Files
ReshadePluginsCore/SilentHill2Remake/SDK/Foliage_structs.hpp
2026-03-06 01:32:32 +01:00

144 lines
7.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Foliage
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "CoreUObject_structs.hpp"
namespace SDK
{
// Enum Foliage.FoliageVertexColorMask
// NumValues: 0x0006
enum class EFoliageVertexColorMask : uint8
{
FOLIAGEVERTEXCOLORMASK_Disabled = 0,
FOLIAGEVERTEXCOLORMASK_Red = 1,
FOLIAGEVERTEXCOLORMASK_Green = 2,
FOLIAGEVERTEXCOLORMASK_Blue = 3,
FOLIAGEVERTEXCOLORMASK_Alpha = 4,
FOLIAGEVERTEXCOLORMASK_MAX = 5,
};
// Enum Foliage.EVertexColorMaskChannel
// NumValues: 0x0006
enum class EVertexColorMaskChannel : uint8
{
Red = 0,
Green = 1,
Blue = 2,
Alpha = 3,
MAX_None = 4,
EVertexColorMaskChannel_MAX = 5,
};
// Enum Foliage.EFoliageScaling
// NumValues: 0x0006
enum class EFoliageScaling : uint8
{
Uniform = 0,
Free = 1,
LockXY = 2,
LockXZ = 3,
LockYZ = 4,
EFoliageScaling_MAX = 5,
};
// Enum Foliage.ESimulationOverlap
// NumValues: 0x0004
enum class ESimulationOverlap : uint8
{
CollisionOverlap = 0,
ShadeOverlap = 1,
None = 2,
ESimulationOverlap_MAX = 3,
};
// Enum Foliage.ESimulationQuery
// NumValues: 0x0005
enum class ESimulationQuery : uint8
{
None = 0,
CollisionOverlap = 1,
ShadeOverlap = 2,
AnyOverlap = 3,
ESimulationQuery_MAX = 4,
};
// ScriptStruct Foliage.FoliageVertexColorChannelMask
// 0x000C (0x000C - 0x0000)
struct FFoliageVertexColorChannelMask final
{
public:
uint8 UseMask : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MaskThreshold; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 InvertMask : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFoliageVertexColorChannelMask;
// ScriptStruct Foliage.FoliageDensityFalloff
// 0x0090 (0x0090 - 0x0000)
struct FFoliageDensityFalloff final
{
public:
bool bUseFalloffCurve; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FRuntimeFloatCurve FalloffCurve; // 0x0008(0x0088)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFoliageDensityFalloff;
// ScriptStruct Foliage.FoliageFilterStruct
// 0x000C (0x000C - 0x0000)
struct FFoliageFilterStruct final
{
public:
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool State; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFoliageFilterStruct;
// ScriptStruct Foliage.FoliageTypeObject
// 0x0020 (0x0020 - 0x0000)
struct FFoliageTypeObject final
{
public:
class UObject* FoliageTypeObject; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UFoliageType* TypeInstance; // 0x0008(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool bIsAsset; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSubclassOf<class UFoliageType_InstancedStaticMesh> Type; // 0x0018(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FFoliageTypeObject;
// ScriptStruct Foliage.ProceduralFoliageInstance
// 0x0080 (0x0080 - 0x0000)
struct FProceduralFoliageInstance final
{
public:
struct FQuat Rotation; // 0x0000(0x0020)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Location; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Age; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector Normal; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Scale; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UFoliageType* Type; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_68[0x18]; // 0x0068(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FProceduralFoliageInstance;
}