Files
ReshadePluginsCore/SilentHillF/SDK/AdvancedThirdPersonCamera_classes.hpp
2025-09-27 20:56:09 +02:00

589 lines
29 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AdvancedThirdPersonCamera
#include "Basic.hpp"
#include "AdvancedThirdPersonCamera_structs.hpp"
#include "Engine_classes.hpp"
#include "CoreUObject_classes.hpp"
#include "GameplayTags_structs.hpp"
namespace SDK
{
// Class AdvancedThirdPersonCamera.ATPCArrowDebugActor
// 0x0018 (0x02A8 - 0x0290)
class AATPCArrowDebugActor final : public AActor
{
public:
class USceneComponent* SceneRootComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UArrowComponent* ArrowComponent; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A0[0x8]; // 0x02A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void PickActor(class AActor* Actor);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ATPCArrowDebugActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ATPCArrowDebugActor")
}
static class AATPCArrowDebugActor* GetDefaultObj()
{
return GetDefaultObjImpl<AATPCArrowDebugActor>();
}
};
DUMPER7_ASSERTS_AATPCArrowDebugActor;
// Class AdvancedThirdPersonCamera.ATPCCameraBaseObject
// 0x0008 (0x0030 - 0x0028)
class UATPCCameraBaseObject : public UObject
{
public:
class UATPCCameraComponent* OwningCamera; // 0x0028(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
void K2_OnEnterCameraMode(bool bWithInterpolation);
void K2_OnExitCameraMode();
void K2_Tick(float DeltaSeconds);
void K2_Validate(bool bWithInterpolation);
void Validate(bool bWithInterpolation);
class AActor* GetOwningActor() const;
class UATPCCameraComponent* GetOwningCamera() const;
class APawn* GetOwningPawn() const;
class APlayerCameraManager* GetPlayerCameraManager() const;
class APlayerController* GetPlayerController() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ATPCCameraBaseObject")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ATPCCameraBaseObject")
}
static class UATPCCameraBaseObject* GetDefaultObj()
{
return GetDefaultObjImpl<UATPCCameraBaseObject>();
}
};
DUMPER7_ASSERTS_UATPCCameraBaseObject;
// Class AdvancedThirdPersonCamera.ATPCCameraComponent
// 0x04E0 (0x0710 - 0x0230)
class UATPCCameraComponent final : public USceneComponent
{
public:
TMulticastInlineDelegate<void()> OnCameraModeChangedDelegate; // 0x0230(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(bool IsUsing)> OnUseCineCameraDeletage; // 0x0240(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
struct FATPCCameraDebugRules DebugRules; // 0x0250(0x0007)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_257[0x1]; // 0x0257(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTag DefaultCameraModeTag; // 0x0258(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<class UATPCCameraModeDataAsset*> CameraModesAssets; // 0x0260(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
TMap<struct FGameplayTag, class UATPCCameraModeDataAsset*> SortedCameraModes; // 0x0270(0x0050)(Protected, NativeAccessSpecifierProtected)
class UATPCCameraModeDataAsset* CustomCameraMode; // 0x02C0(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_2C8[0x8]; // 0x02C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TSubclassOf<class UATPCCameraLocationObject> LocationObjectClass; // 0x02D0(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TSubclassOf<class UATPCCameraFOVObject> FOVObjectClass; // 0x02D8(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TSubclassOf<class UATPCCameraFadingObject> FadingObjectClass; // 0x02E0(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TSubclassOf<class UATPCCameraFollowTerrainObject> FollowTerrainObjectClass; // 0x02E8(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TSubclassOf<class UATPCCameraShakesObject> CameraShakesObjectClass; // 0x02F0(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TSubclassOf<class UATPCCameraLockOnTargetObject> LockOnTargetObjectClass; // 0x02F8(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UATPCCameraLocationObject* LocationObject; // 