Files
ReshadePluginsCore/Kena/SDK/Engine_classes.hpp
2025-11-22 19:06:47 +01:00

32063 lines
2.0 MiB

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Engine
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#include "CoreUObject_classes.hpp"
#include "Engine_structs.hpp"
#include "InputCore_structs.hpp"
#include "PhysicsCore_structs.hpp"
#include "PhysicsCore_classes.hpp"
#include "AudioPlatformConfiguration_structs.hpp"
#include "DeveloperSettings_classes.hpp"
#include "PropertyAccess_structs.hpp"
#include "SlateCore_structs.hpp"
#include "PacketHandler_classes.hpp"
#include "Chaos_structs.hpp"
namespace SDK
{
// Class Engine.StreamableRenderAsset
// 0x0038 (0x0060 - 0x0028)
class UStreamableRenderAsset : public UObject
{
public:
uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
double ForceMipLevelsToBeResidentTimestamp; // 0x0040(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 NumCinematicMipLevels; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 StreamingIndex; // 0x004C(0x0004)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NonTransactional, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 CachedCombinedLODBias; // 0x0050(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 NeverStream : 1; // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bGlobalForceMipLevelsToBeResident : 1; // 0x0054(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHasStreamingUpdatePending : 1; // 0x0054(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForceMiplevelsToBeResident : 1; // 0x0054(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIgnoreStreamingMipBias : 1; // 0x0054(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseCinematicMipLevels : 1; // 0x0054(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_55[0xB]; // 0x0055(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("StreamableRenderAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"StreamableRenderAsset")
}
static class UStreamableRenderAsset* GetDefaultObj()
{
return GetDefaultObjImpl<UStreamableRenderAsset>();
}
};
DUMPER7_ASSERTS_UStreamableRenderAsset;
// Class Engine.Texture
// 0x0120 (0x0180 - 0x0060)
#pragma pack(push, 0x1)
class alignas(0x10) UTexture : public UStreamableRenderAsset
{
public:
uint8 Pad_60[0x8]; // 0x0060(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FGuid LightingGuid; // 0x0068(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 LODBias; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETextureCompressionSettings CompressionSettings; // 0x007C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETextureFilter Filter; // 0x007D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETextureMipLoadOptions MipLoadOptions; // 0x007E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETextureGroup LODGroup; // 0x007F(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPerPlatformFloat Downscale; // 0x0080(0x0004)(Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
ETextureDownscaleOptions DownscaleOptions; // 0x0084(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 sRGB : 1; // 0x0085(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bNoTiling : 1; // 0x0085(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 VirtualTextureStreaming : 1; // 0x0085(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 CompressionYCoCg : 1; // 0x0085(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bNotOfflineProcessed : 1; // 0x0085(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAsyncResourceReleaseHasBeenStarted : 1; // 0x0085(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_86[0x2]; // 0x0086(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UAssetUserData*> AssetUserData; // 0x0088(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, NativeAccessSpecifierProtected)
uint8 Pad_98[0xE0]; // 0x0098(0x00E0)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Texture")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Texture")
}
static class UTexture* GetDefaultObj()
{
return GetDefaultObjImpl<UTexture>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_UTexture;
// Class Engine.MaterialExpression
// 0x0018 (0x0040 - 0x0028)
class UMaterialExpression : public UObject
{
public:
class UMaterial* Material; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialFunction* Function; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIsParameterExpression : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpression")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpression")
}
static class UMaterialExpression* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpression>();
}
};
DUMPER7_ASSERTS_UMaterialExpression;
// Class Engine.MaterialExpressionArccosine
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionArccosine final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionArccosine")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionArccosine")
}
static class UMaterialExpressionArccosine* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionArccosine>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionArccosine;
// Class Engine.MaterialExpressionPreviousFrameSwitch
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionPreviousFrameSwitch final : public UMaterialExpression
{
public:
struct FExpressionInput CurrentFrame; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput PreviousFrame; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionPreviousFrameSwitch")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionPreviousFrameSwitch")
}
static class UMaterialExpressionPreviousFrameSwitch* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionPreviousFrameSwitch>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionPreviousFrameSwitch;
// Class Engine.Actor
// 0x0200 (0x0228 - 0x0028)
class AActor : public UObject
{
public:
struct FActorTickFunction PrimaryActorTick; // 0x0028(0x0030)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
uint8 bNetTemporary : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bNetStartup : 1; // 0x0058(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOnlyRelevantToOwner : 1; // 0x0058(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAlwaysRelevant : 1; // 0x0058(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bReplicateMovement : 1; // 0x0058(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Net, DisableEditOnInstance, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bHidden : 1; // 0x0058(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Net, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bTearOff : 1; // 0x0058(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Net, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bForceNetAddressable : 1; // 0x0058(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bExchangedRoles : 1; // 0x0059(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bNetLoadOnClient : 1; // 0x0059(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bNetUseOwnerRelevancy : 1; // 0x0059(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRelevantForNetworkReplays : 1; // 0x0059(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRelevantForLevelBounds : 1; // 0x0059(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bReplayRewindable : 1; // 0x0059(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAllowTickBeforeBeginPlay : 1; // 0x0059(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAutoDestroyWhenFinished : 1; // 0x0059(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bCanBeDamaged : 1; // 0x005A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Net, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bBlockInput : 1; // 0x005A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCollideWhenPlacing : 1; // 0x005A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bFindCameraComponentWhenViewTarget : 1; // 0x005A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bGenerateOverlapEventsDuringLevelStreaming : 1; // 0x005A(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIgnoresOriginShifting : 1; // 0x005A(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableAutoLODGeneration : 1; // 0x005A(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsEditorOnlyActor : 1; // 0x005A(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bActorSeamlessTraveled : 1; // 0x005B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bReplicates : 1; // 0x005B(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bCanBeInCluster : 1; // 0x005B(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bAllowReceiveTickEventOnDedicatedServer : 1; // 0x005B(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 BitPad_5B_4 : 4; // 0x005B(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 BitPad_5C_0 : 3; // 0x005C(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bActorEnableCollision : 1; // 0x005C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bActorIsBeingDestroyed : 1; // 0x005C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, DuplicateTransient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_5D[0x1]; // 0x005D(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
EActorUpdateOverlapsMethod UpdateOverlapsMethodDuringLevelStreaming; // 0x005E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
EActorUpdateOverlapsMethod DefaultUpdateOverlapsMethodDuringLevelStreaming; // 0x005F(0x0001)(Edit, ZeroConstructor, Config, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
ENetRole RemoteRole; // 0x0060(0x0001)(Net, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FRepMovement ReplicatedMovement; // 0x0064(0x0034)(Edit, Net, DisableEditOnInstance, RepNotify, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPrivate)
float InitialLifeSpan; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CustomTimeDilation; // 0x009C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FRepAttachment AttachmentReplication; // 0x00A8(0x0040)(Net, Transient, RepNotify, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPrivate)
class AActor* Owner; // 0x00E8(0x0008)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class FName NetDriverName; // 0x00F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
ENetRole Role; // 0x00F8(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
ENetDormancy NetDormancy; // 0x00F9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESpawnActorCollisionHandlingMethod SpawnCollisionHandlingMethod; // 0x00FA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAutoReceiveInput AutoReceiveInput; // 0x00FB(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 InputPriority; // 0x00FC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UInputComponent* InputComponent; // 0x0100(0x0008)(ExportObject, ZeroConstructor, InstancedReference, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NetCullDistanceSquared; // 0x0108(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NetTag; // 0x010C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NetUpdateFrequency; // 0x0110(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinNetUpdateFrequency; // 0x0114(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NetPriority; // 0x0118(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11C[0x4]; // 0x011C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class APawn* Instigator; // 0x0120(0x0008)(BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TArray<class AActor*> Children; // 0x0128(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
class USceneComponent* RootComponent; // 0x0138(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<class AMatineeActor*> ControllingMatineeActors; // 0x0140(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
uint8 Pad_150[0x8]; // 0x0150(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> Layers; // 0x0158(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TWeakObjectPtr<class UChildActorComponent> ParentComponent; // 0x0168(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_170[0x8]; // 0x0170(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> Tags; // 0x0178(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnTakeAnyDamage; // 0x0188(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnTakePointDamage; // 0x0189(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnTakeRadialDamage; // 0x018A(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnActorBeginOverlap; // 0x018B(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnActorEndOverlap; // 0x018C(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnBeginCursorOver; // 0x018D(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnEndCursorOver; // 0x018E(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnClicked; // 0x018F(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnReleased; // 0x0190(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnInputTouchBegin; // 0x0191(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnInputTouchEnd; // 0x0192(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnInputTouchEnter; // 0x0193(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnInputTouchLeave; // 0x0194(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnActorHit; // 0x0195(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnDestroyed; // 0x0196(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnEndPlay; // 0x0197(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_198[0x60]; // 0x0198(0x0060)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UActorComponent*> InstanceComponents; // 0x01F8(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPrivate)
TArray<class UActorComponent*> BlueprintCreatedComponents; // 0x0208(0x0010)(ExportObject, ZeroConstructor, NonTransactional, ContainsInstancedReference, TextExportTransient, NativeAccessSpecifierPublic)
uint8 Pad_218[0x10]; // 0x0218(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class UActorComponent* AddComponent(class FName TemplateName, bool bManualAttachment, const struct FTransform& RelativeTransform, const class UObject* ComponentTemplateContext, bool bDeferredFinish);
class UActorComponent* AddComponentByClass(TSubclassOf<class UActorComponent> Class_0, bool bManualAttachment, const struct FTransform& RelativeTransform, bool bDeferredFinish);
void AddTickPrerequisiteActor(class AActor* PrerequisiteActor);
void AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent);
void DetachRootComponentFromParent(bool bMaintainWorldPosition);
void DisableInput(class APlayerController* PlayerController);
void EnableInput(class APlayerController* PlayerController);
void FinishAddComponent(class UActorComponent* Component, bool bManualAttachment, const struct FTransform& RelativeTransform);
void FlushNetDormancy();
void ForceNetUpdate();
bool GetTickableWhenPaused();
void K2_AddActorLocalOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_AddActorLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_AddActorLocalTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_AddActorWorldOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_AddActorWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_AddActorWorldTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_AddActorWorldTransformKeepScale(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_AttachRootComponentTo(class USceneComponent* InParent, class FName InSocketName, EAttachLocation AttachLocationType, bool bWeldSimulatedBodies);
void K2_AttachRootComponentToActor(class AActor* InParentActor, class FName InSocketName, EAttachLocation AttachLocationType, bool bWeldSimulatedBodies);
void K2_AttachToActor(class AActor* ParentActor, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies);
void K2_AttachToComponent(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies);
void K2_DestroyActor();
void K2_DestroyComponent(class UActorComponent* Component);
void K2_DetachFromActor(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule);
void K2_OnBecomeViewTarget(class APlayerController* PC);
void K2_OnEndViewTarget(class APlayerController* PC);
void K2_OnReset();
bool K2_SetActorLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
bool K2_SetActorLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_SetActorRelativeLocation(const struct FVector& NewRelativeLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_SetActorRelativeRotation(const struct FRotator& NewRelativeRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_SetActorRelativeTransform(const struct FTransform& NewRelativeTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
bool K2_SetActorRotation(const struct FRotator& NewRotation, bool bTeleportPhysics);
bool K2_SetActorTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
bool K2_TeleportTo(const struct FVector& DestLocation, const struct FRotator& DestRotation);
class UMaterialInstanceDynamic* MakeMIDForMaterial(class UMaterialInterface* Parent);
void MakeNoise(float Loudness, class APawn* NoiseInstigator, const struct FVector& NoiseLocation, float MaxRange, class FName Tag);
void OnRep_AttachmentReplication();
void OnRep_Instigator();
void OnRep_Owner();
void OnRep_ReplicatedMovement();
void OnRep_ReplicateMovement();
void PrestreamTextures(float Seconds, bool bEnableStreaming, int32 CinematicTextureGroups);
void ReceiveActorBeginCursorOver();
void ReceiveActorBeginOverlap(class AActor* OtherActor);
void ReceiveActorEndCursorOver();
void ReceiveActorEndOverlap(class AActor* OtherActor);
void ReceiveActorOnClicked(const struct FKey& ButtonPressed);
void ReceiveActorOnInputTouchBegin(const ETouchIndex FingerIndex);
void ReceiveActorOnInputTouchEnd(const ETouchIndex FingerIndex);
void ReceiveActorOnInputTouchEnter(const ETouchIndex FingerIndex);
void ReceiveActorOnInputTouchLeave(const ETouchIndex FingerIndex);
void ReceiveActorOnReleased(const struct FKey& ButtonReleased);
void ReceiveAnyDamage(float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser);
void ReceiveBeginPlay();
void ReceiveDestroyed();
void ReceiveEndPlay(EEndPlayReason EndPlayReason);
void ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit);
void ReceivePointDamage(float Damage, const class UDamageType* DamageType, const struct FVector& HitLocation, const struct FVector& HitNormal, class UPrimitiveComponent* HitComponent, class FName BoneName, const struct FVector& ShotFromDirection, class AController* InstigatedBy, class AActor* DamageCauser, const struct FHitResult& HitInfo);
void ReceiveRadialDamage(float DamageReceived, const class UDamageType* DamageType, const struct FVector& Origin, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser);
void ReceiveTick(float DeltaSeconds);
void RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor);
void RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent);
void SetActorEnableCollision(bool bNewActorEnableCollision);
void SetActorHiddenInGame(bool bNewHidden);
void SetActorRelativeScale3D(const struct FVector& NewRelativeScale);
void SetActorScale3D(const struct FVector& NewScale3D);
void SetActorTickEnabled(bool bEnabled);
void SetActorTickInterval(float TickInterval);
void SetAutoDestroyWhenFinished(bool bVal);
void SetLifeSpan(float InLifespan);
void SetNetDormancy(ENetDormancy NewDormancy);
void SetOwner(class AActor* NewOwner);
void SetReplicateMovement(bool bInReplicateMovement);
void SetReplicates(bool bInReplicates);
void SetTickableWhenPaused(bool bTickableWhenPaused);
void SetTickGroup(ETickingGroup NewTickGroup);
void SnapRootComponentTo(class AActor* InParentActor, class FName InSocketName);
void TearOff();
void UserConstructionScript();
bool ActorHasTag(class FName Tag) const;
void GetActorBounds(bool bOnlyCollidingComponents, struct FVector* Origin, struct FVector* BoxExtent, bool bIncludeFromChildActors) const;
bool GetActorEnableCollision() const;
void GetActorEyesViewPoint(struct FVector* OutLocation, struct FRotator* OutRotation) const;
struct FVector GetActorForwardVector() const;
struct FVector GetActorRelativeScale3D() const;
struct FVector GetActorRightVector() const;
struct FVector GetActorScale3D() const;
float GetActorTickInterval() const;
float GetActorTimeDilation() const;
struct FVector GetActorUpVector() const;
void GetAllChildActors(TArray<class AActor*>* ChildActors, bool bIncludeDescendants) const;
void GetAttachedActors(TArray<class AActor*>* OutActors, bool bResetArray) const;
class AActor* GetAttachParentActor() const;
class FName GetAttachParentSocketName() const;
class UActorComponent* GetComponentByClass(TSubclassOf<class UActorComponent> ComponentClass) const;
TArray<class UActorComponent*> GetComponentsByInterface(TSubclassOf<class IInterface> Interface) const;
TArray<class UActorComponent*> GetComponentsByTag(TSubclassOf<class UActorComponent> ComponentClass, class FName Tag) const;
float GetDistanceTo(const class AActor* OtherActor) const;
float GetDotProductTo(const class AActor* OtherActor) const;
float GetGameTimeSinceCreation() const;
float GetHorizontalDistanceTo(const class AActor* OtherActor) const;
float GetHorizontalDotProductTo(const class AActor* OtherActor) const;
float GetInputAxisKeyValue(const struct FKey& InputAxisKey) const;
float GetInputAxisValue(const class FName InputAxisName) const;
struct FVector GetInputVectorAxisValue(const struct FKey& InputAxisKey) const;
class APawn* GetInstigator() const;
class AController* GetInstigatorController() const;
float GetLifeSpan() const;
ENetRole GetLocalRole() const;
void GetOverlappingActors(TArray<class AActor*>* OverlappingActors, TSubclassOf<class AActor> ClassFilter) const;
void GetOverlappingComponents(TArray<class UPrimitiveComponent*>* OverlappingComponents) const;
class AActor* GetOwner() const;
class AActor* GetParentActor() const;
class UChildActorComponent* GetParentComponent() const;
ENetRole GetRemoteRole() const;
float GetSquaredDistanceTo(const class AActor* OtherActor) const;
float GetSquaredHorizontalDistanceTo(const class AActor* OtherActor) const;
const struct FTransform GetTransform() const;
struct FVector GetVelocity() const;
float GetVerticalDistanceTo(const class AActor* OtherActor) const;
bool HasAuthority() const;
bool IsActorBeingDestroyed() const;
bool IsActorTickEnabled() const;
bool IsChildActor() const;
bool IsFirstInitialization() const;
bool IsOverlappingActor(const class AActor* Other) const;
struct FVector K2_GetActorLocation() const;
struct FRotator K2_GetActorRotation() const;
TArray<class UActorComponent*> K2_GetComponentsByClass(TSubclassOf<class UActorComponent> ComponentClass) const;
class USceneComponent* K2_GetRootComponent() const;
bool WasRecentlyRendered(float Tolerance) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Actor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Actor")
}
static class AActor* GetDefaultObj()
{
return GetDefaultObjImpl<AActor>();
}
};
DUMPER7_ASSERTS_AActor;
// Class Engine.SkeletalMeshActor
// 0x0088 (0x02B0 - 0x0228)
class ASkeletalMeshActor : public AActor
{
public:
uint8 Pad_228[0x8]; // 0x0228(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bShouldDoAnimNotifies : 1; // 0x0230(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bWakeOnLevelStart : 1; // 0x0230(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_231[0x7]; // 0x0231(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class USkeletalMeshComponent* SkeletalMeshComponent; // 0x0238(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class USkeletalMesh* ReplicatedMesh; // 0x0240(0x0008)(Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPhysicsAsset* ReplicatedPhysAsset; // 0x0248(0x0008)(Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* ReplicatedMaterial0; // 0x0250(0x0008)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* ReplicatedMaterial1; // 0x0258(0x0008)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_260[0x50]; // 0x0260(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnRep_ReplicatedMaterial0();
void OnRep_ReplicatedMaterial1();
void OnRep_ReplicatedMesh();
void OnRep_ReplicatedPhysAsset();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SkeletalMeshActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SkeletalMeshActor")
}
static class ASkeletalMeshActor* GetDefaultObj()
{
return GetDefaultObjImpl<ASkeletalMeshActor>();
}
};
DUMPER7_ASSERTS_ASkeletalMeshActor;
// Class Engine.Pawn
// 0x0060 (0x0288 - 0x0228)
class APawn : public AActor
{
public:
uint8 Pad_228[0x8]; // 0x0228(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bUseControllerRotationPitch : 1; // 0x0230(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseControllerRotationYaw : 1; // 0x0230(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseControllerRotationRoll : 1; // 0x0230(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCanAffectNavigationGeneration : 1; // 0x0230(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_231[0x3]; // 0x0231(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float BaseEyeHeight; // 0x0234(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAutoReceiveInput AutoPossessPlayer; // 0x0238(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAutoPossessAI AutoPossessAI; // 0x0239(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 RemoteViewPitch; // 0x023A(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_23B[0x5]; // 0x023B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
TSubclassOf<class AController> AIControllerClass; // 0x0240(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerState* PlayerState; // 0x0248(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_250[0x8]; // 0x0250(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class AController* LastHitBy; // 0x0258(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AController* Controller; // 0x0260(0x0008)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_268[0x4]; // 0x0268(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector ControlInputVector; // 0x026C(0x000C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FVector LastControlInputVector; // 0x0278(0x000C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_284[0x4]; // 0x0284(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class AActor* GetMovementBaseActor(const class APawn* Pawn);
void AddControllerPitchInput(float Val);
void AddControllerRollInput(float Val);
void AddControllerYawInput(float Val);
void AddMovementInput(const struct FVector& WorldDirection, float ScaleValue, bool bForce);
struct FVector ConsumeMovementInputVector();
void DetachFromControllerPendingDestroy();
void LaunchPawn(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride);
void OnRep_Controller();
void OnRep_PlayerState();
void PawnMakeNoise(float Loudness, const struct FVector& NoiseLocation, bool bUseNoiseMakerLocation, class AActor* NoiseMaker);
void ReceivePossessed(class AController* NewController);
void ReceiveUnpossessed(class AController* OldController);
void SetCanAffectNavigationGeneration(bool bNewValue, bool bForceUpdate);
void SpawnDefaultController();
struct FRotator GetBaseAimRotation() const;
class AController* GetController() const;
struct FRotator GetControlRotation() const;
struct FVector GetLastMovementInputVector() const;
class UPawnMovementComponent* GetMovementComponent() const;
struct FVector GetNavAgentLocation() const;
struct FVector GetPendingMovementInputVector() const;
bool IsBotControlled() const;
bool IsControlled() const;
bool IsLocallyControlled() const;
bool IsMoveInputIgnored() const;
bool IsPawnControlled() const;
bool IsPlayerControlled() const;
struct FVector K2_GetMovementInputVector() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Pawn")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Pawn")
}
static class APawn* GetDefaultObj()
{
return GetDefaultObjImpl<APawn>();
}
};
DUMPER7_ASSERTS_APawn;
// Class Engine.DefaultPawn
// 0x0028 (0x02B0 - 0x0288)
class ADefaultPawn : public APawn
{
public:
float BaseTurnRate; // 0x0288(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BaseLookUpRate; // 0x028C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPawnMovementComponent* MovementComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class USphereComponent* CollisionComponent; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UStaticMeshComponent* MeshComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bAddDefaultMovementBindings : 1; // 0x02A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2A9[0x7]; // 0x02A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void LookUpAtRate(float Rate);
void MoveForward(float Val);
void MoveRight(float Val);
void MoveUp_World(float Val);
void TurnAtRate(float Rate);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DefaultPawn")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DefaultPawn")
}
static class ADefaultPawn* GetDefaultObj()
{
return GetDefaultObjImpl<ADefaultPawn>();
}
};
DUMPER7_ASSERTS_ADefaultPawn;
// Class Engine.DataAsset
// 0x0008 (0x0030 - 0x0028)
class UDataAsset : public UObject
{
public:
TSubclassOf<class UDataAsset> NativeClass; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DataAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DataAsset")
}
static class UDataAsset* GetDefaultObj()
{
return GetDefaultObjImpl<UDataAsset>();
}
};
DUMPER7_ASSERTS_UDataAsset;
// Class Engine.BlueprintFunctionLibrary
// 0x0000 (0x0028 - 0x0028)
class UBlueprintFunctionLibrary : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlueprintFunctionLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlueprintFunctionLibrary")
}
static class UBlueprintFunctionLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UBlueprintFunctionLibrary>();
}
};
DUMPER7_ASSERTS_UBlueprintFunctionLibrary;
// Class Engine.OnlineEngineInterface
// 0x0000 (0x0028 - 0x0028)
class UOnlineEngineInterface : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("OnlineEngineInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"OnlineEngineInterface")
}
static class UOnlineEngineInterface* GetDefaultObj()
{
return GetDefaultObjImpl<UOnlineEngineInterface>();
}
};
DUMPER7_ASSERTS_UOnlineEngineInterface;
// Class Engine.ActorComponent
// 0x0088 (0x00B0 - 0x0028)
class UActorComponent : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FActorComponentTickFunction PrimaryComponentTick; // 0x0030(0x0030)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
TArray<class FName> ComponentTags; // 0x0060(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UAssetUserData*> AssetUserData; // 0x0070(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, NativeAccessSpecifierProtected)
uint8 Pad_80[0x4]; // 0x0080(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
int32 UCSSerializationIndex; // 0x0084(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 BitPad_88_0 : 3; // 0x0088(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bNetAddressable : 1; // 0x0088(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bReplicates : 1; // 0x0088(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Net, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 BitPad_88_5 : 3; // 0x0088(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 BitPad_89_0 : 7; // 0x0089(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bAutoActivate : 1; // 0x0089(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsActive : 1; // 0x008A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Net, Transient, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bEditableWhenInherited : 1; // 0x008A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_8A_2 : 1; // 0x008A(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bCanEverAffectNavigation : 1; // 0x008A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 BitPad_8A_4 : 1; // 0x008A(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bIsEditorOnly : 1; // 0x008A(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_8B[0x1]; // 0x008B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
EComponentCreationMethod CreationMethod; // 0x008C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnComponentActivated; // 0x008D(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnComponentDeactivated; // 0x008E(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_8F[0x1]; // 0x008F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FSimpleMemberReference> UCSModifiedProperties; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
uint8 Pad_A0[0x10]; // 0x00A0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void Activate(bool bReset);
void AddTickPrerequisiteActor(class AActor* PrerequisiteActor);
void AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent);
void Deactivate();
void K2_DestroyComponent(class UObject* Object);
void OnRep_IsActive();
void OnResetComponent();
void ReceiveBeginPlay();
void ReceiveEndPlay(EEndPlayReason EndPlayReason);
void ReceiveTick(float DeltaSeconds);
void RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor);
void RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent);
void SetActive(bool bNewActive, bool bReset);
void SetAutoActivate(bool bNewAutoActivate);
void SetComponentTickEnabled(bool bEnabled);
void SetComponentTickInterval(float TickInterval);
void SetComponentTickIntervalAndCooldown(float TickInterval);
void SetIsReplicated(bool ShouldReplicate);
void SetTickableWhenPaused(bool bTickableWhenPaused);
void SetTickGroup(ETickingGroup NewTickGroup);
void ToggleActive();
bool ComponentHasTag(class FName Tag) const;
float GetComponentTickInterval() const;
class AActor* GetOwner() const;
bool IsActive() const;
bool IsBeingDestroyed() const;
bool IsComponentTickEnabled() const;
bool IsFirstInitialization() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorComponent")
}
static class UActorComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UActorComponent>();
}
};
DUMPER7_ASSERTS_UActorComponent;
// Class Engine.SceneComponent
// 0x0150 (0x0200 - 0x00B0)
#pragma pack(push, 0x1)
class alignas(0x10) USceneComponent : public UActorComponent
{
public:
uint8 Pad_B0[0x8]; // 0x00B0(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TWeakObjectPtr<class APhysicsVolume> PhysicsVolume; // 0x00B8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class USceneComponent* AttachParent; // 0x00C0(0x0008)(ExportObject, Net, ZeroConstructor, InstancedReference, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class FName AttachSocketName; // 0x00C8(0x0008)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TArray<class USceneComponent*> AttachChildren; // 0x00D0(0x0010)(ExportObject, Net, ZeroConstructor, Transient, RepNotify, ContainsInstancedReference, NativeAccessSpecifierPrivate)
TArray<class USceneComponent*> ClientAttachedChildren; // 0x00E0(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
uint8 Pad_F0[0x2C]; // 0x00F0(0x002C)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector RelativeLocation; // 0x011C(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FRotator RelativeRotation; // 0x0128(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, NativeAccessSpecifierPrivate)
struct FVector RelativeScale3D; // 0x0134(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FVector ComponentVelocity; // 0x0140(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bComponentToWorldUpdated : 1; // 0x014C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 BitPad_14C_1 : 1; // 0x014C(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bAbsoluteLocation : 1; // 0x014C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, Net, RepNotify, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bAbsoluteRotation : 1; // 0x014C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, Net, RepNotify, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bAbsoluteScale : 1; // 0x014C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, Net, RepNotify, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bVisible : 1; // 0x014C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bShouldBeAttached : 1; // 0x014C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Net, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bShouldSnapLocationWhenAttached : 1; // 0x014C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Net, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bShouldSnapRotationWhenAttached : 1; // 0x014D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Net, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bShouldUpdatePhysicsVolume : 1; // 0x014D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bHiddenInGame : 1; // 0x014D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bBoundsChangeTriggersStreamingDataRebuild : 1; // 0x014D(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseAttachParentBound : 1; // 0x014D(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_14E[0x1]; // 0x014E(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
EComponentMobility Mobility; // 0x014F(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDetailMode DetailMode; // 0x0150(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ PhysicsVolumeChangedDelegate; // 0x0151(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_152[0xA6]; // 0x0152(0x00A6)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void DetachFromParent(bool bMaintainWorldPosition, bool bCallModify);
void K2_AddLocalOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_AddLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_AddLocalTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_AddRelativeLocation(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_AddRelativeRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_AddWorldOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_AddWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_AddWorldTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_AddWorldTransformKeepScale(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
bool K2_AttachTo(class USceneComponent* InParent, class FName InSocketName, EAttachLocation AttachType, bool bWeldSimulatedBodies);
bool K2_AttachToComponent(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies);
void K2_DetachFromComponent(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule, bool bCallModify);
void K2_SetRelativeLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_SetRelativeLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_SetRelativeRotation(const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_SetRelativeTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_SetWorldLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_SetWorldLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_SetWorldRotation(const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void K2_SetWorldTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport);
void OnRep_AttachChildren();
void OnRep_AttachParent();
void OnRep_AttachSocketName();
void OnRep_Transform();
void OnRep_Visibility(bool OldValue);
void ResetRelativeTransform();
void SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale);
void SetHiddenInGame(bool NewHidden, bool bPropagateToChildren);
void SetMobility(EComponentMobility NewMobility);
void SetRelativeScale3D(const struct FVector& NewScale3D);
void SetShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume);
void SetVisibility(bool bNewVisibility, bool bPropagateToChildren);
void SetWorldScale3D(const struct FVector& NewScale);
bool SnapTo(class USceneComponent* InParent, class FName InSocketName);
void ToggleVisibility(bool bPropagateToChildren);
bool DoesSocketExist(class FName InSocketName) const;
TArray<class FName> GetAllSocketNames() const;
class USceneComponent* GetAttachParent() const;
class FName GetAttachSocketName() const;
class USceneComponent* GetChildComponent(int32 ChildIndex) const;
void GetChildrenComponents(bool bIncludeAllDescendants, TArray<class USceneComponent*>* Children) const;
struct FVector GetComponentVelocity() const;
struct FVector GetForwardVector() const;
int32 GetNumChildrenComponents() const;
void GetParentComponents(TArray<class USceneComponent*>* Parents) const;
class APhysicsVolume* GetPhysicsVolume() const;
struct FTransform GetRelativeTransform() const;
struct FVector GetRightVector() const;
bool GetShouldUpdatePhysicsVolume() const;
struct FVector GetSocketLocation(class FName InSocketName) const;
struct FQuat GetSocketQuaternion(class FName InSocketName) const;
struct FRotator GetSocketRotation(class FName InSocketName) const;
struct FTransform GetSocketTransform(class FName InSocketName, ERelativeTransformSpace TransformSpace) const;
struct FVector GetUpVector() const;
bool IsAnySimulatingPhysics() const;
bool IsSimulatingPhysics(class FName BoneName) const;
bool IsVisible() const;
struct FVector K2_GetComponentLocation() const;
struct FRotator K2_GetComponentRotation() const;
struct FVector K2_GetComponentScale() const;
struct FTransform K2_GetComponentToWorld() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SceneComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SceneComponent")
}
static class USceneComponent* GetDefaultObj()
{
return GetDefaultObjImpl<USceneComponent>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_USceneComponent;
// Class Engine.ReflectionCaptureComponent
// 0x0070 (0x0270 - 0x0200)
class UReflectionCaptureComponent : public USceneComponent
{
public:
class UBillboardComponent* CaptureOffsetComponent; // 0x01F8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EReflectionSourceType ReflectionSourceType; // 0x0200(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMobileReflectionCompression MobileReflectionCompression; // 0x0201(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_202[0x6]; // 0x0202(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UTextureCube* Cubemap; // 0x0208(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SourceCubemapAngle; // 0x0210(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Brightness; // 0x0214(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bModifyMaxValueRGBM; // 0x0218(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_219[0x3]; // 0x0219(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MaxValueRGBM; // 0x021C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector CaptureOffset; // 0x0220(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid MapBuildDataId; // 0x022C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_23C[0x14]; // 0x023C(0x0014)(Fixing Size After Last Property [ Dumper-7 ])
class UTextureCube* CachedEncodedHDRCubemap; // 0x0250(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_258[0x18]; // 0x0258(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ReflectionCaptureComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ReflectionCaptureComponent")
}
static class UReflectionCaptureComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UReflectionCaptureComponent>();
}
};
DUMPER7_ASSERTS_UReflectionCaptureComponent;
// Class Engine.BoxReflectionCaptureComponent
// 0x0020 (0x0290 - 0x0270)
class UBoxReflectionCaptureComponent final : public UReflectionCaptureComponent
{
public:
float BoxTransitionDistance; // 0x0270(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_274[0x4]; // 0x0274(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UBoxComponent* PreviewInfluenceBox; // 0x0278(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBoxComponent* PreviewCaptureBox; // 0x0280(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_288[0x8]; // 0x0288(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BoxReflectionCaptureComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BoxReflectionCaptureComponent")
}
static class UBoxReflectionCaptureComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UBoxReflectionCaptureComponent>();
}
};
DUMPER7_ASSERTS_UBoxReflectionCaptureComponent;
// Class Engine.KismetNodeHelperLibrary
// 0x0000 (0x0028 - 0x0028)
class UKismetNodeHelperLibrary final : public UBlueprintFunctionLibrary
{
public:
static bool BitIsMarked(int32 Data, int32 Index_0);
static void ClearAllBits(int32* Data);
static void ClearBit(int32* Data, int32 Index_0);
static class FName GetEnumeratorName(const class UEnum* Enum, uint8 EnumeratorValue);
static class FString GetEnumeratorUserFriendlyName(const class UEnum* Enum, uint8 EnumeratorValue);
static uint8 GetEnumeratorValueFromIndex(const class UEnum* Enum, uint8 EnumeratorIndex);
static int32 GetFirstUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits);
static int32 GetRandomUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits);
static int32 GetUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits, bool bRandom);
static uint8 GetValidValue(const class UEnum* Enum, uint8 EnumeratorValue);
static bool HasMarkedBit(int32 Data, int32 NumBits);
static bool HasUnmarkedBit(int32 Data, int32 NumBits);
static void MarkBit(int32* Data, int32 Index_0);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("KismetNodeHelperLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"KismetNodeHelperLibrary")
}
static class UKismetNodeHelperLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UKismetNodeHelperLibrary>();
}
};
DUMPER7_ASSERTS_UKismetNodeHelperLibrary;
// Class Engine.ScriptViewportClient
// 0x0010 (0x0038 - 0x0028)
class UScriptViewportClient : public UObject
{
public:
uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ScriptViewportClient")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ScriptViewportClient")
}
static class UScriptViewportClient* GetDefaultObj()
{
return GetDefaultObjImpl<UScriptViewportClient>();
}
};
DUMPER7_ASSERTS_UScriptViewportClient;
// Class Engine.BlueprintAsyncActionBase
// 0x0008 (0x0030 - 0x0028)
class UBlueprintAsyncActionBase : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void Activate();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlueprintAsyncActionBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlueprintAsyncActionBase")
}
static class UBlueprintAsyncActionBase* GetDefaultObj()
{
return GetDefaultObjImpl<UBlueprintAsyncActionBase>();
}
};
DUMPER7_ASSERTS_UBlueprintAsyncActionBase;
// Class Engine.TargetPoint
// 0x0000 (0x0228 - 0x0228)
class ATargetPoint : public AActor
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TargetPoint")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TargetPoint")
}
static class ATargetPoint* GetDefaultObj()
{
return GetDefaultObjImpl<ATargetPoint>();
}
};
DUMPER7_ASSERTS_ATargetPoint;
// Class Engine.PrimitiveComponent
// 0x0250 (0x0450 - 0x0200)
class UPrimitiveComponent : public USceneComponent
{
public:
uint8 Pad_1F8[0x8]; // 0x01F8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
float MinDrawDistance; // 0x0200(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LDMaxDrawDistance; // 0x0204(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CachedMaxDrawDistance; // 0x0208(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESceneDepthPriorityGroup DepthPriorityGroup; // 0x020C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESceneDepthPriorityGroup ViewOwnerDepthPriorityGroup; // 0x020D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EIndirectLightingCacheQuality IndirectLightingCacheQuality; // 0x020E(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ELightmapType LightmapType; // 0x020F(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseMaxLODAsImposter : 1; // 0x0210(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bBatchImpostersAsInstances : 1; // 0x0210(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bNeverDistanceCull : 1; // 0x0210(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_210_3 : 4; // 0x0210(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bAlwaysCreatePhysicsState : 1; // 0x0210(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bGenerateOverlapEvents : 1; // 0x0211(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bMultiBodyOverlap : 1; // 0x0211(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTraceComplexOnMove : 1; // 0x0211(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bReturnMaterialOnMove : 1; // 0x0211(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseViewOwnerDepthPriorityGroup : 1; // 0x0211(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseCullDistanceVolumeWhenMovable : 1; // 0x0211(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAllowCullDistanceVolume : 1; // 0x0211(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHasMotionBlurVelocityMeshes : 1; // 0x0211(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bVisibleInReflectionCaptures : 1; // 0x0212(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bVisibleInRealTimeSkyCaptures : 1; // 0x0212(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bVisibleInRayTracing : 1; // 0x0212(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRenderInMainPass : 1; // 0x0212(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRenderInDepthPass : 1; // 0x0212(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bReceivesDecals : 1; // 0x0212(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOwnerNoSee : 1; // 0x0212(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOnlyOwnerSee : 1; // 0x0212(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTreatAsBackgroundForOcclusion : 1; // 0x0213(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseAsOccluder : 1; // 0x0213(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSelectable : 1; // 0x0213(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForceMipStreaming : 1; // 0x0213(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHasPerInstanceHitProxies : 1; // 0x0213(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 CastShadow : 1; // 0x0213(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAffectDynamicIndirectLighting : 1; // 0x0213(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAffectDistanceFieldLighting : 1; // 0x0213(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastDynamicShadow : 1; // 0x0214(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastStaticShadow : 1; // 0x0214(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastVolumetricTranslucentShadow : 1; // 0x0214(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastContactShadow : 1; // 0x0214(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSelfShadowOnly : 1; // 0x0214(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastFarShadow : 1; // 0x0214(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastDirectionalLightShadow : 1; // 0x0214(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastInsetShadow : 1; // 0x0214(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastCinematicShadow : 1; // 0x0215(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastHiddenShadow : 1; // 0x0215(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastShadowAsTwoSided : 1; // 0x0215(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLightAsIfStatic : 1; // 0x0215(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLightAttachmentsAsGroup : 1; // 0x0215(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bExcludeFromLightAttachmentGroup : 1; // 0x0215(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bReceiveMobileCSMShadows : 1; // 0x0215(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSingleSampleShadowFromStationaryLights : 1; // 0x0215(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIgnoreRadialImpulse : 1; // 0x0216(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIgnoreRadialForce : 1; // 0x0216(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bApplyImpulseOnDamage : 1; // 0x0216(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bReplicatePhysicsToAutonomousProxy : 1; // 0x0216(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bFillCollisionUnderneathForNavmesh : 1; // 0x0216(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 AlwaysLoadOnClient : 1; // 0x0216(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 AlwaysLoadOnServer : 1; // 0x0216(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseEditorCompositing : 1; // 0x0216(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRenderCustomDepth : 1; // 0x0217(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bVisibleInSceneCaptureOnly : 1; // 0x0217(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHiddenInSceneCapture : 1; // 0x0217(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EHasCustomNavigableGeometry bHasCustomNavigableGeometry; // 0x0218(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_219[0x1]; // 0x0219(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
ECanBeCharacterBase CanCharacterStepUpOn; // 0x021A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLightingChannels LightingChannels; // 0x021B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
ERendererStencilMask CustomDepthStencilWriteMask; // 0x021C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21D[0x3]; // 0x021D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 CustomDepthStencilValue; // 0x0220(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_224[0x4]; // 0x0224(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FCustomPrimitiveData CustomPrimitiveData; // 0x0228(0x0010)(Edit, AdvancedDisplay, NativeAccessSpecifierPrivate)
struct FCustomPrimitiveData CustomPrimitiveDataInternal; // 0x0238(0x0010)(Transient, NativeAccessSpecifierPrivate)
uint8 Pad_248[0x8]; // 0x0248(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
int32 TranslucencySortPriority; // 0x0250(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TranslucencySortDistanceOffset; // 0x0254(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 VisibilityId; // 0x0258(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_25C[0x4]; // 0x025C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class URuntimeVirtualTexture*> RuntimeVirtualTextures; // 0x0260(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
int8 VirtualTextureLodBias; // 0x0270(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int8 VirtualTextureCullMips; // 0x0271(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int8 VirtualTextureMinCoverage; // 0x0272(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERuntimeVirtualTextureMainPassType VirtualTextureRenderPassType; // 0x0273(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_274[0x4]; // 0x0274(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
float LpvBiasMultiplier; // 0x0278(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_27C[0x8]; // 0x027C(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
float BoundsScale; // 0x0284(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_288[0x10]; // 0x0288(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class AActor*> MoveIgnoreActors; // 0x0298(0x0010)(ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPublic)
TArray<class UPrimitiveComponent*> MoveIgnoreComponents; // 0x02A8(0x0010)(ExportObject, ZeroConstructor, Transient, DuplicateTransient, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 Pad_2B8[0x10]; // 0x02B8(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
struct FBodyInstance BodyInstance; // 0x02C8(0x0158)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnComponentHit; // 0x0420(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnComponentBeginOverlap; // 0x0421(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnComponentEndOverlap; // 0x0422(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnComponentWake; // 0x0423(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnComponentSleep; // 0x0424(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_425[0x1]; // 0x0425(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
FMulticastSparseDelegateProperty_ OnBeginCursorOver; // 0x0426(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnEndCursorOver; // 0x0427(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnClicked; // 0x0428(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnReleased; // 0x0429(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnInputTouchBegin; // 0x042A(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnInputTouchEnd; // 0x042B(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnInputTouchEnter; // 0x042C(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
FMulticastSparseDelegateProperty_ OnInputTouchLeave; // 0x042D(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_42E[0x1A]; // 0x042E(0x001A)(Fixing Size After Last Property [ Dumper-7 ])
class UPrimitiveComponent* LODParentPrimitive; // 0x0448(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, NonPIEDuplicateTransient, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
void AddAngularImpulse(const struct FVector& Impulse, class FName BoneName, bool bVelChange);
void AddAngularImpulseInDegrees(const struct FVector& Impulse, class FName BoneName, bool bVelChange);
void AddAngularImpulseInRadians(const struct FVector& Impulse, class FName BoneName, bool bVelChange);
void AddForce(const struct FVector& Force, class FName BoneName, bool bAccelChange);
void AddForceAtLocation(const struct FVector& Force, const struct FVector& Location, class FName BoneName);
void AddForceAtLocationLocal(const struct FVector& Force, const struct FVector& Location, class FName BoneName);
void AddImpulse(const struct FVector& Impulse, class FName BoneName, bool bVelChange);
void AddImpulseAtLocation(const struct FVector& Impulse, const struct FVector& Location, class FName BoneName);
void AddRadialForce(const struct FVector& Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bAccelChange);
void AddRadialImpulse(const struct FVector& Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange);
void AddTorque(const struct FVector& Torque, class FName BoneName, bool bAccelChange);
void AddTorqueInDegrees(const struct FVector& Torque, class FName BoneName, bool bAccelChange);
void AddTorqueInRadians(const struct FVector& Torque, class FName BoneName, bool bAccelChange);
void ClearMoveIgnoreActors();
void ClearMoveIgnoreComponents();
TArray<class AActor*> CopyArrayOfMoveIgnoreActors();
TArray<class UPrimitiveComponent*> CopyArrayOfMoveIgnoreComponents();
class UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamic(int32 ElementIndex);
class UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamicFromMaterial(int32 ElementIndex, class UMaterialInterface* Parent);
class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(int32 ElementIndex, class UMaterialInterface* SourceMaterial, class FName OptionalName);
struct FVector GetPhysicsLinearVelocity(class FName BoneName);
struct FVector GetPhysicsLinearVelocityAtPoint(const struct FVector& Point, class FName BoneName);
void IgnoreActorWhenMoving(class AActor* Actor, bool bShouldIgnore);
void IgnoreComponentWhenMoving(class UPrimitiveComponent* Component, bool bShouldIgnore);
bool IsAnyRigidBodyAwake();
bool K2_BoxOverlapComponent(const struct FVector& InBoxCentre, const struct FBox& InBox, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit);
bool K2_LineTraceComponent(const struct FVector& TraceStart, const struct FVector& TraceEnd, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit);
bool K2_SphereOverlapComponent(const struct FVector& InSphereCentre, float InSphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit);
bool K2_SphereTraceComponent(const struct FVector& TraceStart, const struct FVector& TraceEnd, float SphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit);
void PutRigidBodyToSleep(class FName BoneName);
void SetAllMassScale(float InMassScale);
void SetAllPhysicsAngularVelocityInDegrees(const struct FVector& NewAngVel, bool bAddToCurrent);
void SetAllPhysicsAngularVelocityInRadians(const struct FVector& NewAngVel, bool bAddToCurrent);
void SetAllPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent);
void SetAllUseCCD(bool InUseCCD);
void SetAngularDamping(float InDamping);
void SetBoundsScale(float NewBoundsScale);
void SetCastHiddenShadow(bool NewCastHiddenShadow);
void SetCastInsetShadow(bool bInCastInsetShadow);
void SetCastShadow(bool NewCastShadow);
void SetCenterOfMass(const struct FVector& CenterOfMassOffset, class FName BoneName);
void SetCollisionEnabled(ECollisionEnabled NewType);
void SetCollisionObjectType(ECollisionChannel Channel);
void SetCollisionProfileName(class FName InCollisionProfileName, bool bUpdateOverlaps);
void SetCollisionResponseToAllChannels(ECollisionResponse NewResponse);
void SetCollisionResponseToChannel(ECollisionChannel Channel, ECollisionResponse NewResponse);
void SetConstraintMode(EDOFMode ConstraintMode);
void SetCullDistance(float NewCullDistance);
void SetCustomDepthStencilValue(int32 Value);
void SetCustomDepthStencilWriteMask(ERendererStencilMask WriteMaskBit);
void SetCustomPrimitiveDataArray(const TArray<float>& Data);
void SetCustomPrimitiveDataFloat(int32 DataIndex, float Value);
void SetCustomPrimitiveDataVector2(int32 DataIndex, const struct FVector2D& Value);
void SetCustomPrimitiveDataVector3(int32 DataIndex, const struct FVector& Value);
void SetCustomPrimitiveDataVector4(int32 DataIndex, const struct FVector4& Value);
void SetDefaultCustomPrimitiveDataFloat(int32 DataIndex, float Value);
void SetDefaultCustomPrimitiveDataVector2(int32 DataIndex, const struct FVector2D& Value);
void SetDefaultCustomPrimitiveDataVector3(int32 DataIndex, const struct FVector& Value);
void SetDefaultCustomPrimitiveDataVector4(int32 DataIndex, const struct FVector4& Value);
void SetEnableGravity(bool bGravityEnabled);
void SetExcludeFromLightAttachmentGroup(bool bInExcludeFromLightAttachmentGroup);
void SetGenerateOverlapEvents(bool bInGenerateOverlapEvents);
void SetHiddenInSceneCapture(bool bValue);
void SetLightAttachmentsAsGroup(bool bInLightAttachmentsAsGroup);
void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2);
void SetLinearDamping(float InDamping);
void SetMassOverrideInKg(class FName BoneName, float MassInKg, bool bOverrideMass);
void SetMassScale(class FName BoneName, float InMassScale);
void SetMaterial(int32 ElementIndex, class UMaterialInterface* Material);
void SetMaterialByName(class FName MaterialSlotName, class UMaterialInterface* Material);
void SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision);
void SetOnlyOwnerSee(bool bNewOnlyOwnerSee);
void SetOwnerNoSee(bool bNewOwnerNoSee);
void SetPhysicsAngularVelocity(const struct FVector& NewAngVel, bool bAddToCurrent, class FName BoneName);
void SetPhysicsAngularVelocityInDegrees(const struct FVector& NewAngVel, bool bAddToCurrent, class FName BoneName);
void SetPhysicsAngularVelocityInRadians(const struct FVector& NewAngVel, bool bAddToCurrent, class FName BoneName);
void SetPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent, class FName BoneName);
void SetPhysicsMaxAngularVelocity(float NewMaxAngVel, bool bAddToCurrent, class FName BoneName);
void SetPhysicsMaxAngularVelocityInDegrees(float NewMaxAngVel, bool bAddToCurrent, class FName BoneName);
void SetPhysicsMaxAngularVelocityInRadians(float NewMaxAngVel, bool bAddToCurrent, class FName BoneName);
void SetPhysMaterialOverride(class UPhysicalMaterial* NewPhysMaterial);
void SetReceivesDecals(bool bNewReceivesDecals);
void SetRenderCustomDepth(bool bValue);
void SetRenderInMainPass(bool bValue);
void SetSimulatePhysics(bool bSimulate);
void SetSingleSampleShadowFromStationaryLights(bool bNewSingleSampleShadowFromStationaryLights);
void SetTranslucencySortDistanceOffset(float NewTranslucencySortDistanceOffset);
void SetTranslucentSortPriority(int32 NewTranslucentSortPriority);
void SetUseCCD(bool InUseCCD, class FName BoneName);
void SetVisibleInSceneCaptureOnly(bool bValue);
void SetWalkableSlopeOverride(const struct FWalkableSlopeOverride& NewOverride);
void WakeAllRigidBodies();
void WakeRigidBody(class FName BoneName);
bool CanCharacterStepUp(class APawn* Pawn) const;
float GetAngularDamping() const;
struct FVector GetCenterOfMass(class FName BoneName) const;
float GetClosestPointOnCollision(const struct FVector& Point, struct FVector* OutPointOnBody, class FName BoneName) const;
ECollisionEnabled GetCollisionEnabled() const;
ECollisionChannel GetCollisionObjectType() const;
class FName GetCollisionProfileName() const;
ECollisionResponse GetCollisionResponseToChannel(ECollisionChannel Channel) const;
bool GetGenerateOverlapEvents() const;
struct FVector GetInertiaTensor(class FName BoneName) const;
float GetLinearDamping() const;
float GetMass() const;
float GetMassScale(class FName BoneName) const;
class UMaterialInterface* GetMaterial(int32 ElementIndex) const;
class UMaterialInterface* GetMaterialFromCollisionFaceIndex(int32 FaceIndex, int32* SectionIndex) const;
int32 GetNumMaterials() const;
void GetOverlappingActors(TArray<class AActor*>* OverlappingActors, TSubclassOf<class AActor> ClassFilter) const;
void GetOverlappingComponents(TArray<class UPrimitiveComponent*>* OutOverlappingComponents) const;
struct FVector GetPhysicsAngularVelocity(class FName BoneName) const;
struct FVector GetPhysicsAngularVelocityInDegrees(class FName BoneName) const;
struct FVector GetPhysicsAngularVelocityInRadians(class FName BoneName) const;
const struct FWalkableSlopeOverride GetWalkableSlopeOverride() const;
bool IsGravityEnabled() const;
bool IsOverlappingActor(const class AActor* Other) const;
bool IsOverlappingComponent(const class UPrimitiveComponent* OtherComp) const;
bool K2_IsCollisionEnabled() const;
bool K2_IsPhysicsCollisionEnabled() const;
bool K2_IsQueryCollisionEnabled() const;
struct FVector ScaleByMomentOfInertia(const struct FVector& InputVector, class FName BoneName) const;
bool WasRecentlyRendered(float Tolerance) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PrimitiveComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PrimitiveComponent")
}
static class UPrimitiveComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UPrimitiveComponent>();
}
};
DUMPER7_ASSERTS_UPrimitiveComponent;
// Class Engine.MeshComponent
// 0x0030 (0x0480 - 0x0450)
#pragma pack(push, 0x1)
class alignas(0x10) UMeshComponent : public UPrimitiveComponent
{
public:
TArray<class UMaterialInterface*> OverrideMaterials; // 0x0450(0x0010)(Edit, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic)
uint8 Pad_460[0x10]; // 0x0460(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bEnableMaterialParameterCaching : 1; // 0x0470(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_471[0x7]; // 0x0471(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int32 CinematicTextureGroups);
void SetScalarParameterValueOnMaterials(const class FName ParameterName, const float ParameterValue);
void SetVectorParameterValueOnMaterials(const class FName ParameterName, const struct FVector& ParameterValue);
int32 GetMaterialIndex(class FName MaterialSlotName) const;
TArray<class UMaterialInterface*> GetMaterials() const;
TArray<class FName> GetMaterialSlotNames() const;
bool IsMaterialSlotNameValid(class FName MaterialSlotName) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MeshComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MeshComponent")
}
static class UMeshComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UMeshComponent>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_UMeshComponent;
// Class Engine.SkinnedMeshComponent
// 0x0220 (0x06A0 - 0x0480)
class USkinnedMeshComponent : public UMeshComponent
{
public:
uint8 Pad_478[0x8]; // 0x0478(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class USkeletalMesh* SkeletalMesh; // 0x0480(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class USkinnedMeshComponent> MasterPoseComponent; // 0x0488(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<ESkinCacheUsage> SkinCacheUsage; // 0x0490(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FVertexOffsetUsage> VertexOffsetUsage; // 0x04A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_4B0[0xF8]; // 0x04B0(0x00F8)(Fixing Size After Last Property [ Dumper-7 ])
class UPhysicsAsset* PhysicsAssetOverride; // 0x05A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ForcedLodModel; // 0x05B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MinLodModel; // 0x05B4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5B8[0x8]; // 0x05B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
float StreamingDistanceMultiplier; // 0x05C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C4[0xC]; // 0x05C4(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FSkelMeshComponentLODInfo> LODInfo; // 0x05D0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
uint8 Pad_5E0[0x24]; // 0x05E0(0x0024)(Fixing Size After Last Property [ Dumper-7 ])
EVisibilityBasedAnimTickOption VisibilityBasedAnimTickOption; // 0x0604(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_605[0x1]; // 0x0605(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
uint8 BitPad_606_0 : 3; // 0x0606(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bOverrideMinLOD : 1; // 0x0606(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseBoundsFromMasterPoseComponent : 1; // 0x0606(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForceWireframe : 1; // 0x0606(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisplayBones : 1; // 0x0606(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableMorphTarget : 1; // 0x0606(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHideSkin : 1; // 0x0607(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bPerBoneMotionBlur : 1; // 0x0607(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bComponentUseFixedSkelBounds : 1; // 0x0607(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bConsiderAllBodiesForBounds : 1; // 0x0607(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSyncAttachParentLOD : 1; // 0x0607(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCanHighlightSelectedSections : 1; // 0x0607(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRecentlyRendered : 1; // 0x0607(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastCapsuleDirectShadow : 1; // 0x0607(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastCapsuleIndirectShadow : 1; // 0x0608(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCPUSkinning : 1; // 0x0608(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableUpdateRateOptimizations : 1; // 0x0608(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisplayDebugUpdateRateOptimizations : 1; // 0x0608(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRenderStatic : 1; // 0x0608(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIgnoreMasterPoseComponentLOD : 1; // 0x0608(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_608_6 : 2; // 0x0608(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bCachedLocalBoundsUpToDate : 1; // 0x0609(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 BitPad_609_1 : 1; // 0x0609(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bForceMeshObjectUpdate : 1; // 0x0609(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_60A[0x2]; // 0x060A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float CapsuleIndirectShadowMinVisibility; // 0x060C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_610[0x10]; // 0x0610(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
struct FBoxSphereBounds CachedWorldSpaceBounds; // 0x0620(0x001C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected)
uint8 Pad_63C[0x4]; // 0x063C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FMatrix CachedWorldToLocalTransform; // 0x0640(0x0040)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected)
uint8 Pad_680[0x20]; // 0x0680(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void ClearSkinWeightOverride(int32 LODIndex);
void ClearSkinWeightProfile();
void ClearVertexColorOverride(int32 LODIndex);
struct FVector GetRefPosePosition(int32 BoneIndex);
void HideBoneByName(class FName BoneName, EPhysBodyOp PhysBodyOption);
bool IsBoneHiddenByName(class FName BoneName);
bool IsMaterialSectionShown(int32 MaterialID, int32 LODIndex);
void SetCapsuleIndirectShadowMinVisibility(float NewValue);
void SetCastCapsuleDirectShadow(bool bNewValue);
void SetCastCapsuleIndirectShadow(bool bNewValue);
void SetForcedLOD(int32 InNewForcedLOD);
void SetMasterPoseComponent(class USkinnedMeshComponent* NewMasterBoneComponent, bool bForceUpdate);
void SetMinLOD(int32 InNewMinLOD);
void SetPhysicsAsset(class UPhysicsAsset* NewPhysicsAsset, bool bForceReInit);
void SetPostSkinningOffsets(int32 LODIndex, const TArray<struct FVector>& Offsets);
void SetPreSkinningOffsets(int32 LODIndex, const TArray<struct FVector>& Offsets);
void SetRenderStatic(bool bNewValue);
void SetSkeletalMesh(class USkeletalMesh* NewMesh, bool bReinitPose);
void SetSkinWeightOverride(int32 LODIndex, const TArray<struct FSkelMeshSkinWeightInfo>& SkinWeights);
bool SetSkinWeightProfile(class FName InProfileName);
void SetVertexColorOverride_LinearColor(int32 LODIndex, const TArray<struct FLinearColor>& VertexColors);
void SetVertexOffsetUsage(int32 LODIndex, int32 Usage);
void ShowAllMaterialSections(int32 LODIndex);
void ShowMaterialSection(int32 MaterialID, int32 SectionIndex, bool bShow, int32 LODIndex);
void TransformFromBoneSpace(class FName BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation);
void UnHideBoneByName(class FName BoneName);
void UnloadSkinWeightProfile(class FName InProfileName);
bool BoneIsChildOf(class FName BoneName, class FName ParentBoneName) const;
class FName FindClosestBone_K2(const struct FVector& TestLocation, struct FVector* BoneLocation, float IgnoreScale, bool bRequirePhysicsAsset) const;
int32 GetBoneIndex(class FName BoneName) const;
class FName GetBoneName(int32 BoneIndex) const;
class FName GetCurrentSkinWeightProfileName() const;
struct FTransform GetDeltaTransformFromRefPose(class FName BoneName, class FName BaseName) const;
int32 GetForcedLOD() const;
int32 GetNumBones() const;
int32 GetNumLODs() const;
class FName GetParentBone(class FName BoneName) const;
class FName GetSocketBoneName(class FName InSocketName) const;
bool GetTwistAndSwingAngleOfDeltaRotationFromRefPose(class FName BoneName, float* OutTwistAngle, float* OutSwingAngle) const;
int32 GetVertexOffsetUsage(int32 LODIndex) const;
bool IsUsingSkinWeightProfile() const;
void TransformToBoneSpace(class FName BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SkinnedMeshComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SkinnedMeshComponent")
}
static class USkinnedMeshComponent* GetDefaultObj()
{
return GetDefaultObjImpl<USkinnedMeshComponent>();
}
};
DUMPER7_ASSERTS_USkinnedMeshComponent;
// Class Engine.AnimNotifyState
// 0x0008 (0x0030 - 0x0028)
class UAnimNotifyState : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class FString GetNotifyName() const;
bool Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration) const;
bool Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const;
bool Received_NotifyTick(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimNotifyState")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimNotifyState")
}
static class UAnimNotifyState* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotifyState>();
}
};
DUMPER7_ASSERTS_UAnimNotifyState;
// Class Engine.AnimNotifyState_Trail
// 0x0028 (0x0058 - 0x0030)
class UAnimNotifyState_Trail final : public UAnimNotifyState
{
public:
class UParticleSystem* PSTemplate; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName FirstSocketName; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SecondSocketName; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETrailWidthMode WidthScaleMode; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName WidthScaleCurve; // 0x004C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bRecycleSpawnedSystems : 1; // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class UParticleSystem* OverridePSTemplate(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimNotifyState_Trail")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimNotifyState_Trail")
}
static class UAnimNotifyState_Trail* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotifyState_Trail>();
}
};
DUMPER7_ASSERTS_UAnimNotifyState_Trail;
// Class Engine.SoundBase
// 0x0148 (0x0170 - 0x0028)
class USoundBase : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class USoundClass* SoundClassObject; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bDebug : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideConcurrency : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableBusSends : 1; // 0x0038(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableBaseSubmix : 1; // 0x0038(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableSubmixSends : 1; // 0x0038(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHasDelayNode : 1; // 0x0038(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHasConcatenatorNode : 1; // 0x0038(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bBypassVolumeScaleForPriority : 1; // 0x0038(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EVirtualizationMode VirtualizationMode; // 0x0039(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3A[0x56]; // 0x003A(0x0056)(Fixing Size After Last Property [ Dumper-7 ])
TSet<class USoundConcurrency*> ConcurrencySet; // 0x0090(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FSoundConcurrencySettings ConcurrencyOverrides; // 0x00E0(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
float Duration; // 0x0108(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxDistance; // 0x010C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TotalSamples; // 0x0110(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Priority; // 0x0114(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USoundAttenuation* AttenuationSettings; // 0x0118(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USoundSubmixBase* SoundSubmixObject; // 0x0120(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FSoundSubmixSendInfo> SoundSubmixSends; // 0x0128(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
class USoundEffectSourcePresetChain* SourceEffectChain; // 0x0138(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FSoundSourceBusSendInfo> BusSends; // 0x0140(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FSoundSourceBusSendInfo> PreEffectBusSends; // 0x0150(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UAssetUserData*> AssetUserData; // 0x0160(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundBase")
}
static class USoundBase* GetDefaultObj()
{
return GetDefaultObjImpl<USoundBase>();
}
};
DUMPER7_ASSERTS_USoundBase;
// Class Engine.SoundWave
// 0x0200 (0x0370 - 0x0170)
class USoundWave : public USoundBase
{
public:
int32 CompressionQuality; // 0x0170(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 StreamingPriority; // 0x0174(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESoundwaveSampleRateSettings SampleRateQuality; // 0x0178(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_179[0x1]; // 0x0179(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
ESoundGroup SoundGroup; // 0x017A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bLooping : 1; // 0x017B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bStreaming : 1; // 0x017B(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSeekableStreaming : 1; // 0x017B(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
ESoundWaveLoadingBehavior LoadingBehavior; // 0x017C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_17D_0 : 6; // 0x017D(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bMature : 1; // 0x017D(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bManualWordWrap : 1; // 0x017D(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSingleLine : 1; // 0x017E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsAmbisonics : 1; // 0x017E(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_17F[0x1]; // 0x017F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoundModulationDefaultRoutingSettings ModulationSettings; // 0x0180(0x0048)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
TArray<float> FrequenciesToAnalyze; // 0x01C8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FSoundWaveSpectralTimeData> CookedSpectralTimeData; // 0x01D8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FSoundWaveEnvelopeTimeData> CookedEnvelopeTimeData; // 0x01E8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
int32 InitialChunkSize; // 0x01F8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1FC[0x44]; // 0x01FC(0x0044)(Fixing Size After Last Property [ Dumper-7 ])
class FString SpokenText; // 0x0240(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SubtitlePriority; // 0x0250(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Volume; // 0x0254(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Pitch; // 0x0258(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NumChannels; // 0x025C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SampleRate; // 0x0260(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_264[0xC]; // 0x0264(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FSubtitleCue> Subtitles; // 0x0270(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
class UCurveTable* Curves; // 0x0280(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UCurveTable* InternalCurves; // 0x0288(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_290[0xE0]; // 0x0290(0x00E0)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundWave")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundWave")
}
static class USoundWave* GetDefaultObj()
{
return GetDefaultObjImpl<USoundWave>();
}
};
DUMPER7_ASSERTS_USoundWave;
// Class Engine.ParticleModule
// 0x0008 (0x0030 - 0x0028)
class UParticleModule : public UObject
{
public:
uint8 bSpawnModule : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUpdateModule : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bFinalUpdateModule : 1; // 0x0028(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUpdateForGPUEmitter : 1; // 0x0028(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCurvesAsColor : 1; // 0x0028(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 b3DDrawMode : 1; // 0x0028(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSupported3DDrawMode : 1; // 0x0028(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnabled : 1; // 0x0028(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEditable : 1; // 0x0029(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 LODDuplicate : 1; // 0x0029(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSupportsRandomSeed : 1; // 0x0029(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRequiresLoopingNotification : 1; // 0x0029(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 LODValidity; // 0x002A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2B[0x5]; // 0x002B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModule")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModule")
}
static class UParticleModule* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModule>();
}
};
DUMPER7_ASSERTS_UParticleModule;
// Class Engine.ParticleModuleSizeBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleSizeBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleSizeBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleSizeBase")
}
static class UParticleModuleSizeBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleSizeBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleSizeBase;
// Class Engine.ParticleModuleSize
// 0x0048 (0x0078 - 0x0030)
class UParticleModuleSize : public UParticleModuleSizeBase
{
public:
struct FRawDistributionVector StartSize; // 0x0030(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleSize")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleSize")
}
static class UParticleModuleSize* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleSize>();
}
};
DUMPER7_ASSERTS_UParticleModuleSize;
// Class Engine.ParticleModuleSize_Seeded
// 0x0020 (0x0098 - 0x0078)
class UParticleModuleSize_Seeded final : public UParticleModuleSize
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0078(0x0020)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleSize_Seeded")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleSize_Seeded")
}
static class UParticleModuleSize_Seeded* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleSize_Seeded>();
}
};
DUMPER7_ASSERTS_UParticleModuleSize_Seeded;
// Class Engine.ParticleModuleLocationBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleLocationBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLocationBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLocationBase")
}
static class UParticleModuleLocationBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLocationBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleLocationBase;
// Class Engine.ParticleModuleSourceMovement
// 0x0048 (0x0078 - 0x0030)
class UParticleModuleSourceMovement final : public UParticleModuleLocationBase
{
public:
struct FRawDistributionVector SourceMovementScale; // 0x0030(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleSourceMovement")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleSourceMovement")
}
static class UParticleModuleSourceMovement* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleSourceMovement>();
}
};
DUMPER7_ASSERTS_UParticleModuleSourceMovement;
// Class Engine.SoundConcurrency
// 0x0028 (0x0050 - 0x0028)
class USoundConcurrency final : public UObject
{
public:
struct FSoundConcurrencySettings Concurrency; // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundConcurrency")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundConcurrency")
}
static class USoundConcurrency* GetDefaultObj()
{
return GetDefaultObjImpl<USoundConcurrency>();
}
};
DUMPER7_ASSERTS_USoundConcurrency;
// Class Engine.DataTableFunctionLibrary
// 0x0000 (0x0028 - 0x0028)
class UDataTableFunctionLibrary final : public UBlueprintFunctionLibrary
{
public:
static bool DoesDataTableRowExist(class UDataTable* Table, class FName RowName);
static void EvaluateCurveTableRow(class UCurveTable* CurveTable, class FName RowName, float InXY, EEvaluateCurveTableResult* OutResult, float* OutXY, const class FString& ContextString);
static TArray<class FString> GetDataTableColumnAsString(const class UDataTable* DataTable, class FName PropertyName);
static bool GetDataTableRowFromName(class UDataTable* Table, class FName RowName, struct FTableRowBase* OutRow);
static void GetDataTableRowNames(class UDataTable* Table, TArray<class FName>* OutRowNames);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DataTableFunctionLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DataTableFunctionLibrary")
}
static class UDataTableFunctionLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UDataTableFunctionLibrary>();
}
};
DUMPER7_ASSERTS_UDataTableFunctionLibrary;
// Class Engine.Player
// 0x0020 (0x0048 - 0x0028)
class UPlayer : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class APlayerController* PlayerController; // 0x0030(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 CurrentNetSpeed; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ConfiguredInternetSpeed; // 0x003C(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ConfiguredLanSpeed; // 0x0040(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Player")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Player")
}
static class UPlayer* GetDefaultObj()
{
return GetDefaultObjImpl<UPlayer>();
}
};
DUMPER7_ASSERTS_UPlayer;
// Class Engine.NetConnection
// 0x1B60 (0x1BA8 - 0x0048)
class UNetConnection : public UPlayer
{
public:
TArray<class UChildConnection*> Children; // 0x0048(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
class UNetDriver* Driver; // 0x0058(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UPackageMap> PackageMapClass; // 0x0060(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPackageMap* PackageMap; // 0x0068(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UChannel*> OpenChannels; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class AActor*> SentTemporaries; // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
class AActor* ViewTarget; // 0x0090(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* OwningActor; // 0x0098(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxPacket; // 0x00A0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 InternalAck : 1; // 0x00A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A5[0xBB]; // 0x00A5(0x00BB)(Fixing Size After Last Property [ Dumper-7 ])
struct FUniqueNetIdRepl PlayerId; // 0x0160(0x0028)(HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_188[0x48]; // 0x0188(0x0048)(Fixing Size After Last Property [ Dumper-7 ])
double LastReceiveTime; // 0x01D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1D8[0x1338]; // 0x01D8(0x1338)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UChannel*> ChannelsToTick; // 0x1510(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
uint8 Pad_1520[0x688]; // 0x1520(0x0688)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NetConnection")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NetConnection")
}
static class UNetConnection* GetDefaultObj()
{
return GetDefaultObjImpl<UNetConnection>();
}
};
DUMPER7_ASSERTS_UNetConnection;
// Class Engine.InterpTrack
// 0x0048 (0x0070 - 0x0028)
class UInterpTrack : public UObject
{
public:
uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UInterpTrack*> SubTracks; // 0x0038(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TSubclassOf<class UInterpTrackInst> TrackInstClass; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETrackActiveCondition ActiveCondition; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString TrackTitle; // 0x0058(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOnePerGroup : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDirGroupOnly : 1; // 0x0068(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableTrack : 1; // 0x0068(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bIsSelected : 1; // 0x0068(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bIsAnimControlTrack : 1; // 0x0068(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSubTrackOnly : 1; // 0x0068(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bVisible : 1; // 0x0068(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsRecording : 1; // 0x0068(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrack")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrack")
}
static class UInterpTrack* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrack>();
}
};
DUMPER7_ASSERTS_UInterpTrack;
// Class Engine.InterpTrackVectorBase
// 0x0020 (0x0090 - 0x0070)
class UInterpTrackVectorBase : public UInterpTrack
{
public:
struct FInterpCurveVector VectorTrack; // 0x0070(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CurveTension; // 0x0088(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackVectorBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackVectorBase")
}
static class UInterpTrackVectorBase* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackVectorBase>();
}
};
DUMPER7_ASSERTS_UInterpTrackVectorBase;
// Class Engine.InterpTrackSound
// 0x0018 (0x00A8 - 0x0090)
class UInterpTrackSound final : public UInterpTrackVectorBase
{
public:
TArray<struct FSoundTrackKey> Sounds; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bPlayOnReverse : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bContinueSoundOnMatineeEnd : 1; // 0x00A0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSuppressSubtitles : 1; // 0x00A0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTreatAsDialogue : 1; // 0x00A0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAttach : 1; // 0x00A0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackSound")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackSound")
}
static class UInterpTrackSound* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackSound>();
}
};
DUMPER7_ASSERTS_UInterpTrackSound;
// Class Engine.ParticleSystemReplay
// 0x0018 (0x0040 - 0x0028)
class UParticleSystemReplay final : public UObject
{
public:
int32 ClipIDNumber; // 0x0028(0x0004)(Edit, ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x14]; // 0x002C(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleSystemReplay")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleSystemReplay")
}
static class UParticleSystemReplay* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleSystemReplay>();
}
};
DUMPER7_ASSERTS_UParticleSystemReplay;
// Class Engine.PlatformInterfaceBase
// 0x0010 (0x0038 - 0x0028)
class UPlatformInterfaceBase : public UObject
{
public:
TArray<struct FDelegateArray> AllDelegates; // 0x0028(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PlatformInterfaceBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PlatformInterfaceBase")
}
static class UPlatformInterfaceBase* GetDefaultObj()
{
return GetDefaultObjImpl<UPlatformInterfaceBase>();
}
};
DUMPER7_ASSERTS_UPlatformInterfaceBase;
// Class Engine.HUD
// 0x00F0 (0x0318 - 0x0228)
class AHUD : public AActor
{
public:
class APlayerController* PlayerOwner; // 0x0228(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bLostFocusPaused : 1; // 0x0230(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bShowHUD : 1; // 0x0230(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bShowDebugInfo : 1; // 0x0230(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_231[0x3]; // 0x0231(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 CurrentTargetIndex; // 0x0234(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bShowHitBoxDebugInfo : 1; // 0x0238(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bShowOverlays : 1; // 0x0238(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableDebugTextShadow : 1; // 0x0238(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_239[0x7]; // 0x0239(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class AActor*> PostRenderedActors; // 0x0240(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_250[0x8]; // 0x0250(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> DebugDisplay; // 0x0258(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic)
TArray<class FName> ToggledDebugCategories; // 0x0268(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic)
class UCanvas* Canvas; // 0x0278(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UCanvas* DebugCanvas; // 0x0280(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<struct FDebugTextInfo> DebugTextList; // 0x0288(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
TSubclassOf<class AActor> ShowDebugTargetDesiredClass; // 0x0298(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class AActor* ShowDebugTargetActor; // 0x02A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_2A8[0x70]; // 0x02A8(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void AddDebugText(const class FString& DebugText, class AActor* SrcActor, float Duration, const struct FVector& Offset, const struct FVector& DesiredOffset, const struct FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, class UFont* InFont, float FontScale, bool bDrawShadow);
void AddHitBox(const struct FVector2D& Position, const struct FVector2D& Size, class FName InName, bool bConsumesInput, int32 Priority);
void DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, const struct FLinearColor& LineColor, float LineThickness);
void DrawMaterial(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot);
void DrawMaterialSimple(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition);
void DrawMaterialTriangle(class UMaterialInterface* Material, const struct FVector2D& V0_Pos, const struct FVector2D& V1_Pos, const struct FVector2D& V2_Pos, const struct FVector2D& V0_UV, const struct FVector2D& V1_UV, const struct FVector2D& V2_UV, const struct FLinearColor& V0_Color, const struct FLinearColor& V1_Color, const struct FLinearColor& V2_Color);
void DrawRect(const struct FLinearColor& RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH);
void DrawText(const class FString& Text, const struct FLinearColor& TextColor, float ScreenX, float ScreenY, class UFont* Font, float Scale, bool bScalePosition);
void DrawTexture(class UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, const struct FLinearColor& TintColor, EBlendMode BlendMode, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot);
void DrawTextureSimple(class UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition);
void GetActorsInSelectionRectangle(TSubclassOf<class AActor> ClassFilter, const struct FVector2D& FirstPoint, const struct FVector2D& SecondPoint, TArray<class AActor*>* OutActors, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed);
void NextDebugTarget();
void PreviousDebugTarget();
void ReceiveDrawHUD(int32 SizeX, int32 SizeY);
void ReceiveHitBoxBeginCursorOver(const class FName BoxName);
void ReceiveHitBoxClick(const class FName BoxName);
void ReceiveHitBoxEndCursorOver(const class FName BoxName);
void ReceiveHitBoxRelease(const class FName BoxName);
void RemoveAllDebugStrings();
void RemoveDebugText(class AActor* SrcActor, bool bLeaveDurationText);
void ShowDebug(class FName DebugType);
void ShowDebugForReticleTargetToggle(TSubclassOf<class AActor> DesiredClass);
void ShowDebugToggleSubCategory(class FName Category);
void ShowHUD();
void Deproject(float ScreenX, float ScreenY, struct FVector* WorldPosition, struct FVector* WorldDirection) const;
class APawn* GetOwningPawn() const;
class APlayerController* GetOwningPlayerController() const;
void GetTextSize(const class FString& Text, float* OutWidth, float* OutHeight, class UFont* Font, float Scale) const;
struct FVector Project(const struct FVector& Location) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("HUD")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"HUD")
}
static class AHUD* GetDefaultObj()
{
return GetDefaultObjImpl<AHUD>();
}
};
DUMPER7_ASSERTS_AHUD;
// Class Engine.SoundSubmixBase
// 0x0010 (0x0038 - 0x0028)
class USoundSubmixBase : public UObject
{
public:
TArray<class USoundSubmixBase*> ChildSubmixes; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundSubmixBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundSubmixBase")
}
static class USoundSubmixBase* GetDefaultObj()
{
return GetDefaultObjImpl<USoundSubmixBase>();
}
};
DUMPER7_ASSERTS_USoundSubmixBase;
// Class Engine.DocumentationActor
// 0x0008 (0x0230 - 0x0228)
class ADocumentationActor final : public AActor
{
public:
uint8 Pad_228[0x8]; // 0x0228(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DocumentationActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DocumentationActor")
}
static class ADocumentationActor* GetDefaultObj()
{
return GetDefaultObjImpl<ADocumentationActor>();
}
};
DUMPER7_ASSERTS_ADocumentationActor;
// Class Engine.BlueprintCore
// 0x0028 (0x0050 - 0x0028)
class UBlueprintCore : public UObject
{
public:
TSubclassOf<class UObject> SkeletonGeneratedClass; // 0x0028(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UObject> GeneratedClass; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bLegacyNeedToPurgeSkelRefs; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGuid BlueprintGuid; // 0x003C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlueprintCore")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlueprintCore")
}
static class UBlueprintCore* GetDefaultObj()
{
return GetDefaultObjImpl<UBlueprintCore>();
}
};
DUMPER7_ASSERTS_UBlueprintCore;
// Class Engine.Character
// 0x0238 (0x04C0 - 0x0288)
#pragma pack(push, 0x1)
class alignas(0x10) ACharacter : public APawn
{
public:
class USkeletalMeshComponent* Mesh; // 0x0288(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UCharacterMovementComponent* CharacterMovement; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UCapsuleComponent* CapsuleComponent; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FBasedMovementInfo BasedMovement; // 0x02A0(0x0030)(NoDestructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
struct FBasedMovementInfo ReplicatedBasedMovement; // 0x02D0(0x0030)(Net, RepNotify, NoDestructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
float AnimRootMotionTranslationScale; // 0x0300(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FVector BaseTranslationOffset; // 0x0304(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FQuat BaseRotationOffset; // 0x0310(0x0010)(IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected)
float ReplicatedServerLastTransformUpdateTimeStamp; // 0x0320(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float ReplayLastTransformUpdateTimeStamp; // 0x0324(0x0004)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 ReplicatedMovementMode; // 0x0328(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bInBaseReplication; // 0x0329(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_32A[0x2]; // 0x032A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float CrouchedEyeHeight; // 0x032C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIsCrouched : 1; // 0x0330(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bProxyIsJumpForceApplied : 1; // 0x0330(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Net, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bPressedJump : 1; // 0x0330(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bClientUpdating : 1; // 0x0330(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bClientWasFalling : 1; // 0x0330(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bClientResimulateRootMotion : 1; // 0x0330(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bClientResimulateRootMotionSources : 1; // 0x0330(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSimGravityDisabled : 1; // 0x0330(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bClientCheckEncroachmentOnNetUpdate : 1; // 0x0331(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bServerMoveIgnoreRootMotion : 1; // 0x0331(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bWasJumping : 1; // 0x0331(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_332[0x2]; // 0x0332(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float JumpKeyHoldTime; // 0x0334(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float JumpForceTimeRemaining; // 0x0338(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ProxyJumpForceStartedTime; // 0x033C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float JumpMaxHoldTime; // 0x0340(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 JumpMaxCount; // 0x0344(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 JumpCurrentCount; // 0x0348(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 JumpCurrentCountPreJump; // 0x034C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_350[0x8]; // 0x0350(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void()> OnReachedJumpApex; // 0x0358(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_368[0x10]; // 0x0368(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(class ACharacter* Character, EMovementMode PrevMovementMode, uint8 PreviousCustomMode)> MovementModeChangedDelegate; // 0x0378(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(float DeltaSeconds, const struct FVector& OldLocation, const struct FVector& OldVelocity)> OnCharacterMovementUpdated; // 0x0388(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
struct FRootMotionSourceGroup SavedRootMotion; // 0x0398(0x0038)(Transient, NativeAccessSpecifierPublic)
struct FRootMotionMovementParams ClientRootMotionParams; // 0x03D0(0x0040)(Transient, NoDestructor, NativeAccessSpecifierPublic)
TArray<struct FSimulatedRootMotionReplicatedMove> RootMotionRepMoves; // 0x0410(0x0010)(ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRepRootMotionMontage RepRootMotion; // 0x0420(0x0098)(Net, RepNotify, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
void CacheInitialMeshOffset(const struct FVector& MeshRelativeLocation, const struct FRotator& MeshRelativeRotation);
void ClientAckGoodMove(float Timestamp);
void ClientAdjustPosition(float Timestamp, const struct FVector& NewLoc, const struct FVector& NewVel, class UPrimitiveComponent* NewBase, class FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode);
void ClientAdjustRootMotionPosition(float Timestamp, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, class FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode);
void ClientAdjustRootMotionSourcePosition(float Timestamp, const struct FRootMotionSourceGroup& ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, class FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode);
void ClientCheatFly();
void ClientCheatGhost();
void ClientCheatWalk();
void ClientMoveResponsePacked(const struct FCharacterMoveResponsePackedBits& PackedBits);
void ClientVeryShortAdjustPosition(float Timestamp, const struct FVector& NewLoc, class UPrimitiveComponent* NewBase, class FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode);
void Crouch(bool bClientSimulation);
void Jump();
void K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust);
void K2_OnMovementModeChanged(EMovementMode PrevMovementMode, EMovementMode NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode);
void K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust);
void K2_UpdateCustomMovement(float DeltaTime);
void LaunchCharacter(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride);
void OnJumped();
void OnLanded(const struct FHitResult& Hit);
void OnLaunched(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride);
void OnRep_IsCrouched();
void OnRep_ReplayLastTransformUpdateTimeStamp();
void OnRep_ReplicatedBasedMovement();
void OnRep_RootMotion();
void OnWalkingOffLedge(const struct FVector& PreviousFloorImpactNormal, const struct FVector& PreviousFloorContactNormal, const struct FVector& PreviousLocation, float TimeDelta);
float PlayAnimMontage(class UAnimMontage* AnimMontage, float InPlayRate, class FName StartSectionName);
void RootMotionDebugClientPrintOnScreen(const class FString& inString);
void ServerMove(float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode);
void ServerMoveDual(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode);
void ServerMoveDualHybridRootMotion(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode);
void ServerMoveDualNoBase(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode);
void ServerMoveNoBase(float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode);
void ServerMoveOld(float OldTimeStamp, const struct FVector_NetQuantize10& OldAccel, uint8 OldMoveFlags);
void ServerMovePacked(const struct FCharacterServerMovePackedBits& PackedBits);
void StopAnimMontage(class UAnimMontage* AnimMontage);
void StopJumping();
void UnCrouch(bool bClientSimulation);
bool CanCrouch() const;
bool CanJump() const;
bool CanJumpInternal() const;
float GetAnimRootMotionTranslationScale() const;
struct FRotator GetBaseRotationOffsetRotator() const;
struct FVector GetBaseTranslationOffset() const;
class UAnimMontage* GetCurrentMontage() const;
bool HasAnyRootMotion() const;
bool IsJumpProvidingForce() const;
bool IsPlayingNetworkedRootMotionMontage() const;
bool IsPlayingRootMotion() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Character")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Character")
}
static class ACharacter* GetDefaultObj()
{
return GetDefaultObjImpl<ACharacter>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_ACharacter;
// Class Engine.MaterialExpressionAtmosphericLightVector
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionAtmosphericLightVector final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionAtmosphericLightVector")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionAtmosphericLightVector")
}
static class UMaterialExpressionAtmosphericLightVector* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionAtmosphericLightVector>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionAtmosphericLightVector;
// Class Engine.DynamicBlueprintBinding
// 0x0000 (0x0028 - 0x0028)
class UDynamicBlueprintBinding : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DynamicBlueprintBinding")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DynamicBlueprintBinding")
}
static class UDynamicBlueprintBinding* GetDefaultObj()
{
return GetDefaultObjImpl<UDynamicBlueprintBinding>();
}
};
DUMPER7_ASSERTS_UDynamicBlueprintBinding;
// Class Engine.InputDelegateBinding
// 0x0000 (0x0028 - 0x0028)
class UInputDelegateBinding : public UDynamicBlueprintBinding
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InputDelegateBinding")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InputDelegateBinding")
}
static class UInputDelegateBinding* GetDefaultObj()
{
return GetDefaultObjImpl<UInputDelegateBinding>();
}
};
DUMPER7_ASSERTS_UInputDelegateBinding;
// Class Engine.InputAxisDelegateBinding
// 0x0010 (0x0038 - 0x0028)
class UInputAxisDelegateBinding final : public UInputDelegateBinding
{
public:
TArray<struct FBlueprintInputAxisDelegateBinding> InputAxisDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InputAxisDelegateBinding")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InputAxisDelegateBinding")
}
static class UInputAxisDelegateBinding* GetDefaultObj()
{
return GetDefaultObjImpl<UInputAxisDelegateBinding>();
}
};
DUMPER7_ASSERTS_UInputAxisDelegateBinding;
// Class Engine.ReflectionCapture
// 0x0008 (0x0230 - 0x0228)
class AReflectionCapture : public AActor
{
public:
class UReflectionCaptureComponent* CaptureComponent; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ReflectionCapture")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ReflectionCapture")
}
static class AReflectionCapture* GetDefaultObj()
{
return GetDefaultObjImpl<AReflectionCapture>();
}
};
DUMPER7_ASSERTS_AReflectionCapture;
// Class Engine.BoxReflectionCapture
// 0x0000 (0x0230 - 0x0230)
class ABoxReflectionCapture final : public AReflectionCapture
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BoxReflectionCapture")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BoxReflectionCapture")
}
static class ABoxReflectionCapture* GetDefaultObj()
{
return GetDefaultObjImpl<ABoxReflectionCapture>();
}
};
DUMPER7_ASSERTS_ABoxReflectionCapture;
// Class Engine.Info
// 0x0000 (0x0228 - 0x0228)
class AInfo : public AActor
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Info")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Info")
}
static class AInfo* GetDefaultObj()
{
return GetDefaultObjImpl<AInfo>();
}
};
DUMPER7_ASSERTS_AInfo;
// Class Engine.ParticleModuleAccelerationBase
// 0x0008 (0x0038 - 0x0030)
class UParticleModuleAccelerationBase : public UParticleModule
{
public:
uint8 bAlwaysInWorldSpace : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleAccelerationBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleAccelerationBase")
}
static class UParticleModuleAccelerationBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleAccelerationBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleAccelerationBase;
// Class Engine.Blueprint
// 0x0050 (0x00A0 - 0x0050)
class UBlueprint : public UBlueprintCore
{
public:
TSubclassOf<class UObject> ParentClass; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBlueprintType BlueprintType; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bRecompileOnLoad : 1; // 0x0059(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHasBeenRegenerated : 1; // 0x0059(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsRegeneratingOnLoad : 1; // 0x0059(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_5A[0x2]; // 0x005A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 BlueprintSystemVersion; // 0x005C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USimpleConstructionScript* SimpleConstructionScript; // 0x0060(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UActorComponent*> ComponentTemplates; // 0x0068(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UTimelineTemplate*> Timelines; // 0x0078(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FBPComponentClassOverride> ComponentClassOverrides; // 0x0088(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
class UInheritableComponentHandler* InheritableComponentHandler; // 0x0098(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Blueprint")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Blueprint")
}
static class UBlueprint* GetDefaultObj()
{
return GetDefaultObjImpl<UBlueprint>();
}
};
DUMPER7_ASSERTS_UBlueprint;
// Class Engine.ReporterBase
// 0x0008 (0x0030 - 0x0028)
class UReporterBase : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ReporterBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ReporterBase")
}
static class UReporterBase* GetDefaultObj()
{
return GetDefaultObjImpl<UReporterBase>();
}
};
DUMPER7_ASSERTS_UReporterBase;
// Class Engine.ReporterGraph
// 0x0078 (0x00A8 - 0x0030)
class UReporterGraph final : public UReporterBase
{
public:
uint8 Pad_30[0x78]; // 0x0030(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ReporterGraph")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ReporterGraph")
}
static class UReporterGraph* GetDefaultObj()
{
return GetDefaultObjImpl<UReporterGraph>();
}
};
DUMPER7_ASSERTS_UReporterGraph;
// Class Engine.MaterialExpressionGIReplace
// 0x0040 (0x0080 - 0x0040)
class UMaterialExpressionGIReplace final : public UMaterialExpression
{
public:
struct FExpressionInput Default; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput StaticIndirect; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput DynamicIndirect; // 0x0068(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionGIReplace")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionGIReplace")
}
static class UMaterialExpressionGIReplace* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionGIReplace>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionGIReplace;
// Class Engine.AudioComponent
// 0x0660 (0x0860 - 0x0200)
class UAudioComponent : public USceneComponent
{
public:
class USoundBase* Sound; // 0x01F8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FAudioComponentParam> InstanceParameters; // 0x0200(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic)
class USoundClass* SoundClassOverride; // 0x0210(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAutoDestroy : 1; // 0x0218(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bStopWhenOwnerDestroyed : 1; // 0x0218(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bShouldRemainActiveIfDropped : 1; // 0x0218(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAllowSpatialization : 1; // 0x0218(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideAttenuation : 1; // 0x0218(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideSubtitlePriority : 1; // 0x0218(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsUISound : 1; // 0x0218(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableLowPassFilter : 1; // 0x0218(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverridePriority : 1; // 0x0219(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSuppressSubtitles : 1; // 0x0219(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_219_2 : 6; // 0x0219(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 BitPad_21A_0 : 4; // 0x021A(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bAutoManageAttachment : 1; // 0x021A(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_21B[0x5]; // 0x021B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
class FName AudioComponentUserID; // 0x0220(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PitchModulationMin; // 0x0228(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PitchModulationMax; // 0x022C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumeModulationMin; // 0x0230(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumeModulationMax; // 0x0234(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumeMultiplier; // 0x0238(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EnvelopeFollowerAttackTime; // 0x023C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EnvelopeFollowerReleaseTime; // 0x0240(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Priority; // 0x0244(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SubtitlePriority; // 0x0248(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24C[0x4]; // 0x024C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class USoundEffectSourcePresetChain* SourceEffectChain; // 0x0250(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PitchMultiplier; // 0x0258(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LowPassFilterFrequency; // 0x025C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_260[0x8]; // 0x0260(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class USoundAttenuation* AttenuationSettings; // 0x0268(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoundAttenuationSettings AttenuationOverrides; // 0x0270(0x03A0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class USoundConcurrency* ConcurrencySettings; // 0x0610(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSet<class USoundConcurrency*> ConcurrencySet; // 0x0618(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 Pad_668[0xC]; // 0x0668(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
EAttachmentRule AutoAttachLocationRule; // 0x0674(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAttachmentRule AutoAttachRotationRule; // 0x0675(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAttachmentRule AutoAttachScaleRule; // 0x0676(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_677[0x1]; // 0x0677(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoundModulationDefaultRoutingSettings ModulationRouting; // 0x0678(0x0048)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(EAudioComponentPlayState PlayState)> OnAudioPlayStateChanged; // 0x06C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_6D0[0x18]; // 0x06D0(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(bool bIsVirtualized)> OnAudioVirtualizationChanged; // 0x06E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_6F8[0x18]; // 0x06F8(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void()> OnAudioFinished; // 0x0710(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_720[0x18]; // 0x0720(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(const class USoundWave* PlayingSoundWave, const float PlaybackPercent)> OnAudioPlaybackPercent; // 0x0738(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_748[0x18]; // 0x0748(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(const class USoundWave* PlayingSoundWave, const float EnvelopeValue)> OnAudioSingleEnvelopeValue; // 0x0760(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_770[0x18]; // 0x0770(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(const float AverageEnvelopeValue, const float MaxEnvelope, const int32 NumWaveInstances)> OnAudioMultiEnvelopeValue; // 0x0788(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_798[0x18]; // 0x0798(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
TDelegate<void(const TArray<struct FSubtitleCue>& Subtitles, float CueDuration)> OnQueueSubtitles; // 0x07B0(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, NativeAccessSpecifierPublic)
TWeakObjectPtr<class USceneComponent> AutoAttachParent; // 0x07C0(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName AutoAttachSocketName; // 0x07C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_7D0[0x90]; // 0x07D0(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void AdjustAttenuation(const struct FSoundAttenuationSettings& InAttenuationSettings);
void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, const EAudioFaderCurve FadeCurve);
bool BP_GetAttenuationSettingsToApply(struct FSoundAttenuationSettings* OutAttenuationSettings);
void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, const EAudioFaderCurve FadeCurve);
void FadeOut(float FadeOutDuration, float FadeVolumeLevel, const EAudioFaderCurve FadeCurve);
bool GetCookedEnvelopeData(float* OutEnvelopeData);
bool GetCookedEnvelopeDataForAllPlayingSounds(TArray<struct FSoundWaveEnvelopeDataPerSound>* OutEnvelopeData);
bool GetCookedFFTData(const TArray<float>& FrequenciesToGet, TArray<struct FSoundWaveSpectralData>* OutSoundWaveSpectralData);
bool GetCookedFFTDataForAllPlayingSounds(TArray<struct FSoundWaveSpectralDataPerSound>* OutSoundWaveSpectralData);
void Play(float StartTime);
void PlayQuantized(const class UObject* WorldContextObject, class UQuartzClockHandle*& InClockHandle, struct FQuartzQuantizationBoundary& InQuantizationBoundary, const TDelegate<void(EQuartzCommandDelegateSubType EventType, class FName Name)>& InDelegate, float InStartTime, float InFadeInDuration, float InFadeVolumeLevel, EAudioFaderCurve InFadeCurve);
void SetAudioBusSendPostEffect(class UAudioBus* AudioBus, float AudioBusSendLevel);
void SetAudioBusSendPreEffect(class UAudioBus* AudioBus, float AudioBusSendLevel);
void SetBoolParameter(class FName InName, bool InBool);
void SetFloatParameter(class FName InName, float InFloat);
void SetIntParameter(class FName InName, int32 inInt);
void SetLowPassFilterEnabled(bool InLowPassFilterEnabled);
void SetLowPassFilterFrequency(float InLowPassFilterFrequency);
void SetOutputToBusOnly(bool bInOutputToBusOnly);
void SetPaused(bool bPause);
void SetPitchMultiplier(float NewPitchMultiplier);
void SetSound(class USoundBase* NewSound);
void SetSourceBusSendPostEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel);
void SetSourceBusSendPreEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel);
void SetSubmixSend(class USoundSubmixBase* Submix, float SendLevel);
void SetUISound(bool bInUISound);
void SetVolumeMultiplier(float NewVolumeMultiplier);
void SetWaveParameter(class FName InName, class USoundWave* InWave);
void Stop();
void StopDelayed(float DelayTime);
EAudioComponentPlayState GetPlayState() const;
bool HasCookedAmplitudeEnvelopeData() const;
bool HasCookedFFTData() const;
bool IsPlaying() const;
bool IsVirtualized() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AudioComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AudioComponent")
}
static class UAudioComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UAudioComponent>();
}
};
DUMPER7_ASSERTS_UAudioComponent;
// Class Engine.TextureRenderTarget
// 0x0000 (0x0180 - 0x0180)
class UTextureRenderTarget : public UTexture
{
public:
float TargetGamma; // 0x0178(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_17C[0x4]; // 0x017C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TextureRenderTarget")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TextureRenderTarget")
}
static class UTextureRenderTarget* GetDefaultObj()
{
return GetDefaultObjImpl<UTextureRenderTarget>();
}
};
DUMPER7_ASSERTS_UTextureRenderTarget;
// Class Engine.Subsystem
// 0x0008 (0x0030 - 0x0028)
class USubsystem : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Subsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Subsystem")
}
static class USubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<USubsystem>();
}
};
DUMPER7_ASSERTS_USubsystem;
// Class Engine.GameInstanceSubsystem
// 0x0000 (0x0030 - 0x0030)
class UGameInstanceSubsystem : public USubsystem
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameInstanceSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameInstanceSubsystem")
}
static class UGameInstanceSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UGameInstanceSubsystem>();
}
};
DUMPER7_ASSERTS_UGameInstanceSubsystem;
// Class Engine.MaterialExpressionCustomOutput
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionCustomOutput : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionCustomOutput")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionCustomOutput")
}
static class UMaterialExpressionCustomOutput* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionCustomOutput>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionCustomOutput;
// Class Engine.InterpTrackInst
// 0x0000 (0x0028 - 0x0028)
class UInterpTrackInst : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInst")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInst")
}
static class UInterpTrackInst* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInst>();
}
};
DUMPER7_ASSERTS_UInterpTrackInst;
// Class Engine.InterpTrackInstProperty
// 0x0028 (0x0050 - 0x0028)
class UInterpTrackInstProperty : public UInterpTrackInst
{
public:
TFieldPath<class FProperty> InterpProperty; // 0x0028(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* PropertyOuterObjectInst; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstProperty")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstProperty")
}
static class UInterpTrackInstProperty* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstProperty>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstProperty;
// Class Engine.InterpTrackInstVectorProp
// 0x0018 (0x0068 - 0x0050)
class UInterpTrackInstVectorProp final : public UInterpTrackInstProperty
{
public:
uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector ResetVector; // 0x0058(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstVectorProp")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstVectorProp")
}
static class UInterpTrackInstVectorProp* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstVectorProp>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstVectorProp;
// Class Engine.FXSystemAsset
// 0x0008 (0x0030 - 0x0028)
class UFXSystemAsset : public UObject
{
public:
uint32 MaxPoolSize; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 PoolPrimeSize; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("FXSystemAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"FXSystemAsset")
}
static class UFXSystemAsset* GetDefaultObj()
{
return GetDefaultObjImpl<UFXSystemAsset>();
}
};
DUMPER7_ASSERTS_UFXSystemAsset;
// Class Engine.DynamicSubsystem
// 0x0000 (0x0030 - 0x0030)
class UDynamicSubsystem : public USubsystem
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DynamicSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DynamicSubsystem")
}
static class UDynamicSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UDynamicSubsystem>();
}
};
DUMPER7_ASSERTS_UDynamicSubsystem;
// Class Engine.WindDirectionalSource
// 0x0008 (0x0230 - 0x0228)
class AWindDirectionalSource final : public AInfo
{
public:
class UWindDirectionalSourceComponent* Component; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindDirectionalSource")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindDirectionalSource")
}
static class AWindDirectionalSource* GetDefaultObj()
{
return GetDefaultObjImpl<AWindDirectionalSource>();
}
};
DUMPER7_ASSERTS_AWindDirectionalSource;
// Class Engine.InterpFilter
// 0x0010 (0x0038 - 0x0028)
class UInterpFilter : public UObject
{
public:
class FString Caption; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpFilter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpFilter")
}
static class UInterpFilter* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpFilter>();
}
};
DUMPER7_ASSERTS_UInterpFilter;
// Class Engine.ParticleModuleLifetimeBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleLifetimeBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLifetimeBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLifetimeBase")
}
static class UParticleModuleLifetimeBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLifetimeBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleLifetimeBase;
// Class Engine.ParticleModuleLifetime
// 0x0030 (0x0060 - 0x0030)
class UParticleModuleLifetime : public UParticleModuleLifetimeBase
{
public:
struct FRawDistributionFloat Lifetime; // 0x0030(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLifetime")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLifetime")
}
static class UParticleModuleLifetime* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLifetime>();
}
};
DUMPER7_ASSERTS_UParticleModuleLifetime;
// Class Engine.ParticleModuleLifetime_Seeded
// 0x0020 (0x0080 - 0x0060)
class UParticleModuleLifetime_Seeded final : public UParticleModuleLifetime
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0060(0x0020)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLifetime_Seeded")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLifetime_Seeded")
}
static class UParticleModuleLifetime_Seeded* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLifetime_Seeded>();
}
};
DUMPER7_ASSERTS_UParticleModuleLifetime_Seeded;
// Class Engine.AnimNotify
// 0x0010 (0x0038 - 0x0028)
class UAnimNotify : public UObject
{
public:
uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class FString GetNotifyName() const;
bool Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimNotify")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimNotify")
}
static class UAnimNotify* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotify>();
}
};
DUMPER7_ASSERTS_UAnimNotify;
// Class Engine.MaterialExpressionSobol
// 0x0048 (0x0088 - 0x0040)
class UMaterialExpressionSobol final : public UMaterialExpression
{
public:
struct FExpressionInput Cell; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Index_0; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Seed; // 0x0068(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint32 ConstIndex; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D ConstSeed; // 0x0080(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSobol")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSobol")
}
static class UMaterialExpressionSobol* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSobol>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSobol;
// Class Engine.EngineSubsystem
// 0x0000 (0x0030 - 0x0030)
class UEngineSubsystem : public UDynamicSubsystem
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EngineSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EngineSubsystem")
}
static class UEngineSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UEngineSubsystem>();
}
};
DUMPER7_ASSERTS_UEngineSubsystem;
// Class Engine.CameraShakePattern
// 0x0000 (0x0028 - 0x0028)
class UCameraShakePattern : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CameraShakePattern")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CameraShakePattern")
}
static class UCameraShakePattern* GetDefaultObj()
{
return GetDefaultObjImpl<UCameraShakePattern>();
}
};
DUMPER7_ASSERTS_UCameraShakePattern;
// Class Engine.TextureRenderTarget2D
// 0x0030 (0x01B0 - 0x0180)
#pragma pack(push, 0x1)
class alignas(0x10) UTextureRenderTarget2D : public UTextureRenderTarget
{
public:
int32 SizeX; // 0x0180(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SizeY; // 0x0184(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor ClearColor; // 0x0188(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETextureAddress AddressX; // 0x0198(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETextureAddress AddressY; // 0x0199(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bForceLinearGamma : 1; // 0x019A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHDR : 1; // 0x019A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bGPUSharedFlag : 1; // 0x019A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
ETextureRenderTargetFormat RenderTargetFormat; // 0x019B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAutoGenerateMips : 1; // 0x019C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic))
ETextureFilter MipsSamplerFilter; // 0x019D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETextureAddress MipsAddressU; // 0x019E(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETextureAddress MipsAddressV; // 0x019F(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPixelFormat OverrideFormat; // 0x01A0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A1[0x7]; // 0x01A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TextureRenderTarget2D")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TextureRenderTarget2D")
}
static class UTextureRenderTarget2D* GetDefaultObj()
{
return GetDefaultObjImpl<UTextureRenderTarget2D>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_UTextureRenderTarget2D;
// Class Engine.CanvasRenderTarget2D
// 0x0020 (0x01D0 - 0x01B0)
class UCanvasRenderTarget2D final : public UTextureRenderTarget2D
{
public:
TMulticastInlineDelegate<void(class UCanvas* Canvas, int32 Width, int32 Height)> OnCanvasRenderTargetUpdate; // 0x01A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TWeakObjectPtr<class UWorld> World; // 0x01B8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bShouldClearRenderTargetOnReceiveUpdate; // 0x01C0(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_1C1[0xF]; // 0x01C1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UCanvasRenderTarget2D* CreateCanvasRenderTarget2D(class UObject* WorldContextObject, TSubclassOf<class UCanvasRenderTarget2D> CanvasRenderTarget2DClass, int32 Width, int32 Height);
void GetSize(int32* Width, int32* Height);
void ReceiveUpdate(class UCanvas* Canvas, int32 Width, int32 Height);
void UpdateResource();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CanvasRenderTarget2D")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CanvasRenderTarget2D")
}
static class UCanvasRenderTarget2D* GetDefaultObj()
{
return GetDefaultObjImpl<UCanvasRenderTarget2D>();
}
};
DUMPER7_ASSERTS_UCanvasRenderTarget2D;
// Class Engine.MaterialExpressionStaticSwitch
// 0x0040 (0x0080 - 0x0040)
class UMaterialExpressionStaticSwitch final : public UMaterialExpression
{
public:
uint8 DefaultValue : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FExpressionInput A; // 0x0044(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput B; // 0x0058(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Value; // 0x006C(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionStaticSwitch")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionStaticSwitch")
}
static class UMaterialExpressionStaticSwitch* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionStaticSwitch>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionStaticSwitch;
// Class Engine.MaterialExpressionTextureBase
// 0x0008 (0x0048 - 0x0040)
class UMaterialExpressionTextureBase : public UMaterialExpression
{
public:
class UTexture* Texture; // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTextureBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTextureBase")
}
static class UMaterialExpressionTextureBase* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTextureBase>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTextureBase;
// Class Engine.MaterialExpressionTextureSample
// 0x0018 (0x0060 - 0x0048)
class UMaterialExpressionTextureSample : public UMaterialExpressionTextureBase
{
public:
struct FExpressionInput Coordinates; // 0x0048(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTextureSample")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTextureSample")
}
static class UMaterialExpressionTextureSample* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTextureSample>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTextureSample;
// Class Engine.MaterialExpressionTextureSampleParameter
// 0x0020 (0x0080 - 0x0060)
class UMaterialExpressionTextureSampleParameter : public UMaterialExpressionTextureSample
{
public:
class FName ParameterName; // 0x0060(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid ExpressionGUID; // 0x0068(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName Group; // 0x0078(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTextureSampleParameter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTextureSampleParameter")
}
static class UMaterialExpressionTextureSampleParameter* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTextureSampleParameter>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTextureSampleParameter;
// Class Engine.MaterialExpressionArctangent2Fast
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionArctangent2Fast final : public UMaterialExpression
{
public:
struct FExpressionInput Y; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput X; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionArctangent2Fast")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionArctangent2Fast")
}
static class UMaterialExpressionArctangent2Fast* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionArctangent2Fast>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionArctangent2Fast;
// Class Engine.ParticleModuleRotationBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleRotationBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleRotationBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleRotationBase")
}
static class UParticleModuleRotationBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleRotationBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleRotationBase;
// Class Engine.ParticleModuleRotation
// 0x0030 (0x0060 - 0x0030)
class UParticleModuleRotation : public UParticleModuleRotationBase
{
public:
struct FRawDistributionFloat StartRotation; // 0x0030(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleRotation")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleRotation")
}
static class UParticleModuleRotation* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleRotation>();
}
};
DUMPER7_ASSERTS_UParticleModuleRotation;
// Class Engine.FXSystemComponent
// 0x0000 (0x0450 - 0x0450)
class UFXSystemComponent : public UPrimitiveComponent
{
public:
void ReleaseToPool();
void SetActorParameter(class FName ParameterName, class AActor* Param);
void SetAutoAttachmentParameters(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule);
void SetBoolParameter(class FName ParameterName, bool Param);
void SetColorParameter(class FName ParameterName, const struct FLinearColor& Param);
void SetEmitterEnable(class FName EmitterName, bool bNewEnableState);
void SetFloatParameter(class FName ParameterName, float Param);
void SetIntParameter(class FName ParameterName, int32 Param);
void SetUseAutoManageAttachment(bool bAutoManage);
void SetVectorParameter(class FName ParameterName, const struct FVector& Param);
class UFXSystemAsset* GetFXSystemAsset() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("FXSystemComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"FXSystemComponent")
}
static class UFXSystemComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UFXSystemComponent>();
}
};
DUMPER7_ASSERTS_UFXSystemComponent;
// Class Engine.SkeletalMesh
// 0x0348 (0x03A8 - 0x0060)
class USkeletalMesh final : public UStreamableRenderAsset
{
public:
uint8 Pad_60[0x20]; // 0x0060(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
class USkeleton* Skeleton; // 0x0080(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBoxSphereBounds ImportedBounds; // 0x0088(0x001C)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate)
struct FBoxSphereBounds ExtendedBounds; // 0x00A4(0x001C)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate)
struct FVector PositiveBoundsExtension; // 0x00C0(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FVector NegativeBoundsExtension; // 0x00CC(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<struct FSkeletalMaterial> Materials; // 0x00D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPublic)
TArray<struct FBoneMirrorInfo> SkelMirrorTable; // 0x00E8(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FSkeletalMeshLODInfo> LODInfo; // 0x00F8(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPrivate)
uint8 Pad_108[0x50]; // 0x0108(0x0050)(Fixing Size After Last Property [ Dumper-7 ])
struct FPerPlatformInt MinLOD; // 0x0158(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FPerPlatformBool DisableBelowMinLodStripping; // 0x015C(0x0001)(Edit, NoDestructor, NativeAccessSpecifierPublic)
EAxis SkelMirrorAxis; // 0x015D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAxis SkelMirrorFlipAxis; // 0x015E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseFullPrecisionUVs : 1; // 0x015F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseHighPrecisionTangentBasis : 1; // 0x015F(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHasBeenSimplified : 1; // 0x015F(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHasVertexColors : 1; // 0x015F(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_15F_4 : 1; // 0x015F(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bEnablePerPolyCollision : 1; // 0x015F(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
class UBodySetup* BodySetup; // 0x0160(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPhysicsAsset* PhysicsAsset; // 0x0168(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPhysicsAsset* ShadowPhysicsAsset; // 0x0170(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxShadowCascade; // 0x0178(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_17C[0x4]; // 0x017C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UNodeMappingContainer*> NodeMappingData; // 0x0180(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bSupportRayTracing : 1; // 0x0190(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_191[0x7]; // 0x0191(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UMorphTarget*> MorphTargets; // 0x0198(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_1A8[0x178]; // 0x01A8(0x0178)(Fixing Size After Last Property [ Dumper-7 ])
TSubclassOf<class UAnimInstance> PostProcessAnimBlueprint; // 0x0320(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UClothingAssetBase*> MeshClothingAssets; // 0x0328(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
struct FSkeletalMeshSamplingInfo SamplingInfo; // 0x0338(0x0030)(Edit, Protected, NativeAccessSpecifierProtected)
TArray<class UAssetUserData*> AssetUserData; // 0x0368(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, NativeAccessSpecifierProtected)
TArray<class USkeletalMeshSocket*> Sockets; // 0x0378(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
uint8 Pad_388[0x10]; // 0x0388(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FSkinWeightProfileInfo> SkinWeightProfiles; // 0x0398(0x0010)(Edit, EditFixedSize, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
public:
void SetDefaultAnimatingRig(TSoftObjectPtr<class UObject> InAnimatingRig);
void SetLODSettings(class USkeletalMeshLODSettings* InLODSettings);
void SetMaterials(const TArray<struct FSkeletalMaterial>& InMaterials);
void SetMeshClothingAssets(const TArray<class UClothingAssetBase*>& InMeshClothingAssets);
void SetMorphTargets(const TArray<class UMorphTarget*>& InMorphTargets);
class USkeletalMeshSocket* FindSocket(class FName InSocketName) const;
class USkeletalMeshSocket* FindSocketAndIndex(class FName InSocketName, int32* OutIndex) const;
class USkeletalMeshSocket* FindSocketInfo(class FName InSocketName, struct FTransform* OutTransform, int32* OutBoneIndex, int32* OutIndex) const;
struct FBoxSphereBounds GetBounds() const;
TSoftObjectPtr<class UObject> GetDefaultAnimatingRig() const;
struct FBoxSphereBounds GetImportedBounds() const;
const class USkeletalMeshLODSettings* GetLODSettings() const;
const TArray<struct FSkeletalMaterial> GetMaterials() const;
const TArray<class UClothingAssetBase*> GetMeshClothingAssets() const;
const TArray<class UMorphTarget*> GetMorphTargets() const;
class UNodeMappingContainer* GetNodeMappingContainer(class UBlueprint* SourceAsset) const;
const TArray<class UNodeMappingContainer*> GetNodeMappingData() const;
class UPhysicsAsset* GetPhysicsAsset() const;
class UPhysicsAsset* GetShadowPhysicsAsset() const;
const class USkeleton* GetSkeleton() const;
class USkeletalMeshSocket* GetSocketByIndex(int32 Index_0) const;
bool IsSectionUsingCloth(int32 InSectionIndex, bool bCheckCorrespondingSections) const;
TArray<class FString> K2_GetAllMorphTargetNames() const;
int32 NumSockets() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SkeletalMesh")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SkeletalMesh")
}
static class USkeletalMesh* GetDefaultObj()
{
return GetDefaultObjImpl<USkeletalMesh>();
}
};
DUMPER7_ASSERTS_USkeletalMesh;
// Class Engine.BlueprintGeneratedClass
// 0x00F8 (0x0328 - 0x0230)
class UBlueprintGeneratedClass : public UClass
{
public:
int32 NumReplicatedProperties; // 0x0230(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bHasNativizedParent : 1; // 0x0234(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHasCookedComponentInstancingData : 1; // 0x0234(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_235[0x3]; // 0x0235(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UDynamicBlueprintBinding*> DynamicBindingObjects; // 0x0238(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UActorComponent*> ComponentTemplates; // 0x0248(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UTimelineTemplate*> Timelines; // 0x0258(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FBPComponentClassOverride> ComponentClassOverrides; // 0x0268(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
class USimpleConstructionScript* SimpleConstructionScript; // 0x0278(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UInheritableComponentHandler* InheritableComponentHandler; // 0x0280(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UStructProperty* UberGraphFramePointerProperty; // 0x0288(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UFunction* UberGraphFunction; // 0x0298(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<class FName, struct FBlueprintCookedComponentInstancingData> CookedComponentInstancingData; // 0x02A0(0x0050)(NativeAccessSpecifierPublic)
uint8 Pad_2F0[0x38]; // 0x02F0(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlueprintGeneratedClass")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlueprintGeneratedClass")
}
static class UBlueprintGeneratedClass* GetDefaultObj()
{
return GetDefaultObjImpl<UBlueprintGeneratedClass>();
}
};
DUMPER7_ASSERTS_UBlueprintGeneratedClass;
// Class Engine.LightComponentBase
// 0x0030 (0x0230 - 0x0200)
#pragma pack(push, 0x1)
class alignas(0x10) ULightComponentBase : public USceneComponent
{
public:
struct FGuid LightGuid; // 0x01F8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Brightness; // 0x0208(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Intensity; // 0x020C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor LightColor; // 0x0210(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAffectsWorld : 1; // 0x0214(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 CastShadows : 1; // 0x0214(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 CastStaticShadows : 1; // 0x0214(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 CastDynamicShadows : 1; // 0x0214(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAffectTranslucentLighting : 1; // 0x0214(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTransmission : 1; // 0x0214(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastVolumetricShadow : 1; // 0x0214(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastDeepShadow : 1; // 0x0214(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastRaytracedShadow : 1; // 0x0215(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAffectReflection : 1; // 0x0215(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAffectGlobalIllumination : 1; // 0x0215(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_216[0x2]; // 0x0216(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float DeepShadowLayerDistribution; // 0x0218(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float IndirectLightingIntensity; // 0x021C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumetricScatteringIntensity; // 0x0220(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SamplesPerPixel; // 0x0224(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
void SetAffectGlobalIllumination(bool bNewValue);
void SetAffectReflection(bool bNewValue);
void SetCastDeepShadow(bool bNewValue);
void SetCastRaytracedShadow(bool bNewValue);
void SetCastShadows(bool bNewValue);
void SetCastVolumetricShadow(bool bNewValue);
void SetSamplesPerPixel(int32 NewValue);
struct FLinearColor GetLightColor() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LightComponentBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LightComponentBase")
}
static class ULightComponentBase* GetDefaultObj()
{
return GetDefaultObjImpl<ULightComponentBase>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_ULightComponentBase;
// Class Engine.AnimBoneCompressionCodec
// 0x0010 (0x0038 - 0x0028)
class UAnimBoneCompressionCodec : public UObject
{
public:
class FString Description; // 0x0028(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimBoneCompressionCodec")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimBoneCompressionCodec")
}
static class UAnimBoneCompressionCodec* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimBoneCompressionCodec>();
}
};
DUMPER7_ASSERTS_UAnimBoneCompressionCodec;
// Class Engine.AnimCompress
// 0x0008 (0x0040 - 0x0038)
class UAnimCompress : public UAnimBoneCompressionCodec
{
public:
uint8 bNeedsSkeleton : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
EAnimationCompressionFormat TranslationCompressionFormat; // 0x003C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAnimationCompressionFormat RotationCompressionFormat; // 0x003D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAnimationCompressionFormat ScaleCompressionFormat; // 0x003E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3F[0x1]; // 0x003F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimCompress")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimCompress")
}
static class UAnimCompress* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimCompress>();
}
};
DUMPER7_ASSERTS_UAnimCompress;
// Class Engine.Interface_CollisionDataProvider
// 0x0000 (0x0000 - 0x0000)
class IInterface_CollisionDataProvider final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Interface_CollisionDataProvider")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Interface_CollisionDataProvider")
}
static class IInterface_CollisionDataProvider* GetDefaultObj()
{
return GetDefaultObjImpl<IInterface_CollisionDataProvider>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IInterface_CollisionDataProvider;
// Class Engine.InterpTrackInstFade
// 0x0000 (0x0028 - 0x0028)
class UInterpTrackInstFade final : public UInterpTrackInst
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstFade")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstFade")
}
static class UInterpTrackInstFade* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstFade>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstFade;
// Class Engine.MaterialExpressionArctangent2
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionArctangent2 final : public UMaterialExpression
{
public:
struct FExpressionInput Y; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput X; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionArctangent2")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionArctangent2")
}
static class UMaterialExpressionArctangent2* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionArctangent2>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionArctangent2;
// Class Engine.InterpTrackLinearColorBase
// 0x0020 (0x0090 - 0x0070)
class UInterpTrackLinearColorBase : public UInterpTrack
{
public:
struct FInterpCurveLinearColor LinearColorTrack; // 0x0070(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CurveTension; // 0x0088(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackLinearColorBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackLinearColorBase")
}
static class UInterpTrackLinearColorBase* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackLinearColorBase>();
}
};
DUMPER7_ASSERTS_UInterpTrackLinearColorBase;
// Class Engine.SkeletalMeshComponent
// 0x0840 (0x0EE0 - 0x06A0)
class USkeletalMeshComponent final : public USkinnedMeshComponent
{
public:
class UClass* AnimBlueprintGeneratedClass; // 0x06A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UAnimInstance> AnimClass; // 0x06A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimInstance* AnimScriptInstance; // 0x06B0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimInstance* PostProcessAnimInstance; // 0x06B8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSingleAnimationPlayData AnimationData; // 0x06C0(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_6D8[0x10]; // 0x06D8(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector RootBoneTranslation; // 0x06E8(0x000C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LineCheckBoundsScale; // 0x06F4(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_700[0x30]; // 0x0700(0x0030)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UAnimInstance*> LinkedInstances; // 0x0730(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
TArray<struct FTransform> CachedBoneSpaceTransforms; // 0x0740(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
TArray<struct FTransform> CachedComponentSpaceTransforms; // 0x0750(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
uint8 Pad_760[0x150]; // 0x0760(0x0150)(Fixing Size After Last Property [ Dumper-7 ])
float GlobalAnimRateScale; // 0x08B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EKinematicBonesUpdateToPhysics KinematicBonesUpdateType; // 0x08B4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPhysicsTransformUpdateMode PhysicsTransformUpdateMode; // 0x08B5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8B6[0x1]; // 0x08B6(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
EAnimationMode AnimationMode; // 0x08B7(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_8B8[0x1]; // 0x08B8(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bDisablePostProcessBlueprint : 1; // 0x08B9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 BitPad_8B9_1 : 1; // 0x08B9(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bUpdateOverlapsOnAnimationFinalize : 1; // 0x08B9(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_8B9_3 : 1; // 0x08B9(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bHasValidBodies : 1; // 0x08B9(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bBlendPhysics : 1; // 0x08B9(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnablePhysicsOnDedicatedServer : 1; // 0x08B9(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUpdateJointsFromAnimation : 1; // 0x08B9(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableClothSimulation : 1; // 0x08BA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_8BA_1 : 7; // 0x08BA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 Pad_8BB[0x5]; // 0x08BB(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
uint8 BitPad_8C0_0 : 1; // 0x08C0(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bDisableRigidBodyAnimNode : 1; // 0x08C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bAllowAnimCurveEvaluation : 1; // 0x08C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bDisableAnimCurves : 1; // 0x08C0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 BitPad_8C0_4 : 3; // 0x08C0(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bCollideWithEnvironment : 1; // 0x08C0(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCollideWithAttachedChildren : 1; // 0x08C1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLocalSpaceSimulation : 1; // 0x08C1(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bResetAfterTeleport : 1; // 0x08C1(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_8C1_3 : 1; // 0x08C1(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bDeferKinematicBoneUpdate : 1; // 0x08C1(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bNoSkeletonUpdate : 1; // 0x08C1(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bPauseAnims : 1; // 0x08C1(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseRefPoseOnInitAnim : 1; // 0x08C1(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnablePerPolyCollision : 1; // 0x08C2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForceRefpose : 1; // 0x08C2(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOnlyAllowAutonomousTickPose : 1; // 0x08C2(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsAutonomousTickPose : 1; // 0x08C2(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOldForceRefPose : 1; // 0x08C2(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bShowPrePhysBones : 1; // 0x08C2(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRequiredBonesUpToDate : 1; // 0x08C2(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAnimTreeInitialised : 1; // 0x08C2(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIncludeComponentLocationIntoBounds : 1; // 0x08C3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableLineCheckWithBounds : 1; // 0x08C3(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bPropagateCurvesToSlaves : 1; // 0x08C3(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSkipKinematicUpdateWhenInterpolating : 1; // 0x08C3(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSkipBoundsUpdateWhenInterpolating : 1; // 0x08C3(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_8C3_5 : 2; // 0x08C3(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bNeedsQueuedAnimEventsDispatched : 1; // 0x08C3(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_8C4[0x2]; // 0x08C4(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
uint16 CachedAnimCurveUidVersion; // 0x08C6(0x0002)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClothBlendWeight; // 0x08C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bWaitForParallelClothTask; // 0x08CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8CD[0x3]; // 0x08CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> DisallowedAnimCurves; // 0x08D0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
class UBodySetup* BodySetup; // 0x08E0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8E8[0x8]; // 0x08E8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(int32 ConstraintIndex)> OnConstraintBroken; // 0x08F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TSubclassOf<class UClothingSimulationFactory> ClothingSimulationFactory; // 0x0900(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_908[0xD0]; // 0x0908(0x00D0)(Fixing Size After Last Property [ Dumper-7 ])
float TeleportDistanceThreshold; // 0x09D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float TeleportRotationThreshold; // 0x09DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_9E0[0x8]; // 0x09E0(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
uint32 LastPoseTickFrame; // 0x09E8(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_9EC[0x54]; // 0x09EC(0x0054)(Fixing Size After Last Property [ Dumper-7 ])
class UClothingSimulationInteractor* ClothingInteractor; // 0x0A40(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_A48[0xC8]; // 0x0A48(0x00C8)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void()> OnAnimInitialized; // 0x0B10(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_B20[0x3A8]; // 0x0B20(0x03A8)(Fixing Size After Last Property [ Dumper-7 ])
struct FSkeletalMeshSignificanceSettings SignificanceSettings; // 0x0EC8(0x0014)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_EDC[0x4]; // 0x0EDC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void AccumulateAllBodiesBelowPhysicsBlendWeight(const class FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType);
void AddForceToAllBodiesBelow(const struct FVector& Force, class FName BoneName, bool bAccelChange, bool bIncludeSelf);
void AddImpulseToAllBodiesBelow(const struct FVector& Impulse, class FName BoneName, bool bVelChange, bool bIncludeSelf);
void AllowAnimCurveEvaluation(class FName NameOfCurve, bool bAllow);
void BindClothToMasterPoseComponent();
void BreakConstraint(const struct FVector& Impulse, const struct FVector& HitLocation, class FName InBoneName);
void ClearMorphTargets();
class FName FindConstraintBoneName(int32 ConstraintIndex);
void ForceClothNextUpdateTeleport();
void ForceClothNextUpdateTeleportAndReset();
class UClass* GetAnimClass();
void GetCurrentJointAngles(class FName InBoneName, float* Swing1Angle, float* TwistAngle, float* Swing2Angle);
bool GetFloatAttribute(const class FName& BoneName, const class FName& AttributeName, float DefaultValue, float* OutValue, ECustomBoneAttributeLookup LookupType);
bool GetFloatAttribute_Ref(const class FName& BoneName, const class FName& AttributeName, float& OutValue, ECustomBoneAttributeLookup LookupType);
bool GetIntegerAttribute(const class FName& BoneName, const class FName& AttributeName, int32 DefaultValue, int32* OutValue, ECustomBoneAttributeLookup LookupType);
bool GetIntegerAttribute_Ref(const class FName& BoneName, const class FName& AttributeName, int32& OutValue, ECustomBoneAttributeLookup LookupType);
bool GetStringAttribute(const class FName& BoneName, const class FName& AttributeName, const class FString& DefaultValue, class FString* OutValue, ECustomBoneAttributeLookup LookupType);
bool GetStringAttribute_Ref(const class FName& BoneName, const class FName& AttributeName, class FString& OutValue, ECustomBoneAttributeLookup LookupType);
bool IsBodyGravityEnabled(class FName BoneName);
void LinkAnimClassLayers(TSubclassOf<class UAnimInstance> InClass);
void LinkAnimGraphByTag(class FName InTag, TSubclassOf<class UAnimInstance> InClass);
void OverrideAnimationData(class UAnimationAsset* InAnimToPlay, bool bIsLooping, bool bIsPlaying, float Position, float PlayRate);
void Play(bool bLooping);
void PlayAnimation(class UAnimationAsset* NewAnimToPlay, bool bLooping);
void ResetAllBodiesSimulatePhysics();
void ResetAllowedAnimCurveEvaluation();
void ResetAnimInstanceDynamics(ETeleportType InTeleportType);
void ResetClothTeleportMode();
void ResumeClothingSimulation();
void SetAllBodiesBelowPhysicsBlendWeight(const class FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf);
void SetAllBodiesBelowSimulatePhysics(const class FName& InBoneName, bool bNewSimulate, bool bIncludeSelf);
void SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType);
void SetAllBodiesSimulatePhysics(bool bNewSimulate);
void SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType);
void SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType);
void SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType);
void SetAllowAnimCurveEvaluation(bool bInAllow);
void SetAllowedAnimCurvesEvaluation(const TArray<class FName>& List, bool bAllow);
void SetAllowRigidBodyAnimNode(bool bInAllow, bool bReinitAnim);
void SetAngularDampingOnAllBodiesBelow(float Damping, class FName BoneName, bool bIncludeSelf);
void SetAngularLimits(class FName InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle);
void SetAnimation(class UAnimationAsset* NewAnimToPlay);
void SetAnimationMode(EAnimationMode InAnimationMode);
void SetAnimClass(class UClass* NewClass);
void SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, class FName BoneName);
void SetClothMaxDistanceScale(float Scale);
void SetConstraintProfile(class FName JointName, class FName ProfileName, bool bDefaultIfNotFound);
void SetConstraintProfileForAll(class FName ProfileName, bool bDefaultIfNotFound);
void SetDampingOnAllBodiesBelow(float LinearDamping, float AngularDamping, class FName BoneName, bool bIncludeSelf);
void SetDisableAnimCurves(bool bInDisableAnimCurves);
void SetDisablePostProcessBlueprint(bool bInDisablePostProcess);
void SetEnableBodyGravity(bool bEnableGravity, class FName BoneName);
void SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, class FName BoneName, bool bIncludeSelf);
void SetEnablePhysicsBlending(bool bNewBlendPhysics);
void SetLinearDampingOnAllBodiesBelow(float Damping, class FName BoneName, bool bIncludeSelf);
void SetMorphTarget(class FName MorphTargetName, float Value, bool bRemoveZeroWeight);
void SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, class FName BoneName, bool bIncludeSelf);
void SetPhysicsBlendWeight(float PhysicsBlendWeight);
void SetPlayRate(float Rate);
void SetPosition(float InPos, bool bFireNotifies);
void SetTeleportDistanceThreshold(float Threshold);
void SetTeleportRotationThreshold(float Threshold);
void SetUpdateAnimationInEditor(const bool NewUpdateState);
void SetUpdateClothInEditor(const bool NewUpdateState);
void SnapshotPose(struct FPoseSnapshot& Snapshot);
void Stop();
void SuspendClothingSimulation();
void TermBodiesBelow(class FName ParentBoneName);
void ToggleDisablePostProcessBlueprint();
void UnbindClothFromMasterPoseComponent(bool bRestoreSimulationSpace);
void UnlinkAnimClassLayers(TSubclassOf<class UAnimInstance> InClass);
bool GetAllowedAnimCurveEvaluate() const;
bool GetAllowRigidBodyAnimNode() const;
EAnimationMode GetAnimationMode() const;
class UAnimInstance* GetAnimInstance() const;
float GetBoneMass(class FName BoneName, bool bScaleMass) const;
class UClothingSimulationInteractor* GetClothingSimulationInteractor() const;
float GetClothMaxDistanceScale() const;
bool GetDisableAnimCurves() const;
bool GetDisablePostProcessBlueprint() const;
class UAnimInstance* GetLinkedAnimGraphInstanceByTag(class FName InTag) const;
void GetLinkedAnimGraphInstancesByTag(class FName InTag, TArray<class UAnimInstance*>* OutLinkedInstances) const;
class UAnimInstance* GetLinkedAnimLayerInstanceByClass(TSubclassOf<class UAnimInstance> InClass) const;
class UAnimInstance* GetLinkedAnimLayerInstanceByGroup(class FName InGroup) const;
float GetMorphTarget(class FName MorphTargetName) const;
float GetPlayRate() const;
float GetPosition() const;
class UAnimInstance* GetPostProcessInstance() const;
struct FVector GetSkeletalCenterOfMass() const;
float GetTeleportDistanceThreshold() const;
float GetTeleportRotationThreshold() const;
bool HasValidAnimationInstance() const;
bool IsClothingSimulationSuspended() const;
bool IsPlaying() const;
bool K2_GetClosestPointOnPhysicsAsset(const struct FVector& WorldPosition, struct FVector* ClosestWorldPosition, struct FVector* Normal, class FName* BoneName, float* Distance) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SkeletalMeshComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SkeletalMeshComponent")
}
static class USkeletalMeshComponent* GetDefaultObj()
{
return GetDefaultObjImpl<USkeletalMeshComponent>();
}
};
DUMPER7_ASSERTS_USkeletalMeshComponent;
// Class Engine.Texture2D
// 0x0020 (0x01A0 - 0x0180)
class UTexture2D : public UTexture
{
public:
int32 LevelIndex; // 0x0178(0x0004)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 FirstResourceMemMip; // 0x017C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bTemporarilyDisableStreaming : 1; // 0x0180(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
ETextureAddress AddressX; // 0x0181(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETextureAddress AddressY; // 0x0182(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_183[0x1]; // 0x0183(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
struct FIntPoint ImportedSize; // 0x0184(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_18C[0x14]; // 0x018C(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
int32 Blueprint_GetSizeX() const;
int32 Blueprint_GetSizeY() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Texture2D")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Texture2D")
}
static class UTexture2D* GetDefaultObj()
{
return GetDefaultObjImpl<UTexture2D>();
}
};
DUMPER7_ASSERTS_UTexture2D;
// Class Engine.VirtualTexture2D
// 0x0010 (0x01B0 - 0x01A0)
class UVirtualTexture2D final : public UTexture2D
{
public:
struct FVirtualTextureBuildSettings Settings; // 0x01A0(0x000C)(NoDestructor, NativeAccessSpecifierPublic)
bool bContinuousUpdate; // 0x01AC(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSinglePhysicalSpace; // 0x01AD(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1AE[0x2]; // 0x01AE(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VirtualTexture2D")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VirtualTexture2D")
}
static class UVirtualTexture2D* GetDefaultObj()
{
return GetDefaultObjImpl<UVirtualTexture2D>();
}
};
DUMPER7_ASSERTS_UVirtualTexture2D;
// Class Engine.AnimInstance
// 0x02A8 (0x02D0 - 0x0028)
#pragma pack(push, 0x1)
class alignas(0x10) UAnimInstance : public UObject
{
public:
class USkeleton* CurrentSkeleton; // 0x0028(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERootMotionMode RootMotionMode; // 0x0030(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseMultiThreadedAnimationUpdate : 1; // 0x0031(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsingCopyPoseFromMesh : 1; // 0x0031(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_31_2 : 2; // 0x0031(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bReceiveNotifiesFromLinkedInstances : 1; // 0x0031(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bPropagateNotifiesToLinkedInstances : 1; // 0x0031(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bQueueMontageEvents : 1; // 0x0031(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(class UAnimMontage* Montage, bool bInterrupted)> OnMontageBlendingOut; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class UAnimMontage* Montage)> OnMontageStarted; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class UAnimMontage* Montage, bool bInterrupted)> OnMontageEnded; // 0x0058(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> OnAllMontageInstancesEnded; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_78[0x98]; // 0x0078(0x0098)(Fixing Size After Last Property [ Dumper-7 ])
struct FAnimNotifyQueue NotifyQueue; // 0x0110(0x0070)(Transient, NativeAccessSpecifierPublic)
TArray<struct FAnimNotifyEvent> ActiveAnimNotifyState; // 0x0180(0x0010)(ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 Pad_190[0x138]; // 0x0190(0x0138)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void BlueprintBeginPlay();
void BlueprintInitializeAnimation();
void BlueprintLinkedAnimationLayersInitialized();
void BlueprintPostEvaluateAnimation();
void BlueprintUpdateAnimation(float DeltaTimeX);
void ClearMorphTargets();
class FName GetCurrentStateName(int32 MachineIndex);
float GetInstanceAssetPlayerLength(int32 AssetPlayerIndex);
float GetInstanceAssetPlayerTime(int32 AssetPlayerIndex);
float GetInstanceAssetPlayerTimeFraction(int32 AssetPlayerIndex);
float GetInstanceAssetPlayerTimeFromEnd(int32 AssetPlayerIndex);
float GetInstanceAssetPlayerTimeFromEndFraction(int32 AssetPlayerIndex);
float GetInstanceCurrentStateElapsedTime(int32 MachineIndex);
float GetInstanceMachineWeight(int32 MachineIndex);
float GetInstanceStateWeight(int32 MachineIndex, int32 StateIndex);
float GetInstanceTransitionCrossfadeDuration(int32 MachineIndex, int32 TransitionIndex);
float GetInstanceTransitionTimeElapsed(int32 MachineIndex, int32 TransitionIndex);
float GetInstanceTransitionTimeElapsedFraction(int32 MachineIndex, int32 TransitionIndex);
float GetRelevantAnimLength(int32 MachineIndex, int32 StateIndex);
float GetRelevantAnimTime(int32 MachineIndex, int32 StateIndex);
float GetRelevantAnimTimeFraction(int32 MachineIndex, int32 StateIndex);
float GetRelevantAnimTimeRemaining(int32 MachineIndex, int32 StateIndex);
float GetRelevantAnimTimeRemainingFraction(int32 MachineIndex, int32 StateIndex);
void LinkAnimClassLayers(TSubclassOf<class UAnimInstance> InClass);
void LinkAnimGraphByTag(class FName InTag, TSubclassOf<class UAnimInstance> InClass);
void LockAIResources(bool bLockMovement, bool LockAILogic);
void Montage_JumpToSection(class FName SectionName, const class UAnimMontage* Montage);
void Montage_JumpToSectionsEnd(class FName SectionName, const class UAnimMontage* Montage);
void Montage_Pause(const class UAnimMontage* Montage);
float Montage_Play(class UAnimMontage* MontageToPlay, float InPlayRate, EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages);
void Montage_Resume(const class UAnimMontage* Montage);
void Montage_SetNextSection(class FName SectionNameToChange, class FName NextSection, const class UAnimMontage* Montage);
void Montage_SetPlayRate(const class UAnimMontage* Montage, float NewPlayRate);
void Montage_SetPosition(const class UAnimMontage* Montage, float NewPosition);
void Montage_Stop(float InBlendOutTime, const class UAnimMontage* Montage);
void Montage_StopGroupByName(float InBlendOutTime, class FName GroupName);
float PlaySlotAnimation(class UAnimSequenceBase* Asset, class FName SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount);
class UAnimMontage* PlaySlotAnimationAsDynamicMontage(class UAnimSequenceBase* Asset, class FName SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt);
void ResetDynamics(ETeleportType InTeleportType);
void SavePoseSnapshot(class FName SnapshotName);
void SetMorphTarget(class FName MorphTargetName, float Value);
void SetPropagateNotifiesToLinkedInstances(bool bSet);
void SetReceiveNotifiesFromLinkedInstances(bool bSet);
void SetRootMotionMode(ERootMotionMode Value);
void SnapshotPose(struct FPoseSnapshot& Snapshot);
void StopSlotAnimation(float InBlendOutTime, class FName SlotNodeName);
void UnlinkAnimClassLayers(TSubclassOf<class UAnimInstance> InClass);
void UnlockAIResources(bool bUnlockMovement, bool UnlockAILogic);
float CalculateDirection(const struct FVector& Velocity, const struct FRotator& BaseRotation) const;
void GetActiveCurveNames(EAnimCurveType CurveType, TArray<class FName>* OutNames) const;
void GetAllCurveNames(TArray<class FName>* OutNames) const;
class UAnimMontage* GetCurrentActiveMontage() const;
float GetCurveValue(class FName CurveName) const;
class UAnimInstance* GetLinkedAnimGraphInstanceByTag(class FName InTag) const;
void GetLinkedAnimGraphInstancesByTag(class FName InTag, TArray<class UAnimInstance*>* OutLinkedInstances) const;
class UAnimInstance* GetLinkedAnimLayerInstanceByClass(TSubclassOf<class UAnimInstance> InClass) const;
class UAnimInstance* GetLinkedAnimLayerInstanceByGroup(class FName InGroup) const;
class UAnimInstance* GetLinkedAnimLayerInstanceByGroupAndClass(class FName InGroup, TSubclassOf<class UAnimInstance> InClass) const;
void GetLinkedAnimLayerInstancesByGroup(class FName InGroup, TArray<class UAnimInstance*>* OutLinkedInstances) const;
class AActor* GetOwningActor() const;
class USkeletalMeshComponent* GetOwningComponent() const;
bool GetPropagateNotifiesToLinkedInstances() const;
bool GetReceiveNotifiesFromLinkedInstances() const;
struct FMarkerSyncAnimPosition GetSyncGroupPosition(class FName InSyncGroupName) const;
bool GetTimeToClosestMarker(class FName SyncGroup, class FName MarkerName, float* OutMarkerTime) const;
bool HasMarkerBeenHitThisFrame(class FName SyncGroup, class FName MarkerName) const;
bool IsAnyMontagePlaying() const;
bool IsPlayingSlotAnimation(const class UAnimSequenceBase* Asset, class FName SlotNodeName) const;
bool IsSyncGroupBetweenMarkers(class FName InSyncGroupName, class FName PreviousMarker, class FName NextMarker, bool bRespectMarkerOrder) const;
float Montage_GetBlendTime(const class UAnimMontage* Montage) const;
class FName Montage_GetCurrentSection(const class UAnimMontage* Montage) const;
bool Montage_GetIsStopped(const class UAnimMontage* Montage) const;
float Montage_GetPlayRate(const class UAnimMontage* Montage) const;
float Montage_GetPosition(const class UAnimMontage* Montage) const;
bool Montage_IsActive(const class UAnimMontage* Montage) const;
bool Montage_IsPlaying(const class UAnimMontage* Montage) const;
class APawn* TryGetPawnOwner() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimInstance")
}
static class UAnimInstance* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimInstance>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_UAnimInstance;
// Class Engine.CameraActor
// 0x0598 (0x07C0 - 0x0228)
class ACameraActor : public AActor
{
public:
EAutoReceiveInput AutoActivateForPlayer; // 0x0228(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_229[0x7]; // 0x0229(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UCameraComponent* CameraComponent; // 0x0230(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class USceneComponent* SceneComponent; // 0x0238(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_240[0x8]; // 0x0240(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bConstrainAspectRatio : 1; // 0x0248(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_249[0x3]; // 0x0249(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float AspectRatio; // 0x024C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float FOVAngle; // 0x0250(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float PostProcessBlendWeight; // 0x0254(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_258[0x8]; // 0x0258(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FPostProcessSettings PostProcessSettings; // 0x0260(0x0560)(Deprecated, NativeAccessSpecifierPrivate)
public:
int32 GetAutoActivatePlayerIndex() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CameraActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CameraActor")
}
static class ACameraActor* GetDefaultObj()
{
return GetDefaultObjImpl<ACameraActor>();
}
};
DUMPER7_ASSERTS_ACameraActor;
// Class Engine.LightComponent
// 0x0100 (0x0330 - 0x0230)
#pragma pack(push, 0x1)
class alignas(0x10) ULightComponent : public ULightComponentBase
{
public:
float Temperature; // 0x0228(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxDrawDistance; // 0x022C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxDistanceFadeRange; // 0x0230(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseTemperature : 1; // 0x0234(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_235[0x3]; // 0x0235(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 ShadowMapChannel; // 0x0238(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_23C[0x4]; // 0x023C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
float MinRoughness; // 0x0240(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpecularScale; // 0x0244(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ShadowResolutionScale; // 0x0248(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ShadowBias; // 0x024C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ShadowSlopeBias; // 0x0250(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ShadowSharpen; // 0x0254(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ContactShadowLength; // 0x0258(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ContactShadowLengthInWS : 1; // 0x025C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 InverseSquaredFalloff : 1; // 0x025C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 CastTranslucentShadows : 1; // 0x025C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastShadowsFromCinematicObjectsOnly : 1; // 0x025C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAffectDynamicIndirectLighting : 1; // 0x025C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForceCachedShadowsForMovablePrimitives : 1; // 0x025C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_25D[0x3]; // 0x025D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FLightingChannels LightingChannels; // 0x0260(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
uint8 Pad_261[0x7]; // 0x0261(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UMaterialInterface* LightFunctionMaterial; // 0x0268(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LightFunctionScale; // 0x0270(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_27C[0x4]; // 0x027C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UTextureLightProfile* IESTexture; // 0x0280(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseIESBrightness : 1; // 0x0288(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_289[0x3]; // 0x0289(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float IESBrightnessScale; // 0x028C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LightFunctionFadeDistance; // 0x0290(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DisabledBrightness; // 0x0294(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableLightShaftBloom : 1; // 0x0298(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_299[0x3]; // 0x0299(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float BloomScale; // 0x029C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BloomThreshold; // 0x02A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BloomMaxBrightness; // 0x02A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor BloomTint; // 0x02A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseRayTracedDistanceFieldShadows; // 0x02AC(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2AD[0x3]; // 0x02AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float RayStartOffsetDepthScale; // 0x02B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2B4[0x74]; // 0x02B4(0x0074)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetAffectDynamicIndirectLighting(bool bNewValue);
void SetAffectTranslucentLighting(bool bNewValue);
void SetBloomMaxBrightness(float NewValue);
void SetBloomScale(float NewValue);
void SetBloomThreshold(float NewValue);
void SetBloomTint(const struct FColor& NewValue);
void SetEnableLightShaftBloom(bool bNewValue);
void SetForceCachedShadowsForMovablePrimitives(bool bNewValue);
void SetIESBrightnessScale(float NewValue);
void SetIESTexture(class UTextureLightProfile* NewValue);
void SetIndirectLightingIntensity(float NewIntensity);
void SetIntensity(float NewIntensity);
void SetLightColor(const struct FLinearColor& NewLightColor, bool bSRGB);
void SetLightFunctionDisabledBrightness(float NewValue);
void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance);
void SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial);
void SetLightFunctionScale(const struct FVector& NewLightFunctionScale);
void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2);
void SetShadowBias(float NewValue);
void SetShadowSlopeBias(float NewValue);
void SetSpecularScale(float NewValue);
void SetTemperature(float NewTemperature);
void SetTransmission(bool bNewValue);
void SetUseIESBrightness(bool bNewValue);
void SetUseTemperature(bool bNewValue);
void SetVolumetricScatteringIntensity(float NewIntensity);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LightComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LightComponent")
}
static class ULightComponent* GetDefaultObj()
{
return GetDefaultObjImpl<ULightComponent>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_ULightComponent;
// Class Engine.LocalLightComponent
// 0x0010 (0x0340 - 0x0330)
class ULocalLightComponent : public ULightComponent
{
public:
ELightUnits IntensityUnits; // 0x0328(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_329[0x3]; // 0x0329(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Radius; // 0x032C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AttenuationRadius; // 0x0330(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLightmassPointLightSettings LightmassSettings; // 0x0334(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic)
public:
static float GetUnitsConversionFactor(ELightUnits SrcUnits, ELightUnits TargetUnits, float CosHalfConeAngle);
void SetAttenuationRadius(float NewRadius);
void SetIntensityUnits(ELightUnits NewIntensityUnits);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LocalLightComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LocalLightComponent")
}
static class ULocalLightComponent* GetDefaultObj()
{
return GetDefaultObjImpl<ULocalLightComponent>();
}
};
DUMPER7_ASSERTS_ULocalLightComponent;
// Class Engine.PointLightComponent
// 0x0020 (0x0360 - 0x0340)
#pragma pack(push, 0x1)
class alignas(0x10) UPointLightComponent : public ULocalLightComponent
{
public:
uint8 bUseInverseSquaredFalloff : 1; // 0x0340(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_341[0x3]; // 0x0341(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float LightFalloffExponent; // 0x0344(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SourceRadius; // 0x0348(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SoftSourceRadius; // 0x034C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SourceLength; // 0x0350(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_354[0x4]; // 0x0354(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetLightFalloffExponent(float NewLightFalloffExponent);
void SetSoftSourceRadius(float bNewValue);
void SetSourceLength(float NewValue);
void SetSourceRadius(float bNewValue);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PointLightComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PointLightComponent")
}
static class UPointLightComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UPointLightComponent>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_UPointLightComponent;
// Class Engine.SpotLightComponent
// 0x0000 (0x0360 - 0x0360)
class USpotLightComponent final : public UPointLightComponent
{
public:
float InnerConeAngle; // 0x0358(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OuterConeAngle; // 0x035C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
void SetInnerConeAngle(float NewInnerConeAngle);
void SetOuterConeAngle(float NewOuterConeAngle);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpotLightComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpotLightComponent")
}
static class USpotLightComponent* GetDefaultObj()
{
return GetDefaultObjImpl<USpotLightComponent>();
}
};
DUMPER7_ASSERTS_USpotLightComponent;
// Class Engine.EngineCustomTimeStep
// 0x0000 (0x0028 - 0x0028)
class UEngineCustomTimeStep : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EngineCustomTimeStep")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EngineCustomTimeStep")
}
static class UEngineCustomTimeStep* GetDefaultObj()
{
return GetDefaultObjImpl<UEngineCustomTimeStep>();
}
};
DUMPER7_ASSERTS_UEngineCustomTimeStep;
// Class Engine.GameModeBase
// 0x00A0 (0x02C8 - 0x0228)
class AGameModeBase : public AInfo
{
public:
class FString OptionsString; // 0x0228(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class AGameSession> GameSessionClass; // 0x0238(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class AGameStateBase> GameStateClass; // 0x0240(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class APlayerController> PlayerControllerClass; // 0x0248(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class APlayerState> PlayerStateClass; // 0x0250(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class AHUD> HUDClass; // 0x0258(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class APawn> DefaultPawnClass; // 0x0260(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class ASpectatorPawn> SpectatorClass; // 0x0268(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class APlayerController> ReplaySpectatorPlayerControllerClass; // 0x0270(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class AServerStatReplicator> ServerStatReplicatorClass; // 0x0278(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AGameSession* GameSession; // 0x0280(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AGameStateBase* GameState; // 0x0288(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AServerStatReplicator* ServerStatReplicator; // 0x0290(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText DefaultPlayerName; // 0x0298(0x0018)(Edit, NativeAccessSpecifierPublic)
uint8 bUseSeamlessTravel : 1; // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bStartPlayersAsSpectators : 1; // 0x02B0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bPauseable : 1; // 0x02B0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_2B1[0x17]; // 0x02B1(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
bool CanSpectate(class APlayerController* Viewer, class APlayerState* ViewTarget);
void ChangeName(class AController* Controller, const class FString& NewName, bool bNameChange);
class AActor* ChoosePlayerStart(class AController* Player);
class AActor* FindPlayerStart(class AController* Player, const class FString& IncomingName);
class UClass* GetDefaultPawnClassForController(class AController* InController);
int32 GetNumPlayers();
int32 GetNumSpectators();
void HandleStartingNewPlayer(class APlayerController* NewPlayer);
void InitializeHUDForPlayer(class APlayerController* NewPlayer);
void InitStartSpot(class AActor* StartSpot, class AController* NewPlayer);
class AActor* K2_FindPlayerStart(class AController* Player, const class FString& IncomingName);
void K2_OnChangeName(class AController* Other, const class FString& NewName, bool bNameChange);
void K2_OnLogout(class AController* ExitingController);
void K2_OnRestartPlayer(class AController* NewPlayer);
void K2_OnSwapPlayerControllers(class APlayerController* OldPC, class APlayerController* NewPC);
void K2_PostLogin(class APlayerController* NewPlayer);
bool PlayerCanRestart(class APlayerController* Player);
void ResetLevel();
void RestartPlayer(class AController* NewPlayer);
void RestartPlayerAtPlayerStart(class AController* NewPlayer, class AActor* StartSpot);
void RestartPlayerAtTransform(class AController* NewPlayer, const struct FTransform& SpawnTransform);
void ReturnToMainMenuHost();
bool ShouldReset(class AActor* ActorToReset);
class APawn* SpawnDefaultPawnAtTransform(class AController* NewPlayer, const struct FTransform& SpawnTransform);
class APawn* SpawnDefaultPawnFor(class AController* NewPlayer, class AActor* StartSpot);
void StartPlay();
bool HasMatchEnded() const;
bool HasMatchStarted() const;
bool MustSpectate(class APlayerController* NewPlayerController) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameModeBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameModeBase")
}
static class AGameModeBase* GetDefaultObj()
{
return GetDefaultObjImpl<AGameModeBase>();
}
};
DUMPER7_ASSERTS_AGameModeBase;
// Class Engine.Exporter
// 0x0050 (0x0078 - 0x0028)
class UExporter final : public UObject
{
public:
TSubclassOf<class UObject> SupportedClass; // 0x0028(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* ExportRootScope; // 0x0030(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FString> FormatExtension; // 0x0038(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class FString> FormatDescription; // 0x0048(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
int32 PreferredFormatIndex; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TextIndent; // 0x005C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bText : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSelectedOnly : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForceFileOperations : 1; // 0x0060(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAssetExportTask* ExportTask; // 0x0068(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static bool RunAssetExportTask(class UAssetExportTask* Task);
static bool RunAssetExportTasks(const TArray<class UAssetExportTask*>& ExportTasks);
bool ScriptRunAssetExportTask(class UAssetExportTask* Task);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Exporter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Exporter")
}
static class UExporter* GetDefaultObj()
{
return GetDefaultObjImpl<UExporter>();
}
};
DUMPER7_ASSERTS_UExporter;
// Class Engine.BlueprintMapLibrary
// 0x0000 (0x0028 - 0x0028)
class UBlueprintMapLibrary final : public UBlueprintFunctionLibrary
{
public:
static void Map_Add(const TMap<int32, int32>& TargetMap, const int32& Key, const int32& Value);
static void Map_Clear(const TMap<int32, int32>& TargetMap);
static bool Map_Contains(const TMap<int32, int32>& TargetMap, const int32& Key);
static bool Map_Find(const TMap<int32, int32>& TargetMap, const int32& Key, int32* Value);
static void Map_Keys(const TMap<int32, int32>& TargetMap, TArray<int32>* Keys);
static int32 Map_Length(const TMap<int32, int32>& TargetMap);
static bool Map_Remove(const TMap<int32, int32>& TargetMap, const int32& Key);
static void Map_Values(const TMap<int32, int32>& TargetMap, TArray<int32>* Values);
static void SetMapPropertyByName(class UObject* Object, class FName PropertyName, const TMap<int32, int32>& Value);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlueprintMapLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlueprintMapLibrary")
}
static class UBlueprintMapLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UBlueprintMapLibrary>();
}
};
DUMPER7_ASSERTS_UBlueprintMapLibrary;
// Class Engine.AnimCurveCompressionCodec
// 0x0000 (0x0028 - 0x0028)
class UAnimCurveCompressionCodec : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimCurveCompressionCodec")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimCurveCompressionCodec")
}
static class UAnimCurveCompressionCodec* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimCurveCompressionCodec>();
}
};
DUMPER7_ASSERTS_UAnimCurveCompressionCodec;
// Class Engine.BoneMaskFilter
// 0x0010 (0x0038 - 0x0028)
class UBoneMaskFilter final : public UObject
{
public:
TArray<struct FInputBlendPose> BlendPoses; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BoneMaskFilter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BoneMaskFilter")
}
static class UBoneMaskFilter* GetDefaultObj()
{
return GetDefaultObjImpl<UBoneMaskFilter>();
}
};
DUMPER7_ASSERTS_UBoneMaskFilter;
// Class Engine.IntSerialization
// 0x0028 (0x0050 - 0x0028)
class UIntSerialization final : public UObject
{
public:
uint16 UnsignedInt16Variable; // 0x0028(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
uint32 UnsignedInt32Variable; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint64 UnsignedInt64Variable; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int8 SignedInt8Variable; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x1]; // 0x0039(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
int16 SignedInt16Variable; // 0x003A(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
int64 SignedInt64Variable; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UnsignedInt8Variable; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 SignedInt32Variable; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("IntSerialization")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"IntSerialization")
}
static class UIntSerialization* GetDefaultObj()
{
return GetDefaultObjImpl<UIntSerialization>();
}
};
DUMPER7_ASSERTS_UIntSerialization;
// Class Engine.MaterialExpressionDivide
// 0x0030 (0x0070 - 0x0040)
class UMaterialExpressionDivide final : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput B; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float ConstA; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstB; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionDivide")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionDivide")
}
static class UMaterialExpressionDivide* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionDivide>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionDivide;
// Class Engine.Brush
// 0x0038 (0x0260 - 0x0228)
class ABrush : public AActor
{
public:
EBrushType BrushType; // 0x0228(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_229[0x3]; // 0x0229(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FColor BrushColor; // 0x022C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PolyFlags; // 0x0230(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bColored : 1; // 0x0234(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSolidWhenSelected : 1; // 0x0234(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bPlaceableFromClassBrowser : 1; // 0x0234(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bNotForClientOrServer : 1; // 0x0234(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_235[0x3]; // 0x0235(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class UModel* Brush; // 0x0238(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBrushComponent* BrushComponent; // 0x0240(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bInManipulation : 1; // 0x0248(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_249[0x7]; // 0x0249(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FGeomSelection> SavedSelections; // 0x0250(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Brush")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Brush")
}
static class ABrush* GetDefaultObj()
{
return GetDefaultObjImpl<ABrush>();
}
};
DUMPER7_ASSERTS_ABrush;
// Class Engine.SoundEffectPreset
// 0x0040 (0x0068 - 0x0028)
class USoundEffectPreset : public UObject
{
public:
uint8 Pad_28[0x40]; // 0x0028(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundEffectPreset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundEffectPreset")
}
static class USoundEffectPreset* GetDefaultObj()
{
return GetDefaultObjImpl<USoundEffectPreset>();
}
};
DUMPER7_ASSERTS_USoundEffectPreset;
// Class Engine.SoundEffectSubmixPreset
// 0x0000 (0x0068 - 0x0068)
class USoundEffectSubmixPreset : public USoundEffectPreset
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundEffectSubmixPreset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundEffectSubmixPreset")
}
static class USoundEffectSubmixPreset* GetDefaultObj()
{
return GetDefaultObjImpl<USoundEffectSubmixPreset>();
}
};
DUMPER7_ASSERTS_USoundEffectSubmixPreset;
// Class Engine.AnimationSettings
// 0x0098 (0x00D0 - 0x0038)
class UAnimationSettings final : public UDeveloperSettings
{
public:
int32 CompressCommandletVersion; // 0x0038(0x0004)(Edit, ZeroConstructor, Config, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FString> KeyEndEffectorsMatchNameArray; // 0x0040(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
bool ForceRecompression; // 0x0050(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bForceBelowThreshold; // 0x0051(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFirstRecompressUsingCurrentOrDefault; // 0x0052(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRaiseMaxErrorToExisting; // 0x0053(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnablePerformanceLog; // 0x0054(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bStripAnimationDataOnDedicatedServer; // 0x0055(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bTickAnimationOnSkeletalMeshInit; // 0x0056(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_57[0x1]; // 0x0057(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FCustomAttributeSetting> BoneCustomAttributesNames; // 0x0058(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
TArray<class FString> BoneNamesWithCustomAttributes; // 0x0068(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
TMap<class FName, ECustomAttributeBlendType> AttributeBlendModes; // 0x0078(0x0050)(Edit, Config, NativeAccessSpecifierPublic)
ECustomAttributeBlendType DefaultAttributeBlendMode; // 0x00C8(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C9[0x7]; // 0x00C9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimationSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimationSettings")
}
static class UAnimationSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimationSettings>();
}
};
DUMPER7_ASSERTS_UAnimationSettings;
// Class Engine.Volume
// 0x0000 (0x0260 - 0x0260)
class AVolume : public ABrush
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Volume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Volume")
}
static class AVolume* GetDefaultObj()
{
return GetDefaultObjImpl<AVolume>();
}
};
DUMPER7_ASSERTS_AVolume;
// Class Engine.AnimBlueprint
// 0x0028 (0x00C8 - 0x00A0)
class UAnimBlueprint final : public UBlueprint
{
public:
uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class USkeleton* TargetSkeleton; // 0x00A8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FAnimGroupInfo> Groups; // 0x00B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
bool bUseMultiThreadedAnimationUpdate; // 0x00C0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bWarnAboutBlueprintUsage; // 0x00C1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C2[0x6]; // 0x00C2(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimBlueprint")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimBlueprint")
}
static class UAnimBlueprint* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimBlueprint>();
}
};
DUMPER7_ASSERTS_UAnimBlueprint;
// Class Engine.InputComponent
// 0x0088 (0x0138 - 0x00B0)
class UInputComponent final : public UActorComponent
{
public:
uint8 Pad_B0[0x70]; // 0x00B0(0x0070)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FCachedKeyToActionInfo> CachedKeyToActionInfo; // 0x0120(0x0010)(ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPrivate)
uint8 Pad_130[0x8]; // 0x0130(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
float GetControllerAnalogKeyState(const struct FKey& Key) const;
void GetControllerAnalogStickState(EControllerAnalogStick WhichStick, float* StickX, float* StickY) const;
float GetControllerKeyTimeDown(const struct FKey& Key) const;
void GetControllerMouseDelta(float* DeltaX, float* DeltaY) const;
struct FVector GetControllerVectorKeyState(const struct FKey& Key) const;
void GetTouchState(int32 FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed) const;
bool IsControllerKeyDown(const struct FKey& Key) const;
bool WasControllerKeyJustPressed(const struct FKey& Key) const;
bool WasControllerKeyJustReleased(const struct FKey& Key) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InputComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InputComponent")
}
static class UInputComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UInputComponent>();
}
};
DUMPER7_ASSERTS_UInputComponent;
// Class Engine.World
// 0x0788 (0x07B0 - 0x0028)
class UWorld final : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class ULevel* PersistentLevel; // 0x0030(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNetDriver* NetDriver; // 0x0038(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULineBatchComponent* LineBatcher; // 0x0040(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULineBatchComponent* PersistentLineBatcher; // 0x0048(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULineBatchComponent* ForegroundLineBatcher; // 0x0050(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AGameNetworkManager* NetworkManager; // 0x0058(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPhysicsCollisionHandler* PhysicsCollisionHandler; // 0x0060(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UObject*> ExtraReferencedObjects; // 0x0068(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
TArray<class UObject*> PerModuleDataObjects; // 0x0078(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
TArray<class ULevelStreaming*> StreamingLevels; // 0x0088(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
struct FStreamingLevelsToConsider StreamingLevelsToConsider; // 0x0098(0x0028)(Transient, DuplicateTransient, NativeAccessSpecifierPrivate)
class FString StreamingLevelsPrefix; // 0x00C0(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevel* CurrentLevelPendingVisibility; // 0x00D0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class ULevel* CurrentLevelPendingInvisibility; // 0x00D8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UDemoNetDriver* DemoNetDriver; // 0x00E0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AParticleEventManager* MyParticleEventManager; // 0x00E8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APhysicsVolume* DefaultPhysicsVolume; // 0x00F0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_F8[0x16]; // 0x00F8(0x0016)(Fixing Size After Last Property [ Dumper-7 ])
uint8 BitPad_10E_0 : 2; // 0x010E(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bAreConstraintsDirty : 1; // 0x010E(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_10F[0x1]; // 0x010F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
class UNavigationSystemBase* NavigationSystem; // 0x0110(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class AGameModeBase* AuthorityGameMode; // 0x0118(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class AGameStateBase* GameState; // 0x0120(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UAISystemBase* AISystem; // 0x0128(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UAvoidanceManager* AvoidanceManager; // 0x0130(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TArray<class ULevel*> Levels; // 0x0138(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
TArray<struct FLevelCollection> LevelCollections; // 0x0148(0x0010)(ZeroConstructor, Transient, NonTransactional, NativeAccessSpecifierPrivate)
uint8 Pad_158[0x28]; // 0x0158(0x0028)(Fixing Size After Last Property [ Dumper-7 ])
class UGameInstance* OwningGameInstance; // 0x0180(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TArray<class UMaterialParameterCollectionInstance*> ParameterCollectionInstances; // 0x0188(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
class UCanvas* CanvasForRenderingToTarget; // 0x0198(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UCanvas* CanvasForDrawMaterialToRenderTarget; // 0x01A0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_1A8[0x50]; // 0x01A8(0x0050)(Fixing Size After Last Property [ Dumper-7 ])
class UPhysicsFieldComponent* PhysicsField; // 0x01F8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSet<class UActorComponent*> ComponentsThatNeedPreEndOfFrameSync; // 0x0200(0x0050)(ExportObject, Transient, NonTransactional, ContainsInstancedReference, NativeAccessSpecifierPrivate)
TArray<class UActorComponent*> ComponentsThatNeedEndOfFrameUpdate; // 0x0250(0x0010)(ExportObject, ZeroConstructor, Transient, NonTransactional, ContainsInstancedReference, NativeAccessSpecifierPrivate)
TArray<class UActorComponent*> ComponentsThatNeedEndOfFrameUpdate_OnGameThread; // 0x0260(0x0010)(ExportObject, ZeroConstructor, Transient, NonTransactional, ContainsInstancedReference, NativeAccessSpecifierPrivate)
uint8 Pad_270[0x370]; // 0x0270(0x0370)(Fixing Size After Last Property [ Dumper-7 ])
class UWorldComposition* WorldComposition; // 0x05E0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5E8[0xA8]; // 0x05E8(0x00A8)(Fixing Size After Last Property [ Dumper-7 ])
struct FWorldPSCPool PSCPool; // 0x0690(0x0058)(ContainsInstancedReference, NativeAccessSpecifierPrivate)
uint8 Pad_6E8[0xC8]; // 0x06E8(0x00C8)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UWorld* GetWorld();
void HandleTimelineScrubbed();
class AWorldSettings* K2_GetWorldSettings();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("World")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"World")
}
static class UWorld* GetDefaultObj()
{
return GetDefaultObjImpl<UWorld>();
}
};
DUMPER7_ASSERTS_UWorld;
// Class Engine.MaterialInterface
// 0x0060 (0x0088 - 0x0028)
class UMaterialInterface : public UObject
{
public:
uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
class USubsurfaceProfile* SubsurfaceProfile; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
struct FLightmassMaterialInterfaceSettings LightmassSettings; // 0x0050(0x0010)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected)
TArray<struct FMaterialTextureInfo> TextureStreamingData; // 0x0060(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
TArray<class UAssetUserData*> AssetUserData; // 0x0070(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, NativeAccessSpecifierProtected)
uint8 Pad_80[0x8]; // 0x0080(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class UMaterial* GetBaseMaterial();
void SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int32 CinematicTextureGroups, bool bFastResponse);
struct FMaterialParameterInfo GetParameterInfo(EMaterialParameterAssociation Association, class FName ParameterName, class UMaterialFunctionInterface* LayerFunction) const;
class UPhysicalMaterial* GetPhysicalMaterial() const;
class UPhysicalMaterial* GetPhysicalMaterialFromMap(int32 Index_0) const;
class UPhysicalMaterialMask* GetPhysicalMaterialMask() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialInterface")
}
static class UMaterialInterface* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialInterface>();
}
};
DUMPER7_ASSERTS_UMaterialInterface;
// Class Engine.MaterialInstance
// 0x0288 (0x0310 - 0x0088)
class UMaterialInstance : public UMaterialInterface
{
public:
class UPhysicalMaterial* PhysMaterial; // 0x0088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPhysicalMaterial* PhysicalMaterialMap[0x8]; // 0x0090(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* Parent; // 0x00D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bHasStaticPermutationResource : 1; // 0x00D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideSubsurfaceProfile : 1; // 0x00D8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FScalarParameterValue> ScalarParameterValues; // 0x00E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FVectorParameterValue> VectorParameterValues; // 0x00F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FTextureParameterValue> TextureParameterValues; // 0x0100(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FRuntimeVirtualTextureParameterValue> RuntimeVirtualTextureParameterValues; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FFontParameterValue> FontParameterValues; // 0x0120(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
struct FMaterialInstanceBasePropertyOverrides BasePropertyOverrides; // 0x0130(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_138[0x10]; // 0x0138(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
struct FStaticParameterSet StaticParameters; // 0x0148(0x0040)(NativeAccessSpecifierPrivate)
struct FMaterialCachedParameters CachedLayerParameters; // 0x0188(0x0150)(NativeAccessSpecifierPrivate)
TArray<class UObject*> CachedReferencedTextures; // 0x02D8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
uint8 Pad_2E8[0x28]; // 0x02E8(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialInstance")
}
static class UMaterialInstance* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialInstance>();
}
};
DUMPER7_ASSERTS_UMaterialInstance;
// Class Engine.MaterialInstanceConstant
// 0x0008 (0x0318 - 0x0310)
class UMaterialInstanceConstant : public UMaterialInstance
{
public:
class UPhysicalMaterialMask* PhysMaterialMask; // 0x0310(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
float K2_GetScalarParameterValue(class FName ParameterName);
class UTexture* K2_GetTextureParameterValue(class FName ParameterName);
struct FLinearColor K2_GetVectorParameterValue(class FName ParameterName);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialInstanceConstant")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialInstanceConstant")
}
static class UMaterialInstanceConstant* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialInstanceConstant>();
}
};
DUMPER7_ASSERTS_UMaterialInstanceConstant;
// Class Engine.LevelPartitionInterface
// 0x0000 (0x0000 - 0x0000)
class ILevelPartitionInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelPartitionInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelPartitionInterface")
}
static class ILevelPartitionInterface* GetDefaultObj()
{
return GetDefaultObjImpl<ILevelPartitionInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_ILevelPartitionInterface;
// Class Engine.Channel
// 0x0040 (0x0068 - 0x0028)
class UChannel : public UObject
{
public:
class UNetConnection* Connection; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_30[0x38]; // 0x0030(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Channel")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Channel")
}
static class UChannel* GetDefaultObj()
{
return GetDefaultObjImpl<UChannel>();
}
};
DUMPER7_ASSERTS_UChannel;
// Class Engine.ActorChannel
// 0x0228 (0x0290 - 0x0068)
class UActorChannel final : public UChannel
{
public:
class AActor* Actor; // 0x0068(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_70[0xE8]; // 0x0070(0x00E8)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UObject*> CreateSubObjects; // 0x0158(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_168[0x128]; // 0x0168(0x0128)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorChannel")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorChannel")
}
static class UActorChannel* GetDefaultObj()
{
return GetDefaultObjImpl<UActorChannel>();
}
};
DUMPER7_ASSERTS_UActorChannel;
// Class Engine.InterpTrackFloatBase
// 0x0020 (0x0090 - 0x0070)
class UInterpTrackFloatBase : public UInterpTrack
{
public:
struct FInterpCurveFloat FloatTrack; // 0x0070(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CurveTension; // 0x0088(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackFloatBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackFloatBase")
}
static class UInterpTrackFloatBase* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackFloatBase>();
}
};
DUMPER7_ASSERTS_UInterpTrackFloatBase;
// Class Engine.GameSession
// 0x0018 (0x0240 - 0x0228)
class AGameSession final : public AInfo
{
public:
int32 MaxSpectators; // 0x0228(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxPlayers; // 0x022C(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxPartySize; // 0x0230(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 MaxSplitscreensPerConnection; // 0x0234(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRequiresPushToTalk; // 0x0235(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_236[0x2]; // 0x0236(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
class FName SessionName; // 0x0238(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameSession")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameSession")
}
static class AGameSession* GetDefaultObj()
{
return GetDefaultObjImpl<AGameSession>();
}
};
DUMPER7_ASSERTS_AGameSession;
// Class Engine.EngineTypes
// 0x0000 (0x0028 - 0x0028)
class UEngineTypes final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EngineTypes")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EngineTypes")
}
static class UEngineTypes* GetDefaultObj()
{
return GetDefaultObjImpl<UEngineTypes>();
}
};
DUMPER7_ASSERTS_UEngineTypes;
// Class Engine.MaterialBillboardComponent
// 0x0010 (0x0460 - 0x0450)
class UMaterialBillboardComponent final : public UPrimitiveComponent
{
public:
TArray<struct FMaterialSpriteElement> Elements; // 0x0450(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
public:
void AddElement(class UMaterialInterface* Material, class UCurveFloat* DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, class UCurveFloat* DistanceToSizeCurve);
void SetElements(const TArray<struct FMaterialSpriteElement>& NewElements);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialBillboardComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialBillboardComponent")
}
static class UMaterialBillboardComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialBillboardComponent>();
}
};
DUMPER7_ASSERTS_UMaterialBillboardComponent;
// Class Engine.MaterialExpressionParticleSize
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionParticleSize final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionParticleSize")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionParticleSize")
}
static class UMaterialExpressionParticleSize* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionParticleSize>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionParticleSize;
// Class Engine.SaveGame
// 0x0000 (0x0028 - 0x0028)
class USaveGame : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SaveGame")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SaveGame")
}
static class USaveGame* GetDefaultObj()
{
return GetDefaultObjImpl<USaveGame>();
}
};
DUMPER7_ASSERTS_USaveGame;
// Class Engine.AnimationAsset
// 0x0058 (0x0080 - 0x0028)
class UAnimationAsset : public UObject
{
public:
uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
class USkeleton* Skeleton; // 0x0038(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_40[0x20]; // 0x0040(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UAnimMetaData*> MetaData; // 0x0060(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPrivate)
TArray<class UAssetUserData*> AssetUserData; // 0x0070(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimationAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimationAsset")
}
static class UAnimationAsset* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimationAsset>();
}
};
DUMPER7_ASSERTS_UAnimationAsset;
// Class Engine.BlendSpaceBase
// 0x00C8 (0x0148 - 0x0080)
class UBlendSpaceBase : public UAnimationAsset
{
public:
uint8 Pad_80[0x8]; // 0x0080(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
bool bRotationBlendInMeshSpace; // 0x0088(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float AnimLength; // 0x008C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInterpolationParameter InterpolationParam[0x3]; // 0x0090(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic)
float TargetWeightInterpolationSpeedPerSec; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENotifyTriggerMode NotifyTriggerMode; // 0x00AC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FPerBoneInterpolation> PerBoneBlend; // 0x00B0(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
int32 SampleIndexWithMarkers; // 0x00C0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_C4[0x4]; // 0x00C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FBlendSample> SampleData; // 0x00C8(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
TArray<struct FEditorElement> GridSamples; // 0x00D8(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
struct FBlendParameter BlendParameters[0x3]; // 0x00E8(0x0020)(Edit, Protected, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlendSpaceBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlendSpaceBase")
}
static class UBlendSpaceBase* GetDefaultObj()
{
return GetDefaultObjImpl<UBlendSpaceBase>();
}
};
DUMPER7_ASSERTS_UBlendSpaceBase;
// Class Engine.BlendSpace
// 0x0008 (0x0150 - 0x0148)
class UBlendSpace : public UBlendSpaceBase
{
public:
EBlendSpaceAxis AxisToScaleAnimation; // 0x0148(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_149[0x7]; // 0x0149(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlendSpace")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlendSpace")
}
static class UBlendSpace* GetDefaultObj()
{
return GetDefaultObjImpl<UBlendSpace>();
}
};
DUMPER7_ASSERTS_UBlendSpace;
// Class Engine.AimOffsetBlendSpace
// 0x0000 (0x0150 - 0x0150)
class UAimOffsetBlendSpace final : public UBlendSpace
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AimOffsetBlendSpace")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AimOffsetBlendSpace")
}
static class UAimOffsetBlendSpace* GetDefaultObj()
{
return GetDefaultObjImpl<UAimOffsetBlendSpace>();
}
};
DUMPER7_ASSERTS_UAimOffsetBlendSpace;
// Class Engine.OnlineBlueprintCallProxyBase
// 0x0000 (0x0030 - 0x0030)
class UOnlineBlueprintCallProxyBase : public UBlueprintAsyncActionBase
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("OnlineBlueprintCallProxyBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"OnlineBlueprintCallProxyBase")
}
static class UOnlineBlueprintCallProxyBase* GetDefaultObj()
{
return GetDefaultObjImpl<UOnlineBlueprintCallProxyBase>();
}
};
DUMPER7_ASSERTS_UOnlineBlueprintCallProxyBase;
// Class Engine.NetDriver
// 0x0738 (0x0760 - 0x0028)
class UNetDriver : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class FString NetConnectionClassName; // 0x0030(0x0010)(ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ReplicationDriverClassName; // 0x0040(0x0010)(ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxDownloadSize; // 0x0050(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bClampListenServerTickRate : 1; // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 NetServerMaxTickRate; // 0x0058(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxNetTickRate; // 0x005C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxInternetClientRate; // 0x0060(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxClientRate; // 0x0064(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ServerTravelPause; // 0x0068(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpawnPrioritySeconds; // 0x006C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RelevantTimeout; // 0x0070(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float KeepAliveTime; // 0x0074(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InitialConnectTimeout; // 0x0078(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConnectionTimeout; // 0x007C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TimeoutMultiplierForUnoptimizedBuilds; // 0x0080(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bNoTimeouts; // 0x0084(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bNeverApplyNetworkEmulationSettings; // 0x0085(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_86[0x2]; // 0x0086(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
class UNetConnection* ServerConnection; // 0x0088(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UNetConnection*> ClientConnections; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_A0[0x60]; // 0x00A0(0x0060)(Fixing Size After Last Property [ Dumper-7 ])
int32 RecentlyDisconnectedTrackingTime; // 0x0100(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_104[0x3C]; // 0x0104(0x003C)(Fixing Size After Last Property [ Dumper-7 ])
class UWorld* World; // 0x0140(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPackage* WorldPackage; // 0x0148(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_150[0x20]; // 0x0150(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
class UClass* NetConnectionClass; // 0x0170(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* ReplicationDriverClass; // 0x0178(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_180[0x10]; // 0x0180(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
class FName NetDriverName; // 0x0190(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FChannelDefinition> ChannelDefinitions; // 0x0198(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
TMap<class FName, struct FChannelDefinition> ChannelDefinitionMap; // 0x01A8(0x0050)(NativeAccessSpecifierPublic)
TArray<class UChannel*> ActorChannelPool; // 0x01F8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
uint8 Pad_208[0x8]; // 0x0208(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
float Time; // 0x0210(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_214[0x4EC]; // 0x0214(0x04EC)(Fixing Size After Last Property [ Dumper-7 ])
class UReplicationDriver* ReplicationDriver; // 0x0700(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_708[0x58]; // 0x0708(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NetDriver")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NetDriver")
}
static class UNetDriver* GetDefaultObj()
{
return GetDefaultObjImpl<UNetDriver>();
}
};
DUMPER7_ASSERTS_UNetDriver;
// Class Engine.MaterialExpressionConstant2Vector
// 0x0008 (0x0048 - 0x0040)
class UMaterialExpressionConstant2Vector final : public UMaterialExpression
{
public:
float R; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float G; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionConstant2Vector")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionConstant2Vector")
}
static class UMaterialExpressionConstant2Vector* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionConstant2Vector>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionConstant2Vector;
// Class Engine.OnlineSession
// 0x0000 (0x0028 - 0x0028)
class UOnlineSession : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("OnlineSession")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"OnlineSession")
}
static class UOnlineSession* GetDefaultObj()
{
return GetDefaultObjImpl<UOnlineSession>();
}
};
DUMPER7_ASSERTS_UOnlineSession;
// Class Engine.KismetStringTableLibrary
// 0x0000 (0x0028 - 0x0028)
class UKismetStringTableLibrary final : public UBlueprintFunctionLibrary
{
public:
static TArray<class FString> GetKeysFromStringTable(const class FName TableId);
static TArray<class FName> GetMetaDataIdsFromStringTableEntry(const class FName TableId, const class FString& Key);
static TArray<class FName> GetRegisteredStringTables();
static class FString GetTableEntryMetaData(const class FName TableId, const class FString& Key, const class FName MetaDataId);
static class FString GetTableEntrySourceString(const class FName TableId, const class FString& Key);
static class FString GetTableNamespace(const class FName TableId);
static bool IsRegisteredTableEntry(const class FName TableId, const class FString& Key);
static bool IsRegisteredTableId(const class FName TableId);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("KismetStringTableLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"KismetStringTableLibrary")
}
static class UKismetStringTableLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UKismetStringTableLibrary>();
}
};
DUMPER7_ASSERTS_UKismetStringTableLibrary;
// Class Engine.ControlChannel
// 0x0018 (0x0080 - 0x0068)
class UControlChannel : public UChannel
{
public:
uint8 Pad_68[0x18]; // 0x0068(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ControlChannel")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ControlChannel")
}
static class UControlChannel* GetDefaultObj()
{
return GetDefaultObjImpl<UControlChannel>();
}
};
DUMPER7_ASSERTS_UControlChannel;
// Class Engine.ChildConnection
// 0x0008 (0x1BB0 - 0x1BA8)
class UChildConnection final : public UNetConnection
{
public:
class UNetConnection* Parent; // 0x1BA8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ChildConnection")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ChildConnection")
}
static class UChildConnection* GetDefaultObj()
{
return GetDefaultObjImpl<UChildConnection>();
}
};
DUMPER7_ASSERTS_UChildConnection;
// Class Engine.ExponentialHeightFog
// 0x0010 (0x0238 - 0x0228)
class AExponentialHeightFog final : public AInfo
{
public:
class UExponentialHeightFogComponent* Component; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bEnabled : 1; // 0x0230(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_231[0x7]; // 0x0231(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnRep_bEnabled();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ExponentialHeightFog")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ExponentialHeightFog")
}
static class AExponentialHeightFog* GetDefaultObj()
{
return GetDefaultObjImpl<AExponentialHeightFog>();
}
};
DUMPER7_ASSERTS_AExponentialHeightFog;
// Class Engine.GameInstance
// 0x0180 (0x01A8 - 0x0028)
class UGameInstance : public UObject
{
public:
uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class ULocalPlayer*> LocalPlayers; // 0x0038(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
class UOnlineSession* OnlineSession; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<class UObject*> ReferencedObjects; // 0x0050(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
uint8 Pad_60[0x18]; // 0x0060(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(class APawn* Pawn, class AController* Controller)> OnPawnControllerChangedDelegates; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected)
uint8 Pad_88[0x120]; // 0x0088(0x0120)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void DebugCreatePlayer(int32 ControllerId);
void DebugRemovePlayer(int32 ControllerId);
void HandleNetworkError(ENetworkFailure FailureType, bool bIsServer);
void HandleTravelError(ETravelFailure FailureType);
void ReceiveInit();
void ReceiveShutdown();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameInstance")
}
static class UGameInstance* GetDefaultObj()
{
return GetDefaultObjImpl<UGameInstance>();
}
};
DUMPER7_ASSERTS_UGameInstance;
// Class Engine.InterpTrackInstVectorMaterialParam
// 0x0038 (0x0060 - 0x0028)
class UInterpTrackInstVectorMaterialParam final : public UInterpTrackInst
{
public:
TArray<class UMaterialInstanceDynamic*> MaterialInstances; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FVector> ResetVectors; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FPrimitiveMaterialRef> PrimitiveMaterialRefs; // 0x0048(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
class UInterpTrackVectorMaterialParam* InstancedTrack; // 0x0058(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstVectorMaterialParam")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstVectorMaterialParam")
}
static class UInterpTrackInstVectorMaterialParam* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstVectorMaterialParam>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstVectorMaterialParam;
// Class Engine.DemoNetDriver
// 0x0B78 (0x12D8 - 0x0760)
class UDemoNetDriver final : public UNetDriver
{
public:
uint8 Pad_760[0xF8]; // 0x0760(0x00F8)(Fixing Size After Last Property [ Dumper-7 ])
TMap<class FString, struct FRollbackNetStartupActorInfo> RollbackNetStartupActors; // 0x0858(0x0050)(Transient, NativeAccessSpecifierPublic)
uint8 Pad_8A8[0x15C]; // 0x08A8(0x015C)(Fixing Size After Last Property [ Dumper-7 ])
float CheckpointSaveMaxMSPerFrame; // 0x0A04(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_A08[0x20]; // 0x0A08(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FMulticastRecordOptions> MulticastRecordOptions; // 0x0A28(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPrivate)
bool bIsLocalReplay; // 0x0A38(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A39[0x7]; // 0x0A39(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class APlayerController*> SpectatorControllers; // 0x0A40(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
uint8 Pad_A50[0x888]; // 0x0A50(0x0888)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DemoNetDriver")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DemoNetDriver")
}
static class UDemoNetDriver* GetDefaultObj()
{
return GetDefaultObjImpl<UDemoNetDriver>();
}
};
DUMPER7_ASSERTS_UDemoNetDriver;
// Class Engine.WorldSubsystem
// 0x0000 (0x0030 - 0x0030)
class UWorldSubsystem : public USubsystem
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WorldSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WorldSubsystem")
}
static class UWorldSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UWorldSubsystem>();
}
};
DUMPER7_ASSERTS_UWorldSubsystem;
// Class Engine.MaterialExpressionBumpOffset
// 0x0048 (0x0088 - 0x0040)
class UMaterialExpressionBumpOffset final : public UMaterialExpression
{
public:
struct FExpressionInput Coordinate; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Height; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput HeightRatioInput; // 0x0068(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float HeightRatio; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ReferencePlane; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 ConstCoordinate; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionBumpOffset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionBumpOffset")
}
static class UMaterialExpressionBumpOffset* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionBumpOffset>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionBumpOffset;
// Class Engine.AnimSequenceBase
// 0x0028 (0x00A8 - 0x0080)
class UAnimSequenceBase : public UAnimationAsset
{
public:
TArray<struct FAnimNotifyEvent> Notifies; // 0x0080(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
float SequenceLength; // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RateScale; // 0x0094(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRawCurveTracks RawCurveData; // 0x0098(0x0010)(NativeAccessSpecifierPublic)
public:
float GetPlayLength();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimSequenceBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimSequenceBase")
}
static class UAnimSequenceBase* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimSequenceBase>();
}
};
DUMPER7_ASSERTS_UAnimSequenceBase;
// Class Engine.AnimStreamable
// 0x0038 (0x00E0 - 0x00A8)
class UAnimStreamable final : public UAnimSequenceBase
{
public:
int32 NumFrames; // 0x00A8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAnimInterpolationType Interpolation; // 0x00AC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName RetargetSource; // 0x00B0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B8[0x10]; // 0x00B8(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimBoneCompressionSettings* BoneCompressionSettings; // 0x00C8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimCurveCompressionSettings* CurveCompressionSettings; // 0x00D0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableRootMotion; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERootMotionRootLock RootMotionRootLock; // 0x00D9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bForceRootLock; // 0x00DA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseNormalizedRootMotionScale; // 0x00DB(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimStreamable")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimStreamable")
}
static class UAnimStreamable* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimStreamable>();
}
};
DUMPER7_ASSERTS_UAnimStreamable;
// Class Engine.MaterialExpressionParticleRandom
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionParticleRandom final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionParticleRandom")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionParticleRandom")
}
static class UMaterialExpressionParticleRandom* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionParticleRandom>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionParticleRandom;
// Class Engine.CameraShakeBase
// 0x0088 (0x00B0 - 0x0028)
#pragma pack(push, 0x1)
class alignas(0x10) UCameraShakeBase : public UObject
{
public:
bool bSingleInstance; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ShakeScale; // 0x002C(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCameraShakePattern* RootShakePattern; // 0x0030(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class APlayerCameraManager* CameraManager; // 0x0038(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_40[0x68]; // 0x0040(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetRootShakePattern(class UCameraShakePattern* InPattern);
class UCameraShakePattern* GetRootShakePattern() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CameraShakeBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CameraShakeBase")
}
static class UCameraShakeBase* GetDefaultObj()
{
return GetDefaultObjImpl<UCameraShakeBase>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_UCameraShakeBase;
// Class Engine.VOIPTalker
// 0x0038 (0x00E8 - 0x00B0)
class UVOIPTalker final : public UActorComponent
{
public:
struct FVoiceSettings Settings; // 0x00B0(0x0018)(Edit, BlueprintVisible, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 Pad_C8[0x20]; // 0x00C8(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UVOIPTalker* CreateTalkerForPlayer(class APlayerState* OwningState);
void BPOnTalkingBegin(class UAudioComponent* AudioComponent);
void BPOnTalkingEnd();
float GetVoiceLevel();
void RegisterWithPlayerState(class APlayerState* OwningState);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VOIPTalker")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VOIPTalker")
}
static class UVOIPTalker* GetDefaultObj()
{
return GetDefaultObjImpl<UVOIPTalker>();
}
};
DUMPER7_ASSERTS_UVOIPTalker;
// Class Engine.MaterialExpressionVertexColor
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionVertexColor final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionVertexColor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionVertexColor")
}
static class UMaterialExpressionVertexColor* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionVertexColor>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionVertexColor;
// Class Engine.GameMode
// 0x0048 (0x0310 - 0x02C8)
class AGameMode : public AGameModeBase
{
public:
class FName MatchState; // 0x02C8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 bDelayedStart : 1; // 0x02D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2D1[0x3]; // 0x02D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 NumSpectators; // 0x02D4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NumPlayers; // 0x02D8(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NumBots; // 0x02DC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinRespawnDelay; // 0x02E0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NumTravellingPlayers; // 0x02E4(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class ULocalMessage> EngineMessageClass; // 0x02E8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class APlayerState*> InactivePlayerArray; // 0x02F0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
float InactivePlayerStateLifeSpan; // 0x0300(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 MaxInactivePlayers; // 0x0304(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bHandleDedicatedServerReplays; // 0x0308(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_309[0x7]; // 0x0309(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void AbortMatch();
void EndMatch();
void K2_OnSetMatchState(class FName NewState);
bool ReadyToEndMatch();
bool ReadyToStartMatch();
void RestartGame();
void Say(const class FString& Msg);
void SetBandwidthLimit(float AsyncIOBandwidthLimit);
void StartMatch();
class FName GetMatchState() const;
bool IsMatchInProgress() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameMode")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameMode")
}
static class AGameMode* GetDefaultObj()
{
return GetDefaultObjImpl<AGameMode>();
}
};
DUMPER7_ASSERTS_AGameMode;
// Class Engine.AnimCompositeBase
// 0x0000 (0x00A8 - 0x00A8)
class UAnimCompositeBase : public UAnimSequenceBase
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimCompositeBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimCompositeBase")
}
static class UAnimCompositeBase* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimCompositeBase>();
}
};
DUMPER7_ASSERTS_UAnimCompositeBase;
// Class Engine.AnimMontage
// 0x0128 (0x01D0 - 0x00A8)
class UAnimMontage final : public UAnimCompositeBase
{
public:
struct FAlphaBlend BlendIn; // 0x00A8(0x0030)(Edit, NoDestructor, NativeAccessSpecifierPublic)
float BlendInTime; // 0x00D8(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FAlphaBlend BlendOut; // 0x00E0(0x0030)(Edit, NoDestructor, NativeAccessSpecifierPublic)
float BlendOutTime; // 0x0110(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendOutTriggerTime; // 0x0114(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SyncGroup; // 0x0118(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SyncSlotIndex; // 0x0120(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FMarkerSyncData MarkerData; // 0x0128(0x0020)(NativeAccessSpecifierPublic)
TArray<struct FCompositeSection> CompositeSections; // 0x0148(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<struct FSlotAnimationTrack> SlotAnimTracks; // 0x0158(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FBranchingPoint> BranchingPoints; // 0x0168(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPublic)
bool bEnableRootMotionTranslation; // 0x0178(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableRootMotionRotation; // 0x0179(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableAutoBlendOut; // 0x017A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERootMotionRootLock RootMotionRootLock; // 0x017B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_17C[0x4]; // 0x017C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FBranchingPointMarker> BranchingPointMarkers; // 0x0180(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<int32> BranchingPointStateNotifyIndices; // 0x0190(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
struct FTimeStretchCurve TimeStretchCurve; // 0x01A0(0x0028)(Edit, NativeAccessSpecifierPublic)
class FName TimeStretchCurveName; // 0x01C8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
float GetDefaultBlendOutTime() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimMontage")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimMontage")
}
static class UAnimMontage* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimMontage>();
}
};
DUMPER7_ASSERTS_UAnimMontage;
// Class Engine.MaterialExpressionAppendVector
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionAppendVector final : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput B; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionAppendVector")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionAppendVector")
}
static class UMaterialExpressionAppendVector* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionAppendVector>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionAppendVector;
// Class Engine.RigidBodyBase
// 0x0000 (0x0228 - 0x0228)
class ARigidBodyBase : public AActor
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("RigidBodyBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"RigidBodyBase")
}
static class ARigidBodyBase* GetDefaultObj()
{
return GetDefaultObjImpl<ARigidBodyBase>();
}
};
DUMPER7_ASSERTS_ARigidBodyBase;
// Class Engine.Console
// 0x0108 (0x0130 - 0x0028)
class UConsole final : public UObject
{
public:
uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
class ULocalPlayer* ConsoleTargetPlayer; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* DefaultTexture_Black; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* DefaultTexture_White; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_50[0x18]; // 0x0050(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FString> HistoryBuffer; // 0x0068(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
uint8 Pad_78[0xB8]; // 0x0078(0x00B8)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Console")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Console")
}
static class UConsole* GetDefaultObj()
{
return GetDefaultObjImpl<UConsole>();
}
};
DUMPER7_ASSERTS_UConsole;
// Class Engine.MaterialExpressionTextureSampleParameter2D
// 0x0000 (0x0080 - 0x0080)
class UMaterialExpressionTextureSampleParameter2D : public UMaterialExpressionTextureSampleParameter
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTextureSampleParameter2D")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTextureSampleParameter2D")
}
static class UMaterialExpressionTextureSampleParameter2D* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTextureSampleParameter2D>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTextureSampleParameter2D;
// Class Engine.AnimNotifyState_TimedParticleEffect
// 0x0030 (0x0060 - 0x0030)
class UAnimNotifyState_TimedParticleEffect final : public UAnimNotifyState
{
public:
class UParticleSystem* PSTemplate; // 0x0030(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SocketName; // 0x0038(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LocationOffset; // 0x0040(0x000C)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator RotationOffset; // 0x004C(0x000C)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool bDestroyAtEnd; // 0x0058(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimNotifyState_TimedParticleEffect")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimNotifyState_TimedParticleEffect")
}
static class UAnimNotifyState_TimedParticleEffect* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotifyState_TimedParticleEffect>();
}
};
DUMPER7_ASSERTS_UAnimNotifyState_TimedParticleEffect;
// Class Engine.MaterialExpressionArctangentFast
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionArctangentFast final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionArctangentFast")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionArctangentFast")
}
static class UMaterialExpressionArctangentFast* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionArctangentFast>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionArctangentFast;
// Class Engine.MaterialExpressionRerouteBase
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionRerouteBase : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionRerouteBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionRerouteBase")
}
static class UMaterialExpressionRerouteBase* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionRerouteBase>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionRerouteBase;
// Class Engine.MaterialExpressionNamedRerouteBase
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionNamedRerouteBase : public UMaterialExpressionRerouteBase
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionNamedRerouteBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionNamedRerouteBase")
}
static class UMaterialExpressionNamedRerouteBase* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionNamedRerouteBase>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionNamedRerouteBase;
// Class Engine.MaterialExpressionNamedRerouteUsage
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionNamedRerouteUsage final : public UMaterialExpressionNamedRerouteBase
{
public:
class UMaterialExpressionNamedRerouteDeclaration* Declaration; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid DeclarationGuid; // 0x0048(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionNamedRerouteUsage")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionNamedRerouteUsage")
}
static class UMaterialExpressionNamedRerouteUsage* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionNamedRerouteUsage>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionNamedRerouteUsage;
// Class Engine.SplineComponent
// 0x0100 (0x0550 - 0x0450)
#pragma pack(push, 0x1)
class alignas(0x10) USplineComponent : public UPrimitiveComponent
{
public:
struct FSplineCurves SplineCurves; // 0x0450(0x0070)(Edit, NativeAccessSpecifierPublic)
struct FInterpCurveVector SplineInfo; // 0x04C0(0x0018)(ZeroConstructor, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInterpCurveQuat SplineRotInfo; // 0x04D8(0x0018)(ZeroConstructor, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInterpCurveVector SplineScaleInfo; // 0x04F0(0x0018)(ZeroConstructor, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInterpCurveFloat SplineReparamTable; // 0x0508(0x0018)(ZeroConstructor, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAllowSplineEditingPerInstance; // 0x0520(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_521[0x3]; // 0x0521(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 ReparamStepsPerSegment; // 0x0524(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Duration; // 0x0528(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bStationaryEndpoints; // 0x052C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSplineHasBeenEdited; // 0x052D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bModifiedByConstructionScript; // 0x052E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bInputSplinePointsToConstructionScript; // 0x052F(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDrawDebug; // 0x0530(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bClosedLoop; // 0x0531(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool bLoopPositionOverride; // 0x0532(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_533[0x1]; // 0x0533(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float LoopPosition; // 0x0534(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FVector DefaultUpVector; // 0x0538(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_544[0x4]; // 0x0544(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void AddPoint(const struct FSplinePoint& Point, bool bUpdateSpline);
void AddPoints(const TArray<struct FSplinePoint>& Points, bool bUpdateSpline);
void AddSplineLocalPoint(const struct FVector& Position);
void AddSplinePoint(const struct FVector& Position, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline);
void AddSplinePointAtIndex(const struct FVector& Position, int32 Index_0, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline);
void AddSplineWorldPoint(const struct FVector& Position);
void ClearSplinePoints(bool bUpdateSpline);
void RemoveSplinePoint(int32 Index_0, bool bUpdateSpline);
void SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline);
void SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline);
void SetDefaultUpVector(const struct FVector& UpVector, ESplineCoordinateSpace CoordinateSpace);
void SetDrawDebug(bool bShow);
void SetLocationAtSplinePoint(int32 PointIndex, const struct FVector& InLocation, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline);
void SetRotationAtSplinePoint(int32 PointIndex, const struct FRotator& InRotation, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline);
void SetScaleAtSplinePoint(int32 PointIndex, const struct FVector& InScaleVector, bool bUpdateSpline);
void SetSelectedSplineSegmentColor(const struct FLinearColor& SegmentColor);
void SetSplineLocalPoints(const TArray<struct FVector>& Points);
void SetSplinePoints(const TArray<struct FVector>& Points, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline);
void SetSplinePointType(int32 PointIndex, ESplinePointType Type, bool bUpdateSpline);
void SetSplineWorldPoints(const TArray<struct FVector>& Points);
void SetTangentAtSplinePoint(int32 PointIndex, const struct FVector& InTangent, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline);
void SetTangentColor(const struct FLinearColor& TangentColor);
void SetTangentsAtSplinePoint(int32 PointIndex, const struct FVector& InArriveTangent, const struct FVector& InLeaveTangent, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline);
void SetUnselectedSplineSegmentColor(const struct FLinearColor& SegmentColor);
void SetUpVectorAtSplinePoint(int32 PointIndex, const struct FVector& InUpVector, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline);
void SetWorldLocationAtSplinePoint(int32 PointIndex, const struct FVector& InLocation);
void UpdateSpline();
struct FVector FindDirectionClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const;
float FindInputKeyClosestToWorldLocation(const struct FVector& WorldLocation) const;
struct FVector FindLocationClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector FindRightVectorClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const;
float FindRollClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const;
struct FRotator FindRotationClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector FindScaleClosestToWorldLocation(const struct FVector& WorldLocation) const;
struct FVector FindTangentClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const;
struct FTransform FindTransformClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const;
struct FVector FindUpVectorClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetArriveTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetDefaultUpVector(ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetDirectionAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetDirectionAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetDirectionAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetDirectionAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const;
float GetDistanceAlongSplineAtSplineInputKey(float InKey) const;
float GetDistanceAlongSplineAtSplinePoint(int32 PointIndex) const;
float GetFloatPropertyAtSplineInputKey(float InKey, class FName PropertyName) const;
float GetFloatPropertyAtSplinePoint(int32 Index_0, class FName PropertyName) const;
float GetInputKeyAtDistanceAlongSpline(float Distance) const;
struct FVector GetLeaveTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const;
void GetLocalLocationAndTangentAtSplinePoint(int32 PointIndex, struct FVector* LocalLocation, struct FVector* LocalTangent) const;
void GetLocationAndTangentAtSplinePoint(int32 PointIndex, struct FVector* Location, struct FVector* Tangent, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetLocationAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetLocationAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetLocationAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetLocationAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const;
int32 GetNumberOfSplinePoints() const;
int32 GetNumberOfSplineSegments() const;
struct FQuat GetQuaternionAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetRightVectorAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetRightVectorAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetRightVectorAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetRightVectorAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const;
float GetRollAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const;
float GetRollAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const;
float GetRollAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const;
float GetRollAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const;
struct FRotator GetRotationAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const;
struct FRotator GetRotationAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const;
struct FRotator GetRotationAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const;
struct FRotator GetRotationAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const;
struct FVector GetScaleAtDistanceAlongSpline(float Distance) const;
struct FVector GetScaleAtSplineInputKey(float InKey) const;
struct FVector GetScaleAtSplinePoint(int32 PointIndex) const;
struct FVector GetScaleAtTime(float Time, bool bUseConstantVelocity) const;
float GetSplineLength() const;
ESplinePointType GetSplinePointType(int32 PointIndex) const;
struct FVector GetTangentAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetTangentAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetTangentAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const;
struct FTransform GetTransformAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const;
struct FTransform GetTransformAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const;
struct FTransform GetTransformAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const;
struct FTransform GetTransformAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity, bool bUseScale) const;
struct FVector GetUpVectorAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetUpVectorAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetUpVectorAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const;
struct FVector GetUpVectorAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const;
struct FVector GetVectorPropertyAtSplineInputKey(float InKey, class FName PropertyName) const;
struct FVector GetVectorPropertyAtSplinePoint(int32 Index_0, class FName PropertyName) const;
struct FVector GetWorldDirectionAtDistanceAlongSpline(float Distance) const;
struct FVector GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity) const;
struct FVector GetWorldLocationAtDistanceAlongSpline(float Distance) const;
struct FVector GetWorldLocationAtSplinePoint(int32 PointIndex) const;
struct FVector GetWorldLocationAtTime(float Time, bool bUseConstantVelocity) const;
struct FRotator GetWorldRotationAtDistanceAlongSpline(float Distance) const;
struct FRotator GetWorldRotationAtTime(float Time, bool bUseConstantVelocity) const;
struct FVector GetWorldTangentAtDistanceAlongSpline(float Distance) const;
bool IsClosedLoop() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SplineComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SplineComponent")
}
static class USplineComponent* GetDefaultObj()
{
return GetDefaultObjImpl<USplineComponent>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_USplineComponent;
// Class Engine.Commandlet
// 0x0058 (0x0080 - 0x0028)
class UCommandlet : public UObject
{
public:
class FString HelpDescription; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString HelpUsage; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString HelpWebLink; // 0x0048(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FString> HelpParamNames; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class FString> HelpParamDescriptions; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 IsServer : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 IsClient : 1; // 0x0078(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 IsEditor : 1; // 0x0078(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 LogToConsole : 1; // 0x0078(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 ShowErrorCount : 1; // 0x0078(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 ShowProgress : 1; // 0x0078(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Commandlet")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Commandlet")
}
static class UCommandlet* GetDefaultObj()
{
return GetDefaultObjImpl<UCommandlet>();
}
};
DUMPER7_ASSERTS_UCommandlet;
// Class Engine.MaterialExpressionDistanceToNearestSurface
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionDistanceToNearestSurface final : public UMaterialExpression
{
public:
struct FExpressionInput Position; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionDistanceToNearestSurface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionDistanceToNearestSurface")
}
static class UMaterialExpressionDistanceToNearestSurface* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionDistanceToNearestSurface>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionDistanceToNearestSurface;
// Class Engine.AssetImportData
// 0x0000 (0x0028 - 0x0028)
class UAssetImportData : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AssetImportData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AssetImportData")
}
static class UAssetImportData* GetDefaultObj()
{
return GetDefaultObjImpl<UAssetImportData>();
}
};
DUMPER7_ASSERTS_UAssetImportData;
// Class Engine.MaterialExpressionActorPositionWS
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionActorPositionWS final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionActorPositionWS")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionActorPositionWS")
}
static class UMaterialExpressionActorPositionWS* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionActorPositionWS>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionActorPositionWS;
// Class Engine.MaterialExpressionPrecomputedAOMask
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionPrecomputedAOMask final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionPrecomputedAOMask")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionPrecomputedAOMask")
}
static class UMaterialExpressionPrecomputedAOMask* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionPrecomputedAOMask>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionPrecomputedAOMask;
// Class Engine.Controller
// 0x0078 (0x02A0 - 0x0228)
class AController : public AActor
{
public:
uint8 Pad_228[0x8]; // 0x0228(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class APlayerState* PlayerState; // 0x0230(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_238[0x8]; // 0x0238(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(float Damage, const class UDamageType* DamageType, class AActor* DamagedActor, class AActor* DamageCauser)> OnInstigatedAnyDamage; // 0x0240(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
class FName StateName; // 0x0250(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* Pawn; // 0x0258(0x0008)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_260[0x8]; // 0x0260(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class ACharacter* Character; // 0x0268(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class USceneComponent* TransformComponent; // 0x0270(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_278[0x18]; // 0x0278(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
struct FRotator ControlRotation; // 0x0290(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected)
uint8 bAttachToPawn : 1; // 0x029C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_29D[0x3]; // 0x029D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class APlayerController* CastToPlayerController();
void ClientSetLocation(const struct FVector& NewLocation, const struct FRotator& NewRotation);
void ClientSetRotation(const struct FRotator& NewRotation, bool bResetCamera);
void OnRep_Pawn();
void OnRep_PlayerState();
void Possess(class APawn* InPawn);
void ReceiveInstigatedAnyDamage(float Damage, const class UDamageType* DamageType, class AActor* DamagedActor, class AActor* DamageCauser);
void ReceivePossess(class APawn* PossessedPawn);
void ReceiveUnPossess(class APawn* UnpossessedPawn);
void ResetIgnoreInputFlags();
void ResetIgnoreLookInput();
void ResetIgnoreMoveInput();
void SetControlRotation(const struct FRotator& NewRotation);
void SetIgnoreLookInput(bool bNewLookInput);
void SetIgnoreMoveInput(bool bNewMoveInput);
void SetInitialLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation);
void StopMovement();
void UnPossess();
struct FRotator GetControlRotation() const;
struct FRotator GetDesiredRotation() const;
class AActor* GetViewTarget() const;
bool IsLocalController() const;
bool IsLocalPlayerController() const;
bool IsLookInputIgnored() const;
bool IsMoveInputIgnored() const;
bool IsPlayerController() const;
class APawn* K2_GetPawn() const;
bool LineOfSightTo(const class AActor* Other, const struct FVector& ViewPoint, bool bAlternateChecks) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Controller")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Controller")
}
static class AController* GetDefaultObj()
{
return GetDefaultObjImpl<AController>();
}
};
DUMPER7_ASSERTS_AController;
// Class Engine.PlayerController
// 0x02E8 (0x0588 - 0x02A0)
class APlayerController : public AController
{
public:
class UPlayer* Player; // 0x02A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* AcknowledgedPawn; // 0x02A8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UInterpTrackInstDirector* ControllingDirTrackInst; // 0x02B0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AHUD* MyHUD; // 0x02B8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerCameraManager* PlayerCameraManager; // 0x02C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class APlayerCameraManager> PlayerCameraManagerClass; // 0x02C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAutoManageActiveCameraTarget; // 0x02D0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2D1[0x3]; // 0x02D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FRotator TargetViewRotation; // 0x02D4(0x000C)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_2E0[0xC]; // 0x02E0(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
float SmoothTargetViewRotationSpeed; // 0x02EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2F0[0x8]; // 0x02F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class AActor*> HiddenActors; // 0x02F8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<TWeakObjectPtr<class UPrimitiveComponent>> HiddenPrimitiveComponents; // 0x0308(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
uint8 Pad_318[0x4]; // 0x0318(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
float LastSpectatorStateSynchTime; // 0x031C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LastSpectatorSyncLocation; // 0x0320(0x000C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator LastSpectatorSyncRotation; // 0x032C(0x000C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
int32 ClientCap; // 0x0338(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_33C[0x4]; // 0x033C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UCheatManager* CheatManager; // 0x0340(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UCheatManager> CheatClass; // 0x0348(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPlayerInput* PlayerInput; // 0x0350(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FActiveForceFeedbackEffect> ActiveForceFeedbackEffects; // 0x0358(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
uint8 Pad_368[0x80]; // 0x0368(0x0080)(Fixing Size After Last Property [ Dumper-7 ])
uint8 BitPad_3E8_0 : 4; // 0x03E8(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bPlayerIsWaiting : 1; // 0x03E8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_3E9[0x3]; // 0x03E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 NetPlayerIndex; // 0x03EC(0x0001)(ZeroConstructor, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3ED[0x3B]; // 0x03ED(0x003B)(Fixing Size After Last Property [ Dumper-7 ])
class UNetConnection* PendingSwapConnection; // 0x0428(0x0008)(ZeroConstructor, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNetConnection* NetConnection; // 0x0430(0x0008)(ZeroConstructor, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_438[0xC]; // 0x0438(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
float InputYawScale; // 0x0444(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InputPitchScale; // 0x0448(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InputRollScale; // 0x044C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bShowMouseCursor : 1; // 0x0450(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableClickEvents : 1; // 0x0450(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableTouchEvents : 1; // 0x0450(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableMouseOverEvents : 1; // 0x0450(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableTouchOverEvents : 1; // 0x0450(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForceFeedbackEnabled : 1; // 0x0450(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_451[0x3]; // 0x0451(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ForceFeedbackScale; // 0x0454(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FKey> ClickEventKeys; // 0x0458(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
EMouseCursor DefaultMouseCursor; // 0x0468(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMouseCursor CurrentMouseCursor; // 0x0469(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECollisionChannel DefaultClickTraceChannel; // 0x046A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECollisionChannel CurrentClickTraceChannel; // 0x046B(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HitResultTraceDistance; // 0x046C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint16 SeamlessTravelCount; // 0x0470(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint16 LastCompletedSeamlessTravelCount; // 0x0472(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_474[0x74]; // 0x0474(0x0074)(Fixing Size After Last Property [ Dumper-7 ])
class UInputComponent* InactiveStateInputComponent; // 0x04E8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 BitPad_4F0_0 : 2; // 0x04F0(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bShouldPerformFullTickWhenPaused : 1; // 0x04F0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_4F1[0x17]; // 0x04F1(0x0017)(Fixing Size After Last Property [ Dumper-7 ])
class UTouchInterface* CurrentTouchInterface; // 0x0508(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_510[0x50]; // 0x0510(0x0050)(Fixing Size After Last Property [ Dumper-7 ])
class ASpectatorPawn* SpectatorPawn; // 0x0560(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_568[0x4]; // 0x0568(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
bool bIsLocalPlayerController; // 0x056C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_56D[0x3]; // 0x056D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector SpawnLocation; // 0x0570(0x000C)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_57C[0xC]; // 0x057C(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void ActivateTouchInterface(class UTouchInterface* NewTouchInterface);
void AddPitchInput(float Val);
void AddRollInput(float Val);
void AddYawInput(float Val);
void Camera(class FName NewMode);
bool CanRestartPlayer();
void ClearAudioListenerAttenuationOverride();
void ClearAudioListenerOverride();
void ClientAddTextureStreamingLoc(const struct FVector& InLoc, float Duration, bool bOverrideLocation);
void ClientCancelPendingMapChange();
void ClientCapBandwidth(int32 Cap);
void ClientClearCameraLensEffects();
void ClientCommitMapChange();
void ClientEnableNetworkVoice(bool bEnable);
void ClientEndOnlineSession();
void ClientFlushLevelStreaming();
void ClientForceGarbageCollection();
void ClientGameEnded(class AActor* EndGameFocus, bool bIsWinner);
void ClientGotoState(class FName NewState);
void ClientIgnoreLookInput(bool bIgnore);
void ClientIgnoreMoveInput(bool bIgnore);
void ClientMessage(const class FString& S, class FName Type, float MsgLifeTime);
void ClientMutePlayer(const struct FUniqueNetIdRepl& PlayerId);
void ClientPlayCameraAnim(class UCameraAnim* AnimToPlay, float Scale, float Rate, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, ECameraShakePlaySpace Space, const struct FRotator& CustomPlaySpace);
void ClientPlayForceFeedback_Internal(class UForceFeedbackEffect* ForceFeedbackEffect, const struct FForceFeedbackParameters& Params_0);
void ClientPlaySound(class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier);
void ClientPlaySoundAtLocation(class USoundBase* Sound, const struct FVector& Location, float VolumeMultiplier, float PitchMultiplier);
void ClientPrepareMapChange(class FName LevelName, bool bFirst, bool bLast);
void ClientPrestreamTextures(class AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32 CinematicTextureGroups);
void ClientReceiveLocalizedMessage(TSubclassOf<class ULocalMessage> Message, int32 Switch, class APlayerState* RelatedPlayerState_1, class APlayerState* RelatedPlayerState_2, class UObject* OptionalObject);
void ClientRepObjRef(class UObject* Object);
void ClientReset();
void ClientRestart(class APawn* NewPawn);
void ClientRetryClientRestart(class APawn* NewPawn);
void ClientReturnToMainMenu(const class FString& ReturnReason);
void ClientReturnToMainMenuWithTextReason(const class FText& ReturnReason);
void ClientSetBlockOnAsyncLoading();
void ClientSetCameraFade(bool bEnableFading, const struct FColor& FadeColor, const struct FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio, bool bHoldWhenFinished);
void ClientSetCameraMode(class FName NewCamMode);
void ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD);
void ClientSetForceMipLevelsToBeResident(class UMaterialInterface* Material, float ForceDuration, int32 CinematicTextureGroups);
void ClientSetHUD(TSubclassOf<class AHUD> NewHUDClass);
void ClientSetSpectatorWaiting(bool bWaiting);
void ClientSetViewTarget(class AActor* A, const struct FViewTargetTransitionParams& TransitionParams);
void ClientSpawnCameraLensEffect(TSubclassOf<class AEmitterCameraLensEffectBase> LensEffectEmitterClass);
void ClientStartCameraShake(TSubclassOf<class UCameraShakeBase> Shake, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot);
void ClientStartCameraShakeFromSource(TSubclassOf<class UCameraShakeBase> Shake, class UCameraShakeSourceComponent* SourceComponent);
void ClientStartOnlineSession();
void ClientStopCameraAnim(class UCameraAnim* AnimToStop);
void ClientStopCameraShake(TSubclassOf<class UCameraShakeBase> Shake, bool bImmediately);
void ClientStopCameraShakesFromSource(class UCameraShakeSourceComponent* SourceComponent, bool bImmediately);
void ClientStopForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, class FName Tag);
void ClientTeamMessage(class APlayerState* SenderPlayerState, const class FString& S, class FName Type, float MsgLifeTime);
void ClientTravel(const class FString& URL, ETravelType TravelType, bool bSeamless, const struct FGuid& MapPackageGuid);
void ClientTravelInternal(const class FString& URL, ETravelType TravelType, bool bSeamless, const struct FGuid& MapPackageGuid);
void ClientUnmutePlayer(const struct FUniqueNetIdRepl& PlayerId);
void ClientUpdateLevelStreamingStatus(class FName PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex);
void ClientUpdateMultipleLevelsStreamingStatus(const TArray<struct FUpdateLevelStreamingLevelStatus>& LevelStatuses);
void ClientVoiceHandshakeComplete();
void ClientWasKicked(const class FText& KickReason);
void ConsoleKey(const struct FKey& Key);
void EnableCheats();
void FOV(float NewFOV);
void K2_ClientPlayForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, class FName Tag, bool bLooping, bool bIgnoreTimeDilation, bool bPlayWhilePaused);
void LocalTravel(const class FString& URL);
void OnServerStartedVisualLogger(bool bIsLogging);
void Pause();
void PlayDynamicForceFeedback(float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, EDynamicForceFeedbackAction Action, const struct FLatentActionInfo& LatentInfo);
void PlayHapticEffect(class UHapticFeedbackEffect_Base* HapticEffect, EControllerHand Hand, float Scale, bool bLoop);
void ResetControllerLightColor();
void RestartLevel();
void SendToConsole(const class FString& Command);
void ServerAcknowledgePossession(class APawn* P);
void ServerCamera(class FName NewMode);
void ServerChangeName(const class FString& S);
void ServerCheckClientPossession();
void ServerCheckClientPossessionReliable();
void ServerExec(const class FString& Msg);
void ServerExecRPC(const class FString& Msg);
void ServerMutePlayer(const struct FUniqueNetIdRepl& PlayerId);
void ServerNotifyLoadedWorld(class FName WorldPackageName);
void ServerPause();
void ServerRestartPlayer();
void ServerSetSpectatorLocation(const struct FVector& NewLoc, const struct FRotator& NewRot);
void ServerSetSpectatorWaiting(bool bWaiting);
void ServerShortTimeout();
void ServerToggleAILogging();
void ServerUnmutePlayer(const struct FUniqueNetIdRepl& PlayerId);
void ServerUpdateCamera(const struct FVector_NetQuantize& CamLoc, int32 CamPitchAndYaw);
void ServerUpdateLevelVisibility(const struct FUpdateLevelVisibilityLevelInfo& LevelVisibility);
void ServerUpdateMultipleLevelsVisibility(const TArray<struct FUpdateLevelVisibilityLevelInfo>& LevelVisibilities);
void ServerVerifyViewTarget();
void ServerViewNextPlayer();
void ServerViewPrevPlayer();
void ServerViewSelf(const struct FViewTargetTransitionParams& TransitionParams);
void SetAudioListenerAttenuationOverride(class USceneComponent* AttachToComponent, const struct FVector& AttenuationLocationOVerride);
void SetAudioListenerOverride(class USceneComponent* AttachToComponent, const struct FVector& Location, const struct FRotator& Rotation);
void SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning);
void SetControllerLightColor(const struct FColor& Color);
void SetDisableHaptics(bool bNewDisabled);
void SetHapticsByValue(const float Frequency, const float Amplitude, EControllerHand Hand);
void SetMouseCursorWidget(EMouseCursor cursor, class UUserWidget* CursorWidget);
void SetMouseLocation(const int32 X, const int32 Y);
void SetName(const class FString& S);
void SetViewTargetWithBlend(class AActor* NewViewTarget, float BlendTime, EViewTargetBlendFunction BlendFunc, float BlendExp, bool bLockOutgoing);
void SetVirtualJoystickVisibility(bool bVisible);
void StartFire(uint8 FireModeNum);
void StopHapticEffect(EControllerHand Hand);
void SwitchLevel(const class FString& URL);
void TestServerLevelVisibilityChange(const class FName PackageName, const class FName Filename);
void ToggleSpeaking(bool bInSpeaking);
bool DeprojectMousePositionToWorld(struct FVector* WorldLocation, struct FVector* WorldDirection) const;
bool DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, struct FVector* WorldLocation, struct FVector* WorldDirection) const;
struct FVector GetFocalLocation() const;
bool GetHitResultUnderCursor(ECollisionChannel TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const;
bool GetHitResultUnderCursorByChannel(ETraceTypeQuery TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const;
bool GetHitResultUnderCursorForObjects(const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult) const;
bool GetHitResultUnderFinger(ETouchIndex FingerIndex, ECollisionChannel TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const;
bool GetHitResultUnderFingerByChannel(ETouchIndex FingerIndex, ETraceTypeQuery TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const;
bool GetHitResultUnderFingerForObjects(ETouchIndex FingerIndex, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult) const;
class AHUD* GetHUD() const;
float GetInputAnalogKeyState(const struct FKey& Key) const;
void GetInputAnalogStickState(EControllerAnalogStick WhichStick, float* StickX, float* StickY) const;
float GetInputKeyTimeDown(const struct FKey& Key) const;
void GetInputMotionState(struct FVector* Tilt, struct FVector* RotationRate, struct FVector* Gravity, struct FVector* Acceleration) const;
void GetInputMouseDelta(float* DeltaX, float* DeltaY) const;
void GetInputTouchState(ETouchIndex FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed) const;
struct FVector GetInputVectorKeyState(const struct FKey& Key) const;
bool GetMousePosition(float* LocationX, float* LocationY) const;
class ASpectatorPawn* GetSpectatorPawn() const;
void GetViewportSize(int32* SizeX, int32* SizeY) const;
bool IsInputKeyDown(const struct FKey& Key) const;
bool ProjectWorldLocationToScreen(const struct FVector& WorldLocation, struct FVector2D* ScreenLocation, bool bPlayerViewportRelative) const;
bool WasInputKeyJustPressed(const struct FKey& Key) const;
bool WasInputKeyJustReleased(const struct FKey& Key) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PlayerController")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PlayerController")
}
static class APlayerController* GetDefaultObj()
{
return GetDefaultObjImpl<APlayerController>();
}
};
DUMPER7_ASSERTS_APlayerController;
// Class Engine.NavAgentInterface
// 0x0000 (0x0000 - 0x0000)
class INavAgentInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NavAgentInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NavAgentInterface")
}
static class INavAgentInterface* GetDefaultObj()
{
return GetDefaultObjImpl<INavAgentInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_INavAgentInterface;
// Class Engine.AssetUserData
// 0x0000 (0x0028 - 0x0028)
class UAssetUserData : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AssetUserData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AssetUserData")
}
static class UAssetUserData* GetDefaultObj()
{
return GetDefaultObjImpl<UAssetUserData>();
}
};
DUMPER7_ASSERTS_UAssetUserData;
// Class Engine.MapBuildDataRegistry
// 0x0210 (0x0238 - 0x0028)
class UMapBuildDataRegistry final : public UObject
{
public:
ELightingBuildQuality LevelLightingQuality; // 0x0028(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x20F]; // 0x0029(0x020F)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MapBuildDataRegistry")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MapBuildDataRegistry")
}
static class UMapBuildDataRegistry* GetDefaultObj()
{
return GetDefaultObjImpl<UMapBuildDataRegistry>();
}
};
DUMPER7_ASSERTS_UMapBuildDataRegistry;
// Class Engine.MaterialExpressionPerInstanceRandom
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionPerInstanceRandom final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionPerInstanceRandom")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionPerInstanceRandom")
}
static class UMaterialExpressionPerInstanceRandom* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionPerInstanceRandom>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionPerInstanceRandom;
// Class Engine.GameStateBase
// 0x0050 (0x0278 - 0x0228)
class AGameStateBase : public AInfo
{
public:
TSubclassOf<class AGameModeBase> GameModeClass; // 0x0228(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AGameModeBase* AuthorityGameMode; // 0x0230(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class ASpectatorPawn> SpectatorClass; // 0x0238(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class APlayerState*> PlayerArray; // 0x0240(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NativeAccessSpecifierPublic)
bool bReplicatedHasBegunPlay; // 0x0250(0x0001)(Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_251[0x3]; // 0x0251(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ReplicatedWorldTimeSeconds; // 0x0254(0x0004)(Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float ServerWorldTimeSecondsDelta; // 0x0258(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float ServerWorldTimeSecondsUpdateFrequency; // 0x025C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_260[0x18]; // 0x0260(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnRep_GameModeClass();
void OnRep_ReplicatedHasBegunPlay();
void OnRep_ReplicatedWorldTimeSeconds();
void OnRep_SpectatorClass();
float GetPlayerRespawnDelay(class AController* Controller) const;
float GetPlayerStartTime(class AController* Controller) const;
float GetServerWorldTimeSeconds() const;
bool HasBegunPlay() const;
bool HasMatchEnded() const;
bool HasMatchStarted() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameStateBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameStateBase")
}
static class AGameStateBase* GetDefaultObj()
{
return GetDefaultObjImpl<AGameStateBase>();
}
};
DUMPER7_ASSERTS_AGameStateBase;
// Class Engine.MaterialExpressionViewProperty
// 0x0008 (0x0048 - 0x0040)
class UMaterialExpressionViewProperty final : public UMaterialExpression
{
public:
EMaterialExposedViewProperty Property; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionViewProperty")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionViewProperty")
}
static class UMaterialExpressionViewProperty* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionViewProperty>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionViewProperty;
// Class Engine.GameState
// 0x0020 (0x0298 - 0x0278)
class AGameState : public AGameStateBase
{
public:
class FName MatchState; // 0x0278(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, RepNotify, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class FName PreviousMatchState; // 0x0280(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 ElapsedTime; // 0x0288(0x0004)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_28C[0xC]; // 0x028C(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnRep_ElapsedTime();
void OnRep_MatchState();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameState")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameState")
}
static class AGameState* GetDefaultObj()
{
return GetDefaultObjImpl<AGameState>();
}
};
DUMPER7_ASSERTS_AGameState;
// Class Engine.MaterialExpressionVirtualTextureFeatureSwitch
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionVirtualTextureFeatureSwitch final : public UMaterialExpression
{
public:
struct FExpressionInput No; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Yes; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionVirtualTextureFeatureSwitch")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionVirtualTextureFeatureSwitch")
}
static class UMaterialExpressionVirtualTextureFeatureSwitch* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionVirtualTextureFeatureSwitch>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionVirtualTextureFeatureSwitch;
// Class Engine.MaterialFunctionInterface
// 0x0018 (0x0040 - 0x0028)
class UMaterialFunctionInterface : public UObject
{
public:
struct FGuid StateId; // 0x0028(0x0010)(ZeroConstructor, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMaterialFunctionUsage MaterialFunctionUsage; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialFunctionInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialFunctionInterface")
}
static class UMaterialFunctionInterface* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialFunctionInterface>();
}
};
DUMPER7_ASSERTS_UMaterialFunctionInterface;
// Class Engine.MaterialFunction
// 0x0018 (0x0058 - 0x0040)
class UMaterialFunction : public UMaterialFunctionInterface
{
public:
class FString Description; // 0x0040(0x0010)(Edit, ZeroConstructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bExposeToLibrary : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bPrefixParameterNames : 1; // 0x0050(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialFunction")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialFunction")
}
static class UMaterialFunction* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialFunction>();
}
};
DUMPER7_ASSERTS_UMaterialFunction;
// Class Engine.ApplicationLifecycleComponent
// 0x0090 (0x0140 - 0x00B0)
class UApplicationLifecycleComponent : public UActorComponent
{
public:
TMulticastInlineDelegate<void()> ApplicationWillDeactivateDelegate; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> ApplicationHasReactivatedDelegate; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> ApplicationWillEnterBackgroundDelegate; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> ApplicationHasEnteredForegroundDelegate; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> ApplicationWillTerminateDelegate; // 0x00F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> ApplicationShouldUnloadResourcesDelegate; // 0x0100(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const TArray<class FString>& StartupArguments)> ApplicationReceivedStartupArgumentsDelegate; // 0x0110(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(ETemperatureSeverityType Severity)> OnTemperatureChangeDelegate; // 0x0120(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(bool bInLowPowerMode)> OnLowPowerModeDelegate; // 0x0130(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ApplicationLifecycleComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ApplicationLifecycleComponent")
}
static class UApplicationLifecycleComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UApplicationLifecycleComponent>();
}
};
DUMPER7_ASSERTS_UApplicationLifecycleComponent;
// Class Engine.MovementComponent
// 0x0040 (0x00F0 - 0x00B0)
class UMovementComponent : public UActorComponent
{
public:
class USceneComponent* UpdatedComponent; // 0x00B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPrimitiveComponent* UpdatedPrimitive; // 0x00B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C0[0x4]; // 0x00C0(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector Velocity; // 0x00C4(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector PlaneConstraintNormal; // 0x00D0(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FVector PlaneConstraintOrigin; // 0x00DC(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 bUpdateOnlyIfRendered : 1; // 0x00E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAutoUpdateTickRegistration : 1; // 0x00E8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTickBeforeOwner : 1; // 0x00E8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAutoRegisterUpdatedComponent : 1; // 0x00E8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bConstrainToPlane : 1; // 0x00E8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSnapToPlaneAtStart : 1; // 0x00E8(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAutoRegisterPhysicsVolumeUpdates : 1; // 0x00E8(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bComponentShouldUpdatePhysicsVolume : 1; // 0x00E8(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_E9[0x2]; // 0x00E9(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
EPlaneConstraintAxisSetting PlaneConstraintAxisSetting; // 0x00EB(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_EC[0x4]; // 0x00EC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
bool K2_MoveUpdatedComponent(const struct FVector& Delta, const struct FRotator& NewRotation, struct FHitResult* OutHit, bool bSweep, bool bTeleport);
void PhysicsVolumeChanged(class APhysicsVolume* NewVolume);
void SetPlaneConstraintAxisSetting(EPlaneConstraintAxisSetting NewAxisSetting);
void SetPlaneConstraintEnabled(bool bEnabled);
void SetPlaneConstraintFromVectors(const struct FVector& Forward, const struct FVector& Up);
void SetPlaneConstraintNormal(const struct FVector& PlaneNormal);
void SetPlaneConstraintOrigin(const struct FVector& PlaneOrigin);
void SetUpdatedComponent(class USceneComponent* NewUpdatedComponent);
void SnapUpdatedComponentToPlane();
void StopMovementImmediately();
struct FVector ConstrainDirectionToPlane(const struct FVector& Direction) const;
struct FVector ConstrainLocationToPlane(const struct FVector& Location) const;
struct FVector ConstrainNormalToPlane(const struct FVector& Normal) const;
float GetGravityZ() const;
float GetMaxSpeed() const;
class APhysicsVolume* GetPhysicsVolume() const;
EPlaneConstraintAxisSetting GetPlaneConstraintAxisSetting() const;
const struct FVector GetPlaneConstraintNormal() const;
const struct FVector GetPlaneConstraintOrigin() const;
bool IsExceedingMaxSpeed(float MaxSpeed) const;
float K2_GetMaxSpeedModifier() const;
float K2_GetModifiedMaxSpeed() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MovementComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MovementComponent")
}
static class UMovementComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UMovementComponent>();
}
};
DUMPER7_ASSERTS_UMovementComponent;
// Class Engine.NavMovementComponent
// 0x0040 (0x0130 - 0x00F0)
class UNavMovementComponent : public UMovementComponent
{
public:
struct FNavAgentProperties NavAgentProps; // 0x00F0(0x0030)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FixedPathBrakingDistance; // 0x0120(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 bUpdateNavAgentWithOwnersCollision : 1; // 0x0124(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bUseAccelerationForPaths : 1; // 0x0124(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, GlobalConfig, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bUseFixedBrakingDistanceForPaths : 1; // 0x0124(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
struct FMovementProperties MovementState; // 0x0125(0x0001)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_126[0x2]; // 0x0126(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
class UObject* PathFollowingComp; // 0x0128(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
void StopActiveMovement();
void StopMovementKeepPathing();
bool IsCrouching() const;
bool IsFalling() const;
bool IsFlying() const;
bool IsMovingOnGround() const;
bool IsSwimming() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NavMovementComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NavMovementComponent")
}
static class UNavMovementComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UNavMovementComponent>();
}
};
DUMPER7_ASSERTS_UNavMovementComponent;
// Class Engine.PawnMovementComponent
// 0x0008 (0x0138 - 0x0130)
class UPawnMovementComponent : public UNavMovementComponent
{
public:
class APawn* PawnOwner; // 0x0130(0x0008)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
void AddInputVector(const struct FVector& WorldVector, bool bForce);
struct FVector ConsumeInputVector();
struct FVector GetLastInputVector() const;
class APawn* GetPawnOwner() const;
struct FVector GetPendingInputVector() const;
bool IsMoveInputIgnored() const;
struct FVector K2_GetInputVector() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PawnMovementComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PawnMovementComponent")
}
static class UPawnMovementComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UPawnMovementComponent>();
}
};
DUMPER7_ASSERTS_UPawnMovementComponent;
// Class Engine.FloatingPawnMovement
// 0x0018 (0x0150 - 0x0138)
class UFloatingPawnMovement : public UPawnMovementComponent
{
public:
float MaxSpeed; // 0x0138(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Acceleration; // 0x013C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Deceleration; // 0x0140(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TurningBoost; // 0x0144(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bPositionCorrected : 1; // 0x0148(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_149[0x7]; // 0x0149(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("FloatingPawnMovement")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"FloatingPawnMovement")
}
static class UFloatingPawnMovement* GetDefaultObj()
{
return GetDefaultObjImpl<UFloatingPawnMovement>();
}
};
DUMPER7_ASSERTS_UFloatingPawnMovement;
// Class Engine.SpectatorPawnMovement
// 0x0008 (0x0158 - 0x0150)
class USpectatorPawnMovement final : public UFloatingPawnMovement
{
public:
uint8 bIgnoreTimeDilation : 1; // 0x0150(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_151[0x7]; // 0x0151(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpectatorPawnMovement")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpectatorPawnMovement")
}
static class USpectatorPawnMovement* GetDefaultObj()
{
return GetDefaultObjImpl<USpectatorPawnMovement>();
}
};
DUMPER7_ASSERTS_USpectatorPawnMovement;
// Class Engine.MaterialExpressionConstant4Vector
// 0x0010 (0x0050 - 0x0040)
class UMaterialExpressionConstant4Vector final : public UMaterialExpression
{
public:
struct FLinearColor Constant; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionConstant4Vector")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionConstant4Vector")
}
static class UMaterialExpressionConstant4Vector* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionConstant4Vector>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionConstant4Vector;
// Class Engine.MaterialExpressionCollectionParameter
// 0x0020 (0x0060 - 0x0040)
class UMaterialExpressionCollectionParameter final : public UMaterialExpression
{
public:
class UMaterialParameterCollection* Collection; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ParameterName; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid ParameterId; // 0x0050(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionCollectionParameter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionCollectionParameter")
