Files
ReshadePluginsCore/LittleNightmares/SDK/Engine_functions.cpp
2025-11-18 17:56:48 +01:00

97422 lines
3.7 MiB

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Engine
#include "Basic.hpp"
#include "Engine_classes.hpp"
#include "Engine_parameters.hpp"
namespace SDK
{
// Function Engine.AvoidanceManager.GetAvoidanceVelocityForComponent
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UMovementComponent* MovementComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UAvoidanceManager::GetAvoidanceVelocityForComponent(class UMovementComponent* MovementComp)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AvoidanceManager", "GetAvoidanceVelocityForComponent");
Params::AvoidanceManager_GetAvoidanceVelocityForComponent Parms{};
Parms.MovementComp = MovementComp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AvoidanceManager.GetNewAvoidanceUID
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAvoidanceManager::GetNewAvoidanceUID()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AvoidanceManager", "GetNewAvoidanceUID");
Params::AvoidanceManager_GetNewAvoidanceUID Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AvoidanceManager.GetObjectCount
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAvoidanceManager::GetObjectCount()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AvoidanceManager", "GetObjectCount");
Params::AvoidanceManager_GetObjectCount Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AvoidanceManager.RegisterMovementComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMovementComponent* MovementComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AvoidanceWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAvoidanceManager::RegisterMovementComponent(class UMovementComponent* MovementComp, float AvoidanceWeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AvoidanceManager", "RegisterMovementComponent");
Params::AvoidanceManager_RegisterMovementComponent Parms{};
Parms.MovementComp = MovementComp;
Parms.AvoidanceWeight = AvoidanceWeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ActorComponent.Activate
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorComponent::Activate(bool bReset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "Activate");
Params::ActorComponent_Activate Parms{};
Parms.bReset = bReset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ActorComponent.AddTickPrerequisiteActor
// (Native, Public, BlueprintCallable)
// Parameters:
// class AActor* PrerequisiteActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorComponent::AddTickPrerequisiteActor(class AActor* PrerequisiteActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "AddTickPrerequisiteActor");
Params::ActorComponent_AddTickPrerequisiteActor Parms{};
Parms.PrerequisiteActor = PrerequisiteActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ActorComponent.AddTickPrerequisiteComponent
// (Native, Public, BlueprintCallable)
// Parameters:
// class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorComponent::AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "AddTickPrerequisiteComponent");
Params::ActorComponent_AddTickPrerequisiteComponent Parms{};
Parms.PrerequisiteComponent = PrerequisiteComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ActorComponent.Deactivate
// (Native, Public, BlueprintCallable)
void UActorComponent::Deactivate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "Deactivate");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.ActorComponent.K2_DestroyComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorComponent::K2_DestroyComponent(class UObject* Object)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "K2_DestroyComponent");
Params::ActorComponent_K2_DestroyComponent Parms{};
Parms.Object = Object;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ActorComponent.OnRep_IsActive
// (Native, Public)
void UActorComponent::OnRep_IsActive()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "OnRep_IsActive");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.ActorComponent.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void UActorComponent::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function Engine.ActorComponent.ReceiveEndPlay
// (Event, Public, BlueprintEvent)
// Parameters:
// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorComponent::ReceiveEndPlay(EEndPlayReason EndPlayReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "ReceiveEndPlay");
Params::ActorComponent_ReceiveEndPlay Parms{};
Parms.EndPlayReason = EndPlayReason;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.ActorComponent.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorComponent::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "ReceiveTick");
Params::ActorComponent_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.ActorComponent.RemoveTickPrerequisiteActor
// (Native, Public, BlueprintCallable)
// Parameters:
// class AActor* PrerequisiteActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorComponent::RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "RemoveTickPrerequisiteActor");
Params::ActorComponent_RemoveTickPrerequisiteActor Parms{};
Parms.PrerequisiteActor = PrerequisiteActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ActorComponent.RemoveTickPrerequisiteComponent
// (Native, Public, BlueprintCallable)
// Parameters:
// class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorComponent::RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "RemoveTickPrerequisiteComponent");
Params::ActorComponent_RemoveTickPrerequisiteComponent Parms{};
Parms.PrerequisiteComponent = PrerequisiteComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ActorComponent.SetActive
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bNewActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorComponent::SetActive(bool bNewActive, bool bReset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "SetActive");
Params::ActorComponent_SetActive Parms{};
Parms.bNewActive = bNewActive;
Parms.bReset = bReset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ActorComponent.SetAutoActivate
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bNewAutoActivate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorComponent::SetAutoActivate(bool bNewAutoActivate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "SetAutoActivate");
Params::ActorComponent_SetAutoActivate Parms{};
Parms.bNewAutoActivate = bNewAutoActivate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ActorComponent.SetComponentTickEnabled
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorComponent::SetComponentTickEnabled(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "SetComponentTickEnabled");
Params::ActorComponent_SetComponentTickEnabled Parms{};
Parms.bEnabled = bEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ActorComponent.SetComponentTickInterval
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float TickInterval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorComponent::SetComponentTickInterval(float TickInterval)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "SetComponentTickInterval");
Params::ActorComponent_SetComponentTickInterval Parms{};
Parms.TickInterval = TickInterval;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ActorComponent.SetComponentTickIntervalAndCooldown
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float TickInterval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorComponent::SetComponentTickIntervalAndCooldown(float TickInterval)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "SetComponentTickIntervalAndCooldown");
Params::ActorComponent_SetComponentTickIntervalAndCooldown Parms{};
Parms.TickInterval = TickInterval;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ActorComponent.SetIsReplicated
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ShouldReplicate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorComponent::SetIsReplicated(bool ShouldReplicate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "SetIsReplicated");
Params::ActorComponent_SetIsReplicated Parms{};
Parms.ShouldReplicate = ShouldReplicate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ActorComponent.SetTickableWhenPaused
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bTickableWhenPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorComponent::SetTickableWhenPaused(bool bTickableWhenPaused)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "SetTickableWhenPaused");
Params::ActorComponent_SetTickableWhenPaused Parms{};
Parms.bTickableWhenPaused = bTickableWhenPaused;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ActorComponent.SetTickGroup
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ETickingGroup NewTickGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorComponent::SetTickGroup(ETickingGroup NewTickGroup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "SetTickGroup");
Params::ActorComponent_SetTickGroup Parms{};
Parms.NewTickGroup = NewTickGroup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ActorComponent.ToggleActive
// (Native, Public, BlueprintCallable)
void UActorComponent::ToggleActive()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "ToggleActive");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.ActorComponent.ComponentHasTag
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UActorComponent::ComponentHasTag(class FName Tag) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "ComponentHasTag");
Params::ActorComponent_ComponentHasTag Parms{};
Parms.Tag = Tag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ActorComponent.GetComponentTickInterval
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UActorComponent::GetComponentTickInterval() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "GetComponentTickInterval");
Params::ActorComponent_GetComponentTickInterval Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ActorComponent.GetOwner
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UActorComponent::GetOwner() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "GetOwner");
Params::ActorComponent_GetOwner Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ActorComponent.IsActive
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UActorComponent::IsActive() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "IsActive");
Params::ActorComponent_IsActive Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ActorComponent.IsBeingDestroyed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UActorComponent::IsBeingDestroyed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "IsBeingDestroyed");
Params::ActorComponent_IsBeingDestroyed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ActorComponent.IsComponentTickEnabled
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UActorComponent::IsComponentTickEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorComponent", "IsComponentTickEnabled");
Params::ActorComponent_IsComponentTickEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.DetachFromParent
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bMaintainWorldPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bCallModify (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::DetachFromParent(bool bMaintainWorldPosition, bool bCallModify)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "DetachFromParent");
Params::SceneComponent_DetachFromParent Parms{};
Parms.bMaintainWorldPosition = bMaintainWorldPosition;
Parms.bCallModify = bCallModify;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneComponent.K2_AddLocalOffset
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::K2_AddLocalOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_AddLocalOffset");
Params::SceneComponent_K2_AddLocalOffset Parms{};
Parms.DeltaLocation = std::move(DeltaLocation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.SceneComponent.K2_AddLocalRotation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::K2_AddLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_AddLocalRotation");
Params::SceneComponent_K2_AddLocalRotation Parms{};
Parms.DeltaRotation = std::move(DeltaRotation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.SceneComponent.K2_AddLocalTransform
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FTransform& DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::K2_AddLocalTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_AddLocalTransform");
Params::SceneComponent_K2_AddLocalTransform Parms{};
Parms.DeltaTransform = std::move(DeltaTransform);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.SceneComponent.K2_AddRelativeLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::K2_AddRelativeLocation(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_AddRelativeLocation");
Params::SceneComponent_K2_AddRelativeLocation Parms{};
Parms.DeltaLocation = std::move(DeltaLocation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.SceneComponent.K2_AddRelativeRotation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::K2_AddRelativeRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_AddRelativeRotation");
Params::SceneComponent_K2_AddRelativeRotation Parms{};
Parms.DeltaRotation = std::move(DeltaRotation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.SceneComponent.K2_AddWorldOffset
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::K2_AddWorldOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_AddWorldOffset");
Params::SceneComponent_K2_AddWorldOffset Parms{};
Parms.DeltaLocation = std::move(DeltaLocation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.SceneComponent.K2_AddWorldRotation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::K2_AddWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_AddWorldRotation");
Params::SceneComponent_K2_AddWorldRotation Parms{};
Parms.DeltaRotation = std::move(DeltaRotation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.SceneComponent.K2_AddWorldTransform
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FTransform& DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::K2_AddWorldTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_AddWorldTransform");
Params::SceneComponent_K2_AddWorldTransform Parms{};
Parms.DeltaTransform = std::move(DeltaTransform);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.SceneComponent.K2_AddWorldTransformKeepScale
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FTransform& DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::K2_AddWorldTransformKeepScale(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_AddWorldTransformKeepScale");
Params::SceneComponent_K2_AddWorldTransformKeepScale Parms{};
Parms.DeltaTransform = std::move(DeltaTransform);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.SceneComponent.K2_AttachTo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* InParent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachLocation AttachType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USceneComponent::K2_AttachTo(class USceneComponent* InParent, class FName InSocketName, EAttachLocation AttachType, bool bWeldSimulatedBodies)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_AttachTo");
Params::SceneComponent_K2_AttachTo Parms{};
Parms.InParent = InParent;
Parms.InSocketName = InSocketName;
Parms.AttachType = AttachType;
Parms.bWeldSimulatedBodies = bWeldSimulatedBodies;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.K2_AttachToComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USceneComponent::K2_AttachToComponent(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_AttachToComponent");
Params::SceneComponent_K2_AttachToComponent Parms{};
Parms.Parent = Parent;
Parms.SocketName = SocketName;
Parms.LocationRule = LocationRule;
Parms.RotationRule = RotationRule;
Parms.ScaleRule = ScaleRule;
Parms.bWeldSimulatedBodies = bWeldSimulatedBodies;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.K2_DetachFromComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EDetachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EDetachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EDetachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bCallModify (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::K2_DetachFromComponent(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule, bool bCallModify)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_DetachFromComponent");
Params::SceneComponent_K2_DetachFromComponent Parms{};
Parms.LocationRule = LocationRule;
Parms.RotationRule = RotationRule;
Parms.ScaleRule = ScaleRule;
Parms.bCallModify = bCallModify;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneComponent.K2_SetRelativeLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::K2_SetRelativeLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_SetRelativeLocation");
Params::SceneComponent_K2_SetRelativeLocation Parms{};
Parms.NewLocation = std::move(NewLocation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.SceneComponent.K2_SetRelativeLocationAndRotation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::K2_SetRelativeLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_SetRelativeLocationAndRotation");
Params::SceneComponent_K2_SetRelativeLocationAndRotation Parms{};
Parms.NewLocation = std::move(NewLocation);
Parms.NewRotation = std::move(NewRotation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.SceneComponent.K2_SetRelativeRotation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::K2_SetRelativeRotation(const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_SetRelativeRotation");
Params::SceneComponent_K2_SetRelativeRotation Parms{};
Parms.NewRotation = std::move(NewRotation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.SceneComponent.K2_SetRelativeTransform
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FTransform& NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::K2_SetRelativeTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_SetRelativeTransform");
Params::SceneComponent_K2_SetRelativeTransform Parms{};
Parms.NewTransform = std::move(NewTransform);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.SceneComponent.K2_SetWorldLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::K2_SetWorldLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_SetWorldLocation");
Params::SceneComponent_K2_SetWorldLocation Parms{};
Parms.NewLocation = std::move(NewLocation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.SceneComponent.K2_SetWorldLocationAndRotation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::K2_SetWorldLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_SetWorldLocationAndRotation");
Params::SceneComponent_K2_SetWorldLocationAndRotation Parms{};
Parms.NewLocation = std::move(NewLocation);
Parms.NewRotation = std::move(NewRotation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.SceneComponent.K2_SetWorldRotation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::K2_SetWorldRotation(const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_SetWorldRotation");
Params::SceneComponent_K2_SetWorldRotation Parms{};
Parms.NewRotation = std::move(NewRotation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.SceneComponent.K2_SetWorldTransform
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FTransform& NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::K2_SetWorldTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_SetWorldTransform");
Params::SceneComponent_K2_SetWorldTransform Parms{};
Parms.NewTransform = std::move(NewTransform);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.SceneComponent.OnRep_AttachChildren
// (Final, Native, Private)
void USceneComponent::OnRep_AttachChildren()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "OnRep_AttachChildren");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneComponent.OnRep_AttachParent
// (Final, Native, Private)
void USceneComponent::OnRep_AttachParent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "OnRep_AttachParent");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneComponent.OnRep_AttachSocketName
// (Final, Native, Private)
void USceneComponent::OnRep_AttachSocketName()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "OnRep_AttachSocketName");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneComponent.OnRep_Transform
// (Final, Native, Private)
void USceneComponent::OnRep_Transform()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "OnRep_Transform");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneComponent.OnRep_Visibility
// (Final, Native, Private)
// Parameters:
// bool OldValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::OnRep_Visibility(bool OldValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "OnRep_Visibility");
Params::SceneComponent_OnRep_Visibility Parms{};
Parms.OldValue = OldValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneComponent.ResetRelativeTransform
// (Final, Native, Public, BlueprintCallable)
void USceneComponent::ResetRelativeTransform()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "ResetRelativeTransform");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneComponent.SetAbsolute
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewAbsoluteLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bNewAbsoluteRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bNewAbsoluteScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "SetAbsolute");
Params::SceneComponent_SetAbsolute Parms{};
Parms.bNewAbsoluteLocation = bNewAbsoluteLocation;
Parms.bNewAbsoluteRotation = bNewAbsoluteRotation;
Parms.bNewAbsoluteScale = bNewAbsoluteScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneComponent.SetHiddenInGame
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool NewHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::SetHiddenInGame(bool NewHidden, bool bPropagateToChildren)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "SetHiddenInGame");
Params::SceneComponent_SetHiddenInGame Parms{};
Parms.NewHidden = NewHidden;
Parms.bPropagateToChildren = bPropagateToChildren;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneComponent.SetMobility
// (Native, Public, BlueprintCallable)
// Parameters:
// EComponentMobility NewMobility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::SetMobility(EComponentMobility NewMobility)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "SetMobility");
Params::SceneComponent_SetMobility Parms{};
Parms.NewMobility = NewMobility;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneComponent.SetRelativeScale3D
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewScale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::SetRelativeScale3D(const struct FVector& NewScale3D)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "SetRelativeScale3D");
Params::SceneComponent_SetRelativeScale3D Parms{};
Parms.NewScale3D = std::move(NewScale3D);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneComponent.SetShouldUpdatePhysicsVolume
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInShouldUpdatePhysicsVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::SetShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "SetShouldUpdatePhysicsVolume");
Params::SceneComponent_SetShouldUpdatePhysicsVolume Parms{};
Parms.bInShouldUpdatePhysicsVolume = bInShouldUpdatePhysicsVolume;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneComponent.SetVisibility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::SetVisibility(bool bNewVisibility, bool bPropagateToChildren)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "SetVisibility");
Params::SceneComponent_SetVisibility Parms{};
Parms.bNewVisibility = bNewVisibility;
Parms.bPropagateToChildren = bPropagateToChildren;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneComponent.SetWorldScale3D
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::SetWorldScale3D(const struct FVector& NewScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "SetWorldScale3D");
Params::SceneComponent_SetWorldScale3D Parms{};
Parms.NewScale = std::move(NewScale);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneComponent.SnapTo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* InParent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USceneComponent::SnapTo(class USceneComponent* InParent, class FName InSocketName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "SnapTo");
Params::SceneComponent_SnapTo Parms{};
Parms.InParent = InParent;
Parms.InSocketName = InSocketName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.ToggleVisibility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponent::ToggleVisibility(bool bPropagateToChildren)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "ToggleVisibility");
Params::SceneComponent_ToggleVisibility Parms{};
Parms.bPropagateToChildren = bPropagateToChildren;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneComponent.DoesSocketExist
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USceneComponent::DoesSocketExist(class FName InSocketName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "DoesSocketExist");
Params::SceneComponent_DoesSocketExist Parms{};
Parms.InSocketName = InSocketName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.GetAllSocketNames
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FName> USceneComponent::GetAllSocketNames() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "GetAllSocketNames");
Params::SceneComponent_GetAllSocketNames Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.GetAttachParent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USceneComponent* USceneComponent::GetAttachParent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "GetAttachParent");
Params::SceneComponent_GetAttachParent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.GetAttachSocketName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName USceneComponent::GetAttachSocketName() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "GetAttachSocketName");
Params::SceneComponent_GetAttachSocketName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.GetChildComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ChildIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USceneComponent* USceneComponent::GetChildComponent(int32 ChildIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "GetChildComponent");
Params::SceneComponent_GetChildComponent Parms{};
Parms.ChildIndex = ChildIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.GetChildrenComponents
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool bIncludeAllDescendants (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class USceneComponent*>* Children (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void USceneComponent::GetChildrenComponents(bool bIncludeAllDescendants, TArray<class USceneComponent*>* Children) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "GetChildrenComponents");
Params::SceneComponent_GetChildrenComponents Parms{};
Parms.bIncludeAllDescendants = bIncludeAllDescendants;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Children != nullptr)
*Children = std::move(Parms.Children);
}
// Function Engine.SceneComponent.GetComponentVelocity
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USceneComponent::GetComponentVelocity() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "GetComponentVelocity");
Params::SceneComponent_GetComponentVelocity Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.GetForwardVector
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USceneComponent::GetForwardVector() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "GetForwardVector");
Params::SceneComponent_GetForwardVector Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.GetNumChildrenComponents
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 USceneComponent::GetNumChildrenComponents() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "GetNumChildrenComponents");
Params::SceneComponent_GetNumChildrenComponents Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.GetParentComponents
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class USceneComponent*>* Parents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void USceneComponent::GetParentComponents(TArray<class USceneComponent*>* Parents) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "GetParentComponents");
Params::SceneComponent_GetParentComponents Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Parents != nullptr)
*Parents = std::move(Parms.Parents);
}
// Function Engine.SceneComponent.GetPhysicsVolume
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APhysicsVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APhysicsVolume* USceneComponent::GetPhysicsVolume() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "GetPhysicsVolume");
Params::SceneComponent_GetPhysicsVolume Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.GetRelativeTransform
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform USceneComponent::GetRelativeTransform() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "GetRelativeTransform");
Params::SceneComponent_GetRelativeTransform Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.GetRightVector
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USceneComponent::GetRightVector() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "GetRightVector");
Params::SceneComponent_GetRightVector Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.GetShouldUpdatePhysicsVolume
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USceneComponent::GetShouldUpdatePhysicsVolume() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "GetShouldUpdatePhysicsVolume");
Params::SceneComponent_GetShouldUpdatePhysicsVolume Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.GetSocketLocation
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USceneComponent::GetSocketLocation(class FName InSocketName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "GetSocketLocation");
Params::SceneComponent_GetSocketLocation Parms{};
Parms.InSocketName = InSocketName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.GetSocketQuaternion
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FQuat USceneComponent::GetSocketQuaternion(class FName InSocketName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "GetSocketQuaternion");
Params::SceneComponent_GetSocketQuaternion Parms{};
Parms.InSocketName = InSocketName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.GetSocketRotation
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator USceneComponent::GetSocketRotation(class FName InSocketName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "GetSocketRotation");
Params::SceneComponent_GetSocketRotation Parms{};
Parms.InSocketName = InSocketName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.GetSocketTransform
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ERelativeTransformSpace TransformSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform USceneComponent::GetSocketTransform(class FName InSocketName, ERelativeTransformSpace TransformSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "GetSocketTransform");
Params::SceneComponent_GetSocketTransform Parms{};
Parms.InSocketName = InSocketName;
Parms.TransformSpace = TransformSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.GetUpVector
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USceneComponent::GetUpVector() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "GetUpVector");
Params::SceneComponent_GetUpVector Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.IsAnySimulatingPhysics
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USceneComponent::IsAnySimulatingPhysics() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "IsAnySimulatingPhysics");
Params::SceneComponent_IsAnySimulatingPhysics Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.IsSimulatingPhysics
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USceneComponent::IsSimulatingPhysics(class FName BoneName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "IsSimulatingPhysics");
Params::SceneComponent_IsSimulatingPhysics Parms{};
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.IsVisible
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USceneComponent::IsVisible() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "IsVisible");
Params::SceneComponent_IsVisible Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.K2_GetComponentLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USceneComponent::K2_GetComponentLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_GetComponentLocation");
Params::SceneComponent_K2_GetComponentLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.K2_GetComponentRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator USceneComponent::K2_GetComponentRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_GetComponentRotation");
Params::SceneComponent_K2_GetComponentRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.K2_GetComponentScale
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USceneComponent::K2_GetComponentScale() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_GetComponentScale");
Params::SceneComponent_K2_GetComponentScale Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneComponent.K2_GetComponentToWorld
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform USceneComponent::K2_GetComponentToWorld() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponent", "K2_GetComponentToWorld");
Params::SceneComponent_K2_GetComponentToWorld Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.AddAngularImpulse
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::AddAngularImpulse(const struct FVector& Impulse, class FName BoneName, bool bVelChange)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "AddAngularImpulse");
Params::PrimitiveComponent_AddAngularImpulse Parms{};
Parms.Impulse = std::move(Impulse);
Parms.BoneName = BoneName;
Parms.bVelChange = bVelChange;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.AddAngularImpulseInDegrees
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::AddAngularImpulseInDegrees(const struct FVector& Impulse, class FName BoneName, bool bVelChange)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "AddAngularImpulseInDegrees");
Params::PrimitiveComponent_AddAngularImpulseInDegrees Parms{};
Parms.Impulse = std::move(Impulse);
Parms.BoneName = BoneName;
Parms.bVelChange = bVelChange;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.AddAngularImpulseInRadians
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::AddAngularImpulseInRadians(const struct FVector& Impulse, class FName BoneName, bool bVelChange)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "AddAngularImpulseInRadians");
Params::PrimitiveComponent_AddAngularImpulseInRadians Parms{};
Parms.Impulse = std::move(Impulse);
Parms.BoneName = BoneName;
Parms.bVelChange = bVelChange;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.AddForce
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::AddForce(const struct FVector& Force, class FName BoneName, bool bAccelChange)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "AddForce");
Params::PrimitiveComponent_AddForce Parms{};
Parms.Force = std::move(Force);
Parms.BoneName = BoneName;
Parms.bAccelChange = bAccelChange;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.AddForceAtLocation
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::AddForceAtLocation(const struct FVector& Force, const struct FVector& Location, class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "AddForceAtLocation");
Params::PrimitiveComponent_AddForceAtLocation Parms{};
Parms.Force = std::move(Force);
Parms.Location = std::move(Location);
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.AddForceAtLocationLocal
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::AddForceAtLocationLocal(const struct FVector& Force, const struct FVector& Location, class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "AddForceAtLocationLocal");
Params::PrimitiveComponent_AddForceAtLocationLocal Parms{};
Parms.Force = std::move(Force);
Parms.Location = std::move(Location);
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.AddImpulse
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::AddImpulse(const struct FVector& Impulse, class FName BoneName, bool bVelChange)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "AddImpulse");
Params::PrimitiveComponent_AddImpulse Parms{};
Parms.Impulse = std::move(Impulse);
Parms.BoneName = BoneName;
Parms.bVelChange = bVelChange;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.AddImpulseAtLocation
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::AddImpulseAtLocation(const struct FVector& Impulse, const struct FVector& Location, class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "AddImpulseAtLocation");
Params::PrimitiveComponent_AddImpulseAtLocation Parms{};
Parms.Impulse = std::move(Impulse);
Parms.Location = std::move(Location);
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.AddRadialForce
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ERadialImpulseFalloff Falloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::AddRadialForce(const struct FVector& Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bAccelChange)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "AddRadialForce");
Params::PrimitiveComponent_AddRadialForce Parms{};
Parms.Origin = std::move(Origin);
Parms.Radius = Radius;
Parms.Strength = Strength;
Parms.Falloff = Falloff;
Parms.bAccelChange = bAccelChange;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.AddRadialImpulse
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ERadialImpulseFalloff Falloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::AddRadialImpulse(const struct FVector& Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "AddRadialImpulse");
Params::PrimitiveComponent_AddRadialImpulse Parms{};
Parms.Origin = std::move(Origin);
Parms.Radius = Radius;
Parms.Strength = Strength;
Parms.Falloff = Falloff;
Parms.bVelChange = bVelChange;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.AddTorque
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Torque (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::AddTorque(const struct FVector& Torque, class FName BoneName, bool bAccelChange)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "AddTorque");
Params::PrimitiveComponent_AddTorque Parms{};
Parms.Torque = std::move(Torque);
Parms.BoneName = BoneName;
Parms.bAccelChange = bAccelChange;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.AddTorqueInDegrees
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Torque (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::AddTorqueInDegrees(const struct FVector& Torque, class FName BoneName, bool bAccelChange)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "AddTorqueInDegrees");
Params::PrimitiveComponent_AddTorqueInDegrees Parms{};
Parms.Torque = std::move(Torque);
Parms.BoneName = BoneName;
Parms.bAccelChange = bAccelChange;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.AddTorqueInRadians
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Torque (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::AddTorqueInRadians(const struct FVector& Torque, class FName BoneName, bool bAccelChange)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "AddTorqueInRadians");
Params::PrimitiveComponent_AddTorqueInRadians Parms{};
Parms.Torque = std::move(Torque);
Parms.BoneName = BoneName;
Parms.bAccelChange = bAccelChange;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.ClearMoveIgnoreActors
// (Final, Native, Public, BlueprintCallable)
void UPrimitiveComponent::ClearMoveIgnoreActors()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "ClearMoveIgnoreActors");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.ClearMoveIgnoreComponents
// (Final, Native, Public, BlueprintCallable)
void UPrimitiveComponent::ClearMoveIgnoreComponents()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "ClearMoveIgnoreComponents");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreActors
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class AActor*> UPrimitiveComponent::CopyArrayOfMoveIgnoreActors()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "CopyArrayOfMoveIgnoreActors");
Params::PrimitiveComponent_CopyArrayOfMoveIgnoreActors Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreComponents
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TArray<class UPrimitiveComponent*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UPrimitiveComponent*> UPrimitiveComponent::CopyArrayOfMoveIgnoreComponents()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "CopyArrayOfMoveIgnoreComponents");
Params::PrimitiveComponent_CopyArrayOfMoveIgnoreComponents Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamic
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UPrimitiveComponent::CreateAndSetMaterialInstanceDynamic(int32 ElementIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "CreateAndSetMaterialInstanceDynamic");
Params::PrimitiveComponent_CreateAndSetMaterialInstanceDynamic Parms{};
Parms.ElementIndex = ElementIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInterface* Parent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UPrimitiveComponent::CreateAndSetMaterialInstanceDynamicFromMaterial(int32 ElementIndex, class UMaterialInterface* Parent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "CreateAndSetMaterialInstanceDynamicFromMaterial");
Params::PrimitiveComponent_CreateAndSetMaterialInstanceDynamicFromMaterial Parms{};
Parms.ElementIndex = ElementIndex;
Parms.Parent = Parent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.CreateDynamicMaterialInstance
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInterface* SourceMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName OptionalName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UPrimitiveComponent::CreateDynamicMaterialInstance(int32 ElementIndex, class UMaterialInterface* SourceMaterial, class FName OptionalName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "CreateDynamicMaterialInstance");
Params::PrimitiveComponent_CreateDynamicMaterialInstance Parms{};
Parms.ElementIndex = ElementIndex;
Parms.SourceMaterial = SourceMaterial;
Parms.OptionalName = OptionalName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetPhysicsLinearVelocity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UPrimitiveComponent::GetPhysicsLinearVelocity(class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsLinearVelocity");
Params::PrimitiveComponent_GetPhysicsLinearVelocity Parms{};
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetPhysicsLinearVelocityAtPoint
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UPrimitiveComponent::GetPhysicsLinearVelocityAtPoint(const struct FVector& Point, class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsLinearVelocityAtPoint");
Params::PrimitiveComponent_GetPhysicsLinearVelocityAtPoint Parms{};
Parms.Point = std::move(Point);
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.IgnoreActorWhenMoving
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShouldIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::IgnoreActorWhenMoving(class AActor* Actor, bool bShouldIgnore)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "IgnoreActorWhenMoving");
Params::PrimitiveComponent_IgnoreActorWhenMoving Parms{};
Parms.Actor = Actor;
Parms.bShouldIgnore = bShouldIgnore;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.IgnoreComponentWhenMoving
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShouldIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::IgnoreComponentWhenMoving(class UPrimitiveComponent* Component, bool bShouldIgnore)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "IgnoreComponentWhenMoving");
Params::PrimitiveComponent_IgnoreComponentWhenMoving Parms{};
Parms.Component = Component;
Parms.bShouldIgnore = bShouldIgnore;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.IsAnyRigidBodyAwake
// (Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPrimitiveComponent::IsAnyRigidBodyAwake()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "IsAnyRigidBodyAwake");
Params::PrimitiveComponent_IsAnyRigidBodyAwake Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.K2_BoxOverlapComponent
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& InBoxCentre (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FBox& InBox (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* HitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName* BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPrimitiveComponent::K2_BoxOverlapComponent(const struct FVector& InBoxCentre, const struct FBox& InBox, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "K2_BoxOverlapComponent");
Params::PrimitiveComponent_K2_BoxOverlapComponent Parms{};
Parms.InBoxCentre = std::move(InBoxCentre);
Parms.InBox = std::move(InBox);
Parms.bTraceComplex = bTraceComplex;
Parms.bShowTrace = bShowTrace;
Parms.bPersistentShowTrace = bPersistentShowTrace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitLocation != nullptr)
*HitLocation = std::move(Parms.HitLocation);
if (HitNormal != nullptr)
*HitNormal = std::move(Parms.HitNormal);
if (BoneName != nullptr)
*BoneName = Parms.BoneName;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.K2_LineTraceComponent
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& TraceStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& TraceEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* HitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName* BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPrimitiveComponent::K2_LineTraceComponent(const struct FVector& TraceStart, const struct FVector& TraceEnd, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "K2_LineTraceComponent");
Params::PrimitiveComponent_K2_LineTraceComponent Parms{};
Parms.TraceStart = std::move(TraceStart);
Parms.TraceEnd = std::move(TraceEnd);
Parms.bTraceComplex = bTraceComplex;
Parms.bShowTrace = bShowTrace;
Parms.bPersistentShowTrace = bPersistentShowTrace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitLocation != nullptr)
*HitLocation = std::move(Parms.HitLocation);
if (HitNormal != nullptr)
*HitNormal = std::move(Parms.HitNormal);
if (BoneName != nullptr)
*BoneName = Parms.BoneName;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.K2_SphereOverlapComponent
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& InSphereCentre (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InSphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* HitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName* BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPrimitiveComponent::K2_SphereOverlapComponent(const struct FVector& InSphereCentre, float InSphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "K2_SphereOverlapComponent");
Params::PrimitiveComponent_K2_SphereOverlapComponent Parms{};
Parms.InSphereCentre = std::move(InSphereCentre);
Parms.InSphereRadius = InSphereRadius;
Parms.bTraceComplex = bTraceComplex;
Parms.bShowTrace = bShowTrace;
Parms.bPersistentShowTrace = bPersistentShowTrace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitLocation != nullptr)
*HitLocation = std::move(Parms.HitLocation);
if (HitNormal != nullptr)
*HitNormal = std::move(Parms.HitNormal);
if (BoneName != nullptr)
*BoneName = Parms.BoneName;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.K2_SphereTraceComponent
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& TraceStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& TraceEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* HitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName* BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPrimitiveComponent::K2_SphereTraceComponent(const struct FVector& TraceStart, const struct FVector& TraceEnd, float SphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName, struct FHitResult* OutHit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "K2_SphereTraceComponent");
Params::PrimitiveComponent_K2_SphereTraceComponent Parms{};
Parms.TraceStart = std::move(TraceStart);
Parms.TraceEnd = std::move(TraceEnd);
Parms.SphereRadius = SphereRadius;
Parms.bTraceComplex = bTraceComplex;
Parms.bShowTrace = bShowTrace;
Parms.bPersistentShowTrace = bPersistentShowTrace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitLocation != nullptr)
*HitLocation = std::move(Parms.HitLocation);
if (HitNormal != nullptr)
*HitNormal = std::move(Parms.HitNormal);
if (BoneName != nullptr)
*BoneName = Parms.BoneName;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.PutRigidBodyToSleep
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::PutRigidBodyToSleep(class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "PutRigidBodyToSleep");
Params::PrimitiveComponent_PutRigidBodyToSleep Parms{};
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetAllMassScale
// (Native, Public, BlueprintCallable)
// Parameters:
// float InMassScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetAllMassScale(float InMassScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetAllMassScale");
Params::PrimitiveComponent_SetAllMassScale Parms{};
Parms.InMassScale = InMassScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInDegrees
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewAngVel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetAllPhysicsAngularVelocityInDegrees(const struct FVector& NewAngVel, bool bAddToCurrent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetAllPhysicsAngularVelocityInDegrees");
Params::PrimitiveComponent_SetAllPhysicsAngularVelocityInDegrees Parms{};
Parms.NewAngVel = std::move(NewAngVel);
Parms.bAddToCurrent = bAddToCurrent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInRadians
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewAngVel (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetAllPhysicsAngularVelocityInRadians(const struct FVector& NewAngVel, bool bAddToCurrent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetAllPhysicsAngularVelocityInRadians");
Params::PrimitiveComponent_SetAllPhysicsAngularVelocityInRadians Parms{};
Parms.NewAngVel = std::move(NewAngVel);
Parms.bAddToCurrent = bAddToCurrent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetAllPhysicsLinearVelocity
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetAllPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetAllPhysicsLinearVelocity");
Params::PrimitiveComponent_SetAllPhysicsLinearVelocity Parms{};
Parms.NewVel = std::move(NewVel);
Parms.bAddToCurrent = bAddToCurrent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetAllUseCCD
// (Native, Public, BlueprintCallable)
// Parameters:
// bool InUseCCD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetAllUseCCD(bool InUseCCD)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetAllUseCCD");
Params::PrimitiveComponent_SetAllUseCCD Parms{};
Parms.InUseCCD = InUseCCD;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetAngularDamping
// (Native, Public, BlueprintCallable)
// Parameters:
// float InDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetAngularDamping(float InDamping)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetAngularDamping");
Params::PrimitiveComponent_SetAngularDamping Parms{};
Parms.InDamping = InDamping;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetBoundsScale
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewBoundsScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetBoundsScale(float NewBoundsScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetBoundsScale");
Params::PrimitiveComponent_SetBoundsScale Parms{};
Parms.NewBoundsScale = NewBoundsScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetCastHiddenShadow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool NewCastHiddenShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetCastHiddenShadow(bool NewCastHiddenShadow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetCastHiddenShadow");
Params::PrimitiveComponent_SetCastHiddenShadow Parms{};
Parms.NewCastHiddenShadow = NewCastHiddenShadow;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetCastInsetShadow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInCastInsetShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetCastInsetShadow(bool bInCastInsetShadow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetCastInsetShadow");
Params::PrimitiveComponent_SetCastInsetShadow Parms{};
Parms.bInCastInsetShadow = bInCastInsetShadow;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetCastShadow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool NewCastShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetCastShadow(bool NewCastShadow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetCastShadow");
Params::PrimitiveComponent_SetCastShadow Parms{};
Parms.NewCastShadow = NewCastShadow;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetCenterOfMass
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& CenterOfMassOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetCenterOfMass(const struct FVector& CenterOfMassOffset, class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetCenterOfMass");
Params::PrimitiveComponent_SetCenterOfMass Parms{};
Parms.CenterOfMassOffset = std::move(CenterOfMassOffset);
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetCollisionEnabled
// (Native, Public, BlueprintCallable)
// Parameters:
// ECollisionEnabled NewType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetCollisionEnabled(ECollisionEnabled NewType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetCollisionEnabled");
Params::PrimitiveComponent_SetCollisionEnabled Parms{};
Parms.NewType = NewType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetCollisionObjectType
// (Native, Public, BlueprintCallable)
// Parameters:
// ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetCollisionObjectType(ECollisionChannel Channel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetCollisionObjectType");
Params::PrimitiveComponent_SetCollisionObjectType Parms{};
Parms.Channel = Channel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetCollisionProfileName
// (Native, Public, BlueprintCallable)
// Parameters:
// class FName InCollisionProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetCollisionProfileName(class FName InCollisionProfileName, bool bUpdateOverlaps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetCollisionProfileName");
Params::PrimitiveComponent_SetCollisionProfileName Parms{};
Parms.InCollisionProfileName = InCollisionProfileName;
Parms.bUpdateOverlaps = bUpdateOverlaps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetCollisionResponseToAllChannels
// (Native, Public, BlueprintCallable)
// Parameters:
// ECollisionResponse NewResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetCollisionResponseToAllChannels(ECollisionResponse NewResponse)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetCollisionResponseToAllChannels");
Params::PrimitiveComponent_SetCollisionResponseToAllChannels Parms{};
Parms.NewResponse = NewResponse;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetCollisionResponseToChannel
// (Native, Public, BlueprintCallable)
// Parameters:
// ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECollisionResponse NewResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetCollisionResponseToChannel(ECollisionChannel Channel, ECollisionResponse NewResponse)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetCollisionResponseToChannel");
Params::PrimitiveComponent_SetCollisionResponseToChannel Parms{};
Parms.Channel = Channel;
Parms.NewResponse = NewResponse;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetConstraintMode
// (Native, Public, BlueprintCallable)
// Parameters:
// EDOFMode ConstraintMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetConstraintMode(EDOFMode ConstraintMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetConstraintMode");
Params::PrimitiveComponent_SetConstraintMode Parms{};
Parms.ConstraintMode = ConstraintMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetCullDistance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewCullDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetCullDistance(float NewCullDistance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetCullDistance");
Params::PrimitiveComponent_SetCullDistance Parms{};
Parms.NewCullDistance = NewCullDistance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetCustomDepthStencilValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetCustomDepthStencilValue(int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetCustomDepthStencilValue");
Params::PrimitiveComponent_SetCustomDepthStencilValue Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetCustomDepthStencilWriteMask
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ERendererStencilMask WriteMaskBit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetCustomDepthStencilWriteMask(ERendererStencilMask WriteMaskBit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetCustomDepthStencilWriteMask");
Params::PrimitiveComponent_SetCustomDepthStencilWriteMask Parms{};
Parms.WriteMaskBit = WriteMaskBit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetCustomPrimitiveDataFloat
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetCustomPrimitiveDataFloat(int32 DataIndex, float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetCustomPrimitiveDataFloat");
Params::PrimitiveComponent_SetCustomPrimitiveDataFloat Parms{};
Parms.DataIndex = DataIndex;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetCustomPrimitiveDataVector2
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetCustomPrimitiveDataVector2(int32 DataIndex, const struct FVector2D& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetCustomPrimitiveDataVector2");
Params::PrimitiveComponent_SetCustomPrimitiveDataVector2 Parms{};
Parms.DataIndex = DataIndex;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetCustomPrimitiveDataVector3
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetCustomPrimitiveDataVector3(int32 DataIndex, const struct FVector& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetCustomPrimitiveDataVector3");
Params::PrimitiveComponent_SetCustomPrimitiveDataVector3 Parms{};
Parms.DataIndex = DataIndex;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetCustomPrimitiveDataVector4
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector4& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetCustomPrimitiveDataVector4(int32 DataIndex, const struct FVector4& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetCustomPrimitiveDataVector4");
Params::PrimitiveComponent_SetCustomPrimitiveDataVector4 Parms{};
Parms.DataIndex = DataIndex;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataFloat
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetDefaultCustomPrimitiveDataFloat(int32 DataIndex, float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetDefaultCustomPrimitiveDataFloat");
Params::PrimitiveComponent_SetDefaultCustomPrimitiveDataFloat Parms{};
Parms.DataIndex = DataIndex;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataVector2
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetDefaultCustomPrimitiveDataVector2(int32 DataIndex, const struct FVector2D& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetDefaultCustomPrimitiveDataVector2");
Params::PrimitiveComponent_SetDefaultCustomPrimitiveDataVector2 Parms{};
Parms.DataIndex = DataIndex;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataVector3
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetDefaultCustomPrimitiveDataVector3(int32 DataIndex, const struct FVector& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetDefaultCustomPrimitiveDataVector3");
Params::PrimitiveComponent_SetDefaultCustomPrimitiveDataVector3 Parms{};
Parms.DataIndex = DataIndex;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataVector4
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector4& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetDefaultCustomPrimitiveDataVector4(int32 DataIndex, const struct FVector4& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetDefaultCustomPrimitiveDataVector4");
Params::PrimitiveComponent_SetDefaultCustomPrimitiveDataVector4 Parms{};
Parms.DataIndex = DataIndex;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetEnableGravity
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bGravityEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetEnableGravity(bool bGravityEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetEnableGravity");
Params::PrimitiveComponent_SetEnableGravity Parms{};
Parms.bGravityEnabled = bGravityEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetExcludeFromLightAttachmentGroup
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInExcludeFromLightAttachmentGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetExcludeFromLightAttachmentGroup(bool bInExcludeFromLightAttachmentGroup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetExcludeFromLightAttachmentGroup");
Params::PrimitiveComponent_SetExcludeFromLightAttachmentGroup Parms{};
Parms.bInExcludeFromLightAttachmentGroup = bInExcludeFromLightAttachmentGroup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetGenerateOverlapEvents
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInGenerateOverlapEvents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetGenerateOverlapEvents(bool bInGenerateOverlapEvents)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetGenerateOverlapEvents");
Params::PrimitiveComponent_SetGenerateOverlapEvents Parms{};
Parms.bInGenerateOverlapEvents = bInGenerateOverlapEvents;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetHiddenInSceneCapture
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetHiddenInSceneCapture(bool bValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetHiddenInSceneCapture");
Params::PrimitiveComponent_SetHiddenInSceneCapture Parms{};
Parms.bValue = bValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetLightAttachmentsAsGroup
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInLightAttachmentsAsGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetLightAttachmentsAsGroup(bool bInLightAttachmentsAsGroup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetLightAttachmentsAsGroup");
Params::PrimitiveComponent_SetLightAttachmentsAsGroup Parms{};
Parms.bInLightAttachmentsAsGroup = bInLightAttachmentsAsGroup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetLightingChannels
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bChannel0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bChannel1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bChannel2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetLightingChannels");
Params::PrimitiveComponent_SetLightingChannels Parms{};
Parms.bChannel0 = bChannel0;
Parms.bChannel1 = bChannel1;
Parms.bChannel2 = bChannel2;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetLinearDamping
// (Native, Public, BlueprintCallable)
// Parameters:
// float InDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetLinearDamping(float InDamping)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetLinearDamping");
Params::PrimitiveComponent_SetLinearDamping Parms{};
Parms.InDamping = InDamping;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetMassOverrideInKg
// (Native, Public, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MassInKg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bOverrideMass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetMassOverrideInKg(class FName BoneName, float MassInKg, bool bOverrideMass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetMassOverrideInKg");
Params::PrimitiveComponent_SetMassOverrideInKg Parms{};
Parms.BoneName = BoneName;
Parms.MassInKg = MassInKg;
Parms.bOverrideMass = bOverrideMass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetMassScale
// (Native, Public, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InMassScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetMassScale(class FName BoneName, float InMassScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetMassScale");
Params::PrimitiveComponent_SetMassScale Parms{};
Parms.BoneName = BoneName;
Parms.InMassScale = InMassScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetMaterial
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetMaterial(int32 ElementIndex, class UMaterialInterface* Material)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetMaterial");
Params::PrimitiveComponent_SetMaterial Parms{};
Parms.ElementIndex = ElementIndex;
Parms.Material = Material;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetMaterialByName
// (Native, Public, BlueprintCallable)
// Parameters:
// class FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetMaterialByName(class FName MaterialSlotName, class UMaterialInterface* Material)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetMaterialByName");
Params::PrimitiveComponent_SetMaterialByName Parms{};
Parms.MaterialSlotName = MaterialSlotName;
Parms.Material = Material;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetNotifyRigidBodyCollision
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bNewNotifyRigidBodyCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetNotifyRigidBodyCollision");
Params::PrimitiveComponent_SetNotifyRigidBodyCollision Parms{};
Parms.bNewNotifyRigidBodyCollision = bNewNotifyRigidBodyCollision;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetOnlyOwnerSee
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewOnlyOwnerSee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetOnlyOwnerSee(bool bNewOnlyOwnerSee)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetOnlyOwnerSee");
Params::PrimitiveComponent_SetOnlyOwnerSee Parms{};
Parms.bNewOnlyOwnerSee = bNewOnlyOwnerSee;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetOwnerNoSee
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewOwnerNoSee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetOwnerNoSee(bool bNewOwnerNoSee)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetOwnerNoSee");
Params::PrimitiveComponent_SetOwnerNoSee Parms{};
Parms.bNewOwnerNoSee = bNewOwnerNoSee;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetPhysicsAngularVelocity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetPhysicsAngularVelocity(const struct FVector& NewAngVel, bool bAddToCurrent, class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsAngularVelocity");
Params::PrimitiveComponent_SetPhysicsAngularVelocity Parms{};
Parms.NewAngVel = std::move(NewAngVel);
Parms.bAddToCurrent = bAddToCurrent;
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetPhysicsAngularVelocityInDegrees
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetPhysicsAngularVelocityInDegrees(const struct FVector& NewAngVel, bool bAddToCurrent, class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsAngularVelocityInDegrees");
Params::PrimitiveComponent_SetPhysicsAngularVelocityInDegrees Parms{};
Parms.NewAngVel = std::move(NewAngVel);
Parms.bAddToCurrent = bAddToCurrent;
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetPhysicsAngularVelocityInRadians
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetPhysicsAngularVelocityInRadians(const struct FVector& NewAngVel, bool bAddToCurrent, class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsAngularVelocityInRadians");
Params::PrimitiveComponent_SetPhysicsAngularVelocityInRadians Parms{};
Parms.NewAngVel = std::move(NewAngVel);
Parms.bAddToCurrent = bAddToCurrent;
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetPhysicsLinearVelocity
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent, class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsLinearVelocity");
Params::PrimitiveComponent_SetPhysicsLinearVelocity Parms{};
Parms.NewVel = std::move(NewVel);
Parms.bAddToCurrent = bAddToCurrent;
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewMaxAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetPhysicsMaxAngularVelocity(float NewMaxAngVel, bool bAddToCurrent, class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsMaxAngularVelocity");
Params::PrimitiveComponent_SetPhysicsMaxAngularVelocity Parms{};
Parms.NewMaxAngVel = NewMaxAngVel;
Parms.bAddToCurrent = bAddToCurrent;
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInDegrees
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewMaxAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetPhysicsMaxAngularVelocityInDegrees(float NewMaxAngVel, bool bAddToCurrent, class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsMaxAngularVelocityInDegrees");
Params::PrimitiveComponent_SetPhysicsMaxAngularVelocityInDegrees Parms{};
Parms.NewMaxAngVel = NewMaxAngVel;
Parms.bAddToCurrent = bAddToCurrent;
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInRadians
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewMaxAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetPhysicsMaxAngularVelocityInRadians(float NewMaxAngVel, bool bAddToCurrent, class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsMaxAngularVelocityInRadians");
Params::PrimitiveComponent_SetPhysicsMaxAngularVelocityInRadians Parms{};
Parms.NewMaxAngVel = NewMaxAngVel;
Parms.bAddToCurrent = bAddToCurrent;
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetPhysMaterialOverride
// (Native, Public, BlueprintCallable)
// Parameters:
// class UPhysicalMaterial* NewPhysMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetPhysMaterialOverride(class UPhysicalMaterial* NewPhysMaterial)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetPhysMaterialOverride");
Params::PrimitiveComponent_SetPhysMaterialOverride Parms{};
Parms.NewPhysMaterial = NewPhysMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetReceivesDecals
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewReceivesDecals (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetReceivesDecals(bool bNewReceivesDecals)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetReceivesDecals");
Params::PrimitiveComponent_SetReceivesDecals Parms{};
Parms.bNewReceivesDecals = bNewReceivesDecals;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetRenderCustomDepth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetRenderCustomDepth(bool bValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetRenderCustomDepth");
Params::PrimitiveComponent_SetRenderCustomDepth Parms{};
Parms.bValue = bValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetRenderInMainPass
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetRenderInMainPass(bool bValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetRenderInMainPass");
Params::PrimitiveComponent_SetRenderInMainPass Parms{};
Parms.bValue = bValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetSimulatePhysics
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bSimulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetSimulatePhysics(bool bSimulate, bool bWake)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetSimulatePhysics");
Params::PrimitiveComponent_SetSimulatePhysics Parms{};
Parms.bSimulate = bSimulate;
Parms.bWake = bWake;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetSingleSampleShadowFromStationaryLights
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewSingleSampleShadowFromStationaryLights (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetSingleSampleShadowFromStationaryLights(bool bNewSingleSampleShadowFromStationaryLights)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetSingleSampleShadowFromStationaryLights");
Params::PrimitiveComponent_SetSingleSampleShadowFromStationaryLights Parms{};
Parms.bNewSingleSampleShadowFromStationaryLights = bNewSingleSampleShadowFromStationaryLights;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetTranslucencySortDistanceOffset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewTranslucencySortDistanceOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetTranslucencySortDistanceOffset(float NewTranslucencySortDistanceOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetTranslucencySortDistanceOffset");
Params::PrimitiveComponent_SetTranslucencySortDistanceOffset Parms{};
Parms.NewTranslucencySortDistanceOffset = NewTranslucencySortDistanceOffset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetTranslucentSortPriority
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 NewTranslucentSortPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetTranslucentSortPriority(int32 NewTranslucentSortPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetTranslucentSortPriority");
Params::PrimitiveComponent_SetTranslucentSortPriority Parms{};
Parms.NewTranslucentSortPriority = NewTranslucentSortPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetUseCCD
// (Native, Public, BlueprintCallable)
// Parameters:
// bool InUseCCD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetUseCCD(bool InUseCCD, class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetUseCCD");
Params::PrimitiveComponent_SetUseCCD Parms{};
Parms.InUseCCD = InUseCCD;
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetVisibleInSceneCaptureOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetVisibleInSceneCaptureOnly(bool bValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetVisibleInSceneCaptureOnly");
Params::PrimitiveComponent_SetVisibleInSceneCaptureOnly Parms{};
Parms.bValue = bValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.SetWalkableSlopeOverride
// (Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FWalkableSlopeOverride& NewOverride (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UPrimitiveComponent::SetWalkableSlopeOverride(const struct FWalkableSlopeOverride& NewOverride)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "SetWalkableSlopeOverride");
Params::PrimitiveComponent_SetWalkableSlopeOverride Parms{};
Parms.NewOverride = std::move(NewOverride);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.WakeAllRigidBodies
// (Native, Public, BlueprintCallable)
void UPrimitiveComponent::WakeAllRigidBodies()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "WakeAllRigidBodies");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.WakeRigidBody
// (Native, Public, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::WakeRigidBody(class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "WakeRigidBody");
Params::PrimitiveComponent_WakeRigidBody Parms{};
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PrimitiveComponent.CanCharacterStepUp
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APawn* Pawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPrimitiveComponent::CanCharacterStepUp(class APawn* Pawn) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "CanCharacterStepUp");
Params::PrimitiveComponent_CanCharacterStepUp Parms{};
Parms.Pawn = Pawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetAngularDamping
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UPrimitiveComponent::GetAngularDamping() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetAngularDamping");
Params::PrimitiveComponent_GetAngularDamping Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetCenterOfMass
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UPrimitiveComponent::GetCenterOfMass(class FName BoneName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetCenterOfMass");
Params::PrimitiveComponent_GetCenterOfMass Parms{};
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetClosestPointOnCollision
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* OutPointOnBody (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UPrimitiveComponent::GetClosestPointOnCollision(const struct FVector& Point, struct FVector* OutPointOnBody, class FName BoneName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetClosestPointOnCollision");
Params::PrimitiveComponent_GetClosestPointOnCollision Parms{};
Parms.Point = std::move(Point);
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPointOnBody != nullptr)
*OutPointOnBody = std::move(Parms.OutPointOnBody);
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetCollisionEnabled
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ECollisionEnabled ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECollisionEnabled UPrimitiveComponent::GetCollisionEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetCollisionEnabled");
Params::PrimitiveComponent_GetCollisionEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetCollisionObjectType
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECollisionChannel UPrimitiveComponent::GetCollisionObjectType() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetCollisionObjectType");
Params::PrimitiveComponent_GetCollisionObjectType Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetCollisionProfileName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UPrimitiveComponent::GetCollisionProfileName() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetCollisionProfileName");
Params::PrimitiveComponent_GetCollisionProfileName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetCollisionResponseToChannel
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECollisionResponse ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECollisionResponse UPrimitiveComponent::GetCollisionResponseToChannel(ECollisionChannel Channel) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetCollisionResponseToChannel");
Params::PrimitiveComponent_GetCollisionResponseToChannel Parms{};
Parms.Channel = Channel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetGenerateOverlapEvents
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPrimitiveComponent::GetGenerateOverlapEvents() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetGenerateOverlapEvents");
Params::PrimitiveComponent_GetGenerateOverlapEvents Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetInertiaTensor
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UPrimitiveComponent::GetInertiaTensor(class FName BoneName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetInertiaTensor");
Params::PrimitiveComponent_GetInertiaTensor Parms{};
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetLinearDamping
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UPrimitiveComponent::GetLinearDamping() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetLinearDamping");
Params::PrimitiveComponent_GetLinearDamping Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetMass
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UPrimitiveComponent::GetMass() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetMass");
Params::PrimitiveComponent_GetMass Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetMassScale
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UPrimitiveComponent::GetMassScale(class FName BoneName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetMassScale");
Params::PrimitiveComponent_GetMassScale Parms{};
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetMaterial
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* UPrimitiveComponent::GetMaterial(int32 ElementIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetMaterial");
Params::PrimitiveComponent_GetMaterial Parms{};
Parms.ElementIndex = ElementIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetMaterialFromCollisionFaceIndex
// (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 FaceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* SectionIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* UPrimitiveComponent::GetMaterialFromCollisionFaceIndex(int32 FaceIndex, int32* SectionIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetMaterialFromCollisionFaceIndex");
Params::PrimitiveComponent_GetMaterialFromCollisionFaceIndex Parms{};
Parms.FaceIndex = FaceIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SectionIndex != nullptr)
*SectionIndex = Parms.SectionIndex;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetNumMaterials
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UPrimitiveComponent::GetNumMaterials() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetNumMaterials");
Params::PrimitiveComponent_GetNumMaterials Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetOverlappingActors
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class AActor*>* OverlappingActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// TSubclassOf<class AActor> ClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPrimitiveComponent::GetOverlappingActors(TArray<class AActor*>* OverlappingActors, TSubclassOf<class AActor> ClassFilter) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetOverlappingActors");
Params::PrimitiveComponent_GetOverlappingActors Parms{};
Parms.ClassFilter = ClassFilter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OverlappingActors != nullptr)
*OverlappingActors = std::move(Parms.OverlappingActors);
}
// Function Engine.PrimitiveComponent.GetOverlappingComponents
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UPrimitiveComponent*>* OutOverlappingComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UPrimitiveComponent::GetOverlappingComponents(TArray<class UPrimitiveComponent*>* OutOverlappingComponents) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetOverlappingComponents");
Params::PrimitiveComponent_GetOverlappingComponents Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutOverlappingComponents != nullptr)
*OutOverlappingComponents = std::move(Parms.OutOverlappingComponents);
}
// Function Engine.PrimitiveComponent.GetPhysicsAngularVelocity
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UPrimitiveComponent::GetPhysicsAngularVelocity(class FName BoneName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsAngularVelocity");
Params::PrimitiveComponent_GetPhysicsAngularVelocity Parms{};
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetPhysicsAngularVelocityInDegrees
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UPrimitiveComponent::GetPhysicsAngularVelocityInDegrees(class FName BoneName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsAngularVelocityInDegrees");
Params::PrimitiveComponent_GetPhysicsAngularVelocityInDegrees Parms{};
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetPhysicsAngularVelocityInRadians
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UPrimitiveComponent::GetPhysicsAngularVelocityInRadians(class FName BoneName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsAngularVelocityInRadians");
Params::PrimitiveComponent_GetPhysicsAngularVelocityInRadians Parms{};
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.GetWalkableSlopeOverride
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FWalkableSlopeOverride ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
const struct FWalkableSlopeOverride UPrimitiveComponent::GetWalkableSlopeOverride() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "GetWalkableSlopeOverride");
Params::PrimitiveComponent_GetWalkableSlopeOverride Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.IsGravityEnabled
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPrimitiveComponent::IsGravityEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "IsGravityEnabled");
Params::PrimitiveComponent_IsGravityEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.IsOverlappingActor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* Other (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPrimitiveComponent::IsOverlappingActor(const class AActor* Other) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "IsOverlappingActor");
Params::PrimitiveComponent_IsOverlappingActor Parms{};
Parms.Other = Other;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.IsOverlappingComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class UPrimitiveComponent* OtherComp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPrimitiveComponent::IsOverlappingComponent(const class UPrimitiveComponent* OtherComp) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "IsOverlappingComponent");
Params::PrimitiveComponent_IsOverlappingComponent Parms{};
Parms.OtherComp = OtherComp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.K2_IsCollisionEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPrimitiveComponent::K2_IsCollisionEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "K2_IsCollisionEnabled");
Params::PrimitiveComponent_K2_IsCollisionEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.K2_IsPhysicsCollisionEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPrimitiveComponent::K2_IsPhysicsCollisionEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "K2_IsPhysicsCollisionEnabled");
Params::PrimitiveComponent_K2_IsPhysicsCollisionEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.K2_IsQueryCollisionEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPrimitiveComponent::K2_IsQueryCollisionEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "K2_IsQueryCollisionEnabled");
Params::PrimitiveComponent_K2_IsQueryCollisionEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.ScaleByMomentOfInertia
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& InputVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UPrimitiveComponent::ScaleByMomentOfInertia(const struct FVector& InputVector, class FName BoneName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "ScaleByMomentOfInertia");
Params::PrimitiveComponent_ScaleByMomentOfInertia Parms{};
Parms.InputVector = std::move(InputVector);
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PrimitiveComponent.WasRecentlyRendered
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPrimitiveComponent::WasRecentlyRendered(float Tolerance) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PrimitiveComponent", "WasRecentlyRendered");
Params::PrimitiveComponent_WasRecentlyRendered Parms{};
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MeshComponent.PrestreamTextures
// (Native, Public, BlueprintCallable)
// Parameters:
// float Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPrioritizeCharacterTextures (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMeshComponent::PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int32 CinematicTextureGroups)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MeshComponent", "PrestreamTextures");
Params::MeshComponent_PrestreamTextures Parms{};
Parms.Seconds = Seconds;
Parms.bPrioritizeCharacterTextures = bPrioritizeCharacterTextures;
Parms.CinematicTextureGroups = CinematicTextureGroups;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MeshComponent.SetScalarParameterValueOnMaterials
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FName ParameterName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float ParameterValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMeshComponent::SetScalarParameterValueOnMaterials(const class FName ParameterName, const float ParameterValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MeshComponent", "SetScalarParameterValueOnMaterials");
Params::MeshComponent_SetScalarParameterValueOnMaterials Parms{};
Parms.ParameterName = ParameterName;
Parms.ParameterValue = ParameterValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MeshComponent.SetVectorParameterValueOnMaterials
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class FName ParameterName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& ParameterValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMeshComponent::SetVectorParameterValueOnMaterials(const class FName ParameterName, const struct FVector& ParameterValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MeshComponent", "SetVectorParameterValueOnMaterials");
Params::MeshComponent_SetVectorParameterValueOnMaterials Parms{};
Parms.ParameterName = ParameterName;
Parms.ParameterValue = std::move(ParameterValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MeshComponent.GetMaterialIndex
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMeshComponent::GetMaterialIndex(class FName MaterialSlotName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MeshComponent", "GetMaterialIndex");
Params::MeshComponent_GetMaterialIndex Parms{};
Parms.MaterialSlotName = MaterialSlotName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MeshComponent.GetMaterials
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UMaterialInterface*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMaterialInterface*> UMeshComponent::GetMaterials() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MeshComponent", "GetMaterials");
Params::MeshComponent_GetMaterials Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MeshComponent.GetMaterialSlotNames
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FName> UMeshComponent::GetMaterialSlotNames() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MeshComponent", "GetMaterialSlotNames");
Params::MeshComponent_GetMaterialSlotNames Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MeshComponent.IsMaterialSlotNameValid
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMeshComponent::IsMaterialSlotNameValid(class FName MaterialSlotName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MeshComponent", "IsMaterialSlotNameValid");
Params::MeshComponent_IsMaterialSlotNameValid Parms{};
Parms.MaterialSlotName = MaterialSlotName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.AddComponent
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class FName TemplateName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bManualAttachment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& RelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const class UObject* ComponentTemplateContext (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDeferredFinish (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UActorComponent* AActor::AddComponent(class FName TemplateName, bool bManualAttachment, const struct FTransform& RelativeTransform, const class UObject* ComponentTemplateContext, bool bDeferredFinish)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "AddComponent");
Params::Actor_AddComponent Parms{};
Parms.TemplateName = TemplateName;
Parms.bManualAttachment = bManualAttachment;
Parms.RelativeTransform = std::move(RelativeTransform);
Parms.ComponentTemplateContext = ComponentTemplateContext;
Parms.bDeferredFinish = bDeferredFinish;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.AddComponentByClass
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// TSubclassOf<class UActorComponent> Class_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bManualAttachment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& RelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bDeferredFinish (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UActorComponent* AActor::AddComponentByClass(TSubclassOf<class UActorComponent> Class_0, bool bManualAttachment, const struct FTransform& RelativeTransform, bool bDeferredFinish)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "AddComponentByClass");
Params::Actor_AddComponentByClass Parms{};
Parms.Class_0 = Class_0;
Parms.bManualAttachment = bManualAttachment;
Parms.RelativeTransform = std::move(RelativeTransform);
Parms.bDeferredFinish = bDeferredFinish;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.AddTickPrerequisiteActor
// (Native, Public, BlueprintCallable)
// Parameters:
// class AActor* PrerequisiteActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::AddTickPrerequisiteActor(class AActor* PrerequisiteActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "AddTickPrerequisiteActor");
Params::Actor_AddTickPrerequisiteActor Parms{};
Parms.PrerequisiteActor = PrerequisiteActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.AddTickPrerequisiteComponent
// (Native, Public, BlueprintCallable)
// Parameters:
// class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "AddTickPrerequisiteComponent");
Params::Actor_AddTickPrerequisiteComponent Parms{};
Parms.PrerequisiteComponent = PrerequisiteComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.DetachRootComponentFromParent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bMaintainWorldPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::DetachRootComponentFromParent(bool bMaintainWorldPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "DetachRootComponentFromParent");
Params::Actor_DetachRootComponentFromParent Parms{};
Parms.bMaintainWorldPosition = bMaintainWorldPosition;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.DisableInput
// (Native, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::DisableInput(class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "DisableInput");
Params::Actor_DisableInput Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.EnableInput
// (Native, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::EnableInput(class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "EnableInput");
Params::Actor_EnableInput Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.FinishAddComponent
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UActorComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bManualAttachment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& RelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void AActor::FinishAddComponent(class UActorComponent* Component, bool bManualAttachment, const struct FTransform& RelativeTransform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "FinishAddComponent");
Params::Actor_FinishAddComponent Parms{};
Parms.Component = Component;
Parms.bManualAttachment = bManualAttachment;
Parms.RelativeTransform = std::move(RelativeTransform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.FlushNetDormancy
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
void AActor::FlushNetDormancy()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "FlushNetDormancy");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.ForceNetUpdate
// (Native, Public, BlueprintCallable)
void AActor::ForceNetUpdate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ForceNetUpdate");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.GetTickableWhenPaused
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AActor::GetTickableWhenPaused()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetTickableWhenPaused");
Params::Actor_GetTickableWhenPaused Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.K2_AddActorLocalOffset
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::K2_AddActorLocalOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_AddActorLocalOffset");
Params::Actor_K2_AddActorLocalOffset Parms{};
Parms.DeltaLocation = std::move(DeltaLocation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.Actor.K2_AddActorLocalRotation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::K2_AddActorLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_AddActorLocalRotation");
Params::Actor_K2_AddActorLocalRotation Parms{};
Parms.DeltaRotation = std::move(DeltaRotation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.Actor.K2_AddActorLocalTransform
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FTransform& NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::K2_AddActorLocalTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_AddActorLocalTransform");
Params::Actor_K2_AddActorLocalTransform Parms{};
Parms.NewTransform = std::move(NewTransform);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.Actor.K2_AddActorWorldOffset
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::K2_AddActorWorldOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_AddActorWorldOffset");
Params::Actor_K2_AddActorWorldOffset Parms{};
Parms.DeltaLocation = std::move(DeltaLocation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.Actor.K2_AddActorWorldRotation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::K2_AddActorWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_AddActorWorldRotation");
Params::Actor_K2_AddActorWorldRotation Parms{};
Parms.DeltaRotation = std::move(DeltaRotation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.Actor.K2_AddActorWorldTransform
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FTransform& DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::K2_AddActorWorldTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_AddActorWorldTransform");
Params::Actor_K2_AddActorWorldTransform Parms{};
Parms.DeltaTransform = std::move(DeltaTransform);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.Actor.K2_AddActorWorldTransformKeepScale
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FTransform& DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::K2_AddActorWorldTransformKeepScale(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_AddActorWorldTransformKeepScale");
Params::Actor_K2_AddActorWorldTransformKeepScale Parms{};
Parms.DeltaTransform = std::move(DeltaTransform);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.Actor.K2_AttachRootComponentTo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* InParent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachLocation AttachLocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::K2_AttachRootComponentTo(class USceneComponent* InParent, class FName InSocketName, EAttachLocation AttachLocationType, bool bWeldSimulatedBodies)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_AttachRootComponentTo");
Params::Actor_K2_AttachRootComponentTo Parms{};
Parms.InParent = InParent;
Parms.InSocketName = InSocketName;
Parms.AttachLocationType = AttachLocationType;
Parms.bWeldSimulatedBodies = bWeldSimulatedBodies;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.K2_AttachRootComponentToActor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* InParentActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachLocation AttachLocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::K2_AttachRootComponentToActor(class AActor* InParentActor, class FName InSocketName, EAttachLocation AttachLocationType, bool bWeldSimulatedBodies)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_AttachRootComponentToActor");
Params::Actor_K2_AttachRootComponentToActor Parms{};
Parms.InParentActor = InParentActor;
Parms.InSocketName = InSocketName;
Parms.AttachLocationType = AttachLocationType;
Parms.bWeldSimulatedBodies = bWeldSimulatedBodies;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.K2_AttachToActor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* ParentActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::K2_AttachToActor(class AActor* ParentActor, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_AttachToActor");
Params::Actor_K2_AttachToActor Parms{};
Parms.ParentActor = ParentActor;
Parms.SocketName = SocketName;
Parms.LocationRule = LocationRule;
Parms.RotationRule = RotationRule;
Parms.ScaleRule = ScaleRule;
Parms.bWeldSimulatedBodies = bWeldSimulatedBodies;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.K2_AttachToComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::K2_AttachToComponent(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_AttachToComponent");
Params::Actor_K2_AttachToComponent Parms{};
Parms.Parent = Parent;
Parms.SocketName = SocketName;
Parms.LocationRule = LocationRule;
Parms.RotationRule = RotationRule;
Parms.ScaleRule = ScaleRule;
Parms.bWeldSimulatedBodies = bWeldSimulatedBodies;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.K2_DestroyActor
// (Native, Public, BlueprintCallable)
void AActor::K2_DestroyActor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_DestroyActor");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.K2_DestroyComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UActorComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::K2_DestroyComponent(class UActorComponent* Component)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_DestroyComponent");
Params::Actor_K2_DestroyComponent Parms{};
Parms.Component = Component;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.K2_DetachFromActor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EDetachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EDetachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EDetachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::K2_DetachFromActor(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_DetachFromActor");
Params::Actor_K2_DetachFromActor Parms{};
Parms.LocationRule = LocationRule;
Parms.RotationRule = RotationRule;
Parms.ScaleRule = ScaleRule;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.K2_OnBecomeViewTarget
// (Event, Public, BlueprintEvent)
// Parameters:
// class APlayerController* PC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::K2_OnBecomeViewTarget(class APlayerController* PC)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_OnBecomeViewTarget");
Params::Actor_K2_OnBecomeViewTarget Parms{};
Parms.PC = PC;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Actor.K2_OnEndViewTarget
// (Event, Public, BlueprintEvent)
// Parameters:
// class APlayerController* PC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::K2_OnEndViewTarget(class APlayerController* PC)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_OnEndViewTarget");
Params::Actor_K2_OnEndViewTarget Parms{};
Parms.PC = PC;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Actor.K2_OnReset
// (Event, Public, BlueprintEvent)
void AActor::K2_OnReset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_OnReset");
UObject::ProcessEvent(Func, nullptr);
}
// Function Engine.Actor.K2_SetActorLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AActor::K2_SetActorLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_SetActorLocation");
Params::Actor_K2_SetActorLocation Parms{};
Parms.NewLocation = std::move(NewLocation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
return Parms.ReturnValue;
}
// Function Engine.Actor.K2_SetActorLocationAndRotation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AActor::K2_SetActorLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_SetActorLocationAndRotation");
Params::Actor_K2_SetActorLocationAndRotation Parms{};
Parms.NewLocation = std::move(NewLocation);
Parms.NewRotation = std::move(NewRotation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
return Parms.ReturnValue;
}
// Function Engine.Actor.K2_SetActorRelativeLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewRelativeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::K2_SetActorRelativeLocation(const struct FVector& NewRelativeLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_SetActorRelativeLocation");
Params::Actor_K2_SetActorRelativeLocation Parms{};
Parms.NewRelativeLocation = std::move(NewRelativeLocation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.Actor.K2_SetActorRelativeRotation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& NewRelativeRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::K2_SetActorRelativeRotation(const struct FRotator& NewRelativeRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_SetActorRelativeRotation");
Params::Actor_K2_SetActorRelativeRotation Parms{};
Parms.NewRelativeRotation = std::move(NewRelativeRotation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.Actor.K2_SetActorRelativeTransform
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FTransform& NewRelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::K2_SetActorRelativeTransform(const struct FTransform& NewRelativeTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_SetActorRelativeTransform");
Params::Actor_K2_SetActorRelativeTransform Parms{};
Parms.NewRelativeTransform = std::move(NewRelativeTransform);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
}
// Function Engine.Actor.K2_SetActorRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bTeleportPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AActor::K2_SetActorRotation(const struct FRotator& NewRotation, bool bTeleportPhysics)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_SetActorRotation");
Params::Actor_K2_SetActorRotation Parms{};
Parms.NewRotation = std::move(NewRotation);
Parms.bTeleportPhysics = bTeleportPhysics;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.K2_SetActorTransform
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FTransform& NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* SweepHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AActor::K2_SetActorTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_SetActorTransform");
Params::Actor_K2_SetActorTransform Parms{};
Parms.NewTransform = std::move(NewTransform);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepHitResult != nullptr)
*SweepHitResult = std::move(Parms.SweepHitResult);
return Parms.ReturnValue;
}
// Function Engine.Actor.K2_TeleportTo
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& DestLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& DestRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AActor::K2_TeleportTo(const struct FVector& DestLocation, const struct FRotator& DestRotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_TeleportTo");
Params::Actor_K2_TeleportTo Parms{};
Parms.DestLocation = std::move(DestLocation);
Parms.DestRotation = std::move(DestRotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.MakeMIDForMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* Parent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* AActor::MakeMIDForMaterial(class UMaterialInterface* Parent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "MakeMIDForMaterial");
Params::Actor_MakeMIDForMaterial Parms{};
Parms.Parent = Parent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.MakeNoise
// (Final, BlueprintAuthorityOnly, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APawn* NoiseInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& NoiseLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::MakeNoise(float Loudness, class APawn* NoiseInstigator, const struct FVector& NoiseLocation, float MaxRange, class FName Tag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "MakeNoise");
Params::Actor_MakeNoise Parms{};
Parms.Loudness = Loudness;
Parms.NoiseInstigator = NoiseInstigator;
Parms.NoiseLocation = std::move(NoiseLocation);
Parms.MaxRange = MaxRange;
Parms.Tag = Tag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.OnRep_AttachmentReplication
// (Native, Public)
void AActor::OnRep_AttachmentReplication()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "OnRep_AttachmentReplication");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.OnRep_Instigator
// (Native, Public)
void AActor::OnRep_Instigator()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "OnRep_Instigator");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.OnRep_Owner
// (Native, Protected)
void AActor::OnRep_Owner()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "OnRep_Owner");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.OnRep_ReplicatedMovement
// (Native, Public)
void AActor::OnRep_ReplicatedMovement()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "OnRep_ReplicatedMovement");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.OnRep_ReplicateMovement
// (Native, Public)
void AActor::OnRep_ReplicateMovement()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "OnRep_ReplicateMovement");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.PrestreamTextures
// (Native, Public, BlueprintCallable)
// Parameters:
// float Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnableStreaming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::PrestreamTextures(float Seconds, bool bEnableStreaming, int32 CinematicTextureGroups)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "PrestreamTextures");
Params::Actor_PrestreamTextures Parms{};
Parms.Seconds = Seconds;
Parms.bEnableStreaming = bEnableStreaming;
Parms.CinematicTextureGroups = CinematicTextureGroups;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.ReceiveActorBeginCursorOver
// (Event, Public, BlueprintEvent)
void AActor::ReceiveActorBeginCursorOver()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ReceiveActorBeginCursorOver");
UObject::ProcessEvent(Func, nullptr);
}
// Function Engine.Actor.ReceiveActorBeginOverlap
// (Event, Public, BlueprintEvent)
// Parameters:
// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::ReceiveActorBeginOverlap(class AActor* OtherActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ReceiveActorBeginOverlap");
Params::Actor_ReceiveActorBeginOverlap Parms{};
Parms.OtherActor = OtherActor;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Actor.ReceiveActorEndCursorOver
// (Event, Public, BlueprintEvent)
void AActor::ReceiveActorEndCursorOver()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ReceiveActorEndCursorOver");
UObject::ProcessEvent(Func, nullptr);
}
// Function Engine.Actor.ReceiveActorEndOverlap
// (Event, Public, BlueprintEvent)
// Parameters:
// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::ReceiveActorEndOverlap(class AActor* OtherActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ReceiveActorEndOverlap");
Params::Actor_ReceiveActorEndOverlap Parms{};
Parms.OtherActor = OtherActor;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Actor.ReceiveActorOnClicked
// (Event, Public, BlueprintEvent)
// Parameters:
// const struct FKey& ButtonPressed (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::ReceiveActorOnClicked(const struct FKey& ButtonPressed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ReceiveActorOnClicked");
Params::Actor_ReceiveActorOnClicked Parms{};
Parms.ButtonPressed = std::move(ButtonPressed);
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Actor.ReceiveActorOnInputTouchBegin
// (Event, Public, BlueprintEvent)
// Parameters:
// const ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::ReceiveActorOnInputTouchBegin(const ETouchIndex FingerIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchBegin");
Params::Actor_ReceiveActorOnInputTouchBegin Parms{};
Parms.FingerIndex = FingerIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Actor.ReceiveActorOnInputTouchEnd
// (Event, Public, BlueprintEvent)
// Parameters:
// const ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::ReceiveActorOnInputTouchEnd(const ETouchIndex FingerIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchEnd");
Params::Actor_ReceiveActorOnInputTouchEnd Parms{};
Parms.FingerIndex = FingerIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Actor.ReceiveActorOnInputTouchEnter
// (Event, Public, BlueprintEvent)
// Parameters:
// const ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::ReceiveActorOnInputTouchEnter(const ETouchIndex FingerIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchEnter");
Params::Actor_ReceiveActorOnInputTouchEnter Parms{};
Parms.FingerIndex = FingerIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Actor.ReceiveActorOnInputTouchLeave
// (Event, Public, BlueprintEvent)
// Parameters:
// const ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::ReceiveActorOnInputTouchLeave(const ETouchIndex FingerIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchLeave");
Params::Actor_ReceiveActorOnInputTouchLeave Parms{};
Parms.FingerIndex = FingerIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Actor.ReceiveActorOnReleased
// (Event, Public, BlueprintEvent)
// Parameters:
// const struct FKey& ButtonReleased (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::ReceiveActorOnReleased(const struct FKey& ButtonReleased)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ReceiveActorOnReleased");
Params::Actor_ReceiveActorOnReleased Parms{};
Parms.ButtonReleased = std::move(ButtonReleased);
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Actor.ReceiveAnyDamage
// (BlueprintAuthorityOnly, Event, Public, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::ReceiveAnyDamage(float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ReceiveAnyDamage");
Params::Actor_ReceiveAnyDamage Parms{};
Parms.Damage = Damage;
Parms.DamageType = DamageType;
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Actor.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void AActor::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function Engine.Actor.ReceiveDestroyed
// (Event, Public, BlueprintEvent)
void AActor::ReceiveDestroyed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ReceiveDestroyed");
UObject::ProcessEvent(Func, nullptr);
}
// Function Engine.Actor.ReceiveEndPlay
// (Event, Protected, BlueprintEvent)
// Parameters:
// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::ReceiveEndPlay(EEndPlayReason EndPlayReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ReceiveEndPlay");
Params::Actor_ReceiveEndPlay Parms{};
Parms.EndPlayReason = EndPlayReason;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Actor.ReceiveHit
// (Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// class UPrimitiveComponent* MyComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSelfMoved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void AActor::ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ReceiveHit");
Params::Actor_ReceiveHit Parms{};
Parms.MyComp = MyComp;
Parms.Other = Other;
Parms.OtherComp = OtherComp;
Parms.bSelfMoved = bSelfMoved;
Parms.HitLocation = std::move(HitLocation);
Parms.HitNormal = std::move(HitNormal);
Parms.NormalImpulse = std::move(NormalImpulse);
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Actor.ReceivePointDamage
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& ShotFromDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void AActor::ReceivePointDamage(float Damage, const class UDamageType* DamageType, const struct FVector& HitLocation, const struct FVector& HitNormal, class UPrimitiveComponent* HitComponent, class FName BoneName, const struct FVector& ShotFromDirection, class AController* InstigatedBy, class AActor* DamageCauser, const struct FHitResult& HitInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ReceivePointDamage");
Params::Actor_ReceivePointDamage Parms{};
Parms.Damage = Damage;
Parms.DamageType = DamageType;
Parms.HitLocation = std::move(HitLocation);
Parms.HitNormal = std::move(HitNormal);
Parms.HitComponent = HitComponent;
Parms.BoneName = BoneName;
Parms.ShotFromDirection = std::move(ShotFromDirection);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.HitInfo = std::move(HitInfo);
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Actor.ReceiveRadialDamage
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// float DamageReceived (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::ReceiveRadialDamage(float DamageReceived, const class UDamageType* DamageType, const struct FVector& Origin, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ReceiveRadialDamage");
Params::Actor_ReceiveRadialDamage Parms{};
Parms.DamageReceived = DamageReceived;
Parms.DamageType = DamageType;
Parms.Origin = std::move(Origin);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Actor.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ReceiveTick");
Params::Actor_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Actor.RemoveTickPrerequisiteActor
// (Native, Public, BlueprintCallable)
// Parameters:
// class AActor* PrerequisiteActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "RemoveTickPrerequisiteActor");
Params::Actor_RemoveTickPrerequisiteActor Parms{};
Parms.PrerequisiteActor = PrerequisiteActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.RemoveTickPrerequisiteComponent
// (Native, Public, BlueprintCallable)
// Parameters:
// class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "RemoveTickPrerequisiteComponent");
Params::Actor_RemoveTickPrerequisiteComponent Parms{};
Parms.PrerequisiteComponent = PrerequisiteComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.SetActorEnableCollision
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewActorEnableCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::SetActorEnableCollision(bool bNewActorEnableCollision)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "SetActorEnableCollision");
Params::Actor_SetActorEnableCollision Parms{};
Parms.bNewActorEnableCollision = bNewActorEnableCollision;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.SetActorHiddenInGame
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bNewHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::SetActorHiddenInGame(bool bNewHidden)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "SetActorHiddenInGame");
Params::Actor_SetActorHiddenInGame Parms{};
Parms.bNewHidden = bNewHidden;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.SetActorRelativeScale3D
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewRelativeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::SetActorRelativeScale3D(const struct FVector& NewRelativeScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "SetActorRelativeScale3D");
Params::Actor_SetActorRelativeScale3D Parms{};
Parms.NewRelativeScale = std::move(NewRelativeScale);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.SetActorScale3D
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewScale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::SetActorScale3D(const struct FVector& NewScale3D)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "SetActorScale3D");
Params::Actor_SetActorScale3D Parms{};
Parms.NewScale3D = std::move(NewScale3D);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.SetActorTickEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::SetActorTickEnabled(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "SetActorTickEnabled");
Params::Actor_SetActorTickEnabled Parms{};
Parms.bEnabled = bEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.SetActorTickInterval
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float TickInterval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::SetActorTickInterval(float TickInterval)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "SetActorTickInterval");
Params::Actor_SetActorTickInterval Parms{};
Parms.TickInterval = TickInterval;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.SetAutoDestroyWhenFinished
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::SetAutoDestroyWhenFinished(bool bVal)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "SetAutoDestroyWhenFinished");
Params::Actor_SetAutoDestroyWhenFinished Parms{};
Parms.bVal = bVal;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.SetLifeSpan
// (Native, Public, BlueprintCallable)
// Parameters:
// float InLifespan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::SetLifeSpan(float InLifespan)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "SetLifeSpan");
Params::Actor_SetLifeSpan Parms{};
Parms.InLifespan = InLifespan;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.SetNetDormancy
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// ENetDormancy NewDormancy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::SetNetDormancy(ENetDormancy NewDormancy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "SetNetDormancy");
Params::Actor_SetNetDormancy Parms{};
Parms.NewDormancy = NewDormancy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.SetOwner
// (Native, Public, BlueprintCallable)
// Parameters:
// class AActor* NewOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::SetOwner(class AActor* NewOwner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "SetOwner");
Params::Actor_SetOwner Parms{};
Parms.NewOwner = NewOwner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.SetReplicateMovement
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bInReplicateMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::SetReplicateMovement(bool bInReplicateMovement)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "SetReplicateMovement");
Params::Actor_SetReplicateMovement Parms{};
Parms.bInReplicateMovement = bInReplicateMovement;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.SetReplicates
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// bool bInReplicates (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::SetReplicates(bool bInReplicates)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "SetReplicates");
Params::Actor_SetReplicates Parms{};
Parms.bInReplicates = bInReplicates;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.SetTickableWhenPaused
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bTickableWhenPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::SetTickableWhenPaused(bool bTickableWhenPaused)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "SetTickableWhenPaused");
Params::Actor_SetTickableWhenPaused Parms{};
Parms.bTickableWhenPaused = bTickableWhenPaused;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.SetTickGroup
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ETickingGroup NewTickGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::SetTickGroup(ETickingGroup NewTickGroup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "SetTickGroup");
Params::Actor_SetTickGroup Parms{};
Parms.NewTickGroup = NewTickGroup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.SnapRootComponentTo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* InParentActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::SnapRootComponentTo(class AActor* InParentActor, class FName InSocketName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "SnapRootComponentTo");
Params::Actor_SnapRootComponentTo Parms{};
Parms.InParentActor = InParentActor;
Parms.InSocketName = InSocketName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.TearOff
// (Native, Public, BlueprintCallable)
void AActor::TearOff()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "TearOff");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Actor.UserConstructionScript
// (Event, Public, BlueprintEvent)
void AActor::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function Engine.Actor.ActorHasTag
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AActor::ActorHasTag(class FName Tag) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "ActorHasTag");
Params::Actor_ActorHasTag Parms{};
Parms.Tag = Tag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetActorBounds
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool bOnlyCollidingComponents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIncludeFromChildActors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::GetActorBounds(bool bOnlyCollidingComponents, struct FVector* Origin, struct FVector* BoxExtent, bool bIncludeFromChildActors) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetActorBounds");
Params::Actor_GetActorBounds Parms{};
Parms.bOnlyCollidingComponents = bOnlyCollidingComponents;
Parms.bIncludeFromChildActors = bIncludeFromChildActors;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Origin != nullptr)
*Origin = std::move(Parms.Origin);
if (BoxExtent != nullptr)
*BoxExtent = std::move(Parms.BoxExtent);
}
// Function Engine.Actor.GetActorEnableCollision
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AActor::GetActorEnableCollision() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetActorEnableCollision");
Params::Actor_GetActorEnableCollision Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetActorEyesViewPoint
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void AActor::GetActorEyesViewPoint(struct FVector* OutLocation, struct FRotator* OutRotation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetActorEyesViewPoint");
Params::Actor_GetActorEyesViewPoint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutLocation != nullptr)
*OutLocation = std::move(Parms.OutLocation);
if (OutRotation != nullptr)
*OutRotation = std::move(Parms.OutRotation);
}
// Function Engine.Actor.GetActorForwardVector
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AActor::GetActorForwardVector() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetActorForwardVector");
Params::Actor_GetActorForwardVector Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetActorRelativeScale3D
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AActor::GetActorRelativeScale3D() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetActorRelativeScale3D");
Params::Actor_GetActorRelativeScale3D Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetActorRightVector
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AActor::GetActorRightVector() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetActorRightVector");
Params::Actor_GetActorRightVector Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetActorScale3D
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AActor::GetActorScale3D() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetActorScale3D");
Params::Actor_GetActorScale3D Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetActorTickInterval
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AActor::GetActorTickInterval() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetActorTickInterval");
Params::Actor_GetActorTickInterval Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetActorTimeDilation
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AActor::GetActorTimeDilation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetActorTimeDilation");
Params::Actor_GetActorTimeDilation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetActorUpVector
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AActor::GetActorUpVector() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetActorUpVector");
Params::Actor_GetActorUpVector Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetAllChildActors
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class AActor*>* ChildActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool bIncludeDescendants (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::GetAllChildActors(TArray<class AActor*>* ChildActors, bool bIncludeDescendants) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetAllChildActors");
Params::Actor_GetAllChildActors Parms{};
Parms.bIncludeDescendants = bIncludeDescendants;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (ChildActors != nullptr)
*ChildActors = std::move(Parms.ChildActors);
}
// Function Engine.Actor.GetAttachedActors
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class AActor*>* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool bResetArray (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::GetAttachedActors(TArray<class AActor*>* OutActors, bool bResetArray) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetAttachedActors");
Params::Actor_GetAttachedActors Parms{};
Parms.bResetArray = bResetArray;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActors != nullptr)
*OutActors = std::move(Parms.OutActors);
}
// Function Engine.Actor.GetAttachParentActor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* AActor::GetAttachParentActor() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetAttachParentActor");
Params::Actor_GetAttachParentActor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetAttachParentSocketName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName AActor::GetAttachParentSocketName() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetAttachParentSocketName");
Params::Actor_GetAttachParentSocketName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetComponentByClass
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TSubclassOf<class UActorComponent> ComponentClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UActorComponent* AActor::GetComponentByClass(TSubclassOf<class UActorComponent> ComponentClass) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetComponentByClass");
Params::Actor_GetComponentByClass Parms{};
Parms.ComponentClass = ComponentClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetComponentsByInterface
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TSubclassOf<class IInterface> Interface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UActorComponent*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UActorComponent*> AActor::GetComponentsByInterface(TSubclassOf<class IInterface> Interface) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetComponentsByInterface");
Params::Actor_GetComponentsByInterface Parms{};
Parms.Interface = Interface;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetComponentsByTag
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TSubclassOf<class UActorComponent> ComponentClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UActorComponent*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UActorComponent*> AActor::GetComponentsByTag(TSubclassOf<class UActorComponent> ComponentClass, class FName Tag) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetComponentsByTag");
Params::Actor_GetComponentsByTag Parms{};
Parms.ComponentClass = ComponentClass;
Parms.Tag = Tag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetDistanceTo
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AActor::GetDistanceTo(const class AActor* OtherActor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetDistanceTo");
Params::Actor_GetDistanceTo Parms{};
Parms.OtherActor = OtherActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetDotProductTo
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AActor::GetDotProductTo(const class AActor* OtherActor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetDotProductTo");
Params::Actor_GetDotProductTo Parms{};
Parms.OtherActor = OtherActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetGameTimeSinceCreation
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AActor::GetGameTimeSinceCreation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetGameTimeSinceCreation");
Params::Actor_GetGameTimeSinceCreation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetHorizontalDistanceTo
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AActor::GetHorizontalDistanceTo(const class AActor* OtherActor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetHorizontalDistanceTo");
Params::Actor_GetHorizontalDistanceTo Parms{};
Parms.OtherActor = OtherActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetHorizontalDotProductTo
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AActor::GetHorizontalDotProductTo(const class AActor* OtherActor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetHorizontalDotProductTo");
Params::Actor_GetHorizontalDotProductTo Parms{};
Parms.OtherActor = OtherActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetInputAxisKeyValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FKey& InputAxisKey (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AActor::GetInputAxisKeyValue(const struct FKey& InputAxisKey) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetInputAxisKeyValue");
Params::Actor_GetInputAxisKeyValue Parms{};
Parms.InputAxisKey = std::move(InputAxisKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetInputAxisValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class FName InputAxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AActor::GetInputAxisValue(const class FName InputAxisName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetInputAxisValue");
Params::Actor_GetInputAxisValue Parms{};
Parms.InputAxisName = InputAxisName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetInputVectorAxisValue
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FKey& InputAxisKey (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AActor::GetInputVectorAxisValue(const struct FKey& InputAxisKey) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetInputVectorAxisValue");
Params::Actor_GetInputVectorAxisValue Parms{};
Parms.InputAxisKey = std::move(InputAxisKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetInstigator
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* AActor::GetInstigator() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetInstigator");
Params::Actor_GetInstigator Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetInstigatorController
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AController* AActor::GetInstigatorController() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetInstigatorController");
Params::Actor_GetInstigatorController Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetLifeSpan
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AActor::GetLifeSpan() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetLifeSpan");
Params::Actor_GetLifeSpan Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetLocalRole
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ENetRole ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENetRole AActor::GetLocalRole() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetLocalRole");
Params::Actor_GetLocalRole Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetOverlappingActors
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class AActor*>* OverlappingActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// TSubclassOf<class AActor> ClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AActor::GetOverlappingActors(TArray<class AActor*>* OverlappingActors, TSubclassOf<class AActor> ClassFilter) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetOverlappingActors");
Params::Actor_GetOverlappingActors Parms{};
Parms.ClassFilter = ClassFilter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OverlappingActors != nullptr)
*OverlappingActors = std::move(Parms.OverlappingActors);
}
// Function Engine.Actor.GetOverlappingComponents
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UPrimitiveComponent*>* OverlappingComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void AActor::GetOverlappingComponents(TArray<class UPrimitiveComponent*>* OverlappingComponents) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetOverlappingComponents");
Params::Actor_GetOverlappingComponents Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OverlappingComponents != nullptr)
*OverlappingComponents = std::move(Parms.OverlappingComponents);
}
// Function Engine.Actor.GetOwner
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* AActor::GetOwner() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetOwner");
Params::Actor_GetOwner Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetParentActor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* AActor::GetParentActor() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetParentActor");
Params::Actor_GetParentActor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetParentComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UChildActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UChildActorComponent* AActor::GetParentComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetParentComponent");
Params::Actor_GetParentComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetRemoteRole
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ENetRole ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENetRole AActor::GetRemoteRole() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetRemoteRole");
Params::Actor_GetRemoteRole Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetSquaredDistanceTo
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AActor::GetSquaredDistanceTo(const class AActor* OtherActor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetSquaredDistanceTo");
Params::Actor_GetSquaredDistanceTo Parms{};
Parms.OtherActor = OtherActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetSquaredHorizontalDistanceTo
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AActor::GetSquaredHorizontalDistanceTo(const class AActor* OtherActor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetSquaredHorizontalDistanceTo");
Params::Actor_GetSquaredHorizontalDistanceTo Parms{};
Parms.OtherActor = OtherActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetTransform
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FTransform ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
const struct FTransform AActor::GetTransform() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetTransform");
Params::Actor_GetTransform Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetVelocity
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AActor::GetVelocity() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetVelocity");
Params::Actor_GetVelocity Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.GetVerticalDistanceTo
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AActor::GetVerticalDistanceTo(const class AActor* OtherActor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "GetVerticalDistanceTo");
Params::Actor_GetVerticalDistanceTo Parms{};
Parms.OtherActor = OtherActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.HasAuthority
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AActor::HasAuthority() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "HasAuthority");
Params::Actor_HasAuthority Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.IsActorBeingDestroyed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AActor::IsActorBeingDestroyed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "IsActorBeingDestroyed");
Params::Actor_IsActorBeingDestroyed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.IsActorTickEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AActor::IsActorTickEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "IsActorTickEnabled");
Params::Actor_IsActorTickEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.IsChildActor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AActor::IsChildActor() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "IsChildActor");
Params::Actor_IsChildActor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.IsOverlappingActor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* Other (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AActor::IsOverlappingActor(const class AActor* Other) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "IsOverlappingActor");
Params::Actor_IsOverlappingActor Parms{};
Parms.Other = Other;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.K2_GetActorLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AActor::K2_GetActorLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_GetActorLocation");
Params::Actor_K2_GetActorLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.K2_GetActorRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator AActor::K2_GetActorRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_GetActorRotation");
Params::Actor_K2_GetActorRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.K2_GetComponentsByClass
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TSubclassOf<class UActorComponent> ComponentClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UActorComponent*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UActorComponent*> AActor::K2_GetComponentsByClass(TSubclassOf<class UActorComponent> ComponentClass) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_GetComponentsByClass");
Params::Actor_K2_GetComponentsByClass Parms{};
Parms.ComponentClass = ComponentClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.K2_GetRootComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USceneComponent* AActor::K2_GetRootComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "K2_GetRootComponent");
Params::Actor_K2_GetRootComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Actor.WasRecentlyRendered
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AActor::WasRecentlyRendered(float Tolerance) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Actor", "WasRecentlyRendered");
Params::Actor_WasRecentlyRendered Parms{};
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.ClearSkinWeightOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::ClearSkinWeightOverride(int32 LODIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "ClearSkinWeightOverride");
Params::SkinnedMeshComponent_ClearSkinWeightOverride Parms{};
Parms.LODIndex = LODIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.ClearSkinWeightProfile
// (Final, Native, Public, BlueprintCallable)
void USkinnedMeshComponent::ClearSkinWeightProfile()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "ClearSkinWeightProfile");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.ClearVertexColorOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::ClearVertexColorOverride(int32 LODIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "ClearVertexColorOverride");
Params::SkinnedMeshComponent_ClearVertexColorOverride Parms{};
Parms.LODIndex = LODIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.GetRefPosePosition
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// int32 BoneIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USkinnedMeshComponent::GetRefPosePosition(int32 BoneIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "GetRefPosePosition");
Params::SkinnedMeshComponent_GetRefPosePosition Parms{};
Parms.BoneIndex = BoneIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.HideBoneByName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPhysBodyOp PhysBodyOption (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::HideBoneByName(class FName BoneName, EPhysBodyOp PhysBodyOption)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "HideBoneByName");
Params::SkinnedMeshComponent_HideBoneByName Parms{};
Parms.BoneName = BoneName;
Parms.PhysBodyOption = PhysBodyOption;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.IsBoneHiddenByName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkinnedMeshComponent::IsBoneHiddenByName(class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "IsBoneHiddenByName");
Params::SkinnedMeshComponent_IsBoneHiddenByName Parms{};
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.IsMaterialSectionShown
