1083 lines
64 KiB
C++
1083 lines
64 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Spawners
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#include "Basic.hpp"
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#include "GameplayTags_structs.hpp"
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#include "Spawners_structs.hpp"
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#include "NavigationSystem_classes.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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#include "CoreUObject_structs.hpp"
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#include "CoreUObject_classes.hpp"
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#include "DeveloperSettings_classes.hpp"
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#include "AIModule_classes.hpp"
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namespace SDK
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{
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// Class Spawners.AppearancePresetsDataAsset
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// 0x0050 (0x0080 - 0x0030)
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class UAppearancePresetsDataAsset final : public UPrimaryDataAsset
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{
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public:
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TMap<struct FGameplayTag, struct FAppearanceSpawnData> AppearancePresets; // 0x0030(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AppearancePresetsDataAsset")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AppearancePresetsDataAsset")
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}
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static class UAppearancePresetsDataAsset* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAppearancePresetsDataAsset>();
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}
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};
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DUMPER7_ASSERTS_UAppearancePresetsDataAsset;
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// Class Spawners.BTSpawner
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// 0x00B0 (0x0378 - 0x02C8)
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class ABTSpawner : public AActor
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{
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public:
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uint8 Pad_2C8[0x8]; // 0x02C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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TMulticastInlineDelegate<void()> OnActorAwaken; // 0x02D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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TMulticastInlineDelegate<void(class AActor* Actor)> AfterSpawn; // 0x02E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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bool bEnabled; // 0x02F0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAutoSpawn; // 0x02F1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_2F2[0x2]; // 0x02F2(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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struct FGameplayTag EncounterTag; // 0x02F4(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bSpawnDead; // 0x02FC(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_2FD[0x3]; // 0x02FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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struct FGameplayTagContainer TagsToAddAfterSpawn; // 0x0300(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
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bool bAutoRespawn; // 0x0320(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_321[0x3]; // 0x0321(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float AutoRespawnDelay; // 0x0324(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UInteractionGenericEventReceiverComponent* EventReceiver; // 0x0328(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class USceneComponent* RootSceneComponent; // 0x0330(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TSoftObjectPtr<class UInteractionGenericEventReceiverComponent> OwningEntityEventComponent; // 0x0338(0x0028)(BlueprintVisible, ExportObject, BlueprintReadOnly, InstancedReference, SaveGame, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_360[0x10]; // 0x0360(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
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bool bCharacterSpawned; // 0x0370(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_371[0x7]; // 0x0371(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void DisableSpawner();
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void EnableSpawner();
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void LoadCharacterClassAsync();
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void ResetSpawner(const bool bRemoveCharacter);
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void Respawn();
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bool Spawn();
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void AwakenCharacter() const;
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void Despawn() const;
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class AActor* GetSpawnedActor() const;
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class AAIController* GetSpawnedAiController() const;
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class ACharacter* GetSpawnedCharacter() const;
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bool IsSpawnerEnabled() const;
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void KillCharacter() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BTSpawner")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BTSpawner")
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}
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static class ABTSpawner* GetDefaultObj()
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{
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return GetDefaultObjImpl<ABTSpawner>();
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}
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};
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DUMPER7_ASSERTS_ABTSpawner;
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// Class Spawners.BTEnemySpawner
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// 0x0488 (0x0800 - 0x0378)
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#pragma pack(push, 0x1)
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class alignas(0x10) ABTEnemySpawner : public ABTSpawner
