Files
ReshadePluginsCore/BlackMythWukong/SDK/GSEngineExtent_structs.hpp
2026-03-06 01:35:17 +01:00

220 lines
13 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GSEngineExtent
#include "Basic.hpp"
#include "AnimGraphRuntime_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "Engine_structs.hpp"
namespace SDK
{
// Enum GSEngineExtent.EIKFootRootLocalAxis
// NumValues: 0x0005
enum class EIKFootRootLocalAxis : uint8
{
NONE = 0,
X = 1,
Y = 2,
Z = 3,
EIKFootRootLocalAxis_MAX = 4,
};
// Enum GSEngineExtent.EDummySocket
// NumValues: 0x0009
enum class EDummySocket : uint8
{
Pt01_Socket = 0,
Pt02_Socket = 1,
Pt03_Socket = 2,
Pt04_Socket = 3,
Pt05_Socket = 4,
Pt06_Socket = 5,
Pt07_Socket = 6,
Pt08_Socket = 7,
EDummySocket_MAX = 8,
};
// Enum GSEngineExtent.EGSConstraintAspectRatioType
// NumValues: 0x0004
enum class EGSConstraintAspectRatioType : uint8
{
None = 0,
UpDown = 1,
LeftRight = 2,
EGSConstraintAspectRatioType_MAX = 3,
};
// Enum GSEngineExtent.EGSForceRatioType
// NumValues: 0x0004
enum class EGSForceRatioType : uint8
{
Auto = 0,
Force16_9 = 1,
Force21_9 = 2,
EGSForceRatioType_MAX = 3,
};
// ScriptStruct GSEngineExtent.GSBranchFilter
// 0x000C (0x000C - 0x0000)
struct FGSBranchFilter final
{
public:
class FName BoneName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BlendDepth; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGSBranchFilter;
// ScriptStruct GSEngineExtent.GSInputBlendPose
// 0x0010 (0x0010 - 0x0000)
struct FGSInputBlendPose final
{
public:
TArray<struct FGSBranchFilter> BranchFilters; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGSInputBlendPose;
// ScriptStruct GSEngineExtent.AnimNode_GSLayeredBoneBlend
// 0x0018 (0x00F8 - 0x00E0)
struct FAnimNode_GSLayeredBoneBlend final : public FAnimNode_LayeredBoneBlend
{
public:
TArray<struct FGSInputBlendPose> GS_LayerSetup; // 0x00E0(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
bool GS_bMeshSpaceRotationBlend; // 0x00F0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F1[0x7]; // 0x00F1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_GSLayeredBoneBlend;
// ScriptStruct GSEngineExtent.AxisSettings
// 0x0008 (0x0008 - 0x0000)
struct FAxisSettings final
{
public:
EAxis YawRotationAxis; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float BodyOrientationAlpha; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAxisSettings;
// ScriptStruct GSEngineExtent.BoneRef
// 0x0010 (0x0010 - 0x0000)
struct FBoneRef final
{
public:
struct FBoneReference bone; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBoneRef;
// ScriptStruct GSEngineExtent.AnimMode_GSOrientationWarping
// 0x0058 (0x0068 - 0x0010)
struct FAnimMode_GSOrientationWarping final : public FAnimNode_Base
{
public:
struct FPoseLink BasePose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
float LocomotionAngle; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAxisSettings Settings; // 0x0024(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FBoneRef> SpineBones; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
struct FBoneReference IKFootRootBone; // 0x0040(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneReference PelvisBone; // 0x0050(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
float InternalLocomotionAngle; // 0x0060(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimMode_GSOrientationWarping;
// ScriptStruct GSEngineExtent.IKBones
// 0x0024 (0x0024 - 0x0000)
struct FIKBones final
{
public:
struct FBoneReference IKFootBone; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneReference FKFootBone; // 0x0010(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
int32 NumBonesInLimb; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FIKBones;
// ScriptStruct GSEngineExtent.IKFootLocation
// 0x0060 (0x0060 - 0x0000)
struct FIKFootLocation final
{
public:
struct FVector LimbRootLocation; // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector OriginLocation; // 0x0018(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ActualLocation; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector NewLocation; // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FIKFootLocation;
// ScriptStruct GSEngineExtent.PelvisAdjustmentInterp
// 0x0008 (0x0008 - 0x0000)
struct FPelvisAdjustmentInterp final
{
public:
float Stiffness; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Dampen; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPelvisAdjustmentInterp;
// ScriptStruct GSEngineExtent.AnimNode_SpeedWarping
// 0x00B8 (0x0180 - 0x00C8)
struct FAnimNode_SpeedWarping final : public FAnimNode_SkeletalControlBase
{
public:
struct FBoneReference IKFootRootBone; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
TArray<struct FIKBones> FeetDefinitions; // 0x00D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
struct FBoneReference PelvisBone; // 0x00E8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
EIKFootRootLocalAxis SpeedWarpingAxisMode; // 0x00F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F9[0x3]; // 0x00F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float SpeedScaling; // 0x00FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PelvisAdjustmentAlpha; // 0x0100(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxIter; // 0x0104(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPelvisAdjustmentInterp PelvisAdjustmentInterp; // 0x0108(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
bool ClampIKUsingFKLeg; // 0x0110(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_111[0x6F]; // 0x0111(0x006F)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_SpeedWarping;
// ScriptStruct GSEngineExtent.AnimNotify_DummyEfx
// 0x0058 (0x0058 - 0x0000)
struct FAnimNotify_DummyEfx final
{
public:
class UParticleSystem* PSTemplate; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDummySocket Socket; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector LocationOffset; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator RotationOffset; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector Scale; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimNotify_DummyEfx;
// ScriptStruct GSEngineExtent.PMLocationBoneSocketBoneInfo
// 0x0008 (0x0008 - 0x0000)
struct FPMLocationBoneSocketBoneInfo final
{
public:
class FName BoneName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPMLocationBoneSocketBoneInfo;
// ScriptStruct GSEngineExtent.PMLocationSkelVertSurfaceBoneInfo
// 0x0008 (0x0008 - 0x0000)
struct FPMLocationSkelVertSurfaceBoneInfo final
{
public:
class FName BoneName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPMLocationSkelVertSurfaceBoneInfo;
}