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 MaterialID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkinnedMeshComponent::IsMaterialSectionShown(int32 MaterialID, int32 LODIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "IsMaterialSectionShown");
Params::SkinnedMeshComponent_IsMaterialSectionShown Parms{};
Parms.MaterialID = MaterialID;
Parms.LODIndex = LODIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.SetCapsuleIndirectShadowMinVisibility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::SetCapsuleIndirectShadowMinVisibility(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "SetCapsuleIndirectShadowMinVisibility");
Params::SkinnedMeshComponent_SetCapsuleIndirectShadowMinVisibility Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.SetCastCapsuleDirectShadow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::SetCastCapsuleDirectShadow(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "SetCastCapsuleDirectShadow");
Params::SkinnedMeshComponent_SetCastCapsuleDirectShadow Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.SetCastCapsuleIndirectShadow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::SetCastCapsuleIndirectShadow(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "SetCastCapsuleIndirectShadow");
Params::SkinnedMeshComponent_SetCastCapsuleIndirectShadow Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.SetForcedLOD
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InNewForcedLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::SetForcedLOD(int32 InNewForcedLOD)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "SetForcedLOD");
Params::SkinnedMeshComponent_SetForcedLOD Parms{};
Parms.InNewForcedLOD = InNewForcedLOD;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.SetMasterPoseComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USkinnedMeshComponent* NewMasterBoneComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bForceUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::SetMasterPoseComponent(class USkinnedMeshComponent* NewMasterBoneComponent, bool bForceUpdate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "SetMasterPoseComponent");
Params::SkinnedMeshComponent_SetMasterPoseComponent Parms{};
Parms.NewMasterBoneComponent = NewMasterBoneComponent;
Parms.bForceUpdate = bForceUpdate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.SetMinLOD
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InNewMinLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::SetMinLOD(int32 InNewMinLOD)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "SetMinLOD");
Params::SkinnedMeshComponent_SetMinLOD Parms{};
Parms.InNewMinLOD = InNewMinLOD;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.SetPhysicsAsset
// (Native, Public, BlueprintCallable)
// Parameters:
// class UPhysicsAsset* NewPhysicsAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bForceReInit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::SetPhysicsAsset(class UPhysicsAsset* NewPhysicsAsset, bool bForceReInit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "SetPhysicsAsset");
Params::SkinnedMeshComponent_SetPhysicsAsset Parms{};
Parms.NewPhysicsAsset = NewPhysicsAsset;
Parms.bForceReInit = bForceReInit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.SetPostSkinningOffsets
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FVector>& Offsets (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::SetPostSkinningOffsets(int32 LODIndex, const TArray<struct FVector>& Offsets)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "SetPostSkinningOffsets");
Params::SkinnedMeshComponent_SetPostSkinningOffsets Parms{};
Parms.LODIndex = LODIndex;
Parms.Offsets = std::move(Offsets);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.SetPreSkinningOffsets
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FVector>& Offsets (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::SetPreSkinningOffsets(int32 LODIndex, const TArray<struct FVector>& Offsets)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "SetPreSkinningOffsets");
Params::SkinnedMeshComponent_SetPreSkinningOffsets Parms{};
Parms.LODIndex = LODIndex;
Parms.Offsets = std::move(Offsets);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.SetRenderStatic
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::SetRenderStatic(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "SetRenderStatic");
Params::SkinnedMeshComponent_SetRenderStatic Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.SetSkeletalMesh
// (Native, Public, BlueprintCallable)
// Parameters:
// class USkeletalMesh* NewMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bReinitPose (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::SetSkeletalMesh(class USkeletalMesh* NewMesh, bool bReinitPose)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "SetSkeletalMesh");
Params::SkinnedMeshComponent_SetSkeletalMesh Parms{};
Parms.NewMesh = NewMesh;
Parms.bReinitPose = bReinitPose;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.SetSkinWeightOverride
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FSkelMeshSkinWeightInfo>&SkinWeights (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::SetSkinWeightOverride(int32 LODIndex, const TArray<struct FSkelMeshSkinWeightInfo>& SkinWeights)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "SetSkinWeightOverride");
Params::SkinnedMeshComponent_SetSkinWeightOverride Parms{};
Parms.LODIndex = LODIndex;
Parms.SkinWeights = std::move(SkinWeights);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.SetSkinWeightProfile
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName InProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkinnedMeshComponent::SetSkinWeightProfile(class FName InProfileName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "SetSkinWeightProfile");
Params::SkinnedMeshComponent_SetSkinWeightProfile Parms{};
Parms.InProfileName = InProfileName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.SetVertexColorOverride_LinearColor
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FLinearColor>& VertexColors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::SetVertexColorOverride_LinearColor(int32 LODIndex, const TArray<struct FLinearColor>& VertexColors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "SetVertexColorOverride_LinearColor");
Params::SkinnedMeshComponent_SetVertexColorOverride_LinearColor Parms{};
Parms.LODIndex = LODIndex;
Parms.VertexColors = std::move(VertexColors);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.SetVertexOffsetUsage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Usage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::SetVertexOffsetUsage(int32 LODIndex, int32 Usage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "SetVertexOffsetUsage");
Params::SkinnedMeshComponent_SetVertexOffsetUsage Parms{};
Parms.LODIndex = LODIndex;
Parms.Usage = Usage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.ShowAllMaterialSections
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::ShowAllMaterialSections(int32 LODIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "ShowAllMaterialSections");
Params::SkinnedMeshComponent_ShowAllMaterialSections Parms{};
Parms.LODIndex = LODIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.ShowMaterialSection
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 MaterialID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 SectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::ShowMaterialSection(int32 MaterialID, int32 SectionIndex, bool bShow, int32 LODIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "ShowMaterialSection");
Params::SkinnedMeshComponent_ShowMaterialSection Parms{};
Parms.MaterialID = MaterialID;
Parms.SectionIndex = SectionIndex;
Parms.bShow = bShow;
Parms.LODIndex = LODIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.TransformFromBoneSpace
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector* OutPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::TransformFromBoneSpace(class FName BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "TransformFromBoneSpace");
Params::SkinnedMeshComponent_TransformFromBoneSpace Parms{};
Parms.BoneName = BoneName;
Parms.InPosition = std::move(InPosition);
Parms.InRotation = std::move(InRotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPosition != nullptr)
*OutPosition = std::move(Parms.OutPosition);
if (OutRotation != nullptr)
*OutRotation = std::move(Parms.OutRotation);
}
// Function Engine.SkinnedMeshComponent.UnHideBoneByName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::UnHideBoneByName(class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "UnHideBoneByName");
Params::SkinnedMeshComponent_UnHideBoneByName Parms{};
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.UnloadSkinWeightProfile
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName InProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::UnloadSkinWeightProfile(class FName InProfileName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "UnloadSkinWeightProfile");
Params::SkinnedMeshComponent_UnloadSkinWeightProfile Parms{};
Parms.InProfileName = InProfileName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkinnedMeshComponent.BoneIsChildOf
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ParentBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkinnedMeshComponent::BoneIsChildOf(class FName BoneName, class FName ParentBoneName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "BoneIsChildOf");
Params::SkinnedMeshComponent_BoneIsChildOf Parms{};
Parms.BoneName = BoneName;
Parms.ParentBoneName = ParentBoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.FindClosestBone_K2
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& TestLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* BoneLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float IgnoreScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRequirePhysicsAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName USkinnedMeshComponent::FindClosestBone_K2(const struct FVector& TestLocation, struct FVector* BoneLocation, float IgnoreScale, bool bRequirePhysicsAsset) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "FindClosestBone_K2");
Params::SkinnedMeshComponent_FindClosestBone_K2 Parms{};
Parms.TestLocation = std::move(TestLocation);
Parms.IgnoreScale = IgnoreScale;
Parms.bRequirePhysicsAsset = bRequirePhysicsAsset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (BoneLocation != nullptr)
*BoneLocation = std::move(Parms.BoneLocation);
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.GetBoneIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 USkinnedMeshComponent::GetBoneIndex(class FName BoneName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "GetBoneIndex");
Params::SkinnedMeshComponent_GetBoneIndex Parms{};
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.GetBoneName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 BoneIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName USkinnedMeshComponent::GetBoneName(int32 BoneIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "GetBoneName");
Params::SkinnedMeshComponent_GetBoneName Parms{};
Parms.BoneIndex = BoneIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.GetCurrentSkinWeightProfileName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName USkinnedMeshComponent::GetCurrentSkinWeightProfileName() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "GetCurrentSkinWeightProfileName");
Params::SkinnedMeshComponent_GetCurrentSkinWeightProfileName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.GetDeltaTransformFromRefPose
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BaseName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform USkinnedMeshComponent::GetDeltaTransformFromRefPose(class FName BoneName, class FName BaseName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "GetDeltaTransformFromRefPose");
Params::SkinnedMeshComponent_GetDeltaTransformFromRefPose Parms{};
Parms.BoneName = BoneName;
Parms.BaseName = BaseName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.GetForcedLOD
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 USkinnedMeshComponent::GetForcedLOD() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "GetForcedLOD");
Params::SkinnedMeshComponent_GetForcedLOD Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.GetNumBones
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 USkinnedMeshComponent::GetNumBones() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "GetNumBones");
Params::SkinnedMeshComponent_GetNumBones Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.GetNumLODs
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 USkinnedMeshComponent::GetNumLODs() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "GetNumLODs");
Params::SkinnedMeshComponent_GetNumLODs Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.GetParentBone
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName USkinnedMeshComponent::GetParentBone(class FName BoneName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "GetParentBone");
Params::SkinnedMeshComponent_GetParentBone Parms{};
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.GetSocketBoneName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName USkinnedMeshComponent::GetSocketBoneName(class FName InSocketName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "GetSocketBoneName");
Params::SkinnedMeshComponent_GetSocketBoneName Parms{};
Parms.InSocketName = InSocketName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.GetTwistAndSwingAngleOfDeltaRotationFromRefPose
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutTwistAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutSwingAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkinnedMeshComponent::GetTwistAndSwingAngleOfDeltaRotationFromRefPose(class FName BoneName, float* OutTwistAngle, float* OutSwingAngle) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "GetTwistAndSwingAngleOfDeltaRotationFromRefPose");
Params::SkinnedMeshComponent_GetTwistAndSwingAngleOfDeltaRotationFromRefPose Parms{};
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutTwistAngle != nullptr)
*OutTwistAngle = Parms.OutTwistAngle;
if (OutSwingAngle != nullptr)
*OutSwingAngle = Parms.OutSwingAngle;
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.GetVertexOffsetUsage
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 USkinnedMeshComponent::GetVertexOffsetUsage(int32 LODIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "GetVertexOffsetUsage");
Params::SkinnedMeshComponent_GetVertexOffsetUsage Parms{};
Parms.LODIndex = LODIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.IsUsingSkinWeightProfile
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkinnedMeshComponent::IsUsingSkinWeightProfile() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "IsUsingSkinWeightProfile");
Params::SkinnedMeshComponent_IsUsingSkinWeightProfile Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkinnedMeshComponent.TransformToBoneSpace
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector* OutPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void USkinnedMeshComponent::TransformToBoneSpace(class FName BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkinnedMeshComponent", "TransformToBoneSpace");
Params::SkinnedMeshComponent_TransformToBoneSpace Parms{};
Parms.BoneName = BoneName;
Parms.InPosition = std::move(InPosition);
Parms.InRotation = std::move(InRotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPosition != nullptr)
*OutPosition = std::move(Parms.OutPosition);
if (OutRotation != nullptr)
*OutRotation = std::move(Parms.OutRotation);
}
// Function Engine.StaticMeshActor.SetMobility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EComponentMobility InMobility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AStaticMeshActor::SetMobility(EComponentMobility InMobility)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMeshActor", "SetMobility");
Params::StaticMeshActor_SetMobility Parms{};
Parms.InMobility = InMobility;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.BlueprintAsyncActionBase.Activate
// (Native, Public, BlueprintCallable)
void UBlueprintAsyncActionBase::Activate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BlueprintAsyncActionBase", "Activate");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameModeBase.CanSpectate
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class APlayerController* Viewer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerState* ViewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AGameModeBase::CanSpectate(class APlayerController* Viewer, class APlayerState* ViewTarget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "CanSpectate");
Params::GameModeBase_CanSpectate Parms{};
Parms.Viewer = Viewer;
Parms.ViewTarget = ViewTarget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameModeBase.ChangeName
// (Native, Public, BlueprintCallable)
// Parameters:
// class AController* Controller (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& NewName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bNameChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AGameModeBase::ChangeName(class AController* Controller, const class FString& NewName, bool bNameChange)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "ChangeName");
Params::GameModeBase_ChangeName Parms{};
Parms.Controller = Controller;
Parms.NewName = std::move(NewName);
Parms.bNameChange = bNameChange;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameModeBase.ChoosePlayerStart
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* AGameModeBase::ChoosePlayerStart(class AController* Player)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "ChoosePlayerStart");
Params::GameModeBase_ChoosePlayerStart Parms{};
Parms.Player = Player;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameModeBase.GetDefaultPawnClassForController
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AController* InController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* AGameModeBase::GetDefaultPawnClassForController(class AController* InController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "GetDefaultPawnClassForController");
Params::GameModeBase_GetDefaultPawnClassForController Parms{};
Parms.InController = InController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameModeBase.GetNumPlayers
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AGameModeBase::GetNumPlayers()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "GetNumPlayers");
Params::GameModeBase_GetNumPlayers Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameModeBase.GetNumSpectators
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AGameModeBase::GetNumSpectators()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "GetNumSpectators");
Params::GameModeBase_GetNumSpectators Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameModeBase.HandleStartingNewPlayer
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class APlayerController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AGameModeBase::HandleStartingNewPlayer(class APlayerController* NewPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "HandleStartingNewPlayer");
Params::GameModeBase_HandleStartingNewPlayer Parms{};
Parms.NewPlayer = NewPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameModeBase.InitializeHUDForPlayer
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class APlayerController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AGameModeBase::InitializeHUDForPlayer(class APlayerController* NewPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "InitializeHUDForPlayer");
Params::GameModeBase_InitializeHUDForPlayer Parms{};
Parms.NewPlayer = NewPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameModeBase.InitStartSpot
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AActor* StartSpot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AGameModeBase::InitStartSpot(class AActor* StartSpot, class AController* NewPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "InitStartSpot");
Params::GameModeBase_InitStartSpot Parms{};
Parms.StartSpot = StartSpot;
Parms.NewPlayer = NewPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameModeBase.K2_FindPlayerStart
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class AController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& IncomingName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* AGameModeBase::K2_FindPlayerStart(class AController* Player, const class FString& IncomingName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "K2_FindPlayerStart");
Params::GameModeBase_K2_FindPlayerStart Parms{};
Parms.Player = Player;
Parms.IncomingName = std::move(IncomingName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameModeBase.K2_OnChangeName
// (Event, Public, BlueprintEvent)
// Parameters:
// class AController* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& NewName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bNameChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AGameModeBase::K2_OnChangeName(class AController* Other, const class FString& NewName, bool bNameChange)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "K2_OnChangeName");
Params::GameModeBase_K2_OnChangeName Parms{};
Parms.Other = Other;
Parms.NewName = std::move(NewName);
Parms.bNameChange = bNameChange;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.GameModeBase.K2_OnLogout
// (Event, Public, BlueprintEvent)
// Parameters:
// class AController* ExitingController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AGameModeBase::K2_OnLogout(class AController* ExitingController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "K2_OnLogout");
Params::GameModeBase_K2_OnLogout Parms{};
Parms.ExitingController = ExitingController;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.GameModeBase.K2_OnRestartPlayer
// (Event, Public, BlueprintEvent)
// Parameters:
// class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AGameModeBase::K2_OnRestartPlayer(class AController* NewPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "K2_OnRestartPlayer");
Params::GameModeBase_K2_OnRestartPlayer Parms{};
Parms.NewPlayer = NewPlayer;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.GameModeBase.K2_OnSwapPlayerControllers
// (Event, Protected, BlueprintEvent)
// Parameters:
// class APlayerController* OldPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* NewPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AGameModeBase::K2_OnSwapPlayerControllers(class APlayerController* OldPC, class APlayerController* NewPC)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "K2_OnSwapPlayerControllers");
Params::GameModeBase_K2_OnSwapPlayerControllers Parms{};
Parms.OldPC = OldPC;
Parms.NewPC = NewPC;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.GameModeBase.K2_PostLogin
// (Event, Public, BlueprintEvent)
// Parameters:
// class APlayerController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AGameModeBase::K2_PostLogin(class APlayerController* NewPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "K2_PostLogin");
Params::GameModeBase_K2_PostLogin Parms{};
Parms.NewPlayer = NewPlayer;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.GameModeBase.PlayerCanRestart
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AGameModeBase::PlayerCanRestart(class APlayerController* Player)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "PlayerCanRestart");
Params::GameModeBase_PlayerCanRestart Parms{};
Parms.Player = Player;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameModeBase.ResetLevel
// (Native, Public, BlueprintCallable)
void AGameModeBase::ResetLevel()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "ResetLevel");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameModeBase.RestartPlayer
// (Native, Public, BlueprintCallable)
// Parameters:
// class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AGameModeBase::RestartPlayer(class AController* NewPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "RestartPlayer");
Params::GameModeBase_RestartPlayer Parms{};
Parms.NewPlayer = NewPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameModeBase.RestartPlayerAtPlayerStart
// (Native, Public, BlueprintCallable)
// Parameters:
// class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* StartSpot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AGameModeBase::RestartPlayerAtPlayerStart(class AController* NewPlayer, class AActor* StartSpot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "RestartPlayerAtPlayerStart");
Params::GameModeBase_RestartPlayerAtPlayerStart Parms{};
Parms.NewPlayer = NewPlayer;
Parms.StartSpot = StartSpot;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameModeBase.RestartPlayerAtTransform
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void AGameModeBase::RestartPlayerAtTransform(class AController* NewPlayer, const struct FTransform& SpawnTransform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "RestartPlayerAtTransform");
Params::GameModeBase_RestartPlayerAtTransform Parms{};
Parms.NewPlayer = NewPlayer;
Parms.SpawnTransform = std::move(SpawnTransform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameModeBase.ReturnToMainMenuHost
// (Native, Public, BlueprintCallable)
void AGameModeBase::ReturnToMainMenuHost()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "ReturnToMainMenuHost");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameModeBase.ShouldReset
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AActor* ActorToReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AGameModeBase::ShouldReset(class AActor* ActorToReset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "ShouldReset");
Params::GameModeBase_ShouldReset Parms{};
Parms.ActorToReset = ActorToReset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameModeBase.SpawnDefaultPawnAtTransform
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* AGameModeBase::SpawnDefaultPawnAtTransform(class AController* NewPlayer, const struct FTransform& SpawnTransform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "SpawnDefaultPawnAtTransform");
Params::GameModeBase_SpawnDefaultPawnAtTransform Parms{};
Parms.NewPlayer = NewPlayer;
Parms.SpawnTransform = std::move(SpawnTransform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameModeBase.SpawnDefaultPawnFor
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* StartSpot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* AGameModeBase::SpawnDefaultPawnFor(class AController* NewPlayer, class AActor* StartSpot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "SpawnDefaultPawnFor");
Params::GameModeBase_SpawnDefaultPawnFor Parms{};
Parms.NewPlayer = NewPlayer;
Parms.StartSpot = StartSpot;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameModeBase.StartPlay
// (Native, Public, BlueprintCallable)
void AGameModeBase::StartPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "StartPlay");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameModeBase.HasMatchEnded
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AGameModeBase::HasMatchEnded() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "HasMatchEnded");
Params::GameModeBase_HasMatchEnded Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameModeBase.HasMatchStarted
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AGameModeBase::HasMatchStarted() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "HasMatchStarted");
Params::GameModeBase_HasMatchStarted Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameModeBase.MustSpectate
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// class APlayerController* NewPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AGameModeBase::MustSpectate(class APlayerController* NewPlayerController) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameModeBase", "MustSpectate");
Params::GameModeBase_MustSpectate Parms{};
Parms.NewPlayerController = NewPlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameMode.AbortMatch
// (Native, Public, BlueprintCallable)
void AGameMode::AbortMatch()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameMode", "AbortMatch");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameMode.EndMatch
// (Native, Public, BlueprintCallable)
void AGameMode::EndMatch()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameMode", "EndMatch");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameMode.K2_OnSetMatchState
// (Event, Protected, BlueprintEvent)
// Parameters:
// class FName NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AGameMode::K2_OnSetMatchState(class FName NewState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameMode", "K2_OnSetMatchState");
Params::GameMode_K2_OnSetMatchState Parms{};
Parms.NewState = NewState;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.GameMode.ReadyToEndMatch
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AGameMode::ReadyToEndMatch()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameMode", "ReadyToEndMatch");
Params::GameMode_ReadyToEndMatch Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameMode.ReadyToStartMatch
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AGameMode::ReadyToStartMatch()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameMode", "ReadyToStartMatch");
Params::GameMode_ReadyToStartMatch Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameMode.RestartGame
// (Native, Public, BlueprintCallable)
void AGameMode::RestartGame()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameMode", "RestartGame");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameMode.Say
// (Exec, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& Msg (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AGameMode::Say(const class FString& Msg)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameMode", "Say");
Params::GameMode_Say Parms{};
Parms.Msg = std::move(Msg);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameMode.SetBandwidthLimit
// (Exec, Native, Public)
// Parameters:
// float AsyncIOBandwidthLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AGameMode::SetBandwidthLimit(float AsyncIOBandwidthLimit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameMode", "SetBandwidthLimit");
Params::GameMode_SetBandwidthLimit Parms{};
Parms.AsyncIOBandwidthLimit = AsyncIOBandwidthLimit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameMode.StartMatch
// (Native, Public, BlueprintCallable)
void AGameMode::StartMatch()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameMode", "StartMatch");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameMode.GetMatchState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName AGameMode::GetMatchState() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameMode", "GetMatchState");
Params::GameMode_GetMatchState Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameMode.IsMatchInProgress
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AGameMode::IsMatchInProgress() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameMode", "IsMatchInProgress");
Params::GameMode_IsMatchInProgress Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AudioVolume.OnRep_bEnabled
// (Final, Native, Private)
void AAudioVolume::OnRep_bEnabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioVolume", "OnRep_bEnabled");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioVolume.SetEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AAudioVolume::SetEnabled(bool bNewEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioVolume", "SetEnabled");
Params::AudioVolume_SetEnabled Parms{};
Parms.bNewEnabled = bNewEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioVolume.SetInteriorSettings
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FInteriorSettings& NewInteriorSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void AAudioVolume::SetInteriorSettings(const struct FInteriorSettings& NewInteriorSettings)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioVolume", "SetInteriorSettings");
Params::AudioVolume_SetInteriorSettings Parms{};
Parms.NewInteriorSettings = std::move(NewInteriorSettings);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioVolume.SetPriority
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AAudioVolume::SetPriority(float NewPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioVolume", "SetPriority");
Params::AudioVolume_SetPriority Parms{};
Parms.NewPriority = NewPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioVolume.SetReverbSettings
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FReverbSettings& NewReverbSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void AAudioVolume::SetReverbSettings(const struct FReverbSettings& NewReverbSettings)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioVolume", "SetReverbSettings");
Params::AudioVolume_SetReverbSettings Parms{};
Parms.NewReverbSettings = std::move(NewReverbSettings);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioVolume.SetSubmixOverrideSettings
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<struct FAudioVolumeSubmixOverrideSettings>&NewSubmixOverrideSettings (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void AAudioVolume::SetSubmixOverrideSettings(const TArray<struct FAudioVolumeSubmixOverrideSettings>& NewSubmixOverrideSettings)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioVolume", "SetSubmixOverrideSettings");
Params::AudioVolume_SetSubmixOverrideSettings Parms{};
Parms.NewSubmixOverrideSettings = std::move(NewSubmixOverrideSettings);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioVolume.SetSubmixSendSettings
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<struct FAudioVolumeSubmixSendSettings>&NewSubmixSendSettings (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void AAudioVolume::SetSubmixSendSettings(const TArray<struct FAudioVolumeSubmixSendSettings>& NewSubmixSendSettings)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioVolume", "SetSubmixSendSettings");
Params::AudioVolume_SetSubmixSendSettings Parms{};
Parms.NewSubmixSendSettings = std::move(NewSubmixSendSettings);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Predefined Function
// Gets a pointer to a valid UObject of type UEngine
class UEngine* UEngine::GetEngine()
{
static UEngine* GEngine = nullptr;
if (GEngine)
return GEngine;
/* (Re-)Initialize if GEngine is nullptr */
for (int i = 0; i < UObject::GObjects->Num(); i++)
{
UObject* Obj = UObject::GObjects->GetByIndex(i);
if (!Obj)
continue;
if (Obj->IsA(UEngine::StaticClass()) && !Obj->IsDefaultObject())
{
GEngine = static_cast<UEngine*>(Obj);
break;
}
}
return GEngine;
}
// Function Engine.StereoLayerShapeEquirect.SetEquirectProps
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FEquirectProps& InScaleBiases (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UStereoLayerShapeEquirect::SetEquirectProps(const struct FEquirectProps& InScaleBiases)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StereoLayerShapeEquirect", "SetEquirectProps");
Params::StereoLayerShapeEquirect_SetEquirectProps Parms{};
Parms.InScaleBiases = std::move(InScaleBiases);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMesh.SetDefaultAnimatingRig
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSoftObjectPtr<class UObject> InAnimatingRig (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMesh::SetDefaultAnimatingRig(TSoftObjectPtr<class UObject> InAnimatingRig)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "SetDefaultAnimatingRig");
Params::SkeletalMesh_SetDefaultAnimatingRig Parms{};
Parms.InAnimatingRig = InAnimatingRig;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMesh.SetLODSettings
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USkeletalMeshLODSettings* InLODSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMesh::SetLODSettings(class USkeletalMeshLODSettings* InLODSettings)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "SetLODSettings");
Params::SkeletalMesh_SetLODSettings Parms{};
Parms.InLODSettings = InLODSettings;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMesh.SetMaterials
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<struct FSkeletalMaterial>& InMaterials (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void USkeletalMesh::SetMaterials(const TArray<struct FSkeletalMaterial>& InMaterials)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "SetMaterials");
Params::SkeletalMesh_SetMaterials Parms{};
Parms.InMaterials = std::move(InMaterials);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMesh.SetMeshClothingAssets
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<class UClothingAssetBase*>&InMeshClothingAssets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void USkeletalMesh::SetMeshClothingAssets(const TArray<class UClothingAssetBase*>& InMeshClothingAssets)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "SetMeshClothingAssets");
Params::SkeletalMesh_SetMeshClothingAssets Parms{};
Parms.InMeshClothingAssets = std::move(InMeshClothingAssets);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMesh.SetMorphTargets
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<class UMorphTarget*>& InMorphTargets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void USkeletalMesh::SetMorphTargets(const TArray<class UMorphTarget*>& InMorphTargets)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "SetMorphTargets");
Params::SkeletalMesh_SetMorphTargets Parms{};
Parms.InMorphTargets = std::move(InMorphTargets);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMesh.FindSocket
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USkeletalMeshSocket* USkeletalMesh::FindSocket(class FName InSocketName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "FindSocket");
Params::SkeletalMesh_FindSocket Parms{};
Parms.InSocketName = InSocketName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMesh.FindSocketAndIndex
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USkeletalMeshSocket* USkeletalMesh::FindSocketAndIndex(class FName InSocketName, int32* OutIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "FindSocketAndIndex");
Params::SkeletalMesh_FindSocketAndIndex Parms{};
Parms.InSocketName = InSocketName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutIndex != nullptr)
*OutIndex = Parms.OutIndex;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMesh.FindSocketInfo
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform* OutTransform (Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// int32* OutBoneIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USkeletalMeshSocket* USkeletalMesh::FindSocketInfo(class FName InSocketName, struct FTransform* OutTransform, int32* OutBoneIndex, int32* OutIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "FindSocketInfo");
Params::SkeletalMesh_FindSocketInfo Parms{};
Parms.InSocketName = InSocketName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutTransform != nullptr)
*OutTransform = std::move(Parms.OutTransform);
if (OutBoneIndex != nullptr)
*OutBoneIndex = Parms.OutBoneIndex;
if (OutIndex != nullptr)
*OutIndex = Parms.OutIndex;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMesh.GetBounds
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FBoxSphereBounds ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FBoxSphereBounds USkeletalMesh::GetBounds() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "GetBounds");
Params::SkeletalMesh_GetBounds Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMesh.GetDefaultAnimatingRig
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TSoftObjectPtr<class UObject> ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UObject> USkeletalMesh::GetDefaultAnimatingRig() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "GetDefaultAnimatingRig");
Params::SkeletalMesh_GetDefaultAnimatingRig Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMesh.GetImportedBounds
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FBoxSphereBounds ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FBoxSphereBounds USkeletalMesh::GetImportedBounds() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "GetImportedBounds");
Params::SkeletalMesh_GetImportedBounds Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMesh.GetLODSettings
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class USkeletalMeshLODSettings* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const class USkeletalMeshLODSettings* USkeletalMesh::GetLODSettings() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "GetLODSettings");
Params::SkeletalMesh_GetLODSettings Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMesh.GetMaterials
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TArray<struct FSkeletalMaterial> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<struct FSkeletalMaterial> USkeletalMesh::GetMaterials() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "GetMaterials");
Params::SkeletalMesh_GetMaterials Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMesh.GetMeshClothingAssets
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TArray<class UClothingAssetBase*> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<class UClothingAssetBase*> USkeletalMesh::GetMeshClothingAssets() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "GetMeshClothingAssets");
Params::SkeletalMesh_GetMeshClothingAssets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMesh.GetMorphTargets
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TArray<class UMorphTarget*> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<class UMorphTarget*> USkeletalMesh::GetMorphTargets() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "GetMorphTargets");
Params::SkeletalMesh_GetMorphTargets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMesh.GetNodeMappingContainer
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UBlueprint* SourceAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UNodeMappingContainer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNodeMappingContainer* USkeletalMesh::GetNodeMappingContainer(class UBlueprint* SourceAsset) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "GetNodeMappingContainer");
Params::SkeletalMesh_GetNodeMappingContainer Parms{};
Parms.SourceAsset = SourceAsset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMesh.GetNodeMappingData
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TArray<class UNodeMappingContainer*>ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<class UNodeMappingContainer*> USkeletalMesh::GetNodeMappingData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "GetNodeMappingData");
Params::SkeletalMesh_GetNodeMappingData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMesh.GetPhysicsAsset
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPhysicsAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPhysicsAsset* USkeletalMesh::GetPhysicsAsset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "GetPhysicsAsset");
Params::SkeletalMesh_GetPhysicsAsset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMesh.GetShadowPhysicsAsset
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPhysicsAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPhysicsAsset* USkeletalMesh::GetShadowPhysicsAsset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "GetShadowPhysicsAsset");
Params::SkeletalMesh_GetShadowPhysicsAsset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMesh.GetSkeleton
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class USkeleton* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const class USkeleton* USkeletalMesh::GetSkeleton() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "GetSkeleton");
Params::SkeletalMesh_GetSkeleton Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMesh.GetSocketByIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USkeletalMeshSocket* USkeletalMesh::GetSocketByIndex(int32 Index_0) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "GetSocketByIndex");
Params::SkeletalMesh_GetSocketByIndex Parms{};
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMesh.IsSectionUsingCloth
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 InSectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bCheckCorrespondingSections (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkeletalMesh::IsSectionUsingCloth(int32 InSectionIndex, bool bCheckCorrespondingSections) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "IsSectionUsingCloth");
Params::SkeletalMesh_IsSectionUsingCloth Parms{};
Parms.InSectionIndex = InSectionIndex;
Parms.bCheckCorrespondingSections = bCheckCorrespondingSections;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMesh.K2_GetAllMorphTargetNames
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class FString> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FString> USkeletalMesh::K2_GetAllMorphTargetNames() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "K2_GetAllMorphTargetNames");
Params::SkeletalMesh_K2_GetAllMorphTargetNames Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMesh.NumSockets
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 USkeletalMesh::NumSockets() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMesh", "NumSockets");
Params::SkeletalMesh_NumSockets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StereoLayerShapeCylinder.SetHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UStereoLayerShapeCylinder::SetHeight(int32 InHeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StereoLayerShapeCylinder", "SetHeight");
Params::StereoLayerShapeCylinder_SetHeight Parms{};
Parms.InHeight = InHeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StereoLayerShapeCylinder.SetOverlayArc
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOverlayArc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UStereoLayerShapeCylinder::SetOverlayArc(float InOverlayArc)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StereoLayerShapeCylinder", "SetOverlayArc");
Params::StereoLayerShapeCylinder_SetOverlayArc Parms{};
Parms.InOverlayArc = InOverlayArc;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StereoLayerShapeCylinder.SetRadius
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UStereoLayerShapeCylinder::SetRadius(float InRadius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StereoLayerShapeCylinder", "SetRadius");
Params::StereoLayerShapeCylinder_SetRadius Parms{};
Parms.InRadius = InRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraComponent.AddOrUpdateBlendable
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TScriptInterface<class IBlendableInterface>InBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic)
// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraComponent::AddOrUpdateBlendable(TScriptInterface<class IBlendableInterface> InBlendableObject, float InWeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraComponent", "AddOrUpdateBlendable");
Params::CameraComponent_AddOrUpdateBlendable Parms{};
Parms.InBlendableObject = InBlendableObject;
Parms.InWeight = InWeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraComponent.GetCameraView
// (Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMinimalViewInfo* DesiredView (Parm, OutParm, NativeAccessSpecifierPublic)
void UCameraComponent::GetCameraView(float DeltaTime, struct FMinimalViewInfo* DesiredView)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraComponent", "GetCameraView");
Params::CameraComponent_GetCameraView Parms{};
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (DesiredView != nullptr)
*DesiredView = std::move(Parms.DesiredView);
}
// Function Engine.CameraComponent.OnCameraMeshHiddenChanged
// (Final, Native, Protected, BlueprintCallable)
void UCameraComponent::OnCameraMeshHiddenChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraComponent", "OnCameraMeshHiddenChanged");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraComponent.RemoveBlendable
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TScriptInterface<class IBlendableInterface>InBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic)
void UCameraComponent::RemoveBlendable(TScriptInterface<class IBlendableInterface> InBlendableObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraComponent", "RemoveBlendable");
Params::CameraComponent_RemoveBlendable Parms{};
Parms.InBlendableObject = InBlendableObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraComponent.SetAspectRatio
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InAspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraComponent::SetAspectRatio(float InAspectRatio)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraComponent", "SetAspectRatio");
Params::CameraComponent_SetAspectRatio Parms{};
Parms.InAspectRatio = InAspectRatio;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraComponent.SetConstraintAspectRatio
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInConstrainAspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraComponent::SetConstraintAspectRatio(bool bInConstrainAspectRatio)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraComponent", "SetConstraintAspectRatio");
Params::CameraComponent_SetConstraintAspectRatio Parms{};
Parms.bInConstrainAspectRatio = bInConstrainAspectRatio;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraComponent.SetFieldOfView
// (Native, Public, BlueprintCallable)
// Parameters:
// float InFieldOfView (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraComponent::SetFieldOfView(float InFieldOfView)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraComponent", "SetFieldOfView");
Params::CameraComponent_SetFieldOfView Parms{};
Parms.InFieldOfView = InFieldOfView;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraComponent.SetOrthoFarClipPlane
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOrthoFarClipPlane (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraComponent::SetOrthoFarClipPlane(float InOrthoFarClipPlane)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraComponent", "SetOrthoFarClipPlane");
Params::CameraComponent_SetOrthoFarClipPlane Parms{};
Parms.InOrthoFarClipPlane = InOrthoFarClipPlane;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraComponent.SetOrthoNearClipPlane
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOrthoNearClipPlane (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraComponent::SetOrthoNearClipPlane(float InOrthoNearClipPlane)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraComponent", "SetOrthoNearClipPlane");
Params::CameraComponent_SetOrthoNearClipPlane Parms{};
Parms.InOrthoNearClipPlane = InOrthoNearClipPlane;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraComponent.SetOrthoWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOrthoWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraComponent::SetOrthoWidth(float InOrthoWidth)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraComponent", "SetOrthoWidth");
Params::CameraComponent_SetOrthoWidth Parms{};
Parms.InOrthoWidth = InOrthoWidth;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraComponent.SetPostProcessBlendWeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InPostProcessBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraComponent::SetPostProcessBlendWeight(float InPostProcessBlendWeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraComponent", "SetPostProcessBlendWeight");
Params::CameraComponent_SetPostProcessBlendWeight Parms{};
Parms.InPostProcessBlendWeight = InPostProcessBlendWeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraComponent.SetProjectionMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ECameraProjectionMode InProjectionMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraComponent::SetProjectionMode(ECameraProjectionMode InProjectionMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraComponent", "SetProjectionMode");
Params::CameraComponent_SetProjectionMode Parms{};
Parms.InProjectionMode = InProjectionMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraComponent.SetUseFieldOfViewForLOD
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInUseFieldOfViewForLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraComponent::SetUseFieldOfViewForLOD(bool bInUseFieldOfViewForLOD)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraComponent", "SetUseFieldOfViewForLOD");
Params::CameraComponent_SetUseFieldOfViewForLOD Parms{};
Parms.bInUseFieldOfViewForLOD = bInUseFieldOfViewForLOD;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponentBase.SetAffectGlobalIllumination
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponentBase::SetAffectGlobalIllumination(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponentBase", "SetAffectGlobalIllumination");
Params::LightComponentBase_SetAffectGlobalIllumination Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponentBase.SetAffectReflection
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponentBase::SetAffectReflection(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponentBase", "SetAffectReflection");
Params::LightComponentBase_SetAffectReflection Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponentBase.SetCastDeepShadow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponentBase::SetCastDeepShadow(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponentBase", "SetCastDeepShadow");
Params::LightComponentBase_SetCastDeepShadow Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponentBase.SetCastRaytracedShadow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponentBase::SetCastRaytracedShadow(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponentBase", "SetCastRaytracedShadow");
Params::LightComponentBase_SetCastRaytracedShadow Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponentBase.SetCastShadows
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponentBase::SetCastShadows(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponentBase", "SetCastShadows");
Params::LightComponentBase_SetCastShadows Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponentBase.SetCastVolumetricShadow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponentBase::SetCastVolumetricShadow(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponentBase", "SetCastVolumetricShadow");
Params::LightComponentBase_SetCastVolumetricShadow Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponentBase.SetSamplesPerPixel
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponentBase::SetSamplesPerPixel(int32 NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponentBase", "SetSamplesPerPixel");
Params::LightComponentBase_SetSamplesPerPixel Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponentBase.GetLightColor
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor ULightComponentBase::GetLightColor() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponentBase", "GetLightColor");
Params::LightComponentBase_GetLightColor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.LightComponent.SetAffectDynamicIndirectLighting
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetAffectDynamicIndirectLighting(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetAffectDynamicIndirectLighting");
Params::LightComponent_SetAffectDynamicIndirectLighting Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetAffectTranslucentLighting
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetAffectTranslucentLighting(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetAffectTranslucentLighting");
Params::LightComponent_SetAffectTranslucentLighting Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetBloomMaxBrightness
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetBloomMaxBrightness(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetBloomMaxBrightness");
Params::LightComponent_SetBloomMaxBrightness Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetBloomScale
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetBloomScale(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetBloomScale");
Params::LightComponent_SetBloomScale Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetBloomThreshold
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetBloomThreshold(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetBloomThreshold");
Params::LightComponent_SetBloomThreshold Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetBloomTint
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetBloomTint(const struct FColor& NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetBloomTint");
Params::LightComponent_SetBloomTint Parms{};
Parms.NewValue = std::move(NewValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetEnableLightShaftBloom
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetEnableLightShaftBloom(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetEnableLightShaftBloom");
Params::LightComponent_SetEnableLightShaftBloom Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetForceCachedShadowsForMovablePrimitives
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetForceCachedShadowsForMovablePrimitives(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetForceCachedShadowsForMovablePrimitives");
Params::LightComponent_SetForceCachedShadowsForMovablePrimitives Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetIESBrightnessScale
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetIESBrightnessScale(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetIESBrightnessScale");
Params::LightComponent_SetIESBrightnessScale Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetIESTexture
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTextureLightProfile* NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetIESTexture(class UTextureLightProfile* NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetIESTexture");
Params::LightComponent_SetIESTexture Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetIndirectLightingIntensity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetIndirectLightingIntensity(float NewIntensity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetIndirectLightingIntensity");
Params::LightComponent_SetIndirectLightingIntensity Parms{};
Parms.NewIntensity = NewIntensity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetIntensity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetIntensity(float NewIntensity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetIntensity");
Params::LightComponent_SetIntensity Parms{};
Parms.NewIntensity = NewIntensity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetLightColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetLightColor(const struct FLinearColor& NewLightColor, bool bSRGB)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetLightColor");
Params::LightComponent_SetLightColor Parms{};
Parms.NewLightColor = std::move(NewLightColor);
Parms.bSRGB = bSRGB;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetLightFunctionDisabledBrightness
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetLightFunctionDisabledBrightness(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetLightFunctionDisabledBrightness");
Params::LightComponent_SetLightFunctionDisabledBrightness Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetLightFunctionFadeDistance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewLightFunctionFadeDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetLightFunctionFadeDistance");
Params::LightComponent_SetLightFunctionFadeDistance Parms{};
Parms.NewLightFunctionFadeDistance = NewLightFunctionFadeDistance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetLightFunctionMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* NewLightFunctionMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetLightFunctionMaterial");
Params::LightComponent_SetLightFunctionMaterial Parms{};
Parms.NewLightFunctionMaterial = NewLightFunctionMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetLightFunctionScale
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewLightFunctionScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetLightFunctionScale(const struct FVector& NewLightFunctionScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetLightFunctionScale");
Params::LightComponent_SetLightFunctionScale Parms{};
Parms.NewLightFunctionScale = std::move(NewLightFunctionScale);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetLightingChannels
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bChannel0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bChannel1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bChannel2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetLightingChannels");
Params::LightComponent_SetLightingChannels Parms{};
Parms.bChannel0 = bChannel0;
Parms.bChannel1 = bChannel1;
Parms.bChannel2 = bChannel2;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetShadowBias
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetShadowBias(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetShadowBias");
Params::LightComponent_SetShadowBias Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetShadowSlopeBias
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetShadowSlopeBias(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetShadowSlopeBias");
Params::LightComponent_SetShadowSlopeBias Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetSpecularScale
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetSpecularScale(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetSpecularScale");
Params::LightComponent_SetSpecularScale Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetTemperature
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewTemperature (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetTemperature(float NewTemperature)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetTemperature");
Params::LightComponent_SetTemperature Parms{};
Parms.NewTemperature = NewTemperature;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetTransmission
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetTransmission(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetTransmission");
Params::LightComponent_SetTransmission Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetUseIESBrightness
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetUseIESBrightness(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetUseIESBrightness");
Params::LightComponent_SetUseIESBrightness Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetUseTemperature
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetUseTemperature(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetUseTemperature");
Params::LightComponent_SetUseTemperature Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LightComponent.SetVolumetricScatteringIntensity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULightComponent::SetVolumetricScatteringIntensity(float NewIntensity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LightComponent", "SetVolumetricScatteringIntensity");
Params::LightComponent_SetVolumetricScatteringIntensity Parms{};
Parms.NewIntensity = NewIntensity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DirectionalLightComponent.SetAtmosphereSunLight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDirectionalLightComponent::SetAtmosphereSunLight(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectionalLightComponent", "SetAtmosphereSunLight");
Params::DirectionalLightComponent_SetAtmosphereSunLight Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DirectionalLightComponent.SetAtmosphereSunLightIndex
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDirectionalLightComponent::SetAtmosphereSunLightIndex(int32 NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectionalLightComponent", "SetAtmosphereSunLightIndex");
Params::DirectionalLightComponent_SetAtmosphereSunLightIndex Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DirectionalLightComponent.SetCascadeDistributionExponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDirectionalLightComponent::SetCascadeDistributionExponent(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectionalLightComponent", "SetCascadeDistributionExponent");
Params::DirectionalLightComponent_SetCascadeDistributionExponent Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DirectionalLightComponent.SetCascadeTransitionFraction
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDirectionalLightComponent::SetCascadeTransitionFraction(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectionalLightComponent", "SetCascadeTransitionFraction");
Params::DirectionalLightComponent_SetCascadeTransitionFraction Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DirectionalLightComponent.SetDynamicShadowCascades
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDirectionalLightComponent::SetDynamicShadowCascades(int32 NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectionalLightComponent", "SetDynamicShadowCascades");
Params::DirectionalLightComponent_SetDynamicShadowCascades Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceMovableLight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDirectionalLightComponent::SetDynamicShadowDistanceMovableLight(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectionalLightComponent", "SetDynamicShadowDistanceMovableLight");
Params::DirectionalLightComponent_SetDynamicShadowDistanceMovableLight Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceStationaryLight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDirectionalLightComponent::SetDynamicShadowDistanceStationaryLight(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectionalLightComponent", "SetDynamicShadowDistanceStationaryLight");
Params::DirectionalLightComponent_SetDynamicShadowDistanceStationaryLight Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DirectionalLightComponent.SetEnableLightShaftOcclusion
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDirectionalLightComponent::SetEnableLightShaftOcclusion(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectionalLightComponent", "SetEnableLightShaftOcclusion");
Params::DirectionalLightComponent_SetEnableLightShaftOcclusion Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DirectionalLightComponent.SetLightShaftOverrideDirection
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDirectionalLightComponent::SetLightShaftOverrideDirection(const struct FVector& NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectionalLightComponent", "SetLightShaftOverrideDirection");
Params::DirectionalLightComponent_SetLightShaftOverrideDirection Parms{};
Parms.NewValue = std::move(NewValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DirectionalLightComponent.SetOcclusionMaskDarkness
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDirectionalLightComponent::SetOcclusionMaskDarkness(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectionalLightComponent", "SetOcclusionMaskDarkness");
Params::DirectionalLightComponent_SetOcclusionMaskDarkness Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DirectionalLightComponent.SetShadowAmount
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDirectionalLightComponent::SetShadowAmount(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectionalLightComponent", "SetShadowAmount");
Params::DirectionalLightComponent_SetShadowAmount Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DirectionalLightComponent.SetShadowDistanceFadeoutFraction
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDirectionalLightComponent::SetShadowDistanceFadeoutFraction(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectionalLightComponent", "SetShadowDistanceFadeoutFraction");
Params::DirectionalLightComponent_SetShadowDistanceFadeoutFraction Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.AddDebugText
// (Final, Net, NetReliable, Native, Event, Public, HasDefaults, NetClient)
// Parameters:
// const class FString& DebugText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* SrcActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& DesiredOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSkipOverwriteCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAbsoluteLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bKeepAttachedToActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UFont* InFont (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float FontScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDrawShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::AddDebugText(const class FString& DebugText, class AActor* SrcActor, float Duration, const struct FVector& Offset, const struct FVector& DesiredOffset, const struct FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, class UFont* InFont, float FontScale, bool bDrawShadow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "AddDebugText");
Params::HUD_AddDebugText Parms{};
Parms.DebugText = std::move(DebugText);
Parms.SrcActor = SrcActor;
Parms.Duration = Duration;
Parms.Offset = std::move(Offset);
Parms.DesiredOffset = std::move(DesiredOffset);
Parms.TextColor = std::move(TextColor);
Parms.bSkipOverwriteCheck = bSkipOverwriteCheck;
Parms.bAbsoluteLocation = bAbsoluteLocation;
Parms.bKeepAttachedToActor = bKeepAttachedToActor;
Parms.InFont = InFont;
Parms.FontScale = FontScale;
Parms.bDrawShadow = bDrawShadow;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.AddHitBox
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bConsumesInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::AddHitBox(const struct FVector2D& Position, const struct FVector2D& Size, class FName InName, bool bConsumesInput, int32 Priority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "AddHitBox");
Params::HUD_AddHitBox Parms{};
Parms.Position = std::move(Position);
Parms.Size = std::move(Size);
Parms.InName = InName;
Parms.bConsumesInput = bConsumesInput;
Parms.Priority = Priority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.DrawLine
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// float StartScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float EndScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float EndScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LineThickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, const struct FLinearColor& LineColor, float LineThickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "DrawLine");
Params::HUD_DrawLine Parms{};
Parms.StartScreenX = StartScreenX;
Parms.StartScreenY = StartScreenY;
Parms.EndScreenX = EndScreenX;
Parms.EndScreenY = EndScreenY;
Parms.LineColor = std::move(LineColor);
Parms.LineThickness = LineThickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.DrawMaterial
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaterialU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaterialV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaterialUWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaterialVHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& RotPivot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::DrawMaterial(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "DrawMaterial");
Params::HUD_DrawMaterial Parms{};
Parms.Material = Material;
Parms.ScreenX = ScreenX;
Parms.ScreenY = ScreenY;
Parms.ScreenW = ScreenW;
Parms.ScreenH = ScreenH;
Parms.MaterialU = MaterialU;
Parms.MaterialV = MaterialV;
Parms.MaterialUWidth = MaterialUWidth;
Parms.MaterialVHeight = MaterialVHeight;
Parms.Scale = Scale;
Parms.bScalePosition = bScalePosition;
Parms.Rotation = Rotation;
Parms.RotPivot = std::move(RotPivot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.DrawMaterialSimple
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::DrawMaterialSimple(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "DrawMaterialSimple");
Params::HUD_DrawMaterialSimple Parms{};
Parms.Material = Material;
Parms.ScreenX = ScreenX;
Parms.ScreenY = ScreenY;
Parms.ScreenW = ScreenW;
Parms.ScreenH = ScreenH;
Parms.Scale = Scale;
Parms.bScalePosition = bScalePosition;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.DrawMaterialTriangle
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& V0_Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& V1_Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& V2_Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& V0_UV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& V1_UV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& V2_UV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& V0_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& V1_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& V2_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::DrawMaterialTriangle(class UMaterialInterface* Material, const struct FVector2D& V0_Pos, const struct FVector2D& V1_Pos, const struct FVector2D& V2_Pos, const struct FVector2D& V0_UV, const struct FVector2D& V1_UV, const struct FVector2D& V2_UV, const struct FLinearColor& V0_Color, const struct FLinearColor& V1_Color, const struct FLinearColor& V2_Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "DrawMaterialTriangle");
Params::HUD_DrawMaterialTriangle Parms{};
Parms.Material = Material;
Parms.V0_Pos = std::move(V0_Pos);
Parms.V1_Pos = std::move(V1_Pos);
Parms.V2_Pos = std::move(V2_Pos);
Parms.V0_UV = std::move(V0_UV);
Parms.V1_UV = std::move(V1_UV);
Parms.V2_UV = std::move(V2_UV);
Parms.V0_Color = std::move(V0_Color);
Parms.V1_Color = std::move(V1_Color);
Parms.V2_Color = std::move(V2_Color);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.DrawRect
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& RectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::DrawRect(const struct FLinearColor& RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "DrawRect");
Params::HUD_DrawRect Parms{};
Parms.RectColor = std::move(RectColor);
Parms.ScreenX = ScreenX;
Parms.ScreenY = ScreenY;
Parms.ScreenW = ScreenW;
Parms.ScreenH = ScreenH;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.DrawText
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UFont* Font (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::DrawText(const class FString& Text, const struct FLinearColor& TextColor, float ScreenX, float ScreenY, class UFont* Font, float Scale, bool bScalePosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "DrawText");
Params::HUD_DrawText Parms{};
Parms.Text = std::move(Text);
Parms.TextColor = std::move(TextColor);
Parms.ScreenX = ScreenX;
Parms.ScreenY = ScreenY;
Parms.Font = Font;
Parms.Scale = Scale;
Parms.bScalePosition = bScalePosition;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.DrawTexture
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UTexture* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float TextureU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float TextureV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float TextureUWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float TextureVHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TintColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBlendMode BlendMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& RotPivot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::DrawTexture(class UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, const struct FLinearColor& TintColor, EBlendMode BlendMode, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "DrawTexture");
Params::HUD_DrawTexture Parms{};
Parms.Texture = Texture;
Parms.ScreenX = ScreenX;
Parms.ScreenY = ScreenY;
Parms.ScreenW = ScreenW;
Parms.ScreenH = ScreenH;
Parms.TextureU = TextureU;
Parms.TextureV = TextureV;
Parms.TextureUWidth = TextureUWidth;
Parms.TextureVHeight = TextureVHeight;
Parms.TintColor = std::move(TintColor);
Parms.BlendMode = BlendMode;
Parms.Scale = Scale;
Parms.bScalePosition = bScalePosition;
Parms.Rotation = Rotation;
Parms.RotPivot = std::move(RotPivot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.DrawTextureSimple
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::DrawTextureSimple(class UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "DrawTextureSimple");
Params::HUD_DrawTextureSimple Parms{};
Parms.Texture = Texture;
Parms.ScreenX = ScreenX;
Parms.ScreenY = ScreenY;
Parms.Scale = Scale;
Parms.bScalePosition = bScalePosition;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.GetActorsInSelectionRectangle
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// TSubclassOf<class AActor> ClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& FirstPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& SecondPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*>* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool bIncludeNonCollidingComponents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bActorMustBeFullyEnclosed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::GetActorsInSelectionRectangle(TSubclassOf<class AActor> ClassFilter, const struct FVector2D& FirstPoint, const struct FVector2D& SecondPoint, TArray<class AActor*>* OutActors, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "GetActorsInSelectionRectangle");
Params::HUD_GetActorsInSelectionRectangle Parms{};
Parms.ClassFilter = ClassFilter;
Parms.FirstPoint = std::move(FirstPoint);
Parms.SecondPoint = std::move(SecondPoint);
Parms.bIncludeNonCollidingComponents = bIncludeNonCollidingComponents;
Parms.bActorMustBeFullyEnclosed = bActorMustBeFullyEnclosed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActors != nullptr)
*OutActors = std::move(Parms.OutActors);
}
// Function Engine.HUD.NextDebugTarget
// (Exec, Native, Public)
void AHUD::NextDebugTarget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "NextDebugTarget");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.PreviousDebugTarget
// (Exec, Native, Public)
void AHUD::PreviousDebugTarget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "PreviousDebugTarget");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.ReceiveDrawHUD
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// int32 SizeX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 SizeY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::ReceiveDrawHUD(int32 SizeX, int32 SizeY)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "ReceiveDrawHUD");
Params::HUD_ReceiveDrawHUD Parms{};
Parms.SizeX = SizeX;
Parms.SizeY = SizeY;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.HUD.ReceiveHitBoxBeginCursorOver
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// const class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::ReceiveHitBoxBeginCursorOver(const class FName BoxName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "ReceiveHitBoxBeginCursorOver");
Params::HUD_ReceiveHitBoxBeginCursorOver Parms{};
Parms.BoxName = BoxName;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.HUD.ReceiveHitBoxClick
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// const class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::ReceiveHitBoxClick(const class FName BoxName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "ReceiveHitBoxClick");
Params::HUD_ReceiveHitBoxClick Parms{};
Parms.BoxName = BoxName;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.HUD.ReceiveHitBoxEndCursorOver
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// const class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::ReceiveHitBoxEndCursorOver(const class FName BoxName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "ReceiveHitBoxEndCursorOver");
Params::HUD_ReceiveHitBoxEndCursorOver Parms{};
Parms.BoxName = BoxName;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.HUD.ReceiveHitBoxRelease
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// const class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::ReceiveHitBoxRelease(const class FName BoxName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "ReceiveHitBoxRelease");
Params::HUD_ReceiveHitBoxRelease Parms{};
Parms.BoxName = BoxName;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.HUD.RemoveAllDebugStrings
// (Final, Net, NetReliable, Native, Event, Public, NetClient)
void AHUD::RemoveAllDebugStrings()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "RemoveAllDebugStrings");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.RemoveDebugText
// (Final, Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// class AActor* SrcActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLeaveDurationText (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::RemoveDebugText(class AActor* SrcActor, bool bLeaveDurationText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "RemoveDebugText");
Params::HUD_RemoveDebugText Parms{};
Parms.SrcActor = SrcActor;
Parms.bLeaveDurationText = bLeaveDurationText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.ShowDebug
// (Exec, Native, Public)
// Parameters:
// class FName DebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::ShowDebug(class FName DebugType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "ShowDebug");
Params::HUD_ShowDebug Parms{};
Parms.DebugType = DebugType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.ShowDebugForReticleTargetToggle
// (Final, Exec, Native, Public)
// Parameters:
// TSubclassOf<class AActor> DesiredClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::ShowDebugForReticleTargetToggle(TSubclassOf<class AActor> DesiredClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "ShowDebugForReticleTargetToggle");
Params::HUD_ShowDebugForReticleTargetToggle Parms{};
Parms.DesiredClass = DesiredClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.ShowDebugToggleSubCategory
// (Final, Exec, Native, Public)
// Parameters:
// class FName Category (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::ShowDebugToggleSubCategory(class FName Category)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "ShowDebugToggleSubCategory");
Params::HUD_ShowDebugToggleSubCategory Parms{};
Parms.Category = Category;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.ShowHUD
// (Exec, Native, Public)
void AHUD::ShowHUD()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "ShowHUD");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.HUD.Deproject
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* WorldPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::Deproject(float ScreenX, float ScreenY, struct FVector* WorldPosition, struct FVector* WorldDirection) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "Deproject");
Params::HUD_Deproject Parms{};
Parms.ScreenX = ScreenX;
Parms.ScreenY = ScreenY;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (WorldPosition != nullptr)
*WorldPosition = std::move(Parms.WorldPosition);
if (WorldDirection != nullptr)
*WorldDirection = std::move(Parms.WorldDirection);
}
// Function Engine.HUD.GetOwningPawn
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* AHUD::GetOwningPawn() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "GetOwningPawn");
Params::HUD_GetOwningPawn Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.HUD.GetOwningPlayerController
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* AHUD::GetOwningPlayerController() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "GetOwningPlayerController");
Params::HUD_GetOwningPlayerController Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.HUD.GetTextSize
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutWidth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UFont* Font (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHUD::GetTextSize(const class FString& Text, float* OutWidth, float* OutHeight, class UFont* Font, float Scale) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "GetTextSize");
Params::HUD_GetTextSize Parms{};
Parms.Text = std::move(Text);
Parms.Font = Font;
Parms.Scale = Scale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutWidth != nullptr)
*OutWidth = Parms.OutWidth;
if (OutHeight != nullptr)
*OutHeight = Parms.OutHeight;
}
// Function Engine.HUD.Project
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AHUD::Project(const struct FVector& Location) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HUD", "Project");
Params::HUD_Project Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.LevelStreaming.CreateInstance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& UniqueInstanceName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULevelStreaming* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelStreaming* ULevelStreaming::CreateInstance(const class FString& UniqueInstanceName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LevelStreaming", "CreateInstance");
Params::LevelStreaming_CreateInstance Parms{};
Parms.UniqueInstanceName = std::move(UniqueInstanceName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.LevelStreaming.GetLevelScriptActor
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class ALevelScriptActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ALevelScriptActor* ULevelStreaming::GetLevelScriptActor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LevelStreaming", "GetLevelScriptActor");
Params::LevelStreaming_GetLevelScriptActor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.LevelStreaming.SetIsRequestingUnloadAndRemoval
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInIsRequestingUnloadAndRemoval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULevelStreaming::SetIsRequestingUnloadAndRemoval(bool bInIsRequestingUnloadAndRemoval)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LevelStreaming", "SetIsRequestingUnloadAndRemoval");
Params::LevelStreaming_SetIsRequestingUnloadAndRemoval Parms{};
Parms.bInIsRequestingUnloadAndRemoval = bInIsRequestingUnloadAndRemoval;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LevelStreaming.SetLevelLODIndex
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULevelStreaming::SetLevelLODIndex(int32 LODIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LevelStreaming", "SetLevelLODIndex");
Params::LevelStreaming_SetLevelLODIndex Parms{};
Parms.LODIndex = LODIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LevelStreaming.SetPriority
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULevelStreaming::SetPriority(int32 NewPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LevelStreaming", "SetPriority");
Params::LevelStreaming_SetPriority Parms{};
Parms.NewPriority = NewPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LevelStreaming.SetShouldBeLoaded
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bInShouldBeLoaded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULevelStreaming::SetShouldBeLoaded(bool bInShouldBeLoaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LevelStreaming", "SetShouldBeLoaded");
Params::LevelStreaming_SetShouldBeLoaded Parms{};
Parms.bInShouldBeLoaded = bInShouldBeLoaded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LevelStreaming.SetShouldBeVisible
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInShouldBeVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULevelStreaming::SetShouldBeVisible(bool bInShouldBeVisible)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LevelStreaming", "SetShouldBeVisible");
Params::LevelStreaming_SetShouldBeVisible Parms{};
Parms.bInShouldBeVisible = bInShouldBeVisible;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LevelStreaming.GetIsRequestingUnloadAndRemoval
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ULevelStreaming::GetIsRequestingUnloadAndRemoval() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LevelStreaming", "GetIsRequestingUnloadAndRemoval");
Params::LevelStreaming_GetIsRequestingUnloadAndRemoval Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.LevelStreaming.GetLoadedLevel
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ULevel* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevel* ULevelStreaming::GetLoadedLevel() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LevelStreaming", "GetLoadedLevel");
Params::LevelStreaming_GetLoadedLevel Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.LevelStreaming.GetWorldAssetPackageFName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ULevelStreaming::GetWorldAssetPackageFName() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LevelStreaming", "GetWorldAssetPackageFName");
Params::LevelStreaming_GetWorldAssetPackageFName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.LevelStreaming.IsLevelLoaded
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ULevelStreaming::IsLevelLoaded() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LevelStreaming", "IsLevelLoaded");
Params::LevelStreaming_IsLevelLoaded Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.LevelStreaming.IsLevelVisible
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ULevelStreaming::IsLevelVisible() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LevelStreaming", "IsLevelVisible");
Params::LevelStreaming_IsLevelVisible Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.LevelStreaming.IsStreamingStatePending
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ULevelStreaming::IsStreamingStatePending() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LevelStreaming", "IsStreamingStatePending");
Params::LevelStreaming_IsStreamingStatePending Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.LevelStreaming.ShouldBeLoaded
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ULevelStreaming::ShouldBeLoaded() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LevelStreaming", "ShouldBeLoaded");
Params::LevelStreaming_ShouldBeLoaded Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.LevelStreamingDynamic.LoadLevelInstance
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& LevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool* bOutSuccess (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& OptionalLevelNameOverride (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULevelStreamingDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelStreamingDynamic* ULevelStreamingDynamic::LoadLevelInstance(class UObject* WorldContextObject, const class FString& LevelName, const struct FVector& Location, const struct FRotator& Rotation, bool* bOutSuccess, const class FString& OptionalLevelNameOverride)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("LevelStreamingDynamic", "LoadLevelInstance");
Params::LevelStreamingDynamic_LoadLevelInstance Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.LevelName = std::move(LevelName);
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.OptionalLevelNameOverride = std::move(OptionalLevelNameOverride);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (bOutSuccess != nullptr)
*bOutSuccess = Parms.bOutSuccess;
return Parms.ReturnValue;
}
// Function Engine.LevelStreamingDynamic.LoadLevelInstanceBySoftObjectPtr
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSoftObjectPtr<class UWorld> Level (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool* bOutSuccess (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& OptionalLevelNameOverride (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULevelStreamingDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelStreamingDynamic* ULevelStreamingDynamic::LoadLevelInstanceBySoftObjectPtr(class UObject* WorldContextObject, TSoftObjectPtr<class UWorld> Level, const struct FVector& Location, const struct FRotator& Rotation, bool* bOutSuccess, const class FString& OptionalLevelNameOverride)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("LevelStreamingDynamic", "LoadLevelInstanceBySoftObjectPtr");
Params::LevelStreamingDynamic_LoadLevelInstanceBySoftObjectPtr Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Level = Level;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.OptionalLevelNameOverride = std::move(OptionalLevelNameOverride);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (bOutSuccess != nullptr)
*bOutSuccess = Parms.bOutSuccess;
return Parms.ReturnValue;
}
// Function Engine.StaticMesh.CreateStaticMeshDescription
// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Outer_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UStaticMeshDescription* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UStaticMeshDescription* UStaticMesh::CreateStaticMeshDescription(class UObject* Outer_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StaticMesh", "CreateStaticMeshDescription");
Params::StaticMesh_CreateStaticMeshDescription Parms{};
Parms.Outer_0 = Outer_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StaticMesh.AddMaterial
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UStaticMesh::AddMaterial(class UMaterialInterface* Material)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMesh", "AddMaterial");
Params::StaticMesh_AddMaterial Parms{};
Parms.Material = Material;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StaticMesh.AddSocket
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// class UStaticMeshSocket* Socket (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UStaticMesh::AddSocket(class UStaticMeshSocket* Socket)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMesh", "AddSocket");
Params::StaticMesh_AddSocket Parms{};
Parms.Socket = Socket;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StaticMesh.BuildFromStaticMeshDescriptions
// (Final, RequiredAPI, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<class UStaticMeshDescription*>&StaticMeshDescriptions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bBuildSimpleCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UStaticMesh::BuildFromStaticMeshDescriptions(const TArray<class UStaticMeshDescription*>& StaticMeshDescriptions, bool bBuildSimpleCollision)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMesh", "BuildFromStaticMeshDescriptions");
Params::StaticMesh_BuildFromStaticMeshDescriptions Parms{};
Parms.StaticMeshDescriptions = std::move(StaticMeshDescriptions);
Parms.bBuildSimpleCollision = bBuildSimpleCollision;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StaticMesh.RemoveSocket
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// class UStaticMeshSocket* Socket (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UStaticMesh::RemoveSocket(class UStaticMeshSocket* Socket)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMesh", "RemoveSocket");
Params::StaticMesh_RemoveSocket Parms{};
Parms.Socket = Socket;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StaticMesh.SetStaticMaterials
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<struct FStaticMaterial>& InStaticMaterials (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UStaticMesh::SetStaticMaterials(const TArray<struct FStaticMaterial>& InStaticMaterials)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMesh", "SetStaticMaterials");
Params::StaticMesh_SetStaticMaterials Parms{};
Parms.InStaticMaterials = std::move(InStaticMaterials);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StaticMesh.FindSocket
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UStaticMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UStaticMeshSocket* UStaticMesh::FindSocket(class FName InSocketName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMesh", "FindSocket");
Params::StaticMesh_FindSocket Parms{};
Parms.InSocketName = InSocketName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StaticMesh.GetBoundingBox
// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FBox UStaticMesh::GetBoundingBox() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMesh", "GetBoundingBox");
Params::StaticMesh_GetBoundingBox Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StaticMesh.GetBounds
// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FBoxSphereBounds ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FBoxSphereBounds UStaticMesh::GetBounds() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMesh", "GetBounds");
Params::StaticMesh_GetBounds Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StaticMesh.GetMaterial
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 MaterialIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* UStaticMesh::GetMaterial(int32 MaterialIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMesh", "GetMaterial");
Params::StaticMesh_GetMaterial Parms{};
Parms.MaterialIndex = MaterialIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StaticMesh.GetMaterialIndex
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UStaticMesh::GetMaterialIndex(class FName MaterialSlotName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMesh", "GetMaterialIndex");
Params::StaticMesh_GetMaterialIndex Parms{};
Parms.MaterialSlotName = MaterialSlotName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StaticMesh.GetMinimumLODForPlatform
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class FName& PlatformName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UStaticMesh::GetMinimumLODForPlatform(const class FName& PlatformName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMesh", "GetMinimumLODForPlatform");
Params::StaticMesh_GetMinimumLODForPlatform Parms{};
Parms.PlatformName = PlatformName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StaticMesh.GetMinimumLODForPlatforms
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TMap<class FName, int32>* PlatformMinimumLODs (Parm, OutParm, NativeAccessSpecifierPublic)
void UStaticMesh::GetMinimumLODForPlatforms(TMap<class FName, int32>* PlatformMinimumLODs) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMesh", "GetMinimumLODForPlatforms");
Params::StaticMesh_GetMinimumLODForPlatforms Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PlatformMinimumLODs != nullptr)
*PlatformMinimumLODs = std::move(Parms.PlatformMinimumLODs);
}
// Function Engine.StaticMesh.GetNumLODs
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UStaticMesh::GetNumLODs() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMesh", "GetNumLODs");
Params::StaticMesh_GetNumLODs Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StaticMesh.GetNumSections
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 InLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UStaticMesh::GetNumSections(int32 InLOD) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMesh", "GetNumSections");
Params::StaticMesh_GetNumSections Parms{};
Parms.InLOD = InLOD;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StaticMesh.GetStaticMaterials
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TArray<struct FStaticMaterial> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<struct FStaticMaterial> UStaticMesh::GetStaticMaterials() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMesh", "GetStaticMaterials");
Params::StaticMesh_GetStaticMaterials Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameInstance.DebugCreatePlayer
// (Exec, Native, Public)
// Parameters:
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameInstance::DebugCreatePlayer(int32 ControllerId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameInstance", "DebugCreatePlayer");
Params::GameInstance_DebugCreatePlayer Parms{};
Parms.ControllerId = ControllerId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameInstance.DebugRemovePlayer
// (Exec, Native, Public)
// Parameters:
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameInstance::DebugRemovePlayer(int32 ControllerId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameInstance", "DebugRemovePlayer");
Params::GameInstance_DebugRemovePlayer Parms{};
Parms.ControllerId = ControllerId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameInstance.HandleNetworkError
// (Event, Public, BlueprintEvent)
// Parameters:
// ENetworkFailure FailureType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsServer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameInstance::HandleNetworkError(ENetworkFailure FailureType, bool bIsServer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameInstance", "HandleNetworkError");
Params::GameInstance_HandleNetworkError Parms{};
Parms.FailureType = FailureType;
Parms.bIsServer = bIsServer;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.GameInstance.HandleTravelError
// (Event, Public, BlueprintEvent)
// Parameters:
// ETravelFailure FailureType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameInstance::HandleTravelError(ETravelFailure FailureType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameInstance", "HandleTravelError");
Params::GameInstance_HandleTravelError Parms{};
Parms.FailureType = FailureType;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.GameInstance.ReceiveInit
// (Event, Public, BlueprintEvent)
void UGameInstance::ReceiveInit()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameInstance", "ReceiveInit");
UObject::ProcessEvent(Func, nullptr);
}
// Function Engine.GameInstance.ReceiveShutdown
// (Event, Public, BlueprintEvent)
void UGameInstance::ReceiveShutdown()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameInstance", "ReceiveShutdown");
UObject::ProcessEvent(Func, nullptr);
}
// Function Engine.MovementComponent.K2_MoveUpdatedComponent
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Delta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovementComponent::K2_MoveUpdatedComponent(const struct FVector& Delta, const struct FRotator& NewRotation, struct FHitResult* OutHit, bool bSweep, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "K2_MoveUpdatedComponent");
Params::MovementComponent_K2_MoveUpdatedComponent Parms{};
Parms.Delta = std::move(Delta);
Parms.NewRotation = std::move(NewRotation);
Parms.bSweep = bSweep;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function Engine.MovementComponent.PhysicsVolumeChanged
// (Native, Public)
// Parameters:
// class APhysicsVolume* NewVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovementComponent::PhysicsVolumeChanged(class APhysicsVolume* NewVolume)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "PhysicsVolumeChanged");
Params::MovementComponent_PhysicsVolumeChanged Parms{};
Parms.NewVolume = NewVolume;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MovementComponent.SetPlaneConstraintAxisSetting
// (Native, Public, BlueprintCallable)
// Parameters:
// EPlaneConstraintAxisSetting NewAxisSetting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovementComponent::SetPlaneConstraintAxisSetting(EPlaneConstraintAxisSetting NewAxisSetting)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintAxisSetting");
Params::MovementComponent_SetPlaneConstraintAxisSetting Parms{};
Parms.NewAxisSetting = NewAxisSetting;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MovementComponent.SetPlaneConstraintEnabled
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovementComponent::SetPlaneConstraintEnabled(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintEnabled");
Params::MovementComponent_SetPlaneConstraintEnabled Parms{};
Parms.bEnabled = bEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MovementComponent.SetPlaneConstraintFromVectors
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Forward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Up (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovementComponent::SetPlaneConstraintFromVectors(const struct FVector& Forward, const struct FVector& Up)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintFromVectors");
Params::MovementComponent_SetPlaneConstraintFromVectors Parms{};
Parms.Forward = std::move(Forward);
Parms.Up = std::move(Up);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MovementComponent.SetPlaneConstraintNormal
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovementComponent::SetPlaneConstraintNormal(const struct FVector& PlaneNormal)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintNormal");
Params::MovementComponent_SetPlaneConstraintNormal Parms{};
Parms.PlaneNormal = std::move(PlaneNormal);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MovementComponent.SetPlaneConstraintOrigin
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& PlaneOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovementComponent::SetPlaneConstraintOrigin(const struct FVector& PlaneOrigin)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintOrigin");
Params::MovementComponent_SetPlaneConstraintOrigin Parms{};
Parms.PlaneOrigin = std::move(PlaneOrigin);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MovementComponent.SetUpdatedComponent
// (Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* NewUpdatedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovementComponent::SetUpdatedComponent(class USceneComponent* NewUpdatedComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "SetUpdatedComponent");
Params::MovementComponent_SetUpdatedComponent Parms{};
Parms.NewUpdatedComponent = NewUpdatedComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MovementComponent.SnapUpdatedComponentToPlane
// (Native, Public, BlueprintCallable)
void UMovementComponent::SnapUpdatedComponentToPlane()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "SnapUpdatedComponentToPlane");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.MovementComponent.StopMovementImmediately
// (Native, Public, BlueprintCallable)
void UMovementComponent::StopMovementImmediately()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "StopMovementImmediately");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.MovementComponent.ConstrainDirectionToPlane
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UMovementComponent::ConstrainDirectionToPlane(const struct FVector& Direction) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "ConstrainDirectionToPlane");
Params::MovementComponent_ConstrainDirectionToPlane Parms{};
Parms.Direction = std::move(Direction);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MovementComponent.ConstrainLocationToPlane
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UMovementComponent::ConstrainLocationToPlane(const struct FVector& Location) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "ConstrainLocationToPlane");
Params::MovementComponent_ConstrainLocationToPlane Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MovementComponent.ConstrainNormalToPlane
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& Normal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UMovementComponent::ConstrainNormalToPlane(const struct FVector& Normal) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "ConstrainNormalToPlane");
Params::MovementComponent_ConstrainNormalToPlane Parms{};
Parms.Normal = std::move(Normal);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MovementComponent.GetGravityZ
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovementComponent::GetGravityZ() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "GetGravityZ");
Params::MovementComponent_GetGravityZ Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MovementComponent.GetMaxSpeed
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovementComponent::GetMaxSpeed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "GetMaxSpeed");
Params::MovementComponent_GetMaxSpeed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MovementComponent.GetPhysicsVolume
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APhysicsVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APhysicsVolume* UMovementComponent::GetPhysicsVolume() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "GetPhysicsVolume");
Params::MovementComponent_GetPhysicsVolume Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MovementComponent.GetPlaneConstraintAxisSetting
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EPlaneConstraintAxisSetting ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPlaneConstraintAxisSetting UMovementComponent::GetPlaneConstraintAxisSetting() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "GetPlaneConstraintAxisSetting");
Params::MovementComponent_GetPlaneConstraintAxisSetting Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MovementComponent.GetPlaneConstraintNormal
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const struct FVector UMovementComponent::GetPlaneConstraintNormal() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "GetPlaneConstraintNormal");
Params::MovementComponent_GetPlaneConstraintNormal Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MovementComponent.GetPlaneConstraintOrigin
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const struct FVector UMovementComponent::GetPlaneConstraintOrigin() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "GetPlaneConstraintOrigin");
Params::MovementComponent_GetPlaneConstraintOrigin Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MovementComponent.IsExceedingMaxSpeed
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float MaxSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovementComponent::IsExceedingMaxSpeed(float MaxSpeed) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "IsExceedingMaxSpeed");
Params::MovementComponent_IsExceedingMaxSpeed Parms{};
Parms.MaxSpeed = MaxSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MovementComponent.K2_GetMaxSpeedModifier
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovementComponent::K2_GetMaxSpeedModifier() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "K2_GetMaxSpeedModifier");
Params::MovementComponent_K2_GetMaxSpeedModifier Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MovementComponent.K2_GetModifiedMaxSpeed
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovementComponent::K2_GetModifiedMaxSpeed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovementComponent", "K2_GetModifiedMaxSpeed");
Params::MovementComponent_K2_GetModifiedMaxSpeed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MaterialInterface.GetBaseMaterial
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterial* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* UMaterialInterface::GetBaseMaterial()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInterface", "GetBaseMaterial");
Params::MaterialInterface_GetBaseMaterial Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MaterialInterface.SetForceMipLevelsToBeResident
// (RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// bool OverrideForceMiplevelsToBeResident (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bForceMiplevelsToBeResidentValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ForceDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFastResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMaterialInterface::SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int32 CinematicTextureGroups, bool bFastResponse)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInterface", "SetForceMipLevelsToBeResident");
Params::MaterialInterface_SetForceMipLevelsToBeResident Parms{};
Parms.OverrideForceMiplevelsToBeResident = OverrideForceMiplevelsToBeResident;
Parms.bForceMiplevelsToBeResidentValue = bForceMiplevelsToBeResidentValue;
Parms.ForceDuration = ForceDuration;
Parms.CinematicTextureGroups = CinematicTextureGroups;
Parms.bFastResponse = bFastResponse;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MaterialInterface.GetParameterInfo
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EMaterialParameterAssociation Association (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialFunctionInterface* LayerFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMaterialParameterInfo ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMaterialParameterInfo UMaterialInterface::GetParameterInfo(EMaterialParameterAssociation Association, class FName ParameterName, class UMaterialFunctionInterface* LayerFunction) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInterface", "GetParameterInfo");
Params::MaterialInterface_GetParameterInfo Parms{};
Parms.Association = Association;
Parms.ParameterName = ParameterName;
Parms.LayerFunction = LayerFunction;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MaterialInterface.GetPhysicalMaterial
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPhysicalMaterial* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPhysicalMaterial* UMaterialInterface::GetPhysicalMaterial() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInterface", "GetPhysicalMaterial");
Params::MaterialInterface_GetPhysicalMaterial Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MaterialInterface.GetPhysicalMaterialFromMap
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPhysicalMaterial* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPhysicalMaterial* UMaterialInterface::GetPhysicalMaterialFromMap(int32 Index_0) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInterface", "GetPhysicalMaterialFromMap");
Params::MaterialInterface_GetPhysicalMaterialFromMap Parms{};
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MaterialInterface.GetPhysicalMaterialMask
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPhysicalMaterialMask* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPhysicalMaterialMask* UMaterialInterface::GetPhysicalMaterialMask() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInterface", "GetPhysicalMaterialMask");
Params::MaterialInterface_GetPhysicalMaterialMask Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.DecalComponent.CreateDynamicMaterialInstance
// (Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UDecalComponent::CreateDynamicMaterialInstance()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DecalComponent", "CreateDynamicMaterialInstance");
Params::DecalComponent_CreateDynamicMaterialInstance Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.DecalComponent.SetDecalMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* NewDecalMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDecalComponent::SetDecalMaterial(class UMaterialInterface* NewDecalMaterial)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DecalComponent", "SetDecalMaterial");
Params::DecalComponent_SetDecalMaterial Parms{};
Parms.NewDecalMaterial = NewDecalMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DecalComponent.SetFadeIn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float startDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duaration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDecalComponent::SetFadeIn(float startDelay, float Duaration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DecalComponent", "SetFadeIn");
Params::DecalComponent_SetFadeIn Parms{};
Parms.startDelay = startDelay;
Parms.Duaration = Duaration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DecalComponent.SetFadeOut
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float startDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool DestroyOwnerAfterFade (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDecalComponent::SetFadeOut(float startDelay, float Duration, bool DestroyOwnerAfterFade)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DecalComponent", "SetFadeOut");
Params::DecalComponent_SetFadeOut Parms{};
Parms.startDelay = startDelay;
Parms.Duration = Duration;
Parms.DestroyOwnerAfterFade = DestroyOwnerAfterFade;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DecalComponent.SetFadeScreenSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewFadeScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDecalComponent::SetFadeScreenSize(float NewFadeScreenSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DecalComponent", "SetFadeScreenSize");
Params::DecalComponent_SetFadeScreenSize Parms{};
Parms.NewFadeScreenSize = NewFadeScreenSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DecalComponent.SetSortOrder
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDecalComponent::SetSortOrder(int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DecalComponent", "SetSortOrder");
Params::DecalComponent_SetSortOrder Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DecalComponent.GetDecalMaterial
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* UDecalComponent::GetDecalMaterial() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DecalComponent", "GetDecalMaterial");
Params::DecalComponent_GetDecalMaterial Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.DecalComponent.GetFadeDuration
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UDecalComponent::GetFadeDuration() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DecalComponent", "GetFadeDuration");
Params::DecalComponent_GetFadeDuration Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.DecalComponent.GetFadeInDuration
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UDecalComponent::GetFadeInDuration() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DecalComponent", "GetFadeInDuration");
Params::DecalComponent_GetFadeInDuration Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.DecalComponent.GetFadeInStartDelay
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UDecalComponent::GetFadeInStartDelay() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DecalComponent", "GetFadeInStartDelay");
Params::DecalComponent_GetFadeInStartDelay Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.DecalComponent.GetFadeStartDelay
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UDecalComponent::GetFadeStartDelay() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DecalComponent", "GetFadeStartDelay");
Params::DecalComponent_GetFadeStartDelay Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.AccumulateAllBodiesBelowPhysicsBlendWeight
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AddPhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::AccumulateAllBodiesBelowPhysicsBlendWeight(const class FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "AccumulateAllBodiesBelowPhysicsBlendWeight");
Params::SkeletalMeshComponent_AccumulateAllBodiesBelowPhysicsBlendWeight Parms{};
Parms.InBoneName = InBoneName;
Parms.AddPhysicsBlendWeight = AddPhysicsBlendWeight;
Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.AddForceToAllBodiesBelow
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::AddForceToAllBodiesBelow(const struct FVector& Force, class FName BoneName, bool bAccelChange, bool bIncludeSelf)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "AddForceToAllBodiesBelow");
Params::SkeletalMeshComponent_AddForceToAllBodiesBelow Parms{};
Parms.Force = std::move(Force);
Parms.BoneName = BoneName;
Parms.bAccelChange = bAccelChange;
Parms.bIncludeSelf = bIncludeSelf;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.AddImpulseToAllBodiesBelow
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::AddImpulseToAllBodiesBelow(const struct FVector& Impulse, class FName BoneName, bool bVelChange, bool bIncludeSelf)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "AddImpulseToAllBodiesBelow");
Params::SkeletalMeshComponent_AddImpulseToAllBodiesBelow Parms{};
Parms.Impulse = std::move(Impulse);
Parms.BoneName = BoneName;
Parms.bVelChange = bVelChange;
Parms.bIncludeSelf = bIncludeSelf;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.AllowAnimCurveEvaluation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName NameOfCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::AllowAnimCurveEvaluation(class FName NameOfCurve, bool bAllow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "AllowAnimCurveEvaluation");
Params::SkeletalMeshComponent_AllowAnimCurveEvaluation Parms{};
Parms.NameOfCurve = NameOfCurve;
Parms.bAllow = bAllow;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.BindClothToMasterPoseComponent
// (Final, Native, Public, BlueprintCallable)
void USkeletalMeshComponent::BindClothToMasterPoseComponent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "BindClothToMasterPoseComponent");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.BreakConstraint
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::BreakConstraint(const struct FVector& Impulse, const struct FVector& HitLocation, class FName InBoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "BreakConstraint");
Params::SkeletalMeshComponent_BreakConstraint Parms{};
Parms.Impulse = std::move(Impulse);
Parms.HitLocation = std::move(HitLocation);
Parms.InBoneName = InBoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.ClearMorphTargets
// (Final, Native, Public, BlueprintCallable)
void USkeletalMeshComponent::ClearMorphTargets()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "ClearMorphTargets");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.FindConstraintBoneName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ConstraintIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName USkeletalMeshComponent::FindConstraintBoneName(int32 ConstraintIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "FindConstraintBoneName");
Params::SkeletalMeshComponent_FindConstraintBoneName Parms{};
Parms.ConstraintIndex = ConstraintIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleport
// (Final, Native, Public, BlueprintCallable)
void USkeletalMeshComponent::ForceClothNextUpdateTeleport()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "ForceClothNextUpdateTeleport");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleportAndReset
// (Final, Native, Public, BlueprintCallable)
void USkeletalMeshComponent::ForceClothNextUpdateTeleportAndReset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "ForceClothNextUpdateTeleportAndReset");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.GetAnimClass
// (Final, Native, Public)
// Parameters:
// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* USkeletalMeshComponent::GetAnimClass()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetAnimClass");
Params::SkeletalMeshComponent_GetAnimClass Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetCurrentJointAngles
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Swing1Angle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* TwistAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Swing2Angle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::GetCurrentJointAngles(class FName InBoneName, float* Swing1Angle, float* TwistAngle, float* Swing2Angle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetCurrentJointAngles");
Params::SkeletalMeshComponent_GetCurrentJointAngles Parms{};
Parms.InBoneName = InBoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Swing1Angle != nullptr)
*Swing1Angle = Parms.Swing1Angle;
if (TwistAngle != nullptr)
*TwistAngle = Parms.TwistAngle;
if (Swing2Angle != nullptr)
*Swing2Angle = Parms.Swing2Angle;
}
// Function Engine.SkeletalMeshComponent.GetFloatAttribute
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkeletalMeshComponent::GetFloatAttribute(const class FName& BoneName, const class FName& AttributeName, float DefaultValue, float* OutValue, ECustomBoneAttributeLookup LookupType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetFloatAttribute");
Params::SkeletalMeshComponent_GetFloatAttribute Parms{};
Parms.BoneName = BoneName;
Parms.AttributeName = AttributeName;
Parms.DefaultValue = DefaultValue;
Parms.LookupType = LookupType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutValue != nullptr)
*OutValue = Parms.OutValue;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetFloatAttribute_Ref
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float& OutValue (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkeletalMeshComponent::GetFloatAttribute_Ref(const class FName& BoneName, const class FName& AttributeName, float& OutValue, ECustomBoneAttributeLookup LookupType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetFloatAttribute_Ref");
Params::SkeletalMeshComponent_GetFloatAttribute_Ref Parms{};
Parms.BoneName = BoneName;
Parms.AttributeName = AttributeName;
Parms.OutValue = OutValue;
Parms.LookupType = LookupType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
OutValue = Parms.OutValue;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetIntegerAttribute
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 DefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* OutValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkeletalMeshComponent::GetIntegerAttribute(const class FName& BoneName, const class FName& AttributeName, int32 DefaultValue, int32* OutValue, ECustomBoneAttributeLookup LookupType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetIntegerAttribute");
Params::SkeletalMeshComponent_GetIntegerAttribute Parms{};
Parms.BoneName = BoneName;
Parms.AttributeName = AttributeName;
Parms.DefaultValue = DefaultValue;
Parms.LookupType = LookupType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutValue != nullptr)
*OutValue = Parms.OutValue;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetIntegerAttribute_Ref
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32& OutValue (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkeletalMeshComponent::GetIntegerAttribute_Ref(const class FName& BoneName, const class FName& AttributeName, int32& OutValue, ECustomBoneAttributeLookup LookupType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetIntegerAttribute_Ref");
Params::SkeletalMeshComponent_GetIntegerAttribute_Ref Parms{};
Parms.BoneName = BoneName;
Parms.AttributeName = AttributeName;
Parms.OutValue = OutValue;
Parms.LookupType = LookupType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
OutValue = Parms.OutValue;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetStringAttribute
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& DefaultValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* OutValue (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkeletalMeshComponent::GetStringAttribute(const class FName& BoneName, const class FName& AttributeName, const class FString& DefaultValue, class FString* OutValue, ECustomBoneAttributeLookup LookupType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetStringAttribute");
Params::SkeletalMeshComponent_GetStringAttribute Parms{};
Parms.BoneName = BoneName;
Parms.AttributeName = AttributeName;
Parms.DefaultValue = std::move(DefaultValue);
Parms.LookupType = LookupType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutValue != nullptr)
*OutValue = std::move(Parms.OutValue);
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetStringAttribute_Ref
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& AttributeName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString& OutValue (Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECustomBoneAttributeLookup LookupType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkeletalMeshComponent::GetStringAttribute_Ref(const class FName& BoneName, const class FName& AttributeName, class FString& OutValue, ECustomBoneAttributeLookup LookupType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetStringAttribute_Ref");
Params::SkeletalMeshComponent_GetStringAttribute_Ref Parms{};
Parms.BoneName = BoneName;
Parms.AttributeName = AttributeName;
Parms.OutValue = std::move(OutValue);
Parms.LookupType = LookupType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
OutValue = std::move(Parms.OutValue);
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.IsBodyGravityEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkeletalMeshComponent::IsBodyGravityEnabled(class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "IsBodyGravityEnabled");
Params::SkeletalMeshComponent_IsBodyGravityEnabled Parms{};
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.LinkAnimClassLayers
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UAnimInstance> InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::LinkAnimClassLayers(TSubclassOf<class UAnimInstance> InClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "LinkAnimClassLayers");
Params::SkeletalMeshComponent_LinkAnimClassLayers Parms{};
Parms.InClass = InClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.LinkAnimGraphByTag
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UAnimInstance> InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::LinkAnimGraphByTag(class FName InTag, TSubclassOf<class UAnimInstance> InClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "LinkAnimGraphByTag");
Params::SkeletalMeshComponent_LinkAnimGraphByTag Parms{};
Parms.InTag = InTag;
Parms.InClass = InClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.OverrideAnimationData
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAnimationAsset* InAnimToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsPlaying (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::OverrideAnimationData(class UAnimationAsset* InAnimToPlay, bool bIsLooping, bool bIsPlaying, float Position, float PlayRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "OverrideAnimationData");
Params::SkeletalMeshComponent_OverrideAnimationData Parms{};
Parms.InAnimToPlay = InAnimToPlay;
Parms.bIsLooping = bIsLooping;
Parms.bIsPlaying = bIsPlaying;
Parms.Position = Position;
Parms.PlayRate = PlayRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.Play
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::Play(bool bLooping)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "Play");
Params::SkeletalMeshComponent_Play Parms{};
Parms.bLooping = bLooping;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.PlayAnimation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAnimationAsset* NewAnimToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::PlayAnimation(class UAnimationAsset* NewAnimToPlay, bool bLooping)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "PlayAnimation");
Params::SkeletalMeshComponent_PlayAnimation Parms{};
Parms.NewAnimToPlay = NewAnimToPlay;
Parms.bLooping = bLooping;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.ResetAllBodiesSimulatePhysics
// (Final, Native, Public, BlueprintCallable)
void USkeletalMeshComponent::ResetAllBodiesSimulatePhysics()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "ResetAllBodiesSimulatePhysics");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.ResetAllowedAnimCurveEvaluation
// (Final, Native, Public, BlueprintCallable)
void USkeletalMeshComponent::ResetAllowedAnimCurveEvaluation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "ResetAllowedAnimCurveEvaluation");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.ResetAnimInstanceDynamics
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ETeleportType InTeleportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::ResetAnimInstanceDynamics(ETeleportType InTeleportType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "ResetAnimInstanceDynamics");
Params::SkeletalMeshComponent_ResetAnimInstanceDynamics Parms{};
Parms.InTeleportType = InTeleportType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.ResetClothTeleportMode
// (Final, Native, Public, BlueprintCallable)
void USkeletalMeshComponent::ResetClothTeleportMode()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "ResetClothTeleportMode");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.ResumeClothingSimulation
// (Final, Native, Public, BlueprintCallable)
void USkeletalMeshComponent::ResumeClothingSimulation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "ResumeClothingSimulation");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetAllBodiesBelowPhysicsBlendWeight
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetAllBodiesBelowPhysicsBlendWeight(const class FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesBelowPhysicsBlendWeight");
Params::SkeletalMeshComponent_SetAllBodiesBelowPhysicsBlendWeight Parms{};
Parms.InBoneName = InBoneName;
Parms.PhysicsBlendWeight = PhysicsBlendWeight;
Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType;
Parms.bIncludeSelf = bIncludeSelf;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetAllBodiesBelowSimulatePhysics
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bNewSimulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetAllBodiesBelowSimulatePhysics(const class FName& InBoneName, bool bNewSimulate, bool bIncludeSelf)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesBelowSimulatePhysics");
Params::SkeletalMeshComponent_SetAllBodiesBelowSimulatePhysics Parms{};
Parms.InBoneName = InBoneName;
Parms.bNewSimulate = bNewSimulate;
Parms.bIncludeSelf = bIncludeSelf;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetAllBodiesPhysicsBlendWeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float PhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesPhysicsBlendWeight");
Params::SkeletalMeshComponent_SetAllBodiesPhysicsBlendWeight Parms{};
Parms.PhysicsBlendWeight = PhysicsBlendWeight;
Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetAllBodiesSimulatePhysics
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewSimulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetAllBodiesSimulatePhysics(bool bNewSimulate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesSimulatePhysics");
Params::SkeletalMeshComponent_SetAllBodiesSimulatePhysics Parms{};
Parms.bNewSimulate = bNewSimulate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetAllMotorsAngularDriveParams
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InSpring (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetAllMotorsAngularDriveParams");
Params::SkeletalMeshComponent_SetAllMotorsAngularDriveParams Parms{};
Parms.InSpring = InSpring;
Parms.InDamping = InDamping;
Parms.InForceLimit = InForceLimit;
Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetAllMotorsAngularPositionDrive
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetAllMotorsAngularPositionDrive");
Params::SkeletalMeshComponent_SetAllMotorsAngularPositionDrive Parms{};
Parms.bEnableSwingDrive = bEnableSwingDrive;
Parms.bEnableTwistDrive = bEnableTwistDrive;
Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetAllMotorsAngularVelocityDrive
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetAllMotorsAngularVelocityDrive");
Params::SkeletalMeshComponent_SetAllMotorsAngularVelocityDrive Parms{};
Parms.bEnableSwingDrive = bEnableSwingDrive;
Parms.bEnableTwistDrive = bEnableTwistDrive;
Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetAllowAnimCurveEvaluation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetAllowAnimCurveEvaluation(bool bInAllow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetAllowAnimCurveEvaluation");
Params::SkeletalMeshComponent_SetAllowAnimCurveEvaluation Parms{};
Parms.bInAllow = bInAllow;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetAllowedAnimCurvesEvaluation
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<class FName>& List (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetAllowedAnimCurvesEvaluation(const TArray<class FName>& List, bool bAllow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetAllowedAnimCurvesEvaluation");
Params::SkeletalMeshComponent_SetAllowedAnimCurvesEvaluation Parms{};
Parms.List = std::move(List);
Parms.bAllow = bAllow;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetAllowRigidBodyAnimNode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bReinitAnim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetAllowRigidBodyAnimNode(bool bInAllow, bool bReinitAnim)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetAllowRigidBodyAnimNode");
Params::SkeletalMeshComponent_SetAllowRigidBodyAnimNode Parms{};
Parms.bInAllow = bInAllow;
Parms.bReinitAnim = bReinitAnim;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetAngularLimits
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Swing1LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float TwistLimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Swing2LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetAngularLimits(class FName InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetAngularLimits");
Params::SkeletalMeshComponent_SetAngularLimits Parms{};
Parms.InBoneName = InBoneName;
Parms.Swing1LimitAngle = Swing1LimitAngle;
Parms.TwistLimitAngle = TwistLimitAngle;
Parms.Swing2LimitAngle = Swing2LimitAngle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetAnimation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAnimationAsset* NewAnimToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetAnimation(class UAnimationAsset* NewAnimToPlay)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetAnimation");
Params::SkeletalMeshComponent_SetAnimation Parms{};
Parms.NewAnimToPlay = NewAnimToPlay;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetAnimationMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EAnimationMode InAnimationMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetAnimationMode(EAnimationMode InAnimationMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetAnimationMode");
Params::SkeletalMeshComponent_SetAnimationMode Parms{};
Parms.InAnimationMode = InAnimationMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetAnimClass
// (Native, Public, BlueprintCallable)
// Parameters:
// class UClass* NewClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetAnimClass(class UClass* NewClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetAnimClass");
Params::SkeletalMeshComponent_SetAnimClass Parms{};
Parms.NewClass = NewClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetBodyNotifyRigidBodyCollision
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bNewNotifyRigidBodyCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetBodyNotifyRigidBodyCollision");
Params::SkeletalMeshComponent_SetBodyNotifyRigidBodyCollision Parms{};
Parms.bNewNotifyRigidBodyCollision = bNewNotifyRigidBodyCollision;
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetClothMaxDistanceScale
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetClothMaxDistanceScale(float Scale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetClothMaxDistanceScale");
Params::SkeletalMeshComponent_SetClothMaxDistanceScale Parms{};
Parms.Scale = Scale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetConstraintProfile
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName JointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDefaultIfNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetConstraintProfile(class FName JointName, class FName ProfileName, bool bDefaultIfNotFound)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetConstraintProfile");
Params::SkeletalMeshComponent_SetConstraintProfile Parms{};
Parms.JointName = JointName;
Parms.ProfileName = ProfileName;
Parms.bDefaultIfNotFound = bDefaultIfNotFound;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetConstraintProfileForAll
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDefaultIfNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetConstraintProfileForAll(class FName ProfileName, bool bDefaultIfNotFound)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetConstraintProfileForAll");
Params::SkeletalMeshComponent_SetConstraintProfileForAll Parms{};
Parms.ProfileName = ProfileName;
Parms.bDefaultIfNotFound = bDefaultIfNotFound;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetDisableAnimCurves
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInDisableAnimCurves (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetDisableAnimCurves(bool bInDisableAnimCurves)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetDisableAnimCurves");
Params::SkeletalMeshComponent_SetDisableAnimCurves Parms{};
Parms.bInDisableAnimCurves = bInDisableAnimCurves;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetDisablePostProcessBlueprint
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInDisablePostProcess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetDisablePostProcessBlueprint(bool bInDisablePostProcess)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetDisablePostProcessBlueprint");
Params::SkeletalMeshComponent_SetDisablePostProcessBlueprint Parms{};
Parms.bInDisablePostProcess = bInDisablePostProcess;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetEnableBodyGravity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnableGravity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetEnableBodyGravity(bool bEnableGravity, class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetEnableBodyGravity");
Params::SkeletalMeshComponent_SetEnableBodyGravity Parms{};
Parms.bEnableGravity = bEnableGravity;
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetEnableGravityOnAllBodiesBelow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnableGravity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, class FName BoneName, bool bIncludeSelf)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetEnableGravityOnAllBodiesBelow");
Params::SkeletalMeshComponent_SetEnableGravityOnAllBodiesBelow Parms{};
Parms.bEnableGravity = bEnableGravity;
Parms.BoneName = BoneName;
Parms.bIncludeSelf = bIncludeSelf;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetEnablePhysicsBlending
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewBlendPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetEnablePhysicsBlending(bool bNewBlendPhysics)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetEnablePhysicsBlending");
Params::SkeletalMeshComponent_SetEnablePhysicsBlending Parms{};
Parms.bNewBlendPhysics = bNewBlendPhysics;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetMorphTarget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName MorphTargetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRemoveZeroWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetMorphTarget(class FName MorphTargetName, float Value, bool bRemoveZeroWeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetMorphTarget");
Params::SkeletalMeshComponent_SetMorphTarget Parms{};
Parms.MorphTargetName = MorphTargetName;
Parms.Value = Value;
Parms.bRemoveZeroWeight = bRemoveZeroWeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetNotifyRigidBodyCollisionBelow
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bNewNotifyRigidBodyCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, class FName BoneName, bool bIncludeSelf)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetNotifyRigidBodyCollisionBelow");
Params::SkeletalMeshComponent_SetNotifyRigidBodyCollisionBelow Parms{};
Parms.bNewNotifyRigidBodyCollision = bNewNotifyRigidBodyCollision;
