360 lines
20 KiB
C++
360 lines
20 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GameplayCameras
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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#include "GameplayCameras_structs.hpp"
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#include "CoreUObject_structs.hpp"
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#include "MovieSceneTracks_classes.hpp"
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namespace SDK
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{
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// Class GameplayCameras.MatineeCameraShake
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// 0x0140 (0x0230 - 0x00F0)
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class UMatineeCameraShake : public UCameraShakeBase
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{
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public:
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float OscillationDuration; // 0x00E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float OscillationBlendInTime; // 0x00EC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float OscillationBlendOutTime; // 0x00F0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FROscillator RotOscillation; // 0x00F4(0x0024)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FVOscillator LocOscillation; // 0x0118(0x0024)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FFOscillator FOVOscillation; // 0x013C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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float AnimPlayRate; // 0x0148(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AnimScale; // 0x014C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AnimBlendInTime; // 0x0150(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AnimBlendOutTime; // 0x0154(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float RandomAnimSegmentDuration; // 0x0158(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_15C[0x4]; // 0x015C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class UCameraAnim* Anim; // 0x0160(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UCameraAnimationSequence* AnimSequence; // 0x0168(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bRandomAnimSegment : 1; // 0x0170(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_171[0x3]; // 0x0171(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float OscillatorTimeRemaining; // 0x0174(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UCameraAnimInst* AnimInst; // 0x0178(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_180[0x78]; // 0x0180(0x0078)(Fixing Size After Last Property [ Dumper-7 ])
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class USequenceCameraShakePattern* SequenceShakePattern; // 0x01F8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_200[0x30]; // 0x0200(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UMatineeCameraShake* StartMatineeCameraShake(class APlayerCameraManager* PlayerCameraManager, TSubclassOf<class UMatineeCameraShake> ShakeClass, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot);
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static class UMatineeCameraShake* StartMatineeCameraShakeFromSource(class APlayerCameraManager* PlayerCameraManager, TSubclassOf<class UMatineeCameraShake> ShakeClass, class UCameraShakeSourceComponent* SourceComponent, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot);
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void BlueprintUpdateCameraShake(float DeltaTime, float alpha, const struct FMinimalViewInfo& POV, struct FMinimalViewInfo* ModifiedPOV);
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void ReceivePlayShake(float Scale);
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void ReceiveStopShake(bool bImmediately);
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bool ReceiveIsFinished() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("MatineeCameraShake")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"MatineeCameraShake")
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}
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static class UMatineeCameraShake* GetDefaultObj()
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{
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return GetDefaultObjImpl<UMatineeCameraShake>();
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}
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};
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DUMPER7_ASSERTS_UMatineeCameraShake;
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// Class GameplayCameras.CameraAnimationCameraModifier
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// 0x0018 (0x0060 - 0x0048)
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class UCameraAnimationCameraModifier final : public UCameraModifier
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{
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public:
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TArray<struct FActiveCameraAnimationInfo> ActiveAnimations; // 0x0048(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
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uint16 InstanceSerialNumber; // 0x0058(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifier(const class UObject* WorldContextObject, int32 PlayerIndex);
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static class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromID(const class UObject* WorldContextObject, int32 ControllerId);
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static class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromPlayerController(const class APlayerController* PlayerController);
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struct FCameraAnimationHandle PlayCameraAnimation(class UCameraAnimationSequence* Sequence, const struct FCameraAnimationParams& Params_0);
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void StopAllCameraAnimations(bool bImmediate);
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void StopAllCameraAnimationsOf(class UCameraAnimationSequence* Sequence, bool bImmediate);
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void StopCameraAnimation(const struct FCameraAnimationHandle& Handle, bool bImmediate);
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bool IsCameraAnimationActive(const struct FCameraAnimationHandle& Handle) const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CameraAnimationCameraModifier")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CameraAnimationCameraModifier")
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}
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static class UCameraAnimationCameraModifier* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCameraAnimationCameraModifier>();
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}
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};
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DUMPER7_ASSERTS_UCameraAnimationCameraModifier;
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// Class GameplayCameras.TestCameraShake
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// 0x0000 (0x00F0 - 0x00F0)
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class UTestCameraShake final : public UCameraShakeBase
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("TestCameraShake")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"TestCameraShake")
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}
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static class UTestCameraShake* GetDefaultObj()
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{
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return GetDefaultObjImpl<UTestCameraShake>();
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}
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};
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DUMPER7_ASSERTS_UTestCameraShake;
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// Class GameplayCameras.SimpleCameraShakePattern
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// 0x0010 (0x0038 - 0x0028)
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class USimpleCameraShakePattern : public UCameraShakePattern
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{
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public:
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float Duration; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BlendInTime; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BlendOutTime; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SimpleCameraShakePattern")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SimpleCameraShakePattern")
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}
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static class USimpleCameraShakePattern* GetDefaultObj()
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{
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return GetDefaultObjImpl<USimpleCameraShakePattern>();
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}
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};
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DUMPER7_ASSERTS_USimpleCameraShakePattern;
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// Class GameplayCameras.ConstantCameraShakePattern
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// 0x0030 (0x0068 - 0x0038)
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class UConstantCameraShakePattern final : public USimpleCameraShakePattern
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{
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public:
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struct FVector LocationOffset; // 0x0038(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRotator RotationOffset; // 0x0050(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ConstantCameraShakePattern")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ConstantCameraShakePattern")
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}
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static class UConstantCameraShakePattern* GetDefaultObj()
