Files
ReshadePluginsCore/Cronos The New Dawn/SDK/EngineCameras_classes.hpp
2025-09-09 06:15:46 +02:00

389 lines
20 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: EngineCameras
#include "Basic.hpp"
#include "EngineCameras_structs.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "CoreUObject_structs.hpp"
namespace SDK
{
// Class EngineCameras.LegacyCameraShake
// 0x0110 (0x01F0 - 0x00E0)
class ULegacyCameraShake : public UCameraShakeBase
{
public:
float OscillationDuration; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OscillationBlendInTime; // 0x00DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OscillationBlendOutTime; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FROscillator RotOscillation; // 0x00E4(0x0024)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FVOscillator LocOscillation; // 0x0108(0x0024)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FFOscillator FOVOscillation; // 0x012C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
float AnimPlayRate; // 0x0138(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AnimScale; // 0x013C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AnimBlendInTime; // 0x0140(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AnimBlendOutTime; // 0x0144(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RandomAnimSegmentDuration; // 0x0148(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14C[0x4]; // 0x014C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UCameraAnimationSequence* AnimSequence; // 0x0150(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bRandomAnimSegment : 1; // 0x0158(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_159[0x3]; // 0x0159(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float OscillatorTimeRemaining; // 0x015C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_160[0x78]; // 0x0160(0x0078)(Fixing Size After Last Property [ Dumper-7 ])
class USequenceCameraShakePattern* SequenceShakePattern; // 0x01D8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_1E0[0x10]; // 0x01E0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class ULegacyCameraShake* StartLegacyCameraShake(class APlayerCameraManager* PlayerCameraManager, TSubclassOf<class ULegacyCameraShake> ShakeClass, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot);
static class ULegacyCameraShake* StartLegacyCameraShakeFromSource(class APlayerCameraManager* PlayerCameraManager, TSubclassOf<class ULegacyCameraShake> ShakeClass, class UCameraShakeSourceComponent* SourceComponent, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot);
void BlueprintUpdateCameraShake(float DeltaTime, float Alpha, const struct FMinimalViewInfo& POV, struct FMinimalViewInfo* ModifiedPOV);
void ReceivePlayShake(float Scale);
void ReceiveStopShake(bool bImmediately);
bool ReceiveIsFinished() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LegacyCameraShake")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LegacyCameraShake")
}
static class ULegacyCameraShake* GetDefaultObj()
{
return GetDefaultObjImpl<ULegacyCameraShake>();
}
};
DUMPER7_ASSERTS_ULegacyCameraShake;
// Class EngineCameras.LegacyCameraShakePattern
// 0x0000 (0x0028 - 0x0028)
class ULegacyCameraShakePattern final : public UCameraShakePattern
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LegacyCameraShakePattern")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LegacyCameraShakePattern")
}
static class ULegacyCameraShakePattern* GetDefaultObj()
{
return GetDefaultObjImpl<ULegacyCameraShakePattern>();
}
};
DUMPER7_ASSERTS_ULegacyCameraShakePattern;
// Class EngineCameras.LegacyCameraShakeFunctionLibrary
// 0x0000 (0x0028 - 0x0028)
class ULegacyCameraShakeFunctionLibrary final : public UBlueprintFunctionLibrary
{
public:
static class ULegacyCameraShake* Conv_LegacyCameraShake(class UCameraShakeBase* CameraShake);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LegacyCameraShakeFunctionLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LegacyCameraShakeFunctionLibrary")
}
static class ULegacyCameraShakeFunctionLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<ULegacyCameraShakeFunctionLibrary>();
}
};
DUMPER7_ASSERTS_ULegacyCameraShakeFunctionLibrary;
// Class EngineCameras.CameraAnimationCameraModifier
// 0x0018 (0x0060 - 0x0048)
class UCameraAnimationCameraModifier final : public UCameraModifier
{
public:
TArray<struct FActiveCameraAnimationInfo> ActiveAnimations; // 0x0048(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
