Files
ReshadePluginsCore/SilentHillF/SDK/GameNoce_structs.hpp
2025-09-27 20:56:09 +02:00

6671 lines
484 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GameNoce
#include "Basic.hpp"
#include "MovieScene_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "Engine_structs.hpp"
#include "PhysicsCore_structs.hpp"
#include "InputCore_structs.hpp"
#include "NeoAudio_structs.hpp"
#include "GameplayTags_structs.hpp"
#include "AIModule_structs.hpp"
#include "SlateCore_structs.hpp"
namespace SDK
{
// Enum GameNoce.ENoceEndingType
// NumValues: 0x0006
enum class ENoceEndingType : uint8
{
TypeA_Massacre = 0,
TypeB_Marriage = 1,
TypeC_Escape = 2,
TypeD_TroubledYouth = 3,
TypeE_UFO = 4,
ENoceEndingType_MAX = 5,
};
// Enum GameNoce.ENoceInteractType
// NumValues: 0x0015
enum class ENoceInteractType : uint8
{
None = 0,
Valut = 1,
ClimbWall_Up = 2,
ClimbWall_Down = 3,
ClimbLowWall_Up = 4,
ClimbLowWall_Down = 5,
NarrowMoveShort_FaceR = 6,
NarrowMoveShort_FaceL = 7,
NarrowMove_FaceR = 8,
NarrowMove_FaceL = 9,
Ladder = 10,
CrawlMoveShort = 11,
OpenShoji = 12,
RingBell = 13,
PushPlank = 14,
PullUpWellBucket = 15,
SpinTheWheel = 16,
Telephone = 17,
KatanaAlter = 18,
BadgeOffer = 19,
ENoceInteractType_MAX = 20,
};
// Enum GameNoce.ENoceAutoHintSize
// NumValues: 0x0004
enum class ENoceAutoHintSize : uint8
{
Custom = 0,
Small = 1,
Large = 2,
ENoceAutoHintSize_MAX = 3,
};
// Enum GameNoce.ENoceMapIconType
// NumValues: 0x0009
enum class ENoceMapIconType : uint8
{
Invalid = 0,
Player = 1,
SavePoint = 2,
Bell = 3,
PuzzleLock = 4,
LockedDoor = 5,
LockedKeyDoor = 6,
UnlockedKeyDoor = 7,
ENoceMapIconType_MAX = 8,
};
// Enum GameNoce.ENoceDynamicMapIconType
// NumValues: 0x00FD
enum class ENoceDynamicMapIconType : uint8
{
Invalid = 0,
Icon_01_001 = 1,
Icon_01_002 = 2,
Icon_01_003 = 3,
Icon_01_004 = 4,
Icon_01_005 = 5,
Icon_01_006 = 6,
Icon_01_007 = 7,
Icon_01_008 = 8,
Icon_01_009 = 9,
Icon_01_010 = 10,
Icon_01_011 = 11,
Icon_01_012 = 12,
Icon_01_013 = 13,
Icon_01_014 = 14,
Icon_01_015 = 15,
Icon_01_016 = 16,
Icon_01_017 = 17,
Icon_01_018 = 18,
Icon_01_019 = 19,
Icon_01_020 = 20,
Icon_01_021 = 21,
Icon_01_022 = 22,
Icon_01_023 = 23,
Icon_01_024 = 24,
Icon_01_025 = 25,
Icon_01_026 = 26,
Icon_01_027 = 27,
Icon_01_028 = 28,
Icon_01_029 = 29,
Icon_01_030 = 30,
Icon_01_031 = 31,
Icon_01_032 = 32,
Icon_01_033 = 33,
Icon_01_034 = 34,
Icon_01_035 = 35,
Icon_01_036 = 36,
Icon_01_037 = 37,
Icon_01_038 = 38,
Icon_01_039 = 39,
Icon_01_040 = 40,
Icon_01_041 = 41,
Icon_01_042 = 42,
Icon_01_043 = 43,
Icon_01_044 = 44,
Icon_01_045 = 45,
Icon_01_046 = 46,
Icon_01_047 = 47,
Icon_01_048 = 48,
Icon_01_049 = 49,
Icon_01_050 = 50,
Icon_02_001 = 51,
Icon_02_002 = 52,
Icon_02_003 = 53,
Icon_02_004 = 54,
Icon_02_005 = 55,
Icon_02_006 = 56,
Icon_02_007 = 57,
Icon_02_008 = 58,
Icon_02_009 = 59,
Icon_02_010 = 60,
Icon_02_011 = 61,
Icon_02_012 = 62,
Icon_02_013 = 63,
Icon_02_014 = 64,
Icon_02_015 = 65,
Icon_02_016 = 66,
Icon_02_017 = 67,
Icon_02_018 = 68,
Icon_02_019 = 69,
Icon_02_020 = 70,
Icon_02_021 = 71,
Icon_02_022 = 72,
Icon_02_023 = 73,
Icon_02_024 = 74,
Icon_02_025 = 75,
Icon_02_026 = 76,
Icon_02_027 = 77,
Icon_02_028 = 78,
Icon_02_029 = 79,
Icon_02_030 = 80,
Icon_02_031 = 81,
Icon_02_032 = 82,
Icon_02_033 = 83,
Icon_02_034 = 84,
Icon_02_035 = 85,
Icon_02_036 = 86,
Icon_02_037 = 87,
Icon_02_038 = 88,
Icon_02_039 = 89,
Icon_02_040 = 90,
Icon_03_001 = 91,
Icon_03_002 = 92,
Icon_03_003 = 93,
Icon_03_004 = 94,
Icon_03_005 = 95,
Icon_03_006 = 96,
Icon_03_007 = 97,
Icon_03_008 = 98,
Icon_03_009 = 99,
Icon_03_010 = 100,
Icon_03_011 = 101,
Icon_03_012 = 102,
Icon_03_013 = 103,
Icon_03_014 = 104,
Icon_03_015 = 105,
Icon_03_016 = 106,
Icon_03_017 = 107,
Icon_03_018 = 108,
Icon_03_019 = 109,
Icon_03_020 = 110,
Icon_03_021 = 111,
Icon_03_022 = 112,
Icon_03_023 = 113,
Icon_03_024 = 114,
Icon_03_025 = 115,
Icon_03_026 = 116,
Icon_03_027 = 117,
Icon_03_028 = 118,
Icon_03_029 = 119,
Icon_03_030 = 120,
Icon_03_031 = 121,
Icon_03_032 = 122,
Icon_03_033 = 123,
Icon_03_034 = 124,
Icon_03_035 = 125,
Icon_03_036 = 126,
Icon_03_037 = 127,
Icon_03_038 = 128,
Icon_03_039 = 129,
Icon_03_040 = 130,
Icon_04_001 = 131,
Icon_04_002 = 132,
Icon_04_003 = 133,
Icon_04_004 = 134,
Icon_04_005 = 135,
Icon_04_006 = 136,
Icon_04_007 = 137,
Icon_04_008 = 138,
Icon_04_009 = 139,
Icon_04_010 = 140,
Icon_04_011 = 141,
Icon_04_012 = 142,
Icon_04_013 = 143,
Icon_04_014 = 144,
Icon_04_015 = 145,
Icon_04_016 = 146,
Icon_04_017 = 147,
Icon_04_018 = 148,
Icon_04_019 = 149,
Icon_04_020 = 150,
Icon_04_021 = 151,
Icon_04_022 = 152,
Icon_04_023 = 153,
Icon_04_024 = 154,
Icon_04_025 = 155,
Icon_04_026 = 156,
Icon_04_027 = 157,
Icon_04_028 = 158,
Icon_04_029 = 159,
Icon_04_030 = 160,
Icon_04_031 = 161,
Icon_04_032 = 162,
Icon_04_033 = 163,
Icon_04_034 = 164,
Icon_04_035 = 165,
Icon_04_036 = 166,
Icon_04_037 = 167,
Icon_04_038 = 168,
Icon_04_039 = 169,
Icon_04_040 = 170,
Icon_04_041 = 171,
Icon_04_042 = 172,
Icon_04_043 = 173,
Icon_04_044 = 174,
Icon_04_045 = 175,
Icon_04_046 = 176,
Icon_04_047 = 177,
Icon_04_048 = 178,
Icon_04_049 = 179,
Icon_04_050 = 180,
Icon_04_051 = 181,
Icon_04_052 = 182,
Icon_04_053 = 183,
Icon_04_054 = 184,
Icon_04_055 = 185,
Icon_05_001 = 186,
Icon_05_002 = 187,
Icon_05_003 = 188,
Icon_05_004 = 189,
Icon_05_005 = 190,
Icon_06_001 = 191,
Icon_06_002 = 192,
Icon_06_003 = 193,
Icon_06_004 = 194,
Icon_06_005 = 195,
Icon_07_001 = 196,
Icon_07_002 = 197,
Icon_07_003 = 198,
Icon_07_004 = 199,
Icon_07_005 = 200,
Icon_08_001 = 201,
Icon_08_002 = 202,
Icon_08_003 = 203,
Icon_08_004 = 204,
Icon_08_005 = 205,
Icon_09_001 = 206,
Icon_09_002 = 207,
Icon_09_003 = 208,
Icon_09_004 = 209,
Icon_09_005 = 210,
Icon_10_001 = 211,
Icon_10_002 = 212,
Icon_10_003 = 213,
Icon_10_004 = 214,
Icon_10_005 = 215,
Icon_10_006 = 216,
Icon_10_007 = 217,
Icon_10_008 = 218,
Icon_10_009 = 219,
Icon_10_010 = 220,
Icon_10_011 = 221,
Icon_10_012 = 222,
Icon_10_013 = 223,
Icon_10_014 = 224,
Icon_10_015 = 225,
Icon_10_016 = 226,
Icon_10_017 = 227,
Icon_10_018 = 228,
Icon_10_019 = 229,
Icon_10_020 = 230,
Icon_10_021 = 231,
Icon_10_022 = 232,
Icon_10_023 = 233,
Icon_10_024 = 234,
Icon_10_025 = 235,
Icon_15_001 = 236,
Icon_15_002 = 237,
Icon_15_003 = 238,
Icon_15_004 = 239,
Icon_15_005 = 240,
Icon_15_006 = 241,
Icon_15_007 = 242,
Icon_15_008 = 243,
Icon_15_009 = 244,
Icon_15_010 = 245,
Icon_15_011 = 246,
Icon_15_012 = 247,
Icon_15_013 = 248,
Icon_15_014 = 249,
Icon_15_015 = 250,
Count = 251,
ENoceDynamicMapIconType_MAX = 252,
};
// Enum GameNoce.ENoceDynamicMapIconIndexType
// NumValues: 0x003F
enum class ENoceDynamicMapIconIndexType : uint8
{
Invalid = 0,
Icon_001 = 1,
Icon_002 = 2,
Icon_003 = 3,
Icon_004 = 4,
Icon_005 = 5,
Icon_006 = 6,
Icon_007 = 7,
Icon_008 = 8,
Icon_009 = 9,
Icon_010 = 10,
Icon_011 = 11,
Icon_012 = 12,
Icon_013 = 13,
Icon_014 = 14,
Icon_015 = 15,
Icon_016 = 16,
Icon_017 = 17,
Icon_018 = 18,
Icon_019 = 19,
Icon_020 = 20,
Icon_021 = 21,
Icon_022 = 22,
Icon_023 = 23,
Icon_024 = 24,
Icon_025 = 25,
Icon_026 = 26,
Icon_027 = 27,
Icon_028 = 28,
Icon_029 = 29,
Icon_030 = 30,
Icon_031 = 31,
Icon_032 = 32,
Icon_033 = 33,
Icon_034 = 34,
Icon_035 = 35,
Icon_036 = 36,
Icon_037 = 37,
Icon_038 = 38,
Icon_039 = 39,
Icon_040 = 40,
Icon_041 = 41,
Icon_042 = 42,
Icon_043 = 43,
Icon_044 = 44,
Icon_045 = 45,
Icon_046 = 46,
Icon_047 = 47,
Icon_048 = 48,
Icon_049 = 49,
Icon_050 = 50,
Icon_051 = 51,
Icon_052 = 52,
Icon_053 = 53,
Icon_054 = 54,
Icon_055 = 55,
Icon_056 = 56,
Icon_057 = 57,
Icon_058 = 58,
Icon_059 = 59,
Icon_060 = 60,
Count = 61,
ENoceDynamicMapIconIndexType_MAX = 62,
};
// Enum GameNoce.ENoceDynamicMapIconChapterType
// NumValues: 0x001C
enum class ENoceDynamicMapIconChapterType : uint8
{
Invalid = 0,
Chapter01 = 1,
Chapter02 = 2,
Chapter03 = 3,
Chapter04 = 4,
Chapter05 = 5,
School = 6,
Chapter06 = 7,
Chapter07 = 8,
Chapter08_01 = 9,
Chapter08_02 = 10,
Chapter09 = 11,
Chapter10_01 = 12,
Chapter10_02 = 13,
Chapter10_03 = 14,
Chapter11 = 15,
Chapter12 = 16,
Chapter13 = 17,
Chapter14 = 18,
Chapter15 = 19,
Chapter16A = 20,
Chapter16B = 21,
Chapter16C = 22,
Chapter16D = 23,
Round2 = 24,
MultiRoundsKeep = 25,
Count = 26,
ENoceDynamicMapIconChapterType_MAX = 27,
};
// Enum GameNoce.ENoceMapLocation
// NumValues: 0x00B9
enum class ENoceMapLocation : uint8
{
HLS_01 = 0,
OLD_01 = 1,
OLD_02 = 2,
ALW_01 = 3,
ALW_02 = 4,
ALW_03 = 5,
ALW_04 = 6,
OLD_03 = 7,
TOR_01 = 8,
TOR_02 = 9,
TOR_03 = 10,
TOR_04 = 11,
TOR_05 = 12,
TOR_06 = 13,
TOR_07 = 14,
TOR_08 = 15,
TOR_09 = 16,
TOR_10 = 17,
TOR_11 = 18,
TOR_12 = 19,
TOR_13 = 20,
TOR_14 = 21,
TOR_15 = 22,
TOR_16 = 23,
TOR_17 = 24,
TOR_18 = 25,
TOR_19 = 26,
TOR_20 = 27,
OSF_01 = 28,
OSF_02 = 29,
OSF_03 = 30,
OSF_04 = 31,
OSF_05 = 32,
OSF_06 = 33,
OSF_07 = 34,
OSF_08 = 35,
OSF_09 = 36,
OSF_10 = 37,
OCR_01 = 38,
OCR_02 = 39,
OCR_03 = 40,
OCR_04 = 41,
OCR_05 = 42,
OCR_06 = 43,
OCR_07 = 44,
OCR_08 = 45,
OCR_09 = 46,
OCR_10 = 47,
ALW_11 = 48,
ALW_12 = 49,
ALW_13 = 50,
SCL_01 = 51,
SCL_02 = 52,
SCL_03 = 53,
SCL_04 = 54,
SCL_05 = 55,
SCL_06 = 56,
SCL_07 = 57,
WHL_01 = 58,
WHL_02 = 59,
WHL_03 = 60,
WHL_04 = 61,
WHL_05 = 62,
WHL_06 = 63,
WHL_07 = 64,
WHL_08 = 65,
WHL_09 = 66,
WHL_10 = 67,
WHL_11 = 68,
WHL_12 = 69,
WHL_13 = 70,
WHL_14 = 71,
WHL_15 = 72,
WHL_16 = 73,
WHL_17 = 74,
WHL_18 = 75,
WHL_19 = 76,
WHL_20 = 77,
MTN_01 = 78,
MTN_02 = 79,
MTN_03 = 80,
MTN_04 = 81,
MTN_05 = 82,
MTN_06 = 83,
MTN_07 = 84,
MTN_08 = 85,
MTN_09 = 86,
MTN_10 = 87,
UGD_01 = 88,
UGD_02 = 89,
UGD_03 = 90,
UGD_04 = 91,
UGD_05 = 92,
UGD_06 = 93,
UGD_07 = 94,
UGD_08 = 95,
UGD_09 = 96,
UGD_10 = 97,
UGD_11 = 98,
UGD_12 = 99,
UGD_13 = 100,
UGD_14 = 101,
UGD_15 = 102,
UGD_16 = 103,
UGD_17 = 104,
UGD_18 = 105,
UGD_19 = 106,
UGD_20 = 107,
UGD_21 = 108,
UGD_22 = 109,
UGD_23 = 110,
UGD_24 = 111,
UGD_25 = 112,
UGD_26 = 113,
UGD_27 = 114,
UGD_28 = 115,
UGD_29 = 116,
UGD_30 = 117,
UGD_31 = 118,
UGD_32 = 119,
UGD_33 = 120,
UGD_34 = 121,
UGD_35 = 122,
OLD_21 = 123,
SMZ_01_01 = 124,
SMZ_01_02 = 125,
SMZ_01_03 = 126,
SMZ_01_04 = 127,
SMZ_01_05 = 128,
SMZ_01_06 = 129,
SMZ_01_07 = 130,
SMZ_01_08 = 131,
SMZ_01_09 = 132,
SMZ_01_10 = 133,
SMZ_01_11 = 134,
SMZ_01_12 = 135,
SMZ_01_13 = 136,
SMZ_01_14 = 137,
SMZ_01_15 = 138,
SMZ_01_16 = 139,
SMZ_02_01 = 140,
SMZ_02_02 = 141,
SMZ_02_03 = 142,
SMZ_02_04 = 143,
SMZ_02_05 = 144,
SMZ_02_06 = 145,
SMZ_02_07 = 146,
SMZ_02_08 = 147,
SMZ_02_09 = 148,
SMZ_02_10 = 149,
SMZ_02_11 = 150,
SMZ_02_12 = 151,
SMZ_02_13 = 152,
SMZ_02_14 = 153,
SMZ_03_01 = 154,
SMZ_03_02 = 155,
SMZ_03_03 = 156,
SMZ_03_04 = 157,
SMZ_03_05 = 158,
SMZ_03_06 = 159,
SMZ_03_07 = 160,
SMZ_03_08 = 161,
SMZ_03_09 = 162,
SMZ_03_10 = 163,
SMZ_03_11 = 164,
SMZ_03_12 = 165,
SMZ_03_13 = 166,
SMZ_03_14 = 167,
SMZ_03_15 = 168,
SMZ_03_16 = 169,
SMZ_03_17 = 170,
SMZ_03_18 = 171,
TOR_Ch15_01 = 172,
TOR_Ch15_02 = 173,
TOR_Ch15_03 = 174,
TOR_Ch15_04 = 175,
TOR_Ch15_05 = 176,
OCR_Ch15_01 = 177,
OCR_Ch15_02 = 178,
OCR_Ch15_03 = 179,
OCR_Ch15_04 = 180,
OCR_Ch15_05 = 181,
WED_Ch15_01 = 182,
Count = 183,
ENoceMapLocation_MAX = 184,
};
// Enum GameNoce.ENoceUpgradeType
// NumValues: 0x0005
enum class ENoceUpgradeType : uint8
{
Health = 0,
Sanity = 1,
Stamina = 2,
Omamori = 3,
ENoceUpgradeType_MAX = 4,
};
// Enum GameNoce.ENoceClawAlterType
// NumValues: 0x0006
enum class ENoceClawAlterType : uint8
{
Hand = 0,
BackMark = 1,
Mask = 2,
Hand_Round2 = 3,
BackMark_Round3 = 4,
ENoceClawAlterType_MAX = 5,
};
// Enum GameNoce.ENoceActionLevel
// NumValues: 0x0005
enum class ENoceActionLevel : uint8
{
Easy = 0,
Normal = 1,
Hard = 2,
Nightmare = 3,
ENoceActionLevel_MAX = 4,
};
// Enum GameNoce.ENocePlayerType
// NumValues: 0x0004
enum class ENocePlayerType : uint8
{
Invalid = 0,
FogHina = 1,
DarkHina = 2,
ENocePlayerType_MAX = 3,
};
// Enum GameNoce.ENoceMapArea
// NumValues: 0x0014
enum class ENoceMapArea : uint8
{
Invalid = 0,
FogTown = 1,
School_1F = 2,
School_2F = 3,
ShimizuHouse_01 = 4,
ShimizuHouse_02 = 5,
ShimizuHouse_03 = 6,
ShimizuHouse_04 = 7,
Darkshrine_CH02 = 8,
Darkshrine_CH04 = 9,
Darkshrine_CH06 = 10,
Darkshrine_CH08_B1 = 11,
Darkshrine_CH08_B2 = 12,
Darkshrine_CH08_PotionRoom = 13,
Darkshrine_CH11 = 14,
Darkshrine_CH15_01 = 15,
Darkshrine_CH15_02 = 16,
Darkshrine_CH15_03 = 17,
Count = 18,
ENoceMapArea_MAX = 19,
};
// Enum GameNoce.ENoceMapStatus
// NumValues: 0x0005
enum class ENoceMapStatus : uint8
{
Hidden = 0,
Appear = 1,
Visible = 2,
Disappear = 3,
ENoceMapStatus_MAX = 4,
};
// Enum GameNoce.ENocePlayerRestriction
// NumValues: 0x0007
enum class ENocePlayerRestriction : uint8
{
None = 0,
ManualSave = 1,
BareHandDodge = 2,
UseFocus = 4,
UseShortcutItem = 8,
ChangeWeapon = 16,
ENocePlayerRestriction_MAX = 17,
};
// Enum GameNoce.ENoceStoryEndingBranch
// NumValues: 0x0007
enum class ENoceStoryEndingBranch : uint8
{
None = 0,
UsedRedCapsule = 1,
EverHadHairOrnament = 2,
EverOfferHairOrnament = 4,
EverHadSacredSword = 8,
EverExorciseSacredSword = 16,
ENoceStoryEndingBranch_MAX = 17,
};
// Enum GameNoce.ENoceInventoryType
// NumValues: 0x0008
enum class ENoceInventoryType : uint8
{
Invalid = 0,
Weapon = 1,
Omamori = 2,
Consumable = 3,
KeyItem = 4,
Letter = 5,
Notebook = 6,
ENoceInventoryType_MAX = 7,
};
// Enum GameNoce.ENoceNotebookType
// NumValues: 0x0006
enum class ENoceNotebookType : uint8
{
Character = 0,
Enemy = 1,
Info = 2,
Puzzle = 3,
Tutorial = 4,
ENoceNotebookType_MAX = 5,
};
// Enum GameNoce.ENoceInputDeviceType
// NumValues: 0x0006
enum class ENoceInputDeviceType : uint8
{
Invalid = 0,
KeyboardAndMouse = 1,
XBoxController = 2,
PS4Controller = 3,
PS5Controller = 4,
ENoceInputDeviceType_MAX = 5,
};
// Enum GameNoce.ENoceDeathType
// NumValues: 0x000C
enum class ENoceDeathType : uint8
{
Common = 0,
Neck = 1,
Stomach = 2,
HitFly = 3,
Ladder = 4,
Narrow = 5,
Roar = 6,
Mucus = 7,
Flame = 8,
Headache = 9,
HardHeadache = 10,
ENoceDeathType_MAX = 11,
};
// Enum GameNoce.ENoceWeaponMotionType
// NumValues: 0x000A
enum class ENoceWeaponMotionType : uint8
{
None = 0,
Pipe = 1,
Dagger = 2,
Axe = 3,
Claw = 4,
ClawG = 5,
Lantern = 6,
Naginata = 7,
Katana = 8,
ENoceWeaponMotionType_MAX = 9,
};
// Enum GameNoce.ENoceWinceType
// NumValues: 0x0011
enum class ENoceWinceType : uint8
{
None = 0,
Addtive = 1,
Stun = 2,
KnockBack = 3,
KnockDown = 4,
HitFly = 5,
Roar = 6,
Corruption = 7,
KatanaAutoDefense = 8,
Blast = 9,
Mucus = 10,
HellModeFullBody = 11,
EventHeadache = 12,
EventHeadacheNoMove = 13,
EventHeadacheSprint = 14,
EventHeadacheSlowRaiseHand = 15,
ENoceWinceType_MAX = 16,
};
// Enum GameNoce.ENoceBodyPart
// NumValues: 0x0010
enum class ENoceBodyPart : uint8
{
None = 0,
Head = 1,
Chest = 2,
Stomach = 3,
Shoulder = 4,
UpperArm = 5,
Forearm = 6,
Hand = 7,
Thigh = 8,
Shin = 9,
Foot = 10,
UpperBody = 11,
LowerBody = 12,
Unique00 = 13,
Unique01 = 14,
ENoceBodyPart_MAX = 15,
};
// Enum GameNoce.ENoceInputAxis
// NumValues: 0x0007
enum class ENoceInputAxis : uint8
{
MoveForward = 0,
MoveRight = 1,
Turn = 2,
TurnRate = 3,
LookUp = 4,
LookUpRate = 5,
ENoceInputAxis_MAX = 6,
};
// Enum GameNoce.ENoceMontageState
// NumValues: 0x0008
enum class ENoceMontageState : uint8
{
None = 0,
Attack = 1,
Dodge = 2,
Interact = 3,
Damage = 4,
Deflect = 5,
Link = 6,
ENoceMontageState_MAX = 7,
};
// Enum GameNoce.ENoceInputAction
// NumValues: 0x0012
enum class ENoceInputAction : uint8
{
Dodge = 0,
LightAttack = 1,
HeavyAttack = 2,
Sprint = 3,
UTurn = 4,
Pause = 5,
Interact = 6,
Focus = 7,
Map = 8,
CameraReset = 9,
Notebook = 10,
UseItem = 11,
Equipment = 12,
ExtraSprint = 13,
TransformLB = 14,
TransformRB = 15,
TransformKB = 16,
ENoceInputAction_MAX = 17,
};
// Enum GameNoce.ENocePlayerOutfit
// NumValues: 0x0004
enum class ENocePlayerOutfit : uint8
{
Default = 0,
PureWhite = 1,
PinkRabbit = 2,
ENocePlayerOutfit_MAX = 3,
};
// Enum GameNoce.ENoceUIInputAction
// NumValues: 0x001B
enum class ENoceUIInputAction : uint8
{
UILeft = 0,
UIRight = 1,
UIUp = 2,
UIDown = 3,
UILeft2 = 4,
UIRight2 = 5,
UIUp2 = 6,
UIDown2 = 7,
Confirm = 8,
Cancel = 9,
UITabLeft = 10,
UITabRight = 11,
UITabLeft2 = 12,
UITabRight2 = 13,
UIPageUp = 14,
UIPageDown = 15,
UIAction1 = 16,
UIAction2 = 17,
MapZoomIn = 18,
MapZoomOut = 19,
MapFloorUp = 20,
MapFloorDown = 21,
Pause = 22,
Map = 23,
Notebook = 24,
Equipment = 25,
ENoceUIInputAction_MAX = 26,
};
// Enum GameNoce.ENoceUIRestrictionType
// NumValues: 0x0002
enum class ENoceUIRestrictionType : uint8
{
HUD = 0,
ENoceUIRestrictionType_MAX = 1,
};
// Enum GameNoce.ENoceMiscAchievementType
// NumValues: 0x000B
enum class ENoceMiscAchievementType : uint8
{
Default = 0,
ReachEnding = 1,
UpgradeHealth = 2,
UpgradeStamina = 3,
UpgradeSanity = 4,
UpgradeOmamoriSlot = 5,
PlayerTakeDamage = 6,
PlayerTakeCombo = 7,
AdditionalTag = 8,
PlayerDie = 9,
ENoceMiscAchievementType_MAX = 10,
};
// Enum GameNoce.ENoceAchievementState
// NumValues: 0x0004
enum class ENoceAchievementState : uint8
{
Ongoing = 0,
Completed = 1,
Failed = 2,
ENoceAchievementState_MAX = 3,
};
// Enum GameNoce.ENoceAchievementType
// NumValues: 0x0005
enum class ENoceAchievementType : uint8
{
Progress = 0,
Enemy = 1,
Inventory = 2,
Custom = 3,
ENoceAchievementType_MAX = 4,
};
// Enum GameNoce.ENoceInventoryAchievementType
// NumValues: 0x0003
enum class ENoceInventoryAchievementType : uint8
{
Get = 0,
Use = 1,
ENoceInventoryAchievementType_MAX = 2,
};
// Enum GameNoce.ENoceChunkDebugType
// NumValues: 0x0003
enum class ENoceChunkDebugType : uint8
{
IsChunkInstalled = 0,
IsOwnedDLC = 1,
ENoceChunkDebugType_MAX = 2,
};
// Enum GameNoce.ENoceChunkDebugAction
// NumValues: 0x0003
enum class ENoceChunkDebugAction : uint8
{
Checked = 0,
Unchecked = 1,
ENoceChunkDebugAction_MAX = 2,
};
// Enum GameNoce.ENoceConditionHandlerType
// NumValues: 0x0003
enum class ENoceConditionHandlerType : uint8
{
Immediate = 0,
Sequential = 1,
ENoceConditionHandlerType_MAX = 2,
};
// Enum GameNoce.ENoceUIInputMode
// NumValues: 0x0004
enum class ENoceUIInputMode : uint8
{
GameAndUI = 0,
UIOnly = 1,
GameOnly = 2,
ENoceUIInputMode_MAX = 3,
};
// Enum GameNoce.ENoceInteractIconState
// NumValues: 0x0005
enum class ENoceInteractIconState : uint8
{
Prompt = 0,
Hint = 1,
Hidden = 2,
Forbit = 3,
ENoceInteractIconState_MAX = 4,
};
// Enum GameNoce.ENoceCineEventUserType
// NumValues: 0x0007
enum class ENoceCineEventUserType : uint8
{
None = 0,
CS = 1,
CS_Seamless = 2,
Event = 3,
WeddingEvent = 4,
LevelEvent = 5,
ENoceCineEventUserType_MAX = 6,
};
// Enum GameNoce.ENoceEventModeType
// NumValues: 0x0004
enum class ENoceEventModeType : uint8
{
NONE = 0,
Default = 1,
PlaySequenceState = 2,
ENoceEventModeType_MAX = 3,
};
// Enum GameNoce.ENoceUIScrollBarVisibility
// NumValues: 0x0006
enum class ENoceUIScrollBarVisibility : uint8
{
Visible = 0,
Collapsed = 1,
Hidden = 2,
Auto = 3,
AutoCollapsed = 4,
ENoceUIScrollBarVisibility_MAX = 5,
};
// Enum GameNoce.ENocePickupsConsumableGroupType
// NumValues: 0x0003
enum class ENocePickupsConsumableGroupType : uint8
{
Consumable_Large = 0,
Consumable_Small = 1,
Consumable_MAX = 2,
};
// Enum GameNoce.ENocePickupsWeaponGroupType
// NumValues: 0x0004
enum class ENocePickupsWeaponGroupType : uint8
{
Weapon_Large = 0,
Weapon_Medium = 1,
Weapon_Small = 2,
Weapon_MAX = 3,
};
// Enum GameNoce.ENoceChapterType
// NumValues: 0x0017
enum class ENoceChapterType : uint8
{
Chapter01 = 0,
Chapter02 = 1,
Chapter03 = 2,
Chapter04 = 3,
Chapter05 = 4,
Chapter06 = 5,
Chapter07 = 6,
Chapter08 = 7,
Chapter09 = 8,
Chapter10 = 9,
Chapter11 = 10,
Chapter12 = 11,
Chapter13 = 12,
Chapter14 = 13,
Chapter15 = 14,
Chapter16A = 15,
Chapter16B = 16,
Chapter16C = 17,
Chapter16D = 18,
Chapter16E = 19,
Num = 20,
None = 21,
ENoceChapterType_MAX = 22,
};
// Enum GameNoce.ENoceUIPopWindowType
// NumValues: 0x0006
enum class ENoceUIPopWindowType : uint8
{
Invalid = 0,
Yes = 1,
YesNoDefaultY = 2,
YesNoDefaultN = 3,
Custom = 4,
ENoceUIPopWindowType_MAX = 5,
};
// Enum GameNoce.ENoceGameSettingPreset
// NumValues: 0x0007
enum class ENoceGameSettingPreset : uint8
{
Default = 0,
Performance = 1,
Balanced = 2,
Quality = 3,
Enhanced = 4,
Custom = 5,
ENoceGameSettingPreset_MAX = 6,
};
// Enum GameNoce.ENoceGameSettingAudioDynamicRange
// NumValues: 0x0003
enum class ENoceGameSettingAudioDynamicRange : uint8
{
Low = 0,
High = 1,
ENoceGameSettingAudioDynamicRange_MAX = 2,
};
// Enum GameNoce.ENoceGameSettingAudioProfileType
// NumValues: 0x0004
enum class ENoceGameSettingAudioProfileType : uint8
{
Speakers = 0,
TV = 1,
Headset = 2,
ENoceGameSettingAudioProfileType_MAX = 3,
};
// Enum GameNoce.EColorBlindMode
// NumValues: 0x0005
enum class EColorBlindMode : uint8
{
Off = 0,
Deuteranope = 1,
Protanope = 2,
Tritanope = 3,
EColorBlindMode_MAX = 4,
};
// Enum GameNoce.ENoceLanguageType
// NumValues: 0x0004
enum class ENoceLanguageType : uint8
{
English = 0,
Japanese = 1,
TraditionalChinese = 2,
ENoceLanguageType_MAX = 3,
};
// Enum GameNoce.ENoceInputGamepadType
// NumValues: 0x0007
enum class ENoceInputGamepadType : uint8
{
Type1 = 0,
Type2 = 1,
Type3 = 2,
Type4 = 3,
Type5 = 4,
Type6 = 5,
ENoceInputGamepadType_MAX = 6,
};
// Enum GameNoce.ENoceGameSettingSubtitleBackground
// NumValues: 0x0004
enum class ENoceGameSettingSubtitleBackground : uint8
{
None = 0,
Transparent = 1,
Solid = 2,
ENoceGameSettingSubtitleBackground_MAX = 3,
};
// Enum GameNoce.ENoceGameSettingSubtitleColor
// NumValues: 0x0004
enum class ENoceGameSettingSubtitleColor : uint8
{
Off = 0,
On = 1,
ColorOnlyName = 2,
ENoceGameSettingSubtitleColor_MAX = 3,
};
// Enum GameNoce.ENoceGameSettingFont
// NumValues: 0x0003
enum class ENoceGameSettingFont : uint8
{
Default = 0,
Bold = 1,
ENoceGameSettingFont_MAX = 2,
};
// Enum GameNoce.ENoceGameSettingSize
// NumValues: 0x0004
enum class ENoceGameSettingSize : uint8
{
Small = 0,
Medium = 1,
Default = 2,
ENoceGameSettingSize_MAX = 3,
};
// Enum GameNoce.ENoceUIInitialSettingType
// NumValues: 0x0004
enum class ENoceUIInitialSettingType : uint8
{
Action = 0,
Riddle = 1,
Outfit = 2,
ENoceUIInitialSettingType_MAX = 3,
};
// Enum GameNoce.ENoceAchievementSaveType
// NumValues: 0x0003
enum class ENoceAchievementSaveType : uint8
{
Game = 0,
System = 1,
ENoceAchievementSaveType_MAX = 2,
};
// Enum GameNoce.ENoceEnemyAchievementType
// NumValues: 0x0003
enum class ENoceEnemyAchievementType : uint8
{
Dead = 0,
FakeDead = 1,
ENoceEnemyAchievementType_MAX = 2,
};
// Enum GameNoce.ENoceActionStatus
// NumValues: 0x0004
enum class ENoceActionStatus : uint8
{
Processing = 0,
Complete = 1,
Abort = 2,
ENoceActionStatus_MAX = 3,
};
// Enum GameNoce.ENoceActivityActionType
// NumValues: 0x0006
enum class ENoceActivityActionType : uint8
{
Start = 0,
End = 1,
ChangeAvailability = 2,
ResetAll = 3,
Resume = 4,
ENoceActivityActionType_MAX = 5,
};
// Enum GameNoce.ENoceSpringArmType
// NumValues: 0x0003
enum class ENoceSpringArmType : uint8
{
Default = 0,
PreserveDistance = 1,
ENoceSpringArmType_MAX = 2,
};
// Enum GameNoce.ENoceDialogHandleType
// NumValues: 0x0005
enum class ENoceDialogHandleType : uint8
{
Interrupt = 0,
Overlap = 1,
Queue = 2,
Drop = 3,
ENoceDialogHandleType_MAX = 4,
};
// Enum GameNoce.ENoceEnemyAnimInstanceBoolVar
// NumValues: 0x0009
enum class ENoceEnemyAnimInstanceBoolVar : uint8
{
IsDamaged = 0,
IsInDamageState = 1,
IsDead = 2,
IsFakeDead = 3,
IsResurrect = 4,
IsInLinkState = 5,
IsInDownState = 6,
IsInIdleState = 7,
ENoceEnemyAnimInstanceBoolVar_MAX = 8,
};
// Enum GameNoce.EEnemyGroupSpawnPattern
// NumValues: 0x0003
enum class EEnemyGroupSpawnPattern : uint8
{
AtOnce = 0,
SpawnNextByTimer = 1,
EEnemyGroupSpawnPattern_MAX = 2,
};
// Enum GameNoce.EEnemyGroupTimeUpAction
// NumValues: 0x0003
enum class EEnemyGroupTimeUpAction : uint8
{
KillSpawnedEnemies = 0,
KeepSpawningExtraTime = 1,
EEnemyGroupTimeUpAction_MAX = 2,
};
// Enum GameNoce.EEnemyGroupSpawnFacing
// NumValues: 0x0004
enum class EEnemyGroupSpawnFacing : uint8
{
Zero = 0,
SameAsSpawner = 1,
FaceToPlayer = 2,
EEnemyGroupSpawnFacing_MAX = 3,
};
// Enum GameNoce.ENoceAnimCancel
// NumValues: 0x000A
enum class ENoceAnimCancel : uint8
{
MoveCancel = 0,
AttackCancel = 1,
DodgeCancel = 2,
UTurnCancel = 3,
ClawTransformCancel = 4,
LightAttackCancel = 5,
HeavyAttackCancel = 6,
CounterCancel = 7,
FocusCancel = 8,
ENoceAnimCancel_MAX = 9,
};
// Enum GameNoce.ENoceInputOperateType
// NumValues: 0x0004
enum class ENoceInputOperateType : uint8
{
Pressed = 0,
Released = 1,
LongPressed = 2,
ENoceInputOperateType_MAX = 3,
};
// Enum GameNoce.ENoceAIAlertType
// NumValues: 0x0005
enum class ENoceAIAlertType : uint8
{
None = 0,
Idle = 1,
Aware = 2,
Engage = 3,
ENoceAIAlertType_MAX = 4,
};
// Enum GameNoce.ENoceAIAlertChangingType
// NumValues: 0x0006
enum class ENoceAIAlertChangingType : uint8
{
None = 0,
IdleToAware = 1,
AwareToEngage = 2,
EngageToAware = 3,
AwareToIdle = 4,
ENoceAIAlertChangingType_MAX = 5,
};
// Enum GameNoce.ENoceAIFaceToTargetType
// NumValues: 0x0005
enum class ENoceAIFaceToTargetType : uint8
{
Attack = 0,
Strafe = 1,
MoveTo = 2,
Actor = 3,
ENoceAIFaceToTargetType_MAX = 4,
};
// Enum GameNoce.ENoceAIFaceToTargetFaceType
// NumValues: 0x0003
enum class ENoceAIFaceToTargetFaceType : uint8
{
FaceTo = 0,
MatchRotTo = 1,
ENoceAIFaceToTargetFaceType_MAX = 2,
};
// Enum GameNoce.ENoceAttackTraceType
// NumValues: 0x0003
enum class ENoceAttackTraceType : uint8
{
Sphere = 0,
Capsule = 1,
ENoceAttackTraceType_MAX = 2,
};
// Enum GameNoce.ENoceTeamType
// NumValues: 0x0005
enum class ENoceTeamType : uint8
{
UnKnown = 0,
Neutral = 1,
Player = 2,
Enemy = 3,
ENoceTeamType_MAX = 4,
};
// Enum GameNoce.ENocePlayerAnimStateType
// NumValues: 0x001A
