Files
ReshadePluginsCore/Cronos The New Dawn/SDK/Cutscenes_structs.hpp
2025-09-09 06:15:46 +02:00

210 lines
14 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Cutscenes
#include "Basic.hpp"
#include "MovieScene_structs.hpp"
#include "Engine_structs.hpp"
#include "CoreUObject_structs.hpp"
namespace SDK
{
// Enum Cutscenes.EChainPlayType
// NumValues: 0x0003
enum class EChainPlayType : uint8
{
PlayImmediatelyAfterTheCutscene = 0,
WaitForRetrigger = 1,
EChainPlayType_MAX = 2,
};
// Enum Cutscenes.EChainCutsceneType
// NumValues: 0x0003
enum class EChainCutsceneType : uint8
{
DirectCutscene = 0,
ConditionalCutscene = 1,
EChainCutsceneType_MAX = 2,
};
// Enum Cutscenes.ESearchResult
// NumValues: 0x0004
enum class ESearchResult : uint8
{
Result_Success = 0,
Result_NothingFound = 1,
Result_Ambiguous = 2,
Result_MAX = 3,
};
// Enum Cutscenes.ELogMessageSeverity
// NumValues: 0x0006
enum class ELogMessageSeverity : uint8
{
CriticalError = 0,
Error = 1,
PerformanceWarning = 2,
Warning = 3,
Info = 4,
ELogMessageSeverity_MAX = 5,
};
// ScriptStruct Cutscenes.CharacterNoCollisionMode
// 0x0060 (0x0060 - 0x0000)
struct FCharacterNoCollisionMode final
{
public:
class ACharacter* OwningCharacter; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool NoCollisionMode; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TMap<ECollisionChannel, ECollisionResponse> CapsuleCollisionSettings; // 0x0010(0x0050)(NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FCharacterNoCollisionMode;
// ScriptStruct Cutscenes.CharacterBinding
// 0x0088 (0x0088 - 0x0000)
struct FCharacterBinding final
{
public:
struct FMovieSceneObjectBindingID BindingID; // 0x0000(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FCharacterNoCollisionMode NoCollisionMode; // 0x0018(0x0060)(NativeAccessSpecifierPublic)
class UObject* Character; // 0x0078(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ACutsceneCharacterProxy* Proxy; // 0x0080(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCharacterBinding;
// ScriptStruct Cutscenes.CutsceneBoostMaterialConfig
// 0x0030 (0x0030 - 0x0000)
struct FCutsceneBoostMaterialConfig final
{
public:
TSoftObjectPtr<class UMaterialInterface> Material; // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BoostTime; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ForceAllMiplevelsToBeResident; // 0x002C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool FastResponse; // 0x002D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2E[0x2]; // 0x002E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCutsceneBoostMaterialConfig;
// ScriptStruct Cutscenes.CutsceneSkipRange
// 0x0020 (0x0020 - 0x0000)
struct FCutsceneSkipRange final
{
public:
class FString MarkToSkipFrom; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString MarkToSkipTo; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCutsceneSkipRange;
// ScriptStruct Cutscenes.CutsceneSkipSettings
// 0x0018 (0x0018 - 0x0000)
struct FCutsceneSkipSettings final
{
public:
bool CanBeSkipped; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool JumpVsPlayOnSkip; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UseSkipSectionMarks; // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FCutsceneSkipRange> SkipSectionsMarks; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCutsceneSkipSettings;
// ScriptStruct Cutscenes.BranchFilterEx
// 0x000C (0x000C - 0x0000)
struct FBranchFilterEx final
{
public:
class FName BoneName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BlendDepth; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBranchFilterEx;
// ScriptStruct Cutscenes.AnimNode_SingleBranchLayeredBoneBlend
// 0x00D8 (0x00E8 - 0x0010)
struct FAnimNode_SingleBranchLayeredBoneBlend final : public FAnimNode_Base
{
public:
struct FPoseLink BasePose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
TArray<struct FPoseLink> BlendPoses; // 0x0020(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
struct FPoseLink BlendPose; // 0x0030(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FBranchFilterEx BranchFilter; // 0x0040(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
float BlendWeight; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bMeshSpaceRotationBlend; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bMeshSpaceScaleBlend; // 0x0051(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECurveBlendOption CurveBlendOption; // 0x0052(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bBlendRootMotionBasedOnRootBone; // 0x0053(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<float> BlendWeights; // 0x0058(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
int32 LODThreshold; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FPerBoneBlendWeight> PerBoneBlendWeights; // 0x0070(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
struct FGuid SkeletonGuid; // 0x0080(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FGuid VirtualBoneGuid; // 0x0090(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_A0[0x48]; // 0x00A0(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_SingleBranchLayeredBoneBlend;
// ScriptStruct Cutscenes.CutsceneActorTeleportData
// 0x00E0 (0x00E0 - 0x0000)
struct FCutsceneActorTeleportData final
{
public:
bool bShouldTeleportToOriginalTransform; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0xF]; // 0x0001(0x000F)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform DesiredTeleportTransform; // 0x0010(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTransform ActualTeleportTransform; // 0x0070(0x0060)(Edit, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bTeleportTransformSet; // 0x00D0(0x0001)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D1[0xF]; // 0x00D1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCutsceneActorTeleportData;
// ScriptStruct Cutscenes.CutsceneGameworldActors
// 0x0050 (0x0050 - 0x0000)
struct alignas(0x08) FCutsceneGameworldActors final
{
public:
uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCutsceneGameworldActors;
// ScriptStruct Cutscenes.BatchHandleWithStatus
// 0x0004 (0x0004 - 0x0000)
struct FBatchHandleWithStatus final
{
public:
int32 DummyPlaceholderForNow; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBatchHandleWithStatus;
// ScriptStruct Cutscenes.CutsceneProxyPossessor
// 0x0030 (0x0030 - 0x0000)
struct FCutsceneProxyPossessor final
{
public:
TSoftClassPtr<class UClass> Actor; // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ExistsOnlyInCutscene; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCutsceneProxyPossessor;
// ScriptStruct Cutscenes.CutsceneToGameClassMap
// 0x0050 (0x0050 - 0x0000)
struct FCutsceneToGameClassMap final
{
public:
TMap<TSoftClassPtr<class UClass>, struct FCutsceneProxyPossessor> Data; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCutsceneToGameClassMap;
}