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{
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public:
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class UBTNavigationInvokerComponent* NavInvokerComp; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EEnemyArchetype EnemyArchetype; // 0x0380(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 DefaultAttributes; // 0x0381(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Rank; // 0x0382(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_383[0x1]; // 0x0383(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
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class FName ScenarioPivotName; // 0x0384(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_38C[0x4]; // 0x038C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class USpawnBehaviorSettings* SpawningBehaviorSettings; // 0x0390(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FInstancedStruct DemandsData; // 0x0398(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
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struct FDataTableRowHandle PerceptionPresets; // 0x03A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
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bool bPersistentPerceptionOverride; // 0x03B8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_3B9[0x7]; // 0x03B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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struct FSpawnExtraOptions ExtraOptions; // 0x03C0(0x0070)(Edit, NativeAccessSpecifierPublic)
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TArray<TSubclassOf<class UGameplayEffect>> SpawnGameplayEffects; // 0x0430(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
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TSoftObjectPtr<class USmortModifier> BehaviorModifier; // 0x0440(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayTag AppearancePreset; // 0x0468(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bRandomizeGender; // 0x0470(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EGenders Gender; // 0x0471(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_472[0x6]; // 0x0472(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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struct FGameplayTagContainer AppearanceTags; // 0x0478(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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bool bOverrideTentacleRibbonCount; // 0x0498(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_499[0x3]; // 0x0499(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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int32 TentacleRibbonCount; // 0x049C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float NavGenerationRangeFactor; // 0x04A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAbandonSpawnedCharacter; // 0x04A4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bForceGameplayStart; // 0x04A5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4A6[0x2]; // 0x04A6(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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int32 SeedOverride; // 0x04A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4AC[0x4]; // 0x04AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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TSoftObjectPtr<class ASpawnScenario> ScenarioActor; // 0x04B0(0x0028)(Edit, BlueprintVisible, Protected, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TArray<struct FSpawnAnimationsConfigList> Configs; // 0x04D8(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
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uint8 Pad_4E8[0x8]; // 0x04E8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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struct FEnemySpawnProperties SpawnProperties; // 0x04F0(0x0240)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
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uint8 Pad_730[0x50]; // 0x0730(0x0050)(Fixing Size After Last Property [ Dumper-7 ])
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TMap<TSubclassOf<class UGameplayEffect>, struct FGameplayTagContainer> BlockedGameplayEffects; // 0x0780(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPrivate)
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struct FGameplayTagContainer BlockedGameplayTags; // 0x07D0(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPrivate)
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float WorldPartitionGridSize; // 0x07F0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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float WorldPartitionLoadingRange; // 0x07F4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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public:
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class UEnemySpawnHandle* K2_LatentSpawn(const struct FLatentActionInfo& LatentInfo);
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bool LoadDependenciesSynchronously();
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void OnSpawnerEvent(const struct FInteractionActivationData& EventData);
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void SetEnemyArchetype(EEnemyArchetype InArchetype);
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void SetEnemyAttributes(int32 InAttributes);
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void SetEnemyRank(const uint8 InRank);
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void SetExtraOptions(const struct FSpawnExtraOptions& NewExtraOptions);
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class AActor* SpawnSynchronously();
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struct FSpawnExtraOptions GetExtraOptions() const;
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void LoadEnemyClassSynchronously() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BTEnemySpawner")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BTEnemySpawner")
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}
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static class ABTEnemySpawner* GetDefaultObj()
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{
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return GetDefaultObjImpl<ABTEnemySpawner>();
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}
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};
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#pragma pack(pop)
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DUMPER7_ASSERTS_ABTEnemySpawner;
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// Class Spawners.BTNavigationInvokerComponent
