Files
ReshadePluginsCore/Cronos The New Dawn/SDK/Spawners_classes.hpp
2025-09-09 06:15:46 +02:00

1083 lines
64 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Spawners
#include "Basic.hpp"
#include "GameplayTags_structs.hpp"
#include "Spawners_structs.hpp"
#include "NavigationSystem_classes.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "CoreUObject_structs.hpp"
#include "CoreUObject_classes.hpp"
#include "DeveloperSettings_classes.hpp"
#include "AIModule_classes.hpp"
namespace SDK
{
// Class Spawners.AppearancePresetsDataAsset
// 0x0050 (0x0080 - 0x0030)
class UAppearancePresetsDataAsset final : public UPrimaryDataAsset
{
public:
TMap<struct FGameplayTag, struct FAppearanceSpawnData> AppearancePresets; // 0x0030(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AppearancePresetsDataAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AppearancePresetsDataAsset")
}
static class UAppearancePresetsDataAsset* GetDefaultObj()
{
return GetDefaultObjImpl<UAppearancePresetsDataAsset>();
}
};
DUMPER7_ASSERTS_UAppearancePresetsDataAsset;
// Class Spawners.BTSpawner
// 0x00B0 (0x0378 - 0x02C8)
class ABTSpawner : public AActor
{
public:
uint8 Pad_2C8[0x8]; // 0x02C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void()> OnActorAwaken; // 0x02D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class AActor* Actor)> AfterSpawn; // 0x02E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
bool bEnabled; // 0x02F0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAutoSpawn; // 0x02F1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2F2[0x2]; // 0x02F2(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTag EncounterTag; // 0x02F4(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSpawnDead; // 0x02FC(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2FD[0x3]; // 0x02FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagContainer TagsToAddAfterSpawn; // 0x0300(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
bool bAutoRespawn; // 0x0320(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_321[0x3]; // 0x0321(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float AutoRespawnDelay; // 0x0324(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UInteractionGenericEventReceiverComponent* EventReceiver; // 0x0328(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USceneComponent* RootSceneComponent; // 0x0330(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TSoftObjectPtr<class UInteractionGenericEventReceiverComponent> OwningEntityEventComponent; // 0x0338(0x0028)(BlueprintVisible, ExportObject, BlueprintReadOnly, InstancedReference, SaveGame, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_360[0x10]; // 0x0360(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
bool bCharacterSpawned; // 0x0370(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_371[0x7]; // 0x0371(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void DisableSpawner();
void EnableSpawner();
void LoadCharacterClassAsync();
void ResetSpawner(const bool bRemoveCharacter);
void Respawn();
bool Spawn();
void AwakenCharacter() const;
void Despawn() const;
class AActor* GetSpawnedActor() const;
class AAIController* GetSpawnedAiController() const;
class ACharacter* GetSpawnedCharacter() const;
bool IsSpawnerEnabled() const;
void KillCharacter() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BTSpawner")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BTSpawner")
}
static class ABTSpawner* GetDefaultObj()
{
return GetDefaultObjImpl<ABTSpawner>();
}
};
DUMPER7_ASSERTS_ABTSpawner;
// Class Spawners.BTEnemySpawner
// 0x0488 (0x0800 - 0x0378)
#pragma pack(push, 0x1)
class alignas(0x10) ABTEnemySpawner : public ABTSpawner
{
public:
class UBTNavigationInvokerComponent* NavInvokerComp; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EEnemyArchetype EnemyArchetype; // 0x0380(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 DefaultAttributes; // 0x0381(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Rank; // 0x0382(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_383[0x1]; // 0x0383(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
class FName ScenarioPivotName; // 0x0384(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_38C[0x4]; // 0x038C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class USpawnBehaviorSettings* SpawningBehaviorSettings; // 0x0390(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInstancedStruct DemandsData; // 0x0398(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FDataTableRowHandle PerceptionPresets; // 0x03A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
bool bPersistentPerceptionOverride; // 0x03B8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3B9[0x7]; // 0x03B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FSpawnExtraOptions ExtraOptions; // 0x03C0(0x0070)(Edit, NativeAccessSpecifierPublic)
