1756 lines
54 KiB
C++
1756 lines
54 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: MovieScene
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#include "Basic.hpp"
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#include "MovieScene_classes.hpp"
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#include "MovieScene_parameters.hpp"
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namespace SDK
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{
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// Function MovieScene.MovieSceneSequencePlayer.ChangePlaybackDirection
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::ChangePlaybackDirection()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "ChangePlaybackDirection");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.GetBoundObjects
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// const struct FMovieSceneObjectBindingID&ObjectBinding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// TArray<class UObject*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
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TArray<class UObject*> UMovieSceneSequencePlayer::GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "GetBoundObjects");
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Params::MovieSceneSequencePlayer_GetBoundObjects Parms{};
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Parms.ObjectBinding = std::move(ObjectBinding);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MovieScene.MovieSceneSequencePlayer.GetDisableCameraCuts
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UMovieSceneSequencePlayer::GetDisableCameraCuts()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "GetDisableCameraCuts");
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Params::MovieSceneSequencePlayer_GetDisableCameraCuts Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MovieScene.MovieSceneSequencePlayer.GetObjectBindings
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class UObject* InObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// TArray<struct FMovieSceneObjectBindingID>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
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TArray<struct FMovieSceneObjectBindingID> UMovieSceneSequencePlayer::GetObjectBindings(class UObject* InObject)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "GetObjectBindings");
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Params::MovieSceneSequencePlayer_GetObjectBindings Parms{};
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Parms.InObject = InObject;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MovieScene.MovieSceneSequencePlayer.GoToEndAndStop
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::GoToEndAndStop()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "GoToEndAndStop");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.JumpToFrame
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// const struct FFrameTime& NewPosition (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::JumpToFrame(const struct FFrameTime& NewPosition)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "JumpToFrame");
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Params::MovieSceneSequencePlayer_JumpToFrame Parms{};
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Parms.NewPosition = std::move(NewPosition);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.JumpToMarkedFrame
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// const class FString& InLabel (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UMovieSceneSequencePlayer::JumpToMarkedFrame(const class FString& InLabel)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "JumpToMarkedFrame");
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Params::MovieSceneSequencePlayer_JumpToMarkedFrame Parms{};
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Parms.InLabel = std::move(InLabel);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MovieScene.MovieSceneSequencePlayer.JumpToSeconds
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::JumpToSeconds(float TimeInSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "JumpToSeconds");
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Params::MovieSceneSequencePlayer_JumpToSeconds Parms{};
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Parms.TimeInSeconds = TimeInSeconds;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.Pause
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::Pause()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "Pause");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.Play
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::Play()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "Play");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.PlayLooping
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// int32 NumLoops (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::PlayLooping(int32 NumLoops)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayLooping");
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Params::MovieSceneSequencePlayer_PlayLooping Parms{};
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Parms.NumLoops = NumLoops;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.PlayReverse
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::PlayReverse()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayReverse");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.PlayTo
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// const struct FMovieSceneSequencePlaybackParams&PlaybackParams (Parm, NativeAccessSpecifierPublic)
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// const struct FMovieSceneSequencePlayToParams&PlayToParams (Parm, NoDestructor, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::PlayTo(const struct FMovieSceneSequencePlaybackParams& PlaybackParams, const struct FMovieSceneSequencePlayToParams& PlayToParams)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayTo");
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Params::MovieSceneSequencePlayer_PlayTo Parms{};
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Parms.PlaybackParams = std::move(PlaybackParams);
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Parms.PlayToParams = std::move(PlayToParams);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.PlayToFrame
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// const struct FFrameTime& NewPosition (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::PlayToFrame(const struct FFrameTime& NewPosition)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayToFrame");
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Params::MovieSceneSequencePlayer_PlayToFrame Parms{};
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Parms.NewPosition = std::move(NewPosition);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.PlayToMarkedFrame
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// const class FString& InLabel (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UMovieSceneSequencePlayer::PlayToMarkedFrame(const class FString& InLabel)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayToMarkedFrame");
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Params::MovieSceneSequencePlayer_PlayToMarkedFrame Parms{};
