478 lines
18 KiB
C++
478 lines
18 KiB
C++
#pragma once
|
|
|
|
/*
|
|
* SDK generated by Dumper-7
|
|
*
|
|
* https://github.com/Encryqed/Dumper-7
|
|
*/
|
|
|
|
// Package: BlooberWwise
|
|
|
|
#include "Basic.hpp"
|
|
|
|
#include "BlooberWwise_structs.hpp"
|
|
#include "Engine_classes.hpp"
|
|
#include "AkAudio_classes.hpp"
|
|
#include "CoreUObject_structs.hpp"
|
|
#include "CoreUObject_classes.hpp"
|
|
#include "DeveloperSettings_classes.hpp"
|
|
#include "Niagara_classes.hpp"
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
|
|
// Class BlooberWwise.AkComponentsPoolSubsystem
|
|
// 0x0038 (0x0078 - 0x0040)
|
|
class UAkComponentsPoolSubsystem final : public UTickableWorldSubsystem
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(class UAkComponent* Component, class UObject* Acquirer)> OnTakenComponentsPoolAdded; // 0x0040(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
int32 InitPoolSizeValue; // 0x0050(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class UAkComponent*> AvailableComponentsPool; // 0x0058(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
|
|
TArray<class UAkComponent*> TakenComponentsPool; // 0x0068(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
|
|
|
|
public:
|
|
static void PostPooledAkEvent(class UObject* WorldContextObject, class USceneComponent* InComp, class FName InSocket, class UAkAudioEvent* AudioEvent);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AkComponentsPoolSubsystem")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AkComponentsPoolSubsystem")
|
|
}
|
|
static class UAkComponentsPoolSubsystem* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAkComponentsPoolSubsystem>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAkComponentsPoolSubsystem;
|
|
|
|
// Class BlooberWwise.BlooberAkComponent
|
|
// 0x0010 (0x0450 - 0x0440)
|
|
#pragma pack(push, 0x1)
|
|
class alignas(0x10) UBlooberAkComponent : public UAkComponent
|
|
{
|
|
public:
|
|
uint8 Pad_440[0x8]; // 0x0440(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
void EnableDynamicTick();
|
|
int32 SimplePostAkEvent(class UAkAudioEvent* InEvent);
|
|
int32 SimplePostAssociatedAkEvent();
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("BlooberAkComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"BlooberAkComponent")
|
|
}
|
|
static class UBlooberAkComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UBlooberAkComponent>();
|
|
}
|
|
};
|
|
#pragma pack(pop)
|
|
DUMPER7_ASSERTS_UBlooberAkComponent;
|
|
|
|
// Class BlooberWwise.AkFakeAttachmentComponent
|
|
// 0x0010 (0x0460 - 0x0450)
|
|
class UAkFakeAttachmentComponent final : public UBlooberAkComponent
|
|
{
|
|
public:
|
|
uint8 Pad_448[0x18]; // 0x0448(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AkFakeAttachmentComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AkFakeAttachmentComponent")
|
|
}
|
|
static class UAkFakeAttachmentComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAkFakeAttachmentComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAkFakeAttachmentComponent;
|
|
|
|
// Class BlooberWwise.BlooberAkPortalComponent
|
|
// 0x0000 (0x0440 - 0x0440)
|
|
class UBlooberAkPortalComponent : public UAkPortalComponent
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("BlooberAkPortalComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"BlooberAkPortalComponent")
|
|
}
|
|
static class UBlooberAkPortalComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UBlooberAkPortalComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UBlooberAkPortalComponent;
|
|
|
|
// Class BlooberWwise.BlooberAkAcousticPortal
|
|
// 0x0000 (0x0310 - 0x0310)
|
|
class ABlooberAkAcousticPortal : public AAkAcousticPortal
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("BlooberAkAcousticPortal")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"BlooberAkAcousticPortal")
|
|
}
|
|
static class ABlooberAkAcousticPortal* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<ABlooberAkAcousticPortal>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_ABlooberAkAcousticPortal;
|
|
|
|
// Class BlooberWwise.BlooberAkAmbientSound
|
|
// 0x0000 (0x0308 - 0x0308)
|
|
class ABlooberAkAmbientSound : public AAkAmbientSound
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("BlooberAkAmbientSound")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"BlooberAkAmbientSound")
|
|
}
|
|
static class ABlooberAkAmbientSound* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<ABlooberAkAmbientSound>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_ABlooberAkAmbientSound;
|
|
|
|
// Class BlooberWwise.BlooberAkGameplayStatics
|
|
// 0x0000 (0x0028 - 0x0028)
|
|
class UBlooberAkGameplayStatics final : public UBlueprintFunctionLibrary
|
|
{
|
|
public:
|
|
static void PostOnAkComponents(const class AActor* ActorToPostOn, class UAkAudioEvent* EventToPost, bool bOnlyOnPlayingComponents);
|
|
static int32 SeekOnEvent(class UAkAudioEvent* AkEvent, class UAkComponent* in_pComponent, float in_fPercent, bool in_bSeekToNearestMarker, int32 InPlayingID);
|
|