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// 0x0000 (0x00B0 - 0x00B0)
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class UBTNavigationInvokerComponent final : public UNavigationInvokerComponent
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BTNavigationInvokerComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BTNavigationInvokerComponent")
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}
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static class UBTNavigationInvokerComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBTNavigationInvokerComponent>();
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}
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};
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DUMPER7_ASSERTS_UBTNavigationInvokerComponent;
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// Class Spawners.BTPerceptionComponent
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// 0x0000 (0x0190 - 0x0190)
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class UBTPerceptionComponent final : public UAIPerceptionComponent
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{
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public:
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void ClearSenses();
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BTPerceptionComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BTPerceptionComponent")
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}
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static class UBTPerceptionComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBTPerceptionComponent>();
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}
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};
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DUMPER7_ASSERTS_UBTPerceptionComponent;
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// Class Spawners.SpawnerEventData
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// 0x0008 (0x0030 - 0x0028)
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class USpawnerEventData final : public UObject
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{
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public:
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ESpawnerEventType EventType; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SpawnerEventData")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SpawnerEventData")
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}
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static class USpawnerEventData* GetDefaultObj()
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{
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return GetDefaultObjImpl<USpawnerEventData>();
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}
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};
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DUMPER7_ASSERTS_USpawnerEventData;
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// Class Spawners.BTSpawnableController
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// 0x0000 (0x0000 - 0x0000)
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class IBTSpawnableController final
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BTSpawnableController")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BTSpawnableController")
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}
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static class IBTSpawnableController* GetDefaultObj()
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{
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return GetDefaultObjImpl<IBTSpawnableController>();
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}
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class UObject* AsUObject()
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{
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return reinterpret_cast<UObject*>(this);
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}
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const class UObject* AsUObject() const
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{
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return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_IBTSpawnableController;
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// Class Spawners.BTSpawnableCharacter
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// 0x0000 (0x0000 - 0x0000)
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class IBTSpawnableCharacter final
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BTSpawnableCharacter")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BTSpawnableCharacter")
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}
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static class IBTSpawnableCharacter* GetDefaultObj()
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{
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return GetDefaultObjImpl<IBTSpawnableCharacter>();
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}
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class UObject* AsUObject()
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{
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return reinterpret_cast<UObject*>(this);
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}
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const class UObject* AsUObject() const
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{
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return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_IBTSpawnableCharacter;
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// Class Spawners.BTSpawnerInterface
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// 0x0000 (0x0000 - 0x0000)
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class IBTSpawnerInterface final
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BTSpawnerInterface")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BTSpawnerInterface")
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}
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static class IBTSpawnerInterface* GetDefaultObj()
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{
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return GetDefaultObjImpl<IBTSpawnerInterface>();
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}
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class UObject* AsUObject()
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{
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return reinterpret_cast<UObject*>(this);
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}
