Files
ReshadePluginsCore/Cronos The New Dawn/SDK/BlooberWwise_classes.hpp
2025-09-09 06:15:46 +02:00

478 lines
18 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BlooberWwise
#include "Basic.hpp"
#include "BlooberWwise_structs.hpp"
#include "Engine_classes.hpp"
#include "AkAudio_classes.hpp"
#include "CoreUObject_structs.hpp"
#include "CoreUObject_classes.hpp"
#include "DeveloperSettings_classes.hpp"
#include "Niagara_classes.hpp"
namespace SDK
{
// Class BlooberWwise.AkComponentsPoolSubsystem
// 0x0038 (0x0078 - 0x0040)
class UAkComponentsPoolSubsystem final : public UTickableWorldSubsystem
{
public:
TMulticastInlineDelegate<void(class UAkComponent* Component, class UObject* Acquirer)> OnTakenComponentsPoolAdded; // 0x0040(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
int32 InitPoolSizeValue; // 0x0050(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UAkComponent*> AvailableComponentsPool; // 0x0058(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
TArray<class UAkComponent*> TakenComponentsPool; // 0x0068(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
public:
static void PostPooledAkEvent(class UObject* WorldContextObject, class USceneComponent* InComp, class FName InSocket, class UAkAudioEvent* AudioEvent);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AkComponentsPoolSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AkComponentsPoolSubsystem")
}
static class UAkComponentsPoolSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UAkComponentsPoolSubsystem>();
}
};
DUMPER7_ASSERTS_UAkComponentsPoolSubsystem;
// Class BlooberWwise.BlooberAkComponent
// 0x0010 (0x0450 - 0x0440)
#pragma pack(push, 0x1)
class alignas(0x10) UBlooberAkComponent : public UAkComponent
{
public:
uint8 Pad_440[0x8]; // 0x0440(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void EnableDynamicTick();
int32 SimplePostAkEvent(class UAkAudioEvent* InEvent);
int32 SimplePostAssociatedAkEvent();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlooberAkComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlooberAkComponent")
}
static class UBlooberAkComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UBlooberAkComponent>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_UBlooberAkComponent;
// Class BlooberWwise.AkFakeAttachmentComponent
// 0x0010 (0x0460 - 0x0450)
class UAkFakeAttachmentComponent final : public UBlooberAkComponent
{
public:
uint8 Pad_448[0x18]; // 0x0448(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AkFakeAttachmentComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AkFakeAttachmentComponent")
}
static class UAkFakeAttachmentComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UAkFakeAttachmentComponent>();
}
};
DUMPER7_ASSERTS_UAkFakeAttachmentComponent;
// Class BlooberWwise.BlooberAkPortalComponent
// 0x0000 (0x0440 - 0x0440)
class UBlooberAkPortalComponent : public UAkPortalComponent
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlooberAkPortalComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlooberAkPortalComponent")
}
static class UBlooberAkPortalComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UBlooberAkPortalComponent>();
}
};
DUMPER7_ASSERTS_UBlooberAkPortalComponent;
// Class BlooberWwise.BlooberAkAcousticPortal
// 0x0000 (0x0310 - 0x0310)
class ABlooberAkAcousticPortal : public AAkAcousticPortal
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlooberAkAcousticPortal")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlooberAkAcousticPortal")
}
static class ABlooberAkAcousticPortal* GetDefaultObj()
{
return GetDefaultObjImpl<ABlooberAkAcousticPortal>();
}
};
DUMPER7_ASSERTS_ABlooberAkAcousticPortal;
// Class BlooberWwise.BlooberAkAmbientSound
// 0x0000 (0x0308 - 0x0308)
class ABlooberAkAmbientSound : public AAkAmbientSound
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlooberAkAmbientSound")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlooberAkAmbientSound")
}
static class ABlooberAkAmbientSound* GetDefaultObj()
{
return GetDefaultObjImpl<ABlooberAkAmbientSound>();
}
};
DUMPER7_ASSERTS_ABlooberAkAmbientSound;
// Class BlooberWwise.BlooberAkGameplayStatics
// 0x0000 (0x0028 - 0x0028)
class UBlooberAkGameplayStatics final : public UBlueprintFunctionLibrary
{
public:
static void PostOnAkComponents(const class AActor* ActorToPostOn, class UAkAudioEvent* EventToPost, bool bOnlyOnPlayingComponents);
static int32 SeekOnEvent(class UAkAudioEvent* AkEvent, class UAkComponent* in_pComponent, float in_fPercent, bool in_bSeekToNearestMarker, int32 InPlayingID);
