Files
ReshadePluginsCore/LittleNightmareIII/SDK/Kosmos_AnimNotify_AkEvent_classes.hpp

71 lines
4.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Kosmos_AnimNotify_AkEvent
#include "Basic.hpp"
#include "ENUM_FootstepType_structs.hpp"
#include "AkAudio_structs.hpp"
#include "ENUM_Footstep_Foot_structs.hpp"
#include "Engine_classes.hpp"
#include "Kosmos_structs.hpp"
namespace SDK
{
// BlueprintGeneratedClass Kosmos_AnimNotify_AkEvent.Kosmos_AnimNotify_AkEvent_C
// 0x00F8 (0x0130 - 0x0038)
class UKosmos_AnimNotify_AkEvent_C final : public UAnimNotify
{
public:
class FString Attach_Name; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
class UAkAudioEvent* Event; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool Follow; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString EventName; // 0x0058(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash)
bool PreviewSwitch; // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
bool IsVocal; // 0x0069(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
uint8 Pad_6A[0x6]; // 0x006A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TMap<class FName, float> RTPCs; // 0x0070(0x0050)(Edit, BlueprintVisible)
int32 Voice_Pitch; // 0x00C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float Voice_Volume_Multiplier; // 0x00C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
TMap<class FString, class FString> Switches; // 0x00C8(0x0050)(Edit, BlueprintVisible)
ENUM_FootstepType FootStepType; // 0x0118(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
ENUM_Footstep_Foot FootStepFoot; // 0x0119(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool IsFootStep; // 0x011A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
bool DontPostInGame; // 0x011B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
uint8 Pad_11C[0x4]; // 0x011C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void()> OnAkEvent; // 0x0120(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
public:
static void IsActorLocalPlayer(class AActor* Actor, class UObject* __WorldContext, bool* Result);
bool Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const;
class FString GetNotifyName() const;
public:
static class UClass* StaticClass()
{
BP_STATIC_CLASS_IMPL("Kosmos_AnimNotify_AkEvent_C")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Kosmos_AnimNotify_AkEvent_C")
}
static class UKosmos_AnimNotify_AkEvent_C* GetDefaultObj()
{
return GetDefaultObjImpl<UKosmos_AnimNotify_AkEvent_C>();
}
};
DUMPER7_ASSERTS_UKosmos_AnimNotify_AkEvent_C;
}