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{
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return GetDefaultObjImpl<UConstantCameraShakePattern>();
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}
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};
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DUMPER7_ASSERTS_UConstantCameraShakePattern;
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// Class GameplayCameras.CompositeCameraShakePattern
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// 0x0020 (0x0048 - 0x0028)
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class UCompositeCameraShakePattern final : public UCameraShakePattern
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{
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public:
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TArray<class UCameraShakePattern*> ChildPatterns; // 0x0028(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
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uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CompositeCameraShakePattern")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CompositeCameraShakePattern")
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}
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static class UCompositeCameraShakePattern* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCompositeCameraShakePattern>();
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}
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};
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DUMPER7_ASSERTS_UCompositeCameraShakePattern;
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// Class GameplayCameras.DefaultCameraShakeBase
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// 0x0000 (0x00F0 - 0x00F0)
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class UDefaultCameraShakeBase final : public UCameraShakeBase
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DefaultCameraShakeBase")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DefaultCameraShakeBase")
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}
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static class UDefaultCameraShakeBase* GetDefaultObj()
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{
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return GetDefaultObjImpl<UDefaultCameraShakeBase>();
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}
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};
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DUMPER7_ASSERTS_UDefaultCameraShakeBase;
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// Class GameplayCameras.MatineeCameraShakePattern
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// 0x0000 (0x0028 - 0x0028)
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class UMatineeCameraShakePattern final : public UCameraShakePattern
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("MatineeCameraShakePattern")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"MatineeCameraShakePattern")
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}
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static class UMatineeCameraShakePattern* GetDefaultObj()
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{
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return GetDefaultObjImpl<UMatineeCameraShakePattern>();
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}
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};
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DUMPER7_ASSERTS_UMatineeCameraShakePattern;
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// Class GameplayCameras.MovieSceneMatineeCameraShakeEvaluator
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// 0x0000 (0x0028 - 0x0028)
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class UMovieSceneMatineeCameraShakeEvaluator final : public UMovieSceneCameraShakeEvaluator
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("MovieSceneMatineeCameraShakeEvaluator")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"MovieSceneMatineeCameraShakeEvaluator")
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}
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static class UMovieSceneMatineeCameraShakeEvaluator* GetDefaultObj()
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{
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return GetDefaultObjImpl<UMovieSceneMatineeCameraShakeEvaluator>();
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}
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};
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DUMPER7_ASSERTS_UMovieSceneMatineeCameraShakeEvaluator;
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// Class GameplayCameras.MatineeCameraShakeFunctionLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UMatineeCameraShakeFunctionLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static class UMatineeCameraShake* Conv_MatineeCameraShake(class UCameraShakeBase* CameraShake);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("MatineeCameraShakeFunctionLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"MatineeCameraShakeFunctionLibrary")
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}
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static class UMatineeCameraShakeFunctionLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UMatineeCameraShakeFunctionLibrary>();
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}
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};
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DUMPER7_ASSERTS_UMatineeCameraShakeFunctionLibrary;
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// Class GameplayCameras.PerlinNoiseCameraShakePattern
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// 0x0080 (0x00B8 - 0x0038)
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class UPerlinNoiseCameraShakePattern final : public USimpleCameraShakePattern
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{
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public:
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float LocationAmplitudeMultiplier; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float LocationFrequencyMultiplier; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FPerlinNoiseShaker X; // 0x0040(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FPerlinNoiseShaker Y; // 0x0048(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FPerlinNoiseShaker Z; // 0x0050(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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float RotationAmplitudeMultiplier; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float RotationFrequencyMultiplier; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FPerlinNoiseShaker Pitch; // 0x0060(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FPerlinNoiseShaker Yaw; // 0x0068(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FPerlinNoiseShaker Roll; // 0x0070(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FPerlinNoiseShaker FOV; // 0x0078(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_80[0x38]; // 0x0080(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("PerlinNoiseCameraShakePattern")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"PerlinNoiseCameraShakePattern")
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}
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static class UPerlinNoiseCameraShakePattern* GetDefaultObj()
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{
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return GetDefaultObjImpl<UPerlinNoiseCameraShakePattern>();
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}
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};
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DUMPER7_ASSERTS_UPerlinNoiseCameraShakePattern;
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// Class GameplayCameras.WaveOscillatorCameraShakePattern
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// 0x00A0 (0x00D8 - 0x0038)
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class UWaveOscillatorCameraShakePattern final : public USimpleCameraShakePattern
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{
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public:
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float LocationAmplitudeMultiplier; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float LocationFrequencyMultiplier; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FWaveOscillator X; // 0x0040(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FWaveOscillator Y; // 0x004C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FWaveOscillator Z; // 0x0058(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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float RotationAmplitudeMultiplier; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float RotationFrequencyMultiplier; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FWaveOscillator Pitch; // 0x006C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FWaveOscillator Yaw; // 0x0078(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FWaveOscillator Roll; // 0x0084(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FWaveOscillator FOV; // 0x0090(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_9C[0x3C]; // 0x009C(0x003C)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("WaveOscillatorCameraShakePattern")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WaveOscillatorCameraShakePattern")
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}
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static class UWaveOscillatorCameraShakePattern* GetDefaultObj()
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{
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return GetDefaultObjImpl<UWaveOscillatorCameraShakePattern>();
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}
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};
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DUMPER7_ASSERTS_UWaveOscillatorCameraShakePattern;
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}
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