0x0300(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UATPCCameraFOVObject* FOVObject; // 0x0308(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UATPCCameraFadingObject* FadingObject; // 0x0310(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UATPCCameraFollowTerrainObject* FollowTerrainObject; // 0x0318(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UATPCCameraShakesObject* CameraShakesObject; // 0x0320(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UATPCCameraLockOnTargetObject* LockOnTargetObject; // 0x0328(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<class UATPCCameraBaseObject*> CameraObjList; // 0x0330(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
uint8 Pad_340[0x8]; // 0x0340(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UATPCCameraModeDataAsset* EmptyCameraMode; // 0x0348(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FATPCCameraMode CameraModeDEV; // 0x0350(0x03B8)(NativeAccessSpecifierPrivate)
uint8 Pad_708[0x8]; // 0x0708(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void AddCameraMode(class UATPCCameraModeDataAsset* CameraMode);
void ClearAllCameraModes();
class UATPCCameraModeDataAsset* GetCameraMode(const struct FGameplayTag& CameraModeName);
class UATPCCameraModeDataAsset* GetCurrentCameraMode();
void RemoveCameraMode(const struct FGameplayTag& CameraModeName);
void ResetCustomCameraMode(bool bWithInterpolation);
void SetCameraDistance(float NewDistance, bool bInterpolate);
void SetCameraMode(const struct FGameplayTag& CameraModeTag, bool bWithInterpolation, bool bForceSet);
void SetCustomCameraMode(class UATPCCameraModeDataAsset* CameraMode, bool bWithInterpolation);
void ValidateComponents(bool bWithInterpolation);
void ZoomIn();
void ZoomOut();
bool CanSetCameraMode(const struct FGameplayTag& CameraModeTag) const;
class AATPCCameraVolume* FindOverlapCameraVolume() const;
float GetCameraDistance() const;
class UATPCCameraFadingObject* GetCameraFadingObject() const;
class UATPCCameraFollowTerrainObject* GetCameraFollowTerrainObject() const;
class UATPCCameraFOVObject* GetCameraFOVObject() const;
struct FVector GetCameraLocation() const;
class UATPCCameraLocationObject* GetCameraLocationObject() const;
class UATPCCameraLockOnTargetObject* GetCameraLockOnTargetObject() const;
struct FGameplayTag GetCameraModeTagFromOverlapCameraVolume() const;
struct FRotator GetCameraRotation() const;
class UATPCCameraShakesObject* GetCameraShakesObject() const;
struct FGameplayTag GetCurrentCameraModeTag() const;
struct FGameplayTag GetDesiredCameraModeTag() const;
struct FGameplayTag GetInitialCameraModeTag() const;
class ACharacter* GetOwningCharacter() const;
class USkeletalMeshComponent* GetOwningMesh() const;
class APawn* GetOwningPawn() const;
class APlayerCameraManager* GetPlayerCameraManager() const;
class APlayerController* GetPlayerController() const;
bool HasCameraMode(const struct FGameplayTag& CameraModeName) const;
bool IsCineCameraActive() const;
bool IsSetCustomCameraMode() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ATPCCameraComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ATPCCameraComponent")
}
static class UATPCCameraComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UATPCCameraComponent>();
}
};
DUMPER7_ASSERTS_UATPCCameraComponent;
// Class AdvancedThirdPersonCamera.ATPCCameraFadingObject
// 0x00B0 (0x00E0 - 0x0030)
class UATPCCameraFadingObject final : public UATPCCameraBaseObject
{
public:
uint8 Pad_30[0xB0]; // 0x0030(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void AddIgnoredActor(class AActor* Actor);
void AddManualFadeActor(class AActor* Actor, bool bWithCustomTime, float CustomFadeOutTime);
void ClearIgnoredActors();
void ClearManualFadeActors();
void RemoveIgnoredActor(class AActor* Actor);
void RemoveManualFadeActor(class AActor* Actor);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ATPCCameraFadingObject")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ATPCCameraFadingObject")
}
static class UATPCCameraFadingObject* GetDefaultObj()
