984 lines
41 KiB
C++
984 lines
41 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Dai
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#include "Basic.hpp"
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#include "GameplayTags_structs.hpp"
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#include "Engine_classes.hpp"
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#include "Dai_structs.hpp"
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#include "CoreUObject_classes.hpp"
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namespace SDK
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{
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// Class Dai.DaiAnimSet
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// 0x00B8 (0x0158 - 0x00A0)
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class UDaiAnimSet final : public UActorComponent
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{
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public:
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TMap<struct FGameplayTag, struct FGameplayTagContainer> _InjectedTags; // 0x00A0(0x0050)(Edit, NativeAccessSpecifierPrivate)
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class UDataTable* _AnimList; // 0x00F0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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TArray<class UDataTable*> _AnimTable; // 0x00F8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate)
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TMap<struct FGameplayTag, struct FDaiTaggedAnims> _AnimSet; // 0x0108(0x0050)(Edit, DisableEditOnTemplate, Transient, EditConst, NativeAccessSpecifierPrivate)
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public:
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static struct FDaiAnimPlayParams getBestAngleAnimParams(const TArray<struct FDaiAnimPlayParams>& playParams, float Angle);
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static struct FDaiAnimPlayParams getRandomAnimParams(const TArray<struct FDaiAnimPlayParams>& playParams);
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void InjectAnimsTag(const struct FGameplayTag& AnimSet, const struct FGameplayTagContainer& injection);
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TArray<struct FDaiAnimPlayParams> GetAllAnimsByTag(const struct FGameplayTagContainer& Tags) const;
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class UAnimationAsset* GetAnimByTag(const struct FGameplayTagContainer& Tags, struct FDaiAnimPlayParams* playParams) const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DaiAnimSet")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DaiAnimSet")
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}
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static class UDaiAnimSet* GetDefaultObj()
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{
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return GetDefaultObjImpl<UDaiAnimSet>();
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}
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};
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DUMPER7_ASSERTS_UDaiAnimSet;
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// Class Dai.DaiAnimSetInterface
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// 0x0000 (0x0000 - 0x0000)
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class IDaiAnimSetInterface final
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{
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public:
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TArray<struct FDaiAnimPlayParams> GetAllAnimsByTag(const struct FGameplayTagContainer& Tags) const;
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class UAnimationAsset* GetAnimByTag(const struct FGameplayTag& Tag, struct FDaiAnimPlayParams* playParams) const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DaiAnimSetInterface")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DaiAnimSetInterface")
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}
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static class IDaiAnimSetInterface* GetDefaultObj()
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{
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return GetDefaultObjImpl<IDaiAnimSetInterface>();
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}
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class UObject* AsUObject()
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{
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return reinterpret_cast<UObject*>(this);
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}
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const class UObject* AsUObject() const
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{
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return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_IDaiAnimSetInterface;
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// Class Dai.GraphObject
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// 0x0040 (0x0068 - 0x0028)
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class UGraphObject : public UObject
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{
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public:
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class FName _ObjectName; // 0x0028(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UObject* _Context; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UGraphObject* _Parent; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, Protected, TextExportTransient, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_40[0x28]; // 0x0040(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void SetRuntimeInfo(const class FString& Text);
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class FString GetDisplayName() const;