uint16 NextInstanceSerialNumber; // 0x0058(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifier(const class UObject* WorldContextObject, int32 PlayerIndex);
static class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromID(const class UObject* WorldContextObject, int32 ControllerId);
static class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromPlayerController(const class APlayerController* PlayerController);
struct FCameraAnimationHandle PlayCameraAnimation(class UCameraAnimationSequence* Sequence, const struct FCameraAnimationParams& Params_0);
void StopAllCameraAnimations(bool bImmediate);
void StopAllCameraAnimationsOf(class UCameraAnimationSequence* Sequence, bool bImmediate);
void StopCameraAnimation(const struct FCameraAnimationHandle& Handle, bool bImmediate);
bool IsCameraAnimationActive(const struct FCameraAnimationHandle& Handle) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CameraAnimationCameraModifier")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CameraAnimationCameraModifier")
}
static class UCameraAnimationCameraModifier* GetDefaultObj()
{
return GetDefaultObjImpl<UCameraAnimationCameraModifier>();
}
};
DUMPER7_ASSERTS_UCameraAnimationCameraModifier;
// Class EngineCameras.EngineCameraAnimationFunctionLibrary
// 0x0000 (0x0028 - 0x0028)
class UEngineCameraAnimationFunctionLibrary final : public UBlueprintFunctionLibrary
{
public:
static class UCameraAnimationCameraModifier* Conv_CameraAnimationCameraModifier(class APlayerCameraManager* PlayerCameraManager);
static ECameraAnimationPlaySpace Conv_CameraAnimationPlaySpace(ECameraShakePlaySpace CameraShakePlaySpace);
static ECameraShakePlaySpace Conv_CameraShakePlaySpace(ECameraAnimationPlaySpace CameraAnimationPlaySpace);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EngineCameraAnimationFunctionLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EngineCameraAnimationFunctionLibrary")
}
static class UEngineCameraAnimationFunctionLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UEngineCameraAnimationFunctionLibrary>();
}
};
DUMPER7_ASSERTS_UEngineCameraAnimationFunctionLibrary;
// Class EngineCameras.EngineCamerasSubsystem
// 0x0000 (0x0030 - 0x0030)
class UEngineCamerasSubsystem final : public UWorldSubsystem
{
public:
struct FCameraAnimationHandle PlayCameraAnimation(class APlayerController* PlayerController, class UCameraAnimationSequence* Sequence, const struct FCameraAnimationParams& Params_0);
void StopAllCameraAnimations(class APlayerController* PlayerController, bool bImmediate);
void StopAllCameraAnimationsOf(class APlayerController* PlayerController, class UCameraAnimationSequence* Sequence, bool bImmediate);
void StopCameraAnimation(class APlayerController* PlayerController, const struct FCameraAnimationHandle& Handle, bool bImmediate);
bool IsCameraAnimationActive(class APlayerController* PlayerController, const struct FCameraAnimationHandle& Handle) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EngineCamerasSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EngineCamerasSubsystem")
}
static class UEngineCamerasSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UEngineCamerasSubsystem>();
}
};
DUMPER7_ASSERTS_UEngineCamerasSubsystem;
// Class EngineCameras.CompositeCameraShakePattern
// 0x0010 (0x0038 - 0x0028)
class UCompositeCameraShakePattern final : public UCameraShakePattern
{
public:
TArray<class UCameraShakePattern*> ChildPatterns; // 0x0028(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CompositeCameraShakePattern")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CompositeCameraShakePattern")
}
static class UCompositeCameraShakePattern* GetDefaultObj()
{
return GetDefaultObjImpl<UCompositeCameraShakePattern>();
}
};
DUMPER7_ASSERTS_UCompositeCameraShakePattern;
// Class EngineCameras.DefaultCameraShakeBase
// 0x0000 (0x00E0 - 0x00E0)
class UDefaultCameraShakeBase final : public UCameraShakeBase
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DefaultCameraShakeBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DefaultCameraShakeBase")
}
static class UDefaultCameraShakeBase* GetDefaultObj()
{
return GetDefaultObjImpl<UDefaultCameraShakeBase>();
}
};
DUMPER7_ASSERTS_UDefaultCameraShakeBase;
// Class EngineCameras.SimpleCameraShakePattern
// 0x0030 (0x0058 - 0x0028)
class USimpleCameraShakePattern : public UCameraShakePattern
{
public:
float duration; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendInTime; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendOutTime; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x24]; // 0x0034(0x0024)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SimpleCameraShakePattern")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SimpleCameraShakePattern")
}
static class USimpleCameraShakePattern* GetDefaultObj()
{
return GetDefaultObjImpl<USimpleCameraShakePattern>();
}
};
DUMPER7_ASSERTS_USimpleCameraShakePattern;
// Class EngineCameras.PerlinNoiseCameraShakePattern
// 0x0080 (0x00D8 - 0x0058)
class UPerlinNoiseCameraShakePattern final : public USimpleCameraShakePattern
{
public:
float LocationAmplitudeMultiplier; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LocationFrequencyMultiplier; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPerlinNoiseShaker X; // 0x0060(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPerlinNoiseShaker Y; // 0x0068(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPerlinNoiseShaker Z; // 0x0070(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
float RotationAmplitudeMultiplier; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RotationFrequencyMultiplier; // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPerlinNoiseShaker pitch; // 0x0080(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPerlinNoiseShaker Yaw; // 0x0088(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPerlinNoiseShaker Roll; // 0x0090(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPerlinNoiseShaker FOV; // 0x0098(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_A0[0x38]; // 0x00A0(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PerlinNoiseCameraShakePattern")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PerlinNoiseCameraShakePattern")
}
static class UPerlinNoiseCameraShakePattern* GetDefaultObj()
{
return GetDefaultObjImpl<UPerlinNoiseCameraShakePattern>();
}
};
DUMPER7_ASSERTS_UPerlinNoiseCameraShakePattern;
// Class EngineCameras.WaveOscillatorCameraShakePattern
// 0x00A0 (0x00F8 - 0x0058)
class UWaveOscillatorCameraShakePattern final : public USimpleCameraShakePattern
{
public:
float LocationAmplitudeMultiplier; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LocationFrequencyMultiplier; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FWaveOscillator X; // 0x0060(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FWaveOscillator Y; // 0x006C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FWaveOscillator Z; // 0x0078(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
float RotationAmplitudeMultiplier; // 0x0084(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RotationFrequencyMultiplier; // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FWaveOscillator pitch; // 0x008C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FWaveOscillator Yaw; // 0x0098(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FWaveOscillator Roll; // 0x00A4(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FWaveOscillator FOV; // 0x00B0(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_BC[0x3C]; // 0x00BC(0x003C)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WaveOscillatorCameraShakePattern")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WaveOscillatorCameraShakePattern")
}
static class UWaveOscillatorCameraShakePattern* GetDefaultObj()
{
return GetDefaultObjImpl<UWaveOscillatorCameraShakePattern>();
}
};
DUMPER7_ASSERTS_UWaveOscillatorCameraShakePattern;
// Class EngineCameras.TestCameraShake
// 0x0000 (0x00E0 - 0x00E0)
class UTestCameraShake final : public UCameraShakeBase
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TestCameraShake")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TestCameraShake")
}
static class UTestCameraShake* GetDefaultObj()
{
return GetDefaultObjImpl<UTestCameraShake>();
}
};
DUMPER7_ASSERTS_UTestCameraShake;
// Class EngineCameras.ConstantCameraShakePattern
// 0x0030 (0x0088 - 0x0058)
class UConstantCameraShakePattern final : public USimpleCameraShakePattern
{
public:
struct FVector LocationOffset; // 0x0058(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator RotationOffset; // 0x0070(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ConstantCameraShakePattern")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ConstantCameraShakePattern")
}
static class UConstantCameraShakePattern* GetDefaultObj()
{
return GetDefaultObjImpl<UConstantCameraShakePattern>();
}
};
DUMPER7_ASSERTS_UConstantCameraShakePattern;
}