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|
const class UObject* AsUObject() const
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{
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return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_IBTSpawnerInterface;
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// Class Spawners.BTActionPoint
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// 0x0000 (0x0000 - 0x0000)
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class IBTActionPoint final
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{
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public:
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|
static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BTActionPoint")
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}
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static const class FName& StaticName()
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|
{
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STATIC_NAME_IMPL(L"BTActionPoint")
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}
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static class IBTActionPoint* GetDefaultObj()
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|
{
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return GetDefaultObjImpl<IBTActionPoint>();
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|
}
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class UObject* AsUObject()
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|
{
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|
return reinterpret_cast<UObject*>(this);
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}
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|
const class UObject* AsUObject() const
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|
{
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|
return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_IBTActionPoint;
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// Class Spawners.PreviewProvider
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|
// 0x0000 (0x0000 - 0x0000)
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class IPreviewProvider final
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|
{
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public:
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|
static class UClass* StaticClass()
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|
{
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STATIC_CLASS_IMPL("PreviewProvider")
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|
}
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static const class FName& StaticName()
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|
{
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STATIC_NAME_IMPL(L"PreviewProvider")
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}
|
|
static class IPreviewProvider* GetDefaultObj()
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|
{
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|
return GetDefaultObjImpl<IPreviewProvider>();
|
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}
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class UObject* AsUObject()
|
|
{
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|
return reinterpret_cast<UObject*>(this);
|
|
}
|
|
const class UObject* AsUObject() const
|
|
{
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|
return reinterpret_cast<const UObject*>(this);
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_IPreviewProvider;
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|
// Class Spawners.SpawnStreamingResourceProvider
|
|
// 0x0000 (0x0000 - 0x0000)
|
|
class ISpawnStreamingResourceProvider final
|
|
{
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|
public:
|
|
static class UClass* StaticClass()
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|
{
|
|
STATIC_CLASS_IMPL("SpawnStreamingResourceProvider")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"SpawnStreamingResourceProvider")
|
|
}
|
|
static class ISpawnStreamingResourceProvider* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<ISpawnStreamingResourceProvider>();
|
|
}
|
|
|
|
class UObject* AsUObject()
|
|
{
|
|
return reinterpret_cast<UObject*>(this);
|
|
}
|
|
const class UObject* AsUObject() const
|
|
{
|
|
return reinterpret_cast<const UObject*>(this);
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_ISpawnStreamingResourceProvider;
|
|
|
|
// Class Spawners.EnemiesSpawnData
|
|
// 0x0050 (0x0080 - 0x0030)
|
|
class UEnemiesSpawnData final : public UDataAsset
|
|
{
|
|
public:
|
|
struct FMonstersOffsets SpawnOffsets; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("EnemiesSpawnData")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"EnemiesSpawnData")
|
|
}
|
|
static class UEnemiesSpawnData* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UEnemiesSpawnData>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UEnemiesSpawnData;
|
|
|
|
// Class Spawners.EnemyManagerSerializer
|
|
// 0x0000 (0x00A0 - 0x00A0)
|
|
class UEnemyManagerSerializer final : public UActorComponent
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("EnemyManagerSerializer")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"EnemyManagerSerializer")
|
|
}
|
|
static class UEnemyManagerSerializer* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UEnemyManagerSerializer>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UEnemyManagerSerializer;
|
|
|
|
// Class Spawners.EnemyManagerSubsystem
|
|
// 0x0868 (0x0898 - 0x0030)
|
|
class UEnemyManagerSubsystem : public UWorldSubsystem
|
|
{
|
|
public:
|
|
uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TMulticastInlineDelegate<void(const class AActor* EnemyActor, EEnemyArchetype EnemyType)> OnEnemySpawned; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnCombatStarted; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnCombatEnded; // 0x0058(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void(const struct FGameplayTag& EncounterTag)> OnEncounterStarted; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void(const struct FGameplayTag& EncounterTag)> OnEncounterEnded; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void(const EEnemyArchetype EnemyType, const uint8 EnemyRank)> OnEnemyStartedCombat; // 0x0088(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnEncounterStartedCombat; // 0x0098(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void(const EEnemyArchetype EnemyType, const uint8 EnemyRank)> OnEnemyJoinedCombat; // 0x00A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void(const class AActor* EnemyActor, EEnemyArchetype EnemyType, const uint8 EnemyRank)> OnEnemyDied; // 0x00B8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnEnemyStartedAbsorption; // 0x00C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnEnemyFinishedAbsorption; // 0x00D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnAbsorptionInterrupted; // 0x00E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void(const EEnemyArchetype EnemyType, const uint8 NewRank)> OnEnemyChangedRank; // 0x00F8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void(const class AActor* CorpseActor)> OnCorpseAdded; // 0x0108(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void(const class AActor* CorpseActor)> OnCorpseRemoved; // 0x0118(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnAllEnemiesHidden; // 0x0128(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnAllEnemiesShown; // 0x0138(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_148[0x78]; // 0x0148(0x0078)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TMap<EEnemyArchetype, TSubclassOf<class ACharacter>> LoadedCharacterClasses; // 0x01C0(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate)
|
|
TMap<struct FGuid, class UEnemySpawnHandle*> PendingSpawnHandles; // 0x0210(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate)
|
|
TMap<struct FGuid, struct FEnemyStreamingContext> StreamingDependencies; // 0x0260(0x0050)(Transient, NativeAccessSpecifierPrivate)
|
|
TMap<EEnemyArchetype, class UObject*> AppearanceData; // 0x02B0(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate)
|
|
TMap<EEnemyArchetype, class UObject*> MutationData; // 0x0300(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate)
|
|
TMap<EEnemyArchetype, class UObject*> DamageData; // 0x0350(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate)
|
|
TSet<struct FGuid> SpawnOnDependenciesLoaded; // 0x03A0(0x0050)(Transient, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_3F0[0x150]; // 0x03F0(0x0150)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UEnemyClassConfigData* EnemyClassConfig; // 0x0540(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
TSet<EEnemyArchetype> AllowedTypesForSimpleCorpses; // 0x0548(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPrivate)
|
|
TSubclassOf<class AActor> CorpseClass; // 0x0598(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
class UEnemiesSpawnData* EnemySpawnData; // 0x05A0(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
class UAppearancePresetsDataAsset* AppearancePresets; // 0x05A8(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
TArray<EEnemyArchetype> EnemiesNotAffectingCombatState; // 0x05B0(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPrivate)
|
|
float CachedFloorTolerance; // 0x05C0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_5C4[0x4]; // 0x05C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TMap<EEnemyArchetype, uint8> DefaultAttributes; // 0x05C8(0x0050)(Transient, NativeAccessSpecifierPrivate)
|
|
struct FGameplayTagContainer DefaultEnemyTags; // 0x0618(0x0020)(Transient, NativeAccessSpecifierPrivate)
|
|
TArray<EEnemyArchetype> StationaryEnemies; // 0x0638(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_648[0x10]; // 0x0648(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TMap<struct FGuid, struct FSpawnerActorData> SpawnerDataMap; // 0x0658(0x0050)(Transient, NativeAccessSpecifierPrivate)
|
|
TMap<struct FGuid, struct FEnemyActorData> EnemyActorsMap; // 0x06A8(0x0050)(Transient, NativeAccessSpecifierPrivate)
|
|
TMap<struct FGuid, struct FGuid> SpawnerToEnemyMap; // 0x06F8(0x0050)(SaveGame, NativeAccessSpecifierPrivate)
|
|
TMap<struct FGuid, struct FGuid> EnemyToSpawnerMap; // 0x0748(0x0050)(SaveGame, NativeAccessSpecifierPrivate)
|
|
TMap<struct FGuid, struct FCachedEnemyData> EnemyRespawnDataMap; // 0x0798(0x0050)(SaveGame, ContainsInstancedReference, NativeAccessSpecifierPrivate)
|
|
TArray<struct FGuid> LoadedEnemyIDs; // 0x07E8(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate)
|
|
TArray<struct FGuid> RemovedEnemyIDs; // 0x07F8(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate)
|
|
TArray<struct FGuid> PendingEnemyIDs; // 0x0808(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate)
|
|
TSet<struct FGuid> EnemyCorpseIDs; // 0x0818(0x0050)(SaveGame, NativeAccessSpecifierPrivate)
|
|
TArray<struct FGuid> SpawnQueue; // 0x0868(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate)
|
|
TArray<struct FBehaviorModifierData> BehaviorModifiers; // 0x0878(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate)
|
|
TArray<uint8> ObjectsData; // 0x0888(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate)
|
|
|
|
public:
|
|
void ClearAllEnemyData();
|
|
void ClearEnemyData(const bool bLoaded, const bool bUnloaded, const bool bCorpses, const bool bQueued);
|
|
TSubclassOf<class ACharacter> GetClassForArchetype(const EEnemyArchetype InEnemyType);
|
|
struct FVector GetCorpseLocation(const class AActor* CorpseActor);
|
|
void HideAllEnemies(const bool bIncludeCorpses);
|
|
void IsolateEnemy(const class FString& IDSnippet);
|
|
class UClass* LoadCharacterClassSynchronously(const EEnemyArchetype EnemyType);
|
|
bool LoadDependenciesSynchronously(const struct FEnemySpawnProperties& SpawnProperties);
|
|
void RemoveTimedBehaviorModifier(struct FBehaviorModifierData* ModifierToRemove);
|
|
void ShowAllEnemies(const bool bIncludeCorpses);
|
|
class UEnemySpawnHandle* SpawnEnemy(class AActor* InstigatingSpawner, const struct FTransform& InTransform, const struct FEnemySpawnProperties& InSpawnProperties, const bool bSpawnDead, const bool bAdjustLocation, const bool bAbandonOnSpawn);
|
|
bool UpdateEnemySleepMode(const EBTSpawnSleepMode NewSleepMode, const struct FGuid& InEnemyID, const class AActor* SpawnerActor);
|
|
|
|
void DisableAllEnemies() const;
|
|
void EnableAllEnemies() const;
|
|
TArray<class AActor*> GetAllActiveEnemiesWithTag(const struct FGameplayTag& Tag, const bool bIncludeCorpses) const;
|
|
TArray<struct FGuid> GetAllActiveEnemyIDs(const bool bIncludeCorpses) const;
|
|
TArray<class AActor*> GetAllCorpses() const;
|
|
TArray<class AActor*> GetAllEnemiesInCombat() const;
|
|
TArray<class AActor*> GetAllLoadedEnemies(const bool bIncludeCorpses) const;
|
|
int32 GetAmountOfEnemiesInCombat() const;
|
|
struct FGameplayTagContainer GetBehaviorModifiers() const;
|
|
class AActor* GetCenterEnemy(const float InRadius) const;
|
|
TMap<EEnemyArchetype, int32> GetEnemyTypesInCombat() const;
|
|
TArray<class AActor*> GetNearbyEnemies(const struct FVector& InLocation, const float SearchRadius) const;
|
|
class ACharacter* GetSpawnedCharacter(const class AActor* InSpawner) const;
|
|
bool IsAnyEnemyInCombat() const;