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class FString GetPropertiesDescription() const;
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class FString GetRuntimeInfo() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GraphObject")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GraphObject")
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}
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static class UGraphObject* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGraphObject>();
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}
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};
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DUMPER7_ASSERTS_UGraphObject;
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// Class Dai.DaiCondition
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// 0x0020 (0x0088 - 0x0068)
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class UDaiCondition : public UGraphObject
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{
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public:
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bool _InversedCondition; // 0x0068(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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struct FDaiNotifies _OnSuccessNotifies; // 0x0070(0x0018)(Edit, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
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public:
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static void AddConditionsListener(struct FDaiConditions& Conditions, TScriptInterface<class IDaiConditionsListenerInterface> Listener);
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static bool compareFloat(ENumberCompareOperation Operation, float A, float B);
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static bool compareInt(ENumberCompareOperation Operation, int32 A, int32 B);
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static class FString getOperationSymbol(ENumberCompareOperation Operation);
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static bool performConditions(const struct FDaiConditions& Conditions, class UObject* Context, class AActor* caller, bool Debug);
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static void RemoveConditionsListener(struct FDaiConditions& Conditions, TScriptInterface<class IDaiConditionsListenerInterface> Listener);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DaiCondition")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DaiCondition")
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}
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static class UDaiCondition* GetDefaultObj()
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{
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return GetDefaultObjImpl<UDaiCondition>();
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}
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};
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DUMPER7_ASSERTS_UDaiCondition;
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// Class Dai.ScriptDaiCondition
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// 0x0000 (0x0088 - 0x0088)
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class UScriptDaiCondition : public UDaiCondition
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{
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public:
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bool ScriptPerformCondition(class UObject* Context, class AActor* caller);
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class FString ScriptToString() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ScriptDaiCondition")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ScriptDaiCondition")
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}
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static class UScriptDaiCondition* GetDefaultObj()
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{
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return GetDefaultObjImpl<UScriptDaiCondition>();
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}
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};
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DUMPER7_ASSERTS_UScriptDaiCondition;
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// Class Dai.CompositeCondition
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// 0x0030 (0x00B8 - 0x0088)
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class UCompositeCondition final : public UDaiCondition
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{
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public:
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struct FDaiConditions _Conditions; // 0x0088(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CompositeCondition")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CompositeCondition")
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}
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static class UCompositeCondition* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCompositeCondition>();
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}
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};
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DUMPER7_ASSERTS_UCompositeCondition;
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// Class Dai.AreInSameLocation
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// 0x01B8 (0x0240 - 0x0088)
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class UAreInSameLocation final : public UDaiCondition
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{
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public:
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EDaiDistanceType _GeometricDistanceType; // 0x0088(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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struct FDaiContext _ObjectA; // 0x0090(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