}
static class UMaterialExpressionCollectionParameter* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionCollectionParameter>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionCollectionParameter;
// Class Engine.CharacterMovementComponent
// 0x09B8 (0x0AF0 - 0x0138)
class UCharacterMovementComponent : public UPawnMovementComponent
{
public:
uint8 Pad_138[0x10]; // 0x0138(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
class ACharacter* CharacterOwner; // 0x0148(0x0008)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float GravityScale; // 0x0150(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxStepHeight; // 0x0154(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float JumpZVelocity; // 0x0158(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float JumpOffJumpZFactor; // 0x015C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WalkableFloorAngle; // 0x0160(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float WalkableFloorZ; // 0x0164(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
EMovementMode MovementMode; // 0x0168(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 CustomMovementMode; // 0x0169(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENetworkSmoothingMode NetworkSmoothingMode; // 0x016A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_16B[0x1]; // 0x016B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float GroundFriction; // 0x016C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_170[0x1C]; // 0x0170(0x001C)(Fixing Size After Last Property [ Dumper-7 ])
float MaxWalkSpeed; // 0x018C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxWalkSpeedCrouched; // 0x0190(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxSwimSpeed; // 0x0194(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxFlySpeed; // 0x0198(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxCustomMovementSpeed; // 0x019C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxAcceleration; // 0x01A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinAnalogWalkSpeed; // 0x01A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BrakingFrictionFactor; // 0x01A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BrakingFriction; // 0x01AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BrakingSubStepTime; // 0x01B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BrakingDecelerationWalking; // 0x01B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BrakingDecelerationFalling; // 0x01B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BrakingDecelerationSwimming; // 0x01BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BrakingDecelerationFlying; // 0x01C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AirControl; // 0x01C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AirControlBoostMultiplier; // 0x01C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AirControlBoostVelocityThreshold; // 0x01CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FallingLateralFriction; // 0x01D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CrouchedHalfHeight; // 0x01D4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Buoyancy; // 0x01D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PerchRadiusThreshold; // 0x01DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PerchAdditionalHeight; // 0x01E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator RotationRate; // 0x01E4(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
uint8 bUseSeparateBrakingFriction : 1; // 0x01F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bApplyGravityWhileJumping : 1; // 0x01F0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseControllerDesiredRotation : 1; // 0x01F0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOrientRotationToMovement : 1; // 0x01F0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSweepWhileNavWalking : 1; // 0x01F0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_1F0_5 : 1; // 0x01F0(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bMovementInProgress : 1; // 0x01F0(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bEnableScopedMovementUpdates : 1; // 0x01F0(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableServerDualMoveScopedMovementUpdates : 1; // 0x01F1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForceMaxAccel : 1; // 0x01F1(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRunPhysicsWithNoController : 1; // 0x01F1(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForceNextFloorCheck : 1; // 0x01F1(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnTemplate, EditConst, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bShrinkProxyCapsule : 1; // 0x01F1(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCanWalkOffLedges : 1; // 0x01F1(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCanWalkOffLedgesWhenCrouching : 1; // 0x01F1(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_1F1_7 : 1; // 0x01F1(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 BitPad_1F2_0 : 1; // 0x01F2(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bNetworkSkipProxyPredictionOnNetUpdate : 1; // 0x01F2(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bNetworkAlwaysReplicateTransformUpdateTimestamp : 1; // 0x01F2(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDeferUpdateMoveComponent : 1; // 0x01F2(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnablePhysicsInteraction : 1; // 0x01F2(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTouchForceScaledToMass : 1; // 0x01F2(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bPushForceScaledToMass : 1; // 0x01F2(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bPushForceUsingZOffset : 1; // 0x01F2(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bScalePushForceToVelocity : 1; // 0x01F3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1F4[0x4]; // 0x01F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class USceneComponent* DeferredUpdatedMoveComponent; // 0x01F8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxOutOfWaterStepHeight; // 0x0200(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OutofWaterZ; // 0x0204(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Mass; // 0x0208(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StandingDownwardForceScale; // 0x020C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InitialPushForceFactor; // 0x0210(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PushForceFactor; // 0x0214(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PushForcePointZOffsetFactor; // 0x0218(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TouchForceFactor; // 0x021C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinTouchForce; // 0x0220(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxTouchForce; // 0x0224(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RepulsionForce; // 0x0228(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Acceleration; // 0x022C(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_238[0x8]; // 0x0238(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FQuat LastUpdateRotation; // 0x0240(0x0010)(IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected)
struct FVector LastUpdateLocation; // 0x0250(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FVector LastUpdateVelocity; // 0x025C(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float ServerLastTransformUpdateTimeStamp; // 0x0268(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float ServerLastClientGoodMoveAckTime; // 0x026C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float ServerLastClientAdjustmentTime; // 0x0270(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FVector PendingImpulseToApply; // 0x0274(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FVector PendingForceToApply; // 0x0280(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float AnalogInputModifier; // 0x028C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_290[0xC]; // 0x0290(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
float MaxSimulationTimeStep; // 0x029C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxSimulationIterations; // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxJumpApexAttemptsPerSimulation; // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxDepenetrationWithGeometry; // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxDepenetrationWithGeometryAsProxy; // 0x02AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxDepenetrationWithPawn; // 0x02B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxDepenetrationWithPawnAsProxy; // 0x02B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NetworkSimulatedSmoothLocationTime; // 0x02B8(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NetworkSimulatedSmoothRotationTime; // 0x02BC(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ListenServerNetworkSimulatedSmoothLocationTime; // 0x02C0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ListenServerNetworkSimulatedSmoothRotationTime; // 0x02C4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NetProxyShrinkRadius; // 0x02C8(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NetProxyShrinkHalfHeight; // 0x02CC(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NetworkMaxSmoothUpdateDistance; // 0x02D0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NetworkNoSmoothUpdateDistance; // 0x02D4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NetworkMinTimeBetweenClientAckGoodMoves; // 0x02D8(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NetworkMinTimeBetweenClientAdjustments; // 0x02DC(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NetworkMinTimeBetweenClientAdjustmentsLargeCorrection; // 0x02E0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NetworkLargeClientCorrectionDistance; // 0x02E4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LedgeCheckThreshold; // 0x02E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float JumpOutOfWaterPitch; // 0x02EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFindFloorResult CurrentFloor; // 0x02F0(0x0094)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
EMovementMode DefaultLandMovementMode; // 0x0384(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMovementMode DefaultWaterMovementMode; // 0x0385(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMovementMode GroundMovementMode; // 0x0386(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bMaintainHorizontalGroundVelocity : 1; // 0x0387(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bImpartBaseVelocityX : 1; // 0x0387(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bImpartBaseVelocityY : 1; // 0x0387(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bImpartBaseVelocityZ : 1; // 0x0387(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bImpartBaseAngularVelocity : 1; // 0x0387(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bJustTeleported : 1; // 0x0387(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnTemplate, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bNetworkUpdateReceived : 1; // 0x0387(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bNetworkMovementModeChanged : 1; // 0x0387(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIgnoreClientMovementErrorChecksAndCorrection : 1; // 0x0388(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bServerAcceptClientAuthoritativePosition : 1; // 0x0388(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bNotifyApex : 1; // 0x0388(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCheatFlying : 1; // 0x0388(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bWantsToCrouch : 1; // 0x0388(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCrouchMaintainsBaseLocation : 1; // 0x0388(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnTemplate, EditConst, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIgnoreBaseRotation : 1; // 0x0388(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bFastAttachedMove : 1; // 0x0388(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAlwaysCheckFloor : 1; // 0x0389(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseFlatBaseForFloorChecks : 1; // 0x0389(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bPerformingJumpOff : 1; // 0x0389(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bWantsToLeaveNavWalking : 1; // 0x0389(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseRVOAvoidance : 1; // 0x0389(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRequestedMoveUseAcceleration : 1; // 0x0389(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_389_6 : 1; // 0x0389(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bWasSimulatingRootMotion : 1; // 0x0389(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAllowPhysicsRotationDuringAnimRootMotion : 1; // 0x038A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHasRequestedVelocity : 1; // 0x038A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bRequestedMoveWithMaxSpeed : 1; // 0x038A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bWasAvoidanceUpdated : 1; // 0x038A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 BitPad_38A_4 : 2; // 0x038A(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bProjectNavMeshWalking : 1; // 0x038A(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bProjectNavMeshOnBothWorldChannels : 1; // 0x038A(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_38B[0x11]; // 0x038B(0x0011)(Fixing Size After Last Property [ Dumper-7 ])
float AvoidanceConsiderationRadius; // 0x039C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector RequestedVelocity; // 0x03A0(0x000C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AvoidanceUID; // 0x03AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNavAvoidanceMask AvoidanceGroup; // 0x03B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
struct FNavAvoidanceMask GroupsToAvoid; // 0x03B4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
struct FNavAvoidanceMask GroupsToIgnore; // 0x03B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
float AvoidanceWeight; // 0x03BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector PendingLaunchVelocity; // 0x03C0(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3CC[0xA4]; // 0x03CC(0x00A4)(Fixing Size After Last Property [ Dumper-7 ])
float NavMeshProjectionInterval; // 0x0470(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NavMeshProjectionTimer; // 0x0474(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NavMeshProjectionInterpSpeed; // 0x0478(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NavMeshProjectionHeightScaleUp; // 0x047C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NavMeshProjectionHeightScaleDown; // 0x0480(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NavWalkingFloorDistTolerance; // 0x0484(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FCharacterMovementComponentPostPhysicsTickFunction PostPhysicsTickFunction; // 0x0488(0x0030)(NativeAccessSpecifierPublic)
uint8 Pad_4B8[0x18]; // 0x04B8(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
float MinTimeBetweenTimeStampResets; // 0x04D0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4D4[0x4AC]; // 0x04D4(0x04AC)(Fixing Size After Last Property [ Dumper-7 ])
struct FRootMotionSourceGroup CurrentRootMotion; // 0x0980(0x0038)(Transient, NativeAccessSpecifierPublic)
struct FRootMotionSourceGroup ServerCorrectionRootMotion; // 0x09B8(0x0038)(Transient, NativeAccessSpecifierPublic)
uint8 Pad_9F0[0x90]; // 0x09F0(0x0090)(Fixing Size After Last Property [ Dumper-7 ])
struct FRootMotionMovementParams RootMotionParams; // 0x0A80(0x0040)(Transient, NoDestructor, NativeAccessSpecifierPublic)
struct FVector AnimRootMotionVelocity; // 0x0AC0(0x000C)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_ACC[0x24]; // 0x0ACC(0x0024)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void AddForce(const struct FVector& Force);
void AddImpulse(const struct FVector& Impulse, bool bVelocityChange);
void CalcVelocity(float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration);
void CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult);
void ClearAccumulatedForces();
void DisableMovement();
void SetAvoidanceEnabled(bool bEnable);
void SetAvoidanceGroup(int32 GroupFlags);
void SetAvoidanceGroupMask(const struct FNavAvoidanceMask& GroupMask);
void SetGroupsToAvoid(int32 GroupFlags);
void SetGroupsToAvoidMask(const struct FNavAvoidanceMask& GroupMask);
void SetGroupsToIgnore(int32 GroupFlags);
void SetGroupsToIgnoreMask(const struct FNavAvoidanceMask& GroupMask);
void SetMovementMode(EMovementMode NewMovementMode, uint8 NewCustomMode);
void SetWalkableFloorAngle(float InWalkableFloorAngle);
void SetWalkableFloorZ(float InWalkableFloorZ);
float GetAnalogInputModifier() const;
class ACharacter* GetCharacterOwner() const;
struct FVector GetCurrentAcceleration() const;
struct FVector GetImpartedMovementBaseVelocity() const;
struct FVector GetLastUpdateLocation() const;
struct FRotator GetLastUpdateRotation() const;
struct FVector GetLastUpdateVelocity() const;
float GetMaxAcceleration() const;
float GetMaxBrakingDeceleration() const;
float GetMaxJumpHeight() const;
float GetMaxJumpHeightWithJumpTime() const;
float GetMinAnalogSpeed() const;
class UPrimitiveComponent* GetMovementBase() const;
float GetPerchRadiusThreshold() const;
float GetValidPerchRadius() const;
bool IsWalkable(const struct FHitResult& Hit) const;
bool IsWalking() const;
void K2_ComputeFloorDist(const struct FVector& CapsuleLocation, float LineDistance, float SweepDistance, float SweepRadius, struct FFindFloorResult* FloorResult) const;
void K2_FindFloor(const struct FVector& CapsuleLocation, struct FFindFloorResult* FloorResult) const;
float K2_GetModifiedMaxAcceleration() const;
float K2_GetWalkableFloorAngle() const;
float K2_GetWalkableFloorZ() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CharacterMovementComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CharacterMovementComponent")
}
static class UCharacterMovementComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UCharacterMovementComponent>();
}
};
DUMPER7_ASSERTS_UCharacterMovementComponent;
// Class Engine.SceneCaptureComponent
// 0x00B0 (0x02B0 - 0x0200)
class USceneCaptureComponent : public USceneComponent
{
public:
ESceneCapturePrimitiveRenderMode PrimitiveRenderMode; // 0x01F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESceneCaptureSource CaptureSource; // 0x01F9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bCaptureEveryFrame : 1; // 0x01FA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCaptureOnMovement : 1; // 0x01FA(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
bool bAlwaysPersistRenderingState; // 0x01FB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1FC[0x4]; // 0x01FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TWeakObjectPtr<class UPrimitiveComponent>> HiddenComponents; // 0x0200(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
TArray<class AActor*> HiddenActors; // 0x0210(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NativeAccessSpecifierPublic)
TArray<TWeakObjectPtr<class UPrimitiveComponent>> ShowOnlyComponents; // 0x0220(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
TArray<class AActor*> ShowOnlyActors; // 0x0230(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NativeAccessSpecifierPublic)
float LODDistanceFactor; // 0x0240(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxViewDistanceOverride; // 0x0244(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 CaptureSortPriority; // 0x0248(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseRayTracingIfEnabled; // 0x024C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24D[0x3]; // 0x024D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FEngineShowFlagsSetting> ShowFlagSettings; // 0x0250(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Interp, NativeAccessSpecifierPublic)
uint8 Pad_260[0x30]; // 0x0260(0x0030)(Fixing Size After Last Property [ Dumper-7 ])
class FString ProfilingEventName; // 0x0290(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Interp, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A0[0x10]; // 0x02A0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void ClearHiddenComponents();
void ClearShowOnlyComponents();
void HideActorComponents(class AActor* InActor, const bool bIncludeFromChildActors);
void HideComponent(class UPrimitiveComponent* InComponent);
void RemoveShowOnlyActorComponents(class AActor* InActor, const bool bIncludeFromChildActors);
void RemoveShowOnlyComponent(class UPrimitiveComponent* InComponent);
void SetCaptureSortPriority(int32 NewCaptureSortPriority);
void ShowOnlyActorComponents(class AActor* InActor, const bool bIncludeFromChildActors);
void ShowOnlyComponent(class UPrimitiveComponent* InComponent);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SceneCaptureComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SceneCaptureComponent")
}
static class USceneCaptureComponent* GetDefaultObj()
{
return GetDefaultObjImpl<USceneCaptureComponent>();
}
};
DUMPER7_ASSERTS_USceneCaptureComponent;
// Class Engine.PlanarReflectionComponent
// 0x00F0 (0x03A0 - 0x02B0)
class UPlanarReflectionComponent final : public USceneCaptureComponent
{
public:
class UBoxComponent* PreviewBox; // 0x02B0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NormalDistortionStrength; // 0x02B8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PrefilterRoughness; // 0x02BC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PrefilterRoughnessDistance; // 0x02C0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ScreenPercentage; // 0x02C4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ExtraFOV; // 0x02C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceFromPlaneFadeStart; // 0x02CC(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceFromPlaneFadeEnd; // 0x02D0(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceFromPlaneFadeoutStart; // 0x02D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceFromPlaneFadeoutEnd; // 0x02D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngleFromPlaneFadeStart; // 0x02DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngleFromPlaneFadeEnd; // 0x02E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowPreviewPlane; // 0x02E4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRenderSceneTwoSided; // 0x02E5(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2E6[0xBA]; // 0x02E6(0x00BA)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PlanarReflectionComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PlanarReflectionComponent")
}
static class UPlanarReflectionComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UPlanarReflectionComponent>();
}
};
DUMPER7_ASSERTS_UPlanarReflectionComponent;
// Class Engine.PhysicsVolume
// 0x0010 (0x0270 - 0x0260)
class APhysicsVolume : public AVolume
{
public:
float TerminalVelocity; // 0x0260(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Priority; // 0x0264(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FluidFriction; // 0x0268(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bWaterVolume : 1; // 0x026C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bPhysicsOnContact : 1; // 0x026C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_26D[0x3]; // 0x026D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PhysicsVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PhysicsVolume")
}
static class APhysicsVolume* GetDefaultObj()
{
return GetDefaultObjImpl<APhysicsVolume>();
}
};
DUMPER7_ASSERTS_APhysicsVolume;
// Class Engine.PainCausingVolume
// 0x0028 (0x0298 - 0x0270)
class APainCausingVolume final : public APhysicsVolume
{
public:
uint8 bPainCausing : 1; // 0x0270(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_271[0x3]; // 0x0271(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float DamagePerSec; // 0x0274(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UDamageType> DamageType; // 0x0278(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PainInterval; // 0x0280(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEntryPain : 1; // 0x0284(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BACKUP_bPainCausing : 1; // 0x0284(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_285[0x3]; // 0x0285(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class AController* DamageInstigator; // 0x0288(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PainCausingVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PainCausingVolume")
}
static class APainCausingVolume* GetDefaultObj()
{
return GetDefaultObjImpl<APainCausingVolume>();
}
};
DUMPER7_ASSERTS_APainCausingVolume;
// Class Engine.GameNetworkManager
// 0x00B0 (0x02D8 - 0x0228)
class AGameNetworkManager final : public AInfo
{
public:
float BadPacketLossThreshold; // 0x0228(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SeverePacketLossThreshold; // 0x022C(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BadPingThreshold; // 0x0230(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SeverePingThreshold; // 0x0234(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AdjustedNetSpeed; // 0x0238(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LastNetSpeedUpdateTime; // 0x023C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TotalNetBandwidth; // 0x0240(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MinDynamicBandwidth; // 0x0244(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxDynamicBandwidth; // 0x0248(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIsStandbyCheckingEnabled : 1; // 0x024C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHasStandbyCheatTriggered : 1; // 0x024C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_24D[0x3]; // 0x024D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float StandbyRxCheatTime; // 0x0250(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StandbyTxCheatTime; // 0x0254(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PercentMissingForRxStandby; // 0x0258(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PercentMissingForTxStandby; // 0x025C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PercentForBadPing; // 0x0260(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float JoinInProgressStandbyWaitTime; // 0x0264(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MoveRepSize; // 0x0268(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MAXPOSITIONERRORSQUARED; // 0x026C(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MAXNEARZEROVELOCITYSQUARED; // 0x0270(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CLIENTADJUSTUPDATECOST; // 0x0274(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MAXCLIENTUPDATEINTERVAL; // 0x0278(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxClientForcedUpdateDuration; // 0x027C(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ServerForcedUpdateHitchThreshold; // 0x0280(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ServerForcedUpdateHitchCooldown; // 0x0284(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxMoveDeltaTime; // 0x0288(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxClientSmoothingDeltaTime; // 0x028C(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClientNetSendMoveDeltaTime; // 0x0290(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClientNetSendMoveDeltaTimeThrottled; // 0x0294(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClientNetSendMoveDeltaTimeStationary; // 0x0298(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ClientNetSendMoveThrottleAtNetSpeed; // 0x029C(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ClientNetSendMoveThrottleOverPlayerCount; // 0x02A0(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ClientAuthorativePosition; // 0x02A4(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A5[0x3]; // 0x02A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ClientErrorUpdateRateLimit; // 0x02A8(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClientNetCamUpdateDeltaTime; // 0x02AC(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClientNetCamUpdatePositionLimit; // 0x02B0(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bMovementTimeDiscrepancyDetection; // 0x02B4(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bMovementTimeDiscrepancyResolution; // 0x02B5(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2B6[0x2]; // 0x02B6(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float MovementTimeDiscrepancyMaxTimeMargin; // 0x02B8(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MovementTimeDiscrepancyMinTimeMargin; // 0x02BC(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MovementTimeDiscrepancyResolutionRate; // 0x02C0(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MovementTimeDiscrepancyDriftAllowance; // 0x02C4(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bMovementTimeDiscrepancyForceCorrectionsDuringResolution; // 0x02C8(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseDistanceBasedRelevancy; // 0x02C9(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2CA[0xE]; // 0x02CA(0x000E)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameNetworkManager")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameNetworkManager")
}
static class AGameNetworkManager* GetDefaultObj()
{
return GetDefaultObjImpl<AGameNetworkManager>();
}
};
DUMPER7_ASSERTS_AGameNetworkManager;
// Class Engine.ParticleEmitter
// 0x0190 (0x01B8 - 0x0028)
class UParticleEmitter : public UObject
{
public:
class FName EmitterName; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SubUVDataOffset; // 0x0030(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EEmitterRenderMode EmitterRenderMode; // 0x0034(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EParticleSignificanceLevel SignificanceLevel; // 0x0035(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_36[0x1]; // 0x0036(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bUseLegacySpawningBehavior : 1; // 0x0037(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_37_1 : 3; // 0x0037(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 ConvertedModules : 1; // 0x0037(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsSoloing : 1; // 0x0037(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCookedOut : 1; // 0x0037(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisabledLODsKeepEmitterAlive : 1; // 0x0037(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableWhenInsignficant : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UParticleLODLevel*> LODLevels; // 0x0040(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
int32 PeakActiveParticles; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 InitialAllocationCount; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float QualityLevelSpawnRateScale; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 DetailModeBitmask; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_60[0x158]; // 0x0060(0x0158)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleEmitter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleEmitter")
}
static class UParticleEmitter* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleEmitter>();
}
};
DUMPER7_ASSERTS_UParticleEmitter;
// Class Engine.SoundEffectSourcePreset
// 0x0000 (0x0068 - 0x0068)
class USoundEffectSourcePreset : public USoundEffectPreset
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundEffectSourcePreset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundEffectSourcePreset")
}
static class USoundEffectSourcePreset* GetDefaultObj()
{
return GetDefaultObjImpl<USoundEffectSourcePreset>();
}
};
DUMPER7_ASSERTS_USoundEffectSourcePreset;
// Class Engine.SkeletalMeshSimplificationSettings
// 0x0008 (0x0040 - 0x0038)
class USkeletalMeshSimplificationSettings final : public UDeveloperSettings
{
public:
class FName SkeletalMeshReductionModuleName; // 0x0038(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SkeletalMeshSimplificationSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SkeletalMeshSimplificationSettings")
}
static class USkeletalMeshSimplificationSettings* GetDefaultObj()
{
return GetDefaultObjImpl<USkeletalMeshSimplificationSettings>();
}
};
DUMPER7_ASSERTS_USkeletalMeshSimplificationSettings;
// Class Engine.CameraModifier
// 0x0020 (0x0048 - 0x0028)
class UCameraModifier : public UObject
{
public:
uint8 bDebug : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bExclusive : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 Priority; // 0x002C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class APlayerCameraManager* CameraOwner; // 0x0030(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float AlphaInTime; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float AlphaOutTime; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float Alpha; // 0x0040(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void BlueprintModifyCamera(float DeltaTime, const struct FVector& ViewLocation, const struct FRotator& ViewRotation, float FOV, struct FVector* NewViewLocation, struct FRotator* NewViewRotation, float* NewFOV);
void BlueprintModifyPostProcess(float DeltaTime, float* PostProcessBlendWeight, struct FPostProcessSettings* PostProcessSettings);
void DisableModifier(bool bImmediate);
void EnableModifier();
class AActor* GetViewTarget() const;
bool IsDisabled() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CameraModifier")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CameraModifier")
}
static class UCameraModifier* GetDefaultObj()
{
return GetDefaultObjImpl<UCameraModifier>();
}
};
DUMPER7_ASSERTS_UCameraModifier;
// Class Engine.DataDrivenCVarEngineSubsystem
// 0x0010 (0x0040 - 0x0030)
class UDataDrivenCVarEngineSubsystem final : public UEngineSubsystem
{
public:
TMulticastInlineDelegate<void(const class FString& CVarName)> OnDataDrivenCVarDelegate; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DataDrivenCVarEngineSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DataDrivenCVarEngineSubsystem")
}
static class UDataDrivenCVarEngineSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UDataDrivenCVarEngineSubsystem>();
}
};
DUMPER7_ASSERTS_UDataDrivenCVarEngineSubsystem;
// Class Engine.TextureRenderTargetVolume
// 0x0020 (0x01A0 - 0x0180)
class UTextureRenderTargetVolume final : public UTextureRenderTarget
{
public:
int32 SizeX; // 0x0180(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SizeY; // 0x0184(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SizeZ; // 0x0188(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor ClearColor; // 0x018C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPixelFormat OverrideFormat; // 0x019C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bHDR : 1; // 0x019D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForceLinearGamma : 1; // 0x019D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_19E[0x2]; // 0x019E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TextureRenderTargetVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TextureRenderTargetVolume")
}
static class UTextureRenderTargetVolume* GetDefaultObj()
{
return GetDefaultObjImpl<UTextureRenderTargetVolume>();
}
};
DUMPER7_ASSERTS_UTextureRenderTargetVolume;
// Class Engine.ParticleModuleRotationRateBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleRotationRateBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleRotationRateBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleRotationRateBase")
}
static class UParticleModuleRotationRateBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleRotationRateBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleRotationRateBase;
// Class Engine.ParticleModuleMeshRotationRateOverLife
// 0x0050 (0x0080 - 0x0030)
class UParticleModuleMeshRotationRateOverLife final : public UParticleModuleRotationRateBase
{
public:
struct FRawDistributionVector RotRate; // 0x0030(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bScaleRotRate : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleMeshRotationRateOverLife")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleMeshRotationRateOverLife")
}
static class UParticleModuleMeshRotationRateOverLife* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleMeshRotationRateOverLife>();
}
};
DUMPER7_ASSERTS_UParticleModuleMeshRotationRateOverLife;
// Class Engine.TickableWorldSubsystem
// 0x0010 (0x0040 - 0x0030)
class UTickableWorldSubsystem : public UWorldSubsystem
{
public:
uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TickableWorldSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TickableWorldSubsystem")
}
static class UTickableWorldSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UTickableWorldSubsystem>();
}
};
DUMPER7_ASSERTS_UTickableWorldSubsystem;
// Class Engine.StaticMeshComponent
// 0x0060 (0x04E0 - 0x0480)
class UStaticMeshComponent : public UMeshComponent
{
public:
int32 ForcedLodModel; // 0x0478(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PreviousLODLevel; // 0x047C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MinLOD; // 0x0480(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SubDivisionStepSize; // 0x0484(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UStaticMesh* StaticMesh; // 0x0488(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FColor WireframeColorOverride; // 0x0490(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEvaluateWorldPositionOffset : 1; // 0x0494(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideWireframeColor : 1; // 0x0494(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideMinLOD : 1; // 0x0494(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideNavigationExport : 1; // 0x0494(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForceNavigationObstacle : 1; // 0x0494(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisallowMeshPaintPerInstance : 1; // 0x0494(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIgnoreInstanceForTextureStreaming : 1; // 0x0494(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideLightMapRes : 1; // 0x0494(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastDistanceFieldIndirectShadow : 1; // 0x0495(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideDistanceFieldSelfShadowBias : 1; // 0x0495(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseSubDivisions : 1; // 0x0495(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseDefaultCollision : 1; // 0x0495(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bReverseCulling : 1; // 0x0495(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRenderInPrePass : 1; // 0x0495(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_496[0x2]; // 0x0496(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 OverriddenLightMapRes; // 0x0498(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceFieldIndirectShadowMinVisibility; // 0x049C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceFieldSelfShadowBias; // 0x04A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StreamingDistanceMultiplier; // 0x04A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FStaticMeshComponentLODInfo> LODData; // 0x04A8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
TArray<struct FStreamingTextureBuildInfo> StreamingTextureData; // 0x04B8(0x0010)(ZeroConstructor, NonTransactional, NativeAccessSpecifierPublic)
struct FLightmassPrimitiveSettings LightmassSettings; // 0x04C8(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic)
public:
void OnRep_StaticMesh(class UStaticMesh* OldStaticMesh);
void SetDistanceFieldSelfShadowBias(float NewValue);
void SetEvaluateWorldPositionOffsetInRayTracing(bool NewValue);
void SetForcedLodModel(int32 NewForcedLodModel);
void SetReverseCulling(bool ReverseCulling);
bool SetStaticMesh(class UStaticMesh* NewMesh);
void GetLocalBounds(struct FVector* Min, struct FVector* Max) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("StaticMeshComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"StaticMeshComponent")
}
static class UStaticMeshComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UStaticMeshComponent>();
}
};
DUMPER7_ASSERTS_UStaticMeshComponent;
// Class Engine.SplineMeshComponent
// 0x00A0 (0x0580 - 0x04E0)
class USplineMeshComponent final : public UStaticMeshComponent
{
public:
uint8 Pad_4E0[0x8]; // 0x04E0(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FSplineMeshParams SplineParams; // 0x04E8(0x0058)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FVector SplineUpDir; // 0x0540(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SplineBoundaryMin; // 0x054C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid CachedMeshBodySetupGuid; // 0x0550(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBodySetup* BodySetup; // 0x0560(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SplineBoundaryMax; // 0x0568(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAllowSplineEditingPerInstance : 1; // 0x056C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSmoothInterpRollScale : 1; // 0x056C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bMeshDirty : 1; // 0x056C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
ESplineMeshAxis ForwardAxis; // 0x056D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_56E[0x2]; // 0x056E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float VirtualTextureMainPassMaxDrawDistance; // 0x0570(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_574[0xC]; // 0x0574(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetBoundaryMax(float InBoundaryMax, bool bUpdateMesh);
void SetBoundaryMin(float InBoundaryMin, bool bUpdateMesh);
void SetEndOffset(const struct FVector2D& EndOffset, bool bUpdateMesh);
void SetEndPosition(const struct FVector& EndPos, bool bUpdateMesh);
void SetEndRoll(float EndRoll, bool bUpdateMesh);
void SetEndScale(const struct FVector2D& EndScale, bool bUpdateMesh);
void SetEndTangent(const struct FVector& EndTangent, bool bUpdateMesh);
void SetForwardAxis(ESplineMeshAxis InForwardAxis, bool bUpdateMesh);
void SetSplineUpDir(const struct FVector& InSplineUpDir, bool bUpdateMesh);
void SetStartAndEnd(const struct FVector& StartPos, const struct FVector& StartTangent, const struct FVector& EndPos, const struct FVector& EndTangent, bool bUpdateMesh);
void SetStartOffset(const struct FVector2D& StartOffset, bool bUpdateMesh);
void SetStartPosition(const struct FVector& StartPos, bool bUpdateMesh);
void SetStartRoll(float StartRoll, bool bUpdateMesh);
void SetStartScale(const struct FVector2D& StartScale, bool bUpdateMesh);
void SetStartTangent(const struct FVector& StartTangent, bool bUpdateMesh);
void UpdateMesh();
float GetBoundaryMax() const;
float GetBoundaryMin() const;
struct FVector2D GetEndOffset() const;
struct FVector GetEndPosition() const;
float GetEndRoll() const;
struct FVector2D GetEndScale() const;
struct FVector GetEndTangent() const;
ESplineMeshAxis GetForwardAxis() const;
struct FVector GetSplineUpDir() const;
struct FVector2D GetStartOffset() const;
struct FVector GetStartPosition() const;
float GetStartRoll() const;
struct FVector2D GetStartScale() const;
struct FVector GetStartTangent() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SplineMeshComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SplineMeshComponent")
}
static class USplineMeshComponent* GetDefaultObj()
{
return GetDefaultObjImpl<USplineMeshComponent>();
}
};
DUMPER7_ASSERTS_USplineMeshComponent;
// Class Engine.InputKeyDelegateBinding
// 0x0010 (0x0038 - 0x0028)
class UInputKeyDelegateBinding final : public UInputDelegateBinding
{
public:
TArray<struct FBlueprintInputKeyDelegateBinding> InputKeyDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InputKeyDelegateBinding")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InputKeyDelegateBinding")
}
static class UInputKeyDelegateBinding* GetDefaultObj()
{
return GetDefaultObjImpl<UInputKeyDelegateBinding>();
}
};
DUMPER7_ASSERTS_UInputKeyDelegateBinding;
// Class Engine.AnimBoneCompressionSettings
// 0x0010 (0x0038 - 0x0028)
class UAnimBoneCompressionSettings final : public UObject
{
public:
TArray<class UAnimBoneCompressionCodec*> Codecs; // 0x0028(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimBoneCompressionSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimBoneCompressionSettings")
}
static class UAnimBoneCompressionSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimBoneCompressionSettings>();
}
};
DUMPER7_ASSERTS_UAnimBoneCompressionSettings;
// Class Engine.InstancedStaticMeshComponent
// 0x00B0 (0x0590 - 0x04E0)
class UInstancedStaticMeshComponent : public UStaticMeshComponent
{
public:
TArray<struct FInstancedStaticMeshInstanceData> PerInstanceSMData; // 0x04E0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
int32 NumCustomDataFloats; // 0x04F0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4F4[0x4]; // 0x04F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<float> PerInstanceSMCustomData; // 0x04F8(0x0010)(Edit, EditFixedSize, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic)
int32 InstancingRandomSeed; // 0x0508(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 InstanceStartCullDistance; // 0x050C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 InstanceEndCullDistance; // 0x0510(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_514[0x4]; // 0x0514(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> InstanceReorderTable; // 0x0518(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_528[0x48]; // 0x0528(0x0048)(Fixing Size After Last Property [ Dumper-7 ])
int32 NumPendingLightmaps; // 0x0570(0x0004)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, Protected, TextExportTransient, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_574[0x4]; // 0x0574(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FInstancedStaticMeshMappingInfo> CachedMappings; // 0x0578(0x0010)(ZeroConstructor, Transient, DuplicateTransient, Protected, TextExportTransient, NativeAccessSpecifierProtected)
uint8 Pad_588[0x8]; // 0x0588(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
int32 AddInstance(const struct FTransform& InstanceTransform);
TArray<int32> AddInstances(const TArray<struct FTransform>& InstanceTransforms, bool bShouldReturnIndices);
int32 AddInstanceWorldSpace(const struct FTransform& WorldTransform);
bool BatchUpdateInstancesTransform(int32 StartInstanceIndex, int32 NumInstances, const struct FTransform& NewInstancesTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport);
bool BatchUpdateInstancesTransforms(int32 StartInstanceIndex, const TArray<struct FTransform>& NewInstancesTransforms, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport);
void ClearInstances();
bool RemoveInstance(int32 InstanceIndex);
void SetCullDistances(int32 StartCullDistance, int32 EndCullDistance);
bool SetCustomDataValue(int32 InstanceIndex, int32 CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty);
bool UpdateInstanceTransform(int32 InstanceIndex, const struct FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport);
int32 GetInstanceCount() const;
TArray<int32> GetInstancesOverlappingBox(const struct FBox& Box, bool bBoxInWorldSpace) const;
TArray<int32> GetInstancesOverlappingSphere(const struct FVector& Center, float Radius, bool bSphereInWorldSpace) const;
bool GetInstanceTransform(int32 InstanceIndex, struct FTransform* OutInstanceTransform, bool bWorldSpace) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InstancedStaticMeshComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InstancedStaticMeshComponent")
}
static class UInstancedStaticMeshComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UInstancedStaticMeshComponent>();
}
};
DUMPER7_ASSERTS_UInstancedStaticMeshComponent;
// Class Engine.MaterialExpressionQualitySwitch
// 0x0068 (0x00A8 - 0x0040)
class UMaterialExpressionQualitySwitch final : public UMaterialExpression
{
public:
struct FExpressionInput Default; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Inputs[0x4]; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionQualitySwitch")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionQualitySwitch")
}
static class UMaterialExpressionQualitySwitch* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionQualitySwitch>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionQualitySwitch;
// Class Engine.Interface_AssetUserData
// 0x0000 (0x0000 - 0x0000)
class IInterface_AssetUserData final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Interface_AssetUserData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Interface_AssetUserData")
}
static class IInterface_AssetUserData* GetDefaultObj()
{
return GetDefaultObjImpl<IInterface_AssetUserData>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IInterface_AssetUserData;
// Class Engine.DataTable
// 0x0088 (0x00B0 - 0x0028)
class UDataTable : public UObject
{
public:
class UScriptStruct* RowStruct; // 0x0028(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<class FName, uint8*> RowMap; // 0x0030(0x0050)(So, here's a RowMap. Good luck with it.)
uint8 bStripFromClientBuilds : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIgnoreExtraFields : 1; // 0x0080(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIgnoreMissingFields : 1; // 0x0080(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString ImportKeyField; // 0x0088(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_98[0x18]; // 0x0098(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DataTable")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DataTable")
}
static class UDataTable* GetDefaultObj()
{
return GetDefaultObjImpl<UDataTable>();
}
};
DUMPER7_ASSERTS_UDataTable;
// Class Engine.CameraAnim
// 0x05A8 (0x05D0 - 0x0028)
class UCameraAnim final : public UObject
{
public:
class UInterpGroup* CameraInterpGroup; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AnimLength; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBox BoundingBox; // 0x0034(0x001C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
uint8 bRelativeToInitialTransform : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRelativeToInitialFOV : 1; // 0x0050(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float BaseFOV; // 0x0054(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_58[0x8]; // 0x0058(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FPostProcessSettings BasePostProcessSettings; // 0x0060(0x0560)(NativeAccessSpecifierPublic)
float BasePostProcessBlendWeight; // 0x05C0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C4[0xC]; // 0x05C4(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CameraAnim")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CameraAnim")
}
static class UCameraAnim* GetDefaultObj()
{
return GetDefaultObjImpl<UCameraAnim>();
}
};
DUMPER7_ASSERTS_UCameraAnim;
// Class Engine.InputSettings
// 0x0118 (0x0140 - 0x0028)
class UInputSettings final : public UObject
{
public:
TArray<struct FInputAxisConfigEntry> AxisConfig; // 0x0028(0x0010)(Edit, EditFixedSize, ZeroConstructor, Config, AdvancedDisplay, NativeAccessSpecifierPublic)
uint8 bAltEnterTogglesFullscreen : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bF11TogglesFullscreen : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseMouseForTouch : 1; // 0x0038(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableMouseSmoothing : 1; // 0x0038(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableFOVScaling : 1; // 0x0038(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCaptureMouseOnLaunch : 1; // 0x0038(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDefaultViewportMouseLock : 1; // 0x0038(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Config, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAlwaysShowTouchInterface : 1; // 0x0038(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bShowConsoleOnFourFingerTap : 1; // 0x0039(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableGestureRecognizer : 1; // 0x0039(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
bool bUseAutocorrect; // 0x003A(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3B[0x5]; // 0x003B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FString> ExcludedAutocorrectOS; // 0x0040(0x0010)(Edit, ZeroConstructor, Config, AdvancedDisplay, NativeAccessSpecifierPublic)
TArray<class FString> ExcludedAutocorrectCultures; // 0x0050(0x0010)(Edit, ZeroConstructor, Config, AdvancedDisplay, NativeAccessSpecifierPublic)
TArray<class FString> ExcludedAutocorrectDeviceModels; // 0x0060(0x0010)(Edit, ZeroConstructor, Config, AdvancedDisplay, NativeAccessSpecifierPublic)
EMouseCaptureMode DefaultViewportMouseCaptureMode; // 0x0070(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMouseLockMode DefaultViewportMouseLockMode; // 0x0071(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_72[0x2]; // 0x0072(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float FOVScale; // 0x0074(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DoubleClickTime; // 0x0078(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FInputActionKeyMapping> ActionMappings; // 0x0080(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPrivate)
TArray<struct FInputAxisKeyMapping> AxisMappings; // 0x0090(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPrivate)
TArray<struct FInputActionSpeechMapping> SpeechMappings; // 0x00A0(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPrivate)
TSoftClassPtr<class UClass> DefaultPlayerInputClass; // 0x00B0(0x0028)(Edit, Config, NoClear, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TSoftClassPtr<class UClass> DefaultInputComponentClass; // 0x00D8(0x0028)(Edit, Config, NoClear, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FSoftObjectPath DefaultTouchInterface; // 0x0100(0x0018)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FKey ConsoleKey; // 0x0118(0x0018)(Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FKey> ConsoleKeys; // 0x0130(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
public:
static class UInputSettings* GetInputSettings();
void AddActionMapping(const struct FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps);
void AddAxisMapping(const struct FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps);
void ForceRebuildKeymaps();
void RemoveActionMapping(const struct FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps);
void RemoveAxisMapping(const struct FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps);
void SaveKeyMappings();
void GetActionMappingByName(const class FName InActionName, TArray<struct FInputActionKeyMapping>* OutMappings) const;
void GetActionNames(TArray<class FName>* ActionNames) const;
void GetAxisMappingByName(const class FName InAxisName, TArray<struct FInputAxisKeyMapping>* OutMappings) const;
void GetAxisNames(TArray<class FName>* AxisNames) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InputSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InputSettings")
}
static class UInputSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UInputSettings>();
}
};
DUMPER7_ASSERTS_UInputSettings;
// Class Engine.ShapeComponent
// 0x0020 (0x0470 - 0x0450)
#pragma pack(push, 0x1)
class alignas(0x10) UShapeComponent : public UPrimitiveComponent
{
public:
class UBodySetup* ShapeBodySetup; // 0x0450(0x0008)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UNavAreaBase> AreaClass; // 0x0458(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor ShapeColor; // 0x0460(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bDrawOnlyIfSelected : 1; // 0x0464(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bShouldCollideWhenPlacing : 1; // 0x0464(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDynamicObstacle : 1; // 0x0464(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_465[0x3]; // 0x0465(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ShapeComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ShapeComponent")
}
static class UShapeComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UShapeComponent>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_UShapeComponent;
// Class Engine.CheckBoxStyleAsset
// 0x0580 (0x05A8 - 0x0028)
class UCheckBoxStyleAsset final : public UObject
{
public:
struct FCheckBoxStyle CheckBoxStyle; // 0x0028(0x0580)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CheckBoxStyleAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CheckBoxStyleAsset")
}
static class UCheckBoxStyleAsset* GetDefaultObj()
{
return GetDefaultObjImpl<UCheckBoxStyleAsset>();
}
};
DUMPER7_ASSERTS_UCheckBoxStyleAsset;
// Class Engine.SpringArmComponent
// 0x0090 (0x0290 - 0x0200)
class USpringArmComponent final : public USceneComponent
{
public:
float TargetArmLength; // 0x01F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector SocketOffset; // 0x01FC(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector TargetOffset; // 0x0208(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ProbeSize; // 0x0214(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECollisionChannel ProbeChannel; // 0x0218(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_219[0x3]; // 0x0219(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bDoCollisionTest : 1; // 0x021C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsePawnControlRotation : 1; // 0x021C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bInheritPitch : 1; // 0x021C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bInheritYaw : 1; // 0x021C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bInheritRoll : 1; // 0x021C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableCameraLag : 1; // 0x021C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_21D[0x3]; // 0x021D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float CameraZLocLagSpeed; // 0x0220(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CameraZLocLagDistance; // 0x0224(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableCameraRotationLag : 1; // 0x0228(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseCameraLagSubstepping : 1; // 0x0228(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDrawDebugLagMarkers : 1; // 0x0228(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_229[0x3]; // 0x0229(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float CameraLagSpeed; // 0x022C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CameraRotationLagSpeed; // 0x0230(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CameraLagMaxTimeStep; // 0x0234(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CameraLagMaxDistance; // 0x0238(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_23C[0x54]; // 0x023C(0x0054)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
struct FRotator GetTargetRotation() const;
struct FVector GetUnfixedCameraPosition() const;
bool IsCollisionFixApplied() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpringArmComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpringArmComponent")
}
static class USpringArmComponent* GetDefaultObj()
{
return GetDefaultObjImpl<USpringArmComponent>();
}
};
DUMPER7_ASSERTS_USpringArmComponent;
// Class Engine.MaterialExpressionSamplePhysicsVectorField
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionSamplePhysicsVectorField final : public UMaterialExpression
{
public:
struct FExpressionInput WorldPosition; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
EFieldVectorType FieldTarget; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSamplePhysicsVectorField")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSamplePhysicsVectorField")
}
static class UMaterialExpressionSamplePhysicsVectorField* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSamplePhysicsVectorField>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSamplePhysicsVectorField;
// Class Engine.SphereComponent
// 0x0000 (0x0470 - 0x0470)
class USphereComponent : public UShapeComponent
{
public:
float SphereRadius; // 0x0468(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_46C[0x4]; // 0x046C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetSphereRadius(float InSphereRadius, bool bUpdateOverlaps);
float GetScaledSphereRadius() const;
float GetShapeScale() const;
float GetUnscaledSphereRadius() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SphereComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SphereComponent")
}
static class USphereComponent* GetDefaultObj()
{
return GetDefaultObjImpl<USphereComponent>();
}
};
DUMPER7_ASSERTS_USphereComponent;
// Class Engine.AssetManager
// 0x0450 (0x0478 - 0x0028)
class UAssetManager final : public UObject
{
public:
uint8 Pad_28[0x2B8]; // 0x0028(0x02B8)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UObject*> ObjectReferenceList; // 0x02E0(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
bool bIsGlobalAsyncScanEnvironment; // 0x02F0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bShouldGuessTypeAndName; // 0x02F1(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bShouldUseSynchronousLoad; // 0x02F2(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bIsLoadingFromPakFiles; // 0x02F3(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bShouldAcquireMissingChunksOnLoad; // 0x02F4(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bOnlyCookProductionAssets; // 0x02F5(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bIsBulkScanning; // 0x02F6(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bIsPrimaryAssetDirectoryCurrent; // 0x02F7(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bIsManagementDatabaseCurrent; // 0x02F8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bUpdateManagementDatabaseAfterScan; // 0x02F9(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bIncludeOnlyOnDiskAssets; // 0x02FA(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bHasCompletedInitialScan; // 0x02FB(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 NumberOfSpawnedNotifications; // 0x02FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_300[0x178]; // 0x0300(0x0178)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AssetManager")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AssetManager")
}
static class UAssetManager* GetDefaultObj()
{
return GetDefaultObjImpl<UAssetManager>();
}
};
DUMPER7_ASSERTS_UAssetManager;
// Class Engine.BillboardComponent
// 0x0020 (0x0470 - 0x0450)
class UBillboardComponent : public UPrimitiveComponent
{
public:
class UTexture2D* Sprite; // 0x0450(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIsScreenSizeScaled : 1; // 0x0458(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_459[0x3]; // 0x0459(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ScreenSize; // 0x045C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float U; // 0x0460(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UL; // 0x0464(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float V; // 0x0468(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VL; // 0x046C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
void SetSprite(class UTexture2D* NewSprite);
void SetSpriteAndUV(class UTexture2D* NewSprite, int32 NewU, int32 NewUL, int32 NewV, int32 NewVL);
void SetUV(int32 NewU, int32 NewUL, int32 NewV, int32 NewVL);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BillboardComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BillboardComponent")
}
static class UBillboardComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UBillboardComponent>();
}
};
DUMPER7_ASSERTS_UBillboardComponent;
// Class Engine.AnimNotify_ResumeClothingSimulation
// 0x0000 (0x0038 - 0x0038)
class UAnimNotify_ResumeClothingSimulation final : public UAnimNotify
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimNotify_ResumeClothingSimulation")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimNotify_ResumeClothingSimulation")
}
static class UAnimNotify_ResumeClothingSimulation* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotify_ResumeClothingSimulation>();
}
};
DUMPER7_ASSERTS_UAnimNotify_ResumeClothingSimulation;
// Class Engine.MaterialExpressionOneMinus
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionOneMinus final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionOneMinus")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionOneMinus")
}
static class UMaterialExpressionOneMinus* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionOneMinus>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionOneMinus;
// Class Engine.HierarchicalInstancedStaticMeshComponent
// 0x00F0 (0x0680 - 0x0590)
#pragma pack(push, 0x1)
class alignas(0x10) UHierarchicalInstancedStaticMeshComponent : public UInstancedStaticMeshComponent
{
public:
uint8 Pad_590[0x8]; // 0x0590(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> SortedInstances; // 0x0598(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
int32 NumBuiltInstances; // 0x05A8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5AC[0x4]; // 0x05AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FBox BuiltInstanceBounds; // 0x05B0(0x001C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FBox UnbuiltInstanceBounds; // 0x05CC(0x001C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
TArray<struct FBox> UnbuiltInstanceBoundsList; // 0x05E8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bEnableDensityScaling : 1; // 0x05F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_5F9[0x7]; // 0x05F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
int32 OcclusionLayerNumNodes; // 0x0600(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBoxSphereBounds CacheMeshExtendedBounds; // 0x0604(0x001C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool bDisableCollision; // 0x0620(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_621[0x3]; // 0x0621(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 InstanceCountToRender; // 0x0624(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_628[0x50]; // 0x0628(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
bool RemoveInstances(const TArray<int32>& InstancesToRemove);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("HierarchicalInstancedStaticMeshComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"HierarchicalInstancedStaticMeshComponent")
}
static class UHierarchicalInstancedStaticMeshComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UHierarchicalInstancedStaticMeshComponent>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_UHierarchicalInstancedStaticMeshComponent;
// Class Engine.PlayerState
// 0x0100 (0x0328 - 0x0228)
class APlayerState : public AInfo
{
public:
float Score; // 0x0228(0x0004)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PlayerId; // 0x022C(0x0004)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Ping; // 0x0230(0x0001)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_231[0x1]; // 0x0231(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bShouldUpdateReplicatedPing : 1; // 0x0232(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bIsSpectator : 1; // 0x0232(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, Net, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOnlySpectator : 1; // 0x0232(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Net, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsABot : 1; // 0x0232(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, Net, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_232_4 : 1; // 0x0232(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bIsInactive : 1; // 0x0232(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bFromPreviousLevel : 1; // 0x0232(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Net, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_233[0x1]; // 0x0233(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
int32 StartTime; // 0x0234(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class ULocalMessage> EngineMessageClass; // 0x0238(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_240[0x8]; // 0x0240(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class FString SavedNetworkAddress; // 0x0248(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FUniqueNetIdRepl UniqueId; // 0x0258(0x0028)(Net, RepNotify, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_280[0x8]; // 0x0280(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class APawn* PawnPrivate; // 0x0288(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_290[0x78]; // 0x0290(0x0078)(Fixing Size After Last Property [ Dumper-7 ])
class FString PlayerNamePrivate; // 0x0308(0x0010)(Net, ZeroConstructor, RepNotify, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_318[0x10]; // 0x0318(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnRep_bIsInactive();
void OnRep_PlayerId();
void OnRep_PlayerName();
void OnRep_Score();
void OnRep_UniqueId();
void ReceiveCopyProperties(class APlayerState* NewPlayerState);
void ReceiveOverrideWith(class APlayerState* OldPlayerState);
class FString GetPlayerName() const;
bool IsOnlyASpectator() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PlayerState")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PlayerState")
}
static class APlayerState* GetDefaultObj()
{
return GetDefaultObjImpl<APlayerState>();
}
};
DUMPER7_ASSERTS_APlayerState;
// Class Engine.MaterialExpressionBentNormalCustomOutput
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionBentNormalCustomOutput final : public UMaterialExpressionCustomOutput
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionBentNormalCustomOutput")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionBentNormalCustomOutput")
}
static class UMaterialExpressionBentNormalCustomOutput* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionBentNormalCustomOutput>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionBentNormalCustomOutput;
// Class Engine.BoxComponent
// 0x0010 (0x0480 - 0x0470)
#pragma pack(push, 0x1)
class alignas(0x10) UBoxComponent : public UShapeComponent
{
public:
struct FVector BoxExtent; // 0x0468(0x000C)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float LineThickness; // 0x0474(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
void SetBoxExtent(const struct FVector& InBoxExtent, bool bUpdateOverlaps);
struct FVector GetScaledBoxExtent() const;
struct FVector GetUnscaledBoxExtent() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BoxComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BoxComponent")
}
static class UBoxComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UBoxComponent>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_UBoxComponent;
// Class Engine.CameraShakeSourceActor
// 0x0008 (0x0230 - 0x0228)
class ACameraShakeSourceActor final : public AActor
{
public:
class UCameraShakeSourceComponent* CameraShakeSourceComponent; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CameraShakeSourceActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CameraShakeSourceActor")
}
static class ACameraShakeSourceActor* GetDefaultObj()
{
return GetDefaultObjImpl<ACameraShakeSourceActor>();
}
};
DUMPER7_ASSERTS_ACameraShakeSourceActor;
// Class Engine.CheatManager
// 0x0060 (0x0088 - 0x0028)
class UCheatManager : public UObject
{
public:
class ADebugCameraController* DebugCameraControllerRef; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class ADebugCameraController> DebugCameraControllerClass; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_38[0x40]; // 0x0038(0x0040)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UCheatManagerExtension*> CheatManagerExtensions; // 0x0078(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
public:
void BugIt(const class FString& ScreenShotDescription);
void BugItGo(float X, float Y, float Z, float Pitch, float Yaw, float Roll);
void BugItStringCreator(const struct FVector& ViewLocation, const struct FRotator& ViewRotation, class FString* GoString, class FString* LocString);
void ChangeSize(float F);
void CheatScript(const class FString& ScriptName);
void DamageTarget(float DamageAmount);
void DebugCapsuleSweep();
void DebugCapsuleSweepCapture();
void DebugCapsuleSweepChannel(ECollisionChannel Channel);
void DebugCapsuleSweepClear();
void DebugCapsuleSweepComplex(bool bTraceComplex);
void DebugCapsuleSweepPawn();
void DebugCapsuleSweepSize(float HalfHeight, float Radius);
void DestroyAll(TSubclassOf<class AActor> aClass);
void DestroyAllPawnsExceptTarget();
void DestroyPawns(TSubclassOf<class APawn> aClass);
void DestroyServerStatReplicator();
void DestroyTarget();
void DisableDebugCamera();
void DumpChatState();
void DumpOnlineSessionState();
void DumpPartyState();
void DumpVoiceMutingState();
void EnableDebugCamera();
void FlushLog();
void Fly();
void FreezeFrame(float Delay);
void Ghost();
void God();
void InvertMouse();
void LogLoc();
void OnlyLoadLevel(class FName PackageName);
void PlayersOnly();
void ReceiveEndPlay();
void ReceiveInitCheatManager();
void ServerToggleAILogging();
void SetMouseSensitivityToDefault();
void SetWorldOrigin();
void Slomo(float NewTimeDilation);
void SpawnServerStatReplicator();
void StreamLevelIn(class FName PackageName);
void StreamLevelOut(class FName PackageName);
void Summon(const class FString& ClassName);
void Teleport();
void TestCollisionDistance();
void ToggleAILogging();
void ToggleDebugCamera();
void ToggleServerStatReplicatorClientOverwrite();
void ToggleServerStatReplicatorUpdateStatNet();
void UpdateSafeArea();
void ViewActor(class FName ActorName);
void ViewClass(TSubclassOf<class AActor> DesiredClass);
void ViewPlayer(const class FString& S);
void ViewSelf();
void Walk();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CheatManager")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CheatManager")
}
static class UCheatManager* GetDefaultObj()
{
return GetDefaultObjImpl<UCheatManager>();
}
};
DUMPER7_ASSERTS_UCheatManager;
// Class Engine.SoundNode
// 0x0020 (0x0048 - 0x0028)
class USoundNode : public UObject
{
public:
TArray<class USoundNode*> ChildNodes; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNode")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNode")
}
static class USoundNode* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNode>();
}
};
DUMPER7_ASSERTS_USoundNode;
// Class Engine.SoundNodeAssetReferencer
// 0x0000 (0x0048 - 0x0048)
class USoundNodeAssetReferencer : public USoundNode
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeAssetReferencer")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeAssetReferencer")
}
static class USoundNodeAssetReferencer* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeAssetReferencer>();
}
};
DUMPER7_ASSERTS_USoundNodeAssetReferencer;
// Class Engine.BookmarkBase
// 0x0000 (0x0028 - 0x0028)
class UBookmarkBase : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BookmarkBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BookmarkBase")
}
static class UBookmarkBase* GetDefaultObj()
{
return GetDefaultObjImpl<UBookmarkBase>();
}
};
DUMPER7_ASSERTS_UBookmarkBase;
// Class Engine.BookMark2D
// 0x0010 (0x0038 - 0x0028)
class UBookMark2D final : public UBookmarkBase
{
public:
float Zoom2D; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint Location; // 0x002C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BookMark2D")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BookMark2D")
}
static class UBookMark2D* GetDefaultObj()
{
return GetDefaultObjImpl<UBookMark2D>();
}
};
DUMPER7_ASSERTS_UBookMark2D;
// Class Engine.GameUserSettings
// 0x00F8 (0x0120 - 0x0028)
class UGameUserSettings : public UObject
{
public:
bool bUseVSync; // 0x0028(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseDynamicResolution; // 0x0029(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A[0x56]; // 0x002A(0x0056)(Fixing Size After Last Property [ Dumper-7 ])
uint32 ResolutionSizeX; // 0x0080(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint32 ResolutionSizeY; // 0x0084(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint32 LastUserConfirmedResolutionSizeX; // 0x0088(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint32 LastUserConfirmedResolutionSizeY; // 0x008C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 WindowPosX; // 0x0090(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 WindowPosY; // 0x0094(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 FullscreenMode; // 0x0098(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 LastConfirmedFullscreenMode; // 0x009C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 PreferredFullscreenMode; // 0x00A0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint32 Version; // 0x00A4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 AudioQualityLevel; // 0x00A8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 LastConfirmedAudioQualityLevel; // 0x00AC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float FrameRateLimit; // 0x00B0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
int32 DesiredScreenWidth; // 0x00B8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bUseDesiredScreenHeight; // 0x00BC(0x0001)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_BD[0x3]; // 0x00BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 DesiredScreenHeight; // 0x00C0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 LastUserConfirmedDesiredScreenWidth; // 0x00C4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 LastUserConfirmedDesiredScreenHeight; // 0x00C8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float LastRecommendedScreenWidth; // 0x00CC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float LastRecommendedScreenHeight; // 0x00D0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float LastCPUBenchmarkResult; // 0x00D4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float LastGPUBenchmarkResult; // 0x00D8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<float> LastCPUBenchmarkSteps; // 0x00E0(0x0010)(ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected)
TArray<float> LastGPUBenchmarkSteps; // 0x00F0(0x0010)(ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected)
float LastGPUBenchmarkMultiplier; // 0x0100(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bUseHDRDisplayOutput; // 0x0104(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_105[0x3]; // 0x0105(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 HDRDisplayOutputNits; // 0x0108(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_10C[0x4]; // 0x010C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void()> OnGameUserSettingsUINeedsUpdate; // 0x0110(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate)
public:
static struct FIntPoint GetDefaultResolution();
static EWindowMode GetDefaultWindowMode();
static struct FIntPoint GetDefaultWindowPosition();
static int32 GetFramePace();
static class UGameUserSettings* GetGameUserSettings();
static int32 GetSyncInterval();
void ApplyHardwareBenchmarkResults();
void ApplyNonResolutionSettings();
void ApplyResolutionSettings(bool bCheckForCommandLineOverrides);
void ApplySettings(bool bCheckForCommandLineOverrides);
void ConfirmVideoMode();
void EnableHDRDisplayOutput(bool bEnable, int32 DisplayNits);
float GetDefaultResolutionScale();
float GetRecommendedResolutionScale();
void LoadSettings(bool bForceReload);
void ResetToCurrentSettings();
void RevertVideoMode();
void RunHardwareBenchmark(int32 WorkScale, float CPUMultiplier, float GPUMultiplier);
void SaveSettings();
void SetAntiAliasingQuality(int32 Value);
void SetAudioQualityLevel(int32 QualityLevel);
void SetBenchmarkFallbackValues();
void SetDynamicResolutionEnabled(bool bEnable);
void SetFoliageQuality(int32 Value);
void SetFrameRateLimit(float NewLimit);
void SetFullscreenMode(EWindowMode InFullscreenMode);
void SetOverallScalabilityLevel(int32 Value);
void SetPostProcessingQuality(int32 Value);
void SetResolutionScaleNormalized(float NewScaleNormalized);
void SetResolutionScaleValue(int32 NewScaleValue);
void SetResolutionScaleValueEx(float NewScaleValue);
void SetScreenResolution(const struct FIntPoint& Resolution);
void SetShadingQuality(int32 Value);
void SetShadowQuality(int32 Value);
void SetTextureQuality(int32 Value);
void SetToDefaults();
void SetViewDistanceQuality(int32 Value);
void SetVisualEffectQuality(int32 Value);
void SetVSyncEnabled(bool bEnable);
void ValidateSettings();
int32 GetAntiAliasingQuality() const;
int32 GetAudioQualityLevel() const;
int32 GetCurrentHDRDisplayNits() const;
struct FIntPoint GetDesktopResolution() const;
int32 GetFoliageQuality() const;
float GetFrameRateLimit() const;
EWindowMode GetFullscreenMode() const;
EWindowMode GetLastConfirmedFullscreenMode() const;
struct FIntPoint GetLastConfirmedScreenResolution() const;
int32 GetOverallScalabilityLevel() const;
int32 GetPostProcessingQuality() const;
EWindowMode GetPreferredFullscreenMode() const;
void GetResolutionScaleInformation(float* CurrentScaleNormalized, int32* CurrentScaleValue, int32* MinScaleValue, int32* MaxScaleValue) const;
void GetResolutionScaleInformationEx(float* CurrentScaleNormalized, float* CurrentScaleValue, float* MinScaleValue, float* MaxScaleValue) const;
float GetResolutionScaleNormalized() const;
struct FIntPoint GetScreenResolution() const;
int32 GetShadingQuality() const;
int32 GetShadowQuality() const;
int32 GetTextureQuality() const;
int32 GetViewDistanceQuality() const;
int32 GetVisualEffectQuality() const;
bool IsDirty() const;
bool IsDynamicResolutionDirty() const;
bool IsDynamicResolutionEnabled() const;
bool IsFullscreenModeDirty() const;
bool IsHDREnabled() const;
bool IsScreenResolutionDirty() const;
bool IsVSyncDirty() const;
bool IsVSyncEnabled() const;
bool SupportsHDRDisplayOutput() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameUserSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameUserSettings")
}
static class UGameUserSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UGameUserSettings>();
}
};
DUMPER7_ASSERTS_UGameUserSettings;
// Class Engine.KismetMaterialLibrary
// 0x0000 (0x0028 - 0x0028)
class UKismetMaterialLibrary final : public UBlueprintFunctionLibrary
{
public:
static class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(class UObject* WorldContextObject, class UMaterialInterface* Parent, class FName OptionalName, EMIDCreationFlags CreationFlags);
static float GetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName);
static struct FLinearColor GetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName);
static void SetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName, float ParameterValue);
static void SetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName, const struct FLinearColor& ParameterValue);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("KismetMaterialLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"KismetMaterialLibrary")
}
static class UKismetMaterialLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UKismetMaterialLibrary>();
}
};
DUMPER7_ASSERTS_UKismetMaterialLibrary;
// Class Engine.EdGraphNode
// 0x0070 (0x0098 - 0x0028)
class UEdGraphNode : public UObject
{
public:
uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UEdGraphPin_Deprecated*> DeprecatedPins; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
int32 NodePosX; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NodePosY; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NodeWidth; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NodeHeight; // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENodeAdvancedPins AdvancedPinDisplay; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENodeEnabledState EnabledState; // 0x0059(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_5A[0x1]; // 0x005A(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
uint8 BitPad_5B_0 : 1; // 0x005B(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bDisplayAsDisabled : 1; // 0x005B(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bUserSetEnabledState : 1; // 0x005B(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 BitPad_5B_3 : 1; // 0x005B(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bIsNodeEnabled : 1; // 0x005B(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 BitPad_5B_5 : 1; // 0x005B(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bHasCompilerMessage : 1; // 0x005B(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString NodeComment; // 0x0060(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ErrorType; // 0x0070(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString ErrorMsg; // 0x0078(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid NodeGuid; // 0x0088(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EdGraphNode")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EdGraphNode")
}
static class UEdGraphNode* GetDefaultObj()
{
return GetDefaultObjImpl<UEdGraphNode>();
}
};
DUMPER7_ASSERTS_UEdGraphNode;
// Class Engine.EdGraphNode_Documentation
// 0x0020 (0x00B8 - 0x0098)
class UEdGraphNode_Documentation final : public UEdGraphNode
{
public:
class FString Link; // 0x0098(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Excerpt; // 0x00A8(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EdGraphNode_Documentation")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EdGraphNode_Documentation")
}
static class UEdGraphNode_Documentation* GetDefaultObj()
{
return GetDefaultObjImpl<UEdGraphNode_Documentation>();
}
};
DUMPER7_ASSERTS_UEdGraphNode_Documentation;
// Class Engine.PrimaryDataAsset
// 0x0000 (0x0030 - 0x0030)
class UPrimaryDataAsset : public UDataAsset
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PrimaryDataAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PrimaryDataAsset")
}
static class UPrimaryDataAsset* GetDefaultObj()
{
return GetDefaultObjImpl<UPrimaryDataAsset>();
}
};
DUMPER7_ASSERTS_UPrimaryDataAsset;
// Class Engine.PrimaryAssetLabel
// 0x0038 (0x0068 - 0x0030)
class UPrimaryAssetLabel final : public UPrimaryDataAsset
{
public:
struct FPrimaryAssetRules Rules; // 0x0030(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic)
uint8 bLabelAssetsInMyDirectory : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsRuntimeLabel : 1; // 0x003C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TSoftObjectPtr<class UObject>> ExplicitAssets; // 0x0040(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
TArray<TSoftClassPtr<class UClass>> ExplicitBlueprints; // 0x0050(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
struct FCollectionReference AssetCollection; // 0x0060(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PrimaryAssetLabel")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PrimaryAssetLabel")
}
static class UPrimaryAssetLabel* GetDefaultObj()
{
return GetDefaultObjImpl<UPrimaryAssetLabel>();
}
};
DUMPER7_ASSERTS_UPrimaryAssetLabel;
// Class Engine.BlendProfile
// 0x0020 (0x0048 - 0x0028)
class UBlendProfile final : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class USkeleton* OwningSkeleton; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FBlendProfileBoneEntry> ProfileEntries; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlendProfile")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlendProfile")
}
static class UBlendProfile* GetDefaultObj()
{
return GetDefaultObjImpl<UBlendProfile>();
}
};
DUMPER7_ASSERTS_UBlendProfile;
// Class Engine.Engine
// 0x0CF8 (0x0D20 - 0x0028)
class UEngine : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UFont* TinyFont; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FSoftObjectPath TinyFontName; // 0x0038(0x0018)(Edit, ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UFont* SmallFont; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FSoftObjectPath SmallFontName; // 0x0058(0x0018)(Edit, ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UFont* MediumFont; // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FSoftObjectPath MediumFontName; // 0x0078(0x0018)(Edit, ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UFont* LargeFont; // 0x0090(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FSoftObjectPath LargeFontName; // 0x0098(0x0018)(Edit, ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UFont* SubtitleFont; // 0x00B0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FSoftObjectPath SubtitleFontName; // 0x00B8(0x0018)(Edit, ZeroConstructor, Config, GlobalConfig, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UFont*> AdditionalFonts; // 0x00D0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<class FString> AdditionalFontNames; // 0x00E0(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, AdvancedDisplay, NativeAccessSpecifierPublic)
TSubclassOf<class UConsole> ConsoleClass; // 0x00F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath ConsoleClassName; // 0x00F8(0x0018)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UGameViewportClient> GameViewportClientClass; // 0x0110(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath GameViewportClientClassName; // 0x0118(0x0018)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class ULocalPlayer> LocalPlayerClass; // 0x0130(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath LocalPlayerClassName; // 0x0138(0x0018)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class AWorldSettings> WorldSettingsClass; // 0x0150(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath WorldSettingsClassName; // 0x0158(0x0018)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath NavigationSystemClassName; // 0x0170(0x0018)(ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UNavigationSystemBase> NavigationSystemClass; // 0x0188(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath NavigationSystemConfigClassName; // 0x0190(0x0018)(ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UNavigationSystemConfig> NavigationSystemConfigClass; // 0x01A8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath AvoidanceManagerClassName; // 0x01B0(0x0018)(ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UAvoidanceManager> AvoidanceManagerClass; // 0x01C8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath AIControllerClassName; // 0x01D0(0x0018)(ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UPhysicsCollisionHandler> PhysicsCollisionHandlerClass; // 0x01E8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath PhysicsCollisionHandlerClassName; // 0x01F0(0x0018)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath GameUserSettingsClassName; // 0x0208(0x0018)(ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UGameUserSettings> GameUserSettingsClass; // 0x0220(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGameUserSettings* GameUserSettings; // 0x0228(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class ALevelScriptActor> LevelScriptActorClass; // 0x0230(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath LevelScriptActorClassName; // 0x0238(0x0018)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath DefaultBlueprintBaseClassName; // 0x0250(0x0018)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath GameSingletonClassName; // 0x0268(0x0018)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* GameSingleton; // 0x0280(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath AssetManagerClassName; // 0x0288(0x0018)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAssetManager* AssetManager; // 0x02A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* DefaultTexture; // 0x02A8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath DefaultTextureName; // 0x02B0(0x0018)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture* DefaultDiffuseTexture; // 0x02C8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath DefaultDiffuseTextureName; // 0x02D0(0x0018)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* DefaultBSPVertexTexture; // 0x02E8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath DefaultBSPVertexTextureName; // 0x02F0(0x0018)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* HighFrequencyNoiseTexture; // 0x0308(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath HighFrequencyNoiseTextureName; // 0x0310(0x0018)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* DefaultBokehTexture; // 0x0328(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath DefaultBokehTextureName; // 0x0330(0x0018)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* DefaultBloomKernelTexture; // 0x0348(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath DefaultBloomKernelTextureName; // 0x0350(0x0018)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* WireframeMaterial; // 0x0368(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString WireframeMaterialName; // 0x0370(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* DebugMeshMaterial; // 0x0380(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath DebugMeshMaterialName; // 0x0388(0x0018)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* EmissiveMeshMaterial; // 0x03A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath EmissiveMeshMaterialName; // 0x03A8(0x0018)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* LevelColorationLitMaterial; // 0x03C0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString LevelColorationLitMaterialName; // 0x03C8(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* LevelColorationUnlitMaterial; // 0x03D8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString LevelColorationUnlitMaterialName; // 0x03E0(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* LightingTexelDensityMaterial; // 0x03F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString LightingTexelDensityName; // 0x03F8(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* ShadedLevelColorationLitMaterial; // 0x0408(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ShadedLevelColorationLitMaterialName; // 0x0410(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* ShadedLevelColorationUnlitMaterial; // 0x0420(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ShadedLevelColorationUnlitMaterialName; // 0x0428(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* RemoveSurfaceMaterial; // 0x0438(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath RemoveSurfaceMaterialName; // 0x0440(0x0018)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* VertexColorMaterial; // 0x0458(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString VertexColorMaterialName; // 0x0460(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* VertexColorViewModeMaterial_ColorOnly; // 0x0470(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString VertexColorViewModeMaterialName_ColorOnly; // 0x0478(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* VertexColorViewModeMaterial_AlphaAsColor; // 0x0488(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString VertexColorViewModeMaterialName_AlphaAsColor; // 0x0490(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* VertexColorViewModeMaterial_RedOnly; // 0x04A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString VertexColorViewModeMaterialName_RedOnly; // 0x04A8(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* VertexColorViewModeMaterial_GreenOnly; // 0x04B8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString VertexColorViewModeMaterialName_GreenOnly; // 0x04C0(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* VertexColorViewModeMaterial_BlueOnly; // 0x04D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString VertexColorViewModeMaterialName_BlueOnly; // 0x04D8(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath DebugEditorMaterialName; // 0x04E8(0x0018)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* ConstraintLimitMaterial; // 0x0500(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* ConstraintLimitMaterialX; // 0x0508(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* ConstraintLimitMaterialXAxis; // 0x0510(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* ConstraintLimitMaterialY; // 0x0518(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* ConstraintLimitMaterialYAxis; // 0x0520(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* ConstraintLimitMaterialZ; // 0x0528(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* ConstraintLimitMaterialZAxis; // 0x0530(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* ConstraintLimitMaterialPrismatic; // 0x0538(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* InvalidLightmapSettingsMaterial; // 0x0540(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath InvalidLightmapSettingsMaterialName; // 0x0548(0x0018)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* PreviewShadowsIndicatorMaterial; // 0x0560(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath PreviewShadowsIndicatorMaterialName; // 0x0568(0x0018)(Edit, ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* ArrowMaterial; // 0x0580(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* ArrowMaterialYellow; // 0x0588(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath ArrowMaterialName; // 0x0590(0x0018)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor LightingOnlyBrightness; // 0x05A8(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FLinearColor> ShaderComplexityColors; // 0x05B8(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic)
TArray<struct FLinearColor> QuadComplexityColors; // 0x05C8(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic)
TArray<struct FLinearColor> LightComplexityColors; // 0x05D8(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic)
TArray<struct FLinearColor> StationaryLightOverlapColors; // 0x05E8(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic)
TArray<struct FLinearColor> LODColorationColors; // 0x05F8(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic)
TArray<struct FLinearColor> HLODColorationColors; // 0x0608(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic)
TArray<struct FLinearColor> StreamingAccuracyColors; // 0x0618(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic)
float MaxPixelShaderAdditiveComplexityCount; // 0x0628(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxES3PixelShaderAdditiveComplexityCount; // 0x062C(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinLightMapDensity; // 0x0630(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float IdealLightMapDensity; // 0x0634(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxLightMapDensity; // 0x0638(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bRenderLightMapDensityGrayscale : 1; // 0x063C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_63D[0x3]; // 0x063D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float RenderLightMapDensityGrayscaleScale; // 0x0640(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RenderLightMapDensityColorScale; // 0x0644(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor LightMapDensityVertexMappedColor; // 0x0648(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor LightMapDensitySelectedColor; // 0x0658(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FStatColorMapping> StatColorMappings; // 0x0668(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic)
class UPhysicalMaterial* DefaultPhysMaterial; // 0x0678(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath DefaultPhysMaterialName; // 0x0680(0x0018)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FGameNameRedirect> ActiveGameNameRedirects; // 0x0698(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
TArray<struct FClassRedirect> ActiveClassRedirects; // 0x06A8(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
TArray<struct FPluginRedirect> ActivePluginRedirects; // 0x06B8(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
TArray<struct FStructRedirect> ActiveStructRedirects; // 0x06C8(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
class UTexture2D* PreIntegratedSkinBRDFTexture; // 0x06D8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath PreIntegratedSkinBRDFTextureName; // 0x06E0(0x0018)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* BlueNoiseTexture; // 0x06F8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath BlueNoiseTextureName; // 0x0700(0x0018)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* MiniFontTexture; // 0x0718(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath MiniFontTextureName; // 0x0720(0x0018)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture* WeightMapPlaceholderTexture; // 0x0738(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath WeightMapPlaceholderTextureName; // 0x0740(0x0018)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* LightMapDensityTexture; // 0x0758(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath LightMapDensityTextureName; // 0x0760(0x0018)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_778[0x8]; // 0x0778(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UGameViewportClient* GameViewport; // 0x0780(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FString> DeferredCommands; // 0x0788(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
float NearClipPlane; // 0x0798(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bSubtitlesEnabled : 1; // 0x079C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSubtitlesForcedOff : 1; // 0x079C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_79D[0x3]; // 0x079D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 MaximumLoopIterationCount; // 0x07A0(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bCanBlueprintsTickByDefault : 1; // 0x07A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOptimizeAnimBlueprintMemberVariableAccess : 1; // 0x07A4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAllowMultiThreadedAnimationUpdate : 1; // 0x07A4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableEditorPSysRealtimeLOD : 1; // 0x07A4(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_7A4_4 : 1; // 0x07A4(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bSmoothFrameRate : 1; // 0x07A4(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseFixedFrameRate : 1; // 0x07A4(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_7A5[0x3]; // 0x07A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float FixedFrameRate; // 0x07A8(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFloatRange SmoothedFrameRateRange; // 0x07AC(0x0010)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_7BC[0x4]; // 0x07BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UEngineCustomTimeStep* CustomTimeStep; // 0x07C0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_7C8[0x20]; // 0x07C8(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoftClassPath CustomTimeStepClassName; // 0x07E8(0x0018)(Edit, ZeroConstructor, Config, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTimecodeProvider* TimecodeProvider; // 0x0800(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_808[0x20]; // 0x0808(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoftClassPath TimecodeProviderClassName; // 0x0828(0x0018)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bGenerateDefaultTimecode; // 0x0840(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_841[0x3]; // 0x0841(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FFrameRate GenerateDefaultTimecodeFrameRate; // 0x0844(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float GenerateDefaultTimecodeFrameDelay; // 0x084C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bCheckForMultiplePawnsSpawnedInAFrame : 1; // 0x0850(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_851[0x3]; // 0x0851(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 NumPawnsAllowedToBeSpawnedInAFrame; // 0x0854(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bShouldGenerateLowQualityLightmaps : 1; // 0x0858(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, GlobalConfig, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_859[0x3]; // 0x0859(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FColor C_WorldBox; // 0x085C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor C_BrushWire; // 0x0860(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor C_AddWire; // 0x0864(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor C_SubtractWire; // 0x0868(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor C_SemiSolidWire; // 0x086C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor C_NonSolidWire; // 0x0870(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor C_WireBackground; // 0x0874(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor C_ScaleBoxHi; // 0x0878(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor C_VolumeCollision; // 0x087C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor C_BSPCollision; // 0x0880(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor C_OrthoBackground; // 0x0884(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor C_Volume; // 0x0888(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor C_BrushShape; // 0x088C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StreamingDistanceFactor; // 0x0890(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_894[0x4]; // 0x0894(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FDirectoryPath GameScreenshotSaveDirectory; // 0x0898(0x0010)(Edit, Config, NativeAccessSpecifierPublic)
ETransitionType TransitionType; // 0x08A8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8A9[0x7]; // 0x08A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString TransitionDescription; // 0x08B0(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString TransitionGameMode; // 0x08C0(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAllowMatureLanguage : 1; // 0x08D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_8D1[0x3]; // 0x08D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float CameraRotationThreshold; // 0x08D4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CameraTranslationThreshold; // 0x08D8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PrimitiveProbablyVisibleTime; // 0x08DC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxOcclusionPixelsFraction; // 0x08E0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bPauseOnLossOfFocus : 1; // 0x08E4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_8E5[0x3]; // 0x08E5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 MaxParticleResize; // 0x08E8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxParticleResizeWarn; // 0x08EC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FDropNoteInfo> PendingDroppedNotes; // 0x08F0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
float NetClientTicksPerSecond; // 0x0900(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DisplayGamma; // 0x0904(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinDesiredFrameRate; // 0x0908(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor DefaultSelectedMaterialColor; // 0x090C(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FLinearColor SelectedMaterialColor; // 0x091C(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FLinearColor SelectionOutlineColor; // 0x092C(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FLinearColor SubduedSelectionOutlineColor; // 0x093C(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FLinearColor SelectedMaterialColorOverride; // 0x094C(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool bIsOverridingSelectedColor; // 0x095C(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_95D[0x3]; // 0x095D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bEnableOnScreenDebugMessages : 1; // 0x0960(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableOnScreenDebugMessagesDisplay : 1; // 0x0960(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSuppressMapWarnings : 1; // 0x0960(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableAILogging : 1; // 0x0960(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_961[0x3]; // 0x0961(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint32 bEnableVisualLogRecordingOnStart; // 0x0964(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ScreenSaverInhibitorSemaphore; // 0x0968(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bLockReadOnlyLevels : 1; // 0x096C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_96D[0x3]; // 0x096D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FString ParticleEventManagerClassPath; // 0x0970(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SelectionHighlightIntensity; // 0x0980(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BSPSelectionHighlightIntensity; // 0x0984(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SelectionHighlightIntensityBillboards; // 0x0988(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_98C[0x26C]; // 0x098C(0x026C)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FNetDriverDefinition> NetDriverDefinitions; // 0x0BF8(0x0010)(ZeroConstructor, Transient, Config, NativeAccessSpecifierPublic)
TArray<class FString> ServerActors; // 0x0C08(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
TArray<class FString> RuntimeServerActors; // 0x0C18(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
float NetErrorLogInterval; // 0x0C28(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bStartedLoadMapMovie : 1; // 0x0C2C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_C2D[0x1B]; // 0x0C2D(0x001B)(Fixing Size After Last Property [ Dumper-7 ])
int32 NextWorldContextHandle; // 0x0C48(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_C4C[0xD4]; // 0x0C4C(0x00D4)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UEngine* GetEngine();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Engine")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Engine")
}
static class UEngine* GetDefaultObj()
{
return GetDefaultObjImpl<UEngine>();
}
};
DUMPER7_ASSERTS_UEngine;
// Class Engine.ReplaySubsystem
// 0x0010 (0x0040 - 0x0030)
class UReplaySubsystem final : public UGameInstanceSubsystem
{
public:
bool bLoadDefaultMapOnStop; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0xF]; // 0x0031(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ReplaySubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ReplaySubsystem")
}
static class UReplaySubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UReplaySubsystem>();
}
};
DUMPER7_ASSERTS_UReplaySubsystem;
// Class Engine.Breakpoint
// 0x0018 (0x0040 - 0x0028)
class UBreakpoint final : public UObject
{
public:
uint8 bEnabled : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UEdGraphNode* Node; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bStepOnce : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bStepOnce_WasPreviouslyDisabled : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bStepOnce_RemoveAfterHit : 1; // 0x0038(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Breakpoint")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Breakpoint")
}
static class UBreakpoint* GetDefaultObj()
{
return GetDefaultObjImpl<UBreakpoint>();
}
};
DUMPER7_ASSERTS_UBreakpoint;
// Class Engine.GameViewportClient
// 0x0370 (0x03A8 - 0x0038)
class UGameViewportClient : public UScriptViewportClient
{
public:
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UConsole* ViewportConsole; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FDebugDisplayProperty> DebugProperties; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_58[0x10]; // 0x0058(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
int32 MaxSplitscreenPlayers; // 0x0068(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6C[0xC]; // 0x006C(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
class UWorld* World; // 0x0078(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UGameInstance* GameInstance; // 0x0080(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_88[0x320]; // 0x0088(0x0320)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetConsoleTarget(int32 PlayerIndex);
void ShowTitleSafeArea();
void SSSwapControllers();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameViewportClient")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameViewportClient")
}
static class UGameViewportClient* GetDefaultObj()
{
return GetDefaultObjImpl<UGameViewportClient>();
}
};
DUMPER7_ASSERTS_UGameViewportClient;
// Class Engine.MaterialExpressionFontSample
// 0x0010 (0x0050 - 0x0040)
class UMaterialExpressionFontSample : public UMaterialExpression
{
public:
class UFont* Font; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 FontTexturePage; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionFontSample")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionFontSample")
}
static class UMaterialExpressionFontSample* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionFontSample>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionFontSample;
// Class Engine.MaterialExpressionFontSampleParameter
// 0x0020 (0x0070 - 0x0050)
class UMaterialExpressionFontSampleParameter final : public UMaterialExpressionFontSample
{
public:
class FName ParameterName; // 0x0050(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid ExpressionGUID; // 0x0058(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName Group; // 0x0068(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionFontSampleParameter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionFontSampleParameter")
}
static class UMaterialExpressionFontSampleParameter* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionFontSampleParameter>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionFontSampleParameter;
// Class Engine.PluginCommandlet
// 0x0020 (0x00A0 - 0x0080)
class UPluginCommandlet final : public UCommandlet
{
public:
uint8 Pad_80[0x20]; // 0x0080(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PluginCommandlet")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PluginCommandlet")
}
static class UPluginCommandlet* GetDefaultObj()
{
return GetDefaultObjImpl<UPluginCommandlet>();
}
};
DUMPER7_ASSERTS_UPluginCommandlet;
// Class Engine.CameraComponent
// 0x05D0 (0x07D0 - 0x0200)
class UCameraComponent : public USceneComponent
{
public:
float FieldOfView; // 0x01F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OrthoWidth; // 0x01FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OrthoNearClipPlane; // 0x0200(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OrthoFarClipPlane; // 0x0204(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AspectRatio; // 0x0208(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bConstrainAspectRatio : 1; // 0x020C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseFieldOfViewForLOD : 1; // 0x020C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLockToHmd : 1; // 0x020C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsePawnControlRotation : 1; // 0x020C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
ECameraProjectionMode ProjectionMode; // 0x020D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_20E[0x32]; // 0x020E(0x0032)(Fixing Size After Last Property [ Dumper-7 ])
float PostProcessBlendWeight; // 0x0240(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_244[0x2C]; // 0x0244(0x002C)(Fixing Size After Last Property [ Dumper-7 ])
struct FPostProcessSettings PostProcessSettings; // 0x0270(0x0560)(Edit, BlueprintVisible, Interp, NativeAccessSpecifierPublic)
public:
void AddOrUpdateBlendable(TScriptInterface<class IBlendableInterface> InBlendableObject, float InWeight);
void GetCameraView(float DeltaTime, struct FMinimalViewInfo* DesiredView);
void OnCameraMeshHiddenChanged();
void RemoveBlendable(TScriptInterface<class IBlendableInterface> InBlendableObject);
void SetAspectRatio(float InAspectRatio);
void SetConstraintAspectRatio(bool bInConstrainAspectRatio);
void SetFieldOfView(float InFieldOfView);
void SetOrthoFarClipPlane(float InOrthoFarClipPlane);
void SetOrthoNearClipPlane(float InOrthoNearClipPlane);
void SetOrthoWidth(float InOrthoWidth);
void SetPostProcessBlendWeight(float InPostProcessBlendWeight);
void SetProjectionMode(ECameraProjectionMode InProjectionMode);
void SetUseFieldOfViewForLOD(bool bInUseFieldOfViewForLOD);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CameraComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CameraComponent")
}
static class UCameraComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UCameraComponent>();
}
};
DUMPER7_ASSERTS_UCameraComponent;
// Class Engine.AnimComposite
// 0x0010 (0x00B8 - 0x00A8)
class UAnimComposite final : public UAnimCompositeBase
{
public:
struct FAnimTrack AnimationTrack; // 0x00A8(0x0010)(NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimComposite")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimComposite")
}
static class UAnimComposite* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimComposite>();
}
};
DUMPER7_ASSERTS_UAnimComposite;
// Class Engine.SkyLight
// 0x0010 (0x0238 - 0x0228)
class ASkyLight : public AInfo
{
public:
class USkyLightComponent* LightComponent; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bEnabled : 1; // 0x0230(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_231[0x7]; // 0x0231(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnRep_bEnabled();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SkyLight")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SkyLight")
}
static class ASkyLight* GetDefaultObj()
{
return GetDefaultObjImpl<ASkyLight>();
}
};
DUMPER7_ASSERTS_ASkyLight;
// Class Engine.TextureCube
// 0x0050 (0x01D0 - 0x0180)
class UTextureCube : public UTexture
{
public:
uint8 Pad_178[0x58]; // 0x0178(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TextureCube")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TextureCube")
}
static class UTextureCube* GetDefaultObj()
{
return GetDefaultObjImpl<UTextureCube>();
}
};
DUMPER7_ASSERTS_UTextureCube;
// Class Engine.InterpCurveEdSetup
// 0x0018 (0x0040 - 0x0028)
class UInterpCurveEdSetup final : public UObject
{
public:
TArray<struct FCurveEdTab> Tabs; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
int32 ActiveTab; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpCurveEdSetup")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpCurveEdSetup")
}
static class UInterpCurveEdSetup* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpCurveEdSetup>();
}
};
DUMPER7_ASSERTS_UInterpCurveEdSetup;
// Class Engine.StaticMeshActor
// 0x0010 (0x0238 - 0x0228)
class AStaticMeshActor : public AActor
{
public:
class UStaticMeshComponent* StaticMeshComponent; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool bStaticMeshReplicateMovement; // 0x0230(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENavDataGatheringMode NavigationGeometryGatheringMode; // 0x0231(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_232[0x6]; // 0x0232(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetMobility(EComponentMobility InMobility);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("StaticMeshActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"StaticMeshActor")
}
static class AStaticMeshActor* GetDefaultObj()
{
return GetDefaultObjImpl<AStaticMeshActor>();
}
};
DUMPER7_ASSERTS_AStaticMeshActor;
// Class Engine.ExponentialHeightFogComponent
// 0x00A0 (0x02A0 - 0x0200)
class UExponentialHeightFogComponent final : public USceneComponent
{
public:
float FogDensity; // 0x01F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FogHeightFalloff; // 0x01FC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FExponentialHeightFogData SecondFogData; // 0x0200(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FLinearColor FogInscatteringColor; // 0x020C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21C[0x4]; // 0x021C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UTextureCube* InscatteringColorCubemap; // 0x0220(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InscatteringColorCubemapAngle; // 0x0228(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor InscatteringTextureTint; // 0x022C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FullyDirectionalInscatteringColorDistance; // 0x023C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NonDirectionalInscatteringColorDistance; // 0x0240(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DirectionalInscatteringExponent; // 0x0244(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DirectionalInscatteringStartDistance; // 0x0248(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor DirectionalInscatteringColor; // 0x024C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FogMaxOpacity; // 0x025C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StartDistance; // 0x0260(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FogCutoffDistance; // 0x0264(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableVolumetricFog; // 0x0268(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_269[0x3]; // 0x0269(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float VolumetricFogScatteringDistribution; // 0x026C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor VolumetricFogAlbedo; // 0x0270(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor VolumetricFogEmissive; // 0x0274(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumetricFogExtinctionScale; // 0x0284(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumetricFogDistance; // 0x0288(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumetricFogStaticLightingScatteringIntensity; // 0x028C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOverrideLightColorsWithFogInscatteringColors; // 0x0290(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_291[0xF]; // 0x0291(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetDirectionalInscatteringColor(const struct FLinearColor& Value);
void SetDirectionalInscatteringExponent(float Value);
void SetDirectionalInscatteringStartDistance(float Value);
void SetFogCutoffDistance(float Value);
void SetFogDensity(float Value);
void SetFogHeightFalloff(float Value);
void SetFogInscatteringColor(const struct FLinearColor& Value);
void SetFogMaxOpacity(float Value);
void SetFullyDirectionalInscatteringColorDistance(float Value);
void SetInscatteringColorCubemap(class UTextureCube* Value);
void SetInscatteringColorCubemapAngle(float Value);
void SetInscatteringTextureTint(const struct FLinearColor& Value);
void SetNonDirectionalInscatteringColorDistance(float Value);
void SetSecondFogDensity(float Value);
void SetSecondFogHeightFalloff(float Value);
void SetSecondFogHeightOffset(float Value);
void SetStartDistance(float Value);
void SetVolumetricFog(bool bNewValue);
void SetVolumetricFogAlbedo(const struct FColor& NewValue);
void SetVolumetricFogDistance(float NewValue);
void SetVolumetricFogEmissive(const struct FLinearColor& NewValue);
void SetVolumetricFogExtinctionScale(float NewValue);
void SetVolumetricFogScatteringDistribution(float NewValue);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ExponentialHeightFogComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ExponentialHeightFogComponent")
}
static class UExponentialHeightFogComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UExponentialHeightFogComponent>();
}
};
DUMPER7_ASSERTS_UExponentialHeightFogComponent;
// Class Engine.MaterialExpressionDepthFade
// 0x0030 (0x0070 - 0x0040)
class UMaterialExpressionDepthFade final : public UMaterialExpression
{
public:
struct FExpressionInput InOpacity; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput FadeDistance; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float OpacityDefault; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FadeDistanceDefault; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionDepthFade")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionDepthFade")
}
static class UMaterialExpressionDepthFade* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionDepthFade>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionDepthFade;
// Class Engine.RotatingMovementComponent
// 0x0020 (0x0110 - 0x00F0)
class URotatingMovementComponent final : public UMovementComponent
{
public:
struct FRotator RotationRate; // 0x00F0(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector PivotTranslation; // 0x00FC(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bRotationInLocalSpace : 1; // 0x0108(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_109[0x7]; // 0x0109(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("RotatingMovementComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"RotatingMovementComponent")
}
static class URotatingMovementComponent* GetDefaultObj()
{
return GetDefaultObjImpl<URotatingMovementComponent>();
}
};
DUMPER7_ASSERTS_URotatingMovementComponent;
// Class Engine.TimecodeProvider
// 0x0008 (0x0030 - 0x0028)
class UTimecodeProvider : public UObject
{
public:
float FrameDelay; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void FetchAndUpdate();
bool FetchTimecode(struct FQualifiedFrameTime* OutFrameTime);
struct FQualifiedFrameTime GetDelayedQualifiedFrameTime() const;
struct FTimecode GetDelayedTimecode() const;
struct FFrameRate GetFrameRate() const;
struct FQualifiedFrameTime GetQualifiedFrameTime() const;
ETimecodeProviderSynchronizationState GetSynchronizationState() const;
struct FTimecode GetTimecode() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TimecodeProvider")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TimecodeProvider")
}
static class UTimecodeProvider* GetDefaultObj()
{
return GetDefaultObjImpl<UTimecodeProvider>();
}
};
DUMPER7_ASSERTS_UTimecodeProvider;
// Class Engine.ParticleModuleColorBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleColorBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleColorBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleColorBase")
}
static class UParticleModuleColorBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleColorBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleColorBase;
// Class Engine.MaterialExpressionTextureObject
// 0x0000 (0x0048 - 0x0048)
class UMaterialExpressionTextureObject final : public UMaterialExpressionTextureBase
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTextureObject")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTextureObject")
}
static class UMaterialExpressionTextureObject* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTextureObject>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTextureObject;
// Class Engine.SoundWaveProcedural
// 0x0050 (0x03C0 - 0x0370)
class USoundWaveProcedural : public USoundWave
{
public:
uint8 Pad_370[0x50]; // 0x0370(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundWaveProcedural")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundWaveProcedural")
}
static class USoundWaveProcedural* GetDefaultObj()
{
return GetDefaultObjImpl<USoundWaveProcedural>();
}
};
DUMPER7_ASSERTS_USoundWaveProcedural;
// Class Engine.MaterialExpressionObjectPositionWS
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionObjectPositionWS final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionObjectPositionWS")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionObjectPositionWS")
}
static class UMaterialExpressionObjectPositionWS* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionObjectPositionWS>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionObjectPositionWS;
// Class Engine.Model
// 0x0230 (0x0258 - 0x0028)
class UModel final : public UObject
{
public:
uint8 Pad_28[0x230]; // 0x0028(0x0230)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Model")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Model")
}
static class UModel* GetDefaultObj()
{
return GetDefaultObjImpl<UModel>();
}
};
DUMPER7_ASSERTS_UModel;
// Class Engine.MaterialExpressionDepthOfFieldFunction
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionDepthOfFieldFunction final : public UMaterialExpression
{
public:
EDepthOfFieldFunctionValue FunctionValue; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FExpressionInput Depth; // 0x0044(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionDepthOfFieldFunction")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionDepthOfFieldFunction")
}
static class UMaterialExpressionDepthOfFieldFunction* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionDepthOfFieldFunction>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionDepthOfFieldFunction;
// Class Engine.MaterialExpressionParticleColor
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionParticleColor final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionParticleColor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionParticleColor")
}
static class UMaterialExpressionParticleColor* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionParticleColor>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionParticleColor;
// Class Engine.BlendSpace1D
// 0x0008 (0x0150 - 0x0148)
class UBlendSpace1D : public UBlendSpaceBase
{
public:
bool bScaleAnimation; // 0x0148(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_149[0x7]; // 0x0149(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlendSpace1D")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlendSpace1D")
}
static class UBlendSpace1D* GetDefaultObj()
{
return GetDefaultObjImpl<UBlendSpace1D>();
}
};
DUMPER7_ASSERTS_UBlendSpace1D;
// Class Engine.AimOffsetBlendSpace1D
// 0x0000 (0x0150 - 0x0150)
class UAimOffsetBlendSpace1D final : public UBlendSpace1D
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AimOffsetBlendSpace1D")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AimOffsetBlendSpace1D")
}
static class UAimOffsetBlendSpace1D* GetDefaultObj()
{
return GetDefaultObjImpl<UAimOffsetBlendSpace1D>();
}
};
DUMPER7_ASSERTS_UAimOffsetBlendSpace1D;
// Class Engine.MaterialExpressionParticlePositionWS
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionParticlePositionWS final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionParticlePositionWS")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionParticlePositionWS")
}
static class UMaterialExpressionParticlePositionWS* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionParticlePositionWS>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionParticlePositionWS;
// Class Engine.AISystemBase
// 0x0030 (0x0058 - 0x0028)
class UAISystemBase : public UObject
{
public:
struct FSoftClassPath AISystemClassName; // 0x0028(0x0018)(ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class FName AISystemModuleName; // 0x0040(0x0008)(ZeroConstructor, Config, GlobalConfig, NoClear, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_48[0x8]; // 0x0048(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
bool bInstantiateAISystemOnClient; // 0x0050(0x0001)(ZeroConstructor, Config, GlobalConfig, NoClear, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AISystemBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AISystemBase")
}
static class UAISystemBase* GetDefaultObj()
{
return GetDefaultObjImpl<UAISystemBase>();
}
};
DUMPER7_ASSERTS_UAISystemBase;
// Class Engine.AmbientSound
// 0x0008 (0x0230 - 0x0228)
class AAmbientSound final : public AActor
{
public:
class UAudioComponent* AudioComponent; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel);
void FadeIn(float FadeInDuration, float FadeVolumeLevel);
void FadeOut(float FadeOutDuration, float FadeVolumeLevel);
void Play(float StartTime);
void Stop();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AmbientSound")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AmbientSound")
}
static class AAmbientSound* GetDefaultObj()
{
return GetDefaultObjImpl<AAmbientSound>();
}
};
DUMPER7_ASSERTS_AAmbientSound;
// Class Engine.Polys
// 0x0010 (0x0038 - 0x0028)
class UPolys final : public UObject
{
public:
uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Polys")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Polys")
}
static class UPolys* GetDefaultObj()
{
return GetDefaultObjImpl<UPolys>();
}
};
DUMPER7_ASSERTS_UPolys;
// Class Engine.AnimBlueprintGeneratedClass
// 0x0288 (0x05B0 - 0x0328)
class UAnimBlueprintGeneratedClass final : public UBlueprintGeneratedClass
{
public:
uint8 Pad_328[0x8]; // 0x0328(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FBakedAnimationStateMachine> BakedStateMachines; // 0x0330(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
class USkeleton* TargetSkeleton; // 0x0340(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FAnimNotifyEvent> AnimNotifies; // 0x0348(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
TMap<class FName, struct FCachedPoseIndices> OrderedSavedPoseIndicesMap; // 0x0358(0x0050)(NativeAccessSpecifierPublic)
uint8 Pad_3A8[0x80]; // 0x03A8(0x0080)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> SyncGroupNames; // 0x0428(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FExposedValueHandler> EvaluateGraphExposedInputs; // 0x0438(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TMap<class FName, struct FGraphAssetPlayerInformation> GraphAssetPlayerInformation; // 0x0448(0x0050)(NativeAccessSpecifierPublic)
TMap<class FName, struct FAnimGraphBlendOptions> GraphBlendOptions; // 0x0498(0x0050)(NativeAccessSpecifierPublic)
struct FPropertyAccessLibrary PropertyAccessLibrary; // 0x04E8(0x00C8)(NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimBlueprintGeneratedClass")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimBlueprintGeneratedClass")
}
static class UAnimBlueprintGeneratedClass* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimBlueprintGeneratedClass>();
}
};
DUMPER7_ASSERTS_UAnimBlueprintGeneratedClass;
// Class Engine.MaterialExpressionDeltaTime
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionDeltaTime final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionDeltaTime")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionDeltaTime")
}
static class UMaterialExpressionDeltaTime* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionDeltaTime>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionDeltaTime;
// Class Engine.AnimClassData
// 0x0308 (0x0330 - 0x0028)
class UAnimClassData final : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FBakedAnimationStateMachine> BakedStateMachines; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
class USkeleton* TargetSkeleton; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FAnimNotifyEvent> AnimNotifies; // 0x0048(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
TMap<class FName, struct FCachedPoseIndices> OrderedSavedPoseIndicesMap; // 0x0058(0x0050)(NativeAccessSpecifierPublic)
TArray<struct FAnimBlueprintFunction> AnimBlueprintFunctions; // 0x00A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FAnimBlueprintFunctionData> AnimBlueprintFunctionData; // 0x00B8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<TFieldPath<class FStructProperty>> AnimNodeProperties; // 0x00C8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_D8[0x10]; // 0x00D8(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TFieldPath<class FStructProperty>> LinkedAnimGraphNodeProperties; // 0x00E8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_F8[0x10]; // 0x00F8(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TFieldPath<class FStructProperty>> LinkedAnimLayerNodeProperties; // 0x0108(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_118[0x10]; // 0x0118(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TFieldPath<class FStructProperty>> PreUpdateNodeProperties; // 0x0128(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_138[0x10]; // 0x0138(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TFieldPath<class FStructProperty>> DynamicResetNodeProperties; // 0x0148(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_158[0x10]; // 0x0158(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TFieldPath<class FStructProperty>> StateMachineNodeProperties; // 0x0168(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_178[0x10]; // 0x0178(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TFieldPath<class FStructProperty>> InitializationNodeProperties; // 0x0188(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_198[0x10]; // 0x0198(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TMap<class FName, struct FGraphAssetPlayerInformation> GraphNameAssetPlayers; // 0x01A8(0x0050)(NativeAccessSpecifierPublic)
TArray<class FName> SyncGroupNames; // 0x01F8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FExposedValueHandler> EvaluateGraphExposedInputs; // 0x0208(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TMap<class FName, struct FAnimGraphBlendOptions> GraphBlendOptions; // 0x0218(0x0050)(NativeAccessSpecifierPublic)
struct FPropertyAccessLibrary PropertyAccessLibrary; // 0x0268(0x00C8)(NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimClassData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimClassData")
}
static class UAnimClassData* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimClassData>();
}
};
DUMPER7_ASSERTS_UAnimClassData;
// Class Engine.VolumetricLightmapDensityVolume
// 0x0008 (0x0268 - 0x0260)
class AVolumetricLightmapDensityVolume final : public AVolume
{
public:
struct FInt32Interval AllowedMipLevelRange; // 0x0260(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VolumetricLightmapDensityVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VolumetricLightmapDensityVolume")
}
static class AVolumetricLightmapDensityVolume* GetDefaultObj()
{
return GetDefaultObjImpl<AVolumetricLightmapDensityVolume>();
}
};
DUMPER7_ASSERTS_AVolumetricLightmapDensityVolume;
// Class Engine.AnimClassInterface
// 0x0000 (0x0000 - 0x0000)
class IAnimClassInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimClassInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimClassInterface")
}
static class IAnimClassInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IAnimClassInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IAnimClassInterface;
// Class Engine.InputAxisKeyDelegateBinding
// 0x0010 (0x0038 - 0x0028)
class UInputAxisKeyDelegateBinding : public UInputDelegateBinding
{
public:
TArray<struct FBlueprintInputAxisKeyDelegateBinding> InputAxisKeyDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InputAxisKeyDelegateBinding")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InputAxisKeyDelegateBinding")
}
static class UInputAxisKeyDelegateBinding* GetDefaultObj()
{
return GetDefaultObjImpl<UInputAxisKeyDelegateBinding>();
}
};
DUMPER7_ASSERTS_UInputAxisKeyDelegateBinding;
// Class Engine.InputVectorAxisDelegateBinding
// 0x0000 (0x0038 - 0x0038)
class UInputVectorAxisDelegateBinding final : public UInputAxisKeyDelegateBinding
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InputVectorAxisDelegateBinding")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InputVectorAxisDelegateBinding")
}
static class UInputVectorAxisDelegateBinding* GetDefaultObj()
{
return GetDefaultObjImpl<UInputVectorAxisDelegateBinding>();
}
};
DUMPER7_ASSERTS_UInputVectorAxisDelegateBinding;
// Class Engine.MaterialExpressionDesaturation
// 0x0038 (0x0078 - 0x0040)
class UMaterialExpressionDesaturation final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Fraction; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FLinearColor LuminanceFactors; // 0x0068(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionDesaturation")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionDesaturation")
}
static class UMaterialExpressionDesaturation* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionDesaturation>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionDesaturation;
// Class Engine.VoiceChannel
// 0x0010 (0x0078 - 0x0068)
class UVoiceChannel final : public UChannel
{
public:
uint8 Pad_68[0x10]; // 0x0068(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VoiceChannel")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VoiceChannel")
}
static class UVoiceChannel* GetDefaultObj()
{
return GetDefaultObjImpl<UVoiceChannel>();
}
};
DUMPER7_ASSERTS_UVoiceChannel;
// Class Engine.PreviewCollectionInterface
// 0x0000 (0x0000 - 0x0000)
class IPreviewCollectionInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PreviewCollectionInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PreviewCollectionInterface")
}
static class IPreviewCollectionInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IPreviewCollectionInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IPreviewCollectionInterface;
// Class Engine.AnimCompress_BitwiseCompressOnly
// 0x0000 (0x0040 - 0x0040)
class UAnimCompress_BitwiseCompressOnly : public UAnimCompress
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimCompress_BitwiseCompressOnly")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimCompress_BitwiseCompressOnly")
}
static class UAnimCompress_BitwiseCompressOnly* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimCompress_BitwiseCompressOnly>();
}
};
DUMPER7_ASSERTS_UAnimCompress_BitwiseCompressOnly;
// Class Engine.MaterialExpressionDistanceFieldsRenderingSwitch
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionDistanceFieldsRenderingSwitch final : public UMaterialExpression
{
public:
struct FExpressionInput No; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Yes; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionDistanceFieldsRenderingSwitch")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionDistanceFieldsRenderingSwitch")
}
static class UMaterialExpressionDistanceFieldsRenderingSwitch* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionDistanceFieldsRenderingSwitch>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionDistanceFieldsRenderingSwitch;
// Class Engine.AnimCompress_LeastDestructive
// 0x0000 (0x0040 - 0x0040)
class UAnimCompress_LeastDestructive final : public UAnimCompress_BitwiseCompressOnly
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimCompress_LeastDestructive")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimCompress_LeastDestructive")
}
static class UAnimCompress_LeastDestructive* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimCompress_LeastDestructive>();
}
};
DUMPER7_ASSERTS_UAnimCompress_LeastDestructive;
// Class Engine.AnimCompress_RemoveLinearKeys
// 0x0020 (0x0060 - 0x0040)
class UAnimCompress_RemoveLinearKeys : public UAnimCompress
{
public:
float MaxPosDiff; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxAngleDiff; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxScaleDiff; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxEffectorDiff; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinEffectorDiff; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EffectorDiffSocket; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ParentKeyScale; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bRetarget : 1; // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bActuallyFilterLinearKeys : 1; // 0x005C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimCompress_RemoveLinearKeys")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimCompress_RemoveLinearKeys")
}
static class UAnimCompress_RemoveLinearKeys* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimCompress_RemoveLinearKeys>();
}
};
DUMPER7_ASSERTS_UAnimCompress_RemoveLinearKeys;
// Class Engine.AnimCompress_PerTrackCompression
// 0x0078 (0x00D8 - 0x0060)
class UAnimCompress_PerTrackCompression final : public UAnimCompress_RemoveLinearKeys
{
public:
float MaxZeroingThreshold; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxPosDiffBitwise; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxAngleDiffBitwise; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxScaleDiffBitwise; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<EAnimationCompressionFormat> AllowedRotationFormats; // 0x0070(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<EAnimationCompressionFormat> AllowedTranslationFormats; // 0x0080(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<EAnimationCompressionFormat> AllowedScaleFormats; // 0x0090(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bResampleAnimation : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ResampledFramerate; // 0x00A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MinKeysForResampling; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseAdaptiveError : 1; // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseOverrideForEndEffectors : 1; // 0x00AC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 TrackHeightBias; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ParentingDivisor; // 0x00B4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ParentingDivisorExponent; // 0x00B8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseAdaptiveError2 : 1; // 0x00BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_BD[0x3]; // 0x00BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float RotationErrorSourceRatio; // 0x00C0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TranslationErrorSourceRatio; // 0x00C4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ScaleErrorSourceRatio; // 0x00C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxErrorPerTrackRatio; // 0x00CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PerturbationProbeSize; // 0x00D0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimCompress_PerTrackCompression")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimCompress_PerTrackCompression")
}
static class UAnimCompress_PerTrackCompression* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimCompress_PerTrackCompression>();
}
};
DUMPER7_ASSERTS_UAnimCompress_PerTrackCompression;
// Class Engine.InterpData
// 0x0048 (0x0070 - 0x0028)
class UInterpData final : public UObject
{
public:
float InterpLength; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PathBuildTime; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UInterpGroup*> InterpGroups; // 0x0030(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
class UInterpCurveEdSetup* CurveEdSetup; // 0x0040(0x0008)(ExportObject, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EdSectionStart; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EdSectionEnd; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bShouldBakeAndPrune : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UInterpGroupDirector* CachedDirectorGroup; // 0x0058(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FName> AllEventNames; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpData")
}
static class UInterpData* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpData>();
}
};
DUMPER7_ASSERTS_UInterpData;
// Class Engine.AnimCompress_RemoveEverySecondKey
// 0x0008 (0x0048 - 0x0040)
class UAnimCompress_RemoveEverySecondKey final : public UAnimCompress
{
public:
int32 MinKeys; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bStartAtSecondKey : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimCompress_RemoveEverySecondKey")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimCompress_RemoveEverySecondKey")