TArray<TSubclassOf<class UGameplayEffect>> SpawnGameplayEffects; // 0x0430(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
TSoftObjectPtr<class USmortModifier> BehaviorModifier; // 0x0440(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag AppearancePreset; // 0x0468(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRandomizeGender; // 0x0470(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGenders Gender; // 0x0471(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_472[0x6]; // 0x0472(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagContainer AppearanceTags; // 0x0478(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
bool bOverrideTentacleRibbonCount; // 0x0498(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_499[0x3]; // 0x0499(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 TentacleRibbonCount; // 0x049C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NavGenerationRangeFactor; // 0x04A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAbandonSpawnedCharacter; // 0x04A4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bForceGameplayStart; // 0x04A5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4A6[0x2]; // 0x04A6(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 SeedOverride; // 0x04A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4AC[0x4]; // 0x04AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class ASpawnScenario> ScenarioActor; // 0x04B0(0x0028)(Edit, BlueprintVisible, Protected, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<struct FSpawnAnimationsConfigList> Configs; // 0x04D8(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
uint8 Pad_4E8[0x8]; // 0x04E8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FEnemySpawnProperties SpawnProperties; // 0x04F0(0x0240)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
uint8 Pad_730[0x50]; // 0x0730(0x0050)(Fixing Size After Last Property [ Dumper-7 ])
TMap<TSubclassOf<class UGameplayEffect>, struct FGameplayTagContainer> BlockedGameplayEffects; // 0x0780(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPrivate)
struct FGameplayTagContainer BlockedGameplayTags; // 0x07D0(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPrivate)
float WorldPartitionGridSize; // 0x07F0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float WorldPartitionLoadingRange; // 0x07F4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
class UEnemySpawnHandle* K2_LatentSpawn(const struct FLatentActionInfo& LatentInfo);
bool LoadDependenciesSynchronously();
void OnSpawnerEvent(const struct FInteractionActivationData& EventData);
void SetEnemyArchetype(EEnemyArchetype InArchetype);
void SetEnemyAttributes(int32 InAttributes);
void SetEnemyRank(const uint8 InRank);
void SetExtraOptions(const struct FSpawnExtraOptions& NewExtraOptions);
class AActor* SpawnSynchronously();
struct FSpawnExtraOptions GetExtraOptions() const;
void LoadEnemyClassSynchronously() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BTEnemySpawner")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BTEnemySpawner")
}
static class ABTEnemySpawner* GetDefaultObj()
{
return GetDefaultObjImpl<ABTEnemySpawner>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_ABTEnemySpawner;
// Class Spawners.BTNavigationInvokerComponent
// 0x0000 (0x00B0 - 0x00B0)
class UBTNavigationInvokerComponent final : public UNavigationInvokerComponent
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BTNavigationInvokerComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BTNavigationInvokerComponent")
}
static class UBTNavigationInvokerComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UBTNavigationInvokerComponent>();
}
};
DUMPER7_ASSERTS_UBTNavigationInvokerComponent;
// Class Spawners.BTPerceptionComponent
// 0x0000 (0x0190 - 0x0190)
class UBTPerceptionComponent final : public UAIPerceptionComponent
{
public:
void ClearSenses();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BTPerceptionComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BTPerceptionComponent")
}
static class UBTPerceptionComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UBTPerceptionComponent>();
}
};
DUMPER7_ASSERTS_UBTPerceptionComponent;
// Class Spawners.SpawnerEventData
// 0x0008 (0x0030 - 0x0028)
class USpawnerEventData final : public UObject
{
public:
ESpawnerEventType EventType; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnerEventData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnerEventData")
}
static class USpawnerEventData* GetDefaultObj()
{
return GetDefaultObjImpl<USpawnerEventData>();
}
};
DUMPER7_ASSERTS_USpawnerEventData;
// Class Spawners.BTSpawnableController
// 0x0000 (0x0000 - 0x0000)
class IBTSpawnableController final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BTSpawnableController")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BTSpawnableController")
