Files
ReshadePluginsCore/Metal Gear Solid Delta/NameCollisions.inl

1272 lines
27 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// FORWARD DECLARATIONS
namespace ABP_m63a { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_GsrWor_PostProcess { struct FAnimBlueprintGeneratedConstantData; }
namespace UILevel_LevelInstance_14 { class AUILevel_C; }
namespace ABP_maka { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_wor_cloth { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_gave_custom_body { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerWarpAreaAction { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_m16 { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Wor_E_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerDoorAction { struct FAnimBlueprintGeneratedConstantData; }
namespace TABP_FixVirtualBone { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_EnemyAttachmentHebi { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Pairing_SnakeLayerBlending { struct FAnimBlueprintGeneratedConstantData; }
namespace BP_PlayerController_0 { class ABP_PlayerController_C; }
namespace BP_Worker { class ABP_Worker_C; }
namespace ABP_Ene_Ind_HeadD_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_KGB_Equipment { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_EnemyCarry { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_WorkerDown { struct FAnimBlueprintGeneratedConstantData; }
namespace GameplayAbilities { struct FServerAbilityRPCBatch; }
namespace PABP_WorB_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_KGB_Facial_PBA { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_amdr { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_itha { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_vz61 { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_rpg7 { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Wor_D_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }
namespace BP_Worker_0 { class ABP_Worker_C; }
namespace ABP_PlayerTreeClimbAction { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_pato { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_WorkerCqc { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_WorkerLocker { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_svdd { struct FAnimBlueprintGeneratedConstantData; }
namespace PABP_Eve_Body { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerTheBossAction { struct FAnimBlueprintGeneratedConstantData; }
namespace PABP_Snake_Gavs { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_umagazine_KNM { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerLayDownIK { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerCboxAction { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerCureEventAction { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_EnemyDown { struct FAnimBlueprintGeneratedConstantData; }
namespace PABP_Ind_Facial { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerHatchAction { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_GsrEnemyKgb_Cord_PostProcess { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Snake_Hair_Ingame { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerRollingAction { struct FAnimBlueprintGeneratedConstantData; }
namespace PABP_WorD_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerEludeIK { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Wor_C_Facial_PBA { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Ene_Ind_HeadC_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }
namespace PABP_Ene_Ind_HeadB_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_SnakeBasicAction { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_SnakeArmSim { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Ene_Ind_HeadE_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PostProcessResearch { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_akmr { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_WorkerDamage { struct FAnimBlueprintGeneratedConstantData; }
namespace Eve_PostProcess_ABP { struct FAnimBlueprintGeneratedConstantData; }
namespace PABP_WorE_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_ThePain_Facial { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerRopeTrapAction { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerTheBossCqcedCounterAction { struct FAnimBlueprintGeneratedConstantData; }
namespace TABP_Humanoid { struct FAnimBlueprintGeneratedConstantData; }
namespace BP_PlayerController { class ABP_PlayerController_C; }
namespace PABP_Ene_Ind_HeadE_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_AlligatorCap { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_saaa { struct FAnimBlueprintGeneratedConstantData; }
namespace SK_ural_hd_AnimBlueprint { struct FAnimBlueprintGeneratedConstantData; }
namespace CategoryButton_0 { class UCategoryButton_C; }
namespace ABP_LayeredAnim { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Ene_Ind_HeadB_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerMachinegunAction { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_EnemyCqc { struct FAnimBlueprintGeneratedConstantData; }
namespace PABP_Wor_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerUpperMeleeAction { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerFootIK { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerKnockIK { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_egun { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_eve_hd { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_WorkerCarry { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerGetItemAction { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_rider_def { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_eve_facial { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Pai_facial { struct FAnimBlueprintGeneratedConstantData; }
namespace PABP_Ene_Ind_HeadD_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerResurrectAction { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerGetchuAction { struct FAnimBlueprintGeneratedConstantData; }
namespace Ene_PostProcess_ABP { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_NewCBoxAnim { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerSpecialAction { struct FAnimBlueprintGeneratedConstantData; }
namespace CategoryButton { class UCategoryButton_C; }
namespace UILevel { class AUILevel_C; }
namespace ABP_EnemyLocker { struct FAnimBlueprintGeneratedConstantData; }
namespace PABP_KGB_Facial { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_EnemyWheelChair { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_umagazine { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_GsrEnemyKgb_PostProcess { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_ene_facial { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_EnemyDamage { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_msnn { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_mk22 { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_ind_Facial_PBA { struct FAnimBlueprintGeneratedConstantData; }