}
static class UAnimCompress_RemoveEverySecondKey* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimCompress_RemoveEverySecondKey>();
}
};
DUMPER7_ASSERTS_UAnimCompress_RemoveEverySecondKey;
// Class Engine.MaterialExpressionDynamicParameter
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionDynamicParameter final : public UMaterialExpression
{
public:
TArray<class FString> ParamNames; // 0x0040(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
struct FLinearColor DefaultValue; // 0x0050(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 ParameterIndex; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionDynamicParameter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionDynamicParameter")
}
static class UMaterialExpressionDynamicParameter* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionDynamicParameter>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionDynamicParameter;
// Class Engine.WindDirectionalSourceComponent
// 0x0020 (0x0220 - 0x0200)
class UWindDirectionalSourceComponent final : public USceneComponent
{
public:
float Strength; // 0x01F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Speed; // 0x01FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinGustAmount; // 0x0200(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxGustAmount; // 0x0204(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Radius; // 0x0208(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bPointWind : 1; // 0x020C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_20D[0x13]; // 0x020D(0x0013)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetMaximumGustAmount(float InNewMaxGust);
void SetMinimumGustAmount(float InNewMinGust);
void SetRadius(float InNewRadius);
void SetSpeed(float InNewSpeed);
void SetStrength(float InNewStrength);
void SetWindType(EWindSourceType InNewType);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindDirectionalSourceComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindDirectionalSourceComponent")
}
static class UWindDirectionalSourceComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWindDirectionalSourceComponent>();
}
};
DUMPER7_ASSERTS_UWindDirectionalSourceComponent;
// Class Engine.AnimCompress_RemoveTrivialKeys
// 0x0010 (0x0050 - 0x0040)
class UAnimCompress_RemoveTrivialKeys final : public UAnimCompress
{
public:
float MaxPosDiff; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxAngleDiff; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxScaleDiff; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimCompress_RemoveTrivialKeys")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimCompress_RemoveTrivialKeys")
}
static class UAnimCompress_RemoveTrivialKeys* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimCompress_RemoveTrivialKeys>();
}
};
DUMPER7_ASSERTS_UAnimCompress_RemoveTrivialKeys;
// Class Engine.PrecomputedVisibilityOverrideVolume
// 0x0030 (0x0290 - 0x0260)
class APrecomputedVisibilityOverrideVolume final : public AVolume
{
public:
TArray<class AActor*> OverrideVisibleActors; // 0x0260(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class AActor*> OverrideInvisibleActors; // 0x0270(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class FName> OverrideInvisibleLevels; // 0x0280(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PrecomputedVisibilityOverrideVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PrecomputedVisibilityOverrideVolume")
}
static class APrecomputedVisibilityOverrideVolume* GetDefaultObj()
{
return GetDefaultObjImpl<APrecomputedVisibilityOverrideVolume>();
}
};
DUMPER7_ASSERTS_APrecomputedVisibilityOverrideVolume;
// Class Engine.AnimCurveCompressionCodec_CompressedRichCurve
// 0x0000 (0x0028 - 0x0028)
class UAnimCurveCompressionCodec_CompressedRichCurve final : public UAnimCurveCompressionCodec
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimCurveCompressionCodec_CompressedRichCurve")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimCurveCompressionCodec_CompressedRichCurve")
}
static class UAnimCurveCompressionCodec_CompressedRichCurve* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimCurveCompressionCodec_CompressedRichCurve>();
}
};
DUMPER7_ASSERTS_UAnimCurveCompressionCodec_CompressedRichCurve;
// Class Engine.AnimCurveCompressionCodec_UniformIndexable
// 0x0000 (0x0028 - 0x0028)
class UAnimCurveCompressionCodec_UniformIndexable final : public UAnimCurveCompressionCodec
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimCurveCompressionCodec_UniformIndexable")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimCurveCompressionCodec_UniformIndexable")
}
static class UAnimCurveCompressionCodec_UniformIndexable* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimCurveCompressionCodec_UniformIndexable>();
}
};
DUMPER7_ASSERTS_UAnimCurveCompressionCodec_UniformIndexable;
// Class Engine.AnimCurveCompressionCodec_UniformlySampled
// 0x0000 (0x0028 - 0x0028)
class UAnimCurveCompressionCodec_UniformlySampled final : public UAnimCurveCompressionCodec
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimCurveCompressionCodec_UniformlySampled")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimCurveCompressionCodec_UniformlySampled")
}
static class UAnimCurveCompressionCodec_UniformlySampled* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimCurveCompressionCodec_UniformlySampled>();
}
};
DUMPER7_ASSERTS_UAnimCurveCompressionCodec_UniformlySampled;
// Class Engine.MaterialExpressionAbs
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionAbs final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionAbs")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionAbs")
}
static class UMaterialExpressionAbs* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionAbs>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionAbs;
// Class Engine.VolumetricCloudComponent
// 0x0040 (0x0240 - 0x0200)
class UVolumetricCloudComponent final : public USceneComponent
{
public:
float LayerBottomAltitude; // 0x01F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LayerHeight; // 0x01FC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TracingStartMaxDistance; // 0x0200(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TracingMaxDistance; // 0x0204(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PlanetRadius; // 0x0208(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor GroundAlbedo; // 0x020C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* Material; // 0x0210(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUsePerSampleAtmosphericLightTransmittance : 1; // 0x0218(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_219[0x3]; // 0x0219(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float SkyLightCloudBottomOcclusion; // 0x021C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ViewSampleCountScale; // 0x0220(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ReflectionSampleCountScale; // 0x0224(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ShadowViewSampleCountScale; // 0x0228(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ShadowReflectionSampleCountScale; // 0x022C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ShadowTracingDistance; // 0x0230(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StopTracingTransmittanceThreshold; // 0x0234(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_238[0x8]; // 0x0238(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetbUsePerSampleAtmosphericLightTransmittance(bool NewValue);
void SetGroundAlbedo(const struct FColor& NewValue);
void SetLayerBottomAltitude(float NewValue);
void SetLayerHeight(float NewValue);
void SetMaterial(class UMaterialInterface* NewValue);
void SetPlanetRadius(float NewValue);
void SetReflectionSampleCountScale(float NewValue);
void SetShadowReflectionSampleCountScale(float NewValue);
void SetShadowTracingDistance(float NewValue);
void SetShadowViewSampleCountScale(float NewValue);
void SetSkyLightCloudBottomOcclusion(float NewValue);
void SetStopTracingTransmittanceThreshold(float NewValue);
void SetTracingMaxDistance(float NewValue);
void SetTracingStartMaxDistance(float NewValue);
void SetViewSampleCountScale(float NewValue);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VolumetricCloudComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VolumetricCloudComponent")
}
static class UVolumetricCloudComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UVolumetricCloudComponent>();
}
};
DUMPER7_ASSERTS_UVolumetricCloudComponent;
// Class Engine.AnimCurveCompressionSettings
// 0x0008 (0x0030 - 0x0028)
class UAnimCurveCompressionSettings final : public UObject
{
public:
class UAnimCurveCompressionCodec* Codec; // 0x0028(0x0008)(Edit, ExportObject, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimCurveCompressionSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimCurveCompressionSettings")
}
static class UAnimCurveCompressionSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimCurveCompressionSettings>();
}
};
DUMPER7_ASSERTS_UAnimCurveCompressionSettings;
// Class Engine.AnimLayerInterface
// 0x0000 (0x0000 - 0x0000)
class IAnimLayerInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimLayerInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimLayerInterface")
}
static class IAnimLayerInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IAnimLayerInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IAnimLayerInterface;
// Class Engine.SubUVAnimation
// 0x0040 (0x0068 - 0x0028)
class USubUVAnimation final : public UObject
{
public:
class UTexture2D* SubUVTexture; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SubImages_Horizontal; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SubImages_Vertical; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESubUVBoundingVertexCount BoundingMode; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EOpacitySourceMode OpacitySourceMode; // 0x0039(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3A[0x2]; // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float AlphaThreshold; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_40[0x28]; // 0x0040(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SubUVAnimation")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SubUVAnimation")
}
static class USubUVAnimation* GetDefaultObj()
{
return GetDefaultObjImpl<USubUVAnimation>();
}
};
DUMPER7_ASSERTS_USubUVAnimation;
// Class Engine.AnimMetaData
// 0x0000 (0x0028 - 0x0028)
class UAnimMetaData final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimMetaData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimMetaData")
}
static class UAnimMetaData* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimMetaData>();
}
};
DUMPER7_ASSERTS_UAnimMetaData;
// Class Engine.StereoLayerShape
// 0x0000 (0x0028 - 0x0028)
class UStereoLayerShape : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("StereoLayerShape")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"StereoLayerShape")
}
static class UStereoLayerShape* GetDefaultObj()
{
return GetDefaultObjImpl<UStereoLayerShape>();
}
};
DUMPER7_ASSERTS_UStereoLayerShape;
// Class Engine.StereoLayerShapeEquirect
// 0x0048 (0x0070 - 0x0028)
class UStereoLayerShapeEquirect final : public UStereoLayerShape
{
public:
struct FBox2D LeftUVRect; // 0x0028(0x0014)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
struct FBox2D RightUVRect; // 0x003C(0x0014)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
struct FVector2D LeftScale; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D RightScale; // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D LeftBias; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D RightBias; // 0x0068(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
void SetEquirectProps(const struct FEquirectProps& InScaleBiases);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("StereoLayerShapeEquirect")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"StereoLayerShapeEquirect")
}
static class UStereoLayerShapeEquirect* GetDefaultObj()
{
return GetDefaultObjImpl<UStereoLayerShapeEquirect>();
}
};
DUMPER7_ASSERTS_UStereoLayerShapeEquirect;
// Class Engine.AnimNotify_PauseClothingSimulation
// 0x0000 (0x0038 - 0x0038)
class UAnimNotify_PauseClothingSimulation final : public UAnimNotify
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimNotify_PauseClothingSimulation")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimNotify_PauseClothingSimulation")
}
static class UAnimNotify_PauseClothingSimulation* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotify_PauseClothingSimulation>();
}
};
DUMPER7_ASSERTS_UAnimNotify_PauseClothingSimulation;
// Class Engine.AnimNotify_PlayParticleEffect
// 0x0058 (0x0090 - 0x0038)
class alignas(0x10) UAnimNotify_PlayParticleEffect final : public UAnimNotify
{
public:
class UParticleSystem* PSTemplate; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LocationOffset; // 0x0040(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator RotationOffset; // 0x004C(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector Scale; // 0x0058(0x000C)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_64[0x1C]; // 0x0064(0x001C)(Fixing Size After Last Property [ Dumper-7 ])
uint8 Attached : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName SocketName; // 0x0084(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimNotify_PlayParticleEffect")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimNotify_PlayParticleEffect")
}
static class UAnimNotify_PlayParticleEffect* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotify_PlayParticleEffect>();
}
};
DUMPER7_ASSERTS_UAnimNotify_PlayParticleEffect;
// Class Engine.VOIPStatics
// 0x0000 (0x0028 - 0x0028)
class UVOIPStatics final : public UBlueprintFunctionLibrary
{
public:
static void SetMicThreshold(float InThreshold);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VOIPStatics")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VOIPStatics")
}
static class UVOIPStatics* GetDefaultObj()
{
return GetDefaultObjImpl<UVOIPStatics>();
}
};
DUMPER7_ASSERTS_UVOIPStatics;
// Class Engine.AnimNotify_PlaySound
// 0x0020 (0x0058 - 0x0038)
class UAnimNotify_PlaySound final : public UAnimNotify
{
public:
class USoundBase* Sound; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumeMultiplier; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PitchMultiplier; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bFollow : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName AttachName; // 0x004C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimNotify_PlaySound")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimNotify_PlaySound")
}
static class UAnimNotify_PlaySound* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotify_PlaySound>();
}
};
DUMPER7_ASSERTS_UAnimNotify_PlaySound;
// Class Engine.AnimNotify_ResetClothingSimulation
// 0x0000 (0x0038 - 0x0038)
class UAnimNotify_ResetClothingSimulation final : public UAnimNotify
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimNotify_ResetClothingSimulation")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimNotify_ResetClothingSimulation")
}
static class UAnimNotify_ResetClothingSimulation* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotify_ResetClothingSimulation>();
}
};
DUMPER7_ASSERTS_UAnimNotify_ResetClothingSimulation;
// Class Engine.MaterialExpressionArcsineFast
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionArcsineFast final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionArcsineFast")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionArcsineFast")
}
static class UMaterialExpressionArcsineFast* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionArcsineFast>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionArcsineFast;
// Class Engine.AnimNotify_ResetDynamics
// 0x0000 (0x0038 - 0x0038)
class UAnimNotify_ResetDynamics final : public UAnimNotify
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimNotify_ResetDynamics")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimNotify_ResetDynamics")
}
static class UAnimNotify_ResetDynamics* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotify_ResetDynamics>();
}
};
DUMPER7_ASSERTS_UAnimNotify_ResetDynamics;
// Class Engine.TextureLightProfile
// 0x0010 (0x01B0 - 0x01A0)
class UTextureLightProfile final : public UTexture2D
{
public:
float Brightness; // 0x01A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TextureMultiplier; // 0x01A4(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A8[0x8]; // 0x01A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TextureLightProfile")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TextureLightProfile")
}
static class UTextureLightProfile* GetDefaultObj()
{
return GetDefaultObjImpl<UTextureLightProfile>();
}
};
DUMPER7_ASSERTS_UTextureLightProfile;
// Class Engine.AnimNotifyState_DisableRootMotion
// 0x0000 (0x0030 - 0x0030)
class UAnimNotifyState_DisableRootMotion final : public UAnimNotifyState
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimNotifyState_DisableRootMotion")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimNotifyState_DisableRootMotion")
}
static class UAnimNotifyState_DisableRootMotion* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotifyState_DisableRootMotion>();
}
};
DUMPER7_ASSERTS_UAnimNotifyState_DisableRootMotion;
// Class Engine.AnimSequence
// 0x0118 (0x01C0 - 0x00A8)
class UAnimSequence final : public UAnimSequenceBase
{
public:
int32 NumFrames; // 0x00A8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FTrackToSkeletonMap> TrackToSkeletonMapTable; // 0x00B0(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
uint8 Pad_C0[0x10]; // 0x00C0(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimBoneCompressionSettings* BoneCompressionSettings; // 0x00D0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimCurveCompressionSettings* CurveCompressionSettings; // 0x00D8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_E0[0x70]; // 0x00E0(0x0070)(Fixing Size After Last Property [ Dumper-7 ])
EAdditiveAnimationType AdditiveAnimType; // 0x0150(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAdditiveBasePoseType RefPoseType; // 0x0151(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_152[0x6]; // 0x0152(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimSequence* RefPoseSeq; // 0x0158(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RefFrameIndex; // 0x0160(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName RetargetSource; // 0x0164(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_16C[0x4]; // 0x016C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FTransform> RetargetSourceAssetReferencePose; // 0x0170(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
EAnimInterpolationType Interpolation; // 0x0180(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableRootMotion; // 0x0181(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERootMotionRootLock RootMotionRootLock; // 0x0182(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bForceRootLock; // 0x0183(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseNormalizedRootMotionScale; // 0x0184(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRootMotionSettingsCopiedFromMontage; // 0x0185(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_186[0x2]; // 0x0186(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FAnimSyncMarker> AuthoredSyncMarkers; // 0x0188(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_198[0x18]; // 0x0198(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FBakedCustomAttributePerBoneData> BakedPerBoneCustomAttributeData; // 0x01B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimSequence")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimSequence")
}
static class UAnimSequence* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimSequence>();
}
};
DUMPER7_ASSERTS_UAnimSequence;
// Class Engine.HierarchicalLODSetup
// 0x0038 (0x0060 - 0x0028)
class UHierarchicalLODSetup final : public UObject
{
public:
TArray<struct FHierarchicalSimplification> HierarchicalLODSetup; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UMaterialInterface> OverrideBaseMaterial; // 0x0038(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("HierarchicalLODSetup")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"HierarchicalLODSetup")
}
static class UHierarchicalLODSetup* GetDefaultObj()
{
return GetDefaultObjImpl<UHierarchicalLODSetup>();
}
};
DUMPER7_ASSERTS_UHierarchicalLODSetup;
// Class Engine.AnimSet
// 0x00C8 (0x00F0 - 0x0028)
class UAnimSet final : public UObject
{
public:
uint8 bAnimRotationOnly : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> TrackBoneNames; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FAnimSetMeshLinkup> LinkupCache; // 0x0040(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
TArray<uint8> BoneUseAnimTranslation; // 0x0050(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
TArray<uint8> ForceUseMeshTranslation; // 0x0060(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
TArray<class FName> UseTranslationBoneNames; // 0x0070(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<class FName> ForceMeshTranslationBoneNames; // 0x0080(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate)
class FName PreviewSkelMeshName; // 0x0090(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName BestRatioSkelMeshName; // 0x0098(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A0[0x50]; // 0x00A0(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimSet")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimSet")
}
static class UAnimSet* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimSet>();
}
};
DUMPER7_ASSERTS_UAnimSet;
// Class Engine.MaterialExpressionLinearInterpolate
// 0x0048 (0x0088 - 0x0040)
class UMaterialExpressionLinearInterpolate final : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput B; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Alpha; // 0x0068(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float ConstA; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstB; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstAlpha; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionLinearInterpolate")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionLinearInterpolate")
}
static class UMaterialExpressionLinearInterpolate* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionLinearInterpolate>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionLinearInterpolate;
// Class Engine.AnimSingleNodeInstance
// 0x0010 (0x02E0 - 0x02D0)
class UAnimSingleNodeInstance final : public UAnimInstance
{
public:
class UAnimationAsset* CurrentAsset; // 0x02C8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TDelegate<void()> PostEvaluateAnimEvent; // 0x02D0(0x0010)(ZeroConstructor, Transient, InstancedReference, NoDestructor, NativeAccessSpecifierPublic)
public:
float GetLength();
void PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition);
void SetAnimationAsset(class UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate);
void SetBlendSpaceInput(const struct FVector& InBlendInput);
void SetLooping(bool bIsLooping);
void SetPlaying(bool bIsPlaying);
void SetPlayRate(float InPlayRate);
void SetPosition(float InPosition, bool bFireNotifies);
void SetPositionWithPreviousTime(float InPosition, float InPreviousTime, bool bFireNotifies);
void SetPreviewCurveOverride(const class FName& PoseName, float Value, bool bRemoveIfZero);
void SetReverse(bool bInReverse);
void StopAnim();
class UAnimationAsset* GetAnimationAsset() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimSingleNodeInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimSingleNodeInstance")
}
static class UAnimSingleNodeInstance* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimSingleNodeInstance>();
}
};
DUMPER7_ASSERTS_UAnimSingleNodeInstance;
// Class Engine.AnimStateMachineTypes
// 0x0000 (0x0028 - 0x0028)
class UAnimStateMachineTypes final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimStateMachineTypes")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimStateMachineTypes")
}
static class UAnimStateMachineTypes* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimStateMachineTypes>();
}
};
DUMPER7_ASSERTS_UAnimStateMachineTypes;
// Class Engine.ArrowComponent
// 0x0020 (0x0470 - 0x0450)
class UArrowComponent final : public UPrimitiveComponent
{
public:
struct FColor ArrowColor; // 0x0450(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ArrowSize; // 0x0454(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ArrowLength; // 0x0458(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ScreenSize; // 0x045C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIsScreenSizeScaled : 1; // 0x0460(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTreatAsASprite : 1; // 0x0460(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_461[0xF]; // 0x0461(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetArrowColor(const struct FLinearColor& NewColor);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ArrowComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ArrowComponent")
}
static class UArrowComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UArrowComponent>();
}
};
DUMPER7_ASSERTS_UArrowComponent;
// Class Engine.MaterialExpressionMapARPassthroughCameraUV
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionMapARPassthroughCameraUV final : public UMaterialExpression
{
public:
struct FExpressionInput Coordinates; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionMapARPassthroughCameraUV")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionMapARPassthroughCameraUV")
}
static class UMaterialExpressionMapARPassthroughCameraUV* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionMapARPassthroughCameraUV>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionMapARPassthroughCameraUV;
// Class Engine.AssetExportTask
// 0x0050 (0x0078 - 0x0028)
class UAssetExportTask final : public UObject
{
public:
class UObject* Object; // 0x0028(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UExporter* Exporter; // 0x0030(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Filename; // 0x0038(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSelected; // 0x0048(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bReplaceIdentical; // 0x0049(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bPrompt; // 0x004A(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAutomated; // 0x004B(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseFileArchive; // 0x004C(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bWriteEmptyFiles; // 0x004D(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4E[0x2]; // 0x004E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UObject*> IgnoreObjectList; // 0x0050(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
class UObject* Options; // 0x0060(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FString> Errors; // 0x0068(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AssetExportTask")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AssetExportTask")
}
static class UAssetExportTask* GetDefaultObj()
{
return GetDefaultObjImpl<UAssetExportTask>();
}
};
DUMPER7_ASSERTS_UAssetExportTask;
// Class Engine.AssetManagerSettings
// 0x00C8 (0x0100 - 0x0038)
class UAssetManagerSettings final : public UDeveloperSettings
{
public:
TArray<struct FPrimaryAssetTypeInfo> PrimaryAssetTypesToScan; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
TArray<struct FDirectoryPath> DirectoriesToExclude; // 0x0048(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
TArray<struct FPrimaryAssetRulesOverride> PrimaryAssetRules; // 0x0058(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
TArray<struct FPrimaryAssetRulesCustomOverride> CustomPrimaryAssetRules; // 0x0068(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
bool bOnlyCookProductionAssets; // 0x0078(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShouldManagerDetermineTypeAndName; // 0x0079(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShouldGuessTypeAndNameInEditor; // 0x007A(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShouldAcquireMissingChunksOnLoad; // 0x007B(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FAssetManagerRedirect> PrimaryAssetIdRedirects; // 0x0080(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
TArray<struct FAssetManagerRedirect> PrimaryAssetTypeRedirects; // 0x0090(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
TArray<struct FAssetManagerRedirect> AssetPathRedirects; // 0x00A0(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
TSet<class FName> MetaDataTagsForAssetRegistry; // 0x00B0(0x0050)(Edit, Config, AdvancedDisplay, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AssetManagerSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AssetManagerSettings")
}
static class UAssetManagerSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UAssetManagerSettings>();
}
};
DUMPER7_ASSERTS_UAssetManagerSettings;
// Class Engine.AssetMappingTable
// 0x0010 (0x0038 - 0x0028)
class UAssetMappingTable final : public UObject
{
public:
TArray<struct FAssetMapping> MappedAssets; // 0x0028(0x0010)(Edit, EditFixedSize, ZeroConstructor, EditConst, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AssetMappingTable")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AssetMappingTable")
}
static class UAssetMappingTable* GetDefaultObj()
{
return GetDefaultObjImpl<UAssetMappingTable>();
}
};
DUMPER7_ASSERTS_UAssetMappingTable;
// Class Engine.MaterialExpressionMaterialProxyReplace
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionMaterialProxyReplace final : public UMaterialExpression
{
public:
struct FExpressionInput Realtime; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput MaterialProxy; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionMaterialProxyReplace")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionMaterialProxyReplace")
}
static class UMaterialExpressionMaterialProxyReplace* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionMaterialProxyReplace>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionMaterialProxyReplace;
// Class Engine.AsyncActionHandleSaveGame
// 0x0038 (0x0068 - 0x0030)
class UAsyncActionHandleSaveGame final : public UBlueprintAsyncActionBase
{
public:
TMulticastInlineDelegate<void(class USaveGame* SaveGame, bool bSuccess)> Completed; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_40[0x20]; // 0x0040(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
class USaveGame* SaveGameObject; // 0x0060(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
static class UAsyncActionHandleSaveGame* AsyncLoadGameFromSlot(class UObject* WorldContextObject, const class FString& SlotName, const int32 UserIndex);
static class UAsyncActionHandleSaveGame* AsyncSaveGameToSlot(class UObject* WorldContextObject, class USaveGame* SaveGameObject_0, const class FString& SlotName, const int32 UserIndex);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AsyncActionHandleSaveGame")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AsyncActionHandleSaveGame")
}
static class UAsyncActionHandleSaveGame* GetDefaultObj()
{
return GetDefaultObjImpl<UAsyncActionHandleSaveGame>();
}
};
DUMPER7_ASSERTS_UAsyncActionHandleSaveGame;
// Class Engine.AsyncActionLoadPrimaryAssetBase
// 0x0048 (0x0078 - 0x0030)
class UAsyncActionLoadPrimaryAssetBase : public UBlueprintAsyncActionBase
{
public:
uint8 Pad_30[0x48]; // 0x0030(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AsyncActionLoadPrimaryAssetBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AsyncActionLoadPrimaryAssetBase")
}
static class UAsyncActionLoadPrimaryAssetBase* GetDefaultObj()
{
return GetDefaultObjImpl<UAsyncActionLoadPrimaryAssetBase>();
}
};
DUMPER7_ASSERTS_UAsyncActionLoadPrimaryAssetBase;
// Class Engine.MaterialExpressionDistanceCullFade
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionDistanceCullFade final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionDistanceCullFade")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionDistanceCullFade")
}
static class UMaterialExpressionDistanceCullFade* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionDistanceCullFade>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionDistanceCullFade;
// Class Engine.AsyncActionLoadPrimaryAsset
// 0x0010 (0x0088 - 0x0078)
class UAsyncActionLoadPrimaryAsset final : public UAsyncActionLoadPrimaryAssetBase
{
public:
TMulticastInlineDelegate<void(class UObject* Loaded)> Completed; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
public:
static class UAsyncActionLoadPrimaryAsset* AsyncLoadPrimaryAsset(class UObject* WorldContextObject, const struct FPrimaryAssetId& PrimaryAsset, const TArray<class FName>& LoadBundles);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AsyncActionLoadPrimaryAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AsyncActionLoadPrimaryAsset")
}
static class UAsyncActionLoadPrimaryAsset* GetDefaultObj()
{
return GetDefaultObjImpl<UAsyncActionLoadPrimaryAsset>();
}
};
DUMPER7_ASSERTS_UAsyncActionLoadPrimaryAsset;
// Class Engine.AsyncActionLoadPrimaryAssetClass
// 0x0010 (0x0088 - 0x0078)
class UAsyncActionLoadPrimaryAssetClass final : public UAsyncActionLoadPrimaryAssetBase
{
public:
TMulticastInlineDelegate<void(TSubclassOf<class UObject> Loaded)> Completed; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
public:
static class UAsyncActionLoadPrimaryAssetClass* AsyncLoadPrimaryAssetClass(class UObject* WorldContextObject, const struct FPrimaryAssetId& PrimaryAsset, const TArray<class FName>& LoadBundles);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AsyncActionLoadPrimaryAssetClass")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AsyncActionLoadPrimaryAssetClass")
}
static class UAsyncActionLoadPrimaryAssetClass* GetDefaultObj()
{
return GetDefaultObjImpl<UAsyncActionLoadPrimaryAssetClass>();
}
};
DUMPER7_ASSERTS_UAsyncActionLoadPrimaryAssetClass;
// Class Engine.AsyncActionLoadPrimaryAssetList
// 0x0010 (0x0088 - 0x0078)
class UAsyncActionLoadPrimaryAssetList final : public UAsyncActionLoadPrimaryAssetBase
{
public:
TMulticastInlineDelegate<void(const TArray<class UObject*>& Loaded)> Completed; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
public:
static class UAsyncActionLoadPrimaryAssetList* AsyncLoadPrimaryAssetList(class UObject* WorldContextObject, const TArray<struct FPrimaryAssetId>& PrimaryAssetList, const TArray<class FName>& LoadBundles);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AsyncActionLoadPrimaryAssetList")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AsyncActionLoadPrimaryAssetList")
}
static class UAsyncActionLoadPrimaryAssetList* GetDefaultObj()
{
return GetDefaultObjImpl<UAsyncActionLoadPrimaryAssetList>();
}
};
DUMPER7_ASSERTS_UAsyncActionLoadPrimaryAssetList;
// Class Engine.AsyncActionLoadPrimaryAssetClassList
// 0x0010 (0x0088 - 0x0078)
class UAsyncActionLoadPrimaryAssetClassList final : public UAsyncActionLoadPrimaryAssetBase
{
public:
TMulticastInlineDelegate<void(const TArray<TSubclassOf<class UObject>>& Loaded)> Completed; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
public:
static class UAsyncActionLoadPrimaryAssetClassList* AsyncLoadPrimaryAssetClassList(class UObject* WorldContextObject, const TArray<struct FPrimaryAssetId>& PrimaryAssetList, const TArray<class FName>& LoadBundles);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AsyncActionLoadPrimaryAssetClassList")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AsyncActionLoadPrimaryAssetClassList")
}
static class UAsyncActionLoadPrimaryAssetClassList* GetDefaultObj()
{
return GetDefaultObjImpl<UAsyncActionLoadPrimaryAssetClassList>();
}
};
DUMPER7_ASSERTS_UAsyncActionLoadPrimaryAssetClassList;
// Class Engine.AsyncActionChangePrimaryAssetBundles
// 0x0010 (0x0088 - 0x0078)
class UAsyncActionChangePrimaryAssetBundles final : public UAsyncActionLoadPrimaryAssetBase
{
public:
TMulticastInlineDelegate<void()> Completed; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
public:
static class UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForMatchingPrimaryAssets(class UObject* WorldContextObject, const TArray<class FName>& NewBundles, const TArray<class FName>& OldBundles);
static class UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForPrimaryAssetList(class UObject* WorldContextObject, const TArray<struct FPrimaryAssetId>& PrimaryAssetList, const TArray<class FName>& AddBundles, const TArray<class FName>& RemoveBundles);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AsyncActionChangePrimaryAssetBundles")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AsyncActionChangePrimaryAssetBundles")
}
static class UAsyncActionChangePrimaryAssetBundles* GetDefaultObj()
{
return GetDefaultObjImpl<UAsyncActionChangePrimaryAssetBundles>();
}
};
DUMPER7_ASSERTS_UAsyncActionChangePrimaryAssetBundles;
// Class Engine.AtmosphericFog
// 0x0008 (0x0230 - 0x0228)
class AAtmosphericFog final : public AInfo
{
public:
class UAtmosphericFogComponent* AtmosphericFogComponent; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AtmosphericFog")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AtmosphericFog")
}
static class AAtmosphericFog* GetDefaultObj()
{
return GetDefaultObjImpl<AAtmosphericFog>();
}
};
DUMPER7_ASSERTS_AAtmosphericFog;
// Class Engine.HapticFeedbackEffect_Base
// 0x0000 (0x0028 - 0x0028)
class UHapticFeedbackEffect_Base : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("HapticFeedbackEffect_Base")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"HapticFeedbackEffect_Base")
}
static class UHapticFeedbackEffect_Base* GetDefaultObj()
{
return GetDefaultObjImpl<UHapticFeedbackEffect_Base>();
}
};
DUMPER7_ASSERTS_UHapticFeedbackEffect_Base;
// Class Engine.PhysicsThruster
// 0x0008 (0x0230 - 0x0228)
class APhysicsThruster final : public ARigidBodyBase
{
public:
class UPhysicsThrusterComponent* ThrusterComponent; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PhysicsThruster")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PhysicsThruster")
}
static class APhysicsThruster* GetDefaultObj()
{
return GetDefaultObjImpl<APhysicsThruster>();
}
};
DUMPER7_ASSERTS_APhysicsThruster;
// Class Engine.AtmosphericFogComponent
// 0x0100 (0x0300 - 0x0200)
class UAtmosphericFogComponent final : public USceneComponent
{
public:
float SunMultiplier; // 0x01F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FogMultiplier; // 0x01FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DensityMultiplier; // 0x0200(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DensityOffset; // 0x0204(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceScale; // 0x0208(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AltitudeScale; // 0x020C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceOffset; // 0x0210(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float GroundOffset; // 0x0214(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StartDistance; // 0x0218(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SunDiscScale; // 0x021C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DefaultBrightness; // 0x0220(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor DefaultLightColor; // 0x0224(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bDisableSunDisk : 1; // 0x0228(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAtmosphereAffectsSunIlluminance : 1; // 0x0228(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableGroundScattering : 1; // 0x0228(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_229[0x3]; // 0x0229(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FAtmospherePrecomputeParameters PrecomputeParams; // 0x022C(0x002C)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected)
class UTexture2D* TransmittanceTexture; // 0x0258(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* IrradianceTexture; // 0x0260(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_268[0x98]; // 0x0268(0x0098)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void DisableGroundScattering(bool NewGroundScattering);
void DisableSunDisk(bool NewSunDisk);
void SetAltitudeScale(float NewAltitudeScale);
void SetDefaultBrightness(float NewBrightness);
void SetDefaultLightColor(const struct FLinearColor& NewLightColor);
void SetDensityMultiplier(float NewDensityMultiplier);
void SetDensityOffset(float NewDensityOffset);
void SetDistanceOffset(float NewDistanceOffset);
void SetDistanceScale(float NewDistanceScale);
void SetFogMultiplier(float NewFogMultiplier);
void SetPrecomputeParams(float DensityHeight, int32 MaxScatteringOrder, int32 InscatterAltitudeSampleNum);
void SetStartDistance(float NewStartDistance);
void SetSunMultiplier(float NewSunMultiplier);
void StartPrecompute();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AtmosphericFogComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AtmosphericFogComponent")
}
static class UAtmosphericFogComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UAtmosphericFogComponent>();
}
};
DUMPER7_ASSERTS_UAtmosphericFogComponent;
// Class Engine.FontImportOptions
// 0x00B0 (0x00D8 - 0x0028)
class UFontImportOptions final : public UObject
{
public:
struct FFontImportOptionsData Data; // 0x0028(0x00B0)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("FontImportOptions")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"FontImportOptions")
}
static class UFontImportOptions* GetDefaultObj()
{
return GetDefaultObjImpl<UFontImportOptions>();
}
};
DUMPER7_ASSERTS_UFontImportOptions;
// Class Engine.AudioBus
// 0x0008 (0x0030 - 0x0028)
class UAudioBus final : public UObject
{
public:
EAudioBusChannels AudioBusChannels; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AudioBus")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AudioBus")
}
static class UAudioBus* GetDefaultObj()
{
return GetDefaultObjImpl<UAudioBus>();
}
};
DUMPER7_ASSERTS_UAudioBus;
// Class Engine.PoseAsset
// 0x00B0 (0x0130 - 0x0080)
class UPoseAsset final : public UAnimationAsset
{
public:
struct FPoseDataContainer PoseContainer; // 0x0080(0x0090)(NativeAccessSpecifierPrivate)
bool bAdditivePose; // 0x0110(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_111[0x3]; // 0x0111(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 BasePoseIndex; // 0x0114(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class FName RetargetSource; // 0x0118(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FTransform> RetargetSourceAssetReferencePose; // 0x0120(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PoseAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PoseAsset")
}
static class UPoseAsset* GetDefaultObj()
{
return GetDefaultObjImpl<UPoseAsset>();
}
};
DUMPER7_ASSERTS_UPoseAsset;
// Class Engine.AudioSettings
// 0x0160 (0x0198 - 0x0038)
class UAudioSettings final : public UDeveloperSettings
{
public:
struct FSoftObjectPath DefaultSoundClassName; // 0x0038(0x0018)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath DefaultMediaSoundClassName; // 0x0050(0x0018)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath DefaultSoundConcurrencyName; // 0x0068(0x0018)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath DefaultBaseSoundMix; // 0x0080(0x0018)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath VoiPSoundClass; // 0x0098(0x0018)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath MasterSubmix; // 0x00B0(0x0018)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath BaseDefaultSubmix; // 0x00C8(0x0018)(Edit, ZeroConstructor, Config, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath ReverbSubmix; // 0x00E0(0x0018)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath EQSubmix; // 0x00F8(0x0018)(Edit, ZeroConstructor, Config, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EVoiceSampleRate VoiPSampleRate; // 0x0110(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DefaultReverbSendLevel; // 0x0114(0x0004)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaximumConcurrentStreams; // 0x0118(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float GlobalMinPitchScale; // 0x011C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float GlobalMaxPitchScale; // 0x0120(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FAudioQualitySettings> QualityLevels; // 0x0128(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
uint8 bAllowPlayWhenSilent : 1; // 0x0138(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableMasterEQ : 1; // 0x0138(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAllowCenterChannel3DPanning : 1; // 0x0138(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_139[0x3]; // 0x0139(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint32 NumStoppingSources; // 0x013C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPanningMethod PanningMethod; // 0x0140(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMonoChannelUpmixMethod MonoChannelUpmixMethod; // 0x0141(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_142[0x6]; // 0x0142(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class FString DialogueFilenameFormat; // 0x0148(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FSoundDebugEntry> DebugSounds; // 0x0158(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
TArray<struct FDefaultAudioBusSettings> DefaultAudioBuses; // 0x0168(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
class USoundClass* DefaultSoundClass; // 0x0178(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class USoundClass* DefaultMediaSoundClass; // 0x0180(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class USoundConcurrency* DefaultSoundConcurrency; // 0x0188(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_190[0x8]; // 0x0190(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AudioSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AudioSettings")
}
static class UAudioSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UAudioSettings>();
}
};
DUMPER7_ASSERTS_UAudioSettings;
// Class Engine.AudioVolume
// 0x0070 (0x02D0 - 0x0260)
class AAudioVolume final : public AVolume
{
public:
float Priority; // 0x0260(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bEnabled : 1; // 0x0264(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_265[0x3]; // 0x0265(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FReverbSettings Settings; // 0x0268(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPrivate)
struct FInteriorSettings AmbientZoneSettings; // 0x0288(0x0024)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPrivate)
uint8 Pad_2AC[0x4]; // 0x02AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FAudioVolumeSubmixSendSettings> SubmixSendSettings; // 0x02B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FAudioVolumeSubmixOverrideSettings> SubmixOverrideSettings; // 0x02C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPrivate)
public:
void OnRep_bEnabled();
void SetEnabled(bool bNewEnabled);
void SetInteriorSettings(const struct FInteriorSettings& NewInteriorSettings);
void SetPriority(float NewPriority);
void SetReverbSettings(const struct FReverbSettings& NewReverbSettings);
void SetSubmixOverrideSettings(const TArray<struct FAudioVolumeSubmixOverrideSettings>& NewSubmixOverrideSettings);
void SetSubmixSendSettings(const TArray<struct FAudioVolumeSubmixSendSettings>& NewSubmixSendSettings);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AudioVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AudioVolume")
}
static class AAudioVolume* GetDefaultObj()
{
return GetDefaultObjImpl<AAudioVolume>();
}
};
DUMPER7_ASSERTS_AAudioVolume;
// Class Engine.HealthSnapshotBlueprintLibrary
// 0x0000 (0x0028 - 0x0028)
class UHealthSnapshotBlueprintLibrary final : public UBlueprintFunctionLibrary
{
public:
static void LogPerformanceSnapshot(const class FString& SnapshotTitle, bool bResetStats);
static void StartPerformanceSnapshots();
static void StopPerformanceSnapshots();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("HealthSnapshotBlueprintLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"HealthSnapshotBlueprintLibrary")
}
static class UHealthSnapshotBlueprintLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UHealthSnapshotBlueprintLibrary>();
}
};
DUMPER7_ASSERTS_UHealthSnapshotBlueprintLibrary;
// Class Engine.NavigationObjectBase
// 0x0028 (0x0250 - 0x0228)
class ANavigationObjectBase : public AActor
{
public:
uint8 Pad_228[0x8]; // 0x0228(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UCapsuleComponent* CapsuleComponent; // 0x0230(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UBillboardComponent* GoodSprite; // 0x0238(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UBillboardComponent* BadSprite; // 0x0240(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bIsPIEPlayerStart : 1; // 0x0248(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_249[0x7]; // 0x0249(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NavigationObjectBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NavigationObjectBase")
}
static class ANavigationObjectBase* GetDefaultObj()
{
return GetDefaultObjImpl<ANavigationObjectBase>();
}
};
DUMPER7_ASSERTS_ANavigationObjectBase;
// Class Engine.PlayerStart
// 0x0008 (0x0258 - 0x0250)
class APlayerStart : public ANavigationObjectBase
{
public:
class FName PlayerStartTag; // 0x0250(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PlayerStart")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PlayerStart")
}
static class APlayerStart* GetDefaultObj()
{
return GetDefaultObjImpl<APlayerStart>();
}
};
DUMPER7_ASSERTS_APlayerStart;
// Class Engine.AutoDestroySubsystem
// 0x0010 (0x0050 - 0x0040)
class UAutoDestroySubsystem final : public UTickableWorldSubsystem
{
public:
TArray<class AActor*> ActorsToPoll; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
public:
void OnActorEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AutoDestroySubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AutoDestroySubsystem")
}
static class UAutoDestroySubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UAutoDestroySubsystem>();
}
};
DUMPER7_ASSERTS_UAutoDestroySubsystem;
// Class Engine.InterpTrackColorProp
// 0x0008 (0x0098 - 0x0090)
class UInterpTrackColorProp final : public UInterpTrackVectorBase
{
public:
class FName PropertyName; // 0x0090(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackColorProp")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackColorProp")
}
static class UInterpTrackColorProp* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackColorProp>();
}
};
DUMPER7_ASSERTS_UInterpTrackColorProp;
// Class Engine.AutomationTestSettings
// 0x0318 (0x0340 - 0x0028)
class UAutomationTestSettings final : public UObject
{
public:
TArray<class FString> EngineTestModules; // 0x0028(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
TArray<class FString> EditorTestModules; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
struct FSoftObjectPath AutomationTestmap; // 0x0048(0x0018)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FEditorMapPerformanceTestDefinition> EditorPerformanceTestMaps; // 0x0060(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
TArray<struct FSoftObjectPath> AssetsToOpen; // 0x0070(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
TArray<class FString> MapsToPIETest; // 0x0080(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
struct FBuildPromotionTestSettings BuildPromotionTest; // 0x0090(0x01F0)(Edit, Config, NativeAccessSpecifierPublic)
struct FMaterialEditorPromotionSettings MaterialEditorPromotionTest; // 0x0280(0x0030)(Edit, Config, NativeAccessSpecifierPublic)
struct FParticleEditorPromotionSettings ParticleEditorPromotionTest; // 0x02B0(0x0010)(Edit, Config, NativeAccessSpecifierPublic)
struct FBlueprintEditorPromotionSettings BlueprintEditorPromotionTest; // 0x02C0(0x0030)(Edit, Config, NativeAccessSpecifierPublic)
TArray<class FString> TestLevelFolders; // 0x02F0(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
TArray<struct FExternalToolDefinition> ExternalTools; // 0x0300(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
TArray<struct FEditorImportExportTestDefinition> ImportExportTestDefinitions; // 0x0310(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
TArray<struct FLaunchOnTestSettings> LaunchOnSettings; // 0x0320(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
struct FIntPoint DefaultScreenshotResolution; // 0x0330(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PIETestDuration; // 0x0338(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_33C[0x4]; // 0x033C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AutomationTestSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AutomationTestSettings")
}
static class UAutomationTestSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UAutomationTestSettings>();
}
};
DUMPER7_ASSERTS_UAutomationTestSettings;
// Class Engine.PhysicsSettings
// 0x00C0 (0x01A0 - 0x00E0)
class UPhysicsSettings final : public UPhysicsSettingsCore
{
public:
struct FRigidBodyErrorCorrection PhysicErrorCorrection; // 0x00E0(0x0034)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic)
ESettingsLockedAxis LockedAxis; // 0x0114(0x0001)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESettingsDOF DefaultDegreesOfFreedom; // 0x0115(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSuppressFaceRemapTable; // 0x0116(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSupportUVFromHitResults; // 0x0117(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDisableActiveActors; // 0x0118(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDisableKinematicStaticPairs; // 0x0119(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDisableKinematicKinematicPairs; // 0x011A(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDisableCCD; // 0x011B(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableEnhancedDeterminism; // 0x011C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11D[0x3]; // 0x011D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float AnimPhysicsMinDeltaTime; // 0x0120(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSimulateAnimPhysicsAfterReset; // 0x0124(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_125[0x3]; // 0x0125(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MaxPhysicsDeltaTime; // 0x0128(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSubstepping; // 0x012C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSubsteppingAsync; // 0x012D(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_12E[0x2]; // 0x012E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float MaxSubstepDeltaTime; // 0x0130(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxSubsteps; // 0x0134(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SyncSceneSmoothingFactor; // 0x0138(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InitialAverageFrameRate; // 0x013C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PhysXTreeRebuildRate; // 0x0140(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_144[0x4]; // 0x0144(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FPhysicalSurfaceName> PhysicalSurfaces; // 0x0148(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
struct FBroadphaseSettings DefaultBroadphaseSettings; // 0x0158(0x0040)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic)
float MinDeltaVelocityForHitEvents; // 0x0198(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FChaosPhysicsSettings ChaosSettings; // 0x019C(0x0003)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_19F[0x1]; // 0x019F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PhysicsSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PhysicsSettings")
}
static class UPhysicsSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UPhysicsSettings>();
}
};
DUMPER7_ASSERTS_UPhysicsSettings;
// Class Engine.AvoidanceManager
// 0x00B8 (0x00E0 - 0x0028)
class UAvoidanceManager final : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
float DefaultTimeToLive; // 0x0030(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LockTimeAfterAvoid; // 0x0034(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LockTimeAfterClean; // 0x0038(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DeltaTimeToPredict; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ArtificialRadiusExpansion; // 0x0040(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TestHeightDifference; // 0x0044(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HeightCheckMargin; // 0x0048(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4C[0x94]; // 0x004C(0x0094)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
struct FVector GetAvoidanceVelocityForComponent(class UMovementComponent* MovementComp);
int32 GetNewAvoidanceUID();
int32 GetObjectCount();
bool RegisterMovementComponent(class UMovementComponent* MovementComp, float AvoidanceWeight);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AvoidanceManager")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AvoidanceManager")
}
static class UAvoidanceManager* GetDefaultObj()
{
return GetDefaultObjImpl<UAvoidanceManager>();
}
};
DUMPER7_ASSERTS_UAvoidanceManager;
// Class Engine.BandwidthTestActor
// 0x0020 (0x0248 - 0x0228)
class ABandwidthTestActor final : public AActor
{
public:
struct FBandwidthTestGenerator BandwidthGenerator; // 0x0228(0x0020)(Net, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BandwidthTestActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BandwidthTestActor")
}
static class ABandwidthTestActor* GetDefaultObj()
{
return GetDefaultObjImpl<ABandwidthTestActor>();
}
};
DUMPER7_ASSERTS_ABandwidthTestActor;
// Class Engine.ImportanceSamplingLibrary
// 0x0000 (0x0028 - 0x0028)
class UImportanceSamplingLibrary final : public UBlueprintFunctionLibrary
{
public:
static void BreakImportanceTexture(const struct FImportanceTexture& ImportanceTexture, class UTexture2D** Texture, EImportanceWeight* WeightingFunc);
static void ImportanceSample(const struct FImportanceTexture& Texture, const struct FVector2D& Rand, int32 Samples, float Intensity, struct FVector2D* SamplePosition, struct FLinearColor* SampleColor, float* SampleIntensity, float* SampleSize);
static struct FImportanceTexture MakeImportanceTexture(class UTexture2D* Texture, EImportanceWeight WeightingFunc);
static struct FVector2D NextSobolCell2D(int32 Index_0, int32 NumCells, const struct FVector2D& PreviousValue);
static struct FVector NextSobolCell3D(int32 Index_0, int32 NumCells, const struct FVector& PreviousValue);
static float NextSobolFloat(int32 Index_0, int32 Dimension, float PreviousValue);
static struct FVector2D RandomSobolCell2D(int32 Index_0, int32 NumCells, const struct FVector2D& Cell, const struct FVector2D& Seed);
static struct FVector RandomSobolCell3D(int32 Index_0, int32 NumCells, const struct FVector& Cell, const struct FVector& Seed);
static float RandomSobolFloat(int32 Index_0, int32 Dimension, float Seed);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ImportanceSamplingLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ImportanceSamplingLibrary")
}
static class UImportanceSamplingLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UImportanceSamplingLibrary>();
}
};
DUMPER7_ASSERTS_UImportanceSamplingLibrary;
// Class Engine.PlatformEventsComponent
// 0x0020 (0x00D0 - 0x00B0)
class UPlatformEventsComponent final : public UActorComponent
{
public:
TMulticastInlineDelegate<void()> PlatformChangedToLaptopModeDelegate; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> PlatformChangedToTabletModeDelegate; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
public:
bool IsInLaptopMode();
bool IsInTabletMode();
bool SupportsConvertibleLaptops();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PlatformEventsComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PlatformEventsComponent")
}
static class UPlatformEventsComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UPlatformEventsComponent>();
}
};
DUMPER7_ASSERTS_UPlatformEventsComponent;
// Class Engine.BlendableInterface
// 0x0000 (0x0000 - 0x0000)
class IBlendableInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlendableInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlendableInterface")
}
static class IBlendableInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IBlendableInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IBlendableInterface;
// Class Engine.Light
// 0x0010 (0x0238 - 0x0228)
class ALight : public AActor
{
public:
class ULightComponent* LightComponent; // 0x0228(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bEnabled : 1; // 0x0230(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_231[0x7]; // 0x0231(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnRep_bEnabled();
void SetAffectTranslucentLighting(bool bNewValue);
void SetBrightness(float NewBrightness);
void SetCastShadows(bool bNewValue);
void SetEnabled(bool bSetEnabled);
void SetLightColor(const struct FLinearColor& NewLightColor);
void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance);
void SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial);
void SetLightFunctionScale(const struct FVector& NewLightFunctionScale);
void ToggleEnabled();
float GetBrightness() const;
struct FLinearColor GetLightColor() const;
bool IsEnabled() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Light")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Light")
}
static class ALight* GetDefaultObj()
{
return GetDefaultObjImpl<ALight>();
}
};
DUMPER7_ASSERTS_ALight;
// Class Engine.SpotLight
// 0x0008 (0x0240 - 0x0238)
class ASpotLight : public ALight
{
public:
class USpotLightComponent* SpotLightComponent; // 0x0238(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
void SetInnerConeAngle(float NewInnerConeAngle);
void SetOuterConeAngle(float NewOuterConeAngle);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpotLight")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpotLight")
}
static class ASpotLight* GetDefaultObj()
{
return GetDefaultObjImpl<ASpotLight>();
}
};
DUMPER7_ASSERTS_ASpotLight;
// Class Engine.Skeleton
// 0x0368 (0x0390 - 0x0028)
class USkeleton final : public UObject
{
public:
uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FBoneNode> BoneTree; // 0x0038(0x0010)(Edit, ZeroConstructor, EditConst, Protected, NativeAccessSpecifierProtected)
TArray<struct FTransform> RefLocalPoses; // 0x0048(0x0010)(ZeroConstructor, Deprecated, Protected, NativeAccessSpecifierProtected)
uint8 Pad_58[0x118]; // 0x0058(0x0118)(Fixing Size After Last Property [ Dumper-7 ])
struct FGuid VirtualBoneGuid; // 0x0170(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<struct FVirtualBone> VirtualBones; // 0x0180(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
TArray<class USkeletalMeshSocket*> Sockets; // 0x0190(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_1A0[0x50]; // 0x01A0(0x0050)(Fixing Size After Last Property [ Dumper-7 ])
struct FSmartNameContainer SmartNames; // 0x01F0(0x0050)(Protected, NativeAccessSpecifierProtected)
uint8 Pad_240[0x30]; // 0x0240(0x0030)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UBlendProfile*> BlendProfiles; // 0x0270(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<struct FAnimSlotGroup> SlotGroups; // 0x0280(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
uint8 Pad_290[0xF0]; // 0x0290(0x00F0)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UAssetUserData*> AssetUserData; // 0x0380(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Skeleton")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Skeleton")
}
static class USkeleton* GetDefaultObj()
{
return GetDefaultObjImpl<USkeleton>();
}
};
DUMPER7_ASSERTS_USkeleton;
// Class Engine.BlockingVolume
// 0x0000 (0x0260 - 0x0260)
class ABlockingVolume final : public AVolume
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlockingVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlockingVolume")
}
static class ABlockingVolume* GetDefaultObj()
{
return GetDefaultObjImpl<ABlockingVolume>();
}
};
DUMPER7_ASSERTS_ABlockingVolume;
// Class Engine.PostProcessComponent
// 0x0570 (0x0770 - 0x0200)
class UPostProcessComponent final : public USceneComponent
{
public:
uint8 Pad_1F8[0x8]; // 0x01F8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FPostProcessSettings Settings; // 0x0200(0x0560)(Edit, BlueprintVisible, Interp, NativeAccessSpecifierPublic)
float Priority; // 0x0760(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendRadius; // 0x0764(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendWeight; // 0x0768(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnabled : 1; // 0x076C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUnbound : 1; // 0x076C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_76D[0x3]; // 0x076D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void AddOrUpdateBlendable(TScriptInterface<class IBlendableInterface> InBlendableObject, float InWeight);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PostProcessComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PostProcessComponent")
}
static class UPostProcessComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UPostProcessComponent>();
}
};
DUMPER7_ASSERTS_UPostProcessComponent;
// Class Engine.BlueprintExtension
// 0x0000 (0x0028 - 0x0028)
class UBlueprintExtension final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlueprintExtension")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlueprintExtension")
}
static class UBlueprintExtension* GetDefaultObj()
{
return GetDefaultObjImpl<UBlueprintExtension>();
}
};
DUMPER7_ASSERTS_UBlueprintExtension;
// Class Engine.PlaneReflectionCapture
// 0x0000 (0x0230 - 0x0230)
class APlaneReflectionCapture final : public AReflectionCapture
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PlaneReflectionCapture")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PlaneReflectionCapture")
}
static class APlaneReflectionCapture* GetDefaultObj()
{
return GetDefaultObjImpl<APlaneReflectionCapture>();
}
};
DUMPER7_ASSERTS_APlaneReflectionCapture;
// Class Engine.BlueprintPathsLibrary
// 0x0000 (0x0028 - 0x0028)
class UBlueprintPathsLibrary final : public UBlueprintFunctionLibrary
{
public:
static class FString AutomationDir();
static class FString AutomationLogDir();
static class FString AutomationTransientDir();
static class FString BugItDir();
static class FString ChangeExtension(const class FString& InPath, const class FString& InNewExtension);
static class FString CloudDir();
static bool CollapseRelativeDirectories(const class FString& InPath, class FString* OutPath);
static class FString Combine(const TArray<class FString>& InPaths);
static class FString ConvertFromSandboxPath(const class FString& InPath, const class FString& InSandboxName);
static class FString ConvertRelativePathToFull(const class FString& InPath, const class FString& InBasePath);
static class FString ConvertToSandboxPath(const class FString& InPath, const class FString& InSandboxName);
static class FString CreateTempFilename(const class FString& Path, const class FString& Prefix, const class FString& Extension);
static class FString DiffDir();
static bool DirectoryExists(const class FString& InPath);
static class FString EngineConfigDir();
static class FString EngineContentDir();
static class FString EngineDir();
static class FString EngineIntermediateDir();
static class FString EnginePluginsDir();
static class FString EngineSavedDir();
static class FString EngineSourceDir();
static class FString EngineUserDir();
static class FString EngineVersionAgnosticUserDir();
static class FString EnterpriseDir();
static class FString EnterpriseFeaturePackDir();
static class FString EnterprisePluginsDir();
static class FString FeaturePackDir();
static bool FileExists(const class FString& InPath);
static class FString GameAgnosticSavedDir();
static class FString GameDevelopersDir();
static class FString GameSourceDir();
static class FString GameUserDeveloperDir();
static class FString GeneratedConfigDir();
static class FString GetBaseFilename(const class FString& InPath, bool bRemovePath);
static class FString GetCleanFilename(const class FString& InPath);
static const TArray<class FString> GetEditorLocalizationPaths();
static const TArray<class FString> GetEngineLocalizationPaths();
static class FString GetExtension(const class FString& InPath, bool bIncludeDot);
static const TArray<class FString> GetGameLocalizationPaths();
static class FString GetInvalidFileSystemChars();
static class FString GetPath(const class FString& InPath);
static class FString GetProjectFilePath();
static const TArray<class FString> GetPropertyNameLocalizationPaths();
static class FString GetRelativePathToRoot();
static const TArray<class FString> GetRestrictedFolderNames();
static const TArray<class FString> GetToolTipLocalizationPaths();
static bool HasProjectPersistentDownloadDir();
static bool IsDrive(const class FString& InPath);
static bool IsProjectFilePathSet();
static bool IsRelative(const class FString& InPath);
static bool IsRestrictedPath(const class FString& InPath);
static bool IsSamePath(const class FString& PathA, const class FString& PathB);
static class FString LaunchDir();
static bool MakePathRelativeTo(const class FString& InPath, const class FString& InRelativeTo, class FString* OutPath);
static void MakePlatformFilename(const class FString& InPath, class FString* OutPath);
static void MakeStandardFilename(const class FString& InPath, class FString* OutPath);
static class FString MakeValidFileName(const class FString& inString, const class FString& InReplacementChar);
static void NormalizeDirectoryName(const class FString& InPath, class FString* OutPath);
static void NormalizeFilename(const class FString& InPath, class FString* OutPath);
static class FString ProfilingDir();
static class FString ProjectConfigDir();
static class FString ProjectContentDir();
static class FString ProjectDir();
static class FString ProjectIntermediateDir();
static class FString ProjectLogDir();
static class FString ProjectModsDir();
static class FString ProjectPersistentDownloadDir();
static class FString ProjectPluginsDir();
static class FString ProjectSavedDir();
static class FString ProjectUserDir();
static void RemoveDuplicateSlashes(const class FString& InPath, class FString* OutPath);
static class FString RootDir();
static class FString SandboxesDir();
static class FString ScreenShotDir();
static class FString SetExtension(const class FString& InPath, const class FString& InNewExtension);
static void SetProjectFilePath(const class FString& NewGameProjectFilePath);
static class FString ShaderWorkingDir();
static bool ShouldSaveToUserDir();
static class FString SourceConfigDir();
static void Split(const class FString& InPath, class FString* PathPart, class FString* FilenamePart, class FString* ExtensionPart);
static void ValidatePath(const class FString& InPath, bool* bDidSucceed, class FText* OutReason);
static class FString VideoCaptureDir();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlueprintPathsLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlueprintPathsLibrary")
}
static class UBlueprintPathsLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UBlueprintPathsLibrary>();
}
};
DUMPER7_ASSERTS_UBlueprintPathsLibrary;
// Class Engine.PlatformGameInstance
// 0x00D0 (0x0278 - 0x01A8)
class UPlatformGameInstance final : public UGameInstance
{
public:
TMulticastInlineDelegate<void()> ApplicationWillDeactivateDelegate; // 0x01A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> ApplicationHasReactivatedDelegate; // 0x01B8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> ApplicationWillEnterBackgroundDelegate; // 0x01C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> ApplicationHasEnteredForegroundDelegate; // 0x01D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> ApplicationWillTerminateDelegate; // 0x01E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> ApplicationShouldUnloadResourcesDelegate; // 0x01F8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const TArray<class FString>& StartupArguments)> ApplicationReceivedStartupArgumentsDelegate; // 0x0208(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const TArray<uint8>& inArray)> ApplicationRegisteredForRemoteNotificationsDelegate; // 0x0218(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(int32 inInt)> ApplicationRegisteredForUserNotificationsDelegate; // 0x0228(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const class FString& inString)> ApplicationFailedToRegisterForRemoteNotificationsDelegate; // 0x0238(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const class FString& inString, EApplicationState inAppState)> ApplicationReceivedRemoteNotificationDelegate; // 0x0248(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const class FString& inString, int32 inInt, EApplicationState inAppState)> ApplicationReceivedLocalNotificationDelegate; // 0x0258(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(EScreenOrientation inScreenOrientation)> ApplicationReceivedScreenOrientationChangedNotificationDelegate; // 0x0268(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PlatformGameInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PlatformGameInstance")
}
static class UPlatformGameInstance* GetDefaultObj()
{
return GetDefaultObjImpl<UPlatformGameInstance>();
}
};
DUMPER7_ASSERTS_UPlatformGameInstance;
// Class Engine.InterpTrackToggle
// 0x0018 (0x0088 - 0x0070)
class UInterpTrackToggle final : public UInterpTrack
{
public:
TArray<struct FToggleTrackKey> ToggleTrack; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bActivateSystemEachUpdate : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bActivateWithJustAttachedFlag : 1; // 0x0080(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bFireEventsWhenForwards : 1; // 0x0080(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bFireEventsWhenBackwards : 1; // 0x0080(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bFireEventsWhenJumpingForwards : 1; // 0x0080(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackToggle")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackToggle")
}
static class UInterpTrackToggle* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackToggle>();
}
};
DUMPER7_ASSERTS_UInterpTrackToggle;
// Class Engine.SoundNodeBranch
// 0x0008 (0x0050 - 0x0048)
class USoundNodeBranch final : public USoundNode
{
public:
class FName BoolParameterName; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeBranch")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeBranch")
}
static class USoundNodeBranch* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeBranch>();
}
};
DUMPER7_ASSERTS_USoundNodeBranch;
// Class Engine.BlueprintPlatformLibrary
// 0x0000 (0x0028 - 0x0028)
class UBlueprintPlatformLibrary final : public UBlueprintFunctionLibrary
{
public:
static void CancelLocalNotification(const class FString& ActivationEvent);
static void CancelLocalNotificationById(int32 NotificationId);
static void ClearAllLocalNotifications();
static EScreenOrientation GetDeviceOrientation();
static void GetLaunchNotification(bool* NotificationLaunchedApp, class FString* ActivationEvent, int32* FireDate);
static int32 ScheduleLocalNotificationAtTime(const struct FDateTime& FireDateTime, bool LocalTime, const class FText& Title, const class FText& Body, const class FText& Action, const class FString& ActivationEvent);
static int32 ScheduleLocalNotificationBadgeAtTime(const struct FDateTime& FireDateTime, bool LocalTime, const class FString& ActivationEvent);
static void ScheduleLocalNotificationBadgeFromNow(int32 inSecondsFromNow, const class FString& ActivationEvent);
static int32 ScheduleLocalNotificationFromNow(int32 inSecondsFromNow, const class FText& Title, const class FText& Body, const class FText& Action, const class FString& ActivationEvent);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlueprintPlatformLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlueprintPlatformLibrary")
}
static class UBlueprintPlatformLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UBlueprintPlatformLibrary>();
}
};
DUMPER7_ASSERTS_UBlueprintPlatformLibrary;
// Class Engine.HLODProxy
// 0x0060 (0x0088 - 0x0028)
class UHLODProxy final : public UObject
{
public:
TArray<struct FHLODProxyMesh> ProxyMeshes; // 0x0028(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPrivate)
TMap<class UHLODProxyDesc*, struct FHLODProxyMesh> HLODActors; // 0x0038(0x0050)(Edit, EditConst, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("HLODProxy")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"HLODProxy")
}
static class UHLODProxy* GetDefaultObj()
{
return GetDefaultObjImpl<UHLODProxy>();
}
};
DUMPER7_ASSERTS_UHLODProxy;
// Class Engine.BlueprintSetLibrary
// 0x0000 (0x0028 - 0x0028)
class UBlueprintSetLibrary final : public UBlueprintFunctionLibrary
{
public:
static void Set_Add(const TSet<int32>& TargetSet, const int32& NewItem);
static void Set_AddItems(const TSet<int32>& TargetSet, const TArray<int32>& NewItems);
static void Set_Clear(const TSet<int32>& TargetSet);
static bool Set_Contains(const TSet<int32>& TargetSet, const int32& ItemToFind);
static void Set_Difference(const TSet<int32>& A, const TSet<int32>& B, TSet<int32>* Result);
static void Set_Intersection(const TSet<int32>& A, const TSet<int32>& B, TSet<int32>* Result);
static int32 Set_Length(const TSet<int32>& TargetSet);
static bool Set_Remove(const TSet<int32>& TargetSet, const int32& Item);
static void Set_RemoveItems(const TSet<int32>& TargetSet, const TArray<int32>& Items);
static void Set_ToArray(const TSet<int32>& A, TArray<int32>* Result);
static void Set_Union(const TSet<int32>& A, const TSet<int32>& B, TSet<int32>* Result);
static void SetSetPropertyByName(class UObject* Object, class FName PropertyName, const TSet<int32>& Value);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlueprintSetLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlueprintSetLibrary")
}
static class UBlueprintSetLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UBlueprintSetLibrary>();
}
};
DUMPER7_ASSERTS_UBlueprintSetLibrary;
// Class Engine.RendererOverrideSettings
// 0x0008 (0x0040 - 0x0038)
class URendererOverrideSettings final : public UDeveloperSettings
{
public:
uint8 bSupportAllShaderPermutations : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForceRecomputeTangents : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("RendererOverrideSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"RendererOverrideSettings")
}
static class URendererOverrideSettings* GetDefaultObj()
{
return GetDefaultObjImpl<URendererOverrideSettings>();
}
};
DUMPER7_ASSERTS_URendererOverrideSettings;
// Class Engine.BodySetup
// 0x0258 (0x02A0 - 0x0048)
class UBodySetup : public UBodySetupCore
{
public:
struct FKAggregateGeom AggGeom; // 0x0048(0x0058)(Edit, NativeAccessSpecifierPublic)
uint8 bAlwaysFullAnimWeight : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bConsiderForBounds : 1; // 0x00A0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bMeshCollideAll : 1; // 0x00A0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDoubleSidedGeometry : 1; // 0x00A0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bGenerateNonMirroredCollision : 1; // 0x00A0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSharedCookedData : 1; // 0x00A0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bGenerateMirroredCollision : 1; // 0x00A0(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSupportUVsAndFaceRemap : 1; // 0x00A0(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UPhysicalMaterial* PhysMaterial; // 0x00A8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FWalkableSlopeOverride WalkableSlopeOverride; // 0x00B0(0x0010)(Edit, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
uint8 Pad_C0[0x68]; // 0x00C0(0x0068)(Fixing Size After Last Property [ Dumper-7 ])
struct FBodyInstance DefaultInstance; // 0x0128(0x0158)(Edit, NativeAccessSpecifierPublic)
uint8 Pad_280[0x8]; // 0x0280(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector BuildScale3D; // 0x0288(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_294[0xC]; // 0x0294(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BodySetup")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BodySetup")
}
static class UBodySetup* GetDefaultObj()
{
return GetDefaultObjImpl<UBodySetup>();
}
};
DUMPER7_ASSERTS_UBodySetup;
// Class Engine.ProxyLODMeshSimplificationSettings
// 0x0008 (0x0040 - 0x0038)
class UProxyLODMeshSimplificationSettings final : public UDeveloperSettings
{
public:
class FName ProxyLODMeshReductionModuleName; // 0x0038(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ProxyLODMeshSimplificationSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ProxyLODMeshSimplificationSettings")
}
static class UProxyLODMeshSimplificationSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UProxyLODMeshSimplificationSettings>();
}
};
DUMPER7_ASSERTS_UProxyLODMeshSimplificationSettings;
// Class Engine.GameEngine
// 0x0050 (0x0D70 - 0x0D20)
class UGameEngine final : public UEngine
{
public:
float MaxDeltaTime; // 0x0D20(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ServerFlushLogInterval; // 0x0D24(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGameInstance* GameInstance; // 0x0D28(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D30[0x40]; // 0x0D30(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UGameEngine* GetEngine();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameEngine")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameEngine")
}
static class UGameEngine* GetDefaultObj()
{
return GetDefaultObjImpl<UGameEngine>();
}
};
DUMPER7_ASSERTS_UGameEngine;
// Class Engine.BookMark
// 0x0028 (0x0050 - 0x0028)
class UBookMark final : public UBookmarkBase
{
public:
struct FVector Location; // 0x0028(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator Rotation; // 0x0034(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
TArray<class FString> HiddenLevels; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BookMark")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BookMark")
}
static class UBookMark* GetDefaultObj()
{
return GetDefaultObjImpl<UBookMark>();
}
};
DUMPER7_ASSERTS_UBookMark;
// Class Engine.BoundsCopyComponent
// 0x0070 (0x0120 - 0x00B0)
class UBoundsCopyComponent final : public UActorComponent
{
public:
TSoftObjectPtr<class AActor> BoundsSourceActor; // 0x00B0(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseCollidingComponentsForSourceBounds; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bKeepOwnBoundsScale; // 0x00D9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseCollidingComponentsForOwnBounds; // 0x00DA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_DB[0x5]; // 0x00DB(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform PostTransform; // 0x00E0(0x0030)(IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool bCopyXBounds; // 0x0110(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCopyYBounds; // 0x0111(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCopyZBounds; // 0x0112(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_113[0xD]; // 0x0113(0x000D)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BoundsCopyComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BoundsCopyComponent")
}
static class UBoundsCopyComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UBoundsCopyComponent>();
}
};
DUMPER7_ASSERTS_UBoundsCopyComponent;
// Class Engine.KismetInputLibrary
// 0x0000 (0x0028 - 0x0028)
class UKismetInputLibrary final : public UBlueprintFunctionLibrary
{
public:
static void CalibrateTilt();
static bool EqualEqual_InputChordInputChord(const struct FInputChord& A, const struct FInputChord& B);
static bool EqualEqual_KeyKey(const struct FKey& A, const struct FKey& B);
static float GetAnalogValue(const struct FAnalogInputEvent& Input);
static struct FKey GetKey(const struct FKeyEvent& Input);
static int32 GetUserIndex(const struct FKeyEvent& Input);
static class FText InputChord_GetDisplayName(const struct FInputChord& Key);
static bool InputEvent_IsAltDown(const struct FInputEvent& Input);
static bool InputEvent_IsCommandDown(const struct FInputEvent& Input);
static bool InputEvent_IsControlDown(const struct FInputEvent& Input);
static bool InputEvent_IsLeftAltDown(const struct FInputEvent& Input);
static bool InputEvent_IsLeftCommandDown(const struct FInputEvent& Input);
static bool InputEvent_IsLeftControlDown(const struct FInputEvent& Input);
static bool InputEvent_IsLeftShiftDown(const struct FInputEvent& Input);
static bool InputEvent_IsRepeat(const struct FInputEvent& Input);
static bool InputEvent_IsRightAltDown(const struct FInputEvent& Input);
static bool InputEvent_IsRightCommandDown(const struct FInputEvent& Input);
static bool InputEvent_IsRightControlDown(const struct FInputEvent& Input);
static bool InputEvent_IsRightShiftDown(const struct FInputEvent& Input);
static bool InputEvent_IsShiftDown(const struct FInputEvent& Input);
static class FText Key_GetDisplayName(const struct FKey& Key);
static EUINavigationAction Key_GetNavigationAction(const struct FKey& InKey);
static EUINavigationAction Key_GetNavigationActionFromKey(const struct FKeyEvent& InKeyEvent);
static EUINavigation Key_GetNavigationDirectionFromAnalog(const struct FAnalogInputEvent& InAnalogEvent);
static EUINavigation Key_GetNavigationDirectionFromKey(const struct FKeyEvent& InKeyEvent);
static bool Key_IsAnalog(const struct FKey& Key);
static bool Key_IsAxis1D(const struct FKey& Key);
static bool Key_IsAxis2D(const struct FKey& Key);
static bool Key_IsAxis3D(const struct FKey& Key);
static bool Key_IsButtonAxis(const struct FKey& Key);
static bool Key_IsDigital(const struct FKey& Key);
static bool Key_IsGamepadKey(const struct FKey& Key);
static bool Key_IsKeyboardKey(const struct FKey& Key);
static bool Key_IsModifierKey(const struct FKey& Key);
static bool Key_IsMouseButton(const struct FKey& Key);
static bool Key_IsValid(const struct FKey& Key);
static bool Key_IsVectorAxis(const struct FKey& Key);
static struct FVector2D PointerEvent_GetCursorDelta(const struct FPointerEvent& Input);
static struct FKey PointerEvent_GetEffectingButton(const struct FPointerEvent& Input);
static struct FVector2D PointerEvent_GetGestureDelta(const struct FPointerEvent& Input);
static ESlateGesture PointerEvent_GetGestureType(const struct FPointerEvent& Input);
static struct FVector2D PointerEvent_GetLastScreenSpacePosition(const struct FPointerEvent& Input);
static int32 PointerEvent_GetPointerIndex(const struct FPointerEvent& Input);
static struct FVector2D PointerEvent_GetScreenSpacePosition(const struct FPointerEvent& Input);
static int32 PointerEvent_GetTouchpadIndex(const struct FPointerEvent& Input);
static int32 PointerEvent_GetUserIndex(const struct FPointerEvent& Input);
static float PointerEvent_GetWheelDelta(const struct FPointerEvent& Input);
static bool PointerEvent_IsMouseButtonDown(const struct FPointerEvent& Input, const struct FKey& MouseButton);
static bool PointerEvent_IsTouchEvent(const struct FPointerEvent& Input);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("KismetInputLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"KismetInputLibrary")
}
static class UKismetInputLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UKismetInputLibrary>();
}
};
DUMPER7_ASSERTS_UKismetInputLibrary;
// Class Engine.SoundNodeLooping
// 0x0008 (0x0050 - 0x0048)
class USoundNodeLooping final : public USoundNode
{
public:
int32 LoopCount; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bLoopIndefinitely : 1; // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeLooping")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeLooping")
}
static class USoundNodeLooping* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeLooping>();
}
};
DUMPER7_ASSERTS_USoundNodeLooping;
// Class Engine.ParticleModuleVelocityBase
// 0x0008 (0x0038 - 0x0030)
class UParticleModuleVelocityBase : public UParticleModule
{
public:
uint8 bInWorldSpace : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bApplyOwnerScale : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleVelocityBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleVelocityBase")
}
static class UParticleModuleVelocityBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleVelocityBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleVelocityBase;
// Class Engine.ParticleModuleVelocity
// 0x0078 (0x00B0 - 0x0038)
class UParticleModuleVelocity : public UParticleModuleVelocityBase
{
public:
struct FRawDistributionVector StartVelocity; // 0x0038(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat StartVelocityRadial; // 0x0080(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleVelocity")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleVelocity")
}
static class UParticleModuleVelocity* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleVelocity>();
}
};
DUMPER7_ASSERTS_UParticleModuleVelocity;
// Class Engine.ParticleModuleVelocity_Seeded
// 0x0020 (0x00D0 - 0x00B0)
class UParticleModuleVelocity_Seeded final : public UParticleModuleVelocity
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x00B0(0x0020)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleVelocity_Seeded")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleVelocity_Seeded")
}
static class UParticleModuleVelocity_Seeded* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleVelocity_Seeded>();
}
};
DUMPER7_ASSERTS_UParticleModuleVelocity_Seeded;
// Class Engine.HapticFeedbackEffect_Curve
// 0x0110 (0x0138 - 0x0028)
class UHapticFeedbackEffect_Curve final : public UHapticFeedbackEffect_Base
{
public:
struct FHapticFeedbackDetails_Curve HapticDetails; // 0x0028(0x0110)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("HapticFeedbackEffect_Curve")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"HapticFeedbackEffect_Curve")
}
static class UHapticFeedbackEffect_Curve* GetDefaultObj()
{
return GetDefaultObjImpl<UHapticFeedbackEffect_Curve>();
}
};
DUMPER7_ASSERTS_UHapticFeedbackEffect_Curve;
// Class Engine.BrushBuilder
// 0x0058 (0x0080 - 0x0028)
class UBrushBuilder final : public UObject
{
public:
class FString BitmapFilename; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Tooltip; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 NotifyBadParams : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FVector> Vertices; // 0x0050(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
TArray<struct FBuilderPoly> Polys; // 0x0060(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
class FName Layer; // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 MergeCoplanars : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BrushBuilder")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BrushBuilder")
}
static class UBrushBuilder* GetDefaultObj()
{
return GetDefaultObjImpl<UBrushBuilder>();
}
};
DUMPER7_ASSERTS_UBrushBuilder;
// Class Engine.SoundNodeEnveloper
// 0x0148 (0x0190 - 0x0048)
class USoundNodeEnveloper final : public USoundNode
{
public:
float LoopStart; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LoopEnd; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DurationAfterLoop; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 LoopCount; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bLoopIndefinitely : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLoop : 1; // 0x0058(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UDistributionFloatConstantCurve* VolumeInterpCurve; // 0x0060(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDistributionFloatConstantCurve* PitchInterpCurve; // 0x0068(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRuntimeFloatCurve VolumeCurve; // 0x0070(0x0088)(Edit, NativeAccessSpecifierPublic)
struct FRuntimeFloatCurve PitchCurve; // 0x00F8(0x0088)(Edit, NativeAccessSpecifierPublic)
float PitchMin; // 0x0180(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PitchMax; // 0x0184(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumeMin; // 0x0188(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumeMax; // 0x018C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeEnveloper")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeEnveloper")
}
static class USoundNodeEnveloper* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeEnveloper>();
}
};
DUMPER7_ASSERTS_USoundNodeEnveloper;
// Class Engine.BrushComponent
// 0x0010 (0x0460 - 0x0450)
class UBrushComponent final : public UPrimitiveComponent
{
public:
class UModel* Brush; // 0x0450(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBodySetup* BrushBodySetup; // 0x0458(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BrushComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BrushComponent")
}
static class UBrushComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UBrushComponent>();
}
};
DUMPER7_ASSERTS_UBrushComponent;
// Class Engine.BrushShape
// 0x0000 (0x0260 - 0x0260)
class ABrushShape final : public ABrush
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BrushShape")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BrushShape")
}
static class ABrushShape* GetDefaultObj()
{
return GetDefaultObjImpl<ABrushShape>();
}
};
DUMPER7_ASSERTS_ABrushShape;
// Class Engine.InterpGroup
// 0x0028 (0x0050 - 0x0028)
class UInterpGroup : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UInterpTrack*> InterpTracks; // 0x0030(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
class FName GroupName; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor GroupColor; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bCollapsed : 1; // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bVisible : 1; // 0x004C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsFolder : 1; // 0x004C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsParented : 1; // 0x004C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsSelected : 1; // 0x004C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpGroup")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpGroup")
}
static class UInterpGroup* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpGroup>();
}
};
DUMPER7_ASSERTS_UInterpGroup;
// Class Engine.RectLightComponent
// 0x0020 (0x0360 - 0x0340)
class URectLightComponent final : public ULocalLightComponent
{
public:
float SourceWidth; // 0x0340(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SourceHeight; // 0x0344(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BarnDoorAngle; // 0x0348(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BarnDoorLength; // 0x034C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture* SourceTexture; // 0x0350(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_358[0x8]; // 0x0358(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetBarnDoorAngle(float NewValue);
void SetBarnDoorLength(float NewValue);
void SetSourceHeight(float NewValue);
void SetSourceTexture(class UTexture* bNewValue);
void SetSourceWidth(float bNewValue);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("RectLightComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"RectLightComponent")
}
static class URectLightComponent* GetDefaultObj()
{
return GetDefaultObjImpl<URectLightComponent>();
}
};
DUMPER7_ASSERTS_URectLightComponent;
// Class Engine.ButtonStyleAsset
// 0x0278 (0x02A0 - 0x0028)
class UButtonStyleAsset final : public UObject
{
public:
struct FButtonStyle ButtonStyle; // 0x0028(0x0278)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ButtonStyleAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ButtonStyleAsset")
}
static class UButtonStyleAsset* GetDefaultObj()
{
return GetDefaultObjImpl<UButtonStyleAsset>();
}
};
DUMPER7_ASSERTS_UButtonStyleAsset;
// Class Engine.MaterialExpressionFmod
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionFmod final : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput B; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionFmod")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionFmod")
}
static class UMaterialExpressionFmod* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionFmod>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionFmod;
// Class Engine.CameraAnimInst
// 0x00E8 (0x0110 - 0x0028)
class alignas(0x10) UCameraAnimInst final : public UObject
{
public:
class UCameraAnim* CamAnim; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UInterpGroupInst* InterpGroupInst; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_38[0x18]; // 0x0038(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
float PlayRate; // 0x0050(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x14]; // 0x0054(0x0014)(Fixing Size After Last Property [ Dumper-7 ])
class UInterpTrackMove* MoveTrack; // 0x0068(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UInterpTrackInstMove* MoveInst; // 0x0070(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECameraShakePlaySpace PlaySpace; // 0x0078(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_79[0x97]; // 0x0079(0x0097)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetDuration(float NewDuration);
void SetScale(float NewDuration);
void Stop(bool bImmediate);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CameraAnimInst")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CameraAnimInst")
}
static class UCameraAnimInst* GetDefaultObj()
{
return GetDefaultObjImpl<UCameraAnimInst>();
}
};
DUMPER7_ASSERTS_UCameraAnimInst;
// Class Engine.CameraBlockingVolume
// 0x0000 (0x0260 - 0x0260)
class ACameraBlockingVolume final : public AVolume
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CameraBlockingVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CameraBlockingVolume")
}
static class ACameraBlockingVolume* GetDefaultObj()
{
return GetDefaultObjImpl<ACameraBlockingVolume>();
}
};
DUMPER7_ASSERTS_ACameraBlockingVolume;
// Class Engine.InterpGroupInst
// 0x0020 (0x0048 - 0x0028)
class UInterpGroupInst : public UObject
{
public:
class UInterpGroup* Group; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* GroupActor; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UInterpTrackInst*> TrackInst; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpGroupInst")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpGroupInst")
}
static class UInterpGroupInst* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpGroupInst>();
}
};
DUMPER7_ASSERTS_UInterpGroupInst;
// Class Engine.InterpGroupInstCamera
// 0x0000 (0x0048 - 0x0048)
class UInterpGroupInstCamera final : public UInterpGroupInst
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpGroupInstCamera")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpGroupInstCamera")
}
static class UInterpGroupInstCamera* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpGroupInstCamera>();
}
};
DUMPER7_ASSERTS_UInterpGroupInstCamera;
// Class Engine.CameraModifier_CameraShake
// 0x0068 (0x00B0 - 0x0048)
class UCameraModifier_CameraShake final : public UCameraModifier
{
public:
TArray<struct FActiveCameraShakeInfo> ActiveShakes; // 0x0048(0x0010)(ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
TMap<TSubclassOf<class UCameraShakeBase>, struct FPooledCameraShakes> ExpiredPooledShakesMap; // 0x0058(0x0050)(Protected, NativeAccessSpecifierProtected)
float SplitScreenShakeScale; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CameraModifier_CameraShake")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CameraModifier_CameraShake")
}
static class UCameraModifier_CameraShake* GetDefaultObj()
{
return GetDefaultObjImpl<UCameraModifier_CameraShake>();
}
};
DUMPER7_ASSERTS_UCameraModifier_CameraShake;
// Class Engine.MaterialExpressionFresnel
// 0x0048 (0x0088 - 0x0040)
class UMaterialExpressionFresnel final : public UMaterialExpression
{
public:
struct FExpressionInput ExponentIn; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float Exponent; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FExpressionInput BaseReflectFractionIn; // 0x0058(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float BaseReflectFraction; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FExpressionInput Normal; // 0x0070(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionFresnel")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionFresnel")
}
static class UMaterialExpressionFresnel* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionFresnel>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionFresnel;
// Class Engine.RadialForceComponent
// 0x0030 (0x0230 - 0x0200)
class URadialForceComponent final : public USceneComponent
{
public:
float Radius; // 0x01F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERadialImpulseFalloff Falloff; // 0x01FC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1FD[0x3]; // 0x01FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ImpulseStrength; // 0x0200(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bImpulseVelChange : 1; // 0x0204(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIgnoreOwningActor : 1; // 0x0204(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_205[0x3]; // 0x0205(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ForceStrength; // 0x0208(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DestructibleDamage; // 0x020C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<EObjectTypeQuery> ObjectTypesToAffect; // 0x0210(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
uint8 Pad_220[0x10]; // 0x0220(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void AddObjectTypeToAffect(EObjectTypeQuery ObjectType);
void FireImpulse();
void RemoveObjectTypeToAffect(EObjectTypeQuery ObjectType);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("RadialForceComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"RadialForceComponent")
}
static class URadialForceComponent* GetDefaultObj()
{
return GetDefaultObjImpl<URadialForceComponent>();
}
};
DUMPER7_ASSERTS_URadialForceComponent;
// Class Engine.CameraShakeSourceComponent
// 0x0020 (0x0220 - 0x0200)
class UCameraShakeSourceComponent final : public USceneComponent
{
public:
ECameraShakeAttenuation Attenuation; // 0x01F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1F9[0x3]; // 0x01F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float InnerAttenuationRadius; // 0x01FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OuterAttenuationRadius; // 0x0200(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_204[0x4]; // 0x0204(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TSubclassOf<class UCameraShakeBase> CameraShake; // 0x0208(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAutoStart; // 0x0210(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_211[0xF]; // 0x0211(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void Start();
void StartCameraShake(TSubclassOf<class UCameraShakeBase> InCameraShake, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot);
void StopAllCameraShakes(bool bImmediately);
void StopAllCameraShakesOfType(TSubclassOf<class UCameraShakeBase> InCameraShake, bool bImmediately);
float GetAttenuationFactor(const struct FVector& Location) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CameraShakeSourceComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CameraShakeSourceComponent")
}
static class UCameraShakeSourceComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UCameraShakeSourceComponent>();
}
};
DUMPER7_ASSERTS_UCameraShakeSourceComponent;
// Class Engine.Canvas
// 0x02A8 (0x02D0 - 0x0028)
class UCanvas final : public UObject
{
public:
float OrgX; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OrgY; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClipX; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClipY; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor DrawColor; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bCenterX : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCenterY : 1; // 0x003C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bNoSmooth : 1; // 0x003C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 SizeX; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SizeY; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_48[0x8]; // 0x0048(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FPlane ColorModulate; // 0x0050(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* DefaultTexture; // 0x0060(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* GradientTexture0; // 0x0068(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UReporterGraph* ReporterGraph; // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_78[0x258]; // 0x0078(0x0258)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void K2_Deproject(const struct FVector2D& ScreenPosition, struct FVector* WorldOrigin, struct FVector* WorldDirection);
void K2_DrawBorder(class UTexture* BorderTexture, class UTexture* BackgroundTexture, class UTexture* LeftBorderTexture, class UTexture* RightBorderTexture, class UTexture* TopBorderTexture, class UTexture* BottomBorderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, const struct FVector2D& BorderScale, const struct FVector2D& BackgroundScale, float Rotation, const struct FVector2D& PivotPoint, const struct FVector2D& CornerSize);
void K2_DrawBox(const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, float Thickness, const struct FLinearColor& RenderColor);
void K2_DrawLine(const struct FVector2D& ScreenPositionA, const struct FVector2D& ScreenPositionB, float Thickness, const struct FLinearColor& RenderColor);
void K2_DrawMaterial(class UMaterialInterface* RenderMaterial, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, float Rotation, const struct FVector2D& PivotPoint);
void K2_DrawMaterialTriangle(class UMaterialInterface* RenderMaterial, const TArray<struct FCanvasUVTri>& Triangles);
void K2_DrawPolygon(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& Radius, int32 NumberOfSides, const struct FLinearColor& RenderColor);
void K2_DrawText(class UFont* RenderFont, const class FString& RenderText, const struct FVector2D& ScreenPosition, const struct FVector2D& Scale, const struct FLinearColor& RenderColor, float Kerning, const struct FLinearColor& ShadowColor, const struct FVector2D& ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, const struct FLinearColor& OutlineColor);
void K2_DrawTexture(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, EBlendMode BlendMode, float Rotation, const struct FVector2D& PivotPoint);
void K2_DrawTriangle(class UTexture* RenderTexture, const TArray<struct FCanvasUVTri>& Triangles);
struct FVector K2_Project(const struct FVector& WorldLocation);
struct FVector2D K2_StrLen(class UFont* RenderFont, const class FString& RenderText);
struct FVector2D K2_TextSize(class UFont* RenderFont, const class FString& RenderText, const struct FVector2D& Scale);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Canvas")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Canvas")
}
static class UCanvas* GetDefaultObj()
{
return GetDefaultObjImpl<UCanvas>();
}
};
DUMPER7_ASSERTS_UCanvas;
// Class Engine.InterpTrackAudioMaster
// 0x0000 (0x0090 - 0x0090)
class UInterpTrackAudioMaster final : public UInterpTrackVectorBase
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackAudioMaster")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackAudioMaster")
}
static class UInterpTrackAudioMaster* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackAudioMaster>();
}
};
DUMPER7_ASSERTS_UInterpTrackAudioMaster;
// Class Engine.InterpFilter_Classes
// 0x0000 (0x0038 - 0x0038)
class UInterpFilter_Classes final : public UInterpFilter
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpFilter_Classes")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpFilter_Classes")
}
static class UInterpFilter_Classes* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpFilter_Classes>();
}
};
DUMPER7_ASSERTS_UInterpFilter_Classes;
// Class Engine.CapsuleComponent
// 0x0000 (0x0470 - 0x0470)
class UCapsuleComponent final : public UShapeComponent
{
public:
float CapsuleHalfHeight; // 0x0468(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float CapsuleRadius; // 0x046C(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
void SetCapsuleHalfHeight(float HalfHeight, bool bUpdateOverlaps);
void SetCapsuleRadius(float Radius, bool bUpdateOverlaps);
void SetCapsuleSize(float InRadius, float InHalfHeight, bool bUpdateOverlaps);
float GetScaledCapsuleHalfHeight() const;
float GetScaledCapsuleHalfHeight_WithoutHemisphere() const;
float GetScaledCapsuleRadius() const;
void GetScaledCapsuleSize(float* OutRadius, float* OutHalfHeight) const;
void GetScaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere) const;
float GetShapeScale() const;
float GetUnscaledCapsuleHalfHeight() const;
float GetUnscaledCapsuleHalfHeight_WithoutHemisphere() const;
float GetUnscaledCapsuleRadius() const;
void GetUnscaledCapsuleSize(float* OutRadius, float* OutHalfHeight) const;
void GetUnscaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CapsuleComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CapsuleComponent")
}
static class UCapsuleComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UCapsuleComponent>();
}
};
DUMPER7_ASSERTS_UCapsuleComponent;
// Class Engine.InterpTrackDirector
// 0x0018 (0x0088 - 0x0070)
class UInterpTrackDirector final : public UInterpTrack
{
public:
TArray<struct FDirectorTrackCut> CutTrack; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bSimulateCameraCutsOnClients : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackDirector")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackDirector")
}
static class UInterpTrackDirector* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackDirector>();
}
};
DUMPER7_ASSERTS_UInterpTrackDirector;
// Class Engine.MaterialExpressionInverseLinearInterpolate
// 0x0050 (0x0090 - 0x0040)
class UMaterialExpressionInverseLinearInterpolate final : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput B; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Value; // 0x0068(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float ConstA; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstB; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstValue; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bClampResult; // 0x0088(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionInverseLinearInterpolate")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionInverseLinearInterpolate")
}
static class UMaterialExpressionInverseLinearInterpolate* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionInverseLinearInterpolate>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionInverseLinearInterpolate;
// Class Engine.CheatManagerExtension
// 0x0000 (0x0028 - 0x0028)
class UCheatManagerExtension final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CheatManagerExtension")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CheatManagerExtension")
}
static class UCheatManagerExtension* GetDefaultObj()
{
return GetDefaultObjImpl<UCheatManagerExtension>();
}
};
DUMPER7_ASSERTS_UCheatManagerExtension;
// Class Engine.ReplicationConnectionDriver
// 0x0000 (0x0028 - 0x0028)
class UReplicationConnectionDriver final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ReplicationConnectionDriver")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ReplicationConnectionDriver")
}
static class UReplicationConnectionDriver* GetDefaultObj()
{
return GetDefaultObjImpl<UReplicationConnectionDriver>();
}
};
DUMPER7_ASSERTS_UReplicationConnectionDriver;
// Class Engine.ChildActorComponent
// 0x0030 (0x0230 - 0x0200)
class UChildActorComponent final : public USceneComponent
{
public:
TSubclassOf<class AActor> ChildActorClass; // 0x01F8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class AActor* ChildActor; // 0x0200(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, NoDestructor, TextExportTransient, NonPIEDuplicateTransient, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class AActor* ChildActorTemplate; // 0x0208(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, EditConst, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_210[0x20]; // 0x0210(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetChildActorClass(TSubclassOf<class AActor> InClass);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ChildActorComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ChildActorComponent")
}
static class UChildActorComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UChildActorComponent>();
}
};
DUMPER7_ASSERTS_UChildActorComponent;
// Class Engine.InterpToMovementComponent
// 0x00A0 (0x0190 - 0x00F0)
class UInterpToMovementComponent final : public UMovementComponent
{
public:
float Duration; // 0x00F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bPauseOnImpact : 1; // 0x00F4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_F5[0x3]; // 0x00F5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
bool bSweep; // 0x00F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETeleportType TeleportType; // 0x00F9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EInterpToBehaviourType BehaviourType; // 0x00FA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCheckIfStillInWorld; // 0x00FB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bForceSubStepping : 1; // 0x00FC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_FD[0x3]; // 0x00FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(const struct FHitResult& ImpactResult, float Time)> OnInterpToReverse; // 0x0100(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const struct FHitResult& ImpactResult, float Time)> OnInterpToStop; // 0x0110(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const struct FHitResult& ImpactResult, float Time)> OnWaitBeginDelegate; // 0x0120(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const struct FHitResult& ImpactResult, float Time)> OnWaitEndDelegate; // 0x0130(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const struct FHitResult& ImpactResult, float Time)> OnResetDelegate; // 0x0140(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
float MaxSimulationTimeStep; // 0x0150(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxSimulationIterations; // 0x0154(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FInterpControlPoint> ControlPoints; // 0x0158(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_168[0x28]; // 0x0168(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void AddControlPointPosition(const struct FVector& Pos, bool bPositionIsRelative);
void FinaliseControlPoints();
void ResetControlPoints();
void RestartMovement(float InitialDirection);
void StopSimulating(const struct FHitResult& HitResult);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpToMovementComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpToMovementComponent")
}
static class UInterpToMovementComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpToMovementComponent>();
}
};
DUMPER7_ASSERTS_UInterpToMovementComponent;
// Class Engine.CloudStorageBase
// 0x0018 (0x0050 - 0x0038)
class UCloudStorageBase final : public UPlatformInterfaceBase
{
public:
TArray<class FString> LocalCloudFiles; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bSuppressDelegateCalls : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CloudStorageBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CloudStorageBase")
}
static class UCloudStorageBase* GetDefaultObj()
{
return GetDefaultObjImpl<UCloudStorageBase>();
}
};
DUMPER7_ASSERTS_UCloudStorageBase;
// Class Engine.CollisionProfile
// 0x0138 (0x0170 - 0x0038)
class UCollisionProfile final : public UDeveloperSettings
{
public:
TArray<struct FCollisionResponseTemplate> Profiles; // 0x0038(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPrivate)
TArray<struct FCustomChannelSetup> DefaultChannelResponses; // 0x0048(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPrivate)
TArray<struct FCustomProfile> EditProfiles; // 0x0058(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPrivate)
TArray<struct FRedirector> ProfileRedirects; // 0x0068(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPrivate)
TArray<struct FRedirector> CollisionChannelRedirects; // 0x0078(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPrivate)
uint8 Pad_88[0xE8]; // 0x0088(0x00E8)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CollisionProfile")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CollisionProfile")
}
static class UCollisionProfile* GetDefaultObj()
{
return GetDefaultObjImpl<UCollisionProfile>();
}
};
DUMPER7_ASSERTS_UCollisionProfile;
// Class Engine.ComponentDelegateBinding
// 0x0010 (0x0038 - 0x0028)
class UComponentDelegateBinding final : public UDynamicBlueprintBinding
{
public:
TArray<struct FBlueprintComponentDelegateBinding> ComponentDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ComponentDelegateBinding")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ComponentDelegateBinding")
}
static class UComponentDelegateBinding* GetDefaultObj()
{
return GetDefaultObjImpl<UComponentDelegateBinding>();
}
};
DUMPER7_ASSERTS_UComponentDelegateBinding;
// Class Engine.Font
// 0x01A8 (0x01D0 - 0x0028)
class UFont final : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
EFontCacheType FontCacheType; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FFontCharacter> Characters; // 0x0038(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UTexture2D*> Textures; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
int32 IsRemapped; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EmScale; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Ascent; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Descent; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Leading; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Kerning; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFontImportOptionsData ImportOptions; // 0x0070(0x00B0)(Edit, NativeAccessSpecifierPublic)
int32 NumCharacters; // 0x0120(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> MaxCharHeight; // 0x0128(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
float ScalingFactor; // 0x0138(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 LegacyFontSize; // 0x013C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName LegacyFontName; // 0x0140(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FCompositeFont CompositeFont; // 0x0148(0x0038)(NativeAccessSpecifierPublic)
uint8 Pad_180[0x50]; // 0x0180(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Font")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Font")
}
static class UFont* GetDefaultObj()
{
return GetDefaultObjImpl<UFont>();
}
};
DUMPER7_ASSERTS_UFont;
// Class Engine.ActorComponentInstanceDataTransientOuter
// 0x0000 (0x0028 - 0x0028)
class UActorComponentInstanceDataTransientOuter final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorComponentInstanceDataTransientOuter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorComponentInstanceDataTransientOuter")
}
static class UActorComponentInstanceDataTransientOuter* GetDefaultObj()
{
return GetDefaultObjImpl<UActorComponentInstanceDataTransientOuter>();
}
};
DUMPER7_ASSERTS_UActorComponentInstanceDataTransientOuter;
// Class Engine.Interface_PreviewMeshProvider
// 0x0000 (0x0000 - 0x0000)
class IInterface_PreviewMeshProvider final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Interface_PreviewMeshProvider")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Interface_PreviewMeshProvider")
}
static class IInterface_PreviewMeshProvider* GetDefaultObj()
{
return GetDefaultObjImpl<IInterface_PreviewMeshProvider>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IInterface_PreviewMeshProvider;
// Class Engine.CurveTable
// 0x0078 (0x00A0 - 0x0028)
class UCurveTable : public UObject
{
public:
uint8 Pad_28[0x78]; // 0x0028(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CurveTable")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CurveTable")
}
static class UCurveTable* GetDefaultObj()
{
return GetDefaultObjImpl<UCurveTable>();
}
};
DUMPER7_ASSERTS_UCurveTable;
// Class Engine.ParticleSpriteEmitter
// 0x0000 (0x01B8 - 0x01B8)
class UParticleSpriteEmitter final : public UParticleEmitter
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleSpriteEmitter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleSpriteEmitter")
}
static class UParticleSpriteEmitter* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleSpriteEmitter>();
}
};
DUMPER7_ASSERTS_UParticleSpriteEmitter;
// Class Engine.CompositeCurveTable
// 0x0028 (0x00C8 - 0x00A0)
class UCompositeCurveTable final : public UCurveTable
{
public:
TArray<class UCurveTable*> ParentTables; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
TArray<class UCurveTable*> OldParentTables; // 0x00B0(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
uint8 Pad_C0[0x8]; // 0x00C0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CompositeCurveTable")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CompositeCurveTable")
}
static class UCompositeCurveTable* GetDefaultObj()
{
return GetDefaultObjImpl<UCompositeCurveTable>();
}
};
DUMPER7_ASSERTS_UCompositeCurveTable;
// Class Engine.CompositeDataTable
// 0x0028 (0x00D8 - 0x00B0)
class UCompositeDataTable final : public UDataTable
{
public:
TArray<class UDataTable*> ParentTables; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
TArray<class UDataTable*> OldParentTables; // 0x00C0(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
uint8 Pad_D0[0x8]; // 0x00D0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CompositeDataTable")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CompositeDataTable")
}
static class UCompositeDataTable* GetDefaultObj()
{
return GetDefaultObjImpl<UCompositeDataTable>();
}
};
DUMPER7_ASSERTS_UCompositeDataTable;
// Class Engine.ForceFeedbackComponent
// 0x00E0 (0x02E0 - 0x0200)
class UForceFeedbackComponent final : public USceneComponent
{
public:
class UForceFeedbackEffect* ForceFeedbackEffect; // 0x01F8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAutoDestroy : 1; // 0x0200(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bStopWhenOwnerDestroyed : 1; // 0x0200(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLooping : 1; // 0x0200(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIgnoreTimeDilation : 1; // 0x0200(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideAttenuation : 1; // 0x0200(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_201[0x3]; // 0x0201(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float IntensityMultiplier; // 0x0204(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UForceFeedbackAttenuation* AttenuationSettings; // 0x0208(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FForceFeedbackAttenuationSettings AttenuationOverrides; // 0x0210(0x00B0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class UForceFeedbackComponent* ForceFeedbackComponent)> OnForceFeedbackFinished; // 0x02C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_2D0[0x10]; // 0x02D0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void AdjustAttenuation(const struct FForceFeedbackAttenuationSettings& InAttenuationSettings);
void Play(float StartTime);
void SetForceFeedbackEffect(class UForceFeedbackEffect* NewForceFeedbackEffect);
void SetIntensityMultiplier(float NewIntensityMultiplier);
void Stop();
bool BP_GetAttenuationSettingsToApply(struct FForceFeedbackAttenuationSettings* OutAttenuationSettings) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ForceFeedbackComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ForceFeedbackComponent")
}
static class UForceFeedbackComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UForceFeedbackComponent>();
}
};
DUMPER7_ASSERTS_UForceFeedbackComponent;
// Class Engine.InterpTrackFade
// 0x0018 (0x00A8 - 0x0090)
class UInterpTrackFade final : public UInterpTrackFloatBase
{
public:
uint8 bPersistFade : 1; // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bFadeAudio : 1; // 0x0090(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_91[0x3]; // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FLinearColor FadeColor; // 0x0094(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackFade")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackFade")
}
static class UInterpTrackFade* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackFade>();
}
};
DUMPER7_ASSERTS_UInterpTrackFade;
// Class Engine.StreamingSettings
// 0x0038 (0x0070 - 0x0038)
class UStreamingSettings final : public UDeveloperSettings
{
public:
uint8 AsyncLoadingThreadEnabled : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 WarnIfTimeLimitExceeded : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float TimeLimitExceededMultiplier; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float TimeLimitExceededMinTime; // 0x0040(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 MinBulkDataSizeForAsyncLoading; // 0x0044(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 UseBackgroundLevelStreaming : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 AsyncLoadingUseFullTimeLimit : 1; // 0x0048(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float AsyncLoadingTimeLimit; // 0x004C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float PriorityAsyncLoadingExtraTime; // 0x0050(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float LevelStreamingActorsUpdateTimeLimit; // 0x0054(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float PriorityLevelStreamingActorsUpdateExtraTime; // 0x0058(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 LevelStreamingComponentsRegistrationGranularity; // 0x005C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float LevelStreamingUnregisterComponentsTimeLimit; // 0x0060(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 LevelStreamingComponentsUnregistrationGranularity; // 0x0064(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 FlushStreamingOnExit : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 EventDrivenLoaderEnabled : 1; // 0x0068(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("StreamingSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"StreamingSettings")
}
static class UStreamingSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UStreamingSettings>();
}
};
DUMPER7_ASSERTS_UStreamingSettings;
// Class Engine.PlayerCameraManager
// 0x25F8 (0x2820 - 0x0228)
class APlayerCameraManager final : public AActor
{
public:
class APlayerController* PCOwner; // 0x0228(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USceneComponent* TransformComponent; // 0x0230(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_238[0x8]; // 0x0238(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
float DefaultFOV; // 0x0240(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_244[0x4]; // 0x0244(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
float DefaultOrthoWidth; // 0x0248(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24C[0x4]; // 0x024C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
float DefaultAspectRatio; // 0x0250(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_254[0x4C]; // 0x0254(0x004C)(Fixing Size After Last Property [ Dumper-7 ])
struct FCameraCacheEntry CameraCache; // 0x02A0(0x0600)(Transient, NativeAccessSpecifierPublic)
struct FCameraCacheEntry LastFrameCameraCache; // 0x08A0(0x0600)(Transient, NativeAccessSpecifierPublic)
struct FTViewTarget ViewTarget; // 0x0EA0(0x0610)(Transient, NativeAccessSpecifierPublic)
struct FTViewTarget PendingViewTarget; // 0x14B0(0x0610)(Transient, NativeAccessSpecifierPublic)
uint8 Pad_1AC0[0x30]; // 0x1AC0(0x0030)(Fixing Size After Last Property [ Dumper-7 ])
struct FCameraCacheEntry CameraCachePrivate; // 0x1AF0(0x0600)(Transient, NativeAccessSpecifierPrivate)
struct FCameraCacheEntry LastFrameCameraCachePrivate; // 0x20F0(0x0600)(Transient, NativeAccessSpecifierPrivate)
TArray<class UCameraModifier*> ModifierList; // 0x26F0(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
TArray<TSubclassOf<class UCameraModifier>> DefaultModifiers; // 0x2700(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic)
float FreeCamDistance; // 0x2710(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector FreeCamOffset; // 0x2714(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ViewTargetOffset; // 0x2720(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_272C[0x4]; // 0x272C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(bool bFadeOut, float FadeTime)> OnAudioFadeChangeEvent; // 0x2730(0x0010)(ZeroConstructor, Transient, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_2740[0x10]; // 0x2740(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class AEmitterCameraLensEffectBase*> CameraLensEffects; // 0x2750(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
class UCameraModifier_CameraShake* CachedCameraShakeMod; // 0x2760(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UCameraAnimInst* AnimInstPool[0x8]; // 0x2768(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<struct FPostProcessSettings> PostProcessBlendCache; // 0x27A8(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
uint8 Pad_27B8[0x10]; // 0x27B8(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UCameraAnimInst*> ActiveAnims; // 0x27C8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
TArray<class UCameraAnimInst*> FreeAnims; // 0x27D8(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
class ACameraActor* AnimCameraActor; // 0x27E8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 bIsOrthographic : 1; // 0x27F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDefaultConstrainAspectRatio : 1; // 0x27F0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_27F0_2 : 4; // 0x27F0(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bClientSimulatingViewTarget : 1; // 0x27F0(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseClientSideCameraUpdates : 1; // 0x27F0(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_27F1_0 : 2; // 0x27F1(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bGameCameraCutThisFrame : 1; // 0x27F1(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_27F2[0x2]; // 0x27F2(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float ViewPitchMin; // 0x27F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ViewPitchMax; // 0x27F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ViewYawMin; // 0x27FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ViewYawMax; // 0x2800(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ViewRollMin; // 0x2804(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ViewRollMax; // 0x2808(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_280C[0x4]; // 0x280C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
float ServerUpdateCameraTimeout; // 0x2810(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_2814[0xC]; // 0x2814(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class AEmitterCameraLensEffectBase* AddCameraLensEffect(TSubclassOf<class AEmitterCameraLensEffectBase> LensEffectEmitterClass);
class UCameraModifier* AddNewCameraModifier(TSubclassOf<class UCameraModifier> ModifierClass);
bool BlueprintUpdateCamera(class AActor* CameraTarget, struct FVector* NewCameraLocation, struct FRotator* NewCameraRotation, float* NewCameraFOV);
void ClearCameraLensEffects();
class UCameraModifier* FindCameraModifierByClass(TSubclassOf<class UCameraModifier> ModifierClass);
void OnPhotographyMultiPartCaptureEnd();
void OnPhotographyMultiPartCaptureStart();
void OnPhotographySessionEnd();
void OnPhotographySessionStart();
void PhotographyCameraModify(const struct FVector& NewCameraLocation, const struct FVector& PreviousCameraLocation, const struct FVector& OriginalCameraLocation, struct FVector* ResultCameraLocation);
class UCameraAnimInst* PlayCameraAnim(class UCameraAnim* Anim, float Rate, float Scale, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, float Duration, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot);
void RemoveCameraLensEffect(class AEmitterCameraLensEffectBase* Emitter);
bool RemoveCameraModifier(class UCameraModifier* ModifierToRemove);
void SetGameCameraCutThisFrame();
void SetManualCameraFade(float InFadeAmount, const struct FLinearColor& Color, bool bInFadeAudio);
void StartCameraFade(float FromAlpha, float ToAlpha, float Duration, const struct FLinearColor& Color, bool bShouldFadeAudio, bool bHoldWhenFinished);
class UCameraShakeBase* StartCameraShake(TSubclassOf<class UCameraShakeBase> ShakeClass, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot);
class UCameraShakeBase* StartCameraShakeFromSource(TSubclassOf<class UCameraShakeBase> ShakeClass, class UCameraShakeSourceComponent* SourceComponent, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot);
void StopAllCameraAnims(bool bImmediate);
void StopAllCameraShakes(bool bImmediately);
void StopAllCameraShakesFromSource(class UCameraShakeSourceComponent* SourceComponent, bool bImmediately);
void StopAllInstancesOfCameraAnim(class UCameraAnim* Anim, bool bImmediate);
void StopAllInstancesOfCameraShake(TSubclassOf<class UCameraShakeBase> Shake, bool bImmediately);
void StopAllInstancesOfCameraShakeFromSource(TSubclassOf<class UCameraShakeBase> Shake, class UCameraShakeSourceComponent* SourceComponent, bool bImmediately);
void StopCameraAnimInst(class UCameraAnimInst* AnimInst, bool bImmediate);
void StopCameraFade();
void StopCameraShake(class UCameraShakeBase* ShakeInstance, bool bImmediately);
void SwapPendingViewTargetWhenUsingClientSideCameraUpdates();
struct FVector GetCameraLocation() const;
struct FRotator GetCameraRotation() const;
float GetFOVAngle() const;
class APlayerController* GetOwningPlayerController() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PlayerCameraManager")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PlayerCameraManager")
}
static class APlayerCameraManager* GetDefaultObj()
{
return GetDefaultObjImpl<APlayerCameraManager>();
}
};
DUMPER7_ASSERTS_APlayerCameraManager;
// Class Engine.GarbageCollectionSettings
// 0x0020 (0x0058 - 0x0038)
class UGarbageCollectionSettings final : public UDeveloperSettings
{
public:
float TimeBetweenPurgingPendingKillObjects; // 0x0038(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 FlushStreamingOnGC : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 AllowParallelGC : 1; // 0x003C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 IncrementalBeginDestroyEnabled : 1; // 0x003C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 MultithreadedDestructionEnabled : 1; // 0x003C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 CreateGCClusters : 1; // 0x003C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 AssetClusteringEnabled : 1; // 0x003C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 ActorClusteringEnabled : 1; // 0x003C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 BlueprintClusteringEnabled : 1; // 0x003C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 UseDisregardForGCOnDedicatedServers : 1; // 0x003D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 MinGCClusterSize; // 0x0040(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 NumRetriesBeforeForcingGC; // 0x0044(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 MaxObjectsNotConsideredByGC; // 0x0048(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 SizeOfPermanentObjectPool; // 0x004C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 MaxObjectsInGame; // 0x0050(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 MaxObjectsInEditor; // 0x0054(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GarbageCollectionSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GarbageCollectionSettings")
}
static class UGarbageCollectionSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UGarbageCollectionSettings>();
}
};
DUMPER7_ASSERTS_UGarbageCollectionSettings;
// Class Engine.CullDistanceVolume
// 0x0018 (0x0278 - 0x0260)
class ACullDistanceVolume final : public AVolume
{
public:
TArray<struct FCullDistanceSizePair> CullDistances; // 0x0260(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bEnabled : 1; // 0x0270(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_271[0x7]; // 0x0271(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CullDistanceVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CullDistanceVolume")
}
static class ACullDistanceVolume* GetDefaultObj()
{
return GetDefaultObjImpl<ACullDistanceVolume>();
}
};
DUMPER7_ASSERTS_ACullDistanceVolume;
// Class Engine.GameplayStatics
// 0x0000 (0x0028 - 0x0028)
class UGameplayStatics final : public UBlueprintFunctionLibrary
{
public:
static void ActivateReverbEffect(const class UObject* WorldContextObject, class UReverbEffect* ReverbEffect, class FName TagName, float Priority, float Volume, float FadeTime);
static void AnnounceAccessibleString(const class FString& AnnouncementString);
static float ApplyDamage(class AActor* DamagedActor, float BaseDamage, class AController* EventInstigator, class AActor* DamageCauser, TSubclassOf<class UDamageType> DamageTypeClass);
static float ApplyPointDamage(class AActor* DamagedActor, float BaseDamage, const struct FVector& HitFromDirection, const struct FHitResult& HitInfo, class AController* EventInstigator, class AActor* DamageCauser, TSubclassOf<class UDamageType> DamageTypeClass);
static bool ApplyRadialDamage(const class UObject* WorldContextObject, float BaseDamage, const struct FVector& Origin, float DamageRadius, TSubclassOf<class UDamageType> DamageTypeClass, const TArray<class AActor*>& IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, bool bDoFullDamage, ECollisionChannel DamagePreventionChannel);
static bool ApplyRadialDamageWithFalloff(const class UObject* WorldContextObject, float BaseDamage, float MinimumDamage, const struct FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf<class UDamageType> DamageTypeClass, const TArray<class AActor*>& IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, ECollisionChannel DamagePreventionChannel);
static bool AreAnyListenersWithinRange(const class UObject* WorldContextObject, const struct FVector& Location, float MaximumRange);
static bool AreSubtitlesEnabled();
static class AActor* BeginDeferredActorSpawnFromClass(const class UObject* WorldContextObject, TSubclassOf<class AActor> ActorClass, const struct FTransform& SpawnTransform, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner);
static class AActor* BeginSpawningActorFromBlueprint(const class UObject* WorldContextObject, const class UBlueprint* Blueprint, const struct FTransform& SpawnTransform, bool bNoCollisionFail);
static class AActor* BeginSpawningActorFromClass(const class UObject* WorldContextObject, TSubclassOf<class AActor> ActorClass, const struct FTransform& SpawnTransform, bool bNoCollisionFail, class AActor* Owner);
static bool Blueprint_PredictProjectilePath_Advanced(const class UObject* WorldContextObject, const struct FPredictProjectilePathParams& PredictParams, struct FPredictProjectilePathResult* PredictResult);
static bool Blueprint_PredictProjectilePath_ByObjectType(const class UObject* WorldContextObject, struct FHitResult* OutHit, TArray<struct FVector>* OutPathPositions, struct FVector* OutLastTraceDestination, const struct FVector& StartPos, const struct FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ);
static bool Blueprint_PredictProjectilePath_ByTraceChannel(const class UObject* WorldContextObject, struct FHitResult* OutHit, TArray<struct FVector>* OutPathPositions, struct FVector* OutLastTraceDestination, const struct FVector& StartPos, const struct FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, ECollisionChannel TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ);
static bool BlueprintSuggestProjectileVelocity(const class UObject* WorldContextObject, struct FVector* TossVelocity, const struct FVector& StartLocation, const struct FVector& EndLocation, float LaunchSpeed, float OverrideGravityZ, ESuggestProjVelocityTraceOption TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug);
static void BreakHitResult(const struct FHitResult& Hit, bool* bBlockingHit, bool* bInitialOverlap, float* Time, float* Distance, struct FVector* Location, struct FVector* ImpactPoint, struct FVector* Normal, struct FVector* ImpactNormal, class UPhysicalMaterial** PhysMat, class AActor** HitActor, class UPrimitiveComponent** HitComponent, class FName* HitBoneName, int32* HitItem, int32* ElementIndex, int32* FaceIndex, struct FVector* TraceStart, struct FVector* TraceEnd);
static void CancelAsyncLoading();
static void ClearSoundMixClassOverride(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float FadeOutTime);
static void ClearSoundMixModifiers(const class UObject* WorldContextObject);
static class APlayerController* CreatePlayer(const class UObject* WorldContextObject, int32 ControllerId, bool bSpawnPlayerController);
static class USaveGame* CreateSaveGameObject(TSubclassOf<class USaveGame> SaveGameClass);
static class UAudioComponent* CreateSound2D(const class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy);
static void DeactivateReverbEffect(const class UObject* WorldContextObject, class FName TagName);
static bool DeleteGameInSlot(const class FString& SlotName, const int32 UserIndex);
static bool DeprojectScreenToWorld(class APlayerController* Player, const struct FVector2D& ScreenPosition, struct FVector* WorldPosition, struct FVector* WorldDirection);
static bool DoesSaveGameExist(const class FString& SlotName, const int32 UserIndex);
static void EnableLiveStreaming(bool Enable);
static bool FindCollisionUV(const struct FHitResult& Hit, int32 UVChannel, struct FVector2D* UV);
static class AActor* FindNearestActor(const struct FVector& Origin, const TArray<class AActor*>& ActorsToCheck, float* Distance);
static class AActor* FinishSpawningActor(class AActor* Actor, const struct FTransform& SpawnTransform);
static void FlushLevelStreaming(const class UObject* WorldContextObject);
static void GetAccurateRealTime(int32* Seconds, float* PartialSeconds);
static struct FVector GetActorArrayAverageLocation(const TArray<class AActor*>& Actors);
static void GetActorArrayBounds(const TArray<class AActor*>& Actors, bool bOnlyCollidingComponents, struct FVector* Center, struct FVector* BoxExtent);
static class AActor* GetActorOfClass(const class UObject* WorldContextObject, TSubclassOf<class AActor> ActorClass);
static void GetAllActorsOfClass(const class UObject* WorldContextObject, TSubclassOf<class AActor> ActorClass, TArray<class AActor*>* OutActors);
static void GetAllActorsOfClassWithTag(const class UObject* WorldContextObject, TSubclassOf<class AActor> ActorClass, class FName Tag, TArray<class AActor*>* OutActors);
static void GetAllActorsWithInterface(const class UObject* WorldContextObject, TSubclassOf<class IInterface> Interface, TArray<class AActor*>* OutActors);
static void GetAllActorsWithTag(const class UObject* WorldContextObject, class FName Tag, TArray<class AActor*>* OutActors);
static float GetAudioTimeSeconds(const class UObject* WorldContextObject);
static bool GetClosestListenerLocation(const class UObject* WorldContextObject, const struct FVector& Location, float MaximumRange, const bool bAllowAttenuationOverride, struct FVector* ListenerPosition);
static class FString GetCurrentLevelName(const class UObject* WorldContextObject, bool bRemovePrefixString);
static class UReverbEffect* GetCurrentReverbEffect(const class UObject* WorldContextObject);
static bool GetEnableSceneRendering(const class UObject* WorldContextObject);
static bool GetEnableWorldRendering(const class UObject* WorldContextObject);
static class UGameInstance* GetGameInstance(const class UObject* WorldContextObject);
static class AGameModeBase* GetGameMode(const class UObject* WorldContextObject);
static class AGameStateBase* GetGameState(const class UObject* WorldContextObject);
static float GetGlobalTimeDilation(const class UObject* WorldContextObject);
static int32 GetIntOption(const class FString& Options, const class FString& Key, int32 DefaultValue);
static void GetKeyValue(const class FString& Pair, class FString* Key, class FString* Value);
static int32 GetMaxAudioChannelCount(const class UObject* WorldContextObject);
static class UClass* GetObjectClass(const class UObject* Object);
static class FString GetPlatformName();
static class APlayerCameraManager* GetPlayerCameraManager(const class UObject* WorldContextObject, int32 PlayerIndex);
static class ACharacter* GetPlayerCharacter(const class UObject* WorldContextObject, int32 PlayerIndex);
static class APlayerController* GetPlayerController(const class UObject* WorldContextObject, int32 PlayerIndex);
static class APlayerController* GetPlayerControllerFromID(const class UObject* WorldContextObject, int32 ControllerId);
static int32 GetPlayerControllerID(class APlayerController* Player);
static class APawn* GetPlayerPawn(const class UObject* WorldContextObject, int32 PlayerIndex);
static float GetRealTimeSeconds(const class UObject* WorldContextObject);
static class ULevelStreaming* GetStreamingLevel(const class UObject* WorldContextObject, class FName PackageName);
static EPhysicalSurface GetSurfaceType(const struct FHitResult& Hit);
static float GetTimeSeconds(const class UObject* WorldContextObject);
static float GetUnpausedTimeSeconds(const class UObject* WorldContextObject);
static EMouseCaptureMode GetViewportMouseCaptureMode(const class UObject* WorldContextObject);
static void GetViewProjectionMatrix(const struct FMinimalViewInfo& DesiredView, struct FMatrix* ViewMatrix, struct FMatrix* ProjectionMatrix, struct FMatrix* ViewProjectionMatrix);
static float GetWorldDeltaSeconds(const class UObject* WorldContextObject);
static struct FIntVector GetWorldOriginLocation(const class UObject* WorldContextObject);
static int32 GrassOverlappingSphereCount(const class UObject* WorldContextObject, const class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius);
static bool HasLaunchOption(const class FString& OptionToCheck);
static bool HasOption(const class FString& Options, const class FString& InKey);
static bool IsGamePaused(const class UObject* WorldContextObject);
static bool IsSplitscreenForceDisabled(const class UObject* WorldContextObject);
static class USaveGame* LoadGameFromSlot(const class FString& SlotName, const int32 UserIndex);