enum class ENocePlayerAnimStateType : uint8
{
None = 0,
Attack_L = 1,
Attack_LL = 2,
Attack_LLL = 3,
Attack_H = 4,
Dodge = 5,
Counter = 6,
Deflect_L = 7,
Deflect_H = 8,
Attack_LH = 9,
Attack_LLH = 10,
Attack_HH = 11,
Attack_HHH = 12,
UTurn = 13,
Attack_LLLL = 14,
Attack_LLLH = 15,
Attack_LLLLH = 16,
FocusAttack = 17,
ClawTransform = 18,
AutoCounter = 19,
ClawAtrackSoul = 20,
Dodge1 = 21,
Damage = 22,
Damage1 = 23,
Counter1 = 24,
ENocePlayerAnimStateType_MAX = 25,
};
// Enum GameNoce.ETargetDirectionType
// NumValues: 0x0007
enum class ETargetDirectionType : uint8
{
Invalid = 0,
Front = 1,
L90 = 2,
L180 = 3,
R90 = 4,
R180 = 5,
ETargetDirectionType_MAX = 6,
};
// Enum GameNoce.ENoceTimeEffectType
// NumValues: 0x0004
enum class ENoceTimeEffectType : uint8
{
Global = 0,
SanityFocus = 1,
EnemyCounterable = 2,
ENoceTimeEffectType_MAX = 3,
};
// Enum GameNoce.ENoceHitReactionTwoWayType
// NumValues: 0x0003
enum class ENoceHitReactionTwoWayType : uint8
{
Front = 0,
Back = 1,
ENoceHitReactionTwoWayType_MAX = 2,
};
// Enum GameNoce.ENoceHitReactionFourWayType
// NumValues: 0x0005
enum class ENoceHitReactionFourWayType : uint8
{
Front = 0,
Rignt = 1,
Back = 2,
Left = 3,
ENoceHitReactionFourWayType_MAX = 4,
};
// Enum GameNoce.ENoceAISpawnerEventType
// NumValues: 0x000B
enum class ENoceAISpawnerEventType : uint8
{
Spawn = 0,
EnableThink = 1,
OverridePerception = 2,
OverrideAlert = 3,
Delete = 4,
Kill = 5,
EndAICommand = 6,
Teleport = 7,
TemporaryRemoved = 8,
AttemptRespawn = 9,
ENoceAISpawnerEventType_MAX = 10,
};
// Enum GameNoce.ENoceAICommandType
// NumValues: 0x000E
enum class ENoceAICommandType : uint8
{
None = 0,
Wait = 1,
MoveTo = 2,
Guide = 3,
PlayAnimation = 4,
Delete = 5,
Kill = 6,
Teleoprt = 7,
AlertOverride = 8,
EquipWeapon = 9,
PlayDialog = 10,
MoveOnSpline = 11,
LookAt = 12,
ENoceAICommandType_MAX = 13,
};
// Enum GameNoce.ENoceAICommandExecType
// NumValues: 0x0003
enum class ENoceAICommandExecType : uint8
{
Once = 0,
Loop = 1,
ENoceAICommandExecType_MAX = 2,
};
// Enum GameNoce.ENoceWeaponType
// NumValues: 0x0011
enum class ENoceWeaponType : uint8
{
None = 0,
Pipe = 1,
Bat = 2,
Crowbar = 3,
Dagger = 4,
Sickle = 5,
Axe = 6,
Hammer = 7,
Claw = 8,
ClawG = 9,
Lantern = 10,
Naginata = 11,
Katana = 12,
ToySaber = 13,
Kaiken = 14,
KatanaAlter = 15,
ENoceWeaponType_MAX = 16,
};
// Enum GameNoce.ENoceItemMotionType
// NumValues: 0x0005
enum class ENoceItemMotionType : uint8
{
UseItem = 0,
UseFirstAdd = 1,
UseFood = 2,
UseWeaponRecover = 3,
ENoceItemMotionType_MAX = 4,
};
// Enum GameNoce.ENoceDialogSpeaker
// NumValues: 0x0031
enum class ENoceDialogSpeaker : uint8
{
None = 0,
Hinako = 1,
Hinako_Cine = 2,
HinaGirl = 3,
HinaPast = 4,
Shuu = 5,
Shuu_Cine = 6,
ShuuBoy = 7,
Koto = 8,
Koto_Cine = 9,
KotoBoy = 10,
Rinko = 11,
Rinko_Cine = 12,
Sakuko = 13,
Sakuko_Cine = 14,
Miko = 15,
Junko = 16,
Junko_Cine = 17,
Doll = 18,
Fox7 = 19,
Fox9 = 20,
FoxMan = 21,
HousewifeA = 22,
HousewifeB = 23,
Kanta = 24,
Kairai = 25,
Kimie = 26,
MonsterDad = 27,
MonsterMom = 28,
Radio = 29,
Saishu = 30,
Shiromuku = 31,
Tsukumo = 32,
Unknown = 33,
Boy = 34,
MaleYoung = 35,
MaleMidAge = 36,
MaleOld = 37,
Girl = 38,
FemaleYoung = 39,
FemaleMidAge = 40,
FemaleOld = 41,
Speaker_5 = 42,
Speaker_6 = 43,
Speaker_7 = 44,
Speaker_8 = 45,
MultiSpeaker = 46,
DebugActor = 47,
ENoceDialogSpeaker_MAX = 48,
};
// Enum GameNoce.ENoceDialogSpeakerName
// NumValues: 0x002B
enum class ENoceDialogSpeakerName : uint8
{
None = 0,
Classmate = 1,
DeliveryMan = 2,
DisciplineMaster = 3,
Doll = 4,
Fox7 = 5,
Fox9 = 6,
FoxMan = 7,
Hinako = 8,
HinaGirl = 9,
HinaPast = 10,
HinaFox = 11,
HouseWifeA = 12,
HouseWifeB = 13,
Junko = 14,
Kanta = 15,
Kairai = 16,
Kimie = 17,
Kotoyuki = 18,
KotoBoy = 19,
Miko = 20,
MonsterDad = 21,
MonsterMom = 22,
NpcBoy = 23,
NpcGirl = 24,
NpcMan = 25,
NpcPeople = 26,
NpcWoman = 27,
Policeman = 28,
Radio = 29,
Rinko = 30,
Saishu = 31,
Sakuko = 32,
Shiromuku = 33,
Shuu = 34,
ShuuBoy = 35,
Tsukumo = 36,
Guests = 37,
Guests02 = 38,
Guests03 = 39,
DrunkGuests = 40,
Unknown = 41,
ENoceDialogSpeakerName_MAX = 42,
};
// Enum GameNoce.ENoceDialogSetType
// NumValues: 0x0003
enum class ENoceDialogSetType : uint8
{
Random = 0,
Serial = 1,
ENoceDialogSetType_MAX = 2,
};
// Enum GameNoce.ENoceRiddleLevel
// NumValues: 0x0004
enum class ENoceRiddleLevel : uint8
{
Easy = 0,
Normal = 1,
Hard = 2,
ENoceRiddleLevel_MAX = 3,
};
// Enum GameNoce.ENoceConstPositionMode
// NumValues: 0x0005
enum class ENoceConstPositionMode : uint8
{
Once = 0,
OnceKeep = 1,
Keep = 2,
Location = 3,
ENoceConstPositionMode_MAX = 4,
};
// Enum GameNoce.ENoceConstPositionType
// NumValues: 0x0003
enum class ENoceConstPositionType : uint8
{
JackOwnerToTarget = 0,
JackTargetToOwner = 1,
ENoceConstPositionType_MAX = 2,
};
// Enum GameNoce.ENocePlayerLookAtType
// NumValues: 0x0004
enum class ENocePlayerLookAtType : uint8
{
Enemy = 0,
Interact = 1,
Pickup = 2,
Max = 3,
};
// Enum GameNoce.ENoceAILookAtType
// NumValues: 0x0003
enum class ENoceAILookAtType : uint8
{
Player = 0,
Actor = 1,
Max = 2,
};
// Enum GameNoce.ENoceTutorialType
// NumValues: 0x0053
enum class ENoceTutorialType : uint8
{
MovingAndJogging = 0,
OpenMap = 1,
SpecialMove = 2,
UseConsumableItem = 3,
CheckPoint = 4,
Dodge = 5,
Escape = 6,
RiddleObservation = 7,
HotToAttack = 8,
HowToFocus = 9,
SanitySystem = 10,
ChargedAttack = 11,
CounterAttack = 12,
EquipOmamori = 13,
WeaponDurability = 14,
WeaponSwitch = 15,
Mission17 = 16,
Mission18 = 17,
Mission19 = 18,
Mission20 = 19,
Mission21 = 20,
Mission22 = 21,
Mission23 = 22,
Mission24 = 23,
Mission25 = 24,
Mission26 = 25,
Mission27 = 26,
Mission28 = 27,
Mission29 = 28,
Mission30 = 29,
Mission31 = 30,
Mission32 = 31,
Mission33 = 32,
Mission34 = 33,
Mission35 = 34,
Mission36 = 35,
Mission37 = 36,
Mission38 = 37,
Mission39 = 38,
Mission40 = 39,
Mission41 = 40,
Mission42 = 41,
Mission43 = 42,
Mission44 = 43,
Mission45 = 44,
Mission46 = 45,
Mission47 = 46,
Mission48 = 47,
Mission49 = 48,
Mission50 = 49,
Mission51 = 50,
Mission52 = 51,
Mission53 = 52,
Mission54 = 53,
Mission55 = 54,
Mission56 = 55,
Mission57 = 56,
Mission58 = 57,
Mission59 = 58,
Mission60 = 59,
Mission61 = 60,
Mission62 = 61,
Mission63 = 62,
Mission64 = 63,
Mission65 = 64,
Mission66 = 65,
Mission67 = 66,
Mission68 = 67,
Mission69 = 68,
Mission70 = 69,
Mission71 = 70,
Mission72 = 71,
Mission73 = 72,
Mission74 = 73,
Mission75 = 74,
Mission76 = 75,
Mission77 = 76,
Mission78 = 77,
Mission79 = 78,
Mission80 = 79,
Num = 80,
None = 81,
ENoceTutorialType_MAX = 82,
};
// Enum GameNoce.ETutorialStep
// NumValues: 0x0005
enum class ETutorialStep : uint8
{
Listening = 0,
Start = 1,
Finish = 2,
Seeya = 3,
ETutorialStep_MAX = 4,
};
// Enum GameNoce.ENocePauseType
// NumValues: 0x0007
enum class ENocePauseType : uint8
{
PauseMenu = 0,
Map = 1,
PickNewItem = 2,
Notebook = 3,
Equipment = 4,
Others = 5,
ENocePauseType_MAX = 6,
};
// Enum GameNoce.ENoceRoundType
// NumValues: 0x0005
enum class ENoceRoundType : uint8
{
Round1 = 0,
Round2 = 1,
Round3 = 2,
Round4 = 3,
ENoceRoundType_MAX = 4,
};
// Enum GameNoce.ENoceHellModeAnimType
// NumValues: 0x0008
enum class ENoceHellModeAnimType : uint8
{
Normal = 0,
PhysicalOnly = 1,
Stun = 2,
Event = 3,
EventNoMove = 4,
EventSprint = 5,
EventSlowRaiseHand = 6,
ENoceHellModeAnimType_MAX = 7,
};
// Enum GameNoce.ENoceProgressType
// NumValues: 0x0008
enum class ENoceProgressType : uint8
{
Default = 0,
State = 1,
Trigger = 2,
Action = 3,
Gimmick = 4,
System = 5,
Debug = 6,
ENoceProgressType_MAX = 7,
};
// Enum GameNoce.ELinkPriority
// NumValues: 0x0008
enum class ELinkPriority : uint8
{
HIGHEST = 0,
BOSS = 1,
MINION_HIGHEST = 2,
EMBASIC = 3,
TENTACLE = 4,
MINION_LOWEST = 5,
LOWEST = 6,
ELinkPriority_MAX = 7,
};
// Enum GameNoce.ENoceJogAnimAction
// NumValues: 0x0008
enum class ENoceJogAnimAction : uint8
{
None = 0,
JogStart = 1,
JogEnd = 2,
JogTiredEnd = 3,
JogTurn = 4,
JogToWalk = 5,
JogToWalkAutoWalk = 6,
ENoceJogAnimAction_MAX = 7,
};
// Enum GameNoce.ENoceNPCType
// NumValues: 0x000F
enum class ENoceNPCType : uint8
{
None = 0,
Dad = 1,
Doll = 2,
HinaGirl = 3,
Junko = 4,
Koto = 5,
Maid = 6,
Mom = 7,
Rinko = 8,
Sakuko = 9,
Scarecrow = 10,
Shiro = 11,
ShiroFog = 12,
Shuu = 13,
ENoceNPCType_MAX = 14,
};
// Enum GameNoce.ENoceWorldTransTimeGroup
// NumValues: 0x0004
enum class ENoceWorldTransTimeGroup : uint8
{
Time_1 = 0,
Time_2 = 1,
Time_3 = 2,
Time_MAX = 3,
};
// Enum GameNoce.ENoceSubtitleType
// NumValues: 0x0003
enum class ENoceSubtitleType : uint8
{
InGame = 0,
Cinematic = 1,
ENoceSubtitleType_MAX = 2,
};
// Enum GameNoce.ENoceControllerVibrationType
// NumValues: 0x0006
enum class ENoceControllerVibrationType : uint8
{
None = 0,
Small = 1,
Middle = 2,
Large = 3,
Touch = 4,
ENoceControllerVibrationType_MAX = 5,
};
// Enum GameNoce.ENoceWoundType
// NumValues: 0x0004
enum class ENoceWoundType : uint8
{
Sharp = 0,
Blunt = 1,
None = 99,
ENoceWoundType_MAX = 100,
};
// Enum GameNoce.ENoceAlignment
// NumValues: 0x0004
enum class ENoceAlignment : uint8
{
Left = 0,
Right = 1,
Center = 2,
ENoceAlignment_MAX = 3,
};
// Enum GameNoce.ENocePhysType
// NumValues: 0x0005
enum class ENocePhysType : uint8
{
None = 0,
RBAN = 1,
Kawaii = 2,
Clothing = 3,
ENocePhysType_MAX = 4,
};
// Enum GameNoce.ENoceBattlePositionTier
// NumValues: 0x0005
enum class ENoceBattlePositionTier : uint8
{
Primary = 0,
Seccondary = 1,
Tertiary = 2,
Last = 3,
ENoceBattlePositionTier_MAX = 4,
};
// Enum GameNoce.ENoceRagdollStatus
// NumValues: 0x0005
enum class ENoceRagdollStatus : uint8
{
Deactivate = 0,
Preactivate = 1,
Activate = 2,
Returning = 3,
ENoceRagdollStatus_MAX = 4,
};
// Enum GameNoce.ENoceAbilityInputID
// NumValues: 0x0009
enum class ENoceAbilityInputID : uint8
{
None = 0,
Confirm = 1,
Cancel = 2,
Sprint = 3,
Interact = 4,
ShortcutItem = 5,
ChangeWeapon = 6,
UseItem = 7,
ENoceAbilityInputID_MAX = 8,
};
// Enum GameNoce.ENoceGraphicAASuperSamplingMode
// NumValues: 0x0009
enum class ENoceGraphicAASuperSamplingMode : uint8
{
None = 0,
FXAA = 1,
TAA = 2,
MSAA = 3,
TSR = 4,
AMD_FSR = 5,
NVIDIA_DLSS = 6,
PSSR = 7,
ENoceGraphicAASuperSamplingMode_MAX = 8,
};
// Enum GameNoce.ENoceHitPerformParticleRotationType
// NumValues: 0x0005
enum class ENoceHitPerformParticleRotationType : uint8
{
None = 0,
ImpactNormal = 1,
OwnerFoward = 2,
AttackerRelatedValue = 3,
ENoceHitPerformParticleRotationType_MAX = 4,
};
// Enum GameNoce.ENoceHitPerformPostProcessType
// NumValues: 0x0003
enum class ENoceHitPerformPostProcessType : uint8
{
None = 0,
BreakDown = 1,
ENoceHitPerformPostProcessType_MAX = 2,
};
// Enum GameNoce.ENoceIndicatorEdgeType
// NumValues: 0x0006
enum class ENoceIndicatorEdgeType : uint8
{
LEFT = 0,
RIGHT = 1,
UPPER = 2,
BOTTOM = 3,
NONE = 4,
ENoceIndicatorEdgeType_MAX = 5,
};
// Enum GameNoce.ENoceInputKeyType
// NumValues: 0x0006
enum class ENoceInputKeyType : uint8
{
Gameplay = 0,
GameplayAxis = 1,
UICommon = 2,
UI = 3,
Map = 4,
ENoceInputKeyType_MAX = 5,
};
// Enum GameNoce.ENoceItemAttributeType
// NumValues: 0x0005
enum class ENoceItemAttributeType : uint8
{
Health = 0,
Stamina = 1,
Sanity = 2,
FaithValue = 3,
ENoceItemAttributeType_MAX = 4,
};
// Enum GameNoce.ENoceItemAttributeCheckType
// NumValues: 0x0006
enum class ENoceItemAttributeCheckType : uint8
{
Health = 0,
Sanity = 1,
MaxSanity = 2,
Weapon = 3,
ClawTransform = 4,
ENoceItemAttributeCheckType_MAX = 5,
};
// Enum GameNoce.ENoceItemOfferingEffectType
// NumValues: 0x0004
enum class ENoceItemOfferingEffectType : uint8
{
Health = 0,
Stamina = 1,
Sanity = 2,
ENoceItemOfferingEffectType_MAX = 3,
};
// Enum GameNoce.ENoceLevelArea
// NumValues: 0x0003
enum class ENoceLevelArea : uint8
{
Fog = 0,
Dark = 1,
ENoceLevelArea_MAX = 2,
};
// Enum GameNoce.ENoceLevelRegion
// NumValues: 0x0014
enum class ENoceLevelRegion : uint8
{
None = 0,
Hillside = 1,
Alleyways = 2,
OldDistrict = 3,
OutskirtField = 4,
Field = 5,
School = 6,
Mountain = 7,
ShimizuHouse = 8,
EntranceHall = 9,
Torii = 10,
OuterCorridor = 11,
WorshipHall = 12,
Underground = 13,
WeddingHall = 14,
WeddingHallEleven = 15,
TreasureHouse = 16,
Arena = 17,
DarkArena = 18,
ENoceLevelRegion_MAX = 19,
};
// Enum GameNoce.ENoceEnvSubdivision
// NumValues: 0x001F
enum class ENoceEnvSubdivision : uint8
{
A = 0,
B = 1,
C = 2,
D = 3,
E = 4,
F = 5,
G = 6,
H = 7,
I = 8,
J = 9,
K = 10,
L = 11,
M = 12,
N = 13,
O = 14,
P = 15,
Q = 16,
R = 17,
S = 18,
T = 19,
U = 20,
V = 21,
W = 22,
X = 23,
Y = 24,
Z = 25,
AA = 26,
AB = 27,
AC = 28,
AD = 29,
ENoceEnvSubdivision_MAX = 30,
};
// Enum GameNoce.ENoceSweetLightType
// NumValues: 0x0004
enum class ENoceSweetLightType : uint8
{
Character = 0,
Environment = 1,
Moon = 2,
ENoceSweetLightType_MAX = 3,
};
// Enum GameNoce.ENoceLanternLightType
// NumValues: 0x0004
enum class ENoceLanternLightType : uint8
{
Point = 0,
Volume = 1,
Main = 2,
ENoceLanternLightType_MAX = 3,
};
// Enum GameNoce.ENoceLightRigidBodyWireType
// NumValues: 0x0008
enum class ENoceLightRigidBodyWireType : uint8
{
NONE = 0,
A = 1,
B = 2,
C = 3,
D = 4,
E = 5,
F = 6,
ENoceLightRigidBodyWireType_MAX = 7,
};
// Enum GameNoce.ENoceMapLocationGroup
// NumValues: 0x0007
enum class ENoceMapLocationGroup : uint8
{
Invalid = 0,
FogTown_01 = 1,
FogTown_02 = 2,
FogTown_03 = 3,
FogTown_04 = 4,
FogTown_05 = 5,
ENoceMapLocationGroup_MAX = 6,
};
// Enum GameNoce.ENoceMapIconVisibleType
// NumValues: 0x0008
enum class ENoceMapIconVisibleType : uint8
{
ShowInteractHint = 0,
Interact = 1,
WithinDistanceXY = 2,
WithinDistance = 3,
Manual = 4,
ProgressTag = 5,
CheckConditionMatch = 6,
ENoceMapIconVisibleType_MAX = 7,
};
// Enum GameNoce.ENoceNavLinkJumpType
// NumValues: 0x0005
enum class ENoceNavLinkJumpType : uint8
{
None = 0,
Flat = 1,
Up = 2,
Down = 3,
ENoceNavLinkJumpType_MAX = 4,
};
// Enum GameNoce.ENoceOmamoriDrawingType
// NumValues: 0x0004
enum class ENoceOmamoriDrawingType : uint8
{
None = 0,
Omamori = 1,
OmamoriSlot = 2,
ENoceOmamoriDrawingType_MAX = 3,
};
// Enum GameNoce.ENocePerfTestState
// NumValues: 0x000A
enum class ENocePerfTestState : uint8
{
InitialLoad = 0,
ExtraCommand = 1,
Check = 2,
MemReport = 3,
InsightTrace = 4,
FPS_CSV = 5,
SCREENSHOT = 6,
Finished = 7,
Shutdown = 8,
MAX = 9,
};
// Enum GameNoce.ENocePickupsType
// NumValues: 0x0003
enum class ENocePickupsType : uint8
{
Consumable = 0,
Weapon = 1,
ENocePickupsType_MAX = 2,
};
// Enum GameNoce.ENoceUIGetDLCRewardState
// NumValues: 0x0005
enum class ENoceUIGetDLCRewardState : uint8
{
ShowNewOmamori = 0,
InventoryNotEnough = 1,
ShowNewConsumables = 2,
End = 3,
ENoceUIGetDLCRewardState_MAX = 4,
};
// Enum GameNoce.ETsukumoDefenseState
// NumValues: 0x0004
enum class ETsukumoDefenseState : uint8
{
InCooldown = 0,
InDefense = 1,
InPause = 2,
ETsukumoDefenseState_MAX = 3,
};
// Enum GameNoce.ENoceUINotebookAnimType
// NumValues: 0x0003
enum class ENoceUINotebookAnimType : uint8
{
TurnPage = 0,
ChangeCategory = 1,
ENoceUINotebookAnimType_MAX = 2,
};
// Enum GameNoce.ENoceNotebookBookmarkType
// NumValues: 0x0009
enum class ENoceNotebookBookmarkType : uint8
{
Invalid = 0,
A = 1,
B = 2,
C = 3,
D = 4,
E = 5,
F = 6,
G = 7,
ENoceNotebookBookmarkType_MAX = 8,
};
// Enum GameNoce.ENoceNotebookBookmarkSocketType
// NumValues: 0x0006
enum class ENoceNotebookBookmarkSocketType : uint8
{
Socket1 = 0,
Socket2 = 1,
Socket3 = 2,
Socket4 = 3,
Socket5 = 4,
ENoceNotebookBookmarkSocketType_MAX = 5,
};
// Enum GameNoce.ENoceUITitleFlowStep
// NumValues: 0x000A
enum class ENoceUITitleFlowStep : uint8
{
Logo = 0,
InitialSetting = 1,
Display = 2,
Brightness = 3,
Contrast = 4,
Accessibility = 5,
CompilePSO = 6,
Warning = 7,
MainMenu = 8,
ENoceUITitleFlowStep_MAX = 9,
};
// Enum GameNoce.ENoceUICreditLayoutType
// NumValues: 0x0009
enum class ENoceUICreditLayoutType : uint8
{
Invalid = 0,
Name = 1,
TitleName = 2,
CenterName = 3,
Organization = 4,
Department = 5,
Spacer = 6,
Logo1 = 7,
ENoceUICreditLayoutType_MAX = 8,
};
// Enum GameNoce.ENoceUICreditCommandType
// NumValues: 0x0004
enum class ENoceUICreditCommandType : uint8
{
Wait = 0,
FadeIn = 1,
FadeOut = 2,
ENoceUICreditCommandType_MAX = 3,
};
// Enum GameNoce.ENoceUICommonMessageType
// NumValues: 0x000D
enum class ENoceUICommonMessageType : uint8
{
Invalid = 0,
AddDLC1 = 8,
AddDLC2 = 7,
AddDLC3 = 6,
AddDLC4 = 5,
LostDLC1 = 4,
LostDLC2 = 3,
LostDLC3 = 2,
LostDLC4 = 1,
WaitDownload = 11,
SaveError = 12,
GamepadDisconnected = 100,
ENoceUICommonMessageType_MAX = 101,
};
// Enum GameNoce.ENoceUIIconSize
// NumValues: 0x0003
enum class ENoceUIIconSize : uint8
{
BigIconFirst = 0,
SmallIconFirst = 1,
ENoceUIIconSize_MAX = 2,
};
// Enum GameNoce.ENoceDataLayerRequestType
// NumValues: 0x0004
enum class ENoceDataLayerRequestType : uint8
{
Progress = 0,
Trigger = 1,
Debug = 2,
ENoceDataLayerRequestType_MAX = 3,
};
// Enum GameNoce.ENoceWorldTriggerLevel
// NumValues: 0x0003
enum class ENoceWorldTriggerLevel : uint8
{
Default = 0,
DisableAll = 1,
ENoceWorldTriggerLevel_MAX = 2,
};
// ScriptStruct GameNoce.NoceCustomizeTableRowHandle
// 0x0008 (0x0008 - 0x0000)
struct FNoceCustomizeTableRowHandle
{
public:
class FName RowName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceCustomizeTableRowHandle;
// ScriptStruct GameNoce.NoceDialogDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceDialogDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceDialogDataRowHandle;
// ScriptStruct GameNoce.NoceAICommandDialogInfo
// 0x0008 (0x0008 - 0x0000)
struct FNoceAICommandDialogInfo final
{
public:
struct FNoceDialogDataRowHandle DialogRow; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceAICommandDialogInfo;
// ScriptStruct GameNoce.NoceAICommandPlayDialogInfo
// 0x0008 (0x0008 - 0x0000)
struct FNoceAICommandPlayDialogInfo final
{
public:
struct FNoceAICommandDialogInfo DialogInfo; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceAICommandPlayDialogInfo;
// ScriptStruct GameNoce.NoceMapDynamicIconArray
// 0x0010 (0x0010 - 0x0000)
struct FNoceMapDynamicIconArray final
{
public:
TArray<ENoceDynamicMapIconIndexType> IndexTypes; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceMapDynamicIconArray;
// ScriptStruct GameNoce.NoceWeaponDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceWeaponDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceWeaponDataRowHandle;
// ScriptStruct GameNoce.NocePickupsWeaponDataRow
// 0x0018 (0x0020 - 0x0008)
struct FNocePickupsWeaponDataRow final : public FTableRowBase
{
public:
struct FNoceWeaponDataRowHandle Weapon; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
TSubclassOf<class ANoceInteractableBase> Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENocePickupsWeaponGroupType GroupType; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNocePickupsWeaponDataRow;
// ScriptStruct GameNoce.NoceCineActorSeqEventData_Mat
// 0x0010 (0x0010 - 0x0000)
struct FNoceCineActorSeqEventData_Mat final
{
public:
TArray<class UMaterialInterface*> Mats; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceCineActorSeqEventData_Mat;
// ScriptStruct GameNoce.NocePickupsDeploymentDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNocePickupsDeploymentDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNocePickupsDeploymentDataRowHandle;
// ScriptStruct GameNoce.NocePickupsPointDeployedData
// 0x0018 (0x0018 - 0x0000)
struct FNocePickupsPointDeployedData final
{
public:
struct FNocePickupsDeploymentDataRowHandle DeploymentRowName; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
int32 ActionLevelBitmask; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TSubclassOf<class ANoceInteractableBase> Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNocePickupsPointDeployedData;
// ScriptStruct GameNoce.NoceAICommandEquipWeaponInfo
// 0x0001 (0x0001 - 0x0000)
struct FNoceAICommandEquipWeaponInfo final
{
public:
ENoceWeaponType WeaponType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceAICommandEquipWeaponInfo;
// ScriptStruct GameNoce.NoceBinkPreloadData
// 0x00D0 (0x00D0 - 0x0000)
struct FNoceBinkPreloadData final
{
public:
struct FTransform SpawnTransform; // 0x0000(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UBinkMediaPlayer> EditorModeBinkPlayerSource; // 0x0060(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UBinkMediaPlayer> BinkPlayerSource; // 0x0088(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Seconds; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString BinkLinkUrl; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsBinkSeekEveryFrame; // 0x00C8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C9[0x7]; // 0x00C9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceBinkPreloadData;
// ScriptStruct GameNoce.NoceSeqPreloadData
// 0x0030 (0x0030 - 0x0000)
struct FNoceSeqPreloadData final
{
public:
TSoftObjectPtr<class UObject> Asset; // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bPreStreaming; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceSeqPreloadData;
// ScriptStruct GameNoce.NoceSeqOutfitPreloadData
// 0x0010 (0x0010 - 0x0000)
struct FNoceSeqOutfitPreloadData final
{
public:
TArray<struct FNoceSeqPreloadData> Preloads; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSeqOutfitPreloadData;
// ScriptStruct GameNoce.NoceSeqDataCmd
// 0x0008 (0x0008 - 0x0000)
struct FNoceSeqDataCmd final
{
public:
float InValue; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bGreaterThan; // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AMD_PC_Only; // 0x0005(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceSeqDataCmd;
// ScriptStruct GameNoce.NoceSeqData
// 0x01F8 (0x0200 - 0x0008)
struct FNoceSeqData final : public FTableRowBase
{
public:
ENoceRoundType RoundType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 EndingType; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class ULevelSequence> LSAsset; // 0x0010(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FNoceBinkPreloadData BinkPreloadData; // 0x0040(0x00D0)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FDataTableRowHandle HinaMeshTypeRowData; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FDataTableRowHandle ClawMeshTypeRowData; // 0x0120(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
int32 WWISE_AK_EventDelayStartTick; // 0x0130(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TMap<ENocePlayerOutfit, struct FNoceSeqOutfitPreloadData> PlayerOutfitPreload; // 0x0138(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
TArray<struct FNoceSeqPreloadData> DefaultPreloads; // 0x0188(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UDataTable*> SoundTables; // 0x0198(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
bool bForceEnableMotionBlur; // 0x01A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TMap<class FString, struct FNoceSeqDataCmd> ConsoleCmd; // 0x01B0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSeqData;
// ScriptStruct GameNoce.NoceAttackDeflectResult
// 0x0110 (0x0110 - 0x0000)
struct FNoceAttackDeflectResult final
{
public:
class AActor* Instigator; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName WeaponName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FHitResult HitResult; // 0x0010(0x00F8)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool IsWeaponBreak; // 0x0108(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsEnviromentDeflect; // 0x0109(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPhysicalSurface PhysicalSurface; // 0x010A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_10B[0x5]; // 0x010B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceAttackDeflectResult;
// ScriptStruct GameNoce.NoceConsumableDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceConsumableDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceConsumableDataRowHandle;
// ScriptStruct GameNoce.NocePickupsConsumableDeployDataRow
// 0x0010 (0x0018 - 0x0008)
struct FNocePickupsConsumableDeployDataRow final : public FTableRowBase
{
public:
struct FNoceConsumableDataRowHandle Name; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
int32 Count; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNocePickupsConsumableDeployDataRow;
// ScriptStruct GameNoce.NocePPVSet
// 0x0030 (0x0030 - 0x0000)
struct FNocePPVSet final
{
public:
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FDataTableRowHandle Data; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNocePPVSet;
// ScriptStruct GameNoce.NoceLevelSubRegionDataLayer
// 0x0070 (0x0070 - 0x0000)
struct FNoceLevelSubRegionDataLayer final
{
public:
TArray<class UDataLayerAsset*> ExtraSubDataLayers; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UDataLayerAsset*> SubdivisionDataLayers; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TMap<class UDataLayerAsset*, int32> ExtraSubdivisionDataLayers; // 0x0020(0x0050)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceLevelSubRegionDataLayer;
// ScriptStruct GameNoce.NoceLevelRegionDataLayer
// 0x0060 (0x0068 - 0x0008)
struct FNoceLevelRegionDataLayer final : public FTableRowBase
{
public:
ENoceLevelRegion Region; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceLevelArea Area; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class FString FullName; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ShortName; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDataLayerAsset* ParentDataLayer; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDataLayerAsset* EnvDataLayer; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UDataLayerAsset*> EnvSubDataLayer; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FNoceLevelSubRegionDataLayer> EnvSubdivisionDataLayers; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