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struct FDaiContext _ObjectB; // 0x0108(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
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float _MaxDistance; // 0x0180(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool _IncludeOverlapA; // 0x0184(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool _IncludeOverlapB; // 0x0185(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool _Fixed2; // 0x0186(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_187[0x1]; // 0x0187(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
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struct FDaiTarget _TargetA; // 0x0188(0x0050)(NativeAccessSpecifierPublic)
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struct FDaiTarget _TargetB; // 0x01D8(0x0050)(NativeAccessSpecifierPublic)
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bool _Fixed; // 0x0228(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_229[0x3]; // 0x0229(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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struct FGameplayTag _FirstActorTag; // 0x022C(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayTag _SecondActorTag; // 0x0234(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool _OverlapFirst; // 0x023C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool _OverlapSecond; // 0x023D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_23E[0x2]; // 0x023E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AreInSameLocation")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AreInSameLocation")
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}
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static class UAreInSameLocation* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAreInSameLocation>();
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}
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};
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DUMPER7_ASSERTS_UAreInSameLocation;
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// Class Dai.IsInCone
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// 0x0108 (0x0190 - 0x0088)
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class UIsInCone final : public UDaiCondition
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{
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public:
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struct FDaiContext _Observer; // 0x0088(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
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struct FDaiContext _Observed; // 0x0100(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
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bool _Fixed; // 0x0178(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_179[0x3]; // 0x0179(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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struct FGameplayTag _ObserverTag; // 0x017C(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayTag _ObservedTag; // 0x0184(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float _ConeHalfAngle; // 0x018C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("IsInCone")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"IsInCone")
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}
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static class UIsInCone* GetDefaultObj()
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{
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return GetDefaultObjImpl<UIsInCone>();
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}
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};
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DUMPER7_ASSERTS_UIsInCone;
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// Class Dai.IsTracebleByPlayer
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// 0x0080 (0x0108 - 0x0088)
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class UIsTracebleByPlayer final : public UDaiCondition
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{
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public:
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struct FDaiContext _Observed; // 0x0088(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
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ETraceableByPlayerLevel _TraceLevel; // 0x0100(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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ETraceableByPlayerConditions _TraceCondition; // 0x0101(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_102[0x6]; // 0x0102(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("IsTracebleByPlayer")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"IsTracebleByPlayer")
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}
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static class UIsTracebleByPlayer* GetDefaultObj()
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{
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return GetDefaultObjImpl<UIsTracebleByPlayer>();
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}
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};
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DUMPER7_ASSERTS_UIsTracebleByPlayer;
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// Class Dai.IsVisibleOnScreen
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// 0x0080 (0x0108 - 0x0088)
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class UIsVisibleOnScreen final : public UDaiCondition
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{
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public:
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struct FDaiContext _Observed; // 0x0088(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