}
static class IBTSpawnableController* GetDefaultObj()
{
return GetDefaultObjImpl<IBTSpawnableController>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IBTSpawnableController;
// Class Spawners.BTSpawnableCharacter
// 0x0000 (0x0000 - 0x0000)
class IBTSpawnableCharacter final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BTSpawnableCharacter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BTSpawnableCharacter")
}
static class IBTSpawnableCharacter* GetDefaultObj()
{
return GetDefaultObjImpl<IBTSpawnableCharacter>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IBTSpawnableCharacter;
// Class Spawners.BTSpawnerInterface
// 0x0000 (0x0000 - 0x0000)
class IBTSpawnerInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BTSpawnerInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BTSpawnerInterface")
}
static class IBTSpawnerInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IBTSpawnerInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IBTSpawnerInterface;
// Class Spawners.BTActionPoint
// 0x0000 (0x0000 - 0x0000)
class IBTActionPoint final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BTActionPoint")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BTActionPoint")
}
static class IBTActionPoint* GetDefaultObj()
{
return GetDefaultObjImpl<IBTActionPoint>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IBTActionPoint;
// Class Spawners.PreviewProvider
// 0x0000 (0x0000 - 0x0000)
class IPreviewProvider final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PreviewProvider")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PreviewProvider")
}
static class IPreviewProvider* GetDefaultObj()
{
return GetDefaultObjImpl<IPreviewProvider>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IPreviewProvider;
// Class Spawners.SpawnStreamingResourceProvider
// 0x0000 (0x0000 - 0x0000)
class ISpawnStreamingResourceProvider final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnStreamingResourceProvider")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnStreamingResourceProvider")
}
static class ISpawnStreamingResourceProvider* GetDefaultObj()
{
return GetDefaultObjImpl<ISpawnStreamingResourceProvider>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_ISpawnStreamingResourceProvider;
// Class Spawners.EnemiesSpawnData
// 0x0050 (0x0080 - 0x0030)
class UEnemiesSpawnData final : public UDataAsset
{
public:
struct FMonstersOffsets SpawnOffsets; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EnemiesSpawnData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EnemiesSpawnData")
}
static class UEnemiesSpawnData* GetDefaultObj()
{
return GetDefaultObjImpl<UEnemiesSpawnData>();
}
};
DUMPER7_ASSERTS_UEnemiesSpawnData;
// Class Spawners.EnemyManagerSerializer
// 0x0000 (0x00A0 - 0x00A0)
class UEnemyManagerSerializer final : public UActorComponent
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EnemyManagerSerializer")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EnemyManagerSerializer")
}
static class UEnemyManagerSerializer* GetDefaultObj()
{
return GetDefaultObjImpl<UEnemyManagerSerializer>();
}
};
DUMPER7_ASSERTS_UEnemyManagerSerializer;
// Class Spawners.EnemyManagerSubsystem
// 0x0868 (0x0898 - 0x0030)
class UEnemyManagerSubsystem : public UWorldSubsystem
{
public:
uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(const class AActor* EnemyActor, EEnemyArchetype EnemyType)> OnEnemySpawned; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> OnCombatStarted; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> OnCombatEnded; // 0x0058(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const struct FGameplayTag& EncounterTag)> OnEncounterStarted; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const struct FGameplayTag& EncounterTag)> OnEncounterEnded; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const EEnemyArchetype EnemyType, const uint8 EnemyRank)> OnEnemyStartedCombat; // 0x0088(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> OnEncounterStartedCombat; // 0x0098(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const EEnemyArchetype EnemyType, const uint8 EnemyRank)> OnEnemyJoinedCombat; // 0x00A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const class AActor* EnemyActor, EEnemyArchetype EnemyType, const uint8 EnemyRank)> OnEnemyDied; // 0x00B8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> OnEnemyStartedAbsorption; // 0x00C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> OnEnemyFinishedAbsorption; // 0x00D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> OnAbsorptionInterrupted; // 0x00E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const EEnemyArchetype EnemyType, const uint8 NewRank)> OnEnemyChangedRank; // 0x00F8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const class AActor* CorpseActor)> OnCorpseAdded; // 0x0108(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const class AActor* CorpseActor)> OnCorpseRemoved; // 0x0118(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> OnAllEnemiesHidden; // 0x0128(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> OnAllEnemiesShown; // 0x0138(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_148[0x78]; // 0x0148(0x0078)(Fixing Size After Last Property [ Dumper-7 ])