static void LoadStreamLevel(const class UObject* WorldContextObject, class FName LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const struct FLatentActionInfo& LatentInfo);
static void LoadStreamLevelBySoftObjectPtr(const class UObject* WorldContextObject, const TSoftObjectPtr<class UWorld> Level, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const struct FLatentActionInfo& LatentInfo);
static struct FHitResult MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, const struct FVector& Location, const struct FVector& ImpactPoint, const struct FVector& Normal, const struct FVector& ImpactNormal, class UPhysicalMaterial* PhysMat, class AActor* HitActor, class UPrimitiveComponent* HitComponent, class FName HitBoneName, int32 HitItem, int32 ElementIndex, int32 FaceIndex, const struct FVector& TraceStart, const struct FVector& TraceEnd);
static void OpenLevel(const class UObject* WorldContextObject, class FName LevelName, bool bAbsolute, const class FString& Options);
static void OpenLevelBySoftObjectPtr(const class UObject* WorldContextObject, const TSoftObjectPtr<class UWorld> Level, bool bAbsolute, const class FString& Options);
static class FString ParseOption(const class FString& Options, const class FString& Key);
static void PlayDialogue2D(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime);
static void PlayDialogueAtLocation(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings);
static void PlaySound2D(const class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, class AActor* OwningActor, bool bIsUISound);
static void PlaySoundAtLocation(const class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, class AActor* OwningActor);
static void PlayWorldCameraShake(const class UObject* WorldContextObject, TSubclassOf<class UCameraShakeBase> Shake, const struct FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter);
static void PopSoundMixModifier(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier);
static void PrimeAllSoundsInSoundClass(class USoundClass* InSoundClass);
static void PrimeSound(class USoundBase* InSound);
static bool ProjectWorldToScreen(class APlayerController* Player, const struct FVector& WorldPosition, struct FVector2D* ScreenPosition, bool bPlayerViewportRelative);
static void PushSoundMixModifier(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier);
static struct FVector RebaseLocalOriginOntoZero(class UObject* WorldContextObject, const struct FVector& WorldLocation);
static struct FVector RebaseZeroOriginOntoLocal(class UObject* WorldContextObject, const struct FVector& WorldLocation);
static void RemovePlayer(class APlayerController* Player, bool bDestroyPawn);
static bool SaveGameToSlot(class USaveGame* SaveGameObject, const class FString& SlotName, const int32 UserIndex);
static void SetBaseSoundMix(const class UObject* WorldContextObject, class USoundMix* InSoundMix);
static void SetEnableSceneRendering(const class UObject* WorldContextObject, bool bEnable);
static void SetEnableWorldRendering(const class UObject* WorldContextObject, bool bEnable);
static void SetForceDisableSplitscreen(const class UObject* WorldContextObject, bool bDisable);
static bool SetGamePaused(const class UObject* WorldContextObject, bool bPaused);
static void SetGlobalListenerFocusParameters(const class UObject* WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale);
static void SetGlobalPitchModulation(const class UObject* WorldContextObject, float PitchModulation, float TimeSec);
static void SetGlobalTimeDilation(const class UObject* WorldContextObject, float TimeDilation);
static void SetMaxAudioChannelsScaled(const class UObject* WorldContextObject, float MaxChannelCountScale);
static void SetPlayerControllerID(class APlayerController* Player, int32 ControllerId);
static void SetSoundClassDistanceScale(const class UObject* WorldContextObject, class USoundClass* SoundClass, float DistanceAttenuationScale, float TimeSec);
static void SetSoundMixClassOverride(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float Volume, float Pitch, float FadeInTime, bool bApplyToChildren);
static void SetSubtitlesEnabled(bool bEnabled);
static void SetViewportMouseCaptureMode(const class UObject* WorldContextObject, const EMouseCaptureMode MouseCaptureMode);
static void SetWorldOriginLocation(const class UObject* WorldContextObject, const struct FIntVector& NewLocation);
static class UDecalComponent* SpawnDecalAtLocation(const class UObject* WorldContextObject, class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, const struct FVector& Location, const struct FRotator& Rotation, float LifeSpan);
static class UDecalComponent* SpawnDecalAttached(class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, float LifeSpan);
static class UAudioComponent* SpawnDialogue2D(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime, bool bAutoDestroy);
static class UAudioComponent* SpawnDialogueAtLocation(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy);
static class UAudioComponent* SpawnDialogueAttached(class UDialogueWave* Dialogue, const struct FDialogueContext& Context, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy);
static class UParticleSystemComponent* SpawnEmitterAtLocation(const class UObject* WorldContextObject, class UParticleSystem* EmitterTemplate, const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale, bool bAutoDestroy, EPSCPoolMethod PoolingMethod, bool bAutoActivateSystem);
static class UParticleSystemComponent* SpawnEmitterAttached(class UParticleSystem* EmitterTemplate, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale, EAttachLocation LocationType, bool bAutoDestroy, EPSCPoolMethod PoolingMethod, bool bAutoActivate);
static class UForceFeedbackComponent* SpawnForceFeedbackAtLocation(const class UObject* WorldContextObject, class UForceFeedbackEffect* ForceFeedbackEffect, const struct FVector& Location, const struct FRotator& Rotation, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy);
static class UForceFeedbackComponent* SpawnForceFeedbackAttached(class UForceFeedbackEffect* ForceFeedbackEffect, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy);
static class UObject* SpawnObject(TSubclassOf<class UObject> ObjectClass, class UObject* Outer_0);
static class UAudioComponent* SpawnSound2D(const class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy);
static class UAudioComponent* SpawnSoundAtLocation(const class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy);
static class UAudioComponent* SpawnSoundAttached(class USoundBase* Sound, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy);
static bool SuggestProjectileVelocity_CustomArc(const class UObject* WorldContextObject, struct FVector* OutLaunchVelocity, const struct FVector& StartPos, const struct FVector& EndPos, float OverrideGravityZ, float ArcParam);
static void UnloadStreamLevel(const class UObject* WorldContextObject, class FName LevelName, const struct FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload);
static void UnloadStreamLevelBySoftObjectPtr(const class UObject* WorldContextObject, const TSoftObjectPtr<class UWorld> Level, const struct FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload);
static void UnRetainAllSoundsInSoundClass(class USoundClass* InSoundClass);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameplayStatics")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameplayStatics")
}
static class UGameplayStatics* GetDefaultObj()
{
return GetDefaultObjImpl<UGameplayStatics>();
}
};
DUMPER7_ASSERTS_UGameplayStatics;
// Class Engine.CurveBase
// 0x0008 (0x0030 - 0x0028)
class UCurveBase : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void GetTimeRange(float* MinTime, float* MaxTime) const;
void GetValueRange(float* MinValue, float* MaxValue) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CurveBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CurveBase")
}
static class UCurveBase* GetDefaultObj()
{
return GetDefaultObjImpl<UCurveBase>();
}
};
DUMPER7_ASSERTS_UCurveBase;
// Class Engine.InterpGroupDirector
// 0x0000 (0x0050 - 0x0050)
class UInterpGroupDirector final : public UInterpGroup
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpGroupDirector")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpGroupDirector")
}
static class UInterpGroupDirector* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpGroupDirector>();
}
};
DUMPER7_ASSERTS_UInterpGroupDirector;
// Class Engine.CurveEdPresetCurve
// 0x0000 (0x0028 - 0x0028)
class UCurveEdPresetCurve final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CurveEdPresetCurve")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CurveEdPresetCurve")
}
static class UCurveEdPresetCurve* GetDefaultObj()
{
return GetDefaultObjImpl<UCurveEdPresetCurve>();
}
};
DUMPER7_ASSERTS_UCurveEdPresetCurve;
// Class Engine.SkeletalBodySetup
// 0x0018 (0x02B8 - 0x02A0)
class USkeletalBodySetup final : public UBodySetup
{
public:
bool bSkipScaleFromAnimation; // 0x02A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A1[0x7]; // 0x02A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FPhysicalAnimationProfile> PhysicalAnimationData; // 0x02A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SkeletalBodySetup")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SkeletalBodySetup")
}
static class USkeletalBodySetup* GetDefaultObj()
{
return GetDefaultObjImpl<USkeletalBodySetup>();
}
};
DUMPER7_ASSERTS_USkeletalBodySetup;
// Class Engine.CurveFloat
// 0x0088 (0x00B8 - 0x0030)
class UCurveFloat final : public UCurveBase
{
public:
struct FRichCurve FloatCurve; // 0x0030(0x0080)(NativeAccessSpecifierPublic)
bool bIsEventCurve; // 0x00B0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
float GetFloatValue(float InTime) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CurveFloat")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CurveFloat")
}
static class UCurveFloat* GetDefaultObj()
{
return GetDefaultObjImpl<UCurveFloat>();
}
};
DUMPER7_ASSERTS_UCurveFloat;
// Class Engine.CurveLinearColor
// 0x0220 (0x0250 - 0x0030)
class UCurveLinearColor final : public UCurveBase
{
public:
struct FRichCurve FloatCurves[0x4]; // 0x0030(0x0080)(NativeAccessSpecifierPublic)
float AdjustHue; // 0x0230(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AdjustSaturation; // 0x0234(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AdjustBrightness; // 0x0238(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AdjustBrightnessCurve; // 0x023C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AdjustVibrance; // 0x0240(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AdjustMinAlpha; // 0x0244(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AdjustMaxAlpha; // 0x0248(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24C[0x4]; // 0x024C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
struct FLinearColor GetClampedLinearColorValue(float InTime) const;
struct FLinearColor GetLinearColorValue(float InTime) const;
struct FLinearColor GetUnadjustedLinearColorValue(float InTime) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CurveLinearColor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CurveLinearColor")
}
static class UCurveLinearColor* GetDefaultObj()
{
return GetDefaultObjImpl<UCurveLinearColor>();
}
};
DUMPER7_ASSERTS_UCurveLinearColor;
// Class Engine.InterpTrackInstLinearColorProp
// 0x0018 (0x0068 - 0x0050)
class UInterpTrackInstLinearColorProp final : public UInterpTrackInstProperty
{
public:
uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FLinearColor ResetColor; // 0x0058(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstLinearColorProp")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstLinearColorProp")
}
static class UInterpTrackInstLinearColorProp* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstLinearColorProp>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstLinearColorProp;
// Class Engine.SkyAtmosphereComponent
// 0x00D0 (0x02D0 - 0x0200)
class USkyAtmosphereComponent final : public USceneComponent
{
public:
ESkyAtmosphereTransformMode TransformMode; // 0x01F8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1F9[0x3]; // 0x01F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float BottomRadius; // 0x01FC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor GroundAlbedo; // 0x0200(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AtmosphereHeight; // 0x0204(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MultiScatteringFactor; // 0x0208(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TraceSampleCountScale; // 0x020C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RayleighScatteringScale; // 0x0210(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor RayleighScattering; // 0x0214(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RayleighExponentialDistribution; // 0x0224(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MieScatteringScale; // 0x0228(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor MieScattering; // 0x022C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MieAbsorptionScale; // 0x023C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor MieAbsorption; // 0x0240(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MieAnisotropy; // 0x0250(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MieExponentialDistribution; // 0x0254(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OtherAbsorptionScale; // 0x0258(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor OtherAbsorption; // 0x025C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTentDistribution OtherTentDistribution; // 0x026C(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FLinearColor SkyLuminanceFactor; // 0x0278(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AerialPespectiveViewDistanceScale; // 0x0288(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HeightFogContribution; // 0x028C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TransmittanceMinLightElevationAngle; // 0x0290(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AerialPerspectiveStartDepth; // 0x0294(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_298[0x24]; // 0x0298(0x0024)(Fixing Size After Last Property [ Dumper-7 ])
struct FGuid bStaticLightingBuiltGUID; // 0x02BC(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_2CC[0x4]; // 0x02CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
struct FLinearColor GetAtmosphereTransmitanceOnGroundAtPlanetTop(class UDirectionalLightComponent* DirectionalLight);
void OverrideAtmosphereLightDirection(int32 AtmosphereLightIndex, const struct FVector& LightDirection);
void SetAerialPespectiveViewDistanceScale(float NewValue);
void SetAtmosphereHeight(float NewValue);
void SetHeightFogContribution(float NewValue);
void SetMieAbsorption(const struct FLinearColor& NewValue);
void SetMieAbsorptionScale(float NewValue);
void SetMieAnisotropy(float NewValue);
void SetMieExponentialDistribution(float NewValue);
void SetMieScattering(const struct FLinearColor& NewValue);
void SetMieScatteringScale(float NewValue);
void SetMultiScatteringFactor(float NewValue);
void SetOtherAbsorption(const struct FLinearColor& NewValue);
void SetOtherAbsorptionScale(float NewValue);
void SetRayleighExponentialDistribution(float NewValue);
void SetRayleighScattering(const struct FLinearColor& NewValue);
void SetRayleighScatteringScale(float NewValue);
void SetSkyLuminanceFactor(const struct FLinearColor& NewValue);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SkyAtmosphereComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SkyAtmosphereComponent")
}
static class USkyAtmosphereComponent* GetDefaultObj()
{
return GetDefaultObjImpl<USkyAtmosphereComponent>();
}
};
DUMPER7_ASSERTS_USkyAtmosphereComponent;
// Class Engine.InterpTrackInstBoolProp
// 0x0018 (0x0068 - 0x0050)
class UInterpTrackInstBoolProp final : public UInterpTrackInstProperty
{
public:
uint8 Pad_50[0x10]; // 0x0050(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
bool ResetBool; // 0x0060(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstBoolProp")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstBoolProp")
}
static class UInterpTrackInstBoolProp* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstBoolProp>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstBoolProp;
// Class Engine.CurveLinearColorAtlas
// 0x0020 (0x01C0 - 0x01A0)
class UCurveLinearColorAtlas final : public UTexture2D
{
public:
uint32 TextureSize; // 0x01A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bSquareResolution : 1; // 0x01A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1A5[0x3]; // 0x01A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint32 TextureHeight; // 0x01A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1AC[0x4]; // 0x01AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UCurveLinearColor*> GradientCurves; // 0x01B0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
public:
bool GetCurvePosition(class UCurveLinearColor* InCurve, float* Position);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CurveLinearColorAtlas")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CurveLinearColorAtlas")
}
static class UCurveLinearColorAtlas* GetDefaultObj()
{
return GetDefaultObjImpl<UCurveLinearColorAtlas>();
}
};
DUMPER7_ASSERTS_UCurveLinearColorAtlas;
// Class Engine.SoundNodeDelay
// 0x0008 (0x0050 - 0x0048)
class USoundNodeDelay final : public USoundNode
{
public:
float DelayMin; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayMax; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeDelay")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeDelay")
}
static class USoundNodeDelay* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeDelay>();
}
};
DUMPER7_ASSERTS_USoundNodeDelay;
// Class Engine.CurveSourceInterface
// 0x0000 (0x0000 - 0x0000)
class ICurveSourceInterface final
{
public:
class FName GetBindingName() const;
void GetCurves(TArray<struct FNamedCurveValue>* OutValues) const;
float GetCurveValue(class FName CurveName) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CurveSourceInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CurveSourceInterface")
}
static class ICurveSourceInterface* GetDefaultObj()
{
return GetDefaultObjImpl<ICurveSourceInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_ICurveSourceInterface;
// Class Engine.CurveVector
// 0x0180 (0x01B0 - 0x0030)
class UCurveVector final : public UCurveBase
{
public:
struct FRichCurve FloatCurves[0x3]; // 0x0030(0x0080)(NativeAccessSpecifierPublic)
public:
struct FVector GetVectorValue(float InTime) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CurveVector")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CurveVector")
}
static class UCurveVector* GetDefaultObj()
{
return GetDefaultObjImpl<UCurveVector>();
}
};
DUMPER7_ASSERTS_UCurveVector;
// Class Engine.InterpTrackInstSound
// 0x0010 (0x0038 - 0x0028)
class UInterpTrackInstSound final : public UInterpTrackInst
{
public:
float LastUpdatePosition; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAudioComponent* PlayAudioComp; // 0x0030(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstSound")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstSound")
}
static class UInterpTrackInstSound* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstSound>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstSound;
// Class Engine.SoundMix
// 0x0068 (0x0090 - 0x0028)
class USoundMix final : public UObject
{
public:
uint8 bApplyEQ : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float EQPriority; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAudioEQEffect EQSettings; // 0x0030(0x0040)(Edit, NativeAccessSpecifierPublic)
TArray<struct FSoundClassAdjuster> SoundClassEffects; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
float InitialDelay; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FadeInTime; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Duration; // 0x0088(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FadeOutTime; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundMix")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundMix")
}
static class USoundMix* GetDefaultObj()
{
return GetDefaultObjImpl<USoundMix>();
}
};
DUMPER7_ASSERTS_USoundMix;
// Class Engine.DamageType
// 0x0018 (0x0040 - 0x0028)
class UDamageType : public UObject
{
public:
uint8 bCausedByWorld : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bScaleMomentumByMass : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRadialDamageVelChange : 1; // 0x0028(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float DamageImpulse; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DestructibleImpulse; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DestructibleDamageSpreadScale; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DamageFalloff; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DamageType")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DamageType")
}
static class UDamageType* GetDefaultObj()
{
return GetDefaultObjImpl<UDamageType>();
}
};
DUMPER7_ASSERTS_UDamageType;
// Class Engine.LevelStreaming
// 0x0128 (0x0150 - 0x0028)
#pragma pack(push, 0x1)
class alignas(0x10) ULevelStreaming : public UObject
{
public:
TSoftObjectPtr<class UWorld> WorldAsset; // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class FName PackageNameToLoad; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FName> LODPackageNames; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_68[0x18]; // 0x0068(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform LevelTransform; // 0x0080(0x0030)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
int32 LevelLODIndex; // 0x00B0(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 StreamingPriority; // 0x00B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_B8[0x2]; // 0x00B8(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
uint8 BitPad_BA_0 : 3; // 0x00BA(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bShouldBeVisible : 1; // 0x00BA(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bShouldBeLoaded : 1; // 0x00BA(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (BlueprintVisible, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bLocked : 1; // 0x00BA(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsStatic : 1; // 0x00BA(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bShouldBlockOnLoad : 1; // 0x00BA(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bShouldBlockOnUnload : 1; // 0x00BB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableDistanceStreaming : 1; // 0x00BB(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDrawOnLevelStatusMap : 1; // 0x00BB(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
struct FLinearColor LevelColor; // 0x00BC(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class ALevelStreamingVolume*> EditorStreamingVolumes; // 0x00D0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
float MinTimeBetweenVolumeUnloadRequests; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_E4[0x4]; // 0x00E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void()> OnLevelLoaded; // 0x00E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> OnLevelUnloaded; // 0x00F8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> OnLevelShown; // 0x0108(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> OnLevelHidden; // 0x0118(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
class ULevel* LoadedLevel; // 0x0128(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class ULevel* PendingUnloadLevel; // 0x0130(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_138[0x10]; // 0x0138(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class ULevelStreaming* CreateInstance(const class FString& UniqueInstanceName);
class ALevelScriptActor* GetLevelScriptActor();
void SetIsRequestingUnloadAndRemoval(bool bInIsRequestingUnloadAndRemoval);
void SetLevelLODIndex(int32 LODIndex);
void SetPriority(int32 NewPriority);
void SetShouldBeLoaded(bool bInShouldBeLoaded);
void SetShouldBeVisible(bool bInShouldBeVisible);
bool GetIsRequestingUnloadAndRemoval() const;
class ULevel* GetLoadedLevel() const;
class FName GetWorldAssetPackageFName() const;
bool IsLevelLoaded() const;
bool IsLevelVisible() const;
bool IsStreamingStatePending() const;
bool ShouldBeLoaded() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelStreaming")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelStreaming")
}
static class ULevelStreaming* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelStreaming>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_ULevelStreaming;
// Class Engine.LevelStreamingAlwaysLoaded
// 0x0000 (0x0150 - 0x0150)
class ULevelStreamingAlwaysLoaded final : public ULevelStreaming
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelStreamingAlwaysLoaded")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelStreamingAlwaysLoaded")
}
static class ULevelStreamingAlwaysLoaded* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelStreamingAlwaysLoaded>();
}
};
DUMPER7_ASSERTS_ULevelStreamingAlwaysLoaded;
// Class Engine.DataDrivenConsoleVariableSettings
// 0x0038 (0x0070 - 0x0038)
class UDataDrivenConsoleVariableSettings final : public UDeveloperSettings
{
public:
uint8 Pad_38[0x18]; // 0x0038(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FDataDrivenConsoleVariable> CVarsArray; // 0x0050(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
uint8 Pad_60[0x10]; // 0x0060(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DataDrivenConsoleVariableSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DataDrivenConsoleVariableSettings")
}
static class UDataDrivenConsoleVariableSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UDataDrivenConsoleVariableSettings>();
}
};
DUMPER7_ASSERTS_UDataDrivenConsoleVariableSettings;
// Class Engine.InterpTrackInstVisibility
// 0x0008 (0x0030 - 0x0028)
class UInterpTrackInstVisibility final : public UInterpTrackInst
{
public:
EVisibilityTrackAction Action; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float LastUpdatePosition; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstVisibility")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstVisibility")
}
static class UInterpTrackInstVisibility* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstVisibility>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstVisibility;
// Class Engine.InterpTrackInstFloatParticleParam
// 0x0008 (0x0030 - 0x0028)
class UInterpTrackInstFloatParticleParam final : public UInterpTrackInst
{
public:
float ResetFloat; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstFloatParticleParam")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstFloatParticleParam")
}
static class UInterpTrackInstFloatParticleParam* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstFloatParticleParam>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstFloatParticleParam;
// Class Engine.DebugCameraController
// 0x0100 (0x0688 - 0x0588)
class ADebugCameraController final : public APlayerController
{
public:
uint8 bShowSelectedInfo : 1; // 0x0588(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsFrozenRendering : 1; // 0x0588(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsOrbitingSelectedActor : 1; // 0x0588(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOrbitPivotUseCenter : 1; // 0x0588(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableBufferVisualization : 1; // 0x0588(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableBufferVisualizationFullMode : 1; // 0x0588(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsBufferVisualizationInputSetup : 1; // 0x0588(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLastDisplayEnabled : 1; // 0x0588(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_589[0x7]; // 0x0589(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UDrawFrustumComponent* DrawFrustum; // 0x0590(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* SelectedActor; // 0x0598(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPrimitiveComponent* SelectedComponent; // 0x05A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FHitResult SelectedHitPoint; // 0x05A8(0x0088)(IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
class APlayerController* OriginalControllerRef; // 0x0630(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPlayer* OriginalPlayer; // 0x0638(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpeedScale; // 0x0640(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InitialMaxSpeed; // 0x0644(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InitialAccel; // 0x0648(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InitialDecel; // 0x064C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_650[0x38]; // 0x0650(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void ReceiveOnActivate(class APlayerController* OriginalPC);
void ReceiveOnActorSelected(class AActor* NewSelectedActor, const struct FVector& SelectHitLocation, const struct FVector& SelectHitNormal, const struct FHitResult& Hit);
void ReceiveOnDeactivate(class APlayerController* RestoredPC);
void SetPawnMovementSpeedScale(float NewSpeedScale);
void ShowDebugSelectedInfo();
void ToggleDisplay();
class AActor* GetSelectedActor() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DebugCameraController")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DebugCameraController")
}
static class ADebugCameraController* GetDefaultObj()
{
return GetDefaultObjImpl<ADebugCameraController>();
}
};
DUMPER7_ASSERTS_ADebugCameraController;
// Class Engine.SoundNodeMixer
// 0x0010 (0x0058 - 0x0048)
class USoundNodeMixer final : public USoundNode
{
public:
TArray<float> InputVolume; // 0x0048(0x0010)(Edit, ExportObject, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeMixer")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeMixer")
}
static class USoundNodeMixer* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeMixer>();
}
};
DUMPER7_ASSERTS_USoundNodeMixer;
// Class Engine.DebugCameraControllerSettings
// 0x0010 (0x0048 - 0x0038)
class UDebugCameraControllerSettings final : public UDeveloperSettings
{
public:
TArray<struct FDebugCameraControllerSettingsViewModeIndex> CycleViewModes; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DebugCameraControllerSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DebugCameraControllerSettings")
}
static class UDebugCameraControllerSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UDebugCameraControllerSettings>();
}
};
DUMPER7_ASSERTS_UDebugCameraControllerSettings;
// Class Engine.DebugCameraHUD
// 0x0000 (0x0318 - 0x0318)
class ADebugCameraHUD final : public AHUD
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DebugCameraHUD")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DebugCameraHUD")
}
static class ADebugCameraHUD* GetDefaultObj()
{
return GetDefaultObjImpl<ADebugCameraHUD>();
}
};
DUMPER7_ASSERTS_ADebugCameraHUD;
// Class Engine.InterpTrackMoveAxis
// 0x0018 (0x00A8 - 0x0090)
class UInterpTrackMoveAxis final : public UInterpTrackFloatBase
{
public:
EInterpMoveAxis MoveAxis; // 0x0090(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FInterpLookupTrack LookupTrack; // 0x0098(0x0010)(NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackMoveAxis")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackMoveAxis")
}
static class UInterpTrackMoveAxis* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackMoveAxis>();
}
};
DUMPER7_ASSERTS_UInterpTrackMoveAxis;
// Class Engine.SoundNodeDistanceCrossFade
// 0x0010 (0x0058 - 0x0048)
class USoundNodeDistanceCrossFade : public USoundNode
{
public:
TArray<struct FDistanceDatum> CrossFadeInput; // 0x0048(0x0010)(Edit, ExportObject, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeDistanceCrossFade")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeDistanceCrossFade")
}
static class USoundNodeDistanceCrossFade* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeDistanceCrossFade>();
}
};
DUMPER7_ASSERTS_USoundNodeDistanceCrossFade;
// Class Engine.DebugDrawService
// 0x0000 (0x0028 - 0x0028)
class UDebugDrawService final : public UBlueprintFunctionLibrary
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DebugDrawService")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DebugDrawService")
}
static class UDebugDrawService* GetDefaultObj()
{
return GetDefaultObjImpl<UDebugDrawService>();
}
};
DUMPER7_ASSERTS_UDebugDrawService;
// Class Engine.InterpTrackFloatProp
// 0x0008 (0x0098 - 0x0090)
class UInterpTrackFloatProp final : public UInterpTrackFloatBase
{
public:
class FName PropertyName; // 0x0090(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackFloatProp")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackFloatProp")
}
static class UInterpTrackFloatProp* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackFloatProp>();
}
};
DUMPER7_ASSERTS_UInterpTrackFloatProp;
// Class Engine.DecalActor
// 0x0008 (0x0230 - 0x0228)
class ADecalActor final : public AActor
{
public:
class UDecalComponent* Decal; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
class UMaterialInstanceDynamic* CreateDynamicMaterialInstance();
void SetDecalMaterial(class UMaterialInterface* NewDecalMaterial);
class UMaterialInterface* GetDecalMaterial() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DecalActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DecalActor")
}
static class ADecalActor* GetDefaultObj()
{
return GetDefaultObjImpl<ADecalActor>();
}
};
DUMPER7_ASSERTS_ADecalActor;
// Class Engine.SoundAttenuation
// 0x03A0 (0x03C8 - 0x0028)
class USoundAttenuation final : public UObject
{
public:
struct FSoundAttenuationSettings Attenuation; // 0x0028(0x03A0)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundAttenuation")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundAttenuation")
}
static class USoundAttenuation* GetDefaultObj()
{
return GetDefaultObjImpl<USoundAttenuation>();
}
};
DUMPER7_ASSERTS_USoundAttenuation;
// Class Engine.DecalComponent
// 0x0040 (0x0240 - 0x0200)
class UDecalComponent final : public USceneComponent
{
public:
class UMaterialInterface* DecalMaterial; // 0x01F8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 SortOrder; // 0x0200(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FadeScreenSize; // 0x0204(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FadeStartDelay; // 0x0208(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FadeDuration; // 0x020C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FadeInDuration; // 0x0210(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FadeInStartDelay; // 0x0214(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bDestroyOwnerAfterFade : 1; // 0x0218(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_219[0x3]; // 0x0219(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector DecalSize; // 0x021C(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_228[0x18]; // 0x0228(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class UMaterialInstanceDynamic* CreateDynamicMaterialInstance();
void SetDecalMaterial(class UMaterialInterface* NewDecalMaterial);
void SetFadeIn(float StartDelay, float Duaration);
void SetFadeOut(float StartDelay, float Duration, bool DestroyOwnerAfterFade);
void SetFadeScreenSize(float NewFadeScreenSize);
void SetSortOrder(int32 Value);
class UMaterialInterface* GetDecalMaterial() const;
float GetFadeDuration() const;
float GetFadeInDuration() const;
float GetFadeInStartDelay() const;
float GetFadeStartDelay() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DecalComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DecalComponent")
}
static class UDecalComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UDecalComponent>();
}
};
DUMPER7_ASSERTS_UDecalComponent;
// Class Engine.DefaultPhysicsVolume
// 0x0000 (0x0270 - 0x0270)
class ADefaultPhysicsVolume final : public APhysicsVolume
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DefaultPhysicsVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DefaultPhysicsVolume")
}
static class ADefaultPhysicsVolume* GetDefaultObj()
{
return GetDefaultObjImpl<ADefaultPhysicsVolume>();
}
};
DUMPER7_ASSERTS_ADefaultPhysicsVolume;
// Class Engine.MaterialExpressionBlackBody
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionBlackBody final : public UMaterialExpression
{
public:
struct FExpressionInput Temp; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionBlackBody")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionBlackBody")
}
static class UMaterialExpressionBlackBody* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionBlackBody>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionBlackBody;
// Class Engine.TimelineTemplate
// 0x0090 (0x00B8 - 0x0028)
class UTimelineTemplate final : public UObject
{
public:
float TimelineLength; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETimelineLengthMode LengthMode; // 0x002C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAutoPlay : 1; // 0x002D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLoop : 1; // 0x002D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bReplicated : 1; // 0x002D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIgnoreTimeDilation : 1; // 0x002D(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2E[0x2]; // 0x002E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FTTEventTrack> EventTracks; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FTTFloatTrack> FloatTracks; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FTTVectorTrack> VectorTracks; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FTTLinearColorTrack> LinearColorTracks; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FBPVariableMetaDataEntry> MetaDataArray; // 0x0070(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
struct FGuid TimelineGuid; // 0x0080(0x0010)(ZeroConstructor, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETickingGroup TimelineTickGroup; // 0x0090(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_91[0x3]; // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName VariableName; // 0x0094(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class FName DirectionPropertyName; // 0x009C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class FName UpdateFunctionName; // 0x00A4(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class FName FinishedFunctionName; // 0x00AC(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TimelineTemplate")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TimelineTemplate")
}
static class UTimelineTemplate* GetDefaultObj()
{
return GetDefaultObjImpl<UTimelineTemplate>();
}
};
DUMPER7_ASSERTS_UTimelineTemplate;
// Class Engine.DemoNetConnection
// 0x0070 (0x1C18 - 0x1BA8)
class UDemoNetConnection final : public UNetConnection
{
public:
uint8 Pad_1BA8[0x70]; // 0x1BA8(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DemoNetConnection")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DemoNetConnection")
}
static class UDemoNetConnection* GetDefaultObj()
{
return GetDefaultObjImpl<UDemoNetConnection>();
}
};
DUMPER7_ASSERTS_UDemoNetConnection;
// Class Engine.SoundNodeSwitch
// 0x0008 (0x0050 - 0x0048)
class USoundNodeSwitch final : public USoundNode
{
public:
class FName IntParameterName; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeSwitch")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeSwitch")
}
static class USoundNodeSwitch* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeSwitch>();
}
};
DUMPER7_ASSERTS_USoundNodeSwitch;
// Class Engine.PendingNetGame
// 0x0098 (0x00C0 - 0x0028)
class UPendingNetGame : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UNetDriver* NetDriver; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDemoNetDriver* DemoNetDriver; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_40[0x80]; // 0x0040(0x0080)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PendingNetGame")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PendingNetGame")
}
static class UPendingNetGame* GetDefaultObj()
{
return GetDefaultObjImpl<UPendingNetGame>();
}
};
DUMPER7_ASSERTS_UPendingNetGame;
// Class Engine.DemoPendingNetGame
// 0x0000 (0x00C0 - 0x00C0)
class UDemoPendingNetGame final : public UPendingNetGame
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DemoPendingNetGame")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DemoPendingNetGame")
}
static class UDemoPendingNetGame* GetDefaultObj()
{
return GetDefaultObjImpl<UDemoPendingNetGame>();
}
};
DUMPER7_ASSERTS_UDemoPendingNetGame;
// Class Engine.MaterialExpressionCameraPositionWS
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionCameraPositionWS final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionCameraPositionWS")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionCameraPositionWS")
}
static class UMaterialExpressionCameraPositionWS* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionCameraPositionWS>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionCameraPositionWS;
// Class Engine.SoundNodeModulatorContinuous
// 0x0040 (0x0088 - 0x0048)
class USoundNodeModulatorContinuous final : public USoundNode
{
public:
struct FModulatorContinuousParams PitchModulationParams; // 0x0048(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FModulatorContinuousParams VolumeModulationParams; // 0x0068(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeModulatorContinuous")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeModulatorContinuous")
}
static class USoundNodeModulatorContinuous* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeModulatorContinuous>();
}
};
DUMPER7_ASSERTS_USoundNodeModulatorContinuous;
// Class Engine.DestructibleInterface
// 0x0000 (0x0000 - 0x0000)
class IDestructibleInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DestructibleInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DestructibleInterface")
}
static class IDestructibleInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IDestructibleInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IDestructibleInterface;
// Class Engine.InterpTrackInstEvent
// 0x0008 (0x0030 - 0x0028)
class UInterpTrackInstEvent final : public UInterpTrackInst
{
public:
float LastUpdatePosition; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstEvent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstEvent")
}
static class UInterpTrackInstEvent* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstEvent>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstEvent;
// Class Engine.TextureLODSettings
// 0x0010 (0x0038 - 0x0028)
class UTextureLODSettings : public UObject
{
public:
TArray<struct FTextureLODGroup> TextureLODGroups; // 0x0028(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TextureLODSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TextureLODSettings")
}
static class UTextureLODSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UTextureLODSettings>();
}
};
DUMPER7_ASSERTS_UTextureLODSettings;
// Class Engine.ThumbnailInfo
// 0x0000 (0x0028 - 0x0028)
class UThumbnailInfo final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ThumbnailInfo")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ThumbnailInfo")
}
static class UThumbnailInfo* GetDefaultObj()
{
return GetDefaultObjImpl<UThumbnailInfo>();
}
};
DUMPER7_ASSERTS_UThumbnailInfo;
// Class Engine.DeviceProfile
// 0x0070 (0x00A8 - 0x0038)
class UDeviceProfile final : public UTextureLODSettings
{
public:
class FString DeviceType; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString BaseProfileName; // 0x0048(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* Parent; // 0x0058(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_60[0x28]; // 0x0060(0x0028)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FString> CVars; // 0x0088(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
uint8 Pad_98[0x10]; // 0x0098(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DeviceProfile")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DeviceProfile")
}
static class UDeviceProfile* GetDefaultObj()
{
return GetDefaultObjImpl<UDeviceProfile>();
}
};
DUMPER7_ASSERTS_UDeviceProfile;
// Class Engine.DeviceProfileFragment
// 0x0010 (0x0038 - 0x0028)
class UDeviceProfileFragment final : public UObject
{
public:
uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DeviceProfileFragment")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DeviceProfileFragment")
}
static class UDeviceProfileFragment* GetDefaultObj()
{
return GetDefaultObjImpl<UDeviceProfileFragment>();
}
};
DUMPER7_ASSERTS_UDeviceProfileFragment;
// Class Engine.MaterialExpressionParameter
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionParameter : public UMaterialExpression
{
public:
class FName ParameterName; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid ExpressionGUID; // 0x0048(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionParameter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionParameter")
}
static class UMaterialExpressionParameter* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionParameter>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionParameter;
// Class Engine.MaterialExpressionVectorParameter
// 0x0018 (0x0070 - 0x0058)
class UMaterialExpressionVectorParameter : public UMaterialExpressionParameter
{
public:
struct FLinearColor DefaultValue; // 0x0058(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseCustomPrimitiveData; // 0x0068(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 PrimitiveDataIndex; // 0x0069(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6A[0x6]; // 0x006A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionVectorParameter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionVectorParameter")
}
static class UMaterialExpressionVectorParameter* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionVectorParameter>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionVectorParameter;
// Class Engine.TwitterIntegrationBase
// 0x0000 (0x0038 - 0x0038)
class UTwitterIntegrationBase final : public UPlatformInterfaceBase
{
public:
bool AuthorizeAccounts();
bool CanShowTweetUI();
class FString GetAccountName(int32 AccountIndex);
int32 GetNumAccounts();
void Init();
bool ShowTweetUI(const class FString& InitialMessage, const class FString& URL, const class FString& Picture);
bool TwitterRequest(const class FString& URL, const TArray<class FString>& ParamKeysAndValues, ETwitterRequestMethod RequestMethod, int32 AccountIndex);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TwitterIntegrationBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TwitterIntegrationBase")
}
static class UTwitterIntegrationBase* GetDefaultObj()
{
return GetDefaultObjImpl<UTwitterIntegrationBase>();
}
};
DUMPER7_ASSERTS_UTwitterIntegrationBase;
// Class Engine.DeviceProfileManager
// 0x00A0 (0x00C8 - 0x0028)
class UDeviceProfileManager final : public UObject
{
public:
TArray<class UObject*> Profiles; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_38[0x90]; // 0x0038(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DeviceProfileManager")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DeviceProfileManager")
}
static class UDeviceProfileManager* GetDefaultObj()
{
return GetDefaultObjImpl<UDeviceProfileManager>();
}
};
DUMPER7_ASSERTS_UDeviceProfileManager;
// Class Engine.InterpTrackSlomo
// 0x0000 (0x0090 - 0x0090)
class UInterpTrackSlomo final : public UInterpTrackFloatBase
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackSlomo")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackSlomo")
}
static class UInterpTrackSlomo* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackSlomo>();
}
};
DUMPER7_ASSERTS_UInterpTrackSlomo;
// Class Engine.DialogueSoundWaveProxy
// 0x0018 (0x0188 - 0x0170)
class UDialogueSoundWaveProxy final : public USoundBase
{
public:
uint8 Pad_170[0x18]; // 0x0170(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DialogueSoundWaveProxy")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DialogueSoundWaveProxy")
}
static class UDialogueSoundWaveProxy* GetDefaultObj()
{
return GetDefaultObjImpl<UDialogueSoundWaveProxy>();
}
};
DUMPER7_ASSERTS_UDialogueSoundWaveProxy;
// Class Engine.Rig
// 0x0028 (0x0050 - 0x0028)
class URig final : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FTransformBase> TransformBases; // 0x0030(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FNode> Nodes; // 0x0040(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Rig")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Rig")
}
static class URig* GetDefaultObj()
{
return GetDefaultObjImpl<URig>();
}
};
DUMPER7_ASSERTS_URig;
// Class Engine.DialogueVoice
// 0x0018 (0x0040 - 0x0028)
class UDialogueVoice final : public UObject
{
public:
EGrammaticalGender Gender; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGrammaticalNumber Plurality; // 0x0029(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
struct FGuid LocalizationGUID; // 0x002C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DialogueVoice")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DialogueVoice")
}
static class UDialogueVoice* GetDefaultObj()
{
return GetDefaultObjImpl<UDialogueVoice>();
}
};
DUMPER7_ASSERTS_UDialogueVoice;
// Class Engine.DialogueWave
// 0x0048 (0x0070 - 0x0028)
class UDialogueWave final : public UObject
{
public:
uint8 bMature : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverride_SubtitleOverride : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString SpokenText; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString SubtitleOverride; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FDialogueContextMapping> ContextMappings; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
struct FGuid LocalizationGUID; // 0x0060(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DialogueWave")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DialogueWave")
}
static class UDialogueWave* GetDefaultObj()
{
return GetDefaultObjImpl<UDialogueWave>();
}
};
DUMPER7_ASSERTS_UDialogueWave;
// Class Engine.MaterialExpressionCloudSampleAttribute
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionCloudSampleAttribute final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionCloudSampleAttribute")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionCloudSampleAttribute")
}
static class UMaterialExpressionCloudSampleAttribute* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionCloudSampleAttribute>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionCloudSampleAttribute;
// Class Engine.SoundNodeWavePlayer
// 0x0040 (0x0088 - 0x0048)
class USoundNodeWavePlayer final : public USoundNodeAssetReferencer
{
public:
TSoftObjectPtr<class USoundWave> SoundWaveAssetPtr; // 0x0048(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class USoundWave* SoundWave; // 0x0070(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_78[0x8]; // 0x0078(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bLooping : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeWavePlayer")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeWavePlayer")
}
static class USoundNodeWavePlayer* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeWavePlayer>();
}
};
DUMPER7_ASSERTS_USoundNodeWavePlayer;
// Class Engine.InterpTrackInstParticleReplay
// 0x0008 (0x0030 - 0x0028)
class UInterpTrackInstParticleReplay final : public UInterpTrackInst
{
public:
float LastUpdatePosition; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstParticleReplay")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstParticleReplay")
}
static class UInterpTrackInstParticleReplay* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstParticleReplay>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstParticleReplay;
// Class Engine.DirectionalLight
// 0x0000 (0x0238 - 0x0238)
class ADirectionalLight final : public ALight
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DirectionalLight")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DirectionalLight")
}
static class ADirectionalLight* GetDefaultObj()
{
return GetDefaultObjImpl<ADirectionalLight>();
}
};
DUMPER7_ASSERTS_ADirectionalLight;
// Class Engine.TriggerBase
// 0x0008 (0x0230 - 0x0228)
class ATriggerBase : public AActor
{
public:
class UShapeComponent* CollisionComponent; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TriggerBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TriggerBase")
}
static class ATriggerBase* GetDefaultObj()
{
return GetDefaultObjImpl<ATriggerBase>();
}
};
DUMPER7_ASSERTS_ATriggerBase;
// Class Engine.TriggerSphere
// 0x0000 (0x0230 - 0x0230)
class ATriggerSphere final : public ATriggerBase
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TriggerSphere")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TriggerSphere")
}
static class ATriggerSphere* GetDefaultObj()
{
return GetDefaultObjImpl<ATriggerSphere>();
}
};
DUMPER7_ASSERTS_ATriggerSphere;
// Class Engine.DirectionalLightComponent
// 0x00C0 (0x03F0 - 0x0330)
class UDirectionalLightComponent final : public ULightComponent
{
public:
float ShadowCascadeBiasDistribution; // 0x0328(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableLightShaftOcclusion : 1; // 0x032C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_32D[0x3]; // 0x032D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float OcclusionMaskDarkness; // 0x0330(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OcclusionDepthRange; // 0x0334(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LightShaftOverrideDirection; // 0x0338(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WholeSceneDynamicShadowRadius; // 0x0344(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DynamicShadowDistanceMovableLight; // 0x0348(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DynamicShadowDistanceStationaryLight; // 0x034C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 DynamicShadowCascades; // 0x0350(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CascadeDistributionExponent; // 0x0354(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CascadeTransitionFraction; // 0x0358(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ShadowDistanceFadeoutFraction; // 0x035C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseInsetShadowsForMovableObjects : 1; // 0x0360(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_361[0x3]; // 0x0361(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 FarShadowCascadeCount; // 0x0364(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FarShadowDistance; // 0x0368(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceFieldShadowDistance; // 0x036C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LightSourceAngle; // 0x0370(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LightSourceSoftAngle; // 0x0374(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ShadowSourceAngleFactor; // 0x0378(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TraceDistance; // 0x037C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUsedAsAtmosphereSunLight : 1; // 0x0380(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_381[0x3]; // 0x0381(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 AtmosphereSunLightIndex; // 0x0384(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor AtmosphereSunDiskColorScale; // 0x0388(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bPerPixelAtmosphereTransmittance : 1; // 0x0398(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastShadowsOnClouds : 1; // 0x0398(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastShadowsOnAtmosphere : 1; // 0x0398(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastCloudShadows : 1; // 0x0398(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_399[0x3]; // 0x0399(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float CloudShadowStrength; // 0x039C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CloudShadowOnAtmosphereStrength; // 0x03A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CloudShadowOnSurfaceStrength; // 0x03A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CloudShadowDepthBias; // 0x03A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CloudShadowExtent; // 0x03AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CloudShadowMapResolutionScale; // 0x03B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CloudShadowRaySampleCountScale; // 0x03B4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor CloudScatteredLuminanceScale; // 0x03B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLightmassDirectionalLightSettings LightmassSettings; // 0x03C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
uint8 bCastModulatedShadows : 1; // 0x03D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_3D9[0x3]; // 0x03D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FColor ModulatedShadowColor; // 0x03DC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ShadowAmount; // 0x03E0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3E4[0xC]; // 0x03E4(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetAtmosphereSunLight(bool bNewValue);
void SetAtmosphereSunLightIndex(int32 NewValue);
void SetCascadeDistributionExponent(float NewValue);
void SetCascadeTransitionFraction(float NewValue);
void SetDynamicShadowCascades(int32 NewValue);
void SetDynamicShadowDistanceMovableLight(float NewValue);
void SetDynamicShadowDistanceStationaryLight(float NewValue);
void SetEnableLightShaftOcclusion(bool bNewValue);
void SetLightShaftOverrideDirection(const struct FVector& NewValue);
void SetOcclusionMaskDarkness(float NewValue);
void SetShadowAmount(float NewValue);
void SetShadowDistanceFadeoutFraction(float NewValue);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DirectionalLightComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DirectionalLightComponent")
}
static class UDirectionalLightComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UDirectionalLightComponent>();
}
};
DUMPER7_ASSERTS_UDirectionalLightComponent;
// Class Engine.Distribution
// 0x0008 (0x0030 - 0x0028)
class UDistribution : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Distribution")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Distribution")
}
static class UDistribution* GetDefaultObj()
{
return GetDefaultObjImpl<UDistribution>();
}
};
DUMPER7_ASSERTS_UDistribution;
// Class Engine.KismetSystemLibrary
// 0x0000 (0x0028 - 0x0028)
class UKismetSystemLibrary final : public UBlueprintFunctionLibrary
{
public:
static struct FDebugFloatHistory AddFloatHistorySample(float Value, const struct FDebugFloatHistory& FloatHistory);
static int32 BeginTransaction(const class FString& Context, const class FText& Description, class UObject* PrimaryObject);
static bool BoxOverlapActors(const class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& BoxExtent, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ActorClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class AActor*>* OutActors);
static bool BoxOverlapComponents(const class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& Extent, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ComponentClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class UPrimitiveComponent*>* OutComponents);
static bool BoxTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool BoxTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool BoxTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool BoxTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool BoxTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool BoxTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static void BreakSoftClassPath(const struct FSoftClassPath& InSoftClassPath, class FString* PathString);
static void BreakSoftObjectPath(const struct FSoftObjectPath& InSoftObjectPath, class FString* PathString);
static void CancelTransaction(const int32 Index_0);
static bool CanLaunchURL(const class FString& URL);
static bool CapsuleOverlapActors(const class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ActorClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class AActor*>* OutActors);
static bool CapsuleOverlapComponents(const class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ComponentClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class UPrimitiveComponent*>* OutComponents);
static bool CapsuleTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool CapsuleTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool CapsuleTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool CapsuleTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool CapsuleTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool CapsuleTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static void CollectGarbage();
static bool ComponentOverlapActors(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ActorClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class AActor*>* OutActors);
static bool ComponentOverlapComponents(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ComponentClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class UPrimitiveComponent*>* OutComponents);
static void ControlScreensaver(bool bAllowScreenSaver);
static TSoftClassPtr<class UClass> Conv_ClassToSoftClassReference(const TSubclassOf<class UObject>& Class_0);
static class UObject* Conv_InterfaceToObject(const TScriptInterface<class IInterface>& Interface);
static TSoftObjectPtr<class UObject> Conv_ObjectToSoftObjectReference(class UObject* Object);
static class FString Conv_PrimaryAssetIdToString(const struct FPrimaryAssetId& PrimaryAssetId);
static class FString Conv_PrimaryAssetTypeToString(const struct FPrimaryAssetType& PrimaryAssetType);
static TSoftClassPtr<class UClass> Conv_SoftClassPathToSoftClassRef(const struct FSoftClassPath& SoftClassPath);
static TSubclassOf<class UObject> Conv_SoftClassReferenceToClass(const TSoftClassPtr<class UClass>& SoftClass);
static class FString Conv_SoftClassReferenceToString(const TSoftClassPtr<class UClass>& SoftClassReference);
static class UObject* Conv_SoftObjectReferenceToObject(const TSoftObjectPtr<class UObject>& SoftObject);
static class FString Conv_SoftObjectReferenceToString(const TSoftObjectPtr<class UObject>& SoftObjectReference);
static TSoftObjectPtr<class UObject> Conv_SoftObjPathToSoftObjRef(const struct FSoftObjectPath& SoftObjectPath);
static class FString ConvertToAbsolutePath(const class FString& Filename);
static class FString ConvertToRelativePath(const class FString& Filename);
static void CreateCopyForUndoBuffer(class UObject* ObjectToModify);
static void Delay(const class UObject* WorldContextObject, float Duration, const struct FLatentActionInfo& LatentInfo);
static bool DoesImplementInterface(const class UObject* TestObject, TSubclassOf<class IInterface> Interface);
static void DrawDebugArrow(const class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, float ArrowSize, const struct FLinearColor& LineColor, float Duration, float Thickness);
static void DrawDebugBox(const class UObject* WorldContextObject, const struct FVector& Center, const struct FVector& Extent, const struct FLinearColor& LineColor, const struct FRotator& Rotation, float Duration, float Thickness);
static void DrawDebugCamera(const class ACameraActor* CameraActor, const struct FLinearColor& CameraColor, float Duration);
static void DrawDebugCapsule(const class UObject* WorldContextObject, const struct FVector& Center, float HalfHeight, float Radius, const struct FRotator& Rotation, const struct FLinearColor& LineColor, float Duration, float Thickness);
static void DrawDebugCircle(const class UObject* WorldContextObject, const struct FVector& Center, float Radius, int32 NumSegments, const struct FLinearColor& LineColor, float Duration, float Thickness, const struct FVector& YAxis, const struct FVector& ZAxis, bool bDrawAxis);
static void DrawDebugCone(const class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FLinearColor& LineColor, float Duration, float Thickness);
static void DrawDebugConeInDegrees(const class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FLinearColor& LineColor, float Duration, float Thickness);
static void DrawDebugCoordinateSystem(const class UObject* WorldContextObject, const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, float Duration, float Thickness);
static void DrawDebugCylinder(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, int32 Segments, const struct FLinearColor& LineColor, float Duration, float Thickness);
static void DrawDebugFloatHistoryLocation(const class UObject* WorldContextObject, const struct FDebugFloatHistory& FloatHistory, const struct FVector& DrawLocation, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float Duration);
static void DrawDebugFloatHistoryTransform(const class UObject* WorldContextObject, const struct FDebugFloatHistory& FloatHistory, const struct FTransform& DrawTransform, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float Duration);
static void DrawDebugFrustum(const class UObject* WorldContextObject, const struct FTransform& FrustumTransform, const struct FLinearColor& FrustumColor, float Duration, float Thickness);
static void DrawDebugLine(const class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, const struct FLinearColor& LineColor, float Duration, float Thickness);
static void DrawDebugPlane(const class UObject* WorldContextObject, const struct FPlane& PlaneCoordinates, const struct FVector& Location, float Size, const struct FLinearColor& PlaneColor, float Duration);
static void DrawDebugPoint(const class UObject* WorldContextObject, const struct FVector& Position, float Size, const struct FLinearColor& PointColor, float Duration);
static void DrawDebugSphere(const class UObject* WorldContextObject, const struct FVector& Center, float Radius, int32 Segments, const struct FLinearColor& LineColor, float Duration, float Thickness);
static void DrawDebugString(const class UObject* WorldContextObject, const struct FVector& TextLocation, const class FString& Text, class AActor* TestBaseActor, const struct FLinearColor& TextColor, float Duration);
static int32 EndTransaction();
static bool EqualEqual_PrimaryAssetId(const struct FPrimaryAssetId& A, const struct FPrimaryAssetId& B);
static bool EqualEqual_PrimaryAssetType(const struct FPrimaryAssetType& A, const struct FPrimaryAssetType& B);
static bool EqualEqual_SoftClassReference(const TSoftClassPtr<class UClass>& A, const TSoftClassPtr<class UClass>& B);
static bool EqualEqual_SoftObjectReference(const TSoftObjectPtr<class UObject>& A, const TSoftObjectPtr<class UObject>& B);
static void ExecuteConsoleCommand(const class UObject* WorldContextObject, const class FString& Command, class APlayerController* SpecificPlayer);
static void FlushDebugStrings(const class UObject* WorldContextObject);
static void FlushPersistentDebugLines(const class UObject* WorldContextObject);
static void ForceCloseAdBanner();
static void GetActorBounds(const class AActor* Actor, struct FVector* Origin, struct FVector* BoxExtent);
static void GetActorListFromComponentList(const TArray<class UPrimitiveComponent*>& ComponentList, class UClass* ActorClassFilter, TArray<class AActor*>* OutActorList);
static int32 GetAdIDCount();
static class FString GetClassDisplayName(class UClass* Class_0);
static TSubclassOf<class UObject> GetClassFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId);
static class FString GetCommandLine();
static void GetComponentBounds(const class USceneComponent* Component, struct FVector* Origin, struct FVector* BoxExtent, float* SphereRadius);
static bool GetConsoleVariableBoolValue(const class FString& VariableName);
static float GetConsoleVariableFloatValue(const class FString& VariableName);
static int32 GetConsoleVariableIntValue(const class FString& VariableName);
static bool GetConvenientWindowedResolutions(TArray<struct FIntPoint>* Resolutions);
static bool GetCurrentBundleState(const struct FPrimaryAssetId& PrimaryAssetId, bool bForceCurrentState, TArray<class FName>* OutBundles);
static class FString GetDefaultLanguage();
static class FString GetDefaultLocale();
static class FString GetDeviceId();
static class FString GetDisplayName(const class UObject* Object);
static class FString GetEngineVersion();
static int64 GetFrameCount();
static class FString GetGameBundleId();
static class FString GetGameName();
static class UTexture2D* GetGamepadButtonGlyph(const class FString& ButtonKey, int32 ControllerIndex);
static class FString GetGamepadControllerName(int32 ControllerId);
static float GetGameTimeInSeconds(const class UObject* WorldContextObject);
static class FString GetLocalCurrencyCode();
static class FString GetLocalCurrencySymbol();
static int32 GetMinYResolutionFor3DView();
static int32 GetMinYResolutionForUI();
static class UObject* GetObjectFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId);
static class FString GetObjectName(const class UObject* Object);
static class UObject* GetOuterObject(const class UObject* Object);
static class FString GetPathName(const class UObject* Object);
static class FString GetPlatformUserDir();
static class FString GetPlatformUserName();
static TArray<class FString> GetPreferredLanguages();
static struct FPrimaryAssetId GetPrimaryAssetIdFromClass(TSubclassOf<class UObject> Class_0);
static struct FPrimaryAssetId GetPrimaryAssetIdFromObject(class UObject* Object);
static struct FPrimaryAssetId GetPrimaryAssetIdFromSoftClassReference(TSoftClassPtr<class UClass> SoftClassReference);
static struct FPrimaryAssetId GetPrimaryAssetIdFromSoftObjectReference(TSoftObjectPtr<class UObject> SoftObjectReference);
static void GetPrimaryAssetIdList(const struct FPrimaryAssetType& PrimaryAssetType, TArray<struct FPrimaryAssetId>* OutPrimaryAssetIdList);
static void GetPrimaryAssetsWithBundleState(const TArray<class FName>& RequiredBundles, const TArray<class FName>& ExcludedBundles, const TArray<struct FPrimaryAssetType>& ValidTypes, bool bForceCurrentState, TArray<struct FPrimaryAssetId>* OutPrimaryAssetIdList);
static class FString GetProjectContentDirectory();
static class FString GetProjectDirectory();
static class FString GetProjectSavedDirectory();
static int32 GetRenderingDetailMode();
static int32 GetRenderingMaterialQualityLevel();
static TSoftClassPtr<class UClass> GetSoftClassReferenceFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId);
static TSoftObjectPtr<class UObject> GetSoftObjectReferenceFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId);
static bool GetSupportedFullscreenResolutions(TArray<struct FIntPoint>* Resolutions);
static class FString GetSystemPath(const class UObject* Object);
static class FString GetUniqueDeviceId();
static bool GetVolumeButtonsHandledBySystem();
static void HideAdBanner();
static bool IsControllerAssignedToGamepad(int32 ControllerId);
static bool IsDedicatedServer(const class UObject* WorldContextObject);
static bool IsInterstitialAdAvailable();
static bool IsInterstitialAdRequested();
static bool IsLoggedIn(const class APlayerController* SpecificPlayer);
static bool IsPackagedForDistribution();
static bool IsScreensaverEnabled();
static bool IsServer(const class UObject* WorldContextObject);
static bool IsSplitScreen(const class UObject* WorldContextObject);
static bool IsStandalone(const class UObject* WorldContextObject);
static bool IsUnattended();
static bool IsValid(const class UObject* Object);
static bool IsValidClass(class UClass* Class_0);
static bool IsValidPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId);
static bool IsValidPrimaryAssetType(const struct FPrimaryAssetType& PrimaryAssetType);
static bool IsValidSoftClassReference(const TSoftClassPtr<class UClass>& SoftClassReference);
static bool IsValidSoftObjectReference(const TSoftObjectPtr<class UObject>& SoftObjectReference);
static void K2_ClearAndInvalidateTimerHandle(const class UObject* WorldContextObject, struct FTimerHandle& Handle);
static void K2_ClearTimer(class UObject* Object, const class FString& FunctionName);
static void K2_ClearTimerDelegate(TDelegate<void()> Delegate);
static void K2_ClearTimerHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle);
static float K2_GetTimerElapsedTime(class UObject* Object, const class FString& FunctionName);
static float K2_GetTimerElapsedTimeDelegate(TDelegate<void()> Delegate);
static float K2_GetTimerElapsedTimeHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle);
static float K2_GetTimerRemainingTime(class UObject* Object, const class FString& FunctionName);
static float K2_GetTimerRemainingTimeDelegate(TDelegate<void()> Delegate);
static float K2_GetTimerRemainingTimeHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle);
static struct FTimerHandle K2_InvalidateTimerHandle(struct FTimerHandle& Handle);
static bool K2_IsTimerActive(class UObject* Object, const class FString& FunctionName);
static bool K2_IsTimerActiveDelegate(TDelegate<void()> Delegate);
static bool K2_IsTimerActiveHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle);
static bool K2_IsTimerPaused(class UObject* Object, const class FString& FunctionName);
static bool K2_IsTimerPausedDelegate(TDelegate<void()> Delegate);
static bool K2_IsTimerPausedHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle);
static bool K2_IsValidTimerHandle(const struct FTimerHandle& Handle);
static void K2_PauseTimer(class UObject* Object, const class FString& FunctionName);
static void K2_PauseTimerDelegate(TDelegate<void()> Delegate);
static void K2_PauseTimerHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle);
static struct FTimerHandle K2_SetTimer(class UObject* Object, const class FString& FunctionName, float Time, bool bLooping, float InitialStartDelay, float InitialStartDelayVariance);
static struct FTimerHandle K2_SetTimerDelegate(TDelegate<void()> Delegate, float Time, bool bLooping, float InitialStartDelay, float InitialStartDelayVariance);
static bool K2_TimerExists(class UObject* Object, const class FString& FunctionName);
static bool K2_TimerExistsDelegate(TDelegate<void()> Delegate);
static bool K2_TimerExistsHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle);
static void K2_UnPauseTimer(class UObject* Object, const class FString& FunctionName);
static void K2_UnPauseTimerDelegate(TDelegate<void()> Delegate);
static void K2_UnPauseTimerHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle);
static void LaunchURL(const class FString& URL);
static bool LineTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool LineTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool LineTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool LineTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool LineTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool LineTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static void LoadAsset(const class UObject* WorldContextObject, TSoftObjectPtr<class UObject> Asset, TDelegate<void(class UObject* Loaded)> OnLoaded, const struct FLatentActionInfo& LatentInfo);
static class UObject* LoadAsset_Blocking(TSoftObjectPtr<class UObject> Asset);
static void LoadAssetClass(const class UObject* WorldContextObject, TSoftClassPtr<class UClass> AssetClass, TDelegate<void(TSubclassOf<class UObject> Loaded)> OnLoaded, const struct FLatentActionInfo& LatentInfo);
static class UClass* LoadClassAsset_Blocking(TSoftClassPtr<class UClass> AssetClass);
static void LoadInterstitialAd(int32 AdIdIndex);
static bool MakeLiteralBool(bool Value);
static uint8 MakeLiteralByte(uint8 Value);
static float MakeLiteralFloat(float Value);
static int32 MakeLiteralInt(int32 Value);
static class FName MakeLiteralName(class FName Value);
static class FString MakeLiteralString(const class FString& Value);
static class FText MakeLiteralText(const class FText& Value);
static struct FSoftClassPath MakeSoftClassPath(const class FString& PathString);
static struct FSoftObjectPath MakeSoftObjectPath(const class FString& PathString);
static void MoveComponentTo(class USceneComponent* Component, const struct FVector& TargetRelativeLocation, const struct FRotator& TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, bool bForceShortestRotationPath, EMoveComponentAction MoveAction, const struct FLatentActionInfo& LatentInfo);
static class FString NormalizeFilename(const class FString& InFilename);
static bool NotEqual_PrimaryAssetId(const struct FPrimaryAssetId& A, const struct FPrimaryAssetId& B);
static bool NotEqual_PrimaryAssetType(const struct FPrimaryAssetType& A, const struct FPrimaryAssetType& B);
static bool NotEqual_SoftClassReference(const TSoftClassPtr<class UClass>& A, const TSoftClassPtr<class UClass>& B);
static bool NotEqual_SoftObjectReference(const TSoftObjectPtr<class UObject>& A, const TSoftObjectPtr<class UObject>& B);
static void ParseCommandLine(const class FString& InCmdLine, TArray<class FString>* OutTokens, TArray<class FString>* OutSwitches, TMap<class FString, class FString>* OutParams);
static bool ParseParam(const class FString& inString, const class FString& InParam);
static bool ParseParamValue(const class FString& inString, const class FString& InParam, class FString* OutValue);
static void PrintString(const class UObject* WorldContextObject, const class FString& inString, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float Duration);
static void PrintText(const class UObject* WorldContextObject, const class FText& InText, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float Duration);
static void PrintWarning(const class FString& inString);
static void QuitGame(const class UObject* WorldContextObject, class APlayerController* SpecificPlayer, EQuitPreference QuitPreference, bool bIgnorePlatformRestrictions);
static void RegisterForRemoteNotifications();
static void ResetGamepadAssignments();
static void ResetGamepadAssignmentToController(int32 ControllerId);
static void RetriggerableDelay(const class UObject* WorldContextObject, float Duration, const struct FLatentActionInfo& LatentInfo);
static void SetBoolPropertyByName(class UObject* Object, class FName PropertyName, bool Value);
static void SetBytePropertyByName(class UObject* Object, class FName PropertyName, uint8 Value);
static void SetClassPropertyByName(class UObject* Object, class FName PropertyName, TSubclassOf<class UObject> Value);
static void SetCollisionProfileNameProperty(class UObject* Object, class FName PropertyName, const struct FCollisionProfileName& Value);
static void SetColorPropertyByName(class UObject* Object, class FName PropertyName, const struct FColor& Value);
static void SetFieldPathPropertyByName(class UObject* Object, class FName PropertyName, const TFieldPath<class FField>& Value);
static void SetFloatPropertyByName(class UObject* Object, class FName PropertyName, float Value);
static void SetGamepadsBlockDeviceFeedback(bool bBlock);
static void SetInt64PropertyByName(class UObject* Object, class FName PropertyName, int64 Value);
static void SetInterfacePropertyByName(class UObject* Object, class FName PropertyName, const TScriptInterface<class IInterface>& Value);
static void SetIntPropertyByName(class UObject* Object, class FName PropertyName, int32 Value);
static void SetLinearColorPropertyByName(class UObject* Object, class FName PropertyName, const struct FLinearColor& Value);
static void SetNamePropertyByName(class UObject* Object, class FName PropertyName, const class FName& Value);
static void SetObjectPropertyByName(class UObject* Object, class FName PropertyName, class UObject* Value);
static void SetRotatorPropertyByName(class UObject* Object, class FName PropertyName, const struct FRotator& Value);
static void SetSoftClassPropertyByName(class UObject* Object, class FName PropertyName, const TSoftClassPtr<class UClass>& Value);
static void SetSoftObjectPropertyByName(class UObject* Object, class FName PropertyName, const TSoftObjectPtr<class UObject>& Value);
static void SetStringPropertyByName(class UObject* Object, class FName PropertyName, const class FString& Value);
static void SetStructurePropertyByName(class UObject* Object, class FName PropertyName, const struct FGenericStruct& Value);
static void SetSuppressViewportTransitionMessage(const class UObject* WorldContextObject, bool bState);
static void SetTextPropertyByName(class UObject* Object, class FName PropertyName, const class FText& Value);
static void SetTransformPropertyByName(class UObject* Object, class FName PropertyName, const struct FTransform& Value);
static void SetUserActivity(const struct FUserActivity& UserActivity);
static void SetVectorPropertyByName(class UObject* Object, class FName PropertyName, const struct FVector& Value);
static void SetVolumeButtonsHandledBySystem(bool bEnabled);
static void SetWindowTitle(const class FText& Title);
static void ShowAdBanner(int32 AdIdIndex, bool bShowOnBottomOfScreen);
static void ShowInterstitialAd();
static void ShowPlatformSpecificAchievementsScreen(const class APlayerController* SpecificPlayer);
static void ShowPlatformSpecificLeaderboardScreen(const class FString& CategoryName);
static void SnapshotObject(class UObject* Object);
static bool SphereOverlapActors(const class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ActorClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class AActor*>* OutActors);
static bool SphereOverlapComponents(const class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ComponentClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class UPrimitiveComponent*>* OutComponents);
static bool SphereTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool SphereTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool SphereTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool SphereTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool SphereTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static bool SphereTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime);
static void StackTrace();
static void TransactObject(class UObject* Object);
static void UnloadPrimaryAsset(const struct FPrimaryAssetId& PrimaryAssetId);
static void UnloadPrimaryAssetList(const TArray<struct FPrimaryAssetId>& PrimaryAssetIdList);
static void UnregisterForRemoteNotifications();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("KismetSystemLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"KismetSystemLibrary")
}
static class UKismetSystemLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UKismetSystemLibrary>();
}
};
DUMPER7_ASSERTS_UKismetSystemLibrary;
// Class Engine.SoundNodeRandom
// 0x0030 (0x0078 - 0x0048)
class USoundNodeRandom final : public USoundNode
{
public:
TArray<float> Weights; // 0x0048(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<bool> HasBeenUsed; // 0x0058(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
int32 NumRandomUsed; // 0x0068(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PreselectAtLevelLoad; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bShouldExcludeFromBranchCulling : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSoundCueExcludedFromBranchCulling : 1; // 0x0070(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRandomizeWithoutReplacement : 1; // 0x0070(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeRandom")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeRandom")
}
static class USoundNodeRandom* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeRandom>();
}
};
DUMPER7_ASSERTS_USoundNodeRandom;
// Class Engine.DistributionFloat
// 0x0008 (0x0038 - 0x0030)
class UDistributionFloat : public UDistribution
{
public:
uint8 bCanBeBaked : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_30_1 : 1; // 0x0030(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bBakedDataSuccesfully : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DistributionFloat")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DistributionFloat")
}
static class UDistributionFloat* GetDefaultObj()
{
return GetDefaultObjImpl<UDistributionFloat>();
}
};
DUMPER7_ASSERTS_UDistributionFloat;
// Class Engine.KismetArrayLibrary
// 0x0000 (0x0028 - 0x0028)
class UKismetArrayLibrary final : public UBlueprintFunctionLibrary
{
public:
static int32 Array_Add(const TArray<int32>& TargetArray, const int32& NewItem);
static int32 Array_AddUnique(const TArray<int32>& TargetArray, const int32& NewItem);
static void Array_Append(const TArray<int32>& TargetArray, const TArray<int32>& SourceArray);
static void Array_Clear(const TArray<int32>& TargetArray);
static bool Array_Contains(const TArray<int32>& TargetArray, const int32& ItemToFind);
static int32 Array_Find(const TArray<int32>& TargetArray, const int32& ItemToFind);
static void Array_Get(const TArray<int32>& TargetArray, int32 Index_0, int32* Item);
static bool Array_Identical(const TArray<int32>& ArrayA, const TArray<int32>& ArrayB);
static void Array_Insert(const TArray<int32>& TargetArray, const int32& NewItem, int32 Index_0);
static bool Array_IsValidIndex(const TArray<int32>& TargetArray, int32 IndexToTest);
static int32 Array_LastIndex(const TArray<int32>& TargetArray);
static int32 Array_Length(const TArray<int32>& TargetArray);
static void Array_Random(const TArray<int32>& TargetArray, int32* OutItem, int32* OutIndex);
static void Array_RandomFromStream(const TArray<int32>& TargetArray, struct FRandomStream& RandomStream, int32* OutItem, int32* OutIndex);
static void Array_Remove(const TArray<int32>& TargetArray, int32 IndexToRemove);
static bool Array_RemoveItem(const TArray<int32>& TargetArray, const int32& Item);
static void Array_Resize(const TArray<int32>& TargetArray, int32 Size);
static void Array_Reverse(const TArray<int32>& TargetArray);
static void Array_Set(const TArray<int32>& TargetArray, int32 Index_0, const int32& Item, bool bSizeToFit);
static void Array_Shuffle(const TArray<int32>& TargetArray);
static void Array_Swap(const TArray<int32>& TargetArray, int32 FirstIndex, int32 SecondIndex);
static void FilterArray(const TArray<class AActor*>& TargetArray, TSubclassOf<class AActor> FilterClass, TArray<class AActor*>* FilteredArray);
static void SetArrayPropertyByName(class UObject* Object, class FName PropertyName, const TArray<int32>& Value);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("KismetArrayLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"KismetArrayLibrary")
}
static class UKismetArrayLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UKismetArrayLibrary>();
}
};
DUMPER7_ASSERTS_UKismetArrayLibrary;
// Class Engine.DistributionFloatConstant
// 0x0008 (0x0040 - 0x0038)
class UDistributionFloatConstant : public UDistributionFloat
{
public:
float Constant; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DistributionFloatConstant")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DistributionFloatConstant")
}
static class UDistributionFloatConstant* GetDefaultObj()
{
return GetDefaultObjImpl<UDistributionFloatConstant>();
}
};
DUMPER7_ASSERTS_UDistributionFloatConstant;
// Class Engine.PawnNoiseEmitterComponent
// 0x0028 (0x00D8 - 0x00B0)
class UPawnNoiseEmitterComponent final : public UActorComponent
{
public:
uint8 bAIPerceptionSystemCompatibilityMode : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_B1[0x3]; // 0x00B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector LastRemoteNoisePosition; // 0x00B4(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NoiseLifetime; // 0x00C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LastRemoteNoiseVolume; // 0x00C4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float LastRemoteNoiseTime; // 0x00C8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float LastLocalNoiseVolume; // 0x00CC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float LastLocalNoiseTime; // 0x00D0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void MakeNoise(class AActor* NoiseMaker, float Loudness, const struct FVector& NoiseLocation);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PawnNoiseEmitterComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PawnNoiseEmitterComponent")
}
static class UPawnNoiseEmitterComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UPawnNoiseEmitterComponent>();
}
};
DUMPER7_ASSERTS_UPawnNoiseEmitterComponent;
// Class Engine.DistributionFloatConstantCurve
// 0x0018 (0x0050 - 0x0038)
class UDistributionFloatConstantCurve final : public UDistributionFloat
{
public:
struct FInterpCurveFloat ConstantCurve; // 0x0038(0x0018)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DistributionFloatConstantCurve")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DistributionFloatConstantCurve")
}
static class UDistributionFloatConstantCurve* GetDefaultObj()
{
return GetDefaultObjImpl<UDistributionFloatConstantCurve>();
}
};
DUMPER7_ASSERTS_UDistributionFloatConstantCurve;
// Class Engine.DistributionFloatParameterBase
// 0x0020 (0x0060 - 0x0040)
class UDistributionFloatParameterBase : public UDistributionFloatConstant
{
public:
class FName ParameterName; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinInput; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxInput; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinOutput; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxOutput; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDistributionParamMode ParamMode; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DistributionFloatParameterBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DistributionFloatParameterBase")
}
static class UDistributionFloatParameterBase* GetDefaultObj()
{
return GetDefaultObjImpl<UDistributionFloatParameterBase>();
}
};
DUMPER7_ASSERTS_UDistributionFloatParameterBase;
// Class Engine.Level
// 0x0278 (0x02A0 - 0x0028)
class ULevel final : public UObject
{
public:
uint8 Pad_28[0x70]; // 0x0028(0x0070)(Fixing Size After Last Property [ Dumper-7 ])
class TArray<class AActor*> Actors; // 0x0098(0x0010)(THIS IS THE ARRAY YOU'RE LOOKING FOR! [NOT AUTO-GENERATED PROPERTY])
uint8 Pad_A8[0x10]; // 0x00A8(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
class UWorld* OwningWorld; // 0x00B8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UModel* Model; // 0x00C0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UModelComponent*> ModelComponents; // 0x00C8(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
class ULevelActorContainer* ActorCluster; // 0x00D8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NumTextureStreamingUnbuiltComponents; // 0x00E0(0x0004)(ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NumTextureStreamingDirtyResources; // 0x00E4(0x0004)(ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ALevelScriptActor* LevelScriptActor; // 0x00E8(0x0008)(ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ANavigationObjectBase* NavListStart; // 0x00F0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ANavigationObjectBase* NavListEnd; // 0x00F8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UNavigationDataChunk*> NavDataChunks; // 0x0100(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
float LightmapTotalSize; // 0x0110(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ShadowmapTotalSize; // 0x0114(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FVector> StaticNavigableGeometry; // 0x0118(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FGuid> StreamingTextureGuids; // 0x0128(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_138[0x98]; // 0x0138(0x0098)(Fixing Size After Last Property [ Dumper-7 ])
struct FGuid LevelBuildDataId; // 0x01D0(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMapBuildDataRegistry* MapBuildData; // 0x01E0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, NonPIEDuplicateTransient, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntVector LightBuildLevelOffset; // 0x01E8(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIsLightingScenario : 1; // 0x01F4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_1F4_1 : 2; // 0x01F4(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bTextureStreamingRotationChanged : 1; // 0x01F4(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bStaticComponentsRegisteredInStreamingManager : 1; // 0x01F4(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, DuplicateTransient, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsVisible : 1; // 0x01F4(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1F5[0x6B]; // 0x01F5(0x006B)(Fixing Size After Last Property [ Dumper-7 ])
class AWorldSettings* WorldSettings; // 0x0260(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_268[0x8]; // 0x0268(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UAssetUserData*> AssetUserData; // 0x0270(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
uint8 Pad_280[0x10]; // 0x0280(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FReplicatedStaticActorDestructionInfo> DestroyedReplicatedStaticActors; // 0x0290(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Level")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Level")
}
static class ULevel* GetDefaultObj()
{
return GetDefaultObjImpl<ULevel>();
}
};
DUMPER7_ASSERTS_ULevel;
// Class Engine.ParticleModuleVelocityInheritParent
// 0x0048 (0x0080 - 0x0038)
class UParticleModuleVelocityInheritParent final : public UParticleModuleVelocityBase
{
public:
struct FRawDistributionVector Scale; // 0x0038(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleVelocityInheritParent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleVelocityInheritParent")
}
static class UParticleModuleVelocityInheritParent* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleVelocityInheritParent>();
}
};
DUMPER7_ASSERTS_UParticleModuleVelocityInheritParent;
// Class Engine.DistributionFloatParticleParameter
// 0x0000 (0x0060 - 0x0060)
class UDistributionFloatParticleParameter final : public UDistributionFloatParameterBase
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DistributionFloatParticleParameter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DistributionFloatParticleParameter")
}
static class UDistributionFloatParticleParameter* GetDefaultObj()
{
return GetDefaultObjImpl<UDistributionFloatParticleParameter>();
}
};
DUMPER7_ASSERTS_UDistributionFloatParticleParameter;
// Class Engine.InGameAdManager
// 0x0028 (0x0060 - 0x0038)
class UInGameAdManager final : public UPlatformInterfaceBase
{
public:
uint8 bShouldPauseWhileAdOpen : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TDelegate<void()>> ClickedBannerDelegates; // 0x0040(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<TDelegate<void()>> ClosedAdDelegates; // 0x0050(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InGameAdManager")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InGameAdManager")
}
static class UInGameAdManager* GetDefaultObj()
{
return GetDefaultObjImpl<UInGameAdManager>();
}
};
DUMPER7_ASSERTS_UInGameAdManager;
// Class Engine.DistributionFloatUniform
// 0x0008 (0x0040 - 0x0038)
class UDistributionFloatUniform final : public UDistributionFloat
{
public:
float Min; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Max; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DistributionFloatUniform")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DistributionFloatUniform")
}
static class UDistributionFloatUniform* GetDefaultObj()
{
return GetDefaultObjImpl<UDistributionFloatUniform>();
}
};
DUMPER7_ASSERTS_UDistributionFloatUniform;
// Class Engine.SoundNodeParamCrossFade
// 0x0008 (0x0060 - 0x0058)
class USoundNodeParamCrossFade final : public USoundNodeDistanceCrossFade
{
public:
class FName ParamName; // 0x0058(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeParamCrossFade")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeParamCrossFade")
}
static class USoundNodeParamCrossFade* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeParamCrossFade>();
}
};
DUMPER7_ASSERTS_USoundNodeParamCrossFade;
// Class Engine.DistributionFloatUniformCurve
// 0x0018 (0x0050 - 0x0038)
class UDistributionFloatUniformCurve final : public UDistributionFloat
{
public:
struct FInterpCurveVector2D ConstantCurve; // 0x0038(0x0018)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DistributionFloatUniformCurve")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DistributionFloatUniformCurve")
}
static class UDistributionFloatUniformCurve* GetDefaultObj()
{
return GetDefaultObjImpl<UDistributionFloatUniformCurve>();
}
};
DUMPER7_ASSERTS_UDistributionFloatUniformCurve;
// Class Engine.DistributionVector
// 0x0008 (0x0038 - 0x0030)
class UDistributionVector : public UDistribution
{
public:
uint8 bCanBeBaked : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsDirty : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bBakedDataSuccesfully : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DistributionVector")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DistributionVector")
}
static class UDistributionVector* GetDefaultObj()
{
return GetDefaultObjImpl<UDistributionVector>();
}
};
DUMPER7_ASSERTS_UDistributionVector;
// Class Engine.LevelScriptBlueprint
// 0x0000 (0x00A0 - 0x00A0)
class ULevelScriptBlueprint final : public UBlueprint
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelScriptBlueprint")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelScriptBlueprint")
}
static class ULevelScriptBlueprint* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelScriptBlueprint>();
}
};
DUMPER7_ASSERTS_ULevelScriptBlueprint;
// Class Engine.SoundSubmixWithParentBase
// 0x0008 (0x0040 - 0x0038)
class USoundSubmixWithParentBase : public USoundSubmixBase
{
public:
class USoundSubmixBase* ParentSubmix; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundSubmixWithParentBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundSubmixWithParentBase")
}
static class USoundSubmixWithParentBase* GetDefaultObj()
{
return GetDefaultObjImpl<USoundSubmixWithParentBase>();
}
};
DUMPER7_ASSERTS_USoundSubmixWithParentBase;
// Class Engine.SoundSubmix
// 0x0080 (0x00C0 - 0x0040)
class USoundSubmix final : public USoundSubmixWithParentBase
{
public:
uint8 bMuteWhenBackgrounded : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class USoundEffectSubmixPreset*> SubmixEffectChain; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
class USoundfieldEncodingSettingsBase* AmbisonicsPluginSettings; // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EnvelopeFollowerAttackTime; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EnvelopeFollowerReleaseTime; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGainParamMode GainMode; // 0x0068(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float OutputVolume; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WetLevel; // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DryLevel; // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoundModulationDestinationSettings OutputVolumeModulation; // 0x0078(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FSoundModulationDestinationSettings WetLevelModulation; // 0x0088(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FSoundModulationDestinationSettings DryLevelModulation; // 0x0098(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const class USoundWave* ResultingSoundWave)> OnSubmixRecordedFileDone; // 0x00A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_B8[0x8]; // 0x00B8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void AddEnvelopeFollowerDelegate(const class UObject* WorldContextObject, const TDelegate<void(const TArray<float>& Envelope)>& OnSubmixEnvelopeBP);
void AddSpectralAnalysisDelegate(const class UObject* WorldContextObject, const TArray<struct FSoundSubmixSpectralAnalysisBandSettings>& InBandSettings, const TDelegate<void(const TArray<float>& Magnitude)>& OnSubmixSpectralAnalysisBP, float UpdateRate, float DecibelNoiseFloor, bool bDoNormalize, bool bDoAutoRange, float AutoRangeAttackTime, float AutoRangeReleaseTime);
void RemoveSpectralAnalysisDelegate(const class UObject* WorldContextObject, const TDelegate<void(const TArray<float>& Magnitude)>& OnSubmixSpectralAnalysisBP);
void SetSubmixOutputVolume(const class UObject* WorldContextObject, float InOutputVolume);
void StartEnvelopeFollowing(const class UObject* WorldContextObject);
void StartRecordingOutput(const class UObject* WorldContextObject, float ExpectedDuration);
void StartSpectralAnalysis(const class UObject* WorldContextObject, EFFTSize FFTSize, EFFTPeakInterpolationMethod InterpolationMethod, EFFTWindowType WindowType, float HopSize, EAudioSpectrumType SpectrumType);
void StopEnvelopeFollowing(const class UObject* WorldContextObject);
void StopRecordingOutput(const class UObject* WorldContextObject, EAudioRecordingExportType ExportType, const class FString& Name_0, const class FString& Path, class USoundWave* ExistingSoundWaveToOverwrite);
void StopSpectralAnalysis(const class UObject* WorldContextObject);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundSubmix")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundSubmix")
}
static class USoundSubmix* GetDefaultObj()
{
return GetDefaultObjImpl<USoundSubmix>();
}
};
DUMPER7_ASSERTS_USoundSubmix;
// Class Engine.DistributionVectorConstant
// 0x0018 (0x0050 - 0x0038)
class UDistributionVectorConstant : public UDistributionVector
{
public:
struct FVector Constant; // 0x0038(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bLockAxes : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
EDistributionVectorLockFlags LockedAxes; // 0x0048(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DistributionVectorConstant")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DistributionVectorConstant")
}
static class UDistributionVectorConstant* GetDefaultObj()
{
return GetDefaultObjImpl<UDistributionVectorConstant>();
}
};
DUMPER7_ASSERTS_UDistributionVectorConstant;
// Class Engine.KismetStringLibrary
// 0x0000 (0x0028 - 0x0028)
class UKismetStringLibrary final : public UBlueprintFunctionLibrary
{
public:
static class FString BuildString_Bool(const class FString& AppendTo, const class FString& Prefix, bool InBool, const class FString& Suffix);
static class FString BuildString_Color(const class FString& AppendTo, const class FString& Prefix, const struct FLinearColor& InColor, const class FString& Suffix);
static class FString BuildString_Float(const class FString& AppendTo, const class FString& Prefix, float InFloat, const class FString& Suffix);
static class FString BuildString_Int(const class FString& AppendTo, const class FString& Prefix, int32 inInt, const class FString& Suffix);
static class FString BuildString_IntVector(const class FString& AppendTo, const class FString& Prefix, const struct FIntVector& InIntVector, const class FString& Suffix);
static class FString BuildString_Name(const class FString& AppendTo, const class FString& Prefix, class FName InName, const class FString& Suffix);
static class FString BuildString_Object(const class FString& AppendTo, const class FString& Prefix, class UObject* InObj, const class FString& Suffix);
static class FString BuildString_Rotator(const class FString& AppendTo, const class FString& Prefix, const struct FRotator& InRot, const class FString& Suffix);
static class FString BuildString_Vector(const class FString& AppendTo, const class FString& Prefix, const struct FVector& InVector, const class FString& Suffix);
static class FString BuildString_Vector2d(const class FString& AppendTo, const class FString& Prefix, const struct FVector2D& InVector2D, const class FString& Suffix);
static class FString Concat_StrStr(const class FString& A, const class FString& B);
static bool Contains(const class FString& SearchIn, const class FString& Substring, bool bUseCase, bool bSearchFromEnd);
static class FString Conv_BoolToString(bool InBool);
static class FString Conv_ByteToString(uint8 InByte);
static class FString Conv_ColorToString(const struct FLinearColor& InColor);
static class FString Conv_FloatToString(float InFloat);
static class FString Conv_IntPointToString(const struct FIntPoint& InIntPoint);
static class FString Conv_IntToString(int32 inInt);
static class FString Conv_IntVectorToString(const struct FIntVector& InIntVec);
static class FString Conv_MatrixToString(const struct FMatrix& InMatrix);
static class FString Conv_NameToString(class FName InName);
static class FString Conv_ObjectToString(class UObject* InObj);
static class FString Conv_RotatorToString(const struct FRotator& InRot);
static void Conv_StringToColor(const class FString& inString, struct FLinearColor* OutConvertedColor, bool* OutIsValid);
static float Conv_StringToFloat(const class FString& inString);
static int32 Conv_StringToInt(const class FString& inString);
static class FName Conv_StringToName(const class FString& inString);
static void Conv_StringToRotator(const class FString& inString, struct FRotator* OutConvertedRotator, bool* OutIsValid);
static void Conv_StringToVector(const class FString& inString, struct FVector* OutConvertedVector, bool* OutIsValid);
static void Conv_StringToVector2D(const class FString& inString, struct FVector2D* OutConvertedVector2D, bool* OutIsValid);
static class FString Conv_TransformToString(const struct FTransform& InTrans);
static class FString Conv_Vector2dToString(const struct FVector2D& InVec);
static class FString Conv_VectorToString(const struct FVector& InVec);
static int32 CullArray(const class FString& SourceString, TArray<class FString>* inArray);
static bool EndsWith(const class FString& SourceString, const class FString& InSuffix, ESearchCase SearchCase);
static bool EqualEqual_StriStri(const class FString& A, const class FString& B);
static bool EqualEqual_StrStr(const class FString& A, const class FString& B);
static int32 FindSubstring(const class FString& SearchIn, const class FString& Substring, bool bUseCase, bool bSearchFromEnd, int32 StartPosition);
static TArray<class FString> GetCharacterArrayFromString(const class FString& SourceString);
static int32 GetCharacterAsNumber(const class FString& SourceString, int32 Index_0);
static class FString GetSubstring(const class FString& SourceString, int32 StartIndex, int32 Length);
static bool IsEmpty(const class FString& inString);
static bool IsNumeric(const class FString& SourceString);
static class FString JoinStringArray(const TArray<class FString>& SourceArray, const class FString& Separator);
static class FString Left(const class FString& SourceString, int32 Count);
static class FString LeftChop(const class FString& SourceString, int32 Count);
static class FString LeftPad(const class FString& SourceString, int32 ChCount);
static int32 Len(const class FString& S);
static bool MatchesWildcard(const class FString& SourceString, const class FString& Wildcard, ESearchCase SearchCase);
static class FString Mid(const class FString& SourceString, int32 Start, int32 Count);
static bool NotEqual_StriStri(const class FString& A, const class FString& B);
static bool NotEqual_StrStr(const class FString& A, const class FString& B);
static TArray<class FString> ParseIntoArray(const class FString& SourceString, const class FString& Delimiter, const bool CullEmptyStrings);
static class FString Replace(const class FString& SourceString, const class FString& From, const class FString& To, ESearchCase SearchCase);
static int32 ReplaceInline(class FString& SourceString, const class FString& SearchText, const class FString& ReplacementText, ESearchCase SearchCase);
static class FString Reverse(const class FString& SourceString);
static class FString Right(const class FString& SourceString, int32 Count);
static class FString RightChop(const class FString& SourceString, int32 Count);
static class FString RightPad(const class FString& SourceString, int32 ChCount);
static bool Split(const class FString& SourceString, const class FString& InStr, class FString* LeftS, class FString* RightS, ESearchCase SearchCase, ESearchDir SearchDir);
static bool StartsWith(const class FString& SourceString, const class FString& InPrefix, ESearchCase SearchCase);
static class FString TimeSecondsToString(float InSeconds);
static class FString ToLower(const class FString& SourceString);
static class FString ToUpper(const class FString& SourceString);
static class FString Trim(const class FString& SourceString);
static class FString TrimTrailing(const class FString& SourceString);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("KismetStringLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"KismetStringLibrary")
}
static class UKismetStringLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UKismetStringLibrary>();
}
};
DUMPER7_ASSERTS_UKismetStringLibrary;
// Class Engine.DistributionVectorConstantCurve
// 0x0020 (0x0058 - 0x0038)
class UDistributionVectorConstantCurve final : public UDistributionVector
{
public:
struct FInterpCurveVector ConstantCurve; // 0x0038(0x0018)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bLockAxes : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
EDistributionVectorLockFlags LockedAxes; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DistributionVectorConstantCurve")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DistributionVectorConstantCurve")
}
static class UDistributionVectorConstantCurve* GetDefaultObj()
{
return GetDefaultObjImpl<UDistributionVectorConstantCurve>();
}
};
DUMPER7_ASSERTS_UDistributionVectorConstantCurve;
// Class Engine.PhysicsConstraintComponent
// 0x0210 (0x0410 - 0x0200)
class UPhysicsConstraintComponent final : public USceneComponent
{
public:
class AActor* ConstraintActor1; // 0x01F8(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FConstrainComponentPropName ComponentName1; // 0x0200(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic)
class AActor* ConstraintActor2; // 0x0208(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FConstrainComponentPropName ComponentName2; // 0x0210(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_218[0x10]; // 0x0218(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
class UPhysicsConstraintTemplate* ConstraintSetup; // 0x0228(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(int32 ConstraintIndex)> OnConstraintBroken; // 0x0230(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
struct FConstraintInstance ConstraintInstance; // 0x0240(0x01C8)(Edit, NativeAccessSpecifierPublic)
uint8 Pad_408[0x8]; // 0x0408(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void BreakConstraint();
void GetConstraintForce(struct FVector* OutLinearForce, struct FVector* OutAngularForce);
bool IsBroken();
void SetAngularBreakable(bool bAngularBreakable, float AngularBreakThreshold);
void SetAngularDriveMode(EAngularDriveMode DriveMode);
void SetAngularDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit);
void SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive);
void SetAngularOrientationTarget(const struct FRotator& InPosTarget);
void SetAngularPlasticity(bool bAngularPlasticity, float AngularPlasticityThreshold);
void SetAngularSwing1Limit(EAngularConstraintMotion MotionType, float Swing1LimitAngle);
void SetAngularSwing2Limit(EAngularConstraintMotion MotionType, float Swing2LimitAngle);
void SetAngularTwistLimit(EAngularConstraintMotion ConstraintType, float TwistLimitAngle);
void SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive);
void SetAngularVelocityDriveSLERP(bool bEnableSLERP);
void SetAngularVelocityDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive);
void SetAngularVelocityTarget(const struct FVector& InVelTarget);
void SetConstrainedComponents(class UPrimitiveComponent* Component1, class FName BoneName1, class UPrimitiveComponent* Component2, class FName BoneName2);
void SetConstraintReferenceFrame(EConstraintFrame Frame, const struct FTransform& RefFrame);
void SetConstraintReferenceOrientation(EConstraintFrame Frame, const struct FVector& PriAxis, const struct FVector& SecAxis);
void SetConstraintReferencePosition(EConstraintFrame Frame, const struct FVector& RefPosition);
void SetDisableCollision(bool bDisableCollision);
void SetLinearBreakable(bool bLinearBreakable, float LinearBreakThreshold);
void SetLinearDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit);
void SetLinearPlasticity(bool bLinearPlasticity, float LinearPlasticityThreshold);
void SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ);
void SetLinearPositionTarget(const struct FVector& InPosTarget);
void SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ);
void SetLinearVelocityTarget(const struct FVector& InVelTarget);
void SetLinearXLimit(ELinearConstraintMotion ConstraintType, float LimitSize);
void SetLinearYLimit(ELinearConstraintMotion ConstraintType, float LimitSize);
void SetLinearZLimit(ELinearConstraintMotion ConstraintType, float LimitSize);
void SetOrientationDriveSLERP(bool bEnableSLERP);
void SetOrientationDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive);
float GetCurrentSwing1() const;
float GetCurrentSwing2() const;
float GetCurrentTwist() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PhysicsConstraintComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PhysicsConstraintComponent")
}
static class UPhysicsConstraintComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UPhysicsConstraintComponent>();
}
};
DUMPER7_ASSERTS_UPhysicsConstraintComponent;
// Class Engine.DistributionVectorParameterBase
// 0x0040 (0x0090 - 0x0050)
class UDistributionVectorParameterBase : public UDistributionVectorConstant
{
public:
class FName ParameterName; // 0x0050(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector MinInput; // 0x0058(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector MaxInput; // 0x0064(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector MinOutput; // 0x0070(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector MaxOutput; // 0x007C(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDistributionParamMode ParamModes[0x3]; // 0x0088(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8B[0x5]; // 0x008B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DistributionVectorParameterBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DistributionVectorParameterBase")
}
static class UDistributionVectorParameterBase* GetDefaultObj()
{
return GetDefaultObjImpl<UDistributionVectorParameterBase>();
}
};
DUMPER7_ASSERTS_UDistributionVectorParameterBase;
// Class Engine.DistributionVectorParticleParameter
// 0x0000 (0x0090 - 0x0090)
class UDistributionVectorParticleParameter final : public UDistributionVectorParameterBase
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DistributionVectorParticleParameter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DistributionVectorParticleParameter")
}
static class UDistributionVectorParticleParameter* GetDefaultObj()
{
return GetDefaultObjImpl<UDistributionVectorParticleParameter>();
}
};
DUMPER7_ASSERTS_UDistributionVectorParticleParameter;
// Class Engine.LevelStreamingPersistent
// 0x0000 (0x0150 - 0x0150)
class ULevelStreamingPersistent final : public ULevelStreaming
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelStreamingPersistent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelStreamingPersistent")
}
static class ULevelStreamingPersistent* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelStreamingPersistent>();
}
};
DUMPER7_ASSERTS_ULevelStreamingPersistent;
// Class Engine.PhysicalMaterialMask
// 0x0008 (0x0030 - 0x0028)
class UPhysicalMaterialMask final : public UObject
{
public:
int32 UVChannelIndex; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETextureAddress AddressX; // 0x002C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETextureAddress AddressY; // 0x002D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2E[0x2]; // 0x002E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PhysicalMaterialMask")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PhysicalMaterialMask")
}
static class UPhysicalMaterialMask* GetDefaultObj()
{
return GetDefaultObjImpl<UPhysicalMaterialMask>();
}
};
DUMPER7_ASSERTS_UPhysicalMaterialMask;
// Class Engine.DistributionVectorUniform
// 0x0028 (0x0060 - 0x0038)
class UDistributionVectorUniform final : public UDistributionVector
{
public:
struct FVector Max; // 0x0038(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Min; // 0x0044(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bLockAxes : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
EDistributionVectorLockFlags LockedAxes; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDistributionVectorMirrorFlags MirrorFlags[0x3]; // 0x0055(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseExtremes : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DistributionVectorUniform")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DistributionVectorUniform")
}
static class UDistributionVectorUniform* GetDefaultObj()
{
return GetDefaultObjImpl<UDistributionVectorUniform>();
}
};
DUMPER7_ASSERTS_UDistributionVectorUniform;
// Class Engine.InterpTrackVectorProp
// 0x0008 (0x0098 - 0x0090)
class UInterpTrackVectorProp final : public UInterpTrackVectorBase
{
public:
class FName PropertyName; // 0x0090(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackVectorProp")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackVectorProp")
}
static class UInterpTrackVectorProp* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackVectorProp>();
}
};
DUMPER7_ASSERTS_UInterpTrackVectorProp;
// Class Engine.DistributionVectorUniformCurve
// 0x0028 (0x0060 - 0x0038)
class UDistributionVectorUniformCurve final : public UDistributionVector
{
public:
struct FInterpCurveTwoVectors ConstantCurve; // 0x0038(0x0018)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bLockAxes1 : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLockAxes2 : 1; // 0x0050(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
EDistributionVectorLockFlags LockedAxes[0x2]; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDistributionVectorMirrorFlags MirrorFlags[0x3]; // 0x0056(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bUseExtremes : 1; // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DistributionVectorUniformCurve")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DistributionVectorUniformCurve")
}
static class UDistributionVectorUniformCurve* GetDefaultObj()
{
return GetDefaultObjImpl<UDistributionVectorUniformCurve>();
}
};
DUMPER7_ASSERTS_UDistributionVectorUniformCurve;
// Class Engine.DPICustomScalingRule
// 0x0000 (0x0028 - 0x0028)
class UDPICustomScalingRule final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DPICustomScalingRule")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DPICustomScalingRule")
}
static class UDPICustomScalingRule* GetDefaultObj()
{
return GetDefaultObjImpl<UDPICustomScalingRule>();
}
};
DUMPER7_ASSERTS_UDPICustomScalingRule;
// Class Engine.InterpTrackFloatMaterialParam
// 0x0018 (0x00A8 - 0x0090)
class UInterpTrackFloatMaterialParam final : public UInterpTrackFloatBase
{
public:
TArray<class UMaterialInterface*> TargetMaterials; // 0x0090(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
class FName ParamName; // 0x00A0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackFloatMaterialParam")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackFloatMaterialParam")
}
static class UInterpTrackFloatMaterialParam* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackFloatMaterialParam>();
}
};
DUMPER7_ASSERTS_UInterpTrackFloatMaterialParam;
// Class Engine.RVOAvoidanceInterface
// 0x0000 (0x0000 - 0x0000)
class IRVOAvoidanceInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("RVOAvoidanceInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"RVOAvoidanceInterface")
}
static class IRVOAvoidanceInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IRVOAvoidanceInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IRVOAvoidanceInterface;
// Class Engine.DrawFrustumComponent
// 0x0020 (0x0470 - 0x0450)
class UDrawFrustumComponent final : public UPrimitiveComponent
{
public:
struct FColor FrustumColor; // 0x0450(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FrustumAngle; // 0x0454(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FrustumAspectRatio; // 0x0458(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FrustumStartDist; // 0x045C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FrustumEndDist; // 0x0460(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_464[0x4]; // 0x0464(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UTexture* Texture; // 0x0468(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DrawFrustumComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DrawFrustumComponent")
}
static class UDrawFrustumComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UDrawFrustumComponent>();
}
};
DUMPER7_ASSERTS_UDrawFrustumComponent;
// Class Engine.LevelBounds
// 0x0010 (0x0238 - 0x0228)
class ALevelBounds final : public AActor
{
public:
class UBoxComponent* BoxComponent; // 0x0228(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAutoUpdateBounds; // 0x0230(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_231[0x7]; // 0x0231(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelBounds")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelBounds")
}
static class ALevelBounds* GetDefaultObj()
{
return GetDefaultObjImpl<ALevelBounds>();
}
};
DUMPER7_ASSERTS_ALevelBounds;
// Class Engine.DrawSphereComponent
// 0x0000 (0x0470 - 0x0470)
class UDrawSphereComponent final : public USphereComponent
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DrawSphereComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DrawSphereComponent")
}
static class UDrawSphereComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UDrawSphereComponent>();
}
};
DUMPER7_ASSERTS_UDrawSphereComponent;
// Class Engine.SceneCapture
// 0x0010 (0x0238 - 0x0228)
class ASceneCapture : public AActor
{
public:
class UStaticMeshComponent* MeshComp; // 0x0228(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class USceneComponent* SceneComponent; // 0x0230(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SceneCapture")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SceneCapture")
}
static class ASceneCapture* GetDefaultObj()
{
return GetDefaultObjImpl<ASceneCapture>();
}
};
DUMPER7_ASSERTS_ASceneCapture;
// Class Engine.EdGraph
// 0x0038 (0x0060 - 0x0028)
class UEdGraph final : public UObject
{
public:
TSubclassOf<class UEdGraphSchema> Schema; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UEdGraphNode*> Nodes; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bEditable : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAllowDeletion : 1; // 0x0040(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAllowRenaming : 1; // 0x0040(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_41[0x1F]; // 0x0041(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EdGraph")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EdGraph")
}
static class UEdGraph* GetDefaultObj()
{
return GetDefaultObjImpl<UEdGraph>();
}
};
DUMPER7_ASSERTS_UEdGraph;
// Class Engine.GraphNodeContextMenuContext
// 0x0028 (0x0050 - 0x0028)
class UGraphNodeContextMenuContext final : public UObject
{
public:
class UBlueprint* Blueprint; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEdGraph* Graph; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEdGraphNode* Node; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_40[0x8]; // 0x0040(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
bool bIsDebugging; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GraphNodeContextMenuContext")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GraphNodeContextMenuContext")
}
static class UGraphNodeContextMenuContext* GetDefaultObj()
{
return GetDefaultObjImpl<UGraphNodeContextMenuContext>();
}
};
DUMPER7_ASSERTS_UGraphNodeContextMenuContext;
// Class Engine.InterpTrackInstAudioMaster
// 0x0000 (0x0028 - 0x0028)
class UInterpTrackInstAudioMaster final : public UInterpTrackInst
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstAudioMaster")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstAudioMaster")
}
static class UInterpTrackInstAudioMaster* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstAudioMaster>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstAudioMaster;
// Class Engine.PhysicsFieldComponent
// 0x0070 (0x0270 - 0x0200)
class UPhysicsFieldComponent final : public USceneComponent
{
public:
uint8 Pad_1F8[0x78]; // 0x01F8(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PhysicsFieldComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PhysicsFieldComponent")
}
static class UPhysicsFieldComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UPhysicsFieldComponent>();
}
};
DUMPER7_ASSERTS_UPhysicsFieldComponent;
// Class Engine.RuntimeVirtualTextureComponent
// 0x0070 (0x0270 - 0x0200)
class URuntimeVirtualTextureComponent final : public USceneComponent
{
public:
TSoftObjectPtr<class AActor> BoundsAlignActor; // 0x01F8(0x0028)(Edit, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bSetBoundsButton; // 0x0220(0x0001)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bSnapBoundsToLandscape; // 0x0221(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_222[0x6]; // 0x0222(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class URuntimeVirtualTexture* VirtualTexture; // 0x0228(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NonPIEDuplicateTransient, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bEnableScalability; // 0x0230(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_231[0x3]; // 0x0231(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint32 ScalabilityGroup; // 0x0234(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bHidePrimitives; // 0x0238(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_239[0x7]; // 0x0239(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UVirtualTextureBuilder* StreamingTexture; // 0x0240(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NonPIEDuplicateTransient, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 StreamLowMips; // 0x0248(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bBuildStreamingMipsButton; // 0x024C(0x0001)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bEnableCompressCrunch; // 0x024D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bUseStreamingLowMipsInEditor; // 0x024E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bBuildDebugStreamingMips; // 0x024F(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_250[0x20]; // 0x0250(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void Invalidate(const struct FBoxSphereBounds& WorldBounds);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("RuntimeVirtualTextureComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"RuntimeVirtualTextureComponent")
}
static class URuntimeVirtualTextureComponent* GetDefaultObj()
{
return GetDefaultObjImpl<URuntimeVirtualTextureComponent>();
}
};
DUMPER7_ASSERTS_URuntimeVirtualTextureComponent;
// Class Engine.EdGraphPin_Deprecated
// 0x00F0 (0x0118 - 0x0028)
class UEdGraphPin_Deprecated final : public UObject
{
public:
class FString PinName; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString PinToolTip; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EEdGraphPinDirection Direction; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FEdGraphPinType PinType; // 0x0050(0x0058)(NoDestructor, NativeAccessSpecifierPublic)
class FString DefaultValue; // 0x00A8(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString AutogeneratedDefaultValue; // 0x00B8(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* DefaultObject; // 0x00C8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText DefaultTextValue; // 0x00D0(0x0018)(NativeAccessSpecifierPublic)
TArray<class UEdGraphPin_Deprecated*> LinkedTo; // 0x00E8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UEdGraphPin_Deprecated*> SubPins; // 0x00F8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
class UEdGraphPin_Deprecated* ParentPin; // 0x0108(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEdGraphPin_Deprecated* ReferencePassThroughConnection; // 0x0110(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EdGraphPin_Deprecated")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EdGraphPin_Deprecated")
}
static class UEdGraphPin_Deprecated* GetDefaultObj()
{
return GetDefaultObjImpl<UEdGraphPin_Deprecated>();
}
};
DUMPER7_ASSERTS_UEdGraphPin_Deprecated;
// Class Engine.EdGraphSchema
// 0x0000 (0x0028 - 0x0028)
class UEdGraphSchema final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EdGraphSchema")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EdGraphSchema")
}
static class UEdGraphSchema* GetDefaultObj()
{
return GetDefaultObjImpl<UEdGraphSchema>();
}
};
DUMPER7_ASSERTS_UEdGraphSchema;
// Class Engine.InterpTrackInstColorScale
// 0x0000 (0x0028 - 0x0028)
class UInterpTrackInstColorScale final : public UInterpTrackInst
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstColorScale")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstColorScale")
}
static class UInterpTrackInstColorScale* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstColorScale>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstColorScale;
// Class Engine.ServerStatReplicator
// 0x00C8 (0x02F0 - 0x0228)
class AServerStatReplicator final : public AInfo
{
public:
bool bUpdateStatNet; // 0x0228(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOverwriteClientStats; // 0x0229(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_22A[0x2]; // 0x022A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
uint32 Channels; // 0x022C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 InRate; // 0x0230(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 OutRate; // 0x0234(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_238[0x4]; // 0x0238(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
uint32 MaxPacketOverhead; // 0x023C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 InRateClientMax; // 0x0240(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 InRateClientMin; // 0x0244(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 InRateClientAvg; // 0x0248(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 InPacketsClientMax; // 0x024C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 InPacketsClientMin; // 0x0250(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 InPacketsClientAvg; // 0x0254(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 OutRateClientMax; // 0x0258(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 OutRateClientMin; // 0x025C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 OutRateClientAvg; // 0x0260(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 OutPacketsClientMax; // 0x0264(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 OutPacketsClientMin; // 0x0268(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 OutPacketsClientAvg; // 0x026C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 NetNumClients; // 0x0270(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 InPackets; // 0x0274(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 OutPackets; // 0x0278(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 InBunches; // 0x027C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 OutBunches; // 0x0280(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 OutLoss; // 0x0284(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 InLoss; // 0x0288(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 VoiceBytesSent; // 0x028C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 VoiceBytesRecv; // 0x0290(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 VoicePacketsSent; // 0x0294(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 VoicePacketsRecv; // 0x0298(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 PercentInVoice; // 0x029C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 PercentOutVoice; // 0x02A0(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 NumActorChannels; // 0x02A4(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 NumConsideredActors; // 0x02A8(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 PrioritizedActors; // 0x02AC(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 NumRelevantActors; // 0x02B0(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 NumRelevantDeletedActors; // 0x02B4(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 NumReplicatedActorAttempts; // 0x02B8(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 NumReplicatedActors; // 0x02BC(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 NumActors; // 0x02C0(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 NumNetActors; // 0x02C4(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 NumDormantActors; // 0x02C8(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 NumInitiallyDormantActors; // 0x02CC(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 NumNetGUIDsAckd; // 0x02D0(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 NumNetGUIDsPending; // 0x02D4(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 NumNetGUIDsUnAckd; // 0x02D8(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 ObjPathBytes; // 0x02DC(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 NetGUIDOutRate; // 0x02E0(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 NetGUIDInRate; // 0x02E4(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 NetSaturated; // 0x02E8(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2EC[0x4]; // 0x02EC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ServerStatReplicator")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ServerStatReplicator")
}
static class AServerStatReplicator* GetDefaultObj()
{
return GetDefaultObjImpl<AServerStatReplicator>();
}
};
DUMPER7_ASSERTS_AServerStatReplicator;
// Class Engine.Emitter
// 0x0050 (0x0278 - 0x0228)
class AEmitter : public AActor
{
public:
class UParticleSystemComponent* ParticleSystemComponent; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bDestroyOnSystemFinish : 1; // 0x0230(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bPostUpdateTickGroup : 1; // 0x0230(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCurrentlyActive : 1; // 0x0230(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_231[0x7]; // 0x0231(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(class FName EventName, float EmitterTime, const struct FVector& Location, const struct FVector& Velocity)> OnParticleSpawn; // 0x0238(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class FName EventName, float EmitterTime, int32 ParticleCount)> OnParticleBurst; // 0x0248(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class FName EventName, float EmitterTime, int32 ParticleTime, const struct FVector& Location, const struct FVector& Velocity, const struct FVector& Direction)> OnParticleDeath; // 0x0258(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class FName EventName, float EmitterTime, int32 ParticleTime, const struct FVector& Location, const struct FVector& Velocity, const struct FVector& Direction, const struct FVector& Normal, class FName BoneName, class UPhysicalMaterial* PhysMat)> OnParticleCollide; // 0x0268(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
public:
void Activate();
void Deactivate();
void OnParticleSystemFinished(class UParticleSystemComponent* FinishedComponent);
void OnRep_bCurrentlyActive();
void SetActorParameter(class FName ParameterName, class AActor* Param);
void SetColorParameter(class FName ParameterName, const struct FLinearColor& Param);
void SetFloatParameter(class FName ParameterName, float Param);
void SetMaterialParameter(class FName ParameterName, class UMaterialInterface* Param);
void SetTemplate(class UParticleSystem* NewTemplate);
void SetVectorParameter(class FName ParameterName, const struct FVector& Param);
void ToggleActive();
bool IsActive() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Emitter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Emitter")
}
static class AEmitter* GetDefaultObj()
{
return GetDefaultObjImpl<AEmitter>();
}
};
DUMPER7_ASSERTS_AEmitter;
// Class Engine.LightmappedSurfaceCollection
// 0x0018 (0x0040 - 0x0028)
class ULightmappedSurfaceCollection final : public UObject
{
public:
class UModel* SourceModel; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<int32> Surfaces; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LightmappedSurfaceCollection")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LightmappedSurfaceCollection")
}
static class ULightmappedSurfaceCollection* GetDefaultObj()
{
return GetDefaultObjImpl<ULightmappedSurfaceCollection>();
}
};
DUMPER7_ASSERTS_ULightmappedSurfaceCollection;
// Class Engine.EmitterCameraLensEffectBase
// 0x0068 (0x02E0 - 0x0278)
class AEmitterCameraLensEffectBase final : public AEmitter
{
public:
class UParticleSystem* PS_CameraEffect; // 0x0278(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UParticleSystem* PS_CameraEffectNonExtremeContent; // 0x0280(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class APlayerCameraManager* BaseCamera; // 0x0288(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FTransform RelativeTransform; // 0x0290(0x0030)(Edit, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected)
float BaseFOV; // 0x02C0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAllowMultipleInstances : 1; // 0x02C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bResetWhenRetriggered : 1; // 0x02C4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2C5[0x3]; // 0x02C5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TSubclassOf<class AEmitterCameraLensEffectBase>> EmittersToTreatAsSame; // 0x02C8(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic)
float DistFromCamera; // 0x02D8(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_2DC[0x4]; // 0x02DC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EmitterCameraLensEffectBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EmitterCameraLensEffectBase")
}
static class AEmitterCameraLensEffectBase* GetDefaultObj()
{
return GetDefaultObjImpl<AEmitterCameraLensEffectBase>();
}
};
DUMPER7_ASSERTS_AEmitterCameraLensEffectBase;
// Class Engine.SoundEffectSourcePresetChain
// 0x0018 (0x0040 - 0x0028)
class USoundEffectSourcePresetChain final : public UObject
{
public:
TArray<struct FSourceEffectChainEntry> Chain; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bPlayEffectChainTails : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundEffectSourcePresetChain")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundEffectSourcePresetChain")
}
static class USoundEffectSourcePresetChain* GetDefaultObj()
{
return GetDefaultObjImpl<USoundEffectSourcePresetChain>();
}
};
DUMPER7_ASSERTS_USoundEffectSourcePresetChain;
// Class Engine.ViewModeUtils
// 0x0000 (0x0028 - 0x0028)
class UViewModeUtils final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ViewModeUtils")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ViewModeUtils")
}
static class UViewModeUtils* GetDefaultObj()
{
return GetDefaultObjImpl<UViewModeUtils>();
}
};
DUMPER7_ASSERTS_UViewModeUtils;
// Class Engine.EngineBaseTypes
// 0x0000 (0x0028 - 0x0028)
class UEngineBaseTypes final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EngineBaseTypes")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EngineBaseTypes")
}
static class UEngineBaseTypes* GetDefaultObj()
{
return GetDefaultObjImpl<UEngineBaseTypes>();
}
};
DUMPER7_ASSERTS_UEngineBaseTypes;
// Class Engine.InterpTrackInstFloatAnimBPParam
// 0x0018 (0x0040 - 0x0028)
class UInterpTrackInstFloatAnimBPParam final : public UInterpTrackInst
{
public:
class UAnimInstance* AnimScriptInstance; // 0x0028(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ResetFloat; // 0x0030(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0xC]; // 0x0034(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstFloatAnimBPParam")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstFloatAnimBPParam")
}
static class UInterpTrackInstFloatAnimBPParam* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstFloatAnimBPParam>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstFloatAnimBPParam;
// Class Engine.EngineHandlerComponentFactory
// 0x0000 (0x0028 - 0x0028)
class UEngineHandlerComponentFactory final : public UHandlerComponentFactory
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EngineHandlerComponentFactory")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EngineHandlerComponentFactory")
}
static class UEngineHandlerComponentFactory* GetDefaultObj()
{
return GetDefaultObjImpl<UEngineHandlerComponentFactory>();
}
};
DUMPER7_ASSERTS_UEngineHandlerComponentFactory;
// Class Engine.Layer
// 0x0020 (0x0048 - 0x0028)
class ULayer final : public UObject
{
public:
class FName LayerName; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIsVisible : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FLayerActorStats> ActorStats; // 0x0038(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Layer")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Layer")
}
static class ULayer* GetDefaultObj()
{
return GetDefaultObjImpl<ULayer>();
}
};
DUMPER7_ASSERTS_ULayer;
// Class Engine.LocalMessage
// 0x0000 (0x0028 - 0x0028)
class ULocalMessage : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LocalMessage")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LocalMessage")
}
static class ULocalMessage* GetDefaultObj()
{
return GetDefaultObjImpl<ULocalMessage>();
}
};
DUMPER7_ASSERTS_ULocalMessage;
// Class Engine.SCS_Node
// 0x00B0 (0x00D8 - 0x0028)
class USCS_Node final : public UObject
{
public:
class UClass* ComponentClass; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UActorComponent* ComponentTemplate; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBlueprintCookedComponentInstancingData CookedComponentInstancingData; // 0x0038(0x0048)(NativeAccessSpecifierPublic)
class FName AttachToName; // 0x0080(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ParentComponentOrVariableName; // 0x0088(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ParentComponentOwnerClassName; // 0x0090(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsParentComponentNative; // 0x0098(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class USCS_Node*> ChildNodes; // 0x00A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FBPVariableMetaDataEntry> MetaDataArray; // 0x00B0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
struct FGuid VariableGuid; // 0x00C0(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName InternalVariableName; // 0x00D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SCS_Node")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SCS_Node")
}
static class USCS_Node* GetDefaultObj()
{
return GetDefaultObjImpl<USCS_Node>();
}
};
DUMPER7_ASSERTS_USCS_Node;
// Class Engine.EngineMessage
// 0x0080 (0x00A8 - 0x0028)
class UEngineMessage final : public ULocalMessage
{
public:
class FString FailedPlaceMessage; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString MaxedOutMessage; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString EnteredMessage; // 0x0048(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString LeftMessage; // 0x0058(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString GlobalNameChange; // 0x0068(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString SpecEnteredMessage; // 0x0078(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString NewPlayerMessage; // 0x0088(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString NewSpecMessage; // 0x0098(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EngineMessage")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EngineMessage")
}
static class UEngineMessage* GetDefaultObj()
{
return GetDefaultObjImpl<UEngineMessage>();
}
};
DUMPER7_ASSERTS_UEngineMessage;
// Class Engine.FontFace
// 0x0030 (0x0058 - 0x0028)
class UFontFace final : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class FString SourceFilename; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EFontHinting Hinting; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EFontLoadingPolicy LoadingPolicy; // 0x0041(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EFontLayoutMethod LayoutMethod; // 0x0042(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_43[0x15]; // 0x0043(0x0015)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("FontFace")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"FontFace")
}
static class UFontFace* GetDefaultObj()
{
return GetDefaultObjImpl<UFontFace>();
}
};
DUMPER7_ASSERTS_UFontFace;
// Class Engine.ForceFeedbackAttenuation
// 0x00B0 (0x00D8 - 0x0028)
class UForceFeedbackAttenuation final : public UObject
{
public:
struct FForceFeedbackAttenuationSettings Attenuation; // 0x0028(0x00B0)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ForceFeedbackAttenuation")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ForceFeedbackAttenuation")
}
static class UForceFeedbackAttenuation* GetDefaultObj()
{
return GetDefaultObjImpl<UForceFeedbackAttenuation>();
}
};
DUMPER7_ASSERTS_UForceFeedbackAttenuation;
// Class Engine.ForceFeedbackEffect
// 0x0018 (0x0040 - 0x0028)
class UForceFeedbackEffect final : public UObject
{
public:
TArray<struct FForceFeedbackChannelDetails> ChannelDetails; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
float Duration; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ForceFeedbackEffect")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ForceFeedbackEffect")
}
static class UForceFeedbackEffect* GetDefaultObj()
{
return GetDefaultObjImpl<UForceFeedbackEffect>();
}
};
DUMPER7_ASSERTS_UForceFeedbackEffect;
// Class Engine.GeneratedMeshAreaLight
// 0x0000 (0x0240 - 0x0240)
class AGeneratedMeshAreaLight final : public ASpotLight
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GeneratedMeshAreaLight")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GeneratedMeshAreaLight")
}
static class AGeneratedMeshAreaLight* GetDefaultObj()
{
return GetDefaultObjImpl<AGeneratedMeshAreaLight>();
}
};
DUMPER7_ASSERTS_AGeneratedMeshAreaLight;
// Class Engine.HapticFeedbackEffect_Buffer
// 0x0018 (0x0040 - 0x0028)
class UHapticFeedbackEffect_Buffer final : public UHapticFeedbackEffect_Base
{
public:
TArray<uint8> Amplitudes; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
int32 SampleRate; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("HapticFeedbackEffect_Buffer")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"HapticFeedbackEffect_Buffer")
}
static class UHapticFeedbackEffect_Buffer* GetDefaultObj()
{
return GetDefaultObjImpl<UHapticFeedbackEffect_Buffer>();
}
};