Parms.BoneName = BoneName;
Parms.bIncludeSelf = bIncludeSelf;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetPhysicsBlendWeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float PhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetPhysicsBlendWeight(float PhysicsBlendWeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetPhysicsBlendWeight");
Params::SkeletalMeshComponent_SetPhysicsBlendWeight Parms{};
Parms.PhysicsBlendWeight = PhysicsBlendWeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetPlayRate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetPlayRate(float Rate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetPlayRate");
Params::SkeletalMeshComponent_SetPlayRate Parms{};
Parms.Rate = Rate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetPosition
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFireNotifies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetPosition(float InPos, bool bFireNotifies)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetPosition");
Params::SkeletalMeshComponent_SetPosition Parms{};
Parms.InPos = InPos;
Parms.bFireNotifies = bFireNotifies;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetTeleportDistanceThreshold
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Threshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetTeleportDistanceThreshold(float Threshold)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetTeleportDistanceThreshold");
Params::SkeletalMeshComponent_SetTeleportDistanceThreshold Parms{};
Parms.Threshold = Threshold;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetTeleportRotationThreshold
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Threshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetTeleportRotationThreshold(float Threshold)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetTeleportRotationThreshold");
Params::SkeletalMeshComponent_SetTeleportRotationThreshold Parms{};
Parms.Threshold = Threshold;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetUpdateAnimationInEditor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const bool NewUpdateState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetUpdateAnimationInEditor(const bool NewUpdateState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetUpdateAnimationInEditor");
Params::SkeletalMeshComponent_SetUpdateAnimationInEditor Parms{};
Parms.NewUpdateState = NewUpdateState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SetUpdateClothInEditor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const bool NewUpdateState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SetUpdateClothInEditor(const bool NewUpdateState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SetUpdateClothInEditor");
Params::SkeletalMeshComponent_SetUpdateClothInEditor Parms{};
Parms.NewUpdateState = NewUpdateState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SnapshotPose
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FPoseSnapshot& Snapshot (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::SnapshotPose(struct FPoseSnapshot& Snapshot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SnapshotPose");
Params::SkeletalMeshComponent_SnapshotPose Parms{};
Parms.Snapshot = std::move(Snapshot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Snapshot = std::move(Parms.Snapshot);
}
// Function Engine.SkeletalMeshComponent.Stop
// (Final, Native, Public, BlueprintCallable)
void USkeletalMeshComponent::Stop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "Stop");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.SuspendClothingSimulation
// (Final, Native, Public, BlueprintCallable)
void USkeletalMeshComponent::SuspendClothingSimulation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "SuspendClothingSimulation");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.TermBodiesBelow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName ParentBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::TermBodiesBelow(class FName ParentBoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "TermBodiesBelow");
Params::SkeletalMeshComponent_TermBodiesBelow Parms{};
Parms.ParentBoneName = ParentBoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.ToggleDisablePostProcessBlueprint
// (Final, Native, Public, BlueprintCallable)
void USkeletalMeshComponent::ToggleDisablePostProcessBlueprint()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "ToggleDisablePostProcessBlueprint");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.UnbindClothFromMasterPoseComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bRestoreSimulationSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::UnbindClothFromMasterPoseComponent(bool bRestoreSimulationSpace)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "UnbindClothFromMasterPoseComponent");
Params::SkeletalMeshComponent_UnbindClothFromMasterPoseComponent Parms{};
Parms.bRestoreSimulationSpace = bRestoreSimulationSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.UnlinkAnimClassLayers
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UAnimInstance> InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::UnlinkAnimClassLayers(TSubclassOf<class UAnimInstance> InClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "UnlinkAnimClassLayers");
Params::SkeletalMeshComponent_UnlinkAnimClassLayers Parms{};
Parms.InClass = InClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshComponent.GetAllowedAnimCurveEvaluate
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkeletalMeshComponent::GetAllowedAnimCurveEvaluate() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetAllowedAnimCurveEvaluate");
Params::SkeletalMeshComponent_GetAllowedAnimCurveEvaluate Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetAllowRigidBodyAnimNode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkeletalMeshComponent::GetAllowRigidBodyAnimNode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetAllowRigidBodyAnimNode");
Params::SkeletalMeshComponent_GetAllowRigidBodyAnimNode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetAnimationMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EAnimationMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAnimationMode USkeletalMeshComponent::GetAnimationMode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetAnimationMode");
Params::SkeletalMeshComponent_GetAnimationMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetAnimInstance
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimInstance* USkeletalMeshComponent::GetAnimInstance() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetAnimInstance");
Params::SkeletalMeshComponent_GetAnimInstance Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetBoneMass
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bScaleMass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USkeletalMeshComponent::GetBoneMass(class FName BoneName, bool bScaleMass) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetBoneMass");
Params::SkeletalMeshComponent_GetBoneMass Parms{};
Parms.BoneName = BoneName;
Parms.bScaleMass = bScaleMass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetClothingSimulationInteractor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UClothingSimulationInteractor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClothingSimulationInteractor* USkeletalMeshComponent::GetClothingSimulationInteractor() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetClothingSimulationInteractor");
Params::SkeletalMeshComponent_GetClothingSimulationInteractor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetClothMaxDistanceScale
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USkeletalMeshComponent::GetClothMaxDistanceScale() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetClothMaxDistanceScale");
Params::SkeletalMeshComponent_GetClothMaxDistanceScale Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetDisableAnimCurves
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkeletalMeshComponent::GetDisableAnimCurves() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetDisableAnimCurves");
Params::SkeletalMeshComponent_GetDisableAnimCurves Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetDisablePostProcessBlueprint
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkeletalMeshComponent::GetDisablePostProcessBlueprint() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetDisablePostProcessBlueprint");
Params::SkeletalMeshComponent_GetDisablePostProcessBlueprint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetLinkedAnimGraphInstanceByTag
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimInstance* USkeletalMeshComponent::GetLinkedAnimGraphInstanceByTag(class FName InTag) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetLinkedAnimGraphInstanceByTag");
Params::SkeletalMeshComponent_GetLinkedAnimGraphInstanceByTag Parms{};
Parms.InTag = InTag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetLinkedAnimGraphInstancesByTag
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UAnimInstance*>* OutLinkedInstances (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void USkeletalMeshComponent::GetLinkedAnimGraphInstancesByTag(class FName InTag, TArray<class UAnimInstance*>* OutLinkedInstances) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetLinkedAnimGraphInstancesByTag");
Params::SkeletalMeshComponent_GetLinkedAnimGraphInstancesByTag Parms{};
Parms.InTag = InTag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutLinkedInstances != nullptr)
*OutLinkedInstances = std::move(Parms.OutLinkedInstances);
}
// Function Engine.SkeletalMeshComponent.GetLinkedAnimLayerInstanceByClass
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TSubclassOf<class UAnimInstance> InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimInstance* USkeletalMeshComponent::GetLinkedAnimLayerInstanceByClass(TSubclassOf<class UAnimInstance> InClass) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetLinkedAnimLayerInstanceByClass");
Params::SkeletalMeshComponent_GetLinkedAnimLayerInstanceByClass Parms{};
Parms.InClass = InClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetLinkedAnimLayerInstanceByGroup
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimInstance* USkeletalMeshComponent::GetLinkedAnimLayerInstanceByGroup(class FName InGroup) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetLinkedAnimLayerInstanceByGroup");
Params::SkeletalMeshComponent_GetLinkedAnimLayerInstanceByGroup Parms{};
Parms.InGroup = InGroup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetMorphTarget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName MorphTargetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USkeletalMeshComponent::GetMorphTarget(class FName MorphTargetName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetMorphTarget");
Params::SkeletalMeshComponent_GetMorphTarget Parms{};
Parms.MorphTargetName = MorphTargetName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetPlayRate
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USkeletalMeshComponent::GetPlayRate() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetPlayRate");
Params::SkeletalMeshComponent_GetPlayRate Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetPosition
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USkeletalMeshComponent::GetPosition() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetPosition");
Params::SkeletalMeshComponent_GetPosition Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetPostProcessInstance
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimInstance* USkeletalMeshComponent::GetPostProcessInstance() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetPostProcessInstance");
Params::SkeletalMeshComponent_GetPostProcessInstance Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetSkeletalCenterOfMass
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USkeletalMeshComponent::GetSkeletalCenterOfMass() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetSkeletalCenterOfMass");
Params::SkeletalMeshComponent_GetSkeletalCenterOfMass Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetTeleportDistanceThreshold
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USkeletalMeshComponent::GetTeleportDistanceThreshold() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetTeleportDistanceThreshold");
Params::SkeletalMeshComponent_GetTeleportDistanceThreshold Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.GetTeleportRotationThreshold
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USkeletalMeshComponent::GetTeleportRotationThreshold() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "GetTeleportRotationThreshold");
Params::SkeletalMeshComponent_GetTeleportRotationThreshold Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.HasValidAnimationInstance
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkeletalMeshComponent::HasValidAnimationInstance() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "HasValidAnimationInstance");
Params::SkeletalMeshComponent_HasValidAnimationInstance Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.IsClothingSimulationSuspended
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkeletalMeshComponent::IsClothingSimulationSuspended() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "IsClothingSimulationSuspended");
Params::SkeletalMeshComponent_IsClothingSimulationSuspended Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.IsPlaying
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkeletalMeshComponent::IsPlaying() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "IsPlaying");
Params::SkeletalMeshComponent_IsPlaying Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshComponent.K2_GetClosestPointOnPhysicsAsset
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* ClosestWorldPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Normal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName* BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USkeletalMeshComponent::K2_GetClosestPointOnPhysicsAsset(const struct FVector& WorldPosition, struct FVector* ClosestWorldPosition, struct FVector* Normal, class FName* BoneName, float* Distance) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshComponent", "K2_GetClosestPointOnPhysicsAsset");
Params::SkeletalMeshComponent_K2_GetClosestPointOnPhysicsAsset Parms{};
Parms.WorldPosition = std::move(WorldPosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (ClosestWorldPosition != nullptr)
*ClosestWorldPosition = std::move(Parms.ClosestWorldPosition);
if (Normal != nullptr)
*Normal = std::move(Parms.Normal);
if (BoneName != nullptr)
*BoneName = Parms.BoneName;
if (Distance != nullptr)
*Distance = Parms.Distance;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.BlueprintBeginPlay
// (Event, Public, BlueprintEvent)
void UAnimInstance::BlueprintBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "BlueprintBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function Engine.AnimInstance.BlueprintInitializeAnimation
// (Event, Public, BlueprintEvent)
void UAnimInstance::BlueprintInitializeAnimation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "BlueprintInitializeAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function Engine.AnimInstance.BlueprintLinkedAnimationLayersInitialized
// (Event, Public, BlueprintEvent)
void UAnimInstance::BlueprintLinkedAnimationLayersInitialized()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "BlueprintLinkedAnimationLayersInitialized");
UObject::ProcessEvent(Func, nullptr);
}
// Function Engine.AnimInstance.BlueprintPostEvaluateAnimation
// (Event, Public, BlueprintEvent)
void UAnimInstance::BlueprintPostEvaluateAnimation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "BlueprintPostEvaluateAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function Engine.AnimInstance.BlueprintUpdateAnimation
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTimeX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::BlueprintUpdateAnimation(float DeltaTimeX)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "BlueprintUpdateAnimation");
Params::AnimInstance_BlueprintUpdateAnimation Parms{};
Parms.DeltaTimeX = DeltaTimeX;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.AnimInstance.ClearMorphTargets
// (Final, Native, Public, BlueprintCallable)
void UAnimInstance::ClearMorphTargets()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "ClearMorphTargets");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.GetCurrentStateName
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UAnimInstance::GetCurrentStateName(int32 MachineIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetCurrentStateName");
Params::AnimInstance_GetCurrentStateName Parms{};
Parms.MachineIndex = MachineIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetInstanceAssetPlayerLength
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::GetInstanceAssetPlayerLength(int32 AssetPlayerIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerLength");
Params::AnimInstance_GetInstanceAssetPlayerLength Parms{};
Parms.AssetPlayerIndex = AssetPlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetInstanceAssetPlayerTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::GetInstanceAssetPlayerTime(int32 AssetPlayerIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTime");
Params::AnimInstance_GetInstanceAssetPlayerTime Parms{};
Parms.AssetPlayerIndex = AssetPlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFraction
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::GetInstanceAssetPlayerTimeFraction(int32 AssetPlayerIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTimeFraction");
Params::AnimInstance_GetInstanceAssetPlayerTimeFraction Parms{};
Parms.AssetPlayerIndex = AssetPlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEnd
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::GetInstanceAssetPlayerTimeFromEnd(int32 AssetPlayerIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTimeFromEnd");
Params::AnimInstance_GetInstanceAssetPlayerTimeFromEnd Parms{};
Parms.AssetPlayerIndex = AssetPlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEndFraction
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::GetInstanceAssetPlayerTimeFromEndFraction(int32 AssetPlayerIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTimeFromEndFraction");
Params::AnimInstance_GetInstanceAssetPlayerTimeFromEndFraction Parms{};
Parms.AssetPlayerIndex = AssetPlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetInstanceCurrentStateElapsedTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::GetInstanceCurrentStateElapsedTime(int32 MachineIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetInstanceCurrentStateElapsedTime");
Params::AnimInstance_GetInstanceCurrentStateElapsedTime Parms{};
Parms.MachineIndex = MachineIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetInstanceMachineWeight
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::GetInstanceMachineWeight(int32 MachineIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetInstanceMachineWeight");
Params::AnimInstance_GetInstanceMachineWeight Parms{};
Parms.MachineIndex = MachineIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetInstanceStateWeight
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::GetInstanceStateWeight(int32 MachineIndex, int32 StateIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetInstanceStateWeight");
Params::AnimInstance_GetInstanceStateWeight Parms{};
Parms.MachineIndex = MachineIndex;
Parms.StateIndex = StateIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetInstanceTransitionCrossfadeDuration
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::GetInstanceTransitionCrossfadeDuration(int32 MachineIndex, int32 TransitionIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetInstanceTransitionCrossfadeDuration");
Params::AnimInstance_GetInstanceTransitionCrossfadeDuration Parms{};
Parms.MachineIndex = MachineIndex;
Parms.TransitionIndex = TransitionIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetInstanceTransitionTimeElapsed
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::GetInstanceTransitionTimeElapsed(int32 MachineIndex, int32 TransitionIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetInstanceTransitionTimeElapsed");
Params::AnimInstance_GetInstanceTransitionTimeElapsed Parms{};
Parms.MachineIndex = MachineIndex;
Parms.TransitionIndex = TransitionIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetInstanceTransitionTimeElapsedFraction
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::GetInstanceTransitionTimeElapsedFraction(int32 MachineIndex, int32 TransitionIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetInstanceTransitionTimeElapsedFraction");
Params::AnimInstance_GetInstanceTransitionTimeElapsedFraction Parms{};
Parms.MachineIndex = MachineIndex;
Parms.TransitionIndex = TransitionIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetRelevantAnimLength
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::GetRelevantAnimLength(int32 MachineIndex, int32 StateIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetRelevantAnimLength");
Params::AnimInstance_GetRelevantAnimLength Parms{};
Parms.MachineIndex = MachineIndex;
Parms.StateIndex = StateIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetRelevantAnimTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::GetRelevantAnimTime(int32 MachineIndex, int32 StateIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTime");
Params::AnimInstance_GetRelevantAnimTime Parms{};
Parms.MachineIndex = MachineIndex;
Parms.StateIndex = StateIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetRelevantAnimTimeFraction
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::GetRelevantAnimTimeFraction(int32 MachineIndex, int32 StateIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTimeFraction");
Params::AnimInstance_GetRelevantAnimTimeFraction Parms{};
Parms.MachineIndex = MachineIndex;
Parms.StateIndex = StateIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetRelevantAnimTimeRemaining
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::GetRelevantAnimTimeRemaining(int32 MachineIndex, int32 StateIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTimeRemaining");
Params::AnimInstance_GetRelevantAnimTimeRemaining Parms{};
Parms.MachineIndex = MachineIndex;
Parms.StateIndex = StateIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetRelevantAnimTimeRemainingFraction
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::GetRelevantAnimTimeRemainingFraction(int32 MachineIndex, int32 StateIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTimeRemainingFraction");
Params::AnimInstance_GetRelevantAnimTimeRemainingFraction Parms{};
Parms.MachineIndex = MachineIndex;
Parms.StateIndex = StateIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.LinkAnimClassLayers
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UAnimInstance> InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::LinkAnimClassLayers(TSubclassOf<class UAnimInstance> InClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "LinkAnimClassLayers");
Params::AnimInstance_LinkAnimClassLayers Parms{};
Parms.InClass = InClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.LinkAnimGraphByTag
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UAnimInstance> InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::LinkAnimGraphByTag(class FName InTag, TSubclassOf<class UAnimInstance> InClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "LinkAnimGraphByTag");
Params::AnimInstance_LinkAnimGraphByTag Parms{};
Parms.InTag = InTag;
Parms.InClass = InClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.LockAIResources
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// bool bLockMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool LockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::LockAIResources(bool bLockMovement, bool LockAILogic)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "LockAIResources");
Params::AnimInstance_LockAIResources Parms{};
Parms.bLockMovement = bLockMovement;
Parms.LockAILogic = LockAILogic;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.Montage_JumpToSection
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::Montage_JumpToSection(class FName SectionName, const class UAnimMontage* Montage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "Montage_JumpToSection");
Params::AnimInstance_Montage_JumpToSection Parms{};
Parms.SectionName = SectionName;
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.Montage_JumpToSectionsEnd
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::Montage_JumpToSectionsEnd(class FName SectionName, const class UAnimMontage* Montage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "Montage_JumpToSectionsEnd");
Params::AnimInstance_Montage_JumpToSectionsEnd Parms{};
Parms.SectionName = SectionName;
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.Montage_Pause
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::Montage_Pause(const class UAnimMontage* Montage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "Montage_Pause");
Params::AnimInstance_Montage_Pause Parms{};
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.Montage_Play
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EMontagePlayReturnType ReturnValueType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InTimeToStartMontageAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bStopAllMontages (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::Montage_Play(class UAnimMontage* MontageToPlay, float InPlayRate, EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "Montage_Play");
Params::AnimInstance_Montage_Play Parms{};
Parms.MontageToPlay = MontageToPlay;
Parms.InPlayRate = InPlayRate;
Parms.ReturnValueType = ReturnValueType;
Parms.InTimeToStartMontageAt = InTimeToStartMontageAt;
Parms.bStopAllMontages = bStopAllMontages;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.Montage_Resume
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::Montage_Resume(const class UAnimMontage* Montage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "Montage_Resume");
Params::AnimInstance_Montage_Resume Parms{};
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.Montage_SetNextSection
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName SectionNameToChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName NextSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::Montage_SetNextSection(class FName SectionNameToChange, class FName NextSection, const class UAnimMontage* Montage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "Montage_SetNextSection");
Params::AnimInstance_Montage_SetNextSection Parms{};
Parms.SectionNameToChange = SectionNameToChange;
Parms.NextSection = NextSection;
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.Montage_SetPlayRate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float NewPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::Montage_SetPlayRate(const class UAnimMontage* Montage, float NewPlayRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "Montage_SetPlayRate");
Params::AnimInstance_Montage_SetPlayRate Parms{};
Parms.Montage = Montage;
Parms.NewPlayRate = NewPlayRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.Montage_SetPosition
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float NewPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::Montage_SetPosition(const class UAnimMontage* Montage, float NewPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "Montage_SetPosition");
Params::AnimInstance_Montage_SetPosition Parms{};
Parms.Montage = Montage;
Parms.NewPosition = NewPosition;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.Montage_Stop
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::Montage_Stop(float InBlendOutTime, const class UAnimMontage* Montage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "Montage_Stop");
Params::AnimInstance_Montage_Stop Parms{};
Parms.InBlendOutTime = InBlendOutTime;
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.Montage_StopGroupByName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName GroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::Montage_StopGroupByName(float InBlendOutTime, class FName GroupName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "Montage_StopGroupByName");
Params::AnimInstance_Montage_StopGroupByName Parms{};
Parms.InBlendOutTime = InBlendOutTime;
Parms.GroupName = GroupName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.PlaySlotAnimation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAnimSequenceBase* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 LoopCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::PlaySlotAnimation(class UAnimSequenceBase* Asset, class FName SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "PlaySlotAnimation");
Params::AnimInstance_PlaySlotAnimation Parms{};
Parms.Asset = Asset;
Parms.SlotNodeName = SlotNodeName;
Parms.BlendInTime = BlendInTime;
Parms.BlendOutTime = BlendOutTime;
Parms.InPlayRate = InPlayRate;
Parms.LoopCount = LoopCount;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAnimSequenceBase* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 LoopCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BlendOutTriggerTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InTimeToStartMontageAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* UAnimInstance::PlaySlotAnimationAsDynamicMontage(class UAnimSequenceBase* Asset, class FName SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "PlaySlotAnimationAsDynamicMontage");
Params::AnimInstance_PlaySlotAnimationAsDynamicMontage Parms{};
Parms.Asset = Asset;
Parms.SlotNodeName = SlotNodeName;
Parms.BlendInTime = BlendInTime;
Parms.BlendOutTime = BlendOutTime;
Parms.InPlayRate = InPlayRate;
Parms.LoopCount = LoopCount;
Parms.BlendOutTriggerTime = BlendOutTriggerTime;
Parms.InTimeToStartMontageAt = InTimeToStartMontageAt;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.ResetDynamics
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ETeleportType InTeleportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::ResetDynamics(ETeleportType InTeleportType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "ResetDynamics");
Params::AnimInstance_ResetDynamics Parms{};
Parms.InTeleportType = InTeleportType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.SavePoseSnapshot
// (Native, Public, BlueprintCallable)
// Parameters:
// class FName SnapshotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::SavePoseSnapshot(class FName SnapshotName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "SavePoseSnapshot");
Params::AnimInstance_SavePoseSnapshot Parms{};
Parms.SnapshotName = SnapshotName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.SetMorphTarget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName MorphTargetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::SetMorphTarget(class FName MorphTargetName, float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "SetMorphTarget");
Params::AnimInstance_SetMorphTarget Parms{};
Parms.MorphTargetName = MorphTargetName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.SetPropagateNotifiesToLinkedInstances
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::SetPropagateNotifiesToLinkedInstances(bool bSet)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "SetPropagateNotifiesToLinkedInstances");
Params::AnimInstance_SetPropagateNotifiesToLinkedInstances Parms{};
Parms.bSet = bSet;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.SetReceiveNotifiesFromLinkedInstances
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::SetReceiveNotifiesFromLinkedInstances(bool bSet)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "SetReceiveNotifiesFromLinkedInstances");
Params::AnimInstance_SetReceiveNotifiesFromLinkedInstances Parms{};
Parms.bSet = bSet;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.SetRootMotionMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ERootMotionMode Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::SetRootMotionMode(ERootMotionMode Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "SetRootMotionMode");
Params::AnimInstance_SetRootMotionMode Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.SnapshotPose
// (Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FPoseSnapshot& Snapshot (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UAnimInstance::SnapshotPose(struct FPoseSnapshot& Snapshot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "SnapshotPose");
Params::AnimInstance_SnapshotPose Parms{};
Parms.Snapshot = std::move(Snapshot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Snapshot = std::move(Parms.Snapshot);
}
// Function Engine.AnimInstance.StopSlotAnimation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::StopSlotAnimation(float InBlendOutTime, class FName SlotNodeName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "StopSlotAnimation");
Params::AnimInstance_StopSlotAnimation Parms{};
Parms.InBlendOutTime = InBlendOutTime;
Parms.SlotNodeName = SlotNodeName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.UnlinkAnimClassLayers
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UAnimInstance> InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::UnlinkAnimClassLayers(TSubclassOf<class UAnimInstance> InClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "UnlinkAnimClassLayers");
Params::AnimInstance_UnlinkAnimClassLayers Parms{};
Parms.InClass = InClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.UnlockAIResources
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// bool bUnlockMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool UnlockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimInstance::UnlockAIResources(bool bUnlockMovement, bool UnlockAILogic)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "UnlockAIResources");
Params::AnimInstance_UnlockAIResources Parms{};
Parms.bUnlockMovement = bUnlockMovement;
Parms.UnlockAILogic = UnlockAILogic;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimInstance.CalculateDirection
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& Velocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& BaseRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::CalculateDirection(const struct FVector& Velocity, const struct FRotator& BaseRotation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "CalculateDirection");
Params::AnimInstance_CalculateDirection Parms{};
Parms.Velocity = std::move(Velocity);
Parms.BaseRotation = std::move(BaseRotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetActiveCurveNames
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EAnimCurveType CurveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FName>* OutNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UAnimInstance::GetActiveCurveNames(EAnimCurveType CurveType, TArray<class FName>* OutNames) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetActiveCurveNames");
Params::AnimInstance_GetActiveCurveNames Parms{};
Parms.CurveType = CurveType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutNames != nullptr)
*OutNames = std::move(Parms.OutNames);
}
// Function Engine.AnimInstance.GetAllCurveNames
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class FName>* OutNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UAnimInstance::GetAllCurveNames(TArray<class FName>* OutNames) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetAllCurveNames");
Params::AnimInstance_GetAllCurveNames Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutNames != nullptr)
*OutNames = std::move(Parms.OutNames);
}
// Function Engine.AnimInstance.GetCurrentActiveMontage
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* UAnimInstance::GetCurrentActiveMontage() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetCurrentActiveMontage");
Params::AnimInstance_GetCurrentActiveMontage Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetCurveValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName CurveName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::GetCurveValue(class FName CurveName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetCurveValue");
Params::AnimInstance_GetCurveValue Parms{};
Parms.CurveName = CurveName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetLinkedAnimGraphInstanceByTag
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimInstance* UAnimInstance::GetLinkedAnimGraphInstanceByTag(class FName InTag) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetLinkedAnimGraphInstanceByTag");
Params::AnimInstance_GetLinkedAnimGraphInstanceByTag Parms{};
Parms.InTag = InTag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetLinkedAnimGraphInstancesByTag
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UAnimInstance*>* OutLinkedInstances (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UAnimInstance::GetLinkedAnimGraphInstancesByTag(class FName InTag, TArray<class UAnimInstance*>* OutLinkedInstances) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetLinkedAnimGraphInstancesByTag");
Params::AnimInstance_GetLinkedAnimGraphInstancesByTag Parms{};
Parms.InTag = InTag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutLinkedInstances != nullptr)
*OutLinkedInstances = std::move(Parms.OutLinkedInstances);
}
// Function Engine.AnimInstance.GetLinkedAnimLayerInstanceByClass
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TSubclassOf<class UAnimInstance> InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimInstance* UAnimInstance::GetLinkedAnimLayerInstanceByClass(TSubclassOf<class UAnimInstance> InClass) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetLinkedAnimLayerInstanceByClass");
Params::AnimInstance_GetLinkedAnimLayerInstanceByClass Parms{};
Parms.InClass = InClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetLinkedAnimLayerInstanceByGroup
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimInstance* UAnimInstance::GetLinkedAnimLayerInstanceByGroup(class FName InGroup) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetLinkedAnimLayerInstanceByGroup");
Params::AnimInstance_GetLinkedAnimLayerInstanceByGroup Parms{};
Parms.InGroup = InGroup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetLinkedAnimLayerInstanceByGroupAndClass
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UAnimInstance> InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimInstance* UAnimInstance::GetLinkedAnimLayerInstanceByGroupAndClass(class FName InGroup, TSubclassOf<class UAnimInstance> InClass) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetLinkedAnimLayerInstanceByGroupAndClass");
Params::AnimInstance_GetLinkedAnimLayerInstanceByGroupAndClass Parms{};
Parms.InGroup = InGroup;
Parms.InClass = InClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetLinkedAnimLayerInstancesByGroup
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UAnimInstance*>* OutLinkedInstances (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UAnimInstance::GetLinkedAnimLayerInstancesByGroup(class FName InGroup, TArray<class UAnimInstance*>* OutLinkedInstances) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetLinkedAnimLayerInstancesByGroup");
Params::AnimInstance_GetLinkedAnimLayerInstancesByGroup Parms{};
Parms.InGroup = InGroup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutLinkedInstances != nullptr)
*OutLinkedInstances = std::move(Parms.OutLinkedInstances);
}
// Function Engine.AnimInstance.GetOwningActor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UAnimInstance::GetOwningActor() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetOwningActor");
Params::AnimInstance_GetOwningActor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetOwningComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USkeletalMeshComponent* UAnimInstance::GetOwningComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetOwningComponent");
Params::AnimInstance_GetOwningComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetPropagateNotifiesToLinkedInstances
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimInstance::GetPropagateNotifiesToLinkedInstances() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetPropagateNotifiesToLinkedInstances");
Params::AnimInstance_GetPropagateNotifiesToLinkedInstances Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetReceiveNotifiesFromLinkedInstances
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimInstance::GetReceiveNotifiesFromLinkedInstances() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetReceiveNotifiesFromLinkedInstances");
Params::AnimInstance_GetReceiveNotifiesFromLinkedInstances Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetSyncGroupPosition
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InSyncGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMarkerSyncAnimPosition ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FMarkerSyncAnimPosition UAnimInstance::GetSyncGroupPosition(class FName InSyncGroupName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetSyncGroupPosition");
Params::AnimInstance_GetSyncGroupPosition Parms{};
Parms.InSyncGroupName = InSyncGroupName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.GetTimeToClosestMarker
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName SyncGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName MarkerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutMarkerTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimInstance::GetTimeToClosestMarker(class FName SyncGroup, class FName MarkerName, float* OutMarkerTime) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "GetTimeToClosestMarker");
Params::AnimInstance_GetTimeToClosestMarker Parms{};
Parms.SyncGroup = SyncGroup;
Parms.MarkerName = MarkerName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutMarkerTime != nullptr)
*OutMarkerTime = Parms.OutMarkerTime;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.HasMarkerBeenHitThisFrame
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName SyncGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName MarkerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimInstance::HasMarkerBeenHitThisFrame(class FName SyncGroup, class FName MarkerName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "HasMarkerBeenHitThisFrame");
Params::AnimInstance_HasMarkerBeenHitThisFrame Parms{};
Parms.SyncGroup = SyncGroup;
Parms.MarkerName = MarkerName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.IsAnyMontagePlaying
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimInstance::IsAnyMontagePlaying() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "IsAnyMontagePlaying");
Params::AnimInstance_IsAnyMontagePlaying Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.IsPlayingSlotAnimation
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class UAnimSequenceBase* Asset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimInstance::IsPlayingSlotAnimation(const class UAnimSequenceBase* Asset, class FName SlotNodeName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "IsPlayingSlotAnimation");
Params::AnimInstance_IsPlayingSlotAnimation Parms{};
Parms.Asset = Asset;
Parms.SlotNodeName = SlotNodeName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.IsSyncGroupBetweenMarkers
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InSyncGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PreviousMarker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName NextMarker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRespectMarkerOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimInstance::IsSyncGroupBetweenMarkers(class FName InSyncGroupName, class FName PreviousMarker, class FName NextMarker, bool bRespectMarkerOrder) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "IsSyncGroupBetweenMarkers");
Params::AnimInstance_IsSyncGroupBetweenMarkers Parms{};
Parms.InSyncGroupName = InSyncGroupName;
Parms.PreviousMarker = PreviousMarker;
Parms.NextMarker = NextMarker;
Parms.bRespectMarkerOrder = bRespectMarkerOrder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.Montage_GetBlendTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::Montage_GetBlendTime(const class UAnimMontage* Montage) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "Montage_GetBlendTime");
Params::AnimInstance_Montage_GetBlendTime Parms{};
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.Montage_GetCurrentSection
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UAnimInstance::Montage_GetCurrentSection(const class UAnimMontage* Montage) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "Montage_GetCurrentSection");
Params::AnimInstance_Montage_GetCurrentSection Parms{};
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.Montage_GetIsStopped
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimInstance::Montage_GetIsStopped(const class UAnimMontage* Montage) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "Montage_GetIsStopped");
Params::AnimInstance_Montage_GetIsStopped Parms{};
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.Montage_GetPlayRate
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::Montage_GetPlayRate(const class UAnimMontage* Montage) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "Montage_GetPlayRate");
Params::AnimInstance_Montage_GetPlayRate Parms{};
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.Montage_GetPosition
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimInstance::Montage_GetPosition(const class UAnimMontage* Montage) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "Montage_GetPosition");
Params::AnimInstance_Montage_GetPosition Parms{};
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.Montage_IsActive
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimInstance::Montage_IsActive(const class UAnimMontage* Montage) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "Montage_IsActive");
Params::AnimInstance_Montage_IsActive Parms{};
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.Montage_IsPlaying
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimInstance::Montage_IsPlaying(const class UAnimMontage* Montage) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "Montage_IsPlaying");
Params::AnimInstance_Montage_IsPlaying Parms{};
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimInstance.TryGetPawnOwner
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* UAnimInstance::TryGetPawnOwner() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimInstance", "TryGetPawnOwner");
Params::AnimInstance_TryGetPawnOwner Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPlatformLibrary.CancelLocalNotification
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBlueprintPlatformLibrary::CancelLocalNotification(const class FString& ActivationEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "CancelLocalNotification");
Params::BlueprintPlatformLibrary_CancelLocalNotification Parms{};
Parms.ActivationEvent = std::move(ActivationEvent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.BlueprintPlatformLibrary.CancelLocalNotificationById
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 NotificationId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBlueprintPlatformLibrary::CancelLocalNotificationById(int32 NotificationId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "CancelLocalNotificationById");
Params::BlueprintPlatformLibrary_CancelLocalNotificationById Parms{};
Parms.NotificationId = NotificationId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.BlueprintPlatformLibrary.ClearAllLocalNotifications
// (Final, Native, Static, Public, BlueprintCallable)
void UBlueprintPlatformLibrary::ClearAllLocalNotifications()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "ClearAllLocalNotifications");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.BlueprintPlatformLibrary.GetDeviceOrientation
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// EScreenOrientation ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EScreenOrientation UBlueprintPlatformLibrary::GetDeviceOrientation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "GetDeviceOrientation");
Params::BlueprintPlatformLibrary_GetDeviceOrientation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPlatformLibrary.GetLaunchNotification
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// bool* NotificationLaunchedApp (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* ActivationEvent (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* FireDate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBlueprintPlatformLibrary::GetLaunchNotification(bool* NotificationLaunchedApp, class FString* ActivationEvent, int32* FireDate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "GetLaunchNotification");
Params::BlueprintPlatformLibrary_GetLaunchNotification Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (NotificationLaunchedApp != nullptr)
*NotificationLaunchedApp = Parms.NotificationLaunchedApp;
if (ActivationEvent != nullptr)
*ActivationEvent = std::move(Parms.ActivationEvent);
if (FireDate != nullptr)
*FireDate = Parms.FireDate;
}
// Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationAtTime
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FDateTime& FireDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool LocalTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FText& Title (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const class FText& Body (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const class FText& Action (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const class FString& ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBlueprintPlatformLibrary::ScheduleLocalNotificationAtTime(const struct FDateTime& FireDateTime, bool LocalTime, const class FText& Title, const class FText& Body, const class FText& Action, const class FString& ActivationEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "ScheduleLocalNotificationAtTime");
Params::BlueprintPlatformLibrary_ScheduleLocalNotificationAtTime Parms{};
Parms.FireDateTime = std::move(FireDateTime);
Parms.LocalTime = LocalTime;
Parms.Title = std::move(Title);
Parms.Body = std::move(Body);
Parms.Action = std::move(Action);
Parms.ActivationEvent = std::move(ActivationEvent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeAtTime
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FDateTime& FireDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool LocalTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBlueprintPlatformLibrary::ScheduleLocalNotificationBadgeAtTime(const struct FDateTime& FireDateTime, bool LocalTime, const class FString& ActivationEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "ScheduleLocalNotificationBadgeAtTime");
Params::BlueprintPlatformLibrary_ScheduleLocalNotificationBadgeAtTime Parms{};
Parms.FireDateTime = std::move(FireDateTime);
Parms.LocalTime = LocalTime;
Parms.ActivationEvent = std::move(ActivationEvent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeFromNow
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 inSecondsFromNow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBlueprintPlatformLibrary::ScheduleLocalNotificationBadgeFromNow(int32 inSecondsFromNow, const class FString& ActivationEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "ScheduleLocalNotificationBadgeFromNow");
Params::BlueprintPlatformLibrary_ScheduleLocalNotificationBadgeFromNow Parms{};
Parms.inSecondsFromNow = inSecondsFromNow;
Parms.ActivationEvent = std::move(ActivationEvent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationFromNow
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// int32 inSecondsFromNow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FText& Title (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const class FText& Body (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const class FText& Action (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const class FString& ActivationEvent (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBlueprintPlatformLibrary::ScheduleLocalNotificationFromNow(int32 inSecondsFromNow, const class FText& Title, const class FText& Body, const class FText& Action, const class FString& ActivationEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPlatformLibrary", "ScheduleLocalNotificationFromNow");
Params::BlueprintPlatformLibrary_ScheduleLocalNotificationFromNow Parms{};
Parms.inSecondsFromNow = inSecondsFromNow;
Parms.Title = std::move(Title);
Parms.Body = std::move(Body);
Parms.Action = std::move(Action);
Parms.ActivationEvent = std::move(ActivationEvent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.NavMovementComponent.StopActiveMovement
// (Native, Public, BlueprintCallable)
void UNavMovementComponent::StopActiveMovement()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NavMovementComponent", "StopActiveMovement");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.NavMovementComponent.StopMovementKeepPathing
// (Final, Native, Public, BlueprintCallable)
void UNavMovementComponent::StopMovementKeepPathing()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NavMovementComponent", "StopMovementKeepPathing");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.NavMovementComponent.IsCrouching
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UNavMovementComponent::IsCrouching() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NavMovementComponent", "IsCrouching");
Params::NavMovementComponent_IsCrouching Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.NavMovementComponent.IsFalling
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UNavMovementComponent::IsFalling() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NavMovementComponent", "IsFalling");
Params::NavMovementComponent_IsFalling Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.NavMovementComponent.IsFlying
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UNavMovementComponent::IsFlying() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NavMovementComponent", "IsFlying");
Params::NavMovementComponent_IsFlying Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.NavMovementComponent.IsMovingOnGround
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UNavMovementComponent::IsMovingOnGround() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NavMovementComponent", "IsMovingOnGround");
Params::NavMovementComponent_IsMovingOnGround Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.NavMovementComponent.IsSwimming
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UNavMovementComponent::IsSwimming() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NavMovementComponent", "IsSwimming");
Params::NavMovementComponent_IsSwimming Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PawnMovementComponent.AddInputVector
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& WorldVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPawnMovementComponent::AddInputVector(const struct FVector& WorldVector, bool bForce)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PawnMovementComponent", "AddInputVector");
Params::PawnMovementComponent_AddInputVector Parms{};
Parms.WorldVector = std::move(WorldVector);
Parms.bForce = bForce;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PawnMovementComponent.ConsumeInputVector
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UPawnMovementComponent::ConsumeInputVector()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PawnMovementComponent", "ConsumeInputVector");
Params::PawnMovementComponent_ConsumeInputVector Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PawnMovementComponent.GetLastInputVector
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UPawnMovementComponent::GetLastInputVector() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PawnMovementComponent", "GetLastInputVector");
Params::PawnMovementComponent_GetLastInputVector Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PawnMovementComponent.GetPawnOwner
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* UPawnMovementComponent::GetPawnOwner() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PawnMovementComponent", "GetPawnOwner");
Params::PawnMovementComponent_GetPawnOwner Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PawnMovementComponent.GetPendingInputVector
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UPawnMovementComponent::GetPendingInputVector() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PawnMovementComponent", "GetPendingInputVector");
Params::PawnMovementComponent_GetPendingInputVector Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PawnMovementComponent.IsMoveInputIgnored
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPawnMovementComponent::IsMoveInputIgnored() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PawnMovementComponent", "IsMoveInputIgnored");
Params::PawnMovementComponent_IsMoveInputIgnored Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PawnMovementComponent.K2_GetInputVector
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UPawnMovementComponent::K2_GetInputVector() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PawnMovementComponent", "K2_GetInputVector");
Params::PawnMovementComponent_K2_GetInputVector Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.AddForce
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCharacterMovementComponent::AddForce(const struct FVector& Force)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "AddForce");
Params::CharacterMovementComponent_AddForce Parms{};
Parms.Force = std::move(Force);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CharacterMovementComponent.AddImpulse
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bVelocityChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCharacterMovementComponent::AddImpulse(const struct FVector& Impulse, bool bVelocityChange)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "AddImpulse");
Params::CharacterMovementComponent_AddImpulse Parms{};
Parms.Impulse = std::move(Impulse);
Parms.bVelocityChange = bVelocityChange;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CharacterMovementComponent.CalcVelocity
// (Native, Public, BlueprintCallable)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Friction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFluid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BrakingDeceleration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCharacterMovementComponent::CalcVelocity(float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "CalcVelocity");
Params::CharacterMovementComponent_CalcVelocity Parms{};
Parms.DeltaTime = DeltaTime;
Parms.Friction = Friction;
Parms.bFluid = bFluid;
Parms.BrakingDeceleration = BrakingDeceleration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CharacterMovementComponent.CapsuleTouched
// (Native, Protected, HasOutParams)
// Parameters:
// class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UCharacterMovementComponent::CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "CapsuleTouched");
Params::CharacterMovementComponent_CapsuleTouched Parms{};
Parms.OverlappedComp = OverlappedComp;
Parms.Other = Other;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.SweepResult = std::move(SweepResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CharacterMovementComponent.ClearAccumulatedForces
// (Native, Public, BlueprintCallable)
void UCharacterMovementComponent::ClearAccumulatedForces()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "ClearAccumulatedForces");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CharacterMovementComponent.DisableMovement
// (Native, Public, BlueprintCallable)
void UCharacterMovementComponent::DisableMovement()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "DisableMovement");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CharacterMovementComponent.SetAvoidanceEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCharacterMovementComponent::SetAvoidanceEnabled(bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "SetAvoidanceEnabled");
Params::CharacterMovementComponent_SetAvoidanceEnabled Parms{};
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CharacterMovementComponent.SetAvoidanceGroup
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 GroupFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCharacterMovementComponent::SetAvoidanceGroup(int32 GroupFlags)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "SetAvoidanceGroup");
Params::CharacterMovementComponent_SetAvoidanceGroup Parms{};
Parms.GroupFlags = GroupFlags;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CharacterMovementComponent.SetAvoidanceGroupMask
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FNavAvoidanceMask& GroupMask (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UCharacterMovementComponent::SetAvoidanceGroupMask(const struct FNavAvoidanceMask& GroupMask)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "SetAvoidanceGroupMask");
Params::CharacterMovementComponent_SetAvoidanceGroupMask Parms{};
Parms.GroupMask = std::move(GroupMask);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CharacterMovementComponent.SetGroupsToAvoid
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 GroupFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCharacterMovementComponent::SetGroupsToAvoid(int32 GroupFlags)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "SetGroupsToAvoid");
Params::CharacterMovementComponent_SetGroupsToAvoid Parms{};
Parms.GroupFlags = GroupFlags;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CharacterMovementComponent.SetGroupsToAvoidMask
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FNavAvoidanceMask& GroupMask (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UCharacterMovementComponent::SetGroupsToAvoidMask(const struct FNavAvoidanceMask& GroupMask)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "SetGroupsToAvoidMask");
Params::CharacterMovementComponent_SetGroupsToAvoidMask Parms{};
Parms.GroupMask = std::move(GroupMask);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CharacterMovementComponent.SetGroupsToIgnore
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 GroupFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCharacterMovementComponent::SetGroupsToIgnore(int32 GroupFlags)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "SetGroupsToIgnore");
Params::CharacterMovementComponent_SetGroupsToIgnore Parms{};
Parms.GroupFlags = GroupFlags;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CharacterMovementComponent.SetGroupsToIgnoreMask
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FNavAvoidanceMask& GroupMask (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UCharacterMovementComponent::SetGroupsToIgnoreMask(const struct FNavAvoidanceMask& GroupMask)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "SetGroupsToIgnoreMask");
Params::CharacterMovementComponent_SetGroupsToIgnoreMask Parms{};
Parms.GroupMask = std::move(GroupMask);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CharacterMovementComponent.SetMovementMode
// (Native, Public, BlueprintCallable)
// Parameters:
// EMovementMode NewMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 NewCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCharacterMovementComponent::SetMovementMode(EMovementMode NewMovementMode, uint8 NewCustomMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "SetMovementMode");
Params::CharacterMovementComponent_SetMovementMode Parms{};
Parms.NewMovementMode = NewMovementMode;
Parms.NewCustomMode = NewCustomMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CharacterMovementComponent.SetWalkableFloorAngle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InWalkableFloorAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCharacterMovementComponent::SetWalkableFloorAngle(float InWalkableFloorAngle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "SetWalkableFloorAngle");
Params::CharacterMovementComponent_SetWalkableFloorAngle Parms{};
Parms.InWalkableFloorAngle = InWalkableFloorAngle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CharacterMovementComponent.SetWalkableFloorZ
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InWalkableFloorZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCharacterMovementComponent::SetWalkableFloorZ(float InWalkableFloorZ)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "SetWalkableFloorZ");
Params::CharacterMovementComponent_SetWalkableFloorZ Parms{};
Parms.InWalkableFloorZ = InWalkableFloorZ;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CharacterMovementComponent.GetAnalogInputModifier
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCharacterMovementComponent::GetAnalogInputModifier() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "GetAnalogInputModifier");
Params::CharacterMovementComponent_GetAnalogInputModifier Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.GetCharacterOwner
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ACharacter* UCharacterMovementComponent::GetCharacterOwner() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "GetCharacterOwner");
Params::CharacterMovementComponent_GetCharacterOwner Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.GetCurrentAcceleration
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UCharacterMovementComponent::GetCurrentAcceleration() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "GetCurrentAcceleration");
Params::CharacterMovementComponent_GetCurrentAcceleration Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.GetImpartedMovementBaseVelocity
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UCharacterMovementComponent::GetImpartedMovementBaseVelocity() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "GetImpartedMovementBaseVelocity");
Params::CharacterMovementComponent_GetImpartedMovementBaseVelocity Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.GetLastUpdateLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UCharacterMovementComponent::GetLastUpdateLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "GetLastUpdateLocation");
Params::CharacterMovementComponent_GetLastUpdateLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.GetLastUpdateRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UCharacterMovementComponent::GetLastUpdateRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "GetLastUpdateRotation");
Params::CharacterMovementComponent_GetLastUpdateRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.GetLastUpdateVelocity
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UCharacterMovementComponent::GetLastUpdateVelocity() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "GetLastUpdateVelocity");
Params::CharacterMovementComponent_GetLastUpdateVelocity Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.GetMaxAcceleration
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCharacterMovementComponent::GetMaxAcceleration() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "GetMaxAcceleration");
Params::CharacterMovementComponent_GetMaxAcceleration Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.GetMaxBrakingDeceleration
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCharacterMovementComponent::GetMaxBrakingDeceleration() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "GetMaxBrakingDeceleration");
Params::CharacterMovementComponent_GetMaxBrakingDeceleration Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.GetMaxJumpHeight
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCharacterMovementComponent::GetMaxJumpHeight() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "GetMaxJumpHeight");
Params::CharacterMovementComponent_GetMaxJumpHeight Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.GetMaxJumpHeightWithJumpTime
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCharacterMovementComponent::GetMaxJumpHeightWithJumpTime() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "GetMaxJumpHeightWithJumpTime");
Params::CharacterMovementComponent_GetMaxJumpHeightWithJumpTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.GetMinAnalogSpeed
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCharacterMovementComponent::GetMinAnalogSpeed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "GetMinAnalogSpeed");
Params::CharacterMovementComponent_GetMinAnalogSpeed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.GetMovementBase
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPrimitiveComponent* UCharacterMovementComponent::GetMovementBase() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "GetMovementBase");
Params::CharacterMovementComponent_GetMovementBase Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.GetPerchRadiusThreshold
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCharacterMovementComponent::GetPerchRadiusThreshold() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "GetPerchRadiusThreshold");
Params::CharacterMovementComponent_GetPerchRadiusThreshold Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.GetValidPerchRadius
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCharacterMovementComponent::GetValidPerchRadius() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "GetValidPerchRadius");
Params::CharacterMovementComponent_GetValidPerchRadius Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.IsWalkable
// (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCharacterMovementComponent::IsWalkable(const struct FHitResult& Hit) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "IsWalkable");
Params::CharacterMovementComponent_IsWalkable Parms{};
Parms.Hit = std::move(Hit);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.IsWalking
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCharacterMovementComponent::IsWalking() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "IsWalking");
Params::CharacterMovementComponent_IsWalking Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.K2_ComputeFloorDist
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& CapsuleLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LineDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SweepDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SweepRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFindFloorResult* FloorResult (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UCharacterMovementComponent::K2_ComputeFloorDist(const struct FVector& CapsuleLocation, float LineDistance, float SweepDistance, float SweepRadius, struct FFindFloorResult* FloorResult) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "K2_ComputeFloorDist");
Params::CharacterMovementComponent_K2_ComputeFloorDist Parms{};
Parms.CapsuleLocation = std::move(CapsuleLocation);
Parms.LineDistance = LineDistance;
Parms.SweepDistance = SweepDistance;
Parms.SweepRadius = SweepRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (FloorResult != nullptr)
*FloorResult = std::move(Parms.FloorResult);
}
// Function Engine.CharacterMovementComponent.K2_FindFloor
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& CapsuleLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFindFloorResult* FloorResult (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UCharacterMovementComponent::K2_FindFloor(const struct FVector& CapsuleLocation, struct FFindFloorResult* FloorResult) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "K2_FindFloor");
Params::CharacterMovementComponent_K2_FindFloor Parms{};
Parms.CapsuleLocation = std::move(CapsuleLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (FloorResult != nullptr)
*FloorResult = std::move(Parms.FloorResult);
}
// Function Engine.CharacterMovementComponent.K2_GetModifiedMaxAcceleration
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCharacterMovementComponent::K2_GetModifiedMaxAcceleration() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "K2_GetModifiedMaxAcceleration");
Params::CharacterMovementComponent_K2_GetModifiedMaxAcceleration Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.K2_GetWalkableFloorAngle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCharacterMovementComponent::K2_GetWalkableFloorAngle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "K2_GetWalkableFloorAngle");
Params::CharacterMovementComponent_K2_GetWalkableFloorAngle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CharacterMovementComponent.K2_GetWalkableFloorZ
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCharacterMovementComponent::K2_GetWalkableFloorZ() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterMovementComponent", "K2_GetWalkableFloorZ");
Params::CharacterMovementComponent_K2_GetWalkableFloorZ Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.FXSystemComponent.ReleaseToPool
// (Native, Public, BlueprintCallable)
void UFXSystemComponent::ReleaseToPool()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FXSystemComponent", "ReleaseToPool");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.FXSystemComponent.SetActorParameter
// (Native, Public, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UFXSystemComponent::SetActorParameter(class FName ParameterName, class AActor* Param)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FXSystemComponent", "SetActorParameter");
Params::FXSystemComponent_SetActorParameter Parms{};
Parms.ParameterName = ParameterName;
Parms.Param = Param;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.FXSystemComponent.SetAutoAttachmentParameters
// (Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UFXSystemComponent::SetAutoAttachmentParameters(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FXSystemComponent", "SetAutoAttachmentParameters");
Params::FXSystemComponent_SetAutoAttachmentParameters Parms{};
Parms.Parent = Parent;
Parms.SocketName = SocketName;
Parms.LocationRule = LocationRule;
Parms.RotationRule = RotationRule;
Parms.ScaleRule = ScaleRule;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.FXSystemComponent.SetBoolParameter
// (Native, Public, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UFXSystemComponent::SetBoolParameter(class FName ParameterName, bool Param)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FXSystemComponent", "SetBoolParameter");
Params::FXSystemComponent_SetBoolParameter Parms{};
Parms.ParameterName = ParameterName;
Parms.Param = Param;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.FXSystemComponent.SetColorParameter
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UFXSystemComponent::SetColorParameter(class FName ParameterName, const struct FLinearColor& Param)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FXSystemComponent", "SetColorParameter");
Params::FXSystemComponent_SetColorParameter Parms{};
Parms.ParameterName = ParameterName;
Parms.Param = std::move(Param);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.FXSystemComponent.SetEmitterEnable
// (Native, Public, BlueprintCallable)
// Parameters:
// class FName EmitterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bNewEnableState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UFXSystemComponent::SetEmitterEnable(class FName EmitterName, bool bNewEnableState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FXSystemComponent", "SetEmitterEnable");
Params::FXSystemComponent_SetEmitterEnable Parms{};
Parms.EmitterName = EmitterName;
Parms.bNewEnableState = bNewEnableState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.FXSystemComponent.SetFloatParameter
// (Native, Public, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UFXSystemComponent::SetFloatParameter(class FName ParameterName, float Param)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FXSystemComponent", "SetFloatParameter");
Params::FXSystemComponent_SetFloatParameter Parms{};
Parms.ParameterName = ParameterName;
Parms.Param = Param;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.FXSystemComponent.SetIntParameter
// (Native, Public, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UFXSystemComponent::SetIntParameter(class FName ParameterName, int32 Param)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FXSystemComponent", "SetIntParameter");
Params::FXSystemComponent_SetIntParameter Parms{};
Parms.ParameterName = ParameterName;
Parms.Param = Param;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.FXSystemComponent.SetUseAutoManageAttachment
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bAutoManage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UFXSystemComponent::SetUseAutoManageAttachment(bool bAutoManage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FXSystemComponent", "SetUseAutoManageAttachment");
Params::FXSystemComponent_SetUseAutoManageAttachment Parms{};
Parms.bAutoManage = bAutoManage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.FXSystemComponent.SetVectorParameter
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UFXSystemComponent::SetVectorParameter(class FName ParameterName, const struct FVector& Param)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FXSystemComponent", "SetVectorParameter");
Params::FXSystemComponent_SetVectorParameter Parms{};
Parms.ParameterName = ParameterName;
Parms.Param = std::move(Param);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.FXSystemComponent.GetFXSystemAsset
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UFXSystemAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UFXSystemAsset* UFXSystemComponent::GetFXSystemAsset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FXSystemComponent", "GetFXSystemAsset");
Params::FXSystemComponent_GetFXSystemAsset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimNotify.GetNotifyName
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAnimNotify::GetNotifyName() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotify", "GetNotifyName");
Params::AnimNotify_GetNotifyName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimNotify.Received_Notify
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimNotify::Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotify", "Received_Notify");
Params::AnimNotify_Received_Notify Parms{};
Parms.MeshComp = MeshComp;
Parms.Animation = Animation;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Engine.AnimNotifyState.GetNotifyName
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAnimNotifyState::GetNotifyName() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState", "GetNotifyName");
Params::AnimNotifyState_GetNotifyName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimNotifyState.Received_NotifyBegin
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float TotalDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimNotifyState::Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState", "Received_NotifyBegin");
Params::AnimNotifyState_Received_NotifyBegin Parms{};
Parms.MeshComp = MeshComp;
Parms.Animation = Animation;
Parms.TotalDuration = TotalDuration;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Engine.AnimNotifyState.Received_NotifyEnd
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimNotifyState::Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState", "Received_NotifyEnd");
Params::AnimNotifyState_Received_NotifyEnd Parms{};
Parms.MeshComp = MeshComp;
Parms.Animation = Animation;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Engine.AnimNotifyState.Received_NotifyTick
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float FrameDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimNotifyState::Received_NotifyTick(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState", "Received_NotifyTick");
Params::AnimNotifyState_Received_NotifyTick Parms{};
Parms.MeshComp = MeshComp;
Parms.Animation = Animation;
Parms.FrameDeltaTime = FrameDeltaTime;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.ActivateReverbEffect
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UReverbEffect* ReverbEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::ActivateReverbEffect(const class UObject* WorldContextObject, class UReverbEffect* ReverbEffect, class FName TagName, float Priority, float Volume, float FadeTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "ActivateReverbEffect");
Params::GameplayStatics_ActivateReverbEffect Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.ReverbEffect = ReverbEffect;
Parms.TagName = TagName;
Parms.Priority = Priority;
Parms.Volume = Volume;
Parms.FadeTime = FadeTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.AnnounceAccessibleString
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& AnnouncementString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::AnnounceAccessibleString(const class FString& AnnouncementString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "AnnounceAccessibleString");
Params::GameplayStatics_AnnounceAccessibleString Parms{};
Parms.AnnouncementString = std::move(AnnouncementString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.ApplyDamage
// (Final, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AController* EventInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UDamageType> DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UGameplayStatics::ApplyDamage(class AActor* DamagedActor, float BaseDamage, class AController* EventInstigator, class AActor* DamageCauser, TSubclassOf<class UDamageType> DamageTypeClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "ApplyDamage");
Params::GameplayStatics_ApplyDamage Parms{};
Parms.DamagedActor = DamagedActor;
Parms.BaseDamage = BaseDamage;
Parms.EventInstigator = EventInstigator;
Parms.DamageCauser = DamageCauser;
Parms.DamageTypeClass = DamageTypeClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.ApplyPointDamage
// (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& HitFromDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// class AController* EventInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UDamageType> DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UGameplayStatics::ApplyPointDamage(class AActor* DamagedActor, float BaseDamage, const struct FVector& HitFromDirection, const struct FHitResult& HitInfo, class AController* EventInstigator, class AActor* DamageCauser, TSubclassOf<class UDamageType> DamageTypeClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "ApplyPointDamage");
Params::GameplayStatics_ApplyPointDamage Parms{};
Parms.DamagedActor = DamagedActor;
Parms.BaseDamage = BaseDamage;
Parms.HitFromDirection = std::move(HitFromDirection);
Parms.HitInfo = std::move(HitInfo);
Parms.EventInstigator = EventInstigator;
Parms.DamageCauser = DamageCauser;
Parms.DamageTypeClass = DamageTypeClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.ApplyRadialDamage
// (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DamageRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UDamageType> DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AController* InstigatedByController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDoFullDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECollisionChannel DamagePreventionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::ApplyRadialDamage(const class UObject* WorldContextObject, float BaseDamage, const struct FVector& Origin, float DamageRadius, TSubclassOf<class UDamageType> DamageTypeClass, const TArray<class AActor*>& IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, bool bDoFullDamage, ECollisionChannel DamagePreventionChannel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "ApplyRadialDamage");
Params::GameplayStatics_ApplyRadialDamage Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.BaseDamage = BaseDamage;
Parms.Origin = std::move(Origin);
Parms.DamageRadius = DamageRadius;
Parms.DamageTypeClass = DamageTypeClass;
Parms.IgnoreActors = std::move(IgnoreActors);
Parms.DamageCauser = DamageCauser;
Parms.InstigatedByController = InstigatedByController;
Parms.bDoFullDamage = bDoFullDamage;
Parms.DamagePreventionChannel = DamagePreventionChannel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.ApplyRadialDamageWithFalloff
// (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MinimumDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DamageInnerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DamageOuterRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DamageFalloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UDamageType> DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AController* InstigatedByController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECollisionChannel DamagePreventionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::ApplyRadialDamageWithFalloff(const class UObject* WorldContextObject, float BaseDamage, float MinimumDamage, const struct FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf<class UDamageType> DamageTypeClass, const TArray<class AActor*>& IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, ECollisionChannel DamagePreventionChannel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "ApplyRadialDamageWithFalloff");
Params::GameplayStatics_ApplyRadialDamageWithFalloff Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.BaseDamage = BaseDamage;
Parms.MinimumDamage = MinimumDamage;
Parms.Origin = std::move(Origin);
Parms.DamageInnerRadius = DamageInnerRadius;
Parms.DamageOuterRadius = DamageOuterRadius;
Parms.DamageFalloff = DamageFalloff;
Parms.DamageTypeClass = DamageTypeClass;
Parms.IgnoreActors = std::move(IgnoreActors);
Parms.DamageCauser = DamageCauser;
Parms.InstigatedByController = InstigatedByController;
Parms.DamagePreventionChannel = DamagePreventionChannel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.AreAnyListenersWithinRange
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaximumRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::AreAnyListenersWithinRange(const class UObject* WorldContextObject, const struct FVector& Location, float MaximumRange)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "AreAnyListenersWithinRange");
Params::GameplayStatics_AreAnyListenersWithinRange Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Location = std::move(Location);
Parms.MaximumRange = MaximumRange;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.AreSubtitlesEnabled
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::AreSubtitlesEnabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "AreSubtitlesEnabled");
Params::GameplayStatics_AreSubtitlesEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.BeginDeferredActorSpawnFromClass
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class AActor> ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// ESpawnActorCollisionHandlingMethod CollisionHandlingOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Owner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UGameplayStatics::BeginDeferredActorSpawnFromClass(const class UObject* WorldContextObject, TSubclassOf<class AActor> ActorClass, const struct FTransform& SpawnTransform, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "BeginDeferredActorSpawnFromClass");
Params::GameplayStatics_BeginDeferredActorSpawnFromClass Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.ActorClass = ActorClass;
Parms.SpawnTransform = std::move(SpawnTransform);
Parms.CollisionHandlingOverride = CollisionHandlingOverride;
Parms.Owner = Owner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.BeginSpawningActorFromBlueprint
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UBlueprint* Blueprint (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bNoCollisionFail (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UGameplayStatics::BeginSpawningActorFromBlueprint(const class UObject* WorldContextObject, const class UBlueprint* Blueprint, const struct FTransform& SpawnTransform, bool bNoCollisionFail)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "BeginSpawningActorFromBlueprint");
Params::GameplayStatics_BeginSpawningActorFromBlueprint Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Blueprint = Blueprint;
Parms.SpawnTransform = std::move(SpawnTransform);
Parms.bNoCollisionFail = bNoCollisionFail;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.BeginSpawningActorFromClass
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class AActor> ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bNoCollisionFail (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Owner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UGameplayStatics::BeginSpawningActorFromClass(const class UObject* WorldContextObject, TSubclassOf<class AActor> ActorClass, const struct FTransform& SpawnTransform, bool bNoCollisionFail, class AActor* Owner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "BeginSpawningActorFromClass");
Params::GameplayStatics_BeginSpawningActorFromClass Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.ActorClass = ActorClass;
Parms.SpawnTransform = std::move(SpawnTransform);
Parms.bNoCollisionFail = bNoCollisionFail;
Parms.Owner = Owner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_Advanced
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FPredictProjectilePathParams&PredictParams (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FPredictProjectilePathResult* PredictResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::Blueprint_PredictProjectilePath_Advanced(const class UObject* WorldContextObject, const struct FPredictProjectilePathParams& PredictParams, struct FPredictProjectilePathResult* PredictResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "Blueprint_PredictProjectilePath_Advanced");
Params::GameplayStatics_Blueprint_PredictProjectilePath_Advanced Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PredictParams = std::move(PredictParams);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PredictResult != nullptr)
*PredictResult = std::move(Parms.PredictResult);
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByObjectType
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// TArray<struct FVector>* OutPathPositions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// struct FVector* OutLastTraceDestination (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTracePath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ProjectileRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawDebugTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SimFrequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxSimTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::Blueprint_PredictProjectilePath_ByObjectType(const class UObject* WorldContextObject, struct FHitResult* OutHit, TArray<struct FVector>* OutPathPositions, struct FVector* OutLastTraceDestination, const struct FVector& StartPos, const struct FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "Blueprint_PredictProjectilePath_ByObjectType");
Params::GameplayStatics_Blueprint_PredictProjectilePath_ByObjectType Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.StartPos = std::move(StartPos);
Parms.LaunchVelocity = std::move(LaunchVelocity);
Parms.bTracePath = bTracePath;
Parms.ProjectileRadius = ProjectileRadius;
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.DrawDebugTime = DrawDebugTime;
Parms.SimFrequency = SimFrequency;
Parms.MaxSimTime = MaxSimTime;
Parms.OverrideGravityZ = OverrideGravityZ;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
if (OutPathPositions != nullptr)
*OutPathPositions = std::move(Parms.OutPathPositions);
if (OutLastTraceDestination != nullptr)
*OutLastTraceDestination = std::move(Parms.OutLastTraceDestination);
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByTraceChannel
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// TArray<struct FVector>* OutPathPositions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// struct FVector* OutLastTraceDestination (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTracePath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ProjectileRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawDebugTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SimFrequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxSimTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::Blueprint_PredictProjectilePath_ByTraceChannel(const class UObject* WorldContextObject, struct FHitResult* OutHit, TArray<struct FVector>* OutPathPositions, struct FVector* OutLastTraceDestination, const struct FVector& StartPos, const struct FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, ECollisionChannel TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "Blueprint_PredictProjectilePath_ByTraceChannel");
Params::GameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.StartPos = std::move(StartPos);
Parms.LaunchVelocity = std::move(LaunchVelocity);
Parms.bTracePath = bTracePath;
Parms.ProjectileRadius = ProjectileRadius;
Parms.TraceChannel = TraceChannel;
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.DrawDebugTime = DrawDebugTime;
Parms.SimFrequency = SimFrequency;
Parms.MaxSimTime = MaxSimTime;
Parms.OverrideGravityZ = OverrideGravityZ;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
if (OutPathPositions != nullptr)
*OutPathPositions = std::move(Parms.OutPathPositions);
if (OutLastTraceDestination != nullptr)
*OutLastTraceDestination = std::move(Parms.OutLastTraceDestination);
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.BlueprintSuggestProjectileVelocity
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* TossVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& StartLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& EndLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LaunchSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESuggestProjVelocityTraceOption TraceOption (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float CollisionRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFavorHighArc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDrawDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::BlueprintSuggestProjectileVelocity(const class UObject* WorldContextObject, struct FVector* TossVelocity, const struct FVector& StartLocation, const struct FVector& EndLocation, float LaunchSpeed, float OverrideGravityZ, ESuggestProjVelocityTraceOption TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "BlueprintSuggestProjectileVelocity");
Params::GameplayStatics_BlueprintSuggestProjectileVelocity Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.StartLocation = std::move(StartLocation);
Parms.EndLocation = std::move(EndLocation);
Parms.LaunchSpeed = LaunchSpeed;
Parms.OverrideGravityZ = OverrideGravityZ;
Parms.TraceOption = TraceOption;
Parms.CollisionRadius = CollisionRadius;
Parms.bFavorHighArc = bFavorHighArc;
Parms.bDrawDebug = bDrawDebug;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (TossVelocity != nullptr)
*TossVelocity = std::move(Parms.TossVelocity);
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.BreakHitResult
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool* bBlockingHit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* bInitialOverlap (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Time (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* ImpactPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Normal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* ImpactNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPhysicalMaterial** PhysMat (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor** HitActor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent** HitComponent (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName* HitBoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* HitItem (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* ElementIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* FaceIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* TraceStart (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* TraceEnd (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::BreakHitResult(const struct FHitResult& Hit, bool* bBlockingHit, bool* bInitialOverlap, float* Time, float* Distance, struct FVector* Location, struct FVector* ImpactPoint, struct FVector* Normal, struct FVector* ImpactNormal, class UPhysicalMaterial** PhysMat, class AActor** HitActor, class UPrimitiveComponent** HitComponent, class FName* HitBoneName, int32* HitItem, int32* ElementIndex, int32* FaceIndex, struct FVector* TraceStart, struct FVector* TraceEnd)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "BreakHitResult");
Params::GameplayStatics_BreakHitResult Parms{};
Parms.Hit = std::move(Hit);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (bBlockingHit != nullptr)
*bBlockingHit = Parms.bBlockingHit;
if (bInitialOverlap != nullptr)
*bInitialOverlap = Parms.bInitialOverlap;
if (Time != nullptr)
*Time = Parms.Time;
if (Distance != nullptr)
*Distance = Parms.Distance;
if (Location != nullptr)
*Location = std::move(Parms.Location);
if (ImpactPoint != nullptr)
*ImpactPoint = std::move(Parms.ImpactPoint);
if (Normal != nullptr)
*Normal = std::move(Parms.Normal);
if (ImpactNormal != nullptr)
*ImpactNormal = std::move(Parms.ImpactNormal);
if (PhysMat != nullptr)
*PhysMat = Parms.PhysMat;
if (HitActor != nullptr)
*HitActor = Parms.HitActor;
if (HitComponent != nullptr)
*HitComponent = Parms.HitComponent;
if (HitBoneName != nullptr)
*HitBoneName = Parms.HitBoneName;
if (HitItem != nullptr)
*HitItem = Parms.HitItem;
if (ElementIndex != nullptr)
*ElementIndex = Parms.ElementIndex;
if (FaceIndex != nullptr)
*FaceIndex = Parms.FaceIndex;
if (TraceStart != nullptr)
*TraceStart = std::move(Parms.TraceStart);
if (TraceEnd != nullptr)
*TraceEnd = std::move(Parms.TraceEnd);
}
// Function Engine.GameplayStatics.CancelAsyncLoading
// (Final, Native, Static, Public, BlueprintCallable)
void UGameplayStatics::CancelAsyncLoading()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "CancelAsyncLoading");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.ClearSoundMixClassOverride
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundClass* InSoundClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float fadeOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::ClearSoundMixClassOverride(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float fadeOutTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "ClearSoundMixClassOverride");
Params::GameplayStatics_ClearSoundMixClassOverride Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.InSoundMixModifier = InSoundMixModifier;
Parms.InSoundClass = InSoundClass;
Parms.fadeOutTime = fadeOutTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.ClearSoundMixModifiers
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::ClearSoundMixModifiers(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "ClearSoundMixModifiers");
Params::GameplayStatics_ClearSoundMixModifiers Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.CreatePlayer
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSpawnPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* UGameplayStatics::CreatePlayer(const class UObject* WorldContextObject, int32 ControllerId, bool bSpawnPlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "CreatePlayer");
Params::GameplayStatics_CreatePlayer Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.ControllerId = ControllerId;
Parms.bSpawnPlayerController = bSpawnPlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.CreateSaveGameObject
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class USaveGame> SaveGameClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USaveGame* UGameplayStatics::CreateSaveGameObject(TSubclassOf<class USaveGame> SaveGameClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "CreateSaveGameObject");
Params::GameplayStatics_CreateSaveGameObject Parms{};
Parms.SaveGameClass = SaveGameClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.CreateSound2D
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistAcrossLevelTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAudioComponent* UGameplayStatics::CreateSound2D(const class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "CreateSound2D");
Params::GameplayStatics_CreateSound2D Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Sound = Sound;
Parms.VolumeMultiplier = VolumeMultiplier;
Parms.PitchMultiplier = PitchMultiplier;
Parms.StartTime = StartTime;
Parms.ConcurrencySettings = ConcurrencySettings;
Parms.bPersistAcrossLevelTransition = bPersistAcrossLevelTransition;
Parms.bAutoDestroy = bAutoDestroy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.DeactivateReverbEffect
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::DeactivateReverbEffect(const class UObject* WorldContextObject, class FName TagName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "DeactivateReverbEffect");
Params::GameplayStatics_DeactivateReverbEffect Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.TagName = TagName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.DeleteGameInSlot
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::DeleteGameInSlot(const class FString& SlotName, const int32 UserIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "DeleteGameInSlot");
Params::GameplayStatics_DeleteGameInSlot Parms{};
Parms.SlotName = std::move(SlotName);
Parms.UserIndex = UserIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.DeprojectScreenToWorld
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& ScreenPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* WorldPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::DeprojectScreenToWorld(class APlayerController* Player, const struct FVector2D& ScreenPosition, struct FVector* WorldPosition, struct FVector* WorldDirection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "DeprojectScreenToWorld");
Params::GameplayStatics_DeprojectScreenToWorld Parms{};
Parms.Player = Player;
Parms.ScreenPosition = std::move(ScreenPosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (WorldPosition != nullptr)
*WorldPosition = std::move(Parms.WorldPosition);
if (WorldDirection != nullptr)
*WorldDirection = std::move(Parms.WorldDirection);
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.DoesSaveGameExist
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::DoesSaveGameExist(const class FString& SlotName, const int32 UserIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "DoesSaveGameExist");
Params::GameplayStatics_DoesSaveGameExist Parms{};
Parms.SlotName = std::move(SlotName);
Parms.UserIndex = UserIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.EnableLiveStreaming
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::EnableLiveStreaming(bool Enable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "EnableLiveStreaming");
Params::GameplayStatics_EnableLiveStreaming Parms{};
Parms.Enable = Enable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.FindCollisionUV
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// int32 UVChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D* UV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::FindCollisionUV(const struct FHitResult& Hit, int32 UVChannel, struct FVector2D* UV)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "FindCollisionUV");
Params::GameplayStatics_FindCollisionUV Parms{};
Parms.Hit = std::move(Hit);
Parms.UVChannel = UVChannel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (UV != nullptr)
*UV = std::move(Parms.UV);
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.FindNearestActor
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToCheck (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// float* Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UGameplayStatics::FindNearestActor(const struct FVector& Origin, const TArray<class AActor*>& ActorsToCheck, float* Distance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "FindNearestActor");
Params::GameplayStatics_FindNearestActor Parms{};
Parms.Origin = std::move(Origin);
Parms.ActorsToCheck = std::move(ActorsToCheck);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Distance != nullptr)
*Distance = Parms.Distance;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.FinishSpawningActor
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UGameplayStatics::FinishSpawningActor(class AActor* Actor, const struct FTransform& SpawnTransform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "FinishSpawningActor");
Params::GameplayStatics_FinishSpawningActor Parms{};
Parms.Actor = Actor;
Parms.SpawnTransform = std::move(SpawnTransform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.FlushLevelStreaming
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::FlushLevelStreaming(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "FlushLevelStreaming");
Params::GameplayStatics_FlushLevelStreaming Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.GetAccurateRealTime
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// int32* Seconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* PartialSeconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::GetAccurateRealTime(int32* Seconds, float* PartialSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetAccurateRealTime");
Params::GameplayStatics_GetAccurateRealTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Seconds != nullptr)
*Seconds = Parms.Seconds;
if (PartialSeconds != nullptr)
*PartialSeconds = Parms.PartialSeconds;
}
// Function Engine.GameplayStatics.GetActorArrayAverageLocation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const TArray<class AActor*>& Actors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UGameplayStatics::GetActorArrayAverageLocation(const TArray<class AActor*>& Actors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetActorArrayAverageLocation");
Params::GameplayStatics_GetActorArrayAverageLocation Parms{};
Parms.Actors = std::move(Actors);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetActorArrayBounds
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const TArray<class AActor*>& Actors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bOnlyCollidingComponents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Center (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::GetActorArrayBounds(const TArray<class AActor*>& Actors, bool bOnlyCollidingComponents, struct FVector* Center, struct FVector* BoxExtent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetActorArrayBounds");
Params::GameplayStatics_GetActorArrayBounds Parms{};
Parms.Actors = std::move(Actors);
Parms.bOnlyCollidingComponents = bOnlyCollidingComponents;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Center != nullptr)
*Center = std::move(Parms.Center);
if (BoxExtent != nullptr)
*BoxExtent = std::move(Parms.BoxExtent);
}
// Function Engine.GameplayStatics.GetActorOfClass
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class AActor> ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UGameplayStatics::GetActorOfClass(const class UObject* WorldContextObject, TSubclassOf<class AActor> ActorClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetActorOfClass");
Params::GameplayStatics_GetActorOfClass Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.ActorClass = ActorClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetAllActorsOfClass
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class AActor> ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*>* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UGameplayStatics::GetAllActorsOfClass(const class UObject* WorldContextObject, TSubclassOf<class AActor> ActorClass, TArray<class AActor*>* OutActors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetAllActorsOfClass");
Params::GameplayStatics_GetAllActorsOfClass Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.ActorClass = ActorClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActors != nullptr)
*OutActors = std::move(Parms.OutActors);
}
// Function Engine.GameplayStatics.GetAllActorsOfClassWithTag
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class AActor> ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*>* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UGameplayStatics::GetAllActorsOfClassWithTag(const class UObject* WorldContextObject, TSubclassOf<class AActor> ActorClass, class FName Tag, TArray<class AActor*>* OutActors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetAllActorsOfClassWithTag");
Params::GameplayStatics_GetAllActorsOfClassWithTag Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.ActorClass = ActorClass;
Parms.Tag = Tag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActors != nullptr)
*OutActors = std::move(Parms.OutActors);
}
// Function Engine.GameplayStatics.GetAllActorsWithInterface
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class IInterface> Interface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*>* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UGameplayStatics::GetAllActorsWithInterface(const class UObject* WorldContextObject, TSubclassOf<class IInterface> Interface, TArray<class AActor*>* OutActors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetAllActorsWithInterface");
Params::GameplayStatics_GetAllActorsWithInterface Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Interface = Interface;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActors != nullptr)
*OutActors = std::move(Parms.OutActors);
}
// Function Engine.GameplayStatics.GetAllActorsWithTag
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*>* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UGameplayStatics::GetAllActorsWithTag(const class UObject* WorldContextObject, class FName Tag, TArray<class AActor*>* OutActors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetAllActorsWithTag");
Params::GameplayStatics_GetAllActorsWithTag Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Tag = Tag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActors != nullptr)
*OutActors = std::move(Parms.OutActors);
}
// Function Engine.GameplayStatics.GetAudioTimeSeconds
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UGameplayStatics::GetAudioTimeSeconds(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetAudioTimeSeconds");
Params::GameplayStatics_GetAudioTimeSeconds Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetClosestListenerLocation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaximumRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bAllowAttenuationOverride (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* ListenerPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::GetClosestListenerLocation(const class UObject* WorldContextObject, const struct FVector& Location, float MaximumRange, const bool bAllowAttenuationOverride, struct FVector* ListenerPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetClosestListenerLocation");
Params::GameplayStatics_GetClosestListenerLocation Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Location = std::move(Location);
Parms.MaximumRange = MaximumRange;
Parms.bAllowAttenuationOverride = bAllowAttenuationOverride;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (ListenerPosition != nullptr)
*ListenerPosition = std::move(Parms.ListenerPosition);
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetCurrentLevelName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRemovePrefixString (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UGameplayStatics::GetCurrentLevelName(const class UObject* WorldContextObject, bool bRemovePrefixString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetCurrentLevelName");
Params::GameplayStatics_GetCurrentLevelName Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.bRemovePrefixString = bRemovePrefixString;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetCurrentReverbEffect
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UReverbEffect* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UReverbEffect* UGameplayStatics::GetCurrentReverbEffect(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetCurrentReverbEffect");
Params::GameplayStatics_GetCurrentReverbEffect Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetEnableWorldRendering
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::GetEnableWorldRendering(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetEnableWorldRendering");
Params::GameplayStatics_GetEnableWorldRendering Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetGameInstance
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UGameInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGameInstance* UGameplayStatics::GetGameInstance(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetGameInstance");
Params::GameplayStatics_GetGameInstance Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetGameMode
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AGameModeBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AGameModeBase* UGameplayStatics::GetGameMode(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetGameMode");
Params::GameplayStatics_GetGameMode Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetGameState
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AGameStateBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AGameStateBase* UGameplayStatics::GetGameState(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetGameState");
Params::GameplayStatics_GetGameState Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetGlobalTimeDilation
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UGameplayStatics::GetGlobalTimeDilation(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetGlobalTimeDilation");
Params::GameplayStatics_GetGlobalTimeDilation Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetIntOption
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 DefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UGameplayStatics::GetIntOption(const class FString& Options, const class FString& Key, int32 DefaultValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetIntOption");
Params::GameplayStatics_GetIntOption Parms{};
Parms.Options = std::move(Options);
Parms.Key = std::move(Key);
Parms.DefaultValue = DefaultValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetKeyValue
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& Pair (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* Key (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* Value (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::GetKeyValue(const class FString& Pair, class FString* Key, class FString* Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetKeyValue");
Params::GameplayStatics_GetKeyValue Parms{};
Parms.Pair = std::move(Pair);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Key != nullptr)
*Key = std::move(Parms.Key);
if (Value != nullptr)
*Value = std::move(Parms.Value);
}
// Function Engine.GameplayStatics.GetMaxAudioChannelCount
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UGameplayStatics::GetMaxAudioChannelCount(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetMaxAudioChannelCount");
Params::GameplayStatics_GetMaxAudioChannelCount Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetObjectClass
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* UGameplayStatics::GetObjectClass(const class UObject* Object)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetObjectClass");
Params::GameplayStatics_GetObjectClass Parms{};
Parms.Object = Object;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetPlatformName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UGameplayStatics::GetPlatformName()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetPlatformName");
Params::GameplayStatics_GetPlatformName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetPlayerCameraManager
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerCameraManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerCameraManager* UGameplayStatics::GetPlayerCameraManager(const class UObject* WorldContextObject, int32 PlayerIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerCameraManager");
Params::GameplayStatics_GetPlayerCameraManager Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerIndex = PlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetPlayerCharacter
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ACharacter* UGameplayStatics::GetPlayerCharacter(const class UObject* WorldContextObject, int32 PlayerIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerCharacter");
Params::GameplayStatics_GetPlayerCharacter Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerIndex = PlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetPlayerController
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* UGameplayStatics::GetPlayerController(const class UObject* WorldContextObject, int32 PlayerIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerController");
Params::GameplayStatics_GetPlayerController Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerIndex = PlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetPlayerControllerFromID
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* UGameplayStatics::GetPlayerControllerFromID(const class UObject* WorldContextObject, int32 ControllerId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerControllerFromID");
Params::GameplayStatics_GetPlayerControllerFromID Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.ControllerId = ControllerId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetPlayerControllerID
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UGameplayStatics::GetPlayerControllerID(class APlayerController* Player)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerControllerID");
Params::GameplayStatics_GetPlayerControllerID Parms{};
Parms.Player = Player;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetPlayerPawn
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* UGameplayStatics::GetPlayerPawn(const class UObject* WorldContextObject, int32 PlayerIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerPawn");
Params::GameplayStatics_GetPlayerPawn Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerIndex = PlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetRealTimeSeconds
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UGameplayStatics::GetRealTimeSeconds(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetRealTimeSeconds");
Params::GameplayStatics_GetRealTimeSeconds Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetStreamingLevel
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULevelStreaming* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelStreaming* UGameplayStatics::GetStreamingLevel(const class UObject* WorldContextObject, class FName PackageName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetStreamingLevel");
Params::GameplayStatics_GetStreamingLevel Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PackageName = PackageName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetSurfaceType
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// EPhysicalSurface ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPhysicalSurface UGameplayStatics::GetSurfaceType(const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetSurfaceType");
Params::GameplayStatics_GetSurfaceType Parms{};
Parms.Hit = std::move(Hit);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetTimeSeconds
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UGameplayStatics::GetTimeSeconds(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetTimeSeconds");
Params::GameplayStatics_GetTimeSeconds Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetUnpausedTimeSeconds
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UGameplayStatics::GetUnpausedTimeSeconds(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetUnpausedTimeSeconds");
Params::GameplayStatics_GetUnpausedTimeSeconds Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetViewportMouseCaptureMode
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EMouseCaptureMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMouseCaptureMode UGameplayStatics::GetViewportMouseCaptureMode(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetViewportMouseCaptureMode");
Params::GameplayStatics_GetViewportMouseCaptureMode Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetViewProjectionMatrix
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMinimalViewInfo& DesiredView (Parm, NativeAccessSpecifierPublic)
// struct FMatrix* ViewMatrix (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FMatrix* ProjectionMatrix (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FMatrix* ViewProjectionMatrix (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UGameplayStatics::GetViewProjectionMatrix(const struct FMinimalViewInfo& DesiredView, struct FMatrix* ViewMatrix, struct FMatrix* ProjectionMatrix, struct FMatrix* ViewProjectionMatrix)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetViewProjectionMatrix");
Params::GameplayStatics_GetViewProjectionMatrix Parms{};
Parms.DesiredView = std::move(DesiredView);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (ViewMatrix != nullptr)
*ViewMatrix = std::move(Parms.ViewMatrix);
if (ProjectionMatrix != nullptr)
*ProjectionMatrix = std::move(Parms.ProjectionMatrix);
if (ViewProjectionMatrix != nullptr)
*ViewProjectionMatrix = std::move(Parms.ViewProjectionMatrix);
}
// Function Engine.GameplayStatics.GetWorldDeltaSeconds
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UGameplayStatics::GetWorldDeltaSeconds(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetWorldDeltaSeconds");
Params::GameplayStatics_GetWorldDeltaSeconds Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GetWorldOriginLocation
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FIntVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntVector UGameplayStatics::GetWorldOriginLocation(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GetWorldOriginLocation");
Params::GameplayStatics_GetWorldOriginLocation Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.GrassOverlappingSphereCount
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& CenterPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UGameplayStatics::GrassOverlappingSphereCount(const class UObject* WorldContextObject, const class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "GrassOverlappingSphereCount");
Params::GameplayStatics_GrassOverlappingSphereCount Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.StaticMesh = StaticMesh;
Parms.CenterPosition = std::move(CenterPosition);
Parms.Radius = Radius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.HasLaunchOption
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& OptionToCheck (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::HasLaunchOption(const class FString& OptionToCheck)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "HasLaunchOption");
Params::GameplayStatics_HasLaunchOption Parms{};
Parms.OptionToCheck = std::move(OptionToCheck);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.HasOption
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::HasOption(const class FString& Options, const class FString& InKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "HasOption");
Params::GameplayStatics_HasOption Parms{};
Parms.Options = std::move(Options);
Parms.InKey = std::move(InKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.IsGamePaused
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::IsGamePaused(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "IsGamePaused");
Params::GameplayStatics_IsGamePaused Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.IsSplitscreenForceDisabled
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::IsSplitscreenForceDisabled(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "IsSplitscreenForceDisabled");
Params::GameplayStatics_IsSplitscreenForceDisabled Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.LoadGameFromSlot
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USaveGame* UGameplayStatics::LoadGameFromSlot(const class FString& SlotName, const int32 UserIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "LoadGameFromSlot");
Params::GameplayStatics_LoadGameFromSlot Parms{};
Parms.SlotName = std::move(SlotName);
Parms.UserIndex = UserIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.LoadStreamLevel
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bMakeVisibleAfterLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UGameplayStatics::LoadStreamLevel(const class UObject* WorldContextObject, class FName LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const struct FLatentActionInfo& LatentInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "LoadStreamLevel");
Params::GameplayStatics_LoadStreamLevel Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.LevelName = LevelName;
Parms.bMakeVisibleAfterLoad = bMakeVisibleAfterLoad;
Parms.bShouldBlockOnLoad = bShouldBlockOnLoad;
Parms.LatentInfo = std::move(LatentInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.LoadStreamLevelBySoftObjectPtr
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TSoftObjectPtr<class UWorld> Level (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bMakeVisibleAfterLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UGameplayStatics::LoadStreamLevelBySoftObjectPtr(const class UObject* WorldContextObject, const TSoftObjectPtr<class UWorld> Level, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const struct FLatentActionInfo& LatentInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "LoadStreamLevelBySoftObjectPtr");
Params::GameplayStatics_LoadStreamLevelBySoftObjectPtr Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Level = Level;
Parms.bMakeVisibleAfterLoad = bMakeVisibleAfterLoad;
Parms.bShouldBlockOnLoad = bShouldBlockOnLoad;
Parms.LatentInfo = std::move(LatentInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.MakeHitResult
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// bool bBlockingHit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInitialOverlap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& ImpactPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Normal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& ImpactNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPhysicalMaterial* PhysMat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* HitActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName HitBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 HitItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 FaceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& TraceStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& TraceEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FHitResult UGameplayStatics::MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, const struct FVector& Location, const struct FVector& ImpactPoint, const struct FVector& Normal, const struct FVector& ImpactNormal, class UPhysicalMaterial* PhysMat, class AActor* HitActor, class UPrimitiveComponent* HitComponent, class FName HitBoneName, int32 HitItem, int32 ElementIndex, int32 FaceIndex, const struct FVector& TraceStart, const struct FVector& TraceEnd)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "MakeHitResult");
Params::GameplayStatics_MakeHitResult Parms{};
Parms.bBlockingHit = bBlockingHit;
Parms.bInitialOverlap = bInitialOverlap;
Parms.Time = Time;
Parms.Distance = Distance;
Parms.Location = std::move(Location);
Parms.ImpactPoint = std::move(ImpactPoint);
Parms.Normal = std::move(Normal);
Parms.ImpactNormal = std::move(ImpactNormal);
Parms.PhysMat = PhysMat;
Parms.HitActor = HitActor;
Parms.HitComponent = HitComponent;
Parms.HitBoneName = HitBoneName;
Parms.HitItem = HitItem;
Parms.ElementIndex = ElementIndex;
Parms.FaceIndex = FaceIndex;
Parms.TraceStart = std::move(TraceStart);
Parms.TraceEnd = std::move(TraceEnd);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.OpenLevel
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAbsolute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Options (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::OpenLevel(const class UObject* WorldContextObject, class FName LevelName, bool bAbsolute, const class FString& Options)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "OpenLevel");
Params::GameplayStatics_OpenLevel Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.LevelName = LevelName;
Parms.bAbsolute = bAbsolute;
Parms.Options = std::move(Options);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.OpenLevelBySoftObjectPtr
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TSoftObjectPtr<class UWorld> Level (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAbsolute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Options (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::OpenLevelBySoftObjectPtr(const class UObject* WorldContextObject, const TSoftObjectPtr<class UWorld> Level, bool bAbsolute, const class FString& Options)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "OpenLevelBySoftObjectPtr");
Params::GameplayStatics_OpenLevelBySoftObjectPtr Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Level = Level;
Parms.bAbsolute = bAbsolute;
Parms.Options = std::move(Options);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.ParseOption
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UGameplayStatics::ParseOption(const class FString& Options, const class FString& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "ParseOption");
Params::GameplayStatics_ParseOption Parms{};
Parms.Options = std::move(Options);
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.PlayDialogue2D
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::PlayDialogue2D(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "PlayDialogue2D");
Params::GameplayStatics_PlayDialogue2D Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Dialogue = Dialogue;
Parms.Context = std::move(Context);
Parms.VolumeMultiplier = VolumeMultiplier;
Parms.PitchMultiplier = PitchMultiplier;
Parms.StartTime = StartTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.PlayDialogueAtLocation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::PlayDialogueAtLocation(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "PlayDialogueAtLocation");
Params::GameplayStatics_PlayDialogueAtLocation Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Dialogue = Dialogue;
Parms.Context = std::move(Context);
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.VolumeMultiplier = VolumeMultiplier;
Parms.PitchMultiplier = PitchMultiplier;
Parms.StartTime = StartTime;
Parms.AttenuationSettings = AttenuationSettings;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.PlaySound2D
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OwningActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsUISound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::PlaySound2D(const class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, class AActor* OwningActor, bool bIsUISound)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "PlaySound2D");
Params::GameplayStatics_PlaySound2D Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Sound = Sound;
Parms.VolumeMultiplier = VolumeMultiplier;
Parms.PitchMultiplier = PitchMultiplier;
Parms.StartTime = StartTime;
Parms.ConcurrencySettings = ConcurrencySettings;
Parms.OwningActor = OwningActor;
Parms.bIsUISound = bIsUISound;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.PlaySoundAtLocation
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OwningActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::PlaySoundAtLocation(const class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, class AActor* OwningActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "PlaySoundAtLocation");
Params::GameplayStatics_PlaySoundAtLocation Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Sound = Sound;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.VolumeMultiplier = VolumeMultiplier;
Parms.PitchMultiplier = PitchMultiplier;
Parms.StartTime = StartTime;
Parms.AttenuationSettings = AttenuationSettings;
Parms.ConcurrencySettings = ConcurrencySettings;
Parms.OwningActor = OwningActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.PlayWorldCameraShake
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UCameraShakeBase> Shake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Epicenter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InnerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OuterRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Falloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bOrientShakeTowardsEpicenter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::PlayWorldCameraShake(const class UObject* WorldContextObject, TSubclassOf<class UCameraShakeBase> Shake, const struct FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "PlayWorldCameraShake");
Params::GameplayStatics_PlayWorldCameraShake Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Shake = Shake;
Parms.Epicenter = std::move(Epicenter);
Parms.InnerRadius = InnerRadius;
Parms.OuterRadius = OuterRadius;
Parms.Falloff = Falloff;
Parms.bOrientShakeTowardsEpicenter = bOrientShakeTowardsEpicenter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.PopSoundMixModifier
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::PopSoundMixModifier(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "PopSoundMixModifier");
Params::GameplayStatics_PopSoundMixModifier Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.InSoundMixModifier = InSoundMixModifier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.PrimeAllSoundsInSoundClass
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class USoundClass* InSoundClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::PrimeAllSoundsInSoundClass(class USoundClass* InSoundClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "PrimeAllSoundsInSoundClass");
Params::GameplayStatics_PrimeAllSoundsInSoundClass Parms{};
Parms.InSoundClass = InSoundClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.PrimeSound
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class USoundBase* InSound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::PrimeSound(class USoundBase* InSound)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "PrimeSound");
Params::GameplayStatics_PrimeSound Parms{};
Parms.InSound = InSound;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.ProjectWorldToScreen
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D* ScreenPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPlayerViewportRelative (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::ProjectWorldToScreen(class APlayerController* Player, const struct FVector& WorldPosition, struct FVector2D* ScreenPosition, bool bPlayerViewportRelative)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "ProjectWorldToScreen");
Params::GameplayStatics_ProjectWorldToScreen Parms{};
Parms.Player = Player;
Parms.WorldPosition = std::move(WorldPosition);
Parms.bPlayerViewportRelative = bPlayerViewportRelative;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (ScreenPosition != nullptr)
*ScreenPosition = std::move(Parms.ScreenPosition);
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.PushSoundMixModifier
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::PushSoundMixModifier(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "PushSoundMixModifier");
Params::GameplayStatics_PushSoundMixModifier Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.InSoundMixModifier = InSoundMixModifier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.RebaseLocalOriginOntoZero
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UGameplayStatics::RebaseLocalOriginOntoZero(class UObject* WorldContextObject, const struct FVector& WorldLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "RebaseLocalOriginOntoZero");
Params::GameplayStatics_RebaseLocalOriginOntoZero Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.WorldLocation = std::move(WorldLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.RebaseZeroOriginOntoLocal
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UGameplayStatics::RebaseZeroOriginOntoLocal(class UObject* WorldContextObject, const struct FVector& WorldLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "RebaseZeroOriginOntoLocal");
Params::GameplayStatics_RebaseZeroOriginOntoLocal Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.WorldLocation = std::move(WorldLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.RemovePlayer
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDestroyPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::RemovePlayer(class APlayerController* Player, bool bDestroyPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "RemovePlayer");
Params::GameplayStatics_RemovePlayer Parms{};
Parms.Player = Player;
Parms.bDestroyPawn = bDestroyPawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.SaveGameToSlot
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class USaveGame* SaveGameObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::SaveGameToSlot(class USaveGame* SaveGameObject, const class FString& SlotName, const int32 UserIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SaveGameToSlot");
Params::GameplayStatics_SaveGameToSlot Parms{};
Parms.SaveGameObject = SaveGameObject;
Parms.SlotName = std::move(SlotName);
Parms.UserIndex = UserIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.SetBaseSoundMix
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundMix* InSoundMix (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::SetBaseSoundMix(const class UObject* WorldContextObject, class USoundMix* InSoundMix)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SetBaseSoundMix");
Params::GameplayStatics_SetBaseSoundMix Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.InSoundMix = InSoundMix;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.SetEnableWorldRendering
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::SetEnableWorldRendering(const class UObject* WorldContextObject, bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SetEnableWorldRendering");
Params::GameplayStatics_SetEnableWorldRendering Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.SetForceDisableSplitscreen
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::SetForceDisableSplitscreen(const class UObject* WorldContextObject, bool bDisable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SetForceDisableSplitscreen");
Params::GameplayStatics_SetForceDisableSplitscreen Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.bDisable = bDisable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.SetGamePaused
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::SetGamePaused(const class UObject* WorldContextObject, bool bPaused)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SetGamePaused");
Params::GameplayStatics_SetGamePaused Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.bPaused = bPaused;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.SetGlobalListenerFocusParameters
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float FocusAzimuthScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float NonFocusAzimuthScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float FocusDistanceScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float NonFocusDistanceScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float FocusVolumeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float NonFocusVolumeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float FocusPriorityScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float NonFocusPriorityScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::SetGlobalListenerFocusParameters(const class UObject* WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SetGlobalListenerFocusParameters");
Params::GameplayStatics_SetGlobalListenerFocusParameters Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.FocusAzimuthScale = FocusAzimuthScale;
Parms.NonFocusAzimuthScale = NonFocusAzimuthScale;
Parms.FocusDistanceScale = FocusDistanceScale;
Parms.NonFocusDistanceScale = NonFocusDistanceScale;
Parms.FocusVolumeScale = FocusVolumeScale;
Parms.NonFocusVolumeScale = NonFocusVolumeScale;
Parms.FocusPriorityScale = FocusPriorityScale;
Parms.NonFocusPriorityScale = NonFocusPriorityScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.SetGlobalPitchModulation
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PitchModulation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float TimeSec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::SetGlobalPitchModulation(const class UObject* WorldContextObject, float PitchModulation, float TimeSec)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SetGlobalPitchModulation");
Params::GameplayStatics_SetGlobalPitchModulation Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PitchModulation = PitchModulation;
Parms.TimeSec = TimeSec;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.SetGlobalTimeDilation
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float TimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::SetGlobalTimeDilation(const class UObject* WorldContextObject, float TimeDilation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SetGlobalTimeDilation");
Params::GameplayStatics_SetGlobalTimeDilation Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.TimeDilation = TimeDilation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.SetMaxAudioChannelsScaled
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxChannelCountScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::SetMaxAudioChannelsScaled(const class UObject* WorldContextObject, float MaxChannelCountScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SetMaxAudioChannelsScaled");
Params::GameplayStatics_SetMaxAudioChannelsScaled Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.MaxChannelCountScale = MaxChannelCountScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.SetPlayerControllerID