TMap<EEnemyArchetype, TSubclassOf<class ACharacter>> LoadedCharacterClasses; // 0x01C0(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate)
TMap<struct FGuid, class UEnemySpawnHandle*> PendingSpawnHandles; // 0x0210(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate)
TMap<struct FGuid, struct FEnemyStreamingContext> StreamingDependencies; // 0x0260(0x0050)(Transient, NativeAccessSpecifierPrivate)
TMap<EEnemyArchetype, class UObject*> AppearanceData; // 0x02B0(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate)
TMap<EEnemyArchetype, class UObject*> MutationData; // 0x0300(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate)
TMap<EEnemyArchetype, class UObject*> DamageData; // 0x0350(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate)
TSet<struct FGuid> SpawnOnDependenciesLoaded; // 0x03A0(0x0050)(Transient, NativeAccessSpecifierPrivate)
uint8 Pad_3F0[0x150]; // 0x03F0(0x0150)(Fixing Size After Last Property [ Dumper-7 ])
class UEnemyClassConfigData* EnemyClassConfig; // 0x0540(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TSet<EEnemyArchetype> AllowedTypesForSimpleCorpses; // 0x0548(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPrivate)
TSubclassOf<class AActor> CorpseClass; // 0x0598(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UEnemiesSpawnData* EnemySpawnData; // 0x05A0(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UAppearancePresetsDataAsset* AppearancePresets; // 0x05A8(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TArray<EEnemyArchetype> EnemiesNotAffectingCombatState; // 0x05B0(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPrivate)
float CachedFloorTolerance; // 0x05C0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_5C4[0x4]; // 0x05C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TMap<EEnemyArchetype, uint8> DefaultAttributes; // 0x05C8(0x0050)(Transient, NativeAccessSpecifierPrivate)
struct FGameplayTagContainer DefaultEnemyTags; // 0x0618(0x0020)(Transient, NativeAccessSpecifierPrivate)
TArray<EEnemyArchetype> StationaryEnemies; // 0x0638(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
uint8 Pad_648[0x10]; // 0x0648(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TMap<struct FGuid, struct FSpawnerActorData> SpawnerDataMap; // 0x0658(0x0050)(Transient, NativeAccessSpecifierPrivate)
TMap<struct FGuid, struct FEnemyActorData> EnemyActorsMap; // 0x06A8(0x0050)(Transient, NativeAccessSpecifierPrivate)
TMap<struct FGuid, struct FGuid> SpawnerToEnemyMap; // 0x06F8(0x0050)(SaveGame, NativeAccessSpecifierPrivate)
TMap<struct FGuid, struct FGuid> EnemyToSpawnerMap; // 0x0748(0x0050)(SaveGame, NativeAccessSpecifierPrivate)
TMap<struct FGuid, struct FCachedEnemyData> EnemyRespawnDataMap; // 0x0798(0x0050)(SaveGame, ContainsInstancedReference, NativeAccessSpecifierPrivate)
TArray<struct FGuid> LoadedEnemyIDs; // 0x07E8(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate)
TArray<struct FGuid> RemovedEnemyIDs; // 0x07F8(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate)
TArray<struct FGuid> PendingEnemyIDs; // 0x0808(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate)
TSet<struct FGuid> EnemyCorpseIDs; // 0x0818(0x0050)(SaveGame, NativeAccessSpecifierPrivate)
TArray<struct FGuid> SpawnQueue; // 0x0868(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate)
TArray<struct FBehaviorModifierData> BehaviorModifiers; // 0x0878(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate)
TArray<uint8> ObjectsData; // 0x0888(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate)
public:
void ClearAllEnemyData();
void ClearEnemyData(const bool bLoaded, const bool bUnloaded, const bool bCorpses, const bool bQueued);
TSubclassOf<class ACharacter> GetClassForArchetype(const EEnemyArchetype InEnemyType);
struct FVector GetCorpseLocation(const class AActor* CorpseActor);
void HideAllEnemies(const bool bIncludeCorpses);
void IsolateEnemy(const class FString& IDSnippet);
class UClass* LoadCharacterClassSynchronously(const EEnemyArchetype EnemyType);
bool LoadDependenciesSynchronously(const struct FEnemySpawnProperties& SpawnProperties);
void RemoveTimedBehaviorModifier(struct FBehaviorModifierData* ModifierToRemove);
void ShowAllEnemies(const bool bIncludeCorpses);
class UEnemySpawnHandle* SpawnEnemy(class AActor* InstigatingSpawner, const struct FTransform& InTransform, const struct FEnemySpawnProperties& InSpawnProperties, const bool bSpawnDead, const bool bAdjustLocation, const bool bAbandonOnSpawn);
