596 lines
25 KiB
C++
596 lines
25 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: UtilitiesRuntime
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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#include "UtilitiesRuntime_structs.hpp"
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#include "CoreUObject_structs.hpp"
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#include "CoreUObject_classes.hpp"
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#include "AIModule_classes.hpp"
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#include "UMG_classes.hpp"
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namespace SDK
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{
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// Class UtilitiesRuntime.ManagedStateComponent
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// 0x00A8 (0x0178 - 0x00D0)
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class UManagedStateComponent : public UActorComponent
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{
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public:
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uint8 Pad_D0[0xA8]; // 0x00D0(0x00A8)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static void BP_FinishSettingHiddenPrioritized(class AActor* Actor, EManagedVisibilityPriority Priority, class UObject* Provider);
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static void BP_FinishSettingHiddenUnprioritized(class AActor* Actor, class UObject* Provider);
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static void BP_StartSettingHiddenPrioritized(class AActor* Actor, bool IsHidden, EManagedVisibilityPriority Priority, class UObject* Provider);
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static void BP_StartSettingHiddenUnprioritized(class AActor* Actor, bool IsHidden, class UObject* Provider);
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static void BP_TryFinishSettingHiddenUnprioritized(class AActor* Actor, class UObject* Provider);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ManagedStateComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ManagedStateComponent")
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}
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static class UManagedStateComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UManagedStateComponent>();
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}
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};
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DUMPER7_ASSERTS_UManagedStateComponent;
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// Class UtilitiesRuntime.ManagedCharacterComponent
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// 0x0240 (0x03B8 - 0x0178)
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class UManagedCharacterComponent : public UManagedStateComponent
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{
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public:
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uint8 Pad_178[0x240]; // 0x0178(0x0240)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void FinishSettingMovementMode(EManagedMovementModePriority Priority, const class UObject* Provider);
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void SetDefaultFacialEmotion(EFacialEmotion Emotion, float Transition);
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void SetFinishFacialEmotion(class UObject* Provider, EManagedFacialEmotionPriority ManagedFacialEmotionPriority);
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void SetStartFacialEmotion(EFacialEmotion Emotion, class UObject* Provider, float Transition, EManagedFacialEmotionPriority ManagedFacialEmotionPriority);
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void SetStartFacialEmotionWithTags(EFacialEmotion Emotion, class UObject* Provider, float Transition, EManagedFacialEmotionPriority ManagedFacialEmotionPriority, const struct FGameplayTagContainer& AnimTags);
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void StartSettingMovementMode(EMovementMode InMovementMode, EManagedMovementModePriority Priority, const class UObject* Provider);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ManagedCharacterComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ManagedCharacterComponent")
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}
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static class UManagedCharacterComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UManagedCharacterComponent>();
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}
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};
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DUMPER7_ASSERTS_UManagedCharacterComponent;
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// Class UtilitiesRuntime.CurtainSubsystem
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// 0x0110 (0x0140 - 0x0030)
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class UCurtainSubsystem final : public UGameInstanceSubsystem
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{
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public:
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uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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TSubclassOf<class UUserWidget> CurtainWidgetClass; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TMulticastInlineDelegate<void()> OnCurtainLowered; // 0x0040(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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TMulticastInlineDelegate<void()> OnCurtainRaised; // 0x0050(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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TMulticastInlineDelegate<void()> OnLienholdersChanged; // 0x0060(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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TMulticastInlineDelegate<void(const struct FCurtainStageOptions& CurtainStageOptions)> OnCurtainStageOptionsChanged; // 0x0070(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_80[0xA8]; // 0x0080(0x00A8)(Fixing Size After Last Property [ Dumper-7 ])
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class UUserWidget* CurtainWidget; // 0x0128(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_130[0x10]; // 0x0130(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static bool IsCurtainDown(const class UObject* WhosAsking);
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static void LowerCurtain(const class UObject* WhosAsking, class FName WhatsYourName);
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class FString GetLienholderNames() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CurtainSubsystem")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CurtainSubsystem")
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}
