Files
ReshadePluginsCore/HellIsUs/SDK/GameplayStateTreeModule_structs.hpp
2025-09-16 12:02:37 +02:00

114 lines
7.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GameplayStateTreeModule
#include "Basic.hpp"
#include "StateTreeModule_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "AIModule_structs.hpp"
namespace SDK
{
// ScriptStruct GameplayStateTreeModule.StateTreeGetActorLocationPropertyFunctionInstanceData
// 0x0020 (0x0020 - 0x0000)
struct FStateTreeGetActorLocationPropertyFunctionInstanceData final
{
public:
class AActor* Input; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Output; // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStateTreeGetActorLocationPropertyFunctionInstanceData;
// ScriptStruct GameplayStateTreeModule.StateTreeGetActorLocationPropertyFunction
// 0x0000 (0x0020 - 0x0020)
struct FStateTreeGetActorLocationPropertyFunction final : public FStateTreePropertyFunctionCommonBase
{
};
DUMPER7_ASSERTS_FStateTreeGetActorLocationPropertyFunction;
// ScriptStruct GameplayStateTreeModule.StateTreeAIConditionBase
// 0x0000 (0x0028 - 0x0028)
struct FStateTreeAIConditionBase final : public FStateTreeConditionBase
{
};
DUMPER7_ASSERTS_FStateTreeAIConditionBase;
// ScriptStruct GameplayStateTreeModule.StateTreeAITaskBase
// 0x0000 (0x0028 - 0x0028)
struct FStateTreeAITaskBase : public FStateTreeTaskBase
{
};
DUMPER7_ASSERTS_FStateTreeAITaskBase;
// ScriptStruct GameplayStateTreeModule.StateTreeAIActionTaskBase
// 0x0000 (0x0028 - 0x0028)
struct FStateTreeAIActionTaskBase : public FStateTreeAITaskBase
{
};
DUMPER7_ASSERTS_FStateTreeAIActionTaskBase;
// ScriptStruct GameplayStateTreeModule.StateTreeRunEnvQueryInstanceData
// 0x0048 (0x0048 - 0x0000)
struct FStateTreeRunEnvQueryInstanceData final
{
public:
struct FStateTreePropertyRef Result; // 0x0000(0x0002)(Edit, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* QueryOwner; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEnvQuery* QueryTemplate; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FAIDynamicParam> QueryConfig; // 0x0018(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
EEnvQueryRunMode RunMode; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x1F]; // 0x0029(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStateTreeRunEnvQueryInstanceData;
// ScriptStruct GameplayStateTreeModule.StateTreeRunEnvQueryTask
// 0x0000 (0x0028 - 0x0028)
struct FStateTreeRunEnvQueryTask final : public FStateTreeTaskCommonBase
{
};
DUMPER7_ASSERTS_FStateTreeRunEnvQueryTask;
// ScriptStruct GameplayStateTreeModule.StateTreeMoveToTaskInstanceData
// 0x0058 (0x0058 - 0x0000)
struct FStateTreeMoveToTaskInstanceData final
{
public:
class AAIController* AIController; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Destination; // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* TargetActor; // 0x0020(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AcceptableRadius; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DestinationMoveTolerance; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UNavigationQueryFilter> FilterClass; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAllowStrafe; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAllowPartialPath; // 0x0039(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bTrackMovingGoal; // 0x003A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRequireNavigableEndLocation; // 0x003B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bProjectGoalLocation; // 0x003C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bReachTestIncludesAgentRadius; // 0x003D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bReachTestIncludesGoalRadius; // 0x003E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3F[0x1]; // 0x003F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
class UAITask_MoveTo* MoveToTask; // 0x0040(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TScriptInterface<class IGameplayTaskOwnerInterface> TaskOwner; // 0x0048(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStateTreeMoveToTaskInstanceData;
// ScriptStruct GameplayStateTreeModule.StateTreeMoveToTask
// 0x0000 (0x0028 - 0x0028)
struct FStateTreeMoveToTask final : public FStateTreeAIActionTaskBase
{
};
DUMPER7_ASSERTS_FStateTreeMoveToTask;
}