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ReshadePluginsCore/DarwinsParadox/SDK/DarwinParadox_structs.hpp
2026-03-09 20:56:14 +01:00

1981 lines
131 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: DarwinParadox
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#include "InputCore_structs.hpp"
#include "Engine_structs.hpp"
#include "GameplayTags_structs.hpp"
#include "BinkMediaPlayer_structs.hpp"
#include "StructUtils_structs.hpp"
namespace SDK
{
// Enum DarwinParadox.EFInteractType
// NumValues: 0x0006
enum class EFInteractType : uint8
{
NoInteraction = 0,
Interact = 1,
PhysicGrab = 2,
SlingshotGrab = 3,
UnderwaterGrab = 4,
EFInteractType_MAX = 5,
};
// Enum DarwinParadox.EAIBehavior
// NumValues: 0x000A
enum class EAIBehavior : uint8
{
Idle = 0,
Alerted = 1,
Chasing = 2,
Investigating = 3,
Attack = 4,
Overwhelmed = 5,
Stun = 6,
Taunt = 7,
Invalid = 8,
EAIBehavior_MAX = 9,
};
// Enum DarwinParadox.EFontSize
// NumValues: 0x0004
enum class EFontSize : uint8
{
Small = 0,
Medium = 1,
Big = 2,
EFontSize_MAX = 3,
};
// Enum DarwinParadox.EGameActionEvent
// NumValues: 0x0006
enum class EGameActionEvent : uint8
{
OnOff = 0,
On = 1,
Off = 2,
Reverse = 3,
Destroy = 4,
EGameActionEvent_MAX = 5,
};
// Enum DarwinParadox.EInputMode
// NumValues: 0x0004
enum class EInputMode : uint8
{
MouseAndKeyboard = 0,
Gamepad = 1,
Unknown = 2,
EInputMode_MAX = 3,
};
// Enum DarwinParadox.ELocomotionState
// NumValues: 0x0006
enum class ELocomotionState : uint8
{
Ground = 0,
Air = 1,
Swim = 2,
None = 3,
Dead = 4,
ELocomotionState_MAX = 5,
};
// Enum DarwinParadox.ERenderingEvent
// NumValues: 0x0003
enum class ERenderingEvent : uint8
{
Start = 0,
Stop = 1,
ERenderingEvent_MAX = 2,
};
// Enum DarwinParadox.EUpscalingMethod
// NumValues: 0x0004
enum class EUpscalingMethod : uint8
{
Off = 0,
DLSS = 1,
FSR = 2,
EUpscalingMethod_MAX = 3,
};
// Enum DarwinParadox.EAbilityState
// NumValues: 0x0004
enum class EAbilityState : uint8
{
Inactive = 0,
Active = 1,
CoolDown = 2,
EAbilityState_MAX = 3,
};
// Enum DarwinParadox.ECamoState
// NumValues: 0x0006
enum class ECamoState : uint8
{
Inactive = 0,
Preactivated = 1,
BlendingIn = 2,
Active = 3,
BlendingOut = 4,
ECamoState_MAX = 5,
};
// Enum DarwinParadox.EThrowLocationHeuristic
// NumValues: 0x0005
enum class EThrowLocationHeuristic : uint8
{
Closest = 0,
Furthest = 1,
Random = 2,
CloserToCamera = 3,
EThrowLocationHeuristic_MAX = 4,
};
// Enum DarwinParadox.EInvestigateType
// NumValues: 0x0003
enum class EInvestigateType : uint8
{
Sound = 0,
Threat = 1,
EInvestigateType_MAX = 2,
};
// Enum DarwinParadox.EStimType
// NumValues: 0x0003
enum class EStimType : uint8
{
Sight = 0,
Hearing = 1,
EStimType_MAX = 2,
};
// Enum DarwinParadox.ECompareOp
// NumValues: 0x0003
enum class ECompareOp : uint8
{
Equals = 0,
DifferentThan = 1,
ECompareOp_MAX = 2,
};
// Enum DarwinParadox.ECompareDistanceOp
// NumValues: 0x0004
enum class ECompareDistanceOp : uint8
{
Equals = 0,
GreaterThan = 1,
LessThan = 2,
ECompareDistanceOp_MAX = 3,
};
// Enum DarwinParadox.EAttachAction
// NumValues: 0x0006
enum class EAttachAction : uint8
{
Spawn = 0,
Drop = 1,
Despawn = 2,
Throw = 3,
DropAll = 4,
EAttachAction_MAX = 5,
};
// Enum DarwinParadox.EBoneAction
// NumValues: 0x0003
enum class EBoneAction : uint8
{
DisablePhysical = 0,
EnablePhysical = 1,
EBoneAction_MAX = 2,
};
// Enum DarwinParadox.EFindPositionHeuristic
// NumValues: 0x0004
enum class EFindPositionHeuristic : uint8
{
ClosestLinear = 0,
ClosestPath = 1,
Obstacle = 2,
EFindPositionHeuristic_MAX = 3,
};
// Enum DarwinParadox.EUsageType
// NumValues: 0x0003
enum class EUsageType : uint8
{
Start = 0,
Stop = 1,
EUsageType_MAX = 2,
};
// Enum DarwinParadox.ELookAtBlendType
// NumValues: 0x0003
enum class ELookAtBlendType : uint8
{
Time = 0,
Distance = 1,
ELookAtBlendType_MAX = 2,
};
// Enum DarwinParadox.ELookAtShape
// NumValues: 0x0003
enum class ELookAtShape : uint8
{
Sphere = 0,
Cone = 1,
ELookAtShape_MAX = 2,
};
// Enum DarwinParadox.ECameraTravelType
// NumValues: 0x0004
enum class ECameraTravelType : uint8
{
ClosestOnTrack = 0,
ProgressionBased = 1,
ProgressionBasedRatio = 2,
ECameraTravelType_MAX = 3,
};
// Enum DarwinParadox.ECameraDeathBehavior
// NumValues: 0x0004
enum class ECameraDeathBehavior : uint8
{
FocusDeathLocation = 0,
FocusPlayer = 1,
DoNothing = 2,
ECameraDeathBehavior_MAX = 3,
};
// Enum DarwinParadox.EZoneTransitionType
// NumValues: 0x0004
enum class EZoneTransitionType : uint8
{
PlayerDefault = 0,
BlendToZone = 1,
BlendToMod = 2,
EZoneTransitionType_MAX = 3,
};
// Enum DarwinParadox.ECameraZoneSide
// NumValues: 0x0006
enum class ECameraZoneSide : uint8
{
Up = 0,
Right = 1,
Down = 2,
Left = 3,
Damn = 4,
ECameraZoneSide_MAX = 5,
};
// Enum DarwinParadox.ECameraZoneState
// NumValues: 0x0009
enum class ECameraZoneState : uint8
{
Inactive = 0,
BlendIn = 1,
BlendOut = 2,
Blending = 3,
Spectator = 4,
FastTravelIn = 5,
FastTravelOut = 6,
Active = 7,
ECameraZoneState_MAX = 8,
};
// Enum DarwinParadox.ECharacterCondition
// NumValues: 0x0003
enum class ECharacterCondition : uint8
{
Alive = 0,
Dead = 1,
ECharacterCondition_MAX = 2,
};
// Enum DarwinParadox.ELocomotionMode
// NumValues: 0x0007
enum class ELocomotionMode : uint8
{
None = 0,
Crouch = 1,
SlowWalk = 2,
Walk = 3,
Run = 4,
Sprint = 5,
ELocomotionMode_MAX = 6,
};
// Enum DarwinParadox.ESortingType
// NumValues: 0x0003
enum class ESortingType : uint8
{
Closest = 0,
Farthest = 1,
ESortingType_MAX = 2,
};
// Enum DarwinParadox.ECheckPointProgressionType
// NumValues: 0x0004
enum class ECheckPointProgressionType : uint8
{
Natural = 0,
Death = 1,
TeleportOrContinue = 2,
ECheckPointProgressionType_MAX = 3,
};
// Enum DarwinParadox.ECheckPointCheckType
// NumValues: 0x0003
enum class ECheckPointCheckType : uint8
{
Overlap = 0,
Restart = 1,
ECheckPointCheckType_MAX = 2,
};
// Enum DarwinParadox.ECheckPointValidationResult
// NumValues: 0x0005
enum class ECheckPointValidationResult : uint8
{
Valid = 0,
InvalidPosition = 1,
InvalidNext = 2,
InsideGeometry = 4,
ECheckPointValidationResult_MAX = 5,
};
// Enum DarwinParadox.EDeathDetectorState
// NumValues: 0x0004
enum class EDeathDetectorState : uint8
{
Sleeping = 0,
Pending = 1,
Active = 2,
EDeathDetectorState_MAX = 3,
};
// Enum DarwinParadox.EDialogueResponse
// NumValues: 0x0003
enum class EDialogueResponse : uint8
{
PlayerInput = 0,
Auto = 1,
EDialogueResponse_MAX = 2,
};
// Enum DarwinParadox.EFloatingObjectState
// NumValues: 0x0004
enum class EFloatingObjectState : uint8
{
OnGround = 0,
Underwater = 1,
Falling = 2,
Max = 3,
};
// Enum DarwinParadox.ECollisionPosition
// NumValues: 0x000A
enum class ECollisionPosition : uint8
{
None = 0,
BottomLeft = 1,
BottomRight = 2,
BottomSideRight = 3,
TopSideRight = 4,
TopRight = 5,
TopLeft = 6,
TopSideLeft = 7,
BottomSideLeft = 8,
ECollisionPosition_MAX = 9,
};
// Enum DarwinParadox.ECheckPointTriggerOverlap
// NumValues: 0x0004
enum class ECheckPointTriggerOverlap : uint8
{
Begin = 0,
End = 1,
Both = 2,
ECheckPointTriggerOverlap_MAX = 3,
};
// Enum DarwinParadox.EPlaySequence
// NumValues: 0x0005
enum class EPlaySequence : uint8