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float _FOVDownScale; // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_104[0x4]; // 0x0104(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("IsVisibleOnScreen")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"IsVisibleOnScreen")
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}
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static class UIsVisibleOnScreen* GetDefaultObj()
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{
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return GetDefaultObjImpl<UIsVisibleOnScreen>();
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}
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};
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DUMPER7_ASSERTS_UIsVisibleOnScreen;
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// Class Dai.CheckGameplayTags
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// 0x00B0 (0x0138 - 0x0088)
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class UCheckGameplayTags final : public UDaiCondition
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{
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public:
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struct FDaiContext _Observed; // 0x0088(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
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bool _Fixed; // 0x0100(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_101[0x3]; // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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struct FGameplayTag _ActorTag; // 0x0104(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EGameplayContainerMatchType _TagsToMatch; // 0x010C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_10D[0x3]; // 0x010D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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struct FGameplayTagContainer _Tags; // 0x0110(0x0020)(Edit, NativeAccessSpecifierPublic)
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bool _CheckComponents; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_131[0x7]; // 0x0131(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CheckGameplayTags")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CheckGameplayTags")
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}
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static class UCheckGameplayTags* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCheckGameplayTags>();
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}
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};
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DUMPER7_ASSERTS_UCheckGameplayTags;
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// Class Dai.CheckTags
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// 0x0098 (0x0120 - 0x0088)
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class UCheckTags final : public UDaiCondition
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{
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public:
|
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struct FDaiContext _Observed; // 0x0088(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
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bool _Fixed; // 0x0100(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_101[0x3]; // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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struct FGameplayTag _ActorTag; // 0x0104(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EGameplayContainerMatchType _TagsToMatch; // 0x010C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_10D[0x3]; // 0x010D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class FName> _Tags; // 0x0110(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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public:
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|
static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CheckTags")
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}
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|
static const class FName& StaticName()
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|
{
|
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STATIC_NAME_IMPL(L"CheckTags")
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}
|
|
static class UCheckTags* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCheckTags>();
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}
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};
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|
DUMPER7_ASSERTS_UCheckTags;
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|
|
// Class Dai.DaiConditionsListenerInterface
|
|
// 0x0000 (0x0000 - 0x0000)
|
|
class IDaiConditionsListenerInterface final
|
|
{
|
|
public:
|
|
void OnConditionSuccess();
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|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("DaiConditionsListenerInterface")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"DaiConditionsListenerInterface")
|
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}
|
|
static class IDaiConditionsListenerInterface* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<IDaiConditionsListenerInterface>();
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}
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|
|
|
class UObject* AsUObject()
|
|
{
|
|
return reinterpret_cast<UObject*>(this);
|
|
}
|
|
const class UObject* AsUObject() const
|
|
{
|
|
return reinterpret_cast<const UObject*>(this);
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_IDaiConditionsListenerInterface;
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|
|
// Class Dai.DaiContextGetter
|
|
// 0x0008 (0x0070 - 0x0068)
|
|
class UDaiContextGetter : public UGraphObject
|
|
{
|
|
public:
|
|
uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("DaiContextGetter")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"DaiContextGetter")
