Files
ReshadePluginsCore/WuchangFF/SDK/WB_GameSaving_classes.hpp

44 lines
951 B
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: WB_GameSaving
#include "Basic.hpp"
#include "UMG_classes.hpp"
namespace SDK
{
// WidgetBlueprintGeneratedClass WB_GameSaving.WB_GameSaving_C
// 0x0008 (0x0280 - 0x0278)
class UWB_GameSaving_C final : public UUserWidget
{
public:
class UWB_SavingTips_C* WB_SavingTips; // 0x0278(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
public:
static class UClass* StaticClass()
{
BP_STATIC_CLASS_IMPL("WB_GameSaving_C")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WB_GameSaving_C")
}
static class UWB_GameSaving_C* GetDefaultObj()
{
return GetDefaultObjImpl<UWB_GameSaving_C>();
}
};
DUMPER7_ASSERTS_UWB_GameSaving_C;
}