353 lines
13 KiB
C++
353 lines
13 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Player
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#include "Basic.hpp"
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#include "Engine_classes.hpp"
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#include "Player_structs.hpp"
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#include "CoreUObject_classes.hpp"
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namespace SDK
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{
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// Class Player.BInputSource
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// 0x0038 (0x0060 - 0x0028)
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class UBInputSource : public UObject
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{
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public:
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uint8 Pad_28[0x20]; // 0x0028(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
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class UInputEventState* InputEventState; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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TArray<struct FBInputSourceReceiver> Receivers; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BInputSource")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BInputSource")
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}
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static class UBInputSource* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBInputSource>();
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}
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};
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DUMPER7_ASSERTS_UBInputSource;
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// Class Player.BasicCharacter
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// 0x0010 (0x0650 - 0x0640)
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class ABasicCharacter final : public ACharacter
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{
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public:
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class USpringArmComponent* CameraRoot; // 0x0638(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UCameraComponent* Camera; // 0x0640(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_648[0x8]; // 0x0648(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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class UBasicInputComponent* GetBasicInput();
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class UBasicCharacterMovementComponent* GetBasicMovement();
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BasicCharacter")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BasicCharacter")
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}
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static class ABasicCharacter* GetDefaultObj()
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{
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return GetDefaultObjImpl<ABasicCharacter>();
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}
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};
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DUMPER7_ASSERTS_ABasicCharacter;
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// Class Player.BasicCharacterMovementComponent
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// 0x0030 (0x0F30 - 0x0F00)
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class UBasicCharacterMovementComponent final : public UCharacterMovementComponent
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{
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public:
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float MovementInputScale; // 0x0EF8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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float RotationInputDeltaScale; // 0x0EFC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UCurveFloat* RotationInputDeltaScaleOverTime; // 0x0F00(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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float RotationInputScaleSpeed; // 0x0F08(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_F0C[0x4]; // 0x0F0C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class UCurveFloat* RotationInputScaleSpeedOverTime; // 0x0F10(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool LimitScaleRotationSpeed; // 0x0F18(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_F19[0x3]; // 0x0F19(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float MaxScaleRotationSpeed; // 0x0F1C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_F20[0x10]; // 0x0F20(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BasicCharacterMovementComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BasicCharacterMovementComponent")
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}
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static class UBasicCharacterMovementComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBasicCharacterMovementComponent>();
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}
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};
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DUMPER7_ASSERTS_UBasicCharacterMovementComponent;
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// Class Player.BasicInputComponent
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// 0x0018 (0x0140 - 0x0128)
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class UBasicInputComponent final : public UInputComponent
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{
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public:
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class UBInputMovement* Movement; // 0x0128(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class UBInputRotation* Rotation; // 0x0130(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class UBInputCursor* Cursor; // 0x0138(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BasicInputComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BasicInputComponent")
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}
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static class UBasicInputComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBasicInputComponent>();
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}
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};
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DUMPER7_ASSERTS_UBasicInputComponent;
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// Class Player.BInputAction
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// 0x00A0 (0x0100 - 0x0060)
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class UBInputAction final : public UBInputSource
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{
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public:
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uint8 Pad_60[0xA0]; // 0x0060(0x00A0)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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struct FKey GetLastPressedKey() const;
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int32 GetRepeatCount() const;
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bool IsPressed() const;
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bool IsReleased() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BInputAction")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BInputAction")
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}
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static class UBInputAction* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBInputAction>();
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}
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};
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DUMPER7_ASSERTS_UBInputAction;
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// Class Player.BInputAxis
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// 0x0068 (0x00C8 - 0x0060)
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class UBInputAxis final : public UBInputSource
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{
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public:
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uint8 Pad_60[0x68]; // 0x0060(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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class FName GetAxisName() const;
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float GetCurrentValue() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BInputAxis")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BInputAxis")
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}
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static class UBInputAxis* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBInputAxis>();
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}
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};
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DUMPER7_ASSERTS_UBInputAxis;
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// Class Player.BInputCursor
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// 0x0060 (0x00C0 - 0x0060)
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class UBInputCursor final : public UBInputSource
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{
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public:
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uint8 Pad_60[0x60]; // 0x0060(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BInputCursor")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BInputCursor")
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}
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static class UBInputCursor* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBInputCursor>();
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}
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};
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DUMPER7_ASSERTS_UBInputCursor;
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// Class Player.BInputMovement
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// 0x0050 (0x00B0 - 0x0060)
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class UBInputMovement final : public UBInputSource
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{
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public:
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class UBInputAxis* Forward; // 0x0060(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class UBInputAxis* Right; // 0x0068(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class UBInputAxis* Up; // 0x0070(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_78[0x38]; // 0x0078(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void SetCurrentValue(const struct FVector& NextValue);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BInputMovement")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BInputMovement")
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}
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static class UBInputMovement* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBInputMovement>();
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}
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};
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DUMPER7_ASSERTS_UBInputMovement;
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// Class Player.BInputRotation
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// 0x0030 (0x0090 - 0x0060)
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class UBInputRotation final : public UBInputSource
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{
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public:
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class UBInputTwoAxes* RotationDelta; // 0x0060(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class UBInputTwoAxes* RotationScale; // 0x0068(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_70[0x20]; // 0x0070(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BInputRotation")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BInputRotation")
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}
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static class UBInputRotation* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBInputRotation>();
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}
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};
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DUMPER7_ASSERTS_UBInputRotation;
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// Class Player.BInputTwoAxes
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// 0x0080 (0x00E0 - 0x0060)
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class UBInputTwoAxes final : public UBInputSource
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{
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public:
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uint8 Pad_60[0x80]; // 0x0060(0x0080)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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struct FVector2D GetCurrentValue() const;
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const class FName GetFirstAxisName() const;
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const class FName GetSecondAxisName() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BInputTwoAxes")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BInputTwoAxes")
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}
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static class UBInputTwoAxes* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBInputTwoAxes>();
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}
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};
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DUMPER7_ASSERTS_UBInputTwoAxes;
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// Class Player.InputEventState
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// 0x0010 (0x0038 - 0x0028)
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class UInputEventState final : public UObject
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{
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public:
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uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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bool Consume(class UObject* NewConsumer);
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class UObject* GetConsumer() const;
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bool IsConsumed() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("InputEventState")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"InputEventState")
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}
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static class UInputEventState* GetDefaultObj()
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{
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return GetDefaultObjImpl<UInputEventState>();
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}
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};
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DUMPER7_ASSERTS_UInputEventState;
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// Class Player.InputReceiver
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// 0x0000 (0x0000 - 0x0000)
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class IInputReceiver final
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("InputReceiver")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"InputReceiver")
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}
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static class IInputReceiver* GetDefaultObj()
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{
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return GetDefaultObjImpl<IInputReceiver>();
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}
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class UObject* AsUObject()
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{
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return reinterpret_cast<UObject*>(this);
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}
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const class UObject* AsUObject() const
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{
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return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_IInputReceiver;
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}
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