bool UpdateEnemySleepMode(const EBTSpawnSleepMode NewSleepMode, const struct FGuid& InEnemyID, const class AActor* SpawnerActor);
void DisableAllEnemies() const;
void EnableAllEnemies() const;
TArray<class AActor*> GetAllActiveEnemiesWithTag(const struct FGameplayTag& Tag, const bool bIncludeCorpses) const;
TArray<struct FGuid> GetAllActiveEnemyIDs(const bool bIncludeCorpses) const;
TArray<class AActor*> GetAllCorpses() const;
TArray<class AActor*> GetAllEnemiesInCombat() const;
TArray<class AActor*> GetAllLoadedEnemies(const bool bIncludeCorpses) const;
int32 GetAmountOfEnemiesInCombat() const;
struct FGameplayTagContainer GetBehaviorModifiers() const;
class AActor* GetCenterEnemy(const float InRadius) const;
TMap<EEnemyArchetype, int32> GetEnemyTypesInCombat() const;
TArray<class AActor*> GetNearbyEnemies(const struct FVector& InLocation, const float SearchRadius) const;
class ACharacter* GetSpawnedCharacter(const class AActor* InSpawner) const;
bool IsAnyEnemyInCombat() const;
bool IsEnemyStationary(const class AActor* InEnemyActor) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EnemyManagerSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EnemyManagerSubsystem")
}
static class UEnemyManagerSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UEnemyManagerSubsystem>();
}
};
DUMPER7_ASSERTS_UEnemyManagerSubsystem;
// Class Spawners.EnemySpawnHandle
// 0x0030 (0x0058 - 0x0028)
class UEnemySpawnHandle final : public UObject
{
public:
uint8 Pad_28[0x30]; // 0x0028(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class AActor* GetSpawnedActor() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EnemySpawnHandle")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EnemySpawnHandle")
}
static class UEnemySpawnHandle* GetDefaultObj()
{
return GetDefaultObjImpl<UEnemySpawnHandle>();
}
};
DUMPER7_ASSERTS_UEnemySpawnHandle;
// Class Spawners.EnemyClassConfigData
// 0x0050 (0x0080 - 0x0030)
class UEnemyClassConfigData final : public UDataAsset
{
public:
TMap<EEnemyArchetype, TSoftClassPtr<class UClass>> ClassMap; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EnemyClassConfigData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EnemyClassConfigData")
}
static class UEnemyClassConfigData* GetDefaultObj()
{
return GetDefaultObjImpl<UEnemyClassConfigData>();
}
};
DUMPER7_ASSERTS_UEnemyClassConfigData;
// Class Spawners.EnemySubsystemSettings
// 0x0290 (0x02C8 - 0x0038)
class UEnemySubsystemSettings final : public UDeveloperSettings
{
public:
TMap<EEnemyArchetype, uint8> DefaultAttributes; // 0x0038(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic)
struct FGameplayTagContainer DefaultEnemyTags; // 0x0088(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic)
TSoftObjectPtr<class USpawnersPreviewConfigs> EnemyPreviewsData; // 0x00A8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UEnemiesSpawnData> SpawnData; // 0x00D0(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<EEnemyArchetype, struct FSoftObjectPath> AppearanceAssets; // 0x00F8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic)
TMap<EEnemyArchetype, struct FSoftObjectPath> MutationAssets; // 0x0148(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic)
TMap<EEnemyArchetype, struct FSoftObjectPath> DamageAssets; // 0x0198(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic)
TMap<EEnemyArchetype, int32> ArchetypeNavAgentIndex; // 0x01E8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic)
TMap<struct FGameplayTag, float> DamageMap; // 0x0238(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UEnemyClassConfigData> EnemyClassConfig; // 0x0288(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Config, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float EnemyRelevancyDistance; // 0x02B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float EnemyUnloadDistance; // 0x02B4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float ZKillDistance; // 0x02B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float CorpseSimplificationDistance; // 0x02BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float SystemUpdateRate; // 0x02C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float MaxTimeBetweenEnemyUpdates; // 0x02C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EnemySubsystemSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EnemySubsystemSettings")
}
static class UEnemySubsystemSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UEnemySubsystemSettings>();
}
};
DUMPER7_ASSERTS_UEnemySubsystemSettings;
// Class Spawners.FearNest
// 0x00D0 (0x0398 - 0x02C8)
class AFearNest final : public AActor
{
public:
TMulticastInlineDelegate<void(class AFearNest* Actor)> OnNestDestroyed; // 0x02C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> OnNestActivated; // 0x02D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