static bool ShouldCullSound(const class UObject* WorldContext, const struct FVector& SoundPosition, bool bCullInCinematicMode, float MaxRange);
|
|
static bool ShouldCullSoundEvent(const class UObject* WorldContext, const struct FVector& SoundPosition, class UAkAudioEvent* InEvent, bool bCullInCinematicMode);
|
|
static float SimpleGetRTPCValueGlobal(const class UAkRtpc* InRTPCValue);
|
|
static void SimpleResetState(const class UAkStateValue* InSwitchValue);
|
|
static void SimpleSetRTPCValueGlobal(const class UAkRtpc* InRTPCValue, float InValue);
|
|
static void SimpleSetState(const class UAkStateValue* InSwitchValue);
|
|
static void StopOnAkComponents(const class AActor* ActorToStopOn);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("BlooberAkGameplayStatics")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"BlooberAkGameplayStatics")
|
|
}
|
|
static class UBlooberAkGameplayStatics* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UBlooberAkGameplayStatics>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UBlooberAkGameplayStatics;
|
|
|
|
// Class BlooberWwise.BlooberAkLateReverbComponent
|
|
// 0x0000 (0x02C0 - 0x02C0)
|
|
class UBlooberAkLateReverbComponent : public UAkLateReverbComponent
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("BlooberAkLateReverbComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"BlooberAkLateReverbComponent")
|
|
}
|
|
static class UBlooberAkLateReverbComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UBlooberAkLateReverbComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UBlooberAkLateReverbComponent;
|
|
|
|
// Class BlooberWwise.BlooberAkReverbVolume
|
|
// 0x0000 (0x0338 - 0x0338)
|
|
class ABlooberAkReverbVolume : public AAkReverbVolume
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("BlooberAkReverbVolume")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"BlooberAkReverbVolume")
|
|
}
|
|
static class ABlooberAkReverbVolume* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<ABlooberAkReverbVolume>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_ABlooberAkReverbVolume;
|
|
|
|
// Class BlooberWwise.BlooberAkRoomComponent
|
|
// 0x0000 (0x0300 - 0x0300)
|
|
class UBlooberAkRoomComponent : public UAkRoomComponent
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("BlooberAkRoomComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"BlooberAkRoomComponent")
|
|
}
|
|
static class UBlooberAkRoomComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UBlooberAkRoomComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UBlooberAkRoomComponent;
|
|
|
|
// Class BlooberWwise.BlooberAkSpatialAudioVolume
|
|
// 0x0000 (0x0318 - 0x0318)
|
|
class ABlooberAkSpatialAudioVolume : public AAkSpatialAudioVolume
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("BlooberAkSpatialAudioVolume")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"BlooberAkSpatialAudioVolume")
|
|
}
|
|
static class ABlooberAkSpatialAudioVolume* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<ABlooberAkSpatialAudioVolume>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_ABlooberAkSpatialAudioVolume;
|
|
|
|
// Class BlooberWwise.BlooberAkSpotReflector
|
|
// 0x0000 (0x0300 - 0x0300)
|
|
class ABlooberAkSpotReflector : public AAkSpotReflector
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("BlooberAkSpotReflector")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"BlooberAkSpotReflector")
|
|
}
|
|
static class ABlooberAkSpotReflector* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<ABlooberAkSpotReflector>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_ABlooberAkSpotReflector;
|
|
|
|
// Class BlooberWwise.BlooberAkVisualizationActor
|
|
// 0x0010 (0x02D8 - 0x02C8)
|
|
class ABlooberAkVisualizationActor final : public AActor
|
|
{
|
|
public:
|
|
class UBlooberAkVisualizationComponent* VisComponent; // 0x02C8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
class UInstancedStaticMeshComponent* InstComponent; // 0x02D0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("BlooberAkVisualizationActor")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"BlooberAkVisualizationActor")
|
|
}
|
|
static class ABlooberAkVisualizationActor* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<ABlooberAkVisualizationActor>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_ABlooberAkVisualizationActor;
|
|
|
|
// Class BlooberWwise.BlooberAkVisualizationComponent
|
|
// 0x01D0 (0x0400 - 0x0230)
|
|
class UBlooberAkVisualizationComponent final : public USceneComponent
|
|
{
|
|
public:
|
|
uint8 Pad_230[0x1B8]; // 0x0230(0x01B8)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector2D DbgScreenPosition; // 0x03E8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_3F8[0x8]; // 0x03F8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("BlooberAkVisualizationComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"BlooberAkVisualizationComponent")
|
|
}
|
|
static class UBlooberAkVisualizationComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UBlooberAkVisualizationComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UBlooberAkVisualizationComponent;
|
|
|
|
// Class BlooberWwise.DynamicAkComponentInterface