{
Play = 0,
Playback = 1,
Pause = 2,
Stop = 3,
Max = 4,
};
// Enum DarwinParadox.EActionOverlapAllowance
// NumValues: 0x0005
enum class EActionOverlapAllowance : uint8
{
BeginOverlap = 0,
EndOverlap = 1,
RestartOverlap = 2,
AllOverlaps = 3,
EActionOverlapAllowance_MAX = 4,
};
// Enum DarwinParadox.EAnimMontageAction
// NumValues: 0x0005
enum class EAnimMontageAction : uint8
{
Play = 0,
Pause = 1,
Stop = 2,
StopAll = 3,
EAnimMontageAction_MAX = 4,
};
// Enum DarwinParadox.ECheckpointCompare
// NumValues: 0x0004
enum class ECheckpointCompare : uint8
{
Before = 0,
After = 1,
BetweenOrEqual = 2,
ECheckpointCompare_MAX = 3,
};
// Enum DarwinParadox.EPlatformType
// NumValues: 0x0007
enum class EPlatformType : uint8
{
PC = 0,
XBS = 1,
PS5 = 2,
NX = 3,
SAGE = 4,
Unsupported = 5,
EPlatformType_MAX = 6,
};
// Enum DarwinParadox.EZGameState
// NumValues: 0x0009
enum class EZGameState : uint8
{
Initialized = 0,
Gameplay = 1,
Paused = 2,
PauseMenu = 3,
Loading = 4,
Cinematic = 5,
Collectible = 6,
Bink = 7,
EZGameState_MAX = 8,
};
// Enum DarwinParadox.ESpawningState
// NumValues: 0x0008
enum class ESpawningState : uint8
{
Pending = 0,
GeometryChecks = 1,
LevelStreamingChecks = 2,
LevelStreamingSecureTime = 3,
MapManagerChecks = 4,
Completed = 5,
SwimmingLock = 6,
ESpawningState_MAX = 7,
};
// Enum DarwinParadox.EGameplayInputContext
// NumValues: 0x0004
enum class EGameplayInputContext : uint8
{
None = 0,
Gameplay = 1,
UI = 2,
EGameplayInputContext_MAX = 3,
};
// Enum DarwinParadox.EQualityPreset
// NumValues: 0x0006
enum class EQualityPreset : uint8
{
Low = 0,
Medium = 1,
High = 2,
Ultra = 3,
Custom = 4,
EQualityPreset_MAX = 5,
};
// Enum DarwinParadox.EGaugeType
// NumValues: 0x0003
enum class EGaugeType : uint8
{
IncreaseValue = 0,
DecreaseValue = 1,
EGaugeType_MAX = 2,
};
// Enum DarwinParadox.EGaugeState
// NumValues: 0x0004
enum class EGaugeState : uint8
{
Pending = 0,
Started = 1,
Paused = 2,
EGaugeState_MAX = 3,
};
// Enum DarwinParadox.EZHardwarePerformanceIndexPreference
// NumValues: 0x0004
enum class EZHardwarePerformanceIndexPreference : uint8
{
Min = 0,
Max = 1,
CPU = 2,
GPU = 3,
};
// Enum DarwinParadox.EZQualitySettings
// NumValues: 0x0005
enum class EZQualitySettings : uint8
{
Low = 0,
Medium = 1,
High = 2,
Highest = 3,
EZQualitySettings_MAX = 4,
};
// Enum DarwinParadox.EZQualitySettingsCategories
// NumValues: 0x000D
enum class EZQualitySettingsCategories : uint8
{
ResolutionQuality = 0,
ViewDistanceQuality = 1,
AntiAliasingQuality = 2,
ShadowQuality = 3,
GlobalIlluminationQuality = 4,
ReflectionQuality = 5,
PostProcessQuality = 6,
TextureQuality = 7,
EffectsQuality = 8,
FoliageQuality = 9,
ShadingQuality = 10,
LandscapeQuality = 11,
EZQualitySettingsCategories_MAX = 12,
};
// Enum DarwinParadox.ELeverDirection
// NumValues: 0x0005
enum class ELeverDirection : uint8
{
Left = 0,
Neutral = 1,
Right = 2,
Invalid = 3,
ELeverDirection_MAX = 4,
};
// Enum DarwinParadox.ELeverType
// NumValues: 0x0004
enum class ELeverType : uint8
{
Standard = 0,
Hold = 1,
Analog = 2,
ELeverType_MAX = 3,
};
// Enum DarwinParadox.ELevelActionState
// NumValues: 0x0004
enum class ELevelActionState : uint8
{
Pending = 0,
Running = 1,
Done = 2,
ELevelActionState_MAX = 3,
};
// Enum DarwinParadox.EFieldState
// NumValues: 0x0003
enum class EFieldState : uint8
{
Relaxed = 0,
Alerted = 1,
EFieldState_MAX = 2,
};
// Enum DarwinParadox.EPatrolType
// NumValues: 0x0005
enum class EPatrolType : uint8
{
Sequence = 0,
ReverseSequence = 1,
Random = 2,
Spline = 3,
EPatrolType_MAX = 4,
};
// Enum DarwinParadox.EPatrolDebugType
// NumValues: 0x0004
enum class EPatrolDebugType : uint8
{
None = 0,
Simple = 1,
PathFind = 2,
EPatrolDebugType_MAX = 3,
};
// Enum DarwinParadox.ESentinelleType
// NumValues: 0x0003
enum class ESentinelleType : uint8
{
None = 0,
Spline = 1,
ESentinelleType_MAX = 2,
};
// Enum DarwinParadox.EPatrolPathState
// NumValues: 0x0003
enum class EPatrolPathState : uint8
{
Running = 0,
Paused = 1,
EPatrolPathState_MAX = 2,
};
// Enum DarwinParadox.EPlayerCameraState
// NumValues: 0x0008
enum class EPlayerCameraState : uint8
{
Inactive = 0,
Blending = 1,
Spectator = 2,
Default = 3,
CameraZone = 4,
Cinematic = 5,
Death = 6,
EPlayerCameraState_MAX = 7,
};
// Enum DarwinParadox.EKeyboardLayout
// NumValues: 0x0003
enum class EKeyboardLayout : uint8
{
Qwerty = 0,
Azerty = 1,
EKeyboardLayout_MAX = 2,
};
// Enum DarwinParadox.EActivityID
// NumValues: 0x0005
enum class EActivityID : uint8
{
ACT_1 = 0,
ACT_2 = 1,
ACT_3 = 2,
ACT_4 = 3,
ACT_MAX = 4,
};
// Enum DarwinParadox.ETaskID
// NumValues: 0x0010
enum class ETaskID : uint8
{
ACT_1_INTO_THE_UNKNOWN = 0,
ACT_1_DOWN_IN_THE_DUMPS = 1,
ACT_1_THINGS_ARE_HEATING_UP = 2,
ACT_2_HIDE_AND_SNEAK = 3,
ACT_2_THIS_STINKS_AND_STINGS = 4,
ACT_2_KICKING_CANS = 5,
ACT_2_OUT_THE_POT_INTO_FIRE = 6,
ACT_2_BOTTOM_OF_THINGS = 7,
ACT_3_IN_TROUBLED_WATERS = 8,
ACT_3_INTO_THE_ABYSS = 9,
ACT_4_SUITING_UP = 10,
ACT_4_TRAINING_AWAY = 11,
ACT_4_REALLY_WEIRD_SCIENCE = 12,
ACT_4_HQ_OR_BUST = 13,
ACT_4_FINDING_THE_LIGHT = 14,
ACT_MAX = 15,
};
// Enum DarwinParadox.ERadarType
// NumValues: 0x0003
enum class ERadarType : uint8
{
Cone = 0,
Sphere = 1,
ERadarType_MAX = 2,
};
// Enum DarwinParadox.ERadarDetection
// NumValues: 0x0003
enum class ERadarDetection : uint8
{
Sphere = 0,
Pulse = 1,
ERadarDetection_MAX = 2,
};
// Enum DarwinParadox.EResolutionState
// NumValues: 0x0003
enum class EResolutionState : uint8
{
Unresolved = 0,
Resolved = 1,
EResolutionState_MAX = 2,
};
// Enum DarwinParadox.ESmartObjectSensing
// NumValues: 0x0005
enum class ESmartObjectSensing : uint8
{
Idle = 0,
Spotted = 1,
Tracking = 2,
Acquired = 3,
ESmartObjectSensing_MAX = 4,
};
// Enum DarwinParadox.ESensingLOD
// NumValues: 0x0004
enum class ESensingLOD : uint8
{
Full = 0,
Light = 1,
None = 2,
ESensingLOD_MAX = 3,
};
// Enum DarwinParadox.ELookAtSpace
// NumValues: 0x0003
enum class ELookAtSpace : uint8
{
World = 0,
Local = 1,
ELookAtSpace_MAX = 2,
};
// Enum DarwinParadox.EAchievementID
// NumValues: 0x0016
enum class EAchievementID : uint8
{
SolveTheParadox = 0,
NinjaSoldier = 1,
SneakTheOffice = 2,
SneakTheCourtyard = 3,
ShootSteven = 4,
ReturnToTheSea = 5,
DestroyTheBase = 6,
FreeYourFriend = 7,
AllCollectibles = 8,
Melomane = 9,
Collectibles15 = 10,
Collectibles10 = 11,
Collectibles5 = 12,
SurviveTheLanternFish = 13,
SurviveTheGullAgain = 14,
SurviveTheFuriousGull = 15,
TheChambouleTout = 16,
Sneaky = 17,
EndThePrologue = 18,
Collectibles1 = 19,
Invalid = 20,
EAchievementID_MAX = 21,
};
// Enum DarwinParadox.ETurretState
// NumValues: 0x0007
enum class ETurretState : uint8
{
Closed = 0,
Openning = 1,
Searching = 2,
Tracking = 3,
Firing = 4,
Closing = 5,
ETurretState_MAX = 6,
};
// Enum DarwinParadox.ETurretRequest
// NumValues: 0x0004
enum class ETurretRequest : uint8
{
None = 0,
Open = 1,
Close = 2,
ETurretRequest_MAX = 3,
};
// Enum DarwinParadox.EWidgetType
// NumValues: 0x0007
enum class EWidgetType : uint8
{
WorldUI = 0,
PopUpUI = 1,
ScreenUI = 2,
Notification = 3,
ChapterTitle = 4,
Subtitle = 5,
EWidgetType_MAX = 6,
};
// Enum DarwinParadox.EScreen
// NumValues: 0x000C