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static class UCurtainSubsystem* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCurtainSubsystem>();
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}
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};
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DUMPER7_ASSERTS_UCurtainSubsystem;
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// Class UtilitiesRuntime.BlueprintHelper
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// 0x0000 (0x0028 - 0x0028)
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class UBlueprintHelper : public UBlueprintFunctionLibrary
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{
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public:
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static void CompareAgainstHashKey(const class FString& S, const int32 Key, ETwoBranches* Branches);
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static struct FInterpCurveFloat CreateFloatCurve(const TArray<float>& Values);
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static bool DisplayMapName();
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static float EvaluateFloatCurve(const struct FInterpCurveFloat& InterpFloatCurve, float Pos, float DefaultValue);
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static class ULevelStreaming* FindLevelStreamingForLevel(class ULevel* InLevel);
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static bool FloatCurve_FindTimeFromValue(class UCurveFloat* CurveFloat, float InValue, float* OutValue);
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static bool ForceFullLevels();
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static bool ForceLoadMaps();
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static bool ForceSimpleLevels();
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static bool ForceUnloadLevels();
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static struct FBox GetAccurateActorBounds(class AActor* Actor, const TArray<class FString>& OnlyTheseComponents);
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static struct FBox GetActorBoundingBox(class AActor* Actor);
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static void GetActorBounds(class AActor* Actor, struct FVector* Origin, struct FVector* BoxExtent);
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static bool GetCameraPositionToFitActor(class AActor* Actor, const struct FVector& CameraDir, float HorizontalFieldOfView, float AspectRatio, struct FVector* OutCameraPos, struct FVector* OutTargetPos, const TArray<class FString>& OnlyTheseComponents, float Padding);
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static class ULevel* GetCurrentLevel(const class UObject* WorldContextObject);
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static class ULevel* GetLevelFromActor(class AActor* InActor);
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static class ULevel* GetLevelFromActorScriptable(class AActor* InActor);
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static class FString GetLevelName(class ULevel* InLevel);
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static class ULevel* GetLoadedLevelFromStreamingLevel(class ULevelStreaming* InStreamingLevel);
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static class ULevel* GetPersistentLevel(const class UObject* WorldContextObject);
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static class UWorld* GetWorldFromLevel(class ULevel* InLevel);
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static class UWorld* GetWorldFromLevelScriptable(class ULevel* InLevel);
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static TArray<class FString> GetWorldOptions(const class UObject* WorldContextObject);
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static bool IsObjectInGameWorld(class UObject* Object);
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static void IsPlayerCharacter(class AActor* Actor, EIsPlayer* Branches);
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static bool IsPointOnCamera(const class UObject* WorldContextObject, const struct FVector& Point, float MarginPercent, int32 PlayerIndex);
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static void LoadSyncronousActorClass(TSoftClassPtr<class UClass> UnloadedClass, TSubclassOf<class AActor>* LoadedClass);
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static void LoadSyncronousStaticMesh(TSoftObjectPtr<class UStaticMesh> UnloadedMesh, class UStaticMesh** LoadedMesh);
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static bool PositionCameraToFitActor(class UCameraComponent* Camera, class AActor* Actor, const TArray<class FString>& OnlyTheseComponents, float Padding, float AspectRatio);
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static TArray<struct FLandscapeRoadData> RecursiveGetLandscapeRoadsData();
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static TArray<struct FLandscapeRoadData> RecursiveGetLandscapeRoadsDataFromProxy(class ALandscapeProxy* Prxy);
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static void RemoveDataTableRow(class UDataTable* Table, class FName RowName);
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static class UClass* ResolveSoftClassReference(TSoftClassPtr<class UClass> Class_0);
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static bool SetSceneComponentMobility(class USceneComponent* SceneComp, EComponentMobility NewMobility);
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static bool SkipCriticalLoad();
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static TArray<int32> SortInts(const TArray<int32>& Ints);
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static TArray<class FName> SortNames(const TArray<class FName>& Names);
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static TArray<class FString> SortStrings(const TArray<class FString>& Strings);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BlueprintHelper")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BlueprintHelper")
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}
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static class UBlueprintHelper* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBlueprintHelper>();
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}
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};
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DUMPER7_ASSERTS_UBlueprintHelper;
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// Class UtilitiesRuntime.CurtainStageSettings
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// 0x0010 (0x0038 - 0x0028)
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class UCurtainStageSettings final : public UObject
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{
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public:
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TArray<struct FCurtainStageEntry> CurtainStages; // 0x0028(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CurtainStageSettings")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CurtainStageSettings")
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}
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static class UCurtainStageSettings* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCurtainStageSettings>();
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}
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};
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DUMPER7_ASSERTS_UCurtainStageSettings;
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// Class UtilitiesRuntime.LoadComplete
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// 0x0008 (0x0030 - 0x0028)
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class ULoadComplete final : public UObject
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{
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public:
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uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void OnLoadCompleteCallback();
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LoadComplete")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LoadComplete")
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}
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static class ULoadComplete* GetDefaultObj()
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{
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return GetDefaultObjImpl<ULoadComplete>();
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}
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};
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DUMPER7_ASSERTS_ULoadComplete;
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// Class UtilitiesRuntime.PreferredNavDataPathFollowingComponent
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// 0x0030 (0x02A0 - 0x0270)
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class UPreferredNavDataPathFollowingComponent : public UPathFollowingComponent
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{
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public:
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struct FSoftClassPath PreferredNavData; // 0x0270(0x0018)(ZeroConstructor, Transient, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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struct FSoftClassPath ReplacedNavData; // 0x0288(0x0018)(ZeroConstructor, Transient, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("PreferredNavDataPathFollowingComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"PreferredNavDataPathFollowingComponent")
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}
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static class UPreferredNavDataPathFollowingComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UPreferredNavDataPathFollowingComponent>();
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}
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};
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DUMPER7_ASSERTS_UPreferredNavDataPathFollowingComponent;
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// Class UtilitiesRuntime.IconEditorFunctionLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UIconEditorFunctionLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static class UTexture2D* CreateTextureFromRenderTargets(class UTextureRenderTarget2D* ColorTextureRenderTarget, const class FString& PackageName, int32 DownResFactor, class UTextureRenderTarget2D* AlphaTextureRenderTarget);
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static TArray<class UAnimSequence*> GetAnimationsForSkeleton(class USkeleton* Skeleton);
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static void SaveImageFromRenderTargets(class FName Name_0, class UTextureRenderTarget2D* ColorTextureRenderTarget, int32 DownResFactor);
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static void UpdateIconTableRow(class UDataTable* Table, class FName RowName, const struct FIconInfo& IconInfo, bool bSave);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("IconEditorFunctionLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"IconEditorFunctionLibrary")
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}
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static class UIconEditorFunctionLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UIconEditorFunctionLibrary>();
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}
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};
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DUMPER7_ASSERTS_UIconEditorFunctionLibrary;
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// Class UtilitiesRuntime.CustomInterp
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// 0x0000 (0x0028 - 0x0028)
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class UCustomInterp final : public UObject
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CustomInterp")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CustomInterp")
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}
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static class UCustomInterp* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCustomInterp>();
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}
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};
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DUMPER7_ASSERTS_UCustomInterp;
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// Class UtilitiesRuntime.HandleLink
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// 0x0020 (0x0048 - 0x0028)
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class UHandleLink final : public UObject
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{
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public:
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uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
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class UObject* m_pObject; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_40[0x8]; // 0x0040(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("HandleLink")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"HandleLink")
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}
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static class UHandleLink* GetDefaultObj()
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{
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return GetDefaultObjImpl<UHandleLink>();
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}
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};
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DUMPER7_ASSERTS_UHandleLink;
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// Class UtilitiesRuntime.HandleLinkInfo
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// 0x0070 (0x0098 - 0x0028)
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class UHandleLinkInfo final : public UObject