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::SetPlayerControllerID(class APlayerController* Player, int32 ControllerId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SetPlayerControllerID");
Params::GameplayStatics_SetPlayerControllerID Parms{};
Parms.Player = Player;
Parms.ControllerId = ControllerId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.SetSoundClassDistanceScale
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundClass* SoundClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DistanceAttenuationScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float TimeSec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::SetSoundClassDistanceScale(const class UObject* WorldContextObject, class USoundClass* SoundClass, float DistanceAttenuationScale, float TimeSec)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SetSoundClassDistanceScale");
Params::GameplayStatics_SetSoundClassDistanceScale Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.SoundClass = SoundClass;
Parms.DistanceAttenuationScale = DistanceAttenuationScale;
Parms.TimeSec = TimeSec;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.SetSoundMixClassOverride
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundClass* InSoundClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float fadeInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bApplyToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::SetSoundMixClassOverride(const class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float Volume, float Pitch, float fadeInTime, bool bApplyToChildren)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SetSoundMixClassOverride");
Params::GameplayStatics_SetSoundMixClassOverride Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.InSoundMixModifier = InSoundMixModifier;
Parms.InSoundClass = InSoundClass;
Parms.Volume = Volume;
Parms.Pitch = Pitch;
Parms.fadeInTime = fadeInTime;
Parms.bApplyToChildren = bApplyToChildren;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.SetSubtitlesEnabled
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::SetSubtitlesEnabled(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SetSubtitlesEnabled");
Params::GameplayStatics_SetSubtitlesEnabled Parms{};
Parms.bEnabled = bEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.SetViewportMouseCaptureMode
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EMouseCaptureMode MouseCaptureMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::SetViewportMouseCaptureMode(const class UObject* WorldContextObject, const EMouseCaptureMode MouseCaptureMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SetViewportMouseCaptureMode");
Params::GameplayStatics_SetViewportMouseCaptureMode Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.MouseCaptureMode = MouseCaptureMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.SetWorldOriginLocation
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FIntVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::SetWorldOriginLocation(const class UObject* WorldContextObject, const struct FIntVector& NewLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SetWorldOriginLocation");
Params::GameplayStatics_SetWorldOriginLocation Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.NewLocation = std::move(NewLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.SpawnDecalAtLocation
// (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInterface* DecalMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& DecalSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float LifeSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UDecalComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDecalComponent* UGameplayStatics::SpawnDecalAtLocation(const class UObject* WorldContextObject, class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, const struct FVector& Location, const struct FRotator& Rotation, float LifeSpan)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDecalAtLocation");
Params::GameplayStatics_SpawnDecalAtLocation Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.DecalMaterial = DecalMaterial;
Parms.DecalSize = std::move(DecalSize);
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.LifeSpan = LifeSpan;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.SpawnDecalAttached
// (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UMaterialInterface* DecalMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& DecalSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UDecalComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDecalComponent* UGameplayStatics::SpawnDecalAttached(class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, float LifeSpan)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDecalAttached");
Params::GameplayStatics_SpawnDecalAttached Parms{};
Parms.DecalMaterial = DecalMaterial;
Parms.DecalSize = std::move(DecalSize);
Parms.AttachToComponent = AttachToComponent;
Parms.AttachPointName = AttachPointName;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.LocationType = LocationType;
Parms.LifeSpan = LifeSpan;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.SpawnDialogue2D
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAudioComponent* UGameplayStatics::SpawnDialogue2D(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime, bool bAutoDestroy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDialogue2D");
Params::GameplayStatics_SpawnDialogue2D Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Dialogue = Dialogue;
Parms.Context = std::move(Context);
Parms.VolumeMultiplier = VolumeMultiplier;
Parms.PitchMultiplier = PitchMultiplier;
Parms.StartTime = StartTime;
Parms.bAutoDestroy = bAutoDestroy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.SpawnDialogueAtLocation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAudioComponent* UGameplayStatics::SpawnDialogueAtLocation(const class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDialogueAtLocation");
Params::GameplayStatics_SpawnDialogueAtLocation Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Dialogue = Dialogue;
Parms.Context = std::move(Context);
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.VolumeMultiplier = VolumeMultiplier;
Parms.PitchMultiplier = PitchMultiplier;
Parms.StartTime = StartTime;
Parms.AttenuationSettings = AttenuationSettings;
Parms.bAutoDestroy = bAutoDestroy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.SpawnDialogueAttached
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
// EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAudioComponent* UGameplayStatics::SpawnDialogueAttached(class UDialogueWave* Dialogue, const struct FDialogueContext& Context, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDialogueAttached");
Params::GameplayStatics_SpawnDialogueAttached Parms{};
Parms.Dialogue = Dialogue;
Parms.Context = std::move(Context);
Parms.AttachToComponent = AttachToComponent;
Parms.AttachPointName = AttachPointName;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.LocationType = LocationType;
Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed;
Parms.VolumeMultiplier = VolumeMultiplier;
Parms.PitchMultiplier = PitchMultiplier;
Parms.StartTime = StartTime;
Parms.AttenuationSettings = AttenuationSettings;
Parms.bAutoDestroy = bAutoDestroy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.SpawnEmitterAtLocation
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UParticleSystem* EmitterTemplate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPSCPoolMethod PoolingMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAutoActivateSystem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UParticleSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UParticleSystemComponent* UGameplayStatics::SpawnEmitterAtLocation(const class UObject* WorldContextObject, class UParticleSystem* EmitterTemplate, const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale, bool bAutoDestroy, EPSCPoolMethod PoolingMethod, bool bAutoActivateSystem)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SpawnEmitterAtLocation");
Params::GameplayStatics_SpawnEmitterAtLocation Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.EmitterTemplate = EmitterTemplate;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.Scale = std::move(Scale);
Parms.bAutoDestroy = bAutoDestroy;
Parms.PoolingMethod = PoolingMethod;
Parms.bAutoActivateSystem = bAutoActivateSystem;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.SpawnEmitterAttached
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UParticleSystem* EmitterTemplate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPSCPoolMethod PoolingMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAutoActivate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UParticleSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UParticleSystemComponent* UGameplayStatics::SpawnEmitterAttached(class UParticleSystem* EmitterTemplate, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale, EAttachLocation LocationType, bool bAutoDestroy, EPSCPoolMethod PoolingMethod, bool bAutoActivate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SpawnEmitterAttached");
Params::GameplayStatics_SpawnEmitterAttached Parms{};
Parms.EmitterTemplate = EmitterTemplate;
Parms.AttachToComponent = AttachToComponent;
Parms.AttachPointName = AttachPointName;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.Scale = std::move(Scale);
Parms.LocationType = LocationType;
Parms.bAutoDestroy = bAutoDestroy;
Parms.PoolingMethod = PoolingMethod;
Parms.bAutoActivate = bAutoActivate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.SpawnForceFeedbackAtLocation
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
// bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float IntensityMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UForceFeedbackAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UForceFeedbackComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UForceFeedbackComponent* UGameplayStatics::SpawnForceFeedbackAtLocation(const class UObject* WorldContextObject, class UForceFeedbackEffect* ForceFeedbackEffect, const struct FVector& Location, const struct FRotator& Rotation, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SpawnForceFeedbackAtLocation");
Params::GameplayStatics_SpawnForceFeedbackAtLocation Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.ForceFeedbackEffect = ForceFeedbackEffect;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.bLooping = bLooping;
Parms.IntensityMultiplier = IntensityMultiplier;
Parms.StartTime = StartTime;
Parms.AttenuationSettings = AttenuationSettings;
Parms.bAutoDestroy = bAutoDestroy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.SpawnForceFeedbackAttached
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
// EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float IntensityMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UForceFeedbackAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UForceFeedbackComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UForceFeedbackComponent* UGameplayStatics::SpawnForceFeedbackAttached(class UForceFeedbackEffect* ForceFeedbackEffect, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SpawnForceFeedbackAttached");
Params::GameplayStatics_SpawnForceFeedbackAttached Parms{};
Parms.ForceFeedbackEffect = ForceFeedbackEffect;
Parms.AttachToComponent = AttachToComponent;
Parms.AttachPointName = AttachPointName;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.LocationType = LocationType;
Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed;
Parms.bLooping = bLooping;
Parms.IntensityMultiplier = IntensityMultiplier;
Parms.StartTime = StartTime;
Parms.AttenuationSettings = AttenuationSettings;
Parms.bAutoDestroy = bAutoDestroy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.SpawnObject
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UObject> ObjectClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* Outer_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UGameplayStatics::SpawnObject(TSubclassOf<class UObject> ObjectClass, class UObject* Outer_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SpawnObject");
Params::GameplayStatics_SpawnObject Parms{};
Parms.ObjectClass = ObjectClass;
Parms.Outer_0 = Outer_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.SpawnSound2D
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistAcrossLevelTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAudioComponent* UGameplayStatics::SpawnSound2D(const class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SpawnSound2D");
Params::GameplayStatics_SpawnSound2D Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Sound = Sound;
Parms.VolumeMultiplier = VolumeMultiplier;
Parms.PitchMultiplier = PitchMultiplier;
Parms.StartTime = StartTime;
Parms.ConcurrencySettings = ConcurrencySettings;
Parms.bPersistAcrossLevelTransition = bPersistAcrossLevelTransition;
Parms.bAutoDestroy = bAutoDestroy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.SpawnSoundAtLocation
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAudioComponent* UGameplayStatics::SpawnSoundAtLocation(const class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SpawnSoundAtLocation");
Params::GameplayStatics_SpawnSoundAtLocation Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Sound = Sound;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.VolumeMultiplier = VolumeMultiplier;
Parms.PitchMultiplier = PitchMultiplier;
Parms.StartTime = StartTime;
Parms.AttenuationSettings = AttenuationSettings;
Parms.ConcurrencySettings = ConcurrencySettings;
Parms.bAutoDestroy = bAutoDestroy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.SpawnSoundAttached
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
// EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAudioComponent* UGameplayStatics::SpawnSoundAttached(class USoundBase* Sound, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SpawnSoundAttached");
Params::GameplayStatics_SpawnSoundAttached Parms{};
Parms.Sound = Sound;
Parms.AttachToComponent = AttachToComponent;
Parms.AttachPointName = AttachPointName;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.LocationType = LocationType;
Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed;
Parms.VolumeMultiplier = VolumeMultiplier;
Parms.PitchMultiplier = PitchMultiplier;
Parms.StartTime = StartTime;
Parms.AttenuationSettings = AttenuationSettings;
Parms.ConcurrencySettings = ConcurrencySettings;
Parms.bAutoDestroy = bAutoDestroy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.SuggestProjectileVelocity_CustomArc
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* OutLaunchVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& EndPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ArcParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameplayStatics::SuggestProjectileVelocity_CustomArc(const class UObject* WorldContextObject, struct FVector* OutLaunchVelocity, const struct FVector& StartPos, const struct FVector& EndPos, float OverrideGravityZ, float ArcParam)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "SuggestProjectileVelocity_CustomArc");
Params::GameplayStatics_SuggestProjectileVelocity_CustomArc Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.StartPos = std::move(StartPos);
Parms.EndPos = std::move(EndPos);
Parms.OverrideGravityZ = OverrideGravityZ;
Parms.ArcParam = ArcParam;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutLaunchVelocity != nullptr)
*OutLaunchVelocity = std::move(Parms.OutLaunchVelocity);
return Parms.ReturnValue;
}
// Function Engine.GameplayStatics.UnloadStreamLevel
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
// bool bShouldBlockOnUnload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::UnloadStreamLevel(const class UObject* WorldContextObject, class FName LevelName, const struct FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "UnloadStreamLevel");
Params::GameplayStatics_UnloadStreamLevel Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.LevelName = LevelName;
Parms.LatentInfo = std::move(LatentInfo);
Parms.bShouldBlockOnUnload = bShouldBlockOnUnload;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.UnloadStreamLevelBySoftObjectPtr
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TSoftObjectPtr<class UWorld> Level (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
// bool bShouldBlockOnUnload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::UnloadStreamLevelBySoftObjectPtr(const class UObject* WorldContextObject, const TSoftObjectPtr<class UWorld> Level, const struct FLatentActionInfo& LatentInfo, bool bShouldBlockOnUnload)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "UnloadStreamLevelBySoftObjectPtr");
Params::GameplayStatics_UnloadStreamLevelBySoftObjectPtr Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Level = Level;
Parms.LatentInfo = std::move(LatentInfo);
Parms.bShouldBlockOnUnload = bShouldBlockOnUnload;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameplayStatics.UnRetainAllSoundsInSoundClass
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class USoundClass* InSoundClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameplayStatics::UnRetainAllSoundsInSoundClass(class USoundClass* InSoundClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameplayStatics", "UnRetainAllSoundsInSoundClass");
Params::GameplayStatics_UnRetainAllSoundsInSoundClass Parms{};
Parms.InSoundClass = InSoundClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameViewportClient.SetConsoleTarget
// (Exec, Native, Public)
// Parameters:
// int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameViewportClient::SetConsoleTarget(int32 PlayerIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameViewportClient", "SetConsoleTarget");
Params::GameViewportClient_SetConsoleTarget Parms{};
Parms.PlayerIndex = PlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameViewportClient.ShowTitleSafeArea
// (Exec, Native, Public)
void UGameViewportClient::ShowTitleSafeArea()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameViewportClient", "ShowTitleSafeArea");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameViewportClient.SSSwapControllers
// (Exec, Native, Public)
void UGameViewportClient::SSSwapControllers()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameViewportClient", "SSSwapControllers");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneCapture2D.OnInterpToggle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASceneCapture2D::OnInterpToggle(bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneCapture2D", "OnInterpToggle");
Params::SceneCapture2D_OnInterpToggle Parms{};
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PawnNoiseEmitterComponent.MakeNoise
// (BlueprintAuthorityOnly, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class AActor* NoiseMaker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& NoiseLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPawnNoiseEmitterComponent::MakeNoise(class AActor* NoiseMaker, float Loudness, const struct FVector& NoiseLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PawnNoiseEmitterComponent", "MakeNoise");
Params::PawnNoiseEmitterComponent_MakeNoise Parms{};
Parms.NoiseMaker = NoiseMaker;
Parms.Loudness = Loudness;
Parms.NoiseLocation = std::move(NoiseLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Pawn.GetMovementBaseActor
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class APawn* Pawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* APawn::GetMovementBaseActor(const class APawn* Pawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("Pawn", "GetMovementBaseActor");
Params::Pawn_GetMovementBaseActor Parms{};
Parms.Pawn = Pawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Pawn.AddControllerPitchInput
// (Native, Public, BlueprintCallable)
// Parameters:
// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APawn::AddControllerPitchInput(float Val)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "AddControllerPitchInput");
Params::Pawn_AddControllerPitchInput Parms{};
Parms.Val = Val;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Pawn.AddControllerRollInput
// (Native, Public, BlueprintCallable)
// Parameters:
// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APawn::AddControllerRollInput(float Val)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "AddControllerRollInput");
Params::Pawn_AddControllerRollInput Parms{};
Parms.Val = Val;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Pawn.AddControllerYawInput
// (Native, Public, BlueprintCallable)
// Parameters:
// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APawn::AddControllerYawInput(float Val)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "AddControllerYawInput");
Params::Pawn_AddControllerYawInput Parms{};
Parms.Val = Val;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Pawn.AddMovementInput
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& WorldDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScaleValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APawn::AddMovementInput(const struct FVector& WorldDirection, float ScaleValue, bool bForce)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "AddMovementInput");
Params::Pawn_AddMovementInput Parms{};
Parms.WorldDirection = std::move(WorldDirection);
Parms.ScaleValue = ScaleValue;
Parms.bForce = bForce;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Pawn.ConsumeMovementInputVector
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector APawn::ConsumeMovementInputVector()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "ConsumeMovementInputVector");
Params::Pawn_ConsumeMovementInputVector Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Pawn.DetachFromControllerPendingDestroy
// (Native, Public, BlueprintCallable)
void APawn::DetachFromControllerPendingDestroy()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "DetachFromControllerPendingDestroy");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Pawn.LaunchPawn
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bXYOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bZOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APawn::LaunchPawn(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "LaunchPawn");
Params::Pawn_LaunchPawn Parms{};
Parms.LaunchVelocity = std::move(LaunchVelocity);
Parms.bXYOverride = bXYOverride;
Parms.bZOverride = bZOverride;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Pawn.OnRep_Controller
// (Native, Public)
void APawn::OnRep_Controller()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "OnRep_Controller");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Pawn.OnRep_PlayerState
// (Native, Public)
void APawn::OnRep_PlayerState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "OnRep_PlayerState");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Pawn.PawnMakeNoise
// (Final, BlueprintAuthorityOnly, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& NoiseLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseNoiseMakerLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* NoiseMaker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APawn::PawnMakeNoise(float Loudness, const struct FVector& NoiseLocation, bool bUseNoiseMakerLocation, class AActor* NoiseMaker)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "PawnMakeNoise");
Params::Pawn_PawnMakeNoise Parms{};
Parms.Loudness = Loudness;
Parms.NoiseLocation = std::move(NoiseLocation);
Parms.bUseNoiseMakerLocation = bUseNoiseMakerLocation;
Parms.NoiseMaker = NoiseMaker;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Pawn.ReceivePossessed
// (Event, Public, BlueprintEvent)
// Parameters:
// class AController* NewController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APawn::ReceivePossessed(class AController* NewController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "ReceivePossessed");
Params::Pawn_ReceivePossessed Parms{};
Parms.NewController = NewController;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Pawn.ReceiveUnpossessed
// (Event, Public, BlueprintEvent)
// Parameters:
// class AController* OldController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APawn::ReceiveUnpossessed(class AController* OldController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "ReceiveUnpossessed");
Params::Pawn_ReceiveUnpossessed Parms{};
Parms.OldController = OldController;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Pawn.SetCanAffectNavigationGeneration
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bForceUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APawn::SetCanAffectNavigationGeneration(bool bNewValue, bool bForceUpdate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "SetCanAffectNavigationGeneration");
Params::Pawn_SetCanAffectNavigationGeneration Parms{};
Parms.bNewValue = bNewValue;
Parms.bForceUpdate = bForceUpdate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Pawn.SpawnDefaultController
// (Native, Public, BlueprintCallable)
void APawn::SpawnDefaultController()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "SpawnDefaultController");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Pawn.GetBaseAimRotation
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator APawn::GetBaseAimRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "GetBaseAimRotation");
Params::Pawn_GetBaseAimRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Pawn.GetController
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AController* APawn::GetController() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "GetController");
Params::Pawn_GetController Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Pawn.GetControlRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator APawn::GetControlRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "GetControlRotation");
Params::Pawn_GetControlRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Pawn.GetLastMovementInputVector
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector APawn::GetLastMovementInputVector() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "GetLastMovementInputVector");
Params::Pawn_GetLastMovementInputVector Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Pawn.GetMovementComponent
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPawnMovementComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPawnMovementComponent* APawn::GetMovementComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "GetMovementComponent");
Params::Pawn_GetMovementComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Pawn.GetNavAgentLocation
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector APawn::GetNavAgentLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "GetNavAgentLocation");
Params::Pawn_GetNavAgentLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Pawn.GetPendingMovementInputVector
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector APawn::GetPendingMovementInputVector() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "GetPendingMovementInputVector");
Params::Pawn_GetPendingMovementInputVector Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Pawn.IsBotControlled
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APawn::IsBotControlled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "IsBotControlled");
Params::Pawn_IsBotControlled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Pawn.IsControlled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APawn::IsControlled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "IsControlled");
Params::Pawn_IsControlled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Pawn.IsLocallyControlled
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APawn::IsLocallyControlled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "IsLocallyControlled");
Params::Pawn_IsLocallyControlled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Pawn.IsMoveInputIgnored
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APawn::IsMoveInputIgnored() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "IsMoveInputIgnored");
Params::Pawn_IsMoveInputIgnored Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Pawn.IsPawnControlled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APawn::IsPawnControlled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "IsPawnControlled");
Params::Pawn_IsPawnControlled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Pawn.IsPlayerControlled
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APawn::IsPlayerControlled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "IsPlayerControlled");
Params::Pawn_IsPlayerControlled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Pawn.K2_GetMovementInputVector
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector APawn::K2_GetMovementInputVector() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Pawn", "K2_GetMovementInputVector");
Params::Pawn_K2_GetMovementInputVector Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MatineeActor.ChangePlaybackDirection
// (Native, Public, BlueprintCallable)
void AMatineeActor::ChangePlaybackDirection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MatineeActor", "ChangePlaybackDirection");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.MatineeActor.EnableGroupByName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& GroupName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AMatineeActor::EnableGroupByName(const class FString& GroupName, bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MatineeActor", "EnableGroupByName");
Params::MatineeActor_EnableGroupByName Parms{};
Parms.GroupName = std::move(GroupName);
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MatineeActor.Pause
// (Native, Public, BlueprintCallable)
void AMatineeActor::Pause()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MatineeActor", "Pause");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.MatineeActor.Play
// (Native, Public, BlueprintCallable)
void AMatineeActor::Play()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MatineeActor", "Play");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.MatineeActor.Reverse
// (Native, Public, BlueprintCallable)
void AMatineeActor::Reverse()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MatineeActor", "Reverse");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.MatineeActor.SetLoopingState
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bNewLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AMatineeActor::SetLoopingState(bool bNewLooping)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MatineeActor", "SetLoopingState");
Params::MatineeActor_SetLoopingState Parms{};
Parms.bNewLooping = bNewLooping;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MatineeActor.SetPosition
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bJump (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AMatineeActor::SetPosition(float NewPosition, bool bJump)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MatineeActor", "SetPosition");
Params::MatineeActor_SetPosition Parms{};
Parms.NewPosition = NewPosition;
Parms.bJump = bJump;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MatineeActor.Stop
// (Native, Public, BlueprintCallable)
void AMatineeActor::Stop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MatineeActor", "Stop");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Controller.CastToPlayerController
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* AController::CastToPlayerController()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "CastToPlayerController");
Params::Controller_CastToPlayerController Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Controller.ClientSetLocation
// (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient, NetValidate)
// Parameters:
// const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void AController::ClientSetLocation(const struct FVector& NewLocation, const struct FRotator& NewRotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "ClientSetLocation");
Params::Controller_ClientSetLocation Parms{};
Parms.NewLocation = std::move(NewLocation);
Parms.NewRotation = std::move(NewRotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Controller.ClientSetRotation
// (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient, NetValidate)
// Parameters:
// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bResetCamera (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AController::ClientSetRotation(const struct FRotator& NewRotation, bool bResetCamera)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "ClientSetRotation");
Params::Controller_ClientSetRotation Parms{};
Parms.NewRotation = std::move(NewRotation);
Parms.bResetCamera = bResetCamera;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Controller.OnRep_Pawn
// (Native, Public)
void AController::OnRep_Pawn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "OnRep_Pawn");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Controller.OnRep_PlayerState
// (Native, Public)
void AController::OnRep_PlayerState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "OnRep_PlayerState");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Controller.Possess
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// class APawn* InPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AController::Possess(class APawn* InPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "Possess");
Params::Controller_Possess Parms{};
Parms.InPawn = InPawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Controller.ReceiveInstigatedAnyDamage
// (BlueprintAuthorityOnly, Event, Protected, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AController::ReceiveInstigatedAnyDamage(float Damage, const class UDamageType* DamageType, class AActor* DamagedActor, class AActor* DamageCauser)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "ReceiveInstigatedAnyDamage");
Params::Controller_ReceiveInstigatedAnyDamage Parms{};
Parms.Damage = Damage;
Parms.DamageType = DamageType;
Parms.DamagedActor = DamagedActor;
Parms.DamageCauser = DamageCauser;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Controller.ReceivePossess
// (Event, Protected, BlueprintEvent)
// Parameters:
// class APawn* PossessedPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AController::ReceivePossess(class APawn* PossessedPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "ReceivePossess");
Params::Controller_ReceivePossess Parms{};
Parms.PossessedPawn = PossessedPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Controller.ReceiveUnPossess
// (Event, Protected, BlueprintEvent)
// Parameters:
// class APawn* UnpossessedPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AController::ReceiveUnPossess(class APawn* UnpossessedPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "ReceiveUnPossess");
Params::Controller_ReceiveUnPossess Parms{};
Parms.UnpossessedPawn = UnpossessedPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Controller.ResetIgnoreInputFlags
// (Native, Public, BlueprintCallable)
void AController::ResetIgnoreInputFlags()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "ResetIgnoreInputFlags");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Controller.ResetIgnoreLookInput
// (Native, Public, BlueprintCallable)
void AController::ResetIgnoreLookInput()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "ResetIgnoreLookInput");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Controller.ResetIgnoreMoveInput
// (Native, Public, BlueprintCallable)
void AController::ResetIgnoreMoveInput()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "ResetIgnoreMoveInput");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Controller.SetControlRotation
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& NewRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void AController::SetControlRotation(const struct FRotator& NewRotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "SetControlRotation");
Params::Controller_SetControlRotation Parms{};
Parms.NewRotation = std::move(NewRotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Controller.SetIgnoreLookInput
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bNewLookInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AController::SetIgnoreLookInput(bool bNewLookInput)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "SetIgnoreLookInput");
Params::Controller_SetIgnoreLookInput Parms{};
Parms.bNewLookInput = bNewLookInput;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Controller.SetIgnoreMoveInput
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bNewMoveInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AController::SetIgnoreMoveInput(bool bNewMoveInput)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "SetIgnoreMoveInput");
Params::Controller_SetIgnoreMoveInput Parms{};
Parms.bNewMoveInput = bNewMoveInput;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Controller.SetInitialLocationAndRotation
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& NewRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void AController::SetInitialLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "SetInitialLocationAndRotation");
Params::Controller_SetInitialLocationAndRotation Parms{};
Parms.NewLocation = std::move(NewLocation);
Parms.NewRotation = std::move(NewRotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Controller.StopMovement
// (Native, Public, BlueprintCallable)
void AController::StopMovement()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "StopMovement");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Controller.UnPossess
// (Final, Native, Public, BlueprintCallable)
void AController::UnPossess()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "UnPossess");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Controller.GetControlRotation
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator AController::GetControlRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "GetControlRotation");
Params::Controller_GetControlRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Controller.GetDesiredRotation
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator AController::GetDesiredRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "GetDesiredRotation");
Params::Controller_GetDesiredRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Controller.GetViewTarget
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* AController::GetViewTarget() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "GetViewTarget");
Params::Controller_GetViewTarget Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Controller.IsLocalController
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AController::IsLocalController() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "IsLocalController");
Params::Controller_IsLocalController Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Controller.IsLocalPlayerController
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AController::IsLocalPlayerController() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "IsLocalPlayerController");
Params::Controller_IsLocalPlayerController Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Controller.IsLookInputIgnored
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AController::IsLookInputIgnored() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "IsLookInputIgnored");
Params::Controller_IsLookInputIgnored Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Controller.IsMoveInputIgnored
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AController::IsMoveInputIgnored() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "IsMoveInputIgnored");
Params::Controller_IsMoveInputIgnored Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Controller.IsPlayerController
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AController::IsPlayerController() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "IsPlayerController");
Params::Controller_IsPlayerController Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Controller.K2_GetPawn
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* AController::K2_GetPawn() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "K2_GetPawn");
Params::Controller_K2_GetPawn Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Controller.LineOfSightTo
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* Other (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& ViewPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAlternateChecks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AController::LineOfSightTo(const class AActor* Other, const struct FVector& ViewPoint, bool bAlternateChecks) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Controller", "LineOfSightTo");
Params::Controller_LineOfSightTo Parms{};
Parms.Other = Other;
Parms.ViewPoint = std::move(ViewPoint);
Parms.bAlternateChecks = bAlternateChecks;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Character.CacheInitialMeshOffset
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& MeshRelativeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& MeshRelativeRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void ACharacter::CacheInitialMeshOffset(const struct FVector& MeshRelativeLocation, const struct FRotator& MeshRelativeRotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "CacheInitialMeshOffset");
Params::Character_CacheInitialMeshOffset Parms{};
Parms.MeshRelativeLocation = std::move(MeshRelativeLocation);
Parms.MeshRelativeRotation = std::move(MeshRelativeRotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.ClientAckGoodMove
// (Net, Native, Event, Public, NetClient)
// Parameters:
// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::ClientAckGoodMove(float Timestamp)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "ClientAckGoodMove");
Params::Character_ClientAckGoodMove Parms{};
Parms.Timestamp = Timestamp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.ClientAdjustPosition
// (Net, Native, Event, Public, HasDefaults, NetClient)
// Parameters:
// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& NewLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& NewVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* NewBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName NewBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::ClientAdjustPosition(float Timestamp, const struct FVector& NewLoc, const struct FVector& NewVel, class UPrimitiveComponent* NewBase, class FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "ClientAdjustPosition");
Params::Character_ClientAdjustPosition Parms{};
Parms.Timestamp = Timestamp;
Parms.NewLoc = std::move(NewLoc);
Parms.NewVel = std::move(NewVel);
Parms.NewBase = NewBase;
Parms.NewBaseBoneName = NewBaseBoneName;
Parms.bHasBase = bHasBase;
Parms.bBaseRelativePosition = bBaseRelativePosition;
Parms.ServerMovementMode = ServerMovementMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.ClientAdjustRootMotionPosition
// (Net, Native, Event, Public, HasDefaults, NetClient)
// Parameters:
// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ServerMontageTrackPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& ServerLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantizeNormal& ServerRotation (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ServerVelZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* ServerBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ServerBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::ClientAdjustRootMotionPosition(float Timestamp, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, class FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "ClientAdjustRootMotionPosition");
Params::Character_ClientAdjustRootMotionPosition Parms{};
Parms.Timestamp = Timestamp;
Parms.ServerMontageTrackPosition = ServerMontageTrackPosition;
Parms.ServerLoc = std::move(ServerLoc);
Parms.ServerRotation = std::move(ServerRotation);
Parms.ServerVelZ = ServerVelZ;
Parms.ServerBase = ServerBase;
Parms.ServerBoneName = ServerBoneName;
Parms.bHasBase = bHasBase;
Parms.bBaseRelativePosition = bBaseRelativePosition;
Parms.ServerMovementMode = ServerMovementMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.ClientAdjustRootMotionSourcePosition
// (Net, Native, Event, Public, HasDefaults, NetClient)
// Parameters:
// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRootMotionSourceGroup& ServerRootMotion (Parm, NativeAccessSpecifierPublic)
// bool bHasAnimRootMotion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ServerMontageTrackPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& ServerLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantizeNormal& ServerRotation (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ServerVelZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* ServerBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ServerBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::ClientAdjustRootMotionSourcePosition(float Timestamp, const struct FRootMotionSourceGroup& ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, class FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "ClientAdjustRootMotionSourcePosition");
Params::Character_ClientAdjustRootMotionSourcePosition Parms{};
Parms.Timestamp = Timestamp;
Parms.ServerRootMotion = std::move(ServerRootMotion);
Parms.bHasAnimRootMotion = bHasAnimRootMotion;
Parms.ServerMontageTrackPosition = ServerMontageTrackPosition;
Parms.ServerLoc = std::move(ServerLoc);
Parms.ServerRotation = std::move(ServerRotation);
Parms.ServerVelZ = ServerVelZ;
Parms.ServerBase = ServerBase;
Parms.ServerBoneName = ServerBoneName;
Parms.bHasBase = bHasBase;
Parms.bBaseRelativePosition = bBaseRelativePosition;
Parms.ServerMovementMode = ServerMovementMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.ClientCheatFly
// (Net, NetReliable, Native, Event, Public, NetClient)
void ACharacter::ClientCheatFly()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "ClientCheatFly");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.ClientCheatGhost
// (Net, NetReliable, Native, Event, Public, NetClient)
void ACharacter::ClientCheatGhost()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "ClientCheatGhost");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.ClientCheatWalk
// (Net, NetReliable, Native, Event, Public, NetClient)
void ACharacter::ClientCheatWalk()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "ClientCheatWalk");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.ClientMoveResponsePacked
// (Net, Native, Event, Public, NetClient, NetValidate)
// Parameters:
// const struct FCharacterMoveResponsePackedBits&PackedBits (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
void ACharacter::ClientMoveResponsePacked(const struct FCharacterMoveResponsePackedBits& PackedBits)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "ClientMoveResponsePacked");
Params::Character_ClientMoveResponsePacked Parms{};
Parms.PackedBits = std::move(PackedBits);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.ClientVeryShortAdjustPosition
// (Net, Native, Event, Public, HasDefaults, NetClient)
// Parameters:
// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& NewLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* NewBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName NewBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::ClientVeryShortAdjustPosition(float Timestamp, const struct FVector& NewLoc, class UPrimitiveComponent* NewBase, class FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "ClientVeryShortAdjustPosition");
Params::Character_ClientVeryShortAdjustPosition Parms{};
Parms.Timestamp = Timestamp;
Parms.NewLoc = std::move(NewLoc);
Parms.NewBase = NewBase;
Parms.NewBaseBoneName = NewBaseBoneName;
Parms.bHasBase = bHasBase;
Parms.bBaseRelativePosition = bBaseRelativePosition;
Parms.ServerMovementMode = ServerMovementMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.Crouch
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bClientSimulation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::Crouch(bool bClientSimulation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "Crouch");
Params::Character_Crouch Parms{};
Parms.bClientSimulation = bClientSimulation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.Jump
// (Native, Public, BlueprintCallable)
void ACharacter::Jump()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "Jump");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.K2_OnEndCrouch
// (Event, Public, BlueprintEvent)
// Parameters:
// float HalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScaledHalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "K2_OnEndCrouch");
Params::Character_K2_OnEndCrouch Parms{};
Parms.HalfHeightAdjust = HalfHeightAdjust;
Parms.ScaledHalfHeightAdjust = ScaledHalfHeightAdjust;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Character.K2_OnMovementModeChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// EMovementMode PrevMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EMovementMode NewMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 PrevCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 NewCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::K2_OnMovementModeChanged(EMovementMode PrevMovementMode, EMovementMode NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "K2_OnMovementModeChanged");
Params::Character_K2_OnMovementModeChanged Parms{};
Parms.PrevMovementMode = PrevMovementMode;
Parms.NewMovementMode = NewMovementMode;
Parms.PrevCustomMode = PrevCustomMode;
Parms.NewCustomMode = NewCustomMode;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Character.K2_OnStartCrouch
// (Event, Public, BlueprintEvent)
// Parameters:
// float HalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScaledHalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "K2_OnStartCrouch");
Params::Character_K2_OnStartCrouch Parms{};
Parms.HalfHeightAdjust = HalfHeightAdjust;
Parms.ScaledHalfHeightAdjust = ScaledHalfHeightAdjust;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Character.K2_UpdateCustomMovement
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::K2_UpdateCustomMovement(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "K2_UpdateCustomMovement");
Params::Character_K2_UpdateCustomMovement Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Character.LaunchCharacter
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bXYOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bZOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::LaunchCharacter(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "LaunchCharacter");
Params::Character_LaunchCharacter Parms{};
Parms.LaunchVelocity = std::move(LaunchVelocity);
Parms.bXYOverride = bXYOverride;
Parms.bZOverride = bZOverride;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.OnJumped
// (Native, Event, Public, BlueprintEvent)
void ACharacter::OnJumped()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "OnJumped");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.OnLanded
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void ACharacter::OnLanded(const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "OnLanded");
Params::Character_OnLanded Parms{};
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Character.OnLaunched
// (Event, Public, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bXYOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bZOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::OnLaunched(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "OnLaunched");
Params::Character_OnLaunched Parms{};
Parms.LaunchVelocity = std::move(LaunchVelocity);
Parms.bXYOverride = bXYOverride;
Parms.bZOverride = bZOverride;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.Character.OnRep_IsCrouched
// (Native, Public)
void ACharacter::OnRep_IsCrouched()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "OnRep_IsCrouched");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.OnRep_ReplayLastTransformUpdateTimeStamp
// (Final, Native, Public)
void ACharacter::OnRep_ReplayLastTransformUpdateTimeStamp()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "OnRep_ReplayLastTransformUpdateTimeStamp");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.OnRep_ReplicatedBasedMovement
// (Native, Public)
void ACharacter::OnRep_ReplicatedBasedMovement()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "OnRep_ReplicatedBasedMovement");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.OnRep_RootMotion
// (Final, Native, Public)
void ACharacter::OnRep_RootMotion()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "OnRep_RootMotion");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.OnWalkingOffLedge
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& PreviousFloorImpactNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& PreviousFloorContactNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& PreviousLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float TimeDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::OnWalkingOffLedge(const struct FVector& PreviousFloorImpactNormal, const struct FVector& PreviousFloorContactNormal, const struct FVector& PreviousLocation, float TimeDelta)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "OnWalkingOffLedge");
Params::Character_OnWalkingOffLedge Parms{};
Parms.PreviousFloorImpactNormal = std::move(PreviousFloorImpactNormal);
Parms.PreviousFloorContactNormal = std::move(PreviousFloorContactNormal);
Parms.PreviousLocation = std::move(PreviousLocation);
Parms.TimeDelta = TimeDelta;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.PlayAnimMontage
// (Native, Public, BlueprintCallable)
// Parameters:
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName StartSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ACharacter::PlayAnimMontage(class UAnimMontage* AnimMontage, float InPlayRate, class FName StartSectionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "PlayAnimMontage");
Params::Character_PlayAnimMontage Parms{};
Parms.AnimMontage = AnimMontage;
Parms.InPlayRate = InPlayRate;
Parms.StartSectionName = StartSectionName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Character.RootMotionDebugClientPrintOnScreen
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::RootMotionDebugClientPrintOnScreen(const class FString& inString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "RootMotionDebugClientPrintOnScreen");
Params::Character_RootMotionDebugClientPrintOnScreen Parms{};
Parms.inString = std::move(inString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.ServerMove
// (Net, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantize10& InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantize100& ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 CompressedMoveFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ClientBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::ServerMove(float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "ServerMove");
Params::Character_ServerMove Parms{};
Parms.Timestamp = Timestamp;
Parms.InAccel = std::move(InAccel);
Parms.ClientLoc = std::move(ClientLoc);
Parms.CompressedMoveFlags = CompressedMoveFlags;
Parms.ClientRoll = ClientRoll;
Parms.View = View;
Parms.ClientMovementBase = ClientMovementBase;
Parms.ClientBaseBoneName = ClientBaseBoneName;
Parms.ClientMovementMode = ClientMovementMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.ServerMoveDual
// (Net, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// float TimeStamp0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantize10& InAccel0 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 PendingFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint32 View0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantize10& InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantize100& ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 NewFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ClientBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::ServerMoveDual(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "ServerMoveDual");
Params::Character_ServerMoveDual Parms{};
Parms.TimeStamp0 = TimeStamp0;
Parms.InAccel0 = std::move(InAccel0);
Parms.PendingFlags = PendingFlags;
Parms.View0 = View0;
Parms.Timestamp = Timestamp;
Parms.InAccel = std::move(InAccel);
Parms.ClientLoc = std::move(ClientLoc);
Parms.NewFlags = NewFlags;
Parms.ClientRoll = ClientRoll;
Parms.View = View;
Parms.ClientMovementBase = ClientMovementBase;
Parms.ClientBaseBoneName = ClientBaseBoneName;
Parms.ClientMovementMode = ClientMovementMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.ServerMoveDualHybridRootMotion
// (Net, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// float TimeStamp0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantize10& InAccel0 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 PendingFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint32 View0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantize10& InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantize100& ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 NewFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ClientBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::ServerMoveDualHybridRootMotion(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "ServerMoveDualHybridRootMotion");
Params::Character_ServerMoveDualHybridRootMotion Parms{};
Parms.TimeStamp0 = TimeStamp0;
Parms.InAccel0 = std::move(InAccel0);
Parms.PendingFlags = PendingFlags;
Parms.View0 = View0;
Parms.Timestamp = Timestamp;
Parms.InAccel = std::move(InAccel);
Parms.ClientLoc = std::move(ClientLoc);
Parms.NewFlags = NewFlags;
Parms.ClientRoll = ClientRoll;
Parms.View = View;
Parms.ClientMovementBase = ClientMovementBase;
Parms.ClientBaseBoneName = ClientBaseBoneName;
Parms.ClientMovementMode = ClientMovementMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.ServerMoveDualNoBase
// (Net, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// float TimeStamp0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantize10& InAccel0 (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 PendingFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint32 View0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantize10& InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantize100& ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 NewFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::ServerMoveDualNoBase(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "ServerMoveDualNoBase");
Params::Character_ServerMoveDualNoBase Parms{};
Parms.TimeStamp0 = TimeStamp0;
Parms.InAccel0 = std::move(InAccel0);
Parms.PendingFlags = PendingFlags;
Parms.View0 = View0;
Parms.Timestamp = Timestamp;
Parms.InAccel = std::move(InAccel);
Parms.ClientLoc = std::move(ClientLoc);
Parms.NewFlags = NewFlags;
Parms.ClientRoll = ClientRoll;
Parms.View = View;
Parms.ClientMovementMode = ClientMovementMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.ServerMoveNoBase
// (Net, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// float Timestamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantize10& InAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantize100& ClientLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 CompressedMoveFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::ServerMoveNoBase(float Timestamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "ServerMoveNoBase");
Params::Character_ServerMoveNoBase Parms{};
Parms.Timestamp = Timestamp;
Parms.InAccel = std::move(InAccel);
Parms.ClientLoc = std::move(ClientLoc);
Parms.CompressedMoveFlags = CompressedMoveFlags;
Parms.ClientRoll = ClientRoll;
Parms.View = View;
Parms.ClientMovementMode = ClientMovementMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.ServerMoveOld
// (Net, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// float OldTimeStamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantize10& OldAccel (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 OldMoveFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::ServerMoveOld(float OldTimeStamp, const struct FVector_NetQuantize10& OldAccel, uint8 OldMoveFlags)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "ServerMoveOld");
Params::Character_ServerMoveOld Parms{};
Parms.OldTimeStamp = OldTimeStamp;
Parms.OldAccel = std::move(OldAccel);
Parms.OldMoveFlags = OldMoveFlags;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.ServerMovePacked
// (Net, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// const struct FCharacterServerMovePackedBits&PackedBits (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
void ACharacter::ServerMovePacked(const struct FCharacterServerMovePackedBits& PackedBits)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "ServerMovePacked");
Params::Character_ServerMovePacked Parms{};
Parms.PackedBits = std::move(PackedBits);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.StopAnimMontage
// (Native, Public, BlueprintCallable)
// Parameters:
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::StopAnimMontage(class UAnimMontage* AnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "StopAnimMontage");
Params::Character_StopAnimMontage Parms{};
Parms.AnimMontage = AnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.StopJumping
// (Native, Public, BlueprintCallable)
void ACharacter::StopJumping()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "StopJumping");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.UnCrouch
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bClientSimulation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACharacter::UnCrouch(bool bClientSimulation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "UnCrouch");
Params::Character_UnCrouch Parms{};
Parms.bClientSimulation = bClientSimulation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Character.CanCrouch
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ACharacter::CanCrouch() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "CanCrouch");
Params::Character_CanCrouch Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Character.CanJump
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ACharacter::CanJump() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "CanJump");
Params::Character_CanJump Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Character.CanJumpInternal
// (Native, Event, Protected, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ACharacter::CanJumpInternal() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "CanJumpInternal");
Params::Character_CanJumpInternal Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Character.GetAnimRootMotionTranslationScale
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ACharacter::GetAnimRootMotionTranslationScale() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "GetAnimRootMotionTranslationScale");
Params::Character_GetAnimRootMotionTranslationScale Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Character.GetBaseRotationOffsetRotator
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator ACharacter::GetBaseRotationOffsetRotator() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "GetBaseRotationOffsetRotator");
Params::Character_GetBaseRotationOffsetRotator Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Character.GetBaseTranslationOffset
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ACharacter::GetBaseTranslationOffset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "GetBaseTranslationOffset");
Params::Character_GetBaseTranslationOffset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Character.GetCurrentMontage
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* ACharacter::GetCurrentMontage() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "GetCurrentMontage");
Params::Character_GetCurrentMontage Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Character.HasAnyRootMotion
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ACharacter::HasAnyRootMotion() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "HasAnyRootMotion");
Params::Character_HasAnyRootMotion Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Character.IsJumpProvidingForce
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ACharacter::IsJumpProvidingForce() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "IsJumpProvidingForce");
Params::Character_IsJumpProvidingForce Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Character.IsPlayingNetworkedRootMotionMontage
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ACharacter::IsPlayingNetworkedRootMotionMontage() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "IsPlayingNetworkedRootMotionMontage");
Params::Character_IsPlayingNetworkedRootMotionMontage Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Character.IsPlayingRootMotion
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ACharacter::IsPlayingRootMotion() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Character", "IsPlayingRootMotion");
Params::Character_IsPlayingRootMotion Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AudioComponent.AdjustAttenuation
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FSoundAttenuationSettings& InAttenuationSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UAudioComponent::AdjustAttenuation(const struct FSoundAttenuationSettings& InAttenuationSettings)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "AdjustAttenuation");
Params::AudioComponent_AdjustAttenuation Parms{};
Parms.InAttenuationSettings = std::move(InAttenuationSettings);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.AdjustVolume
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float AdjustVolumeDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AdjustVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EAudioFaderCurve FadeCurve (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, const EAudioFaderCurve FadeCurve)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "AdjustVolume");
Params::AudioComponent_AdjustVolume Parms{};
Parms.AdjustVolumeDuration = AdjustVolumeDuration;
Parms.AdjustVolumeLevel = AdjustVolumeLevel;
Parms.FadeCurve = FadeCurve;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.BP_GetAttenuationSettingsToApply
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSoundAttenuationSettings* OutAttenuationSettings (Parm, OutParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAudioComponent::BP_GetAttenuationSettingsToApply(struct FSoundAttenuationSettings* OutAttenuationSettings)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "BP_GetAttenuationSettingsToApply");
Params::AudioComponent_BP_GetAttenuationSettingsToApply Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutAttenuationSettings != nullptr)
*OutAttenuationSettings = std::move(Parms.OutAttenuationSettings);
return Parms.ReturnValue;
}
// Function Engine.AudioComponent.FadeIn
// (Native, Public, BlueprintCallable)
// Parameters:
// float FadeInDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Exponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EAudioFaderCurve FadeCurve (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, float Exponent, const EAudioFaderCurve FadeCurve)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "FadeIn");
Params::AudioComponent_FadeIn Parms{};
Parms.FadeInDuration = FadeInDuration;
Parms.FadeVolumeLevel = FadeVolumeLevel;
Parms.StartTime = StartTime;
Parms.Exponent = Exponent;
Parms.FadeCurve = FadeCurve;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.FadeOut
// (Native, Public, BlueprintCallable)
// Parameters:
// float FadeOutDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Exponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EAudioFaderCurve FadeCurve (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::FadeOut(float FadeOutDuration, float FadeVolumeLevel, float Exponent, const EAudioFaderCurve FadeCurve)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "FadeOut");
Params::AudioComponent_FadeOut Parms{};
Parms.FadeOutDuration = FadeOutDuration;
Parms.FadeVolumeLevel = FadeVolumeLevel;
Parms.Exponent = Exponent;
Parms.FadeCurve = FadeCurve;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.GetCookedEnvelopeData
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// float* OutEnvelopeData (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAudioComponent::GetCookedEnvelopeData(float* OutEnvelopeData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "GetCookedEnvelopeData");
Params::AudioComponent_GetCookedEnvelopeData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutEnvelopeData != nullptr)
*OutEnvelopeData = Parms.OutEnvelopeData;
return Parms.ReturnValue;
}
// Function Engine.AudioComponent.GetCookedEnvelopeDataForAllPlayingSounds
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<struct FSoundWaveEnvelopeDataPerSound>*OutEnvelopeData (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAudioComponent::GetCookedEnvelopeDataForAllPlayingSounds(TArray<struct FSoundWaveEnvelopeDataPerSound>* OutEnvelopeData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "GetCookedEnvelopeDataForAllPlayingSounds");
Params::AudioComponent_GetCookedEnvelopeDataForAllPlayingSounds Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutEnvelopeData != nullptr)
*OutEnvelopeData = std::move(Parms.OutEnvelopeData);
return Parms.ReturnValue;
}
// Function Engine.AudioComponent.GetCookedFFTData
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<float>& FrequenciesToGet (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<struct FSoundWaveSpectralData>* OutSoundWaveSpectralData (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAudioComponent::GetCookedFFTData(const TArray<float>& FrequenciesToGet, TArray<struct FSoundWaveSpectralData>* OutSoundWaveSpectralData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "GetCookedFFTData");
Params::AudioComponent_GetCookedFFTData Parms{};
Parms.FrequenciesToGet = std::move(FrequenciesToGet);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutSoundWaveSpectralData != nullptr)
*OutSoundWaveSpectralData = std::move(Parms.OutSoundWaveSpectralData);
return Parms.ReturnValue;
}
// Function Engine.AudioComponent.GetCookedFFTDataForAllPlayingSounds
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<struct FSoundWaveSpectralDataPerSound>*OutSoundWaveSpectralData (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAudioComponent::GetCookedFFTDataForAllPlayingSounds(TArray<struct FSoundWaveSpectralDataPerSound>* OutSoundWaveSpectralData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "GetCookedFFTDataForAllPlayingSounds");
Params::AudioComponent_GetCookedFFTDataForAllPlayingSounds Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutSoundWaveSpectralData != nullptr)
*OutSoundWaveSpectralData = std::move(Parms.OutSoundWaveSpectralData);
return Parms.ReturnValue;
}
// Function Engine.AudioComponent.Play
// (Native, Public, BlueprintCallable)
// Parameters:
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::Play(float StartTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "Play");
Params::AudioComponent_Play Parms{};
Parms.StartTime = StartTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.PlayQuantized
// (Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UQuartzClockHandle*& InClockHandle (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FQuartzQuantizationBoundary& InQuantizationBoundary (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// const TDelegate<void(EQuartzCommandDelegateSubType EventType, class FName Name)>&InDelegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
// float InStartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InFadeInDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InFadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAudioFaderCurve InFadeCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::PlayQuantized(const class UObject* WorldContextObject, class UQuartzClockHandle*& InClockHandle, struct FQuartzQuantizationBoundary& InQuantizationBoundary, const TDelegate<void(EQuartzCommandDelegateSubType EventType, class FName Name)>& InDelegate, float InStartTime, float InFadeInDuration, float InFadeVolumeLevel, EAudioFaderCurve InFadeCurve)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "PlayQuantized");
Params::AudioComponent_PlayQuantized Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.InClockHandle = InClockHandle;
Parms.InQuantizationBoundary = std::move(InQuantizationBoundary);
Parms.InDelegate = InDelegate;
Parms.InStartTime = InStartTime;
Parms.InFadeInDuration = InFadeInDuration;
Parms.InFadeVolumeLevel = InFadeVolumeLevel;
Parms.InFadeCurve = InFadeCurve;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
InClockHandle = Parms.InClockHandle;
InQuantizationBoundary = std::move(Parms.InQuantizationBoundary);
}
// Function Engine.AudioComponent.SetAudioBusSendPostEffect
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAudioBus* AudioBus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AudioBusSendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::SetAudioBusSendPostEffect(class UAudioBus* AudioBus, float AudioBusSendLevel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "SetAudioBusSendPostEffect");
Params::AudioComponent_SetAudioBusSendPostEffect Parms{};
Parms.AudioBus = AudioBus;
Parms.AudioBusSendLevel = AudioBusSendLevel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.SetAudioBusSendPreEffect
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAudioBus* AudioBus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AudioBusSendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::SetAudioBusSendPreEffect(class UAudioBus* AudioBus, float AudioBusSendLevel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "SetAudioBusSendPreEffect");
Params::AudioComponent_SetAudioBusSendPreEffect Parms{};
Parms.AudioBus = AudioBus;
Parms.AudioBusSendLevel = AudioBusSendLevel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.SetBoolParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::SetBoolParameter(class FName InName, bool InBool)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "SetBoolParameter");
Params::AudioComponent_SetBoolParameter Parms{};
Parms.InName = InName;
Parms.InBool = InBool;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.SetFloatParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FName InName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float InFloat (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ForceNewInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::SetFloatParameter(const class FName InName, const float InFloat, float InDuration, bool ForceNewInterpolation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "SetFloatParameter");
Params::AudioComponent_SetFloatParameter Parms{};
Parms.InName = InName;
Parms.InFloat = InFloat;
Parms.InDuration = InDuration;
Parms.ForceNewInterpolation = ForceNewInterpolation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.SetIntParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::SetIntParameter(class FName InName, int32 inInt)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "SetIntParameter");
Params::AudioComponent_SetIntParameter Parms{};
Parms.InName = InName;
Parms.inInt = inInt;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.SetLowPassFilterEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InLowPassFilterEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::SetLowPassFilterEnabled(bool InLowPassFilterEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "SetLowPassFilterEnabled");
Params::AudioComponent_SetLowPassFilterEnabled Parms{};
Parms.InLowPassFilterEnabled = InLowPassFilterEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.SetLowPassFilterFrequency
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InLowPassFilterFrequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::SetLowPassFilterFrequency(float InLowPassFilterFrequency)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "SetLowPassFilterFrequency");
Params::AudioComponent_SetLowPassFilterFrequency Parms{};
Parms.InLowPassFilterFrequency = InLowPassFilterFrequency;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.SetNameParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::SetNameParameter(class FName InName, class FName InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "SetNameParameter");
Params::AudioComponent_SetNameParameter Parms{};
Parms.InName = InName;
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.SetOutputToBusOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInOutputToBusOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::SetOutputToBusOnly(bool bInOutputToBusOnly)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "SetOutputToBusOnly");
Params::AudioComponent_SetOutputToBusOnly Parms{};
Parms.bInOutputToBusOnly = bInOutputToBusOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.SetPaused
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bPause (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::SetPaused(bool bPause)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "SetPaused");
Params::AudioComponent_SetPaused Parms{};
Parms.bPause = bPause;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.SetPitchMultiplier
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewPitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::SetPitchMultiplier(float NewPitchMultiplier)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "SetPitchMultiplier");
Params::AudioComponent_SetPitchMultiplier Parms{};
Parms.NewPitchMultiplier = NewPitchMultiplier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.SetSound
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USoundBase* NewSound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::SetSound(class USoundBase* NewSound)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "SetSound");
Params::AudioComponent_SetSound Parms{};
Parms.NewSound = NewSound;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.SetSourceBusSendPostEffect
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USoundSourceBus* SoundSourceBus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SourceBusSendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::SetSourceBusSendPostEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "SetSourceBusSendPostEffect");
Params::AudioComponent_SetSourceBusSendPostEffect Parms{};
Parms.SoundSourceBus = SoundSourceBus;
Parms.SourceBusSendLevel = SourceBusSendLevel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.SetSourceBusSendPreEffect
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USoundSourceBus* SoundSourceBus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SourceBusSendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::SetSourceBusSendPreEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "SetSourceBusSendPreEffect");
Params::AudioComponent_SetSourceBusSendPreEffect Parms{};
Parms.SoundSourceBus = SoundSourceBus;
Parms.SourceBusSendLevel = SourceBusSendLevel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.SetSubmixSend
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USoundSubmixBase* Submix (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SendLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::SetSubmixSend(class USoundSubmixBase* Submix, float SendLevel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "SetSubmixSend");
Params::AudioComponent_SetSubmixSend Parms{};
Parms.Submix = Submix;
Parms.SendLevel = SendLevel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.SetUISound
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInUISound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::SetUISound(bool bInUISound)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "SetUISound");
Params::AudioComponent_SetUISound Parms{};
Parms.bInUISound = bInUISound;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.SetVolumeMultiplier
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewVolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::SetVolumeMultiplier(float NewVolumeMultiplier)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "SetVolumeMultiplier");
Params::AudioComponent_SetVolumeMultiplier Parms{};
Parms.NewVolumeMultiplier = NewVolumeMultiplier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.SetWaveParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundWave* InWave (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::SetWaveParameter(class FName InName, class USoundWave* InWave)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "SetWaveParameter");
Params::AudioComponent_SetWaveParameter Parms{};
Parms.InName = InName;
Parms.InWave = InWave;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.Stop
// (Native, Public, BlueprintCallable)
void UAudioComponent::Stop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "Stop");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.StopDelayed
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float DelayTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioComponent::StopDelayed(float DelayTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "StopDelayed");
Params::AudioComponent_StopDelayed Parms{};
Parms.DelayTime = DelayTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AudioComponent.GetPlayState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EAudioComponentPlayState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAudioComponentPlayState UAudioComponent::GetPlayState() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "GetPlayState");
Params::AudioComponent_GetPlayState Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AudioComponent.HasCookedAmplitudeEnvelopeData
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAudioComponent::HasCookedAmplitudeEnvelopeData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "HasCookedAmplitudeEnvelopeData");
Params::AudioComponent_HasCookedAmplitudeEnvelopeData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AudioComponent.HasCookedFFTData
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAudioComponent::HasCookedFFTData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "HasCookedFFTData");
Params::AudioComponent_HasCookedFFTData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AudioComponent.IsPlaying
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAudioComponent::IsPlaying() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "IsPlaying");
Params::AudioComponent_IsPlaying Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AudioComponent.IsVirtualized
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAudioComponent::IsVirtualized() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AudioComponent", "IsVirtualized");
Params::AudioComponent_IsVirtualized Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.AddPoint
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FSplinePoint& Point (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::AddPoint(const struct FSplinePoint& Point, bool bUpdateSpline)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "AddPoint");
Params::SplineComponent_AddPoint Parms{};
Parms.Point = std::move(Point);
Parms.bUpdateSpline = bUpdateSpline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.AddPoints
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<struct FSplinePoint>& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::AddPoints(const TArray<struct FSplinePoint>& Points, bool bUpdateSpline)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "AddPoints");
Params::SplineComponent_AddPoints Parms{};
Parms.Points = std::move(Points);
Parms.bUpdateSpline = bUpdateSpline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.AddSplineLocalPoint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::AddSplineLocalPoint(const struct FVector& Position)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "AddSplineLocalPoint");
Params::SplineComponent_AddSplineLocalPoint Parms{};
Parms.Position = std::move(Position);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.AddSplinePoint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::AddSplinePoint(const struct FVector& Position, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "AddSplinePoint");
Params::SplineComponent_AddSplinePoint Parms{};
Parms.Position = std::move(Position);
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUpdateSpline = bUpdateSpline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.AddSplinePointAtIndex
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::AddSplinePointAtIndex(const struct FVector& Position, int32 Index_0, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "AddSplinePointAtIndex");
Params::SplineComponent_AddSplinePointAtIndex Parms{};
Parms.Position = std::move(Position);
Parms.Index_0 = Index_0;
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUpdateSpline = bUpdateSpline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.AddSplineWorldPoint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::AddSplineWorldPoint(const struct FVector& Position)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "AddSplineWorldPoint");
Params::SplineComponent_AddSplineWorldPoint Parms{};
Parms.Position = std::move(Position);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.ClearSplinePoints
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::ClearSplinePoints(bool bUpdateSpline)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "ClearSplinePoints");
Params::SplineComponent_ClearSplinePoints Parms{};
Parms.bUpdateSpline = bUpdateSpline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.RemoveSplinePoint
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::RemoveSplinePoint(int32 Index_0, bool bUpdateSpline)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "RemoveSplinePoint");
Params::SplineComponent_RemoveSplinePoint Parms{};
Parms.Index_0 = Index_0;
Parms.bUpdateSpline = bUpdateSpline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.SetClosedLoop
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInClosedLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "SetClosedLoop");
Params::SplineComponent_SetClosedLoop Parms{};
Parms.bInClosedLoop = bInClosedLoop;
Parms.bUpdateSpline = bUpdateSpline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.SetClosedLoopAtPosition
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInClosedLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "SetClosedLoopAtPosition");
Params::SplineComponent_SetClosedLoopAtPosition Parms{};
Parms.bInClosedLoop = bInClosedLoop;
Parms.Key = Key;
Parms.bUpdateSpline = bUpdateSpline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.SetDefaultUpVector
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& UpVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::SetDefaultUpVector(const struct FVector& UpVector, ESplineCoordinateSpace CoordinateSpace)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "SetDefaultUpVector");
Params::SplineComponent_SetDefaultUpVector Parms{};
Parms.UpVector = std::move(UpVector);
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.SetDrawDebug
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::SetDrawDebug(bool bShow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "SetDrawDebug");
Params::SplineComponent_SetDrawDebug Parms{};
Parms.bShow = bShow;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.SetLocationAtSplinePoint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::SetLocationAtSplinePoint(int32 PointIndex, const struct FVector& InLocation, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "SetLocationAtSplinePoint");
Params::SplineComponent_SetLocationAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
Parms.InLocation = std::move(InLocation);
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUpdateSpline = bUpdateSpline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.SetRotationAtSplinePoint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& InRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::SetRotationAtSplinePoint(int32 PointIndex, const struct FRotator& InRotation, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "SetRotationAtSplinePoint");
Params::SplineComponent_SetRotationAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
Parms.InRotation = std::move(InRotation);
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUpdateSpline = bUpdateSpline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.SetScaleAtSplinePoint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InScaleVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::SetScaleAtSplinePoint(int32 PointIndex, const struct FVector& InScaleVector, bool bUpdateSpline)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "SetScaleAtSplinePoint");
Params::SplineComponent_SetScaleAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
Parms.InScaleVector = std::move(InScaleVector);
Parms.bUpdateSpline = bUpdateSpline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.SetSelectedSplineSegmentColor
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& SegmentColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::SetSelectedSplineSegmentColor(const struct FLinearColor& SegmentColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "SetSelectedSplineSegmentColor");
Params::SplineComponent_SetSelectedSplineSegmentColor Parms{};
Parms.SegmentColor = std::move(SegmentColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.SetSplineLocalPoints
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<struct FVector>& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void USplineComponent::SetSplineLocalPoints(const TArray<struct FVector>& Points)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "SetSplineLocalPoints");
Params::SplineComponent_SetSplineLocalPoints Parms{};
Parms.Points = std::move(Points);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.SetSplinePoints
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<struct FVector>& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::SetSplinePoints(const TArray<struct FVector>& Points, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "SetSplinePoints");
Params::SplineComponent_SetSplinePoints Parms{};
Parms.Points = std::move(Points);
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUpdateSpline = bUpdateSpline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.SetSplinePointType
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplinePointType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::SetSplinePointType(int32 PointIndex, ESplinePointType Type, bool bUpdateSpline)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "SetSplinePointType");
Params::SplineComponent_SetSplinePointType Parms{};
Parms.PointIndex = PointIndex;
Parms.Type = Type;
Parms.bUpdateSpline = bUpdateSpline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.SetSplineWorldPoints
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<struct FVector>& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void USplineComponent::SetSplineWorldPoints(const TArray<struct FVector>& Points)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "SetSplineWorldPoints");
Params::SplineComponent_SetSplineWorldPoints Parms{};
Parms.Points = std::move(Points);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.SetTangentAtSplinePoint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InTangent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::SetTangentAtSplinePoint(int32 PointIndex, const struct FVector& InTangent, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "SetTangentAtSplinePoint");
Params::SplineComponent_SetTangentAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
Parms.InTangent = std::move(InTangent);
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUpdateSpline = bUpdateSpline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.SetTangentColor
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& TangentColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::SetTangentColor(const struct FLinearColor& TangentColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "SetTangentColor");
Params::SplineComponent_SetTangentColor Parms{};
Parms.TangentColor = std::move(TangentColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.SetTangentsAtSplinePoint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InArriveTangent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InLeaveTangent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::SetTangentsAtSplinePoint(int32 PointIndex, const struct FVector& InArriveTangent, const struct FVector& InLeaveTangent, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "SetTangentsAtSplinePoint");
Params::SplineComponent_SetTangentsAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
Parms.InArriveTangent = std::move(InArriveTangent);
Parms.InLeaveTangent = std::move(InLeaveTangent);
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUpdateSpline = bUpdateSpline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.SetUnselectedSplineSegmentColor
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& SegmentColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::SetUnselectedSplineSegmentColor(const struct FLinearColor& SegmentColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "SetUnselectedSplineSegmentColor");
Params::SplineComponent_SetUnselectedSplineSegmentColor Parms{};
Parms.SegmentColor = std::move(SegmentColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.SetUpVectorAtSplinePoint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InUpVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::SetUpVectorAtSplinePoint(int32 PointIndex, const struct FVector& InUpVector, ESplineCoordinateSpace CoordinateSpace, bool bUpdateSpline)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "SetUpVectorAtSplinePoint");
Params::SplineComponent_SetUpVectorAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
Parms.InUpVector = std::move(InUpVector);
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUpdateSpline = bUpdateSpline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.SetWorldLocationAtSplinePoint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::SetWorldLocationAtSplinePoint(int32 PointIndex, const struct FVector& InLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "SetWorldLocationAtSplinePoint");
Params::SplineComponent_SetWorldLocationAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
Parms.InLocation = std::move(InLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.UpdateSpline
// (Native, Public, BlueprintCallable)
void USplineComponent::UpdateSpline()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "UpdateSpline");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineComponent.FindDirectionClosestToWorldLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::FindDirectionClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "FindDirectionClosestToWorldLocation");
Params::SplineComponent_FindDirectionClosestToWorldLocation Parms{};
Parms.WorldLocation = std::move(WorldLocation);
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.FindInputKeyClosestToWorldLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USplineComponent::FindInputKeyClosestToWorldLocation(const struct FVector& WorldLocation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "FindInputKeyClosestToWorldLocation");
Params::SplineComponent_FindInputKeyClosestToWorldLocation Parms{};
Parms.WorldLocation = std::move(WorldLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.FindLocationClosestToWorldLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::FindLocationClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "FindLocationClosestToWorldLocation");
Params::SplineComponent_FindLocationClosestToWorldLocation Parms{};
Parms.WorldLocation = std::move(WorldLocation);
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.FindRightVectorClosestToWorldLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::FindRightVectorClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "FindRightVectorClosestToWorldLocation");
Params::SplineComponent_FindRightVectorClosestToWorldLocation Parms{};
Parms.WorldLocation = std::move(WorldLocation);
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.FindRollClosestToWorldLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USplineComponent::FindRollClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "FindRollClosestToWorldLocation");
Params::SplineComponent_FindRollClosestToWorldLocation Parms{};
Parms.WorldLocation = std::move(WorldLocation);
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.FindRotationClosestToWorldLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator USplineComponent::FindRotationClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "FindRotationClosestToWorldLocation");
Params::SplineComponent_FindRotationClosestToWorldLocation Parms{};
Parms.WorldLocation = std::move(WorldLocation);
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.FindScaleClosestToWorldLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::FindScaleClosestToWorldLocation(const struct FVector& WorldLocation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "FindScaleClosestToWorldLocation");
Params::SplineComponent_FindScaleClosestToWorldLocation Parms{};
Parms.WorldLocation = std::move(WorldLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.FindTangentClosestToWorldLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::FindTangentClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "FindTangentClosestToWorldLocation");
Params::SplineComponent_FindTangentClosestToWorldLocation Parms{};
Parms.WorldLocation = std::move(WorldLocation);
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.FindTransformClosestToWorldLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform USplineComponent::FindTransformClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "FindTransformClosestToWorldLocation");
Params::SplineComponent_FindTransformClosestToWorldLocation Parms{};
Parms.WorldLocation = std::move(WorldLocation);
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUseScale = bUseScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.FindUpVectorClosestToWorldLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::FindUpVectorClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "FindUpVectorClosestToWorldLocation");
Params::SplineComponent_FindUpVectorClosestToWorldLocation Parms{};
Parms.WorldLocation = std::move(WorldLocation);
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetArriveTangentAtSplinePoint
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetArriveTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetArriveTangentAtSplinePoint");
Params::SplineComponent_GetArriveTangentAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetDefaultUpVector
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetDefaultUpVector(ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetDefaultUpVector");
Params::SplineComponent_GetDefaultUpVector Parms{};
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetDirectionAtDistanceAlongSpline
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetDirectionAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetDirectionAtDistanceAlongSpline");
Params::SplineComponent_GetDirectionAtDistanceAlongSpline Parms{};
Parms.Distance = Distance;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetDirectionAtSplineInputKey
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetDirectionAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetDirectionAtSplineInputKey");
Params::SplineComponent_GetDirectionAtSplineInputKey Parms{};
Parms.InKey = InKey;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetDirectionAtSplinePoint
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetDirectionAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetDirectionAtSplinePoint");
Params::SplineComponent_GetDirectionAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetDirectionAtTime
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetDirectionAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetDirectionAtTime");
Params::SplineComponent_GetDirectionAtTime Parms{};
Parms.Time = Time;
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUseConstantVelocity = bUseConstantVelocity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetDistanceAlongSplineAtSplineInputKey
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USplineComponent::GetDistanceAlongSplineAtSplineInputKey(float InKey) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetDistanceAlongSplineAtSplineInputKey");
Params::SplineComponent_GetDistanceAlongSplineAtSplineInputKey Parms{};
Parms.InKey = InKey;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetDistanceAlongSplineAtSplinePoint
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USplineComponent::GetDistanceAlongSplineAtSplinePoint(int32 PointIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetDistanceAlongSplineAtSplinePoint");
Params::SplineComponent_GetDistanceAlongSplineAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetFloatPropertyAtSplineInputKey
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USplineComponent::GetFloatPropertyAtSplineInputKey(float InKey, class FName PropertyName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetFloatPropertyAtSplineInputKey");
Params::SplineComponent_GetFloatPropertyAtSplineInputKey Parms{};
Parms.InKey = InKey;
Parms.PropertyName = PropertyName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetFloatPropertyAtSplinePoint
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USplineComponent::GetFloatPropertyAtSplinePoint(int32 Index_0, class FName PropertyName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetFloatPropertyAtSplinePoint");
Params::SplineComponent_GetFloatPropertyAtSplinePoint Parms{};
Parms.Index_0 = Index_0;
Parms.PropertyName = PropertyName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetInputKeyAtDistanceAlongSpline
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USplineComponent::GetInputKeyAtDistanceAlongSpline(float Distance) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetInputKeyAtDistanceAlongSpline");
Params::SplineComponent_GetInputKeyAtDistanceAlongSpline Parms{};
Parms.Distance = Distance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetLeaveTangentAtSplinePoint
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetLeaveTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetLeaveTangentAtSplinePoint");
Params::SplineComponent_GetLeaveTangentAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetLocalLocationAndTangentAtSplinePoint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* LocalLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* LocalTangent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::GetLocalLocationAndTangentAtSplinePoint(int32 PointIndex, struct FVector* LocalLocation, struct FVector* LocalTangent) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetLocalLocationAndTangentAtSplinePoint");
Params::SplineComponent_GetLocalLocationAndTangentAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (LocalLocation != nullptr)
*LocalLocation = std::move(Parms.LocalLocation);
if (LocalTangent != nullptr)
*LocalTangent = std::move(Parms.LocalTangent);
}
// Function Engine.SplineComponent.GetLocationAndTangentAtSplinePoint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Tangent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineComponent::GetLocationAndTangentAtSplinePoint(int32 PointIndex, struct FVector* Location, struct FVector* Tangent, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetLocationAndTangentAtSplinePoint");
Params::SplineComponent_GetLocationAndTangentAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Location != nullptr)
*Location = std::move(Parms.Location);
if (Tangent != nullptr)
*Tangent = std::move(Parms.Tangent);
}
// Function Engine.SplineComponent.GetLocationAtDistanceAlongSpline
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetLocationAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetLocationAtDistanceAlongSpline");
Params::SplineComponent_GetLocationAtDistanceAlongSpline Parms{};
Parms.Distance = Distance;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetLocationAtSplineInputKey
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetLocationAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetLocationAtSplineInputKey");
Params::SplineComponent_GetLocationAtSplineInputKey Parms{};
Parms.InKey = InKey;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetLocationAtSplinePoint
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetLocationAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetLocationAtSplinePoint");
Params::SplineComponent_GetLocationAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetLocationAtTime
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetLocationAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetLocationAtTime");
Params::SplineComponent_GetLocationAtTime Parms{};
Parms.Time = Time;
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUseConstantVelocity = bUseConstantVelocity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetNumberOfSplinePoints
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 USplineComponent::GetNumberOfSplinePoints() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetNumberOfSplinePoints");
Params::SplineComponent_GetNumberOfSplinePoints Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetNumberOfSplineSegments
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 USplineComponent::GetNumberOfSplineSegments() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetNumberOfSplineSegments");
Params::SplineComponent_GetNumberOfSplineSegments Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetRightVectorAtDistanceAlongSpline
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetRightVectorAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetRightVectorAtDistanceAlongSpline");
Params::SplineComponent_GetRightVectorAtDistanceAlongSpline Parms{};
Parms.Distance = Distance;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetRightVectorAtSplineInputKey
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetRightVectorAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetRightVectorAtSplineInputKey");
Params::SplineComponent_GetRightVectorAtSplineInputKey Parms{};
Parms.InKey = InKey;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetRightVectorAtSplinePoint
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetRightVectorAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetRightVectorAtSplinePoint");
Params::SplineComponent_GetRightVectorAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetRightVectorAtTime
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetRightVectorAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetRightVectorAtTime");
Params::SplineComponent_GetRightVectorAtTime Parms{};
Parms.Time = Time;
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUseConstantVelocity = bUseConstantVelocity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetRollAtDistanceAlongSpline
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USplineComponent::GetRollAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetRollAtDistanceAlongSpline");
Params::SplineComponent_GetRollAtDistanceAlongSpline Parms{};
Parms.Distance = Distance;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetRollAtSplineInputKey
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USplineComponent::GetRollAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetRollAtSplineInputKey");
Params::SplineComponent_GetRollAtSplineInputKey Parms{};
Parms.InKey = InKey;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetRollAtSplinePoint
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USplineComponent::GetRollAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetRollAtSplinePoint");
Params::SplineComponent_GetRollAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetRollAtTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USplineComponent::GetRollAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetRollAtTime");
Params::SplineComponent_GetRollAtTime Parms{};
Parms.Time = Time;
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUseConstantVelocity = bUseConstantVelocity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetRotationAtDistanceAlongSpline
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator USplineComponent::GetRotationAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetRotationAtDistanceAlongSpline");
Params::SplineComponent_GetRotationAtDistanceAlongSpline Parms{};
Parms.Distance = Distance;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetRotationAtSplineInputKey
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator USplineComponent::GetRotationAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetRotationAtSplineInputKey");
Params::SplineComponent_GetRotationAtSplineInputKey Parms{};
Parms.InKey = InKey;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetRotationAtSplinePoint
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator USplineComponent::GetRotationAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetRotationAtSplinePoint");
Params::SplineComponent_GetRotationAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetRotationAtTime
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator USplineComponent::GetRotationAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetRotationAtTime");
Params::SplineComponent_GetRotationAtTime Parms{};
Parms.Time = Time;
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUseConstantVelocity = bUseConstantVelocity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetScaleAtDistanceAlongSpline
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetScaleAtDistanceAlongSpline(float Distance) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetScaleAtDistanceAlongSpline");
Params::SplineComponent_GetScaleAtDistanceAlongSpline Parms{};
Parms.Distance = Distance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetScaleAtSplineInputKey
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetScaleAtSplineInputKey(float InKey) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetScaleAtSplineInputKey");
Params::SplineComponent_GetScaleAtSplineInputKey Parms{};
Parms.InKey = InKey;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetScaleAtSplinePoint
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetScaleAtSplinePoint(int32 PointIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetScaleAtSplinePoint");
Params::SplineComponent_GetScaleAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetScaleAtTime
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetScaleAtTime(float Time, bool bUseConstantVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetScaleAtTime");
Params::SplineComponent_GetScaleAtTime Parms{};
Parms.Time = Time;
Parms.bUseConstantVelocity = bUseConstantVelocity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetSplineLength
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USplineComponent::GetSplineLength() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetSplineLength");
Params::SplineComponent_GetSplineLength Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetSplinePointType
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplinePointType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESplinePointType USplineComponent::GetSplinePointType(int32 PointIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetSplinePointType");
Params::SplineComponent_GetSplinePointType Parms{};
Parms.PointIndex = PointIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetTangentAtDistanceAlongSpline
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetTangentAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetTangentAtDistanceAlongSpline");
Params::SplineComponent_GetTangentAtDistanceAlongSpline Parms{};
Parms.Distance = Distance;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetTangentAtSplineInputKey
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetTangentAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetTangentAtSplineInputKey");
Params::SplineComponent_GetTangentAtSplineInputKey Parms{};
Parms.InKey = InKey;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetTangentAtSplinePoint
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetTangentAtSplinePoint");
Params::SplineComponent_GetTangentAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetTangentAtTime
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetTangentAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetTangentAtTime");
Params::SplineComponent_GetTangentAtTime Parms{};
Parms.Time = Time;
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUseConstantVelocity = bUseConstantVelocity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetTransformAtDistanceAlongSpline
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform USplineComponent::GetTransformAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetTransformAtDistanceAlongSpline");
Params::SplineComponent_GetTransformAtDistanceAlongSpline Parms{};
Parms.Distance = Distance;
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUseScale = bUseScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetTransformAtSplineInputKey
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform USplineComponent::GetTransformAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetTransformAtSplineInputKey");
Params::SplineComponent_GetTransformAtSplineInputKey Parms{};
Parms.InKey = InKey;
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUseScale = bUseScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetTransformAtSplinePoint
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform USplineComponent::GetTransformAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetTransformAtSplinePoint");
Params::SplineComponent_GetTransformAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUseScale = bUseScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetTransformAtTime
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform USplineComponent::GetTransformAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity, bool bUseScale) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetTransformAtTime");
Params::SplineComponent_GetTransformAtTime Parms{};
Parms.Time = Time;
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUseConstantVelocity = bUseConstantVelocity;
Parms.bUseScale = bUseScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetUpVectorAtDistanceAlongSpline
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetUpVectorAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetUpVectorAtDistanceAlongSpline");
Params::SplineComponent_GetUpVectorAtDistanceAlongSpline Parms{};
Parms.Distance = Distance;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetUpVectorAtSplineInputKey
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetUpVectorAtSplineInputKey(float InKey, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetUpVectorAtSplineInputKey");
Params::SplineComponent_GetUpVectorAtSplineInputKey Parms{};
Parms.InKey = InKey;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetUpVectorAtSplinePoint
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetUpVectorAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetUpVectorAtSplinePoint");
Params::SplineComponent_GetUpVectorAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
Parms.CoordinateSpace = CoordinateSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetUpVectorAtTime
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetUpVectorAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetUpVectorAtTime");
Params::SplineComponent_GetUpVectorAtTime Parms{};
Parms.Time = Time;
Parms.CoordinateSpace = CoordinateSpace;
Parms.bUseConstantVelocity = bUseConstantVelocity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetVectorPropertyAtSplineInputKey
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetVectorPropertyAtSplineInputKey(float InKey, class FName PropertyName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetVectorPropertyAtSplineInputKey");
Params::SplineComponent_GetVectorPropertyAtSplineInputKey Parms{};
Parms.InKey = InKey;
Parms.PropertyName = PropertyName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetVectorPropertyAtSplinePoint
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetVectorPropertyAtSplinePoint(int32 Index_0, class FName PropertyName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetVectorPropertyAtSplinePoint");
Params::SplineComponent_GetVectorPropertyAtSplinePoint Parms{};
Parms.Index_0 = Index_0;
Parms.PropertyName = PropertyName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetWorldDirectionAtDistanceAlongSpline
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetWorldDirectionAtDistanceAlongSpline(float Distance) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetWorldDirectionAtDistanceAlongSpline");
Params::SplineComponent_GetWorldDirectionAtDistanceAlongSpline Parms{};
Parms.Distance = Distance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetWorldDirectionAtTime
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetWorldDirectionAtTime");
Params::SplineComponent_GetWorldDirectionAtTime Parms{};
Parms.Time = Time;
Parms.bUseConstantVelocity = bUseConstantVelocity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetWorldLocationAtDistanceAlongSpline
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetWorldLocationAtDistanceAlongSpline(float Distance) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetWorldLocationAtDistanceAlongSpline");
Params::SplineComponent_GetWorldLocationAtDistanceAlongSpline Parms{};
Parms.Distance = Distance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetWorldLocationAtSplinePoint
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetWorldLocationAtSplinePoint(int32 PointIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetWorldLocationAtSplinePoint");
Params::SplineComponent_GetWorldLocationAtSplinePoint Parms{};
Parms.PointIndex = PointIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetWorldLocationAtTime
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetWorldLocationAtTime(float Time, bool bUseConstantVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetWorldLocationAtTime");
Params::SplineComponent_GetWorldLocationAtTime Parms{};
Parms.Time = Time;
Parms.bUseConstantVelocity = bUseConstantVelocity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetWorldRotationAtDistanceAlongSpline
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator USplineComponent::GetWorldRotationAtDistanceAlongSpline(float Distance) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetWorldRotationAtDistanceAlongSpline");
Params::SplineComponent_GetWorldRotationAtDistanceAlongSpline Parms{};
Parms.Distance = Distance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetWorldRotationAtTime
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator USplineComponent::GetWorldRotationAtTime(float Time, bool bUseConstantVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetWorldRotationAtTime");
Params::SplineComponent_GetWorldRotationAtTime Parms{};
Parms.Time = Time;
Parms.bUseConstantVelocity = bUseConstantVelocity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.GetWorldTangentAtDistanceAlongSpline
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineComponent::GetWorldTangentAtDistanceAlongSpline(float Distance) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "GetWorldTangentAtDistanceAlongSpline");
Params::SplineComponent_GetWorldTangentAtDistanceAlongSpline Parms{};
Parms.Distance = Distance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineComponent.IsClosedLoop
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USplineComponent::IsClosedLoop() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineComponent", "IsClosedLoop");
Params::SplineComponent_IsClosedLoop Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CameraShakeBase.SetRootShakePattern
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UCameraShakePattern* InPattern (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraShakeBase::SetRootShakePattern(class UCameraShakePattern* InPattern)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraShakeBase", "SetRootShakePattern");
Params::CameraShakeBase_SetRootShakePattern Parms{};
Parms.InPattern = InPattern;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraShakeBase.GetRootShakePattern
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCameraShakePattern* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCameraShakePattern* UCameraShakeBase::GetRootShakePattern() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraShakeBase", "GetRootShakePattern");
Params::CameraShakeBase_GetRootShakePattern Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.InputSettings.GetInputSettings
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UInputSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UInputSettings* UInputSettings::GetInputSettings()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("InputSettings", "GetInputSettings");
Params::InputSettings_GetInputSettings Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.InputSettings.AddActionMapping
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FInputActionKeyMapping& KeyMapping (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputSettings::AddActionMapping(const struct FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputSettings", "AddActionMapping");
Params::InputSettings_AddActionMapping Parms{};
Parms.KeyMapping = std::move(KeyMapping);
Parms.bForceRebuildKeymaps = bForceRebuildKeymaps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.InputSettings.AddAxisMapping
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FInputAxisKeyMapping& KeyMapping (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputSettings::AddAxisMapping(const struct FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputSettings", "AddAxisMapping");
Params::InputSettings_AddAxisMapping Parms{};
Parms.KeyMapping = std::move(KeyMapping);
Parms.bForceRebuildKeymaps = bForceRebuildKeymaps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.InputSettings.ForceRebuildKeymaps
// (Final, Native, Public, BlueprintCallable)
void UInputSettings::ForceRebuildKeymaps()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputSettings", "ForceRebuildKeymaps");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.InputSettings.RemoveActionMapping
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FInputActionKeyMapping& KeyMapping (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputSettings::RemoveActionMapping(const struct FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputSettings", "RemoveActionMapping");
Params::InputSettings_RemoveActionMapping Parms{};
Parms.KeyMapping = std::move(KeyMapping);
Parms.bForceRebuildKeymaps = bForceRebuildKeymaps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.InputSettings.RemoveAxisMapping
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FInputAxisKeyMapping& KeyMapping (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputSettings::RemoveAxisMapping(const struct FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputSettings", "RemoveAxisMapping");
Params::InputSettings_RemoveAxisMapping Parms{};
Parms.KeyMapping = std::move(KeyMapping);
Parms.bForceRebuildKeymaps = bForceRebuildKeymaps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.InputSettings.SaveKeyMappings
// (Final, Native, Public, BlueprintCallable)
void UInputSettings::SaveKeyMappings()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputSettings", "SaveKeyMappings");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.InputSettings.GetActionMappingByName
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class FName InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FInputActionKeyMapping>* OutMappings (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UInputSettings::GetActionMappingByName(const class FName InActionName, TArray<struct FInputActionKeyMapping>* OutMappings) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputSettings", "GetActionMappingByName");
Params::InputSettings_GetActionMappingByName Parms{};
Parms.InActionName = InActionName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutMappings != nullptr)
*OutMappings = std::move(Parms.OutMappings);
}
// Function Engine.InputSettings.GetActionNames
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class FName>* ActionNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UInputSettings::GetActionNames(TArray<class FName>* ActionNames) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputSettings", "GetActionNames");
Params::InputSettings_GetActionNames Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (ActionNames != nullptr)
*ActionNames = std::move(Parms.ActionNames);
}
// Function Engine.InputSettings.GetAxisMappingByName
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class FName InAxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FInputAxisKeyMapping>* OutMappings (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UInputSettings::GetAxisMappingByName(const class FName InAxisName, TArray<struct FInputAxisKeyMapping>* OutMappings) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputSettings", "GetAxisMappingByName");
Params::InputSettings_GetAxisMappingByName Parms{};
Parms.InAxisName = InAxisName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutMappings != nullptr)
*OutMappings = std::move(Parms.OutMappings);
}
// Function Engine.InputSettings.GetAxisNames
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class FName>* AxisNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UInputSettings::GetAxisNames(TArray<class FName>* AxisNames) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputSettings", "GetAxisNames");
Params::InputSettings_GetAxisNames Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (AxisNames != nullptr)
*AxisNames = std::move(Parms.AxisNames);
}
// Function Engine.SphereComponent.SetSphereRadius
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InSphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USphereComponent::SetSphereRadius(float InSphereRadius, bool bUpdateOverlaps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SphereComponent", "SetSphereRadius");
Params::SphereComponent_SetSphereRadius Parms{};
Parms.InSphereRadius = InSphereRadius;
Parms.bUpdateOverlaps = bUpdateOverlaps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SphereComponent.GetScaledSphereRadius
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USphereComponent::GetScaledSphereRadius() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SphereComponent", "GetScaledSphereRadius");
Params::SphereComponent_GetScaledSphereRadius Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SphereComponent.GetShapeScale
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USphereComponent::GetShapeScale() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SphereComponent", "GetShapeScale");
Params::SphereComponent_GetShapeScale Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SphereComponent.GetUnscaledSphereRadius
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USphereComponent::GetUnscaledSphereRadius() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SphereComponent", "GetUnscaledSphereRadius");
Params::SphereComponent_GetUnscaledSphereRadius Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkeletalMeshSocket.InitializeSocketFromLocation
// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class USkeletalMeshComponent* SkelComp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& WorldNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkeletalMeshSocket::InitializeSocketFromLocation(const class USkeletalMeshComponent* SkelComp, const struct FVector& WorldLocation, const struct FVector& WorldNormal)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshSocket", "InitializeSocketFromLocation");
Params::SkeletalMeshSocket_InitializeSocketFromLocation Parms{};
Parms.SkelComp = SkelComp;
Parms.WorldLocation = std::move(WorldLocation);
Parms.WorldNormal = std::move(WorldNormal);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshSocket.GetSocketLocation
// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class USkeletalMeshComponent* SkelComp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USkeletalMeshSocket::GetSocketLocation(const class USkeletalMeshComponent* SkelComp) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshSocket", "GetSocketLocation");
Params::SkeletalMeshSocket_GetSocketLocation Parms{};
Parms.SkelComp = SkelComp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StaticMeshComponent.OnRep_StaticMesh
// (Final, Native, Public)
// Parameters:
// class UStaticMesh* OldStaticMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UStaticMeshComponent::OnRep_StaticMesh(class UStaticMesh* OldStaticMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMeshComponent", "OnRep_StaticMesh");
Params::StaticMeshComponent_OnRep_StaticMesh Parms{};
Parms.OldStaticMesh = OldStaticMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StaticMeshComponent.SetDistanceFieldSelfShadowBias
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UStaticMeshComponent::SetDistanceFieldSelfShadowBias(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMeshComponent", "SetDistanceFieldSelfShadowBias");
Params::StaticMeshComponent_SetDistanceFieldSelfShadowBias Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StaticMeshComponent.SetEvaluateWorldPositionOffsetInRayTracing
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UStaticMeshComponent::SetEvaluateWorldPositionOffsetInRayTracing(bool NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMeshComponent", "SetEvaluateWorldPositionOffsetInRayTracing");
Params::StaticMeshComponent_SetEvaluateWorldPositionOffsetInRayTracing Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StaticMeshComponent.SetForcedLodModel
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 NewForcedLodModel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UStaticMeshComponent::SetForcedLodModel(int32 NewForcedLodModel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMeshComponent", "SetForcedLodModel");
Params::StaticMeshComponent_SetForcedLodModel Parms{};
Parms.NewForcedLodModel = NewForcedLodModel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StaticMeshComponent.SetReverseCulling
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReverseCulling (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UStaticMeshComponent::SetReverseCulling(bool ReverseCulling)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMeshComponent", "SetReverseCulling");
Params::StaticMeshComponent_SetReverseCulling Parms{};
Parms.ReverseCulling = ReverseCulling;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StaticMeshComponent.SetStaticMesh
// (Native, Public, BlueprintCallable)
// Parameters:
// class UStaticMesh* NewMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UStaticMeshComponent::SetStaticMesh(class UStaticMesh* NewMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMeshComponent", "SetStaticMesh");
Params::StaticMeshComponent_SetStaticMesh Parms{};
Parms.NewMesh = NewMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StaticMeshComponent.GetLocalBounds
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector* Min (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Max (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UStaticMeshComponent::GetLocalBounds(struct FVector* Min, struct FVector* Max) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMeshComponent", "GetLocalBounds");
Params::StaticMeshComponent_GetLocalBounds Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Min != nullptr)
*Min = std::move(Parms.Min);
if (Max != nullptr)
*Max = std::move(Parms.Max);
}
// Function Engine.PlayerController.ActivateTouchInterface
// (Native, Public, BlueprintCallable)
// Parameters:
// class UTouchInterface* NewTouchInterface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ActivateTouchInterface(class UTouchInterface* NewTouchInterface)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ActivateTouchInterface");
Params::PlayerController_ActivateTouchInterface Parms{};
Parms.NewTouchInterface = NewTouchInterface;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.AddPitchInput
// (Native, Public, BlueprintCallable)
// Parameters:
// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::AddPitchInput(float Val)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "AddPitchInput");
Params::PlayerController_AddPitchInput Parms{};
Parms.Val = Val;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.AddRollInput
// (Native, Public, BlueprintCallable)
// Parameters:
// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::AddRollInput(float Val)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "AddRollInput");
Params::PlayerController_AddRollInput Parms{};
Parms.Val = Val;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.AddYawInput
// (Native, Public, BlueprintCallable)
// Parameters:
// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::AddYawInput(float Val)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "AddYawInput");
Params::PlayerController_AddYawInput Parms{};
Parms.Val = Val;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.Camera
// (Exec, Native, Public)
// Parameters:
// class FName NewMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::Camera(class FName NewMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "Camera");
Params::PlayerController_Camera Parms{};
Parms.NewMode = NewMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.CanRestartPlayer
// (Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APlayerController::CanRestartPlayer()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "CanRestartPlayer");
Params::PlayerController_CanRestartPlayer Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerController.ClearAudioListenerAttenuationOverride
// (Final, Native, Public, BlueprintCallable)
void APlayerController::ClearAudioListenerAttenuationOverride()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClearAudioListenerAttenuationOverride");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClearAudioListenerOverride
// (Final, Native, Public, BlueprintCallable)
void APlayerController::ClearAudioListenerOverride()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClearAudioListenerOverride");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientAddTextureStreamingLoc
// (Final, Net, NetReliable, Native, Event, Public, HasDefaults, NetClient)
// Parameters:
// const struct FVector& InLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bOverrideLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientAddTextureStreamingLoc(const struct FVector& InLoc, float Duration, bool bOverrideLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientAddTextureStreamingLoc");
Params::PlayerController_ClientAddTextureStreamingLoc Parms{};
Parms.InLoc = std::move(InLoc);
Parms.Duration = Duration;
Parms.bOverrideLocation = bOverrideLocation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientCancelPendingMapChange
// (Net, NetReliable, Native, Event, Public, NetClient)
void APlayerController::ClientCancelPendingMapChange()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientCancelPendingMapChange");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientCapBandwidth
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// int32 Cap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientCapBandwidth(int32 Cap)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientCapBandwidth");
Params::PlayerController_ClientCapBandwidth Parms{};
Parms.Cap = Cap;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientClearCameraLensEffects
// (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
void APlayerController::ClientClearCameraLensEffects()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientClearCameraLensEffects");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientCommitMapChange
// (Net, NetReliable, Native, Event, Public, NetClient)
void APlayerController::ClientCommitMapChange()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientCommitMapChange");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientEnableNetworkVoice
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientEnableNetworkVoice(bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientEnableNetworkVoice");
Params::PlayerController_ClientEnableNetworkVoice Parms{};
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientEndOnlineSession
// (Net, NetReliable, Native, Event, Public, NetClient)
void APlayerController::ClientEndOnlineSession()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientEndOnlineSession");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientFlushLevelStreaming
// (Final, Net, NetReliable, Native, Event, Public, NetClient)
void APlayerController::ClientFlushLevelStreaming()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientFlushLevelStreaming");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientForceGarbageCollection
// (Net, NetReliable, Native, Event, Public, NetClient)
void APlayerController::ClientForceGarbageCollection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientForceGarbageCollection");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientGameEnded
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// class AActor* EndGameFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsWinner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientGameEnded(class AActor* EndGameFocus, bool bIsWinner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientGameEnded");
Params::PlayerController_ClientGameEnded Parms{};
Parms.EndGameFocus = EndGameFocus;
Parms.bIsWinner = bIsWinner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientGotoState
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// class FName NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientGotoState(class FName NewState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientGotoState");
Params::PlayerController_ClientGotoState Parms{};
Parms.NewState = NewState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientIgnoreLookInput
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// bool bIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientIgnoreLookInput(bool bIgnore)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientIgnoreLookInput");
Params::PlayerController_ClientIgnoreLookInput Parms{};
Parms.bIgnore = bIgnore;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientIgnoreMoveInput
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// bool bIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientIgnoreMoveInput(bool bIgnore)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientIgnoreMoveInput");
Params::PlayerController_ClientIgnoreMoveInput Parms{};
Parms.bIgnore = bIgnore;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientMessage
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MsgLifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientMessage(const class FString& S, class FName Type, float MsgLifeTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientMessage");
Params::PlayerController_ClientMessage Parms{};
Parms.S = std::move(S);
Parms.Type = Type;
Parms.MsgLifeTime = MsgLifeTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientMutePlayer
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// const struct FUniqueNetIdRepl& PlayerId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientMutePlayer(const struct FUniqueNetIdRepl& PlayerId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientMutePlayer");
Params::PlayerController_ClientMutePlayer Parms{};
Parms.PlayerId = std::move(PlayerId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientPlayCameraAnim
// (Net, Native, Event, Public, HasDefaults, NetClient, BlueprintCallable)
// Parameters:
// class UCameraAnim* AnimToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRandomStartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECameraShakePlaySpace Space (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& CustomPlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void APlayerController::ClientPlayCameraAnim(class UCameraAnim* AnimToPlay, float Scale, float Rate, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, ECameraShakePlaySpace Space, const struct FRotator& CustomPlaySpace)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientPlayCameraAnim");
Params::PlayerController_ClientPlayCameraAnim Parms{};
Parms.AnimToPlay = AnimToPlay;
Parms.Scale = Scale;
Parms.Rate = Rate;
Parms.BlendInTime = BlendInTime;
Parms.BlendOutTime = BlendOutTime;
Parms.bLoop = bLoop;
Parms.bRandomStartTime = bRandomStartTime;
Parms.Space = Space;
Parms.CustomPlaySpace = std::move(CustomPlaySpace);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientPlayForceFeedback_Internal
// (Final, Net, Native, Event, Private, NetClient)
// Parameters:
// class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FForceFeedbackParameters& params (Parm, NoDestructor, NativeAccessSpecifierPublic)
void APlayerController::ClientPlayForceFeedback_Internal(class UForceFeedbackEffect* ForceFeedbackEffect, const struct FForceFeedbackParameters& params)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientPlayForceFeedback_Internal");
Params::PlayerController_ClientPlayForceFeedback_Internal Parms{};
Parms.ForceFeedbackEffect = ForceFeedbackEffect;
Parms.params = std::move(params);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientPlaySound
// (Net, Native, Event, Public, NetClient)
// Parameters:
// class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientPlaySound(class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientPlaySound");
Params::PlayerController_ClientPlaySound Parms{};
Parms.Sound = Sound;
Parms.VolumeMultiplier = VolumeMultiplier;
Parms.PitchMultiplier = PitchMultiplier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientPlaySoundAtLocation
// (Net, Native, Event, Public, HasDefaults, NetClient)
// Parameters:
// class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientPlaySoundAtLocation(class USoundBase* Sound, const struct FVector& Location, float VolumeMultiplier, float PitchMultiplier)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientPlaySoundAtLocation");
Params::PlayerController_ClientPlaySoundAtLocation Parms{};
Parms.Sound = Sound;
Parms.Location = std::move(Location);
Parms.VolumeMultiplier = VolumeMultiplier;
Parms.PitchMultiplier = PitchMultiplier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientPrepareMapChange
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFirst (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientPrepareMapChange(class FName LevelName, bool bFirst, bool bLast)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientPrepareMapChange");
Params::PlayerController_ClientPrepareMapChange Parms{};
Parms.LevelName = LevelName;
Parms.bFirst = bFirst;
Parms.bLast = bLast;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientPrestreamTextures
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// class AActor* ForcedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ForceDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnableStreaming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientPrestreamTextures(class AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32 CinematicTextureGroups)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientPrestreamTextures");
Params::PlayerController_ClientPrestreamTextures Parms{};
Parms.ForcedActor = ForcedActor;
Parms.ForceDuration = ForceDuration;
Parms.bEnableStreaming = bEnableStreaming;
Parms.CinematicTextureGroups = CinematicTextureGroups;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientReceiveLocalizedMessage
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// TSubclassOf<class ULocalMessage> Message (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Switch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerState* RelatedPlayerState_1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerState* RelatedPlayerState_2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* OptionalObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientReceiveLocalizedMessage(TSubclassOf<class ULocalMessage> Message, int32 Switch, class APlayerState* RelatedPlayerState_1, class APlayerState* RelatedPlayerState_2, class UObject* OptionalObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientReceiveLocalizedMessage");
Params::PlayerController_ClientReceiveLocalizedMessage Parms{};
Parms.Message = Message;
Parms.Switch = Switch;
Parms.RelatedPlayerState_1 = RelatedPlayerState_1;
Parms.RelatedPlayerState_2 = RelatedPlayerState_2;
Parms.OptionalObject = OptionalObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientRepObjRef
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientRepObjRef(class UObject* Object)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientRepObjRef");
Params::PlayerController_ClientRepObjRef Parms{};
Parms.Object = Object;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientReset
// (Net, NetReliable, Native, Event, Public, NetClient)
void APlayerController::ClientReset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientReset");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientRestart
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// class APawn* NewPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientRestart(class APawn* NewPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientRestart");
Params::PlayerController_ClientRestart Parms{};
Parms.NewPawn = NewPawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientRetryClientRestart
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// class APawn* NewPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientRetryClientRestart(class APawn* NewPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientRetryClientRestart");
Params::PlayerController_ClientRetryClientRestart Parms{};
Parms.NewPawn = NewPawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientReturnToMainMenu
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// const class FString& ReturnReason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientReturnToMainMenu(const class FString& ReturnReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientReturnToMainMenu");
Params::PlayerController_ClientReturnToMainMenu Parms{};
Parms.ReturnReason = std::move(ReturnReason);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientReturnToMainMenuWithTextReason
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// const class FText& ReturnReason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
void APlayerController::ClientReturnToMainMenuWithTextReason(const class FText& ReturnReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientReturnToMainMenuWithTextReason");
Params::PlayerController_ClientReturnToMainMenuWithTextReason Parms{};
Parms.ReturnReason = std::move(ReturnReason);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientSetBlockOnAsyncLoading
// (Net, NetReliable, Native, Event, Public, NetClient)
void APlayerController::ClientSetBlockOnAsyncLoading()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientSetBlockOnAsyncLoading");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientSetCameraFade
// (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient)
// Parameters:
// bool bEnableFading (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& FadeColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& FadeAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFadeAudio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bHoldWhenFinished (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientSetCameraFade(bool bEnableFading, const struct FColor& FadeColor, const struct FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio, bool bHoldWhenFinished)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientSetCameraFade");
Params::PlayerController_ClientSetCameraFade Parms{};
Parms.bEnableFading = bEnableFading;
Parms.FadeColor = std::move(FadeColor);
Parms.FadeAlpha = std::move(FadeAlpha);
Parms.FadeTime = FadeTime;
Parms.bFadeAudio = bFadeAudio;
Parms.bHoldWhenFinished = bHoldWhenFinished;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientSetCameraMode
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// class FName NewCamMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientSetCameraMode(class FName NewCamMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientSetCameraMode");
Params::PlayerController_ClientSetCameraMode Parms{};
Parms.NewCamMode = NewCamMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientSetCinematicMode
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// bool bInCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientSetCinematicMode");
Params::PlayerController_ClientSetCinematicMode Parms{};
Parms.bInCinematicMode = bInCinematicMode;
Parms.bAffectsMovement = bAffectsMovement;
Parms.bAffectsTurning = bAffectsTurning;
Parms.bAffectsHUD = bAffectsHUD;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientSetForceMipLevelsToBeResident
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ForceDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientSetForceMipLevelsToBeResident(class UMaterialInterface* Material, float ForceDuration, int32 CinematicTextureGroups)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientSetForceMipLevelsToBeResident");
Params::PlayerController_ClientSetForceMipLevelsToBeResident Parms{};
Parms.Material = Material;
Parms.ForceDuration = ForceDuration;
Parms.CinematicTextureGroups = CinematicTextureGroups;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientSetHUD
// (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
// Parameters:
// TSubclassOf<class AHUD> NewHUDClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientSetHUD(TSubclassOf<class AHUD> NewHUDClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientSetHUD");
Params::PlayerController_ClientSetHUD Parms{};
Parms.NewHUDClass = NewHUDClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientSetSpectatorWaiting
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// bool bWaiting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientSetSpectatorWaiting(bool bWaiting)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientSetSpectatorWaiting");
Params::PlayerController_ClientSetSpectatorWaiting Parms{};
Parms.bWaiting = bWaiting;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientSetViewTarget
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// class AActor* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FViewTargetTransitionParams&TransitionParams (Parm, NoDestructor, NativeAccessSpecifierPublic)
void APlayerController::ClientSetViewTarget(class AActor* A, const struct FViewTargetTransitionParams& TransitionParams)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientSetViewTarget");
Params::PlayerController_ClientSetViewTarget Parms{};
Parms.A = A;
Parms.TransitionParams = std::move(TransitionParams);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientSpawnCameraLensEffect
// (Net, Native, Event, Public, NetClient, BlueprintCallable)
// Parameters:
// TSubclassOf<class AEmitterCameraLensEffectBase>LensEffectEmitterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientSpawnCameraLensEffect(TSubclassOf<class AEmitterCameraLensEffectBase> LensEffectEmitterClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientSpawnCameraLensEffect");
Params::PlayerController_ClientSpawnCameraLensEffect Parms{};
Parms.LensEffectEmitterClass = LensEffectEmitterClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientStartCameraShake
// (Net, Native, Event, Public, HasDefaults, NetClient, BlueprintCallable)
// Parameters:
// TSubclassOf<class UCameraShakeBase> Shake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void APlayerController::ClientStartCameraShake(TSubclassOf<class UCameraShakeBase> Shake, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientStartCameraShake");
Params::PlayerController_ClientStartCameraShake Parms{};
Parms.Shake = Shake;
Parms.Scale = Scale;
Parms.PlaySpace = PlaySpace;
Parms.UserPlaySpaceRot = std::move(UserPlaySpaceRot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientStartCameraShakeFromSource
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UCameraShakeBase> Shake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientStartCameraShakeFromSource(TSubclassOf<class UCameraShakeBase> Shake, class UCameraShakeSourceComponent* SourceComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientStartCameraShakeFromSource");
Params::PlayerController_ClientStartCameraShakeFromSource Parms{};
Parms.Shake = Shake;
Parms.SourceComponent = SourceComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientStartOnlineSession
// (Net, NetReliable, Native, Event, Public, NetClient)
void APlayerController::ClientStartOnlineSession()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientStartOnlineSession");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientStopCameraAnim
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// class UCameraAnim* AnimToStop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientStopCameraAnim(class UCameraAnim* AnimToStop)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientStopCameraAnim");
Params::PlayerController_ClientStopCameraAnim Parms{};
Parms.AnimToStop = AnimToStop;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientStopCameraShake
// (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
// Parameters:
// TSubclassOf<class UCameraShakeBase> Shake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientStopCameraShake(TSubclassOf<class UCameraShakeBase> Shake, bool bImmediately)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientStopCameraShake");
Params::PlayerController_ClientStopCameraShake Parms{};
Parms.Shake = Shake;
Parms.bImmediately = bImmediately;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientStopCameraShakesFromSource
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientStopCameraShakesFromSource(class UCameraShakeSourceComponent* SourceComponent, bool bImmediately)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientStopCameraShakesFromSource");
Params::PlayerController_ClientStopCameraShakesFromSource Parms{};
Parms.SourceComponent = SourceComponent;
Parms.bImmediately = bImmediately;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientStopForceFeedback
// (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
// Parameters:
// class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientStopForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, class FName Tag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientStopForceFeedback");
Params::PlayerController_ClientStopForceFeedback Parms{};
Parms.ForceFeedbackEffect = ForceFeedbackEffect;
Parms.Tag = Tag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientTeamMessage
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// class APlayerState* SenderPlayerState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MsgLifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientTeamMessage(class APlayerState* SenderPlayerState, const class FString& S, class FName Type, float MsgLifeTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientTeamMessage");
Params::PlayerController_ClientTeamMessage Parms{};
Parms.SenderPlayerState = SenderPlayerState;
Parms.S = std::move(S);
Parms.Type = Type;
Parms.MsgLifeTime = MsgLifeTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientTravel
// (Final, Native, Public, HasDefaults)
// Parameters:
// const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETravelType TravelType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSeamless (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGuid& MapPackageGuid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientTravel(const class FString& URL, ETravelType TravelType, bool bSeamless, const struct FGuid& MapPackageGuid)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientTravel");
Params::PlayerController_ClientTravel Parms{};
Parms.URL = std::move(URL);
Parms.TravelType = TravelType;
Parms.bSeamless = bSeamless;
Parms.MapPackageGuid = std::move(MapPackageGuid);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientTravelInternal
// (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient)
// Parameters:
// const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETravelType TravelType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSeamless (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGuid& MapPackageGuid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientTravelInternal(const class FString& URL, ETravelType TravelType, bool bSeamless, const struct FGuid& MapPackageGuid)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientTravelInternal");
Params::PlayerController_ClientTravelInternal Parms{};
Parms.URL = std::move(URL);
Parms.TravelType = TravelType;
Parms.bSeamless = bSeamless;
Parms.MapPackageGuid = std::move(MapPackageGuid);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientUnmutePlayer
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// const struct FUniqueNetIdRepl& PlayerId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientUnmutePlayer(const struct FUniqueNetIdRepl& PlayerId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientUnmutePlayer");
Params::PlayerController_ClientUnmutePlayer Parms{};
Parms.PlayerId = std::move(PlayerId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientUpdateLevelStreamingStatus
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bNewShouldBeLoaded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bNewShouldBeVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bNewShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ClientUpdateLevelStreamingStatus(class FName PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientUpdateLevelStreamingStatus");
Params::PlayerController_ClientUpdateLevelStreamingStatus Parms{};
Parms.PackageName = PackageName;
Parms.bNewShouldBeLoaded = bNewShouldBeLoaded;
Parms.bNewShouldBeVisible = bNewShouldBeVisible;
Parms.bNewShouldBlockOnLoad = bNewShouldBlockOnLoad;
Parms.LODIndex = LODIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientUpdateMultipleLevelsStreamingStatus
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// const TArray<struct FUpdateLevelStreamingLevelStatus>&LevelStatuses (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void APlayerController::ClientUpdateMultipleLevelsStreamingStatus(const TArray<struct FUpdateLevelStreamingLevelStatus>& LevelStatuses)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientUpdateMultipleLevelsStreamingStatus");
Params::PlayerController_ClientUpdateMultipleLevelsStreamingStatus Parms{};
Parms.LevelStatuses = std::move(LevelStatuses);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientVoiceHandshakeComplete
// (Net, NetReliable, Native, Event, Public, NetClient)
void APlayerController::ClientVoiceHandshakeComplete()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientVoiceHandshakeComplete");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ClientWasKicked
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// const class FText& KickReason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
void APlayerController::ClientWasKicked(const class FText& KickReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ClientWasKicked");
Params::PlayerController_ClientWasKicked Parms{};
Parms.KickReason = std::move(KickReason);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ConsoleKey
// (Exec, Native, Public)
// Parameters:
// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ConsoleKey(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ConsoleKey");
Params::PlayerController_ConsoleKey Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.EnableCheats
// (Exec, Native, Public)
void APlayerController::EnableCheats()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "EnableCheats");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.FOV
// (Exec, Native, Public)
// Parameters:
// float NewFOV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::FOV(float NewFOV)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "FOV");
Params::PlayerController_FOV Parms{};
Parms.NewFOV = NewFOV;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.K2_ClientPlayForceFeedback
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIgnoreTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPlayWhilePaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::K2_ClientPlayForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, class FName Tag, bool bLooping, bool bIgnoreTimeDilation, bool bPlayWhilePaused)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "K2_ClientPlayForceFeedback");
Params::PlayerController_K2_ClientPlayForceFeedback Parms{};
Parms.ForceFeedbackEffect = ForceFeedbackEffect;
Parms.Tag = Tag;
Parms.bLooping = bLooping;
Parms.bIgnoreTimeDilation = bIgnoreTimeDilation;
Parms.bPlayWhilePaused = bPlayWhilePaused;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.LocalTravel
// (Exec, Native, Public)
// Parameters:
// const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::LocalTravel(const class FString& URL)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "LocalTravel");
Params::PlayerController_LocalTravel Parms{};
Parms.URL = std::move(URL);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.OnServerStartedVisualLogger
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// bool bIsLogging (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::OnServerStartedVisualLogger(bool bIsLogging)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "OnServerStartedVisualLogger");
Params::PlayerController_OnServerStartedVisualLogger Parms{};
Parms.bIsLogging = bIsLogging;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.Pause
// (Exec, Native, Public)
void APlayerController::Pause()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "Pause");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.PlayDynamicForceFeedback
// (Native, Public, BlueprintCallable)
// Parameters:
// float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAffectsLeftLarge (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAffectsLeftSmall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAffectsRightLarge (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAffectsRightSmall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EDynamicForceFeedbackAction Action (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
void APlayerController::PlayDynamicForceFeedback(float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, EDynamicForceFeedbackAction Action, const struct FLatentActionInfo& LatentInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "PlayDynamicForceFeedback");
Params::PlayerController_PlayDynamicForceFeedback Parms{};
Parms.Intensity = Intensity;
Parms.Duration = Duration;
Parms.bAffectsLeftLarge = bAffectsLeftLarge;
Parms.bAffectsLeftSmall = bAffectsLeftSmall;
Parms.bAffectsRightLarge = bAffectsRightLarge;
Parms.bAffectsRightSmall = bAffectsRightSmall;
Parms.Action = Action;
Parms.LatentInfo = std::move(LatentInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.PlayHapticEffect
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UHapticFeedbackEffect_Base* HapticEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::PlayHapticEffect(class UHapticFeedbackEffect_Base* HapticEffect, EControllerHand Hand, float Scale, bool bLoop)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "PlayHapticEffect");
Params::PlayerController_PlayHapticEffect Parms{};
Parms.HapticEffect = HapticEffect;
Parms.Hand = Hand;
Parms.Scale = Scale;
Parms.bLoop = bLoop;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ResetControllerLightColor
// (Final, Native, Public, BlueprintCallable)
void APlayerController::ResetControllerLightColor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ResetControllerLightColor");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.RestartLevel
// (Exec, Native, Public)
void APlayerController::RestartLevel()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "RestartLevel");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.SendToConsole
// (Exec, Native, Public)
// Parameters:
// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::SendToConsole(const class FString& Command)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "SendToConsole");
Params::PlayerController_SendToConsole Parms{};
Parms.Command = std::move(Command);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerAcknowledgePossession
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// class APawn* P (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ServerAcknowledgePossession(class APawn* P)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerAcknowledgePossession");
Params::PlayerController_ServerAcknowledgePossession Parms{};
Parms.P = P;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerCamera
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// class FName NewMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ServerCamera(class FName NewMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerCamera");
Params::PlayerController_ServerCamera Parms{};
Parms.NewMode = NewMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerChangeName
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ServerChangeName(const class FString& S)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerChangeName");
Params::PlayerController_ServerChangeName Parms{};
Parms.S = std::move(S);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerCheckClientPossession
// (Net, Native, Event, Public, NetServer, NetValidate)
void APlayerController::ServerCheckClientPossession()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerCheckClientPossession");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerCheckClientPossessionReliable
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
void APlayerController::ServerCheckClientPossessionReliable()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerCheckClientPossessionReliable");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerExec
// (Final, Exec, Native, Public)
// Parameters:
// const class FString& Msg (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ServerExec(const class FString& Msg)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerExec");
Params::PlayerController_ServerExec Parms{};
Parms.Msg = std::move(Msg);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerExecRPC
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// const class FString& Msg (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ServerExecRPC(const class FString& Msg)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerExecRPC");
Params::PlayerController_ServerExecRPC Parms{};
Parms.Msg = std::move(Msg);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerMutePlayer
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// const struct FUniqueNetIdRepl& PlayerId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ServerMutePlayer(const struct FUniqueNetIdRepl& PlayerId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerMutePlayer");
Params::PlayerController_ServerMutePlayer Parms{};
Parms.PlayerId = std::move(PlayerId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerNotifyLoadedWorld
// (Final, Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// class FName WorldPackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ServerNotifyLoadedWorld(class FName WorldPackageName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerNotifyLoadedWorld");
Params::PlayerController_ServerNotifyLoadedWorld Parms{};
Parms.WorldPackageName = WorldPackageName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerPause
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
void APlayerController::ServerPause()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerPause");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerRestartPlayer
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
void APlayerController::ServerRestartPlayer()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerRestartPlayer");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerSetSpectatorLocation
// (Net, Native, Event, Public, NetServer, HasDefaults, NetValidate)
// Parameters:
// const struct FVector& NewLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& NewRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void APlayerController::ServerSetSpectatorLocation(const struct FVector& NewLoc, const struct FRotator& NewRot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerSetSpectatorLocation");
Params::PlayerController_ServerSetSpectatorLocation Parms{};
Parms.NewLoc = std::move(NewLoc);
Parms.NewRot = std::move(NewRot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerSetSpectatorWaiting
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// bool bWaiting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ServerSetSpectatorWaiting(bool bWaiting)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerSetSpectatorWaiting");
Params::PlayerController_ServerSetSpectatorWaiting Parms{};
Parms.bWaiting = bWaiting;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerShortTimeout
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
void APlayerController::ServerShortTimeout()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerShortTimeout");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerToggleAILogging
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
void APlayerController::ServerToggleAILogging()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerToggleAILogging");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerUnmutePlayer
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// const struct FUniqueNetIdRepl& PlayerId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ServerUnmutePlayer(const struct FUniqueNetIdRepl& PlayerId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerUnmutePlayer");
Params::PlayerController_ServerUnmutePlayer Parms{};
Parms.PlayerId = std::move(PlayerId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerUpdateCamera
// (Net, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// const struct FVector_NetQuantize& CamLoc (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 CamPitchAndYaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ServerUpdateCamera(const struct FVector_NetQuantize& CamLoc, int32 CamPitchAndYaw)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerUpdateCamera");
Params::PlayerController_ServerUpdateCamera Parms{};
Parms.CamLoc = std::move(CamLoc);
Parms.CamPitchAndYaw = CamPitchAndYaw;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerUpdateLevelVisibility
// (Final, Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// const struct FUpdateLevelVisibilityLevelInfo&LevelVisibility (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void APlayerController::ServerUpdateLevelVisibility(const struct FUpdateLevelVisibilityLevelInfo& LevelVisibility)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerUpdateLevelVisibility");
Params::PlayerController_ServerUpdateLevelVisibility Parms{};
Parms.LevelVisibility = std::move(LevelVisibility);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerUpdateMultipleLevelsVisibility
// (Final, Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// const TArray<struct FUpdateLevelVisibilityLevelInfo>&LevelVisibilities (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void APlayerController::ServerUpdateMultipleLevelsVisibility(const TArray<struct FUpdateLevelVisibilityLevelInfo>& LevelVisibilities)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerUpdateMultipleLevelsVisibility");
Params::PlayerController_ServerUpdateMultipleLevelsVisibility Parms{};
Parms.LevelVisibilities = std::move(LevelVisibilities);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerVerifyViewTarget
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
void APlayerController::ServerVerifyViewTarget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerVerifyViewTarget");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerViewNextPlayer
// (Net, Native, Event, Public, NetServer, NetValidate)
void APlayerController::ServerViewNextPlayer()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerViewNextPlayer");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerViewPrevPlayer
// (Net, Native, Event, Public, NetServer, NetValidate)
void APlayerController::ServerViewPrevPlayer()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerViewPrevPlayer");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ServerViewSelf
// (Net, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// const struct FViewTargetTransitionParams&TransitionParams (Parm, NoDestructor, NativeAccessSpecifierPublic)
void APlayerController::ServerViewSelf(const struct FViewTargetTransitionParams& TransitionParams)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ServerViewSelf");
Params::PlayerController_ServerViewSelf Parms{};
Parms.TransitionParams = std::move(TransitionParams);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.SetAudioListenerAttenuationOverride
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& AttenuationLocationOVerride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::SetAudioListenerAttenuationOverride(class USceneComponent* AttachToComponent, const struct FVector& AttenuationLocationOVerride)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "SetAudioListenerAttenuationOverride");
Params::PlayerController_SetAudioListenerAttenuationOverride Parms{};
Parms.AttachToComponent = AttachToComponent;
Parms.AttenuationLocationOVerride = std::move(AttenuationLocationOVerride);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.SetAudioListenerOverride
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void APlayerController::SetAudioListenerOverride(class USceneComponent* AttachToComponent, const struct FVector& Location, const struct FRotator& Rotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "SetAudioListenerOverride");
Params::PlayerController_SetAudioListenerOverride Parms{};
Parms.AttachToComponent = AttachToComponent;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.SetCinematicMode
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bInCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bHidePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "SetCinematicMode");
Params::PlayerController_SetCinematicMode Parms{};
Parms.bInCinematicMode = bInCinematicMode;
Parms.bHidePlayer = bHidePlayer;
Parms.bAffectsHUD = bAffectsHUD;
Parms.bAffectsMovement = bAffectsMovement;
Parms.bAffectsTurning = bAffectsTurning;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.SetControllerLightColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::SetControllerLightColor(const struct FColor& Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "SetControllerLightColor");
Params::PlayerController_SetControllerLightColor Parms{};
Parms.Color = std::move(Color);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.SetDisableHaptics
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bNewDisabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::SetDisableHaptics(bool bNewDisabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "SetDisableHaptics");
Params::PlayerController_SetDisableHaptics Parms{};
Parms.bNewDisabled = bNewDisabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.SetHapticsByValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const float Frequency (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float Amplitude (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::SetHapticsByValue(const float Frequency, const float Amplitude, EControllerHand Hand)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "SetHapticsByValue");
Params::PlayerController_SetHapticsByValue Parms{};
Parms.Frequency = Frequency;
Parms.Amplitude = Amplitude;
Parms.Hand = Hand;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.SetMouseCursorWidget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EMouseCursor Cursor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUserWidget* CursorWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::SetMouseCursorWidget(EMouseCursor Cursor, class UUserWidget* CursorWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "SetMouseCursorWidget");
Params::PlayerController_SetMouseCursorWidget Parms{};
Parms.Cursor = Cursor;
Parms.CursorWidget = CursorWidget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.SetMouseLocation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const int32 X (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const int32 Y (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::SetMouseLocation(const int32 X, const int32 Y)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "SetMouseLocation");
Params::PlayerController_SetMouseLocation Parms{};
Parms.X = X;
Parms.Y = Y;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.SetName
// (Exec, Native, Public)
// Parameters:
// const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::SetName(const class FString& S)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "SetName");
Params::PlayerController_SetName Parms{};
Parms.S = std::move(S);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.SetViewTargetWithBlend
// (Native, Public, BlueprintCallable)
// Parameters:
// class AActor* NewViewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EViewTargetBlendFunction BlendFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLockOutgoing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::SetViewTargetWithBlend(class AActor* NewViewTarget, float BlendTime, EViewTargetBlendFunction BlendFunc, float BlendExp, bool bLockOutgoing)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "SetViewTargetWithBlend");
Params::PlayerController_SetViewTargetWithBlend Parms{};
Parms.NewViewTarget = NewViewTarget;
Parms.BlendTime = BlendTime;
Parms.BlendFunc = BlendFunc;
Parms.BlendExp = BlendExp;
Parms.bLockOutgoing = bLockOutgoing;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.SetVirtualJoystickVisibility
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::SetVirtualJoystickVisibility(bool bVisible)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "SetVirtualJoystickVisibility");
Params::PlayerController_SetVirtualJoystickVisibility Parms{};
Parms.bVisible = bVisible;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.StartFire
// (Exec, Native, Public)
// Parameters:
// uint8 FireModeNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::StartFire(uint8 FireModeNum)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "StartFire");
Params::PlayerController_StartFire Parms{};
Parms.FireModeNum = FireModeNum;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.StopHapticEffect
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::StopHapticEffect(EControllerHand Hand)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "StopHapticEffect");
Params::PlayerController_StopHapticEffect Parms{};
Parms.Hand = Hand;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.SwitchLevel
// (Exec, Native, Public)
// Parameters:
// const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::SwitchLevel(const class FString& URL)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "SwitchLevel");
Params::PlayerController_SwitchLevel Parms{};
Parms.URL = std::move(URL);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.TestServerLevelVisibilityChange
// (Final, Exec, Native, Public)
// Parameters:
// const class FName PackageName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName Filename (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::TestServerLevelVisibilityChange(const class FName PackageName, const class FName Filename)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "TestServerLevelVisibilityChange");
Params::PlayerController_TestServerLevelVisibilityChange Parms{};
Parms.PackageName = PackageName;
Parms.Filename = Filename;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.ToggleSpeaking
// (Exec, Native, Public)
// Parameters:
// bool bInSpeaking (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::ToggleSpeaking(bool bInSpeaking)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ToggleSpeaking");
Params::PlayerController_ToggleSpeaking Parms{};
Parms.bInSpeaking = bInSpeaking;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerController.DeprojectMousePositionToWorld
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector* WorldLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APlayerController::DeprojectMousePositionToWorld(struct FVector* WorldLocation, struct FVector* WorldDirection) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "DeprojectMousePositionToWorld");
Params::PlayerController_DeprojectMousePositionToWorld Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (WorldLocation != nullptr)
*WorldLocation = std::move(Parms.WorldLocation);
if (WorldDirection != nullptr)
*WorldDirection = std::move(Parms.WorldDirection);
return Parms.ReturnValue;
}
// Function Engine.PlayerController.DeprojectScreenPositionToWorld
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* WorldLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APlayerController::DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, struct FVector* WorldLocation, struct FVector* WorldDirection) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "DeprojectScreenPositionToWorld");
Params::PlayerController_DeprojectScreenPositionToWorld Parms{};
Parms.ScreenX = ScreenX;
Parms.ScreenY = ScreenY;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (WorldLocation != nullptr)
*WorldLocation = std::move(Parms.WorldLocation);
if (WorldDirection != nullptr)
*WorldDirection = std::move(Parms.WorldDirection);
return Parms.ReturnValue;
}
// Function Engine.PlayerController.GetFocalLocation
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector APlayerController::GetFocalLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "GetFocalLocation");
Params::PlayerController_GetFocalLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerController.GetHitResultUnderCursor
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APlayerController::GetHitResultUnderCursor(ECollisionChannel TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "GetHitResultUnderCursor");
Params::PlayerController_GetHitResultUnderCursor Parms{};
Parms.TraceChannel = TraceChannel;
Parms.bTraceComplex = bTraceComplex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitResult != nullptr)
*HitResult = std::move(Parms.HitResult);
return Parms.ReturnValue;
}
// Function Engine.PlayerController.GetHitResultUnderCursorByChannel
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APlayerController::GetHitResultUnderCursorByChannel(ETraceTypeQuery TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "GetHitResultUnderCursorByChannel");
Params::PlayerController_GetHitResultUnderCursorByChannel Parms{};
Parms.TraceChannel = TraceChannel;
Parms.bTraceComplex = bTraceComplex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitResult != nullptr)
*HitResult = std::move(Parms.HitResult);
return Parms.ReturnValue;
}
// Function Engine.PlayerController.GetHitResultUnderCursorForObjects
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APlayerController::GetHitResultUnderCursorForObjects(const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "GetHitResultUnderCursorForObjects");
Params::PlayerController_GetHitResultUnderCursorForObjects Parms{};
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.bTraceComplex = bTraceComplex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitResult != nullptr)
*HitResult = std::move(Parms.HitResult);
return Parms.ReturnValue;
}
// Function Engine.PlayerController.GetHitResultUnderFinger
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APlayerController::GetHitResultUnderFinger(ETouchIndex FingerIndex, ECollisionChannel TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "GetHitResultUnderFinger");
Params::PlayerController_GetHitResultUnderFinger Parms{};
Parms.FingerIndex = FingerIndex;
Parms.TraceChannel = TraceChannel;
Parms.bTraceComplex = bTraceComplex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitResult != nullptr)
*HitResult = std::move(Parms.HitResult);
return Parms.ReturnValue;
}
// Function Engine.PlayerController.GetHitResultUnderFingerByChannel
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APlayerController::GetHitResultUnderFingerByChannel(ETouchIndex FingerIndex, ETraceTypeQuery TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "GetHitResultUnderFingerByChannel");
Params::PlayerController_GetHitResultUnderFingerByChannel Parms{};
Parms.FingerIndex = FingerIndex;
Parms.TraceChannel = TraceChannel;
Parms.bTraceComplex = bTraceComplex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitResult != nullptr)
*HitResult = std::move(Parms.HitResult);
return Parms.ReturnValue;
}
// Function Engine.PlayerController.GetHitResultUnderFingerForObjects
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APlayerController::GetHitResultUnderFingerForObjects(ETouchIndex FingerIndex, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "GetHitResultUnderFingerForObjects");
Params::PlayerController_GetHitResultUnderFingerForObjects Parms{};
Parms.FingerIndex = FingerIndex;
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.bTraceComplex = bTraceComplex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitResult != nullptr)
*HitResult = std::move(Parms.HitResult);
return Parms.ReturnValue;
}
// Function Engine.PlayerController.GetHUD
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AHUD* APlayerController::GetHUD() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "GetHUD");
Params::PlayerController_GetHUD Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerController.GetInputAnalogKeyState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float APlayerController::GetInputAnalogKeyState(const struct FKey& Key) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "GetInputAnalogKeyState");
Params::PlayerController_GetInputAnalogKeyState Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerController.GetInputAnalogStickState
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EControllerAnalogStick WhichStick (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* StickX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* StickY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::GetInputAnalogStickState(EControllerAnalogStick WhichStick, float* StickX, float* StickY) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "GetInputAnalogStickState");
Params::PlayerController_GetInputAnalogStickState Parms{};
Parms.WhichStick = WhichStick;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (StickX != nullptr)
*StickX = Parms.StickX;
if (StickY != nullptr)
*StickY = Parms.StickY;
}
// Function Engine.PlayerController.GetInputKeyTimeDown
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float APlayerController::GetInputKeyTimeDown(const struct FKey& Key) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "GetInputKeyTimeDown");
Params::PlayerController_GetInputKeyTimeDown Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerController.GetInputMotionState
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector* Tilt (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* RotationRate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Gravity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Acceleration (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::GetInputMotionState(struct FVector* Tilt, struct FVector* RotationRate, struct FVector* Gravity, struct FVector* Acceleration) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "GetInputMotionState");
Params::PlayerController_GetInputMotionState Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Tilt != nullptr)
*Tilt = std::move(Parms.Tilt);
if (RotationRate != nullptr)
*RotationRate = std::move(Parms.RotationRate);
if (Gravity != nullptr)
*Gravity = std::move(Parms.Gravity);
if (Acceleration != nullptr)
*Acceleration = std::move(Parms.Acceleration);
}
// Function Engine.PlayerController.GetInputMouseDelta
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float* DeltaX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* DeltaY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::GetInputMouseDelta(float* DeltaX, float* DeltaY) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "GetInputMouseDelta");
Params::PlayerController_GetInputMouseDelta Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (DeltaX != nullptr)
*DeltaX = Parms.DeltaX;
if (DeltaY != nullptr)
*DeltaY = Parms.DeltaY;
}
// Function Engine.PlayerController.GetInputTouchState
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* bIsCurrentlyPressed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::GetInputTouchState(ETouchIndex FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "GetInputTouchState");
Params::PlayerController_GetInputTouchState Parms{};
Parms.FingerIndex = FingerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (LocationX != nullptr)
*LocationX = Parms.LocationX;
if (LocationY != nullptr)
*LocationY = Parms.LocationY;
if (bIsCurrentlyPressed != nullptr)
*bIsCurrentlyPressed = Parms.bIsCurrentlyPressed;
}
// Function Engine.PlayerController.GetInputVectorKeyState
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector APlayerController::GetInputVectorKeyState(const struct FKey& Key) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "GetInputVectorKeyState");
Params::PlayerController_GetInputVectorKeyState Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerController.GetMousePosition
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float* LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APlayerController::GetMousePosition(float* LocationX, float* LocationY) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "GetMousePosition");
Params::PlayerController_GetMousePosition Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (LocationX != nullptr)
*LocationX = Parms.LocationX;
if (LocationY != nullptr)
*LocationY = Parms.LocationY;
return Parms.ReturnValue;
}
// Function Engine.PlayerController.GetSpectatorPawn
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ASpectatorPawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ASpectatorPawn* APlayerController::GetSpectatorPawn() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "GetSpectatorPawn");
Params::PlayerController_GetSpectatorPawn Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerController.GetViewportSize
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32* SizeX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* SizeY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerController::GetViewportSize(int32* SizeX, int32* SizeY) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "GetViewportSize");
Params::PlayerController_GetViewportSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SizeX != nullptr)
*SizeX = Parms.SizeX;
if (SizeY != nullptr)
*SizeY = Parms.SizeY;
}
// Function Engine.PlayerController.IsInputKeyDown
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APlayerController::IsInputKeyDown(const struct FKey& Key) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "IsInputKeyDown");
Params::PlayerController_IsInputKeyDown Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerController.ProjectWorldLocationToScreen
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D* ScreenLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPlayerViewportRelative (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APlayerController::ProjectWorldLocationToScreen(const struct FVector& WorldLocation, struct FVector2D* ScreenLocation, bool bPlayerViewportRelative) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "ProjectWorldLocationToScreen");
Params::PlayerController_ProjectWorldLocationToScreen Parms{};
Parms.WorldLocation = std::move(WorldLocation);
Parms.bPlayerViewportRelative = bPlayerViewportRelative;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (ScreenLocation != nullptr)
*ScreenLocation = std::move(Parms.ScreenLocation);
return Parms.ReturnValue;
}
// Function Engine.PlayerController.WasInputKeyJustPressed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APlayerController::WasInputKeyJustPressed(const struct FKey& Key) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "WasInputKeyJustPressed");
Params::PlayerController_WasInputKeyJustPressed Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerController.WasInputKeyJustReleased
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APlayerController::WasInputKeyJustReleased(const struct FKey& Key) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerController", "WasInputKeyJustReleased");
Params::PlayerController_WasInputKeyJustReleased Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.BuildString_Bool
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::BuildString_Bool(const class FString& AppendTo, const class FString& Prefix, bool InBool, const class FString& Suffix)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Bool");
Params::KismetStringLibrary_BuildString_Bool Parms{};
Parms.AppendTo = std::move(AppendTo);
Parms.Prefix = std::move(Prefix);
Parms.InBool = InBool;
Parms.Suffix = std::move(Suffix);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.BuildString_Color
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::BuildString_Color(const class FString& AppendTo, const class FString& Prefix, const struct FLinearColor& InColor, const class FString& Suffix)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Color");
Params::KismetStringLibrary_BuildString_Color Parms{};
Parms.AppendTo = std::move(AppendTo);
Parms.Prefix = std::move(Prefix);
Parms.InColor = std::move(InColor);
Parms.Suffix = std::move(Suffix);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.BuildString_Float
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::BuildString_Float(const class FString& AppendTo, const class FString& Prefix, float InFloat, const class FString& Suffix)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Float");
Params::KismetStringLibrary_BuildString_Float Parms{};
Parms.AppendTo = std::move(AppendTo);
Parms.Prefix = std::move(Prefix);
Parms.InFloat = InFloat;
Parms.Suffix = std::move(Suffix);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.BuildString_Int
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::BuildString_Int(const class FString& AppendTo, const class FString& Prefix, int32 inInt, const class FString& Suffix)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Int");
Params::KismetStringLibrary_BuildString_Int Parms{};
Parms.AppendTo = std::move(AppendTo);
Parms.Prefix = std::move(Prefix);
Parms.inInt = inInt;
Parms.Suffix = std::move(Suffix);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.BuildString_IntVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FIntVector& InIntVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::BuildString_IntVector(const class FString& AppendTo, const class FString& Prefix, const struct FIntVector& InIntVector, const class FString& Suffix)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_IntVector");
Params::KismetStringLibrary_BuildString_IntVector Parms{};
Parms.AppendTo = std::move(AppendTo);
Parms.Prefix = std::move(Prefix);
Parms.InIntVector = std::move(InIntVector);
Parms.Suffix = std::move(Suffix);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.BuildString_Name
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::BuildString_Name(const class FString& AppendTo, const class FString& Prefix, class FName InName, const class FString& Suffix)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Name");
Params::KismetStringLibrary_BuildString_Name Parms{};
Parms.AppendTo = std::move(AppendTo);
Parms.Prefix = std::move(Prefix);
Parms.InName = InName;
Parms.Suffix = std::move(Suffix);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.BuildString_Object
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* InObj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::BuildString_Object(const class FString& AppendTo, const class FString& Prefix, class UObject* InObj, const class FString& Suffix)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Object");
Params::KismetStringLibrary_BuildString_Object Parms{};
Parms.AppendTo = std::move(AppendTo);
Parms.Prefix = std::move(Prefix);
Parms.InObj = InObj;
Parms.Suffix = std::move(Suffix);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.BuildString_Rotator
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::BuildString_Rotator(const class FString& AppendTo, const class FString& Prefix, const struct FRotator& InRot, const class FString& Suffix)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Rotator");
Params::KismetStringLibrary_BuildString_Rotator Parms{};
Parms.AppendTo = std::move(AppendTo);
Parms.Prefix = std::move(Prefix);
Parms.InRot = std::move(InRot);
Parms.Suffix = std::move(Suffix);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.BuildString_Vector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::BuildString_Vector(const class FString& AppendTo, const class FString& Prefix, const struct FVector& InVector, const class FString& Suffix)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Vector");
Params::KismetStringLibrary_BuildString_Vector Parms{};
Parms.AppendTo = std::move(AppendTo);
Parms.Prefix = std::move(Prefix);
Parms.InVector = std::move(InVector);
Parms.Suffix = std::move(Suffix);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.BuildString_Vector2d
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& InVector2D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::BuildString_Vector2d(const class FString& AppendTo, const class FString& Prefix, const struct FVector2D& InVector2D, const class FString& Suffix)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Vector2d");
Params::KismetStringLibrary_BuildString_Vector2d Parms{};
Parms.AppendTo = std::move(AppendTo);
Parms.Prefix = std::move(Prefix);
Parms.InVector2D = std::move(InVector2D);
Parms.Suffix = std::move(Suffix);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Concat_StrStr
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Concat_StrStr(const class FString& A, const class FString& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Concat_StrStr");
Params::KismetStringLibrary_Concat_StrStr Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Contains
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SearchIn (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Substring (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSearchFromEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetStringLibrary::Contains(const class FString& SearchIn, const class FString& Substring, bool bUseCase, bool bSearchFromEnd)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Contains");
Params::KismetStringLibrary_Contains Parms{};
Parms.SearchIn = std::move(SearchIn);
Parms.Substring = std::move(Substring);
Parms.bUseCase = bUseCase;
Parms.bSearchFromEnd = bSearchFromEnd;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Conv_BoolToString
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Conv_BoolToString(bool InBool)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_BoolToString");
Params::KismetStringLibrary_Conv_BoolToString Parms{};
Parms.InBool = InBool;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Conv_ByteToString
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// uint8 InByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Conv_ByteToString(uint8 InByte)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_ByteToString");
Params::KismetStringLibrary_Conv_ByteToString Parms{};
Parms.InByte = InByte;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Conv_ColorToString
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Conv_ColorToString(const struct FLinearColor& InColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_ColorToString");
Params::KismetStringLibrary_Conv_ColorToString Parms{};
Parms.InColor = std::move(InColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Conv_FloatToString
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Conv_FloatToString(float InFloat)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_FloatToString");
Params::KismetStringLibrary_Conv_FloatToString Parms{};
Parms.InFloat = InFloat;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Conv_IntPointToString
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPoint& InIntPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Conv_IntPointToString(const struct FIntPoint& InIntPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_IntPointToString");
Params::KismetStringLibrary_Conv_IntPointToString Parms{};
Parms.InIntPoint = std::move(InIntPoint);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Conv_IntToString
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Conv_IntToString(int32 inInt)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_IntToString");
Params::KismetStringLibrary_Conv_IntToString Parms{};
Parms.inInt = inInt;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Conv_IntVectorToString
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntVector& InIntVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Conv_IntVectorToString(const struct FIntVector& InIntVec)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_IntVectorToString");
Params::KismetStringLibrary_Conv_IntVectorToString Parms{};
Parms.InIntVec = std::move(InIntVec);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Conv_MatrixToString
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& InMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Conv_MatrixToString(const struct FMatrix& InMatrix)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_MatrixToString");
Params::KismetStringLibrary_Conv_MatrixToString Parms{};
Parms.InMatrix = std::move(InMatrix);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Conv_NameToString
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Conv_NameToString(class FName InName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_NameToString");
Params::KismetStringLibrary_Conv_NameToString Parms{};
Parms.InName = InName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Conv_ObjectToString
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* InObj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Conv_ObjectToString(class UObject* InObj)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_ObjectToString");
Params::KismetStringLibrary_Conv_ObjectToString Parms{};
Parms.InObj = InObj;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Conv_RotatorToString
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Conv_RotatorToString(const struct FRotator& InRot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_RotatorToString");
Params::KismetStringLibrary_Conv_RotatorToString Parms{};
Parms.InRot = std::move(InRot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Conv_StringToColor
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor* OutConvertedColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetStringLibrary::Conv_StringToColor(const class FString& inString, struct FLinearColor* OutConvertedColor, bool* OutIsValid)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToColor");
Params::KismetStringLibrary_Conv_StringToColor Parms{};
Parms.inString = std::move(inString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutConvertedColor != nullptr)
*OutConvertedColor = std::move(Parms.OutConvertedColor);
if (OutIsValid != nullptr)
*OutIsValid = Parms.OutIsValid;
}
// Function Engine.KismetStringLibrary.Conv_StringToFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetStringLibrary::Conv_StringToFloat(const class FString& inString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToFloat");
Params::KismetStringLibrary_Conv_StringToFloat Parms{};
Parms.inString = std::move(inString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Conv_StringToInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetStringLibrary::Conv_StringToInt(const class FString& inString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToInt");
Params::KismetStringLibrary_Conv_StringToInt Parms{};
Parms.inString = std::move(inString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Conv_StringToName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UKismetStringLibrary::Conv_StringToName(const class FString& inString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToName");
Params::KismetStringLibrary_Conv_StringToName Parms{};
Parms.inString = std::move(inString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Conv_StringToRotator
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator* OutConvertedRotator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool* OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetStringLibrary::Conv_StringToRotator(const class FString& inString, struct FRotator* OutConvertedRotator, bool* OutIsValid)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToRotator");
Params::KismetStringLibrary_Conv_StringToRotator Parms{};
Parms.inString = std::move(inString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutConvertedRotator != nullptr)
*OutConvertedRotator = std::move(Parms.OutConvertedRotator);
if (OutIsValid != nullptr)
*OutIsValid = Parms.OutIsValid;
}
// Function Engine.KismetStringLibrary.Conv_StringToVector
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* OutConvertedVector (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetStringLibrary::Conv_StringToVector(const class FString& inString, struct FVector* OutConvertedVector, bool* OutIsValid)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToVector");
Params::KismetStringLibrary_Conv_StringToVector Parms{};
Parms.inString = std::move(inString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutConvertedVector != nullptr)
*OutConvertedVector = std::move(Parms.OutConvertedVector);
if (OutIsValid != nullptr)
*OutIsValid = Parms.OutIsValid;
}
// Function Engine.KismetStringLibrary.Conv_StringToVector2D
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D* OutConvertedVector2D (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetStringLibrary::Conv_StringToVector2D(const class FString& inString, struct FVector2D* OutConvertedVector2D, bool* OutIsValid)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToVector2D");
Params::KismetStringLibrary_Conv_StringToVector2D Parms{};
Parms.inString = std::move(inString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutConvertedVector2D != nullptr)
*OutConvertedVector2D = std::move(Parms.OutConvertedVector2D);
if (OutIsValid != nullptr)
*OutIsValid = Parms.OutIsValid;
}
// Function Engine.KismetStringLibrary.Conv_TransformToString
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& InTrans (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Conv_TransformToString(const struct FTransform& InTrans)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_TransformToString");
Params::KismetStringLibrary_Conv_TransformToString Parms{};
Parms.InTrans = std::move(InTrans);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Conv_Vector2dToString
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Conv_Vector2dToString(const struct FVector2D& InVec)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_Vector2dToString");
Params::KismetStringLibrary_Conv_Vector2dToString Parms{};
Parms.InVec = std::move(InVec);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Conv_VectorToString
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Conv_VectorToString(const struct FVector& InVec)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_VectorToString");
Params::KismetStringLibrary_Conv_VectorToString Parms{};
Parms.InVec = std::move(InVec);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.CullArray
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FString>* inArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetStringLibrary::CullArray(const class FString& SourceString, TArray<class FString>* inArray)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "CullArray");
Params::KismetStringLibrary_CullArray Parms{};
Parms.SourceString = std::move(SourceString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (inArray != nullptr)
*inArray = std::move(Parms.inArray);
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.EndsWith
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InSuffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetStringLibrary::EndsWith(const class FString& SourceString, const class FString& InSuffix, ESearchCase SearchCase)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "EndsWith");
Params::KismetStringLibrary_EndsWith Parms{};
Parms.SourceString = std::move(SourceString);
Parms.InSuffix = std::move(InSuffix);
Parms.SearchCase = SearchCase;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.EqualEqual_StriStri
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetStringLibrary::EqualEqual_StriStri(const class FString& A, const class FString& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "EqualEqual_StriStri");
Params::KismetStringLibrary_EqualEqual_StriStri Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.EqualEqual_StrStr
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetStringLibrary::EqualEqual_StrStr(const class FString& A, const class FString& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "EqualEqual_StrStr");
Params::KismetStringLibrary_EqualEqual_StrStr Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.FindSubstring
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SearchIn (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Substring (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSearchFromEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 StartPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetStringLibrary::FindSubstring(const class FString& SearchIn, const class FString& Substring, bool bUseCase, bool bSearchFromEnd, int32 StartPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "FindSubstring");
Params::KismetStringLibrary_FindSubstring Parms{};
Parms.SearchIn = std::move(SearchIn);
Parms.Substring = std::move(Substring);
Parms.bUseCase = bUseCase;
Parms.bSearchFromEnd = bSearchFromEnd;
Parms.StartPosition = StartPosition;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.GetCharacterArrayFromString
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FString> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FString> UKismetStringLibrary::GetCharacterArrayFromString(const class FString& SourceString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "GetCharacterArrayFromString");
Params::KismetStringLibrary_GetCharacterArrayFromString Parms{};
Parms.SourceString = std::move(SourceString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.GetCharacterAsNumber
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetStringLibrary::GetCharacterAsNumber(const class FString& SourceString, int32 Index_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "GetCharacterAsNumber");
Params::KismetStringLibrary_GetCharacterAsNumber Parms{};
Parms.SourceString = std::move(SourceString);
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.GetSubstring
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 StartIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::GetSubstring(const class FString& SourceString, int32 StartIndex, int32 Length)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "GetSubstring");
Params::KismetStringLibrary_GetSubstring Parms{};
Parms.SourceString = std::move(SourceString);
Parms.StartIndex = StartIndex;
Parms.Length = Length;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.IsEmpty
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetStringLibrary::IsEmpty(const class FString& inString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "IsEmpty");
Params::KismetStringLibrary_IsEmpty Parms{};
Parms.inString = std::move(inString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.IsNumeric
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetStringLibrary::IsNumeric(const class FString& SourceString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "IsNumeric");
Params::KismetStringLibrary_IsNumeric Parms{};
Parms.SourceString = std::move(SourceString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.JoinStringArray
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<class FString>& SourceArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const class FString& Separator (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::JoinStringArray(const TArray<class FString>& SourceArray, const class FString& Separator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "JoinStringArray");
Params::KismetStringLibrary_JoinStringArray Parms{};
Parms.SourceArray = std::move(SourceArray);
Parms.Separator = std::move(Separator);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Left
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Left(const class FString& SourceString, int32 Count)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Left");
Params::KismetStringLibrary_Left Parms{};
Parms.SourceString = std::move(SourceString);
Parms.Count = Count;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.LeftChop
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::LeftChop(const class FString& SourceString, int32 Count)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "LeftChop");
Params::KismetStringLibrary_LeftChop Parms{};
Parms.SourceString = std::move(SourceString);
Parms.Count = Count;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.LeftPad
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ChCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::LeftPad(const class FString& SourceString, int32 ChCount)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "LeftPad");
Params::KismetStringLibrary_LeftPad Parms{};
Parms.SourceString = std::move(SourceString);
Parms.ChCount = ChCount;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Len
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetStringLibrary::Len(const class FString& S)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Len");
Params::KismetStringLibrary_Len Parms{};
Parms.S = std::move(S);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.MatchesWildcard
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Wildcard (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetStringLibrary::MatchesWildcard(const class FString& SourceString, const class FString& Wildcard, ESearchCase SearchCase)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "MatchesWildcard");
Params::KismetStringLibrary_MatchesWildcard Parms{};
Parms.SourceString = std::move(SourceString);
Parms.Wildcard = std::move(Wildcard);
Parms.SearchCase = SearchCase;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Mid
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Mid(const class FString& SourceString, int32 Start, int32 Count)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Mid");
Params::KismetStringLibrary_Mid Parms{};
Parms.SourceString = std::move(SourceString);
Parms.Start = Start;
Parms.Count = Count;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.NotEqual_StriStri
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetStringLibrary::NotEqual_StriStri(const class FString& A, const class FString& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "NotEqual_StriStri");
Params::KismetStringLibrary_NotEqual_StriStri Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.NotEqual_StrStr
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetStringLibrary::NotEqual_StrStr(const class FString& A, const class FString& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "NotEqual_StrStr");
Params::KismetStringLibrary_NotEqual_StrStr Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.ParseIntoArray
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Delimiter (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool CullEmptyStrings (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FString> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FString> UKismetStringLibrary::ParseIntoArray(const class FString& SourceString, const class FString& Delimiter, const bool CullEmptyStrings)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "ParseIntoArray");
Params::KismetStringLibrary_ParseIntoArray Parms{};
Parms.SourceString = std::move(SourceString);
Parms.Delimiter = std::move(Delimiter);
Parms.CullEmptyStrings = CullEmptyStrings;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Replace
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& From (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& To (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Replace(const class FString& SourceString, const class FString& From, const class FString& To, ESearchCase SearchCase)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Replace");
Params::KismetStringLibrary_Replace Parms{};
Parms.SourceString = std::move(SourceString);
Parms.From = std::move(From);
Parms.To = std::move(To);
Parms.SearchCase = SearchCase;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.ReplaceInline
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class FString& SourceString (Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& SearchText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& ReplacementText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetStringLibrary::ReplaceInline(class FString& SourceString, const class FString& SearchText, const class FString& ReplacementText, ESearchCase SearchCase)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "ReplaceInline");
Params::KismetStringLibrary_ReplaceInline Parms{};
Parms.SourceString = std::move(SourceString);
Parms.SearchText = std::move(SearchText);
Parms.ReplacementText = std::move(ReplacementText);
Parms.SearchCase = SearchCase;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
SourceString = std::move(Parms.SourceString);
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Reverse
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Reverse(const class FString& SourceString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Reverse");
Params::KismetStringLibrary_Reverse Parms{};
Parms.SourceString = std::move(SourceString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Right
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Right(const class FString& SourceString, int32 Count)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Right");
Params::KismetStringLibrary_Right Parms{};
Parms.SourceString = std::move(SourceString);
Parms.Count = Count;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.RightChop
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::RightChop(const class FString& SourceString, int32 Count)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "RightChop");
Params::KismetStringLibrary_RightChop Parms{};
Parms.SourceString = std::move(SourceString);
Parms.Count = Count;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.RightPad
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ChCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::RightPad(const class FString& SourceString, int32 ChCount)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "RightPad");
Params::KismetStringLibrary_RightPad Parms{};
Parms.SourceString = std::move(SourceString);
Parms.ChCount = ChCount;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Split
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* LeftS (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* RightS (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESearchDir SearchDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetStringLibrary::Split(const class FString& SourceString, const class FString& InStr, class FString* LeftS, class FString* RightS, ESearchCase SearchCase, ESearchDir SearchDir)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Split");
Params::KismetStringLibrary_Split Parms{};
Parms.SourceString = std::move(SourceString);
Parms.InStr = std::move(InStr);
Parms.SearchCase = SearchCase;
Parms.SearchDir = SearchDir;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (LeftS != nullptr)
*LeftS = std::move(Parms.LeftS);
if (RightS != nullptr)
*RightS = std::move(Parms.RightS);
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.StartsWith
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InPrefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetStringLibrary::StartsWith(const class FString& SourceString, const class FString& InPrefix, ESearchCase SearchCase)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "StartsWith");
Params::KismetStringLibrary_StartsWith Parms{};
Parms.SourceString = std::move(SourceString);
Parms.InPrefix = std::move(InPrefix);
Parms.SearchCase = SearchCase;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.TimeSecondsToString
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float InSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::TimeSecondsToString(float InSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "TimeSecondsToString");
Params::KismetStringLibrary_TimeSecondsToString Parms{};
Parms.InSeconds = InSeconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.ToLower
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::ToLower(const class FString& SourceString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "ToLower");
Params::KismetStringLibrary_ToLower Parms{};
Parms.SourceString = std::move(SourceString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.ToUpper
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::ToUpper(const class FString& SourceString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "ToUpper");
Params::KismetStringLibrary_ToUpper Parms{};
Parms.SourceString = std::move(SourceString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.Trim
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::Trim(const class FString& SourceString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "Trim");
Params::KismetStringLibrary_Trim Parms{};
Parms.SourceString = std::move(SourceString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringLibrary.TrimTrailing
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringLibrary::TrimTrailing(const class FString& SourceString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringLibrary", "TrimTrailing");
Params::KismetStringLibrary_TrimTrailing Parms{};
Parms.SourceString = std::move(SourceString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetDirectionalInscatteringColor(const struct FLinearColor& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetDirectionalInscatteringColor");
Params::ExponentialHeightFogComponent_SetDirectionalInscatteringColor Parms{};
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringExponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetDirectionalInscatteringExponent(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetDirectionalInscatteringExponent");
Params::ExponentialHeightFogComponent_SetDirectionalInscatteringExponent Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringStartDistance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetDirectionalInscatteringStartDistance(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetDirectionalInscatteringStartDistance");
Params::ExponentialHeightFogComponent_SetDirectionalInscatteringStartDistance Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetFogCutoffDistance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetFogCutoffDistance(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogCutoffDistance");
Params::ExponentialHeightFogComponent_SetFogCutoffDistance Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetFogDensity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetFogDensity(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogDensity");
Params::ExponentialHeightFogComponent_SetFogDensity Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetFogHeightFalloff
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetFogHeightFalloff(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogHeightFalloff");
Params::ExponentialHeightFogComponent_SetFogHeightFalloff Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetFogInscatteringColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetFogInscatteringColor(const struct FLinearColor& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogInscatteringColor");
Params::ExponentialHeightFogComponent_SetFogInscatteringColor Parms{};
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetFogMaxOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetFogMaxOpacity(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogMaxOpacity");
Params::ExponentialHeightFogComponent_SetFogMaxOpacity Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetFullyDirectionalInscatteringColorDistance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetFullyDirectionalInscatteringColorDistance(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFullyDirectionalInscatteringColorDistance");
Params::ExponentialHeightFogComponent_SetFullyDirectionalInscatteringColorDistance Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemap
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTextureCube* Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetInscatteringColorCubemap(class UTextureCube* Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetInscatteringColorCubemap");
Params::ExponentialHeightFogComponent_SetInscatteringColorCubemap Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemapAngle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetInscatteringColorCubemapAngle(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetInscatteringColorCubemapAngle");
Params::ExponentialHeightFogComponent_SetInscatteringColorCubemapAngle Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetInscatteringTextureTint
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetInscatteringTextureTint(const struct FLinearColor& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetInscatteringTextureTint");
Params::ExponentialHeightFogComponent_SetInscatteringTextureTint Parms{};
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetNonDirectionalInscatteringColorDistance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetNonDirectionalInscatteringColorDistance(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetNonDirectionalInscatteringColorDistance");
Params::ExponentialHeightFogComponent_SetNonDirectionalInscatteringColorDistance Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetStartDistance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetStartDistance(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetStartDistance");
Params::ExponentialHeightFogComponent_SetStartDistance Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetVolumetricFog
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetVolumetricFog(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFog");
Params::ExponentialHeightFogComponent_SetVolumetricFog Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogAlbedo
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetVolumetricFogAlbedo(const struct FColor& NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogAlbedo");
Params::ExponentialHeightFogComponent_SetVolumetricFogAlbedo Parms{};
Parms.NewValue = std::move(NewValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogDistance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetVolumetricFogDistance(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogDistance");
Params::ExponentialHeightFogComponent_SetVolumetricFogDistance Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogEmissive
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetVolumetricFogEmissive(const struct FLinearColor& NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogEmissive");
Params::ExponentialHeightFogComponent_SetVolumetricFogEmissive Parms{};
Parms.NewValue = std::move(NewValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogExtinctionScale
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetVolumetricFogExtinctionScale(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogExtinctionScale");
Params::ExponentialHeightFogComponent_SetVolumetricFogExtinctionScale Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ExponentialHeightFogComponent.SetVolumetricFogScatteringDistribution
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExponentialHeightFogComponent::SetVolumetricFogScatteringDistribution(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFogComponent", "SetVolumetricFogScatteringDistribution");
Params::ExponentialHeightFogComponent_SetVolumetricFogScatteringDistribution Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LocalLightComponent.GetUnitsConversionFactor
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// ELightUnits SrcUnits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ELightUnits TargetUnits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float CosHalfConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ULocalLightComponent::GetUnitsConversionFactor(ELightUnits SrcUnits, ELightUnits TargetUnits, float CosHalfConeAngle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("LocalLightComponent", "GetUnitsConversionFactor");
Params::LocalLightComponent_GetUnitsConversionFactor Parms{};
Parms.SrcUnits = SrcUnits;
Parms.TargetUnits = TargetUnits;
Parms.CosHalfConeAngle = CosHalfConeAngle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.LocalLightComponent.SetAttenuationRadius
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULocalLightComponent::SetAttenuationRadius(float NewRadius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LocalLightComponent", "SetAttenuationRadius");
Params::LocalLightComponent_SetAttenuationRadius Parms{};
Parms.NewRadius = NewRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LocalLightComponent.SetIntensityUnits
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ELightUnits NewIntensityUnits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULocalLightComponent::SetIntensityUnits(ELightUnits NewIntensityUnits)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LocalLightComponent", "SetIntensityUnits");
Params::LocalLightComponent_SetIntensityUnits Parms{};
Parms.NewIntensityUnits = NewIntensityUnits;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.AddCameraLensEffect
// (Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class AEmitterCameraLensEffectBase>LensEffectEmitterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEmitterCameraLensEffectBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEmitterCameraLensEffectBase* APlayerCameraManager::AddCameraLensEffect(TSubclassOf<class AEmitterCameraLensEffectBase> LensEffectEmitterClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "AddCameraLensEffect");
Params::PlayerCameraManager_AddCameraLensEffect Parms{};
Parms.LensEffectEmitterClass = LensEffectEmitterClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerCameraManager.AddNewCameraModifier
// (Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UCameraModifier> ModifierClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCameraModifier* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCameraModifier* APlayerCameraManager::AddNewCameraModifier(TSubclassOf<class UCameraModifier> ModifierClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "AddNewCameraModifier");
Params::PlayerCameraManager_AddNewCameraModifier Parms{};
Parms.ModifierClass = ModifierClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerCameraManager.BlueprintUpdateCamera
// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// class AActor* CameraTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* NewCameraLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator* NewCameraRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float* NewCameraFOV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APlayerCameraManager::BlueprintUpdateCamera(class AActor* CameraTarget, struct FVector* NewCameraLocation, struct FRotator* NewCameraRotation, float* NewCameraFOV)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "BlueprintUpdateCamera");
Params::PlayerCameraManager_BlueprintUpdateCamera Parms{};
Parms.CameraTarget = CameraTarget;
UObject::ProcessEvent(Func, &Parms);
if (NewCameraLocation != nullptr)
*NewCameraLocation = std::move(Parms.NewCameraLocation);
if (NewCameraRotation != nullptr)
*NewCameraRotation = std::move(Parms.NewCameraRotation);
if (NewCameraFOV != nullptr)
*NewCameraFOV = Parms.NewCameraFOV;
return Parms.ReturnValue;
}
// Function Engine.PlayerCameraManager.ClearCameraLensEffects
// (Native, Public, BlueprintCallable)
void APlayerCameraManager::ClearCameraLensEffects()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "ClearCameraLensEffects");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.FindCameraModifierByClass
// (Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UCameraModifier> ModifierClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCameraModifier* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCameraModifier* APlayerCameraManager::FindCameraModifierByClass(TSubclassOf<class UCameraModifier> ModifierClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "FindCameraModifierByClass");
Params::PlayerCameraManager_FindCameraModifierByClass Parms{};
Parms.ModifierClass = ModifierClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerCameraManager.OnPhotographyMultiPartCaptureEnd
// (BlueprintCosmetic, Native, Event, Public, BlueprintEvent)
void APlayerCameraManager::OnPhotographyMultiPartCaptureEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "OnPhotographyMultiPartCaptureEnd");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.OnPhotographyMultiPartCaptureStart
// (BlueprintCosmetic, Native, Event, Public, BlueprintEvent)
void APlayerCameraManager::OnPhotographyMultiPartCaptureStart()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "OnPhotographyMultiPartCaptureStart");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.OnPhotographySessionEnd
// (BlueprintCosmetic, Native, Event, Public, BlueprintEvent)
void APlayerCameraManager::OnPhotographySessionEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "OnPhotographySessionEnd");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.OnPhotographySessionStart
// (BlueprintCosmetic, Native, Event, Public, BlueprintEvent)
void APlayerCameraManager::OnPhotographySessionStart()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "OnPhotographySessionStart");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.PhotographyCameraModify
// (BlueprintCosmetic, Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& NewCameraLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& PreviousCameraLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& OriginalCameraLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* ResultCameraLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerCameraManager::PhotographyCameraModify(const struct FVector& NewCameraLocation, const struct FVector& PreviousCameraLocation, const struct FVector& OriginalCameraLocation, struct FVector* ResultCameraLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "PhotographyCameraModify");
Params::PlayerCameraManager_PhotographyCameraModify Parms{};
Parms.NewCameraLocation = std::move(NewCameraLocation);
Parms.PreviousCameraLocation = std::move(PreviousCameraLocation);
Parms.OriginalCameraLocation = std::move(OriginalCameraLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (ResultCameraLocation != nullptr)
*ResultCameraLocation = std::move(Parms.ResultCameraLocation);
}
// Function Engine.PlayerCameraManager.PlayCameraAnim
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UCameraAnim* anim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRandomStartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class UCameraAnimInst* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCameraAnimInst* APlayerCameraManager::PlayCameraAnim(class UCameraAnim* anim, float Rate, float Scale, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, float Duration, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "PlayCameraAnim");
Params::PlayerCameraManager_PlayCameraAnim Parms{};
Parms.anim = anim;
Parms.Rate = Rate;
Parms.Scale = Scale;
Parms.BlendInTime = BlendInTime;
Parms.BlendOutTime = BlendOutTime;
Parms.bLoop = bLoop;
Parms.bRandomStartTime = bRandomStartTime;
Parms.Duration = Duration;
Parms.PlaySpace = PlaySpace;
Parms.UserPlaySpaceRot = std::move(UserPlaySpaceRot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerCameraManager.RemoveCameraLensEffect
// (Native, Public, BlueprintCallable)
// Parameters:
// class AEmitterCameraLensEffectBase* Emitter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerCameraManager::RemoveCameraLensEffect(class AEmitterCameraLensEffectBase* Emitter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "RemoveCameraLensEffect");
Params::PlayerCameraManager_RemoveCameraLensEffect Parms{};
Parms.Emitter = Emitter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.RemoveCameraModifier
// (Native, Public, BlueprintCallable)
// Parameters:
// class UCameraModifier* ModifierToRemove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APlayerCameraManager::RemoveCameraModifier(class UCameraModifier* ModifierToRemove)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "RemoveCameraModifier");
Params::PlayerCameraManager_RemoveCameraModifier Parms{};
Parms.ModifierToRemove = ModifierToRemove;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerCameraManager.SetGameCameraCutThisFrame
// (Final, Native, Public, BlueprintCallable)
void APlayerCameraManager::SetGameCameraCutThisFrame()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "SetGameCameraCutThisFrame");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.SetManualCameraFade
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// float InFadeAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInFadeAudio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerCameraManager::SetManualCameraFade(float InFadeAmount, const struct FLinearColor& Color, bool bInFadeAudio)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "SetManualCameraFade");
Params::PlayerCameraManager_SetManualCameraFade Parms{};
Parms.InFadeAmount = InFadeAmount;
Parms.Color = std::move(Color);
Parms.bInFadeAudio = bInFadeAudio;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.StartCameraFade
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// float FromAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ToAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShouldFadeAudio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bHoldWhenFinished (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerCameraManager::StartCameraFade(float FromAlpha, float ToAlpha, float Duration, const struct FLinearColor& Color, bool bShouldFadeAudio, bool bHoldWhenFinished)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "StartCameraFade");
Params::PlayerCameraManager_StartCameraFade Parms{};
Parms.FromAlpha = FromAlpha;
Parms.ToAlpha = ToAlpha;
Parms.Duration = Duration;
Parms.Color = std::move(Color);
Parms.bShouldFadeAudio = bShouldFadeAudio;
Parms.bHoldWhenFinished = bHoldWhenFinished;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.StartCameraShake
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// TSubclassOf<class UCameraShakeBase> ShakeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class UCameraShakeBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCameraShakeBase* APlayerCameraManager::StartCameraShake(TSubclassOf<class UCameraShakeBase> ShakeClass, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "StartCameraShake");
Params::PlayerCameraManager_StartCameraShake Parms{};
Parms.ShakeClass = ShakeClass;
Parms.Scale = Scale;
Parms.PlaySpace = PlaySpace;
Parms.UserPlaySpaceRot = std::move(UserPlaySpaceRot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerCameraManager.StartCameraShakeFromSource
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// TSubclassOf<class UCameraShakeBase> ShakeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class UCameraShakeBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCameraShakeBase* APlayerCameraManager::StartCameraShakeFromSource(TSubclassOf<class UCameraShakeBase> ShakeClass, class UCameraShakeSourceComponent* SourceComponent, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "StartCameraShakeFromSource");
Params::PlayerCameraManager_StartCameraShakeFromSource Parms{};
Parms.ShakeClass = ShakeClass;
Parms.SourceComponent = SourceComponent;
Parms.Scale = Scale;
Parms.PlaySpace = PlaySpace;
Parms.UserPlaySpaceRot = std::move(UserPlaySpaceRot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerCameraManager.StopAllCameraAnims
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerCameraManager::StopAllCameraAnims(bool bImmediate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "StopAllCameraAnims");
Params::PlayerCameraManager_StopAllCameraAnims Parms{};
Parms.bImmediate = bImmediate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.StopAllCameraShakes
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerCameraManager::StopAllCameraShakes(bool bImmediately)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "StopAllCameraShakes");
Params::PlayerCameraManager_StopAllCameraShakes Parms{};
Parms.bImmediately = bImmediately;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.StopAllCameraShakesFromSource
// (Native, Public, BlueprintCallable)
// Parameters:
// class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerCameraManager::StopAllCameraShakesFromSource(class UCameraShakeSourceComponent* SourceComponent, bool bImmediately)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "StopAllCameraShakesFromSource");
Params::PlayerCameraManager_StopAllCameraShakesFromSource Parms{};
Parms.SourceComponent = SourceComponent;
Parms.bImmediately = bImmediately;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.StopAllInstancesOfCameraAnim
// (Native, Public, BlueprintCallable)
// Parameters:
// class UCameraAnim* anim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerCameraManager::StopAllInstancesOfCameraAnim(class UCameraAnim* anim, bool bImmediate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "StopAllInstancesOfCameraAnim");
Params::PlayerCameraManager_StopAllInstancesOfCameraAnim Parms{};
Parms.anim = anim;
Parms.bImmediate = bImmediate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.StopAllInstancesOfCameraShake
// (Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UCameraShakeBase> Shake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerCameraManager::StopAllInstancesOfCameraShake(TSubclassOf<class UCameraShakeBase> Shake, bool bImmediately)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "StopAllInstancesOfCameraShake");
Params::PlayerCameraManager_StopAllInstancesOfCameraShake Parms{};
Parms.Shake = Shake;
Parms.bImmediately = bImmediately;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.StopAllInstancesOfCameraShakeFromSource
// (Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UCameraShakeBase> Shake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerCameraManager::StopAllInstancesOfCameraShakeFromSource(TSubclassOf<class UCameraShakeBase> Shake, class UCameraShakeSourceComponent* SourceComponent, bool bImmediately)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "StopAllInstancesOfCameraShakeFromSource");
Params::PlayerCameraManager_StopAllInstancesOfCameraShakeFromSource Parms{};
Parms.Shake = Shake;
Parms.SourceComponent = SourceComponent;
Parms.bImmediately = bImmediately;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.StopCameraAnimInst
// (Native, Public, BlueprintCallable)
// Parameters:
// class UCameraAnimInst* AnimInst (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerCameraManager::StopCameraAnimInst(class UCameraAnimInst* AnimInst, bool bImmediate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "StopCameraAnimInst");
Params::PlayerCameraManager_StopCameraAnimInst Parms{};
Parms.AnimInst = AnimInst;
Parms.bImmediate = bImmediate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.StopCameraFade
// (Native, Public, BlueprintCallable)
void APlayerCameraManager::StopCameraFade()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "StopCameraFade");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.StopCameraShake
// (Native, Public, BlueprintCallable)
// Parameters:
// class UCameraShakeBase* ShakeInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerCameraManager::StopCameraShake(class UCameraShakeBase* ShakeInstance, bool bImmediately)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "StopCameraShake");
Params::PlayerCameraManager_StopCameraShake Parms{};
Parms.ShakeInstance = ShakeInstance;
Parms.bImmediately = bImmediately;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.SwapPendingViewTargetWhenUsingClientSideCameraUpdates
// (Final, Native, Protected)
void APlayerCameraManager::SwapPendingViewTargetWhenUsingClientSideCameraUpdates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "SwapPendingViewTargetWhenUsingClientSideCameraUpdates");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerCameraManager.GetCameraLocation
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector APlayerCameraManager::GetCameraLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "GetCameraLocation");
Params::PlayerCameraManager_GetCameraLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerCameraManager.GetCameraRotation
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator APlayerCameraManager::GetCameraRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "GetCameraRotation");
Params::PlayerCameraManager_GetCameraRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerCameraManager.GetFOVAngle
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float APlayerCameraManager::GetFOVAngle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "GetFOVAngle");
Params::PlayerCameraManager_GetFOVAngle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerCameraManager.GetOwningPlayerController
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* APlayerCameraManager::GetOwningPlayerController() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerCameraManager", "GetOwningPlayerController");
Params::PlayerCameraManager_GetOwningPlayerController Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PostProcessComponent.AddOrUpdateBlendable
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// TScriptInterface<class IBlendableInterface>InBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic)
// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPostProcessComponent::AddOrUpdateBlendable(TScriptInterface<class IBlendableInterface> InBlendableObject, float InWeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PostProcessComponent", "AddOrUpdateBlendable");
Params::PostProcessComponent_AddOrUpdateBlendable Parms{};
Parms.InBlendableObject = InBlendableObject;
Parms.InWeight = InWeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.WorldSettings.OnRep_WorldGravityZ
// (Native, Public)
void AWorldSettings::OnRep_WorldGravityZ()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WorldSettings", "OnRep_WorldGravityZ");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CapsuleComponent.SetCapsuleHalfHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCapsuleComponent::SetCapsuleHalfHeight(float HalfHeight, bool bUpdateOverlaps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CapsuleComponent", "SetCapsuleHalfHeight");
Params::CapsuleComponent_SetCapsuleHalfHeight Parms{};
Parms.HalfHeight = HalfHeight;
Parms.bUpdateOverlaps = bUpdateOverlaps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CapsuleComponent.SetCapsuleRadius
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCapsuleComponent::SetCapsuleRadius(float Radius, bool bUpdateOverlaps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CapsuleComponent", "SetCapsuleRadius");
Params::CapsuleComponent_SetCapsuleRadius Parms{};
Parms.Radius = Radius;
Parms.bUpdateOverlaps = bUpdateOverlaps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CapsuleComponent.SetCapsuleSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCapsuleComponent::SetCapsuleSize(float InRadius, float InHalfHeight, bool bUpdateOverlaps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CapsuleComponent", "SetCapsuleSize");
Params::CapsuleComponent_SetCapsuleSize Parms{};
Parms.InRadius = InRadius;
Parms.InHalfHeight = InHalfHeight;
Parms.bUpdateOverlaps = bUpdateOverlaps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCapsuleComponent::GetScaledCapsuleHalfHeight() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleHalfHeight");
Params::CapsuleComponent_GetScaledCapsuleHalfHeight Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight_WithoutHemisphere
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCapsuleComponent::GetScaledCapsuleHalfHeight_WithoutHemisphere() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleHalfHeight_WithoutHemisphere");
Params::CapsuleComponent_GetScaledCapsuleHalfHeight_WithoutHemisphere Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CapsuleComponent.GetScaledCapsuleRadius
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCapsuleComponent::GetScaledCapsuleRadius() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleRadius");
Params::CapsuleComponent_GetScaledCapsuleRadius Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CapsuleComponent.GetScaledCapsuleSize
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float* OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutHalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCapsuleComponent::GetScaledCapsuleSize(float* OutRadius, float* OutHalfHeight) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleSize");
Params::CapsuleComponent_GetScaledCapsuleSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutRadius != nullptr)
*OutRadius = Parms.OutRadius;
if (OutHalfHeight != nullptr)
*OutHalfHeight = Parms.OutHalfHeight;
}
// Function Engine.CapsuleComponent.GetScaledCapsuleSize_WithoutHemisphere
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float* OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutHalfHeightWithoutHemisphere (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCapsuleComponent::GetScaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleSize_WithoutHemisphere");
Params::CapsuleComponent_GetScaledCapsuleSize_WithoutHemisphere Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutRadius != nullptr)
*OutRadius = Parms.OutRadius;
if (OutHalfHeightWithoutHemisphere != nullptr)
*OutHalfHeightWithoutHemisphere = Parms.OutHalfHeightWithoutHemisphere;
}
// Function Engine.CapsuleComponent.GetShapeScale
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCapsuleComponent::GetShapeScale() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CapsuleComponent", "GetShapeScale");
Params::CapsuleComponent_GetShapeScale Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCapsuleComponent::GetUnscaledCapsuleHalfHeight() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleHalfHeight");
Params::CapsuleComponent_GetUnscaledCapsuleHalfHeight Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight_WithoutHemisphere
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCapsuleComponent::GetUnscaledCapsuleHalfHeight_WithoutHemisphere() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleHalfHeight_WithoutHemisphere");
Params::CapsuleComponent_GetUnscaledCapsuleHalfHeight_WithoutHemisphere Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CapsuleComponent.GetUnscaledCapsuleRadius
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCapsuleComponent::GetUnscaledCapsuleRadius() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleRadius");
Params::CapsuleComponent_GetUnscaledCapsuleRadius Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CapsuleComponent.GetUnscaledCapsuleSize
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float* OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutHalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCapsuleComponent::GetUnscaledCapsuleSize(float* OutRadius, float* OutHalfHeight) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleSize");
Params::CapsuleComponent_GetUnscaledCapsuleSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutRadius != nullptr)
*OutRadius = Parms.OutRadius;
if (OutHalfHeight != nullptr)
*OutHalfHeight = Parms.OutHalfHeight;
}
// Function Engine.CapsuleComponent.GetUnscaledCapsuleSize_WithoutHemisphere
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float* OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutHalfHeightWithoutHemisphere (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCapsuleComponent::GetUnscaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleSize_WithoutHemisphere");
Params::CapsuleComponent_GetUnscaledCapsuleSize_WithoutHemisphere Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutRadius != nullptr)
*OutRadius = Parms.OutRadius;
if (OutHalfHeightWithoutHemisphere != nullptr)
*OutHalfHeightWithoutHemisphere = Parms.OutHalfHeightWithoutHemisphere;
}
// Function Engine.GameUserSettings.GetDefaultResolution
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UGameUserSettings::GetDefaultResolution()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameUserSettings", "GetDefaultResolution");
Params::GameUserSettings_GetDefaultResolution Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetDefaultWindowMode
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EWindowMode UGameUserSettings::GetDefaultWindowMode()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameUserSettings", "GetDefaultWindowMode");
Params::GameUserSettings_GetDefaultWindowMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetDefaultWindowPosition
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UGameUserSettings::GetDefaultWindowPosition()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameUserSettings", "GetDefaultWindowPosition");
Params::GameUserSettings_GetDefaultWindowPosition Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetFramePace
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UGameUserSettings::GetFramePace()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameUserSettings", "GetFramePace");
Params::GameUserSettings_GetFramePace Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetGameUserSettings
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameUserSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGameUserSettings* UGameUserSettings::GetGameUserSettings()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameUserSettings", "GetGameUserSettings");
Params::GameUserSettings_GetGameUserSettings Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetSyncInterval
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UGameUserSettings::GetSyncInterval()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameUserSettings", "GetSyncInterval");
Params::GameUserSettings_GetSyncInterval Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.ApplyHardwareBenchmarkResults
// (Native, Public, BlueprintCallable)
void UGameUserSettings::ApplyHardwareBenchmarkResults()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "ApplyHardwareBenchmarkResults");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.ApplyNonResolutionSettings
// (Native, Public, BlueprintCallable)
void UGameUserSettings::ApplyNonResolutionSettings()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "ApplyNonResolutionSettings");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.ApplyResolutionSettings
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bCheckForCommandLineOverrides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::ApplyResolutionSettings(bool bCheckForCommandLineOverrides)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "ApplyResolutionSettings");
Params::GameUserSettings_ApplyResolutionSettings Parms{};
Parms.bCheckForCommandLineOverrides = bCheckForCommandLineOverrides;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.ApplySettings
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bCheckForCommandLineOverrides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::ApplySettings(bool bCheckForCommandLineOverrides)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "ApplySettings");
Params::GameUserSettings_ApplySettings Parms{};
Parms.bCheckForCommandLineOverrides = bCheckForCommandLineOverrides;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.ConfirmVideoMode
// (Native, Public, BlueprintCallable)
void UGameUserSettings::ConfirmVideoMode()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "ConfirmVideoMode");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.EnableHDRDisplayOutput
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 DisplayNits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::EnableHDRDisplayOutput(bool bEnable, int32 DisplayNits)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "EnableHDRDisplayOutput");
Params::GameUserSettings_EnableHDRDisplayOutput Parms{};
Parms.bEnable = bEnable;
Parms.DisplayNits = DisplayNits;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.GetDefaultResolutionScale
// (Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UGameUserSettings::GetDefaultResolutionScale()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetDefaultResolutionScale");
Params::GameUserSettings_GetDefaultResolutionScale Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetRecommendedResolutionScale
// (Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UGameUserSettings::GetRecommendedResolutionScale()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetRecommendedResolutionScale");
Params::GameUserSettings_GetRecommendedResolutionScale Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.LoadSettings
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bForceReload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::LoadSettings(bool bForceReload)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "LoadSettings");
Params::GameUserSettings_LoadSettings Parms{};
Parms.bForceReload = bForceReload;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.ResetToCurrentSettings
// (Native, Public, BlueprintCallable)
void UGameUserSettings::ResetToCurrentSettings()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "ResetToCurrentSettings");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.RevertVideoMode
// (Final, Native, Public, BlueprintCallable)
void UGameUserSettings::RevertVideoMode()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "RevertVideoMode");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.RunHardwareBenchmark
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 WorkScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float CPUMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float GPUMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::RunHardwareBenchmark(int32 WorkScale, float CPUMultiplier, float GPUMultiplier)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "RunHardwareBenchmark");
Params::GameUserSettings_RunHardwareBenchmark Parms{};
Parms.WorkScale = WorkScale;
Parms.CPUMultiplier = CPUMultiplier;
Parms.GPUMultiplier = GPUMultiplier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SaveSettings
// (Native, Public, BlueprintCallable)
void UGameUserSettings::SaveSettings()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SaveSettings");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetAntiAliasingQuality
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::SetAntiAliasingQuality(int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetAntiAliasingQuality");
Params::GameUserSettings_SetAntiAliasingQuality Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetAudioQualityLevel
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 QualityLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::SetAudioQualityLevel(int32 QualityLevel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetAudioQualityLevel");
Params::GameUserSettings_SetAudioQualityLevel Parms{};
Parms.QualityLevel = QualityLevel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetBenchmarkFallbackValues
// (Final, Native, Public, BlueprintCallable)
void UGameUserSettings::SetBenchmarkFallbackValues()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetBenchmarkFallbackValues");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetDynamicResolutionEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::SetDynamicResolutionEnabled(bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetDynamicResolutionEnabled");
Params::GameUserSettings_SetDynamicResolutionEnabled Parms{};
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetFoliageQuality
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::SetFoliageQuality(int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetFoliageQuality");
Params::GameUserSettings_SetFoliageQuality Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetFramerateLimit
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::SetFramerateLimit(float NewLimit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetFramerateLimit");
Params::GameUserSettings_SetFramerateLimit Parms{};
Parms.NewLimit = NewLimit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetFullscreenMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EWindowMode InFullscreenMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::SetFullscreenMode(EWindowMode InFullscreenMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetFullscreenMode");
Params::GameUserSettings_SetFullscreenMode Parms{};
Parms.InFullscreenMode = InFullscreenMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetOverallScalabilityLevel
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::SetOverallScalabilityLevel(int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetOverallScalabilityLevel");
Params::GameUserSettings_SetOverallScalabilityLevel Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetPostProcessingQuality
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::SetPostProcessingQuality(int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetPostProcessingQuality");
Params::GameUserSettings_SetPostProcessingQuality Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetResolutionScaleNormalized
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewScaleNormalized (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::SetResolutionScaleNormalized(float NewScaleNormalized)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetResolutionScaleNormalized");
Params::GameUserSettings_SetResolutionScaleNormalized Parms{};
Parms.NewScaleNormalized = NewScaleNormalized;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetResolutionScaleValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 NewScaleValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::SetResolutionScaleValue(int32 NewScaleValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetResolutionScaleValue");
Params::GameUserSettings_SetResolutionScaleValue Parms{};
Parms.NewScaleValue = NewScaleValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetResolutionScaleValueEx
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewScaleValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::SetResolutionScaleValueEx(float NewScaleValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetResolutionScaleValueEx");
Params::GameUserSettings_SetResolutionScaleValueEx Parms{};
Parms.NewScaleValue = NewScaleValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetScreenResolution
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FIntPoint& Resolution (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::SetScreenResolution(const struct FIntPoint& Resolution)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetScreenResolution");
Params::GameUserSettings_SetScreenResolution Parms{};
Parms.Resolution = std::move(Resolution);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetShadingQuality
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::SetShadingQuality(int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetShadingQuality");
Params::GameUserSettings_SetShadingQuality Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetShadowQuality
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::SetShadowQuality(int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetShadowQuality");
Params::GameUserSettings_SetShadowQuality Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetTextureQuality
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::SetTextureQuality(int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetTextureQuality");
Params::GameUserSettings_SetTextureQuality Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetToDefaults
// (Native, Public, BlueprintCallable)
void UGameUserSettings::SetToDefaults()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetToDefaults");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetViewDistanceQuality
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::SetViewDistanceQuality(int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetViewDistanceQuality");
Params::GameUserSettings_SetViewDistanceQuality Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetVisualEffectQuality
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::SetVisualEffectQuality(int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetVisualEffectQuality");
Params::GameUserSettings_SetVisualEffectQuality Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.SetVSyncEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::SetVSyncEnabled(bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SetVSyncEnabled");
Params::GameUserSettings_SetVSyncEnabled Parms{};
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.ValidateSettings
// (Native, Public, BlueprintCallable)
void UGameUserSettings::ValidateSettings()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "ValidateSettings");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameUserSettings.GetAntiAliasingQuality
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UGameUserSettings::GetAntiAliasingQuality() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetAntiAliasingQuality");
Params::GameUserSettings_GetAntiAliasingQuality Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetAudioQualityLevel
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UGameUserSettings::GetAudioQualityLevel() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetAudioQualityLevel");
Params::GameUserSettings_GetAudioQualityLevel Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetCurrentHDRDisplayNits
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UGameUserSettings::GetCurrentHDRDisplayNits() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetCurrentHDRDisplayNits");
Params::GameUserSettings_GetCurrentHDRDisplayNits Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetDesktopResolution
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UGameUserSettings::GetDesktopResolution() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetDesktopResolution");
Params::GameUserSettings_GetDesktopResolution Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetFoliageQuality
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UGameUserSettings::GetFoliageQuality() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetFoliageQuality");
Params::GameUserSettings_GetFoliageQuality Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetFramerateLimit
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UGameUserSettings::GetFramerateLimit() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetFramerateLimit");
Params::GameUserSettings_GetFramerateLimit Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetFullscreenMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EWindowMode UGameUserSettings::GetFullscreenMode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetFullscreenMode");
Params::GameUserSettings_GetFullscreenMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetLastConfirmedFullscreenMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EWindowMode UGameUserSettings::GetLastConfirmedFullscreenMode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetLastConfirmedFullscreenMode");
Params::GameUserSettings_GetLastConfirmedFullscreenMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetLastConfirmedScreenResolution
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UGameUserSettings::GetLastConfirmedScreenResolution() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetLastConfirmedScreenResolution");
Params::GameUserSettings_GetLastConfirmedScreenResolution Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetOverallScalabilityLevel
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UGameUserSettings::GetOverallScalabilityLevel() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetOverallScalabilityLevel");
Params::GameUserSettings_GetOverallScalabilityLevel Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetPostProcessingQuality
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UGameUserSettings::GetPostProcessingQuality() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetPostProcessingQuality");
Params::GameUserSettings_GetPostProcessingQuality Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetPreferredFullscreenMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EWindowMode UGameUserSettings::GetPreferredFullscreenMode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetPreferredFullscreenMode");
Params::GameUserSettings_GetPreferredFullscreenMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetResolutionScaleInformation
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float* CurrentScaleNormalized (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* CurrentScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* MinScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* MaxScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::GetResolutionScaleInformation(float* CurrentScaleNormalized, int32* CurrentScaleValue, int32* MinScaleValue, int32* MaxScaleValue) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetResolutionScaleInformation");
Params::GameUserSettings_GetResolutionScaleInformation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (CurrentScaleNormalized != nullptr)
*CurrentScaleNormalized = Parms.CurrentScaleNormalized;
if (CurrentScaleValue != nullptr)
*CurrentScaleValue = Parms.CurrentScaleValue;
if (MinScaleValue != nullptr)
*MinScaleValue = Parms.MinScaleValue;
if (MaxScaleValue != nullptr)
*MaxScaleValue = Parms.MaxScaleValue;
}
// Function Engine.GameUserSettings.GetResolutionScaleInformationEx
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float* CurrentScaleNormalized (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* CurrentScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* MinScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* MaxScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameUserSettings::GetResolutionScaleInformationEx(float* CurrentScaleNormalized, float* CurrentScaleValue, float* MinScaleValue, float* MaxScaleValue) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetResolutionScaleInformationEx");
Params::GameUserSettings_GetResolutionScaleInformationEx Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (CurrentScaleNormalized != nullptr)
*CurrentScaleNormalized = Parms.CurrentScaleNormalized;
if (CurrentScaleValue != nullptr)
*CurrentScaleValue = Parms.CurrentScaleValue;
if (MinScaleValue != nullptr)
*MinScaleValue = Parms.MinScaleValue;
if (MaxScaleValue != nullptr)
*MaxScaleValue = Parms.MaxScaleValue;
}
// Function Engine.GameUserSettings.GetResolutionScaleNormalized
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UGameUserSettings::GetResolutionScaleNormalized() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetResolutionScaleNormalized");
Params::GameUserSettings_GetResolutionScaleNormalized Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetScreenResolution
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UGameUserSettings::GetScreenResolution() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetScreenResolution");
Params::GameUserSettings_GetScreenResolution Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetShadingQuality
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UGameUserSettings::GetShadingQuality() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetShadingQuality");
Params::GameUserSettings_GetShadingQuality Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetShadowQuality
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UGameUserSettings::GetShadowQuality() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetShadowQuality");
Params::GameUserSettings_GetShadowQuality Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetTextureQuality
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UGameUserSettings::GetTextureQuality() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetTextureQuality");
Params::GameUserSettings_GetTextureQuality Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetViewDistanceQuality
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UGameUserSettings::GetViewDistanceQuality() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetViewDistanceQuality");
Params::GameUserSettings_GetViewDistanceQuality Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.GetVisualEffectQuality
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UGameUserSettings::GetVisualEffectQuality() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "GetVisualEffectQuality");
Params::GameUserSettings_GetVisualEffectQuality Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.IsDirty
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameUserSettings::IsDirty() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "IsDirty");
Params::GameUserSettings_IsDirty Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.IsDynamicResolutionDirty
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameUserSettings::IsDynamicResolutionDirty() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "IsDynamicResolutionDirty");
Params::GameUserSettings_IsDynamicResolutionDirty Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.IsDynamicResolutionEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameUserSettings::IsDynamicResolutionEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "IsDynamicResolutionEnabled");
Params::GameUserSettings_IsDynamicResolutionEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.IsFullscreenModeDirty
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameUserSettings::IsFullscreenModeDirty() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "IsFullscreenModeDirty");
Params::GameUserSettings_IsFullscreenModeDirty Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.IsHDREnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameUserSettings::IsHDREnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "IsHDREnabled");
Params::GameUserSettings_IsHDREnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.IsScreenResolutionDirty
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameUserSettings::IsScreenResolutionDirty() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "IsScreenResolutionDirty");
Params::GameUserSettings_IsScreenResolutionDirty Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.IsVSyncDirty
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameUserSettings::IsVSyncDirty() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "IsVSyncDirty");
Params::GameUserSettings_IsVSyncDirty Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.IsVSyncEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameUserSettings::IsVSyncEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "IsVSyncEnabled");
Params::GameUserSettings_IsVSyncEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameUserSettings.SupportsHDRDisplayOutput
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameUserSettings::SupportsHDRDisplayOutput() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameUserSettings", "SupportsHDRDisplayOutput");
Params::GameUserSettings_SupportsHDRDisplayOutput Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameStateBase.OnRep_GameModeClass
// (Native, Protected)
void AGameStateBase::OnRep_GameModeClass()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameStateBase", "OnRep_GameModeClass");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameStateBase.OnRep_ReplicatedHasBegunPlay
// (Native, Protected)
void AGameStateBase::OnRep_ReplicatedHasBegunPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameStateBase", "OnRep_ReplicatedHasBegunPlay");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameStateBase.OnRep_ReplicatedWorldTimeSeconds
// (Native, Protected)
void AGameStateBase::OnRep_ReplicatedWorldTimeSeconds()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameStateBase", "OnRep_ReplicatedWorldTimeSeconds");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameStateBase.OnRep_SpectatorClass
// (Native, Protected)
void AGameStateBase::OnRep_SpectatorClass()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameStateBase", "OnRep_SpectatorClass");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameStateBase.GetPlayerRespawnDelay
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AController* Controller (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AGameStateBase::GetPlayerRespawnDelay(class AController* Controller) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameStateBase", "GetPlayerRespawnDelay");
Params::GameStateBase_GetPlayerRespawnDelay Parms{};
Parms.Controller = Controller;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameStateBase.GetPlayerStartTime
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AController* Controller (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AGameStateBase::GetPlayerStartTime(class AController* Controller) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameStateBase", "GetPlayerStartTime");
Params::GameStateBase_GetPlayerStartTime Parms{};
Parms.Controller = Controller;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameStateBase.GetServerWorldTimeSeconds
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AGameStateBase::GetServerWorldTimeSeconds() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameStateBase", "GetServerWorldTimeSeconds");
Params::GameStateBase_GetServerWorldTimeSeconds Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameStateBase.HasBegunPlay
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AGameStateBase::HasBegunPlay() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameStateBase", "HasBegunPlay");
Params::GameStateBase_HasBegunPlay Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameStateBase.HasMatchEnded
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AGameStateBase::HasMatchEnded() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameStateBase", "HasMatchEnded");
Params::GameStateBase_HasMatchEnded Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameStateBase.HasMatchStarted
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AGameStateBase::HasMatchStarted() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameStateBase", "HasMatchStarted");
Params::GameStateBase_HasMatchStarted Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.GameState.OnRep_ElapsedTime
// (Native, Public)
void AGameState::OnRep_ElapsedTime()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameState", "OnRep_ElapsedTime");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.GameState.OnRep_MatchState
// (Native, Public)
void AGameState::OnRep_MatchState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameState", "OnRep_MatchState");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyLight.OnRep_bEnabled
// (Native, Public)
void ASkyLight::OnRep_bEnabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyLight", "OnRep_bEnabled");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.InstancedStaticMeshComponent.AddInstance
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FTransform& InstanceTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UInstancedStaticMeshComponent::AddInstance(const struct FTransform& InstanceTransform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InstancedStaticMeshComponent", "AddInstance");
Params::InstancedStaticMeshComponent_AddInstance Parms{};
Parms.InstanceTransform = std::move(InstanceTransform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.InstancedStaticMeshComponent.AddInstances
// (Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<struct FTransform>& InstanceTransforms (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bShouldReturnIndices (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<int32> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<int32> UInstancedStaticMeshComponent::AddInstances(const TArray<struct FTransform>& InstanceTransforms, bool bShouldReturnIndices)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InstancedStaticMeshComponent", "AddInstances");
Params::InstancedStaticMeshComponent_AddInstances Parms{};
Parms.InstanceTransforms = std::move(InstanceTransforms);
Parms.bShouldReturnIndices = bShouldReturnIndices;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.InstancedStaticMeshComponent.AddInstanceWorldSpace
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FTransform& WorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UInstancedStaticMeshComponent::AddInstanceWorldSpace(const struct FTransform& WorldTransform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InstancedStaticMeshComponent", "AddInstanceWorldSpace");
Params::InstancedStaticMeshComponent_AddInstanceWorldSpace Parms{};
Parms.WorldTransform = std::move(WorldTransform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.InstancedStaticMeshComponent.BatchUpdateInstancesTransform
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// int32 StartInstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumInstances (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& NewInstancesTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UInstancedStaticMeshComponent::BatchUpdateInstancesTransform(int32 StartInstanceIndex, int32 NumInstances, const struct FTransform& NewInstancesTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InstancedStaticMeshComponent", "BatchUpdateInstancesTransform");
Params::InstancedStaticMeshComponent_BatchUpdateInstancesTransform Parms{};
Parms.StartInstanceIndex = StartInstanceIndex;
Parms.NumInstances = NumInstances;
Parms.NewInstancesTransform = std::move(NewInstancesTransform);
Parms.bWorldSpace = bWorldSpace;
Parms.bMarkRenderStateDirty = bMarkRenderStateDirty;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.InstancedStaticMeshComponent.BatchUpdateInstancesTransforms
