Files
ReshadePluginsCore/SilentHill2Remake/SDK/AnimationCore_classes.hpp

44 lines
894 B
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AnimationCore
#include "Basic.hpp"
#include "CoreUObject_classes.hpp"
namespace SDK
{
// Class AnimationCore.AnimationDataSourceRegistry
// 0x0050 (0x0078 - 0x0028)
class UAnimationDataSourceRegistry final : public UObject
{
public:
TMap<class FName, TWeakObjectPtr<class UObject>> DataSources; // 0x0028(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimationDataSourceRegistry")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimationDataSourceRegistry")
}
static class UAnimationDataSourceRegistry* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimationDataSourceRegistry>();
}
};
DUMPER7_ASSERTS_UAnimationDataSourceRegistry;
}