enum class EScreen : uint8
{
MainMenu = 0,
PauseMenu = 1,
DebugMenu = 2,
GammaMenu = 3,
CollectibleView = 4,
CodecCall = 5,
Credits = 6,
Logos = 7,
CinematicPause = 8,
SkinMenu = 9,
DemoMarketingEnd = 10,
EScreen_MAX = 11,
};
// Enum DarwinParadox.ESystemPopUp
// NumValues: 0x0004
enum class ESystemPopUp : uint8
{
ControllerDisconnected = 0,
Generic = 1,
Notification = 2,
ESystemPopUp_MAX = 3,
};
// Enum DarwinParadox.ENotification
// NumValues: 0x0003
enum class ENotification : uint8
{
Skin = 0,
Generic = 1,
ENotification_MAX = 2,
};
// Enum DarwinParadox.EInputType
// NumValues: 0x0011
enum class EInputType : uint8
{
Interact = 0,
Camo = 1,
Jump = 2,
InkAim = 3,
Fire = 4,
MoveUpDown = 5,
MoveLeftRight = 6,
MoveDirections = 7,
CameraUpDown = 8,
CameraLeftRight = 9,
CameraDirections = 10,
CancelUI = 11,
RotateUI = 12,
ExtraDisplayUI = 13,
ValidateUI = 14,
ScrollUI = 15,
EInputType_MAX = 16,
};
// Enum DarwinParadox.EWidgetFadingState
// NumValues: 0x0004
enum class EWidgetFadingState : uint8
{
Opening = 0,
Closing = 1,
Done = 2,
EWidgetFadingState_MAX = 3,
};
// Enum DarwinParadox.EWeaponType
// NumValues: 0x0004
enum class EWeaponType : uint8
{
Melee = 0,
Range = 1,
Projectile = 2,
EWeaponType_MAX = 3,
};
// Enum DarwinParadox.ELevelTransitionState
// NumValues: 0x0005
enum class ELevelTransitionState : uint8
{
Invalid = 0,
Pending = 1,
Running = 2,
LevelLoaded = 3,
ELevelTransitionState_MAX = 4,
};
// ScriptStruct DarwinParadox.BehaviorRequest
// 0x0001 (0x0001 - 0x0000)
struct FBehaviorRequest final
{
public:
uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBehaviorRequest;
// ScriptStruct DarwinParadox.SentinelleData
// 0x0010 (0x0010 - 0x0000)
struct FSentinelleData final
{
public:
float Speed; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Acceleration; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor Color; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StartSplineTime; // 0x000C(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSentinelleData;
// ScriptStruct DarwinParadox.GenericActionParam
// 0x0010 (0x0010 - 0x0000)
struct FGenericActionParam final
{
public:
EGameActionEvent ActionEvent; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 Index; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FloatValue; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bBoolValue; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGenericActionParam;
// ScriptStruct DarwinParadox.SavedCollectible
// 0x0010 (0x0010 - 0x0000)
struct FSavedCollectible final
{
public:
struct FGuid Guid; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSavedCollectible;
// ScriptStruct DarwinParadox.TrophySavedData
// 0x0010 (0x0010 - 0x0000)
struct FTrophySavedData final
{
public:
struct FGuid Guid; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTrophySavedData;
// ScriptStruct DarwinParadox.SkinSaveData
// 0x0010 (0x0010 - 0x0000)
struct FSkinSaveData final
{
public:
struct FGuid Guid; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkinSaveData;
// ScriptStruct DarwinParadox.UIControllerSavedData
// 0x0010 (0x0010 - 0x0000)
struct FUIControllerSavedData final
{
public:
TArray<struct FGuid> SkinNotificationMarks; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUIControllerSavedData;
// ScriptStruct DarwinParadox.CheckpointSavedData
// 0x0010 (0x0010 - 0x0000)
struct FCheckpointSavedData final
{
public:
struct FGuid Guid; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCheckpointSavedData;
// ScriptStruct DarwinParadox.SlotData
// 0x00B8 (0x00B8 - 0x0000)
struct FSlotData final
{
public:
TArray<struct FSavedCollectible> SavedCollectible; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FTrophySavedData> SavedTrophies; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
struct FSkinSaveData CurrentSkin; // 0x0020(0x0010)(BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
TArray<struct FSkinSaveData> SavedSkins; // 0x0030(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
struct FUIControllerSavedData SavedUIController; // 0x0040(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FString Map; // 0x0050(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FCheckpointSavedData FurthestCheckpoint; // 0x0060(0x0010)(BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FCheckpointSavedData CurrentCheckpoint; // 0x0070(0x0010)(BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FGameplayTagContainer Facts; // 0x0080(0x0020)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FDateTime CreationDate; // 0x00A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime LastSaveDate; // 0x00A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
double TotalElapsedPlayTime; // 0x00B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSlotData;
// ScriptStruct DarwinParadox.PlayerData
// 0x0250 (0x0250 - 0x0000)
struct FPlayerData final
{
public:
uint32 DbVersion; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagContainer SaveTags; // 0x0008(0x0020)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FSlotData Slot0; // 0x0028(0x00B8)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FSlotData Slot1; // 0x00E0(0x00B8)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FSlotData Slot2; // 0x0198(0x00B8)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPlayerData;
// ScriptStruct DarwinParadox.MaterialOverride
// 0x0030 (0x0030 - 0x0000)
struct FMaterialOverride final
{
public:
int32 MaterialIndex; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class UMaterialInstance> Material; // 0x0008(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialOverride;
// ScriptStruct DarwinParadox.SkinData
// 0x01C8 (0x01C8 - 0x0000)
struct FSkinData final
{
public:
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText LocalisableName; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
bool bIsPlayerSkin; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsSavable; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
struct FGuid ID; // 0x001C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag SkinTag; // 0x002C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagContainer ProductTags; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UTexture2D> UITexture; // 0x0058(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class USkeletalMesh> SkeletalMesh; // 0x0080(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSkeletalMeshRotationOverride; // 0x00A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FRotator SkeletalMeshRotation; // 0x00B0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool bSkeletalMeshScaleOverride; // 0x00C8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C9[0x7]; // 0x00C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector SkeletalMeshScale; // 0x00D0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCreateMaterialInstanceDynamics; // 0x00E8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_E9[0x7]; // 0x00E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FMaterialOverride> MaterialOverrides; // 0x00F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class UMaterialParameterOverride*> MaterialParameters; // 0x0100(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr)