class UDataLayerAsset* RVTDataLayer; // 0x0060(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceLevelRegionDataLayer;
// ScriptStruct GameNoce.NoceMapGeneralIconData
// 0x0038 (0x0038 - 0x0000)
struct FNoceMapGeneralIconData final
{
public:
ENoceMapIconType IconType; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsVisible; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector Pos; // 0x0008(0x0018)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsIconRotate; // 0x0020(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Yaw; // 0x0024(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsFixedPixelSize; // 0x0028(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float IconSize; // 0x002C(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ZOrder; // 0x0030(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceMapGeneralIconData;
// ScriptStruct GameNoce.ConsumableItemJumpSetting
// 0x000C (0x000C - 0x0000)
struct FConsumableItemJumpSetting final
{
public:
class FName ID; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Count; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FConsumableItemJumpSetting;
// ScriptStruct GameNoce.NocePickPreviewData
// 0x000C (0x000C - 0x0000)
struct FNocePickPreviewData final
{
public:
ENoceInventoryType Type; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName ID; // 0x0004(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNocePickPreviewData;
// ScriptStruct GameNoce.NoceAchievementSetting
// 0x0048 (0x0050 - 0x0008)
struct FNoceAchievementSetting final : public FTableRowBase
{
public:
class FName AchievementName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FName> RequireRecords; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
bool RequireAllRecords; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> UnwantedRecords; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
class FString DevDescription; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName PlatformAchievementName; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceAchievementSetting;
// ScriptStruct GameNoce.NoceChapterJumpDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceChapterJumpDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceChapterJumpDataRowHandle;
// ScriptStruct GameNoce.NoceAILookAtSetting
// 0x0020 (0x0020 - 0x0000)
struct FNoceAILookAtSetting final
{
public:
ENoceAILookAtType TargetType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* TargetActor; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxLookDistance; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UseDeadZone; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float DeadZoneAngle; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceAILookAtSetting;
// ScriptStruct GameNoce.NoceSkyDomeSetting
// 0x01B8 (0x01C0 - 0x0008)
struct FNoceSkyDomeSetting final : public FTableRowBase
{
public:
struct FLinearColor ColorMultiply; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Contrast; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EmissiveIntensity; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor HorizonColor; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HorizonGradient; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HorizonHeight; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UTexture> Skybox; // 0x0038(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CustomRotator; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HorizontalDistribution; // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RiseSky; // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class UTexture> FlowMap; // 0x0070(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FlowIntensity; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FlowSpeed; // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor WindDirection; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WindIntensity; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Use_RandomGleam; // 0x00B4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B5[0x3]; // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class UTexture> RandomGleam_GleamMask; // 0x00B8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor RandomGleam_ColorMultiply; // 0x00E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RandomGleam_GleamMaskCompared; // 0x00F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RandomGleam_LightContrast; // 0x00F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RandomGleam_LightBoost; // 0x00F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RandomGleam_DeShowRate; // 0x00FC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RandomGleam_Jitter; // 0x0100(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RandomGleam_Tilling; // 0x0104(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RandomGleam_GleamSpeed; // 0x0108(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RandomGleam_RandomGleamSpeed; // 0x010C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor RandomLight_Seed; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Use_Sun; // 0x0120(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_121[0x3]; // 0x0121(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float SunAlpha; // 0x0124(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UTexture> CloudMask; // 0x0128(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ItIsSun; // 0x0150(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor SunColor; // 0x0154(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_164[0x4]; // 0x0164(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class UTexture> SunMap; // 0x0168(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor SunPosation; // 0x0190(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SunSize; // 0x01A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A4[0x4]; // 0x01A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector Location; // 0x01A8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSkyDomeSetting;
// ScriptStruct GameNoce.NocePickupsWeaponDeployDataRow
// 0x0010 (0x0018 - 0x0008)
struct FNocePickupsWeaponDeployDataRow final : public FTableRowBase
{
public:
struct FNoceWeaponDataRowHandle Name; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
int32 Count; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNocePickupsWeaponDeployDataRow;
// ScriptStruct GameNoce.NocePickupsDeploySubDataRow
// 0x0028 (0x0030 - 0x0008)
struct FNocePickupsDeploySubDataRow final : public FTableRowBase
{
public:
int32 ActionLevelBitmask; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FNocePickupsConsumableDeployDataRow> Consumables; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FNocePickupsWeaponDeployDataRow> Weapons; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNocePickupsDeploySubDataRow;
// ScriptStruct GameNoce.NoceNotebookByRecord
// 0x0030 (0x0038 - 0x0008)
struct FNoceNotebookByRecord final : public FTableRowBase
{
public:
TArray<class FName> RequireRecords; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
int32 NeedRecordNum; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> NotebookID; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
ENoceNotebookType NotebookType; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceNotebookByRecord;
// ScriptStruct GameNoce.NoceActionToKeyTableRow
// 0x0098 (0x00A0 - 0x0008)
struct FNoceActionToKeyTableRow final : public FTableRowBase
{
public:
TArray<ENoceInputKeyType> Types; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
class FName AxisName; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AxisScale; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FKey GamepadKey; // 0x0028(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FKey ExtraGamepadKey; // 0x0040(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FKey MouseKeyboardKey; // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FKey ExtraMouseKeyboardKey; // 0x0070(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FKey HiddenMouseKeyboardKey; // 0x0088(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceActionToKeyTableRow;
// ScriptStruct GameNoce.NoceNotebookHintIDData
// 0x0008 (0x0008 - 0x0000)
struct FNoceNotebookHintIDData final
{
public:
int32 IDIndex; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceNotebookType Type; // 0x0004(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceNotebookHintIDData;
// ScriptStruct GameNoce.NocePickupsDeploymentInfo
// 0x0008 (0x0008 - 0x0000)
struct FNocePickupsDeploymentInfo final
{
public:
int32 ActionLevelBitmask; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Count; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNocePickupsDeploymentInfo;
// ScriptStruct GameNoce.NocePickupsDeploymentInfoList
// 0x0010 (0x0010 - 0x0000)
struct FNocePickupsDeploymentInfoList final
{
public:
TArray<struct FNocePickupsDeploymentInfo> ActionLevelDeploymentList; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNocePickupsDeploymentInfoList;
// ScriptStruct GameNoce.NocePrepRoomPickupsRuleInfo
// 0x0018 (0x0018 - 0x0000)
struct FNocePrepRoomPickupsRuleInfo final
{
public:
float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class ANocePickupsPoint* PickupsPoint; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class ANoceInteractableBase> Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNocePrepRoomPickupsRuleInfo;
// ScriptStruct GameNoce.NocePrepRoomPickupsRuleList
// 0x0020 (0x0020 - 0x0000)
struct FNocePrepRoomPickupsRuleList final
{
public:
TArray<struct FNocePrepRoomPickupsRuleInfo> PrepRoomConsumablePickupsRuleList; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FNocePrepRoomPickupsRuleInfo> PrepRoomWeaponPickupsRuleList; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNocePrepRoomPickupsRuleList;
// ScriptStruct GameNoce.NoceAttackHitResult
// 0x0178 (0x0178 - 0x0000)
struct FNoceAttackHitResult final
{
public:
class AActor* Instigator; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FHitResult HitResult; // 0x0008(0x00F8)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
class FName ComboName; // 0x0100(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Angle; // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AttackerToHitterAngle; // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceBodyPart BodyPart; // 0x0110(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_111[0x3]; // 0x0111(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName BodyPartGroup; // 0x0114(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11C[0x4]; // 0x011C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector CloseHitLocation; // 0x0120(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AttackDirection; // 0x0138(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HealthDamage; // 0x0150(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WinceDamage; // 0x0154(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxSanityDamage; // 0x0158(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxSanityDamageToHealthDamageRatio; // 0x015C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StaminaDamage; // 0x0160(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsForceWince; // 0x0164(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceWinceType WinceType; // 0x0165(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsInvertWinceDirection; // 0x0166(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_167[0x1]; // 0x0167(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
class FName WeaponName; // 0x0168(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceWeaponMotionType WeaponMotionType; // 0x0170(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceDeathType TriggerDeathType; // 0x0171(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsForDeflect; // 0x0172(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_173[0x5]; // 0x0173(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceAttackHitResult;
// ScriptStruct GameNoce.NoceUITutorialPopWindowPageData
// 0x0030 (0x0030 - 0x0000)
struct FNoceUITutorialPopWindowPageData final
{
public:
struct FSoftObjectPath Image; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText Text; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUITutorialPopWindowPageData;
// ScriptStruct GameNoce.NoceRecordBase
// 0x0048 (0x0050 - 0x0008)
struct FNoceRecordBase : public FTableRowBase
{
public:
class FName RecordName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RiddleLevelBit; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ActionLevelBit; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RoundBitmask; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FTimespan TimeLimit; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer ValidProgress; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
bool InheritToNextRound; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceRecordBase;
// ScriptStruct GameNoce.NoceCustomRecord
// 0x0020 (0x0070 - 0x0050)
struct FNoceCustomRecord final : public FNoceRecordBase
{
public:
ENoceMiscAchievementType MiscType; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> Key; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
int32 Num; // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Threshold; // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceCustomRecord;
// ScriptStruct GameNoce.NoceSkyLightDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceSkyLightDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceSkyLightDataRowHandle;
// ScriptStruct GameNoce.NoceSkyLightProgress
// 0x0028 (0x0028 - 0x0000)
struct FNoceSkyLightProgress final
{
public:
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FNoceSkyLightDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSkyLightProgress;
// ScriptStruct GameNoce.NoceUIPopWindowTypeData
// 0x0028 (0x0028 - 0x0000)
struct FNoceUIPopWindowTypeData final
{
public:
TArray<class FText> ButtonTexts; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class FName> ButtonActionNames; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
int32 DefaultIndex; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceUIPopWindowTypeData;
// ScriptStruct GameNoce.NoceInventoryRecord
// 0x0038 (0x0088 - 0x0050)
struct FNoceInventoryRecord final : public FNoceRecordBase
{
public:
int32 InventoryTypeBit; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NotebookType; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceInventoryAchievementType EventType; // 0x0058(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> LetterGroup; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class FName> ItemName; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
bool Unique; // 0x0080(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 Num; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceInventoryRecord;
// ScriptStruct GameNoce.NoceAIActorPerceptionInfo
// 0x0020 (0x0020 - 0x0000)
struct FNoceAIActorPerceptionInfo final
{
public:
class AActor* Target; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FAIStimulus> LastSensedStimuli; // 0x0008(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bIsHostile : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceAIActorPerceptionInfo;
// ScriptStruct GameNoce.NoceAISenseInfo
// 0x0048 (0x0048 - 0x0000)
struct FNoceAISenseInfo final
{
public:
struct FNoceAIActorPerceptionInfo ActorInfo; // 0x0000(0x0020)(NativeAccessSpecifierPrivate)
uint8 Pad_20[0x10]; // 0x0020(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<float> StimuliValues; // 0x0030(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPrivate)
float HateValue; // 0x0040(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceAISenseInfo;
// ScriptStruct GameNoce.RigidBodyReference
// 0x0000 (0x0010 - 0x0010)
struct FRigidBodyReference final : public FAnimNodeReference
{
};
DUMPER7_ASSERTS_FRigidBodyReference;
// ScriptStruct GameNoce.NoceEnemyRecord
// 0x0038 (0x0088 - 0x0050)
struct FNoceEnemyRecord final : public FNoceRecordBase
{
public:
TArray<class FName> EnemyType; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class FName> WeaponType; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class FName> ActorTags; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
int32 EventType; // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Num; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceEnemyRecord;
// ScriptStruct GameNoce.NoceCharPrecachingPSOMats
// 0x0010 (0x0010 - 0x0000)
struct FNoceCharPrecachingPSOMats final
{
public:
TArray<class UMaterialInterface*> Mats; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceCharPrecachingPSOMats;
// ScriptStruct GameNoce.NoceProgressRecord
// 0x0010 (0x0060 - 0x0050)
struct FNoceProgressRecord final : public FNoceRecordBase
{
public:
struct FGameplayTag StartProgress; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag TargetProgress; // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceProgressRecord;
// ScriptStruct GameNoce.NoceSSFSDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceSSFSDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceSSFSDataRowHandle;
// ScriptStruct GameNoce.NocePickupsRateDataRow
// 0x0010 (0x0018 - 0x0008)
struct FNocePickupsRateDataRow final : public FTableRowBase
{
public:
TSubclassOf<class ANoceInteractableBase> Interactable; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Rate; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNocePickupsRateDataRow;
// ScriptStruct GameNoce.NoceRecordStatus
// 0x0038 (0x0038 - 0x0000)
struct FNoceRecordStatus final
{
public:
class FName RecordName; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceAchievementType Type; // 0x0008(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool InheritToNextRound; // 0x0009(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool HasStarted; // 0x000A(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsCompleted; // 0x000B(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool HasFailed; // 0x000C(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FTimespan StartGameTime; // 0x0010(0x0008)(ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan EndGameTime; // 0x0018(0x0008)(ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 CurrentCount; // 0x0020(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TargetCount; // 0x0024(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FName> UniqueNames; // 0x0028(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceRecordStatus;
// ScriptStruct GameNoce.NoceAICommandPlayAnimInfo
// 0x0028 (0x0028 - 0x0000)
struct FNoceAICommandPlayAnimInfo final
{
public:
EMovementMode MovementMode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimMontage* AnimMontage; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName StartingSection; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNoceAICommandDialogInfo DialogInfo; // 0x0018(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
bool EnableBattleBGM; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceAICommandPlayAnimInfo;
// ScriptStruct GameNoce.NoceChunkDataRow
// 0x0050 (0x0058 - 0x0008)
struct FNoceChunkDataRow final : public FTableRowBase
{
public:
int32 SteamChunkID; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EpicStoreChunkID; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PS5ChunkID; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 XboxChunkID; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString SteamDLCID; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString EpicStoreDLCID; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString PS5DLCID; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString XboxDLCID; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceChunkDataRow;
// ScriptStruct GameNoce.NoceInventoryData
// 0x0004 (0x0004 - 0x0000)
struct FNoceInventoryData
{
public:
int32 IDIndex; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceInventoryData;
// ScriptStruct GameNoce.NoceAICommandMoveToInfo
// 0x0020 (0x0020 - 0x0000)
struct FNoceAICommandMoveToInfo final
{
public:
class AActor* MoveToTarget; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool OverrideMoveStopDistance; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MoveStopDistance; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ForceRun; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AutoAdjustWalkSpeed; // 0x0011(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
struct FNoceAICommandDialogInfo DialogInfo; // 0x0014(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceAICommandMoveToInfo;
// ScriptStruct GameNoce.NoceCineActorSeqStopData
// 0x0005 (0x0005 - 0x0000)
struct FNoceCineActorSeqStopData final
{
public:
bool bDestroyWhenSequenceStop; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableAI; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableCollision; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableMovement; // 0x0003(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnablePushOffset; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceCineActorSeqStopData;
// ScriptStruct GameNoce.NoceInventoryWeapon
// 0x0004 (0x0008 - 0x0004)
struct FNoceInventoryWeapon final : public FNoceInventoryData
{
public:
float Durability; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceInventoryWeapon;
// ScriptStruct GameNoce.NocePickupsConsumableDataRow
// 0x0018 (0x0020 - 0x0008)
struct FNocePickupsConsumableDataRow final : public FTableRowBase
{
public:
struct FNoceConsumableDataRowHandle Consumable; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
TSubclassOf<class ANoceInteractableBase> Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENocePickupsConsumableGroupType GroupType; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNocePickupsConsumableDataRow;
// ScriptStruct GameNoce.NocePickupsDeployDataRow
// 0x0030 (0x0038 - 0x0008)
struct FNocePickupsDeployDataRow final : public FTableRowBase
{
public:
struct FGameplayTagContainer ProgressTag; // 0x0008(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FNocePickupsDeploySubDataRow> SubDatas; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNocePickupsDeployDataRow;
// ScriptStruct GameNoce.AISpawnerEndAICommand
// 0x0002 (0x0002 - 0x0000)
struct FAISpawnerEndAICommand final
{
public:
bool EndAllCommands; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool SetBrainToActive; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAISpawnerEndAICommand;
// ScriptStruct GameNoce.NoceFaithItemRecord
// 0x0010 (0x0010 - 0x0000)
struct FNoceFaithItemRecord final
{
public:
class FName RowNameID; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName PickupActorName; // 0x0008(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceFaithItemRecord;
// ScriptStruct GameNoce.AISpawnerAlertOverride
// 0x0008 (0x0008 - 0x0000)
struct FAISpawnerAlertOverride final
{
public:
float Alertness; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool LockAlertness; // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAISpawnerAlertOverride;
// ScriptStruct GameNoce.SanitySetting
// 0x0040 (0x0040 - 0x0000)
struct FSanitySetting final
{
public:
float Sanity; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FSoftClassPath> SpawnEnemy; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class ANoceAISpawner*> SpawnEnemySpawner; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
int32 MaxEnemyNum; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SpawnNumMin; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SpawnNumMax; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SpawnIntervalMin; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SpawnIntervalMax; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool TickTimerWhenReachSpawnMax; // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ForceFindPlayer; // 0x003D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSanitySetting;
// ScriptStruct GameNoce.SanitySpawnProbabilitySetting
// 0x0008 (0x0008 - 0x0000)
struct FSanitySpawnProbabilitySetting final
{
public:
float Probability; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 GuaranteeTimes; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSanitySpawnProbabilitySetting;
// ScriptStruct GameNoce.SanitySpawnVolumeSetting
// 0x00B0 (0x00B0 - 0x0000)
struct FSanitySpawnVolumeSetting final
{
public:
TArray<struct FSanitySetting> SanitySettings; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
bool UseProbability; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FSanitySpawnProbabilitySetting ProbabilitySetting; // 0x0014(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UEnvQuery* SpawnEQS; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* SpawnRangeMin; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* SpawnRangeMax; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlockDistToAnother; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DeleteDistance; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNeoAudioPostEventParam SpawnAudioEvent; // 0x0040(0x0070)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSanitySpawnVolumeSetting;