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{
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public:
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uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
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TMap<uint32, class UHandleLink*> m_handleToLinkMap; // 0x0040(0x0050)(NativeAccessSpecifierPublic)
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uint8 Pad_90[0x8]; // 0x0090(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("HandleLinkInfo")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"HandleLinkInfo")
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}
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static class UHandleLinkInfo* GetDefaultObj()
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{
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return GetDefaultObjImpl<UHandleLinkInfo>();
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}
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};
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DUMPER7_ASSERTS_UHandleLinkInfo;
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// Class UtilitiesRuntime.HandleGenerator
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// 0x0050 (0x0078 - 0x0028)
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class UHandleGenerator final : public UObject
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{
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public:
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TMap<uint32, class UHandleLinkInfo*> m_linkInfoMap; // 0x0028(0x0050)(NativeAccessSpecifierPrivate)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("HandleGenerator")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"HandleGenerator")
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}
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static class UHandleGenerator* GetDefaultObj()
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{
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return GetDefaultObjImpl<UHandleGenerator>();
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}
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};
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DUMPER7_ASSERTS_UHandleGenerator;
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// Class UtilitiesRuntime.KeyboardTrigger
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// 0x0008 (0x0030 - 0x0028)
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class UKeyboardTrigger final : public UObject
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{
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public:
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uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("KeyboardTrigger")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"KeyboardTrigger")
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}
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static class UKeyboardTrigger* GetDefaultObj()
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{
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return GetDefaultObjImpl<UKeyboardTrigger>();
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}
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};
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DUMPER7_ASSERTS_UKeyboardTrigger;
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// Class UtilitiesRuntime.PulldownMenu
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// 0x0028 (0x0E28 - 0x0E00)
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class UPulldownMenu final : public UComboBoxString
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{
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public:
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bool LockPulldownWidth; // 0x0E00(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_E01[0x27]; // 0x0E01(0x0027)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("PulldownMenu")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"PulldownMenu")
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}
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static class UPulldownMenu* GetDefaultObj()
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{
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return GetDefaultObjImpl<UPulldownMenu>();
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}
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};
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DUMPER7_ASSERTS_UPulldownMenu;
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// Class UtilitiesRuntime.RaiseCurtainAction
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// 0x0020 (0x0050 - 0x0030)
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class URaiseCurtainAction final : public UBlueprintAsyncActionBase
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{
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public:
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TMulticastInlineDelegate<void()> CurtainRaised; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate)
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class UCurtainSubsystem* CurtainSubsystem; // 0x0040(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class UObject* WhosAsking; // 0x0048(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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public:
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static class URaiseCurtainAction* RaiseCurtain(class UObject* WhosAsking_0);
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void OnCurtainRaised();
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("RaiseCurtainAction")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"RaiseCurtainAction")
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}
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static class URaiseCurtainAction* GetDefaultObj()
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{
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return GetDefaultObjImpl<URaiseCurtainAction>();
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}
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};
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DUMPER7_ASSERTS_URaiseCurtainAction;
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// Class UtilitiesRuntime.SplineHelper
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// 0x0000 (0x0028 - 0x0028)
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class USplineHelper final : public UObject
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{
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|
public:
|
|
static float GetDistanceAlongSplineFromWorldLocation(class USplineComponent* SplineComponent, const struct FVector& Location, bool* bFound);
|
|