bool bOverrideOverlayMaterial; // 0x0110(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class UMaterialInstance> OverlayMaterial; // 0x0118(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<class FName, TSoftObjectPtr<class UMaterialInstance>> CustomMaterials; // 0x0140(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, NativeAccessSpecifierPublic)
bool bClearAttachments; // 0x0190(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_191[0x7]; // 0x0191(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UActorAttachmentDefinition*> Attachments; // 0x0198(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr)
TArray<class UActorAttachment_Actor*> ProjectileAttachments; // 0x01A8(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr)
struct FLinearColor OutlineColor; // 0x01B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkinData;
// ScriptStruct DarwinParadox.SubLevelLightPair
// 0x0018 (0x0018 - 0x0000)
struct FSubLevelLightPair final
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class ULevelStreaming* SubLevelHighLight; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelStreaming* SubLevelLowLight; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSubLevelLightPair;
// ScriptStruct DarwinParadox.ZGenericPerformanceIndexRange
// 0x000C (0x000C - 0x0000)
struct FZGenericPerformanceIndexRange final
{
public:
EZQualitySettings QualitySettings; // 0x0000(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MinPerformanceIndex; // 0x0004(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxPerformanceIndex; // 0x0008(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FZGenericPerformanceIndexRange;
// ScriptStruct DarwinParadox.ZGenericPerformanceIndexRangeArray
// 0x0018 (0x0018 - 0x0000)
struct FZGenericPerformanceIndexRangeArray final
{
public:
bool ForceQualitySettingValue; // 0x0000(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EZQualitySettings ForcedQualitySettings; // 0x0001(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EZHardwarePerformanceIndexPreference HardwarePerformanceIndexPreference; // 0x0002(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FZGenericPerformanceIndexRange> RangeArray; // 0x0008(0x0010)(Edit, EditFixedSize, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FZGenericPerformanceIndexRangeArray;
// ScriptStruct DarwinParadox.DetectedPawn
// 0x0010 (0x0010 - 0x0000)
struct FDetectedPawn final
{
public:
class APawn* Pawn; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Timestamp; // 0x0008(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDetectedPawn;
// ScriptStruct DarwinParadox.CamoFriendlySurface
// 0x0130 (0x0130 - 0x0000)
struct FCamoFriendlySurface final
{
public:
struct FHitResult HitResult; // 0x0000(0x00F8)(BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FVector TargetDirection; // 0x00F8(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator TargetRotation; // 0x0110(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
class AActor* TargetParent; // 0x0128(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCamoFriendlySurface;
// ScriptStruct DarwinParadox.AnimationAttachment
// 0x0018 (0x0018 - 0x0000)
struct FAnimationAttachment final
{
public:
class FName VisibleAnimEvent; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName InvisibleAnimEvent; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName DetachAnimEvent; // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimationAttachment;
// ScriptStruct DarwinParadox.PathDebug
// 0x0010 (0x0010 - 0x0000)
struct FPathDebug final
{
public:
class FString Message; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPathDebug;
// ScriptStruct DarwinParadox.SpottedPawn
// 0x000C (0x000C - 0x0000)
struct alignas(0x04) FSpottedPawn final
{
public:
uint8 Pad_0[0xC]; // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSpottedPawn;
// ScriptStruct DarwinParadox.SpawnedAISettings
// 0x0028 (0x0028 - 0x0000)
struct FSpawnedAISettings final
{
public:
bool bOverrideSightSettings; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float SightAngle; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SightDistance; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShouldEverInvestigate; // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MemoryTime; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FeetDetectionDistance; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFeetDetectionVisibilityTest; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ZTolerance; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCanOptimize; // 0x0020(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRestrictToCoordinator; // 0x0021(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOverrideCooldown; // 0x0022(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_23[0x1]; // 0x0023(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float TargetDetectionCooldown; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpawnedAISettings;
// ScriptStruct DarwinParadox.BinkVideoData
// 0x0030 (0x0030 - 0x0000)
struct FBinkVideoData final
{
public:
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UAkAudioEvent> AudioEvent; // 0x0008(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBinkVideoData;
// ScriptStruct DarwinParadox.FocalProperty
// 0x0004 (0x0004 - 0x0000)
struct FFocalProperty final
{
public:
float FieldOfView; // 0x0000(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFocalProperty;
// ScriptStruct DarwinParadox.LookAtActor
// 0x00A0 (0x00A0 - 0x0000)
struct FLookAtActor final
{
public:
ELookAtShape Shape; // 0x0000(0x0001)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Is3D; // 0x0001(0x0001)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bKeepZOffset; // 0x0002(0x0001)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float BlendSpeed; // 0x0004(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ActivatorBlendSpeedOverride; // 0x0008(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class AActor> LookAtActor; // 0x0010(0x0028)(Edit, DisableEditOnTemplate, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class AActor> LookAtTarget; // 0x0038(0x0028)(Edit, DisableEditOnTemplate, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class AActor> LookAtActivator; // 0x0060(0x0028)(Edit, DisableEditOnTemplate, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ActivatorHardDistance; // 0x0088(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ActivatorSoftDistance; // 0x008C(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ELookAtBlendType BlendType; // 0x0090(0x0001)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_91[0x3]; // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float SoftDistance; // 0x0094(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HardDistance; // 0x0098(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConeAngle; // 0x009C(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLookAtActor;
// ScriptStruct DarwinParadox.LookAtActivator