// ScriptStruct GameNoce.NoceSavePointUpgradeListItemData
// 0x0070 (0x0070 - 0x0000)
struct FNoceSavePointUpgradeListItemData final
{
public:
class FText Title; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FSoftObjectPath DefaultBG; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath ImageMask; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath ImageBrush; // 0x0050(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSavePointUpgradeListItemData;
// ScriptStruct GameNoce.NoceSavePointUpgradeUIData
// 0x0080 (0x0080 - 0x0000)
struct FNoceSavePointUpgradeUIData final
{
public:
struct FNoceSavePointUpgradeListItemData ListItemData; // 0x0000(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText PopWindowText; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSavePointUpgradeUIData;
// ScriptStruct GameNoce.NoceDynamicPickupsSubDataRow
// 0x0028 (0x0030 - 0x0008)
struct FNoceDynamicPickupsSubDataRow final : public FTableRowBase
{
public:
int32 ActionLevelBitmask; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FNocePickupsRateDataRow> ConsumableRates; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FNocePickupsRateDataRow> WeaponRates; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceDynamicPickupsSubDataRow;
// ScriptStruct GameNoce.NoceDynamicPickupsDataRow
// 0x0030 (0x0038 - 0x0008)
struct FNoceDynamicPickupsDataRow final : public FTableRowBase
{
public:
struct FGameplayTagContainer ProgressTag; // 0x0008(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FNoceDynamicPickupsSubDataRow> SubDatas; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceDynamicPickupsDataRow;
// ScriptStruct GameNoce.NoceActivityIDList
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FNoceActivityIDList final
{
public:
uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceActivityIDList;
// ScriptStruct GameNoce.NoceNotebookTutorialContentRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceNotebookTutorialContentRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceNotebookTutorialContentRowHandle;
// ScriptStruct GameNoce.NoceBaseRecord
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FNoceBaseRecord
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class FName Name; // 0x0008(0x0008)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceBaseRecord;
// ScriptStruct GameNoce.HitPerformComboParticleRotationMapUnit
// 0x0050 (0x0050 - 0x0000)
struct FHitPerformComboParticleRotationMapUnit final
{
public:
TMap<class FName, struct FRotator> HitPerformComboParticleRotationMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHitPerformComboParticleRotationMapUnit;
// ScriptStruct GameNoce.NoceObjectRecord
// 0x0018 (0x0028 - 0x0010)
struct FNoceObjectRecord : public FNoceBaseRecord
{
public:
class UClass* Class; // 0x0010(0x0008)(BlueprintVisible, ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<uint8> Data; // 0x0018(0x0010)(BlueprintVisible, ZeroConstructor, SaveGame, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceObjectRecord;
// ScriptStruct GameNoce.NoceCineCompPackageMats
// 0x0010 (0x0010 - 0x0000)
struct FNoceCineCompPackageMats final
{
public:
TArray<class UMaterialInterface*> Mats; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceCineCompPackageMats;
// ScriptStruct GameNoce.NoceComponentRecord
// 0x0068 (0x0090 - 0x0028)
struct FNoceComponentRecord final : public FNoceObjectRecord
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform CompTransform; // 0x0030(0x0060)(BlueprintVisible, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceComponentRecord;
// ScriptStruct GameNoce.NoceActorRecord
// 0x0078 (0x00A0 - 0x0028)
struct FNoceActorRecord : public FNoceObjectRecord
{
public:
bool HiddenInGame; // 0x0028(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ExistForever; // 0x0029(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform ActorTransform; // 0x0030(0x0060)(BlueprintVisible, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FNoceComponentRecord> ComponentRecords; // 0x0090(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceActorRecord;
// ScriptStruct GameNoce.NoceNotebookCharacterContentRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceNotebookCharacterContentRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceNotebookCharacterContentRowHandle;
// ScriptStruct GameNoce.NoceDynamicPickupsSaveData
// 0x0028 (0x0028 - 0x0000)
struct FNoceDynamicPickupsSaveData final
{
public:
class FName AttachParentName; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceChapterType ChapterType; // 0x0008(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSubclassOf<class ANoceInteractableBase> InteractableClass; // 0x0010(0x0008)(ZeroConstructor, SaveGame, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ANocePickupsPoint* AttachParent; // 0x0018(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ANoceInteractableBase* Interactable; // 0x0020(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceDynamicPickupsSaveData;
// ScriptStruct GameNoce.EnemyGroupSpawnVFXSetting
// 0x0028 (0x0028 - 0x0000)
struct FEnemyGroupSpawnVFXSetting final
{
public:
struct FSoftObjectPath NiagaraSystem; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool HideEnemyOnSpawn; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float UnhideTime; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnemyGroupSpawnVFXSetting;
// ScriptStruct GameNoce.EnemyGroupSpawnInfo
// 0x0058 (0x0058 - 0x0000)
struct FEnemyGroupSpawnInfo final
{
public:
bool IsMainEnemy; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoftClassPath SpawnEnemy; // 0x0008(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FEnemyGroupSpawnVFXSetting SpawnVFX; // 0x0028(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
float SpawnTime; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FEnemyGroupSpawnInfo;
// ScriptStruct GameNoce.NoceDynamicPickupsRuleInfo
// 0x0070 (0x0070 - 0x0000)
struct FNoceDynamicPickupsRuleInfo final
{
public:
struct FGameplayTagContainer ProgressTag; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
float TickInterval; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FNoceConsumableDataRowHandle> TargetConsumables; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
int32 InventoryConsumableMinCount; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NearbyConsumableMinCount; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConsumableMinHealth; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConsumableCoolDown; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConsumableSearchDistance; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConsumableMinDistance; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EventUsedConsumableMaxCount; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WeaponMinDurability; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NearbyWeaponMinCount; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WeaponCoolDown; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WeaponSearchDistance; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WeaponMinDistance; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EventUsedWeaponMaxCount; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceDynamicPickupsRuleInfo;
// ScriptStruct GameNoce.NoceEndActivityInfo
// 0x0018 (0x0018 - 0x0000)
struct alignas(0x08) FNoceEndActivityInfo final
{
public:
uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceEndActivityInfo;
// ScriptStruct GameNoce.NoceActivityHistory
// 0x0060 (0x0060 - 0x0000)
struct alignas(0x08) FNoceActivityHistory final
{
public:
uint8 Pad_0[0x60]; // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceActivityHistory;
// ScriptStruct GameNoce.NoceActorRefDepotData
// 0x0010 (0x0010 - 0x0000)
struct FNoceActorRefDepotData final
{
public:
TArray<class AActor*> Actors; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, Transient, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceActorRefDepotData;
// ScriptStruct GameNoce.NocePreloadInstanceData
// 0x0010 (0x0010 - 0x0000)
struct FNocePreloadInstanceData final
{
public:
TArray<class UTexture*> StremaingTextures; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNocePreloadInstanceData;
// ScriptStruct GameNoce.NoceAINoiseEvent
// 0x0048 (0x0048 - 0x0000)
struct FNoceAINoiseEvent final
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector NoiseLocation; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Loudness; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxRange; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* Instigator; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName Tag; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceAINoiseEvent;
// ScriptStruct GameNoce.AISpawnerGameplayTagTrigger
// 0x0018 (0x0018 - 0x0000)
struct FAISpawnerGameplayTagTrigger final
{
public:
struct FGameplayTag SpawnTag; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag DeleteTag; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag KillTag; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAISpawnerGameplayTagTrigger;
// ScriptStruct GameNoce.NoceAISenseWeight
// 0x0010 (0x0010 - 0x0000)
struct FNoceAISenseWeight final
{
public:
TSubclassOf<class UAISense> Sense; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Weight; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceAISenseWeight;
// ScriptStruct GameNoce.NoceAIAlertStateSetting
// 0x0010 (0x0010 - 0x0000)
struct FNoceAIAlertStateSetting final
{
public:
float MaxAlert; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* DistanceMultiplier; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceAIAlertStateSetting;
// ScriptStruct GameNoce.NoceAIFaceToTargetInfo
// 0x0028 (0x0028 - 0x0000)
struct FNoceAIFaceToTargetInfo final
{
public:
ENoceAIFaceToTargetType TargetType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceAIFaceToTargetFaceType FaceType; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* TargetActor; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector TargetLocation; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceAIFaceToTargetInfo;
// ScriptStruct GameNoce.AISpawnerPerceptionOverride
// 0x0010 (0x0010 - 0x0000)
struct FAISpawnerPerceptionOverride final
{
public:
TSubclassOf<class UAISense> SenseClass; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Enable; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAISpawnerPerceptionOverride;
// ScriptStruct GameNoce.NoceAISpawnerEvent
// 0x0028 (0x0028 - 0x0000)
struct FNoceAISpawnerEvent final
{
public:
ENoceAISpawnerEventType EventType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool EnableThink; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FAISpawnerPerceptionOverride> PerceptionOverrides; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
struct FAISpawnerAlertOverride AlertOverride; // 0x0018(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FAISpawnerEndAICommand EndAICommand; // 0x0020(0x0002)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceAISpawnerEvent;
// ScriptStruct GameNoce.NoceAICommandMoveOnSplineInfo
// 0x0010 (0x0010 - 0x0000)
struct FNoceAICommandMoveOnSplineInfo final
{
public:
class AActor* TargetSpline; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ForceRun; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AutoAdjustWalkSpeed; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceAICommandMoveOnSplineInfo;
// ScriptStruct GameNoce.NoceAICommandEnableLookAt
// 0x0028 (0x0028 - 0x0000)
struct FNoceAICommandEnableLookAt final
{
public:
bool Enable; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FNoceAILookAtSetting LookAtSetting; // 0x0008(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceAICommandEnableLookAt;
// ScriptStruct GameNoce.NoceAICommand
// 0x00A8 (0x00A8 - 0x0000)
struct FNoceAICommand final
{
public:
ENoceAICommandType CommandType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AutoEnd; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float WaitTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNoceAICommandMoveToInfo MoveToInfo; // 0x0008(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
class AActor* GuideManager; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNoceAICommandPlayAnimInfo PlayAnimInfo; // 0x0030(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FAISpawnerAlertOverride AlertnessInfo; // 0x0058(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceAICommandEquipWeaponInfo EquipWeaponInfo; // 0x0060(0x0001)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FNoceAICommandPlayDialogInfo PlayDialogInfo; // 0x0064(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FNoceAICommandMoveOnSplineInfo MoveOnSplineInfo; // 0x0070(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceAICommandEnableLookAt LookAtInfo; // 0x0080(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceAICommand;
// ScriptStruct GameNoce.SpawnerContainer
// 0x0010 (0x0010 - 0x0000)
struct FSpawnerContainer final
{
public:
TArray<class ANoceAISpawner*> Entries; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpawnerContainer;
// ScriptStruct GameNoce.NoceProjLaunchData
// 0x0058 (0x0058 - 0x0000)
struct FNoceProjLaunchData
{
public:
float LaunchTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector StartPosOffset; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector EndPosOffset; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector RotOffset; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OverrideGravityZ; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool SetupHomingTarget; // 0x0054(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceProjLaunchData;
// ScriptStruct GameNoce.NoceProjLaunchData_CustomArc
// 0x0008 (0x0060 - 0x0058)
struct FNoceProjLaunchData_CustomArc final : public FNoceProjLaunchData
{
public:
float ArcParam; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceProjLaunchData_CustomArc;
// ScriptStruct GameNoce.NoceProjLaunchData_Suggest
// 0x0008 (0x0060 - 0x0058)
struct FNoceProjLaunchData_Suggest final : public FNoceProjLaunchData
{
public:
float OverrideLaunchSpeed; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool FavorHighArc; // 0x005C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceProjLaunchData_Suggest;
// ScriptStruct GameNoce.NoceProjLaunchData_MovingTarget
// 0x0008 (0x0060 - 0x0058)
struct FNoceProjLaunchData_MovingTarget final : public FNoceProjLaunchData
{
public:
float TimeToTarget; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceProjLaunchData_MovingTarget;
// ScriptStruct GameNoce.NoceAnalyticsDataRow
// 0x0010 (0x0018 - 0x0008)
struct FNoceAnalyticsDataRow final : public FTableRowBase
{
public:
struct FGameplayTag StartSessionProgress; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag EndSessionProgress; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceAnalyticsDataRow;
// ScriptStruct GameNoce.NoceApplyGESetByCaller
// 0x0018 (0x0018 - 0x0000)
struct FNoceApplyGESetByCaller final
{
public:
struct FGameplayTag SetByCallerTag; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Value; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TSubclassOf<class UGameplayEffect> GameplayEffect; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceApplyGESetByCaller;
// ScriptStruct GameNoce.AttachmentSetting
// 0x0018 (0x0018 - 0x0000)
struct FAttachmentSetting final
{
public:
class AActor* AttachmentActor; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SocketName; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAttachmentRule LocationRule; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAttachmentRule RotationRule; // 0x0011(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAttachmentRule ScaleRule; // 0x0012(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAttachmentSetting;
// ScriptStruct GameNoce.AttackTraceInfo
// 0x0020 (0x0020 - 0x0000)
struct FAttackTraceInfo final
{
public:
bool UseSocketInWeapon; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UseAttachedMesh; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
class FName AttachedMeshTag; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName Socket; // 0x000C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceAttackTraceType AttackTraceType; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Radius; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HalfHeight; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAttackTraceInfo;
// ScriptStruct GameNoce.NoceHitResult
// 0x0100 (0x0100 - 0x0000)
struct FNoceHitResult final
{
public:
struct FHitResult HitResult; // 0x0000(0x00F8)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool IsForDeflect; // 0x00F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceHitResult;
// ScriptStruct GameNoce.BattleDialogLineSetting
// 0x0008 (0x0008 - 0x0000)
struct FBattleDialogLineSetting final
{
public:
class FName DialogRowName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBattleDialogLineSetting;
// ScriptStruct GameNoce.BattleDialogHealthSetting
// 0x0010 (0x0010 - 0x0000)
struct FBattleDialogHealthSetting final
{
public:
float Ratio; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBattleDialogLineSetting DialogLine; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
bool Triggered; // 0x000C(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBattleDialogHealthSetting;
// ScriptStruct GameNoce.BattleDialogDamageSetting
// 0x0008 (0x0008 - 0x0000)
struct FBattleDialogDamageSetting final
{
public:
struct FBattleDialogLineSetting DialogLine; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBattleDialogDamageSetting;
// ScriptStruct GameNoce.BodyPartGroupAngleSetting
// 0x0008 (0x0008 - 0x0000)
struct FBodyPartGroupAngleSetting final
{
public:
float MinAngle; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxAngle; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBodyPartGroupAngleSetting;
// ScriptStruct GameNoce.BodyPartGroup
// 0x0058 (0x0058 - 0x0000)
struct FBodyPartGroup final
{
public:
int32 Priority; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Health; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<ENoceBodyPart> BodyParts; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
bool CheckAngle; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FBodyPartGroupAngleSetting AngleSetting; // 0x001C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
bool IsBothDamage; // 0x0024(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float DamageMultiplier; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WinceMultiplier; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DurabilityMultiplier; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsForceDeflect; // 0x0034(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float DeflectMultiplier; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DeflectDamageMultiplier; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DeflectWinceMultiplier; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DeflectDurabilityMultiplier; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UGameplayEffect> BreakEffect; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool PlaySkipDeflectTraceOnHit; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBodyPartGroup;
// ScriptStruct GameNoce.BodyPartData
// 0x0001 (0x0001 - 0x0000)
struct FBodyPartData final
{
public:
ENoceBodyPart BodyPart; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBodyPartData;
// ScriptStruct GameNoce.OmamoriJumpSetting
// 0x000C (0x000C - 0x0000)
struct FOmamoriJumpSetting final
{
public:
class FName ID; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AutoEquip; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FOmamoriJumpSetting;
// ScriptStruct GameNoce.NoceNotebookEnemyContentRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceNotebookEnemyContentRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceNotebookEnemyContentRowHandle;
// ScriptStruct GameNoce.NoceNotebookInfoContentRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceNotebookInfoContentRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceNotebookInfoContentRowHandle;
// ScriptStruct GameNoce.NoceNotebookPuzzleContentRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceNotebookPuzzleContentRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceNotebookPuzzleContentRowHandle;
// ScriptStruct GameNoce.NoceChapterJumpSettingTableRow
// 0x0108 (0x0110 - 0x0008)
struct FNoceChapterJumpSettingTableRow final : public FTableRowBase
{
public:
struct FGameplayTag JumpTag; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AllowRound; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> WeaponMain; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class FName> WeaponDark; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
bool UseFogWeaponInventory; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 OmamoriSlotNum; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FOmamoriJumpSetting> Omamori; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class FName> KeyItem; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FNoceNotebookCharacterContentRowHandle> CharacterNotebook; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FNoceNotebookEnemyContentRowHandle> EnemyNotebook; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FNoceNotebookInfoContentRowHandle> InfoNotebook; // 0x0080(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FNoceNotebookPuzzleContentRowHandle> PuzzleNotebook; // 0x0090(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FNoceNotebookTutorialContentRowHandle> TutorialNotebook; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class FName> Letter; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FConsumableItemJumpSetting> ConsumableItem; // 0x00C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class FName> ViewedItem; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
ENoceMapLocation MapStartLocation; // 0x00E0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceMapLocation MapEndLocation; // 0x00E1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AllWeaponFog; // 0x00E2(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AllWeaponDark; // 0x00E3(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AllOmamori; // 0x00E4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AllKeyItem; // 0x00E5(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AllNotebook; // 0x00E6(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AllLetter; // 0x00E7(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AllConsumable; // 0x00E8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool EnableSavePointOffering; // 0x00E9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool EnableSavePointFixWeapon; // 0x00EA(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool EnableSavePointUpgrade; // 0x00EB(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 FaithValue; // 0x00EC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BuyHealthLevel; // 0x00F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BuyStaminaLevel; // 0x00F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BuySanityLevel; // 0x00F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ClearAllTutorial; // 0x00FC(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_FD[0x3]; // 0x00FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<ENoceTutorialType> TutorialCompleted; // 0x0100(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceChapterJumpSettingTableRow;
// ScriptStruct GameNoce.NoceCharMeshData
// 0x0090 (0x0098 - 0x0008)
struct FNoceCharMeshData final : public FTableRowBase
{
public:
class FString PartName; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ForceClearMesh; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class UObject> Mesh; // 0x0020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<class FName, TSoftObjectPtr<class UMaterialInterface>> Materials; // 0x0048(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceCharMeshData;
// ScriptStruct GameNoce.NoceCharMeshDataRow
// 0x00B8 (0x00C0 - 0x0008)
struct FNoceCharMeshDataRow final : public FTableRowBase
{
public:
struct FNoceCharMeshData Body; // 0x0008(0x0098)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
TArray<struct FNoceCharMeshData> Attachments; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
class FString Comment; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceCharMeshDataRow;
// ScriptStruct GameNoce.NoceRagdollMeshSetting
// 0x0020 (0x0020 - 0x0000)
struct FNoceRagdollMeshSetting final
{
public:
class FString MeshName; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPhysicsAsset* OverridePhyAsset; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPhysicsAsset* OriginalPhyAsset; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceRagdollMeshSetting;
// ScriptStruct GameNoce.NoceCharPrecachingPSOData
// 0x0100 (0x0100 - 0x0000)
struct FNoceCharPrecachingPSOData final
{
public:
TMap<class FName, struct FNoceCharPrecachingPSOMats> BodyPrecachingMats; // 0x0000(0x0050)(Edit, NativeAccessSpecifierPublic)
TMap<class FName, struct FNoceCharPrecachingPSOMats> HeadPrecachingMats; // 0x0050(0x0050)(Edit, NativeAccessSpecifierPublic)
