Files
ReshadePluginsCore/WuchangFF/SDK/ST_Item_EquipmentL_structs.hpp
2026-03-12 15:00:32 +01:00

55 lines
4.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ST_Item_EquipmentL
#include "Basic.hpp"
#include "E_ContentFilteringType_structs.hpp"
#include "E_ItemType_structs.hpp"
#include "GameplayTags_structs.hpp"
#include "E_WeaponType_structs.hpp"
namespace SDK
{
// UserDefinedStruct ST_Item_EquipmentL.ST_Item_EquipmentL
// 0x0148 (0x0148 - 0x0000)
struct FST_Item_EquipmentL final
{
public:
int32 GroupID_135_A799C1F54DAE990D458884935975E281; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
E_ItemType ItemType_82_DD6DFFE94404FEBE07D94DA723371BA7; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class UClass* HandlerItemClass_87_B69B8DEF4D768F7D7A275291244DC9CA; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class FText Name_116_40862B014E9B7E53F4B81CBDE6C89495; // 0x0010(0x0018)(Edit, BlueprintVisible)
class FText Descript_117_D3B87ED744DDE83DB9316CBF8E3CD9B0; // 0x0028(0x0018)(Edit, BlueprintVisible)
class FText DescriptSummery_118_A006B46245261C1DF1EC4E826BF4FAF5; // 0x0040(0x0018)(Edit, BlueprintVisible)
class FText PickupPrompt_119_56FECA2749AF1DAB26D2C7AAE89278A5; // 0x0058(0x0018)(Edit, BlueprintVisible)
bool CanSaveToBox_121_E32E5CE74CDA4E8CFC21BBAEE361FABB; // 0x0070(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CanDiscard_130_4D2CF1B44569DB8AB42AA58948CEA5C5; // 0x0071(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_72[0x6]; // 0x0072(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UTexture2D* Icon_90_0435E6084F378317498426869DF63052; // 0x0078(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
TSoftObjectPtr<class UTexture2D> BigIcon_132_E0291A3F41DC4C8C2469018BAD404B1C; // 0x0080(0x0030)(Edit, BlueprintVisible, HasGetValueTypeHash)
TSoftClassPtr<class UClass> DisplayActorClass_131_F6C9249749F156A81E56F3B022932F3C; // 0x00B0(0x0030)(Edit, BlueprintVisible, HasGetValueTypeHash)
TMap<struct FGameplayTag, double> GameplayTagValues_104_A1B289C944D6A49F3D2CE49D73915071; // 0x00E0(0x0050)(Edit, BlueprintVisible)
E_WeaponType WeaponType_98_A13AF2F34FA58FF6145422BCF6DFD400; // 0x0130(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool IsTwoHand_100_B3BA845D4C97B3161EF9CC8067557976; // 0x0131(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_132[0x2]; // 0x0132(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 WeaponSkillID_111_21A0E46A4817C337733362A5DE281D68; // 0x0134(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 WeaponSkillFailID_115_77AD79704DD46D9E9D1BCC8B74B4666A; // 0x0138(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 GemSlotCount_128_A834EC7944F3B86F4C7328B9E86ECF7E; // 0x013C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 DynamicReinforcementLevel_138_06B0D6E44B38AB4B952CDA84526244F9; // 0x0140(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
E_ContentFilteringType ContentFilterType_142_F7E862BB419782CB6DBBD391BD682704; // 0x0144(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FST_Item_EquipmentL;
}