// 0x0004 (0x0004 - 0x0000)
struct alignas(0x04) FLookAtActivator final
{
public:
uint8 Pad_0[0x4]; // 0x0000(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLookAtActivator;
// ScriptStruct DarwinParadox.TRXPlatformDynamicPostProcessScalarParameter
// 0x0018 (0x0018 - 0x0000)
struct FTRXPlatformDynamicPostProcessScalarParameter final
{
public:
class FString ScalarParameterName; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ScalarMinValue; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ScalarMaxValue; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTRXPlatformDynamicPostProcessScalarParameter;
// ScriptStruct DarwinParadox.TRXLimiterData
// 0x0028 (0x0028 - 0x0000)
struct FTRXLimiterData
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UMaterialInstanceDynamic*> PostProcessMaterialInstance; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FTRXPlatformDynamicPostProcessScalarParameter> ScalarParameters; // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTRXLimiterData;
// ScriptStruct DarwinParadox.WideViewSettings
// 0x0010 (0x0010 - 0x0000)
struct FWideViewSettings final
{
public:
float Delay; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxOffset; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpeedOut; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpeedIn; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWideViewSettings;
// ScriptStruct DarwinParadox.DialogueEntry
// 0x0028 (0x0028 - 0x0000)
struct FDialogueEntry final
{
public:
class FName Owner; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText DialogueText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class UAkAudioEvent* DialogueCue; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDialogueResponse DialogueResponse; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FDialogueEntry;
// ScriptStruct DarwinParadox.CameraZoneSettings
// 0x0070 (0x0070 - 0x0000)
struct FCameraZoneSettings final
{
public:
bool bCanTravel; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCanLookAt; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCanLookAround; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float Aperture; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendInSpeed; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendOutSpeed; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TranslationSpeed; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LookAtSpeed; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LookAtSpeedInterp; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector WorldOffset; // 0x0020(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LookAtWeight; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECameraTravelType TravelType; // 0x003C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableWideView; // 0x003D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
struct FWideViewSettings WideViewSettings; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
bool bYawClamp; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float YawClamp; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDepthOfFieldSensorWidth; // 0x0058(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float DepthOfFieldSensorWidth; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DepthOfFieldSensorWidthInterpSpeed; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDepthOfFieldFocalDistance; // 0x0064(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float DepthOfFieldFocalDistance; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DepthOfFieldFocalDistanceInterpSpeed; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraZoneSettings;
// ScriptStruct DarwinParadox.CameraDefaultSettings
// 0x00C0 (0x00C0 - 0x0000)
struct FCameraDefaultSettings final
{
public:
float DefaultCameraTranslationSpeed; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DefaultCameraRotationSpeed; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DefaultLookAroundSpeed; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DefaultZOffset; // 0x000C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DefaultZOffsetInterpSpeed; // 0x0010(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DefaultYOffset; // 0x0014(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DefaultYOffsetInterpSpeed; // 0x0018(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector WorldOffset; // 0x0020(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector WorldOffsetInterpSpeed; // 0x0038(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableVelocityOrientation; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float WorldOffsetResetSpeed; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LookAroundClamp; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DefaultBlendFovSpeed; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSkipBlendSpeedInterp; // 0x0060(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float BlendTranslationInterpSpeed; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendRotationInterpSpeed; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Aperture; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PlayerCharacterZOffset; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PlayerCharacterZOffsetInterpSpeed; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableVerticalAdjustment; // 0x0078(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MaxVerticalOffset; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PlayerVerticalAngleInterpSpeed; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableLateralAdjustment; // 0x0084(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MaxLateralOffset; // 0x0088(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PlayerLateralAngleInterpSpeed; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFixedYaw; // 0x0090(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_91[0x3]; // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float YawClamp; // 0x0094(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RollOffset; // 0x0098(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bVelocityRoll; // 0x009C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9D[0x3]; // 0x009D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float VelocityRollSpeed; // 0x00A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FovOverride; // 0x00A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableWideView; // 0x00A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A9[0x3]; // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float LookAtWeight; // 0x00AC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FWideViewSettings WideViewSettings; // 0x00B0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraDefaultSettings;
// ScriptStruct DarwinParadox.CheckPointData
// 0x0080 (0x0080 - 0x0000)
struct FCheckPointData final
{
public:
struct FGuid UniqueID; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Name; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Location; // 0x0020(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString MapPath; // 0x0038(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Map; // 0x0048(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText LocalizableName; // 0x0058(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
