Files
ReshadePluginsCore/BlackMythWukong/SDK/UMGSpline_structs.hpp
2026-03-06 01:35:17 +01:00

94 lines
5.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: UMGSpline
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#include "SlateCore_structs.hpp"
namespace SDK
{
// Enum UMGSpline.EUMGSplineCoordinateSpace
// NumValues: 0x0004
enum class EUMGSplineCoordinateSpace : uint8
{
Local = 0,
Viewport = 1,
Screen = 2,
EUMGSplineCoordinateSpace_MAX = 3,
};
// Enum UMGSpline.EUMGSplineType
// NumValues: 0x0003
enum class EUMGSplineType : uint8
{
Linear = 0,
Curve = 1,
EUMGSplineType_MAX = 2,
};
// ScriptStruct UMGSpline.UMGSplineCurves
// 0x0038 (0x0038 - 0x0000)
struct FUMGSplineCurves final
{
public:
struct FInterpCurveVector2D position; // 0x0000(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInterpCurveFloat ReparamTable; // 0x0018(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 Version; // 0x0030(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ReparamStepsPerSegment; // 0x0034(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUMGSplineCurves;
// ScriptStruct UMGSpline.UMGSplinePoint
// 0x0020 (0x0020 - 0x0000)
struct FUMGSplinePoint final
{
public:
struct FVector2D Location; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D Direction; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUMGSplinePoint;
// ScriptStruct UMGSpline.UMGSplineInfo
// 0x0110 (0x0110 - 0x0000)
struct FUMGSplineInfo final
{
public:
EUMGSplineType SplineType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Thickness; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FUMGSplinePoint> Points; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
bool bClosedLoop; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FLinearColor TintColor; // 0x001C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool BuildCustomVerts; // 0x002C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FSlateBrush CustomVertsBrush; // 0x0030(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
float CustomVertsVCoordScale; // 0x0100(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_104[0xC]; // 0x0104(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FUMGSplineInfo;
// ScriptStruct UMGSpline.UMGSplineDebugInfo
// 0x0014 (0x0014 - 0x0000)
struct FUMGSplineDebugInfo final
{
public:
bool bDrawWidgetBoarder; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FLinearColor BoarderColor; // 0x0004(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUMGSplineDebugInfo;
}