TMap<class FName, struct FNoceCharPrecachingPSOMats> HairPrecachingMats; // 0x00A0(0x0050)(Edit, NativeAccessSpecifierPublic)
uint8 Pad_F0[0x10]; // 0x00F0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceCharPrecachingPSOData;
// ScriptStruct GameNoce.NoceChunkDebugData
// 0x000C (0x000C - 0x0000)
struct alignas(0x04) FNoceChunkDebugData final
{
public:
uint8 Pad_0[0xC]; // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceChunkDebugData;
// ScriptStruct GameNoce.NoceCineEventData
// 0x0005 (0x0005 - 0x0000)
struct FNoceCineEventData final
{
public:
bool bHiddenInGame; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bPreStreamTextures; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bChangeAfterDOFMat; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bWorldTransDissolve; // 0x0003(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceWorldTransTimeGroup TimeGroup; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceCineEventData;
// ScriptStruct GameNoce.NoceCommonUINavigateSet
// 0x0048 (0x0048 - 0x0000)
struct FNoceCommonUINavigateSet final
{
public:
int32 SourceIndex; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> NavigateLeft; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<int32> NavigateRight; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<int32> NavigateUp; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<int32> NavigateDown; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceCommonUINavigateSet;
// ScriptStruct GameNoce.NoceUICustomGridNavigationSetting
// 0x0040 (0x0040 - 0x0000)
struct FNoceUICustomGridNavigationSetting final
{
public:
TArray<int32> UpIndex; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<int32> DownIndex; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<int32> RightIndex; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<int32> LeftIndex; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUICustomGridNavigationSetting;
// ScriptStruct GameNoce.ExportCutscenePivotDataType
// 0x0010 (0x0010 - 0x0000)
struct FExportCutscenePivotDataType final
{
public:
TArray<TSoftObjectPtr<class AActor>> Actors; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FExportCutscenePivotDataType;
// ScriptStruct GameNoce.NoceDarknessDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceDarknessDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceDarknessDataRowHandle;
// ScriptStruct GameNoce.NoceDarknessProgress
// 0x0028 (0x0028 - 0x0000)
struct FNoceDarknessProgress final
{
public:
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FNoceDarknessDataRowHandle SanityMax; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceDarknessProgress;
// ScriptStruct GameNoce.NoceDebugLine
// 0x0028 (0x0028 - 0x0000)
struct alignas(0x08) FNoceDebugLine final
{
public:
uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceDebugLine;
// ScriptStruct GameNoce.NoceHitPerformUnit
// 0x0088 (0x0088 - 0x0000)
struct FNoceHitPerformUnit final
{
public:
bool ParticleAffectedByHitStop; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool PlayParticleAttatched; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceHitPerformParticleRotationType ParticleRotationType; // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoftObjectPath NiagaraSystem; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNeoAudioTriggerIdHandle AudioTriggerId; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGameplayTag DamageHitSwitch; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath ForceFeedbackEffect; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath ShakeClass; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceHitPerformPostProcessType PostProcessType; // 0x0078(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float HitStopTimeDilation; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HitStopTimeDuration; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceWoundType WoundType; // 0x0084(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceHitPerformUnit;
// ScriptStruct GameNoce.NoceDeflectPerformSetting
// 0x00D8 (0x00D8 - 0x0000)
struct FNoceDeflectPerformSetting final
{
public:
struct FNoceHitPerformUnit EnviromentDefaultUnit; // 0x0000(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TMap<EPhysicalSurface, struct FNoceHitPerformUnit> EnviromentPhysicalSurfaceUnitMap; // 0x0088(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceDeflectPerformSetting;
// ScriptStruct GameNoce.NoceDialogLine
// 0x0058 (0x0060 - 0x0008)
struct FNoceDialogLine final : public FTableRowBase
{
public:
class FText LineText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
ENoceDialogSpeaker Speaker; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceDialogSpeakerName OverrideSpeakerName; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float duration; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PostDialogPadding; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsUnique; // 0x0024(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsInstant; // 0x0025(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsImportant; // 0x0026(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool CanOverlap; // 0x0027(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CoolDownTime; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagContainer BlockTags; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FString VoiceID; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceDialogLine;
// ScriptStruct GameNoce.NoceDialogAnimSetting
// 0x0058 (0x0058 - 0x0000)
struct FNoceDialogAnimSetting final
{
public:
class UAnimMontage* AnimMontage; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<ENoceLanguageType, struct FSoftObjectPath> FacialMontage; // 0x0008(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceDialogAnimSetting;
// ScriptStruct GameNoce.NoceDialogSetElement
// 0x0070 (0x0070 - 0x0000)
struct FNoceDialogSetElement final
{
public:
struct FDataTableRowHandle Line; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
float Weight; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FNoceDialogAnimSetting AnimSetting; // 0x0018(0x0058)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceDialogSetElement;
// ScriptStruct GameNoce.NoceDialogSet
// 0x0020 (0x0028 - 0x0008)
struct FNoceDialogSet final : public FTableRowBase
{
public:
TArray<struct FNoceDialogSetElement> Lines; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
ENoceDialogSetType Type; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsUnique; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsInstant; // 0x001A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsImportant; // 0x001B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool CanOverlap; // 0x001C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float CoolDownTime; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceDialogSet;
// ScriptStruct GameNoce.NoceDialogSpeakerDataRow
// 0x0008 (0x0010 - 0x0008)
struct FNoceDialogSpeakerDataRow final : public FTableRowBase
{
public:
ENoceDialogSpeaker SpeakerType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceDialogSpeakerName DefaultName; // 0x0009(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceDialogSpeakerDataRow;
// ScriptStruct GameNoce.NoceDialogSpeakerNameDataRow
// 0x0028 (0x0030 - 0x0008)
struct FNoceDialogSpeakerNameDataRow final : public FTableRowBase
{
public:
ENoceDialogSpeakerName SpeakerName; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FString> CinePostfix; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
class FText NameText; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceDialogSpeakerNameDataRow;
// ScriptStruct GameNoce.NoceSelfTalkDataRow
// 0x0088 (0x0090 - 0x0008)
struct FNoceSelfTalkDataRow final : public FTableRowBase
{
public:
struct FGameplayTagContainer Progress; // 0x0008(0x0020)(Edit, NativeAccessSpecifierPublic)
struct FGameplayTagContainer HasAdditionalTags; // 0x0028(0x0020)(Edit, NativeAccessSpecifierPublic)
struct FGameplayTagContainer WithOutAdditionalTags; // 0x0048(0x0020)(Edit, NativeAccessSpecifierPublic)
int32 EndingBitmask; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RoundBitmask; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CooldownTimeMin; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CooldownTimeMax; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PaddingTime; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool PlayRandom; // 0x007C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_7D[0x3]; // 0x007D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FNoceDialogDataRowHandle> Dialogs; // 0x0080(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSelfTalkDataRow;
// ScriptStruct GameNoce.NoceDialogDuration
// 0x0008 (0x0010 - 0x0008)
struct FNoceDialogDuration final : public FTableRowBase
{
public:
float DurationJP; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DurationEN; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceDialogDuration;
// ScriptStruct GameNoce.NoceDialogStyle
// 0x0008 (0x0010 - 0x0008)
struct FNoceDialogStyle final : public FTableRowBase
{
public:
bool UseItalic; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceDialogStyle;
// ScriptStruct GameNoce.NoceDialogRequestSingle
// 0x00D8 (0x00D8 - 0x0000)
struct FNoceDialogRequestSingle final
{
public:
class FName TagOrId; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName RandomSetId; // 0x0008(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNoceDialogLine LineData; // 0x0010(0x0060)(Edit, EditConst, NativeAccessSpecifierPublic)
ENoceDialogSpeaker Speaker; // 0x0070(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float RemainTime; // 0x0074(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsSerial; // 0x0078(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsImportant; // 0x0079(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_7A[0x6]; // 0x007A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FNoceDialogAnimSetting AnimSetting; // 0x0080(0x0058)(Edit, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceDialogRequestSingle;
// ScriptStruct GameNoce.NoceDialogCooldown
// 0x000C (0x000C - 0x0000)
struct FNoceDialogCooldown final
{
public:
class FName TagOrId; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RemainTime; // 0x0008(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceDialogCooldown;
// ScriptStruct GameNoce.NoceDialogSerialSet
// 0x0038 (0x0038 - 0x0000)
struct FNoceDialogSerialSet final
{
public:
class FName TagOrId; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FName> WaitingList; // 0x0008(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
TArray<struct FNoceDialogAnimSetting> AnimSettingList; // 0x0018(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
class FName CurrentPlaying; // 0x0028(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName RandomSetId; // 0x0030(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceDialogSerialSet;
// ScriptStruct GameNoce.NoceDialogSpeakerInfo
// 0x0010 (0x0010 - 0x0000)
struct FNoceDialogSpeakerInfo final
{
public:
TArray<class AActor*> SpeakerActors; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceDialogSpeakerInfo;
// ScriptStruct GameNoce.NoceDialogPlayingAudioEvent
// 0x0018 (0x0018 - 0x0000)
struct FNoceDialogPlayingAudioEvent final
{
public:
class UObject* AudioEvent; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8[0x10]; // 0x0008(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceDialogPlayingAudioEvent;
// ScriptStruct GameNoce.NoceDirLightDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceDirLightDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceDirLightDataRowHandle;
// ScriptStruct GameNoce.NoceDirLightProgress
// 0x0028 (0x0028 - 0x0000)
struct FNoceDirLightProgress final
{
public:
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FNoceDirLightDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceDirLightProgress;
// ScriptStruct GameNoce.NoceEnemyComboSetting
// 0x0040 (0x0040 - 0x0000)
struct FNoceEnemyComboSetting final
{
public:
int32 Attack; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AttackFloatRate; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Wince; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WinceFloatRate; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxSanity; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxSanityFloatRate; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxSanityToAttackRatio; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Stamina; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StaminaFloatRate; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsForceWince; // 0x0024(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceWinceType WinceType; // 0x0025(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsInvertWinceDirection; // 0x0026(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsChannelingAttack; // 0x0027(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceDeathType DeathType; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSubclassOf<class UGameplayEffect> DebuffEffect; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool CanBeAxeDefensed; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool CanBeKatanaDefensed; // 0x0039(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool CheckJustDodge; // 0x003A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool CheckInvincible; // 0x003B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool CheckOmamoriKagami; // 0x003C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool CheckSuperArmor; // 0x003D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool CheckJustDodgeCounterDistance; // 0x003E(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3F[0x1]; // 0x003F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceEnemyComboSetting;
// ScriptStruct GameNoce.EnemyGroupSpawnTimeUpActionSetting
// 0x0008 (0x0008 - 0x0000)
struct FEnemyGroupSpawnTimeUpActionSetting final
{
public:
EEnemyGroupTimeUpAction TimeUpAction; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ExtraTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnemyGroupSpawnTimeUpActionSetting;
// ScriptStruct GameNoce.EnemyGroupUnitContent
// 0x0030 (0x0030 - 0x0000)
struct FEnemyGroupUnitContent final
{
public:
bool IsMainEnemy; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoftClassPath SpawnEnemy; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SpawnNum; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FEnemyGroupUnitContent;
// ScriptStruct GameNoce.EnemyGroupSettingUnit
// 0x0010 (0x0010 - 0x0000)
struct FEnemyGroupSettingUnit final
{
public:
TArray<struct FEnemyGroupUnitContent> UnitContent; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnemyGroupSettingUnit;
// ScriptStruct GameNoce.EnemyGroupSetting
// 0x0020 (0x0020 - 0x0000)
struct FEnemyGroupSetting final
{
public:
EEnemyGroupSpawnPattern SpawnPattern; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float SpawnInterval; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SpawnedNumLimit; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FEnemyGroupSettingUnit> GroupUnits; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnemyGroupSetting;
// ScriptStruct GameNoce.EnemyGroupSpawnHintSound
// 0x0078 (0x0078 - 0x0000)
struct FEnemyGroupSpawnHintSound final
{
public:
float TriggerTimeBeforeEnd; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FNeoAudioPostEventParam SoundToPlay; // 0x0008(0x0070)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnemyGroupSpawnHintSound;
// ScriptStruct GameNoce.EnemyGroupSpawnSetting
// 0x0098 (0x0098 - 0x0000)
struct FEnemyGroupSpawnSetting final
{
public:
struct FGameplayTag TriggerTag; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag DefeatTag; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float GroupTime; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float GroupTimeEasy; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float GroupTimeHard; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FEnemyGroupSpawnHintSound> HintSounds; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
struct FGameplayTag GroupTimeUpTag; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FEnemyGroupSpawnTimeUpActionSetting TimeUpActionSetting; // 0x0038(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
EEnemyGroupSpawnFacing SpawnFacing; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UEnvQuery* EnvQuery; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FEnemyGroupSpawnVFXSetting SpawnVFX; // 0x0050(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FEnemyGroupSetting GroupSetting; // 0x0078(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnemyGroupSpawnSetting;
// ScriptStruct GameNoce.NoceEnvRequest
// 0x0078 (0x0078 - 0x0000)
struct alignas(0x08) FNoceEnvRequest final
{
public:
uint8 Pad_0[0x78]; // 0x0000(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceEnvRequest;
// ScriptStruct GameNoce.NocePPVInfo
// 0x0030 (0x0030 - 0x0000)
struct alignas(0x08) FNocePPVInfo final
{
public:
uint8 Pad_0[0x30]; // 0x0000(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNocePPVInfo;
// ScriptStruct GameNoce.NoceFogNiagaraRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceFogNiagaraRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceFogNiagaraRowHandle;
// ScriptStruct GameNoce.NoceFogNiagaraProgress
// 0x0028 (0x0028 - 0x0000)
struct FNoceFogNiagaraProgress final
{
public:
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FNoceFogNiagaraRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceFogNiagaraProgress;
// ScriptStruct GameNoce.NoceHeightFogDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceHeightFogDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceHeightFogDataRowHandle;
// ScriptStruct GameNoce.NoceExpFogProgress
// 0x0028 (0x0028 - 0x0000)
struct FNoceExpFogProgress final
{
public:
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FNoceHeightFogDataRowHandle SanityMax; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceExpFogProgress;
// ScriptStruct GameNoce.NoceFootStepVFXUnit
// 0x0028 (0x0028 - 0x0000)
struct FNoceFootStepVFXUnit final
{
public:
bool RotateByCharacterVelocity; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool RotateByImpactNormal; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoftObjectPath NiagaraSystem; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceFootStepVFXUnit;
// ScriptStruct GameNoce.NoceFootStepVFXSurfaceTypeMap
// 0x0050 (0x0050 - 0x0000)
struct FNoceFootStepVFXSurfaceTypeMap final
{
public:
TMap<EPhysicalSurface, struct FNoceFootStepVFXUnit> SurfaceTypeMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceFootStepVFXSurfaceTypeMap;
// ScriptStruct GameNoce.NoceRandomForceVectorData
// 0x0108 (0x0108 - 0x0000)
struct FNoceRandomForceVectorData final
{
public:
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RandomVectorIndex; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector Intensity; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Interval; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Frequency; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Offset; // 0x0058(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector min_0; // 0x0070(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector max_0; // 0x0088(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Exponent; // 0x00A0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector PositiveMultiply; // 0x00B8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector NegativeMultiply; // 0x00D0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector DirectionMultiply; // 0x00E8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Debug; // 0x0100(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceRandomForceVectorData;
// ScriptStruct GameNoce.NoceProgressHistory
// 0x0020 (0x0020 - 0x0000)
struct alignas(0x08) FNoceProgressHistory final
{
public:
uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceProgressHistory;
// ScriptStruct GameNoce.NoceUIGeneralHintData
// 0x0030 (0x0030 - 0x0000)
struct FNoceUIGeneralHintData final
{
public:
bool IsTutorial; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FText HintText; // 0x0008(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic)
ENoceNotebookType NotebookType; // 0x0018(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName NotebookID; // 0x001C(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsAddNotebook; // 0x0024(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float duration; // 0x0028(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceUIGeneralHintData;
// ScriptStruct GameNoce.NoceHideActorSectionParams
// 0x0010 (0x0010 - 0x0000)
struct FNoceHideActorSectionParams final
{
public:
TArray<TSoftObjectPtr<class AActor>> TargetActors; // 0x0000(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceHideActorSectionParams;
// ScriptStruct GameNoce.NoceHideActorSectionTemplate
// 0x0010 (0x0030 - 0x0020)
struct FNoceHideActorSectionTemplate final : public FMovieSceneEvalTemplate
{
public:
struct FNoceHideActorSectionParams Params; // 0x0020(0x0010)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceHideActorSectionTemplate;
// ScriptStruct GameNoce.NoceWincePerformUnit
// 0x0038 (0x0038 - 0x0000)
struct FNoceWincePerformUnit final
{
public:
bool ParticleAffectedByHitStop; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool PlayParticleAttatched; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoftObjectPath NiagaraSystem; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNeoAudioTriggerIdHandle AudioTriggerId; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
float HitStopTimeDilation; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HitStopTimeDuration; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceWincePerformUnit;
// ScriptStruct GameNoce.NoceHitPerformSetting
// 0x00F8 (0x00F8 - 0x0000)
struct FNoceHitPerformSetting final
{
public:
struct FNoceHitPerformUnit DefaultHitPerformUnit; // 0x0000(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TMap<class FName, struct FNoceHitPerformUnit> BodyPartGroupHitPerformUnitMap; // 0x0088(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FSoftObjectPath HitMoveCurve; // 0x00D8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceHitPerformSetting;
// ScriptStruct GameNoce.HitPerformSettingMapUnit
// 0x0050 (0x0050 - 0x0000)
struct FHitPerformSettingMapUnit final
{
public:
TMap<class FName, struct FNoceHitPerformSetting> HitPerformSettingMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHitPerformSettingMapUnit;
// ScriptStruct GameNoce.HitPerformComboMapUnit
// 0x0050 (0x0050 - 0x0000)
struct FHitPerformComboMapUnit final
{
public:
TMap<class FName, class FName> HitPerformComboMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHitPerformComboMapUnit;
// ScriptStruct GameNoce.NoceLocationInfoDataDowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceLocationInfoDataDowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceLocationInfoDataDowHandle;
// ScriptStruct GameNoce.NoceInputGamepadTypeData
// 0x0038 (0x0038 - 0x0000)
struct FNoceInputGamepadTypeData final
{
public:
ENoceInputGamepadType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FKey GamepadKey; // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FKey ExtraGamepadKey; // 0x0020(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceInputGamepadTypeData;
// ScriptStruct GameNoce.NoceInputGamepadTypeDataTableRow
// 0x0010 (0x0018 - 0x0008)
struct FNoceInputGamepadTypeDataTableRow final : public FTableRowBase
{
public:
TArray<struct FNoceInputGamepadTypeData> Data; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceInputGamepadTypeDataTableRow;
// ScriptStruct GameNoce.NoceInputMultiActionExtraGamepadData
// 0x0018 (0x0018 - 0x0000)
struct FNoceInputMultiActionExtraGamepadData final
{
public:
ENoceInputGamepadType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> GamepadActions; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceInputMultiActionExtraGamepadData;
// ScriptStruct GameNoce.NoceInputMultiActionTableRow
// 0x0030 (0x0038 - 0x0008)
struct FNoceInputMultiActionTableRow final : public FTableRowBase
{
public:
TArray<class FName> GamepadActions; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FNoceInputMultiActionExtraGamepadData> ExtraGamepadActions; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class FName> KeyboardActions; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceInputMultiActionTableRow;
// ScriptStruct GameNoce.NoceInputQueueLongPressedUnit
// 0x0008 (0x0008 - 0x0000)
struct FNoceInputQueueLongPressedUnit final
{
public:
ENoceInputAction InputAction; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float OperateValue; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceInputQueueLongPressedUnit;
// ScriptStruct GameNoce.NoceInputQueueUnit
// 0x0028 (0x0028 - 0x0000)
struct FNoceInputQueueUnit final
{
public:
ENoceInputAction InputAction; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceInputOperateType InputOperate; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float OperateValue; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UseMultipleLongPressedInputs; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FNoceInputQueueLongPressedUnit> MultipleLongPressedInputs; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