// (Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// int32 StartInstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FTransform>& NewInstancesTransforms (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UInstancedStaticMeshComponent::BatchUpdateInstancesTransforms(int32 StartInstanceIndex, const TArray<struct FTransform>& NewInstancesTransforms, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InstancedStaticMeshComponent", "BatchUpdateInstancesTransforms");
Params::InstancedStaticMeshComponent_BatchUpdateInstancesTransforms Parms{};
Parms.StartInstanceIndex = StartInstanceIndex;
Parms.NewInstancesTransforms = std::move(NewInstancesTransforms);
Parms.bWorldSpace = bWorldSpace;
Parms.bMarkRenderStateDirty = bMarkRenderStateDirty;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.InstancedStaticMeshComponent.ClearInstances
// (Native, Public, BlueprintCallable)
void UInstancedStaticMeshComponent::ClearInstances()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InstancedStaticMeshComponent", "ClearInstances");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.InstancedStaticMeshComponent.RemoveInstance
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UInstancedStaticMeshComponent::RemoveInstance(int32 InstanceIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InstancedStaticMeshComponent", "RemoveInstance");
Params::InstancedStaticMeshComponent_RemoveInstance Parms{};
Parms.InstanceIndex = InstanceIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.InstancedStaticMeshComponent.SetCullDistances
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 StartCullDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 EndCullDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInstancedStaticMeshComponent::SetCullDistances(int32 StartCullDistance, int32 EndCullDistance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InstancedStaticMeshComponent", "SetCullDistances");
Params::InstancedStaticMeshComponent_SetCullDistances Parms{};
Parms.StartCullDistance = StartCullDistance;
Parms.EndCullDistance = EndCullDistance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.InstancedStaticMeshComponent.SetCustomDataValue
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 CustomDataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float CustomDataValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UInstancedStaticMeshComponent::SetCustomDataValue(int32 InstanceIndex, int32 CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InstancedStaticMeshComponent", "SetCustomDataValue");
Params::InstancedStaticMeshComponent_SetCustomDataValue Parms{};
Parms.InstanceIndex = InstanceIndex;
Parms.CustomDataIndex = CustomDataIndex;
Parms.CustomDataValue = CustomDataValue;
Parms.bMarkRenderStateDirty = bMarkRenderStateDirty;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.InstancedStaticMeshComponent.UpdateInstanceTransform
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& NewInstanceTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UInstancedStaticMeshComponent::UpdateInstanceTransform(int32 InstanceIndex, const struct FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InstancedStaticMeshComponent", "UpdateInstanceTransform");
Params::InstancedStaticMeshComponent_UpdateInstanceTransform Parms{};
Parms.InstanceIndex = InstanceIndex;
Parms.NewInstanceTransform = std::move(NewInstanceTransform);
Parms.bWorldSpace = bWorldSpace;
Parms.bMarkRenderStateDirty = bMarkRenderStateDirty;
Parms.bTeleport = bTeleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.InstancedStaticMeshComponent.GetInstanceCount
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UInstancedStaticMeshComponent::GetInstanceCount() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstanceCount");
Params::InstancedStaticMeshComponent_GetInstanceCount Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingBox
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FBox& Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bBoxInWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<int32> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<int32> UInstancedStaticMeshComponent::GetInstancesOverlappingBox(const struct FBox& Box, bool bBoxInWorldSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstancesOverlappingBox");
Params::InstancedStaticMeshComponent_GetInstancesOverlappingBox Parms{};
Parms.Box = std::move(Box);
Parms.bBoxInWorldSpace = bBoxInWorldSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingSphere
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSphereInWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<int32> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<int32> UInstancedStaticMeshComponent::GetInstancesOverlappingSphere(const struct FVector& Center, float Radius, bool bSphereInWorldSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstancesOverlappingSphere");
Params::InstancedStaticMeshComponent_GetInstancesOverlappingSphere Parms{};
Parms.Center = std::move(Center);
Parms.Radius = Radius;
Parms.bSphereInWorldSpace = bSphereInWorldSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.InstancedStaticMeshComponent.GetInstanceTransform
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform* OutInstanceTransform (Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UInstancedStaticMeshComponent::GetInstanceTransform(int32 InstanceIndex, struct FTransform* OutInstanceTransform, bool bWorldSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstanceTransform");
Params::InstancedStaticMeshComponent_GetInstanceTransform Parms{};
Parms.InstanceIndex = InstanceIndex;
Parms.bWorldSpace = bWorldSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutInstanceTransform != nullptr)
*OutInstanceTransform = std::move(Parms.OutInstanceTransform);
return Parms.ReturnValue;
}
// Function Engine.HierarchicalInstancedStaticMeshComponent.RemoveInstances
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<int32>& InstancesToRemove (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UHierarchicalInstancedStaticMeshComponent::RemoveInstances(const TArray<int32>& InstancesToRemove)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HierarchicalInstancedStaticMeshComponent", "RemoveInstances");
Params::HierarchicalInstancedStaticMeshComponent_RemoveInstances Parms{};
Parms.InstancesToRemove = std::move(InstancesToRemove);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MaterialInstanceConstant.K2_GetScalarParameterValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMaterialInstanceConstant::K2_GetScalarParameterValue(class FName ParameterName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceConstant", "K2_GetScalarParameterValue");
Params::MaterialInstanceConstant_K2_GetScalarParameterValue Parms{};
Parms.ParameterName = ParameterName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MaterialInstanceConstant.K2_GetTextureParameterValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture* UMaterialInstanceConstant::K2_GetTextureParameterValue(class FName ParameterName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceConstant", "K2_GetTextureParameterValue");
Params::MaterialInstanceConstant_K2_GetTextureParameterValue Parms{};
Parms.ParameterName = ParameterName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MaterialInstanceConstant.K2_GetVectorParameterValue
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UMaterialInstanceConstant::K2_GetVectorParameterValue(class FName ParameterName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceConstant", "K2_GetVectorParameterValue");
Params::MaterialInstanceConstant_K2_GetVectorParameterValue Parms{};
Parms.ParameterName = ParameterName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AsyncActionLoadPrimaryAssetClassList.AsyncLoadPrimaryAssetClassList
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FPrimaryAssetId>& PrimaryAssetList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const TArray<class FName>& LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UAsyncActionLoadPrimaryAssetClassList*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAsyncActionLoadPrimaryAssetClassList* UAsyncActionLoadPrimaryAssetClassList::AsyncLoadPrimaryAssetClassList(class UObject* WorldContextObject, const TArray<struct FPrimaryAssetId>& PrimaryAssetList, const TArray<class FName>& LoadBundles)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AsyncActionLoadPrimaryAssetClassList", "AsyncLoadPrimaryAssetClassList");
Params::AsyncActionLoadPrimaryAssetClassList_AsyncLoadPrimaryAssetClassList Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PrimaryAssetList = std::move(PrimaryAssetList);
Parms.LoadBundles = std::move(LoadBundles);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetGuidLibrary.Conv_GuidToString
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FGuid& InGuid (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetGuidLibrary::Conv_GuidToString(const struct FGuid& InGuid)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetGuidLibrary", "Conv_GuidToString");
Params::KismetGuidLibrary_Conv_GuidToString Parms{};
Parms.InGuid = std::move(InGuid);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetGuidLibrary.EqualEqual_GuidGuid
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FGuid& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGuid& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetGuidLibrary::EqualEqual_GuidGuid(const struct FGuid& A, const struct FGuid& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetGuidLibrary", "EqualEqual_GuidGuid");
Params::KismetGuidLibrary_EqualEqual_GuidGuid Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetGuidLibrary.Invalidate_Guid
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FGuid& InGuid (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetGuidLibrary::Invalidate_Guid(struct FGuid& InGuid)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetGuidLibrary", "Invalidate_Guid");
Params::KismetGuidLibrary_Invalidate_Guid Parms{};
Parms.InGuid = std::move(InGuid);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
InGuid = std::move(Parms.InGuid);
}
// Function Engine.KismetGuidLibrary.IsValid_Guid
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FGuid& InGuid (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetGuidLibrary::IsValid_Guid(const struct FGuid& InGuid)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetGuidLibrary", "IsValid_Guid");
Params::KismetGuidLibrary_IsValid_Guid Parms{};
Parms.InGuid = std::move(InGuid);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetGuidLibrary.NewGuid
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid UKismetGuidLibrary::NewGuid()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetGuidLibrary", "NewGuid");
Params::KismetGuidLibrary_NewGuid Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetGuidLibrary.NotEqual_GuidGuid
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FGuid& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGuid& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetGuidLibrary::NotEqual_GuidGuid(const struct FGuid& A, const struct FGuid& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetGuidLibrary", "NotEqual_GuidGuid");
Params::KismetGuidLibrary_NotEqual_GuidGuid Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetGuidLibrary.Parse_StringToGuid
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& GuidString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FGuid* OutGuid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetGuidLibrary::Parse_StringToGuid(const class FString& GuidString, struct FGuid* OutGuid, bool* Success)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetGuidLibrary", "Parse_StringToGuid");
Params::KismetGuidLibrary_Parse_StringToGuid Parms{};
Parms.GuidString = std::move(GuidString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutGuid != nullptr)
*OutGuid = std::move(Parms.OutGuid);
if (Success != nullptr)
*Success = Parms.Success;
}
// Function Engine.TimecodeProvider.FetchAndUpdate
// (Native, Public, BlueprintCallable)
void UTimecodeProvider::FetchAndUpdate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimecodeProvider", "FetchAndUpdate");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.TimecodeProvider.FetchTimecode
// (Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FQualifiedFrameTime* OutFrameTime (Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTimecodeProvider::FetchTimecode(struct FQualifiedFrameTime* OutFrameTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimecodeProvider", "FetchTimecode");
Params::TimecodeProvider_FetchTimecode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutFrameTime != nullptr)
*OutFrameTime = std::move(Parms.OutFrameTime);
return Parms.ReturnValue;
}
// Function Engine.TimecodeProvider.GetDelayedQualifiedFrameTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQualifiedFrameTime UTimecodeProvider::GetDelayedQualifiedFrameTime() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimecodeProvider", "GetDelayedQualifiedFrameTime");
Params::TimecodeProvider_GetDelayedQualifiedFrameTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TimecodeProvider.GetDelayedTimecode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FTimecode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimecode UTimecodeProvider::GetDelayedTimecode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimecodeProvider", "GetDelayedTimecode");
Params::TimecodeProvider_GetDelayedTimecode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TimecodeProvider.GetFrameRate
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameRate UTimecodeProvider::GetFrameRate() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimecodeProvider", "GetFrameRate");
Params::TimecodeProvider_GetFrameRate Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TimecodeProvider.GetQualifiedFrameTime
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQualifiedFrameTime UTimecodeProvider::GetQualifiedFrameTime() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimecodeProvider", "GetQualifiedFrameTime");
Params::TimecodeProvider_GetQualifiedFrameTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TimecodeProvider.GetSynchronizationState
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ETimecodeProviderSynchronizationState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETimecodeProviderSynchronizationState UTimecodeProvider::GetSynchronizationState() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimecodeProvider", "GetSynchronizationState");
Params::TimecodeProvider_GetSynchronizationState Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TimecodeProvider.GetTimecode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FTimecode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimecode UTimecodeProvider::GetTimecode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimecodeProvider", "GetTimecode");
Params::TimecodeProvider_GetTimecode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlatformInterfaceWebResponse.GetHeader
// (Native, Public, HasOutParams)
// Parameters:
// int32 HeaderIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* Header (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* Value (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPlatformInterfaceWebResponse::GetHeader(int32 HeaderIndex, class FString* Header, class FString* Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlatformInterfaceWebResponse", "GetHeader");
Params::PlatformInterfaceWebResponse_GetHeader Parms{};
Parms.HeaderIndex = HeaderIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Header != nullptr)
*Header = std::move(Parms.Header);
if (Value != nullptr)
*Value = std::move(Parms.Value);
}
// Function Engine.PlatformInterfaceWebResponse.GetHeaderValue
// (Native, Public)
// Parameters:
// const class FString& HeaderName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UPlatformInterfaceWebResponse::GetHeaderValue(const class FString& HeaderName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlatformInterfaceWebResponse", "GetHeaderValue");
Params::PlatformInterfaceWebResponse_GetHeaderValue Parms{};
Parms.HeaderName = std::move(HeaderName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlatformInterfaceWebResponse.GetNumHeaders
// (Native, Public)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UPlatformInterfaceWebResponse::GetNumHeaders()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlatformInterfaceWebResponse", "GetNumHeaders");
Params::PlatformInterfaceWebResponse_GetNumHeaders Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CameraActor.GetAutoActivatePlayerIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ACameraActor::GetAutoActivatePlayerIndex() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraActor", "GetAutoActivatePlayerIndex");
Params::CameraActor_GetAutoActivatePlayerIndex Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlanarReflection.OnInterpToggle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlanarReflection::OnInterpToggle(bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlanarReflection", "OnInterpToggle");
Params::PlanarReflection_OnInterpToggle Parms{};
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.BoxComponent.SetBoxExtent
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& InBoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoxComponent::SetBoxExtent(const struct FVector& InBoxExtent, bool bUpdateOverlaps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoxComponent", "SetBoxExtent");
Params::BoxComponent_SetBoxExtent Parms{};
Parms.InBoxExtent = std::move(InBoxExtent);
Parms.bUpdateOverlaps = bUpdateOverlaps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.BoxComponent.GetScaledBoxExtent
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UBoxComponent::GetScaledBoxExtent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoxComponent", "GetScaledBoxExtent");
Params::BoxComponent_GetScaledBoxExtent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BoxComponent.GetUnscaledBoxExtent
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UBoxComponent::GetUnscaledBoxExtent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoxComponent", "GetUnscaledBoxExtent");
Params::BoxComponent_GetUnscaledBoxExtent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Texture2D.Blueprint_GetSizeX
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UTexture2D::Blueprint_GetSizeX() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Texture2D", "Blueprint_GetSizeX");
Params::Texture2D_Blueprint_GetSizeX Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Texture2D.Blueprint_GetSizeY
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UTexture2D::Blueprint_GetSizeY() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Texture2D", "Blueprint_GetSizeY");
Params::Texture2D_Blueprint_GetSizeY Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.DataTableFunctionLibrary.DoesDataTableRowExist
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UDataTable* Table (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UDataTableFunctionLibrary::DoesDataTableRowExist(class UDataTable* Table, class FName RowName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "DoesDataTableRowExist");
Params::DataTableFunctionLibrary_DoesDataTableRowExist Parms{};
Parms.Table = Table;
Parms.RowName = RowName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.DataTableFunctionLibrary.EvaluateCurveTableRow
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UCurveTable* CurveTable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InXY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEvaluateCurveTableResult* OutResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutXY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& ContextString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDataTableFunctionLibrary::EvaluateCurveTableRow(class UCurveTable* CurveTable, class FName RowName, float InXY, EEvaluateCurveTableResult* OutResult, float* OutXY, const class FString& ContextString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "EvaluateCurveTableRow");
Params::DataTableFunctionLibrary_EvaluateCurveTableRow Parms{};
Parms.CurveTable = CurveTable;
Parms.RowName = RowName;
Parms.InXY = InXY;
Parms.ContextString = std::move(ContextString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutResult != nullptr)
*OutResult = Parms.OutResult;
if (OutXY != nullptr)
*OutXY = Parms.OutXY;
}
// Function Engine.DataTableFunctionLibrary.GetDataTableColumnAsString
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UDataTable* DataTable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FString> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FString> UDataTableFunctionLibrary::GetDataTableColumnAsString(const class UDataTable* DataTable, class FName PropertyName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "GetDataTableColumnAsString");
Params::DataTableFunctionLibrary_GetDataTableColumnAsString Parms{};
Parms.DataTable = DataTable;
Parms.PropertyName = PropertyName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.DataTableFunctionLibrary.GetDataTableRowFromName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UDataTable* Table (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTableRowBase* OutRow (Parm, OutParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UDataTableFunctionLibrary::GetDataTableRowFromName(class UDataTable* Table, class FName RowName, struct FTableRowBase* OutRow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "GetDataTableRowFromName");
Params::DataTableFunctionLibrary_GetDataTableRowFromName Parms{};
Parms.Table = Table;
Parms.RowName = RowName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutRow != nullptr)
*OutRow = std::move(Parms.OutRow);
return Parms.ReturnValue;
}
// Function Engine.DataTableFunctionLibrary.GetDataTableRowNames
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UDataTable* Table (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FName>* OutRowNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UDataTableFunctionLibrary::GetDataTableRowNames(class UDataTable* Table, TArray<class FName>* OutRowNames)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "GetDataTableRowNames");
Params::DataTableFunctionLibrary_GetDataTableRowNames Parms{};
Parms.Table = Table;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutRowNames != nullptr)
*OutRowNames = std::move(Parms.OutRowNames);
}
// Function Engine.PointLightComponent.SetLightFalloffExponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewLightFalloffExponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPointLightComponent::SetLightFalloffExponent(float NewLightFalloffExponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PointLightComponent", "SetLightFalloffExponent");
Params::PointLightComponent_SetLightFalloffExponent Parms{};
Parms.NewLightFalloffExponent = NewLightFalloffExponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PointLightComponent.SetSoftSourceRadius
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPointLightComponent::SetSoftSourceRadius(float bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PointLightComponent", "SetSoftSourceRadius");
Params::PointLightComponent_SetSoftSourceRadius Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PointLightComponent.SetSourceLength
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPointLightComponent::SetSourceLength(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PointLightComponent", "SetSourceLength");
Params::PointLightComponent_SetSourceLength Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PointLightComponent.SetSourceRadius
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPointLightComponent::SetSourceRadius(float bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PointLightComponent", "SetSourceRadius");
Params::PointLightComponent_SetSourceRadius Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SpotLightComponent.SetInnerConeAngle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewInnerConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpotLightComponent::SetInnerConeAngle(float NewInnerConeAngle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpotLightComponent", "SetInnerConeAngle");
Params::SpotLightComponent_SetInnerConeAngle Parms{};
Parms.NewInnerConeAngle = NewInnerConeAngle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SpotLightComponent.SetOuterConeAngle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewOuterConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpotLightComponent::SetOuterConeAngle(float NewOuterConeAngle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpotLightComponent", "SetOuterConeAngle");
Params::SpotLightComponent_SetOuterConeAngle Parms{};
Parms.NewOuterConeAngle = NewOuterConeAngle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AmbientSound.AdjustVolume
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float AdjustVolumeDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AdjustVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AAmbientSound::AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AmbientSound", "AdjustVolume");
Params::AmbientSound_AdjustVolume Parms{};
Parms.AdjustVolumeDuration = AdjustVolumeDuration;
Parms.AdjustVolumeLevel = AdjustVolumeLevel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AmbientSound.FadeIn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float FadeInDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AAmbientSound::FadeIn(float FadeInDuration, float FadeVolumeLevel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AmbientSound", "FadeIn");
Params::AmbientSound_FadeIn Parms{};
Parms.FadeInDuration = FadeInDuration;
Parms.FadeVolumeLevel = FadeVolumeLevel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AmbientSound.FadeOut
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float FadeOutDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AAmbientSound::FadeOut(float FadeOutDuration, float FadeVolumeLevel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AmbientSound", "FadeOut");
Params::AmbientSound_FadeOut Parms{};
Parms.FadeOutDuration = FadeOutDuration;
Parms.FadeVolumeLevel = FadeVolumeLevel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AmbientSound.Play
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AAmbientSound::Play(float StartTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AmbientSound", "Play");
Params::AmbientSound_Play Parms{};
Parms.StartTime = StartTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AmbientSound.Stop
// (Final, Native, Public, BlueprintCallable)
void AAmbientSound::Stop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AmbientSound", "Stop");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CurveBase.GetTimeRange
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float* MinTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* MaxTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCurveBase::GetTimeRange(float* MinTime, float* MaxTime) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CurveBase", "GetTimeRange");
Params::CurveBase_GetTimeRange Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (MinTime != nullptr)
*MinTime = Parms.MinTime;
if (MaxTime != nullptr)
*MaxTime = Parms.MaxTime;
}
// Function Engine.CurveBase.GetValueRange
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float* MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCurveBase::GetValueRange(float* MinValue, float* MaxValue) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CurveBase", "GetValueRange");
Params::CurveBase_GetValueRange Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (MinValue != nullptr)
*MinValue = Parms.MinValue;
if (MaxValue != nullptr)
*MaxValue = Parms.MaxValue;
}
// Function Engine.AnimSequenceBase.GetPlayLength
// (Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimSequenceBase::GetPlayLength()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimSequenceBase", "GetPlayLength");
Params::AnimSequenceBase_GetPlayLength Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneCaptureComponent.ClearHiddenComponents
// (Final, Native, Public, BlueprintCallable)
void USceneCaptureComponent::ClearHiddenComponents()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneCaptureComponent", "ClearHiddenComponents");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneCaptureComponent.ClearShowOnlyComponents
// (Final, Native, Public, BlueprintCallable)
void USceneCaptureComponent::ClearShowOnlyComponents()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneCaptureComponent", "ClearShowOnlyComponents");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneCaptureComponent.HideActorComponents
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bIncludeFromChildActors (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneCaptureComponent::HideActorComponents(class AActor* InActor, const bool bIncludeFromChildActors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneCaptureComponent", "HideActorComponents");
Params::SceneCaptureComponent_HideActorComponents Parms{};
Parms.InActor = InActor;
Parms.bIncludeFromChildActors = bIncludeFromChildActors;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneCaptureComponent.HideComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneCaptureComponent::HideComponent(class UPrimitiveComponent* InComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneCaptureComponent", "HideComponent");
Params::SceneCaptureComponent_HideComponent Parms{};
Parms.InComponent = InComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneCaptureComponent.RemoveShowOnlyActorComponents
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bIncludeFromChildActors (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneCaptureComponent::RemoveShowOnlyActorComponents(class AActor* InActor, const bool bIncludeFromChildActors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneCaptureComponent", "RemoveShowOnlyActorComponents");
Params::SceneCaptureComponent_RemoveShowOnlyActorComponents Parms{};
Parms.InActor = InActor;
Parms.bIncludeFromChildActors = bIncludeFromChildActors;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneCaptureComponent.RemoveShowOnlyComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneCaptureComponent::RemoveShowOnlyComponent(class UPrimitiveComponent* InComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneCaptureComponent", "RemoveShowOnlyComponent");
Params::SceneCaptureComponent_RemoveShowOnlyComponent Parms{};
Parms.InComponent = InComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneCaptureComponent.SetCaptureSortPriority
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 NewCaptureSortPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneCaptureComponent::SetCaptureSortPriority(int32 NewCaptureSortPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneCaptureComponent", "SetCaptureSortPriority");
Params::SceneCaptureComponent_SetCaptureSortPriority Parms{};
Parms.NewCaptureSortPriority = NewCaptureSortPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneCaptureComponent.ShowActorComponents
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneCaptureComponent::ShowActorComponents(class AActor* InActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneCaptureComponent", "ShowActorComponents");
Params::SceneCaptureComponent_ShowActorComponents Parms{};
Parms.InActor = InActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneCaptureComponent.ShowComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneCaptureComponent::ShowComponent(class UPrimitiveComponent* InComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneCaptureComponent", "ShowComponent");
Params::SceneCaptureComponent_ShowComponent Parms{};
Parms.InComponent = InComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneCaptureComponent.ShowOnlyActorComponents
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bIncludeFromChildActors (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneCaptureComponent::ShowOnlyActorComponents(class AActor* InActor, const bool bIncludeFromChildActors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneCaptureComponent", "ShowOnlyActorComponents");
Params::SceneCaptureComponent_ShowOnlyActorComponents Parms{};
Parms.InActor = InActor;
Parms.bIncludeFromChildActors = bIncludeFromChildActors;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneCaptureComponent.ShowOnlyComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneCaptureComponent::ShowOnlyComponent(class UPrimitiveComponent* InComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneCaptureComponent", "ShowOnlyComponent");
Params::SceneCaptureComponent_ShowOnlyComponent Parms{};
Parms.InComponent = InComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneCaptureComponent.ToggleCaptureScene
// (Final, Native, Public, BlueprintCallable)
void USceneCaptureComponent::ToggleCaptureScene()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneCaptureComponent", "ToggleCaptureScene");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneCaptureComponentCube.CaptureScene
// (Final, Native, Public, BlueprintCallable)
void USceneCaptureComponentCube::CaptureScene()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneCaptureComponentCube", "CaptureScene");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.ForceFeedbackComponent.AdjustAttenuation
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FForceFeedbackAttenuationSettings&InAttenuationSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UForceFeedbackComponent::AdjustAttenuation(const struct FForceFeedbackAttenuationSettings& InAttenuationSettings)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ForceFeedbackComponent", "AdjustAttenuation");
Params::ForceFeedbackComponent_AdjustAttenuation Parms{};
Parms.InAttenuationSettings = std::move(InAttenuationSettings);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ForceFeedbackComponent.Play
// (Native, Public, BlueprintCallable)
// Parameters:
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UForceFeedbackComponent::Play(float StartTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ForceFeedbackComponent", "Play");
Params::ForceFeedbackComponent_Play Parms{};
Parms.StartTime = StartTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ForceFeedbackComponent.SetForceFeedbackEffect
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UForceFeedbackEffect* NewForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UForceFeedbackComponent::SetForceFeedbackEffect(class UForceFeedbackEffect* NewForceFeedbackEffect)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ForceFeedbackComponent", "SetForceFeedbackEffect");
Params::ForceFeedbackComponent_SetForceFeedbackEffect Parms{};
Parms.NewForceFeedbackEffect = NewForceFeedbackEffect;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ForceFeedbackComponent.SetIntensityMultiplier
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewIntensityMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UForceFeedbackComponent::SetIntensityMultiplier(float NewIntensityMultiplier)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ForceFeedbackComponent", "SetIntensityMultiplier");
Params::ForceFeedbackComponent_SetIntensityMultiplier Parms{};
Parms.NewIntensityMultiplier = NewIntensityMultiplier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ForceFeedbackComponent.Stop
// (Native, Public, BlueprintCallable)
void UForceFeedbackComponent::Stop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ForceFeedbackComponent", "Stop");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.ForceFeedbackComponent.BP_GetAttenuationSettingsToApply
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FForceFeedbackAttenuationSettings*OutAttenuationSettings (Parm, OutParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UForceFeedbackComponent::BP_GetAttenuationSettingsToApply(struct FForceFeedbackAttenuationSettings* OutAttenuationSettings) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ForceFeedbackComponent", "BP_GetAttenuationSettingsToApply");
Params::ForceFeedbackComponent_BP_GetAttenuationSettingsToApply Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutAttenuationSettings != nullptr)
*OutAttenuationSettings = std::move(Parms.OutAttenuationSettings);
return Parms.ReturnValue;
}
// Function Engine.AnimMontage.GetDefaultBlendOutTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimMontage::GetDefaultBlendOutTime() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimMontage", "GetDefaultBlendOutTime");
Params::AnimMontage_GetDefaultBlendOutTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimNotifyState_Trail.OverridePSTemplate
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UParticleSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UParticleSystem* UAnimNotifyState_Trail::OverridePSTemplate(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_Trail", "OverridePSTemplate");
Params::AnimNotifyState_Trail_OverridePSTemplate Parms{};
Parms.MeshComp = MeshComp;
Parms.Animation = Animation;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Engine.AnimSingleNodeInstance.GetLength
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimSingleNodeInstance::GetLength()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimSingleNodeInstance", "GetLength");
Params::AnimSingleNodeInstance_GetLength Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AnimSingleNodeInstance.PlayAnim
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InStartPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimSingleNodeInstance::PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimSingleNodeInstance", "PlayAnim");
Params::AnimSingleNodeInstance_PlayAnim Parms{};
Parms.bIsLooping = bIsLooping;
Parms.InPlayRate = InPlayRate;
Parms.InStartPosition = InStartPosition;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimSingleNodeInstance.SetAnimationAsset
// (Native, Public, BlueprintCallable)
// Parameters:
// class UAnimationAsset* NewAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimSingleNodeInstance::SetAnimationAsset(class UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimSingleNodeInstance", "SetAnimationAsset");
Params::AnimSingleNodeInstance_SetAnimationAsset Parms{};
Parms.NewAsset = NewAsset;
Parms.bIsLooping = bIsLooping;
Parms.InPlayRate = InPlayRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimSingleNodeInstance.SetBlendSpaceInput
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& InBlendInput (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimSingleNodeInstance::SetBlendSpaceInput(const struct FVector& InBlendInput)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimSingleNodeInstance", "SetBlendSpaceInput");
Params::AnimSingleNodeInstance_SetBlendSpaceInput Parms{};
Parms.InBlendInput = std::move(InBlendInput);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimSingleNodeInstance.SetLooping
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimSingleNodeInstance::SetLooping(bool bIsLooping)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimSingleNodeInstance", "SetLooping");
Params::AnimSingleNodeInstance_SetLooping Parms{};
Parms.bIsLooping = bIsLooping;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimSingleNodeInstance.SetPlaying
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bIsPlaying (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimSingleNodeInstance::SetPlaying(bool bIsPlaying)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimSingleNodeInstance", "SetPlaying");
Params::AnimSingleNodeInstance_SetPlaying Parms{};
Parms.bIsPlaying = bIsPlaying;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimSingleNodeInstance.SetPlayRate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimSingleNodeInstance::SetPlayRate(float InPlayRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimSingleNodeInstance", "SetPlayRate");
Params::AnimSingleNodeInstance_SetPlayRate Parms{};
Parms.InPlayRate = InPlayRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimSingleNodeInstance.SetPosition
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFireNotifies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimSingleNodeInstance::SetPosition(float InPosition, bool bFireNotifies)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimSingleNodeInstance", "SetPosition");
Params::AnimSingleNodeInstance_SetPosition Parms{};
Parms.InPosition = InPosition;
Parms.bFireNotifies = bFireNotifies;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimSingleNodeInstance.SetPositionWithPreviousTime
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InPreviousTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFireNotifies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimSingleNodeInstance::SetPositionWithPreviousTime(float InPosition, float InPreviousTime, bool bFireNotifies)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimSingleNodeInstance", "SetPositionWithPreviousTime");
Params::AnimSingleNodeInstance_SetPositionWithPreviousTime Parms{};
Parms.InPosition = InPosition;
Parms.InPreviousTime = InPreviousTime;
Parms.bFireNotifies = bFireNotifies;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimSingleNodeInstance.SetPreviewCurveOverride
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FName& PoseName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRemoveIfZero (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimSingleNodeInstance::SetPreviewCurveOverride(const class FName& PoseName, float Value, bool bRemoveIfZero)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimSingleNodeInstance", "SetPreviewCurveOverride");
Params::AnimSingleNodeInstance_SetPreviewCurveOverride Parms{};
Parms.PoseName = PoseName;
Parms.Value = Value;
Parms.bRemoveIfZero = bRemoveIfZero;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimSingleNodeInstance.SetReverse
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInReverse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimSingleNodeInstance::SetReverse(bool bInReverse)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimSingleNodeInstance", "SetReverse");
Params::AnimSingleNodeInstance_SetReverse Parms{};
Parms.bInReverse = bInReverse;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimSingleNodeInstance.StopAnim
// (Final, Native, Public, BlueprintCallable)
void UAnimSingleNodeInstance::StopAnim()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimSingleNodeInstance", "StopAnim");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.AnimSingleNodeInstance.GetAnimationAsset
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UAnimationAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimationAsset* UAnimSingleNodeInstance::GetAnimationAsset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimSingleNodeInstance", "GetAnimationAsset");
Params::AnimSingleNodeInstance_GetAnimationAsset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ProjectileMovementComponent.MoveInterpolationTarget
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& NewRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UProjectileMovementComponent::MoveInterpolationTarget(const struct FVector& NewLocation, const struct FRotator& NewRotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProjectileMovementComponent", "MoveInterpolationTarget");
Params::ProjectileMovementComponent_MoveInterpolationTarget Parms{};
Parms.NewLocation = std::move(NewLocation);
Parms.NewRotation = std::move(NewRotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ProjectileMovementComponent.ResetInterpolation
// (Native, Public, BlueprintCallable)
void UProjectileMovementComponent::ResetInterpolation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProjectileMovementComponent", "ResetInterpolation");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.ProjectileMovementComponent.SetInterpolatedComponent
// (Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UProjectileMovementComponent::SetInterpolatedComponent(class USceneComponent* Component)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProjectileMovementComponent", "SetInterpolatedComponent");
Params::ProjectileMovementComponent_SetInterpolatedComponent Parms{};
Parms.Component = Component;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ProjectileMovementComponent.SetVelocityInLocalSpace
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UProjectileMovementComponent::SetVelocityInLocalSpace(const struct FVector& NewVelocity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProjectileMovementComponent", "SetVelocityInLocalSpace");
Params::ProjectileMovementComponent_SetVelocityInLocalSpace Parms{};
Parms.NewVelocity = std::move(NewVelocity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ProjectileMovementComponent.StopSimulating
// (Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UProjectileMovementComponent::StopSimulating(const struct FHitResult& HitResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProjectileMovementComponent", "StopSimulating");
Params::ProjectileMovementComponent_StopSimulating Parms{};
Parms.HitResult = std::move(HitResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ProjectileMovementComponent.IsInterpolationComplete
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UProjectileMovementComponent::IsInterpolationComplete() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProjectileMovementComponent", "IsInterpolationComplete");
Params::ProjectileMovementComponent_IsInterpolationComplete Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ProjectileMovementComponent.IsVelocityUnderSimulationThreshold
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UProjectileMovementComponent::IsVelocityUnderSimulationThreshold() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProjectileMovementComponent", "IsVelocityUnderSimulationThreshold");
Params::ProjectileMovementComponent_IsVelocityUnderSimulationThreshold Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ProjectileMovementComponent.LimitVelocity
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& NewVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UProjectileMovementComponent::LimitVelocity(const struct FVector& NewVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProjectileMovementComponent", "LimitVelocity");
Params::ProjectileMovementComponent_LimitVelocity Parms{};
Parms.NewVelocity = std::move(NewVelocity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PostProcessVolume.AddOrUpdateBlendable
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TScriptInterface<class IBlendableInterface>InBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic)
// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APostProcessVolume::AddOrUpdateBlendable(TScriptInterface<class IBlendableInterface> InBlendableObject, float InWeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PostProcessVolume", "AddOrUpdateBlendable");
Params::PostProcessVolume_AddOrUpdateBlendable Parms{};
Parms.InBlendableObject = InBlendableObject;
Parms.InWeight = InWeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ArrowComponent.SetArrowColor
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& NewColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UArrowComponent::SetArrowColor(const struct FLinearColor& NewColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ArrowComponent", "SetArrowColor");
Params::ArrowComponent_SetArrowColor Parms{};
Parms.NewColor = std::move(NewColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AsyncActionHandleSaveGame.AsyncLoadGameFromSlot
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAsyncActionHandleSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAsyncActionHandleSaveGame* UAsyncActionHandleSaveGame::AsyncLoadGameFromSlot(class UObject* WorldContextObject, const class FString& SlotName, const int32 UserIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AsyncActionHandleSaveGame", "AsyncLoadGameFromSlot");
Params::AsyncActionHandleSaveGame_AsyncLoadGameFromSlot Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.SlotName = std::move(SlotName);
Parms.UserIndex = UserIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AsyncActionHandleSaveGame.AsyncSaveGameToSlot
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USaveGame* SaveGameObject_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAsyncActionHandleSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAsyncActionHandleSaveGame* UAsyncActionHandleSaveGame::AsyncSaveGameToSlot(class UObject* WorldContextObject, class USaveGame* SaveGameObject_0, const class FString& SlotName, const int32 UserIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AsyncActionHandleSaveGame", "AsyncSaveGameToSlot");
Params::AsyncActionHandleSaveGame_AsyncSaveGameToSlot Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.SaveGameObject_0 = SaveGameObject_0;
Parms.SlotName = std::move(SlotName);
Parms.UserIndex = UserIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AsyncActionLoadPrimaryAsset.AsyncLoadPrimaryAsset
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FPrimaryAssetId& PrimaryAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class FName>& LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UAsyncActionLoadPrimaryAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAsyncActionLoadPrimaryAsset* UAsyncActionLoadPrimaryAsset::AsyncLoadPrimaryAsset(class UObject* WorldContextObject, const struct FPrimaryAssetId& PrimaryAsset, const TArray<class FName>& LoadBundles)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AsyncActionLoadPrimaryAsset", "AsyncLoadPrimaryAsset");
Params::AsyncActionLoadPrimaryAsset_AsyncLoadPrimaryAsset Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PrimaryAsset = std::move(PrimaryAsset);
Parms.LoadBundles = std::move(LoadBundles);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Exporter.RunAssetExportTask
// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAssetExportTask* Task (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UExporter::RunAssetExportTask(class UAssetExportTask* Task)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("Exporter", "RunAssetExportTask");
Params::Exporter_RunAssetExportTask Parms{};
Parms.Task = Task;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Exporter.RunAssetExportTasks
// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<class UAssetExportTask*>& ExportTasks (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UExporter::RunAssetExportTasks(const TArray<class UAssetExportTask*>& ExportTasks)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("Exporter", "RunAssetExportTasks");
Params::Exporter_RunAssetExportTasks Parms{};
Parms.ExportTasks = std::move(ExportTasks);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Exporter.ScriptRunAssetExportTask
// (Event, Public, BlueprintEvent)
// Parameters:
// class UAssetExportTask* Task (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UExporter::ScriptRunAssetExportTask(class UAssetExportTask* Task)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Exporter", "ScriptRunAssetExportTask");
Params::Exporter_ScriptRunAssetExportTask Parms{};
Parms.Task = Task;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Engine.AsyncActionLoadPrimaryAssetClass.AsyncLoadPrimaryAssetClass
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FPrimaryAssetId& PrimaryAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class FName>& LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UAsyncActionLoadPrimaryAssetClass*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAsyncActionLoadPrimaryAssetClass* UAsyncActionLoadPrimaryAssetClass::AsyncLoadPrimaryAssetClass(class UObject* WorldContextObject, const struct FPrimaryAssetId& PrimaryAsset, const TArray<class FName>& LoadBundles)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AsyncActionLoadPrimaryAssetClass", "AsyncLoadPrimaryAssetClass");
Params::AsyncActionLoadPrimaryAssetClass_AsyncLoadPrimaryAssetClass Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PrimaryAsset = std::move(PrimaryAsset);
Parms.LoadBundles = std::move(LoadBundles);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ChildActorComponent.SetChildActorClass
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class AActor> InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UChildActorComponent::SetChildActorClass(TSubclassOf<class AActor> InClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChildActorComponent", "SetChildActorClass");
Params::ChildActorComponent_SetChildActorClass Parms{};
Parms.InClass = InClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AsyncActionLoadPrimaryAssetList.AsyncLoadPrimaryAssetList
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FPrimaryAssetId>& PrimaryAssetList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const TArray<class FName>& LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UAsyncActionLoadPrimaryAssetList* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAsyncActionLoadPrimaryAssetList* UAsyncActionLoadPrimaryAssetList::AsyncLoadPrimaryAssetList(class UObject* WorldContextObject, const TArray<struct FPrimaryAssetId>& PrimaryAssetList, const TArray<class FName>& LoadBundles)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AsyncActionLoadPrimaryAssetList", "AsyncLoadPrimaryAssetList");
Params::AsyncActionLoadPrimaryAssetList_AsyncLoadPrimaryAssetList Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PrimaryAssetList = std::move(PrimaryAssetList);
Parms.LoadBundles = std::move(LoadBundles);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForMatchingPrimaryAssets
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class FName>& NewBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const TArray<class FName>& OldBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UAsyncActionChangePrimaryAssetBundles*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAsyncActionChangePrimaryAssetBundles* UAsyncActionChangePrimaryAssetBundles::AsyncChangeBundleStateForMatchingPrimaryAssets(class UObject* WorldContextObject, const TArray<class FName>& NewBundles, const TArray<class FName>& OldBundles)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AsyncActionChangePrimaryAssetBundles", "AsyncChangeBundleStateForMatchingPrimaryAssets");
Params::AsyncActionChangePrimaryAssetBundles_AsyncChangeBundleStateForMatchingPrimaryAssets Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.NewBundles = std::move(NewBundles);
Parms.OldBundles = std::move(OldBundles);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForPrimaryAssetList
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FPrimaryAssetId>& PrimaryAssetList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const TArray<class FName>& AddBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const TArray<class FName>& RemoveBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UAsyncActionChangePrimaryAssetBundles*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAsyncActionChangePrimaryAssetBundles* UAsyncActionChangePrimaryAssetBundles::AsyncChangeBundleStateForPrimaryAssetList(class UObject* WorldContextObject, const TArray<struct FPrimaryAssetId>& PrimaryAssetList, const TArray<class FName>& AddBundles, const TArray<class FName>& RemoveBundles)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AsyncActionChangePrimaryAssetBundles", "AsyncChangeBundleStateForPrimaryAssetList");
Params::AsyncActionChangePrimaryAssetBundles_AsyncChangeBundleStateForPrimaryAssetList Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PrimaryAssetList = std::move(PrimaryAssetList);
Parms.AddBundles = std::move(AddBundles);
Parms.RemoveBundles = std::move(RemoveBundles);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.AtmosphericFogComponent.DisableGroundScattering
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// bool NewGroundScattering (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAtmosphericFogComponent::DisableGroundScattering(bool NewGroundScattering)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AtmosphericFogComponent", "DisableGroundScattering");
Params::AtmosphericFogComponent_DisableGroundScattering Parms{};
Parms.NewGroundScattering = NewGroundScattering;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AtmosphericFogComponent.DisableSunDisk
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// bool NewSunDisk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAtmosphericFogComponent::DisableSunDisk(bool NewSunDisk)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AtmosphericFogComponent", "DisableSunDisk");
Params::AtmosphericFogComponent_DisableSunDisk Parms{};
Parms.NewSunDisk = NewSunDisk;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AtmosphericFogComponent.SetAltitudeScale
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewAltitudeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAtmosphericFogComponent::SetAltitudeScale(float NewAltitudeScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AtmosphericFogComponent", "SetAltitudeScale");
Params::AtmosphericFogComponent_SetAltitudeScale Parms{};
Parms.NewAltitudeScale = NewAltitudeScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AtmosphericFogComponent.SetDefaultBrightness
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewBrightness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAtmosphericFogComponent::SetDefaultBrightness(float NewBrightness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AtmosphericFogComponent", "SetDefaultBrightness");
Params::AtmosphericFogComponent_SetDefaultBrightness Parms{};
Parms.NewBrightness = NewBrightness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AtmosphericFogComponent.SetDefaultLightColor
// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAtmosphericFogComponent::SetDefaultLightColor(const struct FLinearColor& NewLightColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AtmosphericFogComponent", "SetDefaultLightColor");
Params::AtmosphericFogComponent_SetDefaultLightColor Parms{};
Parms.NewLightColor = std::move(NewLightColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AtmosphericFogComponent.SetDensityMultiplier
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewDensityMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAtmosphericFogComponent::SetDensityMultiplier(float NewDensityMultiplier)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AtmosphericFogComponent", "SetDensityMultiplier");
Params::AtmosphericFogComponent_SetDensityMultiplier Parms{};
Parms.NewDensityMultiplier = NewDensityMultiplier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AtmosphericFogComponent.SetDensityOffset
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewDensityOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAtmosphericFogComponent::SetDensityOffset(float NewDensityOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AtmosphericFogComponent", "SetDensityOffset");
Params::AtmosphericFogComponent_SetDensityOffset Parms{};
Parms.NewDensityOffset = NewDensityOffset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AtmosphericFogComponent.SetDistanceOffset
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewDistanceOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAtmosphericFogComponent::SetDistanceOffset(float NewDistanceOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AtmosphericFogComponent", "SetDistanceOffset");
Params::AtmosphericFogComponent_SetDistanceOffset Parms{};
Parms.NewDistanceOffset = NewDistanceOffset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AtmosphericFogComponent.SetDistanceScale
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewDistanceScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAtmosphericFogComponent::SetDistanceScale(float NewDistanceScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AtmosphericFogComponent", "SetDistanceScale");
Params::AtmosphericFogComponent_SetDistanceScale Parms{};
Parms.NewDistanceScale = NewDistanceScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AtmosphericFogComponent.SetFogMultiplier
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewFogMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAtmosphericFogComponent::SetFogMultiplier(float NewFogMultiplier)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AtmosphericFogComponent", "SetFogMultiplier");
Params::AtmosphericFogComponent_SetFogMultiplier Parms{};
Parms.NewFogMultiplier = NewFogMultiplier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AtmosphericFogComponent.SetPrecomputeParams
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float DensityHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MaxScatteringOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InscatterAltitudeSampleNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAtmosphericFogComponent::SetPrecomputeParams(float DensityHeight, int32 MaxScatteringOrder, int32 InscatterAltitudeSampleNum)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AtmosphericFogComponent", "SetPrecomputeParams");
Params::AtmosphericFogComponent_SetPrecomputeParams Parms{};
Parms.DensityHeight = DensityHeight;
Parms.MaxScatteringOrder = MaxScatteringOrder;
Parms.InscatterAltitudeSampleNum = InscatterAltitudeSampleNum;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AtmosphericFogComponent.SetStartDistance
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewStartDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAtmosphericFogComponent::SetStartDistance(float NewStartDistance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AtmosphericFogComponent", "SetStartDistance");
Params::AtmosphericFogComponent_SetStartDistance Parms{};
Parms.NewStartDistance = NewStartDistance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AtmosphericFogComponent.SetSunMultiplier
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewSunMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAtmosphericFogComponent::SetSunMultiplier(float NewSunMultiplier)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AtmosphericFogComponent", "SetSunMultiplier");
Params::AtmosphericFogComponent_SetSunMultiplier Parms{};
Parms.NewSunMultiplier = NewSunMultiplier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.AtmosphericFogComponent.StartPrecompute
// (Final, Native, Public, BlueprintCallable)
void UAtmosphericFogComponent::StartPrecompute()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AtmosphericFogComponent", "StartPrecompute");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Predefined Function
// Returns the result of UEngine::GetEngine() without a type-check, might be dangerous
class UGameEngine* UGameEngine::GetEngine()
{
return static_cast<UGameEngine*>(UEngine::GetEngine());
}
// Function Engine.AutoDestroySubsystem.OnActorEndPlay
// (Final, Native, Private)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAutoDestroySubsystem::OnActorEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AutoDestroySubsystem", "OnActorEndPlay");
Params::AutoDestroySubsystem_OnActorEndPlay Parms{};
Parms.Actor = Actor;
Parms.EndPlayReason = EndPlayReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.BillboardComponent.SetSprite
// (Native, Public, BlueprintCallable)
// Parameters:
// class UTexture2D* NewSprite (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBillboardComponent::SetSprite(class UTexture2D* NewSprite)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BillboardComponent", "SetSprite");
Params::BillboardComponent_SetSprite Parms{};
Parms.NewSprite = NewSprite;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.BillboardComponent.SetSpriteAndUV
// (Native, Public, BlueprintCallable)
// Parameters:
// class UTexture2D* NewSprite (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NewU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NewUL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NewV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NewVL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBillboardComponent::SetSpriteAndUV(class UTexture2D* NewSprite, int32 NewU, int32 NewUL, int32 NewV, int32 NewVL)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BillboardComponent", "SetSpriteAndUV");
Params::BillboardComponent_SetSpriteAndUV Parms{};
Parms.NewSprite = NewSprite;
Parms.NewU = NewU;
Parms.NewUL = NewUL;
Parms.NewV = NewV;
Parms.NewVL = NewVL;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.BillboardComponent.SetUV
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 NewU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NewUL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NewV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NewVL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBillboardComponent::SetUV(int32 NewU, int32 NewUL, int32 NewV, int32 NewVL)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BillboardComponent", "SetUV");
Params::BillboardComponent_SetUV Parms{};
Parms.NewU = NewU;
Parms.NewUL = NewUL;
Parms.NewV = NewV;
Parms.NewVL = NewVL;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.BlueprintMapLibrary.Map_Add
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TMap<int32, int32>& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const int32& Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const int32& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBlueprintMapLibrary::Map_Add(const TMap<int32, int32>& TargetMap, const int32& Key, const int32& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Add");
Params::BlueprintMapLibrary_Map_Add Parms{};
Parms.TargetMap = std::move(TargetMap);
Parms.Key = Key;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.BlueprintMapLibrary.Map_Clear
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TMap<int32, int32>& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UBlueprintMapLibrary::Map_Clear(const TMap<int32, int32>& TargetMap)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Clear");
Params::BlueprintMapLibrary_Map_Clear Parms{};
Parms.TargetMap = std::move(TargetMap);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.BlueprintMapLibrary.Map_Contains
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TMap<int32, int32>& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const int32& Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBlueprintMapLibrary::Map_Contains(const TMap<int32, int32>& TargetMap, const int32& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Contains");
Params::BlueprintMapLibrary_Map_Contains Parms{};
Parms.TargetMap = std::move(TargetMap);
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintMapLibrary.Map_Find
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TMap<int32, int32>& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const int32& Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBlueprintMapLibrary::Map_Find(const TMap<int32, int32>& TargetMap, const int32& Key, int32* Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Find");
Params::BlueprintMapLibrary_Map_Find Parms{};
Parms.TargetMap = std::move(TargetMap);
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Value != nullptr)
*Value = Parms.Value;
return Parms.ReturnValue;
}
// Function Engine.BlueprintMapLibrary.Map_Keys
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TMap<int32, int32>& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<int32>* Keys (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UBlueprintMapLibrary::Map_Keys(const TMap<int32, int32>& TargetMap, TArray<int32>* Keys)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Keys");
Params::BlueprintMapLibrary_Map_Keys Parms{};
Parms.TargetMap = std::move(TargetMap);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Keys != nullptr)
*Keys = std::move(Parms.Keys);
}
// Function Engine.BlueprintMapLibrary.Map_Length
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TMap<int32, int32>& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBlueprintMapLibrary::Map_Length(const TMap<int32, int32>& TargetMap)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Length");
Params::BlueprintMapLibrary_Map_Length Parms{};
Parms.TargetMap = std::move(TargetMap);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintMapLibrary.Map_Remove
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TMap<int32, int32>& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const int32& Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBlueprintMapLibrary::Map_Remove(const TMap<int32, int32>& TargetMap, const int32& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Remove");
Params::BlueprintMapLibrary_Map_Remove Parms{};
Parms.TargetMap = std::move(TargetMap);
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintMapLibrary.Map_Values
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TMap<int32, int32>& TargetMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<int32>* Values (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UBlueprintMapLibrary::Map_Values(const TMap<int32, int32>& TargetMap, TArray<int32>* Values)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintMapLibrary", "Map_Values");
Params::BlueprintMapLibrary_Map_Values Parms{};
Parms.TargetMap = std::move(TargetMap);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Values != nullptr)
*Values = std::move(Parms.Values);
}
// Function Engine.BlueprintMapLibrary.SetMapPropertyByName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TMap<int32, int32>& Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UBlueprintMapLibrary::SetMapPropertyByName(class UObject* Object, class FName PropertyName, const TMap<int32, int32>& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintMapLibrary", "SetMapPropertyByName");
Params::BlueprintMapLibrary_SetMapPropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.BlueprintPathsLibrary.AutomationDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::AutomationDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "AutomationDir");
Params::BlueprintPathsLibrary_AutomationDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.AutomationLogDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::AutomationLogDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "AutomationLogDir");
Params::BlueprintPathsLibrary_AutomationLogDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.AutomationTransientDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::AutomationTransientDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "AutomationTransientDir");
Params::BlueprintPathsLibrary_AutomationTransientDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.BugItDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::BugItDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "BugItDir");
Params::BlueprintPathsLibrary_BugItDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.ChangeExtension
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InNewExtension (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::ChangeExtension(const class FString& InPath, const class FString& InNewExtension)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ChangeExtension");
Params::BlueprintPathsLibrary_ChangeExtension Parms{};
Parms.InPath = std::move(InPath);
Parms.InNewExtension = std::move(InNewExtension);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.CloudDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::CloudDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "CloudDir");
Params::BlueprintPathsLibrary_CloudDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.CollapseRelativeDirectories
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBlueprintPathsLibrary::CollapseRelativeDirectories(const class FString& InPath, class FString* OutPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "CollapseRelativeDirectories");
Params::BlueprintPathsLibrary_CollapseRelativeDirectories Parms{};
Parms.InPath = std::move(InPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPath != nullptr)
*OutPath = std::move(Parms.OutPath);
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.Combine
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<class FString>& InPaths (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::Combine(const TArray<class FString>& InPaths)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "Combine");
Params::BlueprintPathsLibrary_Combine Parms{};
Parms.InPaths = std::move(InPaths);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.ConvertFromSandboxPath
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InSandboxName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::ConvertFromSandboxPath(const class FString& InPath, const class FString& InSandboxName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ConvertFromSandboxPath");
Params::BlueprintPathsLibrary_ConvertFromSandboxPath Parms{};
Parms.InPath = std::move(InPath);
Parms.InSandboxName = std::move(InSandboxName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.ConvertRelativePathToFull
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InBasePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::ConvertRelativePathToFull(const class FString& InPath, const class FString& InBasePath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ConvertRelativePathToFull");
Params::BlueprintPathsLibrary_ConvertRelativePathToFull Parms{};
Parms.InPath = std::move(InPath);
Parms.InBasePath = std::move(InBasePath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.ConvertToSandboxPath
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InSandboxName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::ConvertToSandboxPath(const class FString& InPath, const class FString& InSandboxName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ConvertToSandboxPath");
Params::BlueprintPathsLibrary_ConvertToSandboxPath Parms{};
Parms.InPath = std::move(InPath);
Parms.InSandboxName = std::move(InSandboxName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.CreateTempFilename
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Extension (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::CreateTempFilename(const class FString& Path, const class FString& Prefix, const class FString& Extension)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "CreateTempFilename");
Params::BlueprintPathsLibrary_CreateTempFilename Parms{};
Parms.Path = std::move(Path);
Parms.Prefix = std::move(Prefix);
Parms.Extension = std::move(Extension);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.DiffDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::DiffDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "DiffDir");
Params::BlueprintPathsLibrary_DiffDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.DirectoryExists
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBlueprintPathsLibrary::DirectoryExists(const class FString& InPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "DirectoryExists");
Params::BlueprintPathsLibrary_DirectoryExists Parms{};
Parms.InPath = std::move(InPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.EngineConfigDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::EngineConfigDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineConfigDir");
Params::BlueprintPathsLibrary_EngineConfigDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.EngineContentDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::EngineContentDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineContentDir");
Params::BlueprintPathsLibrary_EngineContentDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.EngineDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::EngineDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineDir");
Params::BlueprintPathsLibrary_EngineDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.EngineIntermediateDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::EngineIntermediateDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineIntermediateDir");
Params::BlueprintPathsLibrary_EngineIntermediateDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.EnginePluginsDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::EnginePluginsDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EnginePluginsDir");
Params::BlueprintPathsLibrary_EnginePluginsDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.EngineSavedDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::EngineSavedDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineSavedDir");
Params::BlueprintPathsLibrary_EngineSavedDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.EngineSourceDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::EngineSourceDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineSourceDir");
Params::BlueprintPathsLibrary_EngineSourceDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.EngineUserDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::EngineUserDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineUserDir");
Params::BlueprintPathsLibrary_EngineUserDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.EngineVersionAgnosticUserDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::EngineVersionAgnosticUserDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EngineVersionAgnosticUserDir");
Params::BlueprintPathsLibrary_EngineVersionAgnosticUserDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.EnterpriseDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::EnterpriseDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EnterpriseDir");
Params::BlueprintPathsLibrary_EnterpriseDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.EnterpriseFeaturePackDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::EnterpriseFeaturePackDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EnterpriseFeaturePackDir");
Params::BlueprintPathsLibrary_EnterpriseFeaturePackDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.EnterprisePluginsDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::EnterprisePluginsDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "EnterprisePluginsDir");
Params::BlueprintPathsLibrary_EnterprisePluginsDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.FeaturePackDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::FeaturePackDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "FeaturePackDir");
Params::BlueprintPathsLibrary_FeaturePackDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.FileExists
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBlueprintPathsLibrary::FileExists(const class FString& InPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "FileExists");
Params::BlueprintPathsLibrary_FileExists Parms{};
Parms.InPath = std::move(InPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.GameAgnosticSavedDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::GameAgnosticSavedDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GameAgnosticSavedDir");
Params::BlueprintPathsLibrary_GameAgnosticSavedDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.GameDevelopersDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::GameDevelopersDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GameDevelopersDir");
Params::BlueprintPathsLibrary_GameDevelopersDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.GameSourceDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::GameSourceDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GameSourceDir");
Params::BlueprintPathsLibrary_GameSourceDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.GameUserDeveloperDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::GameUserDeveloperDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GameUserDeveloperDir");
Params::BlueprintPathsLibrary_GameUserDeveloperDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.GeneratedConfigDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::GeneratedConfigDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GeneratedConfigDir");
Params::BlueprintPathsLibrary_GeneratedConfigDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.GetBaseFilename
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRemovePath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::GetBaseFilename(const class FString& InPath, bool bRemovePath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetBaseFilename");
Params::BlueprintPathsLibrary_GetBaseFilename Parms{};
Parms.InPath = std::move(InPath);
Parms.bRemovePath = bRemovePath;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.GetCleanFilename
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::GetCleanFilename(const class FString& InPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetCleanFilename");
Params::BlueprintPathsLibrary_GetCleanFilename Parms{};
Parms.InPath = std::move(InPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.GetEditorLocalizationPaths
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<class FString> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<class FString> UBlueprintPathsLibrary::GetEditorLocalizationPaths()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetEditorLocalizationPaths");
Params::BlueprintPathsLibrary_GetEditorLocalizationPaths Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.GetEngineLocalizationPaths
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<class FString> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<class FString> UBlueprintPathsLibrary::GetEngineLocalizationPaths()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetEngineLocalizationPaths");
Params::BlueprintPathsLibrary_GetEngineLocalizationPaths Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.GetExtension
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIncludeDot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::GetExtension(const class FString& InPath, bool bIncludeDot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetExtension");
Params::BlueprintPathsLibrary_GetExtension Parms{};
Parms.InPath = std::move(InPath);
Parms.bIncludeDot = bIncludeDot;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.GetGameLocalizationPaths
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<class FString> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<class FString> UBlueprintPathsLibrary::GetGameLocalizationPaths()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetGameLocalizationPaths");
Params::BlueprintPathsLibrary_GetGameLocalizationPaths Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.GetInvalidFileSystemChars
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::GetInvalidFileSystemChars()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetInvalidFileSystemChars");
Params::BlueprintPathsLibrary_GetInvalidFileSystemChars Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.GetPath
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::GetPath(const class FString& InPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetPath");
Params::BlueprintPathsLibrary_GetPath Parms{};
Parms.InPath = std::move(InPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.GetProjectFilePath
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::GetProjectFilePath()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetProjectFilePath");
Params::BlueprintPathsLibrary_GetProjectFilePath Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.GetPropertyNameLocalizationPaths
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<class FString> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<class FString> UBlueprintPathsLibrary::GetPropertyNameLocalizationPaths()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetPropertyNameLocalizationPaths");
Params::BlueprintPathsLibrary_GetPropertyNameLocalizationPaths Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.GetRelativePathToRoot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::GetRelativePathToRoot()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetRelativePathToRoot");
Params::BlueprintPathsLibrary_GetRelativePathToRoot Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.GetRestrictedFolderNames
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<class FString> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<class FString> UBlueprintPathsLibrary::GetRestrictedFolderNames()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetRestrictedFolderNames");
Params::BlueprintPathsLibrary_GetRestrictedFolderNames Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.GetToolTipLocalizationPaths
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<class FString> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<class FString> UBlueprintPathsLibrary::GetToolTipLocalizationPaths()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "GetToolTipLocalizationPaths");
Params::BlueprintPathsLibrary_GetToolTipLocalizationPaths Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.HasProjectPersistentDownloadDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBlueprintPathsLibrary::HasProjectPersistentDownloadDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "HasProjectPersistentDownloadDir");
Params::BlueprintPathsLibrary_HasProjectPersistentDownloadDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.IsDrive
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBlueprintPathsLibrary::IsDrive(const class FString& InPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "IsDrive");
Params::BlueprintPathsLibrary_IsDrive Parms{};
Parms.InPath = std::move(InPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.IsProjectFilePathSet
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBlueprintPathsLibrary::IsProjectFilePathSet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "IsProjectFilePathSet");
Params::BlueprintPathsLibrary_IsProjectFilePathSet Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.IsRelative
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBlueprintPathsLibrary::IsRelative(const class FString& InPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "IsRelative");
Params::BlueprintPathsLibrary_IsRelative Parms{};
Parms.InPath = std::move(InPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.IsRestrictedPath
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBlueprintPathsLibrary::IsRestrictedPath(const class FString& InPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "IsRestrictedPath");
Params::BlueprintPathsLibrary_IsRestrictedPath Parms{};
Parms.InPath = std::move(InPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.IsSamePath
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& PathA (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& PathB (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBlueprintPathsLibrary::IsSamePath(const class FString& PathA, const class FString& PathB)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "IsSamePath");
Params::BlueprintPathsLibrary_IsSamePath Parms{};
Parms.PathA = std::move(PathA);
Parms.PathB = std::move(PathB);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.LaunchDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::LaunchDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "LaunchDir");
Params::BlueprintPathsLibrary_LaunchDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.MakePathRelativeTo
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InRelativeTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBlueprintPathsLibrary::MakePathRelativeTo(const class FString& InPath, const class FString& InRelativeTo, class FString* OutPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "MakePathRelativeTo");
Params::BlueprintPathsLibrary_MakePathRelativeTo Parms{};
Parms.InPath = std::move(InPath);
Parms.InRelativeTo = std::move(InRelativeTo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPath != nullptr)
*OutPath = std::move(Parms.OutPath);
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.MakePlatformFilename
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBlueprintPathsLibrary::MakePlatformFilename(const class FString& InPath, class FString* OutPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "MakePlatformFilename");
Params::BlueprintPathsLibrary_MakePlatformFilename Parms{};
Parms.InPath = std::move(InPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPath != nullptr)
*OutPath = std::move(Parms.OutPath);
}
// Function Engine.BlueprintPathsLibrary.MakeStandardFilename
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBlueprintPathsLibrary::MakeStandardFilename(const class FString& InPath, class FString* OutPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "MakeStandardFilename");
Params::BlueprintPathsLibrary_MakeStandardFilename Parms{};
Parms.InPath = std::move(InPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPath != nullptr)
*OutPath = std::move(Parms.OutPath);
}
// Function Engine.BlueprintPathsLibrary.MakeValidFileName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InReplacementChar (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::MakeValidFileName(const class FString& inString, const class FString& InReplacementChar)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "MakeValidFileName");
Params::BlueprintPathsLibrary_MakeValidFileName Parms{};
Parms.inString = std::move(inString);
Parms.InReplacementChar = std::move(InReplacementChar);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.NormalizeDirectoryName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBlueprintPathsLibrary::NormalizeDirectoryName(const class FString& InPath, class FString* OutPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "NormalizeDirectoryName");
Params::BlueprintPathsLibrary_NormalizeDirectoryName Parms{};
Parms.InPath = std::move(InPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPath != nullptr)
*OutPath = std::move(Parms.OutPath);
}
// Function Engine.BlueprintPathsLibrary.NormalizeFilename
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBlueprintPathsLibrary::NormalizeFilename(const class FString& InPath, class FString* OutPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "NormalizeFilename");
Params::BlueprintPathsLibrary_NormalizeFilename Parms{};
Parms.InPath = std::move(InPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPath != nullptr)
*OutPath = std::move(Parms.OutPath);
}
// Function Engine.BlueprintPathsLibrary.ProfilingDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::ProfilingDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProfilingDir");
Params::BlueprintPathsLibrary_ProfilingDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.ProjectConfigDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::ProjectConfigDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectConfigDir");
Params::BlueprintPathsLibrary_ProjectConfigDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.ProjectContentDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::ProjectContentDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectContentDir");
Params::BlueprintPathsLibrary_ProjectContentDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.ProjectDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::ProjectDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectDir");
Params::BlueprintPathsLibrary_ProjectDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.ProjectIntermediateDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::ProjectIntermediateDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectIntermediateDir");
Params::BlueprintPathsLibrary_ProjectIntermediateDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.ProjectLogDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::ProjectLogDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectLogDir");
Params::BlueprintPathsLibrary_ProjectLogDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.ProjectModsDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::ProjectModsDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectModsDir");
Params::BlueprintPathsLibrary_ProjectModsDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.ProjectPersistentDownloadDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::ProjectPersistentDownloadDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectPersistentDownloadDir");
Params::BlueprintPathsLibrary_ProjectPersistentDownloadDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.ProjectPluginsDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::ProjectPluginsDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectPluginsDir");
Params::BlueprintPathsLibrary_ProjectPluginsDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.ProjectSavedDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::ProjectSavedDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectSavedDir");
Params::BlueprintPathsLibrary_ProjectSavedDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.ProjectUserDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::ProjectUserDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ProjectUserDir");
Params::BlueprintPathsLibrary_ProjectUserDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.RemoveDuplicateSlashes
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* OutPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBlueprintPathsLibrary::RemoveDuplicateSlashes(const class FString& InPath, class FString* OutPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "RemoveDuplicateSlashes");
Params::BlueprintPathsLibrary_RemoveDuplicateSlashes Parms{};
Parms.InPath = std::move(InPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPath != nullptr)
*OutPath = std::move(Parms.OutPath);
}
// Function Engine.BlueprintPathsLibrary.RootDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::RootDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "RootDir");
Params::BlueprintPathsLibrary_RootDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.SandboxesDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::SandboxesDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "SandboxesDir");
Params::BlueprintPathsLibrary_SandboxesDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.ScreenShotDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::ScreenShotDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ScreenShotDir");
Params::BlueprintPathsLibrary_ScreenShotDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.SetExtension
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InNewExtension (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::SetExtension(const class FString& InPath, const class FString& InNewExtension)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "SetExtension");
Params::BlueprintPathsLibrary_SetExtension Parms{};
Parms.InPath = std::move(InPath);
Parms.InNewExtension = std::move(InNewExtension);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.SetProjectFilePath
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& NewGameProjectFilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBlueprintPathsLibrary::SetProjectFilePath(const class FString& NewGameProjectFilePath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "SetProjectFilePath");
Params::BlueprintPathsLibrary_SetProjectFilePath Parms{};
Parms.NewGameProjectFilePath = std::move(NewGameProjectFilePath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.BlueprintPathsLibrary.ShaderWorkingDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::ShaderWorkingDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ShaderWorkingDir");
Params::BlueprintPathsLibrary_ShaderWorkingDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.ShouldSaveToUserDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBlueprintPathsLibrary::ShouldSaveToUserDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ShouldSaveToUserDir");
Params::BlueprintPathsLibrary_ShouldSaveToUserDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.SourceConfigDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::SourceConfigDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "SourceConfigDir");
Params::BlueprintPathsLibrary_SourceConfigDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintPathsLibrary.Split
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* PathPart (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* FilenamePart (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* ExtensionPart (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBlueprintPathsLibrary::Split(const class FString& InPath, class FString* PathPart, class FString* FilenamePart, class FString* ExtensionPart)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "Split");
Params::BlueprintPathsLibrary_Split Parms{};
Parms.InPath = std::move(InPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PathPart != nullptr)
*PathPart = std::move(Parms.PathPart);
if (FilenamePart != nullptr)
*FilenamePart = std::move(Parms.FilenamePart);
if (ExtensionPart != nullptr)
*ExtensionPart = std::move(Parms.ExtensionPart);
}
// Function Engine.BlueprintPathsLibrary.ValidatePath
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* bDidSucceed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText* OutReason (Parm, OutParm, NativeAccessSpecifierPublic)
void UBlueprintPathsLibrary::ValidatePath(const class FString& InPath, bool* bDidSucceed, class FText* OutReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "ValidatePath");
Params::BlueprintPathsLibrary_ValidatePath Parms{};
Parms.InPath = std::move(InPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (bDidSucceed != nullptr)
*bDidSucceed = Parms.bDidSucceed;
if (OutReason != nullptr)
*OutReason = std::move(Parms.OutReason);
}
// Function Engine.BlueprintPathsLibrary.VideoCaptureDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBlueprintPathsLibrary::VideoCaptureDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintPathsLibrary", "VideoCaptureDir");
Params::BlueprintPathsLibrary_VideoCaptureDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintSetLibrary.Set_Add
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TSet<int32>& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const int32& NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBlueprintSetLibrary::Set_Add(const TSet<int32>& TargetSet, const int32& NewItem)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Add");
Params::BlueprintSetLibrary_Set_Add Parms{};
Parms.TargetSet = std::move(TargetSet);
Parms.NewItem = NewItem;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.BlueprintSetLibrary.Set_AddItems
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TSet<int32>& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const TArray<int32>& NewItems (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UBlueprintSetLibrary::Set_AddItems(const TSet<int32>& TargetSet, const TArray<int32>& NewItems)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_AddItems");
Params::BlueprintSetLibrary_Set_AddItems Parms{};
Parms.TargetSet = std::move(TargetSet);
Parms.NewItems = std::move(NewItems);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.BlueprintSetLibrary.Set_Clear
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TSet<int32>& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UBlueprintSetLibrary::Set_Clear(const TSet<int32>& TargetSet)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Clear");
Params::BlueprintSetLibrary_Set_Clear Parms{};
Parms.TargetSet = std::move(TargetSet);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.BlueprintSetLibrary.Set_Contains
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TSet<int32>& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const int32& ItemToFind (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBlueprintSetLibrary::Set_Contains(const TSet<int32>& TargetSet, const int32& ItemToFind)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Contains");
Params::BlueprintSetLibrary_Set_Contains Parms{};
Parms.TargetSet = std::move(TargetSet);
Parms.ItemToFind = ItemToFind;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintSetLibrary.Set_Difference
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TSet<int32>& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const TSet<int32>& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// TSet<int32>* Result (Parm, OutParm, NativeAccessSpecifierPublic)
void UBlueprintSetLibrary::Set_Difference(const TSet<int32>& A, const TSet<int32>& B, TSet<int32>* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Difference");
Params::BlueprintSetLibrary_Set_Difference Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Result != nullptr)
*Result = std::move(Parms.Result);
}
// Function Engine.BlueprintSetLibrary.Set_Intersection
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TSet<int32>& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const TSet<int32>& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// TSet<int32>* Result (Parm, OutParm, NativeAccessSpecifierPublic)
void UBlueprintSetLibrary::Set_Intersection(const TSet<int32>& A, const TSet<int32>& B, TSet<int32>* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Intersection");
Params::BlueprintSetLibrary_Set_Intersection Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Result != nullptr)
*Result = std::move(Parms.Result);
}
// Function Engine.BlueprintSetLibrary.Set_Length
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TSet<int32>& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBlueprintSetLibrary::Set_Length(const TSet<int32>& TargetSet)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Length");
Params::BlueprintSetLibrary_Set_Length Parms{};
Parms.TargetSet = std::move(TargetSet);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintSetLibrary.Set_Remove
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TSet<int32>& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const int32& Item (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBlueprintSetLibrary::Set_Remove(const TSet<int32>& TargetSet, const int32& Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Remove");
Params::BlueprintSetLibrary_Set_Remove Parms{};
Parms.TargetSet = std::move(TargetSet);
Parms.Item = Item;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.BlueprintSetLibrary.Set_RemoveItems
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TSet<int32>& TargetSet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const TArray<int32>& Items (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UBlueprintSetLibrary::Set_RemoveItems(const TSet<int32>& TargetSet, const TArray<int32>& Items)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_RemoveItems");
Params::BlueprintSetLibrary_Set_RemoveItems Parms{};
Parms.TargetSet = std::move(TargetSet);
Parms.Items = std::move(Items);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.BlueprintSetLibrary.Set_ToArray
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TSet<int32>& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<int32>* Result (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UBlueprintSetLibrary::Set_ToArray(const TSet<int32>& A, TArray<int32>* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_ToArray");
Params::BlueprintSetLibrary_Set_ToArray Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Result != nullptr)
*Result = std::move(Parms.Result);
}
// Function Engine.BlueprintSetLibrary.Set_Union
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TSet<int32>& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const TSet<int32>& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// TSet<int32>* Result (Parm, OutParm, NativeAccessSpecifierPublic)
void UBlueprintSetLibrary::Set_Union(const TSet<int32>& A, const TSet<int32>& B, TSet<int32>* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintSetLibrary", "Set_Union");
Params::BlueprintSetLibrary_Set_Union Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Result != nullptr)
*Result = std::move(Parms.Result);
}
// Function Engine.BlueprintSetLibrary.SetSetPropertyByName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TSet<int32>& Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UBlueprintSetLibrary::SetSetPropertyByName(class UObject* Object, class FName PropertyName, const TSet<int32>& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BlueprintSetLibrary", "SetSetPropertyByName");
Params::BlueprintSetLibrary_SetSetPropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Light.OnRep_bEnabled
// (Native, Public)
void ALight::OnRep_bEnabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Light", "OnRep_bEnabled");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Light.SetAffectTranslucentLighting
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALight::SetAffectTranslucentLighting(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Light", "SetAffectTranslucentLighting");
Params::Light_SetAffectTranslucentLighting Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Light.SetBrightness
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewBrightness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALight::SetBrightness(float NewBrightness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Light", "SetBrightness");
Params::Light_SetBrightness Parms{};
Parms.NewBrightness = NewBrightness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Light.SetCastShadows
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALight::SetCastShadows(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Light", "SetCastShadows");
Params::Light_SetCastShadows Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Light.SetEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bSetEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALight::SetEnabled(bool bSetEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Light", "SetEnabled");
Params::Light_SetEnabled Parms{};
Parms.bSetEnabled = bSetEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Light.SetLightColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALight::SetLightColor(const struct FLinearColor& NewLightColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Light", "SetLightColor");
Params::Light_SetLightColor Parms{};
Parms.NewLightColor = std::move(NewLightColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Light.SetLightFunctionFadeDistance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewLightFunctionFadeDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALight::SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Light", "SetLightFunctionFadeDistance");
Params::Light_SetLightFunctionFadeDistance Parms{};
Parms.NewLightFunctionFadeDistance = NewLightFunctionFadeDistance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Light.SetLightFunctionMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* NewLightFunctionMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALight::SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Light", "SetLightFunctionMaterial");
Params::Light_SetLightFunctionMaterial Parms{};
Parms.NewLightFunctionMaterial = NewLightFunctionMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Light.SetLightFunctionScale
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewLightFunctionScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALight::SetLightFunctionScale(const struct FVector& NewLightFunctionScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Light", "SetLightFunctionScale");
Params::Light_SetLightFunctionScale Parms{};
Parms.NewLightFunctionScale = std::move(NewLightFunctionScale);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Light.ToggleEnabled
// (Final, Native, Public, BlueprintCallable)
void ALight::ToggleEnabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Light", "ToggleEnabled");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Light.GetBrightness
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ALight::GetBrightness() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Light", "GetBrightness");
Params::Light_GetBrightness Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Light.GetLightColor
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor ALight::GetLightColor() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Light", "GetLightColor");
Params::Light_GetLightColor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Light.IsEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ALight::IsEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Light", "IsEnabled");
Params::Light_IsEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneCaptureComponent2D.AddOrUpdateBlendable
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TScriptInterface<class IBlendableInterface>InBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic)
// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneCaptureComponent2D::AddOrUpdateBlendable(TScriptInterface<class IBlendableInterface> InBlendableObject, float InWeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneCaptureComponent2D", "AddOrUpdateBlendable");
Params::SceneCaptureComponent2D_AddOrUpdateBlendable Parms{};
Parms.InBlendableObject = InBlendableObject;
Parms.InWeight = InWeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneCaptureComponent2D.CaptureScene
// (Final, Native, Public, BlueprintCallable)
void USceneCaptureComponent2D::CaptureScene()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneCaptureComponent2D", "CaptureScene");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SceneCaptureComponent2D.RemoveBlendable
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TScriptInterface<class IBlendableInterface>InBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic)
void USceneCaptureComponent2D::RemoveBlendable(TScriptInterface<class IBlendableInterface> InBlendableObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneCaptureComponent2D", "RemoveBlendable");
Params::SceneCaptureComponent2D_RemoveBlendable Parms{};
Parms.InBlendableObject = InBlendableObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraAnimInst.SetDuration
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraAnimInst::SetDuration(float NewDuration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraAnimInst", "SetDuration");
Params::CameraAnimInst_SetDuration Parms{};
Parms.NewDuration = NewDuration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraAnimInst.SetScale
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraAnimInst::SetScale(float NewDuration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraAnimInst", "SetScale");
Params::CameraAnimInst_SetScale Parms{};
Parms.NewDuration = NewDuration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraAnimInst.Stop
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraAnimInst::Stop(bool bImmediate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraAnimInst", "Stop");
Params::CameraAnimInst_Stop Parms{};
Parms.bImmediate = bImmediate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraModifier.BlueprintModifyCamera
// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& ViewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& ViewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float FOV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* NewViewLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator* NewViewRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float* NewFOV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraModifier::BlueprintModifyCamera(float DeltaTime, const struct FVector& ViewLocation, const struct FRotator& ViewRotation, float FOV, struct FVector* NewViewLocation, struct FRotator* NewViewRotation, float* NewFOV)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraModifier", "BlueprintModifyCamera");
Params::CameraModifier_BlueprintModifyCamera Parms{};
Parms.DeltaTime = DeltaTime;
Parms.ViewLocation = std::move(ViewLocation);
Parms.ViewRotation = std::move(ViewRotation);
Parms.FOV = FOV;
UObject::ProcessEvent(Func, &Parms);
if (NewViewLocation != nullptr)
*NewViewLocation = std::move(Parms.NewViewLocation);
if (NewViewRotation != nullptr)
*NewViewRotation = std::move(Parms.NewViewRotation);
if (NewFOV != nullptr)
*NewFOV = Parms.NewFOV;
}
// Function Engine.CameraModifier.BlueprintModifyPostProcess
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* PostProcessBlendWeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPostProcessSettings* PostProcessSettings (Parm, OutParm, NativeAccessSpecifierPublic)
void UCameraModifier::BlueprintModifyPostProcess(float DeltaTime, float* PostProcessBlendWeight, struct FPostProcessSettings* PostProcessSettings)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraModifier", "BlueprintModifyPostProcess");
Params::CameraModifier_BlueprintModifyPostProcess Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
if (PostProcessBlendWeight != nullptr)
*PostProcessBlendWeight = Parms.PostProcessBlendWeight;
if (PostProcessSettings != nullptr)
*PostProcessSettings = std::move(Parms.PostProcessSettings);
}
// Function Engine.CameraModifier.DisableModifier
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraModifier::DisableModifier(bool bImmediate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraModifier", "DisableModifier");
Params::CameraModifier_DisableModifier Parms{};
Parms.bImmediate = bImmediate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraModifier.EnableModifier
// (Native, Public, BlueprintCallable)
void UCameraModifier::EnableModifier()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraModifier", "EnableModifier");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraModifier.GetViewTarget
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UCameraModifier::GetViewTarget() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraModifier", "GetViewTarget");
Params::CameraModifier_GetViewTarget Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CameraModifier.IsDisabled
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCameraModifier::IsDisabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraModifier", "IsDisabled");
Params::CameraModifier_IsDisabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CameraShakeSourceComponent.Start
// (Final, Native, Public, BlueprintCallable)
void UCameraShakeSourceComponent::Start()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraShakeSourceComponent", "Start");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraShakeSourceComponent.StartCameraShake
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// TSubclassOf<class UCameraShakeBase> InCameraShake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UCameraShakeSourceComponent::StartCameraShake(TSubclassOf<class UCameraShakeBase> InCameraShake, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraShakeSourceComponent", "StartCameraShake");
Params::CameraShakeSourceComponent_StartCameraShake Parms{};
Parms.InCameraShake = InCameraShake;
Parms.Scale = Scale;
Parms.PlaySpace = PlaySpace;
Parms.UserPlaySpaceRot = std::move(UserPlaySpaceRot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraShakeSourceComponent.StopAllCameraShakes
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraShakeSourceComponent::StopAllCameraShakes(bool bImmediately)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraShakeSourceComponent", "StopAllCameraShakes");
Params::CameraShakeSourceComponent_StopAllCameraShakes Parms{};
Parms.bImmediately = bImmediately;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraShakeSourceComponent.StopAllCameraShakesOfType
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UCameraShakeBase> InCameraShake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraShakeSourceComponent::StopAllCameraShakesOfType(TSubclassOf<class UCameraShakeBase> InCameraShake, bool bImmediately)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraShakeSourceComponent", "StopAllCameraShakesOfType");
Params::CameraShakeSourceComponent_StopAllCameraShakesOfType Parms{};
Parms.InCameraShake = InCameraShake;
Parms.bImmediately = bImmediately;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CameraShakeSourceComponent.GetAttenuationFactor
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCameraShakeSourceComponent::GetAttenuationFactor(const struct FVector& Location) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraShakeSourceComponent", "GetAttenuationFactor");
Params::CameraShakeSourceComponent_GetAttenuationFactor Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Canvas.K2_Deproject
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* WorldOrigin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvas::K2_Deproject(const struct FVector2D& ScreenPosition, struct FVector* WorldOrigin, struct FVector* WorldDirection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Canvas", "K2_Deproject");
Params::Canvas_K2_Deproject Parms{};
Parms.ScreenPosition = std::move(ScreenPosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (WorldOrigin != nullptr)
*WorldOrigin = std::move(Parms.WorldOrigin);
if (WorldDirection != nullptr)
*WorldDirection = std::move(Parms.WorldDirection);
}
// Function Engine.Canvas.K2_DrawBorder
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UTexture* BorderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* BackgroundTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* LeftBorderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* RightBorderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* TopBorderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* BottomBorderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& CoordinatePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& CoordinateSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& BorderScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& BackgroundScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& PivotPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& CornerSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvas::K2_DrawBorder(class UTexture* BorderTexture, class UTexture* BackgroundTexture, class UTexture* LeftBorderTexture, class UTexture* RightBorderTexture, class UTexture* TopBorderTexture, class UTexture* BottomBorderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, const struct FVector2D& BorderScale, const struct FVector2D& BackgroundScale, float Rotation, const struct FVector2D& PivotPoint, const struct FVector2D& CornerSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Canvas", "K2_DrawBorder");
Params::Canvas_K2_DrawBorder Parms{};
Parms.BorderTexture = BorderTexture;
Parms.BackgroundTexture = BackgroundTexture;
Parms.LeftBorderTexture = LeftBorderTexture;
Parms.RightBorderTexture = RightBorderTexture;
Parms.TopBorderTexture = TopBorderTexture;
Parms.BottomBorderTexture = BottomBorderTexture;
Parms.ScreenPosition = std::move(ScreenPosition);
Parms.ScreenSize = std::move(ScreenSize);
Parms.CoordinatePosition = std::move(CoordinatePosition);
Parms.CoordinateSize = std::move(CoordinateSize);
Parms.RenderColor = std::move(RenderColor);
Parms.BorderScale = std::move(BorderScale);
Parms.BackgroundScale = std::move(BackgroundScale);
Parms.Rotation = Rotation;
Parms.PivotPoint = std::move(PivotPoint);
Parms.CornerSize = std::move(CornerSize);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Canvas.K2_DrawBox
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvas::K2_DrawBox(const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, float Thickness, const struct FLinearColor& RenderColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Canvas", "K2_DrawBox");
Params::Canvas_K2_DrawBox Parms{};
Parms.ScreenPosition = std::move(ScreenPosition);
Parms.ScreenSize = std::move(ScreenSize);
Parms.Thickness = Thickness;
Parms.RenderColor = std::move(RenderColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Canvas.K2_DrawLine
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& ScreenPositionA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& ScreenPositionB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvas::K2_DrawLine(const struct FVector2D& ScreenPositionA, const struct FVector2D& ScreenPositionB, float Thickness, const struct FLinearColor& RenderColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Canvas", "K2_DrawLine");
Params::Canvas_K2_DrawLine Parms{};
Parms.ScreenPositionA = std::move(ScreenPositionA);
Parms.ScreenPositionB = std::move(ScreenPositionB);
Parms.Thickness = Thickness;
Parms.RenderColor = std::move(RenderColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Canvas.K2_DrawMaterial
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UMaterialInterface* RenderMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& CoordinatePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& CoordinateSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& PivotPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvas::K2_DrawMaterial(class UMaterialInterface* RenderMaterial, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, float Rotation, const struct FVector2D& PivotPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Canvas", "K2_DrawMaterial");
Params::Canvas_K2_DrawMaterial Parms{};
Parms.RenderMaterial = RenderMaterial;
Parms.ScreenPosition = std::move(ScreenPosition);
Parms.ScreenSize = std::move(ScreenSize);
Parms.CoordinatePosition = std::move(CoordinatePosition);
Parms.CoordinateSize = std::move(CoordinateSize);
Parms.Rotation = Rotation;
Parms.PivotPoint = std::move(PivotPoint);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Canvas.K2_DrawMaterialTriangle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* RenderMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FCanvasUVTri>& Triangles (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
void UCanvas::K2_DrawMaterialTriangle(class UMaterialInterface* RenderMaterial, const TArray<struct FCanvasUVTri>& Triangles)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Canvas", "K2_DrawMaterialTriangle");
Params::Canvas_K2_DrawMaterialTriangle Parms{};
Parms.RenderMaterial = RenderMaterial;
Parms.Triangles = std::move(Triangles);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Canvas.K2_DrawPolygon
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UTexture* RenderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumberOfSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvas::K2_DrawPolygon(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& Radius, int32 NumberOfSides, const struct FLinearColor& RenderColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Canvas", "K2_DrawPolygon");
Params::Canvas_K2_DrawPolygon Parms{};
Parms.RenderTexture = RenderTexture;
Parms.ScreenPosition = std::move(ScreenPosition);
Parms.Radius = std::move(Radius);
Parms.NumberOfSides = NumberOfSides;
Parms.RenderColor = std::move(RenderColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Canvas.K2_DrawText
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UFont* RenderFont (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& RenderText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Kerning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& ShadowColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& ShadowOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bCentreX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bCentreY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bOutlined (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& OutlineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvas::K2_DrawText(class UFont* RenderFont, const class FString& RenderText, const struct FVector2D& ScreenPosition, const struct FVector2D& Scale, const struct FLinearColor& RenderColor, float Kerning, const struct FLinearColor& ShadowColor, const struct FVector2D& ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, const struct FLinearColor& OutlineColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Canvas", "K2_DrawText");
Params::Canvas_K2_DrawText Parms{};
Parms.RenderFont = RenderFont;
Parms.RenderText = std::move(RenderText);
Parms.ScreenPosition = std::move(ScreenPosition);
Parms.Scale = std::move(Scale);
Parms.RenderColor = std::move(RenderColor);
Parms.Kerning = Kerning;
Parms.ShadowColor = std::move(ShadowColor);
Parms.ShadowOffset = std::move(ShadowOffset);
Parms.bCentreX = bCentreX;
Parms.bCentreY = bCentreY;
Parms.bOutlined = bOutlined;
Parms.OutlineColor = std::move(OutlineColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Canvas.K2_DrawTexture
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UTexture* RenderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& CoordinatePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& CoordinateSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBlendMode BlendMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& PivotPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvas::K2_DrawTexture(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, EBlendMode BlendMode, float Rotation, const struct FVector2D& PivotPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Canvas", "K2_DrawTexture");
Params::Canvas_K2_DrawTexture Parms{};
Parms.RenderTexture = RenderTexture;
Parms.ScreenPosition = std::move(ScreenPosition);
Parms.ScreenSize = std::move(ScreenSize);
Parms.CoordinatePosition = std::move(CoordinatePosition);
Parms.CoordinateSize = std::move(CoordinateSize);
Parms.RenderColor = std::move(RenderColor);
Parms.BlendMode = BlendMode;
Parms.Rotation = Rotation;
Parms.PivotPoint = std::move(PivotPoint);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Canvas.K2_DrawTriangle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture* RenderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FCanvasUVTri>& Triangles (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
void UCanvas::K2_DrawTriangle(class UTexture* RenderTexture, const TArray<struct FCanvasUVTri>& Triangles)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Canvas", "K2_DrawTriangle");
Params::Canvas_K2_DrawTriangle Parms{};
Parms.RenderTexture = RenderTexture;
Parms.Triangles = std::move(Triangles);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Canvas.K2_Project
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UCanvas::K2_Project(const struct FVector& WorldLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Canvas", "K2_Project");
Params::Canvas_K2_Project Parms{};
Parms.WorldLocation = std::move(WorldLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Canvas.K2_StrLen
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UFont* RenderFont (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& RenderText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UCanvas::K2_StrLen(class UFont* RenderFont, const class FString& RenderText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Canvas", "K2_StrLen");
Params::Canvas_K2_StrLen Parms{};
Parms.RenderFont = RenderFont;
Parms.RenderText = std::move(RenderText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.Canvas.K2_TextSize
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UFont* RenderFont (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& RenderText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UCanvas::K2_TextSize(class UFont* RenderFont, const class FString& RenderText, const struct FVector2D& Scale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Canvas", "K2_TextSize");
Params::Canvas_K2_TextSize Parms{};
Parms.RenderFont = RenderFont;
Parms.RenderText = std::move(RenderText);
Parms.Scale = std::move(Scale);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkyLightComponent.RecaptureSky
// (Final, Native, Public, BlueprintCallable)
void USkyLightComponent::RecaptureSky()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyLightComponent", "RecaptureSky");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyLightComponent.SetCubemap
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTextureCube* NewCubemap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyLightComponent::SetCubemap(class UTextureCube* NewCubemap)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyLightComponent", "SetCubemap");
Params::SkyLightComponent_SetCubemap Parms{};
Parms.NewCubemap = NewCubemap;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyLightComponent.SetCubemapBlend
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTextureCube* SourceCubemap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureCube* DestinationCubemap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InBlendFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyLightComponent::SetCubemapBlend(class UTextureCube* SourceCubemap, class UTextureCube* DestinationCubemap, float InBlendFraction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyLightComponent", "SetCubemapBlend");
Params::SkyLightComponent_SetCubemapBlend Parms{};
Parms.SourceCubemap = SourceCubemap;
Parms.DestinationCubemap = DestinationCubemap;
Parms.InBlendFraction = InBlendFraction;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyLightComponent.SetIndirectLightingIntensity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyLightComponent::SetIndirectLightingIntensity(float NewIntensity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyLightComponent", "SetIndirectLightingIntensity");
Params::SkyLightComponent_SetIndirectLightingIntensity Parms{};
Parms.NewIntensity = NewIntensity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyLightComponent.SetIntensity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyLightComponent::SetIntensity(float NewIntensity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyLightComponent", "SetIntensity");
Params::SkyLightComponent_SetIntensity Parms{};
Parms.NewIntensity = NewIntensity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyLightComponent.SetLightColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyLightComponent::SetLightColor(const struct FLinearColor& NewLightColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyLightComponent", "SetLightColor");
Params::SkyLightComponent_SetLightColor Parms{};
Parms.NewLightColor = std::move(NewLightColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyLightComponent.SetLowerHemisphereColor
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& InLowerHemisphereColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyLightComponent::SetLowerHemisphereColor(const struct FLinearColor& InLowerHemisphereColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyLightComponent", "SetLowerHemisphereColor");
Params::SkyLightComponent_SetLowerHemisphereColor Parms{};
Parms.InLowerHemisphereColor = std::move(InLowerHemisphereColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyLightComponent.SetMinOcclusion
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinOcclusion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyLightComponent::SetMinOcclusion(float InMinOcclusion)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyLightComponent", "SetMinOcclusion");
Params::SkyLightComponent_SetMinOcclusion Parms{};
Parms.InMinOcclusion = InMinOcclusion;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyLightComponent.SetOcclusionContrast
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOcclusionContrast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyLightComponent::SetOcclusionContrast(float InOcclusionContrast)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyLightComponent", "SetOcclusionContrast");
Params::SkyLightComponent_SetOcclusionContrast Parms{};
Parms.InOcclusionContrast = InOcclusionContrast;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyLightComponent.SetOcclusionExponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOcclusionExponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyLightComponent::SetOcclusionExponent(float InOcclusionExponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyLightComponent", "SetOcclusionExponent");
Params::SkyLightComponent_SetOcclusionExponent Parms{};
Parms.InOcclusionExponent = InOcclusionExponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyLightComponent.SetOcclusionTint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FColor& InTint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyLightComponent::SetOcclusionTint(const struct FColor& InTint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyLightComponent", "SetOcclusionTint");
Params::SkyLightComponent_SetOcclusionTint Parms{};
Parms.InTint = std::move(InTint);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyLightComponent.SetVolumetricScatteringIntensity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyLightComponent::SetVolumetricScatteringIntensity(float NewIntensity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyLightComponent", "SetVolumetricScatteringIntensity");
Params::SkyLightComponent_SetVolumetricScatteringIntensity Parms{};
Parms.NewIntensity = NewIntensity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CanvasRenderTarget2D.CreateCanvasRenderTarget2D
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UCanvasRenderTarget2D>CanvasRenderTarget2DClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCanvasRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCanvasRenderTarget2D* UCanvasRenderTarget2D::CreateCanvasRenderTarget2D(class UObject* WorldContextObject, TSubclassOf<class UCanvasRenderTarget2D> CanvasRenderTarget2DClass, int32 Width, int32 Height)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CanvasRenderTarget2D", "CreateCanvasRenderTarget2D");
Params::CanvasRenderTarget2D_CreateCanvasRenderTarget2D Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.CanvasRenderTarget2DClass = CanvasRenderTarget2DClass;
Parms.Width = Width;
Parms.Height = Height;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CanvasRenderTarget2D.GetSize
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// int32* Width (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Height (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvasRenderTarget2D::GetSize(int32* Width, int32* Height)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasRenderTarget2D", "GetSize");
Params::CanvasRenderTarget2D_GetSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Width != nullptr)
*Width = Parms.Width;
if (Height != nullptr)
*Height = Parms.Height;
}
// Function Engine.CanvasRenderTarget2D.ReceiveUpdate
// (Event, Public, BlueprintEvent)
// Parameters:
// class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvasRenderTarget2D::ReceiveUpdate(class UCanvas* Canvas, int32 Width, int32 Height)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasRenderTarget2D", "ReceiveUpdate");
Params::CanvasRenderTarget2D_ReceiveUpdate Parms{};
Parms.Canvas = Canvas;
Parms.Width = Width;
Parms.Height = Height;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.CanvasRenderTarget2D.UpdateResource
// (Native, Public, BlueprintCallable)
void UCanvasRenderTarget2D::UpdateResource()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasRenderTarget2D", "UpdateResource");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.BugIt
// (Exec, Native, Public)
// Parameters:
// const class FString& ScreenShotDescription (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::BugIt(const class FString& ScreenShotDescription)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "BugIt");
Params::CheatManager_BugIt Parms{};
Parms.ScreenShotDescription = std::move(ScreenShotDescription);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.BugItGo
// (Exec, Native, Public)
// Parameters:
// float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Roll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::BugItGo(float X, float Y, float Z, float Pitch, float Yaw, float Roll)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "BugItGo");
Params::CheatManager_BugItGo Parms{};
Parms.X = X;
Parms.Y = Y;
Parms.Z = Z;
Parms.Pitch = Pitch;
Parms.Yaw = Yaw;
Parms.Roll = Roll;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.BugItStringCreator
// (Exec, Native, Public, HasOutParams, HasDefaults)
// Parameters:
// const struct FVector& ViewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& ViewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class FString* GoString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* LocString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::BugItStringCreator(const struct FVector& ViewLocation, const struct FRotator& ViewRotation, class FString* GoString, class FString* LocString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "BugItStringCreator");
Params::CheatManager_BugItStringCreator Parms{};
Parms.ViewLocation = std::move(ViewLocation);
Parms.ViewRotation = std::move(ViewRotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (GoString != nullptr)
*GoString = std::move(Parms.GoString);
if (LocString != nullptr)
*LocString = std::move(Parms.LocString);
}
// Function Engine.CheatManager.ChangeSize
// (Exec, Native, Public, BlueprintCallable)
// Parameters:
// float F (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::ChangeSize(float F)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "ChangeSize");
Params::CheatManager_ChangeSize Parms{};
Parms.F = F;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.CheatScript
// (Final, Exec, Native, Public)
// Parameters:
// const class FString& ScriptName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::CheatScript(const class FString& ScriptName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "CheatScript");
Params::CheatManager_CheatScript Parms{};
Parms.ScriptName = std::move(ScriptName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.DamageTarget
// (Exec, Native, Public, BlueprintCallable)
// Parameters:
// float DamageAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::DamageTarget(float DamageAmount)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "DamageTarget");
Params::CheatManager_DamageTarget Parms{};
Parms.DamageAmount = DamageAmount;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.DebugCapsuleSweep
// (Exec, Native, Public)
void UCheatManager::DebugCapsuleSweep()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "DebugCapsuleSweep");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.DebugCapsuleSweepCapture
// (Exec, Native, Public)
void UCheatManager::DebugCapsuleSweepCapture()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepCapture");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.DebugCapsuleSweepChannel
// (Exec, Native, Public)
// Parameters:
// ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::DebugCapsuleSweepChannel(ECollisionChannel Channel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepChannel");
Params::CheatManager_DebugCapsuleSweepChannel Parms{};
Parms.Channel = Channel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.DebugCapsuleSweepClear
// (Exec, Native, Public)
void UCheatManager::DebugCapsuleSweepClear()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepClear");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.DebugCapsuleSweepComplex
// (Exec, Native, Public)
// Parameters:
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::DebugCapsuleSweepComplex(bool bTraceComplex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepComplex");
Params::CheatManager_DebugCapsuleSweepComplex Parms{};
Parms.bTraceComplex = bTraceComplex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.DebugCapsuleSweepPawn
// (Exec, Native, Public)
void UCheatManager::DebugCapsuleSweepPawn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepPawn");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.DebugCapsuleSweepSize
// (Exec, Native, Public)
// Parameters:
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::DebugCapsuleSweepSize(float HalfHeight, float Radius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepSize");
Params::CheatManager_DebugCapsuleSweepSize Parms{};
Parms.HalfHeight = HalfHeight;
Parms.Radius = Radius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.DestroyAll
// (Exec, Native, Public)
// Parameters:
// TSubclassOf<class AActor> aClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::DestroyAll(TSubclassOf<class AActor> aClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "DestroyAll");
Params::CheatManager_DestroyAll Parms{};
Parms.aClass = aClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.DestroyAllPawnsExceptTarget
// (Exec, Native, Public)
void UCheatManager::DestroyAllPawnsExceptTarget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "DestroyAllPawnsExceptTarget");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.DestroyPawns
// (Exec, Native, Public)
// Parameters:
// TSubclassOf<class APawn> aClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::DestroyPawns(TSubclassOf<class APawn> aClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "DestroyPawns");
Params::CheatManager_DestroyPawns Parms{};
Parms.aClass = aClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.DestroyServerStatReplicator
// (Final, Exec, Native, Public)
void UCheatManager::DestroyServerStatReplicator()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "DestroyServerStatReplicator");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.DestroyTarget
// (Exec, Native, Public, BlueprintCallable)
void UCheatManager::DestroyTarget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "DestroyTarget");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.DisableDebugCamera
// (Native, Protected, BlueprintCallable)
void UCheatManager::DisableDebugCamera()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "DisableDebugCamera");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.DumpChatState
// (Exec, Native, Public)
void UCheatManager::DumpChatState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "DumpChatState");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.DumpOnlineSessionState
// (Exec, Native, Public)
void UCheatManager::DumpOnlineSessionState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "DumpOnlineSessionState");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.DumpPartyState
// (Exec, Native, Public)
void UCheatManager::DumpPartyState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "DumpPartyState");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.DumpVoiceMutingState
// (Exec, Native, Public)