|
|
// 0x0000 (0x0000 - 0x0000)
|
|
class IDynamicAkComponentInterface final
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("DynamicAkComponentInterface")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"DynamicAkComponentInterface")
|
|
}
|
|
static class IDynamicAkComponentInterface* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<IDynamicAkComponentInterface>();
|
|
}
|
|
|
|
class UObject* AsUObject()
|
|
{
|
|
return reinterpret_cast<UObject*>(this);
|
|
}
|
|
const class UObject* AsUObject() const
|
|
{
|
|
return reinterpret_cast<const UObject*>(this);
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_IDynamicAkComponentInterface;
|
|
|
|
// Class BlooberWwise.ImpacterSettings
|
|
// 0x0110 (0x0148 - 0x0038)
|
|
class UImpacterSettings final : public UDeveloperSettings
|
|
{
|
|
public:
|
|
struct FImpacterSoundConfig DefaultSoundConfig; // 0x0038(0x0070)(Edit, Config, NativeAccessSpecifierPublic)
|
|
TMap<TSoftObjectPtr<class UPhysicalMaterial>, struct FImpacterSoundConfig> PhysicalMaterialMapping; // 0x00A8(0x0050)(Edit, Config, NativeAccessSpecifierPublic)
|
|
TSoftObjectPtr<class UAkRtpc> MassRtpcValue; // 0x00F8(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TSoftObjectPtr<class UAkRtpc> VelocityRtpcValue; // 0x0120(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ImpacterSettings")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ImpacterSettings")
|
|
}
|
|
static class UImpacterSettings* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UImpacterSettings>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UImpacterSettings;
|
|
|
|
// Class BlooberWwise.ImpacterSubsystem
|
|
// 0x0188 (0x01C8 - 0x0040)
|
|
class UImpacterSubsystem final : public UTickableWorldSubsystem
|
|
{
|
|
public:
|
|
TMap<class UGeometryCollectionComponent*, struct FGeometryCollectionImpacterData> GeometryCollectionImpacterMap; // 0x0040(0x0050)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
|
|
TMap<class UPrimitiveComponent*, struct FPrimitiveImpacterData> PrimitiveImpacterMap; // 0x0090(0x0050)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
|
|
TMap<class USkeletalMeshComponent*, struct FRagdollImpacterData> RagdollImpacterMap; // 0x00E0(0x0050)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
|
|
class UAkRtpc* MassRtpcValue; // 0x0130(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
class UAkRtpc* VelocityRtpcValue; // 0x0138(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_140[0x88]; // 0x0140(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
void OnChaosCollision(const struct FChaosPhysicsCollisionInfo& CollisionInfo);
|
|
void OnPrimitiveImpact(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit);
|
|
void OnRagdollImpact(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit);
|
|
void RegisterGeometryCollectionImpacts(class UGeometryCollectionComponent* GeometryCollection);
|
|
void RegisterGeometryCollectionImpactsWithConfig(class UGeometryCollectionComponent* GeometryCollection, const struct FImpacterSoundConfig& SoundConfig);
|
|
void RegisterPrimitiveImpacts(class UPrimitiveComponent* PrimitiveComponent);
|
|
void RegisterPrimitiveImpactsWithConfig(class UPrimitiveComponent* PrimitiveComponent, const struct FImpacterSoundConfig& SoundConfig);
|
|
void RegisterRagdollImpactsWithConfig(class USkeletalMeshComponent* PrimitiveComponent, const struct FImpacterSoundConfig& SoundConfig);
|
|
void UnregisterGeometryCollectionImpacts(class UGeometryCollectionComponent* GeometryCollection);
|
|
void UnregisterPrimitiveImpacts(class UPrimitiveComponent* PrimitiveComponent);
|
|
void UnregisterRagdollImpacts(class USkeletalMeshComponent* SkeletalMeshComponent);
|
|
|
|
const struct FImpacterSoundConfig GetDefaultSoundConfig() const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ImpacterSubsystem")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ImpacterSubsystem")
|
|
}
|
|
static class UImpacterSubsystem* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UImpacterSubsystem>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UImpacterSubsystem;
|
|
|
|
// Class BlooberWwise.BlooberNiagaraAkAudioPlayer
|
|
// 0x0028 (0x0060 - 0x0038)
|
|
class UBlooberNiagaraAkAudioPlayer final : public UNiagaraDataInterface
|
|
{
|
|
public:
|
|
class UAkAudioEvent* SoundToPlay; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<class FString> StrParameterNames; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
bool bLimitPlaysPerTick; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 MaxPlaysPerTick; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bStopWhenComponentIsDestroyed; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bAllowLoopingOneShotSounds; // 0x0059(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("BlooberNiagaraAkAudioPlayer")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"BlooberNiagaraAkAudioPlayer")
|
|
}
|
|
static class UBlooberNiagaraAkAudioPlayer* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UBlooberNiagaraAkAudioPlayer>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UBlooberNiagaraAkAudioPlayer;
|
|
|
|
}
|
|
|