Files
ReshadePluginsCore/ClairObscur/SDK/S_BattleRewards_structs.hpp
2026-03-18 18:13:09 +01:00

32 lines
928 B
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: S_BattleRewards
#include "Basic.hpp"
#include "S_RolledLootEntry_structs.hpp"
namespace SDK
{
// UserDefinedStruct S_BattleRewards.S_BattleRewards
// 0x0018 (0x0018 - 0x0000)
struct FS_BattleRewards final
{
public:
int32 ExperienceGained_2_9AE2AB5A49976A49198F5D955D679CB2; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 GoldAcquired_4_73DF911B4B475A41BF741BB2F41F2DCC; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
TArray<struct FS_RolledLootEntry> RolledLootEntries_12_64C7AB394C92E36998E1CAB6944CA883; // 0x0008(0x0010)(Edit, BlueprintVisible)
};
DUMPER7_ASSERTS_FS_BattleRewards;
}