|
|
}
|
|
static class UDaiContextGetter* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UDaiContextGetter>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UDaiContextGetter;
|
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|
|
// Class Dai.ScriptDaiContextGetter
|
|
// 0x0008 (0x0078 - 0x0070)
|
|
class UScriptDaiContextGetter final : public UDaiContextGetter
|
|
{
|
|
public:
|
|
uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
class FString ScriptGetDescription() const;
|
|
TArray<class UObject*> ScriptProvideObjectSet(class UObject* Context, class AActor* caller) const;
|
|
class UObject* ScriptProvideSingleObject(class UObject* Context, class AActor* caller) const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ScriptDaiContextGetter")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ScriptDaiContextGetter")
|
|
}
|
|
static class UScriptDaiContextGetter* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UScriptDaiContextGetter>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UScriptDaiContextGetter;
|
|
|
|
// Class Dai.ProvideComponent
|
|
// 0x0090 (0x0100 - 0x0070)
|
|
class UProvideComponent final : public UDaiContextGetter
|
|
{
|
|
public:
|
|
struct FDaiContext _Actor; // 0x0070(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPrivate)
|
|
bool _LockClass; // 0x00E8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_E9[0x7]; // 0x00E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TSubclassOf<class UActorComponent> _Class; // 0x00F0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
class FName _Tag; // 0x00F8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ProvideComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ProvideComponent")
|
|
}
|
|
static class UProvideComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UProvideComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UProvideComponent;
|
|
|
|
// Class Dai.ProvideOuter
|
|
// 0x0000 (0x0070 - 0x0070)
|
|
class UProvideOuter final : public UDaiContextGetter
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ProvideOuter")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ProvideOuter")
|
|
}
|
|
static class UProvideOuter* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UProvideOuter>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UProvideOuter;
|
|
|
|
// Class Dai.ProvidePlayer
|
|
// 0x0008 (0x0078 - 0x0070)
|
|
class UProvidePlayer final : public UDaiContextGetter
|
|
{
|
|
public:
|
|
int32 _Index; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ProvidePlayer")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ProvidePlayer")
|
|
}
|
|
static class UProvidePlayer* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UProvidePlayer>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UProvidePlayer;
|
|
|
|
// Class Dai.DaiFunctions
|
|
// 0x0000 (0x0028 - 0x0028)
|
|
class UDaiFunctions : public UBlueprintFunctionLibrary
|
|
{
|
|
public:
|
|
static bool blockadeIsBlocked(const struct FDaiBlockade& blockade);
|
|
static bool blockadeIsBlockedBy(const struct FDaiBlockade& blockade, class FName Tag);
|
|
static void blockadeSetBlocked(struct FDaiBlockade& blockade, bool Set, class FName Tag);
|
|
static class FString blockadeToString(const struct FDaiBlockade& blockade);
|
|
static bool CheckGameplayTags(class AActor* Actor, const struct FGameplayTagContainer& Tags, EGameplayContainerMatchType MatchType, bool checkComponents);
|
|
static int32 ClearBit(int32 BitMask, int32 Index_0);
|
|
static bool containsAnimation(class UAnimMontage* Montage, class UAnimSequenceBase* anim);
|
|
static class AActor* findActorByActorName(const class UObject* Context, const struct FDaiActorName& Name_0, TSubclassOf<class AActor> ActorClass);
|
|
static class AActor* findActorByGameplayTag(const class UObject* Context, const struct FGameplayTag& Tag, TSubclassOf<class AActor> ActorClass);
|
|
static class AActor* findActorByName(const class UObject* Context, class FName Name_0, TSubclassOf<class AActor> ActorClass, bool exact);
|
|
static class AActor* findActorByTag(const class UObject* Context, class FName Tag, TSubclassOf<class AActor> ActorClass);
|
|
static class AActor* findActorWithInterface(const class UObject* Context, const struct FGameplayTag& Tag, TSubclassOf<class IInterface> ainterface);
|
|
static void findAllActorsByGameplayTag(const class UObject* Context, const struct FGameplayTag& Tag, TSubclassOf<class AActor> ActorClass, TArray<class AActor*>* Actors);
|
|
static void findAllActorsByTag(const class UObject* Context, class FName Tag, TSubclassOf<class AActor> ActorClass, TArray<class AActor*>* Actors);
|
|
static void FindAllActorsWithComponent(class UObject* Context, TSubclassOf<class UActorComponent> ActorComponent, TArray<class AActor*>* OutActors);
|
|
static void findAllActorsWithInterface(const class UObject* Context, const struct FGameplayTag& Tag, TSubclassOf<class IInterface> ainterface, TArray<class AActor*>* OutActors);
|
|
static class AActor* findNearestActorByGameplayTag(const class UObject* Context, const struct FVector& Origin, const struct FGameplayTag& Tag, TSubclassOf<class AActor> ActorClass);
|
|
static class AActor* findNearestActorByTag(const class UObject* Context, const struct FVector& Origin, class FName Tag, TSubclassOf<class AActor> ActorClass);
|
|
static class UAnimationAsset* getAnimByAngle(class AActor* Actor, const struct FGameplayTagContainer& Tags, float hangle, struct FDaiAnimPlayParams* playParams, bool checkComponents);
|
|
static class UAnimationAsset* GetAnimByTag(class AActor* Actor, const struct FGameplayTag& Tag, struct FDaiAnimPlayParams* playParams, bool checkComponents);
|
|
static class UAnimationAsset* getAnimByTags(class AActor* Actor, const struct FGameplayTagContainer& Tags, struct FDaiAnimPlayParams* playParams, bool checkComponents);
|
|