{
return GetDefaultObjImpl<UATPCCameraFadingObject>();
}
};
DUMPER7_ASSERTS_UATPCCameraFadingObject;
// Class AdvancedThirdPersonCamera.ATPCCameraFollowTerrainObject
// 0x0060 (0x0090 - 0x0030)
class UATPCCameraFollowTerrainObject final : public UATPCCameraBaseObject
{
public:
uint8 Pad_30[0x60]; // 0x0030(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ATPCCameraFollowTerrainObject")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ATPCCameraFollowTerrainObject")
}
static class UATPCCameraFollowTerrainObject* GetDefaultObj()
{
return GetDefaultObjImpl<UATPCCameraFollowTerrainObject>();
}
};
DUMPER7_ASSERTS_UATPCCameraFollowTerrainObject;
// Class AdvancedThirdPersonCamera.ATPCCameraFOVObject
// 0x0008 (0x0038 - 0x0030)
class UATPCCameraFOVObject final : public UATPCCameraBaseObject
{
public:
uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetCustomFOVModifier(float InValue);
float GetCurrentFOV() const;
float GetTargetFOV() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ATPCCameraFOVObject")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ATPCCameraFOVObject")
}
static class UATPCCameraFOVObject* GetDefaultObj()
{
return GetDefaultObjImpl<UATPCCameraFOVObject>();
}
};
DUMPER7_ASSERTS_UATPCCameraFOVObject;
// Class AdvancedThirdPersonCamera.ATPCCameraLocationObject
// 0x04C0 (0x04F0 - 0x0030)
class UATPCCameraLocationObject final : public UATPCCameraBaseObject
{
public:
uint8 Pad_30[0x4C0]; // 0x0030(0x04C0)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void ApplyAssignedRotation(const struct FRotator& InRotator, bool InAutoClear, bool InResetSpeed, bool InApplyPitch, bool InApplyYaw, bool InApplyRoll);
void AttachCameraToComponent(class USceneComponent* ParentComponent, const struct FVector& RelativeLocation, class FName SocketName, bool bWithInterp, float InterpSpeed);
void ClearAssignedRotation();
float GetProbeSize();
bool IsOverlapingPlayerMesh();
void ResetOverrideCameraRotation();
void SetCameraDistance(float NewDist, bool bInterpolate);
void SetOverrideCameraRotation(const struct FRotator& NewOverrideRotation, bool bClampByCameraModeRotationLimits);
void SetViewRotation(const struct FRotator& Rotation);
void Tick(float DeltaSeconds);
struct FVector GetAllSocketOffsets() const;
float GetCameraDistance() const;
struct FVector GetCameraLocation() const;
struct FRotator GetCameraRotation() const;
float GetCameraTargetDistance() const;
struct FRotator GetDesiredRotation() const;
struct FVector GetLocationFromSwitchToATPCamera() const;
const struct FRotator GetOverrideCameraRotation() const;
float GetRealCameraDistance() const;
struct FRotator GetRotationFromSwitchToATPCamera() const;
struct FVector GetSocketOffset() const;
struct FVector GetTargetOffset() const;
struct FRotator GetTargetRotation() const;
struct FRotator GetViewRotation() const;
bool IsOverrideCameraRotation() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ATPCCameraLocationObject")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ATPCCameraLocationObject")
}
static class UATPCCameraLocationObject* GetDefaultObj()
{
return GetDefaultObjImpl<UATPCCameraLocationObject>();
}
};
DUMPER7_ASSERTS_UATPCCameraLocationObject;
// Class AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject
// 0x0080 (0x00B0 - 0x0030)
class UATPCCameraLockOnTargetObject final : public UATPCCameraBaseObject
{
public:
TMulticastInlineDelegate<void(class AActor* NewTarget, EATPCChangeTargetReason ChangeTargetReason)> OnTargetChangeDelegate; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_40[0x48]; // 0x0040(0x0048)(Fixing Size After Last Property [ Dumper-7 ])
class AATPCArrowDebugActor* TargetDebugActor; // 0x0088(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_90[0x20]; // 0x0090(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class UATPCLockOnTargetLocationComponent* ChangeLockOnTargetLocation(float InputX, float InputY, bool CheckAngle);
class UATPCLockOnTargetLocationComponent* FindNearestLockOnTargetLocation(bool InByNearestDistance);