DUMPER7_ASSERTS_UHapticFeedbackEffect_Buffer;
// Class Engine.HapticFeedbackEffect_SoundWave
// 0x0020 (0x0048 - 0x0028)
class UHapticFeedbackEffect_SoundWave final : public UHapticFeedbackEffect_Base
{
public:
class USoundWave* SoundWave; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_30[0x18]; // 0x0030(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("HapticFeedbackEffect_SoundWave")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"HapticFeedbackEffect_SoundWave")
}
static class UHapticFeedbackEffect_SoundWave* GetDefaultObj()
{
return GetDefaultObjImpl<UHapticFeedbackEffect_SoundWave>();
}
};
DUMPER7_ASSERTS_UHapticFeedbackEffect_SoundWave;
// Class Engine.HLODEngineSubsystem
// 0x0000 (0x0030 - 0x0030)
class UHLODEngineSubsystem final : public UEngineSubsystem
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("HLODEngineSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"HLODEngineSubsystem")
}
static class UHLODEngineSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UHLODEngineSubsystem>();
}
};
DUMPER7_ASSERTS_UHLODEngineSubsystem;
// Class Engine.HLODProxyDesc
// 0x0000 (0x0028 - 0x0028)
class UHLODProxyDesc final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("HLODProxyDesc")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"HLODProxyDesc")
}
static class UHLODProxyDesc* GetDefaultObj()
{
return GetDefaultObjImpl<UHLODProxyDesc>();
}
};
DUMPER7_ASSERTS_UHLODProxyDesc;
// Class Engine.ImportantToggleSettingInterface
// 0x0000 (0x0000 - 0x0000)
class IImportantToggleSettingInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ImportantToggleSettingInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ImportantToggleSettingInterface")
}
static class IImportantToggleSettingInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IImportantToggleSettingInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IImportantToggleSettingInterface;
// Class Engine.InheritableComponentHandler
// 0x0020 (0x0048 - 0x0028)
class UInheritableComponentHandler final : public UObject
{
public:
TArray<struct FComponentOverrideRecord> Records; // 0x0028(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPrivate)
TArray<class UActorComponent*> UnnecessaryComponents; // 0x0038(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InheritableComponentHandler")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InheritableComponentHandler")
}
static class UInheritableComponentHandler* GetDefaultObj()
{
return GetDefaultObjImpl<UInheritableComponentHandler>();
}
};
DUMPER7_ASSERTS_UInheritableComponentHandler;
// Class Engine.InputActionDelegateBinding
// 0x0010 (0x0038 - 0x0028)
class UInputActionDelegateBinding final : public UInputDelegateBinding
{
public:
TArray<struct FBlueprintInputActionDelegateBinding> InputActionDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InputActionDelegateBinding")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InputActionDelegateBinding")
}
static class UInputActionDelegateBinding* GetDefaultObj()
{
return GetDefaultObjImpl<UInputActionDelegateBinding>();
}
};
DUMPER7_ASSERTS_UInputActionDelegateBinding;
// Class Engine.InputTouchDelegateBinding
// 0x0010 (0x0038 - 0x0028)
class UInputTouchDelegateBinding final : public UInputDelegateBinding
{
public:
TArray<struct FBlueprintInputTouchDelegateBinding> InputTouchDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InputTouchDelegateBinding")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InputTouchDelegateBinding")
}
static class UInputTouchDelegateBinding* GetDefaultObj()
{
return GetDefaultObjImpl<UInputTouchDelegateBinding>();
}
};
DUMPER7_ASSERTS_UInputTouchDelegateBinding;
// Class Engine.VisualLoggerKismetLibrary
// 0x0000 (0x0028 - 0x0028)
class UVisualLoggerKismetLibrary final : public UBlueprintFunctionLibrary
{
public:
static void EnableRecording(bool bEnabled);
static void LogBox(class UObject* WorldContextObject, const struct FBox& BoxShape, const class FString& Text, const struct FLinearColor& ObjectColor, class FName LogCategory, bool bAddToMessageLog);
static void LogLocation(class UObject* WorldContextObject, const struct FVector& Location, const class FString& Text, const struct FLinearColor& ObjectColor, float Radius, class FName LogCategory, bool bAddToMessageLog);
static void LogSegment(class UObject* WorldContextObject, const struct FVector& SegmentStart, const struct FVector& SegmentEnd, const class FString& Text, const struct FLinearColor& ObjectColor, const float Thickness, class FName CategoryName, bool bAddToMessageLog);
static void LogText(class UObject* WorldContextObject, const class FString& Text, class FName LogCategory, bool bAddToMessageLog);
static void RedirectVislog(class UObject* SourceOwner, class UObject* DestinationOwner);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VisualLoggerKismetLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VisualLoggerKismetLibrary")
}
static class UVisualLoggerKismetLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UVisualLoggerKismetLibrary>();
}
};
DUMPER7_ASSERTS_UVisualLoggerKismetLibrary;
// Class Engine.Interface_ActorSubobject
// 0x0000 (0x0000 - 0x0000)
class IInterface_ActorSubobject final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Interface_ActorSubobject")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Interface_ActorSubobject")
}
static class IInterface_ActorSubobject* GetDefaultObj()
{
return GetDefaultObjImpl<IInterface_ActorSubobject>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IInterface_ActorSubobject;
// Class Engine.BoneReferenceSkeletonProvider
// 0x0000 (0x0000 - 0x0000)
class IBoneReferenceSkeletonProvider final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BoneReferenceSkeletonProvider")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BoneReferenceSkeletonProvider")
}
static class IBoneReferenceSkeletonProvider* GetDefaultObj()
{
return GetDefaultObjImpl<IBoneReferenceSkeletonProvider>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IBoneReferenceSkeletonProvider;
// Class Engine.Interface_PostProcessVolume
// 0x0000 (0x0000 - 0x0000)
class IInterface_PostProcessVolume final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Interface_PostProcessVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Interface_PostProcessVolume")
}
static class IInterface_PostProcessVolume* GetDefaultObj()
{
return GetDefaultObjImpl<IInterface_PostProcessVolume>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IInterface_PostProcessVolume;
// Class Engine.InterpFilter_Custom
// 0x0000 (0x0038 - 0x0038)
class UInterpFilter_Custom final : public UInterpFilter
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpFilter_Custom")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpFilter_Custom")
}
static class UInterpFilter_Custom* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpFilter_Custom>();
}
};
DUMPER7_ASSERTS_UInterpFilter_Custom;
// Class Engine.InterpGroupCamera
// 0x0010 (0x0060 - 0x0050)
class UInterpGroupCamera final : public UInterpGroup
{
public:
class UCameraAnim* CameraAnimInst; // 0x0050(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CompressTolerance; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpGroupCamera")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpGroupCamera")
}
static class UInterpGroupCamera* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpGroupCamera>();
}
};
DUMPER7_ASSERTS_UInterpGroupCamera;
// Class Engine.InterpGroupInstDirector
// 0x0000 (0x0048 - 0x0048)
class UInterpGroupInstDirector final : public UInterpGroupInst
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpGroupInstDirector")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpGroupInstDirector")
}
static class UInterpGroupInstDirector* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpGroupInstDirector>();
}
};
DUMPER7_ASSERTS_UInterpGroupInstDirector;
// Class Engine.InterpTrackAnimControl
// 0x0020 (0x00B0 - 0x0090)
class UInterpTrackAnimControl final : public UInterpTrackFloatBase
{
public:
class FName SlotName; // 0x0090(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FAnimControlTrackKey> AnimSeqs; // 0x0098(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bSkipAnimNotifiers : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackAnimControl")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackAnimControl")
}
static class UInterpTrackAnimControl* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackAnimControl>();
}
};
DUMPER7_ASSERTS_UInterpTrackAnimControl;
// Class Engine.InterpTrackBoolProp
// 0x0018 (0x0088 - 0x0070)
class UInterpTrackBoolProp final : public UInterpTrack
{
public:
TArray<struct FBoolTrackKey> BoolTrack; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
class FName PropertyName; // 0x0080(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackBoolProp")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackBoolProp")
}
static class UInterpTrackBoolProp* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackBoolProp>();
}
};
DUMPER7_ASSERTS_UInterpTrackBoolProp;
// Class Engine.InterpTrackColorScale
// 0x0000 (0x0090 - 0x0090)
class UInterpTrackColorScale final : public UInterpTrackVectorBase
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackColorScale")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackColorScale")
}
static class UInterpTrackColorScale* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackColorScale>();
}
};
DUMPER7_ASSERTS_UInterpTrackColorScale;
// Class Engine.InterpTrackEvent
// 0x0018 (0x0088 - 0x0070)
class UInterpTrackEvent final : public UInterpTrack
{
public:
TArray<struct FEventTrackKey> EventTrack; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bFireEventsWhenForwards : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bFireEventsWhenBackwards : 1; // 0x0080(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bFireEventsWhenJumpingForwards : 1; // 0x0080(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseCustomEventName : 1; // 0x0080(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackEvent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackEvent")
}
static class UInterpTrackEvent* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackEvent>();
}
};
DUMPER7_ASSERTS_UInterpTrackEvent;
// Class Engine.InterpTrackFloatAnimBPParam
// 0x0020 (0x00B0 - 0x0090)
class UInterpTrackFloatAnimBPParam final : public UInterpTrackFloatBase
{
public:
class UClass* AnimBlueprintClass; // 0x0090(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UAnimInstance> AnimClass; // 0x0098(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ParamName; // 0x00A0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A8[0x8]; // 0x00A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackFloatAnimBPParam")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackFloatAnimBPParam")
}
static class UInterpTrackFloatAnimBPParam* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackFloatAnimBPParam>();
}
};
DUMPER7_ASSERTS_UInterpTrackFloatAnimBPParam;
// Class Engine.InterpTrackFloatParticleParam
// 0x0008 (0x0098 - 0x0090)
class UInterpTrackFloatParticleParam final : public UInterpTrackFloatBase
{
public:
class FName ParamName; // 0x0090(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackFloatParticleParam")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackFloatParticleParam")
}
static class UInterpTrackFloatParticleParam* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackFloatParticleParam>();
}
};
DUMPER7_ASSERTS_UInterpTrackFloatParticleParam;
// Class Engine.InterpTrackInstAnimControl
// 0x0008 (0x0030 - 0x0028)
class UInterpTrackInstAnimControl final : public UInterpTrackInst
{
public:
float LastUpdatePosition; // 0x0028(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstAnimControl")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstAnimControl")
}
static class UInterpTrackInstAnimControl* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstAnimControl>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstAnimControl;
// Class Engine.InterpTrackInstColorProp
// 0x0010 (0x0060 - 0x0050)
class UInterpTrackInstColorProp final : public UInterpTrackInstProperty
{
public:
uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FColor ResetColor; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstColorProp")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstColorProp")
}
static class UInterpTrackInstColorProp* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstColorProp>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstColorProp;
// Class Engine.InterpTrackInstDirector
// 0x0008 (0x0030 - 0x0028)
class UInterpTrackInstDirector final : public UInterpTrackInst
{
public:
class AActor* OldViewTarget; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstDirector")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstDirector")
}
static class UInterpTrackInstDirector* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstDirector>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstDirector;
// Class Engine.InterpTrackInstFloatMaterialParam
// 0x0038 (0x0060 - 0x0028)
class UInterpTrackInstFloatMaterialParam final : public UInterpTrackInst
{
public:
TArray<class UMaterialInstanceDynamic*> MaterialInstances; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<float> ResetFloats; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FPrimitiveMaterialRef> PrimitiveMaterialRefs; // 0x0048(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
class UInterpTrackFloatMaterialParam* InstancedTrack; // 0x0058(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstFloatMaterialParam")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstFloatMaterialParam")
}
static class UInterpTrackInstFloatMaterialParam* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstFloatMaterialParam>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstFloatMaterialParam;
// Class Engine.InterpTrackInstFloatProp
// 0x0010 (0x0060 - 0x0050)
class UInterpTrackInstFloatProp final : public UInterpTrackInstProperty
{
public:
uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
float ResetFloat; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstFloatProp")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstFloatProp")
}
static class UInterpTrackInstFloatProp* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstFloatProp>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstFloatProp;
// Class Engine.InterpTrackInstMove
// 0x0018 (0x0040 - 0x0028)
class UInterpTrackInstMove final : public UInterpTrackInst
{
public:
struct FVector ResetLocation; // 0x0028(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator ResetRotation; // 0x0034(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstMove")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstMove")
}
static class UInterpTrackInstMove* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstMove>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstMove;
// Class Engine.InterpTrackInstSlomo
// 0x0008 (0x0030 - 0x0028)
class UInterpTrackInstSlomo final : public UInterpTrackInst
{
public:
float OldTimeDilation; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstSlomo")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstSlomo")
}
static class UInterpTrackInstSlomo* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstSlomo>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstSlomo;
// Class Engine.InterpTrackInstToggle
// 0x0010 (0x0038 - 0x0028)
class UInterpTrackInstToggle final : public UInterpTrackInst
{
public:
ETrackToggleAction Action; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float LastUpdatePosition; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bSavedActiveState : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackInstToggle")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackInstToggle")
}
static class UInterpTrackInstToggle* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackInstToggle>();
}
};
DUMPER7_ASSERTS_UInterpTrackInstToggle;
// Class Engine.InterpTrackLinearColorProp
// 0x0008 (0x0098 - 0x0090)
class UInterpTrackLinearColorProp final : public UInterpTrackLinearColorBase
{
public:
class FName PropertyName; // 0x0090(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackLinearColorProp")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackLinearColorProp")
}
static class UInterpTrackLinearColorProp* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackLinearColorProp>();
}
};
DUMPER7_ASSERTS_UInterpTrackLinearColorProp;
// Class Engine.InterpTrackMove
// 0x0058 (0x00C8 - 0x0070)
class UInterpTrackMove final : public UInterpTrack
{
public:
struct FInterpCurveVector PosTrack; // 0x0070(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInterpCurveVector EulerTrack; // 0x0088(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInterpLookupTrack LookupTrack; // 0x00A0(0x0010)(NativeAccessSpecifierPublic)
class FName LookAtGroupName; // 0x00B0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LinCurveTension; // 0x00B8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngCurveTension; // 0x00BC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseQuatInterpolation : 1; // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bShowArrowAtKeys : 1; // 0x00C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableMovement : 1; // 0x00C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bShowTranslationOnCurveEd : 1; // 0x00C0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bShowRotationOnCurveEd : 1; // 0x00C0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHide3DTrack : 1; // 0x00C0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_C1[0x3]; // 0x00C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
EInterpTrackMoveRotMode RotMode; // 0x00C4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C5[0x3]; // 0x00C5(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackMove")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackMove")
}
static class UInterpTrackMove* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackMove>();
}
};
DUMPER7_ASSERTS_UInterpTrackMove;
// Class Engine.InterpTrackParticleReplay
// 0x0010 (0x0080 - 0x0070)
class UInterpTrackParticleReplay final : public UInterpTrack
{
public:
TArray<struct FParticleReplayTrackKey> TrackKeys; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackParticleReplay")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackParticleReplay")
}
static class UInterpTrackParticleReplay* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackParticleReplay>();
}
};
DUMPER7_ASSERTS_UInterpTrackParticleReplay;
// Class Engine.InterpTrackVectorMaterialParam
// 0x0018 (0x00A8 - 0x0090)
class UInterpTrackVectorMaterialParam final : public UInterpTrackVectorBase
{
public:
TArray<class UMaterialInterface*> TargetMaterials; // 0x0090(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
class FName ParamName; // 0x00A0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackVectorMaterialParam")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackVectorMaterialParam")
}
static class UInterpTrackVectorMaterialParam* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackVectorMaterialParam>();
}
};
DUMPER7_ASSERTS_UInterpTrackVectorMaterialParam;
// Class Engine.InterpTrackVisibility
// 0x0018 (0x0088 - 0x0070)
class UInterpTrackVisibility final : public UInterpTrack
{
public:
TArray<struct FVisibilityTrackKey> VisibilityTrack; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bFireEventsWhenForwards : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bFireEventsWhenBackwards : 1; // 0x0080(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bFireEventsWhenJumpingForwards : 1; // 0x0080(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InterpTrackVisibility")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InterpTrackVisibility")
}
static class UInterpTrackVisibility* GetDefaultObj()
{
return GetDefaultObjImpl<UInterpTrackVisibility>();
}
};
DUMPER7_ASSERTS_UInterpTrackVisibility;
// Class Engine.KillZVolume
// 0x0000 (0x0270 - 0x0270)
class AKillZVolume final : public APhysicsVolume
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("KillZVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"KillZVolume")
}
static class AKillZVolume* GetDefaultObj()
{
return GetDefaultObjImpl<AKillZVolume>();
}
};
DUMPER7_ASSERTS_AKillZVolume;
// Class Engine.KismetGuidLibrary
// 0x0000 (0x0028 - 0x0028)
class UKismetGuidLibrary final : public UBlueprintFunctionLibrary
{
public:
static class FString Conv_GuidToString(const struct FGuid& InGuid);
static bool EqualEqual_GuidGuid(const struct FGuid& A, const struct FGuid& B);
static void Invalidate_Guid(struct FGuid& InGuid);
static bool IsValid_Guid(const struct FGuid& InGuid);
static struct FGuid NewGuid();
static bool NotEqual_GuidGuid(const struct FGuid& A, const struct FGuid& B);
static void Parse_StringToGuid(const class FString& GuidString, struct FGuid* OutGuid, bool* Success);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("KismetGuidLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"KismetGuidLibrary")
}
static class UKismetGuidLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UKismetGuidLibrary>();
}
};
DUMPER7_ASSERTS_UKismetGuidLibrary;
// Class Engine.KismetInternationalizationLibrary
// 0x0000 (0x0028 - 0x0028)
class UKismetInternationalizationLibrary final : public UBlueprintFunctionLibrary
{
public:
static void ClearCurrentAssetGroupCulture(const class FName AssetGroup, const bool SaveToConfig);
static class FString GetCultureDisplayName(const class FString& Culture, const bool Localized);
static class FString GetCurrentAssetGroupCulture(const class FName AssetGroup);
static class FString GetCurrentCulture();
static class FString GetCurrentLanguage();
static class FString GetCurrentLocale();
static TArray<class FString> GetLocalizedCultures(const bool IncludeGame, const bool IncludeEngine, const bool IncludeEditor, const bool IncludeAdditional);
static class FString GetNativeCulture(const ELocalizedTextSourceCategory TextCategory);
static class FString GetSuitableCulture(const TArray<class FString>& AvailableCultures, const class FString& CultureToMatch, const class FString& FallbackCulture);
static bool SetCurrentAssetGroupCulture(const class FName AssetGroup, const class FString& Culture, const bool SaveToConfig);
static bool SetCurrentCulture(const class FString& Culture, const bool SaveToConfig);
static bool SetCurrentLanguage(const class FString& Culture, const bool SaveToConfig);
static bool SetCurrentLanguageAndLocale(const class FString& Culture, const bool SaveToConfig);
static bool SetCurrentLocale(const class FString& Culture, const bool SaveToConfig);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("KismetInternationalizationLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"KismetInternationalizationLibrary")
}
static class UKismetInternationalizationLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UKismetInternationalizationLibrary>();
}
};
DUMPER7_ASSERTS_UKismetInternationalizationLibrary;
// Class Engine.KismetMathLibrary
// 0x0000 (0x0028 - 0x0028)
class UKismetMathLibrary final : public UBlueprintFunctionLibrary
{
public:
static float Abs(float A);
static int32 Abs_Int(int32 A);
static int64 Abs_Int64(int64 A);
static float Acos(float A);
static uint8 Add_ByteByte(uint8 A, uint8 B);
static struct FDateTime Add_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B);
static struct FDateTime Add_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B);
static float Add_FloatFloat(float A, float B);
static int64 Add_Int64Int64(int64 A, int64 B);
static int32 Add_IntInt(int32 A, int32 B);
static struct FIntPoint Add_IntPointInt(const struct FIntPoint& A, int32 B);
static struct FIntPoint Add_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B);
static struct FLinearColor Add_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B);
static struct FMatrix Add_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B);
static struct FQuat Add_QuatQuat(const struct FQuat& A, const struct FQuat& B);
static struct FTimespan Add_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B);
static struct FVector2D Add_Vector2DFloat(const struct FVector2D& A, float B);
static struct FVector2D Add_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B);
static struct FVector4 Add_Vector4Vector4(const struct FVector4& A, const struct FVector4& B);
static struct FVector Add_VectorFloat(const struct FVector& A, float B);
static struct FVector Add_VectorInt(const struct FVector& A, int32 B);
static struct FVector Add_VectorVector(const struct FVector& A, const struct FVector& B);
static int64 And_Int64Int64(int64 A, int64 B);
static int32 And_IntInt(int32 A, int32 B);
static float Asin(float A);
static float Atan(float A);
static float Atan2(float Y, float X);
static uint8 BMax(uint8 A, uint8 B);
static uint8 BMin(uint8 A, uint8 B);
static bool BooleanAND(bool A, bool B);
static bool BooleanNAND(bool A, bool B);
static bool BooleanNOR(bool A, bool B);
static bool BooleanOR(bool A, bool B);
static bool BooleanXOR(bool A, bool B);
static void BreakColor(const struct FLinearColor& InColor, float* R, float* G, float* B, float* A);
static void BreakDateTime(const struct FDateTime& InDateTime, int32* Year, int32* Month, int32* Day, int32* Hour, int32* Minute, int32* Second, int32* Millisecond);
static void BreakFrameRate(const struct FFrameRate& InFrameRate, int32* Numerator, int32* Denominator);
static void BreakQualifiedFrameTime(const struct FQualifiedFrameTime& InFrameTime, struct FFrameNumber* Frame, struct FFrameRate* FrameRate, float* SubFrame);
static void BreakRandomStream(const struct FRandomStream& InRandomStream, int32* InitialSeed);
static void BreakRotator(const struct FRotator& InRot, float* Roll, float* Pitch, float* Yaw);
static void BreakRotIntoAxes(const struct FRotator& InRot, struct FVector* X, struct FVector* Y, struct FVector* Z);
static void BreakTimespan(const struct FTimespan& InTimespan, int32* Days, int32* Hours, int32* Minutes, int32* Seconds, int32* Milliseconds);
static void BreakTimespan2(const struct FTimespan& InTimespan, int32* Days, int32* Hours, int32* Minutes, int32* Seconds, int32* FractionNano);
static void BreakTransform(const struct FTransform& InTransform, struct FVector* Location, struct FRotator* Rotation, struct FVector* Scale);
static void BreakVector(const struct FVector& InVec, float* X, float* Y, float* Z);
static void BreakVector2D(const struct FVector2D& InVec, float* X, float* Y);
static void BreakVector4(const struct FVector4& InVec, float* X, float* Y, float* Z, float* W);
static struct FLinearColor CInterpTo(const struct FLinearColor& Current, const struct FLinearColor& Target, float DeltaTime, float InterpSpeed);
static int32 Clamp(int32 Value, int32 Min_0, int32 Max_0);
static float ClampAngle(float AngleDegrees, float MinAngleDegrees, float MaxAngleDegrees);
static struct FVector2D ClampAxes2D(const struct FVector2D& A, float MinAxisVal, float MaxAxisVal);
static float ClampAxis(float Angle);
static int64 ClampInt64(int64 Value, int64 Min_0, int64 Max_0);
static struct FVector ClampVectorSize(const struct FVector& A, float Min_0, float Max_0);
static bool ClassIsChildOf(TSubclassOf<class UObject> TestClass, TSubclassOf<class UObject> ParentClass);
static struct FRotator ComposeRotators(const struct FRotator& A, const struct FRotator& B);
static struct FTransform ComposeTransforms(const struct FTransform& A, const struct FTransform& B);
static uint8 Conv_BoolToByte(bool InBool);
static float Conv_BoolToFloat(bool InBool);
static int32 Conv_BoolToInt(bool InBool);
static float Conv_ByteToFloat(uint8 InByte);
static int32 Conv_ByteToInt(uint8 InByte);
static struct FLinearColor Conv_ColorToLinearColor(const struct FColor& InColor);
static struct FLinearColor Conv_FloatToLinearColor(float InFloat);
static struct FVector Conv_FloatToVector(float InFloat);
static uint8 Conv_Int64ToByte(int64 inInt);
static int32 Conv_Int64ToInt(int64 inInt);
static struct FVector2D Conv_IntPointToVector2D(const struct FIntPoint& InIntPoint);
static bool Conv_IntToBool(int32 inInt);
static uint8 Conv_IntToByte(int32 inInt);
static float Conv_IntToFloat(int32 inInt);
static int64 Conv_IntToInt64(int32 inInt);
static struct FIntVector Conv_IntToIntVector(int32 inInt);
static struct FVector Conv_IntVectorToVector(const struct FIntVector& InIntVector);
static struct FColor Conv_LinearColorToColor(const struct FLinearColor& InLinearColor, bool InUseSRGB);
static struct FVector Conv_LinearColorToVector(const struct FLinearColor& InLinearColor);
static struct FRotator Conv_MatrixToRotator(const struct FMatrix& InMatrix);
static struct FTransform Conv_MatrixToTransform(const struct FMatrix& InMatrix);
static struct FTransform Conv_RotatorToTransform(const struct FRotator& InRotator);
static struct FVector Conv_RotatorToVector(const struct FRotator& InRot);
static struct FMatrix Conv_TransformToMatrix(const struct FTransform& Transform);
static struct FIntPoint Conv_Vector2DToIntPoint(const struct FVector2D& InVector2D);
static struct FVector Conv_Vector2DToVector(const struct FVector2D& InVector2D, float Z);
static struct FQuat Conv_Vector4ToQuaternion(const struct FVector4& InVec);
static struct FRotator Conv_Vector4ToRotator(const struct FVector4& InVec);
static struct FVector Conv_Vector4ToVector(const struct FVector4& InVector4);
static struct FLinearColor Conv_VectorToLinearColor(const struct FVector& InVec);
static struct FQuat Conv_VectorToQuaternion(const struct FVector& InVec);
static struct FRotator Conv_VectorToRotator(const struct FVector& InVec);
static struct FTransform Conv_VectorToTransform(const struct FVector& InLocation);
static struct FVector2D Conv_VectorToVector2D(const struct FVector& InVector);
static struct FTransform ConvertTransformToRelative(const struct FTransform& Transform, const struct FTransform& ParentTransform);
static float Cos(float A);
static struct FVector CreateVectorFromYawPitch(float Yaw, float Pitch, float Length);
static struct FVector Cross_VectorVector(const struct FVector& A, const struct FVector& B);
static float CrossProduct2D(const struct FVector2D& A, const struct FVector2D& B);
static bool DateTimeFromIsoString(const class FString& IsoString, struct FDateTime* Result);
static bool DateTimeFromString(const class FString& DateTimeString, struct FDateTime* Result);
static struct FDateTime DateTimeMaxValue();
static struct FDateTime DateTimeMinValue();
static int32 DaysInMonth(int32 Year, int32 Month);
static int32 DaysInYear(int32 Year);
static float DegAcos(float A);
static float DegAsin(float A);
static float DegAtan(float A);
static float DegAtan2(float Y, float X);
static float DegCos(float A);
static float DegreesToRadians(float A);
static float DegSin(float A);
static float DegTan(float A);
static float Distance2D(const struct FVector2D& v1, const struct FVector2D& v2);
static float DistanceSquared2D(const struct FVector2D& v1, const struct FVector2D& v2);
static uint8 Divide_ByteByte(uint8 A, uint8 B);
static float Divide_FloatFloat(float A, float B);
static int64 Divide_Int64Int64(int64 A, int64 B);
static int32 Divide_IntInt(int32 A, int32 B);
static struct FIntPoint Divide_IntPointInt(const struct FIntPoint& A, int32 B);
static struct FIntPoint Divide_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B);
static struct FLinearColor Divide_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B);
static struct FTimespan Divide_TimespanFloat(const struct FTimespan& A, float Scalar);
static struct FVector2D Divide_Vector2DFloat(const struct FVector2D& A, float B);
static struct FVector2D Divide_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B);
static struct FVector4 Divide_Vector4Vector4(const struct FVector4& A, const struct FVector4& B);
static struct FVector Divide_VectorFloat(const struct FVector& A, float B);
static struct FVector Divide_VectorInt(const struct FVector& A, int32 B);
static struct FVector Divide_VectorVector(const struct FVector& A, const struct FVector& B);
static float Dot_VectorVector(const struct FVector& A, const struct FVector& B);
static float DotProduct2D(const struct FVector2D& A, const struct FVector2D& B);
static float DynamicWeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float MaxDistance, float MinWeight, float MaxWeight);
static struct FRotator DynamicWeightedMovingAverage_FRotator(const struct FRotator& CurrentSample, const struct FRotator& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight);
static struct FVector DynamicWeightedMovingAverage_FVector(const struct FVector& CurrentSample, const struct FVector& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight);
static float Ease(float A, float B, float Alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps);
static bool Equal_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B);
static bool EqualEqual_BoolBool(bool A, bool B);
static bool EqualEqual_ByteByte(uint8 A, uint8 B);
static bool EqualEqual_ClassClass(class UClass* A, class UClass* B);
static bool EqualEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B);
static bool EqualEqual_FloatFloat(float A, float B);
static bool EqualEqual_Int64Int64(int64 A, int64 B);
static bool EqualEqual_IntInt(int32 A, int32 B);
static bool EqualEqual_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B);
static bool EqualEqual_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B, float Tolerance);
static bool EqualEqual_NameName(class FName A, class FName B);
static bool EqualEqual_ObjectObject(class UObject* A, class UObject* B);
static bool EqualEqual_QuatQuat(const struct FQuat& A, const struct FQuat& B, float Tolerance);
static bool EqualEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance);
static bool EqualEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B);
static bool EqualEqual_TransformTransform(const struct FTransform& A, const struct FTransform& B);
static bool EqualEqual_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B, float ErrorTolerance);
static bool EqualEqual_Vector4Vector4(const struct FVector4& A, const struct FVector4& B, float ErrorTolerance);
static bool EqualEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance);
static bool EqualExactly_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B);
static bool EqualExactly_Vector4Vector4(const struct FVector4& A, const struct FVector4& B);
static bool EqualExactly_VectorVector(const struct FVector& A, const struct FVector& B);
static float Exp(float A);
static int32 FCeil(float A);
static int64 FCeil64(float A);
static float FClamp(float Value, float Min_0, float Max_0);
static int32 FFloor(float A);
static int64 FFloor64(float A);
static struct FVector FindClosestPointOnLine(const struct FVector& Point, const struct FVector& LineOrigin, const struct FVector& LineDirection);
static struct FVector FindClosestPointOnSegment(const struct FVector& Point, const struct FVector& SegmentStart, const struct FVector& SegmentEnd);
static struct FRotator FindLookAtRotation(const struct FVector& Start, const struct FVector& Target);
static void FindNearestPointsOnLineSegments(const struct FVector& Segment1Start, const struct FVector& Segment1End, const struct FVector& Segment2Start, const struct FVector& Segment2End, struct FVector* Segment1Point, struct FVector* Segment2Point);
static float FInterpEaseInOut(float A, float B, float Alpha, float Exponent);
static float FInterpTo(float Current, float Target, float DeltaTime, float InterpSpeed);
static float FInterpTo_Constant(float Current, float Target, float DeltaTime, float InterpSpeed);
static float FixedTurn(float InCurrent, float InDesired, float InDeltaRate);
static float FloatSpringInterp(float Current, float Target, struct FFloatSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass);
static float FMax(float A, float B);
static float FMin(float A, float B);
static int32 FMod(float Dividend, float Divisor, float* Remainder);
static float Fraction(float A);
static struct FTimespan FromDays(float Days);
static struct FTimespan FromHours(float Hours);
static struct FTimespan FromMilliseconds(float Milliseconds);
static struct FTimespan FromMinutes(float Minutes);
static struct FTimespan FromSeconds(float Seconds);
static int32 FTrunc(float A);
static int64 FTrunc64(float A);
static struct FIntVector FTruncVector(const struct FVector& InVector);
static float FWrap(float Value, float Min_0, float Max_0);
static struct FVector2D GetAbs2D(const struct FVector2D& A);
static float GetAbsMax2D(const struct FVector2D& A);
static void GetAxes(const struct FRotator& A, struct FVector* X, struct FVector* Y, struct FVector* Z);
static void GetAzimuthAndElevation(const struct FVector& InDirection, const struct FTransform& ReferenceFrame, float* Azimuth, float* Elevation);
static struct FDateTime GetDate(const struct FDateTime& A);
static int32 GetDay(const struct FDateTime& A);
static int32 GetDayOfYear(const struct FDateTime& A);
static int32 GetDays(const struct FTimespan& A);
static struct FVector GetDirectionUnitVector(const struct FVector& From, const struct FVector& To);
static struct FTimespan GetDuration(const struct FTimespan& A);
static struct FVector GetForwardVector(const struct FRotator& InRot);
static int32 GetHour(const struct FDateTime& A);
static int32 GetHour12(const struct FDateTime& A);
static int32 GetHours(const struct FTimespan& A);
static float GetMax2D(const struct FVector2D& A);
static float GetMaxElement(const struct FVector& A);
static int32 GetMillisecond(const struct FDateTime& A);
static int32 GetMilliseconds(const struct FTimespan& A);
static float GetMin2D(const struct FVector2D& A);
static float GetMinElement(const struct FVector& A);
static int32 GetMinute(const struct FDateTime& A);
static int32 GetMinutes(const struct FTimespan& A);
static int32 GetMonth(const struct FDateTime& A);
static float GetPI();
static float GetPointDistanceToLine(const struct FVector& Point, const struct FVector& LineOrigin, const struct FVector& LineDirection);
static float GetPointDistanceToSegment(const struct FVector& Point, const struct FVector& SegmentStart, const struct FVector& SegmentEnd);
static struct FVector GetReflectionVector(const struct FVector& Direction, const struct FVector& SurfaceNormal);
static struct FVector GetRightVector(const struct FRotator& InRot);
static struct FVector2D GetRotated2D(const struct FVector2D& A, float AngleDeg);
static int32 GetSecond(const struct FDateTime& A);
static int32 GetSeconds(const struct FTimespan& A);
static void GetSlopeDegreeAngles(const struct FVector& MyRightYAxis, const struct FVector& FloorNormal, const struct FVector& UpVector, float* OutSlopePitchDegreeAngle, float* OutSlopeRollDegreeAngle);
static float GetTAU();
static struct FTimespan GetTimeOfDay(const struct FDateTime& A);
static float GetTotalDays(const struct FTimespan& A);
static float GetTotalHours(const struct FTimespan& A);
static float GetTotalMilliseconds(const struct FTimespan& A);
static float GetTotalMinutes(const struct FTimespan& A);
static float GetTotalSeconds(const struct FTimespan& A);
static struct FVector GetUpVector(const struct FRotator& InRot);
static struct FVector GetVectorArrayAverage(const TArray<struct FVector>& Vectors);
static void GetYawPitchFromVector(const struct FVector& InVec, float* Yaw, float* Pitch);
static int32 GetYear(const struct FDateTime& A);
static bool Greater_ByteByte(uint8 A, uint8 B);
static bool Greater_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B);
static bool Greater_FloatFloat(float A, float B);
static bool Greater_Int64Int64(int64 A, int64 B);
static bool Greater_IntInt(int32 A, int32 B);
static bool Greater_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B);
static bool GreaterEqual_ByteByte(uint8 A, uint8 B);
static bool GreaterEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B);
static bool GreaterEqual_FloatFloat(float A, float B);
static bool GreaterEqual_Int64Int64(int64 A, int64 B);
static bool GreaterEqual_IntInt(int32 A, int32 B);
static bool GreaterEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B);
static struct FVector GreaterGreater_VectorRotator(const struct FVector& A, const struct FRotator& B);
static float GridSnap_Float(float Location, float GridSize);
static struct FLinearColor HSVToRGB(float H, float S, float V, float A);
static void HSVToRGB_Vector(const struct FLinearColor& HSV, struct FLinearColor* RGB);
static struct FLinearColor HSVToRGBLinear(const struct FLinearColor& HSV);
static float Hypotenuse(float Width, float Height);
static bool InRange_FloatFloat(float Value, float Min_0, float Max_0, bool InclusiveMin, bool InclusiveMax);
static bool InRange_Int64Int64(int64 Value, int64 Min_0, int64 Max_0, bool InclusiveMin, bool InclusiveMax);
static bool InRange_IntInt(int32 Value, int32 Min_0, int32 Max_0, bool InclusiveMin, bool InclusiveMax);
static struct FIntPoint IntPoint_Down();
static struct FIntPoint IntPoint_Left();
static struct FIntPoint IntPoint_One();
static struct FIntPoint IntPoint_Right();
static struct FIntPoint IntPoint_Up();
static struct FIntPoint IntPoint_Zero();
static struct FVector InverseTransformDirection(const struct FTransform& T, const struct FVector& Direction);
static struct FVector InverseTransformLocation(const struct FTransform& T, const struct FVector& Location);
static struct FRotator InverseTransformRotation(const struct FTransform& T, const struct FRotator& Rotation);
static struct FTransform InvertTransform(const struct FTransform& T);
static bool IsAfternoon(const struct FDateTime& A);
static bool IsLeapYear(int32 Year);
static bool IsMorning(const struct FDateTime& A);
static bool IsNearlyZero2D(const struct FVector2D& A, float Tolerance);
static bool IsPointInBox(const struct FVector& Point, const struct FVector& BoxOrigin, const struct FVector& BoxExtent);
static bool IsPointInBoxWithTransform(const struct FVector& Point, const struct FTransform& BoxWorldTransform, const struct FVector& BoxExtent);
static bool IsZero2D(const struct FVector2D& A);
static float Lerp(float A, float B, float Alpha);
static bool Less_ByteByte(uint8 A, uint8 B);
static bool Less_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B);
static bool Less_FloatFloat(float A, float B);
static bool Less_Int64Int64(int64 A, int64 B);
static bool Less_IntInt(int32 A, int32 B);
static bool Less_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B);
static bool LessEqual_ByteByte(uint8 A, uint8 B);
static bool LessEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B);
static bool LessEqual_FloatFloat(float A, float B);
static bool LessEqual_Int64Int64(int64 A, int64 B);
static bool LessEqual_IntInt(int32 A, int32 B);
static bool LessEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B);
static struct FVector LessLess_VectorRotator(const struct FVector& A, const struct FRotator& B);
static struct FLinearColor LinearColor_Black();
static struct FLinearColor LinearColor_Blue();
static struct FLinearColor LinearColor_Desaturated(const struct FLinearColor& InColor, float InDesaturation);
static float LinearColor_Distance(const struct FLinearColor& C1, const struct FLinearColor& C2);
static float LinearColor_GetLuminance(const struct FLinearColor& InColor);
static float LinearColor_GetMax(const struct FLinearColor& InColor);
static float LinearColor_GetMin(const struct FLinearColor& InColor);
static struct FLinearColor LinearColor_Gray();
static struct FLinearColor LinearColor_Green();
static bool LinearColor_IsNearEqual(const struct FLinearColor& A, const struct FLinearColor& B, float Tolerance);
static struct FColor LinearColor_Quantize(const struct FLinearColor& InColor);
static struct FColor LinearColor_QuantizeRound(const struct FLinearColor& InColor);
static struct FLinearColor LinearColor_Red();
static void LinearColor_Set(struct FLinearColor& InOutColor, const struct FLinearColor& InColor);
static void LinearColor_SetFromHSV(struct FLinearColor& InOutColor, float H, float S, float V, float A);
static void LinearColor_SetFromPow22(struct FLinearColor& InOutColor, const struct FColor& InColor);
static void LinearColor_SetFromSRGB(struct FLinearColor& InOutColor, const struct FColor& InSRGB);
static void LinearColor_SetRandomHue(struct FLinearColor& InOutColor);
static void LinearColor_SetRGBA(struct FLinearColor& InOutColor, float R, float G, float B, float A);
static void LinearColor_SetTemperature(struct FLinearColor& InOutColor, float InTemperature);
static struct FLinearColor LinearColor_ToNewOpacity(const struct FLinearColor& InColor, float InOpacity);
static struct FColor LinearColor_ToRGBE(const struct FLinearColor& InLinearColor);
static struct FLinearColor LinearColor_Transparent();
static struct FLinearColor LinearColor_White();
static struct FLinearColor LinearColor_Yellow();
static struct FLinearColor LinearColorLerp(const struct FLinearColor& A, const struct FLinearColor& B, float Alpha);
static struct FLinearColor LinearColorLerpUsingHSV(const struct FLinearColor& A, const struct FLinearColor& B, float Alpha);
static bool LinePlaneIntersection(const struct FVector& LineStart, const struct FVector& LineEnd, const struct FPlane& APlane, float* T, struct FVector* Intersection);
static bool LinePlaneIntersection_OriginNormal(const struct FVector& LineStart, const struct FVector& LineEnd, const struct FVector& PlaneOrigin, const struct FVector& PlaneNormal, float* T, struct FVector* Intersection);
static float Log(float A, float Base);
static float Loge(float A);
static struct FBox MakeBox(const struct FVector& Min_0, const struct FVector& Max_0);
static struct FBox2D MakeBox2D(const struct FVector2D& Min_0, const struct FVector2D& Max_0);
static struct FLinearColor MakeColor(float R, float G, float B, float A);
static struct FDateTime MakeDateTime(int32 Year, int32 Month, int32 Day, int32 Hour, int32 Minute, int32 Second, int32 Millisecond);
static struct FFrameRate MakeFrameRate(int32 Numerator, int32 Denominator);
static struct FPlane MakePlaneFromPointAndNormal(const struct FVector& Point, const struct FVector& Normal_0);
static float MakePulsatingValue(float InCurrentTime, float InPulsesPerSecond, float InPhase);
static struct FQualifiedFrameTime MakeQualifiedFrameTime(const struct FFrameNumber& Frame, const struct FFrameRate& FrameRate, float SubFrame);
static struct FRandomStream MakeRandomStream(int32 InitialSeed);
static struct FTransform MakeRelativeTransform(const struct FTransform& A, const struct FTransform& RelativeTo);
static struct FRotator MakeRotationFromAxes(const struct FVector& Forward, const struct FVector& Right, const struct FVector& Up);
static struct FRotator MakeRotator(float Roll, float Pitch, float Yaw);
static struct FRotator MakeRotFromX(const struct FVector& X);
static struct FRotator MakeRotFromXY(const struct FVector& X, const struct FVector& Y);
static struct FRotator MakeRotFromXZ(const struct FVector& X, const struct FVector& Z);
static struct FRotator MakeRotFromY(const struct FVector& Y);
static struct FRotator MakeRotFromYX(const struct FVector& Y, const struct FVector& X);
static struct FRotator MakeRotFromYZ(const struct FVector& Y, const struct FVector& Z);
static struct FRotator MakeRotFromZ(const struct FVector& Z);
static struct FRotator MakeRotFromZX(const struct FVector& Z, const struct FVector& X);
static struct FRotator MakeRotFromZY(const struct FVector& Z, const struct FVector& Y);
static struct FTimespan MakeTimespan(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 Milliseconds);
static struct FTimespan MakeTimespan2(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 FractionNano);
static struct FTransform MakeTransform(const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale);
static struct FVector MakeVector(float X, float Y, float Z);
static struct FVector2D MakeVector2D(float X, float Y);
static struct FVector4 MakeVector4(float X, float Y, float Z, float W);
static float MapRangeClamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB);
static float MapRangeUnclamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB);
static struct FMatrix Matrix_ApplyScale(const struct FMatrix& M, float Scale);
static struct FMatrix Matrix_ConcatenateTranslation(const struct FMatrix& M, const struct FVector& Translation);
static bool Matrix_ContainsNaN(const struct FMatrix& M);
static struct FVector Matrix_GetColumn(const struct FMatrix& M, EMatrixColumns Column);
static float Matrix_GetDeterminant(const struct FMatrix& M);
static bool Matrix_GetFrustumBottomPlane(const struct FMatrix& M, struct FPlane* OutPlane);
static bool Matrix_GetFrustumFarPlane(const struct FMatrix& M, struct FPlane* OutPlane);
static bool Matrix_GetFrustumLeftPlane(const struct FMatrix& M, struct FPlane* OutPlane);
static bool Matrix_GetFrustumNearPlane(const struct FMatrix& M, struct FPlane* OutPlane);
static bool Matrix_GetFrustumRightPlane(const struct FMatrix& M, struct FPlane* OutPlane);
static bool Matrix_GetFrustumTopPlane(const struct FMatrix& M, struct FPlane* OutPlane);
static struct FMatrix Matrix_GetInverse(const struct FMatrix& M);
static struct FMatrix Matrix_GetMatrixWithoutScale(const struct FMatrix& M, float Tolerance);
static float Matrix_GetMaximumAxisScale(const struct FMatrix& M);
static struct FVector Matrix_GetOrigin(const struct FMatrix& InMatrix);
static struct FRotator Matrix_GetRotator(const struct FMatrix& M);
static float Matrix_GetRotDeterminant(const struct FMatrix& M);
static void Matrix_GetScaledAxes(const struct FMatrix& M, struct FVector* X, struct FVector* Y, struct FVector* Z);
static struct FVector Matrix_GetScaledAxis(const struct FMatrix& M, EAxis Axis);
static struct FVector Matrix_GetScaleVector(const struct FMatrix& M, float Tolerance);
static struct FMatrix Matrix_GetTransposeAdjoint(const struct FMatrix& M);
static struct FMatrix Matrix_GetTransposed(const struct FMatrix& M);
static void Matrix_GetUnitAxes(const struct FMatrix& M, struct FVector* X, struct FVector* Y, struct FVector* Z);
static struct FVector Matrix_GetUnitAxis(const struct FMatrix& M, EAxis Axis);
static struct FMatrix Matrix_Identity();
static struct FVector Matrix_InverseTransformPosition(const struct FMatrix& M, const struct FVector& V);
static struct FVector Matrix_InverseTransformVector(const struct FMatrix& M, const struct FVector& V);
static struct FMatrix Matrix_Mirror(const struct FMatrix& M, EAxis MirrorAxis, EAxis FlipAxis);
static void Matrix_RemoveScaling(struct FMatrix& M, float Tolerance);
static struct FMatrix Matrix_RemoveTranslation(const struct FMatrix& M);
static struct FMatrix Matrix_ScaleTranslation(const struct FMatrix& M, const struct FVector& Scale3D);
static void Matrix_SetAxis(struct FMatrix& M, EAxis Axis, const struct FVector& AxisVector);
static void Matrix_SetColumn(struct FMatrix& M, EMatrixColumns Column, const struct FVector& Value);
static void Matrix_SetOrigin(struct FMatrix& M, const struct FVector& NewOrigin);
static struct FQuat Matrix_ToQuat(const struct FMatrix& M);
static struct FVector4 Matrix_TransformPosition(const struct FMatrix& M, const struct FVector& V);
static struct FVector4 Matrix_TransformVector(const struct FMatrix& M, const struct FVector& V);
static struct FVector4 Matrix_TransformVector4(const struct FMatrix& M, const struct FVector4& V);
static int32 Max(int32 A, int32 B);
static int64 MaxInt64(int64 A, int64 B);
static void MaxOfByteArray(const TArray<uint8>& ByteArray, int32* IndexOfMaxValue, uint8* MaxValue);
static void MaxOfFloatArray(const TArray<float>& FloatArray, int32* IndexOfMaxValue, float* MaxValue);
static void MaxOfIntArray(const TArray<int32>& IntArray, int32* IndexOfMaxValue, int32* MaxValue);
static int32 Min(int32 A, int32 B);
static void MinimumAreaRectangle(class UObject* WorldContextObject, const TArray<struct FVector>& InVerts, const struct FVector& SampleSurfaceNormal, struct FVector* OutRectCenter, struct FRotator* OutRectRotation, float* OutSideLengthX, float* OutSideLengthY, bool bDebugDraw);
static int64 MinInt64(int64 A, int64 B);
static void MinOfByteArray(const TArray<uint8>& ByteArray, int32* IndexOfMinValue, uint8* MinValue);
static void MinOfFloatArray(const TArray<float>& FloatArray, int32* IndexOfMinValue, float* MinValue);
static void MinOfIntArray(const TArray<int32>& IntArray, int32* IndexOfMinValue, int32* MinValue);
static struct FVector MirrorVectorByNormal(const struct FVector& InVect, const struct FVector& InNormal);
static uint8 Multiply_ByteByte(uint8 A, uint8 B);
static float Multiply_FloatFloat(float A, float B);
static int64 Multiply_Int64Int64(int64 A, int64 B);
static float Multiply_IntFloat(int32 A, float B);
static int32 Multiply_IntInt(int32 A, int32 B);
static struct FIntPoint Multiply_IntPointInt(const struct FIntPoint& A, int32 B);
static struct FIntPoint Multiply_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B);
static struct FLinearColor Multiply_LinearColorFloat(const struct FLinearColor& A, float B);
static struct FLinearColor Multiply_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B);
static struct FMatrix Multiply_MatrixFloat(const struct FMatrix& A, float B);
static struct FMatrix Multiply_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B);
static struct FQuat Multiply_QuatQuat(const struct FQuat& A, const struct FQuat& B);
static struct FRotator Multiply_RotatorFloat(const struct FRotator& A, float B);
static struct FRotator Multiply_RotatorInt(const struct FRotator& A, int32 B);
static struct FTimespan Multiply_TimespanFloat(const struct FTimespan& A, float Scalar);
static struct FVector2D Multiply_Vector2DFloat(const struct FVector2D& A, float B);
static struct FVector2D Multiply_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B);
static struct FVector4 Multiply_Vector4Vector4(const struct FVector4& A, const struct FVector4& B);
static struct FVector Multiply_VectorFloat(const struct FVector& A, float B);
static struct FVector Multiply_VectorInt(const struct FVector& A, int32 B);
static struct FVector Multiply_VectorVector(const struct FVector& A, const struct FVector& B);
static float MultiplyByPi(float Value);
static float MultiplyMultiply_FloatFloat(float Base, float Exp);
static bool NearlyEqual_FloatFloat(float A, float B, float ErrorTolerance);
static bool NearlyEqual_TransformTransform(const struct FTransform& A, const struct FTransform& B, float LocationTolerance, float RotationTolerance, float Scale3DTolerance);
static struct FVector2D Negated2D(const struct FVector2D& A);
static struct FRotator NegateRotator(const struct FRotator& A);
static struct FVector NegateVector(const struct FVector& A);
static struct FVector Normal(const struct FVector& A, float Tolerance);
static struct FVector2D Normal2D(const struct FVector2D& A);
static void Normalize2D(struct FVector2D& A, float Tolerance);
static float NormalizeAxis(float Angle);
static struct FRotator NormalizedDeltaRotator(const struct FRotator& A, const struct FRotator& B);
static float NormalizeToRange(float Value, float RangeMin, float RangeMax);
static struct FVector2D NormalSafe2D(const struct FVector2D& A, float Tolerance);
static int32 Not_Int(int32 A);
static int64 Not_Int64(int64 A);
static bool Not_PreBool(bool A);
static bool NotEqual_BoolBool(bool A, bool B);
static bool NotEqual_ByteByte(uint8 A, uint8 B);
static bool NotEqual_ClassClass(class UClass* A, class UClass* B);
static bool NotEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B);
static bool NotEqual_FloatFloat(float A, float B);
static bool NotEqual_Int64Int64(int64 A, int64 B);
static bool NotEqual_IntInt(int32 A, int32 B);
static bool NotEqual_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B);
static bool NotEqual_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B);
static bool NotEqual_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B, float Tolerance);
static bool NotEqual_NameName(class FName A, class FName B);
static bool NotEqual_ObjectObject(class UObject* A, class UObject* B);
static bool NotEqual_QuatQuat(const struct FQuat& A, const struct FQuat& B, float ErrorTolerance);
static bool NotEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance);
static bool NotEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B);
static bool NotEqual_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B, float ErrorTolerance);
static bool NotEqual_Vector4Vector4(const struct FVector4& A, const struct FVector4& B, float ErrorTolerance);
static bool NotEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance);
static bool NotEqualExactly_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B);
static bool NotEqualExactly_Vector4Vector4(const struct FVector4& A, const struct FVector4& B);
static bool NotEqualExactly_VectorVector(const struct FVector& A, const struct FVector& B);
static struct FDateTime Now();
static int64 Or_Int64Int64(int64 A, int64 B);
static int32 Or_IntInt(int32 A, int32 B);
static uint8 Percent_ByteByte(uint8 A, uint8 B);
static float Percent_FloatFloat(float A, float B);
static int32 Percent_IntInt(int32 A, int32 B);
static float PerlinNoise1D(const float Value);
static bool PointsAreCoplanar(const TArray<struct FVector>& Points, float Tolerance);
static struct FVector ProjectPointOnToPlane(const struct FVector& Point, const struct FVector& PlaneBase, const struct FVector& PlaneNormal);
static struct FVector ProjectVectorOnToPlane(const struct FVector& V, const struct FVector& PlaneNormal);
static struct FVector ProjectVectorOnToVector(const struct FVector& V, const struct FVector& Target);
static float Quat_AngularDistance(const struct FQuat& A, const struct FQuat& B);
static void Quat_EnforceShortestArcWith(struct FQuat& A, const struct FQuat& B);
static struct FVector Quat_Euler(const struct FQuat& Q);
static struct FQuat Quat_Exp(const struct FQuat& Q);
static float Quat_GetAngle(const struct FQuat& Q);
static struct FVector Quat_GetAxisX(const struct FQuat& Q);
static struct FVector Quat_GetAxisY(const struct FQuat& Q);
static struct FVector Quat_GetAxisZ(const struct FQuat& Q);
static struct FVector Quat_GetRotationAxis(const struct FQuat& Q);
static struct FQuat Quat_Identity();
static struct FQuat Quat_Inversed(const struct FQuat& Q);
static bool Quat_IsFinite(const struct FQuat& Q);
static bool Quat_IsIdentity(const struct FQuat& Q, float Tolerance);
static bool Quat_IsNonFinite(const struct FQuat& Q);
static bool Quat_IsNormalized(const struct FQuat& Q);
static struct FQuat Quat_Log(const struct FQuat& Q);
static struct FQuat Quat_MakeFromEuler(const struct FVector& Euler);
static void Quat_Normalize(struct FQuat& Q, float Tolerance);
static struct FQuat Quat_Normalized(const struct FQuat& Q, float Tolerance);
static struct FVector Quat_RotateVector(const struct FQuat& Q, const struct FVector& V);
static struct FRotator Quat_Rotator(const struct FQuat& Q);
static void Quat_SetComponents(struct FQuat& Q, float X, float Y, float Z, float W);
static void Quat_SetFromEuler(struct FQuat& Q, const struct FVector& Euler);
static float Quat_Size(const struct FQuat& Q);
static float Quat_SizeSquared(const struct FQuat& Q);
static struct FVector Quat_UnrotateVector(const struct FQuat& Q, const struct FVector& V);
static struct FVector Quat_VectorForward(const struct FQuat& Q);
static struct FVector Quat_VectorRight(const struct FQuat& Q);
static struct FVector Quat_VectorUp(const struct FQuat& Q);
static float RadiansToDegrees(float A);
static bool RandomBool();
static bool RandomBoolFromStream(const struct FRandomStream& Stream);
static bool RandomBoolWithWeight(float Weight);
static bool RandomBoolWithWeightFromStream(float Weight, const struct FRandomStream& RandomStream);
static float RandomFloat();
static float RandomFloatFromStream(const struct FRandomStream& Stream);
static float RandomFloatInRange(float Min, float Max);
static float RandomFloatInRangeFromStream(float Min, float Max, const struct FRandomStream& Stream);
static int32 RandomInteger(int32 Max);
static int64 RandomInteger64(int64 Max);
static int64 RandomInteger64InRange(int64 Min, int64 Max);
static int32 RandomIntegerFromStream(int32 Max, const struct FRandomStream& Stream);
static int32 RandomIntegerInRange(int32 Min, int32 Max);
static int32 RandomIntegerInRangeFromStream(int32 Min, int32 Max, const struct FRandomStream& Stream);
static struct FVector RandomPointInBoundingBox(const struct FVector& Origin, const struct FVector& BoxExtent);
static struct FRotator RandomRotator(bool bRoll);
static struct FRotator RandomRotatorFromStream(bool bRoll, const struct FRandomStream& Stream);
static struct FVector RandomUnitVector();
static struct FVector RandomUnitVectorFromStream(const struct FRandomStream& Stream);
static struct FVector RandomUnitVectorInConeInDegrees(const struct FVector& ConeDir, float ConeHalfAngleInDegrees);
static struct FVector RandomUnitVectorInConeInDegreesFromStream(const struct FVector& ConeDir, float ConeHalfAngleInDegrees, const struct FRandomStream& Stream);
static struct FVector RandomUnitVectorInConeInRadians(const struct FVector& ConeDir, float ConeHalfAngleInRadians);
static struct FVector RandomUnitVectorInConeInRadiansFromStream(const struct FVector& ConeDir, float ConeHalfAngleInRadians, const struct FRandomStream& Stream);
static struct FVector RandomUnitVectorInEllipticalConeInDegrees(const struct FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees);
static struct FVector RandomUnitVectorInEllipticalConeInDegreesFromStream(const struct FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees, const struct FRandomStream& Stream);
static struct FVector RandomUnitVectorInEllipticalConeInRadians(const struct FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians);
static struct FVector RandomUnitVectorInEllipticalConeInRadiansFromStream(const struct FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians, const struct FRandomStream& Stream);
static struct FRotator REase(const struct FRotator& A, const struct FRotator& B, float Alpha, bool bShortestPath, EEasingFunc EasingFunc, float BlendExp, int32 Steps);
static void ResetFloatSpringState(struct FFloatSpringState& SpringState);
static void ResetRandomStream(const struct FRandomStream& Stream);
static void ResetVectorSpringState(struct FVectorSpringState& SpringState);
static struct FLinearColor RGBLinearToHSV(const struct FLinearColor& RGB);
static void RGBToHSV(const struct FLinearColor& InColor, float* H, float* S, float* V, float* A);
static void RGBToHSV_Vector(const struct FLinearColor& RGB, struct FLinearColor* HSV);
static struct FRotator RInterpTo(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed);
static struct FRotator RInterpTo_Constant(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed);
static struct FRotator RLerp(const struct FRotator& A, const struct FRotator& B, float Alpha, bool bShortestPath);
static struct FVector RotateAngleAxis(const struct FVector& InVect, float AngleDeg, const struct FVector& Axis);
static struct FRotator RotatorFromAxisAndAngle(const struct FVector& Axis, float Angle);
static int32 Round(float A);
static int64 Round64(float A);
static float SafeDivide(float A, float B);
static void SeedRandomStream(struct FRandomStream& Stream);
static class UClass* SelectClass(class UClass* A, class UClass* B, bool bSelectA);
static struct FLinearColor SelectColor(const struct FLinearColor& A, const struct FLinearColor& B, bool bPickA);
static float SelectFloat(float A, float B, bool bPickA);
static int32 SelectInt(int32 A, int32 B, bool bPickA);
static class UObject* SelectObject(class UObject* A, class UObject* B, bool bSelectA);
static struct FRotator SelectRotator(const struct FRotator& A, const struct FRotator& B, bool bPickA);
static class FString SelectString(const class FString& A, const class FString& B, bool bPickA);
static struct FTransform SelectTransform(const struct FTransform& A, const struct FTransform& B, bool bPickA);
static struct FVector SelectVector(const struct FVector& A, const struct FVector& B, bool bPickA);
static void Set2D(struct FVector2D& A, float X, float Y);
static void SetRandomStreamSeed(struct FRandomStream& Stream, int32 NewSeed);
static float SignOfFloat(float A);
static int32 SignOfInteger(int32 A);
static int64 SignOfInteger64(int64 A);
static float Sin(float A);
static struct FVector Spherical2DToUnitCartesian(const struct FVector2D& A);
static float Sqrt(float A);
static float Square(float A);
static uint8 Subtract_ByteByte(uint8 A, uint8 B);
static struct FTimespan Subtract_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B);
static struct FDateTime Subtract_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B);
static float Subtract_FloatFloat(float A, float B);
static int64 Subtract_Int64Int64(int64 A, int64 B);
static int32 Subtract_IntInt(int32 A, int32 B);
static struct FIntPoint Subtract_IntPointInt(const struct FIntPoint& A, int32 B);
static struct FIntPoint Subtract_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B);
static struct FLinearColor Subtract_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B);
static struct FQuat Subtract_QuatQuat(const struct FQuat& A, const struct FQuat& B);
static struct FTimespan Subtract_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B);
static struct FVector2D Subtract_Vector2DFloat(const struct FVector2D& A, float B);
static struct FVector2D Subtract_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B);
static struct FVector4 Subtract_Vector4Vector4(const struct FVector4& A, const struct FVector4& B);
static struct FVector Subtract_VectorFloat(const struct FVector& A, float B);
static struct FVector Subtract_VectorInt(const struct FVector& A, int32 B);
static struct FVector Subtract_VectorVector(const struct FVector& A, const struct FVector& B);
static float Tan(float A);
static struct FTransform TEase(const struct FTransform& A, const struct FTransform& B, float Alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps);
static bool TimespanFromString(const class FString& TimespanString, struct FTimespan* Result);
static struct FTimespan TimespanMaxValue();
static struct FTimespan TimespanMinValue();
static float TimespanRatio(const struct FTimespan& A, const struct FTimespan& B);
static struct FTimespan TimespanZeroValue();
static struct FTransform TInterpTo(const struct FTransform& Current, const struct FTransform& Target, float DeltaTime, float InterpSpeed);
static struct FTransform TLerp(const struct FTransform& A, const struct FTransform& B, float Alpha, ELerpInterpolationMode InterpMode);
static struct FDateTime Today();
static void ToDirectionAndLength2D(const struct FVector2D& A, struct FVector2D* OutDir, float* OutLength);
static struct FVector2D ToRounded2D(const struct FVector2D& A);
static struct FVector2D ToSign2D(const struct FVector2D& A);
static float Transform_Determinant(const struct FTransform& Transform);
static struct FVector TransformDirection(const struct FTransform& T, const struct FVector& Direction);
static struct FVector TransformLocation(const struct FTransform& T, const struct FVector& Location);
static struct FRotator TransformRotation(const struct FTransform& T, const struct FRotator& Rotation);
static struct FVector4 TransformVector4(const struct FMatrix& Matrix, const struct FVector4& Vec4);
static struct FDateTime UtcNow();
static struct FVector VEase(const struct FVector& A, const struct FVector& B, float Alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps);
static struct FVector2D Vector2D_One();
static struct FVector2D Vector2D_Unit45Deg();
static struct FVector2D Vector2D_Zero();
static struct FVector2D Vector2DInterpTo(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed);
static struct FVector2D Vector2DInterpTo_Constant(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed);
static void Vector4_Assign(struct FVector4& A, const struct FVector4& InVector);
static struct FVector4 Vector4_CrossProduct3(const struct FVector4& A, const struct FVector4& B);
static float Vector4_DotProduct(const struct FVector4& A, const struct FVector4& B);
static float Vector4_DotProduct3(const struct FVector4& A, const struct FVector4& B);
static bool Vector4_IsNAN(const struct FVector4& A);
static bool Vector4_IsNearlyZero3(const struct FVector4& A, float Tolerance);
static bool Vector4_IsNormal3(const struct FVector4& A);
static bool Vector4_IsUnit3(const struct FVector4& A, float SquaredLenthTolerance);
static bool Vector4_IsZero(const struct FVector4& A);
static struct FVector4 Vector4_MirrorByVector3(const struct FVector4& Direction, const struct FVector4& SurfaceNormal);
static struct FVector4 Vector4_Negated(const struct FVector4& A);
static struct FVector4 Vector4_Normal3(const struct FVector4& A, float Tolerance);
static void Vector4_Normalize3(struct FVector4& A, float Tolerance);
static struct FVector4 Vector4_NormalUnsafe3(const struct FVector4& A);
static void Vector4_Set(struct FVector4& A, float X, float Y, float Z, float W);
static float Vector4_Size(const struct FVector4& A);
static float Vector4_Size3(const struct FVector4& A);
static float Vector4_SizeSquared(const struct FVector4& A);
static float Vector4_SizeSquared3(const struct FVector4& A);
static struct FVector4 Vector4_Zero();
static void Vector_AddBounded(struct FVector& A, const struct FVector& InAddVect, float InRadius);
static void Vector_Assign(struct FVector& A, const struct FVector& InVector);
static struct FVector Vector_Backward();
static struct FVector Vector_BoundedToBox(const struct FVector& InVect, const struct FVector& InBoxMin, const struct FVector& InBoxMax);
static struct FVector Vector_BoundedToCube(const struct FVector& InVect, float InRadius);
static struct FVector Vector_ClampSize2D(const struct FVector& A, float Min, float Max);
static struct FVector Vector_ClampSizeMax(const struct FVector& A, float Max);
static struct FVector Vector_ClampSizeMax2D(const struct FVector& A, float Max);
static struct FVector Vector_ComponentMax(const struct FVector& A, const struct FVector& B);
static struct FVector Vector_ComponentMin(const struct FVector& A, const struct FVector& B);
static float Vector_CosineAngle2D(const struct FVector& A, const struct FVector& B);
static float Vector_Distance(const struct FVector& v1, const struct FVector& v2);
static float Vector_Distance2D(const struct FVector& v1, const struct FVector& v2);
static float Vector_Distance2DSquared(const struct FVector& v1, const struct FVector& v2);
static float Vector_DistanceSquared(const struct FVector& v1, const struct FVector& v2);
static struct FVector Vector_Down();
static struct FVector Vector_Forward();
static struct FVector Vector_GetAbs(const struct FVector& A);
static float Vector_GetAbsMax(const struct FVector& A);
static float Vector_GetAbsMin(const struct FVector& A);
static struct FVector Vector_GetProjection(const struct FVector& A);
static struct FVector Vector_GetSignVector(const struct FVector& A);
static float Vector_HeadingAngle(const struct FVector& A);
static bool Vector_IsNAN(const struct FVector& A);
static bool Vector_IsNearlyZero(const struct FVector& A, float Tolerance);
static bool Vector_IsNormal(const struct FVector& A);
static bool Vector_IsUniform(const struct FVector& A, float Tolerance);
static bool Vector_IsUnit(const struct FVector& A, float SquaredLenthTolerance);
static bool Vector_IsZero(const struct FVector& A);
static struct FVector Vector_Left();
static struct FVector Vector_MirrorByPlane(const struct FVector& A, const struct FPlane& InPlane);
static struct FVector Vector_Normal2D(const struct FVector& A, float Tolerance);
static void Vector_Normalize(struct FVector& A, float Tolerance);
static struct FVector Vector_NormalUnsafe(const struct FVector& A);
static struct FVector Vector_One();
static struct FVector Vector_ProjectOnToNormal(const struct FVector& V, const struct FVector& InNormal);
static struct FVector Vector_Reciprocal(const struct FVector& A);
static struct FVector Vector_Right();
static void Vector_Set(struct FVector& A, float X, float Y, float Z);
static struct FVector Vector_SnappedToGrid(const struct FVector& InVect, float InGridSize);
static struct FVector Vector_ToDegrees(const struct FVector& A);
static struct FVector Vector_ToRadians(const struct FVector& A);
static struct FVector2D Vector_UnitCartesianToSpherical(const struct FVector& A);
static void Vector_UnwindEuler(struct FVector& A);
static struct FVector Vector_Up();
static struct FVector Vector_Zero();
static struct FVector VectorSpringInterp(const struct FVector& Current, const struct FVector& Target, struct FVectorSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass);
static struct FVector VInterpTo(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed);
static struct FVector VInterpTo_Constant(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed);
static struct FVector VLerp(const struct FVector& A, const struct FVector& B, float Alpha);
static float VSize(const struct FVector& A);
static float VSize2D(const struct FVector2D& A);
static float VSize2DSquared(const struct FVector2D& A);
static float VSizeSquared(const struct FVector& A);
static float VSizeXY(const struct FVector& A);
static float VSizeXYSquared(const struct FVector& A);
static float WeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float Weight);
static struct FRotator WeightedMovingAverage_FRotator(const struct FRotator& CurrentSample, const struct FRotator& PreviousSample, float Weight);
static struct FVector WeightedMovingAverage_FVector(const struct FVector& CurrentSample, const struct FVector& PreviousSample, float Weight);
static int32 Wrap(int32 Value, int32 Min, int32 Max);
static int64 Xor_Int64Int64(int64 A, int64 B);
static int32 Xor_IntInt(int32 A, int32 B);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("KismetMathLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"KismetMathLibrary")
}
static class UKismetMathLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UKismetMathLibrary>();
}
};
DUMPER7_ASSERTS_UKismetMathLibrary;
// Class Engine.KismetRenderingLibrary
// 0x0000 (0x0028 - 0x0028)
class UKismetRenderingLibrary final : public UBlueprintFunctionLibrary
{
public:
static void BeginDrawCanvasToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UCanvas** Canvas, struct FVector2D* Size, struct FDrawToRenderTargetContext* Context);
static void BreakSkinWeightInfo(const struct FSkelMeshSkinWeightInfo& InWeight, int32* Bone0, uint8* Weight0, int32* Bone1, uint8* Weight1, int32* Bone2, uint8* Weight2, int32* Bone3, uint8* Weight3);
static void ClearRenderTarget2D(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const struct FLinearColor& ClearColor);
static void ConvertRenderTargetToTexture2DEditorOnly(class UObject* WorldContextObject, class UTextureRenderTarget2D* RenderTarget, class UTexture2D* Texture);
static class UTextureRenderTarget2D* CreateRenderTarget2D(class UObject* WorldContextObject, int32 Width, int32 Height, ETextureRenderTargetFormat Format, const struct FLinearColor& ClearColor, bool bAutoGenerateMipMaps);
static class UTextureRenderTarget2DArray* CreateRenderTarget2DArray(class UObject* WorldContextObject, int32 Width, int32 Height, int32 Slices, ETextureRenderTargetFormat Format, const struct FLinearColor& ClearColor, bool bAutoGenerateMipMaps);
static class UTextureRenderTargetVolume* CreateRenderTargetVolume(class UObject* WorldContextObject, int32 Width, int32 Height, int32 Depth, ETextureRenderTargetFormat Format, const struct FLinearColor& ClearColor, bool bAutoGenerateMipMaps);
static void DrawMaterialToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UMaterialInterface* Material);
static void EndDrawCanvasToRenderTarget(class UObject* WorldContextObject, const struct FDrawToRenderTargetContext& Context);
static void ExportRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const class FString& FilePath, const class FString& Filename);
static void ExportTexture2D(class UObject* WorldContextObject, class UTexture2D* Texture, const class FString& FilePath, const class FString& Filename);
static class UTexture2D* ImportBufferAsTexture2D(class UObject* WorldContextObject, const TArray<uint8>& Buffer);
static class UTexture2D* ImportFileAsTexture2D(class UObject* WorldContextObject, const class FString& Filename);
static struct FSkelMeshSkinWeightInfo MakeSkinWeightInfo(int32 Bone0, uint8 Weight0, int32 Bone1, uint8 Weight1, int32 Bone2, uint8 Weight2, int32 Bone3, uint8 Weight3);
static struct FColor ReadRenderTargetPixel(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y);
static struct FLinearColor ReadRenderTargetRawPixel(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y);
static struct FLinearColor ReadRenderTargetRawUV(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, float U, float V);
static struct FColor ReadRenderTargetUV(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, float U, float V);
static void ReleaseRenderTarget2D(class UTextureRenderTarget2D* TextureRenderTarget);
static class UTexture2D* RenderTargetCreateStaticTexture2DEditorOnly(class UTextureRenderTarget2D* RenderTarget, const class FString& Name_0, ETextureCompressionSettings CompressionSettings, ETextureMipGenSettings MipSettings);
static void SetCastInsetShadowForAllAttachments(class UPrimitiveComponent* PrimitiveComponent, bool bCastInsetShadow, bool bLightAttachmentsAsGroup);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("KismetRenderingLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"KismetRenderingLibrary")
}
static class UKismetRenderingLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UKismetRenderingLibrary>();
}
};
DUMPER7_ASSERTS_UKismetRenderingLibrary;
// Class Engine.KismetTextLibrary
// 0x0000 (0x0028 - 0x0028)
class UKismetTextLibrary final : public UBlueprintFunctionLibrary
{
public:
static class FText AsCurrency_Float(float Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const class FString& CurrencyCode);
static class FText AsCurrency_Integer(int32 Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const class FString& CurrencyCode);
static class FText AsCurrencyBase(int32 BaseValue, const class FString& CurrencyCode);
static class FText AsDate_DateTime(const struct FDateTime& InDateTime);
static class FText AsDateTime_DateTime(const struct FDateTime& In);
static class FText AsPercent_Float(float Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits);
static class FText AsTime_DateTime(const struct FDateTime& In);
static class FText AsTimespan_Timespan(const struct FTimespan& InTimespan);
static class FText AsTimeZoneDate_DateTime(const struct FDateTime& InDateTime, const class FString& InTimeZone);
static class FText AsTimeZoneDateTime_DateTime(const struct FDateTime& InDateTime, const class FString& InTimeZone);
static class FText AsTimeZoneTime_DateTime(const struct FDateTime& InDateTime, const class FString& InTimeZone);
static class FText Conv_BoolToText(bool InBool);
static class FText Conv_ByteToText(uint8 Value);
static class FText Conv_ColorToText(const struct FLinearColor& InColor);
static class FText Conv_FloatToText(float Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits);
static class FText Conv_Int64ToText(int64 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits);
static class FText Conv_IntToText(int32 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits);
static class FText Conv_NameToText(class FName InName);
static class FText Conv_ObjectToText(class UObject* InObj);
static class FText Conv_RotatorToText(const struct FRotator& InRot);
static class FText Conv_StringToText(const class FString& inString);
static class FString Conv_TextToString(const class FText& InText);
static class FText Conv_TransformToText(const struct FTransform& InTrans);
static class FText Conv_Vector2dToText(const struct FVector2D& InVec);
static class FText Conv_VectorToText(const struct FVector& InVec);
static bool EqualEqual_IgnoreCase_TextText(const class FText& A, const class FText& B);
static bool EqualEqual_TextText(const class FText& A, const class FText& B);
static bool FindTextInLocalizationTable(const class FString& Namespace, const class FString& Key, class FText* OutText);
static class FText Format(const class FText& InPattern, const TArray<struct FFormatArgumentData>& InArgs);
static class FText GetEmptyText();
static void IsPolyglotDataValid(const struct FPolyglotTextData& PolyglotData, bool* IsValid, class FText* ErrorMessage);
static bool NotEqual_IgnoreCase_TextText(const class FText& A, const class FText& B);
static bool NotEqual_TextText(const class FText& A, const class FText& B);
static class FText PolyglotDataToText(const struct FPolyglotTextData& PolyglotData);
static bool StringTableIdAndKeyFromText(const class FText& Text, class FName* OutTableId, class FString* OutKey);
static class FText TextFromStringTable(const class FName TableId, const class FString& Key);
static bool TextIsCultureInvariant(const class FText& InText);
static bool TextIsEmpty(const class FText& InText);
static bool TextIsFromStringTable(const class FText& Text);
static bool TextIsTransient(const class FText& InText);
static class FText TextToLower(const class FText& InText);
static class FText TextToUpper(const class FText& InText);
static class FText TextTrimPreceding(const class FText& InText);
static class FText TextTrimPrecedingAndTrailing(const class FText& InText);
static class FText TextTrimTrailing(const class FText& InText);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("KismetTextLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"KismetTextLibrary")
}
static class UKismetTextLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UKismetTextLibrary>();
}
};
DUMPER7_ASSERTS_UKismetTextLibrary;
// Class Engine.LevelActorContainer
// 0x0010 (0x0038 - 0x0028)
class ULevelActorContainer final : public UObject
{
public:
TArray<class AActor*> Actors; // 0x0028(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelActorContainer")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelActorContainer")
}
static class ULevelActorContainer* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelActorContainer>();
}
};
DUMPER7_ASSERTS_ULevelActorContainer;
// Class Engine.LevelScriptActor
// 0x0008 (0x0230 - 0x0228)
class ALevelScriptActor : public AActor
{
public:
uint8 bInputEnabled : 1; // 0x0228(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_229[0x7]; // 0x0229(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void LevelReset();
bool RemoteEvent(class FName EventName);
void SetCinematicMode(bool bCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning);
void WorldOriginLocationChanged(const struct FIntVector& OldOriginLocation, const struct FIntVector& NewOriginLocation);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelScriptActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelScriptActor")
}
static class ALevelScriptActor* GetDefaultObj()
{
return GetDefaultObjImpl<ALevelScriptActor>();
}
};
DUMPER7_ASSERTS_ALevelScriptActor;
// Class Engine.LevelStreamingDynamic
// 0x0000 (0x0150 - 0x0150)
class ULevelStreamingDynamic final : public ULevelStreaming
{
public:
uint8 bInitiallyLoaded : 1; // 0x0148(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bInitiallyVisible : 1; // 0x0148(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_149[0x7]; // 0x0149(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class ULevelStreamingDynamic* LoadLevelInstance(class UObject* WorldContextObject, const class FString& LevelName, const struct FVector& Location, const struct FRotator& Rotation, bool* bOutSuccess, const class FString& OptionalLevelNameOverride);
static class ULevelStreamingDynamic* LoadLevelInstanceBySoftObjectPtr(class UObject* WorldContextObject, TSoftObjectPtr<class UWorld> Level, const struct FVector& Location, const struct FRotator& Rotation, bool* bOutSuccess, const class FString& OptionalLevelNameOverride);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelStreamingDynamic")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelStreamingDynamic")
}
static class ULevelStreamingDynamic* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelStreamingDynamic>();
}
};
DUMPER7_ASSERTS_ULevelStreamingDynamic;
// Class Engine.LevelStreamingVolume
// 0x0018 (0x0278 - 0x0260)
class ALevelStreamingVolume final : public AVolume
{
public:
TArray<class FName> StreamingLevelNames; // 0x0260(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
uint8 bEditorPreVisOnly : 1; // 0x0270(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisabled : 1; // 0x0270(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_271[0x3]; // 0x0271(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
EStreamingVolumeUsage StreamingUsage; // 0x0274(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_275[0x3]; // 0x0275(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelStreamingVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelStreamingVolume")
}
static class ALevelStreamingVolume* GetDefaultObj()
{
return GetDefaultObjImpl<ALevelStreamingVolume>();
}
};
DUMPER7_ASSERTS_ALevelStreamingVolume;
// Class Engine.LightMapTexture2D
// 0x0010 (0x01B0 - 0x01A0)
class ULightMapTexture2D final : public UTexture2D
{
public:
uint8 Pad_1A0[0x10]; // 0x01A0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LightMapTexture2D")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LightMapTexture2D")
}
static class ULightMapTexture2D* GetDefaultObj()
{
return GetDefaultObjImpl<ULightMapTexture2D>();
}
};
DUMPER7_ASSERTS_ULightMapTexture2D;
// Class Engine.LightMapVirtualTexture2D
// 0x0020 (0x01C0 - 0x01A0)
class ULightMapVirtualTexture2D final : public UTexture2D
{
public:
TArray<int8> TypeToLayer; // 0x01A0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_1B0[0x10]; // 0x01B0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LightMapVirtualTexture2D")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LightMapVirtualTexture2D")
}
static class ULightMapVirtualTexture2D* GetDefaultObj()
{
return GetDefaultObjImpl<ULightMapVirtualTexture2D>();
}
};
DUMPER7_ASSERTS_ULightMapVirtualTexture2D;
// Class Engine.LightmassCharacterIndirectDetailVolume
// 0x0000 (0x0260 - 0x0260)
class ALightmassCharacterIndirectDetailVolume final : public AVolume
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LightmassCharacterIndirectDetailVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LightmassCharacterIndirectDetailVolume")
}
static class ALightmassCharacterIndirectDetailVolume* GetDefaultObj()
{
return GetDefaultObjImpl<ALightmassCharacterIndirectDetailVolume>();
}
};
DUMPER7_ASSERTS_ALightmassCharacterIndirectDetailVolume;
// Class Engine.LightmassImportanceVolume
// 0x0000 (0x0260 - 0x0260)
class ALightmassImportanceVolume final : public AVolume
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LightmassImportanceVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LightmassImportanceVolume")
}
static class ALightmassImportanceVolume* GetDefaultObj()
{
return GetDefaultObjImpl<ALightmassImportanceVolume>();
}
};
DUMPER7_ASSERTS_ALightmassImportanceVolume;
// Class Engine.LightmassPortal
// 0x0008 (0x0230 - 0x0228)
class ALightmassPortal final : public AActor
{
public:
class ULightmassPortalComponent* PortalComponent; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LightmassPortal")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LightmassPortal")
}
static class ALightmassPortal* GetDefaultObj()
{
return GetDefaultObjImpl<ALightmassPortal>();
}
};
DUMPER7_ASSERTS_ALightmassPortal;
// Class Engine.LightmassPortalComponent
// 0x0000 (0x0200 - 0x0200)
class ULightmassPortalComponent final : public USceneComponent
{
public:
class UBoxComponent* PreviewBox; // 0x01F8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LightmassPortalComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LightmassPortalComponent")
}
static class ULightmassPortalComponent* GetDefaultObj()
{
return GetDefaultObjImpl<ULightmassPortalComponent>();
}
};
DUMPER7_ASSERTS_ULightmassPortalComponent;
// Class Engine.LightmassPrimitiveSettingsObject
// 0x0018 (0x0040 - 0x0028)
class ULightmassPrimitiveSettingsObject final : public UObject
{
public:
struct FLightmassPrimitiveSettings LightmassSettings; // 0x0028(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LightmassPrimitiveSettingsObject")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LightmassPrimitiveSettingsObject")
}
static class ULightmassPrimitiveSettingsObject* GetDefaultObj()
{
return GetDefaultObjImpl<ULightmassPrimitiveSettingsObject>();
}
};
DUMPER7_ASSERTS_ULightmassPrimitiveSettingsObject;
// Class Engine.LineBatchComponent
// 0x0040 (0x0490 - 0x0450)
class ULineBatchComponent final : public UPrimitiveComponent
{
public:
uint8 Pad_450[0x40]; // 0x0450(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LineBatchComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LineBatchComponent")
}
static class ULineBatchComponent* GetDefaultObj()
{
return GetDefaultObjImpl<ULineBatchComponent>();
}
};
DUMPER7_ASSERTS_ULineBatchComponent;
// Class Engine.LocalPlayer
// 0x0210 (0x0258 - 0x0048)
class ULocalPlayer final : public UPlayer
{
public:
uint8 Pad_48[0x28]; // 0x0048(0x0028)(Fixing Size After Last Property [ Dumper-7 ])
class UGameViewportClient* ViewportClient; // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_78[0x1C]; // 0x0078(0x001C)(Fixing Size After Last Property [ Dumper-7 ])
EAspectRatioAxisConstraint AspectRatioAxisConstraint; // 0x0094(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_95[0x3]; // 0x0095(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TSubclassOf<class APlayerController> PendingLevelPlayerControllerClass; // 0x0098(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bSentSplitJoin : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A1[0x17]; // 0x00A1(0x0017)(Fixing Size After Last Property [ Dumper-7 ])
int32 ControllerId; // 0x00B8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_BC[0x19C]; // 0x00BC(0x019C)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LocalPlayer")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LocalPlayer")
}
static class ULocalPlayer* GetDefaultObj()
{
return GetDefaultObjImpl<ULocalPlayer>();
}
};
DUMPER7_ASSERTS_ULocalPlayer;
// Class Engine.LocalPlayerSubsystem
// 0x0000 (0x0030 - 0x0030)
class ULocalPlayerSubsystem final : public USubsystem
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LocalPlayerSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LocalPlayerSubsystem")
}
static class ULocalPlayerSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<ULocalPlayerSubsystem>();
}
};
DUMPER7_ASSERTS_ULocalPlayerSubsystem;
// Class Engine.LODActor
// 0x0088 (0x02B0 - 0x0228)
class ALODActor final : public AActor
{
public:
class UStaticMeshComponent* StaticMeshComponent; // 0x0228(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TMap<struct FHLODInstancingKey, class UInstancedStaticMeshComponent*> InstancedStaticMeshComponents; // 0x0230(0x0050)(ExportObject, Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
class UHLODProxy* Proxy; // 0x0280(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class FName Key; // 0x0288(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float LODDrawDistance; // 0x0290(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 LODLevel; // 0x0294(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class AActor*> SubActors; // 0x0298(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
uint8 CachedNumHLODLevels; // 0x02A8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A9[0x7]; // 0x02A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LODActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LODActor")
}
static class ALODActor* GetDefaultObj()
{
return GetDefaultObjImpl<ALODActor>();
}
};
DUMPER7_ASSERTS_ALODActor;
// Class Engine.LODSyncComponent
// 0x0090 (0x0140 - 0x00B0)
class ULODSyncComponent final : public UActorComponent
{
public:
int32 NumLODs; // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ForcedLOD; // 0x00B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FComponentSync> ComponentsToSync; // 0x00B8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TMap<class FName, struct FLODMappingData> CustomLODMapping; // 0x00C8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 CurrentLOD; // 0x0118(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 CurrentNumLODs; // 0x011C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TArray<class UPrimitiveComponent*> DriveComponents; // 0x0120(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
TArray<class UPrimitiveComponent*> SubComponents; // 0x0130(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
public:
class FString GetLODSyncDebugText() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LODSyncComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LODSyncComponent")
}
static class ULODSyncComponent* GetDefaultObj()
{
return GetDefaultObjImpl<ULODSyncComponent>();
}
};
DUMPER7_ASSERTS_ULODSyncComponent;
// Class Engine.LODSyncInterface
// 0x0000 (0x0000 - 0x0000)
class ILODSyncInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LODSyncInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LODSyncInterface")
}
static class ILODSyncInterface* GetDefaultObj()
{
return GetDefaultObjImpl<ILODSyncInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_ILODSyncInterface;
// Class Engine.Material
// 0x03B8 (0x0440 - 0x0088)
class UMaterial final : public UMaterialInterface
{
public:
class UPhysicalMaterial* PhysMaterial; // 0x0088(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPhysicalMaterialMask* PhysMaterialMask; // 0x0090(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPhysicalMaterial* PhysicalMaterialMap[0x8]; // 0x0098(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FScalarMaterialInput Metallic; // 0x00D8(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FScalarMaterialInput Specular; // 0x00EC(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FScalarMaterialInput Anisotropy; // 0x0100(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FVectorMaterialInput Normal; // 0x0114(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FVectorMaterialInput Tangent; // 0x0128(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FColorMaterialInput EmissiveColor; // 0x013C(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
EMaterialDomain MaterialDomain; // 0x0150(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBlendMode BlendMode; // 0x0151(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDecalBlendMode DecalBlendMode; // 0x0152(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMaterialDecalResponse MaterialDecalResponse; // 0x0153(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMaterialShadingModel ShadingModel; // 0x0154(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bCastDynamicShadowAsMasked : 1; // 0x0155(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
struct FMaterialShadingModelField ShadingModels; // 0x0156(0x0002)(NoDestructor, AssetRegistrySearchable, NativeAccessSpecifierPrivate)
float OpacityMaskClipValue; // 0x0158(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVectorMaterialInput WorldPositionOffset; // 0x015C(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FScalarMaterialInput Refraction; // 0x0170(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FMaterialAttributesInput MaterialAttributes; // 0x0184(0x0018)(NoDestructor, NativeAccessSpecifierPublic)
struct FScalarMaterialInput PixelDepthOffset; // 0x019C(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FShadingModelMaterialInput ShadingModelFromMaterialExpression; // 0x01B0(0x0014)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableSeparateTranslucency : 1; // 0x01C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableResponsiveAA : 1; // 0x01C4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bScreenSpaceReflections : 1; // 0x01C4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bContactShadows : 1; // 0x01C4(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 TwoSided : 1; // 0x01C4(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 DitheredLODTransition : 1; // 0x01C4(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 DitherOpacityMask : 1; // 0x01C4(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAllowNegativeEmissiveColor : 1; // 0x01C4(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
ETranslucencyLightingMode TranslucencyLightingMode; // 0x01C5(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableMobileSeparateTranslucency : 1; // 0x01C6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1C7[0x1]; // 0x01C7(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
int32 NumCustomizedUVs; // 0x01C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TranslucencyDirectionalLightingIntensity; // 0x01CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TranslucentShadowDensityScale; // 0x01D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TranslucentSelfShadowDensityScale; // 0x01D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TranslucentSelfShadowSecondDensityScale; // 0x01D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TranslucentSelfShadowSecondOpacity; // 0x01DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TranslucentBackscatteringExponent; // 0x01E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor TranslucentMultipleScatteringExtinction; // 0x01E4(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TranslucentShadowStartOffset; // 0x01F4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bDisableDepthTest : 1; // 0x01F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bWriteOnlyAlpha : 1; // 0x01F8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bGenerateSphericalParticleNormals : 1; // 0x01F8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTangentSpaceNormal : 1; // 0x01F8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseEmissiveForDynamicAreaLighting : 1; // 0x01F8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bBlockGI : 1; // 0x01F8(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedAsSpecialEngineMaterial : 1; // 0x01F8(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (DuplicateTransient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedWithSkeletalMesh : 1; // 0x01F8(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedWithEditorCompositing : 1; // 0x01F9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedWithParticleSprites : 1; // 0x01F9(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedWithBeamTrails : 1; // 0x01F9(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedWithMeshParticles : 1; // 0x01F9(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedWithNiagaraSprites : 1; // 0x01F9(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedWithNiagaraRibbons : 1; // 0x01F9(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedWithNiagaraMeshParticles : 1; // 0x01F9(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedWithGeometryCache : 1; // 0x01F9(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedWithStaticLighting : 1; // 0x01FA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedWithMorphTargets : 1; // 0x01FA(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedWithSplineMeshes : 1; // 0x01FA(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedWithInstancedStaticMeshes : 1; // 0x01FA(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedWithGeometryCollections : 1; // 0x01FA(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsesDistortion : 1; // 0x01FA(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedWithClothing : 1; // 0x01FA(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_1FA_7 : 1; // 0x01FA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 Pad_1FB[0x1]; // 0x01FB(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bUsedWithWater : 1; // 0x01FC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedWithHairStrands : 1; // 0x01FC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedWithLidarPointCloud : 1; // 0x01FC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsedWithVirtualHeightfieldMesh : 1; // 0x01FC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_1FC_4 : 4; // 0x01FC(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 Pad_1FD[0x3]; // 0x01FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bUsedWithUI : 1; // 0x0200(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAutomaticallySetUsageInEditor : 1; // 0x0200(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bFullyRough : 1; // 0x0200(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseFullPrecision : 1; // 0x0200(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseLightmapDirectionality : 1; // 0x0200(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseAlphaToCoverage : 1; // 0x0200(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_200_6 : 2; // 0x0200(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 Pad_201[0x3]; // 0x0201(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bForwardRenderUsePreintegratedGFForSimpleIBL : 1; // 0x0204(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_204_1 : 7; // 0x0204(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 Pad_205[0x3]; // 0x0205(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bUseHQForwardReflections : 1; // 0x0208(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForwardBlendsSkyLightCubemaps : 1; // 0x0208(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsePlanarForwardReflections : 1; // 0x0208(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bNormalCurvatureToRoughness : 1; // 0x0208(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EMaterialTessellationMode D3D11TessellationMode; // 0x0209(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableCrackFreeDisplacement : 1; // 0x020A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableAdaptiveTessellation : 1; // 0x020A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 AllowTranslucentCustomDepthWrites : 1; // 0x020A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Wireframe : 1; // 0x020A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 WriteDepthToTranslucentMaterial : 1; // 0x020A(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EMaterialShadingRate ShadingRate; // 0x020B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bCanMaskedBeAssumedOpaque : 1; // 0x020C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsMasked : 1; // 0x020C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsPreviewMaterial : 1; // 0x020C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, DuplicateTransient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsFunctionPreviewMaterial : 1; // 0x020C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, DuplicateTransient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseMaterialAttributes : 1; // 0x020C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastRayTracedShadows : 1; // 0x020C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseTranslucencyVertexFog : 1; // 0x020C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bApplyCloudFogging : 1; // 0x020C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsSky : 1; // 0x020D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bComputeFogPerPixel : 1; // 0x020D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOutputTranslucentVelocity : 1; // 0x020D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAllowDevelopmentShaderCompile : 1; // 0x020D(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, DuplicateTransient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsMaterialEditorStatsMaterial : 1; // 0x020D(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, DuplicateTransient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EBlendableLocation BlendableLocation; // 0x020E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BlendableOutputAlpha : 1; // 0x020F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableStencilTest : 1; // 0x020F(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EMaterialStencilCompare StencilCompare; // 0x0210(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 StencilRefValue; // 0x0211(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERefractionMode RefractionMode; // 0x0212(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_213[0x1]; // 0x0213(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
int32 BlendablePriority; // 0x0214(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIsBlendable : 1; // 0x0218(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_219[0x3]; // 0x0219(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint32 UsageFlagWarnings; // 0x021C(0x0004)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RefractionDepthBias; // 0x0220(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid StateId; // 0x0224(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxDisplacement; // 0x0234(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_238[0x30]; // 0x0238(0x0030)(Fixing Size After Last Property [ Dumper-7 ])
struct FMaterialCachedExpressionData CachedExpressionData; // 0x0268(0x01D8)(NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Material")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Material")
}
static class UMaterial* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterial>();
}
};
DUMPER7_ASSERTS_UMaterial;
// Class Engine.MaterialExpressionAdd
// 0x0030 (0x0070 - 0x0040)
class UMaterialExpressionAdd final : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput B; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float ConstA; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstB; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionAdd")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionAdd")
}
static class UMaterialExpressionAdd* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionAdd>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionAdd;
// Class Engine.MaterialExpressionAntialiasedTextureMask
// 0x0008 (0x0088 - 0x0080)
class UMaterialExpressionAntialiasedTextureMask final : public UMaterialExpressionTextureSampleParameter2D
{
public:
float Threshold; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETextureColorChannel Channel; // 0x0084(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionAntialiasedTextureMask")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionAntialiasedTextureMask")
}
static class UMaterialExpressionAntialiasedTextureMask* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionAntialiasedTextureMask>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionAntialiasedTextureMask;
// Class Engine.MaterialExpressionArccosineFast
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionArccosineFast final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionArccosineFast")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionArccosineFast")
}
static class UMaterialExpressionArccosineFast* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionArccosineFast>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionArccosineFast;
// Class Engine.MaterialExpressionArcsine
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionArcsine final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionArcsine")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionArcsine")
}
static class UMaterialExpressionArcsine* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionArcsine>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionArcsine;
// Class Engine.MaterialExpressionArctangent
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionArctangent final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionArctangent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionArctangent")
}
static class UMaterialExpressionArctangent* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionArctangent>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionArctangent;
// Class Engine.MaterialExpressionAtmosphericFogColor
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionAtmosphericFogColor final : public UMaterialExpression
{
public:
struct FExpressionInput WorldPosition; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionAtmosphericFogColor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionAtmosphericFogColor")
}
static class UMaterialExpressionAtmosphericFogColor* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionAtmosphericFogColor>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionAtmosphericFogColor;
// Class Engine.MaterialExpressionAtmosphericLightColor
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionAtmosphericLightColor final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionAtmosphericLightColor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionAtmosphericLightColor")
}
static class UMaterialExpressionAtmosphericLightColor* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionAtmosphericLightColor>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionAtmosphericLightColor;
// Class Engine.MaterialExpressionBlendMaterialAttributes
// 0x0048 (0x0088 - 0x0040)
class UMaterialExpressionBlendMaterialAttributes final : public UMaterialExpression
{
public:
struct FMaterialAttributesInput A; // 0x0040(0x0018)(NoDestructor, NativeAccessSpecifierPublic)
struct FMaterialAttributesInput B; // 0x0058(0x0018)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Alpha; // 0x0070(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
EMaterialAttributeBlend PixelAttributeBlendType; // 0x0084(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMaterialAttributeBlend VertexAttributeBlendType; // 0x0085(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_86[0x2]; // 0x0086(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionBlendMaterialAttributes")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionBlendMaterialAttributes")
}
static class UMaterialExpressionBlendMaterialAttributes* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionBlendMaterialAttributes>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionBlendMaterialAttributes;
// Class Engine.MaterialExpressionBreakMaterialAttributes
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionBreakMaterialAttributes final : public UMaterialExpression
{
public:
struct FMaterialAttributesInput MaterialAttributes; // 0x0040(0x0018)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionBreakMaterialAttributes")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionBreakMaterialAttributes")
}
static class UMaterialExpressionBreakMaterialAttributes* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionBreakMaterialAttributes>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionBreakMaterialAttributes;
// Class Engine.MaterialExpressionCameraVectorWS
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionCameraVectorWS final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionCameraVectorWS")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionCameraVectorWS")
}
static class UMaterialExpressionCameraVectorWS* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionCameraVectorWS>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionCameraVectorWS;
// Class Engine.MaterialExpressionCeil
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionCeil final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionCeil")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionCeil")
}
static class UMaterialExpressionCeil* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionCeil>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionCeil;
// Class Engine.MaterialExpressionChannelMaskParameter
// 0x0008 (0x0078 - 0x0070)
class UMaterialExpressionChannelMaskParameter final : public UMaterialExpressionVectorParameter
{
public:
EChannelMaskParameterColor MaskChannel; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionChannelMaskParameter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionChannelMaskParameter")
}
static class UMaterialExpressionChannelMaskParameter* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionChannelMaskParameter>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionChannelMaskParameter;
// Class Engine.MaterialExpressionClamp
// 0x0048 (0x0088 - 0x0040)
class UMaterialExpressionClamp final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Min; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Max; // 0x0068(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
EClampMode ClampMode; // 0x007C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_7D[0x3]; // 0x007D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MinDefault; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxDefault; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionClamp")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionClamp")
}
static class UMaterialExpressionClamp* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionClamp>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionClamp;
// Class Engine.MaterialExpressionClearCoatNormalCustomOutput
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionClearCoatNormalCustomOutput final : public UMaterialExpressionCustomOutput
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionClearCoatNormalCustomOutput")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionClearCoatNormalCustomOutput")
}
static class UMaterialExpressionClearCoatNormalCustomOutput* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionClearCoatNormalCustomOutput>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionClearCoatNormalCustomOutput;
// Class Engine.MaterialExpressionComment
// 0x0030 (0x0070 - 0x0040)
class UMaterialExpressionComment final : public UMaterialExpression
{
public:
int32 SizeX; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SizeY; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Text; // 0x0048(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor CommentColor; // 0x0058(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 FontSize; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionComment")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionComment")
}
static class UMaterialExpressionComment* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionComment>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionComment;
// Class Engine.MaterialExpressionComponentMask
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionComponentMask final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 R : 1; // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 G : 1; // 0x0054(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 B : 1; // 0x0054(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 A : 1; // 0x0054(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionComponentMask")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionComponentMask")
}
static class UMaterialExpressionComponentMask* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionComponentMask>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionComponentMask;
// Class Engine.MaterialExpressionConstant
// 0x0008 (0x0048 - 0x0040)
class UMaterialExpressionConstant final : public UMaterialExpression
{
public:
float R; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionConstant")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionConstant")
}
static class UMaterialExpressionConstant* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionConstant>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionConstant;
// Class Engine.MaterialExpressionConstant3Vector
// 0x0010 (0x0050 - 0x0040)
class UMaterialExpressionConstant3Vector final : public UMaterialExpression
{
public:
struct FLinearColor Constant; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionConstant3Vector")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionConstant3Vector")
}
static class UMaterialExpressionConstant3Vector* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionConstant3Vector>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionConstant3Vector;
// Class Engine.MaterialExpressionConstantBiasScale
// 0x0020 (0x0060 - 0x0040)
class UMaterialExpressionConstantBiasScale final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float Bias; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Scale; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionConstantBiasScale")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionConstantBiasScale")
}
static class UMaterialExpressionConstantBiasScale* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionConstantBiasScale>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionConstantBiasScale;
// Class Engine.MaterialExpressionCosine
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionCosine final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float Period; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionCosine")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionCosine")
}
static class UMaterialExpressionCosine* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionCosine>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionCosine;
// Class Engine.MaterialExpressionCrossProduct
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionCrossProduct final : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput B; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionCrossProduct")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionCrossProduct")
}
static class UMaterialExpressionCrossProduct* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionCrossProduct>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionCrossProduct;
// Class Engine.MaterialExpressionScalarParameter
// 0x0008 (0x0060 - 0x0058)
class UMaterialExpressionScalarParameter : public UMaterialExpressionParameter
{
public:
float DefaultValue; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseCustomPrimitiveData; // 0x005C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 PrimitiveDataIndex; // 0x005D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5E[0x2]; // 0x005E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionScalarParameter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionScalarParameter")
}
static class UMaterialExpressionScalarParameter* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionScalarParameter>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionScalarParameter;
// Class Engine.MaterialExpressionCurveAtlasRowParameter
// 0x0028 (0x0088 - 0x0060)
class UMaterialExpressionCurveAtlasRowParameter final : public UMaterialExpressionScalarParameter
{
public:
class UCurveLinearColor* Curve; // 0x0060(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveLinearColorAtlas* Atlas; // 0x0068(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FExpressionInput InputTime; // 0x0070(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionCurveAtlasRowParameter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionCurveAtlasRowParameter")
}
static class UMaterialExpressionCurveAtlasRowParameter* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionCurveAtlasRowParameter>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionCurveAtlasRowParameter;
// Class Engine.MaterialExpressionCustom
// 0x0068 (0x00A8 - 0x0040)
class UMaterialExpressionCustom final : public UMaterialExpression
{
public:
class FString Code; // 0x0040(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECustomMaterialOutputType OutputType; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString Description; // 0x0058(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FCustomInput> Inputs; // 0x0068(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FCustomOutput> AdditionalOutputs; // 0x0078(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FCustomDefine> AdditionalDefines; // 0x0088(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class FString> IncludeFilePaths; // 0x0098(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionCustom")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionCustom")
}
static class UMaterialExpressionCustom* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionCustom>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionCustom;
// Class Engine.MaterialExpressionDDX
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionDDX final : public UMaterialExpression
{
public:
struct FExpressionInput Value; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionDDX")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionDDX")
}
static class UMaterialExpressionDDX* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionDDX>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionDDX;
// Class Engine.MaterialExpressionDDY
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionDDY final : public UMaterialExpression
{
public:
struct FExpressionInput Value; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionDDY")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionDDY")
}
static class UMaterialExpressionDDY* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionDDY>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionDDY;
// Class Engine.MaterialExpressionDecalDerivative
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionDecalDerivative final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionDecalDerivative")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionDecalDerivative")
}
static class UMaterialExpressionDecalDerivative* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionDecalDerivative>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionDecalDerivative;
// Class Engine.MaterialExpressionDecalLifetimeOpacity
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionDecalLifetimeOpacity final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionDecalLifetimeOpacity")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionDecalLifetimeOpacity")
}
static class UMaterialExpressionDecalLifetimeOpacity* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionDecalLifetimeOpacity>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionDecalLifetimeOpacity;
// Class Engine.MaterialExpressionDecalMipmapLevel
// 0x0020 (0x0060 - 0x0040)
class UMaterialExpressionDecalMipmapLevel final : public UMaterialExpression
{
public:
struct FExpressionInput TextureSize; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float ConstWidth; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstHeight; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionDecalMipmapLevel")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionDecalMipmapLevel")
}
static class UMaterialExpressionDecalMipmapLevel* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionDecalMipmapLevel>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionDecalMipmapLevel;
// Class Engine.MaterialExpressionDeriveNormalZ
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionDeriveNormalZ final : public UMaterialExpression
{
public:
struct FExpressionInput InXY; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionDeriveNormalZ")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionDeriveNormalZ")
}
static class UMaterialExpressionDeriveNormalZ* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionDeriveNormalZ>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionDeriveNormalZ;
// Class Engine.MaterialExpressionDistance
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionDistance final : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput B; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionDistance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionDistance")
}
static class UMaterialExpressionDistance* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionDistance>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionDistance;
// Class Engine.PointLight
// 0x0008 (0x0240 - 0x0238)
class APointLight final : public ALight
{
public:
class UPointLightComponent* PointLightComponent; // 0x0238(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
void SetLightFalloffExponent(float NewLightFalloffExponent);
void SetRadius(float NewRadius);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PointLight")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PointLight")
}
static class APointLight* GetDefaultObj()
{
return GetDefaultObjImpl<APointLight>();
}
};
DUMPER7_ASSERTS_APointLight;
// Class Engine.MaterialExpressionDistanceFieldGradient
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionDistanceFieldGradient final : public UMaterialExpression
{
public:
struct FExpressionInput Position; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionDistanceFieldGradient")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionDistanceFieldGradient")
}
static class UMaterialExpressionDistanceFieldGradient* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionDistanceFieldGradient>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionDistanceFieldGradient;
// Class Engine.MaterialExpressionDotProduct
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionDotProduct final : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput B; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionDotProduct")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionDotProduct")
}
static class UMaterialExpressionDotProduct* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionDotProduct>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionDotProduct;
// Class Engine.MaterialExpressionEyeAdaptation
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionEyeAdaptation final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionEyeAdaptation")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionEyeAdaptation")
}
static class UMaterialExpressionEyeAdaptation* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionEyeAdaptation>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionEyeAdaptation;
// Class Engine.MaterialExpressionFeatureLevelSwitch
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionFeatureLevelSwitch final : public UMaterialExpression
{
public:
struct FExpressionInput Default; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionFeatureLevelSwitch")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionFeatureLevelSwitch")
}
static class UMaterialExpressionFeatureLevelSwitch* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionFeatureLevelSwitch>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionFeatureLevelSwitch;
// Class Engine.PrecomputedVisibilityVolume
// 0x0000 (0x0260 - 0x0260)
class APrecomputedVisibilityVolume final : public AVolume
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PrecomputedVisibilityVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PrecomputedVisibilityVolume")
}
static class APrecomputedVisibilityVolume* GetDefaultObj()
{
return GetDefaultObjImpl<APrecomputedVisibilityVolume>();
}
};
DUMPER7_ASSERTS_APrecomputedVisibilityVolume;
// Class Engine.MaterialExpressionFloor
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionFloor final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionFloor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionFloor")
}
static class UMaterialExpressionFloor* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionFloor>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionFloor;
// Class Engine.MaterialExpressionFrac
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionFrac final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionFrac")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionFrac")
}
static class UMaterialExpressionFrac* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionFrac>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionFrac;
// Class Engine.MaterialExpressionFunctionInput
// 0x0080 (0x00C0 - 0x0040)
class UMaterialExpressionFunctionInput final : public UMaterialExpression
{
public:
struct FExpressionInput Preview; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
class FName InputName; // 0x0054(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString Description; // 0x0060(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid ID; // 0x0070(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EFunctionInputType InputType; // 0x0080(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_81[0xF]; // 0x0081(0x000F)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector4 PreviewValue; // 0x0090(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUsePreviewValueAsDefault : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 SortPriority; // 0x00A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bCompilingFunctionPreview : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A9[0x17]; // 0x00A9(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionFunctionInput")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionFunctionInput")
}
static class UMaterialExpressionFunctionInput* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionFunctionInput>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionFunctionInput;
// Class Engine.MaterialExpressionFunctionOutput
// 0x0048 (0x0088 - 0x0040)
class UMaterialExpressionFunctionOutput : public UMaterialExpression
{
public:
class FName OutputName; // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Description; // 0x0048(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SortPriority; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FExpressionInput A; // 0x005C(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 bLastPreviewed : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGuid ID; // 0x0074(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionFunctionOutput")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionFunctionOutput")
}
static class UMaterialExpressionFunctionOutput* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionFunctionOutput>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionFunctionOutput;
// Class Engine.RectLight
// 0x0008 (0x0240 - 0x0238)
class ARectLight final : public ALight
{
public:
class URectLightComponent* RectLightComponent; // 0x0238(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("RectLight")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"RectLight")
}
static class ARectLight* GetDefaultObj()
{
return GetDefaultObjImpl<ARectLight>();
}
};
DUMPER7_ASSERTS_ARectLight;
// Class Engine.MaterialExpressionGetMaterialAttributes
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionGetMaterialAttributes final : public UMaterialExpression
{
public:
struct FMaterialAttributesInput MaterialAttributes; // 0x0040(0x0018)(NoDestructor, NativeAccessSpecifierPublic)
TArray<struct FGuid> AttributeGetTypes; // 0x0058(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionGetMaterialAttributes")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionGetMaterialAttributes")
}
static class UMaterialExpressionGetMaterialAttributes* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionGetMaterialAttributes>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionGetMaterialAttributes;
// Class Engine.MaterialExpressionHairAttributes
// 0x0008 (0x0048 - 0x0040)
class UMaterialExpressionHairAttributes final : public UMaterialExpression
{
public:
uint8 bUseTangentSpace : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionHairAttributes")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionHairAttributes")
}
static class UMaterialExpressionHairAttributes* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionHairAttributes>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionHairAttributes;
// Class Engine.MaterialExpressionHairColor
// 0x0040 (0x0080 - 0x0040)
class UMaterialExpressionHairColor final : public UMaterialExpression
{
public:
struct FExpressionInput Melanin; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Redness; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput DyeColor; // 0x0068(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionHairColor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionHairColor")
}
static class UMaterialExpressionHairColor* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionHairColor>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionHairColor;
// Class Engine.MaterialExpressionIf
// 0x0070 (0x00B0 - 0x0040)
class UMaterialExpressionIf final : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput B; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput AGreaterThanB; // 0x0068(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput AEqualsB; // 0x007C(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput ALessThanB; // 0x0090(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float EqualsThreshold; // 0x00A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstB; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstAEqualsB; // 0x00AC(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionIf")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionIf")
}
static class UMaterialExpressionIf* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionIf>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionIf;
// Class Engine.MaterialExpressionLightmapUVs
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionLightmapUVs final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionLightmapUVs")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionLightmapUVs")
}
static class UMaterialExpressionLightmapUVs* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionLightmapUVs>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionLightmapUVs;
// Class Engine.MaterialExpressionLightmassReplace
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionLightmassReplace final : public UMaterialExpression
{
public:
struct FExpressionInput Realtime; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Lightmass; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionLightmassReplace")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionLightmassReplace")
}
static class UMaterialExpressionLightmassReplace* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionLightmassReplace>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionLightmassReplace;
// Class Engine.MaterialExpressionLightVector
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionLightVector final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionLightVector")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionLightVector")
}
static class UMaterialExpressionLightVector* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionLightVector>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionLightVector;
// Class Engine.MaterialExpressionLogarithm10
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionLogarithm10 final : public UMaterialExpression
{
public:
struct FExpressionInput X; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionLogarithm10")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionLogarithm10")
}
static class UMaterialExpressionLogarithm10* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionLogarithm10>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionLogarithm10;
// Class Engine.MaterialExpressionLogarithm2
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionLogarithm2 final : public UMaterialExpression
{
public:
struct FExpressionInput X; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionLogarithm2")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionLogarithm2")
}
static class UMaterialExpressionLogarithm2* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionLogarithm2>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionLogarithm2;
// Class Engine.MaterialExpressionMakeMaterialAttributes
// 0x0230 (0x0270 - 0x0040)
class UMaterialExpressionMakeMaterialAttributes final : public UMaterialExpression
{
public:
struct FExpressionInput BaseColor; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Metallic; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Specular; // 0x0068(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Roughness; // 0x007C(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Anisotropy; // 0x0090(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput EmissiveColor; // 0x00A4(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Opacity; // 0x00B8(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput OpacityMask; // 0x00CC(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Normal; // 0x00E0(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Tangent; // 0x00F4(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput WorldPositionOffset; // 0x0108(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput WorldDisplacement; // 0x011C(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput TessellationMultiplier; // 0x0130(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput SubsurfaceColor; // 0x0144(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput ClearCoat; // 0x0158(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput ClearCoatRoughness; // 0x016C(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput AmbientOcclusion; // 0x0180(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Refraction; // 0x0194(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput CustomizedUVs[0x8]; // 0x01A8(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput PixelDepthOffset; // 0x0248(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput ShadingModel; // 0x025C(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionMakeMaterialAttributes")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionMakeMaterialAttributes")
}
static class UMaterialExpressionMakeMaterialAttributes* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionMakeMaterialAttributes>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionMakeMaterialAttributes;
// Class Engine.MaterialExpressionMaterialAttributeLayers
// 0x00A8 (0x00E8 - 0x0040)
class UMaterialExpressionMaterialAttributeLayers final : public UMaterialExpression
{
public:
class FName ParameterName; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid ExpressionGUID; // 0x0048(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMaterialAttributesInput Input; // 0x0058(0x0018)(NoDestructor, NativeAccessSpecifierPublic)
struct FMaterialLayersFunctions DefaultLayers; // 0x0070(0x0040)(Edit, NativeAccessSpecifierPublic)
TArray<class UMaterialExpressionMaterialFunctionCall*> LayerCallers; // 0x00B0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
int32 NumActiveLayerCallers; // 0x00C0(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C4[0x4]; // 0x00C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UMaterialExpressionMaterialFunctionCall*> BlendCallers; // 0x00C8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
int32 NumActiveBlendCallers; // 0x00D8(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsLayerGraphBuilt; // 0x00DC(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_DD[0xB]; // 0x00DD(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionMaterialAttributeLayers")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionMaterialAttributeLayers")
}
static class UMaterialExpressionMaterialAttributeLayers* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionMaterialAttributeLayers>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionMaterialAttributeLayers;
// Class Engine.MaterialExpressionMaterialFunctionCall
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionMaterialFunctionCall final : public UMaterialExpression
{
public:
class UMaterialFunctionInterface* MaterialFunction; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMaterialParameterInfo FunctionParameterInfo; // 0x0048(0x0010)(Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionMaterialFunctionCall")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionMaterialFunctionCall")
}
static class UMaterialExpressionMaterialFunctionCall* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionMaterialFunctionCall>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionMaterialFunctionCall;
// Class Engine.MaterialExpressionMaterialLayerOutput
// 0x0000 (0x0088 - 0x0088)
class UMaterialExpressionMaterialLayerOutput final : public UMaterialExpressionFunctionOutput
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionMaterialLayerOutput")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionMaterialLayerOutput")
}
static class UMaterialExpressionMaterialLayerOutput* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionMaterialLayerOutput>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionMaterialLayerOutput;
// Class Engine.MaterialExpressionMax
// 0x0030 (0x0070 - 0x0040)
class UMaterialExpressionMax final : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput B; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float ConstA; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstB; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionMax")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionMax")
}
static class UMaterialExpressionMax* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionMax>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionMax;
// Class Engine.MaterialExpressionMin
// 0x0030 (0x0070 - 0x0040)
class UMaterialExpressionMin final : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput B; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float ConstA; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstB; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionMin")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionMin")
}
static class UMaterialExpressionMin* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionMin>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionMin;
// Class Engine.MaterialExpressionMultiply
// 0x0030 (0x0070 - 0x0040)
class UMaterialExpressionMultiply final : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput B; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float ConstA; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstB; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionMultiply")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionMultiply")
}
static class UMaterialExpressionMultiply* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionMultiply>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionMultiply;
// Class Engine.MaterialExpressionNamedRerouteDeclaration
// 0x0030 (0x0070 - 0x0040)
class UMaterialExpressionNamedRerouteDeclaration final : public UMaterialExpressionNamedRerouteBase
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
class FName Name_0; // 0x0054(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid VariableGuid; // 0x005C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionNamedRerouteDeclaration")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionNamedRerouteDeclaration")
}
static class UMaterialExpressionNamedRerouteDeclaration* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionNamedRerouteDeclaration>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionNamedRerouteDeclaration;
// Class Engine.MaterialExpressionNoise
// 0x0050 (0x0090 - 0x0040)
class UMaterialExpressionNoise final : public UMaterialExpression
{
public:
struct FExpressionInput Position; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput FilterWidth; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float Scale; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Quality; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENoiseFunction NoiseFunction; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bTurbulence : 1; // 0x0074(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_75[0x3]; // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 Levels; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OutputMin; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OutputMax; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LevelScale; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bTiling : 1; // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint32 RepeatSize; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionNoise")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionNoise")
}
static class UMaterialExpressionNoise* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionNoise>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionNoise;
// Class Engine.MaterialExpressionNormalize
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionNormalize final : public UMaterialExpression
{
public:
struct FExpressionInput VectorInput; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionNormalize")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionNormalize")
}
static class UMaterialExpressionNormalize* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionNormalize>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionNormalize;
// Class Engine.MaterialExpressionObjectBounds
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionObjectBounds final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionObjectBounds")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionObjectBounds")
}
static class UMaterialExpressionObjectBounds* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionObjectBounds>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionObjectBounds;
// Class Engine.MaterialExpressionObjectOrientation
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionObjectOrientation final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionObjectOrientation")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionObjectOrientation")
}
static class UMaterialExpressionObjectOrientation* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionObjectOrientation>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionObjectOrientation;
// Class Engine.MaterialExpressionObjectRadius
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionObjectRadius final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionObjectRadius")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionObjectRadius")
}
static class UMaterialExpressionObjectRadius* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionObjectRadius>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionObjectRadius;
// Class Engine.MaterialExpressionPanner
// 0x0050 (0x0090 - 0x0040)
class UMaterialExpressionPanner final : public UMaterialExpression
{
public:
struct FExpressionInput Coordinate; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Time; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Speed; // 0x0068(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float SpeedX; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpeedY; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 ConstCoordinate; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFractionalPart; // 0x0088(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionPanner")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionPanner")
}
static class UMaterialExpressionPanner* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionPanner>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionPanner;
// Class Engine.MaterialExpressionParticleDirection
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionParticleDirection final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionParticleDirection")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionParticleDirection")
}
static class UMaterialExpressionParticleDirection* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionParticleDirection>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionParticleDirection;
// Class Engine.MaterialExpressionParticleMacroUV
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionParticleMacroUV final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionParticleMacroUV")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionParticleMacroUV")
}
static class UMaterialExpressionParticleMacroUV* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionParticleMacroUV>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionParticleMacroUV;
// Class Engine.MaterialExpressionParticleMotionBlurFade
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionParticleMotionBlurFade final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionParticleMotionBlurFade")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionParticleMotionBlurFade")
}
static class UMaterialExpressionParticleMotionBlurFade* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionParticleMotionBlurFade>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionParticleMotionBlurFade;
// Class Engine.MaterialExpressionParticleRadius
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionParticleRadius final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionParticleRadius")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionParticleRadius")
}
static class UMaterialExpressionParticleRadius* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionParticleRadius>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionParticleRadius;
// Class Engine.MaterialExpressionParticleRelativeTime
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionParticleRelativeTime final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionParticleRelativeTime")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionParticleRelativeTime")
}
static class UMaterialExpressionParticleRelativeTime* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionParticleRelativeTime>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionParticleRelativeTime;
// Class Engine.MaterialExpressionParticleSpeed
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionParticleSpeed final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionParticleSpeed")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionParticleSpeed")
}
static class UMaterialExpressionParticleSpeed* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionParticleSpeed>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionParticleSpeed;
// Class Engine.MaterialExpressionParticleSubUV
// 0x0008 (0x0068 - 0x0060)
class UMaterialExpressionParticleSubUV final : public UMaterialExpressionTextureSample
{
public:
uint8 bBlend : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionParticleSubUV")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionParticleSubUV")
}
static class UMaterialExpressionParticleSubUV* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionParticleSubUV>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionParticleSubUV;
// Class Engine.VectorField
// 0x0020 (0x0048 - 0x0028)
class UVectorField : public UObject
{
public:
struct FBox Bounds; // 0x0028(0x001C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
float Intensity; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VectorField")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VectorField")
}
static class UVectorField* GetDefaultObj()
{
return GetDefaultObjImpl<UVectorField>();
}
};
DUMPER7_ASSERTS_UVectorField;
// Class Engine.MaterialExpressionParticleSubUVProperties
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionParticleSubUVProperties final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionParticleSubUVProperties")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionParticleSubUVProperties")
}
static class UMaterialExpressionParticleSubUVProperties* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionParticleSubUVProperties>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionParticleSubUVProperties;
// Class Engine.MaterialExpressionPerInstanceCustomData
// 0x0020 (0x0060 - 0x0040)
class UMaterialExpressionPerInstanceCustomData final : public UMaterialExpression
{
public:
struct FExpressionInput DefaultValue; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float ConstDefaultValue; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 DataIndex; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionPerInstanceCustomData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionPerInstanceCustomData")
}
static class UMaterialExpressionPerInstanceCustomData* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionPerInstanceCustomData>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionPerInstanceCustomData;
// Class Engine.MaterialExpressionPerInstanceFadeAmount
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionPerInstanceFadeAmount final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionPerInstanceFadeAmount")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionPerInstanceFadeAmount")
}
static class UMaterialExpressionPerInstanceFadeAmount* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionPerInstanceFadeAmount>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionPerInstanceFadeAmount;
// Class Engine.Texture2DDynamic
// 0x0010 (0x0190 - 0x0180)
class UTexture2DDynamic final : public UTexture
{
public:
uint8 Pad_178[0x8]; // 0x0178(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
EPixelFormat Format; // 0x0180(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_181[0xF]; // 0x0181(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Texture2DDynamic")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Texture2DDynamic")
}
static class UTexture2DDynamic* GetDefaultObj()
{
return GetDefaultObjImpl<UTexture2DDynamic>();
}
};
DUMPER7_ASSERTS_UTexture2DDynamic;
// Class Engine.MaterialExpressionPixelDepth
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionPixelDepth final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionPixelDepth")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionPixelDepth")
}
static class UMaterialExpressionPixelDepth* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionPixelDepth>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionPixelDepth;
// Class Engine.MaterialExpressionPixelNormalWS
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionPixelNormalWS final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionPixelNormalWS")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionPixelNormalWS")
}
static class UMaterialExpressionPixelNormalWS* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionPixelNormalWS>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionPixelNormalWS;
// Class Engine.MaterialExpressionPower
// 0x0030 (0x0070 - 0x0040)
class UMaterialExpressionPower final : public UMaterialExpression
{
public:
struct FExpressionInput Base; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Exponent; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float ConstExponent; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionPower")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionPower")
}
static class UMaterialExpressionPower* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionPower>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionPower;
// Class Engine.RuntimeVirtualTextureStreamingProxy
// 0x0000 (0x01A0 - 0x01A0)
class URuntimeVirtualTextureStreamingProxy final : public UTexture2D
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("RuntimeVirtualTextureStreamingProxy")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"RuntimeVirtualTextureStreamingProxy")
}
static class URuntimeVirtualTextureStreamingProxy* GetDefaultObj()
{
return GetDefaultObjImpl<URuntimeVirtualTextureStreamingProxy>();
}
};
DUMPER7_ASSERTS_URuntimeVirtualTextureStreamingProxy;
// Class Engine.MaterialExpressionPreSkinnedLocalBounds
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionPreSkinnedLocalBounds final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionPreSkinnedLocalBounds")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionPreSkinnedLocalBounds")
}
static class UMaterialExpressionPreSkinnedLocalBounds* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionPreSkinnedLocalBounds>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionPreSkinnedLocalBounds;
// Class Engine.MaterialExpressionPreSkinnedNormal
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionPreSkinnedNormal final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionPreSkinnedNormal")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionPreSkinnedNormal")
}
static class UMaterialExpressionPreSkinnedNormal* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionPreSkinnedNormal>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionPreSkinnedNormal;
// Class Engine.MaterialExpressionPreSkinnedPosition
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionPreSkinnedPosition final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionPreSkinnedPosition")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionPreSkinnedPosition")
}
static class UMaterialExpressionPreSkinnedPosition* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionPreSkinnedPosition>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionPreSkinnedPosition;
// Class Engine.MaterialExpressionRayTracingQualitySwitch
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionRayTracingQualitySwitch final : public UMaterialExpression
{
public:
struct FExpressionInput Normal; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput RayTraced; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionRayTracingQualitySwitch")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionRayTracingQualitySwitch")
}
static class UMaterialExpressionRayTracingQualitySwitch* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionRayTracingQualitySwitch>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionRayTracingQualitySwitch;
// Class Engine.MaterialExpressionReflectionCapturePassSwitch
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionReflectionCapturePassSwitch final : public UMaterialExpression
{
public:
struct FExpressionInput Default; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Reflection; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionReflectionCapturePassSwitch")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionReflectionCapturePassSwitch")
}
static class UMaterialExpressionReflectionCapturePassSwitch* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionReflectionCapturePassSwitch>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionReflectionCapturePassSwitch;
// Class Engine.MaterialExpressionReflectionVectorWS
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionReflectionVectorWS final : public UMaterialExpression
{
public:
struct FExpressionInput CustomWorldNormal; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 bNormalizeCustomWorldNormal : 1; // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionReflectionVectorWS")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionReflectionVectorWS")
}
static class UMaterialExpressionReflectionVectorWS* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionReflectionVectorWS>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionReflectionVectorWS;
// Class Engine.SpectatorPawn
// 0x0000 (0x02B0 - 0x02B0)
class ASpectatorPawn : public ADefaultPawn
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpectatorPawn")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpectatorPawn")
}
static class ASpectatorPawn* GetDefaultObj()
{
return GetDefaultObjImpl<ASpectatorPawn>();
}
};
DUMPER7_ASSERTS_ASpectatorPawn;
// Class Engine.MaterialExpressionReroute
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionReroute final : public UMaterialExpressionRerouteBase
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionReroute")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionReroute")
}
static class UMaterialExpressionReroute* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionReroute>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionReroute;
// Class Engine.MaterialExpressionRotateAboutAxis
// 0x0058 (0x0098 - 0x0040)
class UMaterialExpressionRotateAboutAxis final : public UMaterialExpression
{
public:
struct FExpressionInput NormalizedRotationAxis; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput RotationAngle; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput PivotPoint; // 0x0068(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Position; // 0x007C(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float Period; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionRotateAboutAxis")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionRotateAboutAxis")
}
static class UMaterialExpressionRotateAboutAxis* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionRotateAboutAxis>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionRotateAboutAxis;
// Class Engine.MaterialExpressionRotator
// 0x0038 (0x0078 - 0x0040)
class UMaterialExpressionRotator final : public UMaterialExpression
{
public:
struct FExpressionInput Coordinate; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Time; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float CenterX; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CenterY; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Speed; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 ConstCoordinate; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionRotator")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionRotator")
}
static class UMaterialExpressionRotator* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionRotator>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionRotator;
// Class Engine.MaterialExpressionRound
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionRound final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionRound")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionRound")
}
static class UMaterialExpressionRound* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionRound>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionRound;
// Class Engine.MaterialExpressionRuntimeVirtualTextureOutput
// 0x0090 (0x00D0 - 0x0040)
class UMaterialExpressionRuntimeVirtualTextureOutput final : public UMaterialExpressionCustomOutput
{
public:
struct FExpressionInput BaseColor; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Specular; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Roughness; // 0x0068(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Normal; // 0x007C(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput WorldHeight; // 0x0090(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Opacity; // 0x00A4(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput mask; // 0x00B8(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionRuntimeVirtualTextureOutput")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionRuntimeVirtualTextureOutput")
}
static class UMaterialExpressionRuntimeVirtualTextureOutput* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionRuntimeVirtualTextureOutput>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionRuntimeVirtualTextureOutput;
// Class Engine.MaterialExpressionRuntimeVirtualTextureReplace
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionRuntimeVirtualTextureReplace final : public UMaterialExpression
{
public:
struct FExpressionInput Default; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput VirtualTextureOutput; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionRuntimeVirtualTextureReplace")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionRuntimeVirtualTextureReplace")
}
static class UMaterialExpressionRuntimeVirtualTextureReplace* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionRuntimeVirtualTextureReplace>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionRuntimeVirtualTextureReplace;
// Class Engine.MaterialExpressionRuntimeVirtualTextureSample
// 0x0050 (0x0090 - 0x0040)
class UMaterialExpressionRuntimeVirtualTextureSample : public UMaterialExpression
{
public:
struct FExpressionInput Coordinates; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput WorldPosition; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput MipValue; // 0x0068(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class URuntimeVirtualTexture* VirtualTexture; // 0x0080(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERuntimeVirtualTextureMaterialType MaterialType; // 0x0088(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSinglePhysicalSpace; // 0x0089(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAdaptive; // 0x008A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERuntimeVirtualTextureMipValueMode MipValueMode; // 0x008B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERuntimeVirtualTextureTextureAddressMode TextureAddressMode; // 0x008C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8D[0x3]; // 0x008D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionRuntimeVirtualTextureSample")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionRuntimeVirtualTextureSample")
}
static class UMaterialExpressionRuntimeVirtualTextureSample* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionRuntimeVirtualTextureSample>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionRuntimeVirtualTextureSample;
// Class Engine.MaterialExpressionRuntimeVirtualTextureSampleParameter
// 0x0020 (0x00B0 - 0x0090)
class UMaterialExpressionRuntimeVirtualTextureSampleParameter final : public UMaterialExpressionRuntimeVirtualTextureSample
{
public:
class FName ParameterName; // 0x0090(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid ExpressionGUID; // 0x0098(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName Group; // 0x00A8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionRuntimeVirtualTextureSampleParameter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionRuntimeVirtualTextureSampleParameter")
}
static class UMaterialExpressionRuntimeVirtualTextureSampleParameter* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionRuntimeVirtualTextureSampleParameter>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionRuntimeVirtualTextureSampleParameter;
// Class Engine.MaterialExpressionSamplePhysicsScalarField
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionSamplePhysicsScalarField final : public UMaterialExpression
{
public:
struct FExpressionInput WorldPosition; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
EFieldScalarType FieldTarget; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSamplePhysicsScalarField")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSamplePhysicsScalarField")
}
static class UMaterialExpressionSamplePhysicsScalarField* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSamplePhysicsScalarField>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSamplePhysicsScalarField;
// Class Engine.MaterialExpressionSamplePhysicsIntegerField
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionSamplePhysicsIntegerField final : public UMaterialExpression
{
public:
struct FExpressionInput WorldPosition; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
EFieldIntegerType FieldTarget; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSamplePhysicsIntegerField")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSamplePhysicsIntegerField")
}
static class UMaterialExpressionSamplePhysicsIntegerField* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSamplePhysicsIntegerField>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSamplePhysicsIntegerField;
// Class Engine.MaterialExpressionSaturate
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionSaturate final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSaturate")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSaturate")
}
static class UMaterialExpressionSaturate* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSaturate>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSaturate;
// Class Engine.MaterialExpressionSceneColor
// 0x0038 (0x0078 - 0x0040)
class UMaterialExpressionSceneColor final : public UMaterialExpression
{
public:
EMaterialSceneAttributeInputMode InputMode; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FExpressionInput Input; // 0x0044(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput OffsetFraction; // 0x0058(0x0014)(Deprecated, NoDestructor, NativeAccessSpecifierPublic)
struct FVector2D ConstInput; // 0x006C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSceneColor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSceneColor")
}
static class UMaterialExpressionSceneColor* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSceneColor>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSceneColor;
// Class Engine.MaterialExpressionSceneDepth
// 0x0038 (0x0078 - 0x0040)
class UMaterialExpressionSceneDepth final : public UMaterialExpression
{
public:
EMaterialSceneAttributeInputMode InputMode; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FExpressionInput Input; // 0x0044(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Coordinates; // 0x0058(0x0014)(Deprecated, NoDestructor, NativeAccessSpecifierPublic)
struct FVector2D ConstInput; // 0x006C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSceneDepth")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSceneDepth")
}
static class UMaterialExpressionSceneDepth* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSceneDepth>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSceneDepth;
// Class Engine.MaterialExpressionSceneDepthWithoutWater
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionSceneDepthWithoutWater final : public UMaterialExpression
{
public:
EMaterialSceneAttributeInputMode InputMode; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FExpressionInput Input; // 0x0044(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FVector2D ConstInput; // 0x0058(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FallbackDepth; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSceneDepthWithoutWater")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSceneDepthWithoutWater")
}
static class UMaterialExpressionSceneDepthWithoutWater* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSceneDepthWithoutWater>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSceneDepthWithoutWater;
// Class Engine.MaterialExpressionSceneTexelSize
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionSceneTexelSize final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSceneTexelSize")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSceneTexelSize")
}
static class UMaterialExpressionSceneTexelSize* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSceneTexelSize>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSceneTexelSize;
// Class Engine.SkeletalMeshEditorData
// 0x0000 (0x0028 - 0x0028)
class USkeletalMeshEditorData final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SkeletalMeshEditorData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SkeletalMeshEditorData")
}
static class USkeletalMeshEditorData* GetDefaultObj()
{
return GetDefaultObjImpl<USkeletalMeshEditorData>();
}
};
DUMPER7_ASSERTS_USkeletalMeshEditorData;
// Class Engine.MaterialExpressionSceneTexture
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionSceneTexture final : public UMaterialExpression
{
public:
struct FExpressionInput Coordinates; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
ESceneTextureId SceneTextureId; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFiltered; // 0x0055(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_56[0x2]; // 0x0056(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSceneTexture")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSceneTexture")
}
static class UMaterialExpressionSceneTexture* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSceneTexture>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSceneTexture;
// Class Engine.MaterialExpressionScreenPosition
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionScreenPosition final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionScreenPosition")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionScreenPosition")
}
static class UMaterialExpressionScreenPosition* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionScreenPosition>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionScreenPosition;
// Class Engine.MaterialExpressionSetMaterialAttributes
// 0x0020 (0x0060 - 0x0040)
class UMaterialExpressionSetMaterialAttributes final : public UMaterialExpression
{
public:
TArray<struct FExpressionInput> Inputs; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FGuid> AttributeSetTypes; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSetMaterialAttributes")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSetMaterialAttributes")
}
static class UMaterialExpressionSetMaterialAttributes* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSetMaterialAttributes>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSetMaterialAttributes;
// Class Engine.MaterialExpressionShaderStageSwitch
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionShaderStageSwitch final : public UMaterialExpression
{
public:
struct FExpressionInput PixelShader; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput VertexShader; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionShaderStageSwitch")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionShaderStageSwitch")
}
static class UMaterialExpressionShaderStageSwitch* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionShaderStageSwitch>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionShaderStageSwitch;
// Class Engine.VisualLoggerAutomationTests
// 0x0000 (0x0028 - 0x0028)
class UVisualLoggerAutomationTests final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VisualLoggerAutomationTests")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VisualLoggerAutomationTests")
}
static class UVisualLoggerAutomationTests* GetDefaultObj()
{
return GetDefaultObjImpl<UVisualLoggerAutomationTests>();
}
};
DUMPER7_ASSERTS_UVisualLoggerAutomationTests;
// Class Engine.MaterialExpressionShadingModel
// 0x0008 (0x0048 - 0x0040)
class UMaterialExpressionShadingModel final : public UMaterialExpression
{
public:
EMaterialShadingModel ShadingModel; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionShadingModel")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionShadingModel")
}
static class UMaterialExpressionShadingModel* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionShadingModel>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionShadingModel;
// Class Engine.MaterialExpressionShadingPathSwitch
// 0x0050 (0x0090 - 0x0040)
class UMaterialExpressionShadingPathSwitch final : public UMaterialExpression
{
public:
struct FExpressionInput Default; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Inputs[0x3]; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionShadingPathSwitch")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionShadingPathSwitch")
}
static class UMaterialExpressionShadingPathSwitch* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionShadingPathSwitch>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionShadingPathSwitch;
// Class Engine.MaterialExpressionShadowReplace
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionShadowReplace final : public UMaterialExpression
{
public:
struct FExpressionInput Default; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Shadow; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionShadowReplace")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionShadowReplace")
}
static class UMaterialExpressionShadowReplace* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionShadowReplace>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionShadowReplace;
// Class Engine.MaterialExpressionSign
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionSign final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSign")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSign")
}
static class UMaterialExpressionSign* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSign>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSign;
// Class Engine.SlateTextureAtlasInterface
// 0x0000 (0x0000 - 0x0000)
class ISlateTextureAtlasInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SlateTextureAtlasInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SlateTextureAtlasInterface")
}
static class ISlateTextureAtlasInterface* GetDefaultObj()
{
return GetDefaultObjImpl<ISlateTextureAtlasInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_ISlateTextureAtlasInterface;
// Class Engine.MaterialExpressionSine
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionSine final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float Period; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSine")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSine")
}
static class UMaterialExpressionSine* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSine>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSine;
// Class Engine.MaterialExpressionSingleLayerWaterMaterialOutput
// 0x0050 (0x0090 - 0x0040)
class UMaterialExpressionSingleLayerWaterMaterialOutput final : public UMaterialExpressionCustomOutput
{
public:
struct FExpressionInput ScatteringCoefficients; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput AbsorptionCoefficients; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput PhaseG; // 0x0068(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput ColorScaleBehindWater; // 0x007C(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSingleLayerWaterMaterialOutput")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSingleLayerWaterMaterialOutput")
}
static class UMaterialExpressionSingleLayerWaterMaterialOutput* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSingleLayerWaterMaterialOutput>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSingleLayerWaterMaterialOutput;
// Class Engine.MaterialExpressionSkinningVertexOffsets
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionSkinningVertexOffsets final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSkinningVertexOffsets")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSkinningVertexOffsets")
}
static class UMaterialExpressionSkinningVertexOffsets* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSkinningVertexOffsets>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSkinningVertexOffsets;
// Class Engine.MaterialExpressionSkyAtmosphereLightDirection
// 0x0008 (0x0048 - 0x0040)
class UMaterialExpressionSkyAtmosphereLightDirection final : public UMaterialExpression
{
public:
int32 LightIndex; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSkyAtmosphereLightDirection")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSkyAtmosphereLightDirection")
}
static class UMaterialExpressionSkyAtmosphereLightDirection* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSkyAtmosphereLightDirection>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSkyAtmosphereLightDirection;
// Class Engine.SplineMetadata
// 0x0000 (0x0028 - 0x0028)
class USplineMetadata final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SplineMetadata")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SplineMetadata")
}
static class USplineMetadata* GetDefaultObj()
{
return GetDefaultObjImpl<USplineMetadata>();
}
};
DUMPER7_ASSERTS_USplineMetadata;
// Class Engine.MaterialExpressionSkyAtmosphereLightIlluminance
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionSkyAtmosphereLightIlluminance final : public UMaterialExpression
{
public:
int32 LightIndex; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FExpressionInput WorldPosition; // 0x0044(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSkyAtmosphereLightIlluminance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSkyAtmosphereLightIlluminance")
}
static class UMaterialExpressionSkyAtmosphereLightIlluminance* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSkyAtmosphereLightIlluminance>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSkyAtmosphereLightIlluminance;
// Class Engine.MaterialExpressionSkyAtmosphereLightDiskLuminance
// 0x0008 (0x0048 - 0x0040)
class UMaterialExpressionSkyAtmosphereLightDiskLuminance final : public UMaterialExpression
{
public:
int32 LightIndex; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSkyAtmosphereLightDiskLuminance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSkyAtmosphereLightDiskLuminance")
}
static class UMaterialExpressionSkyAtmosphereLightDiskLuminance* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSkyAtmosphereLightDiskLuminance>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSkyAtmosphereLightDiskLuminance;
// Class Engine.MaterialExpressionSkyAtmosphereAerialPerspective
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionSkyAtmosphereAerialPerspective final : public UMaterialExpression
{
public:
struct FExpressionInput WorldPosition; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSkyAtmosphereAerialPerspective")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSkyAtmosphereAerialPerspective")
}
static class UMaterialExpressionSkyAtmosphereAerialPerspective* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSkyAtmosphereAerialPerspective>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSkyAtmosphereAerialPerspective;
// Class Engine.MaterialExpressionSkyAtmosphereDistantLightScatteredLuminance
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionSkyAtmosphereDistantLightScatteredLuminance final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSkyAtmosphereDistantLightScatteredLuminance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSkyAtmosphereDistantLightScatteredLuminance")
}
static class UMaterialExpressionSkyAtmosphereDistantLightScatteredLuminance* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSkyAtmosphereDistantLightScatteredLuminance>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSkyAtmosphereDistantLightScatteredLuminance;
// Class Engine.TextureRenderTargetCube
// 0x0020 (0x01A0 - 0x0180)
class UTextureRenderTargetCube final : public UTextureRenderTarget
{
public:
int32 SizeX; // 0x0180(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor ClearColor; // 0x0184(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPixelFormat OverrideFormat; // 0x0194(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bHDR : 1; // 0x0195(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForceLinearGamma : 1; // 0x0195(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_196[0xA]; // 0x0196(0x000A)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TextureRenderTargetCube")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TextureRenderTargetCube")
}
static class UTextureRenderTargetCube* GetDefaultObj()
{
return GetDefaultObjImpl<UTextureRenderTargetCube>();
}
};
DUMPER7_ASSERTS_UTextureRenderTargetCube;
// Class Engine.MaterialExpressionSkyAtmosphereViewLuminance
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionSkyAtmosphereViewLuminance final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSkyAtmosphereViewLuminance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSkyAtmosphereViewLuminance")
}
static class UMaterialExpressionSkyAtmosphereViewLuminance* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSkyAtmosphereViewLuminance>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSkyAtmosphereViewLuminance;
// Class Engine.MaterialExpressionSmoothStep
// 0x0048 (0x0088 - 0x0040)
class UMaterialExpressionSmoothStep final : public UMaterialExpression
{
public:
struct FExpressionInput Min; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Max; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Value; // 0x0068(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float ConstMin; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstMax; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstValue; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSmoothStep")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSmoothStep")
}
static class UMaterialExpressionSmoothStep* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSmoothStep>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSmoothStep;
// Class Engine.MaterialExpressionSpeedTree
// 0x0060 (0x00A0 - 0x0040)
class UMaterialExpressionSpeedTree final : public UMaterialExpression
{
public:
struct FExpressionInput GeometryInput; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput WindInput; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput LODInput; // 0x0068(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput ExtraBendWS; // 0x007C(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
ESpeedTreeGeometryType GeometryType; // 0x0090(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESpeedTreeWindType WindType; // 0x0091(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESpeedTreeLODType LODType; // 0x0092(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_93[0x1]; // 0x0093(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float BillboardThreshold; // 0x0094(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAccurateWindVelocities; // 0x0098(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSpeedTree")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSpeedTree")
}
static class UMaterialExpressionSpeedTree* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSpeedTree>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSpeedTree;
// Class Engine.StereoLayerShapeQuad
// 0x0000 (0x0028 - 0x0028)
class UStereoLayerShapeQuad final : public UStereoLayerShape
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("StereoLayerShapeQuad")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"StereoLayerShapeQuad")
}
static class UStereoLayerShapeQuad* GetDefaultObj()
{
return GetDefaultObjImpl<UStereoLayerShapeQuad>();
}
};
DUMPER7_ASSERTS_UStereoLayerShapeQuad;
// Class Engine.MaterialExpressionSphereMask
// 0x0058 (0x0098 - 0x0040)
class UMaterialExpressionSphereMask final : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput B; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Radius; // 0x0068(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Hardness; // 0x007C(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float AttenuationRadius; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HardnessPercent; // 0x0094(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSphereMask")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSphereMask")
}
static class UMaterialExpressionSphereMask* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSphereMask>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSphereMask;
// Class Engine.MaterialExpressionSphericalParticleOpacity
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionSphericalParticleOpacity final : public UMaterialExpression
{
public:
struct FExpressionInput Density; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float ConstantDensity; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSphericalParticleOpacity")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSphericalParticleOpacity")
}
static class UMaterialExpressionSphericalParticleOpacity* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSphericalParticleOpacity>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSphericalParticleOpacity;
// Class Engine.MaterialExpressionSquareRoot
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionSquareRoot final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSquareRoot")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSquareRoot")
}
static class UMaterialExpressionSquareRoot* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSquareRoot>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSquareRoot;
// Class Engine.MaterialExpressionStaticBool
// 0x0008 (0x0048 - 0x0040)
class UMaterialExpressionStaticBool final : public UMaterialExpression
{
public:
uint8 Value : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionStaticBool")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionStaticBool")
}
static class UMaterialExpressionStaticBool* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionStaticBool>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionStaticBool;
// Class Engine.TriggerBox
// 0x0000 (0x0230 - 0x0230)
class ATriggerBox final : public ATriggerBase
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TriggerBox")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TriggerBox")
}
static class ATriggerBox* GetDefaultObj()
{
return GetDefaultObjImpl<ATriggerBox>();
}
};
DUMPER7_ASSERTS_ATriggerBox;
// Class Engine.MaterialExpressionStaticBoolParameter
// 0x0008 (0x0060 - 0x0058)
class UMaterialExpressionStaticBoolParameter : public UMaterialExpressionParameter
{
public:
uint8 DefaultValue : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionStaticBoolParameter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionStaticBoolParameter")
}
static class UMaterialExpressionStaticBoolParameter* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionStaticBoolParameter>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionStaticBoolParameter;
// Class Engine.MaterialExpressionStaticComponentMaskParameter
// 0x0008 (0x0060 - 0x0058)
class UMaterialExpressionStaticComponentMaskParameter final : public UMaterialExpressionParameter
{
public:
uint8 DefaultR : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 DefaultG : 1; // 0x0058(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 DefaultB : 1; // 0x0058(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 DefaultA : 1; // 0x0058(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionStaticComponentMaskParameter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionStaticComponentMaskParameter")
}
static class UMaterialExpressionStaticComponentMaskParameter* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionStaticComponentMaskParameter>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionStaticComponentMaskParameter;
// Class Engine.MaterialExpressionStaticSwitchParameter
// 0x0000 (0x0060 - 0x0060)
class UMaterialExpressionStaticSwitchParameter final : public UMaterialExpressionStaticBoolParameter
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionStaticSwitchParameter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionStaticSwitchParameter")
}
static class UMaterialExpressionStaticSwitchParameter* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionStaticSwitchParameter>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionStaticSwitchParameter;
// Class Engine.SubsystemBlueprintLibrary
// 0x0000 (0x0028 - 0x0028)
class USubsystemBlueprintLibrary final : public UBlueprintFunctionLibrary
{
public:
static class UEngineSubsystem* GetEngineSubsystem(TSubclassOf<class UEngineSubsystem> Class_0);
static class UGameInstanceSubsystem* GetGameInstanceSubsystem(class UObject* ContextObject, TSubclassOf<class UGameInstanceSubsystem> Class_0);
static class ULocalPlayerSubsystem* GetLocalPlayerSubsystem(class UObject* ContextObject, TSubclassOf<class ULocalPlayerSubsystem> Class_0);
static class ULocalPlayerSubsystem* GetLocalPlayerSubSystemFromPlayerController(class APlayerController* PlayerController, TSubclassOf<class ULocalPlayerSubsystem> Class_0);
static class UWorldSubsystem* GetWorldSubsystem(class UObject* ContextObject, TSubclassOf<class UWorldSubsystem> Class_0);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SubsystemBlueprintLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SubsystemBlueprintLibrary")
}
static class USubsystemBlueprintLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<USubsystemBlueprintLibrary>();
}
};
DUMPER7_ASSERTS_USubsystemBlueprintLibrary;
// Class Engine.MaterialExpressionStep
// 0x0030 (0x0070 - 0x0040)
class UMaterialExpressionStep final : public UMaterialExpression
{
public:
struct FExpressionInput Y; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput X; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float ConstY; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstX; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionStep")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionStep")
}
static class UMaterialExpressionStep* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionStep>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionStep;
// Class Engine.MaterialExpressionSubtract
// 0x0030 (0x0070 - 0x0040)
class UMaterialExpressionSubtract final : public UMaterialExpression
{
public:
struct FExpressionInput A; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput B; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float ConstA; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstB; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionSubtract")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionSubtract")
}
static class UMaterialExpressionSubtract* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionSubtract>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionSubtract;
// Class Engine.MaterialExpressionTangent
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionTangent final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float Period; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTangent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTangent")
}
static class UMaterialExpressionTangent* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTangent>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTangent;
// Class Engine.MaterialExpressionTangentOutput
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionTangentOutput final : public UMaterialExpressionCustomOutput
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTangentOutput")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTangentOutput")
}
static class UMaterialExpressionTangentOutput* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTangentOutput>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTangentOutput;
// Class Engine.MaterialExpressionTemporalSobol
// 0x0038 (0x0078 - 0x0040)
class UMaterialExpressionTemporalSobol final : public UMaterialExpression
{
public:
struct FExpressionInput Index_0; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput Seed; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint32 ConstIndex; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D ConstSeed; // 0x006C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTemporalSobol")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTemporalSobol")
}
static class UMaterialExpressionTemporalSobol* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTemporalSobol>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTemporalSobol;
// Class Engine.MaterialExpressionTextureCoordinate
// 0x0010 (0x0050 - 0x0040)
class UMaterialExpressionTextureCoordinate final : public UMaterialExpression
{
public:
int32 CoordinateIndex; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UTiling; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VTiling; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UnMirrorU : 1; // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 UnMirrorV : 1; // 0x004C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTextureCoordinate")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTextureCoordinate")
}
static class UMaterialExpressionTextureCoordinate* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTextureCoordinate>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTextureCoordinate;
// Class Engine.MaterialExpressionTextureObjectParameter
// 0x0000 (0x0080 - 0x0080)
class UMaterialExpressionTextureObjectParameter final : public UMaterialExpressionTextureSampleParameter
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTextureObjectParameter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTextureObjectParameter")
}
static class UMaterialExpressionTextureObjectParameter* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTextureObjectParameter>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTextureObjectParameter;
// Class Engine.MaterialExpressionTextureProperty
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionTextureProperty final : public UMaterialExpression
{
public:
struct FExpressionInput TextureObject; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
EMaterialExposedTextureProperty Property; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTextureProperty")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTextureProperty")
}
static class UMaterialExpressionTextureProperty* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTextureProperty>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTextureProperty;
// Class Engine.MaterialExpressionTextureSampleParameter2DArray
// 0x0000 (0x0080 - 0x0080)
class UMaterialExpressionTextureSampleParameter2DArray final : public UMaterialExpressionTextureSampleParameter
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTextureSampleParameter2DArray")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTextureSampleParameter2DArray")
}
static class UMaterialExpressionTextureSampleParameter2DArray* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTextureSampleParameter2DArray>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTextureSampleParameter2DArray;
// Class Engine.MaterialExpressionTextureSampleParameterCube
// 0x0000 (0x0080 - 0x0080)
class UMaterialExpressionTextureSampleParameterCube final : public UMaterialExpressionTextureSampleParameter
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTextureSampleParameterCube")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTextureSampleParameterCube")
}
static class UMaterialExpressionTextureSampleParameterCube* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTextureSampleParameterCube>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTextureSampleParameterCube;
// Class Engine.MaterialExpressionTextureSampleParameterSubUV
// 0x0008 (0x0088 - 0x0080)
class UMaterialExpressionTextureSampleParameterSubUV final : public UMaterialExpressionTextureSampleParameter2D
{
public:
uint8 bBlend : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTextureSampleParameterSubUV")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTextureSampleParameterSubUV")
}
static class UMaterialExpressionTextureSampleParameterSubUV* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTextureSampleParameterSubUV>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTextureSampleParameterSubUV;
// Class Engine.MaterialExpressionTextureSampleParameterVolume
// 0x0000 (0x0080 - 0x0080)
class UMaterialExpressionTextureSampleParameterVolume final : public UMaterialExpressionTextureSampleParameter
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTextureSampleParameterVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTextureSampleParameterVolume")
}
static class UMaterialExpressionTextureSampleParameterVolume* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTextureSampleParameterVolume>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTextureSampleParameterVolume;
// Class Engine.MaterialExpressionThinTranslucentMaterialOutput
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionThinTranslucentMaterialOutput final : public UMaterialExpressionCustomOutput
{
public:
struct FExpressionInput TransmittanceColor; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionThinTranslucentMaterialOutput")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionThinTranslucentMaterialOutput")
}
static class UMaterialExpressionThinTranslucentMaterialOutput* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionThinTranslucentMaterialOutput>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionThinTranslucentMaterialOutput;
// Class Engine.MaterialExpressionTime
// 0x0008 (0x0048 - 0x0040)
class UMaterialExpressionTime final : public UMaterialExpression
{
public:
uint8 bIgnorePause : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverride_Period : 1; // 0x0040(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Period; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTime")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTime")
}
static class UMaterialExpressionTime* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTime>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTime;
// Class Engine.MaterialExpressionTransform
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionTransform final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
EMaterialVectorCoordTransformSource TransformSourceType; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMaterialVectorCoordTransform TransformType; // 0x0055(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_56[0x2]; // 0x0056(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTransform")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTransform")
}
static class UMaterialExpressionTransform* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTransform>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTransform;
// Class Engine.MaterialExpressionTransformPosition
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionTransformPosition final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
EMaterialPositionTransformSource TransformSourceType; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMaterialPositionTransformSource TransformType; // 0x0055(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_56[0x2]; // 0x0056(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTransformPosition")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTransformPosition")
}
static class UMaterialExpressionTransformPosition* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTransformPosition>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTransformPosition;
// Class Engine.MaterialExpressionTruncate
// 0x0018 (0x0058 - 0x0040)
class UMaterialExpressionTruncate final : public UMaterialExpression
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTruncate")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTruncate")
}
static class UMaterialExpressionTruncate* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTruncate>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTruncate;
// Class Engine.MaterialExpressionTwoSidedSign
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionTwoSidedSign final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionTwoSidedSign")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionTwoSidedSign")
}
static class UMaterialExpressionTwoSidedSign* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionTwoSidedSign>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionTwoSidedSign;
// Class Engine.PlayerStartPIE
// 0x0000 (0x0258 - 0x0258)
class APlayerStartPIE final : public APlayerStart
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PlayerStartPIE")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PlayerStartPIE")
}
static class APlayerStartPIE* GetDefaultObj()
{
return GetDefaultObjImpl<APlayerStartPIE>();
}
};
DUMPER7_ASSERTS_APlayerStartPIE;
// Class Engine.MaterialExpressionVectorNoise
// 0x0028 (0x0068 - 0x0040)
class UMaterialExpressionVectorNoise final : public UMaterialExpression
{
public:
struct FExpressionInput Position; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
EVectorNoiseFunction NoiseFunction; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 Quality; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bTiling : 1; // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint32 TileSize; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionVectorNoise")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionVectorNoise")
}
static class UMaterialExpressionVectorNoise* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionVectorNoise>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionVectorNoise;
// Class Engine.MaterialExpressionVertexInterpolator
// 0x0020 (0x0060 - 0x0040)
class UMaterialExpressionVertexInterpolator final : public UMaterialExpressionCustomOutput
{
public:
struct FExpressionInput Input; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0xC]; // 0x0054(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionVertexInterpolator")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionVertexInterpolator")
}
static class UMaterialExpressionVertexInterpolator* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionVertexInterpolator>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionVertexInterpolator;
// Class Engine.MaterialExpressionVertexNormalWS
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionVertexNormalWS final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionVertexNormalWS")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionVertexNormalWS")
}
static class UMaterialExpressionVertexNormalWS* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionVertexNormalWS>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionVertexNormalWS;
// Class Engine.MaterialExpressionVertexTangentWS
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionVertexTangentWS final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionVertexTangentWS")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionVertexTangentWS")
}
static class UMaterialExpressionVertexTangentWS* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionVertexTangentWS>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionVertexTangentWS;
// Class Engine.MaterialExpressionViewSize
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionViewSize final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionViewSize")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionViewSize")
}
static class UMaterialExpressionViewSize* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionViewSize>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionViewSize;
// Class Engine.PostProcessVolume
// 0x0580 (0x07E0 - 0x0260)
class APostProcessVolume final : public AVolume
{
public:
uint8 Pad_260[0x10]; // 0x0260(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
struct FPostProcessSettings Settings; // 0x0270(0x0560)(Edit, BlueprintVisible, Interp, NativeAccessSpecifierPublic)
float Priority; // 0x07D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendRadius; // 0x07D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendWeight; // 0x07D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnabled : 1; // 0x07DC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUnbound : 1; // 0x07DC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_7DD[0x3]; // 0x07DD(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void AddOrUpdateBlendable(TScriptInterface<class IBlendableInterface> InBlendableObject, float InWeight);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PostProcessVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PostProcessVolume")
}
static class APostProcessVolume* GetDefaultObj()
{
return GetDefaultObjImpl<APostProcessVolume>();
}
};
DUMPER7_ASSERTS_APostProcessVolume;
// Class Engine.MaterialExpressionVolumetricAdvancedMaterialInput
// 0x0000 (0x0040 - 0x0040)
class UMaterialExpressionVolumetricAdvancedMaterialInput final : public UMaterialExpression
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionVolumetricAdvancedMaterialInput")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionVolumetricAdvancedMaterialInput")
}
static class UMaterialExpressionVolumetricAdvancedMaterialInput* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionVolumetricAdvancedMaterialInput>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionVolumetricAdvancedMaterialInput;
// Class Engine.WorldComposition
// 0x0040 (0x0068 - 0x0028)
class UWorldComposition final : public UObject
{
public:
uint8 Pad_28[0x20]; // 0x0028(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class ULevelStreaming*> TilesStreaming; // 0x0048(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
double TilesStreamingTimeThreshold; // 0x0058(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bLoadAllTilesDuringCinematic; // 0x0060(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRebaseOriginIn3DSpace; // 0x0061(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_62[0x2]; // 0x0062(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float RebaseOriginDistance; // 0x0064(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WorldComposition")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WorldComposition")
}
static class UWorldComposition* GetDefaultObj()
{
return GetDefaultObjImpl<UWorldComposition>();
}
};
DUMPER7_ASSERTS_UWorldComposition;
// Class Engine.MaterialExpressionVolumetricAdvancedMaterialOutput
// 0x00B0 (0x00F0 - 0x0040)
class UMaterialExpressionVolumetricAdvancedMaterialOutput final : public UMaterialExpressionCustomOutput
{
public:
struct FExpressionInput PhaseG; // 0x0040(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput PhaseG2; // 0x0054(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput PhaseBlend; // 0x0068(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput MultiScatteringContribution; // 0x007C(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput MultiScatteringOcclusion; // 0x0090(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput MultiScatteringEccentricity; // 0x00A4(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
struct FExpressionInput ConservativeDensity; // 0x00B8(0x0014)(NoDestructor, NativeAccessSpecifierPublic)
float ConstPhaseG; // 0x00CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstPhaseG2; // 0x00D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstPhaseBlend; // 0x00D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool PerSamplePhaseEvaluation; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D9[0x3]; // 0x00D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint32 MultiScatteringApproximationOctaveCount; // 0x00DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstMultiScatteringContribution; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstMultiScatteringOcclusion; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConstMultiScatteringEccentricity; // 0x00E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bGroundContribution; // 0x00EC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bGrayScaleMaterial; // 0x00ED(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRayMarchVolumeShadow; // 0x00EE(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_EF[0x1]; // 0x00EF(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionVolumetricAdvancedMaterialOutput")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionVolumetricAdvancedMaterialOutput")
}
static class UMaterialExpressionVolumetricAdvancedMaterialOutput* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionVolumetricAdvancedMaterialOutput>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionVolumetricAdvancedMaterialOutput;
// Class Engine.MaterialExpressionWorldPosition
// 0x0008 (0x0048 - 0x0040)
class UMaterialExpressionWorldPosition final : public UMaterialExpression
{
public:
EWorldPositionIncludedOffsets WorldPositionShaderOffset; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialExpressionWorldPosition")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialExpressionWorldPosition")
}
static class UMaterialExpressionWorldPosition* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialExpressionWorldPosition>();
}
};
DUMPER7_ASSERTS_UMaterialExpressionWorldPosition;
// Class Engine.MaterialFunctionInstance
// 0x0080 (0x00C0 - 0x0040)
class UMaterialFunctionInstance : public UMaterialFunctionInterface
{
public:
class UMaterialFunctionInterface* Parent; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialFunctionInterface* Base; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FScalarParameterValue> ScalarParameterValues; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FVectorParameterValue> VectorParameterValues; // 0x0060(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FTextureParameterValue> TextureParameterValues; // 0x0070(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FFontParameterValue> FontParameterValues; // 0x0080(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FStaticSwitchParameter> StaticSwitchParameterValues; // 0x0090(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FStaticComponentMaskParameter> StaticComponentMaskParameterValues; // 0x00A0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FRuntimeVirtualTextureParameterValue> RuntimeVirtualTextureParameterValues; // 0x00B0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialFunctionInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialFunctionInstance")
}
static class UMaterialFunctionInstance* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialFunctionInstance>();
}
};
DUMPER7_ASSERTS_UMaterialFunctionInstance;
// Class Engine.MaterialFunctionMaterialLayer
// 0x0000 (0x0058 - 0x0058)
class UMaterialFunctionMaterialLayer final : public UMaterialFunction
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialFunctionMaterialLayer")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialFunctionMaterialLayer")
}
static class UMaterialFunctionMaterialLayer* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialFunctionMaterialLayer>();
}
};
DUMPER7_ASSERTS_UMaterialFunctionMaterialLayer;
// Class Engine.MaterialFunctionMaterialLayerInstance
// 0x0000 (0x00C0 - 0x00C0)
class UMaterialFunctionMaterialLayerInstance final : public UMaterialFunctionInstance
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialFunctionMaterialLayerInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialFunctionMaterialLayerInstance")
}
static class UMaterialFunctionMaterialLayerInstance* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialFunctionMaterialLayerInstance>();
}
};
DUMPER7_ASSERTS_UMaterialFunctionMaterialLayerInstance;
// Class Engine.MaterialFunctionMaterialLayerBlend
// 0x0000 (0x0058 - 0x0058)
class UMaterialFunctionMaterialLayerBlend final : public UMaterialFunction
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialFunctionMaterialLayerBlend")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialFunctionMaterialLayerBlend")
}
static class UMaterialFunctionMaterialLayerBlend* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialFunctionMaterialLayerBlend>();
}
};
DUMPER7_ASSERTS_UMaterialFunctionMaterialLayerBlend;
// Class Engine.StereoLayerComponent
// 0x00E0 (0x02E0 - 0x0200)
class UStereoLayerComponent final : public USceneComponent
{
public:
uint8 bLiveTexture : 1; // 0x01F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSupportsDepth : 1; // 0x01F8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bNoAlphaChannel : 1; // 0x01F8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1F9[0x7]; // 0x01F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UTexture* Texture; // 0x0200(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UTexture* LeftTexture; // 0x0208(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 bQuadPreserveTextureRatio : 1; // 0x0210(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_211[0x3]; // 0x0211(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D QuadSize; // 0x0214(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FBox2D UVRect; // 0x021C(0x0014)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, NativeAccessSpecifierProtected)
float CylinderRadius; // 0x0230(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float CylinderOverlayArc; // 0x0234(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 CylinderHeight; // 0x0238(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FEquirectProps EquirectProps; // 0x023C(0x0048)(Deprecated, NoDestructor, Protected, NativeAccessSpecifierProtected)
EStereoLayerType StereoLayerType; // 0x0284(0x0001)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
EStereoLayerShape StereoLayerShape; // 0x0285(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_286[0x2]; // 0x0286(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
class UStereoLayerShape* Shape; // 0x0288(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoClear, IsPlainOldData, NoDestructor, Protected, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 Priority; // 0x0290(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_294[0x4C]; // 0x0294(0x004C)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void MarkTextureForUpdate();
void SetEquirectProps(const struct FEquirectProps& InScaleBiases);
void SetLeftTexture(class UTexture* InTexture);
void SetPriority(int32 InPriority);
void SetQuadSize(const struct FVector2D& InQuadSize);
void SetTexture(class UTexture* InTexture);
void SetUVRect(const struct FBox2D& InUVRect);
class UTexture* GetLeftTexture() const;
int32 GetPriority() const;
struct FVector2D GetQuadSize() const;
class UTexture* GetTexture() const;
struct FBox2D GetUVRect() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("StereoLayerComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"StereoLayerComponent")
}
static class UStereoLayerComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UStereoLayerComponent>();
}
};
DUMPER7_ASSERTS_UStereoLayerComponent;
// Class Engine.MaterialFunctionMaterialLayerBlendInstance
// 0x0000 (0x00C0 - 0x00C0)
class UMaterialFunctionMaterialLayerBlendInstance final : public UMaterialFunctionInstance
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialFunctionMaterialLayerBlendInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialFunctionMaterialLayerBlendInstance")
}
static class UMaterialFunctionMaterialLayerBlendInstance* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialFunctionMaterialLayerBlendInstance>();
}
};
DUMPER7_ASSERTS_UMaterialFunctionMaterialLayerBlendInstance;
// Class Engine.MaterialInstanceActor
// 0x0010 (0x0238 - 0x0228)
class AMaterialInstanceActor final : public AActor
{
public:
TArray<class AActor*> TargetActors; // 0x0228(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialInstanceActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialInstanceActor")
}
static class AMaterialInstanceActor* GetDefaultObj()
{
return GetDefaultObjImpl<AMaterialInstanceActor>();
}
};
DUMPER7_ASSERTS_AMaterialInstanceActor;
// Class Engine.MaterialInstanceDynamic
// 0x0050 (0x0360 - 0x0310)
class UMaterialInstanceDynamic final : public UMaterialInstance
{
public:
uint8 Pad_310[0x50]; // 0x0310(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void CopyInterpParameters(class UMaterialInstance* Source);
void CopyParameterOverrides(class UMaterialInstance* MaterialInstance);
void K2_CopyMaterialInstanceParameters(class UMaterialInterface* Source, bool bQuickParametersOnly);
float K2_GetScalarParameterValue(class FName ParameterName);
float K2_GetScalarParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo);
class UTexture* K2_GetTextureParameterValue(class FName ParameterName);
class UTexture* K2_GetTextureParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo);
struct FLinearColor K2_GetVectorParameterValue(class FName ParameterName);
struct FLinearColor K2_GetVectorParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo);
void K2_InterpolateMaterialInstanceParams(class UMaterialInstance* SourceA, class UMaterialInstance* SourceB, float Alpha);
void SetScalarParameterValue(class FName ParameterName, float Value);
void SetScalarParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo, float Value);
void SetTextureParameterValue(class FName ParameterName, class UTexture* Value);
void SetTextureParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo, class UTexture* Value);
void SetVectorParameterValue(class FName ParameterName, const struct FLinearColor& Value);
void SetVectorParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo, const struct FLinearColor& Value);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialInstanceDynamic")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialInstanceDynamic")
}
static class UMaterialInstanceDynamic* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialInstanceDynamic>();
}
};
DUMPER7_ASSERTS_UMaterialInstanceDynamic;
// Class Engine.MaterialParameterCollection
// 0x0048 (0x0070 - 0x0028)
class UMaterialParameterCollection final : public UObject
{
public:
struct FGuid StateId; // 0x0028(0x0010)(ZeroConstructor, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FCollectionScalarParameter> ScalarParameters; // 0x0038(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FCollectionVectorParameter> VectorParameters; // 0x0048(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_58[0x18]; // 0x0058(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialParameterCollection")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialParameterCollection")
}
static class UMaterialParameterCollection* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialParameterCollection>();
}
};
DUMPER7_ASSERTS_UMaterialParameterCollection;
// Class Engine.MaterialParameterCollectionInstance
// 0x00F8 (0x0120 - 0x0028)
class UMaterialParameterCollectionInstance final : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UMaterialParameterCollection* Collection; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_38[0xE8]; // 0x0038(0x00E8)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MaterialParameterCollectionInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MaterialParameterCollectionInstance")
}
static class UMaterialParameterCollectionInstance* GetDefaultObj()
{
return GetDefaultObjImpl<UMaterialParameterCollectionInstance>();
}
};
DUMPER7_ASSERTS_UMaterialParameterCollectionInstance;
// Class Engine.MatineeActor
// 0x00A8 (0x02D0 - 0x0228)
class AMatineeActor : public AActor
{
public:
class UInterpData* MatineeData; // 0x0228(0x0008)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName MatineeControllerName; // 0x0230(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PlayRate; // 0x0238(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bPlayOnLevelLoad : 1; // 0x023C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForceStartPos : 1; // 0x023C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_23D[0x3]; // 0x023D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ForceStartPosition; // 0x0240(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bLooping : 1; // 0x0244(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Net, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRewindOnPlay : 1; // 0x0244(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bNoResetOnRewind : 1; // 0x0244(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRewindIfAlreadyPlaying : 1; // 0x0244(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableRadioFilter : 1; // 0x0244(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bClientSideOnly : 1; // 0x0244(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSkipUpdateIfNotVisible : 1; // 0x0244(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsSkippable : 1; // 0x0244(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_245[0x3]; // 0x0245(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 PreferredSplitScreenNum; // 0x0248(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bDisableMovementInput : 1; // 0x024C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableLookAtInput : 1; // 0x024C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHidePlayer : 1; // 0x024C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHideHud : 1; // 0x024C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_24D[0x3]; // 0x024D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FInterpGroupActorInfo> GroupActorInfos; // 0x0250(0x0010)(Net, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bShouldShowGore : 1; // 0x0260(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_261[0x7]; // 0x0261(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UInterpGroupInst*> GroupInst; // 0x0268(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
TArray<struct FCameraCutInfo> CameraCuts; // 0x0278(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
uint8 bIsPlaying : 1; // 0x0288(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Net, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bReversePlayback : 1; // 0x0288(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Net, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bPaused : 1; // 0x0288(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Net, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bPendingStop : 1; // 0x0288(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Net, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_289[0x3]; // 0x0289(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float InterpPosition; // 0x028C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_290[0x4]; // 0x0290(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
uint8 ReplicationForceIsPlaying; // 0x0294(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_295[0x3]; // 0x0295(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void()> OnPlay; // 0x0298(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> OnStop; // 0x02A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> OnPause; // 0x02B8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_2C8[0x8]; // 0x02C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void ChangePlaybackDirection();
void EnableGroupByName(const class FString& GroupName, bool bEnable);
void Pause();
void Play();
void Reverse();
void SetLoopingState(bool bNewLooping);
void SetPosition(float NewPosition, bool bJump);
void Stop();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MatineeActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MatineeActor")
}
static class AMatineeActor* GetDefaultObj()
{
return GetDefaultObjImpl<AMatineeActor>();
}
};
DUMPER7_ASSERTS_AMatineeActor;
// Class Engine.MatineeActorCameraAnim
// 0x0008 (0x02D8 - 0x02D0)
class AMatineeActorCameraAnim final : public AMatineeActor
{
public:
class UCameraAnim* CameraAnim; // 0x02D0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MatineeActorCameraAnim")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MatineeActorCameraAnim")
}
static class AMatineeActorCameraAnim* GetDefaultObj()
{
return GetDefaultObjImpl<AMatineeActorCameraAnim>();
}
};
DUMPER7_ASSERTS_AMatineeActorCameraAnim;
// Class Engine.MatineeAnimInterface
// 0x0000 (0x0000 - 0x0000)
class IMatineeAnimInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MatineeAnimInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MatineeAnimInterface")
}
static class IMatineeAnimInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IMatineeAnimInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IMatineeAnimInterface;
// Class Engine.TextPropertyTestObject
// 0x0048 (0x0070 - 0x0028)
class UTextPropertyTestObject final : public UObject
{
public:
class FText DefaultedText; // 0x0028(0x0018)(NativeAccessSpecifierPublic)
class FText UndefaultedText; // 0x0040(0x0018)(NativeAccessSpecifierPublic)
class FText TransientText; // 0x0058(0x0018)(NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TextPropertyTestObject")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TextPropertyTestObject")
}
static class UTextPropertyTestObject* GetDefaultObj()
{
return GetDefaultObjImpl<UTextPropertyTestObject>();
}
};
DUMPER7_ASSERTS_UTextPropertyTestObject;
// Class Engine.MatineeInterface
// 0x0000 (0x0000 - 0x0000)
class IMatineeInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MatineeInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MatineeInterface")
}
static class IMatineeInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IMatineeInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IMatineeInterface;
// Class Engine.MeshMergeCullingVolume
// 0x0000 (0x0260 - 0x0260)
class AMeshMergeCullingVolume final : public AVolume
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MeshMergeCullingVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MeshMergeCullingVolume")
}
static class AMeshMergeCullingVolume* GetDefaultObj()
{
return GetDefaultObjImpl<AMeshMergeCullingVolume>();
}
};
DUMPER7_ASSERTS_AMeshMergeCullingVolume;
// Class Engine.MeshSimplificationSettings
// 0x0008 (0x0040 - 0x0038)
class UMeshSimplificationSettings final : public UDeveloperSettings
{
public:
class FName MeshReductionModuleName; // 0x0038(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MeshSimplificationSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MeshSimplificationSettings")
}
static class UMeshSimplificationSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UMeshSimplificationSettings>();
}
};
DUMPER7_ASSERTS_UMeshSimplificationSettings;
// Class Engine.MeshVertexPainterKismetLibrary
// 0x0000 (0x0028 - 0x0028)
class UMeshVertexPainterKismetLibrary final : public UBlueprintFunctionLibrary
{
public:
static void PaintVerticesLerpAlongAxis(class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& StartColor, const struct FLinearColor& EndColor, EVertexPaintAxis Axis, bool bConvertToSRGB);
static void PaintVerticesSingleColor(class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& FillColor, bool bConvertToSRGB);
static void RemovePaintedVertices(class UStaticMeshComponent* StaticMeshComponent);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MeshVertexPainterKismetLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MeshVertexPainterKismetLibrary")
}
static class UMeshVertexPainterKismetLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UMeshVertexPainterKismetLibrary>();
}
};
DUMPER7_ASSERTS_UMeshVertexPainterKismetLibrary;
// Class Engine.VolumetricCloud
// 0x0008 (0x0230 - 0x0228)
class AVolumetricCloud final : public AInfo
{
public:
class UVolumetricCloudComponent* VolumetricCloudComponent; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VolumetricCloud")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VolumetricCloud")
}
static class AVolumetricCloud* GetDefaultObj()
{
return GetDefaultObjImpl<AVolumetricCloud>();
}
};
DUMPER7_ASSERTS_AVolumetricCloud;
// Class Engine.MicroTransactionBase
// 0x0030 (0x0068 - 0x0038)
class UMicroTransactionBase final : public UPlatformInterfaceBase
{
public:
TArray<struct FPurchaseInfo> AvailableProducts; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
class FString LastError; // 0x0048(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString LastErrorSolution; // 0x0058(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MicroTransactionBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MicroTransactionBase")
}
static class UMicroTransactionBase* GetDefaultObj()
{
return GetDefaultObjImpl<UMicroTransactionBase>();
}
};
DUMPER7_ASSERTS_UMicroTransactionBase;
// Class Engine.ModelComponent
// 0x0040 (0x0490 - 0x0450)
class UModelComponent final : public UPrimitiveComponent
{
public:
uint8 Pad_450[0x18]; // 0x0450(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
class UBodySetup* ModelBodySetup; // 0x0468(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_470[0x20]; // 0x0470(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ModelComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ModelComponent")
}
static class UModelComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UModelComponent>();
}
};
DUMPER7_ASSERTS_UModelComponent;
// Class Engine.MorphTarget
// 0x0018 (0x0040 - 0x0028)
class UMorphTarget final : public UObject
{
public:
class USkeletalMesh* BaseSkelMesh; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MorphTarget")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MorphTarget")
}
static class UMorphTarget* GetDefaultObj()
{
return GetDefaultObjImpl<UMorphTarget>();
}
};
DUMPER7_ASSERTS_UMorphTarget;
// Class Engine.NavAreaBase
// 0x0008 (0x0030 - 0x0028)
class UNavAreaBase : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NavAreaBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NavAreaBase")
}
static class UNavAreaBase* GetDefaultObj()
{
return GetDefaultObjImpl<UNavAreaBase>();
}
};
DUMPER7_ASSERTS_UNavAreaBase;
// Class Engine.NavCollisionBase
// 0x0048 (0x0070 - 0x0028)
class UNavCollisionBase : public UObject
{
public:
uint8 bIsDynamicObstacle : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_29[0x47]; // 0x0029(0x0047)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NavCollisionBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NavCollisionBase")
}
static class UNavCollisionBase* GetDefaultObj()
{
return GetDefaultObjImpl<UNavCollisionBase>();
}
};
DUMPER7_ASSERTS_UNavCollisionBase;
// Class Engine.NavEdgeProviderInterface
// 0x0000 (0x0000 - 0x0000)
class INavEdgeProviderInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NavEdgeProviderInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NavEdgeProviderInterface")
}
static class INavEdgeProviderInterface* GetDefaultObj()
{
return GetDefaultObjImpl<INavEdgeProviderInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_INavEdgeProviderInterface;
// Class Engine.NavigationDataChunk
// 0x0008 (0x0030 - 0x0028)
class UNavigationDataChunk : public UObject
{
public:
class FName NavigationDataName; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NavigationDataChunk")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NavigationDataChunk")
}
static class UNavigationDataChunk* GetDefaultObj()
{
return GetDefaultObjImpl<UNavigationDataChunk>();
}
};
DUMPER7_ASSERTS_UNavigationDataChunk;
// Class Engine.NavigationDataInterface
// 0x0000 (0x0000 - 0x0000)
class INavigationDataInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NavigationDataInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NavigationDataInterface")
}
static class INavigationDataInterface* GetDefaultObj()
{
return GetDefaultObjImpl<INavigationDataInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_INavigationDataInterface;
// Class Engine.NavigationSystemBase
// 0x0000 (0x0028 - 0x0028)
class UNavigationSystemBase : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NavigationSystemBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NavigationSystemBase")
}
static class UNavigationSystemBase* GetDefaultObj()
{
return GetDefaultObjImpl<UNavigationSystemBase>();
}
};
DUMPER7_ASSERTS_UNavigationSystemBase;
// Class Engine.NavigationSystemConfig
// 0x0028 (0x0050 - 0x0028)
class UNavigationSystemConfig : public UObject
{
public:
struct FSoftClassPath NavigationSystemClass; // 0x0028(0x0018)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNavAgentSelector SupportedAgentsMask; // 0x0040(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic)
class FName DefaultAgentName; // 0x0044(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIsOverriden : 1; // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NavigationSystemConfig")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NavigationSystemConfig")
}
static class UNavigationSystemConfig* GetDefaultObj()
{
return GetDefaultObjImpl<UNavigationSystemConfig>();
}
};
DUMPER7_ASSERTS_UNavigationSystemConfig;
// Class Engine.NullNavSysConfig
// 0x0000 (0x0050 - 0x0050)
class UNullNavSysConfig final : public UNavigationSystemConfig
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NullNavSysConfig")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NullNavSysConfig")
}
static class UNullNavSysConfig* GetDefaultObj()
{
return GetDefaultObjImpl<UNullNavSysConfig>();
}
};
DUMPER7_ASSERTS_UNullNavSysConfig;
// Class Engine.NavLinkDefinition
// 0x0028 (0x0050 - 0x0028)
class UNavLinkDefinition : public UObject
{
public:
TArray<struct FNavigationLink> Links; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FNavigationSegmentLink> SegmentLinks; // 0x0038(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_48[0x8]; // 0x0048(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NavLinkDefinition")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NavLinkDefinition")
}
static class UNavLinkDefinition* GetDefaultObj()
{
return GetDefaultObjImpl<UNavLinkDefinition>();
}
};
DUMPER7_ASSERTS_UNavLinkDefinition;
// Class Engine.NavPathObserverInterface
// 0x0000 (0x0000 - 0x0000)
class INavPathObserverInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NavPathObserverInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NavPathObserverInterface")
}
static class INavPathObserverInterface* GetDefaultObj()
{
return GetDefaultObjImpl<INavPathObserverInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_INavPathObserverInterface;
// Class Engine.NavRelevantInterface
// 0x0000 (0x0000 - 0x0000)
class INavRelevantInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NavRelevantInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NavRelevantInterface")
}
static class INavRelevantInterface* GetDefaultObj()
{
return GetDefaultObjImpl<INavRelevantInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_INavRelevantInterface;
// Class Engine.SimulatedClientNetConnection
// 0x0000 (0x1BA8 - 0x1BA8)
class USimulatedClientNetConnection final : public UNetConnection
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SimulatedClientNetConnection")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SimulatedClientNetConnection")
}
static class USimulatedClientNetConnection* GetDefaultObj()
{
return GetDefaultObjImpl<USimulatedClientNetConnection>();
}
};
DUMPER7_ASSERTS_USimulatedClientNetConnection;
// Class Engine.NetPushModelHelpers
// 0x0000 (0x0028 - 0x0028)
class UNetPushModelHelpers final : public UBlueprintFunctionLibrary
{
public:
static void MarkPropertyDirty(class UObject* Object, class FName PropertyName);
static void MarkPropertyDirtyFromRepIndex(class UObject* Object, int32 RepIndex, class FName PropertyName);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NetPushModelHelpers")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NetPushModelHelpers")
}
static class UNetPushModelHelpers* GetDefaultObj()
{
return GetDefaultObjImpl<UNetPushModelHelpers>();
}
};
DUMPER7_ASSERTS_UNetPushModelHelpers;
// Class Engine.NetworkPredictionInterface
// 0x0000 (0x0000 - 0x0000)
class INetworkPredictionInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NetworkPredictionInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NetworkPredictionInterface")
}
static class INetworkPredictionInterface* GetDefaultObj()
{
return GetDefaultObjImpl<INetworkPredictionInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_INetworkPredictionInterface;
// Class Engine.PhysicsHandleComponent
// 0x00B0 (0x0160 - 0x00B0)
class alignas(0x10) UPhysicsHandleComponent final : public UActorComponent
{
public:
class UPrimitiveComponent* GrabbedComponent; // 0x00B0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B8[0x8]; // 0x00B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
uint8 BitPad_C0_0 : 1; // 0x00C0(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bSoftAngularConstraint : 1; // 0x00C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSoftLinearConstraint : 1; // 0x00C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bInterpolateTarget : 1; // 0x00C0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_C1[0x3]; // 0x00C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float LinearDamping; // 0x00C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LinearStiffness; // 0x00C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularDamping; // 0x00CC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularStiffness; // 0x00D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D4[0x6C]; // 0x00D4(0x006C)(Fixing Size After Last Property [ Dumper-7 ])
float InterpolationSpeed; // 0x0140(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_144[0x1C]; // 0x0144(0x001C)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void GrabComponent(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& GrabLocation, bool bConstrainRotation);
void GrabComponentAtLocation(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& GrabLocation);
void GrabComponentAtLocationWithRotation(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& Location, const struct FRotator& Rotation);
void ReleaseComponent();
void SetAngularDamping(float NewAngularDamping);
void SetAngularStiffness(float NewAngularStiffness);
void SetInterpolationSpeed(float NewInterpolationSpeed);
void SetLinearDamping(float NewLinearDamping);
void SetLinearStiffness(float NewLinearStiffness);
void SetTargetLocation(const struct FVector& NewLocation);
void SetTargetLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation);
void SetTargetRotation(const struct FRotator& NewRotation);
class UPrimitiveComponent* GetGrabbedComponent() const;
void GetTargetLocationAndRotation(struct FVector* TargetLocation, struct FRotator* TargetRotation) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PhysicsHandleComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PhysicsHandleComponent")
}
static class UPhysicsHandleComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UPhysicsHandleComponent>();
}
};
DUMPER7_ASSERTS_UPhysicsHandleComponent;
// Class Engine.NetworkSettings
// 0x0020 (0x0058 - 0x0038)
class UNetworkSettings final : public UDeveloperSettings
{
public:
uint8 bVerifyPeer : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableMultiplayerWorldOriginRebasing : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 MaxRepArraySize; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxRepArrayMemory; // 0x0040(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FNetworkEmulationProfileDescription> NetworkEmulationProfiles; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NetworkSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NetworkSettings")
}
static class UNetworkSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UNetworkSettings>();
}
};
DUMPER7_ASSERTS_UNetworkSettings;
// Class Engine.NodeMappingContainer
// 0x0140 (0x0168 - 0x0028)
class UNodeMappingContainer final : public UObject
{
public:
TMap<class FName, struct FNodeItem> SourceItems; // 0x0028(0x0050)(Edit, EditConst, NativeAccessSpecifierPrivate)
TMap<class FName, struct FNodeItem> TargetItems; // 0x0078(0x0050)(Edit, EditConst, NativeAccessSpecifierPrivate)
TMap<class FName, class FName> SourceToTarget; // 0x00C8(0x0050)(Edit, NativeAccessSpecifierPrivate)
TSoftObjectPtr<class UObject> SourceAsset; // 0x0118(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TSoftObjectPtr<class UObject> TargetAsset; // 0x0140(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NodeMappingContainer")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NodeMappingContainer")
}
static class UNodeMappingContainer* GetDefaultObj()
{
return GetDefaultObjImpl<UNodeMappingContainer>();
}
};
DUMPER7_ASSERTS_UNodeMappingContainer;
// Class Engine.NodeMappingProviderInterface
// 0x0000 (0x0000 - 0x0000)
class INodeMappingProviderInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NodeMappingProviderInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NodeMappingProviderInterface")
}
static class INodeMappingProviderInterface* GetDefaultObj()
{
return GetDefaultObjImpl<INodeMappingProviderInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_INodeMappingProviderInterface;
// Class Engine.Note
// 0x0000 (0x0228 - 0x0228)
class ANote final : public AActor
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Note")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Note")
}
static class ANote* GetDefaultObj()
{
return GetDefaultObjImpl<ANote>();
}
};
DUMPER7_ASSERTS_ANote;
// Class Engine.PreviewMeshCollection
// 0x0020 (0x0050 - 0x0030)
class UPreviewMeshCollection final : public UDataAsset
{
public:
uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class USkeleton* Skeleton; // 0x0038(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FPreviewMeshCollectionEntry> SkeletalMeshes; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PreviewMeshCollection")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PreviewMeshCollection")
}
static class UPreviewMeshCollection* GetDefaultObj()
{
return GetDefaultObjImpl<UPreviewMeshCollection>();
}
};
DUMPER7_ASSERTS_UPreviewMeshCollection;
// Class Engine.ObjectLibrary
// 0x0080 (0x00A8 - 0x0028)
class UObjectLibrary final : public UObject
{
public:
class UClass* ObjectBaseClass; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bHasBlueprintClasses; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UObject*> Objects; // 0x0038(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
TArray<TWeakObjectPtr<class UObject>> WeakObjects; // 0x0048(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
bool bUseWeakReferences; // 0x0058(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bIsFullyLoaded; // 0x0059(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_5A[0x4E]; // 0x005A(0x004E)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ObjectLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ObjectLibrary")
}
static class UObjectLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UObjectLibrary>();
}
};
DUMPER7_ASSERTS_UObjectLibrary;
// Class Engine.ObjectReferencer
// 0x0010 (0x0038 - 0x0028)
class UObjectReferencer final : public UObject
{
public:
TArray<class UObject*> ReferencedObjects; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ObjectReferencer")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ObjectReferencer")
}
static class UObjectReferencer* GetDefaultObj()
{
return GetDefaultObjImpl<UObjectReferencer>();
}
};
DUMPER7_ASSERTS_UObjectReferencer;
// Class Engine.ObjectTraceWorldSubsystem
// 0x0008 (0x0038 - 0x0030)
class UObjectTraceWorldSubsystem final : public UWorldSubsystem
{
public:
uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ObjectTraceWorldSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ObjectTraceWorldSubsystem")
}
static class UObjectTraceWorldSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UObjectTraceWorldSubsystem>();
}
};
DUMPER7_ASSERTS_UObjectTraceWorldSubsystem;
// Class Engine.PackageMapClient
// 0x0328 (0x0408 - 0x00E0)
class UPackageMapClient final : public UPackageMap
{
public:
uint8 Pad_E0[0x328]; // 0x00E0(0x0328)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PackageMapClient")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PackageMapClient")
}
static class UPackageMapClient* GetDefaultObj()
{
return GetDefaultObjImpl<UPackageMapClient>();
}
};
DUMPER7_ASSERTS_UPackageMapClient;
// Class Engine.ParticleEventManager
// 0x0000 (0x0228 - 0x0228)
class AParticleEventManager final : public AActor
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleEventManager")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleEventManager")
}
static class AParticleEventManager* GetDefaultObj()
{
return GetDefaultObjImpl<AParticleEventManager>();
}
};
DUMPER7_ASSERTS_AParticleEventManager;
// Class Engine.ParticleLODLevel
// 0x0090 (0x00B8 - 0x0028)
class UParticleLODLevel final : public UObject
{
public:
int32 Level; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnabled : 1; // 0x002C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class UParticleModuleRequired* RequiredModule; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UParticleModule*> Modules; // 0x0038(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
class UParticleModuleTypeDataBase* TypeDataModule; // 0x0048(0x0008)(ExportObject, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UParticleModuleSpawn* SpawnModule; // 0x0050(0x0008)(ExportObject, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UParticleModuleEventGenerator* EventGenerator; // 0x0058(0x0008)(ExportObject, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UParticleModuleSpawnBase*> SpawningModules; // 0x0060(0x0010)(ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPublic)
TArray<class UParticleModule*> SpawnModules; // 0x0070(0x0010)(ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPublic)
TArray<class UParticleModule*> UpdateModules; // 0x0080(0x0010)(ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPublic)
TArray<class UParticleModuleOrbit*> OrbitModules; // 0x0090(0x0010)(ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPublic)
TArray<class UParticleModuleEventReceiverBase*> EventReceiverModules; // 0x00A0(0x0010)(ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPublic)
uint8 ConvertedModules : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_B1[0x3]; // 0x00B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 PeakActiveParticles; // 0x00B4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleLODLevel")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleLODLevel")
}
static class UParticleLODLevel* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleLODLevel>();
}
};
DUMPER7_ASSERTS_UParticleLODLevel;
// Class Engine.RendererSettings
// 0x0110 (0x0148 - 0x0038)
class URendererSettings final : public UDeveloperSettings
{
public:
uint8 bMobileDisableVertexFog : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 MaxMobileCascades; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMobileMSAASampleCount MobileMSAASampleCount; // 0x0040(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bMobileAllowDitheredLODTransition : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bMobileAllowSoftwareOcclusionCulling : 1; // 0x0044(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bMobileVirtualTextures : 1; // 0x0044(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDiscardUnusedQualityLevels : 1; // 0x0044(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOcclusionCulling : 1; // 0x0044(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MinScreenRadiusForLights; // 0x0048(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinScreenRadiusForEarlyZPass; // 0x004C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinScreenRadiusForCSMdepth; // 0x0050(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bPrecomputedVisibilityWarning : 1; // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTextureStreaming : 1; // 0x0054(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseDXT5NormalMaps : 1; // 0x0054(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bVirtualTextures : 1; // 0x0054(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bVirtualTextureEnableAutoImport : 1; // 0x0054(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bVirtualTexturedLightmaps : 1; // 0x0054(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint32 VirtualTextureTileSize; // 0x0058(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 VirtualTextureTileBorderSize; // 0x005C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 VirtualTextureFeedbackFactor; // 0x0060(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bVirtualTextureEnableCompressZlib : 1; // 0x0064(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bVirtualTextureEnableCompressCrunch : 1; // 0x0064(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bClearCoatEnableSecondNormal : 1; // 0x0064(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 ReflectionCaptureResolution; // 0x0068(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bReflectionCaptureCompression : 1; // 0x006C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 ReflectionEnvironmentLightmapMixBasedOnRoughness : 1; // 0x006C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForwardShading : 1; // 0x006C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bVertexFoggingForOpaque : 1; // 0x006C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAllowStaticLighting : 1; // 0x006C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseNormalMapsForStaticLighting : 1; // 0x006C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bGenerateMeshDistanceFields : 1; // 0x006C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEightBitMeshDistanceFields : 1; // 0x006C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bGenerateLandscapeGIData : 1; // 0x006D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCompressMeshDistanceFields : 1; // 0x006D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_6E[0x2]; // 0x006E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float TessellationAdaptivePixelsPerTriangle; // 0x0070(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bSeparateTranslucency : 1; // 0x0074(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_75[0x3]; // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
ETranslucentSortPolicy TranslucentSortPolicy; // 0x0078(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector TranslucentSortAxis; // 0x007C(0x000C)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EFixedFoveationLevels HMDFixedFoveationLevel; // 0x0088(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECustomDepthStencil CustomDepthStencil; // 0x0089(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8A[0x2]; // 0x008A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bCustomDepthTaaJitter : 1; // 0x008C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_8D[0x3]; // 0x008D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
EAlphaChannelMode bEnableAlphaChannelInPostProcessing; // 0x0090(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_91[0x3]; // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bDefaultFeatureBloom : 1; // 0x0094(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDefaultFeatureAmbientOcclusion : 1; // 0x0094(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDefaultFeatureAmbientOcclusionStaticFraction : 1; // 0x0094(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDefaultFeatureAutoExposure : 1; // 0x0094(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_95[0x3]; // 0x0095(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
EAutoExposureMethodUI DefaultFeatureAutoExposure; // 0x0098(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float DefaultFeatureAutoExposureBias; // 0x009C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bExtendDefaultLuminanceRangeInAutoExposureSettings : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsePreExposure : 1; // 0x00A0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnablePreExposureOnlyInTheEditor : 1; // 0x00A0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDefaultFeatureMotionBlur : 1; // 0x00A0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDefaultFeatureLensFlare : 1; // 0x00A0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTemporalUpsampling : 1; // 0x00A0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSSGI : 1; // 0x00A0(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
EAntiAliasingMethod DefaultFeatureAntiAliasing; // 0x00A4(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ELightUnits DefaultLightUnits; // 0x00A5(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDefaultBackBufferPixelFormat DefaultBackBufferPixelFormat; // 0x00A6(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A7[0x1]; // 0x00A7(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bRenderUnbuiltPreviewShadowsInGame : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bStencilForLODDither : 1; // 0x00A8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A9[0x3]; // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
EEarlyZPass EarlyZPass; // 0x00AC(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bEarlyZPassOnlyMaterialMasking : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDBuffer : 1; // 0x00B0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_B1[0x3]; // 0x00B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
EClearSceneOptions ClearSceneMethod; // 0x00B4(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B5[0x3]; // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bBasePassOutputsVelocity : 1; // 0x00B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bVertexDeformationOutputsVelocity : 1; // 0x00B8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSelectiveBasePassOutputs : 1; // 0x00B8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDefaultParticleCutouts : 1; // 0x00B8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_B9[0x3]; // 0x00B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 GPUSimulationTextureSizeX; // 0x00BC(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 GPUSimulationTextureSizeY; // 0x00C0(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bGlobalClipPlane : 1; // 0x00C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_C5[0x3]; // 0x00C5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
EGBufferFormat GBufferFormat; // 0x00C8(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C9[0x3]; // 0x00C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bUseGPUMorphTargets : 1; // 0x00CC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bNvidiaAftermathEnabled : 1; // 0x00CC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bMultiView : 1; // 0x00CC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bMobilePostProcessing : 1; // 0x00CC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bMobileMultiView : 1; // 0x00CC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bMobileUseHWsRGBEncoding : 1; // 0x00CC(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRoundRobinOcclusion : 1; // 0x00CC(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bODSCapture : 1; // 0x00CC(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bMeshStreaming : 1; // 0x00CD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_CE[0x2]; // 0x00CE(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float WireframeCullThreshold; // 0x00D0(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableRayTracing : 1; // 0x00D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableRayTracingTextureLOD : 1; // 0x00D4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSupportStationarySkylight : 1; // 0x00D4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSupportLowQualityLightmaps : 1; // 0x00D4(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSupportPointLightWholeSceneShadows : 1; // 0x00D4(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSupportAtmosphericFog : 1; // 0x00D4(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSupportSkyAtmosphere : 1; // 0x00D4(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSupportSkyAtmosphereAffectsHeightFog : 1; // 0x00D4(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSupportSkinCacheShaders : 1; // 0x00D5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_D6[0x2]; // 0x00D6(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
ESkinCacheDefaultBehavior DefaultSkinCacheBehavior; // 0x00D8(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D9[0x3]; // 0x00D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float SkinCacheSceneMemoryLimitInMB; // 0x00DC(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bMobileEnableStaticAndCSMShadowReceivers : 1; // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bMobileEnableMovableLightCSMShaderCulling : 1; // 0x00E0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bMobileAllowDistanceFieldShadows : 1; // 0x00E0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bMobileAllowMovableDirectionalLights : 1; // 0x00E0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_E1[0x3]; // 0x00E1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint32 MobileNumDynamicPointLights; // 0x00E4(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bMobileDynamicPointLightsUseStaticBranch : 1; // 0x00E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bMobileAllowMovableSpotlights : 1; // 0x00E8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bMobileAllowMovableSpotlightShadows : 1; // 0x00E8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSupport16BitBoneIndex : 1; // 0x00E8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bGPUSkinLimit2BoneInfluences : 1; // 0x00E8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSupportDepthOnlyIndexBuffers : 1; // 0x00E8(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSupportReversedIndexBuffers : 1; // 0x00E8(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLPV : 1; // 0x00E8(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bMobileAmbientOcclusion : 1; // 0x00E9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseUnlimitedBoneInfluences : 1; // 0x00E9(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_EA[0x2]; // 0x00EA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 UnlimitedBonInfluencesThreshold; // 0x00EC(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPerPlatformInt MaxSkinBones; // 0x00F0(0x0004)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic)
EMobilePlanarReflectionMode MobilePlanarReflectionMode; // 0x00F4(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F5[0x3]; // 0x00F5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bMobileSupportsGen4TAA : 1; // 0x00F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_F9[0x3]; // 0x00F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FPerPlatformBool bStreamSkeletalMeshLODs; // 0x00FC(0x0001)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic)
struct FPerPlatformBool bDiscardSkeletalMeshOptionalLODs; // 0x00FD(0x0001)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_FE[0x2]; // 0x00FE(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoftObjectPath VisualizeCalibrationColorMaterialPath; // 0x0100(0x0018)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath VisualizeCalibrationCustomMaterialPath; // 0x0118(0x0018)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath VisualizeCalibrationGrayscaleMaterialPath; // 0x0130(0x0018)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("RendererSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"RendererSettings")
}
static class URendererSettings* GetDefaultObj()
{
return GetDefaultObjImpl<URendererSettings>();
}
};
DUMPER7_ASSERTS_URendererSettings;
// Class Engine.ParticleSystem
// 0x00E0 (0x0110 - 0x0030)
class UParticleSystem final : public UFXSystemAsset
{
public:
float UpdateTime_FPS; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UpdateTime_Delta; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WarmupTime; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WarmupTickRate; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UParticleEmitter*> Emitters; // 0x0040(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
class UParticleSystemComponent* PreviewComponent; // 0x0050(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UInterpCurveEdSetup* CurveEdSetup; // 0x0058(0x0008)(ExportObject, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LODDistanceCheckTime; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MacroUVRadius; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<float> LODDistances; // 0x0068(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FParticleSystemLOD> LODSettings; // 0x0078(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
struct FBox FixedRelativeBoundingBox; // 0x0088(0x001C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
float SecondsBeforeInactive; // 0x00A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Delay; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayLow; // 0x00AC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOrientZAxisTowardCamera : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseFixedRelativeBoundingBox : 1; // 0x00B0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bShouldResetPeakCounts : 1; // 0x00B0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHasPhysics : 1; // 0x00B0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseRealtimeThumbnail : 1; // 0x00B0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 ThumbnailImageOutOfDate : 1; // 0x00B0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_B0_6 : 2; // 0x00B0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bUseDelayRange : 1; // 0x00B1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAllowManagedTicking : 1; // 0x00B1(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAutoDeactivate : 1; // 0x00B1(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRegenerateLODDuplicate : 1; // 0x00B1(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EParticleSystemUpdateMode SystemUpdateMode; // 0x00B2(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EParticleSystemLODMethod LODMethod; // 0x00B3(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EParticleSystemInsignificanceReaction InsignificantReaction; // 0x00B4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EParticleSystemOcclusionBoundsMethod OcclusionBoundsMethod; // 0x00B5(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B6[0x1]; // 0x00B6(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
EParticleSignificanceLevel MaxSignificanceLevel; // 0x00B7(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 MinTimeBetweenTicks; // 0x00B8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InsignificanceDelay; // 0x00BC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector MacroUVPosition; // 0x00C0(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBox CustomOcclusionBounds; // 0x00CC(0x001C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
TArray<struct FLODSoloTrack> SoloTracking; // 0x00E8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
TArray<struct FNamedEmitterMaterial> NamedMaterialSlots; // 0x00F8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_108[0x8]; // 0x0108(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
bool ContainsEmitterType(class UClass* TypeData);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleSystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleSystem")
}
static class UParticleSystem* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleSystem>();
}
};
DUMPER7_ASSERTS_UParticleSystem;
// Class Engine.ParticleModuleAcceleration
// 0x0050 (0x0088 - 0x0038)
class UParticleModuleAcceleration final : public UParticleModuleAccelerationBase
{
public:
struct FRawDistributionVector Acceleration; // 0x0038(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bApplyOwnerScale : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleAcceleration")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleAcceleration")
}
static class UParticleModuleAcceleration* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleAcceleration>();
}
};
DUMPER7_ASSERTS_UParticleModuleAcceleration;
// Class Engine.ParticleModuleAccelerationConstant
// 0x0010 (0x0048 - 0x0038)
class UParticleModuleAccelerationConstant final : public UParticleModuleAccelerationBase
{
public:
struct FVector Acceleration; // 0x0038(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleAccelerationConstant")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleAccelerationConstant")
}
static class UParticleModuleAccelerationConstant* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleAccelerationConstant>();
}
};
DUMPER7_ASSERTS_UParticleModuleAccelerationConstant;
// Class Engine.ParticleModuleAccelerationDrag
// 0x0038 (0x0070 - 0x0038)
class UParticleModuleAccelerationDrag final : public UParticleModuleAccelerationBase
{
public:
class UDistributionFloat* DragCoefficient; // 0x0038(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRawDistributionFloat DragCoefficientRaw; // 0x0040(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleAccelerationDrag")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleAccelerationDrag")
}
static class UParticleModuleAccelerationDrag* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleAccelerationDrag>();
}
};
DUMPER7_ASSERTS_UParticleModuleAccelerationDrag;
// Class Engine.ParticleModuleAccelerationDragScaleOverLife
// 0x0038 (0x0070 - 0x0038)
class UParticleModuleAccelerationDragScaleOverLife final : public UParticleModuleAccelerationBase
{
public:
class UDistributionFloat* DragScale; // 0x0038(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRawDistributionFloat DragScaleRaw; // 0x0040(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleAccelerationDragScaleOverLife")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleAccelerationDragScaleOverLife")
}
static class UParticleModuleAccelerationDragScaleOverLife* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleAccelerationDragScaleOverLife>();
}
};
DUMPER7_ASSERTS_UParticleModuleAccelerationDragScaleOverLife;
// Class Engine.ParticleModuleAccelerationOverLifetime
// 0x0048 (0x0080 - 0x0038)
class UParticleModuleAccelerationOverLifetime final : public UParticleModuleAccelerationBase
{
public:
struct FRawDistributionVector AccelOverLife; // 0x0038(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleAccelerationOverLifetime")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleAccelerationOverLifetime")
}
static class UParticleModuleAccelerationOverLifetime* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleAccelerationOverLifetime>();
}
};
DUMPER7_ASSERTS_UParticleModuleAccelerationOverLifetime;
// Class Engine.ReverbEffect
// 0x0038 (0x0060 - 0x0028)
class UReverbEffect final : public UObject
{
public:
bool bBypassEarlyReflections; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ReflectionsDelay; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float GainHF; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ReflectionsGain; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bBypassLateReflections; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float LateDelay; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DecayTime; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Density; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Diffusion; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AirAbsorptionGainHF; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DecayHFRatio; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LateGain; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Gain; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RoomRolloffFactor; // 0x005C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ReverbEffect")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ReverbEffect")
}
static class UReverbEffect* GetDefaultObj()
{
return GetDefaultObjImpl<UReverbEffect>();
}
};
DUMPER7_ASSERTS_UReverbEffect;
// Class Engine.ParticleModuleAttractorBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleAttractorBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleAttractorBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleAttractorBase")
}
static class UParticleModuleAttractorBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleAttractorBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleAttractorBase;
// Class Engine.ParticleModuleAttractorLine
// 0x0078 (0x00A8 - 0x0030)
class UParticleModuleAttractorLine final : public UParticleModuleAttractorBase
{
public:
struct FVector EndPoint0; // 0x0030(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector EndPoint1; // 0x003C(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRawDistributionFloat Range; // 0x0048(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat Strength; // 0x0078(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleAttractorLine")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleAttractorLine")
}
static class UParticleModuleAttractorLine* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleAttractorLine>();
}
};
DUMPER7_ASSERTS_UParticleModuleAttractorLine;
// Class Engine.ParticleModuleAttractorParticle
// 0x0080 (0x00B0 - 0x0030)
class UParticleModuleAttractorParticle final : public UParticleModuleAttractorBase
{
public:
class FName EmitterName; // 0x0030(0x0008)(Edit, ExportObject, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRawDistributionFloat Range; // 0x0038(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bStrengthByDistance : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionFloat Strength; // 0x0070(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bAffectBaseVelocity : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
EAttractorParticleSelectionMethod SelectionMethod; // 0x00A4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A5[0x3]; // 0x00A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bRenewSource : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bInheritSourceVel : 1; // 0x00A8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A9[0x3]; // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 LastSelIndex; // 0x00AC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleAttractorParticle")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleAttractorParticle")
}
static class UParticleModuleAttractorParticle* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleAttractorParticle>();
}
};
DUMPER7_ASSERTS_UParticleModuleAttractorParticle;
// Class Engine.ParticleModuleAttractorPoint
// 0x00B0 (0x00E0 - 0x0030)
class UParticleModuleAttractorPoint final : public UParticleModuleAttractorBase
{
public:
struct FRawDistributionVector Position; // 0x0030(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat Range; // 0x0078(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat Strength; // 0x00A8(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 StrengthByDistance : 1; // 0x00D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAffectBaseVelocity : 1; // 0x00D8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideVelocity : 1; // 0x00D8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseWorldSpacePosition : 1; // 0x00D8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Positive_X : 1; // 0x00D8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Positive_Y : 1; // 0x00D8(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Positive_Z : 1; // 0x00D8(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Negative_X : 1; // 0x00D8(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Negative_Y : 1; // 0x00D9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Negative_Z : 1; // 0x00D9(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_DA[0x6]; // 0x00DA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleAttractorPoint")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleAttractorPoint")
}
static class UParticleModuleAttractorPoint* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleAttractorPoint>();
}
};
DUMPER7_ASSERTS_UParticleModuleAttractorPoint;
// Class Engine.SoundNodeDoppler
// 0x0010 (0x0058 - 0x0048)
class USoundNodeDoppler final : public USoundNode
{
public:
float DopplerIntensity; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseSmoothing; // 0x004C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float SmoothingInterpSpeed; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeDoppler")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeDoppler")
}
static class USoundNodeDoppler* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeDoppler>();
}
};
DUMPER7_ASSERTS_USoundNodeDoppler;
// Class Engine.ParticleModuleAttractorPointGravity
// 0x0048 (0x0078 - 0x0030)
class UParticleModuleAttractorPointGravity final : public UParticleModuleAttractorBase
{
public:
struct FVector Position; // 0x0030(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Radius; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDistributionFloat* Strength; // 0x0040(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRawDistributionFloat StrengthRaw; // 0x0048(0x0030)(Edit, NoClear, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleAttractorPointGravity")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleAttractorPointGravity")
}
static class UParticleModuleAttractorPointGravity* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleAttractorPointGravity>();
}
};
DUMPER7_ASSERTS_UParticleModuleAttractorPointGravity;
// Class Engine.ParticleModuleBeamBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleBeamBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleBeamBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleBeamBase")
}
static class UParticleModuleBeamBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleBeamBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleBeamBase;
// Class Engine.ParticleModuleBeamModifier
// 0x00D8 (0x0108 - 0x0030)
class UParticleModuleBeamModifier final : public UParticleModuleBeamBase
{
public:
EBeamModifierType ModifierType; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FBeamModifierOptions PositionOptions; // 0x0034(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FRawDistributionVector Position; // 0x0038(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FBeamModifierOptions TangentOptions; // 0x0080(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionVector Tangent; // 0x0088(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bAbsoluteTangent : 1; // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_D1[0x3]; // 0x00D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FBeamModifierOptions StrengthOptions; // 0x00D4(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FRawDistributionFloat Strength; // 0x00D8(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleBeamModifier")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleBeamModifier")
}
static class UParticleModuleBeamModifier* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleBeamModifier>();
}
};
DUMPER7_ASSERTS_UParticleModuleBeamModifier;
// Class Engine.ParticleModuleBeamNoise
// 0x0160 (0x0190 - 0x0030)
class UParticleModuleBeamNoise final : public UParticleModuleBeamBase
{
public:
uint8 bLowFreq_Enabled : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 Frequency; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Frequency_LowRange; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionVector NoiseRange; // 0x0040(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat NoiseRangeScale; // 0x0088(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bNRScaleEmitterTime : 1; // 0x00B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionVector NoiseSpeed; // 0x00C0(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bSmooth : 1; // 0x0108(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_109[0x3]; // 0x0109(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float NoiseLockRadius; // 0x010C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bNoiseLock : 1; // 0x0110(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOscillate : 1; // 0x0110(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_111[0x3]; // 0x0111(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float NoiseLockTime; // 0x0114(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NoiseTension; // 0x0118(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseNoiseTangents : 1; // 0x011C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_11D[0x3]; // 0x011D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionFloat NoiseTangentStrength; // 0x0120(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
int32 NoiseTessellation; // 0x0150(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bTargetNoise : 1; // 0x0154(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_155[0x3]; // 0x0155(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float FrequencyDistance; // 0x0158(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bApplyNoiseScale : 1; // 0x015C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_15D[0x3]; // 0x015D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionFloat NoiseScale; // 0x0160(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleBeamNoise")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleBeamNoise")
}
static class UParticleModuleBeamNoise* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleBeamNoise>();
}
};
DUMPER7_ASSERTS_UParticleModuleBeamNoise;
// Class Engine.PathFollowingAgentInterface
// 0x0000 (0x0000 - 0x0000)
class IPathFollowingAgentInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PathFollowingAgentInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PathFollowingAgentInterface")
}
static class IPathFollowingAgentInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IPathFollowingAgentInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IPathFollowingAgentInterface;
// Class Engine.ParticleModuleBeamSource
// 0x00E8 (0x0118 - 0x0030)
class UParticleModuleBeamSource final : public UParticleModuleBeamBase
{
public:
EBeam2SourceTargetMethod SourceMethod; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName SourceName; // 0x0034(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bSourceAbsolute : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionVector Source; // 0x0040(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bLockSource : 1; // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
EBeam2SourceTargetTangentMethod SourceTangentMethod; // 0x008C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8D[0x3]; // 0x008D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionVector SourceTangent; // 0x0090(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bLockSourceTangent : 1; // 0x00D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionFloat SourceStrength; // 0x00E0(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bLockSourceStength : 1; // 0x0110(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleBeamSource")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleBeamSource")
}
static class UParticleModuleBeamSource* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleBeamSource>();
}
};
DUMPER7_ASSERTS_UParticleModuleBeamSource;
// Class Engine.ParticleModuleBeamTarget
// 0x00F0 (0x0120 - 0x0030)
class UParticleModuleBeamTarget final : public UParticleModuleBeamBase
{
public:
EBeam2SourceTargetMethod TargetMethod; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName TargetName; // 0x0034(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionVector Target; // 0x0040(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bTargetAbsolute : 1; // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLockTarget : 1; // 0x0088(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
EBeam2SourceTargetTangentMethod TargetTangentMethod; // 0x008C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8D[0x3]; // 0x008D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionVector TargetTangent; // 0x0090(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bLockTargetTangent : 1; // 0x00D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionFloat TargetStrength; // 0x00E0(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bLockTargetStength : 1; // 0x0110(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_111[0x3]; // 0x0111(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float LockRadius; // 0x0114(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_118[0x8]; // 0x0118(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleBeamTarget")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleBeamTarget")
}
static class UParticleModuleBeamTarget* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleBeamTarget>();
}
};
DUMPER7_ASSERTS_UParticleModuleBeamTarget;
// Class Engine.ParticleModuleCameraBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleCameraBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleCameraBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleCameraBase")
}
static class UParticleModuleCameraBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleCameraBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleCameraBase;
// Class Engine.ParticleModuleCameraOffset
// 0x0038 (0x0068 - 0x0030)
class UParticleModuleCameraOffset final : public UParticleModuleCameraBase
{
public:
struct FRawDistributionFloat CameraOffset; // 0x0030(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bSpawnTimeOnly : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
EParticleCameraOffsetUpdateMethod UpdateMethod; // 0x0064(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleCameraOffset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleCameraOffset")
}
static class UParticleModuleCameraOffset* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleCameraOffset>();
}
};
DUMPER7_ASSERTS_UParticleModuleCameraOffset;
// Class Engine.RadialForceActor
// 0x0008 (0x0230 - 0x0228)
class ARadialForceActor final : public ARigidBodyBase
{
public:
class URadialForceComponent* ForceComponent; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
void DisableForce();
void EnableForce();
void FireImpulse();
void ToggleForce();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("RadialForceActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"RadialForceActor")
}
static class ARadialForceActor* GetDefaultObj()
{
return GetDefaultObjImpl<ARadialForceActor>();
}
};
DUMPER7_ASSERTS_ARadialForceActor;
// Class Engine.ParticleModuleCollisionBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleCollisionBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleCollisionBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleCollisionBase")
}
static class UParticleModuleCollisionBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleCollisionBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleCollisionBase;
// Class Engine.ParticleModuleCollision
// 0x0160 (0x0190 - 0x0030)
class UParticleModuleCollision final : public UParticleModuleCollisionBase
{
public:
struct FRawDistributionVector DampingFactor; // 0x0030(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionVector DampingFactorRotation; // 0x0078(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat MaxCollisions; // 0x00C0(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
EParticleCollisionComplete CollisionCompletionOption; // 0x00F0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F1[0x7]; // 0x00F1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<EObjectTypeQuery> CollisionTypes; // 0x00F8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_108[0x8]; // 0x0108(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bApplyPhysics : 1; // 0x0110(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIgnoreTriggerVolumes : 1; // 0x0110(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionFloat ParticleMass; // 0x0118(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
float DirScalar; // 0x0148(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bPawnsDoNotDecrementCount : 1; // 0x014C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOnlyVerticalNormalsDecrementCount : 1; // 0x014C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_14D[0x3]; // 0x014D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float VerticalFudgeFactor; // 0x0150(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_154[0x4]; // 0x0154(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionFloat DelayAmount; // 0x0158(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bDropDetail : 1; // 0x0188(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCollideOnlyIfVisible : 1; // 0x0188(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIgnoreSourceActor : 1; // 0x0188(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_189[0x3]; // 0x0189(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MaxCollisionDistance; // 0x018C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleCollision")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleCollision")
}
static class UParticleModuleCollision* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleCollision>();
}
};
DUMPER7_ASSERTS_UParticleModuleCollision;
// Class Engine.ParticleModuleCollisionGPU
// 0x0078 (0x00A8 - 0x0030)
class UParticleModuleCollisionGPU final : public UParticleModuleCollisionBase
{
public:
struct FRawDistributionFloat Resilience; // 0x0030(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat ResilienceScaleOverLife; // 0x0060(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
float Friction; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RandomSpread; // 0x0094(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RandomDistribution; // 0x0098(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RadiusScale; // 0x009C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RadiusBias; // 0x00A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EParticleCollisionResponse Response; // 0x00A4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EParticleCollisionMode CollisionMode; // 0x00A5(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A6[0x2]; // 0x00A6(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleCollisionGPU")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleCollisionGPU")
}
static class UParticleModuleCollisionGPU* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleCollisionGPU>();
}
};
DUMPER7_ASSERTS_UParticleModuleCollisionGPU;
// Class Engine.ParticleModuleColor
// 0x0080 (0x00B0 - 0x0030)
class UParticleModuleColor : public UParticleModuleColorBase
{
public:
struct FRawDistributionVector StartColor; // 0x0030(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat StartAlpha; // 0x0078(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bClampAlpha : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleColor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleColor")
}
static class UParticleModuleColor* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleColor>();
}
};
DUMPER7_ASSERTS_UParticleModuleColor;
// Class Engine.ParticleModuleColor_Seeded
// 0x0020 (0x00D0 - 0x00B0)
class UParticleModuleColor_Seeded final : public UParticleModuleColor
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x00B0(0x0020)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleColor_Seeded")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleColor_Seeded")
}
static class UParticleModuleColor_Seeded* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleColor_Seeded>();
}
};
DUMPER7_ASSERTS_UParticleModuleColor_Seeded;
// Class Engine.ParticleModuleColorOverLife
// 0x0080 (0x00B0 - 0x0030)
class UParticleModuleColorOverLife final : public UParticleModuleColorBase
{
public:
struct FRawDistributionVector ColorOverLife; // 0x0030(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat AlphaOverLife; // 0x0078(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bClampAlpha : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleColorOverLife")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleColorOverLife")
}
static class UParticleModuleColorOverLife* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleColorOverLife>();
}
};
DUMPER7_ASSERTS_UParticleModuleColorOverLife;
// Class Engine.ParticleModuleColorScaleOverLife
// 0x0080 (0x00B0 - 0x0030)
class UParticleModuleColorScaleOverLife final : public UParticleModuleColorBase
{
public:
struct FRawDistributionVector ColorScaleOverLife; // 0x0030(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat AlphaScaleOverLife; // 0x0078(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bEmitterTime : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleColorScaleOverLife")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleColorScaleOverLife")
}
static class UParticleModuleColorScaleOverLife* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleColorScaleOverLife>();
}
};
DUMPER7_ASSERTS_UParticleModuleColorScaleOverLife;
// Class Engine.ReplicationDriver
// 0x0000 (0x0028 - 0x0028)
class UReplicationDriver final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ReplicationDriver")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ReplicationDriver")
}
static class UReplicationDriver* GetDefaultObj()
{
return GetDefaultObjImpl<UReplicationDriver>();
}
};
DUMPER7_ASSERTS_UReplicationDriver;
// Class Engine.ParticleModuleEventBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleEventBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleEventBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleEventBase")
}
static class UParticleModuleEventBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleEventBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleEventBase;
// Class Engine.ParticleModuleEventGenerator
// 0x0010 (0x0040 - 0x0030)
class UParticleModuleEventGenerator final : public UParticleModuleEventBase
{
public:
TArray<struct FParticleEvent_GenerateInfo> Events; // 0x0030(0x0010)(Edit, ExportObject, ZeroConstructor, NoClear, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleEventGenerator")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleEventGenerator")
}
static class UParticleModuleEventGenerator* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleEventGenerator>();
}
};
DUMPER7_ASSERTS_UParticleModuleEventGenerator;
// Class Engine.ParticleModuleEventReceiverBase
// 0x0010 (0x0040 - 0x0030)
class UParticleModuleEventReceiverBase : public UParticleModuleEventBase
{
public:
EParticleEventType EventGeneratorType; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName EventName; // 0x0034(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleEventReceiverBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleEventReceiverBase")
}
static class UParticleModuleEventReceiverBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleEventReceiverBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleEventReceiverBase;
// Class Engine.ParticleModuleEventReceiverKillParticles
// 0x0008 (0x0048 - 0x0040)
class UParticleModuleEventReceiverKillParticles final : public UParticleModuleEventReceiverBase
{
public:
uint8 bStopSpawning : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleEventReceiverKillParticles")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleEventReceiverKillParticles")
}
static class UParticleModuleEventReceiverKillParticles* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleEventReceiverKillParticles>();
}
};
DUMPER7_ASSERTS_UParticleModuleEventReceiverKillParticles;
// Class Engine.ParticleModuleEventReceiverSpawn
// 0x0098 (0x00D8 - 0x0040)
class UParticleModuleEventReceiverSpawn final : public UParticleModuleEventReceiverBase