static TArray<class UObject*> getObjectSet(const struct FDaiContext& Query, class UObject* Context, class AActor* caller, TSubclassOf<class UObject> ObjectClass);
|
|
static class UObject* getSingleObject(const struct FDaiContext& Query, class UObject* Context, class AActor* caller, TSubclassOf<class UObject> ObjectClass);
|
|
static bool hasBit(int32 BitMask, int32 Index_0);
|
|
static bool hasGameplayTag(class AActor* Actor, const struct FGameplayTag& Tag, bool checkComponents);
|
|
static bool hasSlotAnimation(class UAnimMontage* Montage, class FName SlotName);
|
|
static bool IsActorTraceableByPlayer(class APlayerController* PlayerCtrl, class AActor* Actor, const TArray<class AActor*>& IgnoreActors, ETraceableByPlayerLevel TraceLevel, ETraceableByPlayerConditions TraceCondition);
|
|
static bool IsActorVisibleByPlayer(class APlayerController* PlayerCtrl, class AActor* Actor, float FOVDownScale);
|
|
static bool IsComponentMasked(class UPrimitiveComponent* Component, EMaskFilter SearchedMask);
|
|
static bool IsComponentTraceableByPlayer(class APlayerController* PlayerCtrl, class USceneComponent* Component, const TArray<class AActor*>& IgnoreActors, ETraceableByPlayerLevel TraceLevel, ETraceableByPlayerConditions TraceCondition);
|
|
static bool IsComponentVisibleByPlayer(class APlayerController* PlayerCtrl, class USceneComponent* Component, float FOVDownScale);
|
|
static bool IsPlayingSlotAnimation(class UAnimInstance* AnimInstance, class FName SlotName, bool IgnoreIfBlendingOut);
|
|
static struct FDaiContext makeReferenceQuery(class AActor* Reference);
|
|
static bool MaskedSphereTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, struct FHitResult* OutHit, EMaskFilter MaskFilter);
|
|
static class UAnimMontage* playDynamicMontage(class USkeletalMeshComponent* Mesh, const struct FDaiAnimPlayParams& playParams, float PlayRate, int32 LoopCount);
|
|
static TArray<class UObject*> provideObjectSet(const struct FDaiContext& Query, class UObject* Context, class AActor* caller, TSubclassOf<class UObject> ObjectClass);
|
|
static class UObject* provideSingleObject(const struct FDaiContext& Query, class UObject* Context, class AActor* caller, TSubclassOf<class UObject> ObjectClass);
|
|
static class AActor* selectNearestActor(const TArray<class AActor*>& Actors, const struct FVector& Origin, TSubclassOf<class AActor> ActorClass);
|
|
static int32 setBit(int32 BitMask, int32 Index_0);
|
|
static int32 toBitmask(int32 Value);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("DaiFunctions")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"DaiFunctions")
|
|
}
|
|
static class UDaiFunctions* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UDaiFunctions>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UDaiFunctions;
|
|
|
|
// Class Dai.DaiNameBoxGenerator
|
|
// 0x0000 (0x0028 - 0x0028)
|
|
class UDaiNameBoxGenerator final : public UObject
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("DaiNameBoxGenerator")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"DaiNameBoxGenerator")
|
|
}
|
|
static class UDaiNameBoxGenerator* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UDaiNameBoxGenerator>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UDaiNameBoxGenerator;
|
|
|
|
// Class Dai.DaiNotify
|
|
// 0x0030 (0x0098 - 0x0068)
|
|
class UDaiNotify : public UGraphObject
|
|
{
|
|
public:
|
|
struct FDaiConditions _Conditions; // 0x0068(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPrivate)
|
|
|
|
public:
|
|
static bool performNotifies(const struct FDaiNotifies& Conditions, class UObject* Context, class AActor* caller, bool Debug);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("DaiNotify")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"DaiNotify")
|
|
}
|
|
static class UDaiNotify* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UDaiNotify>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UDaiNotify;
|
|
|
|
// Class Dai.PlaySoundNotify
|
|
// 0x0098 (0x0130 - 0x0098)
|
|
class UPlaySoundNotify final : public UDaiNotify
|
|
{
|
|
public:
|
|
bool _Fixed; // 0x0098(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayTag _ActorTag; // 0x009C(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FDaiContext _Notified; // 0x00A8(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPrivate)
|
|
class USoundCue* _SoundToPlay; // 0x0120(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
bool _Attached; // 0x0128(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("PlaySoundNotify")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"PlaySoundNotify")
|
|
}
|
|
static class UPlaySoundNotify* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UPlaySoundNotify>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UPlaySoundNotify;
|
|
|
|
// Class Dai.ChangeTagNotify
|
|
// 0x0098 (0x0130 - 0x0098)
|
|
class UChangeTagNotify final : public UDaiNotify
|
|
{
|
|
public:
|
|
bool _Fixed; // 0x0098(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayTag _ActorTag; // 0x009C(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FDaiContext _Notified; // 0x00A8(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPrivate)
|
|
class FName _Tag; // 0x0120(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
ENotifyTagOperation _Operation; // 0x0128(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ChangeTagNotify")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ChangeTagNotify")
|
|
}
|
|
static class UChangeTagNotify* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UChangeTagNotify>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UChangeTagNotify;
|
|
|
|
// Class Dai.DaiScriptNotify
|
|
// 0x0000 (0x0098 - 0x0098)
|
|
class UDaiScriptNotify final : public UDaiNotify
|
|
{
|
|
public:
|
|
bool ScriptPerformNotify(class UObject* Context, class AActor* caller);
|
|
|
|
class FString ScriptToString() const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("DaiScriptNotify")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"DaiScriptNotify")
|
|
}
|
|
