220 lines
13 KiB
C++
220 lines
13 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GSEngineExtent
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#include "Basic.hpp"
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#include "AnimGraphRuntime_structs.hpp"
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#include "CoreUObject_structs.hpp"
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#include "Engine_structs.hpp"
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namespace SDK
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{
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// Enum GSEngineExtent.EIKFootRootLocalAxis
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// NumValues: 0x0005
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enum class EIKFootRootLocalAxis : uint8
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{
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NONE = 0,
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X = 1,
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Y = 2,
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Z = 3,
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EIKFootRootLocalAxis_MAX = 4,
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};
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// Enum GSEngineExtent.EDummySocket
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// NumValues: 0x0009
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enum class EDummySocket : uint8
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{
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Pt01_Socket = 0,
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Pt02_Socket = 1,
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Pt03_Socket = 2,
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Pt04_Socket = 3,
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Pt05_Socket = 4,
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Pt06_Socket = 5,
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Pt07_Socket = 6,
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Pt08_Socket = 7,
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EDummySocket_MAX = 8,
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};
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// Enum GSEngineExtent.EGSConstraintAspectRatioType
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// NumValues: 0x0004
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enum class EGSConstraintAspectRatioType : uint8
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{
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None = 0,
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UpDown = 1,
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LeftRight = 2,
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EGSConstraintAspectRatioType_MAX = 3,
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};
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// Enum GSEngineExtent.EGSForceRatioType
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// NumValues: 0x0004
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enum class EGSForceRatioType : uint8
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{
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Auto = 0,
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Force16_9 = 1,
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Force21_9 = 2,
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EGSForceRatioType_MAX = 3,
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};
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// ScriptStruct GSEngineExtent.GSBranchFilter
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// 0x000C (0x000C - 0x0000)
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struct FGSBranchFilter final
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{
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public:
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class FName BoneName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 BlendDepth; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FGSBranchFilter;
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// ScriptStruct GSEngineExtent.GSInputBlendPose
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// 0x0010 (0x0010 - 0x0000)
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struct FGSInputBlendPose final
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{
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public:
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TArray<struct FGSBranchFilter> BranchFilters; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FGSInputBlendPose;
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// ScriptStruct GSEngineExtent.AnimNode_GSLayeredBoneBlend
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// 0x0018 (0x00F8 - 0x00E0)
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struct FAnimNode_GSLayeredBoneBlend final : public FAnimNode_LayeredBoneBlend
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{
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public:
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TArray<struct FGSInputBlendPose> GS_LayerSetup; // 0x00E0(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
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bool GS_bMeshSpaceRotationBlend; // 0x00F0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_F1[0x7]; // 0x00F1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FAnimNode_GSLayeredBoneBlend;
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// ScriptStruct GSEngineExtent.AxisSettings
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// 0x0008 (0x0008 - 0x0000)
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struct FAxisSettings final
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{
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public:
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EAxis YawRotationAxis; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float BodyOrientationAlpha; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FAxisSettings;
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// ScriptStruct GSEngineExtent.BoneRef
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// 0x0010 (0x0010 - 0x0000)
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struct FBoneRef final
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{
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public:
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struct FBoneReference bone; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FBoneRef;
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// ScriptStruct GSEngineExtent.AnimMode_GSOrientationWarping
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// 0x0058 (0x0068 - 0x0010)
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struct FAnimMode_GSOrientationWarping final : public FAnimNode_Base
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{
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public:
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struct FPoseLink BasePose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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float LocomotionAngle; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FAxisSettings Settings; // 0x0024(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<struct FBoneRef> SpineBones; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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struct FBoneReference IKFootRootBone; // 0x0040(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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struct FBoneReference PelvisBone; // 0x0050(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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float InternalLocomotionAngle; // 0x0060(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FAnimMode_GSOrientationWarping;
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// ScriptStruct GSEngineExtent.IKBones
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// 0x0024 (0x0024 - 0x0000)
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struct FIKBones final
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{
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public:
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struct FBoneReference IKFootBone; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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struct FBoneReference FKFootBone; // 0x0010(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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int32 NumBonesInLimb; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FIKBones;
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// ScriptStruct GSEngineExtent.IKFootLocation
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// 0x0060 (0x0060 - 0x0000)
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struct FIKFootLocation final
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{
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public:
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struct FVector LimbRootLocation; // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector OriginLocation; // 0x0018(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector ActualLocation; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector NewLocation; // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FIKFootLocation;
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// ScriptStruct GSEngineExtent.PelvisAdjustmentInterp
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// 0x0008 (0x0008 - 0x0000)
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struct FPelvisAdjustmentInterp final
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{
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public:
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float Stiffness; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Dampen; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPelvisAdjustmentInterp;
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// ScriptStruct GSEngineExtent.AnimNode_SpeedWarping
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// 0x00B8 (0x0180 - 0x00C8)
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struct FAnimNode_SpeedWarping final : public FAnimNode_SkeletalControlBase
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{
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public:
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struct FBoneReference IKFootRootBone; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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TArray<struct FIKBones> FeetDefinitions; // 0x00D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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struct FBoneReference PelvisBone; // 0x00E8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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EIKFootRootLocalAxis SpeedWarpingAxisMode; // 0x00F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_F9[0x3]; // 0x00F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float SpeedScaling; // 0x00FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float PelvisAdjustmentAlpha; // 0x0100(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxIter; // 0x0104(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FPelvisAdjustmentInterp PelvisAdjustmentInterp; // 0x0108(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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bool ClampIKUsingFKLeg; // 0x0110(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_111[0x6F]; // 0x0111(0x006F)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FAnimNode_SpeedWarping;
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// ScriptStruct GSEngineExtent.AnimNotify_DummyEfx
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// 0x0058 (0x0058 - 0x0000)
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struct FAnimNotify_DummyEfx final
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{
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public:
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class UParticleSystem* PSTemplate; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EDummySocket Socket; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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struct FVector LocationOffset; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRotator RotationOffset; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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struct FVector Scale; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FAnimNotify_DummyEfx;
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// ScriptStruct GSEngineExtent.PMLocationBoneSocketBoneInfo
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// 0x0008 (0x0008 - 0x0000)
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struct FPMLocationBoneSocketBoneInfo final
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{
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public:
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class FName BoneName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPMLocationBoneSocketBoneInfo;
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// ScriptStruct GSEngineExtent.PMLocationSkelVertSurfaceBoneInfo
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// 0x0008 (0x0008 - 0x0000)
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struct FPMLocationSkelVertSurfaceBoneInfo final
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{
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public:
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class FName BoneName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPMLocationSkelVertSurfaceBoneInfo;
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}
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