144 lines
7.7 KiB
C++
144 lines
7.7 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Foliage
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "CoreUObject_structs.hpp"
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namespace SDK
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{
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// Enum Foliage.FoliageVertexColorMask
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// NumValues: 0x0006
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enum class EFoliageVertexColorMask : uint8
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{
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FOLIAGEVERTEXCOLORMASK_Disabled = 0,
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FOLIAGEVERTEXCOLORMASK_Red = 1,
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FOLIAGEVERTEXCOLORMASK_Green = 2,
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FOLIAGEVERTEXCOLORMASK_Blue = 3,
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FOLIAGEVERTEXCOLORMASK_Alpha = 4,
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FOLIAGEVERTEXCOLORMASK_MAX = 5,
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};
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// Enum Foliage.EVertexColorMaskChannel
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// NumValues: 0x0006
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enum class EVertexColorMaskChannel : uint8
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{
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Red = 0,
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Green = 1,
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Blue = 2,
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Alpha = 3,
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MAX_None = 4,
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EVertexColorMaskChannel_MAX = 5,
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};
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// Enum Foliage.EFoliageScaling
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// NumValues: 0x0006
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enum class EFoliageScaling : uint8
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{
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Uniform = 0,
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Free = 1,
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LockXY = 2,
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LockXZ = 3,
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LockYZ = 4,
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EFoliageScaling_MAX = 5,
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};
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// Enum Foliage.ESimulationOverlap
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// NumValues: 0x0004
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enum class ESimulationOverlap : uint8
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{
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CollisionOverlap = 0,
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ShadeOverlap = 1,
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None = 2,
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ESimulationOverlap_MAX = 3,
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};
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// Enum Foliage.ESimulationQuery
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// NumValues: 0x0005
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enum class ESimulationQuery : uint8
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{
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None = 0,
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CollisionOverlap = 1,
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ShadeOverlap = 2,
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AnyOverlap = 3,
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ESimulationQuery_MAX = 4,
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};
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// ScriptStruct Foliage.FoliageVertexColorChannelMask
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// 0x000C (0x000C - 0x0000)
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struct FFoliageVertexColorChannelMask final
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{
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public:
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uint8 UseMask : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float MaskThreshold; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 InvertMask : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FFoliageVertexColorChannelMask;
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// ScriptStruct Foliage.FoliageDensityFalloff
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// 0x0090 (0x0090 - 0x0000)
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struct FFoliageDensityFalloff final
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{
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public:
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bool bUseFalloffCurve; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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struct FRuntimeFloatCurve FalloffCurve; // 0x0008(0x0088)(Edit, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FFoliageDensityFalloff;
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// ScriptStruct Foliage.FoliageFilterStruct
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// 0x000C (0x000C - 0x0000)
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struct FFoliageFilterStruct final
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{
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public:
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class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool State; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FFoliageFilterStruct;
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// ScriptStruct Foliage.FoliageTypeObject
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// 0x0020 (0x0020 - 0x0000)
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struct FFoliageTypeObject final
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{
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public:
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class UObject* FoliageTypeObject; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class UFoliageType* TypeInstance; // 0x0008(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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bool bIsAsset; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TSubclassOf<class UFoliageType_InstancedStaticMesh> Type; // 0x0018(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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};
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DUMPER7_ASSERTS_FFoliageTypeObject;
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// ScriptStruct Foliage.ProceduralFoliageInstance
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// 0x0080 (0x0080 - 0x0000)
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struct FProceduralFoliageInstance final
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{
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public:
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struct FQuat Rotation; // 0x0000(0x0020)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector Location; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Age; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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struct FVector Normal; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Scale; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class UFoliageType* Type; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_68[0x18]; // 0x0068(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FProceduralFoliageInstance;
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}
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