static bool ShouldCullSound(const class UObject* WorldContext, const struct FVector& SoundPosition, bool bCullInCinematicMode, float MaxRange);
static bool ShouldCullSoundEvent(const class UObject* WorldContext, const struct FVector& SoundPosition, class UAkAudioEvent* InEvent, bool bCullInCinematicMode);
static float SimpleGetRTPCValueGlobal(const class UAkRtpc* InRTPCValue);
static void SimpleResetState(const class UAkStateValue* InSwitchValue);
static void SimpleSetRTPCValueGlobal(const class UAkRtpc* InRTPCValue, float InValue);
static void SimpleSetState(const class UAkStateValue* InSwitchValue);
static void StopOnAkComponents(const class AActor* ActorToStopOn);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlooberAkGameplayStatics")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlooberAkGameplayStatics")
}
static class UBlooberAkGameplayStatics* GetDefaultObj()
{
return GetDefaultObjImpl<UBlooberAkGameplayStatics>();
}
};
DUMPER7_ASSERTS_UBlooberAkGameplayStatics;
// Class BlooberWwise.BlooberAkLateReverbComponent
// 0x0000 (0x02C0 - 0x02C0)
class UBlooberAkLateReverbComponent : public UAkLateReverbComponent
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlooberAkLateReverbComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlooberAkLateReverbComponent")
}
static class UBlooberAkLateReverbComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UBlooberAkLateReverbComponent>();
}
};
DUMPER7_ASSERTS_UBlooberAkLateReverbComponent;
// Class BlooberWwise.BlooberAkReverbVolume
// 0x0000 (0x0338 - 0x0338)
class ABlooberAkReverbVolume : public AAkReverbVolume
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlooberAkReverbVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlooberAkReverbVolume")
}
static class ABlooberAkReverbVolume* GetDefaultObj()
{
return GetDefaultObjImpl<ABlooberAkReverbVolume>();
}
};
DUMPER7_ASSERTS_ABlooberAkReverbVolume;
// Class BlooberWwise.BlooberAkRoomComponent
// 0x0000 (0x0300 - 0x0300)
class UBlooberAkRoomComponent : public UAkRoomComponent
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlooberAkRoomComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlooberAkRoomComponent")
}
static class UBlooberAkRoomComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UBlooberAkRoomComponent>();
}
};
DUMPER7_ASSERTS_UBlooberAkRoomComponent;
// Class BlooberWwise.BlooberAkSpatialAudioVolume
// 0x0000 (0x0318 - 0x0318)
class ABlooberAkSpatialAudioVolume : public AAkSpatialAudioVolume
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlooberAkSpatialAudioVolume")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlooberAkSpatialAudioVolume")
}
static class ABlooberAkSpatialAudioVolume* GetDefaultObj()
{
return GetDefaultObjImpl<ABlooberAkSpatialAudioVolume>();
}
};
DUMPER7_ASSERTS_ABlooberAkSpatialAudioVolume;
// Class BlooberWwise.BlooberAkSpotReflector
// 0x0000 (0x0300 - 0x0300)
class ABlooberAkSpotReflector : public AAkSpotReflector
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlooberAkSpotReflector")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlooberAkSpotReflector")
}
static class ABlooberAkSpotReflector* GetDefaultObj()
{
return GetDefaultObjImpl<ABlooberAkSpotReflector>();
}
};
DUMPER7_ASSERTS_ABlooberAkSpotReflector;
// Class BlooberWwise.BlooberAkVisualizationActor
// 0x0010 (0x02D8 - 0x02C8)
class ABlooberAkVisualizationActor final : public AActor
{
public:
class UBlooberAkVisualizationComponent* VisComponent; // 0x02C8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UInstancedStaticMeshComponent* InstComponent; // 0x02D0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlooberAkVisualizationActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlooberAkVisualizationActor")
}
static class ABlooberAkVisualizationActor* GetDefaultObj()
{
return GetDefaultObjImpl<ABlooberAkVisualizationActor>();
}
};
DUMPER7_ASSERTS_ABlooberAkVisualizationActor;
// Class BlooberWwise.BlooberAkVisualizationComponent
// 0x01D0 (0x0400 - 0x0230)
class UBlooberAkVisualizationComponent final : public USceneComponent
{
public:
uint8 Pad_230[0x1B8]; // 0x0230(0x01B8)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D DbgScreenPosition; // 0x03E8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3F8[0x8]; // 0x03F8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlooberAkVisualizationComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlooberAkVisualizationComponent")
}
static class UBlooberAkVisualizationComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UBlooberAkVisualizationComponent>();
}
};
DUMPER7_ASSERTS_UBlooberAkVisualizationComponent;
