265 lines
15 KiB
C++
265 lines
15 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: InteractionGeneric
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#include "Basic.hpp"
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#include "GameplayTags_structs.hpp"
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namespace SDK
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{
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// Enum InteractionGeneric.EEffectorState
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// NumValues: 0x0004
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enum class EEffectorState : uint8
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{
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Inactive = 0,
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Active = 1,
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Ended = 2,
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EEffectorState_MAX = 3,
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};
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// Enum InteractionGeneric.EConditionSetEvaluationType
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// NumValues: 0x0003
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enum class EConditionSetEvaluationType : uint8
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{
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AllMatch = 0,
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AnyMatch = 1,
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EConditionSetEvaluationType_MAX = 2,
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};
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// Enum InteractionGeneric.EEffectorBehaviorState
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// NumValues: 0x0005
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enum class EEffectorBehaviorState : uint8
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{
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Neutral = 0,
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Started = 1,
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Stopped = 2,
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Completed = 3,
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EEffectorBehaviorState_MAX = 4,
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};
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// Enum InteractionGeneric.EEffectorExecutionType
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// NumValues: 0x0003
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enum class EEffectorExecutionType : uint8
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{
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Parallel = 0,
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Sequential = 1,
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EEffectorExecutionType_MAX = 2,
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};
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// Enum InteractionGeneric.EOnEffectorStartResponse
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// NumValues: 0x0006
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enum class EOnEffectorStartResponse : uint8
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{
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None = 0,
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ResetExecution = 1,
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ContinueExecution = 2,
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IgnoreIfStarted = 4,
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ActivateIfStarted = 8,
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EOnEffectorStartResponse_MAX = 9,
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};
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// Enum InteractionGeneric.EOnEffectorStopResponse
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// NumValues: 0x0006
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enum class EOnEffectorStopResponse : uint8
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{
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None = 0,
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InstantInterrupt = 1,
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WaitTillFinished = 2,
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KeepBehaviourState = 4,
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ResetBehaviorState = 8,
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EOnEffectorStopResponse_MAX = 9,
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};
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// Enum InteractionGeneric.EBrokerState
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// NumValues: 0x0004
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enum class EBrokerState : uint8
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{
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Working = 0,
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Finished = 1,
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Disabled = 2,
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EBrokerState_MAX = 3,
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};
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// Enum InteractionGeneric.EBrokerInteractionState
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// NumValues: 0x0004
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enum class EBrokerInteractionState : uint8
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{
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Ready = 0,
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Triggered = 1,
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Done = 2,
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EBrokerInteractionState_MAX = 3,
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};
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// Enum InteractionGeneric.ELookAtBehaviorType
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// NumValues: 0x0003
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enum class ELookAtBehaviorType : uint8
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{
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Component = 0,
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Player = 1,
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ELookAtBehaviorType_MAX = 2,
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};
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// Enum InteractionGeneric.EMultiTriggerInteractionEvaluationType
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// NumValues: 0x0003
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enum class EMultiTriggerInteractionEvaluationType : uint8
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{
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AllMatch = 0,
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AnyMatch = 1,
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EMultiTriggerInteractionEvaluationType_MAX = 2,
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};
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// Enum InteractionGeneric.ESequencerBehaviorOperationType
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// NumValues: 0x0005
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enum class ESequencerBehaviorOperationType : uint8
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{
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Start = 0,
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Pause = 1,
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Stop = 2,
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Reverse = 3,
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ESequencerBehaviorOperationType_MAX = 4,
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};
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// ScriptStruct InteractionGeneric.InteractionConditionSet
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// 0x0028 (0x0028 - 0x0000)
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struct FInteractionConditionSet final
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{
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public:
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EConditionSetEvaluationType MatchType; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class UInteractionTriggerCondition*> TriggerConditions; // 0x0008(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, SaveGame, ContainsInstancedReference, NativeAccessSpecifierPublic)
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TArray<class UInteractionStateCondition*> StateConditions; // 0x0018(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, SaveGame, ContainsInstancedReference, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FInteractionConditionSet;
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// ScriptStruct InteractionGeneric.InteractionActivationData
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// 0x0030 (0x0030 - 0x0000)
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struct FInteractionActivationData final
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{
