Files
ReshadePluginsCore/SilentHillF/SDK/NoceBase_structs.hpp
2025-09-27 20:56:09 +02:00

105 lines
5.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: NoceBase
#include "Basic.hpp"
#include "GameplayTags_structs.hpp"
namespace SDK
{
// Enum NoceBase.ENoceFadeType
// NumValues: 0x0007
enum class ENoceFadeType : uint8
{
INGAME = 0,
MENU = 1,
TELEPORT = 2,
FSM = 3,
INTERLUDE = 4,
NUM = 5,
ENoceFadeType_MAX = 6,
};
// Enum NoceBase.ENocePlatformType
// NumValues: 0x0004
enum class ENocePlatformType : uint8
{
PC = 0,
PS5 = 1,
XSX = 2,
ENocePlatformType_MAX = 3,
};
// Enum NoceBase.ENocePCType
// NumValues: 0x0005
enum class ENocePCType : uint8
{
Unknown = 0,
Steam = 1,
EpicGames = 2,
MicrosoftStore = 3,
ENocePCType_MAX = 4,
};
// ScriptStruct NoceBase.NoceGameVersion
// 0x0040 (0x0040 - 0x0000)
struct FNoceGameVersion final
{
public:
class FString BuildConfig; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString GameVersion; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Revision; // 0x0020(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString BranchName; // 0x0030(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceGameVersion;
// ScriptStruct NoceBase.NSClassFilter
// 0x00F8 (0x00F8 - 0x0000)
struct FNSClassFilter final
{
public:
class UClass* BaseClass; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TSet<TSoftClassPtr<class UClass>> AllowedClasses; // 0x0008(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic)
TSet<TSoftClassPtr<class UClass>> IgnoredClasses; // 0x0058(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic)
TSet<class UClass*> BakedAllowedClasses; // 0x00A8(0x0050)(Transient, Protected, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FNSClassFilter;
// ScriptStruct NoceBase.NSComponentClassFilter
// 0x00F8 (0x00F8 - 0x0000)
struct FNSComponentClassFilter final
{
public:
struct FNSClassFilter ClassFilter; // 0x0000(0x00F8)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNSComponentClassFilter;
// ScriptStruct NoceBase.NoceStorageSetting
// 0x0178 (0x0178 - 0x0000)
struct FNoceStorageSetting final
{
public:
struct FNSComponentClassFilter SaveComponentFilter; // 0x0000(0x00F8)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 GameSlotCount; // 0x00F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AutoSaveSlotCount; // 0x00FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer InheritableAdditionalTag; // 0x0100(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FGameplayTagContainer PlayGoProgressTag; // 0x0120(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FGameplayTagContainer FullRecoverProgressTag; // 0x0140(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 SystemSaveMaxSize; // 0x0160(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_164[0x4]; // 0x0164(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString CommonIconPath; // 0x0168(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceStorageSetting;
}