namespace PABP_Ene_Ind_HeadC_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }
namespace PABP_WorC_BaseFacialPoseDriver { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_m63a_Bullet { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_DroppedCBoxAnim { struct FAnimBlueprintGeneratedConstantData; }
namespace PABP_snake_DLC_megane { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_GsrMnt_PostProcess { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_GsrEnemyInd_PostProcess { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Wor_Facial_PBA { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_WorB_Facial_PBA { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_PlayerTorchAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_Snake_CacheWeaponAdjust
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace CR_IK_Foot_wor
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace ABP_PlayerBasicAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace TABP_Ground_IK
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_WorkerBasic
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_PlayerMicAction
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_EnemyHoldingEquip
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_PlayerTheBossCqcedAttackAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_IK_Aim_eve
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace ABP_WorkerActing
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_WorkerChair
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CR_IK_Ground_bos_ss
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace ABP_wor_def
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_PlayerBasicWeaponAdditive
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CR_FirePoseAdjuster
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_PlayerLockerAction
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CR_WallPoseAdjuster
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace CR_IK_Aim_rider
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace ABP_PlayerSideCarAction
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_PlayerLowerMaskAction
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CR_Snake_PhyHolsterHlp
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace ABP_PlayerKnockAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_Snake_CacheBothWeaponAdjust
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace WindFlappingProcess_SidecarSnake_ControlRig
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace Eve_Facail_CtrlRig
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace CR_GsrEnemyNPC_HlpJnt
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_pai_def
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_SnakeSim
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CR_IK_Squat_eve
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace RIG_Ene_Kgb_HlpJnt
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace ABP_EnemyHind
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_PlayerEludeAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_EnemyRightHandIK
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace TABP_AimIK
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_PlayerLadderAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_PlayerAttackAction
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_PlayerLegacyBehindAction
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CR_SnakeNaked_HlpJnt
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace ThePain_Facial_CtrlRig
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace SKM_Snake_Facial_JawFix_CtrlRig
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace ABP_PlayerDamageAction
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CR_Snake_BothWeaponAdjust
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_PlayerUnconsciousAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_IK_Ragdoll_Wor
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace CR_IK_Ground_sna_def
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace CR_Snake_BattleDressPW
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_PlayerSubjectiveAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace PABP_SKM_sna_Bandana
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_EnemyHolster
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CR_IK_LookAt_Worker
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace PABP_Sanke_BaseFacialPoseDriver
{
struct FAnimBlueprintGeneratedConstantData;
class UPABP_Sanke_BaseFacialPoseDriver_C;
}
namespace PABP_Snake_Hair_Ingame
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_EneWorDamage
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_Snake_WeaponAdjust
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_eve_damage_SquatIK
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_PlayerVolginCounterAction
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CR_Snake_Knock
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace ABP_EnemyLocomotion
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_SnakeOfficer_PhyHolsterHlp
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_PlayerCigarPistolAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_dshk
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace Ene_Facial_CtrlRig
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace ABP_PlayerCarryAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_WorkerLocomotion
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_Snake_Standard
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace PlayerAnim_BP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_IK_Ragdoll_pai
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace CR_PlaceHandIk
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_EneWorLocker
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CR_NpcSpineCache
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace CR_AttachSocketInterpolator
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace CR_BlinkAnim_sna_def
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_PlayerBehindWeaponAdditive
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CR_IK_Ground_Wor
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace CR_IK_Foot_pai
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_EnemyCoverKnife
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_EnemyBehind
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace WorC_Facial_Cons_CtrlRig
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace ABP_PlayerHandkerchiefAction
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace Facial_CtrlRig