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Parms.InLabel = std::move(InLabel);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MovieScene.MovieSceneSequencePlayer.PlayToSeconds
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::PlayToSeconds(float TimeInSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayToSeconds");
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Params::MovieSceneSequencePlayer_PlayToSeconds Parms{};
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Parms.TimeInSeconds = TimeInSeconds;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.RestoreState
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::RestoreState()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "RestoreState");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.RPC_ExplicitServerUpdateEvent
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// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
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// Parameters:
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// EUpdatePositionMethod Method (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const struct FFrameTime& RelevantTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::RPC_ExplicitServerUpdateEvent(EUpdatePositionMethod Method, const struct FFrameTime& RelevantTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_ExplicitServerUpdateEvent");
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Params::MovieSceneSequencePlayer_RPC_ExplicitServerUpdateEvent Parms{};
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Parms.Method = Method;
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Parms.RelevantTime = std::move(RelevantTime);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.RPC_OnFinishPlaybackEvent
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// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
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// Parameters:
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// const struct FFrameTime& StoppedTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::RPC_OnFinishPlaybackEvent(const struct FFrameTime& StoppedTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_OnFinishPlaybackEvent");
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Params::MovieSceneSequencePlayer_RPC_OnFinishPlaybackEvent Parms{};
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Parms.StoppedTime = std::move(StoppedTime);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.RPC_OnStopEvent
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// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
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// Parameters:
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// const struct FFrameTime& StoppedTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::RPC_OnStopEvent(const struct FFrameTime& StoppedTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_OnStopEvent");
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Params::MovieSceneSequencePlayer_RPC_OnStopEvent Parms{};
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Parms.StoppedTime = std::move(StoppedTime);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.Scrub
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::Scrub()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "Scrub");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.ScrubToFrame
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// const struct FFrameTime& NewPosition (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::ScrubToFrame(const struct FFrameTime& NewPosition)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "ScrubToFrame");
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Params::MovieSceneSequencePlayer_ScrubToFrame Parms{};
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Parms.NewPosition = std::move(NewPosition);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.ScrubToMarkedFrame
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// const class FString& InLabel (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UMovieSceneSequencePlayer::ScrubToMarkedFrame(const class FString& InLabel)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "ScrubToMarkedFrame");
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Params::MovieSceneSequencePlayer_ScrubToMarkedFrame Parms{};
|
|
|
|
Parms.InLabel = std::move(InLabel);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.ScrubToSeconds
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::ScrubToSeconds(float TimeInSeconds)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "ScrubToSeconds");
|
|
|
|
Params::MovieSceneSequencePlayer_ScrubToSeconds Parms{};
|
|
|
|
Parms.TimeInSeconds = TimeInSeconds;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.SetDisableCameraCuts
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bInDisableCameraCuts (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::SetDisableCameraCuts(bool bInDisableCameraCuts)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetDisableCameraCuts");
|
|
|
|
Params::MovieSceneSequencePlayer_SetDisableCameraCuts Parms{};
|
|
|
|
Parms.bInDisableCameraCuts = bInDisableCameraCuts;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.SetFrameRange
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 StartFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float SubFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::SetFrameRange(int32 StartFrame, int32 Duration, float SubFrames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetFrameRange");
|
|
|
|
Params::MovieSceneSequencePlayer_SetFrameRange Parms{};
|
|
|
|
Parms.StartFrame = StartFrame;
|
|
Parms.Duration = Duration;
|
|
Parms.SubFrames = SubFrames;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.SetFrameRate
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FFrameRate& FrameRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::SetFrameRate(const struct FFrameRate& FrameRate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetFrameRate");
|
|
|
|
Params::MovieSceneSequencePlayer_SetFrameRate Parms{};
|
|
|
|
Parms.FrameRate = std::move(FrameRate);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.SetPlaybackPosition
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FMovieSceneSequencePlaybackParams&PlaybackParams (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::SetPlaybackPosition(const struct FMovieSceneSequencePlaybackParams& PlaybackParams)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetPlaybackPosition");
|
|
|
|
Params::MovieSceneSequencePlayer_SetPlaybackPosition Parms{};
|
|
|
|
Parms.PlaybackParams = std::move(PlaybackParams);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.SetPlayRate
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::SetPlayRate(float PlayRate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetPlayRate");
|
|
|
|
Params::MovieSceneSequencePlayer_SetPlayRate Parms{};
|
|
|
|
Parms.PlayRate = PlayRate;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.SetTimeRange
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float StartTime_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::SetTimeRange(float StartTime_0, float Duration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetTimeRange");