|
|
bool IsEnemyStationary(const class AActor* InEnemyActor) const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("EnemyManagerSubsystem")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"EnemyManagerSubsystem")
|
|
}
|
|
static class UEnemyManagerSubsystem* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UEnemyManagerSubsystem>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UEnemyManagerSubsystem;
|
|
|
|
// Class Spawners.EnemySpawnHandle
|
|
// 0x0030 (0x0058 - 0x0028)
|
|
class UEnemySpawnHandle final : public UObject
|
|
{
|
|
public:
|
|
uint8 Pad_28[0x30]; // 0x0028(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
class AActor* GetSpawnedActor() const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("EnemySpawnHandle")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"EnemySpawnHandle")
|
|
}
|
|
static class UEnemySpawnHandle* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UEnemySpawnHandle>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UEnemySpawnHandle;
|
|
|
|
// Class Spawners.EnemyClassConfigData
|
|
// 0x0050 (0x0080 - 0x0030)
|
|
class UEnemyClassConfigData final : public UDataAsset
|
|
{
|
|
public:
|
|
TMap<EEnemyArchetype, TSoftClassPtr<class UClass>> ClassMap; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("EnemyClassConfigData")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"EnemyClassConfigData")
|
|
}
|
|
static class UEnemyClassConfigData* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UEnemyClassConfigData>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UEnemyClassConfigData;
|
|
|
|
// Class Spawners.EnemySubsystemSettings
|
|
// 0x0290 (0x02C8 - 0x0038)
|
|
class UEnemySubsystemSettings final : public UDeveloperSettings
|
|
{
|
|
public:
|
|
TMap<EEnemyArchetype, uint8> DefaultAttributes; // 0x0038(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer DefaultEnemyTags; // 0x0088(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic)
|
|
TSoftObjectPtr<class USpawnersPreviewConfigs> EnemyPreviewsData; // 0x00A8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TSoftObjectPtr<class UEnemiesSpawnData> SpawnData; // 0x00D0(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TMap<EEnemyArchetype, struct FSoftObjectPath> AppearanceAssets; // 0x00F8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic)
|
|
TMap<EEnemyArchetype, struct FSoftObjectPath> MutationAssets; // 0x0148(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic)
|
|
TMap<EEnemyArchetype, struct FSoftObjectPath> DamageAssets; // 0x0198(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic)
|
|
TMap<EEnemyArchetype, int32> ArchetypeNavAgentIndex; // 0x01E8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic)
|
|
TMap<struct FGameplayTag, float> DamageMap; // 0x0238(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic)
|
|
TSoftObjectPtr<class UEnemyClassConfigData> EnemyClassConfig; // 0x0288(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Config, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float EnemyRelevancyDistance; // 0x02B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float EnemyUnloadDistance; // 0x02B4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float ZKillDistance; // 0x02B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float CorpseSimplificationDistance; // 0x02BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float SystemUpdateRate; // 0x02C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float MaxTimeBetweenEnemyUpdates; // 0x02C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("EnemySubsystemSettings")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"EnemySubsystemSettings")
|
|
}
|
|
static class UEnemySubsystemSettings* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UEnemySubsystemSettings>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UEnemySubsystemSettings;
|
|
|
|
// Class Spawners.FearNest
|
|
// 0x00D0 (0x0398 - 0x02C8)
|
|
class AFearNest final : public AActor
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(class AFearNest* Actor)> OnNestDestroyed; // 0x02C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnNestActivated; // 0x02D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
class USceneComponent* SceneRootComponent; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class USceneComponent* MeshContainer; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class USceneComponent* SpawnMarker; // 0x02F8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class USceneComponent* ExplosionVFXMarker; // 0x0300(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UStaticMeshComponent* HeartMeshComponent; // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UBoxComponent* ActivationTrigger; // 0x0310(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAkComponent* AkComponent; // 0x0318(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bUseBoxTrigger; // 0x0320(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_321[0x3]; // 0x0321(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float ForceDeactivationDistance; // 0x0324(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TSoftClassPtr<class UClass> FearClass; // 0x0328(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MaxHealth; // 0x0350(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 SpawnLimit; // 0x0354(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SpawnDelay; // 0x0358(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 FearRank; // 0x035C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_35D[0x3]; // 0x035D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAkAudioEvent* NestIdleAudioEventStart; // 0x0360(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAkAudioEvent* NestIdleAudioEventEnd; // 0x0368(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAkAudioEvent* SpawnFearAudioEvent; // 0x0370(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_378[0x1C]; // 0x0378(0x001C)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float CurrentHealth; // 0x0394(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
|
|
public:
|
|
void HandleDeath();
|
|
void OnFearDestroyed(class AActor* DestroyedActor);
|
|
void OnLoadedDead();
|
|
void OnPointDamage(class AActor* DamagedActor, const float Damage, class AController* InstigatedBy, const struct FVector& HitLocation, class UPrimitiveComponent* HitComponent, class FName BoneName, const struct FVector& ShotFromDirection, const class UDamageType* DamageType, class AActor* DamageCauser);
|
|
void OnRadialDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, const struct FVector& Origin, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("FearNest")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"FearNest")