bool SaveGame; // 0x0068(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString PawnClass; // 0x0070(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCheckPointData;
// ScriptStruct DarwinParadox.TransitionSpeedParams
// 0x0018 (0x0018 - 0x0000)
struct FTransitionSpeedParams final
{
public:
bool bUseFixedTranslationSpeed; // 0x0000(0x0001)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float TranslationSpeed; // 0x0004(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TranslationSpeedInterpSpeed; // 0x0008(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseFixedRotationSpeed; // 0x000C(0x0001)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float RotationSpeed; // 0x0010(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RotationSpeedInterpSpeed; // 0x0014(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTransitionSpeedParams;
// ScriptStruct DarwinParadox.CameraZoneTransition
// 0x0068 (0x0068 - 0x0000)
struct FCameraZoneTransition final
{
public:
EZoneTransitionType TransitionType; // 0x0000(0x0001)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class AZCameraZone> CameraZone; // 0x0008(0x0028)(Edit, DisableEditOnTemplate, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class AZCameraModifier> CameraMod; // 0x0030(0x0028)(Edit, DisableEditOnTemplate, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TransitionSpeed; // 0x0058(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TranslationInterpSpeed; // 0x005C(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RotationInterpSpeed; // 0x0060(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCameraZoneTransition;
// ScriptStruct DarwinParadox.ChapterData
// 0x0060 (0x0060 - 0x0000)
struct FChapterData final
{
public:
class FText ChapterTitle; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UTexture2D> Image; // 0x0010(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid UniqueID; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<int32> CollectibleInChapter; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
bool bUnlocked; // 0x0058(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FChapterData;
// ScriptStruct DarwinParadox.CharacterClassData
// 0x0030 (0x0030 - 0x0000)
struct FCharacterClassData final
{
public:
struct FGameplayTag Tag; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftClassPtr<class UClass> CharacterClass; // 0x0008(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCharacterClassData;
// ScriptStruct DarwinParadox.PawnDeathData
// 0x0020 (0x0020 - 0x0000)
struct FPawnDeathData final
{
public:
struct FGameplayTag PawnTag; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECameraDeathBehavior CameraBehavior; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSubclassOf<class AZDeathExecutor> Executor; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDisableCollision; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPawnDeathData;
// ScriptStruct DarwinParadox.ZCharacterMovementModeParameters
// 0x0028 (0x0028 - 0x0000)
struct FZCharacterMovementModeParameters final
{
public:
TOptional<struct FRotator> RotationRate; // 0x0000(0x0020)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
TOptional<bool> OrientRotationToMovement; // 0x0020(0x0002)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FZCharacterMovementModeParameters;
// ScriptStruct DarwinParadox.AnimRequest
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x04) FAnimRequest final
{
public:
uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimRequest;
// ScriptStruct DarwinParadox.LocomotionSettings
// 0x0010 (0x0010 - 0x0000)
struct FLocomotionSettings final
{
public:
ELocomotionMode Mode; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MaxSpeed; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Acceleration; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularSpeed; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLocomotionSettings;
// ScriptStruct DarwinParadox.CheckpointDataTable
// 0x0080 (0x0088 - 0x0008)
struct FCheckpointDataTable final : public FTableRowBase
{
public:
struct FGuid CurrentId; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Position; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Map; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid NextId; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText LocalizableName; // 0x0050(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
bool SaveGame; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString MapInGameName; // 0x0068(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString PawnClass; // 0x0078(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCheckpointDataTable;
// ScriptStruct DarwinParadox.CollectibleData
// 0x00D0 (0x00D0 - 0x0000)
struct FCollectibleData final
{
public:
TSoftObjectPtr<class UStaticMesh> StaticMesh; // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UTexture> Image; // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAkAudioEvent* FlipSound; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid UniqueID; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText FrontTitle; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText LoreTextFront; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText BackTitle; // 0x0088(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText LoreTextBack; // 0x0098(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
bool bCanRotate; // 0x00A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector Offset; // 0x00B0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bVerticalRotation; // 0x00C8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C9[0x7]; // 0x00C9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCollectibleData;
// ScriptStruct DarwinParadox.CollisionSlot
// 0x0058 (0x0058 - 0x0000)
struct FCollisionSlot final
{
public:
struct FVector Location; // 0x0000(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Velocity; // 0x0018(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Direction; // 0x0030(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Radius; // 0x0048(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Speed; // 0x004C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCollisionSlot;
// ScriptStruct DarwinParadox.DeathData
// 0x0020 (0x0020 - 0x0000)
struct FDeathData final
{
public:
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UDamageType> DamageType; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FPawnDeathData> PawnData; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDeathData;
// ScriptStruct DarwinParadox.LevelSequenceAction
// 0x0030 (0x0030 - 0x0000)
struct FLevelSequenceAction final
{
public:
TSoftObjectPtr<class ALevelSequenceActor> LevelSequence; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bPlay; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLevelSequenceAction;
