Files
ReshadePluginsCore/ClairObscur/SDK/ActorDetectionParameters_structs.hpp
2026-03-18 18:13:09 +01:00

32 lines
1.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ActorDetectionParameters
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
namespace SDK
{
// UserDefinedStruct ActorDetectionParameters.ActorDetectionParameters
// 0x0028 (0x0028 - 0x0000)
struct FActorDetectionParameters final
{
public:
class AActor* ActorToDetect_4_E903F8294B26E7E64905BDAE30E9337B; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
struct FVector DeltaVectorWithActor_10_1F3BDAA0495A1AE20FB0CEB3761A409C; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double DistanceToActor_9_6B5DDB644A994E4B2CE38BBB94C0FB70; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FActorDetectionParameters;
}