bool SetTargetActor(class AActor* NewTargetActor, class UATPCLockOnTargetLocationComponent* InLocationComponent);
class AActor* GetTargetActor() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ATPCCameraLockOnTargetObject")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ATPCCameraLockOnTargetObject")
}
static class UATPCCameraLockOnTargetObject* GetDefaultObj()
{
return GetDefaultObjImpl<UATPCCameraLockOnTargetObject>();
}
};
DUMPER7_ASSERTS_UATPCCameraLockOnTargetObject;
// Class AdvancedThirdPersonCamera.ATPCCameraModeDataAsset
// 0x03D0 (0x0400 - 0x0030)
class UATPCCameraModeDataAsset final : public UDataAsset
{
public:
struct FGameplayTag CameraModeTag; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FATPCCameraMode CameraModeSettings; // 0x0038(0x03B8)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<class UATPCCameraModeScript*> CameraModeScripts; // 0x03F0(0x0010)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ATPCCameraModeDataAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ATPCCameraModeDataAsset")
}
static class UATPCCameraModeDataAsset* GetDefaultObj()
{
return GetDefaultObjImpl<UATPCCameraModeDataAsset>();
}
};
DUMPER7_ASSERTS_UATPCCameraModeDataAsset;
// Class AdvancedThirdPersonCamera.ATPCCameraModeScript
// 0x0018 (0x0040 - 0x0028)
class UATPCCameraModeScript : public UObject
{
public:
class UATPCCameraComponent* OwningCamera; // 0x0028(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bEnableTick; // 0x0030(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
EATPCCameraModeScriptTickGroup TickGroup; // 0x0034(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void K2_OnEnterCameraMode(class UATPCCameraComponent* Camera);
void K2_OnExitCameraMode(class UATPCCameraComponent* Camera);
void K2_Tick(class UATPCCameraComponent* Camera, float DeltaSeconds);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ATPCCameraModeScript")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ATPCCameraModeScript")
}
static class UATPCCameraModeScript* GetDefaultObj()
{
return GetDefaultObjImpl<UATPCCameraModeScript>();
}
};
DUMPER7_ASSERTS_UATPCCameraModeScript;
// Class AdvancedThirdPersonCamera.ATPCCameraModeScript_ChangeMovementSpeed
// 0x0010 (0x0050 - 0x0040)
class UATPCCameraModeScript_ChangeMovementSpeed final : public UATPCCameraModeScript
{
public:
float NewMaxMovementSpeed; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRestoreOldMovementSpeedOnExitCameraMode; // 0x0044(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float OldMaxMovementSpeed; // 0x0048(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ATPCCameraModeScript_ChangeMovementSpeed")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ATPCCameraModeScript_ChangeMovementSpeed")
}
static class UATPCCameraModeScript_ChangeMovementSpeed* GetDefaultObj()
{
return GetDefaultObjImpl<UATPCCameraModeScript_ChangeMovementSpeed>();
}
};
DUMPER7_ASSERTS_UATPCCameraModeScript_ChangeMovementSpeed;
// Class AdvancedThirdPersonCamera.ATPCCameraModeScript_PawnUseControllerRotation
// 0x0008 (0x0048 - 0x0040)
class UATPCCameraModeScript_PawnUseControllerRotation final : public UATPCCameraModeScript
{
public:
bool OrientRotationToMovement; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UseControllerDesiredRotation; // 0x0041(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRestoreOldValuesOnExitCameraMode; // 0x0042(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool OldOrientRotationToMovement; // 0x0043(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool OldUseControllerDesiredRotation; // 0x0044(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ATPCCameraModeScript_PawnUseControllerRotation")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ATPCCameraModeScript_PawnUseControllerRotation")
}
static class UATPCCameraModeScript_PawnUseControllerRotation* GetDefaultObj()
{
return GetDefaultObjImpl<UATPCCameraModeScript_PawnUseControllerRotation>();
}
};
DUMPER7_ASSERTS_UATPCCameraModeScript_PawnUseControllerRotation;