ENocePlayerAnimStateType AnimStateWhenInputMatched; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceInputQueueUnit;
// ScriptStruct GameNoce.NoceVolumetricFogDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceVolumetricFogDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceVolumetricFogDataRowHandle;
// ScriptStruct GameNoce.NoceWeaponData
// 0x0210 (0x0218 - 0x0008)
struct FNoceWeaponData final : public FTableRowBase
{
public:
class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText DescriptionDurability; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FSoftObjectPath Thumbnail; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath ThumbnailDurability; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath Image; // 0x0078(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath ImageDurability; // 0x0098(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath ShortcutImage; // 0x00B8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath ShortcutSelectImage; // 0x00D8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath ShortcutDurability; // 0x00F8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath ShortcutSelectDurability; // 0x0118(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath RepairHaloImage; // 0x0138(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath GroundMeshActor; // 0x0158(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath HandMeshActor; // 0x0178(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath WeaponInfo; // 0x0198(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UseRoundWeaponInfoMap; // 0x01B8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1B9[0x7]; // 0x01B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TMap<ENoceRoundType, struct FSoftObjectPath> RoundWeaponInfoMap; // 0x01C0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
bool CanBeBroken; // 0x0210(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool CanBeBrokenInShiromukuRevive2; // 0x0211(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool CanDiscard; // 0x0212(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool CanFocusAttack; // 0x0213(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UseFocusAttackWhenFullCharged; // 0x0214(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool CanCostDurability; // 0x0215(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool NextRoundRemoveViewed; // 0x0216(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_217[0x1]; // 0x0217(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceWeaponData;
// ScriptStruct GameNoce.NoceOmamoriData
// 0x0088 (0x0090 - 0x0008)
struct FNoceOmamoriData final : public FTableRowBase
{
public:
class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText HiddenDescription; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FSoftObjectPath Thumbnail; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath Image; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FSoftClassPath> GameplayEffects; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
int32 Priority; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceOmamoriData;
// ScriptStruct GameNoce.NoceUIDurabilityImageData
// 0x0088 (0x0088 - 0x0000)
struct FNoceUIDurabilityImageData final
{
public:
int32 MaxDurabilityNum; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoftObjectPath BG; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath Shadow; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath Bar; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath BGBar; // 0x0068(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUIDurabilityImageData;
// ScriptStruct GameNoce.NoceOfferingEffectData
// 0x0018 (0x0018 - 0x0000)
struct FNoceOfferingEffectData final
{
public:
ENoceItemOfferingEffectType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 Level; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText DescriptionText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceOfferingEffectData;
// ScriptStruct GameNoce.NoceConsumableData
// 0x00D0 (0x00D8 - 0x0008)
struct FNoceConsumableData final : public FTableRowBase
{
public:
class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText HiddenDescription; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FSoftObjectPath Thumbnail; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath Image; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath MeshActor; // 0x0078(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FSoftClassPath> GameplayEffects; // 0x0098(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
ENoceItemMotionType ItemMotionType; // 0x00A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceItemAttributeType ItemAttributeType; // 0x00A9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_AA[0x2]; // 0x00AA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 ItemAttributeCheckType; // 0x00AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 FaithValue; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FNoceOfferingEffectData> OfferingEffects; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
int32 Priority; // 0x00C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxStackNum; // 0x00CC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WeaponDurabilityRecoverRatio; // 0x00D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceConsumableData;
// ScriptStruct GameNoce.NoceTeleportRequest
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FNoceTeleportRequest final
{
public:
uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceTeleportRequest;
// ScriptStruct GameNoce.NoceKeyItemData
// 0x0078 (0x0080 - 0x0008)
struct FNoceKeyItemData final : public FTableRowBase
{
public:
class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText HiddenDescription; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FSoftObjectPath Thumbnail; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath Image; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Priority; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool NoPickupWindow; // 0x007C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool NextRoundRemoved; // 0x007D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_7E[0x2]; // 0x007E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceKeyItemData;
// ScriptStruct GameNoce.NoceLetterGroupData
// 0x0048 (0x0050 - 0x0008)
struct FNoceLetterGroupData final : public FTableRowBase
{
public:
class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FSoftObjectPath Thumbnail; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Priority; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceLetterGroupData;
// ScriptStruct GameNoce.NoceTutorialDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceTutorialDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceTutorialDataRowHandle;
// ScriptStruct GameNoce.NoceLetterGroupDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceLetterGroupDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceLetterGroupDataRowHandle;
// ScriptStruct GameNoce.NoceLetterData
// 0x0050 (0x0058 - 0x0008)
struct FNoceLetterData final : public FTableRowBase
{
public:
struct FNoceLetterGroupDataRowHandle GroupId; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
class FText Description; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
TArray<class FText> Content; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
struct FSoftObjectPath Image; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Priority; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool NextRoundRemoved; // 0x0054(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceLetterData;
// ScriptStruct GameNoce.NoceUIEndingConditionData
// 0x0020 (0x0020 - 0x0000)
struct FNoceUIEndingConditionData final
{
public:
class FText Text; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
TArray<ENoceEndingType> VisibleAfterClearedEndings; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUIEndingConditionData;
// ScriptStruct GameNoce.NoceInventoryConsumable
// 0x0004 (0x0008 - 0x0004)
struct FNoceInventoryConsumable final : public FNoceInventoryData
{
public:
int32 Quantity; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceInventoryConsumable;
// ScriptStruct GameNoce.NoceChapterInfoTableRow
// 0x0020 (0x0028 - 0x0008)
struct FNoceChapterInfoTableRow final : public FTableRowBase
{
public:
class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
ENoceChapterType ChapterType; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTag ChapterTag; // 0x001C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceChapterInfoTableRow;
// ScriptStruct GameNoce.NoceNotebookCategoryData
// 0x0080 (0x0088 - 0x0008)
struct FNoceNotebookCategoryData final : public FTableRowBase
{
public:
class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
ENoceNotebookBookmarkType BookmarkType; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceNotebookBookmarkSocketType SocketType; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoftObjectPath DefaultTexture; // 0x0020(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath SelectTexture; // 0x0040(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath SelectAddTexture; // 0x0060(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PaddingLeft; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceNotebookCategoryData;
// ScriptStruct GameNoce.NoceNotebookCharacterNameRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceNotebookCharacterNameRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceNotebookCharacterNameRowHandle;
// ScriptStruct GameNoce.NoceNotebookCharacterPageData
// 0x0050 (0x0058 - 0x0008)
struct FNoceNotebookCharacterPageData final : public FTableRowBase
{
public:
struct FNoceNotebookCharacterNameRowHandle Category; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FSoftClassPath Widget; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNoceNotebookCharacterContentRowHandle Content1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceNotebookCharacterContentRowHandle Content2; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceNotebookCharacterContentRowHandle Content3; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceNotebookCharacterContentRowHandle Content4; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
int32 PageTextureIndex; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceNotebookCharacterPageData;
// ScriptStruct GameNoce.NoceUIChooseSkinData
// 0x00E8 (0x00E8 - 0x0000)
struct FNoceUIChooseSkinData final
{
public:
ENocePlayerOutfit Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FSoftObjectPath CharImage; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath ChooseImage; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath ChooseMiniImage; // 0x0068(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath GarnishBGImage; // 0x0088(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath GarnishAddImage; // 0x00A8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath CharLineImage; // 0x00C8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUIChooseSkinData;
// ScriptStruct GameNoce.NoceNotebookEnemyNameRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceNotebookEnemyNameRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceNotebookEnemyNameRowHandle;
// ScriptStruct GameNoce.NoceNotebookEnemyPageData
// 0x0050 (0x0058 - 0x0008)
struct FNoceNotebookEnemyPageData final : public FTableRowBase
{
public:
struct FNoceNotebookEnemyNameRowHandle Category; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FSoftClassPath Widget; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNoceNotebookEnemyContentRowHandle Content1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceNotebookEnemyContentRowHandle Content2; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceNotebookEnemyContentRowHandle Content3; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceNotebookEnemyContentRowHandle Content4; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
int32 PageTextureIndex; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceNotebookEnemyPageData;
// ScriptStruct GameNoce.NoceTutorialSettingData
// 0x0080 (0x0088 - 0x0008)
struct FNoceTutorialSettingData final : public FTableRowBase
{
public:
ENoceTutorialType TutorialType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FText SimpleText; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
TSoftClassPtr<class UClass> InstructorClass; // 0x0020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceTutorialType PreviousTutorial; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float DelayStartSec; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AutoFinishSec; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayCloseHintSec; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FNoceNotebookTutorialContentRowHandle> NotebookArray; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FNoceNotebookEnemyContentRowHandle> NotebookEnemy; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FNoceNotebookCharacterContentRowHandle> NotebookCharacter; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceTutorialSettingData;
// ScriptStruct GameNoce.NoceNotebookInfoNameRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceNotebookInfoNameRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceNotebookInfoNameRowHandle;
// ScriptStruct GameNoce.NoceNotebookInfoPageData
// 0x0050 (0x0058 - 0x0008)
struct FNoceNotebookInfoPageData final : public FTableRowBase
{
public:
struct FNoceNotebookInfoNameRowHandle Category; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FSoftClassPath Widget; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNoceNotebookInfoContentRowHandle Content1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceNotebookInfoContentRowHandle Content2; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceNotebookInfoContentRowHandle Content3; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceNotebookInfoContentRowHandle Content4; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
int32 PageTextureIndex; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceNotebookInfoPageData;
// ScriptStruct GameNoce.NoceInputActionRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceInputActionRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceInputActionRowHandle;
// ScriptStruct GameNoce.NoceUIGuideData
// 0x0018 (0x0018 - 0x0000)
struct FNoceUIGuideData final
{
public:
struct FNoceInputActionRowHandle InputActionName; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
class FText GuideText; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUIGuideData;
// ScriptStruct GameNoce.NoceUIGuideDataTableRow
// 0x0020 (0x0028 - 0x0008)
struct FNoceUIGuideDataTableRow final : public FTableRowBase
{
public:
TArray<struct FNoceUIGuideData> Guides; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FNoceUIGuideData> LeftGuides; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUIGuideDataTableRow;
// ScriptStruct GameNoce.NoceNotebookPuzzleNameRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceNotebookPuzzleNameRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceNotebookPuzzleNameRowHandle;
// ScriptStruct GameNoce.NoceNotebookPuzzlePageData
// 0x0048 (0x0050 - 0x0008)
struct FNoceNotebookPuzzlePageData final : public FTableRowBase
{
public:
int32 RiddleLevelBitmask; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNoceNotebookPuzzleNameRowHandle Category; // 0x000C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoftClassPath Widget; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FNoceNotebookPuzzleContentRowHandle> Contents; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
int32 PageTextureIndex; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceNotebookPuzzlePageData;
// ScriptStruct GameNoce.NoceUIKeyBindingFixedData
// 0x0028 (0x0030 - 0x0008)
struct FNoceUIKeyBindingFixedData final : public FTableRowBase
{
public:
class FText OptionNameText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FNoceInputActionRowHandle ActionName; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
TArray<struct FKey> InvalidKeys; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUIKeyBindingFixedData;
// ScriptStruct GameNoce.NoceNotebookTutorialNameRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceNotebookTutorialNameRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceNotebookTutorialNameRowHandle;
// ScriptStruct GameNoce.NoceNotebookTutorialPageData
// 0x0050 (0x0058 - 0x0008)
struct FNoceNotebookTutorialPageData final : public FTableRowBase
{
public:
struct FNoceNotebookTutorialNameRowHandle Category; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FSoftClassPath Widget; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNoceNotebookTutorialContentRowHandle Content1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceNotebookTutorialContentRowHandle Content2; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceNotebookTutorialContentRowHandle Content3; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceNotebookTutorialContentRowHandle Content4; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
int32 PageTextureIndex; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceNotebookTutorialPageData;
// ScriptStruct GameNoce.NoceDynamicMapIconData
// 0x0002 (0x0002 - 0x0000)
struct FNoceDynamicMapIconData final
{
public:
ENoceDynamicMapIconChapterType ChapterType; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceDynamicMapIconIndexType IndexType; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceDynamicMapIconData;
// ScriptStruct GameNoce.NoceMissionHintTableRow
// 0x00C0 (0x00C8 - 0x0008)
struct FNoceMissionHintTableRow final : public FTableRowBase
{
public:
struct FGameplayTagContainer ProgressTagContainer; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
bool NeedMatchExact; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagContainer AdditionalProgressTagContainer; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
bool NeedMatchAllAdditional; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 NeedAdditionalNum; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText HintText; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
TArray<ENoceDynamicMapIconType> AddMapIconList; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<ENoceDynamicMapIconType> RemoveMapIconList; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FNoceDynamicMapIconData> AddDynamicMapIconList; // 0x0088(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FNoceDynamicMapIconData> RemoveDynamicMapIconList; // 0x0098(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
class FString ActivityObjectId; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FString> CompleteActivityObjectIdList; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceMissionHintTableRow;
// ScriptStruct GameNoce.NoceNotebookContentData
// 0x0038 (0x0040 - 0x0008)
struct FNoceNotebookContentData final : public FTableRowBase
{
public:
class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FSoftObjectPath Image; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ShowUpdate; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceNotebookContentData;
// ScriptStruct GameNoce.NoceUIPCInputImageTableRow
// 0x0020 (0x0028 - 0x0008)
struct FNoceUIPCInputImageTableRow final : public FTableRowBase
{
public:
struct FSoftObjectPath KeyboardAndMouse; // 0x0008(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUIPCInputImageTableRow;
// ScriptStruct GameNoce.NoceNotebookMultiContentData
// 0x0028 (0x0030 - 0x0008)
struct FNoceNotebookMultiContentData final : public FTableRowBase
{
public:
TArray<class FText> Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FSoftObjectPath> Image; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
bool NextRoundRemoved; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceNotebookMultiContentData;
// ScriptStruct GameNoce.NoceExpandInventoryData
// 0x0008 (0x0010 - 0x0008)
struct FNoceExpandInventoryData final : public FTableRowBase
{
public:
int32 Num; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceExpandInventoryData;
// ScriptStruct GameNoce.NoceSweetLightDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceSweetLightDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceSweetLightDataRowHandle;
// ScriptStruct GameNoce.NoceLanternProgress
// 0x0038 (0x0038 - 0x0000)
struct FNoceLanternProgress final
{
public:
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FNoceSweetLightDataRowHandle LanternPointDataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceSweetLightDataRowHandle LanternVolumeDataRow; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceSweetLightDataRowHandle LanternMainDataRow; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceLanternProgress;
// ScriptStruct GameNoce.NoceUIKeyItemEmaData
// 0x0020 (0x0028 - 0x0008)
struct FNoceUIKeyItemEmaData final : public FTableRowBase
{
public:
struct FSoftObjectPath Texture; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUIKeyItemEmaData;
// ScriptStruct GameNoce.NoceExpFogSetting
// 0x00D0 (0x00D8 - 0x0008)
struct FNoceExpFogSetting final : public FTableRowBase
{
public:
float FogDensity; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FogHeightFalloff; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FExponentialHeightFogData SecondFogData; // 0x0010(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FLinearColor FogInscatteringLuminance; // 0x001C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FogMaxOpacity; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StartDistance; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FogCutoffDistance; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTextureCube* InscatteringColorCubemap; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InscatteringColorCubemapAngle; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor InscatteringTextureTint; // 0x0044(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FullyDirectionalInscatteringColorDistance; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NonDirectionalInscatteringColorDistance; // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DirectionalInscatteringExponent; // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DirectionalInscatteringStartDistance; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor DirectionalInscatteringLuminance; // 0x0064(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableVolumetricFog; // 0x0074(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_75[0x3]; // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float VolumetricFogScatteringDistribution; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor VolumetricFogAlbedo; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor VolumetricFogEmissive; // 0x0080(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumetricFogExtinctionScale; // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumetricFogDistance; // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumetricFogStaticLightingScatteringIntensity; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOverrideLightColorsWithFogInscatteringColors; // 0x009C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9D[0x3]; // 0x009D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float VolumetricFogStartDistance; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumetricFogNearFadeInDistance; // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor SkyAtmosphereAmbientContributionColorScale; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Location; // 0x00B8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EnemyInSightDistance; // 0x00D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceExpFogSetting;
// ScriptStruct GameNoce.NoceVolumetricFogSetting
// 0x00C8 (0x00D0 - 0x0008)
struct FNoceVolumetricFogSetting final : public FTableRowBase
{
public:
struct FLinearColor LightColor; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Emissive; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Extinction; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FogPower; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class UTexture> VolumeTex; // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BasicFogPow; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BasicFog_Size; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor BasicFog_Speed; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NoiseFogPow; // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NoiseFog_Size; // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor NoiseFog_Speed; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TexturePower; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Blend_MaxDistance; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Blend_MinDistance; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor BlendColor; // 0x008C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendScale; // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NearFade_FogCope; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NearFade_Length; // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NearFade_Offset; // 0x00A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Fog_HighPower; // 0x00AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Fog_HighScale; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor DarkColor; // 0x00B4(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FloorShadow; // 0x00C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FloorShadowPow; // 0x00C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceVolumetricFogSetting;