void UCheatManager::DumpVoiceMutingState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "DumpVoiceMutingState");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.EnableDebugCamera
// (Native, Protected, BlueprintCallable)
void UCheatManager::EnableDebugCamera()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "EnableDebugCamera");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.FlushLog
// (Exec, Native, Public)
void UCheatManager::FlushLog()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "FlushLog");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.Fly
// (Exec, Native, Public, BlueprintCallable)
void UCheatManager::Fly()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "Fly");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.FreezeFrame
// (Exec, Native, Public, BlueprintCallable)
// Parameters:
// float Delay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::FreezeFrame(float Delay)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "FreezeFrame");
Params::CheatManager_FreezeFrame Parms{};
Parms.Delay = Delay;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.Ghost
// (Exec, Native, Public, BlueprintCallable)
void UCheatManager::Ghost()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "Ghost");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.God
// (Exec, Native, Public, BlueprintCallable)
void UCheatManager::God()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "God");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.InvertMouse
// (Exec, Native, Public)
void UCheatManager::InvertMouse()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "InvertMouse");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.LogLoc
// (Exec, Native, Public)
void UCheatManager::LogLoc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "LogLoc");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.OnlyLoadLevel
// (Exec, Native, Public)
// Parameters:
// class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::OnlyLoadLevel(class FName PackageName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "OnlyLoadLevel");
Params::CheatManager_OnlyLoadLevel Parms{};
Parms.PackageName = PackageName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.PlayersOnly
// (Exec, Native, Public, BlueprintCallable)
void UCheatManager::PlayersOnly()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "PlayersOnly");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.ReceiveEndPlay
// (Event, Public, BlueprintEvent)
void UCheatManager::ReceiveEndPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "ReceiveEndPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function Engine.CheatManager.ReceiveInitCheatManager
// (Event, Public, BlueprintEvent)
void UCheatManager::ReceiveInitCheatManager()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "ReceiveInitCheatManager");
UObject::ProcessEvent(Func, nullptr);
}
// Function Engine.CheatManager.ServerToggleAILogging
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
void UCheatManager::ServerToggleAILogging()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "ServerToggleAILogging");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.SetMouseSensitivityToDefault
// (Exec, Native, Public)
void UCheatManager::SetMouseSensitivityToDefault()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "SetMouseSensitivityToDefault");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.SetWorldOrigin
// (Final, Exec, Native, Public)
void UCheatManager::SetWorldOrigin()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "SetWorldOrigin");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.Slomo
// (Exec, Native, Public, BlueprintCallable)
// Parameters:
// float NewTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::Slomo(float NewTimeDilation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "Slomo");
Params::CheatManager_Slomo Parms{};
Parms.NewTimeDilation = NewTimeDilation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.SpawnServerStatReplicator
// (Final, Exec, Native, Public)
void UCheatManager::SpawnServerStatReplicator()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "SpawnServerStatReplicator");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.StreamLevelIn
// (Exec, Native, Public)
// Parameters:
// class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::StreamLevelIn(class FName PackageName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "StreamLevelIn");
Params::CheatManager_StreamLevelIn Parms{};
Parms.PackageName = PackageName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.StreamLevelOut
// (Exec, Native, Public)
// Parameters:
// class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::StreamLevelOut(class FName PackageName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "StreamLevelOut");
Params::CheatManager_StreamLevelOut Parms{};
Parms.PackageName = PackageName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.Summon
// (Exec, Native, Public)
// Parameters:
// const class FString& ClassName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::Summon(const class FString& ClassName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "Summon");
Params::CheatManager_Summon Parms{};
Parms.ClassName = std::move(ClassName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.Teleport
// (Exec, Native, Public, BlueprintCallable)
void UCheatManager::Teleport()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "Teleport");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.TestCollisionDistance
// (Exec, Native, Public)
void UCheatManager::TestCollisionDistance()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "TestCollisionDistance");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.ToggleAILogging
// (Exec, Native, Public)
void UCheatManager::ToggleAILogging()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "ToggleAILogging");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.ToggleDebugCamera
// (Exec, Native, Public)
void UCheatManager::ToggleDebugCamera()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "ToggleDebugCamera");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.ToggleServerStatReplicatorClientOverwrite
// (Final, Exec, Native, Public)
void UCheatManager::ToggleServerStatReplicatorClientOverwrite()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "ToggleServerStatReplicatorClientOverwrite");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.ToggleServerStatReplicatorUpdateStatNet
// (Final, Exec, Native, Public)
void UCheatManager::ToggleServerStatReplicatorUpdateStatNet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "ToggleServerStatReplicatorUpdateStatNet");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.UpdateSafeArea
// (Final, Exec, Native, Public)
void UCheatManager::UpdateSafeArea()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "UpdateSafeArea");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.ViewActor
// (Exec, Native, Public)
// Parameters:
// class FName ActorName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::ViewActor(class FName ActorName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "ViewActor");
Params::CheatManager_ViewActor Parms{};
Parms.ActorName = ActorName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.ViewClass
// (Exec, Native, Public)
// Parameters:
// TSubclassOf<class AActor> DesiredClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::ViewClass(TSubclassOf<class AActor> DesiredClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "ViewClass");
Params::CheatManager_ViewClass Parms{};
Parms.DesiredClass = DesiredClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.ViewPlayer
// (Exec, Native, Public)
// Parameters:
// const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheatManager::ViewPlayer(const class FString& S)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "ViewPlayer");
Params::CheatManager_ViewPlayer Parms{};
Parms.S = std::move(S);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.ViewSelf
// (Exec, Native, Public)
void UCheatManager::ViewSelf()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "ViewSelf");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.CheatManager.Walk
// (Exec, Native, Public, BlueprintCallable)
void UCheatManager::Walk()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheatManager", "Walk");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PoseableMeshComponent.CopyPoseFromSkeletalComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USkeletalMeshComponent* InComponentToCopy (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPoseableMeshComponent::CopyPoseFromSkeletalComponent(class USkeletalMeshComponent* InComponentToCopy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PoseableMeshComponent", "CopyPoseFromSkeletalComponent");
Params::PoseableMeshComponent_CopyPoseFromSkeletalComponent Parms{};
Parms.InComponentToCopy = InComponentToCopy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PoseableMeshComponent.GetBoneLocationByName
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UPoseableMeshComponent::GetBoneLocationByName(class FName BoneName, EBoneSpaces BoneSpace)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PoseableMeshComponent", "GetBoneLocationByName");
Params::PoseableMeshComponent_GetBoneLocationByName Parms{};
Parms.BoneName = BoneName;
Parms.BoneSpace = BoneSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PoseableMeshComponent.GetBoneRotationByName
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UPoseableMeshComponent::GetBoneRotationByName(class FName BoneName, EBoneSpaces BoneSpace)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PoseableMeshComponent", "GetBoneRotationByName");
Params::PoseableMeshComponent_GetBoneRotationByName Parms{};
Parms.BoneName = BoneName;
Parms.BoneSpace = BoneSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PoseableMeshComponent.GetBoneScaleByName
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UPoseableMeshComponent::GetBoneScaleByName(class FName BoneName, EBoneSpaces BoneSpace)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PoseableMeshComponent", "GetBoneScaleByName");
Params::PoseableMeshComponent_GetBoneScaleByName Parms{};
Parms.BoneName = BoneName;
Parms.BoneSpace = BoneSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PoseableMeshComponent.GetBoneTransformByName
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform UPoseableMeshComponent::GetBoneTransformByName(class FName BoneName, EBoneSpaces BoneSpace)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PoseableMeshComponent", "GetBoneTransformByName");
Params::PoseableMeshComponent_GetBoneTransformByName Parms{};
Parms.BoneName = BoneName;
Parms.BoneSpace = BoneSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PoseableMeshComponent.ResetBoneTransformByName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPoseableMeshComponent::ResetBoneTransformByName(class FName BoneName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PoseableMeshComponent", "ResetBoneTransformByName");
Params::PoseableMeshComponent_ResetBoneTransformByName Parms{};
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PoseableMeshComponent.SetBoneLocationByName
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPoseableMeshComponent::SetBoneLocationByName(class FName BoneName, const struct FVector& InLocation, EBoneSpaces BoneSpace)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PoseableMeshComponent", "SetBoneLocationByName");
Params::PoseableMeshComponent_SetBoneLocationByName Parms{};
Parms.BoneName = BoneName;
Parms.InLocation = std::move(InLocation);
Parms.BoneSpace = BoneSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PoseableMeshComponent.SetBoneRotationByName
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPoseableMeshComponent::SetBoneRotationByName(class FName BoneName, const struct FRotator& InRotation, EBoneSpaces BoneSpace)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PoseableMeshComponent", "SetBoneRotationByName");
Params::PoseableMeshComponent_SetBoneRotationByName Parms{};
Parms.BoneName = BoneName;
Parms.InRotation = std::move(InRotation);
Parms.BoneSpace = BoneSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PoseableMeshComponent.SetBoneScaleByName
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InScale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPoseableMeshComponent::SetBoneScaleByName(class FName BoneName, const struct FVector& InScale3D, EBoneSpaces BoneSpace)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PoseableMeshComponent", "SetBoneScaleByName");
Params::PoseableMeshComponent_SetBoneScaleByName Parms{};
Parms.BoneName = BoneName;
Parms.InScale3D = std::move(InScale3D);
Parms.BoneSpace = BoneSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PoseableMeshComponent.SetBoneTransformByName
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPoseableMeshComponent::SetBoneTransformByName(class FName BoneName, const struct FTransform& InTransform, EBoneSpaces BoneSpace)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PoseableMeshComponent", "SetBoneTransformByName");
Params::PoseableMeshComponent_SetBoneTransformByName Parms{};
Parms.BoneName = BoneName;
Parms.InTransform = std::move(InTransform);
Parms.BoneSpace = BoneSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.CurveFloat.GetFloatValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCurveFloat::GetFloatValue(float InTime) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CurveFloat", "GetFloatValue");
Params::CurveFloat_GetFloatValue Parms{};
Parms.InTime = InTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CurveLinearColor.GetClampedLinearColorValue
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UCurveLinearColor::GetClampedLinearColorValue(float InTime) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CurveLinearColor", "GetClampedLinearColorValue");
Params::CurveLinearColor_GetClampedLinearColorValue Parms{};
Parms.InTime = InTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CurveLinearColor.GetLinearColorValue
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UCurveLinearColor::GetLinearColorValue(float InTime) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CurveLinearColor", "GetLinearColorValue");
Params::CurveLinearColor_GetLinearColorValue Parms{};
Parms.InTime = InTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CurveLinearColor.GetUnadjustedLinearColorValue
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UCurveLinearColor::GetUnadjustedLinearColorValue(float InTime) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CurveLinearColor", "GetUnadjustedLinearColorValue");
Params::CurveLinearColor_GetUnadjustedLinearColorValue Parms{};
Parms.InTime = InTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CurveLinearColorAtlas.GetCurvePosition
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UCurveLinearColor* InCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Position (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCurveLinearColorAtlas::GetCurvePosition(class UCurveLinearColor* InCurve, float* Position)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CurveLinearColorAtlas", "GetCurvePosition");
Params::CurveLinearColorAtlas_GetCurvePosition Parms{};
Parms.InCurve = InCurve;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Position != nullptr)
*Position = Parms.Position;
return Parms.ReturnValue;
}
// Function Engine.CurveSourceInterface.GetBindingName
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ICurveSourceInterface::GetBindingName() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("CurveSourceInterface", "GetBindingName");
Params::CurveSourceInterface_GetBindingName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CurveSourceInterface.GetCurves
// (Native, Event, Public, HasOutParams, BlueprintEvent, Const)
// Parameters:
// TArray<struct FNamedCurveValue>* OutValues (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void ICurveSourceInterface::GetCurves(TArray<struct FNamedCurveValue>* OutValues) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("CurveSourceInterface", "GetCurves");
Params::CurveSourceInterface_GetCurves Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutValues != nullptr)
*OutValues = std::move(Parms.OutValues);
}
// Function Engine.CurveSourceInterface.GetCurveValue
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// class FName CurveName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ICurveSourceInterface::GetCurveValue(class FName CurveName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("CurveSourceInterface", "GetCurveValue");
Params::CurveSourceInterface_GetCurveValue Parms{};
Parms.CurveName = CurveName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.CurveVector.GetVectorValue
// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UCurveVector::GetVectorValue(float InTime) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CurveVector", "GetVectorValue");
Params::CurveVector_GetVectorValue Parms{};
Parms.InTime = InTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.DebugCameraController.ReceiveOnActivate
// (Event, Public, BlueprintEvent)
// Parameters:
// class APlayerController* OriginalPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADebugCameraController::ReceiveOnActivate(class APlayerController* OriginalPC)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DebugCameraController", "ReceiveOnActivate");
Params::DebugCameraController_ReceiveOnActivate Parms{};
Parms.OriginalPC = OriginalPC;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.DebugCameraController.ReceiveOnActorSelected
// (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// class AActor* NewSelectedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& SelectHitLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& SelectHitNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void ADebugCameraController::ReceiveOnActorSelected(class AActor* NewSelectedActor, const struct FVector& SelectHitLocation, const struct FVector& SelectHitNormal, const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DebugCameraController", "ReceiveOnActorSelected");
Params::DebugCameraController_ReceiveOnActorSelected Parms{};
Parms.NewSelectedActor = NewSelectedActor;
Parms.SelectHitLocation = std::move(SelectHitLocation);
Parms.SelectHitNormal = std::move(SelectHitNormal);
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.DebugCameraController.ReceiveOnDeactivate
// (Event, Public, BlueprintEvent)
// Parameters:
// class APlayerController* RestoredPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADebugCameraController::ReceiveOnDeactivate(class APlayerController* RestoredPC)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DebugCameraController", "ReceiveOnDeactivate");
Params::DebugCameraController_ReceiveOnDeactivate Parms{};
Parms.RestoredPC = RestoredPC;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.DebugCameraController.SetPawnMovementSpeedScale
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewSpeedScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADebugCameraController::SetPawnMovementSpeedScale(float NewSpeedScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DebugCameraController", "SetPawnMovementSpeedScale");
Params::DebugCameraController_SetPawnMovementSpeedScale Parms{};
Parms.NewSpeedScale = NewSpeedScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DebugCameraController.ShowDebugSelectedInfo
// (Exec, Native, Public)
void ADebugCameraController::ShowDebugSelectedInfo()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DebugCameraController", "ShowDebugSelectedInfo");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.DebugCameraController.ToggleDisplay
// (Final, Native, Public, BlueprintCallable)
void ADebugCameraController::ToggleDisplay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DebugCameraController", "ToggleDisplay");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.DebugCameraController.GetSelectedActor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* ADebugCameraController::GetSelectedActor() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DebugCameraController", "GetSelectedActor");
Params::DebugCameraController_GetSelectedActor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.DecalActor.CreateDynamicMaterialInstance
// (Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* ADecalActor::CreateDynamicMaterialInstance()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DecalActor", "CreateDynamicMaterialInstance");
Params::DecalActor_CreateDynamicMaterialInstance Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.DecalActor.SetDecalMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* NewDecalMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADecalActor::SetDecalMaterial(class UMaterialInterface* NewDecalMaterial)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DecalActor", "SetDecalMaterial");
Params::DecalActor_SetDecalMaterial Parms{};
Parms.NewDecalMaterial = NewDecalMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DecalActor.GetDecalMaterial
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* ADecalActor::GetDecalMaterial() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DecalActor", "GetDecalMaterial");
Params::DecalActor_GetDecalMaterial Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.DefaultPawn.LookUpAtRate
// (Native, Public, BlueprintCallable)
// Parameters:
// float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADefaultPawn::LookUpAtRate(float Rate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DefaultPawn", "LookUpAtRate");
Params::DefaultPawn_LookUpAtRate Parms{};
Parms.Rate = Rate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DefaultPawn.MoveForward
// (Native, Public, BlueprintCallable)
// Parameters:
// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADefaultPawn::MoveForward(float Val)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DefaultPawn", "MoveForward");
Params::DefaultPawn_MoveForward Parms{};
Parms.Val = Val;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DefaultPawn.MoveRight
// (Native, Public, BlueprintCallable)
// Parameters:
// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADefaultPawn::MoveRight(float Val)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DefaultPawn", "MoveRight");
Params::DefaultPawn_MoveRight Parms{};
Parms.Val = Val;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DefaultPawn.MoveUp_World
// (Native, Public, BlueprintCallable)
// Parameters:
// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADefaultPawn::MoveUp_World(float Val)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DefaultPawn", "MoveUp_World");
Params::DefaultPawn_MoveUp_World Parms{};
Parms.Val = Val;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.DefaultPawn.TurnAtRate
// (Native, Public, BlueprintCallable)
// Parameters:
// float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADefaultPawn::TurnAtRate(float Rate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DefaultPawn", "TurnAtRate");
Params::DefaultPawn_TurnAtRate Parms{};
Parms.Rate = Rate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Emitter.Activate
// (Final, Native, Public, BlueprintCallable)
void AEmitter::Activate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Emitter", "Activate");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Emitter.Deactivate
// (Final, Native, Public, BlueprintCallable)
void AEmitter::Deactivate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Emitter", "Deactivate");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Emitter.OnParticleSystemFinished
// (Native, Public)
// Parameters:
// class UParticleSystemComponent* FinishedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEmitter::OnParticleSystemFinished(class UParticleSystemComponent* FinishedComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Emitter", "OnParticleSystemFinished");
Params::Emitter_OnParticleSystemFinished Parms{};
Parms.FinishedComponent = FinishedComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Emitter.OnRep_bCurrentlyActive
// (Native, Public)
void AEmitter::OnRep_bCurrentlyActive()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Emitter", "OnRep_bCurrentlyActive");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Emitter.SetActorParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEmitter::SetActorParameter(class FName ParameterName, class AActor* Param)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Emitter", "SetActorParameter");
Params::Emitter_SetActorParameter Parms{};
Parms.ParameterName = ParameterName;
Parms.Param = Param;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Emitter.SetColorParameter
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEmitter::SetColorParameter(class FName ParameterName, const struct FLinearColor& Param)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Emitter", "SetColorParameter");
Params::Emitter_SetColorParameter Parms{};
Parms.ParameterName = ParameterName;
Parms.Param = std::move(Param);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Emitter.SetFloatParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEmitter::SetFloatParameter(class FName ParameterName, float Param)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Emitter", "SetFloatParameter");
Params::Emitter_SetFloatParameter Parms{};
Parms.ParameterName = ParameterName;
Parms.Param = Param;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Emitter.SetMaterialParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInterface* Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEmitter::SetMaterialParameter(class FName ParameterName, class UMaterialInterface* Param)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Emitter", "SetMaterialParameter");
Params::Emitter_SetMaterialParameter Parms{};
Parms.ParameterName = ParameterName;
Parms.Param = Param;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Emitter.SetTemplate
// (Native, Public, BlueprintCallable)
// Parameters:
// class UParticleSystem* NewTemplate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEmitter::SetTemplate(class UParticleSystem* NewTemplate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Emitter", "SetTemplate");
Params::Emitter_SetTemplate Parms{};
Parms.NewTemplate = NewTemplate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Emitter.SetVectorParameter
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEmitter::SetVectorParameter(class FName ParameterName, const struct FVector& Param)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Emitter", "SetVectorParameter");
Params::Emitter_SetVectorParameter Parms{};
Parms.ParameterName = ParameterName;
Parms.Param = std::move(Param);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.Emitter.ToggleActive
// (Final, Native, Public, BlueprintCallable)
void AEmitter::ToggleActive()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Emitter", "ToggleActive");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.Emitter.IsActive
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEmitter::IsActive() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Emitter", "IsActive");
Params::Emitter_IsActive Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ExponentialHeightFog.OnRep_bEnabled
// (Native, Public)
void AExponentialHeightFog::OnRep_bEnabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExponentialHeightFog", "OnRep_bEnabled");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SpotLight.SetInnerConeAngle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewInnerConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASpotLight::SetInnerConeAngle(float NewInnerConeAngle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpotLight", "SetInnerConeAngle");
Params::SpotLight_SetInnerConeAngle Parms{};
Parms.NewInnerConeAngle = NewInnerConeAngle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SpotLight.SetOuterConeAngle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewOuterConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASpotLight::SetOuterConeAngle(float NewOuterConeAngle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpotLight", "SetOuterConeAngle");
Params::SpotLight_SetOuterConeAngle Parms{};
Parms.NewOuterConeAngle = NewOuterConeAngle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LODSyncComponent.GetLODSyncDebugText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ULODSyncComponent::GetLODSyncDebugText() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LODSyncComponent", "GetLODSyncDebugText");
Params::LODSyncComponent_GetLODSyncDebugText Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.HealthSnapshotBlueprintLibrary.LogPerformanceSnapshot
// (Final, Exec, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& SnapshotTitle (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bResetStats (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UHealthSnapshotBlueprintLibrary::LogPerformanceSnapshot(const class FString& SnapshotTitle, bool bResetStats)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("HealthSnapshotBlueprintLibrary", "LogPerformanceSnapshot");
Params::HealthSnapshotBlueprintLibrary_LogPerformanceSnapshot Parms{};
Parms.SnapshotTitle = std::move(SnapshotTitle);
Parms.bResetStats = bResetStats;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.HealthSnapshotBlueprintLibrary.StartPerformanceSnapshots
// (Final, Exec, Native, Static, Public, BlueprintCallable)
void UHealthSnapshotBlueprintLibrary::StartPerformanceSnapshots()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("HealthSnapshotBlueprintLibrary", "StartPerformanceSnapshots");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.HealthSnapshotBlueprintLibrary.StopPerformanceSnapshots
// (Final, Exec, Native, Static, Public, BlueprintCallable)
void UHealthSnapshotBlueprintLibrary::StopPerformanceSnapshots()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("HealthSnapshotBlueprintLibrary", "StopPerformanceSnapshots");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.ImportanceSamplingLibrary.BreakImportanceTexture
// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FImportanceTexture& ImportanceTexture (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UTexture2D** Texture (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EImportanceWeight* WeightingFunc (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImportanceSamplingLibrary::BreakImportanceTexture(const struct FImportanceTexture& ImportanceTexture, class UTexture2D** Texture, EImportanceWeight* WeightingFunc)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "BreakImportanceTexture");
Params::ImportanceSamplingLibrary_BreakImportanceTexture Parms{};
Parms.ImportanceTexture = std::move(ImportanceTexture);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Texture != nullptr)
*Texture = Parms.Texture;
if (WeightingFunc != nullptr)
*WeightingFunc = Parms.WeightingFunc;
}
// Function Engine.ImportanceSamplingLibrary.ImportanceSample
// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FImportanceTexture& Texture (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const struct FVector2D& Rand (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Samples (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D* SamplePosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor* SampleColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* SampleIntensity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* SampleSize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImportanceSamplingLibrary::ImportanceSample(const struct FImportanceTexture& Texture, const struct FVector2D& Rand, int32 Samples, float Intensity, struct FVector2D* SamplePosition, struct FLinearColor* SampleColor, float* SampleIntensity, float* SampleSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "ImportanceSample");
Params::ImportanceSamplingLibrary_ImportanceSample Parms{};
Parms.Texture = std::move(Texture);
Parms.Rand = std::move(Rand);
Parms.Samples = Samples;
Parms.Intensity = Intensity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SamplePosition != nullptr)
*SamplePosition = std::move(Parms.SamplePosition);
if (SampleColor != nullptr)
*SampleColor = std::move(Parms.SampleColor);
if (SampleIntensity != nullptr)
*SampleIntensity = Parms.SampleIntensity;
if (SampleSize != nullptr)
*SampleSize = Parms.SampleSize;
}
// Function Engine.ImportanceSamplingLibrary.MakeImportanceTexture
// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EImportanceWeight WeightingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FImportanceTexture ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FImportanceTexture UImportanceSamplingLibrary::MakeImportanceTexture(class UTexture2D* Texture, EImportanceWeight WeightingFunc)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "MakeImportanceTexture");
Params::ImportanceSamplingLibrary_MakeImportanceTexture Parms{};
Parms.Texture = Texture;
Parms.WeightingFunc = WeightingFunc;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ImportanceSamplingLibrary.NextSobolCell2D
// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumCells (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& PreviousValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UImportanceSamplingLibrary::NextSobolCell2D(int32 Index_0, int32 NumCells, const struct FVector2D& PreviousValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "NextSobolCell2D");
Params::ImportanceSamplingLibrary_NextSobolCell2D Parms{};
Parms.Index_0 = Index_0;
Parms.NumCells = NumCells;
Parms.PreviousValue = std::move(PreviousValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ImportanceSamplingLibrary.NextSobolCell3D
// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumCells (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& PreviousValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UImportanceSamplingLibrary::NextSobolCell3D(int32 Index_0, int32 NumCells, const struct FVector& PreviousValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "NextSobolCell3D");
Params::ImportanceSamplingLibrary_NextSobolCell3D Parms{};
Parms.Index_0 = Index_0;
Parms.NumCells = NumCells;
Parms.PreviousValue = std::move(PreviousValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ImportanceSamplingLibrary.NextSobolFloat
// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Dimension (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PreviousValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UImportanceSamplingLibrary::NextSobolFloat(int32 Index_0, int32 Dimension, float PreviousValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "NextSobolFloat");
Params::ImportanceSamplingLibrary_NextSobolFloat Parms{};
Parms.Index_0 = Index_0;
Parms.Dimension = Dimension;
Parms.PreviousValue = PreviousValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ImportanceSamplingLibrary.RandomSobolCell2D
// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumCells (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Cell (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Seed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UImportanceSamplingLibrary::RandomSobolCell2D(int32 Index_0, int32 NumCells, const struct FVector2D& Cell, const struct FVector2D& Seed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "RandomSobolCell2D");
Params::ImportanceSamplingLibrary_RandomSobolCell2D Parms{};
Parms.Index_0 = Index_0;
Parms.NumCells = NumCells;
Parms.Cell = std::move(Cell);
Parms.Seed = std::move(Seed);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ImportanceSamplingLibrary.RandomSobolCell3D
// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumCells (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Cell (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Seed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UImportanceSamplingLibrary::RandomSobolCell3D(int32 Index_0, int32 NumCells, const struct FVector& Cell, const struct FVector& Seed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "RandomSobolCell3D");
Params::ImportanceSamplingLibrary_RandomSobolCell3D Parms{};
Parms.Index_0 = Index_0;
Parms.NumCells = NumCells;
Parms.Cell = std::move(Cell);
Parms.Seed = std::move(Seed);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ImportanceSamplingLibrary.RandomSobolFloat
// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Dimension (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Seed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UImportanceSamplingLibrary::RandomSobolFloat(int32 Index_0, int32 Dimension, float Seed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ImportanceSamplingLibrary", "RandomSobolFloat");
Params::ImportanceSamplingLibrary_RandomSobolFloat Parms{};
Parms.Index_0 = Index_0;
Parms.Dimension = Dimension;
Parms.Seed = Seed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.VolumetricCloudComponent.SetbUsePerSampleAtmosphericLightTransmittance
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVolumetricCloudComponent::SetbUsePerSampleAtmosphericLightTransmittance(bool NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VolumetricCloudComponent", "SetbUsePerSampleAtmosphericLightTransmittance");
Params::VolumetricCloudComponent_SetbUsePerSampleAtmosphericLightTransmittance Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VolumetricCloudComponent.SetGroundAlbedo
// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVolumetricCloudComponent::SetGroundAlbedo(const struct FColor& NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VolumetricCloudComponent", "SetGroundAlbedo");
Params::VolumetricCloudComponent_SetGroundAlbedo Parms{};
Parms.NewValue = std::move(NewValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VolumetricCloudComponent.SetLayerBottomAltitude
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVolumetricCloudComponent::SetLayerBottomAltitude(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VolumetricCloudComponent", "SetLayerBottomAltitude");
Params::VolumetricCloudComponent_SetLayerBottomAltitude Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VolumetricCloudComponent.SetLayerHeight
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVolumetricCloudComponent::SetLayerHeight(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VolumetricCloudComponent", "SetLayerHeight");
Params::VolumetricCloudComponent_SetLayerHeight Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VolumetricCloudComponent.SetMaterial
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVolumetricCloudComponent::SetMaterial(class UMaterialInterface* NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VolumetricCloudComponent", "SetMaterial");
Params::VolumetricCloudComponent_SetMaterial Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VolumetricCloudComponent.SetPlanetRadius
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVolumetricCloudComponent::SetPlanetRadius(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VolumetricCloudComponent", "SetPlanetRadius");
Params::VolumetricCloudComponent_SetPlanetRadius Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VolumetricCloudComponent.SetReflectionSampleCountScale
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVolumetricCloudComponent::SetReflectionSampleCountScale(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VolumetricCloudComponent", "SetReflectionSampleCountScale");
Params::VolumetricCloudComponent_SetReflectionSampleCountScale Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VolumetricCloudComponent.SetShadowReflectionSampleCountScale
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVolumetricCloudComponent::SetShadowReflectionSampleCountScale(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VolumetricCloudComponent", "SetShadowReflectionSampleCountScale");
Params::VolumetricCloudComponent_SetShadowReflectionSampleCountScale Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VolumetricCloudComponent.SetShadowTracingDistance
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVolumetricCloudComponent::SetShadowTracingDistance(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VolumetricCloudComponent", "SetShadowTracingDistance");
Params::VolumetricCloudComponent_SetShadowTracingDistance Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VolumetricCloudComponent.SetShadowViewSampleCountScale
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVolumetricCloudComponent::SetShadowViewSampleCountScale(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VolumetricCloudComponent", "SetShadowViewSampleCountScale");
Params::VolumetricCloudComponent_SetShadowViewSampleCountScale Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VolumetricCloudComponent.SetSkyLightCloudBottomOcclusion
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVolumetricCloudComponent::SetSkyLightCloudBottomOcclusion(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VolumetricCloudComponent", "SetSkyLightCloudBottomOcclusion");
Params::VolumetricCloudComponent_SetSkyLightCloudBottomOcclusion Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VolumetricCloudComponent.SetStopTracingTransmittanceThreshold
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVolumetricCloudComponent::SetStopTracingTransmittanceThreshold(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VolumetricCloudComponent", "SetStopTracingTransmittanceThreshold");
Params::VolumetricCloudComponent_SetStopTracingTransmittanceThreshold Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VolumetricCloudComponent.SetTracingMaxDistance
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVolumetricCloudComponent::SetTracingMaxDistance(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VolumetricCloudComponent", "SetTracingMaxDistance");
Params::VolumetricCloudComponent_SetTracingMaxDistance Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VolumetricCloudComponent.SetTracingStartMaxDistance
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVolumetricCloudComponent::SetTracingStartMaxDistance(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VolumetricCloudComponent", "SetTracingStartMaxDistance");
Params::VolumetricCloudComponent_SetTracingStartMaxDistance Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VolumetricCloudComponent.SetViewSampleCountScale
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVolumetricCloudComponent::SetViewSampleCountScale(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VolumetricCloudComponent", "SetViewSampleCountScale");
Params::VolumetricCloudComponent_SetViewSampleCountScale Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.InputComponent.GetControllerAnalogKeyState
// (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UInputComponent::GetControllerAnalogKeyState(const struct FKey& Key) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputComponent", "GetControllerAnalogKeyState");
Params::InputComponent_GetControllerAnalogKeyState Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.InputComponent.GetControllerAnalogStickState
// (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EControllerAnalogStick WhichStick (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* StickX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* StickY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputComponent::GetControllerAnalogStickState(EControllerAnalogStick WhichStick, float* StickX, float* StickY) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputComponent", "GetControllerAnalogStickState");
Params::InputComponent_GetControllerAnalogStickState Parms{};
Parms.WhichStick = WhichStick;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (StickX != nullptr)
*StickX = Parms.StickX;
if (StickY != nullptr)
*StickY = Parms.StickY;
}
// Function Engine.InputComponent.GetControllerKeyTimeDown
// (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UInputComponent::GetControllerKeyTimeDown(const struct FKey& Key) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputComponent", "GetControllerKeyTimeDown");
Params::InputComponent_GetControllerKeyTimeDown Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.InputComponent.GetControllerMouseDelta
// (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float* DeltaX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* DeltaY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputComponent::GetControllerMouseDelta(float* DeltaX, float* DeltaY) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputComponent", "GetControllerMouseDelta");
Params::InputComponent_GetControllerMouseDelta Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (DeltaX != nullptr)
*DeltaX = Parms.DeltaX;
if (DeltaY != nullptr)
*DeltaY = Parms.DeltaY;
}
// Function Engine.InputComponent.GetControllerVectorKeyState
// (Final, Native, Private, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UInputComponent::GetControllerVectorKeyState(const struct FKey& Key) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputComponent", "GetControllerVectorKeyState");
Params::InputComponent_GetControllerVectorKeyState Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.InputComponent.GetTouchState
// (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* bIsCurrentlyPressed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputComponent::GetTouchState(int32 FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputComponent", "GetTouchState");
Params::InputComponent_GetTouchState Parms{};
Parms.FingerIndex = FingerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (LocationX != nullptr)
*LocationX = Parms.LocationX;
if (LocationY != nullptr)
*LocationY = Parms.LocationY;
if (bIsCurrentlyPressed != nullptr)
*bIsCurrentlyPressed = Parms.bIsCurrentlyPressed;
}
// Function Engine.InputComponent.IsControllerKeyDown
// (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UInputComponent::IsControllerKeyDown(const struct FKey& Key) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputComponent", "IsControllerKeyDown");
Params::InputComponent_IsControllerKeyDown Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.InputComponent.WasControllerKeyJustPressed
// (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UInputComponent::WasControllerKeyJustPressed(const struct FKey& Key) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputComponent", "WasControllerKeyJustPressed");
Params::InputComponent_WasControllerKeyJustPressed Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.InputComponent.WasControllerKeyJustReleased
// (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FKey& Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UInputComponent::WasControllerKeyJustReleased(const struct FKey& Key) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputComponent", "WasControllerKeyJustReleased");
Params::InputComponent_WasControllerKeyJustReleased Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MaterialBillboardComponent.AddElement
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCurveFloat* DistanceToOpacityCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSizeIsInScreenSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BaseSizeX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BaseSizeY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCurveFloat* DistanceToSizeCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMaterialBillboardComponent::AddElement(class UMaterialInterface* Material, class UCurveFloat* DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, class UCurveFloat* DistanceToSizeCurve)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialBillboardComponent", "AddElement");
Params::MaterialBillboardComponent_AddElement Parms{};
Parms.Material = Material;
Parms.DistanceToOpacityCurve = DistanceToOpacityCurve;
Parms.bSizeIsInScreenSpace = bSizeIsInScreenSpace;
Parms.BaseSizeX = BaseSizeX;
Parms.BaseSizeY = BaseSizeY;
Parms.DistanceToSizeCurve = DistanceToSizeCurve;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MaterialBillboardComponent.SetElements
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<struct FMaterialSpriteElement>&NewElements (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UMaterialBillboardComponent::SetElements(const TArray<struct FMaterialSpriteElement>& NewElements)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialBillboardComponent", "SetElements");
Params::MaterialBillboardComponent_SetElements Parms{};
Parms.NewElements = std::move(NewElements);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.InterpToMovementComponent.AddControlPointPosition
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPositionIsRelative (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInterpToMovementComponent::AddControlPointPosition(const struct FVector& Pos, bool bPositionIsRelative)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InterpToMovementComponent", "AddControlPointPosition");
Params::InterpToMovementComponent_AddControlPointPosition Parms{};
Parms.Pos = std::move(Pos);
Parms.bPositionIsRelative = bPositionIsRelative;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.InterpToMovementComponent.FinaliseControlPoints
// (Final, Native, Public, BlueprintCallable)
void UInterpToMovementComponent::FinaliseControlPoints()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InterpToMovementComponent", "FinaliseControlPoints");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.InterpToMovementComponent.ResetControlPoints
// (Final, Native, Public, BlueprintCallable)
void UInterpToMovementComponent::ResetControlPoints()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InterpToMovementComponent", "ResetControlPoints");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.InterpToMovementComponent.RestartMovement
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InitialDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInterpToMovementComponent::RestartMovement(float InitialDirection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InterpToMovementComponent", "RestartMovement");
Params::InterpToMovementComponent_RestartMovement Parms{};
Parms.InitialDirection = InitialDirection;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.InterpToMovementComponent.StopSimulating
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UInterpToMovementComponent::StopSimulating(const struct FHitResult& HitResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InterpToMovementComponent", "StopSimulating");
Params::InterpToMovementComponent_StopSimulating Parms{};
Parms.HitResult = std::move(HitResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetArrayLibrary.Array_Add
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const int32& NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetArrayLibrary::Array_Add(const TArray<int32>& TargetArray, const int32& NewItem)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Add");
Params::KismetArrayLibrary_Array_Add Parms{};
Parms.TargetArray = std::move(TargetArray);
Parms.NewItem = NewItem;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetArrayLibrary.Array_AddUnique
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const int32& NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetArrayLibrary::Array_AddUnique(const TArray<int32>& TargetArray, const int32& NewItem)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_AddUnique");
Params::KismetArrayLibrary_Array_AddUnique Parms{};
Parms.TargetArray = std::move(TargetArray);
Parms.NewItem = NewItem;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetArrayLibrary.Array_Append
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const TArray<int32>& SourceArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UKismetArrayLibrary::Array_Append(const TArray<int32>& TargetArray, const TArray<int32>& SourceArray)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Append");
Params::KismetArrayLibrary_Array_Append Parms{};
Parms.TargetArray = std::move(TargetArray);
Parms.SourceArray = std::move(SourceArray);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetArrayLibrary.Array_Clear
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UKismetArrayLibrary::Array_Clear(const TArray<int32>& TargetArray)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Clear");
Params::KismetArrayLibrary_Array_Clear Parms{};
Parms.TargetArray = std::move(TargetArray);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetArrayLibrary.Array_Contains
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const int32& ItemToFind (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetArrayLibrary::Array_Contains(const TArray<int32>& TargetArray, const int32& ItemToFind)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Contains");
Params::KismetArrayLibrary_Array_Contains Parms{};
Parms.TargetArray = std::move(TargetArray);
Parms.ItemToFind = ItemToFind;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetArrayLibrary.Array_Find
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const int32& ItemToFind (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetArrayLibrary::Array_Find(const TArray<int32>& TargetArray, const int32& ItemToFind)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Find");
Params::KismetArrayLibrary_Array_Find Parms{};
Parms.TargetArray = std::move(TargetArray);
Parms.ItemToFind = ItemToFind;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetArrayLibrary.Array_Get
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Item (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetArrayLibrary::Array_Get(const TArray<int32>& TargetArray, int32 Index_0, int32* Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Get");
Params::KismetArrayLibrary_Array_Get Parms{};
Parms.TargetArray = std::move(TargetArray);
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Item != nullptr)
*Item = Parms.Item;
}
// Function Engine.KismetArrayLibrary.Array_Identical
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<int32>& ArrayA (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const TArray<int32>& ArrayB (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetArrayLibrary::Array_Identical(const TArray<int32>& ArrayA, const TArray<int32>& ArrayB)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Identical");
Params::KismetArrayLibrary_Array_Identical Parms{};
Parms.ArrayA = std::move(ArrayA);
Parms.ArrayB = std::move(ArrayB);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetArrayLibrary.Array_Insert
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const int32& NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetArrayLibrary::Array_Insert(const TArray<int32>& TargetArray, const int32& NewItem, int32 Index_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Insert");
Params::KismetArrayLibrary_Array_Insert Parms{};
Parms.TargetArray = std::move(TargetArray);
Parms.NewItem = NewItem;
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetArrayLibrary.Array_IsValidIndex
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// int32 IndexToTest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetArrayLibrary::Array_IsValidIndex(const TArray<int32>& TargetArray, int32 IndexToTest)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_IsValidIndex");
Params::KismetArrayLibrary_Array_IsValidIndex Parms{};
Parms.TargetArray = std::move(TargetArray);
Parms.IndexToTest = IndexToTest;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetArrayLibrary.Array_LastIndex
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetArrayLibrary::Array_LastIndex(const TArray<int32>& TargetArray)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_LastIndex");
Params::KismetArrayLibrary_Array_LastIndex Parms{};
Parms.TargetArray = std::move(TargetArray);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetArrayLibrary.Array_Length
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetArrayLibrary::Array_Length(const TArray<int32>& TargetArray)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Length");
Params::KismetArrayLibrary_Array_Length Parms{};
Parms.TargetArray = std::move(TargetArray);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetArrayLibrary.Array_Random
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// int32* OutItem (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetArrayLibrary::Array_Random(const TArray<int32>& TargetArray, int32* OutItem, int32* OutIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Random");
Params::KismetArrayLibrary_Array_Random Parms{};
Parms.TargetArray = std::move(TargetArray);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutItem != nullptr)
*OutItem = Parms.OutItem;
if (OutIndex != nullptr)
*OutIndex = Parms.OutIndex;
}
// Function Engine.KismetArrayLibrary.Array_RandomFromStream
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// struct FRandomStream& RandomStream (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// int32* OutItem (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetArrayLibrary::Array_RandomFromStream(const TArray<int32>& TargetArray, struct FRandomStream& RandomStream, int32* OutItem, int32* OutIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_RandomFromStream");
Params::KismetArrayLibrary_Array_RandomFromStream Parms{};
Parms.TargetArray = std::move(TargetArray);
Parms.RandomStream = std::move(RandomStream);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
RandomStream = std::move(Parms.RandomStream);
if (OutItem != nullptr)
*OutItem = Parms.OutItem;
if (OutIndex != nullptr)
*OutIndex = Parms.OutIndex;
}
// Function Engine.KismetArrayLibrary.Array_Remove
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// int32 IndexToRemove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetArrayLibrary::Array_Remove(const TArray<int32>& TargetArray, int32 IndexToRemove)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Remove");
Params::KismetArrayLibrary_Array_Remove Parms{};
Parms.TargetArray = std::move(TargetArray);
Parms.IndexToRemove = IndexToRemove;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetArrayLibrary.Array_RemoveItem
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const int32& Item (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetArrayLibrary::Array_RemoveItem(const TArray<int32>& TargetArray, const int32& Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_RemoveItem");
Params::KismetArrayLibrary_Array_RemoveItem Parms{};
Parms.TargetArray = std::move(TargetArray);
Parms.Item = Item;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetArrayLibrary.Array_Resize
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// int32 Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetArrayLibrary::Array_Resize(const TArray<int32>& TargetArray, int32 Size)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Resize");
Params::KismetArrayLibrary_Array_Resize Parms{};
Parms.TargetArray = std::move(TargetArray);
Parms.Size = Size;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetArrayLibrary.Array_Reverse
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UKismetArrayLibrary::Array_Reverse(const TArray<int32>& TargetArray)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Reverse");
Params::KismetArrayLibrary_Array_Reverse Parms{};
Parms.TargetArray = std::move(TargetArray);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetArrayLibrary.Array_Set
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const int32& Item (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSizeToFit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetArrayLibrary::Array_Set(const TArray<int32>& TargetArray, int32 Index_0, const int32& Item, bool bSizeToFit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Set");
Params::KismetArrayLibrary_Array_Set Parms{};
Parms.TargetArray = std::move(TargetArray);
Parms.Index_0 = Index_0;
Parms.Item = Item;
Parms.bSizeToFit = bSizeToFit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetArrayLibrary.Array_Shuffle
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UKismetArrayLibrary::Array_Shuffle(const TArray<int32>& TargetArray)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Shuffle");
Params::KismetArrayLibrary_Array_Shuffle Parms{};
Parms.TargetArray = std::move(TargetArray);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetArrayLibrary.Array_Swap
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<int32>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// int32 FirstIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 SecondIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetArrayLibrary::Array_Swap(const TArray<int32>& TargetArray, int32 FirstIndex, int32 SecondIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Swap");
Params::KismetArrayLibrary_Array_Swap Parms{};
Parms.TargetArray = std::move(TargetArray);
Parms.FirstIndex = FirstIndex;
Parms.SecondIndex = SecondIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetArrayLibrary.FilterArray
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<class AActor*>& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TSubclassOf<class AActor> FilterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*>* FilteredArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UKismetArrayLibrary::FilterArray(const TArray<class AActor*>& TargetArray, TSubclassOf<class AActor> FilterClass, TArray<class AActor*>* FilteredArray)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "FilterArray");
Params::KismetArrayLibrary_FilterArray Parms{};
Parms.TargetArray = std::move(TargetArray);
Parms.FilterClass = FilterClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (FilteredArray != nullptr)
*FilteredArray = std::move(Parms.FilteredArray);
}
// Function Engine.KismetArrayLibrary.SetArrayPropertyByName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<int32>& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UKismetArrayLibrary::SetArrayPropertyByName(class UObject* Object, class FName PropertyName, const TArray<int32>& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetArrayLibrary", "SetArrayPropertyByName");
Params::KismetArrayLibrary_SetArrayPropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetInputLibrary.CalibrateTilt
// (Final, Native, Static, Public, BlueprintCallable)
void UKismetInputLibrary::CalibrateTilt()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "CalibrateTilt");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetInputLibrary.EqualEqual_InputChordInputChord
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FInputChord& A (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FInputChord& B (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::EqualEqual_InputChordInputChord(const struct FInputChord& A, const struct FInputChord& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "EqualEqual_InputChordInputChord");
Params::KismetInputLibrary_EqualEqual_InputChordInputChord Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.EqualEqual_KeyKey
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKey& A (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FKey& B (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::EqualEqual_KeyKey(const struct FKey& A, const struct FKey& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "EqualEqual_KeyKey");
Params::KismetInputLibrary_EqualEqual_KeyKey Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.GetAnalogValue
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FAnalogInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetInputLibrary::GetAnalogValue(const struct FAnalogInputEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "GetAnalogValue");
Params::KismetInputLibrary_GetAnalogValue Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.GetKey
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKeyEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FKey UKismetInputLibrary::GetKey(const struct FKeyEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "GetKey");
Params::KismetInputLibrary_GetKey Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.GetSourceDevice
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EKeySourceDevice ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EKeySourceDevice UKismetInputLibrary::GetSourceDevice(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "GetSourceDevice");
Params::KismetInputLibrary_GetSourceDevice Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.GetUserIndex
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKeyEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetInputLibrary::GetUserIndex(const struct FKeyEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "GetUserIndex");
Params::KismetInputLibrary_GetUserIndex Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.InputChord_GetDisplayName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FInputChord& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetInputLibrary::InputChord_GetDisplayName(const struct FInputChord& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "InputChord_GetDisplayName");
Params::KismetInputLibrary_InputChord_GetDisplayName Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.InputEvent_IsAltDown
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::InputEvent_IsAltDown(const struct FInputEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsAltDown");
Params::KismetInputLibrary_InputEvent_IsAltDown Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.InputEvent_IsCommandDown
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::InputEvent_IsCommandDown(const struct FInputEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsCommandDown");
Params::KismetInputLibrary_InputEvent_IsCommandDown Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.InputEvent_IsControlDown
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::InputEvent_IsControlDown(const struct FInputEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsControlDown");
Params::KismetInputLibrary_InputEvent_IsControlDown Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.InputEvent_IsLeftAltDown
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::InputEvent_IsLeftAltDown(const struct FInputEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsLeftAltDown");
Params::KismetInputLibrary_InputEvent_IsLeftAltDown Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.InputEvent_IsLeftCommandDown
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::InputEvent_IsLeftCommandDown(const struct FInputEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsLeftCommandDown");
Params::KismetInputLibrary_InputEvent_IsLeftCommandDown Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.InputEvent_IsLeftControlDown
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::InputEvent_IsLeftControlDown(const struct FInputEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsLeftControlDown");
Params::KismetInputLibrary_InputEvent_IsLeftControlDown Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.InputEvent_IsLeftShiftDown
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::InputEvent_IsLeftShiftDown(const struct FInputEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsLeftShiftDown");
Params::KismetInputLibrary_InputEvent_IsLeftShiftDown Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.InputEvent_IsRepeat
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::InputEvent_IsRepeat(const struct FInputEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRepeat");
Params::KismetInputLibrary_InputEvent_IsRepeat Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.InputEvent_IsRightAltDown
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::InputEvent_IsRightAltDown(const struct FInputEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRightAltDown");
Params::KismetInputLibrary_InputEvent_IsRightAltDown Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.InputEvent_IsRightCommandDown
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::InputEvent_IsRightCommandDown(const struct FInputEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRightCommandDown");
Params::KismetInputLibrary_InputEvent_IsRightCommandDown Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.InputEvent_IsRightControlDown
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::InputEvent_IsRightControlDown(const struct FInputEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRightControlDown");
Params::KismetInputLibrary_InputEvent_IsRightControlDown Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.InputEvent_IsRightShiftDown
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::InputEvent_IsRightShiftDown(const struct FInputEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRightShiftDown");
Params::KismetInputLibrary_InputEvent_IsRightShiftDown Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.InputEvent_IsShiftDown
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::InputEvent_IsShiftDown(const struct FInputEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsShiftDown");
Params::KismetInputLibrary_InputEvent_IsShiftDown Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.Key_GetDisplayName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetInputLibrary::Key_GetDisplayName(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_GetDisplayName");
Params::KismetInputLibrary_Key_GetDisplayName Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.Key_GetNavigationAction
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EUINavigationAction ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EUINavigationAction UKismetInputLibrary::Key_GetNavigationAction(const struct FKey& InKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_GetNavigationAction");
Params::KismetInputLibrary_Key_GetNavigationAction Parms{};
Parms.InKey = std::move(InKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.Key_GetNavigationActionFromKey
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKeyEvent& InKeyEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// EUINavigationAction ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EUINavigationAction UKismetInputLibrary::Key_GetNavigationActionFromKey(const struct FKeyEvent& InKeyEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_GetNavigationActionFromKey");
Params::KismetInputLibrary_Key_GetNavigationActionFromKey Parms{};
Parms.InKeyEvent = std::move(InKeyEvent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.Key_GetNavigationDirectionFromAnalog
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FAnalogInputEvent& InAnalogEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// EUINavigation ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EUINavigation UKismetInputLibrary::Key_GetNavigationDirectionFromAnalog(const struct FAnalogInputEvent& InAnalogEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_GetNavigationDirectionFromAnalog");
Params::KismetInputLibrary_Key_GetNavigationDirectionFromAnalog Parms{};
Parms.InAnalogEvent = std::move(InAnalogEvent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.Key_GetNavigationDirectionFromKey
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKeyEvent& InKeyEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// EUINavigation ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EUINavigation UKismetInputLibrary::Key_GetNavigationDirectionFromKey(const struct FKeyEvent& InKeyEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_GetNavigationDirectionFromKey");
Params::KismetInputLibrary_Key_GetNavigationDirectionFromKey Parms{};
Parms.InKeyEvent = std::move(InKeyEvent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.Key_IsAnalog
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::Key_IsAnalog(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsAnalog");
Params::KismetInputLibrary_Key_IsAnalog Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.Key_IsAxis1D
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::Key_IsAxis1D(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsAxis1D");
Params::KismetInputLibrary_Key_IsAxis1D Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.Key_IsAxis2D
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::Key_IsAxis2D(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsAxis2D");
Params::KismetInputLibrary_Key_IsAxis2D Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.Key_IsAxis3D
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::Key_IsAxis3D(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsAxis3D");
Params::KismetInputLibrary_Key_IsAxis3D Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.Key_IsButtonAxis
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::Key_IsButtonAxis(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsButtonAxis");
Params::KismetInputLibrary_Key_IsButtonAxis Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.Key_IsDigital
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::Key_IsDigital(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsDigital");
Params::KismetInputLibrary_Key_IsDigital Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.Key_IsGamepadKey
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::Key_IsGamepadKey(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsGamepadKey");
Params::KismetInputLibrary_Key_IsGamepadKey Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.Key_IsKeyboardKey
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::Key_IsKeyboardKey(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsKeyboardKey");
Params::KismetInputLibrary_Key_IsKeyboardKey Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.Key_IsModifierKey
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::Key_IsModifierKey(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsModifierKey");
Params::KismetInputLibrary_Key_IsModifierKey Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.Key_IsMouseButton
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::Key_IsMouseButton(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsMouseButton");
Params::KismetInputLibrary_Key_IsMouseButton Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.Key_IsValid
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::Key_IsValid(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsValid");
Params::KismetInputLibrary_Key_IsValid Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.Key_IsVectorAxis
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::Key_IsVectorAxis(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsVectorAxis");
Params::KismetInputLibrary_Key_IsVectorAxis Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.PointerEvent_GetCursorDelta
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetInputLibrary::PointerEvent_GetCursorDelta(const struct FPointerEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetCursorDelta");
Params::KismetInputLibrary_PointerEvent_GetCursorDelta Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.PointerEvent_GetEffectingButton
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FKey UKismetInputLibrary::PointerEvent_GetEffectingButton(const struct FPointerEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetEffectingButton");
Params::KismetInputLibrary_PointerEvent_GetEffectingButton Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.PointerEvent_GetGestureDelta
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetInputLibrary::PointerEvent_GetGestureDelta(const struct FPointerEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetGestureDelta");
Params::KismetInputLibrary_PointerEvent_GetGestureDelta Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.PointerEvent_GetGestureType
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// ESlateGesture ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESlateGesture UKismetInputLibrary::PointerEvent_GetGestureType(const struct FPointerEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetGestureType");
Params::KismetInputLibrary_PointerEvent_GetGestureType Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.PointerEvent_GetLastScreenSpacePosition
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetInputLibrary::PointerEvent_GetLastScreenSpacePosition(const struct FPointerEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetLastScreenSpacePosition");
Params::KismetInputLibrary_PointerEvent_GetLastScreenSpacePosition Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.PointerEvent_GetPointerIndex
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetInputLibrary::PointerEvent_GetPointerIndex(const struct FPointerEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetPointerIndex");
Params::KismetInputLibrary_PointerEvent_GetPointerIndex Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.PointerEvent_GetScreenSpacePosition
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetInputLibrary::PointerEvent_GetScreenSpacePosition(const struct FPointerEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetScreenSpacePosition");
Params::KismetInputLibrary_PointerEvent_GetScreenSpacePosition Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.PointerEvent_GetTouchpadIndex
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetInputLibrary::PointerEvent_GetTouchpadIndex(const struct FPointerEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetTouchpadIndex");
Params::KismetInputLibrary_PointerEvent_GetTouchpadIndex Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.PointerEvent_GetUserIndex
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetInputLibrary::PointerEvent_GetUserIndex(const struct FPointerEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetUserIndex");
Params::KismetInputLibrary_PointerEvent_GetUserIndex Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.PointerEvent_GetWheelDelta
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetInputLibrary::PointerEvent_GetWheelDelta(const struct FPointerEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetWheelDelta");
Params::KismetInputLibrary_PointerEvent_GetWheelDelta Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.PointerEvent_IsMouseButtonDown
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const struct FKey& MouseButton (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::PointerEvent_IsMouseButtonDown(const struct FPointerEvent& Input, const struct FKey& MouseButton)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_IsMouseButtonDown");
Params::KismetInputLibrary_PointerEvent_IsMouseButtonDown Parms{};
Parms.Input = std::move(Input);
Parms.MouseButton = std::move(MouseButton);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInputLibrary.PointerEvent_IsTouchEvent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInputLibrary::PointerEvent_IsTouchEvent(const struct FPointerEvent& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_IsTouchEvent");
Params::KismetInputLibrary_PointerEvent_IsTouchEvent Parms{};
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInternationalizationLibrary.ClearCurrentAssetGroupCulture
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FName AssetGroup (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetInternationalizationLibrary::ClearCurrentAssetGroupCulture(const class FName AssetGroup, const bool SaveToConfig)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "ClearCurrentAssetGroupCulture");
Params::KismetInternationalizationLibrary_ClearCurrentAssetGroupCulture Parms{};
Parms.AssetGroup = AssetGroup;
Parms.SaveToConfig = SaveToConfig;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetInternationalizationLibrary.GetCultureDisplayName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& Culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool Localized (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetInternationalizationLibrary::GetCultureDisplayName(const class FString& Culture, const bool Localized)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetCultureDisplayName");
Params::KismetInternationalizationLibrary_GetCultureDisplayName Parms{};
Parms.Culture = std::move(Culture);
Parms.Localized = Localized;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInternationalizationLibrary.GetCurrentAssetGroupCulture
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FName AssetGroup (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetInternationalizationLibrary::GetCurrentAssetGroupCulture(const class FName AssetGroup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetCurrentAssetGroupCulture");
Params::KismetInternationalizationLibrary_GetCurrentAssetGroupCulture Parms{};
Parms.AssetGroup = AssetGroup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInternationalizationLibrary.GetCurrentCulture
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetInternationalizationLibrary::GetCurrentCulture()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetCurrentCulture");
Params::KismetInternationalizationLibrary_GetCurrentCulture Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInternationalizationLibrary.GetCurrentLanguage
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetInternationalizationLibrary::GetCurrentLanguage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetCurrentLanguage");
Params::KismetInternationalizationLibrary_GetCurrentLanguage Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInternationalizationLibrary.GetCurrentLocale
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetInternationalizationLibrary::GetCurrentLocale()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetCurrentLocale");
Params::KismetInternationalizationLibrary_GetCurrentLocale Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInternationalizationLibrary.GetLocalizedCultures
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const bool IncludeGame (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool IncludeEngine (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool IncludeEditor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool IncludeAdditional (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FString> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FString> UKismetInternationalizationLibrary::GetLocalizedCultures(const bool IncludeGame, const bool IncludeEngine, const bool IncludeEditor, const bool IncludeAdditional)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetLocalizedCultures");
Params::KismetInternationalizationLibrary_GetLocalizedCultures Parms{};
Parms.IncludeGame = IncludeGame;
Parms.IncludeEngine = IncludeEngine;
Parms.IncludeEditor = IncludeEditor;
Parms.IncludeAdditional = IncludeAdditional;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInternationalizationLibrary.GetNativeCulture
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const ELocalizedTextSourceCategory TextCategory (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetInternationalizationLibrary::GetNativeCulture(const ELocalizedTextSourceCategory TextCategory)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetNativeCulture");
Params::KismetInternationalizationLibrary_GetNativeCulture Parms{};
Parms.TextCategory = TextCategory;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInternationalizationLibrary.GetSuitableCulture
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<class FString>& AvailableCultures (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const class FString& CultureToMatch (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& FallbackCulture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetInternationalizationLibrary::GetSuitableCulture(const TArray<class FString>& AvailableCultures, const class FString& CultureToMatch, const class FString& FallbackCulture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "GetSuitableCulture");
Params::KismetInternationalizationLibrary_GetSuitableCulture Parms{};
Parms.AvailableCultures = std::move(AvailableCultures);
Parms.CultureToMatch = std::move(CultureToMatch);
Parms.FallbackCulture = std::move(FallbackCulture);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInternationalizationLibrary.SetCurrentAssetGroupCulture
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FName AssetGroup (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInternationalizationLibrary::SetCurrentAssetGroupCulture(const class FName AssetGroup, const class FString& Culture, const bool SaveToConfig)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "SetCurrentAssetGroupCulture");
Params::KismetInternationalizationLibrary_SetCurrentAssetGroupCulture Parms{};
Parms.AssetGroup = AssetGroup;
Parms.Culture = std::move(Culture);
Parms.SaveToConfig = SaveToConfig;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInternationalizationLibrary.SetCurrentCulture
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& Culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInternationalizationLibrary::SetCurrentCulture(const class FString& Culture, const bool SaveToConfig)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "SetCurrentCulture");
Params::KismetInternationalizationLibrary_SetCurrentCulture Parms{};
Parms.Culture = std::move(Culture);
Parms.SaveToConfig = SaveToConfig;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInternationalizationLibrary.SetCurrentLanguage
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& Culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInternationalizationLibrary::SetCurrentLanguage(const class FString& Culture, const bool SaveToConfig)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "SetCurrentLanguage");
Params::KismetInternationalizationLibrary_SetCurrentLanguage Parms{};
Parms.Culture = std::move(Culture);
Parms.SaveToConfig = SaveToConfig;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInternationalizationLibrary.SetCurrentLanguageAndLocale
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& Culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInternationalizationLibrary::SetCurrentLanguageAndLocale(const class FString& Culture, const bool SaveToConfig)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "SetCurrentLanguageAndLocale");
Params::KismetInternationalizationLibrary_SetCurrentLanguageAndLocale Parms{};
Parms.Culture = std::move(Culture);
Parms.SaveToConfig = SaveToConfig;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetInternationalizationLibrary.SetCurrentLocale
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& Culture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetInternationalizationLibrary::SetCurrentLocale(const class FString& Culture, const bool SaveToConfig)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetInternationalizationLibrary", "SetCurrentLocale");
Params::KismetInternationalizationLibrary_SetCurrentLocale Parms{};
Parms.Culture = std::move(Culture);
Parms.SaveToConfig = SaveToConfig;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMaterialLibrary.CreateDynamicMaterialInstance
// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInterface* Parent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName OptionalName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EMIDCreationFlags CreationFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UKismetMaterialLibrary::CreateDynamicMaterialInstance(class UObject* WorldContextObject, class UMaterialInterface* Parent, class FName OptionalName, EMIDCreationFlags CreationFlags)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMaterialLibrary", "CreateDynamicMaterialInstance");
Params::KismetMaterialLibrary_CreateDynamicMaterialInstance Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Parent = Parent;
Parms.OptionalName = OptionalName;
Parms.CreationFlags = CreationFlags;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMaterialLibrary.GetScalarParameterValue
// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMaterialLibrary::GetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMaterialLibrary", "GetScalarParameterValue");
Params::KismetMaterialLibrary_GetScalarParameterValue Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Collection = Collection;
Parms.ParameterName = ParameterName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMaterialLibrary.GetVectorParameterValue
// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMaterialLibrary::GetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMaterialLibrary", "GetVectorParameterValue");
Params::KismetMaterialLibrary_GetVectorParameterValue Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Collection = Collection;
Parms.ParameterName = ParameterName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMaterialLibrary.SetScalarParameterValue
// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ParameterValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMaterialLibrary::SetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName, float ParameterValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMaterialLibrary", "SetScalarParameterValue");
Params::KismetMaterialLibrary_SetScalarParameterValue Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Collection = Collection;
Parms.ParameterName = ParameterName;
Parms.ParameterValue = ParameterValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetMaterialLibrary.SetVectorParameterValue
// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& ParameterValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMaterialLibrary::SetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName, const struct FLinearColor& ParameterValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMaterialLibrary", "SetVectorParameterValue");
Params::KismetMaterialLibrary_SetVectorParameterValue Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Collection = Collection;
Parms.ParameterName = ParameterName;
Parms.ParameterValue = std::move(ParameterValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetMathLibrary.Abs
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Abs(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Abs");
Params::KismetMathLibrary_Abs Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Abs_Int
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::Abs_Int(int32 A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Abs_Int");
Params::KismetMathLibrary_Abs_Int Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Abs_Int64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::Abs_Int64(int64 A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Abs_Int64");
Params::KismetMathLibrary_Abs_Int64 Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Acos
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Acos(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Acos");
Params::KismetMathLibrary_Acos Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Add_ByteByte
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UKismetMathLibrary::Add_ByteByte(uint8 A, uint8 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_ByteByte");
Params::KismetMathLibrary_Add_ByteByte Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Add_DateTimeDateTime
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime UKismetMathLibrary::Add_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_DateTimeDateTime");
Params::KismetMathLibrary_Add_DateTimeDateTime Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Add_DateTimeTimespan
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime UKismetMathLibrary::Add_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_DateTimeTimespan");
Params::KismetMathLibrary_Add_DateTimeTimespan Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Add_FloatFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Add_FloatFloat(float A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_FloatFloat");
Params::KismetMathLibrary_Add_FloatFloat Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Add_Int64Int64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::Add_Int64Int64(int64 A, int64 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_Int64Int64");
Params::KismetMathLibrary_Add_Int64Int64 Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Add_IntInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::Add_IntInt(int32 A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_IntInt");
Params::KismetMathLibrary_Add_IntInt Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Add_IntPointInt
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UKismetMathLibrary::Add_IntPointInt(const struct FIntPoint& A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_IntPointInt");
Params::KismetMathLibrary_Add_IntPointInt Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Add_IntPointIntPoint
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FIntPoint& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UKismetMathLibrary::Add_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_IntPointIntPoint");
Params::KismetMathLibrary_Add_IntPointIntPoint Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Add_LinearColorLinearColor
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::Add_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_LinearColorLinearColor");
Params::KismetMathLibrary_Add_LinearColorLinearColor Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Add_MatrixMatrix
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FMatrix& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FMatrix UKismetMathLibrary::Add_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_MatrixMatrix");
Params::KismetMathLibrary_Add_MatrixMatrix Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Add_QuatQuat
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FQuat UKismetMathLibrary::Add_QuatQuat(const struct FQuat& A, const struct FQuat& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_QuatQuat");
Params::KismetMathLibrary_Add_QuatQuat Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Add_TimespanTimespan
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan UKismetMathLibrary::Add_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_TimespanTimespan");
Params::KismetMathLibrary_Add_TimespanTimespan Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Add_Vector2DFloat
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::Add_Vector2DFloat(const struct FVector2D& A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_Vector2DFloat");
Params::KismetMathLibrary_Add_Vector2DFloat Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Add_Vector2DVector2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::Add_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_Vector2DVector2D");
Params::KismetMathLibrary_Add_Vector2DVector2D Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Add_Vector4Vector4
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector4 UKismetMathLibrary::Add_Vector4Vector4(const struct FVector4& A, const struct FVector4& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_Vector4Vector4");
Params::KismetMathLibrary_Add_Vector4Vector4 Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Add_VectorFloat
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Add_VectorFloat(const struct FVector& A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_VectorFloat");
Params::KismetMathLibrary_Add_VectorFloat Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Add_VectorInt
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Add_VectorInt(const struct FVector& A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_VectorInt");
Params::KismetMathLibrary_Add_VectorInt Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Add_VectorVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Add_VectorVector(const struct FVector& A, const struct FVector& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_VectorVector");
Params::KismetMathLibrary_Add_VectorVector Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.And_Int64Int64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::And_Int64Int64(int64 A, int64 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "And_Int64Int64");
Params::KismetMathLibrary_And_Int64Int64 Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.And_IntInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::And_IntInt(int32 A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "And_IntInt");
Params::KismetMathLibrary_And_IntInt Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Asin
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Asin(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Asin");
Params::KismetMathLibrary_Asin Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Atan
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Atan(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Atan");
Params::KismetMathLibrary_Atan Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Atan2
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Atan2(float Y, float X)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Atan2");
Params::KismetMathLibrary_Atan2 Parms{};
Parms.Y = Y;
Parms.X = X;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.BMax
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UKismetMathLibrary::BMax(uint8 A, uint8 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BMax");
Params::KismetMathLibrary_BMax Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.BMin
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UKismetMathLibrary::BMin(uint8 A, uint8 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BMin");
Params::KismetMathLibrary_BMin Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.BooleanAND
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::BooleanAND(bool A, bool B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanAND");
Params::KismetMathLibrary_BooleanAND Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.BooleanNAND
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::BooleanNAND(bool A, bool B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanNAND");
Params::KismetMathLibrary_BooleanNAND Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.BooleanNOR
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::BooleanNOR(bool A, bool B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanNOR");
Params::KismetMathLibrary_BooleanNOR Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.BooleanOR
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::BooleanOR(bool A, bool B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanOR");
Params::KismetMathLibrary_BooleanOR Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.BooleanXOR
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::BooleanXOR(bool A, bool B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanXOR");
Params::KismetMathLibrary_BooleanXOR Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.BreakColor
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* R (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* G (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* B (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* A (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::BreakColor(const struct FLinearColor& InColor, float* R, float* G, float* B, float* A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakColor");
Params::KismetMathLibrary_BreakColor Parms{};
Parms.InColor = std::move(InColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (R != nullptr)
*R = Parms.R;
if (G != nullptr)
*G = Parms.G;
if (B != nullptr)
*B = Parms.B;
if (A != nullptr)
*A = Parms.A;
}
// Function Engine.KismetMathLibrary.BreakDateTime
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& InDateTime (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Year (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Month (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Day (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Hour (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Minute (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Second (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Millisecond (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::BreakDateTime(const struct FDateTime& InDateTime, int32* Year, int32* Month, int32* Day, int32* Hour, int32* Minute, int32* Second, int32* Millisecond)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakDateTime");
Params::KismetMathLibrary_BreakDateTime Parms{};
Parms.InDateTime = std::move(InDateTime);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Year != nullptr)
*Year = Parms.Year;
if (Month != nullptr)
*Month = Parms.Month;
if (Day != nullptr)
*Day = Parms.Day;
if (Hour != nullptr)
*Hour = Parms.Hour;
if (Minute != nullptr)
*Minute = Parms.Minute;
if (Second != nullptr)
*Second = Parms.Second;
if (Millisecond != nullptr)
*Millisecond = Parms.Millisecond;
}
// Function Engine.KismetMathLibrary.BreakFrameRate
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FFrameRate& InFrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Numerator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Denominator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::BreakFrameRate(const struct FFrameRate& InFrameRate, int32* Numerator, int32* Denominator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakFrameRate");
Params::KismetMathLibrary_BreakFrameRate Parms{};
Parms.InFrameRate = std::move(InFrameRate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Numerator != nullptr)
*Numerator = Parms.Numerator;
if (Denominator != nullptr)
*Denominator = Parms.Denominator;
}
// Function Engine.KismetMathLibrary.BreakQualifiedFrameTime
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQualifiedFrameTime& InFrameTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber* Frame (Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate* FrameRate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* SubFrame (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::BreakQualifiedFrameTime(const struct FQualifiedFrameTime& InFrameTime, struct FFrameNumber* Frame, struct FFrameRate* FrameRate, float* SubFrame)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakQualifiedFrameTime");
Params::KismetMathLibrary_BreakQualifiedFrameTime Parms{};
Parms.InFrameTime = std::move(InFrameTime);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Frame != nullptr)
*Frame = std::move(Parms.Frame);
if (FrameRate != nullptr)
*FrameRate = std::move(Parms.FrameRate);
if (SubFrame != nullptr)
*SubFrame = Parms.SubFrame;
}
// Function Engine.KismetMathLibrary.BreakRandomStream
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRandomStream& InRandomStream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// int32* InitialSeed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::BreakRandomStream(const struct FRandomStream& InRandomStream, int32* InitialSeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakRandomStream");
Params::KismetMathLibrary_BreakRandomStream Parms{};
Parms.InRandomStream = std::move(InRandomStream);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (InitialSeed != nullptr)
*InitialSeed = Parms.InitialSeed;
}
// Function Engine.KismetMathLibrary.BreakRotator
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float* Roll (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Pitch (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Yaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::BreakRotator(const struct FRotator& InRot, float* Roll, float* Pitch, float* Yaw)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakRotator");
Params::KismetMathLibrary_BreakRotator Parms{};
Parms.InRot = std::move(InRot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Roll != nullptr)
*Roll = Parms.Roll;
if (Pitch != nullptr)
*Pitch = Parms.Pitch;
if (Yaw != nullptr)
*Yaw = Parms.Yaw;
}
// Function Engine.KismetMathLibrary.BreakRotIntoAxes
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& InRot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::BreakRotIntoAxes(const struct FRotator& InRot, struct FVector* X, struct FVector* Y, struct FVector* Z)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakRotIntoAxes");
Params::KismetMathLibrary_BreakRotIntoAxes Parms{};
Parms.InRot = std::move(InRot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (X != nullptr)
*X = std::move(Parms.X);
if (Y != nullptr)
*Y = std::move(Parms.Y);
if (Z != nullptr)
*Z = std::move(Parms.Z);
}
// Function Engine.KismetMathLibrary.BreakTimespan
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& InTimespan (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Days (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Hours (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Minutes (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Seconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Milliseconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::BreakTimespan(const struct FTimespan& InTimespan, int32* Days, int32* Hours, int32* Minutes, int32* Seconds, int32* Milliseconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakTimespan");
Params::KismetMathLibrary_BreakTimespan Parms{};
Parms.InTimespan = std::move(InTimespan);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Days != nullptr)
*Days = Parms.Days;
if (Hours != nullptr)
*Hours = Parms.Hours;
if (Minutes != nullptr)
*Minutes = Parms.Minutes;
if (Seconds != nullptr)
*Seconds = Parms.Seconds;
if (Milliseconds != nullptr)
*Milliseconds = Parms.Milliseconds;
}
// Function Engine.KismetMathLibrary.BreakTimespan2
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& InTimespan (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Days (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Hours (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Minutes (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Seconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* FractionNano (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::BreakTimespan2(const struct FTimespan& InTimespan, int32* Days, int32* Hours, int32* Minutes, int32* Seconds, int32* FractionNano)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakTimespan2");
Params::KismetMathLibrary_BreakTimespan2 Parms{};
Parms.InTimespan = std::move(InTimespan);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Days != nullptr)
*Days = Parms.Days;
if (Hours != nullptr)
*Hours = Parms.Hours;
if (Minutes != nullptr)
*Minutes = Parms.Minutes;
if (Seconds != nullptr)
*Seconds = Parms.Seconds;
if (FractionNano != nullptr)
*FractionNano = Parms.FractionNano;
}
// Function Engine.KismetMathLibrary.BreakTransform
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator* Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector* Scale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::BreakTransform(const struct FTransform& InTransform, struct FVector* Location, struct FRotator* Rotation, struct FVector* Scale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakTransform");
Params::KismetMathLibrary_BreakTransform Parms{};
Parms.InTransform = std::move(InTransform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Location != nullptr)
*Location = std::move(Parms.Location);
if (Rotation != nullptr)
*Rotation = std::move(Parms.Rotation);
if (Scale != nullptr)
*Scale = std::move(Parms.Scale);
}
// Function Engine.KismetMathLibrary.BreakVector
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::BreakVector(const struct FVector& InVec, float* X, float* Y, float* Z)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakVector");
Params::KismetMathLibrary_BreakVector Parms{};
Parms.InVec = std::move(InVec);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (X != nullptr)
*X = Parms.X;
if (Y != nullptr)
*Y = Parms.Y;
if (Z != nullptr)
*Z = Parms.Z;
}
// Function Engine.KismetMathLibrary.BreakVector2D
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::BreakVector2D(const struct FVector2D& InVec, float* X, float* Y)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakVector2D");
Params::KismetMathLibrary_BreakVector2D Parms{};
Parms.InVec = std::move(InVec);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (X != nullptr)
*X = Parms.X;
if (Y != nullptr)
*Y = Parms.Y;
}
// Function Engine.KismetMathLibrary.BreakVector4
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& InVec (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* W (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::BreakVector4(const struct FVector4& InVec, float* X, float* Y, float* Z, float* W)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakVector4");
Params::KismetMathLibrary_BreakVector4 Parms{};
Parms.InVec = std::move(InVec);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (X != nullptr)
*X = Parms.X;
if (Y != nullptr)
*Y = Parms.Y;
if (Z != nullptr)
*Z = Parms.Z;
if (W != nullptr)
*W = Parms.W;
}
// Function Engine.KismetMathLibrary.CInterpTo
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::CInterpTo(const struct FLinearColor& Current, const struct FLinearColor& Target, float DeltaTime, float InterpSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "CInterpTo");
Params::KismetMathLibrary_CInterpTo Parms{};
Parms.Current = std::move(Current);
Parms.Target = std::move(Target);
Parms.DeltaTime = DeltaTime;
Parms.InterpSpeed = InterpSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Clamp
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::Clamp(int32 Value, int32 Min_0, int32 Max_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Clamp");
Params::KismetMathLibrary_Clamp Parms{};
Parms.Value = Value;
Parms.Min_0 = Min_0;
Parms.Max_0 = Max_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.ClampAngle
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float AngleDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MinAngleDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxAngleDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::ClampAngle(float AngleDegrees, float MinAngleDegrees, float MaxAngleDegrees)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "ClampAngle");
Params::KismetMathLibrary_ClampAngle Parms{};
Parms.AngleDegrees = AngleDegrees;
Parms.MinAngleDegrees = MinAngleDegrees;
Parms.MaxAngleDegrees = MaxAngleDegrees;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.ClampAxes2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MinAxisVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxAxisVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::ClampAxes2D(const struct FVector2D& A, float MinAxisVal, float MaxAxisVal)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "ClampAxes2D");
Params::KismetMathLibrary_ClampAxes2D Parms{};
Parms.A = std::move(A);
Parms.MinAxisVal = MinAxisVal;
Parms.MaxAxisVal = MaxAxisVal;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.ClampAxis
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::ClampAxis(float Angle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "ClampAxis");
Params::KismetMathLibrary_ClampAxis Parms{};
Parms.Angle = Angle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.ClampInt64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::ClampInt64(int64 Value, int64 Min_0, int64 Max_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "ClampInt64");
Params::KismetMathLibrary_ClampInt64 Parms{};
Parms.Value = Value;
Parms.Min_0 = Min_0;
Parms.Max_0 = Max_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.ClampVectorSize
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::ClampVectorSize(const struct FVector& A, float Min_0, float Max_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "ClampVectorSize");
Params::KismetMathLibrary_ClampVectorSize Parms{};
Parms.A = std::move(A);
Parms.Min_0 = Min_0;
Parms.Max_0 = Max_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.ClassIsChildOf
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// TSubclassOf<class UObject> TestClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UObject> ParentClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::ClassIsChildOf(TSubclassOf<class UObject> TestClass, TSubclassOf<class UObject> ParentClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "ClassIsChildOf");
Params::KismetMathLibrary_ClassIsChildOf Parms{};
Parms.TestClass = TestClass;
Parms.ParentClass = ParentClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.ComposeRotators
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::ComposeRotators(const struct FRotator& A, const struct FRotator& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "ComposeRotators");
Params::KismetMathLibrary_ComposeRotators Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.ComposeTransforms
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform UKismetMathLibrary::ComposeTransforms(const struct FTransform& A, const struct FTransform& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "ComposeTransforms");
Params::KismetMathLibrary_ComposeTransforms Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_BoolToByte
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UKismetMathLibrary::Conv_BoolToByte(bool InBool)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_BoolToByte");
Params::KismetMathLibrary_Conv_BoolToByte Parms{};
Parms.InBool = InBool;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_BoolToFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Conv_BoolToFloat(bool InBool)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_BoolToFloat");
Params::KismetMathLibrary_Conv_BoolToFloat Parms{};
Parms.InBool = InBool;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_BoolToInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::Conv_BoolToInt(bool InBool)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_BoolToInt");
Params::KismetMathLibrary_Conv_BoolToInt Parms{};
Parms.InBool = InBool;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_ByteToFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// uint8 InByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Conv_ByteToFloat(uint8 InByte)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_ByteToFloat");
Params::KismetMathLibrary_Conv_ByteToFloat Parms{};
Parms.InByte = InByte;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_ByteToInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// uint8 InByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::Conv_ByteToInt(uint8 InByte)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_ByteToInt");
Params::KismetMathLibrary_Conv_ByteToInt Parms{};
Parms.InByte = InByte;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_ColorToLinearColor
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::Conv_ColorToLinearColor(const struct FColor& InColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_ColorToLinearColor");
Params::KismetMathLibrary_Conv_ColorToLinearColor Parms{};
Parms.InColor = std::move(InColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_FloatToLinearColor
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::Conv_FloatToLinearColor(float InFloat)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_FloatToLinearColor");
Params::KismetMathLibrary_Conv_FloatToLinearColor Parms{};
Parms.InFloat = InFloat;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_FloatToVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Conv_FloatToVector(float InFloat)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_FloatToVector");
Params::KismetMathLibrary_Conv_FloatToVector Parms{};
Parms.InFloat = InFloat;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_Int64ToByte
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UKismetMathLibrary::Conv_Int64ToByte(int64 inInt)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Int64ToByte");
Params::KismetMathLibrary_Conv_Int64ToByte Parms{};
Parms.inInt = inInt;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_Int64ToInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::Conv_Int64ToInt(int64 inInt)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Int64ToInt");
Params::KismetMathLibrary_Conv_Int64ToInt Parms{};
Parms.inInt = inInt;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_IntPointToVector2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPoint& InIntPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::Conv_IntPointToVector2D(const struct FIntPoint& InIntPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntPointToVector2D");
Params::KismetMathLibrary_Conv_IntPointToVector2D Parms{};
Parms.InIntPoint = std::move(InIntPoint);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_IntToBool
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Conv_IntToBool(int32 inInt)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToBool");
Params::KismetMathLibrary_Conv_IntToBool Parms{};
Parms.inInt = inInt;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_IntToByte
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UKismetMathLibrary::Conv_IntToByte(int32 inInt)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToByte");
Params::KismetMathLibrary_Conv_IntToByte Parms{};
Parms.inInt = inInt;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_IntToFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Conv_IntToFloat(int32 inInt)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToFloat");
Params::KismetMathLibrary_Conv_IntToFloat Parms{};
Parms.inInt = inInt;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_IntToInt64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::Conv_IntToInt64(int32 inInt)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToInt64");
Params::KismetMathLibrary_Conv_IntToInt64 Parms{};
Parms.inInt = inInt;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_IntToIntVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 inInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FIntVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntVector UKismetMathLibrary::Conv_IntToIntVector(int32 inInt)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToIntVector");
Params::KismetMathLibrary_Conv_IntToIntVector Parms{};
Parms.inInt = inInt;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_IntVectorToVector
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntVector& InIntVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Conv_IntVectorToVector(const struct FIntVector& InIntVector)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntVectorToVector");
Params::KismetMathLibrary_Conv_IntVectorToVector Parms{};
Parms.InIntVector = std::move(InIntVector);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_LinearColorToColor
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& InLinearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InUseSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor UKismetMathLibrary::Conv_LinearColorToColor(const struct FLinearColor& InLinearColor, bool InUseSRGB)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_LinearColorToColor");
Params::KismetMathLibrary_Conv_LinearColorToColor Parms{};
Parms.InLinearColor = std::move(InLinearColor);
Parms.InUseSRGB = InUseSRGB;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_LinearColorToVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& InLinearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Conv_LinearColorToVector(const struct FLinearColor& InLinearColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_LinearColorToVector");
Params::KismetMathLibrary_Conv_LinearColorToVector Parms{};
Parms.InLinearColor = std::move(InLinearColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_MatrixToRotator
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& InMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::Conv_MatrixToRotator(const struct FMatrix& InMatrix)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_MatrixToRotator");
Params::KismetMathLibrary_Conv_MatrixToRotator Parms{};
Parms.InMatrix = std::move(InMatrix);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_MatrixToTransform
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& InMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform UKismetMathLibrary::Conv_MatrixToTransform(const struct FMatrix& InMatrix)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_MatrixToTransform");
Params::KismetMathLibrary_Conv_MatrixToTransform Parms{};
Parms.InMatrix = std::move(InMatrix);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_RotatorToTransform
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& InRotator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform UKismetMathLibrary::Conv_RotatorToTransform(const struct FRotator& InRotator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_RotatorToTransform");
Params::KismetMathLibrary_Conv_RotatorToTransform Parms{};
Parms.InRotator = std::move(InRotator);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_RotatorToVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Conv_RotatorToVector(const struct FRotator& InRot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_RotatorToVector");
Params::KismetMathLibrary_Conv_RotatorToVector Parms{};
Parms.InRot = std::move(InRot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_TransformToMatrix
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FMatrix UKismetMathLibrary::Conv_TransformToMatrix(const struct FTransform& Transform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_TransformToMatrix");
Params::KismetMathLibrary_Conv_TransformToMatrix Parms{};
Parms.Transform = std::move(Transform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_Vector2DToIntPoint
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& InVector2D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UKismetMathLibrary::Conv_Vector2DToIntPoint(const struct FVector2D& InVector2D)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Vector2DToIntPoint");
Params::KismetMathLibrary_Conv_Vector2DToIntPoint Parms{};
Parms.InVector2D = std::move(InVector2D);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_Vector2DToVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& InVector2D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Conv_Vector2DToVector(const struct FVector2D& InVector2D, float Z)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Vector2DToVector");
Params::KismetMathLibrary_Conv_Vector2DToVector Parms{};
Parms.InVector2D = std::move(InVector2D);
Parms.Z = Z;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_Vector4ToQuaternion
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& InVec (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FQuat UKismetMathLibrary::Conv_Vector4ToQuaternion(const struct FVector4& InVec)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Vector4ToQuaternion");
Params::KismetMathLibrary_Conv_Vector4ToQuaternion Parms{};
Parms.InVec = std::move(InVec);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_Vector4ToRotator
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& InVec (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::Conv_Vector4ToRotator(const struct FVector4& InVec)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Vector4ToRotator");
Params::KismetMathLibrary_Conv_Vector4ToRotator Parms{};
Parms.InVec = std::move(InVec);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_Vector4ToVector
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& InVector4 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Conv_Vector4ToVector(const struct FVector4& InVector4)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Vector4ToVector");
Params::KismetMathLibrary_Conv_Vector4ToVector Parms{};
Parms.InVector4 = std::move(InVector4);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_VectorToLinearColor
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::Conv_VectorToLinearColor(const struct FVector& InVec)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToLinearColor");
Params::KismetMathLibrary_Conv_VectorToLinearColor Parms{};
Parms.InVec = std::move(InVec);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_VectorToQuaternion
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FQuat UKismetMathLibrary::Conv_VectorToQuaternion(const struct FVector& InVec)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToQuaternion");
Params::KismetMathLibrary_Conv_VectorToQuaternion Parms{};
Parms.InVec = std::move(InVec);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_VectorToRotator
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::Conv_VectorToRotator(const struct FVector& InVec)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToRotator");
Params::KismetMathLibrary_Conv_VectorToRotator Parms{};
Parms.InVec = std::move(InVec);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_VectorToTransform
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& InLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform UKismetMathLibrary::Conv_VectorToTransform(const struct FVector& InLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToTransform");
Params::KismetMathLibrary_Conv_VectorToTransform Parms{};
Parms.InLocation = std::move(InLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Conv_VectorToVector2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& InVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::Conv_VectorToVector2D(const struct FVector& InVector)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToVector2D");
Params::KismetMathLibrary_Conv_VectorToVector2D Parms{};
Parms.InVector = std::move(InVector);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.ConvertTransformToRelative
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FTransform& ParentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform UKismetMathLibrary::ConvertTransformToRelative(const struct FTransform& Transform, const struct FTransform& ParentTransform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "ConvertTransformToRelative");
Params::KismetMathLibrary_ConvertTransformToRelative Parms{};
Parms.Transform = std::move(Transform);
Parms.ParentTransform = std::move(ParentTransform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Cos
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Cos(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Cos");
Params::KismetMathLibrary_Cos Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.CreateVectorFromYawPitch
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::CreateVectorFromYawPitch(float Yaw, float Pitch, float Length)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "CreateVectorFromYawPitch");
Params::KismetMathLibrary_CreateVectorFromYawPitch Parms{};
Parms.Yaw = Yaw;
Parms.Pitch = Pitch;
Parms.Length = Length;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Cross_VectorVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Cross_VectorVector(const struct FVector& A, const struct FVector& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Cross_VectorVector");
Params::KismetMathLibrary_Cross_VectorVector Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.CrossProduct2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::CrossProduct2D(const struct FVector2D& A, const struct FVector2D& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "CrossProduct2D");
Params::KismetMathLibrary_CrossProduct2D Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DateTimeFromIsoString
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& IsoString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FDateTime* Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::DateTimeFromIsoString(const class FString& IsoString, struct FDateTime* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DateTimeFromIsoString");
Params::KismetMathLibrary_DateTimeFromIsoString Parms{};
Parms.IsoString = std::move(IsoString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Result != nullptr)
*Result = std::move(Parms.Result);
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DateTimeFromString
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& DateTimeString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FDateTime* Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::DateTimeFromString(const class FString& DateTimeString, struct FDateTime* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DateTimeFromString");
Params::KismetMathLibrary_DateTimeFromString Parms{};
Parms.DateTimeString = std::move(DateTimeString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Result != nullptr)
*Result = std::move(Parms.Result);
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DateTimeMaxValue
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime UKismetMathLibrary::DateTimeMaxValue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DateTimeMaxValue");
Params::KismetMathLibrary_DateTimeMaxValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DateTimeMinValue
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime UKismetMathLibrary::DateTimeMinValue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DateTimeMinValue");
Params::KismetMathLibrary_DateTimeMinValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DaysInMonth
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Month (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::DaysInMonth(int32 Year, int32 Month)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DaysInMonth");
Params::KismetMathLibrary_DaysInMonth Parms{};
Parms.Year = Year;
Parms.Month = Month;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DaysInYear
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::DaysInYear(int32 Year)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DaysInYear");
Params::KismetMathLibrary_DaysInYear Parms{};
Parms.Year = Year;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DegAcos
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::DegAcos(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DegAcos");
Params::KismetMathLibrary_DegAcos Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DegAsin
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::DegAsin(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DegAsin");
Params::KismetMathLibrary_DegAsin Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DegAtan
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::DegAtan(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DegAtan");
Params::KismetMathLibrary_DegAtan Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DegAtan2
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::DegAtan2(float Y, float X)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DegAtan2");
Params::KismetMathLibrary_DegAtan2 Parms{};
Parms.Y = Y;
Parms.X = X;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DegCos
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::DegCos(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DegCos");
Params::KismetMathLibrary_DegCos Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DegreesToRadians
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::DegreesToRadians(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DegreesToRadians");
Params::KismetMathLibrary_DegreesToRadians Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DegSin
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::DegSin(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DegSin");
Params::KismetMathLibrary_DegSin Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DegTan
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::DegTan(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DegTan");
Params::KismetMathLibrary_DegTan Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Distance2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& v1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& v2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Distance2D(const struct FVector2D& v1, const struct FVector2D& v2)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Distance2D");
Params::KismetMathLibrary_Distance2D Parms{};
Parms.v1 = std::move(v1);
Parms.v2 = std::move(v2);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DistanceSquared2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& v1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& v2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::DistanceSquared2D(const struct FVector2D& v1, const struct FVector2D& v2)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DistanceSquared2D");
Params::KismetMathLibrary_DistanceSquared2D Parms{};
Parms.v1 = std::move(v1);
Parms.v2 = std::move(v2);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Divide_ByteByte
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UKismetMathLibrary::Divide_ByteByte(uint8 A, uint8 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_ByteByte");
Params::KismetMathLibrary_Divide_ByteByte Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Divide_FloatFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Divide_FloatFloat(float A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_FloatFloat");
Params::KismetMathLibrary_Divide_FloatFloat Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Divide_Int64Int64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::Divide_Int64Int64(int64 A, int64 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_Int64Int64");
Params::KismetMathLibrary_Divide_Int64Int64 Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Divide_IntInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::Divide_IntInt(int32 A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_IntInt");
Params::KismetMathLibrary_Divide_IntInt Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Divide_IntPointInt
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UKismetMathLibrary::Divide_IntPointInt(const struct FIntPoint& A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_IntPointInt");
Params::KismetMathLibrary_Divide_IntPointInt Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Divide_IntPointIntPoint
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FIntPoint& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UKismetMathLibrary::Divide_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_IntPointIntPoint");
Params::KismetMathLibrary_Divide_IntPointIntPoint Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Divide_LinearColorLinearColor
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::Divide_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_LinearColorLinearColor");
Params::KismetMathLibrary_Divide_LinearColorLinearColor Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Divide_TimespanFloat
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Scalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan UKismetMathLibrary::Divide_TimespanFloat(const struct FTimespan& A, float Scalar)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_TimespanFloat");
Params::KismetMathLibrary_Divide_TimespanFloat Parms{};
Parms.A = std::move(A);
Parms.Scalar = Scalar;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Divide_Vector2DFloat
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::Divide_Vector2DFloat(const struct FVector2D& A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_Vector2DFloat");
Params::KismetMathLibrary_Divide_Vector2DFloat Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Divide_Vector2DVector2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::Divide_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_Vector2DVector2D");
Params::KismetMathLibrary_Divide_Vector2DVector2D Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Divide_Vector4Vector4
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector4 UKismetMathLibrary::Divide_Vector4Vector4(const struct FVector4& A, const struct FVector4& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_Vector4Vector4");
Params::KismetMathLibrary_Divide_Vector4Vector4 Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Divide_VectorFloat
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Divide_VectorFloat(const struct FVector& A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_VectorFloat");
Params::KismetMathLibrary_Divide_VectorFloat Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Divide_VectorInt
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Divide_VectorInt(const struct FVector& A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_VectorInt");
Params::KismetMathLibrary_Divide_VectorInt Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Divide_VectorVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Divide_VectorVector(const struct FVector& A, const struct FVector& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_VectorVector");
Params::KismetMathLibrary_Divide_VectorVector Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Dot_VectorVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Dot_VectorVector(const struct FVector& A, const struct FVector& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Dot_VectorVector");
Params::KismetMathLibrary_Dot_VectorVector Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DotProduct2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::DotProduct2D(const struct FVector2D& A, const struct FVector2D& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DotProduct2D");
Params::KismetMathLibrary_DotProduct2D Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DynamicWeightedMovingAverage_Float
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MinWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::DynamicWeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float MaxDistance, float MinWeight, float MaxWeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DynamicWeightedMovingAverage_Float");
Params::KismetMathLibrary_DynamicWeightedMovingAverage_Float Parms{};
Parms.CurrentSample = CurrentSample;
Parms.PreviousSample = PreviousSample;
Parms.MaxDistance = MaxDistance;
Parms.MinWeight = MinWeight;
Parms.MaxWeight = MaxWeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DynamicWeightedMovingAverage_FRotator
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FRotator& PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float MaxDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MinWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::DynamicWeightedMovingAverage_FRotator(const struct FRotator& CurrentSample, const struct FRotator& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DynamicWeightedMovingAverage_FRotator");
Params::KismetMathLibrary_DynamicWeightedMovingAverage_FRotator Parms{};
Parms.CurrentSample = std::move(CurrentSample);
Parms.PreviousSample = std::move(PreviousSample);
Parms.MaxDistance = MaxDistance;
Parms.MinWeight = MinWeight;
Parms.MaxWeight = MaxWeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.DynamicWeightedMovingAverage_FVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MinWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::DynamicWeightedMovingAverage_FVector(const struct FVector& CurrentSample, const struct FVector& PreviousSample, float MaxDistance, float MinWeight, float MaxWeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "DynamicWeightedMovingAverage_FVector");
Params::KismetMathLibrary_DynamicWeightedMovingAverage_FVector Parms{};
Parms.CurrentSample = std::move(CurrentSample);
Parms.PreviousSample = std::move(PreviousSample);
Parms.MaxDistance = MaxDistance;
Parms.MinWeight = MinWeight;
Parms.MaxWeight = MaxWeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Ease
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Ease(float A, float B, float alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Ease");
Params::KismetMathLibrary_Ease Parms{};
Parms.A = A;
Parms.B = B;
Parms.alpha = alpha;
Parms.EasingFunc = EasingFunc;
Parms.BlendExp = BlendExp;
Parms.Steps = Steps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Equal_IntPointIntPoint
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FIntPoint& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Equal_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Equal_IntPointIntPoint");
Params::KismetMathLibrary_Equal_IntPointIntPoint Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualEqual_BoolBool
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualEqual_BoolBool(bool A, bool B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_BoolBool");
Params::KismetMathLibrary_EqualEqual_BoolBool Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualEqual_ByteByte
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualEqual_ByteByte(uint8 A, uint8 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_ByteByte");
Params::KismetMathLibrary_EqualEqual_ByteByte Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualEqual_ClassClass
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UClass* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClass* B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualEqual_ClassClass(class UClass* A, class UClass* B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_ClassClass");
Params::KismetMathLibrary_EqualEqual_ClassClass Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualEqual_DateTimeDateTime
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_DateTimeDateTime");
Params::KismetMathLibrary_EqualEqual_DateTimeDateTime Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualEqual_FloatFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualEqual_FloatFloat(float A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_FloatFloat");
Params::KismetMathLibrary_EqualEqual_FloatFloat Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualEqual_Int64Int64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualEqual_Int64Int64(int64 A, int64 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_Int64Int64");
Params::KismetMathLibrary_EqualEqual_Int64Int64 Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualEqual_IntInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualEqual_IntInt(int32 A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_IntInt");
Params::KismetMathLibrary_EqualEqual_IntInt Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualEqual_LinearColorLinearColor
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualEqual_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_LinearColorLinearColor");
Params::KismetMathLibrary_EqualEqual_LinearColorLinearColor Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualEqual_MatrixMatrix
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FMatrix& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualEqual_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_MatrixMatrix");