// Class AdvancedThirdPersonCamera.ATPCCameraModeScript_RotateActorToTarget
// 0x0008 (0x0048 - 0x0040)
class UATPCCameraModeScript_RotateActorToTarget final : public UATPCCameraModeScript
{
public:
float RotationSpeed; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ATPCCameraModeScript_RotateActorToTarget")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ATPCCameraModeScript_RotateActorToTarget")
}
static class UATPCCameraModeScript_RotateActorToTarget* GetDefaultObj()
{
return GetDefaultObjImpl<UATPCCameraModeScript_RotateActorToTarget>();
}
};
DUMPER7_ASSERTS_UATPCCameraModeScript_RotateActorToTarget;
// Class AdvancedThirdPersonCamera.ATPCCameraShakesObject
// 0x0010 (0x0040 - 0x0030)
class UATPCCameraShakesObject final : public UATPCCameraBaseObject
{
public:
uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ATPCCameraShakesObject")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ATPCCameraShakesObject")
}
static class UATPCCameraShakesObject* GetDefaultObj()
{
return GetDefaultObjImpl<UATPCCameraShakesObject>();
}
};
DUMPER7_ASSERTS_UATPCCameraShakesObject;
// Class AdvancedThirdPersonCamera.ATPCCameraVolume
// 0x0020 (0x02E8 - 0x02C8)
class AATPCCameraVolume final : public AVolume
{
public:
struct FGameplayTag CameraModeTag; // 0x02C8(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bChangeCameraModeWithInterp; // 0x02D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCheckFilterActorClassWithCamera; // 0x02D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2D2[0x6]; // 0x02D2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TSubclassOf<class AActor>> FilterActorClassesWithCamera; // 0x02D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
public:
void OnVolumeBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor);
void OnVolumeEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ATPCCameraVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ATPCCameraVolume")
}
static class AATPCCameraVolume* GetDefaultObj()
{
return GetDefaultObjImpl<AATPCCameraVolume>();
}
};
DUMPER7_ASSERTS_AATPCCameraVolume;
// Class AdvancedThirdPersonCamera.ATPCFunctionLibrary
// 0x0000 (0x0028 - 0x0028)
class UATPCFunctionLibrary final : public UBlueprintFunctionLibrary
{
public:
static float InterpFloat(const float& Current, const float& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget);
static float InterpolationSpeed_GetCurrentInterpolationSpeed(const struct FATPCInterploationSpeed& InterpSpeed);
static void InterpolationSpeed_InterpolateSpeed(struct FATPCInterploationSpeed* InterpSpeed, float DeltaTime);
static void InterpolationSpeed_ResetSpeed(struct FATPCInterploationSpeed* InterpSpeed);
static struct FRotator InterpRotator(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget);
static struct FVector InterpVector(const struct FVector& Current, const struct FVector& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget);
static bool ReplaceSpringArmToATPCComponent(class AActor* Actor);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ATPCFunctionLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ATPCFunctionLibrary")
}
static class UATPCFunctionLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UATPCFunctionLibrary>();
}
};
DUMPER7_ASSERTS_UATPCFunctionLibrary;
// Class AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent
// 0x0010 (0x0240 - 0x0230)
class UATPCLockOnTargetLocationComponent : public USceneComponent
{
public:
uint8 Pad_230[0x10]; // 0x0230(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
bool CanBeLockedOnTarget();
struct FVector GetTargetLocation();
struct FVector GetWidgetRelativeLocation();
void OnRegisterTimerUp();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ATPCLockOnTargetLocationComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ATPCLockOnTargetLocationComponent")
}
static class UATPCLockOnTargetLocationComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UATPCLockOnTargetLocationComponent>();
}
};
DUMPER7_ASSERTS_UATPCLockOnTargetLocationComponent;
}