Files
ReshadePluginsCore/SilentHill2Remake/SDK/BounceBack_classes.hpp
2026-03-06 01:32:32 +01:00

55 lines
1.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BounceBack
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "AIModule_structs.hpp"
#include "Being_structs.hpp"
#include "Mai_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass BounceBack.BounceBack_C
// 0x0010 (0x00F0 - 0x00E0)
class UBounceBack_C final : public UMaiWasPushedState
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x00E0(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
bool DisableBT; // 0x00E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
public:
void ReceiveTick(float DeltaSeconds);
void ReceiveExit(EStateStatus Status);
void ReceiveEnter();
void ExecuteUbergraph_BounceBack(int32 EntryPoint);
void AllowBounce(bool* Result);
public:
static class UClass* StaticClass()
{
BP_STATIC_CLASS_IMPL("BounceBack_C")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BounceBack_C")
}
static class UBounceBack_C* GetDefaultObj()
{
return GetDefaultObjImpl<UBounceBack_C>();
}
};
DUMPER7_ASSERTS_UBounceBack_C;
}