class USceneComponent* SceneRootComponent; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USceneComponent* MeshContainer; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USceneComponent* SpawnMarker; // 0x02F8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USceneComponent* ExplosionVFXMarker; // 0x0300(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UStaticMeshComponent* HeartMeshComponent; // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBoxComponent* ActivationTrigger; // 0x0310(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAkComponent* AkComponent; // 0x0318(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseBoxTrigger; // 0x0320(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_321[0x3]; // 0x0321(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ForceDeactivationDistance; // 0x0324(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftClassPtr<class UClass> FearClass; // 0x0328(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxHealth; // 0x0350(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SpawnLimit; // 0x0354(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpawnDelay; // 0x0358(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 FearRank; // 0x035C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_35D[0x3]; // 0x035D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class UAkAudioEvent* NestIdleAudioEventStart; // 0x0360(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAkAudioEvent* NestIdleAudioEventEnd; // 0x0368(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAkAudioEvent* SpawnFearAudioEvent; // 0x0370(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_378[0x1C]; // 0x0378(0x001C)(Fixing Size After Last Property [ Dumper-7 ])
float CurrentHealth; // 0x0394(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
void HandleDeath();
void OnFearDestroyed(class AActor* DestroyedActor);
void OnLoadedDead();
void OnPointDamage(class AActor* DamagedActor, const float Damage, class AController* InstigatedBy, const struct FVector& HitLocation, class UPrimitiveComponent* HitComponent, class FName BoneName, const struct FVector& ShotFromDirection, const class UDamageType* DamageType, class AActor* DamageCauser);
void OnRadialDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, const struct FVector& Origin, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("FearNest")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"FearNest")
}
static class AFearNest* GetDefaultObj()
{
return GetDefaultObjImpl<AFearNest>();
}
};
DUMPER7_ASSERTS_AFearNest;
// Class Spawners.GenderComponent
// 0x0008 (0x00A8 - 0x00A0)
class UGenderComponent final : public UActorComponent
{
public:
EGenders Gender; // 0x00A0(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetGender(EGenders NewGender);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GenderComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GenderComponent")
}
static class UGenderComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UGenderComponent>();
}
};
DUMPER7_ASSERTS_UGenderComponent;
// Class Spawners.K2Node_SpawnEnemy
// 0x0030 (0x0060 - 0x0030)
class UK2Node_SpawnEnemy final : public UBlueprintAsyncActionBase
{
public:
class UObject* WorldContext; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UEnemySpawnHandle* SpawnHandle; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TMulticastInlineDelegate<void(class AActor* SpawnedActor)> Completed; // 0x0040(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> Failed; // 0x0050(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
public:
static class UK2Node_SpawnEnemy* RequestEnemySpawn(const class UObject* ContextObject, const struct FTransform& InTransform, const struct FEnemySpawnProperties& SpawnProperties, const bool bSpawnDead, const bool bAdjustLocation, const bool bAbandonOnSpawn);
void InternalCompleted() const;
void InternalFailed() const;
void QueuedSpawnFinished(class AActor* SpawnedActor) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("K2Node_SpawnEnemy")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"K2Node_SpawnEnemy")
}
static class UK2Node_SpawnEnemy* GetDefaultObj()
{
return GetDefaultObjImpl<UK2Node_SpawnEnemy>();
}
};
DUMPER7_ASSERTS_UK2Node_SpawnEnemy;
// Class Spawners.RareEnemySpawner
// 0x0070 (0x03E8 - 0x0378)
class ARareEnemySpawner final : public ABTSpawner
{
public:
TMulticastInlineDelegate<void(class ACharacter* SpawnedActor)> OnCharacterSpawned; // 0x0378(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TSoftClassPtr<class UClass> CharacterClass; // 0x0388(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAutoAdjustSpawnLocation; // 0x03B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3B1[0x7]; // 0x03B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector SpawnOffset; // 0x03B8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class ACharacter> ClassToSpawn; // 0x03D0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_3D8[0x10]; // 0x03D8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnClassLoaded();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("RareEnemySpawner")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"RareEnemySpawner")
}
static class ARareEnemySpawner* GetDefaultObj()
{
return GetDefaultObjImpl<ARareEnemySpawner>();
}
};
DUMPER7_ASSERTS_ARareEnemySpawner;
// Class Spawners.SpawnAnimationConfig
// 0x0050 (0x0080 - 0x0030)
class USpawnAnimationConfig final : public UDataAsset
{
public:
uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimMontage* AnimMontage; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InitialDelay; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName PivotKey; // 0x0044(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagContainer AnimationTags; // 0x0050(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FInstancedPropertyBag Parameters; // 0x0070(0x0010)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnAnimationConfig")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnAnimationConfig")
}
static class USpawnAnimationConfig* GetDefaultObj()
{
return GetDefaultObjImpl<USpawnAnimationConfig>();
}
};
DUMPER7_ASSERTS_USpawnAnimationConfig;
// Class Spawners.SpawnAnimationOptions
// 0x0060 (0x0090 - 0x0030)
class USpawnAnimationOptions final : public UDataAsset
{
public:
TArray<class UAnimMontage*> Animations; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
TMap<TSubclassOf<class ASpawnScenario>, struct FSpawnScenarioConfigOptions> SpawnScenariosOptions; // 0x0040(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnAnimationOptions")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnAnimationOptions")
}
static class USpawnAnimationOptions* GetDefaultObj()
{
return GetDefaultObjImpl<USpawnAnimationOptions>();
}
};
DUMPER7_ASSERTS_USpawnAnimationOptions;
// Class Spawners.SpawnBehavior
// 0x0010 (0x0038 - 0x0028)
class USpawnBehavior : public UObject
{
public:
TSubclassOf<class USpawnBehaviorConfig> BehaviorConfigClass; // 0x0028(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRequiresNavMesh; // 0x0030(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EEnemyBehaviorLoadingType BehaviorLoadingType; // 0x0031(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMovementMode SpawnMovementMode; // 0x0032(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_33[0x5]; // 0x0033(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class AActor* GetPlayer(class AAIController* InAIController) const;
void Receive_Activate(class AAIController* InAIController, class APawn* InPawn, class USpawnBehaviorConfig* InBehData, const struct FSpawnContext& InSpawnContext) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnBehavior")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnBehavior")
}
static class USpawnBehavior* GetDefaultObj()
{
return GetDefaultObjImpl<USpawnBehavior>();
}
};
DUMPER7_ASSERTS_USpawnBehavior;
// Class Spawners.SpawnBehaviorConfig
// 0x0010 (0x0038 - 0x0028)
class USpawnBehaviorConfig : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
float BehaviorScore; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnBehaviorConfig")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnBehaviorConfig")
}
static class USpawnBehaviorConfig* GetDefaultObj()
{
return GetDefaultObjImpl<USpawnBehaviorConfig>();
}
};
DUMPER7_ASSERTS_USpawnBehaviorConfig;
// Class Spawners.SpawnBehaviorConfig_BlueprintBase
// 0x0000 (0x0038 - 0x0038)
class USpawnBehaviorConfig_BlueprintBase final : public USpawnBehaviorConfig
{
public:
void Receive_DrawDebug(class ABTEnemySpawner* OwningSpawner);
void Receive_GatherRelatedActors(TArray<TSoftObjectPtr<class AActor>>* OutActors);
void Receive_GatherStreamableObjects(TArray<TSoftObjectPtr<class UObject>>* OutObjects);
class UAnimationAsset* Receive_ProvidePreviewAnim();
TSubclassOf<class ASpawnScenario> Receive_ProvideScenario();
class FString Receive_GetDebugString() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnBehaviorConfig_BlueprintBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnBehaviorConfig_BlueprintBase")
}
static class USpawnBehaviorConfig_BlueprintBase* GetDefaultObj()
{
return GetDefaultObjImpl<USpawnBehaviorConfig_BlueprintBase>();
}
};
DUMPER7_ASSERTS_USpawnBehaviorConfig_BlueprintBase;
// Class Spawners.SpawnBehaviorSettings
// 0x0010 (0x0038 - 0x0028)
class USpawnBehaviorSettings final : public UObject
{
public:
TSubclassOf<class USpawnBehavior> BehaviorClass; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USpawnBehaviorConfig* BehaviorConfig; // 0x0030(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnBehaviorSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnBehaviorSettings")