// ScriptStruct DarwinParadox.ActorLogEvent
// 0x0018 (0x0018 - 0x0000)
struct FActorLogEvent final
{
public:
class FString Event; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Time; // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActorLogEvent;
// ScriptStruct DarwinParadox.ActorLog
// 0x0020 (0x0020 - 0x0000)
struct FActorLog final
{
public:
class FString ActorLabel; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FActorLogEvent> Events; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FActorLog;
// ScriptStruct DarwinParadox.LevelPreloadEntry
// 0x0030 (0x0030 - 0x0000)
struct FLevelPreloadEntry final
{
public:
TSoftObjectPtr<class UWorld> Level; // 0x0000(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool MakeVisible; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLevelPreloadEntry;
// ScriptStruct DarwinParadox.LevelPreload
// 0x0010 (0x0010 - 0x0000)
struct FLevelPreload final
{
public:
TArray<struct FLevelPreloadEntry> Levels; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLevelPreload;
// ScriptStruct DarwinParadox.GameAction
// 0x0018 (0x0018 - 0x0000)
struct FGameAction final
{
public:
class AActor* Actor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameActionEvent Event; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 Index; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Value; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameAction;
// ScriptStruct DarwinParadox.MapNameToWorld
// 0x0038 (0x0038 - 0x0000)
struct FMapNameToWorld final
{
public:
class FString MapName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UWorld> World; // 0x0010(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMapNameToWorld;
// ScriptStruct DarwinParadox.StreamingState
// 0x0280 (0x0280 - 0x0000)
struct alignas(0x08) FStreamingState final
{
public:
uint8 Pad_0[0x280]; // 0x0000(0x0280)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStreamingState;
// ScriptStruct DarwinParadox.GameplayModifierDef
// 0x0028 (0x0028 - 0x0000)
struct FGameplayModifierDef final
{
public:
struct FGameplayTag Tag; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UZGameplayModifier> Class; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsInfinite; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float duration; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsInstant; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float FillingSpeed; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsUnique; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 MaxInstance; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayModifierDef;
// ScriptStruct DarwinParadox.GameplayModifier
// 0x0040 (0x0040 - 0x0000)
struct FGameplayModifier final
{
public:
struct FGameplayModifierDef Definition; // 0x0000(0x0028)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
class UZGameplayModifier* ModifierInstance; // 0x0028(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CurrentValue; // 0x0030(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ActivationTimeStamp; // 0x0034(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NbInstance; // 0x0038(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayModifier;
// ScriptStruct DarwinParadox.ActionLeverTrigger
// 0x0018 (0x0018 - 0x0000)
struct FActionLeverTrigger final
{
public:
ELeverDirection TargetPosition; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool StartPosition; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bResolveState; // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UZGameControlParameters*> TriggerActions; // 0x0008(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr)
};
DUMPER7_ASSERTS_FActionLeverTrigger;
// ScriptStruct DarwinParadox.LocomotionContext
// 0x0050 (0x0050 - 0x0000)
struct alignas(0x08) FLocomotionContext final
{
public:
uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLocomotionContext;
// ScriptStruct DarwinParadox.MushroomFieldEntry
// 0x0078 (0x0078 - 0x0000)
struct FMushroomFieldEntry final
{
public:
float AlertLevel; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector LastIntruderPosition; // 0x0008(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ImpactPosition; // 0x0020(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class AZMushroomField> Field; // 0x0038(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EFieldState State; // 0x0040(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class AActor*> Enemies; // 0x0048(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NativeAccessSpecifierPublic)
uint8 Pad_58[0x20]; // 0x0058(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMushroomFieldEntry;
// ScriptStruct DarwinParadox.SentinelleRuntimeData
// 0x0068 (0x0068 - 0x0000)
struct FSentinelleRuntimeData final
{
public:
int32 DataIndex; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Speed; // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Location; // 0x0008(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator Rotation; // 0x0020(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector StartLocation; // 0x0038(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator StartRotation; // 0x0050(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSentinelleRuntimeData;
// ScriptStruct DarwinParadox.PatrolEntry
// 0x0070 (0x0070 - 0x0000)
struct FPatrolEntry final
{
public:
class UArrowComponent* Direction; // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseRadius; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Radius; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Location; // 0x0010(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator Rotation; // 0x0028(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector EntrySplineLocation; // 0x0040(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector EntrySplineDirection; // 0x0058(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPatrolEntry;
// ScriptStruct DarwinParadox.SkinDLCEntry
// 0x0020 (0x0020 - 0x0000)
struct FSkinDLCEntry final
{
public:
class FString ID; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FGameplayTag> SkinsTag; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkinDLCEntry;
// ScriptStruct DarwinParadox.PlayerDistanceEntry
// 0x0010 (0x0010 - 0x0000)
struct FPlayerDistanceEntry final
{
public:
class FName Profile; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Range; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AffectsPhysics; // 0x000C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPlayerDistanceEntry;
// ScriptStruct DarwinParadox.RadarWave
// 0x0028 (0x0028 - 0x0000)
struct FRadarWave final
{
public:
struct FVector SpawnLocation; // 0x0000(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CurrentLength; // 0x0018(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PreviousLength; // 0x001C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LifeTime; // 0x0020(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRadarWave;
// ScriptStruct DarwinParadox.RenderTargetCaptureRequest
// 0x0010 (0x0010 - 0x0000)
struct FRenderTargetCaptureRequest final
{