|
|
}
|
|
static class AFearNest* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<AFearNest>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_AFearNest;
|
|
|
|
// Class Spawners.GenderComponent
|
|
// 0x0008 (0x00A8 - 0x00A0)
|
|
class UGenderComponent final : public UActorComponent
|
|
{
|
|
public:
|
|
EGenders Gender; // 0x00A0(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
void SetGender(EGenders NewGender);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GenderComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GenderComponent")
|
|
}
|
|
static class UGenderComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGenderComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGenderComponent;
|
|
|
|
// Class Spawners.K2Node_SpawnEnemy
|
|
// 0x0030 (0x0060 - 0x0030)
|
|
class UK2Node_SpawnEnemy final : public UBlueprintAsyncActionBase
|
|
{
|
|
public:
|
|
class UObject* WorldContext; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
class UEnemySpawnHandle* SpawnHandle; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
TMulticastInlineDelegate<void(class AActor* SpawnedActor)> Completed; // 0x0040(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> Failed; // 0x0050(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UK2Node_SpawnEnemy* RequestEnemySpawn(const class UObject* ContextObject, const struct FTransform& InTransform, const struct FEnemySpawnProperties& SpawnProperties, const bool bSpawnDead, const bool bAdjustLocation, const bool bAbandonOnSpawn);
|
|
|
|
void InternalCompleted() const;
|
|
void InternalFailed() const;
|
|
void QueuedSpawnFinished(class AActor* SpawnedActor) const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("K2Node_SpawnEnemy")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"K2Node_SpawnEnemy")
|
|
}
|
|
static class UK2Node_SpawnEnemy* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UK2Node_SpawnEnemy>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UK2Node_SpawnEnemy;
|
|
|
|
// Class Spawners.RareEnemySpawner
|
|
// 0x0070 (0x03E8 - 0x0378)
|
|
class ARareEnemySpawner final : public ABTSpawner
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(class ACharacter* SpawnedActor)> OnCharacterSpawned; // 0x0378(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TSoftClassPtr<class UClass> CharacterClass; // 0x0388(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bAutoAdjustSpawnLocation; // 0x03B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_3B1[0x7]; // 0x03B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector SpawnOffset; // 0x03B8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TSubclassOf<class ACharacter> ClassToSpawn; // 0x03D0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_3D8[0x10]; // 0x03D8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
void OnClassLoaded();
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("RareEnemySpawner")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"RareEnemySpawner")
|
|
}
|
|
static class ARareEnemySpawner* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<ARareEnemySpawner>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_ARareEnemySpawner;
|
|
|
|
// Class Spawners.SpawnAnimationConfig
|
|
// 0x0050 (0x0080 - 0x0030)
|
|
class USpawnAnimationConfig final : public UDataAsset
|
|
{
|
|
public:
|
|
uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAnimMontage* AnimMontage; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float InitialDelay; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName PivotKey; // 0x0044(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayTagContainer AnimationTags; // 0x0050(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FInstancedPropertyBag Parameters; // 0x0070(0x0010)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("SpawnAnimationConfig")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"SpawnAnimationConfig")
|
|
}
|
|
static class USpawnAnimationConfig* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<USpawnAnimationConfig>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_USpawnAnimationConfig;
|
|
|
|
// Class Spawners.SpawnAnimationOptions
|
|
// 0x0060 (0x0090 - 0x0030)
|
|
class USpawnAnimationOptions final : public UDataAsset
|
|
{
|
|
public:
|
|
TArray<class UAnimMontage*> Animations; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|
TMap<TSubclassOf<class ASpawnScenario>, struct FSpawnScenarioConfigOptions> SpawnScenariosOptions; // 0x0040(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("SpawnAnimationOptions")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"SpawnAnimationOptions")
|
|
}
|
|
static class USpawnAnimationOptions* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<USpawnAnimationOptions>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_USpawnAnimationOptions;
|
|
|
|
// Class Spawners.SpawnBehavior
|
|
// 0x0010 (0x0038 - 0x0028)
|
|
class USpawnBehavior : public UObject
|
|
{
|
|
public:
|
|
TSubclassOf<class USpawnBehaviorConfig> BehaviorConfigClass; // 0x0028(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bRequiresNavMesh; // 0x0030(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EEnemyBehaviorLoadingType BehaviorLoadingType; // 0x0031(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EMovementMode SpawnMovementMode; // 0x0032(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_33[0x5]; // 0x0033(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
class AActor* GetPlayer(class AAIController* InAIController) const;
|
|
void Receive_Activate(class AAIController* InAIController, class APawn* InPawn, class USpawnBehaviorConfig* InBehData, const struct FSpawnContext& InSpawnContext) const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("SpawnBehavior")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"SpawnBehavior")
|
|
}
|
|
static class USpawnBehavior* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<USpawnBehavior>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_USpawnBehavior;
|
|
|
|
// Class Spawners.SpawnBehaviorConfig
|
|
// 0x0010 (0x0038 - 0x0028)
|
|
class USpawnBehaviorConfig : public UObject
|
|
{
|
|
public:
|
|
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float BehaviorScore; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("SpawnBehaviorConfig")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"SpawnBehaviorConfig")
|
|
}
|
|
static class USpawnBehaviorConfig* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<USpawnBehaviorConfig>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_USpawnBehaviorConfig;
|
|
|
|
// Class Spawners.SpawnBehaviorConfig_BlueprintBase
|
|
// 0x0000 (0x0038 - 0x0038)
|
|
class USpawnBehaviorConfig_BlueprintBase final : public USpawnBehaviorConfig