static class UDaiScriptNotify* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UDaiScriptNotify>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UDaiScriptNotify;
|
|
|
|
// Class Dai.DaiParam
|
|
// 0x0010 (0x0078 - 0x0068)
|
|
class UDaiParam : public UGraphObject
|
|
{
|
|
public:
|
|
uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
bool _IsUpToDate; // 0x0070(0x0001)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
void ForceUpdate();
|
|
void NeedsUpdate();
|
|
void SetUpToDate();
|
|
|
|
bool IsUpToDate() const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("DaiParam")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"DaiParam")
|
|
}
|
|
static class UDaiParam* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UDaiParam>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UDaiParam;
|
|
|
|
// Class Dai.ScriptDaiParam
|
|
// 0x0000 (0x0078 - 0x0078)
|
|
class UScriptDaiParam : public UDaiParam
|
|
{
|
|
public:
|
|
void ScriptUpdate(class UObject* Context, class AActor* Actor);
|
|
|
|
class FString ScriptToString() const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ScriptDaiParam")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ScriptDaiParam")
|
|
}
|
|
static class UScriptDaiParam* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UScriptDaiParam>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UScriptDaiParam;
|
|
|
|
// Class Dai.DaiBoolParam
|
|
// 0x0008 (0x0080 - 0x0078)
|
|
class UDaiBoolParam final : public UScriptDaiParam
|
|
{
|
|
public:
|
|
bool _Value; // 0x0078(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
void UpdateValue(bool Value);
|
|
|
|
float GetUpToDateValue() const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("DaiBoolParam")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"DaiBoolParam")
|
|
}
|
|
static class UDaiBoolParam* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UDaiBoolParam>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UDaiBoolParam;
|
|
|
|
// Class Dai.DaiFloatParam
|
|
// 0x0008 (0x0080 - 0x0078)
|
|
class UDaiFloatParam : public UScriptDaiParam
|
|
{
|
|
public:
|
|
float _Value; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
void SetCustomValue(float NewVal);
|
|
void UpdateValue(float Value);
|
|
|
|
float GetUpToDateValue() const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("DaiFloatParam")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"DaiFloatParam")
|
|
}
|
|
static class UDaiFloatParam* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UDaiFloatParam>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UDaiFloatParam;
|
|
|
|
// Class Dai.DaiFloatModifier
|
|
// 0x0008 (0x0088 - 0x0080)
|
|
class UDaiFloatModifier : public UDaiFloatParam
|
|
{
|
|
public:
|
|
EDaiFloatOperator _Operator; // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float _InValue; // 0x0084(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
|
|
public:
|
|
float GetDefaultValue() const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("DaiFloatModifier")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"DaiFloatModifier")
|
|
}
|
|
static class UDaiFloatModifier* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UDaiFloatModifier>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UDaiFloatModifier;
|
|
|
|
// Class Dai.DaiFloatModifier1
|
|
// 0x0000 (0x0088 - 0x0088)
|
|
class UDaiFloatModifier1 final : public UDaiFloatModifier
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("DaiFloatModifier1")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"DaiFloatModifier1")
|
|
}
|
|
static class UDaiFloatModifier1* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UDaiFloatModifier1>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UDaiFloatModifier1;
|
|
|
|
// Class Dai.DaiFloatModifier2
|
|
// 0x0008 (0x0090 - 0x0088)
|
|
class UDaiFloatModifier2 : public UDaiFloatModifier
|
|
{
|
|
public:
|
|
class AActor* _Other; // 0x0088(0x0008)(Edit, ZeroConstructor, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
|
|
public:
|
|
class AActor* GetOther() const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("DaiFloatModifier2")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"DaiFloatModifier2")
|
|
}
|
|
static class UDaiFloatModifier2* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UDaiFloatModifier2>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UDaiFloatModifier2;
|
|
|
|
// Class Dai.DaiTagsComponent
|
|
// 0x0028 (0x00C8 - 0x00A0)
|
|
class UDaiTagsComponent : public UActorComponent
|
|
{
|
|
public:
|
|
uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayTagContainer _TagContainer; // 0x00A8(0x0020)(Edit, NativeAccessSpecifierPrivate)
|
|
|
|
public:
|
|
void AppendGameplayTags(const struct FGameplayTagContainer& Tags);
|
|
void ClearGameplayTags();
|
|
void RemoveGameplayTags(const struct FGameplayTagContainer& Tags);
|
|
void SetGameplayTags(const struct FGameplayTagContainer& Tags);
|
|
|
|
bool HasAnyGameplayTag() const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("DaiTagsComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"DaiTagsComponent")
|
|
}
|
|
static class UDaiTagsComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UDaiTagsComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UDaiTagsComponent;
|
|
|
|
// Class Dai.DaiUpdatableParam
|
|
// 0x0000 (0x0000 - 0x0000)
|
|
class IDaiUpdatableParam final
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("DaiUpdatableParam")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"DaiUpdatableParam")
|
|
}
|
|
static class IDaiUpdatableParam* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<IDaiUpdatableParam>();
|
|
}
|
|
|
|
class UObject* AsUObject()
|
|
{
|
|
return reinterpret_cast<UObject*>(this);
|
|
}
|
|
const class UObject* AsUObject() const
|
|
{
|
|
return reinterpret_cast<const UObject*>(this);
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_IDaiUpdatableParam;
|
|
|
|
}
|
|
|