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace CR_Snake_HlpJnt
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_EnemyTurret
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_EnemyStep
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace TABP_WeaponReaction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_PlayerSwimWeaponAdditive
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_EnemyDescend
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_EnemyHoldup
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace WindFlappingProcess_ControlRig_Rider
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace CR_IK_Aim_pai
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace CR_PlayerCqcAdjust
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_EnemyCBox
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CR_GsrEnemyNPC_HlpJnt_NoSleeve
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace CR_FireRecoilAdjuster
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_EnemyBasic
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_PlayerSwimAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_PlayerBase
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_EnemyRadio
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_GsrEnemyInd_HlpJnt
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace CR_Snake_LegCarry
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace CR_GunPlayAdjuster
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace ABP_PlayerForceAction
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace WindFlappingProcess_ControlRig_Eve
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ural_control_rig
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace CR_IK_Ground_pai
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace ABP_EnemyBase
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_Snake_Standard_LayDown
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace ABP_EnemyAttack
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_PlayerPlaceAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_SubjectivePoseAdjuster
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace ABP_EnemyActing
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_IK_Ground_eve
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace CR_Snake_Standard_Elude
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_PlayerPhysics
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_DoorAdjuster
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_EnemyReload
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_PlayerCliffAction
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace WorD_Facial_Cons_CtrlRig
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace PABP_Eve_Hair
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_PlayerBehindAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_LeftHandIK
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace CR_CachePoseCorrector
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_PlayerCallEvaAction
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_PlayerSaruHebiClearAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_Boss_ss_AimIKRig
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace ABP_WorkerBase
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace PABP_Snake_Bandana_Hair_Ingame
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_NpcCqcBase
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_NpcCqcAdjust
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace ABP_WorkerBehind
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_LockerDoor
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace PlayerFacial_BP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_Ene_Ind_HlpJnt
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_EnemyNotice
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_PlayerStepOnAction
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CR_MuzzleToAimAdjuster
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_PlayerBinocleAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace TABP_FacialAnimation
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CR_SideCarTest
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_NpcCarryBase
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_PlayerVolginAttackAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_AimOffsetPoseCacher
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace CR_GsrEnemyInd_PhyHlp
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace ABP_PlayerAimOffset
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CR_GsrEnemyKgb_PhyHlp
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace CR_Photo_LookAt_sna_def
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace CR_IK_Tumble_bos_ss
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace TABP_TumbleIk
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_RightHandIK
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_Snake_BaseFacialPoseDriver
{
class UABP_Snake_BaseFacialPoseDriver_C;
struct FAnimBlueprintGeneratedConstantData;
}
namespace PABP_Sanke_BaseFacialPoseDriver_0
{
class UPABP_Sanke_BaseFacialPoseDriver_C;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_Snake_BaseFacialPoseDriver_0
{
struct FAnimBlueprintGeneratedConstantData;
class UABP_Snake_BaseFacialPoseDriver_C;
}
namespace ABP_PlayerTreeWalkAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_PlayerFallingAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_Snake_SneakingPW
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_PlayerForceSlideAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_KGB
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_PlayerCqcAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_PlayerKnifeReadyAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_PlayerDeathAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_PlayerThrowAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_PlayerMeleeAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_EnemyLook
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_PlayerFullBodyDoorAction
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_Snake_BodyCarry
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace CR_GsrEnemyKgb_CordHlp
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_EneWorDown
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_EnemyPhysicsLimit
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_EnemyBrokenLimb
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace CR_HumanFlinchDamage
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_EnemySearch
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace PABP_sna_item_cloth_hd
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_WorkerNotice
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}