|
|
{
|
|
public:
|
|
void Receive_DrawDebug(class ABTEnemySpawner* OwningSpawner);
|
|
void Receive_GatherRelatedActors(TArray<TSoftObjectPtr<class AActor>>* OutActors);
|
|
void Receive_GatherStreamableObjects(TArray<TSoftObjectPtr<class UObject>>* OutObjects);
|
|
class UAnimationAsset* Receive_ProvidePreviewAnim();
|
|
TSubclassOf<class ASpawnScenario> Receive_ProvideScenario();
|
|
|
|
class FString Receive_GetDebugString() const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("SpawnBehaviorConfig_BlueprintBase")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"SpawnBehaviorConfig_BlueprintBase")
|
|
}
|
|
static class USpawnBehaviorConfig_BlueprintBase* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<USpawnBehaviorConfig_BlueprintBase>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_USpawnBehaviorConfig_BlueprintBase;
|
|
|
|
// Class Spawners.SpawnBehaviorSettings
|
|
// 0x0010 (0x0038 - 0x0028)
|
|
class USpawnBehaviorSettings final : public UObject
|
|
{
|
|
public:
|
|
TSubclassOf<class USpawnBehavior> BehaviorClass; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class USpawnBehaviorConfig* BehaviorConfig; // 0x0030(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("SpawnBehaviorSettings")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"SpawnBehaviorSettings")
|
|
}
|
|
static class USpawnBehaviorSettings* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<USpawnBehaviorSettings>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_USpawnBehaviorSettings;
|
|
|
|
// Class Spawners.SpawnersPreviewConfigs
|
|
// 0x0140 (0x0170 - 0x0030)
|
|
class USpawnersPreviewConfigs final : public UDataAsset
|
|
{
|
|
public:
|
|
TMap<EEnemyArchetype, struct FVector> AdditionalOffset; // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
TMap<EEnemyArchetype, uint8> DefaultAttributes; // 0x0080(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
TMap<EEnemyArchetype, uint8> BlockedAttributes; // 0x00D0(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
TMap<EEnemyArchetype, TSoftObjectPtr<class IPreviewProvider>> AppearanceAssets; // 0x0120(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("SpawnersPreviewConfigs")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"SpawnersPreviewConfigs")
|
|
}
|
|
static class USpawnersPreviewConfigs* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<USpawnersPreviewConfigs>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_USpawnersPreviewConfigs;
|
|
|
|
// Class Spawners.SpawnScenario
|
|
// 0x0110 (0x03D8 - 0x02C8)
|
|
class ASpawnScenario final : public AActor
|
|
{
|
|
public:
|
|
class USceneComponent* SceneRoot; // 0x02C8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UArrowComponent* SpawnerPivot; // 0x02D0(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void(class AActor* Actor)> OnSpawnStarted; // 0x02D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void(class AActor* Actor)> OnSpawnEnded; // 0x02E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2F8[0x8]; // 0x02F8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FSpawnAnimationsConfigList> Configs; // 0x0300(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
TSoftObjectPtr<class USpawnAnimationConfig> CurrentAnimConfig; // 0x0310(0x0028)(Transient, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bIsSpawning; // 0x0338(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_339[0x3]; // 0x0339(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TWeakObjectPtr<class UAnimInstance> CachedAnimInstance; // 0x033C(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_344[0x4]; // 0x0344(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
bool bOverrideSpawnSound; // 0x0348(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_349[0x7]; // 0x0349(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAkAudioEvent* SpawnStartSound; // 0x0350(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
TSoftObjectPtr<class ABTEnemySpawner> BindSpawner; // 0x0358(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bAdjustLocation; // 0x0380(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_381[0x7]; // 0x0381(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TMap<class FName, struct FTransform> SpawnerPivots; // 0x0388(0x0050)(Edit, Protected, NativeAccessSpecifierProtected)
|
|
|
|
public:
|
|
void AdjustSpawnerLocation();
|
|
void BindToSpawner();
|
|
TArray<class USpawnAnimationConfig*> GetOptionsLoad(EEnemyArchetype InArchetype);
|
|
void OnAnimationNotify(const struct FAnimNotifyEvent& NotifyEvent, float duration, bool bStart);
|
|
void OnAnimMarkup(const struct FGameplayTag& MarkupTag);
|
|
void OnAnimMarkupWindowEnd(const struct FGameplayTag& MarkupTag);
|
|
void OnAnimMarkupWindowStart(const struct FGameplayTag& MarkupTag, float WindowDuration);
|
|
void OnNotifyBeginReceived(const class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload);
|
|
void OnNotifyEndReceived(const class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload);
|
|
void SetCurrentConfig(TSoftObjectPtr<class USpawnAnimationConfig> InCurrentAnimConfig);
|
|
void SetSpawner(class ABTEnemySpawner* InSpawner);
|
|
void SpawnEnd(class AActor* Actor);
|
|
void SpawnStart(class AActor* Actor);
|
|
|
|
bool GetBoolProperty(const class FName Name_0, bool* OutBool) const;
|
|
bool GetFloatProperty(const class FName Name_0, float* OutFloat) const;
|
|
bool GetScenarioGameplayTags(struct FGameplayTagContainer* TagContainer) const;
|
|
struct FTransform GetSpawnerTransform() const;
|
|
bool GetStringProperty(const class FName Name_0, class FString* OutString) const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("SpawnScenario")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"SpawnScenario")
|
|
}
|
|
static class ASpawnScenario* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<ASpawnScenario>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_ASpawnScenario;
|
|
|
|
// Class Spawners.ThumbnailObjectProvider
|
|
// 0x0000 (0x0000 - 0x0000)
|
|
class IThumbnailObjectProvider final
|
|
{
|
|
public:
|
|
class UObject* ProvideThumbnailObject() const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ThumbnailObjectProvider")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ThumbnailObjectProvider")
|
|
}
|
|
static class IThumbnailObjectProvider* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<IThumbnailObjectProvider>();
|
|
}
|
|
|
|
class UObject* AsUObject()
|
|
{
|
|
return reinterpret_cast<UObject*>(this);
|
|
}
|
|
const class UObject* AsUObject() const
|
|
{
|
|
return reinterpret_cast<const UObject*>(this);
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_IThumbnailObjectProvider;
|
|
|
|
}
|
|
|