{
public:
struct FRawDistributionFloat SpawnCount; // 0x0040(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bUseParticleTime : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsePSysLocation : 1; // 0x0070(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bInheritVelocity : 1; // 0x0070(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionVector InheritVelocityScale; // 0x0078(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UPhysicalMaterial*> PhysicalMaterials; // 0x00C0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bBanPhysicalMaterials : 1; // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_D1[0x7]; // 0x00D1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleEventReceiverSpawn")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleEventReceiverSpawn")
}
static class UParticleModuleEventReceiverSpawn* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleEventReceiverSpawn>();
}
};
DUMPER7_ASSERTS_UParticleModuleEventReceiverSpawn;
// Class Engine.ParticleModuleEventSendToGame
// 0x0000 (0x0028 - 0x0028)
class UParticleModuleEventSendToGame final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleEventSendToGame")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleEventSendToGame")
}
static class UParticleModuleEventSendToGame* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleEventSendToGame>();
}
};
DUMPER7_ASSERTS_UParticleModuleEventSendToGame;
// Class Engine.ParticleModuleKillBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleKillBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleKillBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleKillBase")
}
static class UParticleModuleKillBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleKillBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleKillBase;
// Class Engine.ParticleModuleKillBox
// 0x0098 (0x00C8 - 0x0030)
class UParticleModuleKillBox final : public UParticleModuleKillBase
{
public:
struct FRawDistributionVector LowerLeftCorner; // 0x0030(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionVector UpperRightCorner; // 0x0078(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bAbsolute : 1; // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bKillInside : 1; // 0x00C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAxisAlignedAndFixedSize : 1; // 0x00C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleKillBox")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleKillBox")
}
static class UParticleModuleKillBox* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleKillBox>();
}
};
DUMPER7_ASSERTS_UParticleModuleKillBox;
// Class Engine.ParticleModuleVelocityOverLifetime
// 0x0050 (0x0088 - 0x0038)
class UParticleModuleVelocityOverLifetime final : public UParticleModuleVelocityBase
{
public:
struct FRawDistributionVector VelOverLife; // 0x0038(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 Absolute : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, ExportObject, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleVelocityOverLifetime")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleVelocityOverLifetime")
}
static class UParticleModuleVelocityOverLifetime* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleVelocityOverLifetime>();
}
};
DUMPER7_ASSERTS_UParticleModuleVelocityOverLifetime;
// Class Engine.ParticleModuleKillHeight
// 0x0038 (0x0068 - 0x0030)
class UParticleModuleKillHeight final : public UParticleModuleKillBase
{
public:
struct FRawDistributionFloat Height; // 0x0030(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bAbsolute : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bFloor : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bApplyPSysScale : 1; // 0x0060(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleKillHeight")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleKillHeight")
}
static class UParticleModuleKillHeight* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleKillHeight>();
}
};
DUMPER7_ASSERTS_UParticleModuleKillHeight;
// Class Engine.ParticleModuleLightBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleLightBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLightBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLightBase")
}
static class UParticleModuleLightBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLightBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleLightBase;
// Class Engine.ParticleModuleLight
// 0x00F0 (0x0120 - 0x0030)
class UParticleModuleLight : public UParticleModuleLightBase
{
public:
bool bUseInverseSquaredFalloff; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAffectsTranslucency; // 0x0031(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bPreviewLightRadius; // 0x0032(0x0001)(Edit, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_33[0x1]; // 0x0033(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float SpawnFraction; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRawDistributionVector ColorScaleOverLife; // 0x0038(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat BrightnessOverLife; // 0x0080(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat RadiusScale; // 0x00B0(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat LightExponent; // 0x00E0(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FLightingChannels LightingChannels; // 0x0110(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
uint8 Pad_111[0x3]; // 0x0111(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float VolumetricScatteringIntensity; // 0x0114(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bHighQualityLights; // 0x0118(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShadowCastingLights; // 0x0119(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11A[0x6]; // 0x011A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLight")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLight")
}
static class UParticleModuleLight* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLight>();
}
};
DUMPER7_ASSERTS_UParticleModuleLight;
// Class Engine.ParticleModuleLight_Seeded
// 0x0020 (0x0140 - 0x0120)
class UParticleModuleLight_Seeded final : public UParticleModuleLight
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0120(0x0020)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLight_Seeded")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLight_Seeded")
}
static class UParticleModuleLight_Seeded* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLight_Seeded>();
}
};
DUMPER7_ASSERTS_UParticleModuleLight_Seeded;
// Class Engine.PhysicsAsset
// 0x0110 (0x0138 - 0x0028)
class UPhysicsAsset final : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> BoundsBodies; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class USkeletalBodySetup*> SkeletalBodySetups; // 0x0040(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UPhysicsConstraintTemplate*> ConstraintSetup; // 0x0050(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FSolverIterations SolverIterations; // 0x0060(0x001C)(Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
EPhysicsAssetSolverType SolverType; // 0x007C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bNotForDedicatedServer : 1; // 0x007D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_7E[0xA2]; // 0x007E(0x00A2)(Fixing Size After Last Property [ Dumper-7 ])
class UThumbnailInfo* ThumbnailInfo; // 0x0120(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UBodySetup*> BodySetup; // 0x0128(0x0010)(ExportObject, ZeroConstructor, Deprecated, ContainsInstancedReference, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PhysicsAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PhysicsAsset")
}
static class UPhysicsAsset* GetDefaultObj()
{
return GetDefaultObjImpl<UPhysicsAsset>();
}
};
DUMPER7_ASSERTS_UPhysicsAsset;
// Class Engine.ParticleModuleLocation
// 0x0050 (0x0080 - 0x0030)
class UParticleModuleLocation : public UParticleModuleLocationBase
{
public:
struct FRawDistributionVector StartLocation; // 0x0030(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
float DistributeOverNPoints; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistributeThreshold; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLocation")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLocation")
}
static class UParticleModuleLocation* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLocation>();
}
};
DUMPER7_ASSERTS_UParticleModuleLocation;
// Class Engine.ParticleModuleLocation_Seeded
// 0x0020 (0x00A0 - 0x0080)
class UParticleModuleLocation_Seeded final : public UParticleModuleLocation
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0080(0x0020)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLocation_Seeded")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLocation_Seeded")
}
static class UParticleModuleLocation_Seeded* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLocation_Seeded>();
}
};
DUMPER7_ASSERTS_UParticleModuleLocation_Seeded;
// Class Engine.ParticleModuleLocationBoneSocket
// 0x0040 (0x0070 - 0x0030)
class UParticleModuleLocationBoneSocket final : public UParticleModuleLocationBase
{
public:
ELocationBoneSocketSource SourceType; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector UniversalOffset; // 0x0034(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FLocationBoneSocketInfo> SourceLocations; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
ELocationBoneSocketSelectionMethod SelectionMethod; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bUpdatePositionEachFrame : 1; // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOrientMeshEmitters : 1; // 0x0054(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bInheritBoneVelocity : 1; // 0x0054(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float InheritVelocityScale; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SkelMeshActorParamName; // 0x005C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NumPreSelectedIndices; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLocationBoneSocket")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLocationBoneSocket")
}
static class UParticleModuleLocationBoneSocket* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLocationBoneSocket>();
}
};
DUMPER7_ASSERTS_UParticleModuleLocationBoneSocket;
// Class Engine.ParticleModuleLocationDirect
// 0x0120 (0x0150 - 0x0030)
class UParticleModuleLocationDirect final : public UParticleModuleLocationBase
{
public:
struct FRawDistributionVector Location; // 0x0030(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionVector LocationOffset; // 0x0078(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionVector ScaleFactor; // 0x00C0(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionVector Direction; // 0x0108(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLocationDirect")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLocationDirect")
}
static class UParticleModuleLocationDirect* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLocationDirect>();
}
};
DUMPER7_ASSERTS_UParticleModuleLocationDirect;
// Class Engine.PoseableMeshComponent
// 0x0160 (0x0800 - 0x06A0)
class UPoseableMeshComponent final : public USkinnedMeshComponent
{
public:
uint8 Pad_6A0[0x160]; // 0x06A0(0x0160)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void CopyPoseFromSkeletalComponent(class USkeletalMeshComponent* InComponentToCopy);
struct FVector GetBoneLocationByName(class FName BoneName, EBoneSpaces BoneSpace);
struct FRotator GetBoneRotationByName(class FName BoneName, EBoneSpaces BoneSpace);
struct FVector GetBoneScaleByName(class FName BoneName, EBoneSpaces BoneSpace);
struct FTransform GetBoneTransformByName(class FName BoneName, EBoneSpaces BoneSpace);
void ResetBoneTransformByName(class FName BoneName);
void SetBoneLocationByName(class FName BoneName, const struct FVector& InLocation, EBoneSpaces BoneSpace);
void SetBoneRotationByName(class FName BoneName, const struct FRotator& InRotation, EBoneSpaces BoneSpace);
void SetBoneScaleByName(class FName BoneName, const struct FVector& InScale3D, EBoneSpaces BoneSpace);
void SetBoneTransformByName(class FName BoneName, const struct FTransform& InTransform, EBoneSpaces BoneSpace);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PoseableMeshComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PoseableMeshComponent")
}
static class UPoseableMeshComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UPoseableMeshComponent>();
}
};
DUMPER7_ASSERTS_UPoseableMeshComponent;
// Class Engine.ParticleModuleLocationEmitter
// 0x0020 (0x0050 - 0x0030)
class UParticleModuleLocationEmitter final : public UParticleModuleLocationBase
{
public:
class FName EmitterName; // 0x0030(0x0008)(Edit, ExportObject, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ELocationEmitterSelectionMethod SelectionMethod; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 InheritSourceVelocity : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float InheritSourceVelocityScale; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bInheritSourceRotation : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float InheritSourceRotationScale; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLocationEmitter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLocationEmitter")
}
static class UParticleModuleLocationEmitter* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLocationEmitter>();
}
};
DUMPER7_ASSERTS_UParticleModuleLocationEmitter;
// Class Engine.ParticleModuleLocationEmitterDirect
// 0x0008 (0x0038 - 0x0030)
class UParticleModuleLocationEmitterDirect final : public UParticleModuleLocationBase
{
public:
class FName EmitterName; // 0x0030(0x0008)(Edit, ExportObject, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLocationEmitterDirect")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLocationEmitterDirect")
}
static class UParticleModuleLocationEmitterDirect* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLocationEmitterDirect>();
}
};
DUMPER7_ASSERTS_UParticleModuleLocationEmitterDirect;
// Class Engine.ParticleModuleLocationPrimitiveBase
// 0x0080 (0x00B0 - 0x0030)
class UParticleModuleLocationPrimitiveBase : public UParticleModuleLocationBase
{
public:
uint8 Positive_X : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Positive_Y : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Positive_Z : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Negative_X : 1; // 0x0030(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Negative_Y : 1; // 0x0030(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Negative_Z : 1; // 0x0030(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 SurfaceOnly : 1; // 0x0030(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Velocity : 1; // 0x0030(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionFloat VelocityScale; // 0x0038(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionVector StartLocation; // 0x0068(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLocationPrimitiveBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLocationPrimitiveBase")
}
static class UParticleModuleLocationPrimitiveBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLocationPrimitiveBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleLocationPrimitiveBase;
// Class Engine.ParticleModuleLocationPrimitiveCylinder
// 0x0070 (0x0120 - 0x00B0)
class UParticleModuleLocationPrimitiveCylinder : public UParticleModuleLocationPrimitiveBase
{
public:
uint8 RadialVelocity : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionFloat StartRadius; // 0x00B8(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat StartHeight; // 0x00E8(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
ECylinderHeightAxis HeightAxis; // 0x0118(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLocationPrimitiveCylinder")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLocationPrimitiveCylinder")
}
static class UParticleModuleLocationPrimitiveCylinder* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLocationPrimitiveCylinder>();
}
};
DUMPER7_ASSERTS_UParticleModuleLocationPrimitiveCylinder;
// Class Engine.SkeletalMeshLODSettings
// 0x0020 (0x0050 - 0x0030)
class USkeletalMeshLODSettings final : public UDataAsset
{
public:
struct FPerPlatformInt MinLOD; // 0x0030(0x0004)(Edit, Config, GlobalConfig, NoDestructor, Protected, NativeAccessSpecifierProtected)
struct FPerPlatformBool DisableBelowMinLodStripping; // 0x0034(0x0001)(Edit, Config, GlobalConfig, NoDestructor, Protected, NativeAccessSpecifierProtected)
bool bOverrideLODStreamingSettings; // 0x0035(0x0001)(Edit, ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FPerPlatformBool bSupportLODStreaming; // 0x0036(0x0001)(Edit, Config, GlobalConfig, NoDestructor, Protected, NativeAccessSpecifierProtected)
uint8 Pad_37[0x1]; // 0x0037(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
struct FPerPlatformInt MaxNumStreamedLODs; // 0x0038(0x0004)(Edit, Config, GlobalConfig, NoDestructor, Protected, NativeAccessSpecifierProtected)
struct FPerPlatformInt MaxNumOptionalLODs; // 0x003C(0x0004)(Edit, Config, GlobalConfig, NoDestructor, Protected, NativeAccessSpecifierProtected)
TArray<struct FSkeletalMeshLODGroupSettings> LODGroups; // 0x0040(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, Protected, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SkeletalMeshLODSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SkeletalMeshLODSettings")
}
static class USkeletalMeshLODSettings* GetDefaultObj()
{
return GetDefaultObjImpl<USkeletalMeshLODSettings>();
}
};
DUMPER7_ASSERTS_USkeletalMeshLODSettings;
// Class Engine.ParticleModuleLocationPrimitiveCylinder_Seeded
// 0x0020 (0x0140 - 0x0120)
class UParticleModuleLocationPrimitiveCylinder_Seeded final : public UParticleModuleLocationPrimitiveCylinder
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0120(0x0020)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLocationPrimitiveCylinder_Seeded")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLocationPrimitiveCylinder_Seeded")
}
static class UParticleModuleLocationPrimitiveCylinder_Seeded* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLocationPrimitiveCylinder_Seeded>();
}
};
DUMPER7_ASSERTS_UParticleModuleLocationPrimitiveCylinder_Seeded;
// Class Engine.ParticleModuleLocationPrimitiveSphere
// 0x0030 (0x00E0 - 0x00B0)
class UParticleModuleLocationPrimitiveSphere : public UParticleModuleLocationPrimitiveBase
{
public:
struct FRawDistributionFloat StartRadius; // 0x00B0(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLocationPrimitiveSphere")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLocationPrimitiveSphere")
}
static class UParticleModuleLocationPrimitiveSphere* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLocationPrimitiveSphere>();
}
};
DUMPER7_ASSERTS_UParticleModuleLocationPrimitiveSphere;
// Class Engine.ParticleModuleLocationPrimitiveSphere_Seeded
// 0x0020 (0x0100 - 0x00E0)
class UParticleModuleLocationPrimitiveSphere_Seeded final : public UParticleModuleLocationPrimitiveSphere
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x00E0(0x0020)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLocationPrimitiveSphere_Seeded")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLocationPrimitiveSphere_Seeded")
}
static class UParticleModuleLocationPrimitiveSphere_Seeded* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLocationPrimitiveSphere_Seeded>();
}
};
DUMPER7_ASSERTS_UParticleModuleLocationPrimitiveSphere_Seeded;
// Class Engine.ParticleModuleLocationPrimitiveTriangle
// 0x00D8 (0x0108 - 0x0030)
class UParticleModuleLocationPrimitiveTriangle final : public UParticleModuleLocationBase
{
public:
struct FRawDistributionVector StartOffset; // 0x0030(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat Height; // 0x0078(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat Angle; // 0x00A8(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat Thickness; // 0x00D8(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLocationPrimitiveTriangle")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLocationPrimitiveTriangle")
}
static class UParticleModuleLocationPrimitiveTriangle* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLocationPrimitiveTriangle>();
}
};
DUMPER7_ASSERTS_UParticleModuleLocationPrimitiveTriangle;
// Class Engine.SoundNodeMature
// 0x0000 (0x0048 - 0x0048)
class USoundNodeMature final : public USoundNode
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeMature")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeMature")
}
static class USoundNodeMature* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeMature>();
}
};
DUMPER7_ASSERTS_USoundNodeMature;
// Class Engine.ParticleModuleLocationSkelVertSurface
// 0x0060 (0x0090 - 0x0030)
class UParticleModuleLocationSkelVertSurface final : public UParticleModuleLocationBase
{
public:
ELocationSkelVertSurfaceSource SourceType; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector UniversalOffset; // 0x0034(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUpdatePositionEachFrame : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOrientMeshEmitters : 1; // 0x0040(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bInheritBoneVelocity : 1; // 0x0040(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float InheritVelocityScale; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SkelMeshActorParamName; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FName> ValidAssociatedBones; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bEnforceNormalCheck : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector NormalToCompare; // 0x0064(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NormalCheckToleranceDegrees; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NormalCheckTolerance; // 0x0074(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<int32> ValidMaterialIndices; // 0x0078(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bInheritVertexColor : 1; // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bInheritUV : 1; // 0x0088(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint32 InheritUVChannel; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLocationSkelVertSurface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLocationSkelVertSurface")
}
static class UParticleModuleLocationSkelVertSurface* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLocationSkelVertSurface>();
}
};
DUMPER7_ASSERTS_UParticleModuleLocationSkelVertSurface;
// Class Engine.ParticleModuleLocationWorldOffset
// 0x0000 (0x0080 - 0x0080)
class UParticleModuleLocationWorldOffset : public UParticleModuleLocation
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLocationWorldOffset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLocationWorldOffset")
}
static class UParticleModuleLocationWorldOffset* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLocationWorldOffset>();
}
};
DUMPER7_ASSERTS_UParticleModuleLocationWorldOffset;
// Class Engine.ParticleModuleLocationWorldOffset_Seeded
// 0x0020 (0x00A0 - 0x0080)
class UParticleModuleLocationWorldOffset_Seeded final : public UParticleModuleLocationWorldOffset
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0080(0x0020)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleLocationWorldOffset_Seeded")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleLocationWorldOffset_Seeded")
}
static class UParticleModuleLocationWorldOffset_Seeded* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleLocationWorldOffset_Seeded>();
}
};
DUMPER7_ASSERTS_UParticleModuleLocationWorldOffset_Seeded;
// Class Engine.ParticleModuleMaterialBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleMaterialBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleMaterialBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleMaterialBase")
}
static class UParticleModuleMaterialBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleMaterialBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleMaterialBase;
// Class Engine.SmokeTestCommandlet
// 0x0000 (0x0080 - 0x0080)
class USmokeTestCommandlet final : public UCommandlet
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SmokeTestCommandlet")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SmokeTestCommandlet")
}
static class USmokeTestCommandlet* GetDefaultObj()
{
return GetDefaultObjImpl<USmokeTestCommandlet>();
}
};
DUMPER7_ASSERTS_USmokeTestCommandlet;
// Class Engine.ParticleModuleMeshMaterial
// 0x0010 (0x0040 - 0x0030)
class UParticleModuleMeshMaterial final : public UParticleModuleMaterialBase
{
public:
TArray<class UMaterialInterface*> MeshMaterials; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleMeshMaterial")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleMeshMaterial")
}
static class UParticleModuleMeshMaterial* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleMeshMaterial>();
}
};
DUMPER7_ASSERTS_UParticleModuleMeshMaterial;
// Class Engine.ParticleModuleMeshRotation
// 0x0050 (0x0080 - 0x0030)
class UParticleModuleMeshRotation : public UParticleModuleRotationBase
{
public:
struct FRawDistributionVector StartRotation; // 0x0030(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bInheritParent : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleMeshRotation")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleMeshRotation")
}
static class UParticleModuleMeshRotation* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleMeshRotation>();
}
};
DUMPER7_ASSERTS_UParticleModuleMeshRotation;
// Class Engine.ParticleModuleMeshRotation_Seeded
// 0x0020 (0x00A0 - 0x0080)
class UParticleModuleMeshRotation_Seeded final : public UParticleModuleMeshRotation
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0080(0x0020)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleMeshRotation_Seeded")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleMeshRotation_Seeded")
}
static class UParticleModuleMeshRotation_Seeded* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleMeshRotation_Seeded>();
}
};
DUMPER7_ASSERTS_UParticleModuleMeshRotation_Seeded;
// Class Engine.SoundNodeSoundClass
// 0x0010 (0x0058 - 0x0048)
class USoundNodeSoundClass final : public USoundNode
{
public:
class USoundClass* SoundClassOverride; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeSoundClass")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeSoundClass")
}
static class USoundNodeSoundClass* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeSoundClass>();
}
};
DUMPER7_ASSERTS_USoundNodeSoundClass;
// Class Engine.ParticleModuleMeshRotationRate
// 0x0048 (0x0078 - 0x0030)
class UParticleModuleMeshRotationRate : public UParticleModuleRotationRateBase
{
public:
struct FRawDistributionVector StartRotationRate; // 0x0030(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleMeshRotationRate")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleMeshRotationRate")
}
static class UParticleModuleMeshRotationRate* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleMeshRotationRate>();
}
};
DUMPER7_ASSERTS_UParticleModuleMeshRotationRate;
// Class Engine.ParticleModuleMeshRotationRate_Seeded
// 0x0020 (0x0098 - 0x0078)
class UParticleModuleMeshRotationRate_Seeded final : public UParticleModuleMeshRotationRate
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0078(0x0020)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleMeshRotationRate_Seeded")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleMeshRotationRate_Seeded")
}
static class UParticleModuleMeshRotationRate_Seeded* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleMeshRotationRate_Seeded>();
}
};
DUMPER7_ASSERTS_UParticleModuleMeshRotationRate_Seeded;
// Class Engine.ParticleModuleMeshRotationRateMultiplyLife
// 0x0048 (0x0078 - 0x0030)
class UParticleModuleMeshRotationRateMultiplyLife final : public UParticleModuleRotationRateBase
{
public:
struct FRawDistributionVector LifeMultiplier; // 0x0030(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleMeshRotationRateMultiplyLife")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleMeshRotationRateMultiplyLife")
}
static class UParticleModuleMeshRotationRateMultiplyLife* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleMeshRotationRateMultiplyLife>();
}
};
DUMPER7_ASSERTS_UParticleModuleMeshRotationRateMultiplyLife;
// Class Engine.ParticleModuleOrbitBase
// 0x0008 (0x0038 - 0x0030)
class UParticleModuleOrbitBase : public UParticleModule
{
public:
uint8 bUseEmitterTime : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleOrbitBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleOrbitBase")
}
static class UParticleModuleOrbitBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleOrbitBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleOrbitBase;
// Class Engine.ParticleModuleOrbit
// 0x00F8 (0x0130 - 0x0038)
class UParticleModuleOrbit final : public UParticleModuleOrbitBase
{
public:
EOrbitChainMode ChainMode; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionVector OffsetAmount; // 0x0040(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FOrbitOptions OffsetOptions; // 0x0088(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionVector RotationAmount; // 0x0090(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FOrbitOptions RotationOptions; // 0x00D8(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionVector RotationRateAmount; // 0x00E0(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FOrbitOptions RotationRateOptions; // 0x0128(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_12C[0x4]; // 0x012C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleOrbit")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleOrbit")
}
static class UParticleModuleOrbit* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleOrbit>();
}
};
DUMPER7_ASSERTS_UParticleModuleOrbit;
// Class Engine.ParticleModuleOrientationBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleOrientationBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleOrientationBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleOrientationBase")
}
static class UParticleModuleOrientationBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleOrientationBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleOrientationBase;
// Class Engine.SoundfieldSubmix
// 0x0028 (0x0068 - 0x0040)
class USoundfieldSubmix final : public USoundSubmixWithParentBase
{
public:
class FName SoundfieldEncodingFormat; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USoundfieldEncodingSettingsBase* EncodingSettings; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class USoundfieldEffectBase*> SoundfieldEffectChain; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TSubclassOf<class USoundfieldEncodingSettingsBase> EncodingSettingsClass; // 0x0060(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundfieldSubmix")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundfieldSubmix")
}
static class USoundfieldSubmix* GetDefaultObj()
{
return GetDefaultObjImpl<USoundfieldSubmix>();
}
};
DUMPER7_ASSERTS_USoundfieldSubmix;
// Class Engine.ParticleModuleOrientationAxisLock
// 0x0008 (0x0038 - 0x0030)
class UParticleModuleOrientationAxisLock final : public UParticleModuleOrientationBase
{
public:
EParticleAxisLock LockAxisFlags; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleOrientationAxisLock")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleOrientationAxisLock")
}
static class UParticleModuleOrientationAxisLock* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleOrientationAxisLock>();
}
};
DUMPER7_ASSERTS_UParticleModuleOrientationAxisLock;
// Class Engine.ParticleModuleParameterBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleParameterBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleParameterBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleParameterBase")
}
static class UParticleModuleParameterBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleParameterBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleParameterBase;
// Class Engine.ParticleModuleParameterDynamic
// 0x0018 (0x0048 - 0x0030)
class UParticleModuleParameterDynamic : public UParticleModuleParameterBase
{
public:
TArray<struct FEmitterDynamicParameter> DynamicParams; // 0x0030(0x0010)(Edit, EditFixedSize, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
int32 UpdateFlags; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUsesVelocity : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleParameterDynamic")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleParameterDynamic")
}
static class UParticleModuleParameterDynamic* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleParameterDynamic>();
}
};
DUMPER7_ASSERTS_UParticleModuleParameterDynamic;
// Class Engine.ParticleModuleParameterDynamic_Seeded
// 0x0020 (0x0068 - 0x0048)
class UParticleModuleParameterDynamic_Seeded final : public UParticleModuleParameterDynamic
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0048(0x0020)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleParameterDynamic_Seeded")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleParameterDynamic_Seeded")
}
static class UParticleModuleParameterDynamic_Seeded* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleParameterDynamic_Seeded>();
}
};
DUMPER7_ASSERTS_UParticleModuleParameterDynamic_Seeded;
// Class Engine.TriggerCapsule
// 0x0000 (0x0230 - 0x0230)
class ATriggerCapsule final : public ATriggerBase
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TriggerCapsule")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TriggerCapsule")
}
static class ATriggerCapsule* GetDefaultObj()
{
return GetDefaultObjImpl<ATriggerCapsule>();
}
};
DUMPER7_ASSERTS_ATriggerCapsule;
// Class Engine.ParticleModulePivotOffset
// 0x0008 (0x0038 - 0x0030)
class UParticleModulePivotOffset final : public UParticleModuleLocationBase
{
public:
struct FVector2D PivotOffset; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModulePivotOffset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModulePivotOffset")
}
static class UParticleModulePivotOffset* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModulePivotOffset>();
}
};
DUMPER7_ASSERTS_UParticleModulePivotOffset;
// Class Engine.ParticleModuleRequired
// 0x0110 (0x0140 - 0x0030)
class UParticleModuleRequired final : public UParticleModule
{
public:
class UMaterialInterface* Material; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinFacingCameraBlendDistance; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxFacingCameraBlendDistance; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector EmitterOrigin; // 0x0040(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator EmitterRotation; // 0x004C(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
EParticleScreenAlignment ScreenAlignment; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseLocalSpace : 1; // 0x0059(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bKillOnDeactivate : 1; // 0x0059(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bKillOnCompleted : 1; // 0x0059(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EParticleSortMode SortMode; // 0x005A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseLegacyEmitterTime : 1; // 0x005B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRemoveHMDRoll : 1; // 0x005B(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEmitterDurationUseRange : 1; // 0x005B(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
float EmitterDuration; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRawDistributionFloat SpawnRate; // 0x0060(0x0030)(ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<struct FParticleBurst> BurstList; // 0x0090(0x0010)(ExportObject, ZeroConstructor, NoClear, NativeAccessSpecifierPublic)
float EmitterDelay; // 0x00A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EmitterDelayLow; // 0x00A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bDelayFirstLoopOnly : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EParticleSubUVInterpMethod InterpolationMethod; // 0x00A9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bScaleUV : 1; // 0x00AA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEmitterDelayUseRange : 1; // 0x00AA(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EParticleBurstMethod ParticleBurstMethod; // 0x00AB(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverrideSystemMacroUV : 1; // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseMaxDrawCount : 1; // 0x00AC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EOpacitySourceMode OpacitySourceMode; // 0x00AD(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EEmitterNormalsMode EmitterNormalsMode; // 0x00AE(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOrbitModuleAffectsVelocityAlignment : 1; // 0x00AF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
int32 SubImages_Horizontal; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SubImages_Vertical; // 0x00B4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RandomImageTime; // 0x00B8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RandomImageChanges; // 0x00BC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector MacroUVPosition; // 0x00C0(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MacroUVRadius; // 0x00CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EParticleUVFlipMode UVFlippingMode; // 0x00D0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESubUVBoundingVertexCount BoundingMode; // 0x00D1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bDurationRecalcEachLoop : 1; // 0x00D2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_D3[0x1]; // 0x00D3(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector NormalsSphereCenter; // 0x00D4(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AlphaThreshold; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EmitterLoops; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* CutoutTexture; // 0x00E8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxDrawCount; // 0x00F0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EmitterDurationLow; // 0x00F4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector NormalsCylinderDirection; // 0x00F8(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_104[0x4]; // 0x0104(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> NamedMaterialOverrides; // 0x0108(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_118[0x28]; // 0x0118(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleRequired")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleRequired")
}
static class UParticleModuleRequired* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleRequired>();
}
};
DUMPER7_ASSERTS_UParticleModuleRequired;
// Class Engine.ParticleModuleRotation_Seeded
// 0x0020 (0x0080 - 0x0060)
class UParticleModuleRotation_Seeded final : public UParticleModuleRotation
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0060(0x0020)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleRotation_Seeded")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleRotation_Seeded")
}
static class UParticleModuleRotation_Seeded* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleRotation_Seeded>();
}
};
DUMPER7_ASSERTS_UParticleModuleRotation_Seeded;
// Class Engine.Scene
// 0x0000 (0x0028 - 0x0028)
class UScene final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Scene")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Scene")
}
static class UScene* GetDefaultObj()
{
return GetDefaultObjImpl<UScene>();
}
};
DUMPER7_ASSERTS_UScene;
// Class Engine.ParticleModuleRotationOverLifetime
// 0x0038 (0x0068 - 0x0030)
class UParticleModuleRotationOverLifetime final : public UParticleModuleRotationBase
{
public:
struct FRawDistributionFloat RotationOverLife; // 0x0030(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 Scale : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleRotationOverLifetime")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleRotationOverLifetime")
}
static class UParticleModuleRotationOverLifetime* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleRotationOverLifetime>();
}
};
DUMPER7_ASSERTS_UParticleModuleRotationOverLifetime;
// Class Engine.ParticleModuleRotationRate
// 0x0030 (0x0060 - 0x0030)
class UParticleModuleRotationRate : public UParticleModuleRotationRateBase
{
public:
struct FRawDistributionFloat StartRotationRate; // 0x0030(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleRotationRate")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleRotationRate")
}
static class UParticleModuleRotationRate* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleRotationRate>();
}
};
DUMPER7_ASSERTS_UParticleModuleRotationRate;
// Class Engine.ParticleModuleRotationRate_Seeded
// 0x0020 (0x0080 - 0x0060)
class UParticleModuleRotationRate_Seeded final : public UParticleModuleRotationRate
{
public:
struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0060(0x0020)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleRotationRate_Seeded")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleRotationRate_Seeded")
}
static class UParticleModuleRotationRate_Seeded* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleRotationRate_Seeded>();
}
};
DUMPER7_ASSERTS_UParticleModuleRotationRate_Seeded;
// Class Engine.ParticleModuleRotationRateMultiplyLife
// 0x0030 (0x0060 - 0x0030)
class UParticleModuleRotationRateMultiplyLife final : public UParticleModuleRotationRateBase
{
public:
struct FRawDistributionFloat LifeMultiplier; // 0x0030(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleRotationRateMultiplyLife")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleRotationRateMultiplyLife")
}
static class UParticleModuleRotationRateMultiplyLife* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleRotationRateMultiplyLife>();
}
};
DUMPER7_ASSERTS_UParticleModuleRotationRateMultiplyLife;
// Class Engine.SoundNodeOscillator
// 0x0028 (0x0070 - 0x0048)
class USoundNodeOscillator final : public USoundNode
{
public:
uint8 bModulateVolume : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bModulatePitch : 1; // 0x0048(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float AmplitudeMin; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AmplitudeMax; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FrequencyMin; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FrequencyMax; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OffsetMin; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OffsetMax; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CenterMin; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CenterMax; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeOscillator")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeOscillator")
}
static class USoundNodeOscillator* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeOscillator>();
}
};
DUMPER7_ASSERTS_USoundNodeOscillator;
// Class Engine.ParticleModuleSizeMultiplyLife
// 0x0050 (0x0080 - 0x0030)
class UParticleModuleSizeMultiplyLife final : public UParticleModuleSizeBase
{
public:
struct FRawDistributionVector LifeMultiplier; // 0x0030(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 MultiplyX : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 MultiplyY : 1; // 0x0078(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 MultiplyZ : 1; // 0x0078(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleSizeMultiplyLife")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleSizeMultiplyLife")
}
static class UParticleModuleSizeMultiplyLife* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleSizeMultiplyLife>();
}
};
DUMPER7_ASSERTS_UParticleModuleSizeMultiplyLife;
// Class Engine.PhysicsConstraintActor
// 0x0020 (0x0248 - 0x0228)
class APhysicsConstraintActor final : public ARigidBodyBase
{
public:
class UPhysicsConstraintComponent* ConstraintComp; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class AActor* ConstraintActor1; // 0x0230(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* ConstraintActor2; // 0x0238(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bDisableCollision : 1; // 0x0240(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_241[0x7]; // 0x0241(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PhysicsConstraintActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PhysicsConstraintActor")
}
static class APhysicsConstraintActor* GetDefaultObj()
{
return GetDefaultObjImpl<APhysicsConstraintActor>();
}
};
DUMPER7_ASSERTS_APhysicsConstraintActor;
// Class Engine.ParticleModuleSizeScale
// 0x0050 (0x0080 - 0x0030)
class UParticleModuleSizeScale final : public UParticleModuleSizeBase
{
public:
struct FRawDistributionVector SizeScale; // 0x0030(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 EnableX : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 EnableY : 1; // 0x0078(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 EnableZ : 1; // 0x0078(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleSizeScale")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleSizeScale")
}
static class UParticleModuleSizeScale* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleSizeScale>();
}
};
DUMPER7_ASSERTS_UParticleModuleSizeScale;
// Class Engine.ParticleModuleSizeScaleBySpeed
// 0x0010 (0x0040 - 0x0030)
class UParticleModuleSizeScaleBySpeed final : public UParticleModuleSizeBase
{
public:
struct FVector2D SpeedScale; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D MaxScale; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleSizeScaleBySpeed")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleSizeScaleBySpeed")
}
static class UParticleModuleSizeScaleBySpeed* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleSizeScaleBySpeed>();
}
};
DUMPER7_ASSERTS_UParticleModuleSizeScaleBySpeed;
// Class Engine.ParticleModuleSpawnBase
// 0x0008 (0x0038 - 0x0030)
class UParticleModuleSpawnBase : public UParticleModule
{
public:
uint8 bProcessSpawnRate : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bProcessBurstList : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleSpawnBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleSpawnBase")
}
static class UParticleModuleSpawnBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleSpawnBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleSpawnBase;
// Class Engine.SoundSourceBus
// 0x0018 (0x0388 - 0x0370)
class USoundSourceBus final : public USoundWave
{
public:
ESourceBusChannels SourceBusChannels; // 0x0370(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_371[0x3]; // 0x0371(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float SourceBusDuration; // 0x0374(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAudioBus* AudioBus; // 0x0378(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAutoDeactivateWhenSilent : 1; // 0x0380(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_381[0x7]; // 0x0381(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundSourceBus")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundSourceBus")
}
static class USoundSourceBus* GetDefaultObj()
{
return GetDefaultObjImpl<USoundSourceBus>();
}
};
DUMPER7_ASSERTS_USoundSourceBus;
// Class Engine.ParticleModuleSpawn
// 0x00B0 (0x00E8 - 0x0038)
class UParticleModuleSpawn final : public UParticleModuleSpawnBase
{
public:
struct FRawDistributionFloat Rate; // 0x0038(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat RateScale; // 0x0068(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
EParticleBurstMethod ParticleBurstMethod; // 0x0098(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FParticleBurst> BurstList; // 0x00A0(0x0010)(Edit, ExportObject, ZeroConstructor, NoClear, NativeAccessSpecifierPublic)
struct FRawDistributionFloat BurstScale; // 0x00B0(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bApplyGlobalSpawnRateScale : 1; // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleSpawn")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleSpawn")
}
static class UParticleModuleSpawn* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleSpawn>();
}
};
DUMPER7_ASSERTS_UParticleModuleSpawn;
// Class Engine.ParticleModuleSpawnPerUnit
// 0x0040 (0x0078 - 0x0038)
class UParticleModuleSpawnPerUnit final : public UParticleModuleSpawnBase
{
public:
float UnitScalar; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MovementTolerance; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRawDistributionFloat SpawnPerUnit; // 0x0040(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
float MaxFrameDistance; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIgnoreSpawnRateWhenMoving : 1; // 0x0074(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIgnoreMovementAlongX : 1; // 0x0074(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIgnoreMovementAlongY : 1; // 0x0074(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIgnoreMovementAlongZ : 1; // 0x0074(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_75[0x3]; // 0x0075(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleSpawnPerUnit")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleSpawnPerUnit")
}
static class UParticleModuleSpawnPerUnit* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleSpawnPerUnit>();
}
};
DUMPER7_ASSERTS_UParticleModuleSpawnPerUnit;
// Class Engine.ParticleModuleSubUVBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleSubUVBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleSubUVBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleSubUVBase")
}
static class UParticleModuleSubUVBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleSubUVBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleSubUVBase;
// Class Engine.ParticleModuleSubUV
// 0x0040 (0x0070 - 0x0030)
class UParticleModuleSubUV : public UParticleModuleSubUVBase
{
public:
class USubUVAnimation* Animation; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRawDistributionFloat SubImageIndex; // 0x0038(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bUseRealTime : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleSubUV")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleSubUV")
}
static class UParticleModuleSubUV* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleSubUV>();
}
};
DUMPER7_ASSERTS_UParticleModuleSubUV;
// Class Engine.PhysicsThrusterComponent
// 0x0000 (0x0200 - 0x0200)
class UPhysicsThrusterComponent final : public USceneComponent
{
public:
float ThrustStrength; // 0x01F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1FC[0x4]; // 0x01FC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PhysicsThrusterComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PhysicsThrusterComponent")
}
static class UPhysicsThrusterComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UPhysicsThrusterComponent>();
}
};
DUMPER7_ASSERTS_UPhysicsThrusterComponent;
// Class Engine.ParticleModuleSubUVMovie
// 0x0040 (0x00B0 - 0x0070)
class UParticleModuleSubUVMovie final : public UParticleModuleSubUV
{
public:
uint8 bUseEmitterTime : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionFloat FrameRate; // 0x0078(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
int32 StartingFrame; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleSubUVMovie")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleSubUVMovie")
}
static class UParticleModuleSubUVMovie* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleSubUVMovie>();
}
};
DUMPER7_ASSERTS_UParticleModuleSubUVMovie;
// Class Engine.ParticleModuleTrailBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleTrailBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleTrailBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleTrailBase")
}
static class UParticleModuleTrailBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleTrailBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleTrailBase;
// Class Engine.ParticleModuleTrailSource
// 0x0060 (0x0090 - 0x0030)
class UParticleModuleTrailSource final : public UParticleModuleTrailBase
{
public:
ETrail2SourceMethod SourceMethod; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName SourceName; // 0x0034(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionFloat SourceStrength; // 0x0040(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 bLockSourceStength : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 SourceOffsetCount; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FVector> SourceOffsetDefaults; // 0x0078(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
EParticleSourceSelectionMethod SelectionMethod; // 0x0088(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bInheritRotation : 1; // 0x008C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_8D[0x3]; // 0x008D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleTrailSource")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleTrailSource")
}
static class UParticleModuleTrailSource* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleTrailSource>();
}
};
DUMPER7_ASSERTS_UParticleModuleTrailSource;
// Class Engine.ParticleModuleTypeDataBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleTypeDataBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleTypeDataBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleTypeDataBase")
}
static class UParticleModuleTypeDataBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleTypeDataBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleTypeDataBase;
// Class Engine.RuntimeVirtualTexture
// 0x0078 (0x00A0 - 0x0028)
class alignas(0x10) URuntimeVirtualTexture final : public UObject
{
public:
int32 TileCount; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 TileSize; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 TileBorderSize; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
ERuntimeVirtualTextureMaterialType MaterialType; // 0x0034(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bCompressTextures; // 0x0035(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bClearTextures; // 0x0036(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bSinglePhysicalSpace; // 0x0037(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bPrivateSpace; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bAdaptive; // 0x0039(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bContinuousUpdate; // 0x003A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_3B[0x1]; // 0x003B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
int32 RemoveLowMips; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
ETextureGroup LODGroup; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 Size; // 0x0044(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class URuntimeVirtualTextureStreamingProxy* StreamingTexture; // 0x0048(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_50[0x50]; // 0x0050(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
int32 GetPageTableSize() const;
int32 GetSize() const;
int32 GetTileBorderSize() const;
int32 GetTileCount() const;
int32 GetTileSize() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("RuntimeVirtualTexture")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"RuntimeVirtualTexture")
}
static class URuntimeVirtualTexture* GetDefaultObj()
{
return GetDefaultObjImpl<URuntimeVirtualTexture>();
}
};
DUMPER7_ASSERTS_URuntimeVirtualTexture;
// Class Engine.ParticleModuleTypeDataAnimTrail
// 0x0018 (0x0048 - 0x0030)
class UParticleModuleTypeDataAnimTrail final : public UParticleModuleTypeDataBase
{
public:
uint8 bDeadTrailsOnDeactivate : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnablePreviousTangentRecalculation : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTangentRecalculationEveryFrame : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float TilingDistance; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceTessellationStepSize; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TangentTessellationStepSize; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WidthTessellationStepSize; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleTypeDataAnimTrail")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleTypeDataAnimTrail")
}
static class UParticleModuleTypeDataAnimTrail* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleTypeDataAnimTrail>();
}
};
DUMPER7_ASSERTS_UParticleModuleTypeDataAnimTrail;
// Class Engine.ParticleModuleTypeDataBeam2
// 0x0120 (0x0150 - 0x0030)
class UParticleModuleTypeDataBeam2 final : public UParticleModuleTypeDataBase
{
public:
EBeam2Method BeamMethod; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 TextureTile; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TextureTileDistance; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Sheets; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxBeamCount; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Speed; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 InterpolationPoints; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAlwaysOn : 1; // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 UpVectorStepSize; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName BranchParentName; // 0x0054(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionFloat Distance; // 0x0060(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
EBeamTaperMethod TaperMethod; // 0x0090(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionFloat TaperFactor; // 0x0098(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat TaperScale; // 0x00C8(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 RenderGeometry : 1; // 0x00F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 RenderDirectLine : 1; // 0x00F8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 RenderLines : 1; // 0x00F8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 RenderTessellation : 1; // 0x00F8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_F9[0x57]; // 0x00F9(0x0057)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleTypeDataBeam2")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleTypeDataBeam2")
}
static class UParticleModuleTypeDataBeam2* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleTypeDataBeam2>();
}
};
DUMPER7_ASSERTS_UParticleModuleTypeDataBeam2;
// Class Engine.ParticleModuleTypeDataGpu
// 0x03F0 (0x0420 - 0x0030)
class UParticleModuleTypeDataGpu final : public UParticleModuleTypeDataBase
{
public:
struct FGPUSpriteEmitterInfo EmitterInfo; // 0x0030(0x0280)(ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FGPUSpriteResourceData ResourceData; // 0x02B0(0x0160)(NativeAccessSpecifierPublic)
float CameraMotionBlurAmount; // 0x0410(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bClearExistingParticlesOnInit : 1; // 0x0414(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_415[0xB]; // 0x0415(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleTypeDataGpu")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleTypeDataGpu")
}
static class UParticleModuleTypeDataGpu* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleTypeDataGpu>();
}
};
DUMPER7_ASSERTS_UParticleModuleTypeDataGpu;
// Class Engine.ParticleModuleTypeDataMesh
// 0x0068 (0x0098 - 0x0030)
class UParticleModuleTypeDataMesh final : public UParticleModuleTypeDataBase
{
public:
class UStaticMesh* Mesh; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
float LODSizeScale; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseStaticMeshLODs : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 CastShadows : 1; // 0x0044(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 DoCollisions : 1; // 0x0044(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EMeshScreenAlignment MeshAlignment; // 0x0045(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverrideMaterial : 1; // 0x0046(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideDefaultMotionBlurSettings : 1; // 0x0046(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableMotionBlur : 1; // 0x0046(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_47[0x1]; // 0x0047(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
struct FRawDistributionVector RollPitchYawRange; // 0x0048(0x0048)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
EParticleAxisLock AxisLockOption; // 0x0090(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bCameraFacing : 1; // 0x0091(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EMeshCameraFacingUpAxis CameraFacingUpAxisOption; // 0x0092(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMeshCameraFacingOptions CameraFacingOption; // 0x0093(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bApplyParticleRotationAsSpin : 1; // 0x0094(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bFaceCameraDirectionRatherThanPosition : 1; // 0x0094(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCollisionsConsiderPartilceSize : 1; // 0x0094(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_95[0x3]; // 0x0095(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleTypeDataMesh")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleTypeDataMesh")
}
static class UParticleModuleTypeDataMesh* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleTypeDataMesh>();
}
};
DUMPER7_ASSERTS_UParticleModuleTypeDataMesh;
// Class Engine.PlatformInterfaceWebResponse
// 0x0088 (0x00B0 - 0x0028)
class UPlatformInterfaceWebResponse final : public UObject
{
public:
class FString OriginalURL; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ResponseCode; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Tag; // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString StringResponse; // 0x0040(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<uint8> BinaryResponse; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_60[0x50]; // 0x0060(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void GetHeader(int32 HeaderIndex, class FString* Header, class FString* Value);
class FString GetHeaderValue(const class FString& HeaderName);
int32 GetNumHeaders();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PlatformInterfaceWebResponse")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PlatformInterfaceWebResponse")
}
static class UPlatformInterfaceWebResponse* GetDefaultObj()
{
return GetDefaultObjImpl<UPlatformInterfaceWebResponse>();
}
};
DUMPER7_ASSERTS_UPlatformInterfaceWebResponse;
// Class Engine.ParticleModuleTypeDataRibbon
// 0x0030 (0x0060 - 0x0030)
class UParticleModuleTypeDataRibbon final : public UParticleModuleTypeDataBase
{
public:
int32 MaxTessellationBetweenParticles; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SheetsPerTrail; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxTrailCount; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxParticleInTrailCount; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bDeadTrailsOnDeactivate : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDeadTrailsOnSourceLoss : 1; // 0x0040(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bClipSourceSegement : 1; // 0x0040(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnablePreviousTangentRecalculation : 1; // 0x0040(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTangentRecalculationEveryFrame : 1; // 0x0040(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSpawnInitialParticle : 1; // 0x0040(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
ETrailsRenderAxisOption RenderAxis; // 0x0044(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float TangentSpawningScalar; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bRenderGeometry : 1; // 0x004C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRenderSpawnPoints : 1; // 0x004C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRenderTangents : 1; // 0x004C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRenderTessellation : 1; // 0x004C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float TilingDistance; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceTessellationStepSize; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableTangentDiffInterpScale : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float TangentTessellationScalar; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleTypeDataRibbon")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleTypeDataRibbon")
}
static class UParticleModuleTypeDataRibbon* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleTypeDataRibbon>();
}
};
DUMPER7_ASSERTS_UParticleModuleTypeDataRibbon;
// Class Engine.ParticleModuleVectorFieldBase
// 0x0000 (0x0030 - 0x0030)
class UParticleModuleVectorFieldBase : public UParticleModule
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleVectorFieldBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleVectorFieldBase")
}
static class UParticleModuleVectorFieldBase* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleVectorFieldBase>();
}
};
DUMPER7_ASSERTS_UParticleModuleVectorFieldBase;
// Class Engine.ParticleModuleVectorFieldGlobal
// 0x0010 (0x0040 - 0x0030)
class UParticleModuleVectorFieldGlobal final : public UParticleModuleVectorFieldBase
{
public:
uint8 bOverrideGlobalVectorFieldTightness : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float GlobalVectorFieldScale; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float GlobalVectorFieldTightness; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleVectorFieldGlobal")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleVectorFieldGlobal")
}
static class UParticleModuleVectorFieldGlobal* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleVectorFieldGlobal>();
}
};
DUMPER7_ASSERTS_UParticleModuleVectorFieldGlobal;
// Class Engine.ParticleModuleVectorFieldLocal
// 0x0038 (0x0068 - 0x0030)
class UParticleModuleVectorFieldLocal final : public UParticleModuleVectorFieldBase
{
public:
class UVectorField* VectorField; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector RelativeTranslation; // 0x0038(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator RelativeRotation; // 0x0044(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector RelativeScale3D; // 0x0050(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Intensity; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Tightness; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIgnoreComponentTransform : 1; // 0x0064(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTileX : 1; // 0x0064(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTileY : 1; // 0x0064(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTileZ : 1; // 0x0064(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseFixDT : 1; // 0x0064(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleVectorFieldLocal")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleVectorFieldLocal")
}
static class UParticleModuleVectorFieldLocal* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleVectorFieldLocal>();
}
};
DUMPER7_ASSERTS_UParticleModuleVectorFieldLocal;
// Class Engine.SceneCaptureCube
// 0x0008 (0x0240 - 0x0238)
class ASceneCaptureCube final : public ASceneCapture
{
public:
class USceneCaptureComponentCube* CaptureComponentCube; // 0x0238(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
void OnInterpToggle(bool bEnable);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SceneCaptureCube")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SceneCaptureCube")
}
static class ASceneCaptureCube* GetDefaultObj()
{
return GetDefaultObjImpl<ASceneCaptureCube>();
}
};
DUMPER7_ASSERTS_ASceneCaptureCube;
// Class Engine.ParticleModuleVectorFieldRotation
// 0x0018 (0x0048 - 0x0030)
class UParticleModuleVectorFieldRotation final : public UParticleModuleVectorFieldBase
{
public:
struct FVector MinInitialRotation; // 0x0030(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector MaxInitialRotation; // 0x003C(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleVectorFieldRotation")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleVectorFieldRotation")
}
static class UParticleModuleVectorFieldRotation* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleVectorFieldRotation>();
}
};
DUMPER7_ASSERTS_UParticleModuleVectorFieldRotation;
// Class Engine.ParticleModuleVectorFieldRotationRate
// 0x0010 (0x0040 - 0x0030)
class UParticleModuleVectorFieldRotationRate final : public UParticleModuleVectorFieldBase
{
public:
struct FVector RotationRate; // 0x0030(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleVectorFieldRotationRate")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleVectorFieldRotationRate")
}
static class UParticleModuleVectorFieldRotationRate* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleVectorFieldRotationRate>();
}
};
DUMPER7_ASSERTS_UParticleModuleVectorFieldRotationRate;
// Class Engine.ParticleModuleVectorFieldScale
// 0x0038 (0x0068 - 0x0030)
class UParticleModuleVectorFieldScale final : public UParticleModuleVectorFieldBase
{
public:
class UDistributionFloat* VectorFieldScale; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRawDistributionFloat VectorFieldScaleRaw; // 0x0038(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleVectorFieldScale")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleVectorFieldScale")
}
static class UParticleModuleVectorFieldScale* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleVectorFieldScale>();
}
};
DUMPER7_ASSERTS_UParticleModuleVectorFieldScale;
// Class Engine.ParticleModuleVectorFieldScaleOverLife
// 0x0038 (0x0068 - 0x0030)
class UParticleModuleVectorFieldScaleOverLife final : public UParticleModuleVectorFieldBase
{
public:
class UDistributionFloat* VectorFieldScaleOverLife; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRawDistributionFloat VectorFieldScaleOverLifeRaw; // 0x0038(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleVectorFieldScaleOverLife")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleVectorFieldScaleOverLife")
}
static class UParticleModuleVectorFieldScaleOverLife* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleVectorFieldScaleOverLife>();
}
};
DUMPER7_ASSERTS_UParticleModuleVectorFieldScaleOverLife;
// Class Engine.SoundNodeConcatenator
// 0x0010 (0x0058 - 0x0048)
class USoundNodeConcatenator final : public USoundNode
{
public:
TArray<float> InputVolume; // 0x0048(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeConcatenator")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeConcatenator")
}
static class USoundNodeConcatenator* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeConcatenator>();
}
};
DUMPER7_ASSERTS_USoundNodeConcatenator;
// Class Engine.ParticleModuleVelocityCone
// 0x0070 (0x00A8 - 0x0038)
class UParticleModuleVelocityCone final : public UParticleModuleVelocityBase
{
public:
struct FRawDistributionFloat Angle; // 0x0038(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FRawDistributionFloat Velocity; // 0x0068(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FVector Direction; // 0x0098(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleModuleVelocityCone")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleModuleVelocityCone")
}
static class UParticleModuleVelocityCone* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleModuleVelocityCone>();
}
};
DUMPER7_ASSERTS_UParticleModuleVelocityCone;
// Class Engine.ParticleSystemComponent
// 0x0260 (0x06B0 - 0x0450)
class UParticleSystemComponent final : public UFXSystemComponent
{
public:
class UParticleSystem* Template; // 0x0450(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UMaterialInterface*> EmitterMaterials; // 0x0458(0x0010)(ZeroConstructor, Transient, DuplicateTransient, NativeAccessSpecifierPublic)
TArray<class USkeletalMeshComponent*> SkelMeshComponents; // 0x0468(0x0010)(ExportObject, ZeroConstructor, Transient, DuplicateTransient, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 Pad_478[0x1]; // 0x0478(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bResetOnDetach : 1; // 0x0479(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUpdateOnDedicatedServer : 1; // 0x0479(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_479_2 : 2; // 0x0479(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bAllowRecycling : 1; // 0x0479(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAutoManageAttachment : 1; // 0x0479(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAutoAttachWeldSimulatedBodies : 1; // 0x0479(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_479_7 : 1; // 0x0479(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 BitPad_47A_0 : 1; // 0x047A(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bWarmingUp : 1; // 0x047A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideLODMethod : 1; // 0x047A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSkipUpdateDynamicDataDuringTick : 1; // 0x047A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_47B[0xA]; // 0x047B(0x000A)(Fixing Size After Last Property [ Dumper-7 ])
EParticleSystemLODMethod LODMethod; // 0x0485(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EParticleSignificanceLevel RequiredSignificance; // 0x0486(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_487[0x1]; // 0x0487(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FParticleSysParam> InstanceParameters; // 0x0488(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class FName EventName, float EmitterTime, const struct FVector& Location, const struct FVector& Velocity)> OnParticleSpawn; // 0x0498(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class FName EventName, float EmitterTime, int32 ParticleCount)> OnParticleBurst; // 0x04A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class FName EventName, float EmitterTime, int32 ParticleTime, const struct FVector& Location, const struct FVector& Velocity, const struct FVector& Direction)> OnParticleDeath; // 0x04B8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class FName EventName, float EmitterTime, int32 ParticleTime, const struct FVector& Location, const struct FVector& Velocity, const struct FVector& Direction, const struct FVector& Normal, class FName BoneName, class UPhysicalMaterial* PhysMat)> OnParticleCollide; // 0x04C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
bool bOldPositionValid; // 0x04D8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4D9[0x3]; // 0x04D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector OldPosition; // 0x04DC(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector PartSysVelocity; // 0x04E8(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WarmupTime; // 0x04F4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WarmupTickRate; // 0x04F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4FC[0x4]; // 0x04FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
float SecondsBeforeInactive; // 0x0500(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_504[0x4]; // 0x0504(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
float MaxTimeBeforeForceUpdateTransform; // 0x0508(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_50C[0x1C]; // 0x050C(0x001C)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UParticleSystemReplay*> ReplayClips; // 0x0528(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_538[0x8]; // 0x0538(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
float CustomTimeDilation; // 0x0540(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_544[0x54]; // 0x0544(0x0054)(Fixing Size After Last Property [ Dumper-7 ])
TWeakObjectPtr<class USceneComponent> AutoAttachParent; // 0x0598(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName AutoAttachSocketName; // 0x05A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAttachmentRule AutoAttachLocationRule; // 0x05A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAttachmentRule AutoAttachRotationRule; // 0x05A9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAttachmentRule AutoAttachScaleRule; // 0x05AA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5AB[0x2D]; // 0x05AB(0x002D)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(class UParticleSystemComponent* PSystem)> OnSystemFinished; // 0x05D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_5E8[0xC8]; // 0x05E8(0x00C8)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void BeginTrails(class FName InFirstSocketName, class FName InSecondSocketName, ETrailWidthMode InWidthMode, float InWidth);
class UMaterialInstanceDynamic* CreateNamedDynamicMaterialInstance(class FName InName, class UMaterialInterface* SourceMaterial);
void EndTrails();
void GenerateParticleEvent(const class FName InEventName, const float InEmitterTime, const struct FVector& InLocation, const struct FVector& InDirection, const struct FVector& InVelocity);
void SetAutoAttachParams(class USceneComponent* Parent, class FName SocketName, EAttachLocation LocationType);
void SetBeamEndPoint(int32 EmitterIndex, const struct FVector& NewEndPoint);
void SetBeamSourcePoint(int32 EmitterIndex, const struct FVector& NewSourcePoint, int32 SourceIndex);
void SetBeamSourceStrength(int32 EmitterIndex, float NewSourceStrength, int32 SourceIndex);
void SetBeamSourceTangent(int32 EmitterIndex, const struct FVector& NewTangentPoint, int32 SourceIndex);
void SetBeamTargetPoint(int32 EmitterIndex, const struct FVector& NewTargetPoint, int32 TargetIndex);
void SetBeamTargetStrength(int32 EmitterIndex, float NewTargetStrength, int32 TargetIndex);
void SetBeamTargetTangent(int32 EmitterIndex, const struct FVector& NewTangentPoint, int32 TargetIndex);
void SetMaterialParameter(class FName ParameterName, class UMaterialInterface* Param);
void SetTemplate(class UParticleSystem* NewTemplate);
void SetTrailSourceData(class FName InFirstSocketName, class FName InSecondSocketName, ETrailWidthMode InWidthMode, float InWidth);
bool GetBeamEndPoint(int32 EmitterIndex, struct FVector* OutEndPoint) const;
bool GetBeamSourcePoint(int32 EmitterIndex, int32 SourceIndex, struct FVector* OutSourcePoint) const;
bool GetBeamSourceStrength(int32 EmitterIndex, int32 SourceIndex, float* OutSourceStrength) const;
bool GetBeamSourceTangent(int32 EmitterIndex, int32 SourceIndex, struct FVector* OutTangentPoint) const;
bool GetBeamTargetPoint(int32 EmitterIndex, int32 TargetIndex, struct FVector* OutTargetPoint) const;
bool GetBeamTargetStrength(int32 EmitterIndex, int32 TargetIndex, float* OutTargetStrength) const;
bool GetBeamTargetTangent(int32 EmitterIndex, int32 TargetIndex, struct FVector* OutTangentPoint) const;
class UMaterialInterface* GetNamedMaterial(class FName InName) const;
int32 GetNumActiveParticles() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ParticleSystemComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ParticleSystemComponent")
}
static class UParticleSystemComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UParticleSystemComponent>();
}
};
DUMPER7_ASSERTS_UParticleSystemComponent;
// Class Engine.PhysicalAnimationComponent
// 0x0040 (0x00F0 - 0x00B0)
class UPhysicalAnimationComponent final : public UActorComponent
{
public:
float StrengthMultiplyer; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class USkeletalMeshComponent* SkeletalMeshComponent; // 0x00B8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_C0[0x30]; // 0x00C0(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void ApplyPhysicalAnimationProfileBelow(class FName BodyName, class FName ProfileName, bool bIncludeSelf, bool bClearNotFound);
void ApplyPhysicalAnimationSettings(class FName BodyName, const struct FPhysicalAnimationData& PhysicalAnimationData);
void ApplyPhysicalAnimationSettingsBelow(class FName BodyName, const struct FPhysicalAnimationData& PhysicalAnimationData, bool bIncludeSelf);
void SetSkeletalMeshComponent(class USkeletalMeshComponent* InSkeletalMeshComponent);
void SetStrengthMultiplyer(float InStrengthMultiplyer);
struct FTransform GetBodyTargetTransform(class FName BodyName) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PhysicalAnimationComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PhysicalAnimationComponent")
}
static class UPhysicalAnimationComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UPhysicalAnimationComponent>();
}
};
DUMPER7_ASSERTS_UPhysicalAnimationComponent;
// Class Engine.PhysicsCollisionHandler
// 0x0018 (0x0040 - 0x0028)
class UPhysicsCollisionHandler final : public UObject
{
public:
float ImpactThreshold; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ImpactReFireDelay; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USoundBase* DefaultImpactSound; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LastImpactSoundTime; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PhysicsCollisionHandler")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PhysicsCollisionHandler")
}
static class UPhysicsCollisionHandler* GetDefaultObj()
{
return GetDefaultObjImpl<UPhysicsCollisionHandler>();
}
};
DUMPER7_ASSERTS_UPhysicsCollisionHandler;
// Class Engine.PhysicsConstraintTemplate
// 0x02F0 (0x0318 - 0x0028)
class UPhysicsConstraintTemplate final : public UObject
{
public:
struct FConstraintInstance DefaultInstance; // 0x0028(0x01C8)(Edit, NativeAccessSpecifierPublic)
TArray<struct FPhysicsConstraintProfileHandle> ProfileHandles; // 0x01F0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
struct FConstraintProfileProperties DefaultProfile; // 0x0200(0x0114)(Transient, NoDestructor, NativeAccessSpecifierPrivate)
uint8 Pad_314[0x4]; // 0x0314(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PhysicsConstraintTemplate")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PhysicsConstraintTemplate")
}
static class UPhysicsConstraintTemplate* GetDefaultObj()
{
return GetDefaultObjImpl<UPhysicsConstraintTemplate>();
}
};
DUMPER7_ASSERTS_UPhysicsConstraintTemplate;
// Class Engine.PhysicsSpringComponent
// 0x0020 (0x0220 - 0x0200)
class UPhysicsSpringComponent final : public USceneComponent
{
public:
float SpringStiffness; // 0x01F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpringDamping; // 0x01FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpringLengthAtRest; // 0x0200(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpringRadius; // 0x0204(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECollisionChannel SpringChannel; // 0x0208(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIgnoreSelf; // 0x0209(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_20A[0x2]; // 0x020A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float SpringCompression; // 0x020C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_210[0x10]; // 0x0210(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
float GetNormalizedCompressionScalar() const;
struct FVector GetSpringCurrentEndPoint() const;
struct FVector GetSpringDirection() const;
struct FVector GetSpringRestingPoint() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PhysicsSpringComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PhysicsSpringComponent")
}
static class UPhysicsSpringComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UPhysicsSpringComponent>();
}
};
DUMPER7_ASSERTS_UPhysicsSpringComponent;
// Class Engine.PlanarReflection
// 0x0010 (0x0248 - 0x0238)
class APlanarReflection final : public ASceneCapture
{
public:
class UPlanarReflectionComponent* PlanarReflectionComponent; // 0x0238(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool bShowPreviewPlane; // 0x0240(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_241[0x7]; // 0x0241(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnInterpToggle(bool bEnable);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PlanarReflection")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PlanarReflection")
}
static class APlanarReflection* GetDefaultObj()
{
return GetDefaultObjImpl<APlanarReflection>();
}
};
DUMPER7_ASSERTS_APlanarReflection;
// Class Engine.PlaneReflectionCaptureComponent
// 0x0020 (0x0290 - 0x0270)
class UPlaneReflectionCaptureComponent final : public UReflectionCaptureComponent
{
public:
float InfluenceRadiusScale; // 0x0270(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_274[0x4]; // 0x0274(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UDrawSphereComponent* PreviewInfluenceRadius; // 0x0278(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBoxComponent* PreviewCaptureBox; // 0x0280(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_288[0x8]; // 0x0288(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PlaneReflectionCaptureComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PlaneReflectionCaptureComponent")
}
static class UPlaneReflectionCaptureComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UPlaneReflectionCaptureComponent>();
}
};
DUMPER7_ASSERTS_UPlaneReflectionCaptureComponent;
// Class Engine.PlayerInput
// 0x0380 (0x03A8 - 0x0028)
class UPlayerInput final : public UObject
{
public:
uint8 Pad_28[0xF8]; // 0x0028(0x00F8)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FKeyBind> DebugExecBindings; // 0x0120(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
uint8 Pad_130[0x30]; // 0x0130(0x0030)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> InvertedAxis; // 0x0160(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
uint8 Pad_170[0x238]; // 0x0170(0x0238)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void ClearSmoothing();
void InvertAxis(const class FName AxisName);
void InvertAxisKey(const struct FKey& AxisKey);
void SetBind(class FName BindName, const class FString& Command);
void SetMouseSensitivity(const float Sensitivity);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PlayerInput")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PlayerInput")
}
static class UPlayerInput* GetDefaultObj()
{
return GetDefaultObjImpl<UPlayerInput>();
}
};
DUMPER7_ASSERTS_UPlayerInput;
// Class Engine.PoseWatch
// 0x0010 (0x0038 - 0x0028)
class UPoseWatch final : public UObject
{
public:
class UEdGraphNode* Node; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor PoseWatchColour; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PoseWatch")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PoseWatch")
}
static class UPoseWatch* GetDefaultObj()
{
return GetDefaultObjImpl<UPoseWatch>();
}
};
DUMPER7_ASSERTS_UPoseWatch;
// Class Engine.ProjectileMovementComponent
// 0x00E0 (0x01D0 - 0x00F0)
class alignas(0x10) UProjectileMovementComponent final : public UMovementComponent
{
public:
float InitialSpeed; // 0x00F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxSpeed; // 0x00F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bRotationFollowsVelocity : 1; // 0x00F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRotationRemainsVertical : 1; // 0x00F8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bShouldBounce : 1; // 0x00F8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bInitialVelocityInLocalSpace : 1; // 0x00F8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForceSubStepping : 1; // 0x00F8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSimulationEnabled : 1; // 0x00F8(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSweepCollision : 1; // 0x00F8(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsHomingProjectile : 1; // 0x00F8(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bBounceAngleAffectsFriction : 1; // 0x00F9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsSliding : 1; // 0x00F9(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bInterpMovement : 1; // 0x00F9(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bInterpRotation : 1; // 0x00F9(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_FA[0x2]; // 0x00FA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float PreviousHitTime; // 0x00FC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector PreviousHitNormal; // 0x0100(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ProjectileGravityScale; // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Buoyancy; // 0x0110(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Bounciness; // 0x0114(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Friction; // 0x0118(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BounceVelocityStopSimulatingThreshold; // 0x011C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinFrictionFraction; // 0x0120(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(const struct FHitResult& ImpactResult, const struct FVector& ImpactVelocity)> OnProjectileBounce; // 0x0128(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const struct FHitResult& ImpactResult)> OnProjectileStop; // 0x0138(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
float HomingAccelerationMagnitude; // 0x0148(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class USceneComponent> HomingTargetComponent; // 0x014C(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxSimulationTimeStep; // 0x0154(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxSimulationIterations; // 0x0158(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BounceAdditionalIterations; // 0x015C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InterpLocationTime; // 0x0160(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InterpRotationTime; // 0x0164(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InterpLocationMaxLagDistance; // 0x0168(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InterpLocationSnapToTargetDistance; // 0x016C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_170[0x60]; // 0x0170(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void MoveInterpolationTarget(const struct FVector& NewLocation, const struct FRotator& NewRotation);
void ResetInterpolation();
void SetInterpolatedComponent(class USceneComponent* Component);
void SetVelocityInLocalSpace(const struct FVector& NewVelocity);
void StopSimulating(const struct FHitResult& HitResult);
bool IsInterpolationComplete() const;
bool IsVelocityUnderSimulationThreshold() const;
struct FVector LimitVelocity(const struct FVector& NewVelocity) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ProjectileMovementComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ProjectileMovementComponent")
}
static class UProjectileMovementComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UProjectileMovementComponent>();
}
};
DUMPER7_ASSERTS_UProjectileMovementComponent;
// Class Engine.ReplayNetConnection
// 0x0800 (0x23A8 - 0x1BA8)
class UReplayNetConnection final : public UNetConnection
{
public:
uint8 Pad_1BA8[0x800]; // 0x1BA8(0x0800)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ReplayNetConnection")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ReplayNetConnection")
}
static class UReplayNetConnection* GetDefaultObj()
{
return GetDefaultObjImpl<UReplayNetConnection>();
}
};
DUMPER7_ASSERTS_UReplayNetConnection;
// Class Engine.RuntimeOptionsBase
// 0x0010 (0x0038 - 0x0028)
class URuntimeOptionsBase final : public UObject
{
public:
uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("RuntimeOptionsBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"RuntimeOptionsBase")
}
static class URuntimeOptionsBase* GetDefaultObj()
{
return GetDefaultObjImpl<URuntimeOptionsBase>();
}
};
DUMPER7_ASSERTS_URuntimeOptionsBase;
// Class Engine.RuntimeVirtualTextureVolume
// 0x0008 (0x0230 - 0x0228)
class ARuntimeVirtualTextureVolume final : public AActor
{
public:
class URuntimeVirtualTextureComponent* VirtualTextureComponent; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("RuntimeVirtualTextureVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"RuntimeVirtualTextureVolume")
}
static class ARuntimeVirtualTextureVolume* GetDefaultObj()
{
return GetDefaultObjImpl<ARuntimeVirtualTextureVolume>();
}
};
DUMPER7_ASSERTS_ARuntimeVirtualTextureVolume;
// Class Engine.SceneCapture2D
// 0x0008 (0x0240 - 0x0238)
class ASceneCapture2D final : public ASceneCapture
{
public:
class USceneCaptureComponent2D* CaptureComponent2D; // 0x0238(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
void OnInterpToggle(bool bEnable);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SceneCapture2D")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SceneCapture2D")
}
static class ASceneCapture2D* GetDefaultObj()
{
return GetDefaultObjImpl<ASceneCapture2D>();
}
};
DUMPER7_ASSERTS_ASceneCapture2D;
// Class Engine.SceneCaptureComponent2D
// 0x0610 (0x08C0 - 0x02B0)
class USceneCaptureComponent2D final : public USceneCaptureComponent
{
public:
ECameraProjectionMode ProjectionType; // 0x02B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2B1[0x3]; // 0x02B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float FOVAngle; // 0x02B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OrthoWidth; // 0x02B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2BC[0x4]; // 0x02BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UTextureRenderTarget2D* TextureTarget; // 0x02C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESceneCaptureCompositeMode CompositeMode; // 0x02C8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C9[0x7]; // 0x02C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FPostProcessSettings PostProcessSettings; // 0x02D0(0x0560)(Edit, BlueprintVisible, Interp, NativeAccessSpecifierPublic)
float PostProcessBlendWeight; // 0x0830(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverride_CustomNearClippingPlane : 1; // 0x0834(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_835[0x3]; // 0x0835(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float CustomNearClippingPlane; // 0x0838(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseCustomProjectionMatrix; // 0x083C(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_83D[0x3]; // 0x083D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FMatrix CustomProjectionMatrix; // 0x0840(0x0040)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
bool bEnableClipPlane; // 0x0880(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_881[0x3]; // 0x0881(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector ClipPlaneBase; // 0x0884(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ClipPlaneNormal; // 0x0890(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bCameraCutThisFrame : 1; // 0x089C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bConsiderUnrenderedOpaquePixelAsFullyTranslucent : 1; // 0x089C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_89D[0x3]; // 0x089D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
bool bDisableFlipCopyGLES; // 0x08A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8A1[0x1F]; // 0x08A1(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void AddOrUpdateBlendable(TScriptInterface<class IBlendableInterface> InBlendableObject, float InWeight);
void CaptureScene();
void RemoveBlendable(TScriptInterface<class IBlendableInterface> InBlendableObject);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SceneCaptureComponent2D")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SceneCaptureComponent2D")
}
static class USceneCaptureComponent2D* GetDefaultObj()
{
return GetDefaultObjImpl<USceneCaptureComponent2D>();
}
};
DUMPER7_ASSERTS_USceneCaptureComponent2D;
// Class Engine.SceneCaptureComponentCube
// 0x0030 (0x02E0 - 0x02B0)
class USceneCaptureComponentCube final : public USceneCaptureComponent
{
public:
class UTextureRenderTargetCube* TextureTarget; // 0x02B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCaptureRotation; // 0x02B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2B9[0x7]; // 0x02B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UTextureRenderTargetCube* TextureTargetLeft; // 0x02C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTextureRenderTargetCube* TextureTargetRight; // 0x02C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTextureRenderTarget2D* TextureTargetODS; // 0x02D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float IPD; // 0x02D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2DC[0x4]; // 0x02DC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void CaptureScene();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SceneCaptureComponentCube")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SceneCaptureComponentCube")
}
static class USceneCaptureComponentCube* GetDefaultObj()
{
return GetDefaultObjImpl<USceneCaptureComponentCube>();
}
};
DUMPER7_ASSERTS_USceneCaptureComponentCube;
// Class Engine.Selection
// 0x0078 (0x00A0 - 0x0028)
class USelection final : public UObject
{
public:
uint8 Pad_28[0x78]; // 0x0028(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Selection")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Selection")
}
static class USelection* GetDefaultObj()
{
return GetDefaultObjImpl<USelection>();
}
};
DUMPER7_ASSERTS_USelection;
// Class Engine.ShadowMapTexture2D
// 0x0010 (0x01B0 - 0x01A0)
class UShadowMapTexture2D final : public UTexture2D
{
public:
EShadowMapFlags ShadowmapFlags; // 0x01A0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A1[0xF]; // 0x01A1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ShadowMapTexture2D")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ShadowMapTexture2D")
}
static class UShadowMapTexture2D* GetDefaultObj()
{
return GetDefaultObjImpl<UShadowMapTexture2D>();
}
};
DUMPER7_ASSERTS_UShadowMapTexture2D;
// Class Engine.SimpleConstructionScript
// 0x0078 (0x00A0 - 0x0028)
class USimpleConstructionScript final : public UObject
{
public:
TArray<class USCS_Node*> RootNodes; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<class USCS_Node*> AllNodes; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
class USCS_Node* DefaultSceneRootNode; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_50[0x50]; // 0x0050(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SimpleConstructionScript")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SimpleConstructionScript")
}
static class USimpleConstructionScript* GetDefaultObj()
{
return GetDefaultObjImpl<USimpleConstructionScript>();
}
};
DUMPER7_ASSERTS_USimpleConstructionScript;
// Class Engine.SkeletalMeshSocket
// 0x0038 (0x0060 - 0x0028)
class USkeletalMeshSocket final : public UObject
{
public:
class FName SocketName; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName BoneName; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector RelativeLocation; // 0x0038(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator RelativeRotation; // 0x0044(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector RelativeScale; // 0x0050(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bForceAlwaysAnimated; // 0x005C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void InitializeSocketFromLocation(const class USkeletalMeshComponent* SkelComp, const struct FVector& WorldLocation, const struct FVector& WorldNormal);
struct FVector GetSocketLocation(const class USkeletalMeshComponent* SkelComp) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SkeletalMeshSocket")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SkeletalMeshSocket")
}
static class USkeletalMeshSocket* GetDefaultObj()
{
return GetDefaultObjImpl<USkeletalMeshSocket>();
}
};
DUMPER7_ASSERTS_USkeletalMeshSocket;
// Class Engine.SkyAtmosphere
// 0x0008 (0x0230 - 0x0228)
class ASkyAtmosphere final : public AInfo
{
public:
class USkyAtmosphereComponent* SkyAtmosphereComponent; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SkyAtmosphere")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SkyAtmosphere")
}
static class ASkyAtmosphere* GetDefaultObj()
{
return GetDefaultObjImpl<ASkyAtmosphere>();
}
};
DUMPER7_ASSERTS_ASkyAtmosphere;
// Class Engine.SkyLightComponent
// 0x01D0 (0x0400 - 0x0230)
class USkyLightComponent final : public ULightComponentBase
{
public:
bool bRealTimeCapture; // 0x0228(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESkyLightSourceType SourceType; // 0x0229(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_22A[0x6]; // 0x022A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UTextureCube* Cubemap; // 0x0230(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SourceCubemapAngle; // 0x0238(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 CubemapResolution; // 0x023C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SkyDistanceThreshold; // 0x0240(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCaptureEmissiveOnly; // 0x0244(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bLowerHemisphereIsBlack; // 0x0245(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_246[0x2]; // 0x0246(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
struct FLinearColor LowerHemisphereColor; // 0x0248(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OcclusionMaxDistance; // 0x0258(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Contrast; // 0x025C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OcclusionExponent; // 0x0260(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinOcclusion; // 0x0264(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor OcclusionTint; // 0x0268(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bCloudAmbientOcclusion : 1; // 0x026C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_26D[0x3]; // 0x026D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float CloudAmbientOcclusionStrength; // 0x0270(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CloudAmbientOcclusionExtent; // 0x0274(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CloudAmbientOcclusionMapResolutionScale; // 0x0278(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CloudAmbientOcclusionApertureScale; // 0x027C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EOcclusionCombineMode OcclusionCombineMode; // 0x0280(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_281[0xA7]; // 0x0281(0x00A7)(Fixing Size After Last Property [ Dumper-7 ])
class UTextureCube* BlendDestinationCubemap; // 0x0328(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_330[0xD0]; // 0x0330(0x00D0)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void RecaptureSky();
void SetCubemap(class UTextureCube* NewCubemap);
void SetCubemapBlend(class UTextureCube* SourceCubemap, class UTextureCube* DestinationCubemap, float InBlendFraction);
void SetIndirectLightingIntensity(float NewIntensity);
void SetIntensity(float NewIntensity);
void SetLightColor(const struct FLinearColor& NewLightColor);
void SetLowerHemisphereColor(const struct FLinearColor& InLowerHemisphereColor);
void SetMinOcclusion(float InMinOcclusion);
void SetOcclusionContrast(float InOcclusionContrast);
void SetOcclusionExponent(float InOcclusionExponent);
void SetOcclusionTint(const struct FColor& InTint);
void SetVolumetricScatteringIntensity(float NewIntensity);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SkyLightComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SkyLightComponent")
}
static class USkyLightComponent* GetDefaultObj()
{
return GetDefaultObjImpl<USkyLightComponent>();
}
};
DUMPER7_ASSERTS_USkyLightComponent;
// Class Engine.SlateBrushAsset
// 0x0088 (0x00B0 - 0x0028)
class USlateBrushAsset final : public UObject
{
public:
struct FSlateBrush Brush; // 0x0028(0x0088)(Edit, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SlateBrushAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SlateBrushAsset")
}
static class USlateBrushAsset* GetDefaultObj()
{
return GetDefaultObjImpl<USlateBrushAsset>();
}
};
DUMPER7_ASSERTS_USlateBrushAsset;
// Class Engine.SoundClass
// 0x00A0 (0x00C8 - 0x0028)
class USoundClass final : public UObject
{
public:
struct FSoundClassProperties Properties; // 0x0028(0x0078)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
TArray<class USoundClass*> ChildClasses; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FPassiveSoundMixModifier> PassiveSoundMixModifiers; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
class USoundClass* ParentClass; // 0x00C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundClass")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundClass")
}
static class USoundClass* GetDefaultObj()
{
return GetDefaultObjImpl<USoundClass>();
}
};
DUMPER7_ASSERTS_USoundClass;
// Class Engine.SoundCue
// 0x03D8 (0x0548 - 0x0170)
class USoundCue final : public USoundBase
{
public:
uint8 bPrimeOnLoad : 1; // 0x0170(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_171[0x7]; // 0x0171(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class USoundNode* FirstNode; // 0x0178(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumeMultiplier; // 0x0180(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PitchMultiplier; // 0x0184(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoundAttenuationSettings AttenuationOverrides; // 0x0188(0x03A0)(Edit, NativeAccessSpecifierPublic)
float SubtitlePriority; // 0x0528(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_52C[0x4]; // 0x052C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bOverrideAttenuation : 1; // 0x0530(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bExcludeFromRandomNodeBranchCulling : 1; // 0x0530(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_531[0x3]; // 0x0531(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 CookedQualityIndex; // 0x0534(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bHasPlayWhenSilent : 1; // 0x0538(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_539[0xF]; // 0x0539(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundCue")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundCue")
}
static class USoundCue* GetDefaultObj()
{
return GetDefaultObjImpl<USoundCue>();
}
};
DUMPER7_ASSERTS_USoundCue;
// Class Engine.SoundGroups
// 0x0060 (0x0088 - 0x0028)
class USoundGroups final : public UObject
{
public:
TArray<struct FSoundGroup> SoundGroupProfiles; // 0x0028(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPrivate)
uint8 Pad_38[0x50]; // 0x0038(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundGroups")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundGroups")
}
static class USoundGroups* GetDefaultObj()
{
return GetDefaultObjImpl<USoundGroups>();
}
};
DUMPER7_ASSERTS_USoundGroups;
// Class Engine.SoundNodeAttenuation
// 0x03B0 (0x03F8 - 0x0048)
class USoundNodeAttenuation final : public USoundNode
{
public:
class USoundAttenuation* AttenuationSettings; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoundAttenuationSettings AttenuationOverrides; // 0x0050(0x03A0)(Edit, NativeAccessSpecifierPublic)
uint8 bOverrideAttenuation : 1; // 0x03F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_3F1[0x7]; // 0x03F1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeAttenuation")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeAttenuation")
}
static class USoundNodeAttenuation* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeAttenuation>();
}
};
DUMPER7_ASSERTS_USoundNodeAttenuation;
// Class Engine.SoundNodeDialoguePlayer
// 0x0028 (0x0070 - 0x0048)
class USoundNodeDialoguePlayer final : public USoundNode
{
public:
struct FDialogueWaveParameter DialogueWaveParameter; // 0x0048(0x0020)(Edit, NativeAccessSpecifierPublic)
uint8 bLooping : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeDialoguePlayer")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeDialoguePlayer")
}
static class USoundNodeDialoguePlayer* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeDialoguePlayer>();
}
};
DUMPER7_ASSERTS_USoundNodeDialoguePlayer;
// Class Engine.SoundNodeGroupControl
// 0x0010 (0x0058 - 0x0048)
class USoundNodeGroupControl final : public USoundNode
{
public:
TArray<int32> GroupSizes; // 0x0048(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeGroupControl")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeGroupControl")
}
static class USoundNodeGroupControl* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeGroupControl>();
}
};
DUMPER7_ASSERTS_USoundNodeGroupControl;
// Class Engine.SoundNodeModulator
// 0x0010 (0x0058 - 0x0048)
class USoundNodeModulator final : public USoundNode
{
public:
float PitchMin; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PitchMax; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumeMin; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VolumeMax; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeModulator")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeModulator")
}
static class USoundNodeModulator* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeModulator>();
}
};
DUMPER7_ASSERTS_USoundNodeModulator;
// Class Engine.SoundNodeQualityLevel
// 0x0008 (0x0050 - 0x0048)
class USoundNodeQualityLevel final : public USoundNode
{
public:
int32 CookedQualityLevelIndex; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeQualityLevel")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeQualityLevel")
}
static class USoundNodeQualityLevel* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeQualityLevel>();
}
};
DUMPER7_ASSERTS_USoundNodeQualityLevel;
// Class Engine.SoundNodeWaveParam
// 0x0008 (0x0050 - 0x0048)
class USoundNodeWaveParam final : public USoundNode
{
public:
class FName WaveParameterName; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundNodeWaveParam")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundNodeWaveParam")
}
static class USoundNodeWaveParam* GetDefaultObj()
{
return GetDefaultObjImpl<USoundNodeWaveParam>();
}
};
DUMPER7_ASSERTS_USoundNodeWaveParam;
// Class Engine.EndpointSubmix
// 0x0018 (0x0050 - 0x0038)
class UEndpointSubmix final : public USoundSubmixBase
{
public:
class FName EndpointType; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UAudioEndpointSettingsBase> EndpointSettingsClass; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAudioEndpointSettingsBase* EndpointSettings; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("EndpointSubmix")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"EndpointSubmix")
}
static class UEndpointSubmix* GetDefaultObj()
{
return GetDefaultObjImpl<UEndpointSubmix>();
}
};
DUMPER7_ASSERTS_UEndpointSubmix;
// Class Engine.SoundfieldEndpointSubmix
// 0x0038 (0x0070 - 0x0038)
class USoundfieldEndpointSubmix final : public USoundSubmixBase
{
public:
class FName SoundfieldEndpointType; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UAudioEndpointSettingsBase> EndpointSettingsClass; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USoundfieldEndpointSettingsBase* EndpointSettings; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class USoundfieldEncodingSettingsBase> EncodingSettingsClass; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USoundfieldEncodingSettingsBase* EncodingSettings; // 0x0058(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class USoundfieldEffectBase*> SoundfieldEffectChain; // 0x0060(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SoundfieldEndpointSubmix")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SoundfieldEndpointSubmix")
}
static class USoundfieldEndpointSubmix* GetDefaultObj()
{
return GetDefaultObjImpl<USoundfieldEndpointSubmix>();
}
};
DUMPER7_ASSERTS_USoundfieldEndpointSubmix;
// Class Engine.SphereReflectionCapture
// 0x0008 (0x0238 - 0x0230)
class ASphereReflectionCapture final : public AReflectionCapture
{
public:
class UDrawSphereComponent* DrawCaptureRadius; // 0x0230(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SphereReflectionCapture")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SphereReflectionCapture")
}
static class ASphereReflectionCapture* GetDefaultObj()
{
return GetDefaultObjImpl<ASphereReflectionCapture>();
}
};
DUMPER7_ASSERTS_ASphereReflectionCapture;
// Class Engine.SphereReflectionCaptureComponent
// 0x0010 (0x0280 - 0x0270)
class USphereReflectionCaptureComponent final : public UReflectionCaptureComponent
{
public:
float InfluenceRadius; // 0x0270(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CaptureDistanceScale; // 0x0274(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDrawSphereComponent* PreviewInfluenceRadius; // 0x0278(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SphereReflectionCaptureComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SphereReflectionCaptureComponent")
}
static class USphereReflectionCaptureComponent* GetDefaultObj()
{
return GetDefaultObjImpl<USphereReflectionCaptureComponent>();
}
};
DUMPER7_ASSERTS_USphereReflectionCaptureComponent;
// Class Engine.SplineMeshActor
// 0x0008 (0x0230 - 0x0228)
class ASplineMeshActor final : public AActor
{
public:
class USplineMeshComponent* SplineMeshComponent; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SplineMeshActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SplineMeshActor")
}
static class ASplineMeshActor* GetDefaultObj()
{
return GetDefaultObjImpl<ASplineMeshActor>();
}
};
DUMPER7_ASSERTS_ASplineMeshActor;
// Class Engine.StaticMesh
// 0x0110 (0x0170 - 0x0060)
class UStaticMesh final : public UStreamableRenderAsset
{
public:
uint8 Pad_60[0x20]; // 0x0060(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
struct FPerPlatformInt MinLOD; // 0x0080(0x0004)(NoDestructor, NativeAccessSpecifierPublic)
float LpvBiasMultiplier; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FStaticMaterial> StaticMaterials; // 0x0088(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
float LightmapUVDensity; // 0x0098(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 LightMapResolution; // 0x009C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 LightMapCoordinateIndex; // 0x00A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceFieldSelfShadowBias; // 0x00A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBodySetup* BodySetup; // 0x00A8(0x0008)(Edit, ExportObject, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 LODForCollision; // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> ShadowMapLODs; // 0x00B8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
int32 ShadowOnlyLODs; // 0x00C8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxShadowCascade; // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bGenerateMeshDistanceField : 1; // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bStripComplexCollisionForConsole : 1; // 0x00D0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHasNavigationData : 1; // 0x00D0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSupportUniformlyDistributedSampling : 1; // 0x00D0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSupportPhysicalMaterialMasks : 1; // 0x00D0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSupportRayTracing : 1; // 0x00D0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bIsBuiltAtRuntime : 1; // 0x00D0(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_D0_7 : 1; // 0x00D0(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bAllowCPUAccess : 1; // 0x00D1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSupportGpuUniformlyDistributedSampling : 1; // 0x00D1(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_D2[0x26]; // 0x00D2(0x0026)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UStaticMeshSocket*> Sockets; // 0x00F8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_108[0x10]; // 0x0108(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector PositiveBoundsExtension; // 0x0118(0x000C)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector NegativeBoundsExtension; // 0x0124(0x000C)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBoxSphereBounds ExtendedBounds; // 0x0130(0x001C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
int32 ElementToIgnoreForTexFactor; // 0x014C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<class UAssetUserData*> AssetUserData; // 0x0150(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, NativeAccessSpecifierProtected)
class UObject* EditableMesh; // 0x0160(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNavCollisionBase* NavCollision; // 0x0168(0x0008)(Edit, ExportObject, ZeroConstructor, Transient, EditConst, InstancedReference, DuplicateTransient, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UStaticMeshDescription* CreateStaticMeshDescription(class UObject* Outer_0);
class FName AddMaterial(class UMaterialInterface* Material);
void AddSocket(class UStaticMeshSocket* Socket);
void BuildFromStaticMeshDescriptions(const TArray<class UStaticMeshDescription*>& StaticMeshDescriptions, bool bBuildSimpleCollision);
void RemoveSocket(class UStaticMeshSocket* Socket);
void SetStaticMaterials(const TArray<struct FStaticMaterial>& InStaticMaterials);
class UStaticMeshSocket* FindSocket(class FName InSocketName) const;
struct FBox GetBoundingBox() const;
struct FBoxSphereBounds GetBounds() const;
class UMaterialInterface* GetMaterial(int32 MaterialIndex) const;
int32 GetMaterialIndex(class FName MaterialSlotName) const;
int32 GetMinimumLODForPlatform(const class FName& PlatformName) const;
void GetMinimumLODForPlatforms(TMap<class FName, int32>* PlatformMinimumLODs) const;
int32 GetNumLODs() const;
int32 GetNumSections(int32 InLOD) const;
const TArray<struct FStaticMaterial> GetStaticMaterials() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("StaticMesh")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"StaticMesh")
}
static class UStaticMesh* GetDefaultObj()
{
return GetDefaultObjImpl<UStaticMesh>();
}
};
DUMPER7_ASSERTS_UStaticMesh;
// Class Engine.StaticMeshSocket
// 0x0040 (0x0068 - 0x0028)
class UStaticMeshSocket final : public UObject
{
public:
class FName SocketName; // 0x0028(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector RelativeLocation; // 0x0030(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator RelativeRotation; // 0x003C(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector RelativeScale; // 0x0048(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString Tag; // 0x0058(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("StaticMeshSocket")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"StaticMeshSocket")
}
static class UStaticMeshSocket* GetDefaultObj()
{
return GetDefaultObjImpl<UStaticMeshSocket>();
}
};
DUMPER7_ASSERTS_UStaticMeshSocket;
// Class Engine.StereoLayerShapeCylinder
// 0x0010 (0x0038 - 0x0028)
class UStereoLayerShapeCylinder final : public UStereoLayerShape
{
public:
float Radius; // 0x0028(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OverlayArc; // 0x002C(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Height; // 0x0030(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetHeight(int32 InHeight);
void SetOverlayArc(float InOverlayArc);
void SetRadius(float InRadius);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("StereoLayerShapeCylinder")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"StereoLayerShapeCylinder")
}
static class UStereoLayerShapeCylinder* GetDefaultObj()
{
return GetDefaultObjImpl<UStereoLayerShapeCylinder>();
}
};
DUMPER7_ASSERTS_UStereoLayerShapeCylinder;
// Class Engine.StereoLayerShapeCubemap
// 0x0000 (0x0028 - 0x0028)
class UStereoLayerShapeCubemap final : public UStereoLayerShape
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("StereoLayerShapeCubemap")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"StereoLayerShapeCubemap")
}
static class UStereoLayerShapeCubemap* GetDefaultObj()
{
return GetDefaultObjImpl<UStereoLayerShapeCubemap>();
}
};
DUMPER7_ASSERTS_UStereoLayerShapeCubemap;
// Class Engine.StereoLayerFunctionLibrary
// 0x0000 (0x0028 - 0x0028)
class UStereoLayerFunctionLibrary final : public UBlueprintFunctionLibrary
{
public:
static void EnableAutoLoadingSplashScreen(bool InAutoShowEnabled);
static void HideSplashScreen();
static void SetSplashScreen(class UTexture* Texture, const struct FVector2D& Scale, const struct FVector& Offset, bool bShowLoadingMovie, bool bShowOnSet);
static void ShowSplashScreen();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("StereoLayerFunctionLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"StereoLayerFunctionLibrary")
}
static class UStereoLayerFunctionLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UStereoLayerFunctionLibrary>();
}
};
DUMPER7_ASSERTS_UStereoLayerFunctionLibrary;
// Class Engine.StringTable
// 0x0018 (0x0040 - 0x0028)
class UStringTable final : public UObject
{
public:
uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("StringTable")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"StringTable")
}
static class UStringTable* GetDefaultObj()
{
return GetDefaultObjImpl<UStringTable>();
}
};
DUMPER7_ASSERTS_UStringTable;
// Class Engine.SubsurfaceProfile
// 0x0090 (0x00B8 - 0x0028)
class USubsurfaceProfile final : public UObject
{
public:
struct FSubsurfaceProfileStruct Settings; // 0x0028(0x008C)(Edit, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SubsurfaceProfile")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SubsurfaceProfile")
}
static class USubsurfaceProfile* GetDefaultObj()
{
return GetDefaultObjImpl<USubsurfaceProfile>();
}
};
DUMPER7_ASSERTS_USubsurfaceProfile;
// Class Engine.SystemTimeTimecodeProvider
// 0x0010 (0x0040 - 0x0030)
class USystemTimeTimecodeProvider final : public UTimecodeProvider
{
public:
struct FFrameRate FrameRate; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bGenerateFullFrame; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseHighPerformanceClock; // 0x0039(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SystemTimeTimecodeProvider")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SystemTimeTimecodeProvider")
}
static class USystemTimeTimecodeProvider* GetDefaultObj()
{
return GetDefaultObjImpl<USystemTimeTimecodeProvider>();
}
};
DUMPER7_ASSERTS_USystemTimeTimecodeProvider;
// Class Engine.TextRenderActor
// 0x0008 (0x0230 - 0x0228)
class ATextRenderActor final : public AActor
{
public:
class UTextRenderComponent* TextRender; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TextRenderActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TextRenderActor")
}
static class ATextRenderActor* GetDefaultObj()
{
return GetDefaultObjImpl<ATextRenderActor>();
}
};
DUMPER7_ASSERTS_ATextRenderActor;
// Class Engine.TextRenderComponent
// 0x0050 (0x04A0 - 0x0450)
class UTextRenderComponent final : public UPrimitiveComponent
{
public:
class FText Text; // 0x0450(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class UMaterialInterface* TextMaterial; // 0x0468(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UFont* Font; // 0x0470(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EHorizTextAligment HorizontalAlignment; // 0x0478(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EVerticalTextAligment VerticalAlignment; // 0x0479(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_47A[0x2]; // 0x047A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
struct FColor TextRenderColor; // 0x047C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float XScale; // 0x0480(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float YScale; // 0x0484(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WorldSize; // 0x0488(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InvDefaultSize; // 0x048C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HorizSpacingAdjust; // 0x0490(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VertSpacingAdjust; // 0x0494(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAlwaysRenderAsText : 1; // 0x0498(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_499[0x7]; // 0x0499(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void K2_SetText(const class FText& Value);
void SetFont(class UFont* Value);
void SetHorizontalAlignment(EHorizTextAligment Value);
void SetHorizSpacingAdjust(float Value);
void SetText(const class FString& Value);
void SetTextMaterial(class UMaterialInterface* Material);
void SetTextRenderColor(const struct FColor& Value);
void SetVerticalAlignment(EVerticalTextAligment Value);
void SetVertSpacingAdjust(float Value);
void SetWorldSize(float Value);
void SetXScale(float Value);
void SetYScale(float Value);
struct FVector GetTextLocalSize() const;
struct FVector GetTextWorldSize() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TextRenderComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TextRenderComponent")
}
static class UTextRenderComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UTextRenderComponent>();
}
};
DUMPER7_ASSERTS_UTextRenderComponent;
// Class Engine.Texture2DArray
// 0x0060 (0x01E0 - 0x0180)
class UTexture2DArray final : public UTexture
{
public:
uint8 Pad_178[0x58]; // 0x0178(0x0058)(Fixing Size After Last Property [ Dumper-7 ])
ETextureAddress AddressX; // 0x01D0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETextureAddress AddressY; // 0x01D1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETextureAddress AddressZ; // 0x01D2(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1D3[0xD]; // 0x01D3(0x000D)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Texture2DArray")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Texture2DArray")
}
static class UTexture2DArray* GetDefaultObj()
{
return GetDefaultObjImpl<UTexture2DArray>();
}
};
DUMPER7_ASSERTS_UTexture2DArray;
// Class Engine.TextureMipDataProviderFactory
// 0x0000 (0x0028 - 0x0028)
class UTextureMipDataProviderFactory final : public UAssetUserData
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TextureMipDataProviderFactory")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TextureMipDataProviderFactory")
}
static class UTextureMipDataProviderFactory* GetDefaultObj()
{
return GetDefaultObjImpl<UTextureMipDataProviderFactory>();
}
};
DUMPER7_ASSERTS_UTextureMipDataProviderFactory;
// Class Engine.TextureRenderTarget2DArray
// 0x0020 (0x01A0 - 0x0180)
class UTextureRenderTarget2DArray final : public UTextureRenderTarget
{
public:
int32 SizeX; // 0x0180(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SizeY; // 0x0184(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Slices; // 0x0188(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor ClearColor; // 0x018C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPixelFormat OverrideFormat; // 0x019C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bHDR : 1; // 0x019D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForceLinearGamma : 1; // 0x019D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_19E[0x2]; // 0x019E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TextureRenderTarget2DArray")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TextureRenderTarget2DArray")
}
static class UTextureRenderTarget2DArray* GetDefaultObj()
{
return GetDefaultObjImpl<UTextureRenderTarget2DArray>();
}
};
DUMPER7_ASSERTS_UTextureRenderTarget2DArray;
// Class Engine.TimelineComponent
// 0x00A0 (0x0150 - 0x00B0)
class UTimelineComponent final : public UActorComponent
{
public:
struct FTimeline TheTimeline; // 0x00B0(0x0098)(Net, RepNotify, ContainsInstancedReference, NativeAccessSpecifierPrivate)
uint8 bIgnoreTimeDilation : 1; // 0x0148(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_149[0x7]; // 0x0149(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnRep_Timeline();
void Play();
void PlayFromStart();
void Reverse();
void ReverseFromEnd();
void SetFloatCurve(class UCurveFloat* NewFloatCurve, class FName FloatTrackName);
void SetIgnoreTimeDilation(bool bNewIgnoreTimeDilation);
void SetLinearColorCurve(class UCurveLinearColor* NewLinearColorCurve, class FName LinearColorTrackName);
void SetLooping(bool bNewLooping);
void SetNewTime(float NewTime);
void SetPlaybackPosition(float NewPosition, bool bFireEvents, bool bFireUpdate);
void SetPlayRate(float NewRate);
void SetTimelineLength(float NewLength);
void SetTimelineLengthMode(ETimelineLengthMode NewLengthMode);
void SetVectorCurve(class UCurveVector* NewVectorCurve, class FName VectorTrackName);
void Stop();
bool GetIgnoreTimeDilation() const;
float GetPlaybackPosition() const;
float GetPlayRate() const;
float GetTimelineLength() const;
bool IsLooping() const;
bool IsPlaying() const;
bool IsReversing() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TimelineComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TimelineComponent")
}
static class UTimelineComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UTimelineComponent>();
}
};
DUMPER7_ASSERTS_UTimelineComponent;
// Class Engine.TireType
// 0x0008 (0x0038 - 0x0030)
class UTireType final : public UDataAsset
{
public:
float FrictionScale; // 0x0030(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TireType")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TireType")
}
static class UTireType* GetDefaultObj()
{
return GetDefaultObjImpl<UTireType>();
}
};
DUMPER7_ASSERTS_UTireType;
// Class Engine.TouchInterface
// 0x0030 (0x0058 - 0x0028)
class UTouchInterface final : public UObject
{
public:
TArray<struct FTouchInputControl> Controls; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
float ActiveOpacity; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InactiveOpacity; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TimeUntilDeactive; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TimeUntilReset; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ActivationDelay; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bPreventRecenter; // 0x004C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float StartupDelay; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TouchInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TouchInterface")
}
static class UTouchInterface* GetDefaultObj()
{
return GetDefaultObjImpl<UTouchInterface>();
}
};
DUMPER7_ASSERTS_UTouchInterface;
// Class Engine.TriggerVolume
// 0x0000 (0x0260 - 0x0260)
class ATriggerVolume final : public AVolume
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("TriggerVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"TriggerVolume")
}
static class ATriggerVolume* GetDefaultObj()
{
return GetDefaultObjImpl<ATriggerVolume>();
}
};
DUMPER7_ASSERTS_ATriggerVolume;
// Class Engine.UserDefinedEnum
// 0x0050 (0x00B0 - 0x0060)
class UUserDefinedEnum final : public UEnum
{
public:
TMap<class FName, class FText> DisplayNameMap; // 0x0060(0x0050)(NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("UserDefinedEnum")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"UserDefinedEnum")
}
static class UUserDefinedEnum* GetDefaultObj()
{
return GetDefaultObjImpl<UUserDefinedEnum>();
}
};
DUMPER7_ASSERTS_UUserDefinedEnum;
// Class Engine.UserDefinedStruct
// 0x0048 (0x0108 - 0x00C0)
class UUserDefinedStruct : public UScriptStruct
{
public:
EUserDefinedStructureStatus Status; // 0x00C0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C1[0x3]; // 0x00C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGuid Guid; // 0x00C4(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D4[0x34]; // 0x00D4(0x0034)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("UserDefinedStruct")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"UserDefinedStruct")
}
static class UUserDefinedStruct* GetDefaultObj()
{
return GetDefaultObjImpl<UUserDefinedStruct>();
}
};
DUMPER7_ASSERTS_UUserDefinedStruct;
// Class Engine.UserInterfaceSettings
// 0x0238 (0x0270 - 0x0038)
class UUserInterfaceSettings final : public UDeveloperSettings
{
public:
ERenderFocusRule RenderFocusRule; // 0x0038(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TMap<EMouseCursor, struct FHardwareCursorReference> HardwareCursors; // 0x0040(0x0050)(Edit, Config, NativeAccessSpecifierPublic)
TMap<EMouseCursor, struct FSoftClassPath> SoftwareCursors; // 0x0090(0x0050)(Edit, Config, NativeAccessSpecifierPublic)
struct FSoftClassPath DefaultCursor; // 0x00E0(0x0018)(ZeroConstructor, Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath TextEditBeamCursor; // 0x00F8(0x0018)(ZeroConstructor, Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath CrosshairsCursor; // 0x0110(0x0018)(ZeroConstructor, Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath HandCursor; // 0x0128(0x0018)(ZeroConstructor, Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath GrabHandCursor; // 0x0140(0x0018)(ZeroConstructor, Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath GrabHandClosedCursor; // 0x0158(0x0018)(ZeroConstructor, Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath SlashedCircleCursor; // 0x0170(0x0018)(ZeroConstructor, Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ApplicationScale; // 0x0188(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EUIScalingRule UIScaleRule; // 0x018C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_18D[0x3]; // 0x018D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoftClassPath CustomScalingRuleClass; // 0x0190(0x0018)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRuntimeFloatCurve UIScaleCurve; // 0x01A8(0x0088)(Edit, Config, NativeAccessSpecifierPublic)
bool bAllowHighDPIInGameMode; // 0x0230(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_231[0x3]; // 0x0231(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FIntPoint DesignScreenSize; // 0x0234(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bLoadWidgetsOnDedicatedServer; // 0x023C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_23D[0x3]; // 0x023D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UObject*> CursorClasses; // 0x0240(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
class UClass* CustomScalingRuleClassInstance; // 0x0250(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UDPICustomScalingRule* CustomScalingRule; // 0x0258(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_260[0x10]; // 0x0260(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("UserInterfaceSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"UserInterfaceSettings")
}
static class UUserInterfaceSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UUserInterfaceSettings>();
}
};
DUMPER7_ASSERTS_UUserInterfaceSettings;
// Class Engine.VectorFieldAnimated
// 0x0040 (0x0088 - 0x0048)
class UVectorFieldAnimated final : public UVectorField
{
public:
class UTexture2D* Texture; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EVectorFieldConstructionOp ConstructionOp; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 VolumeSizeX; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 VolumeSizeY; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 VolumeSizeZ; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SubImagesX; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SubImagesY; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 FrameCount; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FramesPerSecond; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bLoop : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UVectorFieldStatic* NoiseField; // 0x0078(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NoiseScale; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NoiseMax; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VectorFieldAnimated")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VectorFieldAnimated")
}
static class UVectorFieldAnimated* GetDefaultObj()
{
return GetDefaultObjImpl<UVectorFieldAnimated>();
}
};
DUMPER7_ASSERTS_UVectorFieldAnimated;
// Class Engine.VectorFieldComponent
// 0x0030 (0x0480 - 0x0450)
class UVectorFieldComponent final : public UPrimitiveComponent
{
public:
class UVectorField* VectorField; // 0x0450(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Intensity; // 0x0458(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Tightness; // 0x045C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bPreviewVectorField : 1; // 0x0460(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_461[0x1F]; // 0x0461(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetIntensity(float NewIntensity);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VectorFieldComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VectorFieldComponent")
}
static class UVectorFieldComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UVectorFieldComponent>();
}
};
DUMPER7_ASSERTS_UVectorFieldComponent;
// Class Engine.VectorFieldStatic
// 0x0050 (0x0098 - 0x0048)
class UVectorFieldStatic final : public UVectorField
{
public:
int32 SizeX; // 0x0048(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SizeY; // 0x004C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SizeZ; // 0x0050(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAllowCPUAccess; // 0x0054(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_55[0x43]; // 0x0055(0x0043)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VectorFieldStatic")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VectorFieldStatic")
}
static class UVectorFieldStatic* GetDefaultObj()
{
return GetDefaultObjImpl<UVectorFieldStatic>();
}
};
DUMPER7_ASSERTS_UVectorFieldStatic;
// Class Engine.VectorFieldVolume
// 0x0008 (0x0230 - 0x0228)
class AVectorFieldVolume final : public AActor
{
public:
class UVectorFieldComponent* VectorFieldComponent; // 0x0228(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VectorFieldVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VectorFieldVolume")
}
static class AVectorFieldVolume* GetDefaultObj()
{
return GetDefaultObjImpl<AVectorFieldVolume>();
}
};
DUMPER7_ASSERTS_AVectorFieldVolume;
// Class Engine.ViewportStatsSubsystem
// 0x0020 (0x0050 - 0x0030)
class UViewportStatsSubsystem final : public UWorldSubsystem
{
public:
uint8 Pad_30[0x20]; // 0x0030(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
int32 AddDisplayDelegate(const TDelegate<void(class FText* OutText, struct FLinearColor* OutColor)>& Delegate);
void AddTimedDisplay(const class FText& Text, const struct FLinearColor& Color, float Duration);
void RemoveDisplayDelegate(const int32 IndexToRemove);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ViewportStatsSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ViewportStatsSubsystem")
}
static class UViewportStatsSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UViewportStatsSubsystem>();
}
};
DUMPER7_ASSERTS_UViewportStatsSubsystem;
// Class Engine.VirtualTexture
// 0x0000 (0x0028 - 0x0028)
class UVirtualTexture : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VirtualTexture")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VirtualTexture")
}
static class UVirtualTexture* GetDefaultObj()
{
return GetDefaultObjImpl<UVirtualTexture>();
}
};
DUMPER7_ASSERTS_UVirtualTexture;
// Class Engine.LightMapVirtualTexture
// 0x0000 (0x0028 - 0x0028)
class ULightMapVirtualTexture final : public UVirtualTexture
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LightMapVirtualTexture")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LightMapVirtualTexture")
}
static class ULightMapVirtualTexture* GetDefaultObj()
{
return GetDefaultObjImpl<ULightMapVirtualTexture>();
}
};
DUMPER7_ASSERTS_ULightMapVirtualTexture;
// Class Engine.VirtualTextureBuilder
// 0x0010 (0x0038 - 0x0028)
class UVirtualTextureBuilder final : public UObject
{
public:
class UVirtualTexture2D* Texture; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint64 BuildHash; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VirtualTextureBuilder")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VirtualTextureBuilder")
}
static class UVirtualTextureBuilder* GetDefaultObj()
{
return GetDefaultObjImpl<UVirtualTextureBuilder>();
}
};
DUMPER7_ASSERTS_UVirtualTextureBuilder;
// Class Engine.VirtualTexturePoolConfig
// 0x0018 (0x0040 - 0x0028)
class UVirtualTexturePoolConfig final : public UObject
{
public:
int32 DefaultSizeInMegabyte; // 0x0028(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FVirtualTextureSpacePoolConfig> Pools; // 0x0030(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VirtualTexturePoolConfig")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VirtualTexturePoolConfig")
}
static class UVirtualTexturePoolConfig* GetDefaultObj()
{
return GetDefaultObjImpl<UVirtualTexturePoolConfig>();
}
};
DUMPER7_ASSERTS_UVirtualTexturePoolConfig;
// Class Engine.VisualLoggerDebugSnapshotInterface
// 0x0000 (0x0000 - 0x0000)
class IVisualLoggerDebugSnapshotInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VisualLoggerDebugSnapshotInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VisualLoggerDebugSnapshotInterface")
}
static class IVisualLoggerDebugSnapshotInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IVisualLoggerDebugSnapshotInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IVisualLoggerDebugSnapshotInterface;
// Class Engine.VolumeTexture
// 0x0050 (0x01D0 - 0x0180)
class UVolumeTexture final : public UTexture
{
public:
uint8 Pad_178[0x58]; // 0x0178(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("VolumeTexture")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"VolumeTexture")
}
static class UVolumeTexture* GetDefaultObj()
{
return GetDefaultObjImpl<UVolumeTexture>();
}
};
DUMPER7_ASSERTS_UVolumeTexture;
// Class Engine.WorldSettings
// 0x0180 (0x03A8 - 0x0228)
class AWorldSettings final : public AInfo
{
public:
uint8 Pad_228[0x8]; // 0x0228(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
int32 VisibilityCellSize; // 0x0230(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EVisibilityAggressiveness VisibilityAggressiveness; // 0x0234(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bPrecomputeVisibility : 1; // 0x0235(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bPlaceCellsOnlyAlongCameraTracks : 1; // 0x0235(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableWorldBoundsChecks : 1; // 0x0235(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableNavigationSystem : 1; // 0x0235(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, Config, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bEnableAISystem : 1; // 0x0235(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, Config, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableWorldComposition : 1; // 0x0235(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseClientSideLevelStreamingVolumes : 1; // 0x0235(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableWorldOriginRebasing : 1; // 0x0235(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bWorldGravitySet : 1; // 0x0236(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bGlobalGravitySet : 1; // 0x0236(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bMinimizeBSPSections : 1; // 0x0236(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForceNoPrecomputedLighting : 1; // 0x0236(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHighPriorityLoading : 1; // 0x0236(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Net, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHighPriorityLoadingLocal : 1; // 0x0236(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideDefaultBroadphaseSettings : 1; // 0x0236(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_237[0x1]; // 0x0237(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
class UNavigationSystemConfig* NavigationSystemConfig; // 0x0238(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoClear, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UNavigationSystemConfig* NavigationSystemConfigOverride; // 0x0240(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float WorldToMeters; // 0x0248(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float KillZ; // 0x024C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UDamageType> KillZDamageType; // 0x0250(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WorldGravityZ; // 0x0258(0x0004)(Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float GlobalGravityZ; // 0x025C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class ADefaultPhysicsVolume> DefaultPhysicsVolumeClass; // 0x0260(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, IsPlainOldData, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UPhysicsCollisionHandler> PhysicsCollisionHandlerClass; // 0x0268(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class AGameModeBase> DefaultGameMode; // 0x0270(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class AGameNetworkManager> GameNetworkManagerClass; // 0x0278(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PackedLightAndShadowMapTextureSize; // 0x0280(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector DefaultColorScale; // 0x0284(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DefaultMaxDistanceFieldOcclusionDistance; // 0x0290(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float GlobalDistanceFieldViewDistance; // 0x0294(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DynamicIndirectShadowsSelfShadowingIntensity; // 0x0298(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29C[0x4]; // 0x029C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FReverbSettings DefaultReverbSettings; // 0x02A0(0x0020)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic)
struct FInteriorSettings DefaultAmbientZoneSettings; // 0x02C0(0x0024)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_2E4[0x4]; // 0x02E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class USoundMix* DefaultBaseSoundMix; // 0x02E8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TimeDilation; // 0x02F0(0x0004)(Net, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MatineeTimeDilation; // 0x02F4(0x0004)(Net, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DemoPlayTimeDilation; // 0x02F8(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinGlobalTimeDilation; // 0x02FC(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxGlobalTimeDilation; // 0x0300(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinUndilatedFrameTime; // 0x0304(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxUndilatedFrameTime; // 0x0308(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBroadphaseSettings BroadphaseSettings; // 0x030C(0x0040)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_34C[0x4]; // 0x034C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class APlayerState* Pauser; // 0x0350(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FNetViewer> ReplicationViewers; // 0x0358(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UAssetUserData*> AssetUserData; // 0x0368(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
class APlayerState* PauserPlayerState; // 0x0378(0x0008)(Net, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 MaxNumberOfBookmarks; // 0x0380(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_384[0x4]; // 0x0384(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TSubclassOf<class UBookmarkBase> DefaultBookmarkClass; // 0x0388(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TArray<class UBookmarkBase*> BookmarkArray; // 0x0390(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TSubclassOf<class UBookmarkBase> LastBookmarkClass; // 0x03A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
void OnRep_WorldGravityZ();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WorldSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WorldSettings")
}
static class AWorldSettings* GetDefaultObj()
{
return GetDefaultObjImpl<AWorldSettings>();
}
};
DUMPER7_ASSERTS_AWorldSettings;
}