// Class BlooberWwise.DynamicAkComponentInterface
// 0x0000 (0x0000 - 0x0000)
class IDynamicAkComponentInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DynamicAkComponentInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DynamicAkComponentInterface")
}
static class IDynamicAkComponentInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IDynamicAkComponentInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IDynamicAkComponentInterface;
// Class BlooberWwise.ImpacterSettings
// 0x0110 (0x0148 - 0x0038)
class UImpacterSettings final : public UDeveloperSettings
{
public:
struct FImpacterSoundConfig DefaultSoundConfig; // 0x0038(0x0070)(Edit, Config, NativeAccessSpecifierPublic)
TMap<TSoftObjectPtr<class UPhysicalMaterial>, struct FImpacterSoundConfig> PhysicalMaterialMapping; // 0x00A8(0x0050)(Edit, Config, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UAkRtpc> MassRtpcValue; // 0x00F8(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UAkRtpc> VelocityRtpcValue; // 0x0120(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ImpacterSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ImpacterSettings")
}
static class UImpacterSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UImpacterSettings>();
}
};
DUMPER7_ASSERTS_UImpacterSettings;
// Class BlooberWwise.ImpacterSubsystem
// 0x0188 (0x01C8 - 0x0040)
class UImpacterSubsystem final : public UTickableWorldSubsystem
{
public:
TMap<class UGeometryCollectionComponent*, struct FGeometryCollectionImpacterData> GeometryCollectionImpacterMap; // 0x0040(0x0050)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
TMap<class UPrimitiveComponent*, struct FPrimitiveImpacterData> PrimitiveImpacterMap; // 0x0090(0x0050)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
TMap<class USkeletalMeshComponent*, struct FRagdollImpacterData> RagdollImpacterMap; // 0x00E0(0x0050)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
class UAkRtpc* MassRtpcValue; // 0x0130(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UAkRtpc* VelocityRtpcValue; // 0x0138(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_140[0x88]; // 0x0140(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnChaosCollision(const struct FChaosPhysicsCollisionInfo& CollisionInfo);
void OnPrimitiveImpact(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit);
void OnRagdollImpact(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit);
void RegisterGeometryCollectionImpacts(class UGeometryCollectionComponent* GeometryCollection);
void RegisterGeometryCollectionImpactsWithConfig(class UGeometryCollectionComponent* GeometryCollection, const struct FImpacterSoundConfig& SoundConfig);
void RegisterPrimitiveImpacts(class UPrimitiveComponent* PrimitiveComponent);
void RegisterPrimitiveImpactsWithConfig(class UPrimitiveComponent* PrimitiveComponent, const struct FImpacterSoundConfig& SoundConfig);
void RegisterRagdollImpactsWithConfig(class USkeletalMeshComponent* PrimitiveComponent, const struct FImpacterSoundConfig& SoundConfig);
void UnregisterGeometryCollectionImpacts(class UGeometryCollectionComponent* GeometryCollection);
void UnregisterPrimitiveImpacts(class UPrimitiveComponent* PrimitiveComponent);
void UnregisterRagdollImpacts(class USkeletalMeshComponent* SkeletalMeshComponent);
const struct FImpacterSoundConfig GetDefaultSoundConfig() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ImpacterSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ImpacterSubsystem")
}
static class UImpacterSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UImpacterSubsystem>();
}
};
DUMPER7_ASSERTS_UImpacterSubsystem;
// Class BlooberWwise.BlooberNiagaraAkAudioPlayer
// 0x0028 (0x0060 - 0x0038)
class UBlooberNiagaraAkAudioPlayer final : public UNiagaraDataInterface
{
public:
class UAkAudioEvent* SoundToPlay; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FString> StrParameterNames; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
bool bLimitPlaysPerTick; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 MaxPlaysPerTick; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bStopWhenComponentIsDestroyed; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAllowLoopingOneShotSounds; // 0x0059(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BlooberNiagaraAkAudioPlayer")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BlooberNiagaraAkAudioPlayer")
}
static class UBlooberNiagaraAkAudioPlayer* GetDefaultObj()
{
return GetDefaultObjImpl<UBlooberNiagaraAkAudioPlayer>();
}
};
DUMPER7_ASSERTS_UBlooberNiagaraAkAudioPlayer;
}