// ScriptStruct GameNoce.NoceDirectionalLightSetting
// 0x0058 (0x0060 - 0x0008)
struct FNoceDirectionalLightSetting final : public FTableRowBase
{
public:
struct FRotator Rotation; // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool CastShadows; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float IndirectLightingIntensity; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumetricScatteringIntensity; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Intensity; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor LightColor; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Temperature; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LightSourceAngle; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NumDynamicShadowCascades; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistributionExponent; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TransitionFraction; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceFadeoutFraction; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DynamicShadowDistanceMovableLight; // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceDirectionalLightSetting;
// ScriptStruct GameNoce.NoceSpotLightSetting
// 0x0040 (0x0048 - 0x0008)
struct FNoceSpotLightSetting final : public FTableRowBase
{
public:
bool Enable; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float InnerConeAngle; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OuterConeAngle; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SourceRadius; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SoftSourceRadius; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SourceLength; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float IndirectLightingIntensity; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumetricScatteringIntensity; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Intensity; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor LightColor; // 0x002C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AttenuationRadius; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool EnableLightFadeFlickerWhenLocked; // 0x0040(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceSpotLightSetting;
// ScriptStruct GameNoce.NoceSkyLightSetting
// 0x0060 (0x0068 - 0x0008)
struct FNoceSkyLightSetting final : public FTableRowBase
{
public:
bool bRealTimeCapture; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float IntensityScale; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor LightColor; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UTextureCube> Cubemap; // 0x0020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SourceCubemapAngle; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 CubemapResolution; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bLowerHemisphereIsBlack; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FLinearColor LowerHemisphereColor; // 0x0054(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceSkyLightSetting;
// ScriptStruct GameNoce.NoceUILyricCreditData
// 0x0018 (0x0020 - 0x0008)
struct FNoceUILyricCreditData final : public FTableRowBase
{
public:
ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText Text; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUILyricCreditData;
// ScriptStruct GameNoce.NoceSkyAtmosphereSetting
// 0x0090 (0x0098 - 0x0008)
struct FNoceSkyAtmosphereSetting final : public FTableRowBase
{
public:
float BottomRadius; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor GroundAlbedo; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AtmosphereHeight; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MultiScatteringFactor; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TraceSampleCountScale; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RayleighScatteringScale; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor RayleighScattering; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RayleighExponentialDistribution; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MieScatteringScale; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor MieScattering; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MieAbsorptionScale; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor MieAbsorption; // 0x004C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MieAnisotropy; // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MieExponentialDistribution; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OtherAbsorptionScale; // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor OtherAbsorption; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor SkyLuminanceFactor; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AerialPespectiveViewDistanceScale; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HeightFogContribution; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TransmittanceMinLightElevationAngle; // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AerialPerspectiveStartDepth; // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSkyAtmosphereSetting;
// ScriptStruct GameNoce.WaveEnemySetting
// 0x0010 (0x0010 - 0x0000)
struct FWaveEnemySetting final
{
public:
class ANoceAISpawner* Spawner; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpawnDelay; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWaveEnemySetting;
// ScriptStruct GameNoce.WaveSpawnWaveElement
// 0x0018 (0x0018 - 0x0000)
struct FWaveSpawnWaveElement final
{
public:
int32 KilledNumToNextWave; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FWaveEnemySetting> WaveEnemies; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWaveSpawnWaveElement;
// ScriptStruct GameNoce.WaveSpawnSetting
// 0x0020 (0x0020 - 0x0000)
struct FWaveSpawnSetting final
{
public:
uint8 ActionLevel; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 MaxEnemyNum; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ForceRevivalTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FWaveSpawnWaveElement> Waves; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWaveSpawnSetting;
// ScriptStruct GameNoce.NoceDarknessSetting
// 0x0020 (0x0028 - 0x0008)
struct FNoceDarknessSetting final : public FTableRowBase
{
public:
float Alpha; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor DarknessColor; // 0x000C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EdgeContrast; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EffectOffset; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceDarknessSetting;
// ScriptStruct GameNoce.NoceSSFSSetting
// 0x0008 (0x0010 - 0x0008)
struct FNoceSSFSSetting final : public FTableRowBase
{
public:
float Radius; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Intensity; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSSFSSetting;
// ScriptStruct GameNoce.NoceUIFontMaterialStruct
// 0x0028 (0x0028 - 0x0000)
struct FNoceUIFontMaterialStruct final
{
public:
TSoftObjectPtr<class UObject> FontMaterial; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUIFontMaterialStruct;
// ScriptStruct GameNoce.NoceWindSetting
// 0x0040 (0x0048 - 0x0008)
struct FNoceWindSetting final : public FTableRowBase
{
public:
float WindSpeed; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UCurveFloat*> WindSpeedCurves; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
struct FRotator WindDirection; // 0x0020(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
float WindDirectionChange_Min; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WindDirectionChange_Max; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 WindAudioLevel; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SwitchTime; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceWindSetting;
// ScriptStruct GameNoce.NoceLanternNiagaraSetting
// 0x0050 (0x0058 - 0x0008)
struct FNoceLanternNiagaraSetting final : public FTableRowBase
{
public:
bool UseFlickerLight; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float FlickerMagnitude; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FlickerOffset; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FlickeSpeed; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Size; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Distance_Min; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor Distance_Min_Color; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Distance_Max; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor Distance_Max_Color; // 0x0034(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Distance_Max_Size; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FadeDistance; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CameraDistanceFade; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CameraOffset; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceLanternNiagaraSetting;
// ScriptStruct GameNoce.NoceUIImageCreditData
// 0x0028 (0x0030 - 0x0008)
struct FNoceUIImageCreditData final : public FTableRowBase
{
public:
ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath Image; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUIImageCreditData;
// ScriptStruct GameNoce.NoceFogNiagaraSetting
// 0x0080 (0x0088 - 0x0008)
struct FNoceFogNiagaraSetting final : public FTableRowBase
{
public:
struct FLinearColor EnvParFogColor; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EnvParFogSpawn; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EnvParFogActivate; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EnvParFogFlowSpeed; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AllFog_Alpha; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AllFog_Speed; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AllFog_LinearSwitchNPC_1on; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AllFog_LinearForceAxis; // 0x0030(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HellBlend_Alpha; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HellBlend_Speed; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HellBlend_LinearSwitchNPC_1on; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector HellBlend_LinearForceAxis; // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HellSpeedReplace_1on; // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HellNoiseFogEdge_Speed; // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor HellNoiseFog_Speed; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceFogNiagaraSetting;
// ScriptStruct GameNoce.NoceLumenTranslucencySetting
// 0x0008 (0x0010 - 0x0008)
struct FNoceLumenTranslucencySetting final : public FTableRowBase
{
public:
int32 NumPasses; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxRayIntensity; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceLumenTranslucencySetting;
// ScriptStruct GameNoce.NoceFastTravelPoint
// 0x0020 (0x0028 - 0x0008)
struct FNoceFastTravelPoint final : public FTableRowBase
{
public:
struct FVector TargetLocation; // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName WorldTriggerGateway; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceFastTravelPoint;
// ScriptStruct GameNoce.NoceLightFadeParameter
// 0x0008 (0x0008 - 0x0000)
struct FNoceLightFadeParameter final
{
public:
float Intensity; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AttenuationRadius; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceLightFadeParameter;
// ScriptStruct GameNoce.NoceLightFadeFullSetting
// 0x0058 (0x0058 - 0x0000)
struct alignas(0x08) FNoceLightFadeFullSetting final
{
public:
uint8 Pad_0[0x58]; // 0x0000(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceLightFadeFullSetting;
// ScriptStruct GameNoce.NoceRadioSetting
// 0x0040 (0x0040 - 0x0000)
struct FNoceRadioSetting final
{
public:
int32 RoundBitmask; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNoceDialogDataRowHandle DialogRow; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceDialogDataRowHandle EndingDialogRow; // 0x000C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
float NoiseScaleFactor; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer AdditionalTags; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
float DelayTime; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceRadioSetting;
// ScriptStruct GameNoce.NoceWeaponInfoSetting
// 0x0018 (0x0018 - 0x0000)
struct FNoceWeaponInfoSetting final
{
public:
float DurabilityRatioRange; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DeflectRatio; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AttackMultiplier; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ExtraAttackMultiplier; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WinceMultiplier; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ShowOnUI; // 0x0014(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceWeaponInfoSetting;
// ScriptStruct GameNoce.NoceRadioDialogDelayData
// 0x0010 (0x0010 - 0x0000)
struct FNoceRadioDialogDelayData final
{
public:
struct FNoceDialogDataRowHandle DialogRow; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
float DelayTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ElapsedTime; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceRadioDialogDelayData;
// ScriptStruct GameNoce.NoceEnvSubSetting
// 0x0004 (0x0004 - 0x0000)
struct FNoceEnvSubSetting final
{
public:
int32 SubdivisionBitmask; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceEnvSubSetting;
// ScriptStruct GameNoce.NoceDataLayerRequest
// 0x000C (0x000C - 0x0000)
struct alignas(0x04) FNoceDataLayerRequest final
{
public:
uint8 Pad_0[0xC]; // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceDataLayerRequest;
// ScriptStruct GameNoce.NoceLevelAreaSetting
// 0x0040 (0x0040 - 0x0000)
struct FNoceLevelAreaSetting final
{
public:
EDataLayerRuntimeState Env; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<EDataLayerRuntimeState> Subs; // 0x0008(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FNoceEnvSubSetting> Subdivision; // 0x0018(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<EDataLayerRuntimeState> Extras; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
EDataLayerRuntimeState RVT; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceLevelAreaSetting;
// ScriptStruct GameNoce.WorldTriggerTableRow
// 0x00F0 (0x00F8 - 0x0008)
struct FWorldTriggerTableRow final : public FTableRowBase
{
public:
TMap<ENoceLevelRegion, struct FNoceLevelAreaSetting> RuntimeStateMap; // 0x0008(0x0050)(Edit, NativeAccessSpecifierPublic)
TMap<class UDataLayerAsset*, EDataLayerRuntimeState> ExtraStateLayers; // 0x0058(0x0050)(Edit, NativeAccessSpecifierPublic)
TMap<struct FGameplayTag, class FName> ChapterAlters; // 0x00A8(0x0050)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWorldTriggerTableRow;
// ScriptStruct GameNoce.ProgressCondition
// 0x0080 (0x0080 - 0x0000)
struct FProgressCondition final
{
public:
struct FGameplayTagContainer ProgressCondition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
bool ExactProgress; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagContainer NeedAdditionalTag; // 0x0028(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
bool NeedAllAddTag; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 NeedAddTagNum; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer WithoutAdditionalTag; // 0x0050(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
bool WithoutAllTag; // 0x0070(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 EndingBitmask; // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RoundBitmask; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FProgressCondition;
// ScriptStruct GameNoce.NoceLightRigidBodyWireData
// 0x0048 (0x0048 - 0x0000)
struct FNoceLightRigidBodyWireData final
{
public:
float WindSpeed; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class USkeletalMesh> WireMesh; // 0x0008(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector RelativeLocation; // 0x0030(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceLightRigidBodyWireData;
// ScriptStruct GameNoce.NoceLightSavableData
// 0x00A0 (0x00A0 - 0x0000)
struct FNoceLightSavableData final
{
public:
bool bSaved; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Save_Intensity; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_IndirectLightingIntensity; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_VolumetricScatteringIntensity; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor Save_LightColor; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_Temperature; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Save_bUseTemperature; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector Save_LightFunctionScale; // 0x0020(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_LightFunctionFadeDistance; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_LightFunctionDisabledBrightness; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Save_bAffectDynamicIndirectLighting; // 0x0040(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Save_bAffectTranslucentLighting; // 0x0041(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Save_bTransmission; // 0x0042(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Save_bEnableLightShaftBloom; // 0x0043(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_BloomScale; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_BloomThreshold; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_BloomMaxBrightness; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor Save_BloomTint; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Save_bUseIESBrightness; // 0x0054(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Save_IESBrightnessScale; // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_ShadowBias; // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_ShadowSlopeBias; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_SpecularScale; // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Save_bForceCachedShadowsForMovablePrimitives; // 0x0068(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Save_bChannel0; // 0x0069(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Save_bChannel1; // 0x006A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Save_bChannel2; // 0x006B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Save_bUseInverseSquaredFalloff; // 0x006C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Save_LightFalloffExponent; // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_SourceRadius; // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_SoftSourceRadius; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_SourceLength; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_AttenuationRadius; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Save_IntensityUnits; // 0x0084(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Save_InnerConeAngle; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_OuterConeAngle; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_SourceWidth; // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_SourceHeight; // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_BarnDoorAngle; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Save_BarnDoorLength; // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceLightSavableData;
// ScriptStruct GameNoce.LinkConstPositionData
// 0x0090 (0x0090 - 0x0000)
struct alignas(0x08) FLinkConstPositionData final
{
public:
uint8 Pad_0[0x90]; // 0x0000(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLinkConstPositionData;
// ScriptStruct GameNoce.NoceWinceTypePrioritySetting
// 0x0004 (0x0004 - 0x0000)
struct FNoceWinceTypePrioritySetting final
{
public:
int32 Priority; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceWinceTypePrioritySetting;
// ScriptStruct GameNoce.NoceLumenTranslucencyDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceLumenTranslucencyDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceLumenTranslucencyDataRowHandle;
// ScriptStruct GameNoce.NoceLumenTranslucencyProgress
// 0x0028 (0x0028 - 0x0000)
struct FNoceLumenTranslucencyProgress final
{
public:
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FNoceLumenTranslucencyDataRowHandle Data; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceLumenTranslucencyProgress;
// ScriptStruct GameNoce.NoceMapLocationGroupData
// 0x0028 (0x0028 - 0x0000)
struct FNoceMapLocationGroupData final
{
public:
ENoceMapLocationGroup Group; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D WorldCenterPos; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D HalfRange; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceMapLocationGroupData;
// ScriptStruct GameNoce.NoceAreaData
// 0x00E0 (0x00E0 - 0x0000)
struct FNoceAreaData final
{
public:
ENoceMapArea Area; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceMapArea ScaleArea; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FVector2D WorldCenterPos; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Yaw; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D HalfRange; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsMultiFloor; // 0x0040(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FText FloorName; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FVector2D FloorHeightRange; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<ENoceMapArea> FloorAreas; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
float WorldToTextureFactor; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BaseScale; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DefaultPlayerScale; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinPlayerScale; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxPlayerScale; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float IconScale; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer ForceShowTag; // 0x0090(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FGameplayTagContainer ForceHideTag; // 0x00B0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
TArray<struct FNoceMapLocationGroupData> LocationGroupDatas; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceAreaData;
// ScriptStruct GameNoce.NoceMapTabData
// 0x0018 (0x0018 - 0x0000)
struct FNoceMapTabData final
{
public:
TArray<class UNoceMapAreaWidget*> Widgets; // 0x0000(0x0010)(BlueprintVisible, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
int32 CurrentIndex; // 0x0010(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceMapTabData;
// ScriptStruct GameNoce.NoceMoonLightProgress
// 0x0028 (0x0028 - 0x0000)
struct FNoceMoonLightProgress final
{
public:
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FNoceSweetLightDataRowHandle SanityMax; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceMoonLightProgress;
// ScriptStruct GameNoce.NoceNavLinkJumpSetting
// 0x000C (0x000C - 0x0000)
struct FNoceNavLinkJumpSetting final
{
public:
float DurationMultipiler; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HeightMultipiler; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceMultipiler; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceNavLinkJumpSetting;
// ScriptStruct GameNoce.NoceNoteSectionParams
// 0x0010 (0x0010 - 0x0000)
struct FNoceNoteSectionParams final
{
public:
class FText MainText; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceNoteSectionParams;
// ScriptStruct GameNoce.NoceNoteSectionTemplate
// 0x0010 (0x0030 - 0x0020)
struct FNoceNoteSectionTemplate final : public FMovieSceneEvalTemplate
{
public:
struct FNoceNoteSectionParams Params; // 0x0020(0x0010)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceNoteSectionTemplate;
// ScriptStruct GameNoce.NoceLanternNiagaraRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceLanternNiagaraRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceLanternNiagaraRowHandle;
// ScriptStruct GameNoce.NoceNPCLanternProgress
// 0x0030 (0x0030 - 0x0000)
struct FNoceNPCLanternProgress final
{
public:
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FNoceSweetLightDataRowHandle LanternLightDataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceLanternNiagaraRowHandle NiagaraDataRow; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceNPCLanternProgress;
// ScriptStruct GameNoce.NoceCharacterRecord
// 0x0020 (0x00C0 - 0x00A0)
struct FNoceCharacterRecord final : public FNoceActorRecord
{
public:
float Health; // 0x00A0(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Armor; // 0x00A4(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName LogicalName; // 0x00A8(0x0008)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Alive; // 0x00B0(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B1[0xF]; // 0x00B1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceCharacterRecord;
// ScriptStruct GameNoce.NoceInheritedAIRecord
// 0x0010 (0x0010 - 0x0000)
struct FNoceInheritedAIRecord final
{
public:
class FName InheritedTag; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HealthRatio; // 0x0008(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDead; // 0x000C(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceInheritedAIRecord;
// ScriptStruct GameNoce.NoceOmamoriDrawingInfo
// 0x000C (0x000C - 0x0000)
struct FNoceOmamoriDrawingInfo final
{
public:
class FName RowName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Weight; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceOmamoriDrawingInfo;
// ScriptStruct GameNoce.NoceOmamoriDrawingInfoList
// 0x0010 (0x0010 - 0x0000)
struct FNoceOmamoriDrawingInfoList final
{
public:
TArray<struct FNoceOmamoriDrawingInfo> OmamoriList; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceOmamoriDrawingInfoList;
// ScriptStruct GameNoce.NocePickMessageData
// 0x000C (0x000C - 0x0000)
struct FNocePickMessageData final
{
public:
class FName ID; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceInventoryType Type; // 0x0008(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNocePickMessageData;
// ScriptStruct GameNoce.NocePickupCategoryElement
// 0x0010 (0x0010 - 0x0000)
struct FNocePickupCategoryElement final
{
public:
TArray<class FName> PickupNames; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNocePickupCategoryElement;
// ScriptStruct GameNoce.NoceDynamicPickupsRuleList
// 0x0010 (0x0010 - 0x0000)
struct FNoceDynamicPickupsRuleList final
{
public:
TArray<struct FNoceDynamicPickupsRuleInfo> DynamicPickupsRuleList; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceDynamicPickupsRuleList;
// ScriptStruct GameNoce.NocePrepRoomPickupsRuleData
// 0x0050 (0x0050 - 0x0000)
struct FNocePrepRoomPickupsRuleData final
{
public:
TMap<ENoceActionLevel, struct FNocePrepRoomPickupsRuleList> PrepRoomRuleData; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNocePrepRoomPickupsRuleData;
// ScriptStruct GameNoce.NocePlayerComboSetting
// 0x0034 (0x0034 - 0x0000)
struct FNocePlayerComboSetting final
{
public:
int32 Attack; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ExtraAttack; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AttackFloatRate; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Wince; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ExtraWince; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WinceFloatRate; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsForceWince; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceWinceType WinceType; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsInvertWinceDirection; // 0x001A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1B[0x1]; // 0x001B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
int32 DurabilityCost; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsForceNotDeflect; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float AutoAimDistance; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AutoAimSearchRadius; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AutoAimSearchHalfAngle; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsChannelingAttack; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsForceWeaponNotBreak; // 0x0031(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNocePlayerComboSetting;
// ScriptStruct GameNoce.GamepadHoldingActionBlockKeysUnit
// 0x0010 (0x0010 - 0x0000)
struct FGamepadHoldingActionBlockKeysUnit final
{
public:
TArray<struct FKey> BlockKeys; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGamepadHoldingActionBlockKeysUnit;
// ScriptStruct GameNoce.GamepadHoldingActionBlockKeysSetting
// 0x0050 (0x0050 - 0x0000)
struct FGamepadHoldingActionBlockKeysSetting final
{
public:
TMap<class FName, struct FGamepadHoldingActionBlockKeysUnit> HoldingActionUnitMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGamepadHoldingActionBlockKeysSetting;
// ScriptStruct GameNoce.NocePlayerStaminaTableRow
// 0x0008 (0x0010 - 0x0008)
struct FNocePlayerStaminaTableRow final : public FTableRowBase
{
public:
float PlayerStamina; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNocePlayerStaminaTableRow;
// ScriptStruct GameNoce.NoceControllerForceFeedbackEffect
// 0x0008 (0x0008 - 0x0000)
struct FNoceControllerForceFeedbackEffect final
{
public:
class UForceFeedbackEffect* ForceFeedbackEffect; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceControllerForceFeedbackEffect;
// ScriptStruct GameNoce.NoceControllerHapticEffect
// 0x0070 (0x0070 - 0x0000)
struct FNoceControllerHapticEffect final
{
public:
struct FNeoAudioPostEventParam HapticEffect; // 0x0000(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceControllerHapticEffect;
// ScriptStruct GameNoce.NoceControllerVibrationSetting
// 0x0088 (0x0088 - 0x0000)
struct FNoceControllerVibrationSetting final
{
public:
ENoceControllerVibrationType VibrationType; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UseForceFeedback; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FNoceControllerForceFeedbackEffect ForceFeedbackSetting; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UseHaptic; // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FNoceControllerHapticEffect HapticEffectSetting; // 0x0018(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceControllerVibrationSetting;
// ScriptStruct GameNoce.NocePreloadAssetData
// 0x0060 (0x0068 - 0x0008)
struct FNocePreloadAssetData final : public FTableRowBase
{
public:
TSoftObjectPtr<class UObject> Asset; // 0x0008(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftClassPtr<class UClass> Class; // 0x0030(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString DebugString; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNocePreloadAssetData;
// ScriptStruct GameNoce.TempDataStorage
// 0x0070 (0x0070 - 0x0000)
struct FTempDataStorage final
{
public:
class FName TempDataName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FloatData; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 IntergerData; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString StringData; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector VectorData; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator RotatorData; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FQuat RotationData; // 0x0050(0x0020)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTempDataStorage;
// ScriptStruct GameNoce.NoceUINotebookAnimCacheData
// 0x0020 (0x0020 - 0x0000)
struct FNoceUINotebookAnimCacheData final
{
public:
ENoceUINotebookAnimType AnimType; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsLeft; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool NeedBookmark; // 0x0002(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceNotebookBookmarkType BookmarkType; // 0x0003(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceNotebookBookmarkSocketType SocketType; // 0x0004(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class UNoceNotebookPage* LeftWidget; // 0x0008(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNoceNotebookPage* RightWidget; // 0x0010(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PageIndex; // 0x0018(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceUINotebookAnimCacheData;
// ScriptStruct GameNoce.SanityForceSpawnSetting
// 0x00C0 (0x00C0 - 0x0000)
struct FSanityForceSpawnSetting final
{
public:
TArray<struct FGameplayTag> ForceSpawnTags; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
struct FSanitySpawnVolumeSetting SpawnSetting; // 0x0010(0x00B0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSanityForceSpawnSetting;
// ScriptStruct GameNoce.NoceSavePointOmamoriUpgradeData
// 0x0018 (0x0018 - 0x0000)
struct FNoceSavePointOmamoriUpgradeData final
{
public:
ENoceRoundType round; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> AddOmamoriSlotCosts; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSavePointOmamoriUpgradeData;
// ScriptStruct GameNoce.NoceUICreditData
// 0x0030 (0x0038 - 0x0008)
struct FNoceUICreditData final : public FTableRowBase
{
public:
ENoceUICreditLayoutType LayoutType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString Text1; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Text2; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Space; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceUICreditData;
// ScriptStruct GameNoce.NoceUIMappingTextStyle
// 0x0088 (0x0090 - 0x0008)
struct FNoceUIMappingTextStyle final : public FTableRowBase
{
public:
bool OverwriteText; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FText Text; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
bool OverwriteColor; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FLinearColor Color; // 0x0024(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool OverwriteOutline; // 0x0034(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FFontOutlineSettings OutlineSetting; // 0x0038(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool OverwriteMaterial; // 0x0060(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class UObject> Material; // 0x0068(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUIMappingTextStyle;
// ScriptStruct GameNoce.NoceSeqDataRow
// 0x0018 (0x0020 - 0x0008)
struct FNoceSeqDataRow final : public FTableRowBase
{
public:
TArray<struct FNoceSeqData> Datas; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
struct FGameplayTag ProgressTag; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSeqDataRow;
// ScriptStruct GameNoce.NoceSkyAtmosphereDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceSkyAtmosphereDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceSkyAtmosphereDataRowHandle;
// ScriptStruct GameNoce.NoceSkyAtmosphereProgress
// 0x0028 (0x0028 - 0x0000)
struct FNoceSkyAtmosphereProgress final
{
public:
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FNoceSkyAtmosphereDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSkyAtmosphereProgress;
// ScriptStruct GameNoce.NoceSkyDomeDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceSkyDomeDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceSkyDomeDataRowHandle;
// ScriptStruct GameNoce.NoceSkyDomeProgress
// 0x0028 (0x0028 - 0x0000)
struct FNoceSkyDomeProgress final
{
public:
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FNoceSkyDomeDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSkyDomeProgress;
// ScriptStruct GameNoce.NoceSpeakerDataHolderAssetSetting
// 0x0018 (0x0018 - 0x0000)
struct FNoceSpeakerDataHolderAssetSetting final
{
public:
ENoceDialogSpeaker Speaker; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UDataTable*> DialogTable; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSpeakerDataHolderAssetSetting;
// ScriptStruct GameNoce.NoceSSFSProgress
// 0x0028 (0x0028 - 0x0000)
struct FNoceSSFSProgress final
{
public:
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FNoceSSFSDataRowHandle Data; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSSFSProgress;
// ScriptStruct GameNoce.NoceSubtitleSectionParams
// 0x0020 (0x0020 - 0x0000)
struct FNoceSubtitleSectionParams final
{
public:
ENoceDialogSpeakerName SpeakerName; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FText MainText; // 0x0008(0x0010)(Edit, NativeAccessSpecifierPublic)
bool UseItalic; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AlwaysShow; // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 ValidVOLanguageBitmask; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSubtitleSectionParams;
// ScriptStruct GameNoce.NoceSubtitleSectionTemplate
// 0x0028 (0x0048 - 0x0020)
struct FNoceSubtitleSectionTemplate final : public FMovieSceneEvalTemplate
{
public:
struct FNoceSubtitleSectionParams Params; // 0x0020(0x0020)(NativeAccessSpecifierPublic)
int32 SectionRangeLowerBound; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SectionRangeUpperBound; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSubtitleSectionTemplate;
// ScriptStruct GameNoce.NoceSubtitleDisplay
// 0x0038 (0x0038 - 0x0000)
struct FNoceSubtitleDisplay final
{
public:
class FText PrefixText; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText DisplayText; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
float RemainTime; // 0x0020(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsFromTrack; // 0x0024(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 SectionLowerBound; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SectionUpperBound; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceDialogSpeakerName SpeakerName; // 0x0030(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceSubtitleDisplay;
// ScriptStruct GameNoce.NoceSweetLightProgress
// 0x0030 (0x0030 - 0x0000)
struct FNoceSweetLightProgress final
{
public:
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FNoceSweetLightDataRowHandle CharacterDataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FNoceSweetLightDataRowHandle EnvironmentDataRow; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSweetLightProgress;
// ScriptStruct GameNoce.NoceSystemMessageData
// 0x0040 (0x0040 - 0x0000)
struct FNoceSystemMessageData final
{
public:
class FText Text; // 0x0000(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic)
class FText Arg0; // 0x0010(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic)
class FText Arg1; // 0x0020(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic)
class FText Arg2; // 0x0030(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceSystemMessageData;
// ScriptStruct GameNoce.NoceInputActionToKeyRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceInputActionToKeyRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceInputActionToKeyRowHandle;
// ScriptStruct GameNoce.NoceInputIconRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceInputIconRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceInputIconRowHandle;
// ScriptStruct GameNoce.NoceOmamoriDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceOmamoriDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceOmamoriDataRowHandle;
// ScriptStruct GameNoce.NoceKeyItemDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceKeyItemDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceKeyItemDataRowHandle;
// ScriptStruct GameNoce.NoceKeyItemEmaDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceKeyItemEmaDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceKeyItemEmaDataRowHandle;
// ScriptStruct GameNoce.NoceLetterDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceLetterDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceLetterDataRowHandle;
// ScriptStruct GameNoce.NoceNotebookContentRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceNotebookContentRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceNotebookContentRowHandle;
// ScriptStruct GameNoce.NoceWindDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceWindDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceWindDataRowHandle;
// ScriptStruct GameNoce.NoceHinaCharMeshTypeDataRowHandle
// 0x0000 (0x0008 - 0x0008)
struct FNoceHinaCharMeshTypeDataRowHandle final : public FNoceCustomizeTableRowHandle
{
};
DUMPER7_ASSERTS_FNoceHinaCharMeshTypeDataRowHandle;
// ScriptStruct GameNoce.NoceUIControllerWidgetTypeData
// 0x0150 (0x0150 - 0x0000)
struct FNoceUIControllerWidgetTypeData final
{
public:
class FText LeftTriggerText; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText LeftShoulderText; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText DPadText1; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FNoceInputIconRowHandle DPadIcon1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
class FText DPadText2; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FNoceInputIconRowHandle DPadIcon2; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
class FText DPadText3; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FNoceInputIconRowHandle DPadIcon3; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
class FText DPadText4; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FNoceInputIconRowHandle DPadIcon4; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
class FText LeftStickText1; // 0x0080(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText LeftStickText2; // 0x0090(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText LeftStickText3; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText RightStickText1; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText RightStickText2; // 0x00C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText FaceTopText; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText FaceLeftText; // 0x00E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText FaceRightText; // 0x00F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText FaceBottomText; // 0x0100(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText SpecialLeftText; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText SpecialRightText; // 0x0120(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText RightTriggerText; // 0x0130(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText RightShoulderText; // 0x0140(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUIControllerWidgetTypeData;
// ScriptStruct GameNoce.NoceUIEndingData
// 0x0078 (0x0078 - 0x0000)
struct FNoceUIEndingData final
{
public:
ENoceEndingType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FText Title; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FSoftObjectPath CompleteTexture; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath CompleteBGTexture; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FNoceUIEndingConditionData> Conditions; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUIEndingData;
// ScriptStruct GameNoce.NoceUIDurabilityTextData
// 0x0018 (0x0018 - 0x0000)
struct FNoceUIDurabilityTextData final
{
public:
float MaxDurabilityRatio; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUIDurabilityTextData;
// ScriptStruct GameNoce.NoceUIInputImageTableRow
// 0x0040 (0x0048 - 0x0008)
struct FNoceUIInputImageTableRow final : public FTableRowBase
{
public:
struct FSoftObjectPath XBoxController; // 0x0008(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath PS5Controller; // 0x0028(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUIInputImageTableRow;
// ScriptStruct GameNoce.NoceLocationInfoTableRow
// 0x0050 (0x0058 - 0x0008)
struct FNoceLocationInfoTableRow final : public FTableRowBase
{
public:
class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FSoftObjectPath Image; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath SelectImage; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceLocationInfoTableRow;
// ScriptStruct GameNoce.NoceWidgetPathTableRow
// 0x0020 (0x0028 - 0x0008)
struct FNoceWidgetPathTableRow final : public FTableRowBase
{
public:
struct FSoftClassPath WidgetPath; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceWidgetPathTableRow;
// ScriptStruct GameNoce.NoceUIKeyMappingImageStruct
// 0x0028 (0x0028 - 0x0000)
struct FNoceUIKeyMappingImageStruct final
{
public:
TSoftObjectPtr<class UObject> ResourceObject; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUIKeyMappingImageStruct;
// ScriptStruct GameNoce.NoceUINotebookPageTextureData
// 0x0068 (0x0068 - 0x0000)
struct FNoceUINotebookPageTextureData final
{
public:
struct FSoftObjectPath BaseColorTexture; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath RoughTexture; // 0x0020(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath NormalTexture; // 0x0040(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OppositePageNum; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceUINotebookPageTextureData;
// ScriptStruct GameNoce.NoceUIOptionCategoryData
// 0x0028 (0x0028 - 0x0000)
struct FNoceUIOptionCategoryData final
{
public:
class FText Name; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText Description; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FName Category; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUIOptionCategoryData;
// ScriptStruct GameNoce.NoceUIPictureCreditData
// 0x0028 (0x0030 - 0x0008)
struct FNoceUIPictureCreditData final : public FTableRowBase
{
public:
ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath Picture; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUIPictureCreditData;
// ScriptStruct GameNoce.NoceUITextCreditData
// 0x0030 (0x0038 - 0x0008)
struct FNoceUITextCreditData final : public FTableRowBase
{
public:
ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString JobText; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString NameText; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsNeobards; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceUITextCreditData;
// ScriptStruct GameNoce.NoceUICreditDTData
// 0x0020 (0x0028 - 0x0008)
struct FNoceUICreditDTData final : public FTableRowBase
{
public:
TArray<struct FSoftObjectPath> DataTables; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<float> Speeds; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceUICreditDTData;
// ScriptStruct GameNoce.NoceUINotebookCategoryData
// 0x0080 (0x0080 - 0x0000)
struct FNoceUINotebookCategoryData final
{
public:
bool IsVisible; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsNew; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class FText Name; // 0x0008(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic)
struct FSoftObjectPath DefaultTexture; // 0x0018(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath SelectTexture; // 0x0038(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath SelectAddTexture; // 0x0058(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PaddingLeft; // 0x0078(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNoceUINotebookCategoryData;
// ScriptStruct GameNoce.NocePPVSanitySet
// 0x0040 (0x0040 - 0x0000)
struct FNocePPVSanitySet final
{
public:
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FDataTableRowHandle SanityMin; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FDataTableRowHandle SanityMax; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNocePPVSanitySet;
// ScriptStruct GameNoce.NoceVolumetricFogProgress
// 0x0028 (0x0028 - 0x0000)
struct FNoceVolumetricFogProgress final
{
public:
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FNoceVolumetricFogDataRowHandle SanityMax; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceVolumetricFogProgress;
// ScriptStruct GameNoce.WaveSpawnQueueElement
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FWaveSpawnQueueElement final
{
public:
uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWaveSpawnQueueElement;
// ScriptStruct GameNoce.NoceWeaponInfoOverride
// 0x0018 (0x0018 - 0x0000)
struct FNoceWeaponInfoOverride final
{
public:
int32 Attack; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ExtraAttack; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Wince; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ExtraWince; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsForceWince; // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoceWinceType WinceType; // 0x0011(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 DurabilityCost; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceWeaponInfoOverride;
// ScriptStruct GameNoce.NoceWindProgress
// 0x0028 (0x0028 - 0x0000)
struct FNoceWindProgress final
{
public:
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FNoceWindDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNoceWindProgress;
// ScriptStruct GameNoce.ProgressDataLayerTableRow
// 0x0120 (0x0128 - 0x0008)
struct FProgressDataLayerTableRow final : public FTableRowBase
{
public:
struct FGameplayTagContainer ProgressTags; // 0x0008(0x0020)(Edit, NativeAccessSpecifierPublic)
TArray<struct FGameplayTag> ExactProgressTags; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
struct FGameplayTagContainer AdditionalTags; // 0x0038(0x0020)(Edit, NativeAccessSpecifierPublic)
bool AllAdditionalTags; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 NeedAdditionalTagNum; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer WithOutAdditionalTags; // 0x0060(0x0020)(Edit, NativeAccessSpecifierPublic)
bool WithoutAllAdditionalTags; // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 RoundBitmask; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UDataLayerAsset*> ActivateDataLayerAsset; // 0x0088(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UDataLayerAsset*> LoadedDataLayerAsset; // 0x0098(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UDataLayerAsset*> EasyRiddleDataLayerAsset; // 0x00A8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UDataLayerAsset*> NormalRiddleDataLayerAsset; // 0x00B8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UDataLayerAsset*> HardRiddleDataLayerAsset; // 0x00C8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UDataLayerAsset*> EndingADataLayerAsset; // 0x00D8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UDataLayerAsset*> EndingBDataLayerAsset; // 0x00E8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UDataLayerAsset*> EndingCDataLayerAsset; // 0x00F8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UDataLayerAsset*> EndingDDataLayerAsset; // 0x0108(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UDataLayerAsset*> UnloadDataLayerAsset; // 0x0118(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FProgressDataLayerTableRow;
}