Files
ReshadePluginsCore/Cronos The New Dawn/SDK/Dai_structs.hpp
2025-09-09 06:15:46 +02:00

325 lines
20 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Dai
#include "Basic.hpp"
#include "GameplayTags_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "Engine_structs.hpp"
namespace SDK
{
// Enum Dai.ENumberCompareOperation
// NumValues: 0x0007
enum class ENumberCompareOperation : uint8
{
IsEqual = 0,
IsNotEqual = 1,
IsGreater = 2,
IsGreaterOrEqual = 3,
IsLess = 4,
IsLessOrEqual = 5,
ENumberCompareOperation_MAX = 6,
};
// Enum Dai.EConditionMatchType
// NumValues: 0x0003
enum class EConditionMatchType : uint8
{
All = 0,
Any = 1,
EConditionMatchType_MAX = 2,
};
// Enum Dai.EDaiContextType
// NumValues: 0x000B
enum class EDaiContextType : uint8
{
Caller = 0,
Context = 1,
Player = 2,
Reference = 3,
ByClass = 4,
ByGameplayTag = 5,
ByTag = 6,
ByName = 7,
CustomGetter = 8,
CallerAI = 9,
EDaiContextType_MAX = 10,
};
// Enum Dai.EDaiDistanceType
// NumValues: 0x0005
enum class EDaiDistanceType : uint8
{
Distance2D5 = 0,
Distance3D = 1,
Distance2D = 2,
DistanceUp = 3,
MAX = 4,
};
// Enum Dai.ETraceableByPlayerLevel
// NumValues: 0x0005
enum class ETraceableByPlayerLevel : uint8
{
TRACE_MINIMAL = 0,
TRACE_NORMAL = 1,
TRACE_MEDIUM = 2,
TRACE_HIGH = 3,
TRACE_MAX = 4,
};
// Enum Dai.ETraceableByPlayerConditions
// NumValues: 0x0004
enum class ETraceableByPlayerConditions : uint8
{
CONDITION_AT_LEAST_1 = 0,
CONDITION_AT_LEAST_1_OF_4 = 1,
CONDITION_AT_LEAST_1_OF_2 = 2,
CONDITION_AT_LEAST_MAX = 3,
};
// Enum Dai.EMaskFilter
// NumValues: 0x0003
enum class EMaskFilter : uint8
{
Nothing = 0,
SeeThrough = 1,
EMaskFilter_MAX = 2,
};
// Enum Dai.EDaiObjectStatus
// NumValues: 0x0006
enum class EDaiObjectStatus : uint8
{
Unknown = 0,
Running = 1,
Success = 2,
Failure = 3,
Aborted = 4,
EDaiObjectStatus_MAX = 5,
};
// Enum Dai.ENotifyTagOperation
// NumValues: 0x0003
enum class ENotifyTagOperation : uint8
{
Add = 0,
Remove = 1,
ENotifyTagOperation_MAX = 2,
};
// Enum Dai.EDaiFloatOperator
// NumValues: 0x0006
enum class EDaiFloatOperator : uint8
{
Mul = 0,
Add = 1,
Div = 2,
Sub = 3,
Set = 4,
EDaiFloatOperator_MAX = 5,
};
// ScriptStruct Dai.DaiAnimPlayParams
// 0x0070 (0x0078 - 0x0008)
struct FDaiAnimPlayParams final : public FTableRowBase
{
public:
struct FGameplayTag _Tag; // 0x0008(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 _Weight; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float _Angle; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimationAsset* _Anim; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float _PlayRate; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float _TimeToStartAt; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float _BlendOutTriggerTime; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool _IsMontage; // 0x002C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName _Section; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName _Slot; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float _BlendInTime; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float _BlendOutTime; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector _SyncOffset; // 0x0048(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator _SyncRotation; // 0x0060(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDaiAnimPlayParams;
// ScriptStruct Dai.DaiTaggedAnims
// 0x0018 (0x0018 - 0x0000)
struct FDaiTaggedAnims final
{
public:
struct FGameplayTag _Tag; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FDaiAnimPlayParams> _Animations; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDaiTaggedAnims;
// ScriptStruct Dai.DaiNotifies
// 0x0018 (0x0018 - 0x0000)
struct FDaiNotifies final
{
public:
bool _Debug; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool _IgnoreFailure; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UDaiNotify*> _List; // 0x0008(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDaiNotifies;
// ScriptStruct Dai.DaiConditions
// 0x0030 (0x0030 - 0x0000)
struct FDaiConditions final
{
public:
EConditionMatchType _MatchType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool _Debug; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UDaiCondition*> _List; // 0x0008(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<TScriptInterface<class IDaiConditionsListenerInterface>> _Listeners; // 0x0018(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDaiConditions;
// ScriptStruct Dai.DaiActorName
// 0x0010 (0x0010 - 0x0000)
struct FDaiActorName final
{
public:
class FName _Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class AActor> _Class; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDaiActorName;
// ScriptStruct Dai.DaiContext
// 0x0078 (0x0078 - 0x0000)
struct FDaiContext final
{
public:
EDaiContextType _ContextType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class AActor> _Reference; // 0x0008(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class AActor> _Class; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag _GameplayTag; // 0x0038(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName _Tag; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDaiActorName _Name; // 0x0048(0x0010)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDaiContextGetter* _Getter; // 0x0058(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_60[0x18]; // 0x0060(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDaiContext;
// ScriptStruct Dai.DaiEnum
// 0x0010 (0x0010 - 0x0000)
struct FDaiEnum final
{
public:
class UEnum* _Enum; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 _Value; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool _Enabled; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDaiEnum;
// ScriptStruct Dai.DaiTarget
// 0x0050 (0x0050 - 0x0000)
struct FDaiTarget final
{
public:
bool _DirectSet; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class AActor> _Actor; // 0x0008(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class AActor> _Class; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool _UseGameplayTag; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTag _GameplayTag; // 0x003C(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName _Tag; // 0x0044(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDaiTarget;
// ScriptStruct Dai.DaiBlockade
// 0x0018 (0x0018 - 0x0000)
struct FDaiBlockade final
{
public:
bool _Blocked; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> _Blockers; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDaiBlockade;
// ScriptStruct Dai.DaiNameBox
// 0x000C (0x000C - 0x0000)
struct FDaiNameBox final
{
public:
class FName _Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 _Index; // 0x0008(0x0004)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDaiNameBox;
// ScriptStruct Dai.DaiFloatModifiers
// 0x0018 (0x0018 - 0x0000)
struct FDaiFloatModifiers final
{
public:
float _BaseValue; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UDaiFloatModifier*> _List; // 0x0008(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDaiFloatModifiers;
// ScriptStruct Dai.DaiFloatModifiers1
// 0x0018 (0x0018 - 0x0000)
struct FDaiFloatModifiers1 final
{
public:
float _BaseValue; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UDaiFloatModifier1*> _List; // 0x0008(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDaiFloatModifiers1;
// ScriptStruct Dai.DaiFloatModifiers2
// 0x0018 (0x0018 - 0x0000)
struct FDaiFloatModifiers2 final
{
public:
float _BaseValue; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UDaiFloatModifier2*> _List; // 0x0008(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDaiFloatModifiers2;
// ScriptStruct Dai.DaiParams
// 0x0010 (0x0010 - 0x0000)
struct FDaiParams final
{
public:
TArray<class UDaiParam*> _List; // 0x0000(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDaiParams;
// ScriptStruct Dai.DaiSpecialTags
// 0x0010 (0x0010 - 0x0000)
struct FDaiSpecialTags final
{
public:
class FName _OwnerTag; // 0x0000(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName _CallerTag; // 0x0008(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDaiSpecialTags;
}