public:
TWeakObjectPtr<class USceneCaptureComponent2D> SceneComponent; // 0x0000(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Priority; // 0x0008(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRenderTargetCaptureRequest;
// ScriptStruct DarwinParadox.SpotLookAtTarget
// 0x0048 (0x0048 - 0x0000)
struct FSpotLookAtTarget final
{
public:
struct FRotator TargetRotation; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
float Speed; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* TargetActor; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator ResetFromRotation; // 0x0028(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
float ResetProgress; // 0x0040(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSpotLookAtTarget;
// ScriptStruct DarwinParadox.TRXCVarLimiterData
// 0x0030 (0x0058 - 0x0028)
struct FTRXCVarLimiterData final : public FTRXLimiterData
{
public:
EFDataDrivenCVarType Type; // 0x0028(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString CVarName; // 0x0030(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ValueFloatLow; // 0x0040(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ValueFloatHigh; // 0x0044(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ValueIntLow; // 0x0048(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ValueIntHigh; // 0x004C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTRXCVarLimiterData;
// ScriptStruct DarwinParadox.TRXDynResLimiterData
// 0x0000 (0x0028 - 0x0028)
struct FTRXDynResLimiterData final : public FTRXLimiterData
{
};
DUMPER7_ASSERTS_FTRXDynResLimiterData;
// ScriptStruct DarwinParadox.TRXPlatformDynamicPostProcess
// 0x0030 (0x0030 - 0x0000)
struct FTRXPlatformDynamicPostProcess final
{
public:
struct FInstancedStruct LimiterData; // 0x0000(0x0010)(Edit, NativeAccessSpecifierPublic)
TArray<struct FSoftObjectPath> PostProcessArray; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FTRXPlatformDynamicPostProcessScalarParameter> ScalarParameters; // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTRXPlatformDynamicPostProcess;
// ScriptStruct DarwinParadox.TRXRuntimePlatformDynamicPostProcess
// 0x0018 (0x0018 - 0x0000)
struct FTRXRuntimePlatformDynamicPostProcess final
{
public:
struct FInstancedStruct LimiterData; // 0x0000(0x0010)(Edit, NativeAccessSpecifierPublic)
uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTRXRuntimePlatformDynamicPostProcess;
// ScriptStruct DarwinParadox.TRXMaterialInstanceDynamicIDWrapper
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FTRXMaterialInstanceDynamicIDWrapper final
{
public:
uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTRXMaterialInstanceDynamicIDWrapper;
// ScriptStruct DarwinParadox.TRXPlatformDynamicPostProcessArray
// 0x0010 (0x0010 - 0x0000)
struct FTRXPlatformDynamicPostProcessArray final
{
public:
TArray<struct FTRXPlatformDynamicPostProcess> PlatformDynamicPostProcessArray; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTRXPlatformDynamicPostProcessArray;
// ScriptStruct DarwinParadox.ZCustomDisablingPostProcessArray
// 0x0010 (0x0010 - 0x0000)
struct FZCustomDisablingPostProcessArray final
{
public:
TArray<struct FSoftObjectPath> PostProcessMaterialsArrayToRemove; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FZCustomDisablingPostProcessArray;
// ScriptStruct DarwinParadox.TrophyData
// 0x0028 (0x0028 - 0x0000)
struct FTrophyData final
{
public:
class FName FriendlyName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid UniqueID; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag Tag; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAchievementID AchievementID; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bHasTargetValue; // 0x0021(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_22[0x2]; // 0x0022(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 TargetValue; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTrophyData;
// ScriptStruct DarwinParadox.PlayerInputAction
// 0x0030 (0x0030 - 0x0000)
struct FPlayerInputAction final
{
public:
struct FKey Key; // 0x0000(0x0018)(BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FName> Actions; // 0x0018(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
bool IsGamepadAcceptKey; // 0x0028(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsGamepadBackKey; // 0x0029(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsPlatformDeleteKey; // 0x002A(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2B[0x5]; // 0x002B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPlayerInputAction;
// ScriptStruct DarwinParadox.WidgetRuntimeData
// 0x0010 (0x0010 - 0x0000)
struct FWidgetRuntimeData final
{
public:
class UZUserWidget* pWidget; // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
EWidgetType WidgetType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWidgetRuntimeData;
// ScriptStruct DarwinParadox.PopUpTextData
// 0x0030 (0x0030 - 0x0000)
struct FPopUpTextData final
{
public:
class FText TitleText; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText QuestionText; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText WarningText; // 0x0020(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPopUpTextData;
// ScriptStruct DarwinParadox.WorldTransitionParams
// 0x0058 (0x0058 - 0x0000)
struct FWorldTransitionParams final
{
public:
TSoftObjectPtr<class UWorld> Level; // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid CheckpointID; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString BinkVideo; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBinkMediaPlayerBinkDrawStyle BinkDrawStyle; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBinkMediaPlayerBinkBufferModes BinkBufferMode; // 0x0049(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bWaitOnLevelLoadedForVideo; // 0x004A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4B[0x1]; // 0x004B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float BinkStartDelay; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TransitionStartDelay; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAllowScreenCaptureDuringTransition; // 0x0054(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bBlackScreen; // 0x0055(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_56[0x2]; // 0x0056(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWorldTransitionParams;
// ScriptStruct DarwinParadox.WorldTransition
// 0x0068 (0x0068 - 0x0000)
struct FWorldTransition final
{
public:
ELevelTransitionState State; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class UWorld> Level; // 0x0008(0x0028)(BlueprintVisible, BlueprintReadOnly, Transient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBinkMediaPlayer* BinkMediaPlayer; // 0x0030(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid CheckpointID; // 0x0038(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName LevelName; // 0x0048(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName VideoName; // 0x0050(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_58[0x10]; // 0x0058(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWorldTransition;
}