|
|
|
|
Params::MovieSceneSequencePlayer_SetTimeRange Parms{};
|
|
|
|
Parms.StartTime_0 = StartTime_0;
|
|
Parms.Duration = Duration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.Stop
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UMovieSceneSequencePlayer::Stop()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "Stop");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.StopAtCurrentTime
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UMovieSceneSequencePlayer::StopAtCurrentTime()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "StopAtCurrentTime");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetCurrentTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetCurrentTime() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetCurrentTime");
|
|
|
|
Params::MovieSceneSequencePlayer_GetCurrentTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetDuration
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetDuration() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetDuration");
|
|
|
|
Params::MovieSceneSequencePlayer_GetDuration Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetEndTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetEndTime() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetEndTime");
|
|
|
|
Params::MovieSceneSequencePlayer_GetEndTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetFrameDuration
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UMovieSceneSequencePlayer::GetFrameDuration() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetFrameDuration");
|
|
|
|
Params::MovieSceneSequencePlayer_GetFrameDuration Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetFrameRate
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FFrameRate UMovieSceneSequencePlayer::GetFrameRate() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetFrameRate");
|
|
|
|
Params::MovieSceneSequencePlayer_GetFrameRate Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetPlayRate
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UMovieSceneSequencePlayer::GetPlayRate() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetPlayRate");
|
|
|
|
Params::MovieSceneSequencePlayer_GetPlayRate Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetSequence
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UMovieSceneSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UMovieSceneSequence* UMovieSceneSequencePlayer::GetSequence() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetSequence");
|
|
|
|
Params::MovieSceneSequencePlayer_GetSequence Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetSequenceName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool bAddClientInfo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UMovieSceneSequencePlayer::GetSequenceName(bool bAddClientInfo) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetSequenceName");
|
|
|
|
Params::MovieSceneSequencePlayer_GetSequenceName Parms{};
|
|
|
|
Parms.bAddClientInfo = bAddClientInfo;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetStartTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetStartTime() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetStartTime");
|
|
|
|
Params::MovieSceneSequencePlayer_GetStartTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.IsPaused
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UMovieSceneSequencePlayer::IsPaused() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "IsPaused");
|
|
|
|
Params::MovieSceneSequencePlayer_IsPaused Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.IsPlaying
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UMovieSceneSequencePlayer::IsPlaying() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "IsPlaying");
|
|
|
|
Params::MovieSceneSequencePlayer_IsPlaying Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.IsReversed
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UMovieSceneSequencePlayer::IsReversed() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "IsReversed");
|
|
|
|
Params::MovieSceneSequencePlayer_IsReversed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequence.FindBindingByTag
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName InBindingName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FMovieSceneObjectBindingID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FMovieSceneObjectBindingID UMovieSceneSequence::FindBindingByTag(class FName InBindingName) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequence", "FindBindingByTag");
|
|
|
|
Params::MovieSceneSequence_FindBindingByTag Parms{};
|
|
|
|
Parms.InBindingName = InBindingName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequence.FindBindingsByTag
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName InBindingName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<struct FMovieSceneObjectBindingID>ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
const TArray<struct FMovieSceneObjectBindingID> UMovieSceneSequence::FindBindingsByTag(class FName InBindingName) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequence", "FindBindingsByTag");
|
|
|
|
Params::MovieSceneSequence_FindBindingsByTag Parms{};
|
|
|
|
Parms.InBindingName = InBindingName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequence.GetEarliestTimecodeSource
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FMovieSceneTimecodeSource ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FMovieSceneTimecodeSource UMovieSceneSequence::GetEarliestTimecodeSource() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequence", "GetEarliestTimecodeSource");
|
|
|
|
Params::MovieSceneSequence_GetEarliestTimecodeSource Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.SetBlendType
|
|
// (RequiredAPI, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EMovieSceneBlendType InBlendType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSection::SetBlendType(EMovieSceneBlendType InBlendType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "SetBlendType");
|
|
|
|
Params::MovieSceneSection_SetBlendType Parms{};
|
|
|
|
Parms.InBlendType = InBlendType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.SetCompletionMode
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EMovieSceneCompletionMode InCompletionMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSection::SetCompletionMode(EMovieSceneCompletionMode InCompletionMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "SetCompletionMode");
|
|
|
|
Params::MovieSceneSection_SetCompletionMode Parms{};
|
|
|
|
Parms.InCompletionMode = InCompletionMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.SetIsActive
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bInIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSection::SetIsActive(bool bInIsActive)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "SetIsActive");
|
|
|
|
Params::MovieSceneSection_SetIsActive Parms{};
|
|
|
|
Parms.bInIsActive = bInIsActive;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.SetIsLocked
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bInIsLocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSection::SetIsLocked(bool bInIsLocked)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "SetIsLocked");
|
|
|
|
Params::MovieSceneSection_SetIsLocked Parms{};
|
|
|
|
