Files
ReshadePluginsCore/WuchangFF/SDK/S_WeaponProperty_structs.hpp
2026-03-12 15:00:32 +01:00

33 lines
1.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: S_WeaponProperty
#include "Basic.hpp"
#include "E_WeaponType_structs.hpp"
namespace SDK
{
// UserDefinedStruct S_WeaponProperty.S_WeaponProperty
// 0x0018 (0x0018 - 0x0000)
struct FS_WeaponProperty final
{
public:
class FName ID_74_8345CDA2474544F8E7DD40A78B0FF0DA; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
E_WeaponType Type_75_C14C95684DCABE8EDFBDF8BA89167175; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
double HitPhyStrength_79_7647652C423A53CB0070FBAE88E7422D; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FS_WeaponProperty;
}