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public:
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TSoftObjectPtr<class UObject> TriggeringObject; // 0x0000(0x0028)(Edit, BlueprintVisible, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UObject* InteractionData; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FInteractionActivationData;
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// ScriptStruct InteractionGeneric.GameplayEffectSpecData
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// 0x000C (0x000C - 0x0000)
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struct FGameplayEffectSpecData final
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{
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public:
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struct FGameplayTag DataTag; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Magnitude; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FGameplayEffectSpecData;
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// ScriptStruct InteractionGeneric.InterfaceReference
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// 0x0080 (0x0080 - 0x0000)
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struct FInterfaceReference final
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{
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public:
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class FName ComponentProperty; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString PathToComponent; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, SaveGame, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSoftObjectPtr<class UActorComponent> ComponentSoftRef; // 0x0018(0x0028)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, DisableEditOnInstance, InstancedReference, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TWeakObjectPtr<class UActorComponent> OverrideComponent; // 0x0040(0x0008)(ExportObject, ZeroConstructor, InstancedReference, SaveGame, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSoftObjectPtr<class AActor> OtherActor; // 0x0048(0x0028)(Edit, BlueprintVisible, DisableEditOnTemplate, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString ActorLabel; // 0x0070(0x0010)(Edit, BlueprintVisible, ZeroConstructor, EditConst, SaveGame, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FInterfaceReference;
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// ScriptStruct InteractionGeneric.BrokerInteraction
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// 0x0060 (0x0060 - 0x0000)
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struct FBrokerInteraction final
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{
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public:
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bool DisableInteraction; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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class FName InteractionName; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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struct FInteractionConditionSet ConditionSet; // 0x0010(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, SaveGame, ContainsInstancedReference, NativeAccessSpecifierPublic)
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TArray<class UInteractionExecutionRule*> ExecutionRules; // 0x0038(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, SaveGame, ContainsInstancedReference, NativeAccessSpecifierPublic)
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TArray<struct FInterfaceReference> EffectorComponents; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, SaveGame, ContainsInstancedReference, NativeAccessSpecifierPublic)
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bool bSingleExecution; // 0x0058(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bDisableEffectorOnEvaluationFail; // 0x0059(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EBrokerInteractionState InteractionState; // 0x005A(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_5B[0x1]; // 0x005B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
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float LastInteractionTriggerTime; // 0x005C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FBrokerInteraction;
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// ScriptStruct InteractionGeneric.InteractionBrokerArray
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// 0x0010 (0x0010 - 0x0000)
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struct FInteractionBrokerArray final
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{
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public:
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TArray<TWeakObjectPtr<class AInteractionGenericBroker>> BrokerActors; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FInteractionBrokerArray;
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// ScriptStruct InteractionGeneric.DelayedTriggersData
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// 0x0010 (0x0010 - 0x0000)
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struct FDelayedTriggersData final
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{
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public:
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class UInteractionGenericBaseTriggerComponent* TriggerComponent; // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bNewState; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FDelayedTriggersData;
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// ScriptStruct InteractionGeneric.PendingTriggersMessageData
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// 0x0040 (0x0040 - 0x0000)
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struct FPendingTriggersMessageData final
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{
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public:
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TSoftObjectPtr<class UInteractionGenericBaseTriggerComponent> TriggerComponent; // 0x0000(0x0028)(ExportObject, InstancedReference, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bNewState; // 0x0028(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<TSoftObjectPtr<class AInteractionGenericBroker>> TriggeredBrokers; // 0x0030(0x0010)(ZeroConstructor, SaveGame, UObjectWrapper, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPendingTriggersMessageData;
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// ScriptStruct InteractionGeneric.InteractionPendingEffectorData
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// 0x0088 (0x0088 - 0x0000)
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struct FInteractionPendingEffectorData final
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{
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public:
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struct FInterfaceReference PendingEffectorComponent; // 0x0000(0x0080)(Edit, BlueprintVisible, SaveGame, ContainsInstancedReference, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bNewState; // 0x0080(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FInteractionPendingEffectorData;
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// ScriptStruct InteractionGeneric.CustomInteraction
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// 0x0038 (0x0038 - 0x0000)
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struct FCustomInteraction final
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{
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public:
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TArray<TSoftObjectPtr<class UObject>> TriggerObjects; // 0x0000(0x0010)(ZeroConstructor, SaveGame, UObjectWrapper, NativeAccessSpecifierPublic)
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TSoftObjectPtr<class UInteractionGenericEventReceiverComponent> EventComponent; // 0x0010(0x0028)(ExportObject, InstancedReference, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FCustomInteraction;
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// ScriptStruct InteractionGeneric.CustomInteractionPendingTriggerData
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// 0x0088 (0x0088 - 0x0000)
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struct FCustomInteractionPendingTriggerData final
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{
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public:
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TSoftObjectPtr<class UObject> TriggeringObject; // 0x0000(0x0028)(Edit, BlueprintVisible, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSoftObjectPtr<class UInteractionGenericEventReceiverComponent> ReceiverComponent; // 0x0028(0x0028)(Edit, BlueprintVisible, ExportObject, InstancedReference, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FInteractionActivationData ActivationData; // 0x0050(0x0030)(Edit, BlueprintVisible, SaveGame, NativeAccessSpecifierPublic)
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bool bTriggerByEffector; // 0x0080(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FCustomInteractionPendingTriggerData;
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}
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