}
static class USpawnBehaviorSettings* GetDefaultObj()
{
return GetDefaultObjImpl<USpawnBehaviorSettings>();
}
};
DUMPER7_ASSERTS_USpawnBehaviorSettings;
// Class Spawners.SpawnersPreviewConfigs
// 0x0140 (0x0170 - 0x0030)
class USpawnersPreviewConfigs final : public UDataAsset
{
public:
TMap<EEnemyArchetype, struct FVector> AdditionalOffset; // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TMap<EEnemyArchetype, uint8> DefaultAttributes; // 0x0080(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TMap<EEnemyArchetype, uint8> BlockedAttributes; // 0x00D0(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TMap<EEnemyArchetype, TSoftObjectPtr<class IPreviewProvider>> AppearanceAssets; // 0x0120(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnersPreviewConfigs")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnersPreviewConfigs")
}
static class USpawnersPreviewConfigs* GetDefaultObj()
{
return GetDefaultObjImpl<USpawnersPreviewConfigs>();
}
};
DUMPER7_ASSERTS_USpawnersPreviewConfigs;
// Class Spawners.SpawnScenario
// 0x0110 (0x03D8 - 0x02C8)
class ASpawnScenario final : public AActor
{
public:
class USceneComponent* SceneRoot; // 0x02C8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UArrowComponent* SpawnerPivot; // 0x02D0(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class AActor* Actor)> OnSpawnStarted; // 0x02D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class AActor* Actor)> OnSpawnEnded; // 0x02E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_2F8[0x8]; // 0x02F8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FSpawnAnimationsConfigList> Configs; // 0x0300(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
TSoftObjectPtr<class USpawnAnimationConfig> CurrentAnimConfig; // 0x0310(0x0028)(Transient, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bIsSpawning; // 0x0338(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_339[0x3]; // 0x0339(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TWeakObjectPtr<class UAnimInstance> CachedAnimInstance; // 0x033C(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_344[0x4]; // 0x0344(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
bool bOverrideSpawnSound; // 0x0348(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_349[0x7]; // 0x0349(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAkAudioEvent* SpawnStartSound; // 0x0350(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TSoftObjectPtr<class ABTEnemySpawner> BindSpawner; // 0x0358(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bAdjustLocation; // 0x0380(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_381[0x7]; // 0x0381(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TMap<class FName, struct FTransform> SpawnerPivots; // 0x0388(0x0050)(Edit, Protected, NativeAccessSpecifierProtected)
public:
void AdjustSpawnerLocation();
void BindToSpawner();
TArray<class USpawnAnimationConfig*> GetOptionsLoad(EEnemyArchetype InArchetype);
void OnAnimationNotify(const struct FAnimNotifyEvent& NotifyEvent, float duration, bool bStart);
void OnAnimMarkup(const struct FGameplayTag& MarkupTag);
void OnAnimMarkupWindowEnd(const struct FGameplayTag& MarkupTag);
void OnAnimMarkupWindowStart(const struct FGameplayTag& MarkupTag, float WindowDuration);
void OnNotifyBeginReceived(const class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload);
void OnNotifyEndReceived(const class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload);
void SetCurrentConfig(TSoftObjectPtr<class USpawnAnimationConfig> InCurrentAnimConfig);
void SetSpawner(class ABTEnemySpawner* InSpawner);
void SpawnEnd(class AActor* Actor);
void SpawnStart(class AActor* Actor);
bool GetBoolProperty(const class FName Name_0, bool* OutBool) const;
bool GetFloatProperty(const class FName Name_0, float* OutFloat) const;
bool GetScenarioGameplayTags(struct FGameplayTagContainer* TagContainer) const;
struct FTransform GetSpawnerTransform() const;
bool GetStringProperty(const class FName Name_0, class FString* OutString) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnScenario")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnScenario")
}
static class ASpawnScenario* GetDefaultObj()
{
return GetDefaultObjImpl<ASpawnScenario>();
}
};
DUMPER7_ASSERTS_ASpawnScenario;
// Class Spawners.ThumbnailObjectProvider
// 0x0000 (0x0000 - 0x0000)
class IThumbnailObjectProvider final
{
public:
class UObject* ProvideThumbnailObject() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ThumbnailObjectProvider")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ThumbnailObjectProvider")
}
static class IThumbnailObjectProvider* GetDefaultObj()
{
return GetDefaultObjImpl<IThumbnailObjectProvider>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IThumbnailObjectProvider;
}