static bool IsLocationCloseEnoughToSplineAtDistance(class USplineComponent* SplineComponent, float DistanceAlongSpline, const struct FVector& TestLocation, float DistanceRange, bool bDebug);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("SplineHelper")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"SplineHelper")
|
|
}
|
|
static class USplineHelper* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<USplineHelper>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_USplineHelper;
|
|
|
|
// Class UtilitiesRuntime.VariantMap
|
|
// 0x0058 (0x0080 - 0x0028)
|
|
class UVariantMap final : public UObject
|
|
{
|
|
public:
|
|
uint8 Pad_28[0x58]; // 0x0028(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static void AbsorbVariantMap_FromHandle(const struct FVariantMapHandle& MasterVarMapHandle, const struct FVariantMapHandle& VarMapHandleToAbsorb);
|
|
static void AddVariantBool_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0, bool Value);
|
|
static void AddVariantFloat_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0, float Value);
|
|
static void AddVariantFRotator_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0, const struct FRotator& Value);
|
|
static void AddVariantFString_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0, const class FString& Value);
|
|
static void AddVariantFTransform_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0, const struct FTransform& Value);
|
|
static void AddVariantFVector2D_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0, const struct FVector2D& Value);
|
|
static void AddVariantFVector_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0, const struct FVector& Value);
|
|
static void AddVariantInt32_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0, int32 Value);
|
|
static void AddVariantName_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0, class FName Value);
|
|
static struct FVariantMapHandle CreateVariantMap();
|
|
static struct FVariantMapHandle DestroyVariantMap(const struct FVariantMapHandle& VarMapHandle);
|
|
static struct FVariantMapHandle DuplicateVariantMap(const struct FVariantMapHandle& VarMapHandle, bool bDestroy);
|
|
static struct FVariantMapHandle GetHandle_FromObject(class UObject* InObject);
|
|
static bool GetVariantBool_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0, bool DefaultValue, bool* bFound);
|
|
static float GetVariantFloat_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0, float DefaultValue, bool* bFound);
|
|
static struct FRotator GetVariantFRotator_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0, const struct FRotator& DefaultValue, bool* bFound);
|
|
static class FString GetVariantFString_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0, const class FString& DefaultValue, bool* bFound);
|
|
static struct FTransform GetVariantFTransform_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0, const struct FTransform& DefaultValue, bool* bFound);
|
|
static struct FVector2D GetVariantFVector2D_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0, const struct FVector2D& DefaultValue, bool* bFound);
|
|
static struct FVector GetVariantFVector_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0, const struct FVector& DefaultValue, bool* bFound);
|
|
static int32 GetVariantInt32_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0, int32 DefaultValue, bool* bFound);
|
|
static class FName GetVariantName_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0, class FName DefaultValue, bool* bFound);
|
|
static class UVariantMap* RetrieveVariantMap(const struct FVariantMapHandle& VarMapHandle);
|
|
static bool VariantExists_FromHandle(const struct FVariantMapHandle& VarMapHandle, class FName Name_0);
|
|
|
|
void AbsorbVariantMap(class UVariantMap* VarMapHandleToAbsorb);
|
|
void AddVariantBool(class FName Name_0, bool Value);
|
|
void AddVariantFloat(class FName Name_0, float Value);
|
|
void AddVariantFRotator(class FName Name_0, const struct FRotator& Value);
|
|
void AddVariantFString(class FName Name_0, const class FString& Value);
|
|
void AddVariantFTransform(class FName Name_0, const struct FTransform& Value);
|
|
void AddVariantFVector(class FName Name_0, const struct FVector& Value);
|
|
void AddVariantFVector2D(class FName Name_0, const struct FVector2D& Value);
|
|
void AddVariantInt32(class FName Name_0, int32 Value);
|
|
void AddVariantName(class FName Name_0, class FName Value);
|
|
struct FVariantMapHandle GetHandle();
|
|
bool GetVariantBool(class FName Name_0, bool DefaultValue, bool* bFound);
|
|
float GetVariantFloat(class FName Name_0, float DefaultValue, bool* bFound);
|
|
struct FRotator GetVariantFRotator(class FName Name_0, const struct FRotator& DefaultValue, bool* bFound);
|
|
class FString GetVariantFString(class FName Name_0, const class FString& DefaultValue, bool* bFound);
|
|
struct FTransform GetVariantFTransform(class FName Name_0, const struct FTransform& DefaultValue, bool* bFound);
|
|
struct FVector GetVariantFVector(class FName Name_0, const struct FVector& DefaultValue, bool* bFound);
|
|
struct FVector2D GetVariantFVector2D(class FName Name_0, const struct FVector2D& DefaultValue, bool* bFound);
|
|
int32 GetVariantInt32(class FName Name_0, int32 DefaultValue, bool* bFound);
|
|
class FName GetVariantName(class FName Name_0, class FName DefaultValue, bool* bFound);
|
|
bool VariantExists(class FName Name_0);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("VariantMap")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"VariantMap")
|
|
}
|
|
static class UVariantMap* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UVariantMap>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UVariantMap;
|
|
|
|
// Class UtilitiesRuntime.WizardWordsFunctionLibrary
|
|
// 0x0000 (0x0028 - 0x0028)
|
|
class UWizardWordsFunctionLibrary final : public UBlueprintFunctionLibrary
|
|
{
|
|
public:
|
|
static class FString EncryptString(const class FString& Word);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("WizardWordsFunctionLibrary")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"WizardWordsFunctionLibrary")
|
|
}
|
|
static class UWizardWordsFunctionLibrary* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UWizardWordsFunctionLibrary>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UWizardWordsFunctionLibrary;
|
|
|
|
// Class UtilitiesRuntime.StaticBP_ActorReferenceHelper
|
|
// 0x0000 (0x0028 - 0x0028)
|
|
class UStaticBP_ActorReferenceHelper final : public UBlueprintFunctionLibrary
|
|
{
|
|
public:
|
|
static bool GetActorFromReference(class UObject* WorldContext, const struct FWorldActorReference& ActorReference, class AActor** Actor);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("StaticBP_ActorReferenceHelper")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"StaticBP_ActorReferenceHelper")
|
|
}
|
|
static class UStaticBP_ActorReferenceHelper* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UStaticBP_ActorReferenceHelper>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UStaticBP_ActorReferenceHelper;
|
|
|
|
}
|
|
|