Parms.bInIsLocked = bInIsLocked;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.SetOverlapPriority
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSection::SetOverlapPriority(int32 NewPriority)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "SetOverlapPriority");
|
|
|
|
Params::MovieSceneSection_SetOverlapPriority Parms{};
|
|
|
|
Parms.NewPriority = NewPriority;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.SetPostRollFrames
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InPostRollFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSection::SetPostRollFrames(int32 InPostRollFrames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "SetPostRollFrames");
|
|
|
|
Params::MovieSceneSection_SetPostRollFrames Parms{};
|
|
|
|
Parms.InPostRollFrames = InPostRollFrames;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.SetPreRollFrames
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InPreRollFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSection::SetPreRollFrames(int32 InPreRollFrames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "SetPreRollFrames");
|
|
|
|
Params::MovieSceneSection_SetPreRollFrames Parms{};
|
|
|
|
Parms.InPreRollFrames = InPreRollFrames;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.SetRowIndex
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 NewRowIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSection::SetRowIndex(int32 NewRowIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "SetRowIndex");
|
|
|
|
Params::MovieSceneSection_SetRowIndex Parms{};
|
|
|
|
Parms.NewRowIndex = NewRowIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.GetBlendType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FOptionalMovieSceneBlendType ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FOptionalMovieSceneBlendType UMovieSceneSection::GetBlendType() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "GetBlendType");
|
|
|
|
Params::MovieSceneSection_GetBlendType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.GetCompletionMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EMovieSceneCompletionMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EMovieSceneCompletionMode UMovieSceneSection::GetCompletionMode() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "GetCompletionMode");
|
|
|
|
Params::MovieSceneSection_GetCompletionMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.GetOverlapPriority
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UMovieSceneSection::GetOverlapPriority() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "GetOverlapPriority");
|
|
|
|
Params::MovieSceneSection_GetOverlapPriority Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.GetPostRollFrames
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UMovieSceneSection::GetPostRollFrames() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "GetPostRollFrames");
|
|
|
|
Params::MovieSceneSection_GetPostRollFrames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.GetPreRollFrames
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UMovieSceneSection::GetPreRollFrames() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "GetPreRollFrames");
|
|
|
|
Params::MovieSceneSection_GetPreRollFrames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.GetRowIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UMovieSceneSection::GetRowIndex() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "GetRowIndex");
|
|
|
|
Params::MovieSceneSection_GetRowIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.IsActive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UMovieSceneSection::IsActive() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "IsActive");
|
|
|
|
Params::MovieSceneSection_IsActive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.IsLocked
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UMovieSceneSection::IsLocked() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "IsLocked");
|
|
|
|
Params::MovieSceneSection_IsLocked Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSubSection.SetSequence
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSubSection::SetSequence(class UMovieSceneSequence* Sequence)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSubSection", "SetSequence");
|
|
|
|
Params::MovieSceneSubSection_SetSequence Parms{};
|
|
|
|
Parms.Sequence = Sequence;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSubSection.GetSequence
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UMovieSceneSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UMovieSceneSequence* UMovieSceneSubSection::GetSequence() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSubSection", "GetSequence");
|
|
|
|
Params::MovieSceneSubSection_GetSequence Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneEasingFunction.OnEvaluate
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float Interp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float IMovieSceneEasingFunction::OnEvaluate(float Interp) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("MovieSceneEasingFunction", "OnEvaluate");
|
|
|
|
Params::MovieSceneEasingFunction_OnEvaluate Parms{};
|
|
|
|
Parms.Interp = Interp;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneCustomClockSource.OnRequestCurrentTime
|
|
// (Native, Public, HasOutParams)
|
|
// Parameters:
|
|
// const struct FQualifiedFrameTime& InCurrentTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FFrameTime IMovieSceneCustomClockSource::OnRequestCurrentTime(const struct FQualifiedFrameTime& InCurrentTime, float InPlayRate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnRequestCurrentTime");
|
|
|
|
Params::MovieSceneCustomClockSource_OnRequestCurrentTime Parms{};
|
|
|
|
Parms.InCurrentTime = std::move(InCurrentTime);
|
|
Parms.InPlayRate = InPlayRate;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneCustomClockSource.OnStartPlaying
|
|
// (Native, Public, HasOutParams)
|
|
// Parameters:
|
|
// const struct FQualifiedFrameTime& InStartTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IMovieSceneCustomClockSource::OnStartPlaying(const struct FQualifiedFrameTime& InStartTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnStartPlaying");
|
|
|
|
Params::MovieSceneCustomClockSource_OnStartPlaying Parms{};
|
|
|
|
Parms.InStartTime = std::move(InStartTime);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneCustomClockSource.OnStopPlaying
|
|
// (Native, Public, HasOutParams)
|
|
// Parameters:
|
|
// const struct FQualifiedFrameTime& InStopTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IMovieSceneCustomClockSource::OnStopPlaying(const struct FQualifiedFrameTime& InStopTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnStopPlaying");
|
|
|
|
Params::MovieSceneCustomClockSource_OnStopPlaying Parms{};
|
|
|
|
Parms.InStopTime = std::move(InStopTime);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneCustomClockSource.OnTick
|
|
// (Native, Public)
|
|
// Parameters:
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IMovieSceneCustomClockSource::OnTick(float DeltaSeconds, float InPlayRate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnTick");
|
|
|
|
Params::MovieSceneCustomClockSource_OnTick Parms{};
|
|
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
Parms.InPlayRate = InPlayRate;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
}
|
|
|