Params::KismetMathLibrary_EqualEqual_MatrixMatrix Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualEqual_NameName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FName A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualEqual_NameName(class FName A, class FName B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_NameName");
Params::KismetMathLibrary_EqualEqual_NameName Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualEqual_ObjectObject
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualEqual_ObjectObject(class UObject* A, class UObject* B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_ObjectObject");
Params::KismetMathLibrary_EqualEqual_ObjectObject Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualEqual_QuatQuat
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualEqual_QuatQuat(const struct FQuat& A, const struct FQuat& B, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_QuatQuat");
Params::KismetMathLibrary_EqualEqual_QuatQuat Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualEqual_RotatorRotator
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_RotatorRotator");
Params::KismetMathLibrary_EqualEqual_RotatorRotator Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.ErrorTolerance = ErrorTolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualEqual_TimespanTimespan
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_TimespanTimespan");
Params::KismetMathLibrary_EqualEqual_TimespanTimespan Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualEqual_TransformTransform
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualEqual_TransformTransform(const struct FTransform& A, const struct FTransform& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_TransformTransform");
Params::KismetMathLibrary_EqualEqual_TransformTransform Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualEqual_Vector2DVector2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualEqual_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B, float ErrorTolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_Vector2DVector2D");
Params::KismetMathLibrary_EqualEqual_Vector2DVector2D Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.ErrorTolerance = ErrorTolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualEqual_Vector4Vector4
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualEqual_Vector4Vector4(const struct FVector4& A, const struct FVector4& B, float ErrorTolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_Vector4Vector4");
Params::KismetMathLibrary_EqualEqual_Vector4Vector4 Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.ErrorTolerance = ErrorTolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualEqual_VectorVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_VectorVector");
Params::KismetMathLibrary_EqualEqual_VectorVector Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.ErrorTolerance = ErrorTolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualExactly_Vector2DVector2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualExactly_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualExactly_Vector2DVector2D");
Params::KismetMathLibrary_EqualExactly_Vector2DVector2D Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualExactly_Vector4Vector4
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualExactly_Vector4Vector4(const struct FVector4& A, const struct FVector4& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualExactly_Vector4Vector4");
Params::KismetMathLibrary_EqualExactly_Vector4Vector4 Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.EqualExactly_VectorVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::EqualExactly_VectorVector(const struct FVector& A, const struct FVector& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualExactly_VectorVector");
Params::KismetMathLibrary_EqualExactly_VectorVector Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Exp
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Exp(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Exp");
Params::KismetMathLibrary_Exp Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FCeil
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::FCeil(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FCeil");
Params::KismetMathLibrary_FCeil Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FCeil64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::FCeil64(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FCeil64");
Params::KismetMathLibrary_FCeil64 Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FClamp
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::FClamp(float Value, float Min_0, float Max_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FClamp");
Params::KismetMathLibrary_FClamp Parms{};
Parms.Value = Value;
Parms.Min_0 = Min_0;
Parms.Max_0 = Max_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FFloor
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::FFloor(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FFloor");
Params::KismetMathLibrary_FFloor Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FFloor64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::FFloor64(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FFloor64");
Params::KismetMathLibrary_FFloor64 Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FindClosestPointOnLine
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::FindClosestPointOnLine(const struct FVector& Point, const struct FVector& LineOrigin, const struct FVector& LineDirection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FindClosestPointOnLine");
Params::KismetMathLibrary_FindClosestPointOnLine Parms{};
Parms.Point = std::move(Point);
Parms.LineOrigin = std::move(LineOrigin);
Parms.LineDirection = std::move(LineDirection);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FindClosestPointOnSegment
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& SegmentStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& SegmentEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::FindClosestPointOnSegment(const struct FVector& Point, const struct FVector& SegmentStart, const struct FVector& SegmentEnd)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FindClosestPointOnSegment");
Params::KismetMathLibrary_FindClosestPointOnSegment Parms{};
Parms.Point = std::move(Point);
Parms.SegmentStart = std::move(SegmentStart);
Parms.SegmentEnd = std::move(SegmentEnd);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FindLookAtRotation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::FindLookAtRotation(const struct FVector& Start, const struct FVector& Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FindLookAtRotation");
Params::KismetMathLibrary_FindLookAtRotation Parms{};
Parms.Start = std::move(Start);
Parms.Target = std::move(Target);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FindNearestPointsOnLineSegments
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Segment1Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Segment1End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Segment2Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Segment2End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Segment1Point (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Segment2Point (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::FindNearestPointsOnLineSegments(const struct FVector& Segment1Start, const struct FVector& Segment1End, const struct FVector& Segment2Start, const struct FVector& Segment2End, struct FVector* Segment1Point, struct FVector* Segment2Point)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FindNearestPointsOnLineSegments");
Params::KismetMathLibrary_FindNearestPointsOnLineSegments Parms{};
Parms.Segment1Start = std::move(Segment1Start);
Parms.Segment1End = std::move(Segment1End);
Parms.Segment2Start = std::move(Segment2Start);
Parms.Segment2End = std::move(Segment2End);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Segment1Point != nullptr)
*Segment1Point = std::move(Parms.Segment1Point);
if (Segment2Point != nullptr)
*Segment2Point = std::move(Parms.Segment2Point);
}
// Function Engine.KismetMathLibrary.FInterpEaseInOut
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Exponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::FInterpEaseInOut(float A, float B, float alpha, float Exponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FInterpEaseInOut");
Params::KismetMathLibrary_FInterpEaseInOut Parms{};
Parms.A = A;
Parms.B = B;
Parms.alpha = alpha;
Parms.Exponent = Exponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FInterpTo
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::FInterpTo(float Current, float Target, float DeltaTime, float InterpSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FInterpTo");
Params::KismetMathLibrary_FInterpTo Parms{};
Parms.Current = Current;
Parms.Target = Target;
Parms.DeltaTime = DeltaTime;
Parms.InterpSpeed = InterpSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FInterpTo_Constant
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::FInterpTo_Constant(float Current, float Target, float DeltaTime, float InterpSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FInterpTo_Constant");
Params::KismetMathLibrary_FInterpTo_Constant Parms{};
Parms.Current = Current;
Parms.Target = Target;
Parms.DeltaTime = DeltaTime;
Parms.InterpSpeed = InterpSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FixedTurn
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float InCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InDesired (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InDeltaRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::FixedTurn(float InCurrent, float InDesired, float InDeltaRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FixedTurn");
Params::KismetMathLibrary_FixedTurn Parms{};
Parms.InCurrent = InCurrent;
Parms.InDesired = InDesired;
Parms.InDeltaRate = InDeltaRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FloatSpringInterp
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// float Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFloatSpringState& SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// float Stiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float CriticalDampingFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Mass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::FloatSpringInterp(float Current, float Target, struct FFloatSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FloatSpringInterp");
Params::KismetMathLibrary_FloatSpringInterp Parms{};
Parms.Current = Current;
Parms.Target = Target;
Parms.SpringState = std::move(SpringState);
Parms.Stiffness = Stiffness;
Parms.CriticalDampingFactor = CriticalDampingFactor;
Parms.DeltaTime = DeltaTime;
Parms.Mass = Mass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
SpringState = std::move(Parms.SpringState);
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FMax
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::FMax(float A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FMax");
Params::KismetMathLibrary_FMax Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FMin
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::FMin(float A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FMin");
Params::KismetMathLibrary_FMin Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FMod
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// float Dividend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Divisor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Remainder (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::FMod(float Dividend, float Divisor, float* Remainder)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FMod");
Params::KismetMathLibrary_FMod Parms{};
Parms.Dividend = Dividend;
Parms.Divisor = Divisor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Remainder != nullptr)
*Remainder = Parms.Remainder;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Fraction
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Fraction(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Fraction");
Params::KismetMathLibrary_Fraction Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FromDays
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float Days (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan UKismetMathLibrary::FromDays(float Days)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FromDays");
Params::KismetMathLibrary_FromDays Parms{};
Parms.Days = Days;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FromHours
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float Hours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan UKismetMathLibrary::FromHours(float Hours)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FromHours");
Params::KismetMathLibrary_FromHours Parms{};
Parms.Hours = Hours;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FromMilliseconds
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float Milliseconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan UKismetMathLibrary::FromMilliseconds(float Milliseconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FromMilliseconds");
Params::KismetMathLibrary_FromMilliseconds Parms{};
Parms.Milliseconds = Milliseconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FromMinutes
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float Minutes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan UKismetMathLibrary::FromMinutes(float Minutes)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FromMinutes");
Params::KismetMathLibrary_FromMinutes Parms{};
Parms.Minutes = Minutes;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FromSeconds
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan UKismetMathLibrary::FromSeconds(float Seconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FromSeconds");
Params::KismetMathLibrary_FromSeconds Parms{};
Parms.Seconds = Seconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FTrunc
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::FTrunc(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FTrunc");
Params::KismetMathLibrary_FTrunc Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FTrunc64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::FTrunc64(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FTrunc64");
Params::KismetMathLibrary_FTrunc64 Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FTruncVector
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& InVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FIntVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntVector UKismetMathLibrary::FTruncVector(const struct FVector& InVector)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FTruncVector");
Params::KismetMathLibrary_FTruncVector Parms{};
Parms.InVector = std::move(InVector);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.FWrap
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::FWrap(float Value, float Min_0, float Max_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "FWrap");
Params::KismetMathLibrary_FWrap Parms{};
Parms.Value = Value;
Parms.Min_0 = Min_0;
Parms.Max_0 = Max_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetAbs2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::GetAbs2D(const struct FVector2D& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetAbs2D");
Params::KismetMathLibrary_GetAbs2D Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetAbsMax2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::GetAbsMax2D(const struct FVector2D& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetAbsMax2D");
Params::KismetMathLibrary_GetAbsMax2D Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetAxes
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::GetAxes(const struct FRotator& A, struct FVector* X, struct FVector* Y, struct FVector* Z)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetAxes");
Params::KismetMathLibrary_GetAxes Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (X != nullptr)
*X = std::move(Parms.X);
if (Y != nullptr)
*Y = std::move(Parms.Y);
if (Z != nullptr)
*Z = std::move(Parms.Z);
}
// Function Engine.KismetMathLibrary.GetAzimuthAndElevation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& InDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& ReferenceFrame (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float* Azimuth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Elevation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::GetAzimuthAndElevation(const struct FVector& InDirection, const struct FTransform& ReferenceFrame, float* Azimuth, float* Elevation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetAzimuthAndElevation");
Params::KismetMathLibrary_GetAzimuthAndElevation Parms{};
Parms.InDirection = std::move(InDirection);
Parms.ReferenceFrame = std::move(ReferenceFrame);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Azimuth != nullptr)
*Azimuth = Parms.Azimuth;
if (Elevation != nullptr)
*Elevation = Parms.Elevation;
}
// Function Engine.KismetMathLibrary.GetDate
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime UKismetMathLibrary::GetDate(const struct FDateTime& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDate");
Params::KismetMathLibrary_GetDate Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetDay
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::GetDay(const struct FDateTime& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDay");
Params::KismetMathLibrary_GetDay Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetDayOfYear
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::GetDayOfYear(const struct FDateTime& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDayOfYear");
Params::KismetMathLibrary_GetDayOfYear Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetDays
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::GetDays(const struct FTimespan& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDays");
Params::KismetMathLibrary_GetDays Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetDirectionUnitVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& From (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& To (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::GetDirectionUnitVector(const struct FVector& From, const struct FVector& To)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDirectionUnitVector");
Params::KismetMathLibrary_GetDirectionUnitVector Parms{};
Parms.From = std::move(From);
Parms.To = std::move(To);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetDuration
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan UKismetMathLibrary::GetDuration(const struct FTimespan& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDuration");
Params::KismetMathLibrary_GetDuration Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetForwardVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::GetForwardVector(const struct FRotator& InRot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetForwardVector");
Params::KismetMathLibrary_GetForwardVector Parms{};
Parms.InRot = std::move(InRot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetHour
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::GetHour(const struct FDateTime& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetHour");
Params::KismetMathLibrary_GetHour Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetHour12
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::GetHour12(const struct FDateTime& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetHour12");
Params::KismetMathLibrary_GetHour12 Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetHours
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::GetHours(const struct FTimespan& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetHours");
Params::KismetMathLibrary_GetHours Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetMax2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::GetMax2D(const struct FVector2D& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMax2D");
Params::KismetMathLibrary_GetMax2D Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetMaxElement
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::GetMaxElement(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMaxElement");
Params::KismetMathLibrary_GetMaxElement Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetMillisecond
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::GetMillisecond(const struct FDateTime& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMillisecond");
Params::KismetMathLibrary_GetMillisecond Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetMilliseconds
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::GetMilliseconds(const struct FTimespan& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMilliseconds");
Params::KismetMathLibrary_GetMilliseconds Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetMin2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::GetMin2D(const struct FVector2D& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMin2D");
Params::KismetMathLibrary_GetMin2D Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetMinElement
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::GetMinElement(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMinElement");
Params::KismetMathLibrary_GetMinElement Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetMinute
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::GetMinute(const struct FDateTime& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMinute");
Params::KismetMathLibrary_GetMinute Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetMinutes
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::GetMinutes(const struct FTimespan& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMinutes");
Params::KismetMathLibrary_GetMinutes Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetMonth
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::GetMonth(const struct FDateTime& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMonth");
Params::KismetMathLibrary_GetMonth Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetPI
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::GetPI()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetPI");
Params::KismetMathLibrary_GetPI Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetPointDistanceToLine
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::GetPointDistanceToLine(const struct FVector& Point, const struct FVector& LineOrigin, const struct FVector& LineDirection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetPointDistanceToLine");
Params::KismetMathLibrary_GetPointDistanceToLine Parms{};
Parms.Point = std::move(Point);
Parms.LineOrigin = std::move(LineOrigin);
Parms.LineDirection = std::move(LineDirection);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetPointDistanceToSegment
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& SegmentStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& SegmentEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::GetPointDistanceToSegment(const struct FVector& Point, const struct FVector& SegmentStart, const struct FVector& SegmentEnd)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetPointDistanceToSegment");
Params::KismetMathLibrary_GetPointDistanceToSegment Parms{};
Parms.Point = std::move(Point);
Parms.SegmentStart = std::move(SegmentStart);
Parms.SegmentEnd = std::move(SegmentEnd);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetReflectionVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& SurfaceNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::GetReflectionVector(const struct FVector& Direction, const struct FVector& SurfaceNormal)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetReflectionVector");
Params::KismetMathLibrary_GetReflectionVector Parms{};
Parms.Direction = std::move(Direction);
Parms.SurfaceNormal = std::move(SurfaceNormal);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetRightVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::GetRightVector(const struct FRotator& InRot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetRightVector");
Params::KismetMathLibrary_GetRightVector Parms{};
Parms.InRot = std::move(InRot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetRotated2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AngleDeg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::GetRotated2D(const struct FVector2D& A, float AngleDeg)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetRotated2D");
Params::KismetMathLibrary_GetRotated2D Parms{};
Parms.A = std::move(A);
Parms.AngleDeg = AngleDeg;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetSecond
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::GetSecond(const struct FDateTime& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetSecond");
Params::KismetMathLibrary_GetSecond Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetSeconds
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::GetSeconds(const struct FTimespan& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetSeconds");
Params::KismetMathLibrary_GetSeconds Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetSlopeDegreeAngles
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& MyRightYAxis (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& FloorNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& UpVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutSlopePitchDegreeAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutSlopeRollDegreeAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::GetSlopeDegreeAngles(const struct FVector& MyRightYAxis, const struct FVector& FloorNormal, const struct FVector& UpVector, float* OutSlopePitchDegreeAngle, float* OutSlopeRollDegreeAngle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetSlopeDegreeAngles");
Params::KismetMathLibrary_GetSlopeDegreeAngles Parms{};
Parms.MyRightYAxis = std::move(MyRightYAxis);
Parms.FloorNormal = std::move(FloorNormal);
Parms.UpVector = std::move(UpVector);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutSlopePitchDegreeAngle != nullptr)
*OutSlopePitchDegreeAngle = Parms.OutSlopePitchDegreeAngle;
if (OutSlopeRollDegreeAngle != nullptr)
*OutSlopeRollDegreeAngle = Parms.OutSlopeRollDegreeAngle;
}
// Function Engine.KismetMathLibrary.GetTAU
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::GetTAU()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTAU");
Params::KismetMathLibrary_GetTAU Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetTimeOfDay
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan UKismetMathLibrary::GetTimeOfDay(const struct FDateTime& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTimeOfDay");
Params::KismetMathLibrary_GetTimeOfDay Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetTotalDays
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::GetTotalDays(const struct FTimespan& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalDays");
Params::KismetMathLibrary_GetTotalDays Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetTotalHours
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::GetTotalHours(const struct FTimespan& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalHours");
Params::KismetMathLibrary_GetTotalHours Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetTotalMilliseconds
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::GetTotalMilliseconds(const struct FTimespan& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalMilliseconds");
Params::KismetMathLibrary_GetTotalMilliseconds Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetTotalMinutes
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::GetTotalMinutes(const struct FTimespan& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalMinutes");
Params::KismetMathLibrary_GetTotalMinutes Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetTotalSeconds
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::GetTotalSeconds(const struct FTimespan& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalSeconds");
Params::KismetMathLibrary_GetTotalSeconds Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetUpVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::GetUpVector(const struct FRotator& InRot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetUpVector");
Params::KismetMathLibrary_GetUpVector Parms{};
Parms.InRot = std::move(InRot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetVectorArrayAverage
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<struct FVector>& Vectors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::GetVectorArrayAverage(const TArray<struct FVector>& Vectors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetVectorArrayAverage");
Params::KismetMathLibrary_GetVectorArrayAverage Parms{};
Parms.Vectors = std::move(Vectors);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GetYawPitchFromVector
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Yaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Pitch (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::GetYawPitchFromVector(const struct FVector& InVec, float* Yaw, float* Pitch)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetYawPitchFromVector");
Params::KismetMathLibrary_GetYawPitchFromVector Parms{};
Parms.InVec = std::move(InVec);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Yaw != nullptr)
*Yaw = Parms.Yaw;
if (Pitch != nullptr)
*Pitch = Parms.Pitch;
}
// Function Engine.KismetMathLibrary.GetYear
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::GetYear(const struct FDateTime& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GetYear");
Params::KismetMathLibrary_GetYear Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Greater_ByteByte
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Greater_ByteByte(uint8 A, uint8 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_ByteByte");
Params::KismetMathLibrary_Greater_ByteByte Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Greater_DateTimeDateTime
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Greater_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_DateTimeDateTime");
Params::KismetMathLibrary_Greater_DateTimeDateTime Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Greater_FloatFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Greater_FloatFloat(float A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_FloatFloat");
Params::KismetMathLibrary_Greater_FloatFloat Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Greater_Int64Int64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Greater_Int64Int64(int64 A, int64 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_Int64Int64");
Params::KismetMathLibrary_Greater_Int64Int64 Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Greater_IntInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Greater_IntInt(int32 A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_IntInt");
Params::KismetMathLibrary_Greater_IntInt Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Greater_TimespanTimespan
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Greater_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_TimespanTimespan");
Params::KismetMathLibrary_Greater_TimespanTimespan Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GreaterEqual_ByteByte
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::GreaterEqual_ByteByte(uint8 A, uint8 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_ByteByte");
Params::KismetMathLibrary_GreaterEqual_ByteByte Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GreaterEqual_DateTimeDateTime
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::GreaterEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_DateTimeDateTime");
Params::KismetMathLibrary_GreaterEqual_DateTimeDateTime Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GreaterEqual_FloatFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::GreaterEqual_FloatFloat(float A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_FloatFloat");
Params::KismetMathLibrary_GreaterEqual_FloatFloat Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GreaterEqual_Int64Int64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::GreaterEqual_Int64Int64(int64 A, int64 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_Int64Int64");
Params::KismetMathLibrary_GreaterEqual_Int64Int64 Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GreaterEqual_IntInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::GreaterEqual_IntInt(int32 A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_IntInt");
Params::KismetMathLibrary_GreaterEqual_IntInt Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GreaterEqual_TimespanTimespan
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::GreaterEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_TimespanTimespan");
Params::KismetMathLibrary_GreaterEqual_TimespanTimespan Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GreaterGreater_VectorRotator
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::GreaterGreater_VectorRotator(const struct FVector& A, const struct FRotator& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterGreater_VectorRotator");
Params::KismetMathLibrary_GreaterGreater_VectorRotator Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.GridSnap_Float
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float GridSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::GridSnap_Float(float Location, float GridSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "GridSnap_Float");
Params::KismetMathLibrary_GridSnap_Float Parms{};
Parms.Location = Location;
Parms.GridSize = GridSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.HSVToRGB
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float H (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float S (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::HSVToRGB(float H, float S, float V, float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "HSVToRGB");
Params::KismetMathLibrary_HSVToRGB Parms{};
Parms.H = H;
Parms.S = S;
Parms.V = V;
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.HSVToRGB_Vector
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& HSV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor* RGB (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::HSVToRGB_Vector(const struct FLinearColor& HSV, struct FLinearColor* RGB)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "HSVToRGB_Vector");
Params::KismetMathLibrary_HSVToRGB_Vector Parms{};
Parms.HSV = std::move(HSV);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (RGB != nullptr)
*RGB = std::move(Parms.RGB);
}
// Function Engine.KismetMathLibrary.HSVToRGBLinear
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& HSV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::HSVToRGBLinear(const struct FLinearColor& HSV)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "HSVToRGBLinear");
Params::KismetMathLibrary_HSVToRGBLinear Parms{};
Parms.HSV = std::move(HSV);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Hypotenuse
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Hypotenuse(float Width, float Height)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Hypotenuse");
Params::KismetMathLibrary_Hypotenuse Parms{};
Parms.Width = Width;
Parms.Height = Height;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.InRange_FloatFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InclusiveMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InclusiveMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::InRange_FloatFloat(float Value, float Min_0, float Max_0, bool InclusiveMin, bool InclusiveMax)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "InRange_FloatFloat");
Params::KismetMathLibrary_InRange_FloatFloat Parms{};
Parms.Value = Value;
Parms.Min_0 = Min_0;
Parms.Max_0 = Max_0;
Parms.InclusiveMin = InclusiveMin;
Parms.InclusiveMax = InclusiveMax;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.InRange_Int64Int64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InclusiveMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InclusiveMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::InRange_Int64Int64(int64 Value, int64 Min_0, int64 Max_0, bool InclusiveMin, bool InclusiveMax)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "InRange_Int64Int64");
Params::KismetMathLibrary_InRange_Int64Int64 Parms{};
Parms.Value = Value;
Parms.Min_0 = Min_0;
Parms.Max_0 = Max_0;
Parms.InclusiveMin = InclusiveMin;
Parms.InclusiveMax = InclusiveMax;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.InRange_IntInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InclusiveMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InclusiveMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::InRange_IntInt(int32 Value, int32 Min_0, int32 Max_0, bool InclusiveMin, bool InclusiveMax)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "InRange_IntInt");
Params::KismetMathLibrary_InRange_IntInt Parms{};
Parms.Value = Value;
Parms.Min_0 = Min_0;
Parms.Max_0 = Max_0;
Parms.InclusiveMin = InclusiveMin;
Parms.InclusiveMax = InclusiveMax;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.IntPoint_Down
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UKismetMathLibrary::IntPoint_Down()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "IntPoint_Down");
Params::KismetMathLibrary_IntPoint_Down Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.IntPoint_Left
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UKismetMathLibrary::IntPoint_Left()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "IntPoint_Left");
Params::KismetMathLibrary_IntPoint_Left Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.IntPoint_One
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UKismetMathLibrary::IntPoint_One()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "IntPoint_One");
Params::KismetMathLibrary_IntPoint_One Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.IntPoint_Right
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UKismetMathLibrary::IntPoint_Right()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "IntPoint_Right");
Params::KismetMathLibrary_IntPoint_Right Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.IntPoint_Up
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UKismetMathLibrary::IntPoint_Up()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "IntPoint_Up");
Params::KismetMathLibrary_IntPoint_Up Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.IntPoint_Zero
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UKismetMathLibrary::IntPoint_Zero()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "IntPoint_Zero");
Params::KismetMathLibrary_IntPoint_Zero Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.InverseTransformDirection
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::InverseTransformDirection(const struct FTransform& T, const struct FVector& Direction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "InverseTransformDirection");
Params::KismetMathLibrary_InverseTransformDirection Parms{};
Parms.T = std::move(T);
Parms.Direction = std::move(Direction);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.InverseTransformLocation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::InverseTransformLocation(const struct FTransform& T, const struct FVector& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "InverseTransformLocation");
Params::KismetMathLibrary_InverseTransformLocation Parms{};
Parms.T = std::move(T);
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.InverseTransformRotation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::InverseTransformRotation(const struct FTransform& T, const struct FRotator& Rotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "InverseTransformRotation");
Params::KismetMathLibrary_InverseTransformRotation Parms{};
Parms.T = std::move(T);
Parms.Rotation = std::move(Rotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.InvertTransform
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform UKismetMathLibrary::InvertTransform(const struct FTransform& T)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "InvertTransform");
Params::KismetMathLibrary_InvertTransform Parms{};
Parms.T = std::move(T);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.IsAfternoon
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::IsAfternoon(const struct FDateTime& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "IsAfternoon");
Params::KismetMathLibrary_IsAfternoon Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.IsLeapYear
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::IsLeapYear(int32 Year)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "IsLeapYear");
Params::KismetMathLibrary_IsLeapYear Parms{};
Parms.Year = Year;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.IsMorning
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::IsMorning(const struct FDateTime& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "IsMorning");
Params::KismetMathLibrary_IsMorning Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.IsNearlyZero2D
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::IsNearlyZero2D(const struct FVector2D& A, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "IsNearlyZero2D");
Params::KismetMathLibrary_IsNearlyZero2D Parms{};
Parms.A = std::move(A);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.IsPointInBox
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& BoxOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::IsPointInBox(const struct FVector& Point, const struct FVector& BoxOrigin, const struct FVector& BoxExtent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "IsPointInBox");
Params::KismetMathLibrary_IsPointInBox Parms{};
Parms.Point = std::move(Point);
Parms.BoxOrigin = std::move(BoxOrigin);
Parms.BoxExtent = std::move(BoxExtent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.IsPointInBoxWithTransform
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& BoxWorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::IsPointInBoxWithTransform(const struct FVector& Point, const struct FTransform& BoxWorldTransform, const struct FVector& BoxExtent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "IsPointInBoxWithTransform");
Params::KismetMathLibrary_IsPointInBoxWithTransform Parms{};
Parms.Point = std::move(Point);
Parms.BoxWorldTransform = std::move(BoxWorldTransform);
Parms.BoxExtent = std::move(BoxExtent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.IsZero2D
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::IsZero2D(const struct FVector2D& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "IsZero2D");
Params::KismetMathLibrary_IsZero2D Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Lerp
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Lerp(float A, float B, float alpha)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Lerp");
Params::KismetMathLibrary_Lerp Parms{};
Parms.A = A;
Parms.B = B;
Parms.alpha = alpha;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Less_ByteByte
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Less_ByteByte(uint8 A, uint8 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_ByteByte");
Params::KismetMathLibrary_Less_ByteByte Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Less_DateTimeDateTime
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Less_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_DateTimeDateTime");
Params::KismetMathLibrary_Less_DateTimeDateTime Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Less_FloatFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Less_FloatFloat(float A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_FloatFloat");
Params::KismetMathLibrary_Less_FloatFloat Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Less_Int64Int64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Less_Int64Int64(int64 A, int64 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_Int64Int64");
Params::KismetMathLibrary_Less_Int64Int64 Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Less_IntInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Less_IntInt(int32 A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_IntInt");
Params::KismetMathLibrary_Less_IntInt Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Less_TimespanTimespan
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Less_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_TimespanTimespan");
Params::KismetMathLibrary_Less_TimespanTimespan Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LessEqual_ByteByte
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::LessEqual_ByteByte(uint8 A, uint8 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_ByteByte");
Params::KismetMathLibrary_LessEqual_ByteByte Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LessEqual_DateTimeDateTime
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::LessEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_DateTimeDateTime");
Params::KismetMathLibrary_LessEqual_DateTimeDateTime Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LessEqual_FloatFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::LessEqual_FloatFloat(float A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_FloatFloat");
Params::KismetMathLibrary_LessEqual_FloatFloat Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LessEqual_Int64Int64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::LessEqual_Int64Int64(int64 A, int64 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_Int64Int64");
Params::KismetMathLibrary_LessEqual_Int64Int64 Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LessEqual_IntInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::LessEqual_IntInt(int32 A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_IntInt");
Params::KismetMathLibrary_LessEqual_IntInt Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LessEqual_TimespanTimespan
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::LessEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_TimespanTimespan");
Params::KismetMathLibrary_LessEqual_TimespanTimespan Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LessLess_VectorRotator
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::LessLess_VectorRotator(const struct FVector& A, const struct FRotator& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LessLess_VectorRotator");
Params::KismetMathLibrary_LessLess_VectorRotator Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColor_Black
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::LinearColor_Black()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Black");
Params::KismetMathLibrary_LinearColor_Black Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColor_Blue
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::LinearColor_Blue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Blue");
Params::KismetMathLibrary_LinearColor_Blue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColor_Desaturated
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InDesaturation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::LinearColor_Desaturated(const struct FLinearColor& InColor, float InDesaturation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Desaturated");
Params::KismetMathLibrary_LinearColor_Desaturated Parms{};
Parms.InColor = std::move(InColor);
Parms.InDesaturation = InDesaturation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColor_Distance
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& C1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& C2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::LinearColor_Distance(const struct FLinearColor& C1, const struct FLinearColor& C2)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Distance");
Params::KismetMathLibrary_LinearColor_Distance Parms{};
Parms.C1 = std::move(C1);
Parms.C2 = std::move(C2);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColor_GetLuminance
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::LinearColor_GetLuminance(const struct FLinearColor& InColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_GetLuminance");
Params::KismetMathLibrary_LinearColor_GetLuminance Parms{};
Parms.InColor = std::move(InColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColor_GetMax
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::LinearColor_GetMax(const struct FLinearColor& InColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_GetMax");
Params::KismetMathLibrary_LinearColor_GetMax Parms{};
Parms.InColor = std::move(InColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColor_GetMin
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::LinearColor_GetMin(const struct FLinearColor& InColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_GetMin");
Params::KismetMathLibrary_LinearColor_GetMin Parms{};
Parms.InColor = std::move(InColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColor_Gray
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::LinearColor_Gray()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Gray");
Params::KismetMathLibrary_LinearColor_Gray Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColor_Green
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::LinearColor_Green()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Green");
Params::KismetMathLibrary_LinearColor_Green Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColor_IsNearEqual
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::LinearColor_IsNearEqual(const struct FLinearColor& A, const struct FLinearColor& B, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_IsNearEqual");
Params::KismetMathLibrary_LinearColor_IsNearEqual Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColor_Quantize
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor UKismetMathLibrary::LinearColor_Quantize(const struct FLinearColor& InColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Quantize");
Params::KismetMathLibrary_LinearColor_Quantize Parms{};
Parms.InColor = std::move(InColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColor_QuantizeRound
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor UKismetMathLibrary::LinearColor_QuantizeRound(const struct FLinearColor& InColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_QuantizeRound");
Params::KismetMathLibrary_LinearColor_QuantizeRound Parms{};
Parms.InColor = std::move(InColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColor_Red
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::LinearColor_Red()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Red");
Params::KismetMathLibrary_LinearColor_Red Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColor_Set
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::LinearColor_Set(struct FLinearColor& InOutColor, const struct FLinearColor& InColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Set");
Params::KismetMathLibrary_LinearColor_Set Parms{};
Parms.InOutColor = std::move(InOutColor);
Parms.InColor = std::move(InColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
InOutColor = std::move(Parms.InOutColor);
}
// Function Engine.KismetMathLibrary.LinearColor_SetFromHSV
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float H (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float S (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::LinearColor_SetFromHSV(struct FLinearColor& InOutColor, float H, float S, float V, float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_SetFromHSV");
Params::KismetMathLibrary_LinearColor_SetFromHSV Parms{};
Parms.InOutColor = std::move(InOutColor);
Parms.H = H;
Parms.S = S;
Parms.V = V;
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
InOutColor = std::move(Parms.InOutColor);
}
// Function Engine.KismetMathLibrary.LinearColor_SetFromPow22
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& InColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::LinearColor_SetFromPow22(struct FLinearColor& InOutColor, const struct FColor& InColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_SetFromPow22");
Params::KismetMathLibrary_LinearColor_SetFromPow22 Parms{};
Parms.InOutColor = std::move(InOutColor);
Parms.InColor = std::move(InColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
InOutColor = std::move(Parms.InOutColor);
}
// Function Engine.KismetMathLibrary.LinearColor_SetFromSRGB
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& InSRGB (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::LinearColor_SetFromSRGB(struct FLinearColor& InOutColor, const struct FColor& InSRGB)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_SetFromSRGB");
Params::KismetMathLibrary_LinearColor_SetFromSRGB Parms{};
Parms.InOutColor = std::move(InOutColor);
Parms.InSRGB = std::move(InSRGB);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
InOutColor = std::move(Parms.InOutColor);
}
// Function Engine.KismetMathLibrary.LinearColor_SetRandomHue
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::LinearColor_SetRandomHue(struct FLinearColor& InOutColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_SetRandomHue");
Params::KismetMathLibrary_LinearColor_SetRandomHue Parms{};
Parms.InOutColor = std::move(InOutColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
InOutColor = std::move(Parms.InOutColor);
}
// Function Engine.KismetMathLibrary.LinearColor_SetRGBA
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float R (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float G (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::LinearColor_SetRGBA(struct FLinearColor& InOutColor, float R, float G, float B, float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_SetRGBA");
Params::KismetMathLibrary_LinearColor_SetRGBA Parms{};
Parms.InOutColor = std::move(InOutColor);
Parms.R = R;
Parms.G = G;
Parms.B = B;
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
InOutColor = std::move(Parms.InOutColor);
}
// Function Engine.KismetMathLibrary.LinearColor_SetTemperature
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor& InOutColor (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InTemperature (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::LinearColor_SetTemperature(struct FLinearColor& InOutColor, float InTemperature)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_SetTemperature");
Params::KismetMathLibrary_LinearColor_SetTemperature Parms{};
Parms.InOutColor = std::move(InOutColor);
Parms.InTemperature = InTemperature;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
InOutColor = std::move(Parms.InOutColor);
}
// Function Engine.KismetMathLibrary.LinearColor_ToNewOpacity
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::LinearColor_ToNewOpacity(const struct FLinearColor& InColor, float InOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_ToNewOpacity");
Params::KismetMathLibrary_LinearColor_ToNewOpacity Parms{};
Parms.InColor = std::move(InColor);
Parms.InOpacity = InOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColor_ToRGBE
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& InLinearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor UKismetMathLibrary::LinearColor_ToRGBE(const struct FLinearColor& InLinearColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_ToRGBE");
Params::KismetMathLibrary_LinearColor_ToRGBE Parms{};
Parms.InLinearColor = std::move(InLinearColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColor_Transparent
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::LinearColor_Transparent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Transparent");
Params::KismetMathLibrary_LinearColor_Transparent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColor_White
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::LinearColor_White()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_White");
Params::KismetMathLibrary_LinearColor_White Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColor_Yellow
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::LinearColor_Yellow()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColor_Yellow");
Params::KismetMathLibrary_LinearColor_Yellow Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColorLerp
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::LinearColorLerp(const struct FLinearColor& A, const struct FLinearColor& B, float alpha)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColorLerp");
Params::KismetMathLibrary_LinearColorLerp Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.alpha = alpha;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinearColorLerpUsingHSV
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::LinearColorLerpUsingHSV(const struct FLinearColor& A, const struct FLinearColor& B, float alpha)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColorLerpUsingHSV");
Params::KismetMathLibrary_LinearColorLerpUsingHSV Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.alpha = alpha;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinePlaneIntersection
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FPlane& APlane (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* T (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Intersection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::LinePlaneIntersection(const struct FVector& LineStart, const struct FVector& LineEnd, const struct FPlane& APlane, float* T, struct FVector* Intersection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinePlaneIntersection");
Params::KismetMathLibrary_LinePlaneIntersection Parms{};
Parms.LineStart = std::move(LineStart);
Parms.LineEnd = std::move(LineEnd);
Parms.APlane = std::move(APlane);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (T != nullptr)
*T = Parms.T;
if (Intersection != nullptr)
*Intersection = std::move(Parms.Intersection);
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.LinePlaneIntersection_OriginNormal
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& PlaneOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* T (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Intersection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::LinePlaneIntersection_OriginNormal(const struct FVector& LineStart, const struct FVector& LineEnd, const struct FVector& PlaneOrigin, const struct FVector& PlaneNormal, float* T, struct FVector* Intersection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "LinePlaneIntersection_OriginNormal");
Params::KismetMathLibrary_LinePlaneIntersection_OriginNormal Parms{};
Parms.LineStart = std::move(LineStart);
Parms.LineEnd = std::move(LineEnd);
Parms.PlaneOrigin = std::move(PlaneOrigin);
Parms.PlaneNormal = std::move(PlaneNormal);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (T != nullptr)
*T = Parms.T;
if (Intersection != nullptr)
*Intersection = std::move(Parms.Intersection);
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Log
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Base (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Log(float A, float Base)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Log");
Params::KismetMathLibrary_Log Parms{};
Parms.A = A;
Parms.Base = Base;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Loge
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Loge(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Loge");
Params::KismetMathLibrary_Loge Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeBox
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FBox UKismetMathLibrary::MakeBox(const struct FVector& Min_0, const struct FVector& Max_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeBox");
Params::KismetMathLibrary_MakeBox Parms{};
Parms.Min_0 = std::move(Min_0);
Parms.Max_0 = std::move(Max_0);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeBox2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FBox2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FBox2D UKismetMathLibrary::MakeBox2D(const struct FVector2D& Min_0, const struct FVector2D& Max_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeBox2D");
Params::KismetMathLibrary_MakeBox2D Parms{};
Parms.Min_0 = std::move(Min_0);
Parms.Max_0 = std::move(Max_0);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeColor
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float R (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float G (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::MakeColor(float R, float G, float B, float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeColor");
Params::KismetMathLibrary_MakeColor Parms{};
Parms.R = R;
Parms.G = G;
Parms.B = B;
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeDateTime
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Month (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Day (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Hour (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Minute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Second (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Millisecond (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime UKismetMathLibrary::MakeDateTime(int32 Year, int32 Month, int32 Day, int32 Hour, int32 Minute, int32 Second, int32 Millisecond)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeDateTime");
Params::KismetMathLibrary_MakeDateTime Parms{};
Parms.Year = Year;
Parms.Month = Month;
Parms.Day = Day;
Parms.Hour = Hour;
Parms.Minute = Minute;
Parms.Second = Second;
Parms.Millisecond = Millisecond;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeFrameRate
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Numerator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Denominator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameRate UKismetMathLibrary::MakeFrameRate(int32 Numerator, int32 Denominator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeFrameRate");
Params::KismetMathLibrary_MakeFrameRate Parms{};
Parms.Numerator = Numerator;
Parms.Denominator = Denominator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakePlaneFromPointAndNormal
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Normal_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPlane ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPlane UKismetMathLibrary::MakePlaneFromPointAndNormal(const struct FVector& Point, const struct FVector& Normal_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakePlaneFromPointAndNormal");
Params::KismetMathLibrary_MakePlaneFromPointAndNormal Parms{};
Parms.Point = std::move(Point);
Parms.Normal_0 = std::move(Normal_0);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakePulsatingValue
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float InCurrentTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InPulsesPerSecond (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InPhase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::MakePulsatingValue(float InCurrentTime, float InPulsesPerSecond, float InPhase)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakePulsatingValue");
Params::KismetMathLibrary_MakePulsatingValue Parms{};
Parms.InCurrentTime = InCurrentTime;
Parms.InPulsesPerSecond = InPulsesPerSecond;
Parms.InPhase = InPhase;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeQualifiedFrameTime
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FFrameNumber& Frame (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FFrameRate& FrameRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQualifiedFrameTime UKismetMathLibrary::MakeQualifiedFrameTime(const struct FFrameNumber& Frame, const struct FFrameRate& FrameRate, float SubFrame)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeQualifiedFrameTime");
Params::KismetMathLibrary_MakeQualifiedFrameTime Parms{};
Parms.Frame = std::move(Frame);
Parms.FrameRate = std::move(FrameRate);
Parms.SubFrame = SubFrame;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeRandomStream
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 InitialSeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRandomStream ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FRandomStream UKismetMathLibrary::MakeRandomStream(int32 InitialSeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRandomStream");
Params::KismetMathLibrary_MakeRandomStream Parms{};
Parms.InitialSeed = InitialSeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeRelativeTransform
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FTransform& RelativeTo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform UKismetMathLibrary::MakeRelativeTransform(const struct FTransform& A, const struct FTransform& RelativeTo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRelativeTransform");
Params::KismetMathLibrary_MakeRelativeTransform Parms{};
Parms.A = std::move(A);
Parms.RelativeTo = std::move(RelativeTo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeRotationFromAxes
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Forward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Right (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Up (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::MakeRotationFromAxes(const struct FVector& Forward, const struct FVector& Right, const struct FVector& Up)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotationFromAxes");
Params::KismetMathLibrary_MakeRotationFromAxes Parms{};
Parms.Forward = std::move(Forward);
Parms.Right = std::move(Right);
Parms.Up = std::move(Up);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeRotator
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float Roll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::MakeRotator(float Roll, float Pitch, float Yaw)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotator");
Params::KismetMathLibrary_MakeRotator Parms{};
Parms.Roll = Roll;
Parms.Pitch = Pitch;
Parms.Yaw = Yaw;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeRotFromX
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::MakeRotFromX(const struct FVector& X)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromX");
Params::KismetMathLibrary_MakeRotFromX Parms{};
Parms.X = std::move(X);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeRotFromXY
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::MakeRotFromXY(const struct FVector& X, const struct FVector& Y)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromXY");
Params::KismetMathLibrary_MakeRotFromXY Parms{};
Parms.X = std::move(X);
Parms.Y = std::move(Y);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeRotFromXZ
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::MakeRotFromXZ(const struct FVector& X, const struct FVector& Z)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromXZ");
Params::KismetMathLibrary_MakeRotFromXZ Parms{};
Parms.X = std::move(X);
Parms.Z = std::move(Z);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeRotFromY
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::MakeRotFromY(const struct FVector& Y)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromY");
Params::KismetMathLibrary_MakeRotFromY Parms{};
Parms.Y = std::move(Y);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeRotFromYX
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::MakeRotFromYX(const struct FVector& Y, const struct FVector& X)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromYX");
Params::KismetMathLibrary_MakeRotFromYX Parms{};
Parms.Y = std::move(Y);
Parms.X = std::move(X);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeRotFromYZ
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::MakeRotFromYZ(const struct FVector& Y, const struct FVector& Z)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromYZ");
Params::KismetMathLibrary_MakeRotFromYZ Parms{};
Parms.Y = std::move(Y);
Parms.Z = std::move(Z);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeRotFromZ
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::MakeRotFromZ(const struct FVector& Z)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromZ");
Params::KismetMathLibrary_MakeRotFromZ Parms{};
Parms.Z = std::move(Z);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeRotFromZX
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::MakeRotFromZX(const struct FVector& Z, const struct FVector& X)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromZX");
Params::KismetMathLibrary_MakeRotFromZX Parms{};
Parms.Z = std::move(Z);
Parms.X = std::move(X);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeRotFromZY
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::MakeRotFromZY(const struct FVector& Z, const struct FVector& Y)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromZY");
Params::KismetMathLibrary_MakeRotFromZY Parms{};
Parms.Z = std::move(Z);
Parms.Y = std::move(Y);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeTimespan
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Days (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Hours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Minutes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Milliseconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan UKismetMathLibrary::MakeTimespan(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 Milliseconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeTimespan");
Params::KismetMathLibrary_MakeTimespan Parms{};
Parms.Days = Days;
Parms.Hours = Hours;
Parms.Minutes = Minutes;
Parms.Seconds = Seconds;
Parms.Milliseconds = Milliseconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeTimespan2
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Days (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Hours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Minutes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 FractionNano (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan UKismetMathLibrary::MakeTimespan2(int32 Days, int32 Hours, int32 Minutes, int32 Seconds, int32 FractionNano)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeTimespan2");
Params::KismetMathLibrary_MakeTimespan2 Parms{};
Parms.Days = Days;
Parms.Hours = Hours;
Parms.Minutes = Minutes;
Parms.Seconds = Seconds;
Parms.FractionNano = FractionNano;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeTransform
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform UKismetMathLibrary::MakeTransform(const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeTransform");
Params::KismetMathLibrary_MakeTransform Parms{};
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.Scale = std::move(Scale);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::MakeVector(float X, float Y, float Z)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeVector");
Params::KismetMathLibrary_MakeVector Parms{};
Parms.X = X;
Parms.Y = Y;
Parms.Z = Z;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeVector2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::MakeVector2D(float X, float Y)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeVector2D");
Params::KismetMathLibrary_MakeVector2D Parms{};
Parms.X = X;
Parms.Y = Y;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MakeVector4
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float W (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector4 UKismetMathLibrary::MakeVector4(float X, float Y, float Z, float W)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeVector4");
Params::KismetMathLibrary_MakeVector4 Parms{};
Parms.X = X;
Parms.Y = Y;
Parms.Z = Z;
Parms.W = W;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MapRangeClamped
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OutRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OutRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::MapRangeClamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MapRangeClamped");
Params::KismetMathLibrary_MapRangeClamped Parms{};
Parms.Value = Value;
Parms.InRangeA = InRangeA;
Parms.InRangeB = InRangeB;
Parms.OutRangeA = OutRangeA;
Parms.OutRangeB = OutRangeB;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MapRangeUnclamped
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OutRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OutRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::MapRangeUnclamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MapRangeUnclamped");
Params::KismetMathLibrary_MapRangeUnclamped Parms{};
Parms.Value = Value;
Parms.InRangeA = InRangeA;
Parms.InRangeB = InRangeB;
Parms.OutRangeA = OutRangeA;
Parms.OutRangeB = OutRangeB;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_ApplyScale
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FMatrix UKismetMathLibrary::Matrix_ApplyScale(const struct FMatrix& M, float Scale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_ApplyScale");
Params::KismetMathLibrary_Matrix_ApplyScale Parms{};
Parms.M = std::move(M);
Parms.Scale = Scale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_ConcatenateTranslation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& Translation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FMatrix UKismetMathLibrary::Matrix_ConcatenateTranslation(const struct FMatrix& M, const struct FVector& Translation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_ConcatenateTranslation");
Params::KismetMathLibrary_Matrix_ConcatenateTranslation Parms{};
Parms.M = std::move(M);
Parms.Translation = std::move(Translation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_ContainsNaN
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Matrix_ContainsNaN(const struct FMatrix& M)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_ContainsNaN");
Params::KismetMathLibrary_Matrix_ContainsNaN Parms{};
Parms.M = std::move(M);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetColumn
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// EMatrixColumns Column (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Matrix_GetColumn(const struct FMatrix& M, EMatrixColumns Column)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetColumn");
Params::KismetMathLibrary_Matrix_GetColumn Parms{};
Parms.M = std::move(M);
Parms.Column = Column;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetDeterminant
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Matrix_GetDeterminant(const struct FMatrix& M)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetDeterminant");
Params::KismetMathLibrary_Matrix_GetDeterminant Parms{};
Parms.M = std::move(M);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetFrustumBottomPlane
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPlane* OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Matrix_GetFrustumBottomPlane(const struct FMatrix& M, struct FPlane* OutPlane)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetFrustumBottomPlane");
Params::KismetMathLibrary_Matrix_GetFrustumBottomPlane Parms{};
Parms.M = std::move(M);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPlane != nullptr)
*OutPlane = std::move(Parms.OutPlane);
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetFrustumFarPlane
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPlane* OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Matrix_GetFrustumFarPlane(const struct FMatrix& M, struct FPlane* OutPlane)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetFrustumFarPlane");
Params::KismetMathLibrary_Matrix_GetFrustumFarPlane Parms{};
Parms.M = std::move(M);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPlane != nullptr)
*OutPlane = std::move(Parms.OutPlane);
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetFrustumLeftPlane
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPlane* OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Matrix_GetFrustumLeftPlane(const struct FMatrix& M, struct FPlane* OutPlane)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetFrustumLeftPlane");
Params::KismetMathLibrary_Matrix_GetFrustumLeftPlane Parms{};
Parms.M = std::move(M);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPlane != nullptr)
*OutPlane = std::move(Parms.OutPlane);
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetFrustumNearPlane
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPlane* OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Matrix_GetFrustumNearPlane(const struct FMatrix& M, struct FPlane* OutPlane)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetFrustumNearPlane");
Params::KismetMathLibrary_Matrix_GetFrustumNearPlane Parms{};
Parms.M = std::move(M);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPlane != nullptr)
*OutPlane = std::move(Parms.OutPlane);
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetFrustumRightPlane
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPlane* OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Matrix_GetFrustumRightPlane(const struct FMatrix& M, struct FPlane* OutPlane)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetFrustumRightPlane");
Params::KismetMathLibrary_Matrix_GetFrustumRightPlane Parms{};
Parms.M = std::move(M);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPlane != nullptr)
*OutPlane = std::move(Parms.OutPlane);
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetFrustumTopPlane
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPlane* OutPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Matrix_GetFrustumTopPlane(const struct FMatrix& M, struct FPlane* OutPlane)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetFrustumTopPlane");
Params::KismetMathLibrary_Matrix_GetFrustumTopPlane Parms{};
Parms.M = std::move(M);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPlane != nullptr)
*OutPlane = std::move(Parms.OutPlane);
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetInverse
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FMatrix UKismetMathLibrary::Matrix_GetInverse(const struct FMatrix& M)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetInverse");
Params::KismetMathLibrary_Matrix_GetInverse Parms{};
Parms.M = std::move(M);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetMatrixWithoutScale
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FMatrix UKismetMathLibrary::Matrix_GetMatrixWithoutScale(const struct FMatrix& M, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetMatrixWithoutScale");
Params::KismetMathLibrary_Matrix_GetMatrixWithoutScale Parms{};
Parms.M = std::move(M);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetMaximumAxisScale
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Matrix_GetMaximumAxisScale(const struct FMatrix& M)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetMaximumAxisScale");
Params::KismetMathLibrary_Matrix_GetMaximumAxisScale Parms{};
Parms.M = std::move(M);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetOrigin
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& InMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Matrix_GetOrigin(const struct FMatrix& InMatrix)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetOrigin");
Params::KismetMathLibrary_Matrix_GetOrigin Parms{};
Parms.InMatrix = std::move(InMatrix);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetRotator
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::Matrix_GetRotator(const struct FMatrix& M)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetRotator");
Params::KismetMathLibrary_Matrix_GetRotator Parms{};
Parms.M = std::move(M);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetRotDeterminant
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Matrix_GetRotDeterminant(const struct FMatrix& M)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetRotDeterminant");
Params::KismetMathLibrary_Matrix_GetRotDeterminant Parms{};
Parms.M = std::move(M);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetScaledAxes
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Matrix_GetScaledAxes(const struct FMatrix& M, struct FVector* X, struct FVector* Y, struct FVector* Z)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetScaledAxes");
Params::KismetMathLibrary_Matrix_GetScaledAxes Parms{};
Parms.M = std::move(M);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (X != nullptr)
*X = std::move(Parms.X);
if (Y != nullptr)
*Y = std::move(Parms.Y);
if (Z != nullptr)
*Z = std::move(Parms.Z);
}
// Function Engine.KismetMathLibrary.Matrix_GetScaledAxis
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// EAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Matrix_GetScaledAxis(const struct FMatrix& M, EAxis Axis)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetScaledAxis");
Params::KismetMathLibrary_Matrix_GetScaledAxis Parms{};
Parms.M = std::move(M);
Parms.Axis = Axis;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetScaleVector
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Matrix_GetScaleVector(const struct FMatrix& M, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetScaleVector");
Params::KismetMathLibrary_Matrix_GetScaleVector Parms{};
Parms.M = std::move(M);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetTransposeAdjoint
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FMatrix UKismetMathLibrary::Matrix_GetTransposeAdjoint(const struct FMatrix& M)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetTransposeAdjoint");
Params::KismetMathLibrary_Matrix_GetTransposeAdjoint Parms{};
Parms.M = std::move(M);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetTransposed
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FMatrix UKismetMathLibrary::Matrix_GetTransposed(const struct FMatrix& M)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetTransposed");
Params::KismetMathLibrary_Matrix_GetTransposed Parms{};
Parms.M = std::move(M);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_GetUnitAxes
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Matrix_GetUnitAxes(const struct FMatrix& M, struct FVector* X, struct FVector* Y, struct FVector* Z)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetUnitAxes");
Params::KismetMathLibrary_Matrix_GetUnitAxes Parms{};
Parms.M = std::move(M);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (X != nullptr)
*X = std::move(Parms.X);
if (Y != nullptr)
*Y = std::move(Parms.Y);
if (Z != nullptr)
*Z = std::move(Parms.Z);
}
// Function Engine.KismetMathLibrary.Matrix_GetUnitAxis
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// EAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Matrix_GetUnitAxis(const struct FMatrix& M, EAxis Axis)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_GetUnitAxis");
Params::KismetMathLibrary_Matrix_GetUnitAxis Parms{};
Parms.M = std::move(M);
Parms.Axis = Axis;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_Identity
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FMatrix UKismetMathLibrary::Matrix_Identity()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_Identity");
Params::KismetMathLibrary_Matrix_Identity Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_InverseTransformPosition
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Matrix_InverseTransformPosition(const struct FMatrix& M, const struct FVector& V)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_InverseTransformPosition");
Params::KismetMathLibrary_Matrix_InverseTransformPosition Parms{};
Parms.M = std::move(M);
Parms.V = std::move(V);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_InverseTransformVector
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Matrix_InverseTransformVector(const struct FMatrix& M, const struct FVector& V)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_InverseTransformVector");
Params::KismetMathLibrary_Matrix_InverseTransformVector Parms{};
Parms.M = std::move(M);
Parms.V = std::move(V);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_Mirror
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// EAxis MirrorAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAxis FlipAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FMatrix UKismetMathLibrary::Matrix_Mirror(const struct FMatrix& M, EAxis MirrorAxis, EAxis FlipAxis)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_Mirror");
Params::KismetMathLibrary_Matrix_Mirror Parms{};
Parms.M = std::move(M);
Parms.MirrorAxis = MirrorAxis;
Parms.FlipAxis = FlipAxis;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_RemoveScaling
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FMatrix& M (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Matrix_RemoveScaling(struct FMatrix& M, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_RemoveScaling");
Params::KismetMathLibrary_Matrix_RemoveScaling Parms{};
Parms.M = std::move(M);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
M = std::move(Parms.M);
}
// Function Engine.KismetMathLibrary.Matrix_RemoveTranslation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FMatrix UKismetMathLibrary::Matrix_RemoveTranslation(const struct FMatrix& M)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_RemoveTranslation");
Params::KismetMathLibrary_Matrix_RemoveTranslation Parms{};
Parms.M = std::move(M);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_ScaleTranslation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& Scale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FMatrix UKismetMathLibrary::Matrix_ScaleTranslation(const struct FMatrix& M, const struct FVector& Scale3D)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_ScaleTranslation");
Params::KismetMathLibrary_Matrix_ScaleTranslation Parms{};
Parms.M = std::move(M);
Parms.Scale3D = std::move(Scale3D);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_SetAxis
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FMatrix& M (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// EAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& AxisVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Matrix_SetAxis(struct FMatrix& M, EAxis Axis, const struct FVector& AxisVector)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_SetAxis");
Params::KismetMathLibrary_Matrix_SetAxis Parms{};
Parms.M = std::move(M);
Parms.Axis = Axis;
Parms.AxisVector = std::move(AxisVector);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
M = std::move(Parms.M);
}
// Function Engine.KismetMathLibrary.Matrix_SetColumn
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FMatrix& M (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// EMatrixColumns Column (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Matrix_SetColumn(struct FMatrix& M, EMatrixColumns Column, const struct FVector& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_SetColumn");
Params::KismetMathLibrary_Matrix_SetColumn Parms{};
Parms.M = std::move(M);
Parms.Column = Column;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
M = std::move(Parms.M);
}
// Function Engine.KismetMathLibrary.Matrix_SetOrigin
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FMatrix& M (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& NewOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Matrix_SetOrigin(struct FMatrix& M, const struct FVector& NewOrigin)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_SetOrigin");
Params::KismetMathLibrary_Matrix_SetOrigin Parms{};
Parms.M = std::move(M);
Parms.NewOrigin = std::move(NewOrigin);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
M = std::move(Parms.M);
}
// Function Engine.KismetMathLibrary.Matrix_ToQuat
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FQuat UKismetMathLibrary::Matrix_ToQuat(const struct FMatrix& M)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_ToQuat");
Params::KismetMathLibrary_Matrix_ToQuat Parms{};
Parms.M = std::move(M);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_TransformPosition
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector4 UKismetMathLibrary::Matrix_TransformPosition(const struct FMatrix& M, const struct FVector& V)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_TransformPosition");
Params::KismetMathLibrary_Matrix_TransformPosition Parms{};
Parms.M = std::move(M);
Parms.V = std::move(V);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_TransformVector
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector4 UKismetMathLibrary::Matrix_TransformVector(const struct FMatrix& M, const struct FVector& V)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_TransformVector");
Params::KismetMathLibrary_Matrix_TransformVector Parms{};
Parms.M = std::move(M);
Parms.V = std::move(V);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Matrix_TransformVector4
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& M (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector4& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector4 UKismetMathLibrary::Matrix_TransformVector4(const struct FMatrix& M, const struct FVector4& V)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Matrix_TransformVector4");
Params::KismetMathLibrary_Matrix_TransformVector4 Parms{};
Parms.M = std::move(M);
Parms.V = std::move(V);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Max
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::Max(int32 A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Max");
Params::KismetMathLibrary_Max Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MaxInt64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::MaxInt64(int64 A, int64 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MaxInt64");
Params::KismetMathLibrary_MaxInt64 Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MaxOfByteArray
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<uint8>& ByteArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// int32* IndexOfMaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8* MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::MaxOfByteArray(const TArray<uint8>& ByteArray, int32* IndexOfMaxValue, uint8* MaxValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MaxOfByteArray");
Params::KismetMathLibrary_MaxOfByteArray Parms{};
Parms.ByteArray = std::move(ByteArray);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (IndexOfMaxValue != nullptr)
*IndexOfMaxValue = Parms.IndexOfMaxValue;
if (MaxValue != nullptr)
*MaxValue = Parms.MaxValue;
}
// Function Engine.KismetMathLibrary.MaxOfFloatArray
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<float>& FloatArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// int32* IndexOfMaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::MaxOfFloatArray(const TArray<float>& FloatArray, int32* IndexOfMaxValue, float* MaxValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MaxOfFloatArray");
Params::KismetMathLibrary_MaxOfFloatArray Parms{};
Parms.FloatArray = std::move(FloatArray);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (IndexOfMaxValue != nullptr)
*IndexOfMaxValue = Parms.IndexOfMaxValue;
if (MaxValue != nullptr)
*MaxValue = Parms.MaxValue;
}
// Function Engine.KismetMathLibrary.MaxOfIntArray
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<int32>& IntArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// int32* IndexOfMaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::MaxOfIntArray(const TArray<int32>& IntArray, int32* IndexOfMaxValue, int32* MaxValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MaxOfIntArray");
Params::KismetMathLibrary_MaxOfIntArray Parms{};
Parms.IntArray = std::move(IntArray);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (IndexOfMaxValue != nullptr)
*IndexOfMaxValue = Parms.IndexOfMaxValue;
if (MaxValue != nullptr)
*MaxValue = Parms.MaxValue;
}
// Function Engine.KismetMathLibrary.Min
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::Min(int32 A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Min");
Params::KismetMathLibrary_Min Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MinimumAreaRectangle
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FVector>& InVerts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const struct FVector& SampleSurfaceNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* OutRectCenter (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator* OutRectRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float* OutSideLengthX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutSideLengthY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::MinimumAreaRectangle(class UObject* WorldContextObject, const TArray<struct FVector>& InVerts, const struct FVector& SampleSurfaceNormal, struct FVector* OutRectCenter, struct FRotator* OutRectRotation, float* OutSideLengthX, float* OutSideLengthY, bool bDebugDraw)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MinimumAreaRectangle");
Params::KismetMathLibrary_MinimumAreaRectangle Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.InVerts = std::move(InVerts);
Parms.SampleSurfaceNormal = std::move(SampleSurfaceNormal);
Parms.bDebugDraw = bDebugDraw;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutRectCenter != nullptr)
*OutRectCenter = std::move(Parms.OutRectCenter);
if (OutRectRotation != nullptr)
*OutRectRotation = std::move(Parms.OutRectRotation);
if (OutSideLengthX != nullptr)
*OutSideLengthX = Parms.OutSideLengthX;
if (OutSideLengthY != nullptr)
*OutSideLengthY = Parms.OutSideLengthY;
}
// Function Engine.KismetMathLibrary.MinInt64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::MinInt64(int64 A, int64 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MinInt64");
Params::KismetMathLibrary_MinInt64 Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MinOfByteArray
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<uint8>& ByteArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// int32* IndexOfMinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8* MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::MinOfByteArray(const TArray<uint8>& ByteArray, int32* IndexOfMinValue, uint8* MinValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MinOfByteArray");
Params::KismetMathLibrary_MinOfByteArray Parms{};
Parms.ByteArray = std::move(ByteArray);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (IndexOfMinValue != nullptr)
*IndexOfMinValue = Parms.IndexOfMinValue;
if (MinValue != nullptr)
*MinValue = Parms.MinValue;
}
// Function Engine.KismetMathLibrary.MinOfFloatArray
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<float>& FloatArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// int32* IndexOfMinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::MinOfFloatArray(const TArray<float>& FloatArray, int32* IndexOfMinValue, float* MinValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MinOfFloatArray");
Params::KismetMathLibrary_MinOfFloatArray Parms{};
Parms.FloatArray = std::move(FloatArray);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (IndexOfMinValue != nullptr)
*IndexOfMinValue = Parms.IndexOfMinValue;
if (MinValue != nullptr)
*MinValue = Parms.MinValue;
}
// Function Engine.KismetMathLibrary.MinOfIntArray
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<int32>& IntArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// int32* IndexOfMinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::MinOfIntArray(const TArray<int32>& IntArray, int32* IndexOfMinValue, int32* MinValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MinOfIntArray");
Params::KismetMathLibrary_MinOfIntArray Parms{};
Parms.IntArray = std::move(IntArray);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (IndexOfMinValue != nullptr)
*IndexOfMinValue = Parms.IndexOfMinValue;
if (MinValue != nullptr)
*MinValue = Parms.MinValue;
}
// Function Engine.KismetMathLibrary.MirrorVectorByNormal
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::MirrorVectorByNormal(const struct FVector& InVect, const struct FVector& InNormal)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MirrorVectorByNormal");
Params::KismetMathLibrary_MirrorVectorByNormal Parms{};
Parms.InVect = std::move(InVect);
Parms.InNormal = std::move(InNormal);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_ByteByte
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UKismetMathLibrary::Multiply_ByteByte(uint8 A, uint8 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_ByteByte");
Params::KismetMathLibrary_Multiply_ByteByte Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_FloatFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Multiply_FloatFloat(float A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_FloatFloat");
Params::KismetMathLibrary_Multiply_FloatFloat Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_Int64Int64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::Multiply_Int64Int64(int64 A, int64 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_Int64Int64");
Params::KismetMathLibrary_Multiply_Int64Int64 Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_IntFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Multiply_IntFloat(int32 A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_IntFloat");
Params::KismetMathLibrary_Multiply_IntFloat Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_IntInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::Multiply_IntInt(int32 A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_IntInt");
Params::KismetMathLibrary_Multiply_IntInt Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_IntPointInt
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UKismetMathLibrary::Multiply_IntPointInt(const struct FIntPoint& A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_IntPointInt");
Params::KismetMathLibrary_Multiply_IntPointInt Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_IntPointIntPoint
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FIntPoint& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UKismetMathLibrary::Multiply_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_IntPointIntPoint");
Params::KismetMathLibrary_Multiply_IntPointIntPoint Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_LinearColorFloat
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::Multiply_LinearColorFloat(const struct FLinearColor& A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_LinearColorFloat");
Params::KismetMathLibrary_Multiply_LinearColorFloat Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_LinearColorLinearColor
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::Multiply_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_LinearColorLinearColor");
Params::KismetMathLibrary_Multiply_LinearColorLinearColor Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_MatrixFloat
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FMatrix UKismetMathLibrary::Multiply_MatrixFloat(const struct FMatrix& A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_MatrixFloat");
Params::KismetMathLibrary_Multiply_MatrixFloat Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_MatrixMatrix
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FMatrix& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FMatrix ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FMatrix UKismetMathLibrary::Multiply_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_MatrixMatrix");
Params::KismetMathLibrary_Multiply_MatrixMatrix Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_QuatQuat
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FQuat UKismetMathLibrary::Multiply_QuatQuat(const struct FQuat& A, const struct FQuat& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_QuatQuat");
Params::KismetMathLibrary_Multiply_QuatQuat Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_RotatorFloat
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::Multiply_RotatorFloat(const struct FRotator& A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_RotatorFloat");
Params::KismetMathLibrary_Multiply_RotatorFloat Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_RotatorInt
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::Multiply_RotatorInt(const struct FRotator& A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_RotatorInt");
Params::KismetMathLibrary_Multiply_RotatorInt Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_TimespanFloat
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Scalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan UKismetMathLibrary::Multiply_TimespanFloat(const struct FTimespan& A, float Scalar)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_TimespanFloat");
Params::KismetMathLibrary_Multiply_TimespanFloat Parms{};
Parms.A = std::move(A);
Parms.Scalar = Scalar;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_Vector2DFloat
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::Multiply_Vector2DFloat(const struct FVector2D& A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_Vector2DFloat");
Params::KismetMathLibrary_Multiply_Vector2DFloat Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_Vector2DVector2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::Multiply_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_Vector2DVector2D");
Params::KismetMathLibrary_Multiply_Vector2DVector2D Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_Vector4Vector4
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector4 UKismetMathLibrary::Multiply_Vector4Vector4(const struct FVector4& A, const struct FVector4& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_Vector4Vector4");
Params::KismetMathLibrary_Multiply_Vector4Vector4 Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_VectorFloat
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Multiply_VectorFloat(const struct FVector& A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_VectorFloat");
Params::KismetMathLibrary_Multiply_VectorFloat Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_VectorInt
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Multiply_VectorInt(const struct FVector& A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_VectorInt");
Params::KismetMathLibrary_Multiply_VectorInt Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Multiply_VectorVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Multiply_VectorVector(const struct FVector& A, const struct FVector& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_VectorVector");
Params::KismetMathLibrary_Multiply_VectorVector Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MultiplyByPi
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::MultiplyByPi(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MultiplyByPi");
Params::KismetMathLibrary_MultiplyByPi Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.MultiplyMultiply_FloatFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Base (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Exp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::MultiplyMultiply_FloatFloat(float Base, float Exp)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "MultiplyMultiply_FloatFloat");
Params::KismetMathLibrary_MultiplyMultiply_FloatFloat Parms{};
Parms.Base = Base;
Parms.Exp = Exp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NearlyEqual_FloatFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NearlyEqual_FloatFloat(float A, float B, float ErrorTolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NearlyEqual_FloatFloat");
Params::KismetMathLibrary_NearlyEqual_FloatFloat Parms{};
Parms.A = A;
Parms.B = B;
Parms.ErrorTolerance = ErrorTolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NearlyEqual_TransformTransform
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float LocationTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float RotationTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Scale3DTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NearlyEqual_TransformTransform(const struct FTransform& A, const struct FTransform& B, float LocationTolerance, float RotationTolerance, float Scale3DTolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NearlyEqual_TransformTransform");
Params::KismetMathLibrary_NearlyEqual_TransformTransform Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.LocationTolerance = LocationTolerance;
Parms.RotationTolerance = RotationTolerance;
Parms.Scale3DTolerance = Scale3DTolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Negated2D
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::Negated2D(const struct FVector2D& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Negated2D");
Params::KismetMathLibrary_Negated2D Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NegateRotator
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::NegateRotator(const struct FRotator& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NegateRotator");
Params::KismetMathLibrary_NegateRotator Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NegateVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::NegateVector(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NegateVector");
Params::KismetMathLibrary_NegateVector Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Normal
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Normal(const struct FVector& A, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Normal");
Params::KismetMathLibrary_Normal Parms{};
Parms.A = std::move(A);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Normal2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::Normal2D(const struct FVector2D& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Normal2D");
Params::KismetMathLibrary_Normal2D Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Normalize2D
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Normalize2D(struct FVector2D& A, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Normalize2D");
Params::KismetMathLibrary_Normalize2D Parms{};
Parms.A = std::move(A);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
A = std::move(Parms.A);
}
// Function Engine.KismetMathLibrary.NormalizeAxis
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::NormalizeAxis(float Angle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NormalizeAxis");
Params::KismetMathLibrary_NormalizeAxis Parms{};
Parms.Angle = Angle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NormalizedDeltaRotator
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::NormalizedDeltaRotator(const struct FRotator& A, const struct FRotator& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NormalizedDeltaRotator");
Params::KismetMathLibrary_NormalizedDeltaRotator Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NormalizeToRange
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float RangeMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float RangeMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::NormalizeToRange(float Value, float RangeMin, float RangeMax)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NormalizeToRange");
Params::KismetMathLibrary_NormalizeToRange Parms{};
Parms.Value = Value;
Parms.RangeMin = RangeMin;
Parms.RangeMax = RangeMax;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NormalSafe2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::NormalSafe2D(const struct FVector2D& A, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NormalSafe2D");
Params::KismetMathLibrary_NormalSafe2D Parms{};
Parms.A = std::move(A);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Not_Int
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::Not_Int(int32 A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Not_Int");
Params::KismetMathLibrary_Not_Int Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Not_Int64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::Not_Int64(int64 A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Not_Int64");
Params::KismetMathLibrary_Not_Int64 Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Not_PreBool
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Not_PreBool(bool A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Not_PreBool");
Params::KismetMathLibrary_Not_PreBool Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqual_BoolBool
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqual_BoolBool(bool A, bool B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_BoolBool");
Params::KismetMathLibrary_NotEqual_BoolBool Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqual_ByteByte
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqual_ByteByte(uint8 A, uint8 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_ByteByte");
Params::KismetMathLibrary_NotEqual_ByteByte Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqual_ClassClass
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UClass* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClass* B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqual_ClassClass(class UClass* A, class UClass* B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_ClassClass");
Params::KismetMathLibrary_NotEqual_ClassClass Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqual_DateTimeDateTime
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_DateTimeDateTime");
Params::KismetMathLibrary_NotEqual_DateTimeDateTime Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqual_FloatFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqual_FloatFloat(float A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_FloatFloat");
Params::KismetMathLibrary_NotEqual_FloatFloat Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqual_Int64Int64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqual_Int64Int64(int64 A, int64 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_Int64Int64");
Params::KismetMathLibrary_NotEqual_Int64Int64 Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqual_IntInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqual_IntInt(int32 A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_IntInt");
Params::KismetMathLibrary_NotEqual_IntInt Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqual_IntPointIntPoint
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FIntPoint& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqual_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_IntPointIntPoint");
Params::KismetMathLibrary_NotEqual_IntPointIntPoint Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqual_LinearColorLinearColor
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqual_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_LinearColorLinearColor");
Params::KismetMathLibrary_NotEqual_LinearColorLinearColor Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqual_MatrixMatrix
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FMatrix& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqual_MatrixMatrix(const struct FMatrix& A, const struct FMatrix& B, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_MatrixMatrix");
Params::KismetMathLibrary_NotEqual_MatrixMatrix Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqual_NameName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FName A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqual_NameName(class FName A, class FName B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_NameName");
Params::KismetMathLibrary_NotEqual_NameName Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqual_ObjectObject
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqual_ObjectObject(class UObject* A, class UObject* B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_ObjectObject");
Params::KismetMathLibrary_NotEqual_ObjectObject Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqual_QuatQuat
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqual_QuatQuat(const struct FQuat& A, const struct FQuat& B, float ErrorTolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_QuatQuat");
Params::KismetMathLibrary_NotEqual_QuatQuat Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.ErrorTolerance = ErrorTolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqual_RotatorRotator
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_RotatorRotator");
Params::KismetMathLibrary_NotEqual_RotatorRotator Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.ErrorTolerance = ErrorTolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqual_TimespanTimespan
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_TimespanTimespan");
Params::KismetMathLibrary_NotEqual_TimespanTimespan Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqual_Vector2DVector2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqual_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B, float ErrorTolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_Vector2DVector2D");
Params::KismetMathLibrary_NotEqual_Vector2DVector2D Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.ErrorTolerance = ErrorTolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqual_Vector4Vector4
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqual_Vector4Vector4(const struct FVector4& A, const struct FVector4& B, float ErrorTolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_Vector4Vector4");
Params::KismetMathLibrary_NotEqual_Vector4Vector4 Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.ErrorTolerance = ErrorTolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqual_VectorVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_VectorVector");
Params::KismetMathLibrary_NotEqual_VectorVector Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.ErrorTolerance = ErrorTolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqualExactly_Vector2DVector2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqualExactly_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqualExactly_Vector2DVector2D");
Params::KismetMathLibrary_NotEqualExactly_Vector2DVector2D Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqualExactly_Vector4Vector4
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqualExactly_Vector4Vector4(const struct FVector4& A, const struct FVector4& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqualExactly_Vector4Vector4");
Params::KismetMathLibrary_NotEqualExactly_Vector4Vector4 Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.NotEqualExactly_VectorVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::NotEqualExactly_VectorVector(const struct FVector& A, const struct FVector& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqualExactly_VectorVector");
Params::KismetMathLibrary_NotEqualExactly_VectorVector Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Now
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime UKismetMathLibrary::Now()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Now");
Params::KismetMathLibrary_Now Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Or_Int64Int64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::Or_Int64Int64(int64 A, int64 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Or_Int64Int64");
Params::KismetMathLibrary_Or_Int64Int64 Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Or_IntInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::Or_IntInt(int32 A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Or_IntInt");
Params::KismetMathLibrary_Or_IntInt Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Percent_ByteByte
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UKismetMathLibrary::Percent_ByteByte(uint8 A, uint8 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Percent_ByteByte");
Params::KismetMathLibrary_Percent_ByteByte Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Percent_FloatFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Percent_FloatFloat(float A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Percent_FloatFloat");
Params::KismetMathLibrary_Percent_FloatFloat Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Percent_IntInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::Percent_IntInt(int32 A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Percent_IntInt");
Params::KismetMathLibrary_Percent_IntInt Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.PerlinNoise1D
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const float Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::PerlinNoise1D(const float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "PerlinNoise1D");
Params::KismetMathLibrary_PerlinNoise1D Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.PointsAreCoplanar
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<struct FVector>& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::PointsAreCoplanar(const TArray<struct FVector>& Points, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "PointsAreCoplanar");
Params::KismetMathLibrary_PointsAreCoplanar Parms{};
Parms.Points = std::move(Points);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.ProjectPointOnToPlane
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& PlaneBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::ProjectPointOnToPlane(const struct FVector& Point, const struct FVector& PlaneBase, const struct FVector& PlaneNormal)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "ProjectPointOnToPlane");
Params::KismetMathLibrary_ProjectPointOnToPlane Parms{};
Parms.Point = std::move(Point);
Parms.PlaneBase = std::move(PlaneBase);
Parms.PlaneNormal = std::move(PlaneNormal);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.ProjectVectorOnToPlane
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::ProjectVectorOnToPlane(const struct FVector& V, const struct FVector& PlaneNormal)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "ProjectVectorOnToPlane");
Params::KismetMathLibrary_ProjectVectorOnToPlane Parms{};
Parms.V = std::move(V);
Parms.PlaneNormal = std::move(PlaneNormal);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.ProjectVectorOnToVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::ProjectVectorOnToVector(const struct FVector& V, const struct FVector& Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "ProjectVectorOnToVector");
Params::KismetMathLibrary_ProjectVectorOnToVector Parms{};
Parms.V = std::move(V);
Parms.Target = std::move(Target);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_AngularDistance
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Quat_AngularDistance(const struct FQuat& A, const struct FQuat& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_AngularDistance");
Params::KismetMathLibrary_Quat_AngularDistance Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_EnforceShortestArcWith
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FQuat& A (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Quat_EnforceShortestArcWith(struct FQuat& A, const struct FQuat& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_EnforceShortestArcWith");
Params::KismetMathLibrary_Quat_EnforceShortestArcWith Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
A = std::move(Parms.A);
}
// Function Engine.KismetMathLibrary.Quat_Euler
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Quat_Euler(const struct FQuat& Q)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Euler");
Params::KismetMathLibrary_Quat_Euler Parms{};
Parms.Q = std::move(Q);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_Exp
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FQuat UKismetMathLibrary::Quat_Exp(const struct FQuat& Q)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Exp");
Params::KismetMathLibrary_Quat_Exp Parms{};
Parms.Q = std::move(Q);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_GetAngle
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Quat_GetAngle(const struct FQuat& Q)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_GetAngle");
Params::KismetMathLibrary_Quat_GetAngle Parms{};
Parms.Q = std::move(Q);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_GetAxisX
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Quat_GetAxisX(const struct FQuat& Q)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_GetAxisX");
Params::KismetMathLibrary_Quat_GetAxisX Parms{};
Parms.Q = std::move(Q);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_GetAxisY
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Quat_GetAxisY(const struct FQuat& Q)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_GetAxisY");
Params::KismetMathLibrary_Quat_GetAxisY Parms{};
Parms.Q = std::move(Q);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_GetAxisZ
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Quat_GetAxisZ(const struct FQuat& Q)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_GetAxisZ");
Params::KismetMathLibrary_Quat_GetAxisZ Parms{};
Parms.Q = std::move(Q);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_GetRotationAxis
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Quat_GetRotationAxis(const struct FQuat& Q)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_GetRotationAxis");
Params::KismetMathLibrary_Quat_GetRotationAxis Parms{};
Parms.Q = std::move(Q);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_Identity
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FQuat UKismetMathLibrary::Quat_Identity()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Identity");
Params::KismetMathLibrary_Quat_Identity Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_Inversed
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FQuat UKismetMathLibrary::Quat_Inversed(const struct FQuat& Q)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Inversed");
Params::KismetMathLibrary_Quat_Inversed Parms{};
Parms.Q = std::move(Q);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_IsFinite
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Quat_IsFinite(const struct FQuat& Q)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_IsFinite");
Params::KismetMathLibrary_Quat_IsFinite Parms{};
Parms.Q = std::move(Q);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_IsIdentity
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Quat_IsIdentity(const struct FQuat& Q, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_IsIdentity");
Params::KismetMathLibrary_Quat_IsIdentity Parms{};
Parms.Q = std::move(Q);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_IsNonFinite
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Quat_IsNonFinite(const struct FQuat& Q)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_IsNonFinite");
Params::KismetMathLibrary_Quat_IsNonFinite Parms{};
Parms.Q = std::move(Q);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_IsNormalized
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Quat_IsNormalized(const struct FQuat& Q)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_IsNormalized");
Params::KismetMathLibrary_Quat_IsNormalized Parms{};
Parms.Q = std::move(Q);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_Log
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FQuat UKismetMathLibrary::Quat_Log(const struct FQuat& Q)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Log");
Params::KismetMathLibrary_Quat_Log Parms{};
Parms.Q = std::move(Q);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_MakeFromEuler
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Euler (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FQuat UKismetMathLibrary::Quat_MakeFromEuler(const struct FVector& Euler)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_MakeFromEuler");
Params::KismetMathLibrary_Quat_MakeFromEuler Parms{};
Parms.Euler = std::move(Euler);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_Normalize
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FQuat& Q (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Quat_Normalize(struct FQuat& Q, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Normalize");
Params::KismetMathLibrary_Quat_Normalize Parms{};
Parms.Q = std::move(Q);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Q = std::move(Parms.Q);
}
// Function Engine.KismetMathLibrary.Quat_Normalized
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FQuat UKismetMathLibrary::Quat_Normalized(const struct FQuat& Q, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Normalized");
Params::KismetMathLibrary_Quat_Normalized Parms{};
Parms.Q = std::move(Q);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_RotateVector
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& V (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Quat_RotateVector(const struct FQuat& Q, const struct FVector& V)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_RotateVector");
Params::KismetMathLibrary_Quat_RotateVector Parms{};
Parms.Q = std::move(Q);
Parms.V = std::move(V);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_Rotator
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::Quat_Rotator(const struct FQuat& Q)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Rotator");
Params::KismetMathLibrary_Quat_Rotator Parms{};
Parms.Q = std::move(Q);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_SetComponents
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FQuat& Q (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float W (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Quat_SetComponents(struct FQuat& Q, float X, float Y, float Z, float W)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_SetComponents");
Params::KismetMathLibrary_Quat_SetComponents Parms{};
Parms.Q = std::move(Q);
Parms.X = X;
Parms.Y = Y;
Parms.Z = Z;
Parms.W = W;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Q = std::move(Parms.Q);
}
// Function Engine.KismetMathLibrary.Quat_SetFromEuler
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FQuat& Q (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& Euler (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Quat_SetFromEuler(struct FQuat& Q, const struct FVector& Euler)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_SetFromEuler");
Params::KismetMathLibrary_Quat_SetFromEuler Parms{};
Parms.Q = std::move(Q);
Parms.Euler = std::move(Euler);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Q = std::move(Parms.Q);
}
// Function Engine.KismetMathLibrary.Quat_Size
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Quat_Size(const struct FQuat& Q)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_Size");
Params::KismetMathLibrary_Quat_Size Parms{};
Parms.Q = std::move(Q);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_SizeSquared
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Quat_SizeSquared(const struct FQuat& Q)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_SizeSquared");
Params::KismetMathLibrary_Quat_SizeSquared Parms{};
Parms.Q = std::move(Q);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_UnrotateVector
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& V (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Quat_UnrotateVector(const struct FQuat& Q, const struct FVector& V)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_UnrotateVector");
Params::KismetMathLibrary_Quat_UnrotateVector Parms{};
Parms.Q = std::move(Q);
Parms.V = std::move(V);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_VectorForward
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Quat_VectorForward(const struct FQuat& Q)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_VectorForward");
Params::KismetMathLibrary_Quat_VectorForward Parms{};
Parms.Q = std::move(Q);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_VectorRight
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Quat_VectorRight(const struct FQuat& Q)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_VectorRight");
Params::KismetMathLibrary_Quat_VectorRight Parms{};
Parms.Q = std::move(Q);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Quat_VectorUp
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& Q (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Quat_VectorUp(const struct FQuat& Q)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Quat_VectorUp");
Params::KismetMathLibrary_Quat_VectorUp Parms{};
Parms.Q = std::move(Q);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RadiansToDegrees
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::RadiansToDegrees(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RadiansToDegrees");
Params::KismetMathLibrary_RadiansToDegrees Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomBool
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::RandomBool()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomBool");
Params::KismetMathLibrary_RandomBool Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomBoolFromStream
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::RandomBoolFromStream(const struct FRandomStream& Stream)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomBoolFromStream");
Params::KismetMathLibrary_RandomBoolFromStream Parms{};
Parms.Stream = std::move(Stream);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomBoolWithWeight
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::RandomBoolWithWeight(float Weight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomBoolWithWeight");
Params::KismetMathLibrary_RandomBoolWithWeight Parms{};
Parms.Weight = Weight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomBoolWithWeightFromStream
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRandomStream& RandomStream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::RandomBoolWithWeightFromStream(float Weight, const struct FRandomStream& RandomStream)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomBoolWithWeightFromStream");
Params::KismetMathLibrary_RandomBoolWithWeightFromStream Parms{};
Parms.Weight = Weight;
Parms.RandomStream = std::move(RandomStream);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::RandomFloat()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomFloat");
Params::KismetMathLibrary_RandomFloat Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomFloatFromStream
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::RandomFloatFromStream(const struct FRandomStream& Stream)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomFloatFromStream");
Params::KismetMathLibrary_RandomFloatFromStream Parms{};
Parms.Stream = std::move(Stream);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomFloatInRange
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::RandomFloatInRange(float Min, float Max)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomFloatInRange");
Params::KismetMathLibrary_RandomFloatInRange Parms{};
Parms.Min = Min;
Parms.Max = Max;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomFloatInRangeFromStream
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::RandomFloatInRangeFromStream(float Min, float Max, const struct FRandomStream& Stream)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomFloatInRangeFromStream");
Params::KismetMathLibrary_RandomFloatInRangeFromStream Parms{};
Parms.Min = Min;
Parms.Max = Max;
Parms.Stream = std::move(Stream);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomInteger
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::RandomInteger(int32 Max)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomInteger");
Params::KismetMathLibrary_RandomInteger Parms{};
Parms.Max = Max;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomInteger64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::RandomInteger64(int64 Max)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomInteger64");
Params::KismetMathLibrary_RandomInteger64 Parms{};
Parms.Max = Max;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomInteger64InRange
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::RandomInteger64InRange(int64 Min, int64 Max)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomInteger64InRange");
Params::KismetMathLibrary_RandomInteger64InRange Parms{};
Parms.Min = Min;
Parms.Max = Max;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomIntegerFromStream
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::RandomIntegerFromStream(int32 Max, const struct FRandomStream& Stream)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomIntegerFromStream");
Params::KismetMathLibrary_RandomIntegerFromStream Parms{};
Parms.Max = Max;
Parms.Stream = std::move(Stream);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomIntegerInRange
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::RandomIntegerInRange(int32 Min, int32 Max)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomIntegerInRange");
Params::KismetMathLibrary_RandomIntegerInRange Parms{};
Parms.Min = Min;
Parms.Max = Max;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomIntegerInRangeFromStream
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::RandomIntegerInRangeFromStream(int32 Min, int32 Max, const struct FRandomStream& Stream)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomIntegerInRangeFromStream");
Params::KismetMathLibrary_RandomIntegerInRangeFromStream Parms{};
Parms.Min = Min;
Parms.Max = Max;
Parms.Stream = std::move(Stream);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomPointInBoundingBox
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::RandomPointInBoundingBox(const struct FVector& Origin, const struct FVector& BoxExtent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomPointInBoundingBox");
Params::KismetMathLibrary_RandomPointInBoundingBox Parms{};
Parms.Origin = std::move(Origin);
Parms.BoxExtent = std::move(BoxExtent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomRotator
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// bool bRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::RandomRotator(bool bRoll)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomRotator");
Params::KismetMathLibrary_RandomRotator Parms{};
Parms.bRoll = bRoll;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomRotatorFromStream
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// bool bRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::RandomRotatorFromStream(bool bRoll, const struct FRandomStream& Stream)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomRotatorFromStream");
Params::KismetMathLibrary_RandomRotatorFromStream Parms{};
Parms.bRoll = bRoll;
Parms.Stream = std::move(Stream);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomUnitVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::RandomUnitVector()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVector");
Params::KismetMathLibrary_RandomUnitVector Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomUnitVectorFromStream
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::RandomUnitVectorFromStream(const struct FRandomStream& Stream)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorFromStream");
Params::KismetMathLibrary_RandomUnitVectorFromStream Parms{};
Parms.Stream = std::move(Stream);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomUnitVectorInConeInDegrees
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& ConeDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ConeHalfAngleInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::RandomUnitVectorInConeInDegrees(const struct FVector& ConeDir, float ConeHalfAngleInDegrees)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInConeInDegrees");
Params::KismetMathLibrary_RandomUnitVectorInConeInDegrees Parms{};
Parms.ConeDir = std::move(ConeDir);
Parms.ConeHalfAngleInDegrees = ConeHalfAngleInDegrees;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomUnitVectorInConeInDegreesFromStream
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& ConeDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ConeHalfAngleInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::RandomUnitVectorInConeInDegreesFromStream(const struct FVector& ConeDir, float ConeHalfAngleInDegrees, const struct FRandomStream& Stream)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInConeInDegreesFromStream");
Params::KismetMathLibrary_RandomUnitVectorInConeInDegreesFromStream Parms{};
Parms.ConeDir = std::move(ConeDir);
Parms.ConeHalfAngleInDegrees = ConeHalfAngleInDegrees;
Parms.Stream = std::move(Stream);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomUnitVectorInConeInRadians
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& ConeDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ConeHalfAngleInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::RandomUnitVectorInConeInRadians(const struct FVector& ConeDir, float ConeHalfAngleInRadians)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInConeInRadians");
Params::KismetMathLibrary_RandomUnitVectorInConeInRadians Parms{};
Parms.ConeDir = std::move(ConeDir);
Parms.ConeHalfAngleInRadians = ConeHalfAngleInRadians;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomUnitVectorInConeInRadiansFromStream
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& ConeDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ConeHalfAngleInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::RandomUnitVectorInConeInRadiansFromStream(const struct FVector& ConeDir, float ConeHalfAngleInRadians, const struct FRandomStream& Stream)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInConeInRadiansFromStream");
Params::KismetMathLibrary_RandomUnitVectorInConeInRadiansFromStream Parms{};
Parms.ConeDir = std::move(ConeDir);
Parms.ConeHalfAngleInRadians = ConeHalfAngleInRadians;
Parms.Stream = std::move(Stream);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegrees
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& ConeDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxYawInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxPitchInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInDegrees(const struct FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInEllipticalConeInDegrees");
Params::KismetMathLibrary_RandomUnitVectorInEllipticalConeInDegrees Parms{};
Parms.ConeDir = std::move(ConeDir);
Parms.MaxYawInDegrees = MaxYawInDegrees;
Parms.MaxPitchInDegrees = MaxPitchInDegrees;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegreesFromStream
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& ConeDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxYawInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxPitchInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInDegreesFromStream(const struct FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees, const struct FRandomStream& Stream)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInEllipticalConeInDegreesFromStream");
Params::KismetMathLibrary_RandomUnitVectorInEllipticalConeInDegreesFromStream Parms{};
Parms.ConeDir = std::move(ConeDir);
Parms.MaxYawInDegrees = MaxYawInDegrees;
Parms.MaxPitchInDegrees = MaxPitchInDegrees;
Parms.Stream = std::move(Stream);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadians
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& ConeDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxYawInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxPitchInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInRadians(const struct FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInEllipticalConeInRadians");
Params::KismetMathLibrary_RandomUnitVectorInEllipticalConeInRadians Parms{};
Parms.ConeDir = std::move(ConeDir);
Parms.MaxYawInRadians = MaxYawInRadians;
Parms.MaxPitchInRadians = MaxPitchInRadians;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadiansFromStream
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& ConeDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxYawInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxPitchInRadians (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInRadiansFromStream(const struct FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians, const struct FRandomStream& Stream)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInEllipticalConeInRadiansFromStream");
Params::KismetMathLibrary_RandomUnitVectorInEllipticalConeInRadiansFromStream Parms{};
Parms.ConeDir = std::move(ConeDir);
Parms.MaxYawInRadians = MaxYawInRadians;
Parms.MaxPitchInRadians = MaxPitchInRadians;
Parms.Stream = std::move(Stream);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.REase
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShortestPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::REase(const struct FRotator& A, const struct FRotator& B, float alpha, bool bShortestPath, EEasingFunc EasingFunc, float BlendExp, int32 Steps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "REase");
Params::KismetMathLibrary_REase Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.alpha = alpha;
Parms.bShortestPath = bShortestPath;
Parms.EasingFunc = EasingFunc;
Parms.BlendExp = BlendExp;
Parms.Steps = Steps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.ResetFloatSpringState
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FFloatSpringState& SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UKismetMathLibrary::ResetFloatSpringState(struct FFloatSpringState& SpringState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "ResetFloatSpringState");
Params::KismetMathLibrary_ResetFloatSpringState Parms{};
Parms.SpringState = std::move(SpringState);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
SpringState = std::move(Parms.SpringState);
}
// Function Engine.KismetMathLibrary.ResetRandomStream
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UKismetMathLibrary::ResetRandomStream(const struct FRandomStream& Stream)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "ResetRandomStream");
Params::KismetMathLibrary_ResetRandomStream Parms{};
Parms.Stream = std::move(Stream);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetMathLibrary.ResetVectorSpringState
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FVectorSpringState& SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UKismetMathLibrary::ResetVectorSpringState(struct FVectorSpringState& SpringState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "ResetVectorSpringState");
Params::KismetMathLibrary_ResetVectorSpringState Parms{};
Parms.SpringState = std::move(SpringState);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
SpringState = std::move(Parms.SpringState);
}
// Function Engine.KismetMathLibrary.RGBLinearToHSV
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& RGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::RGBLinearToHSV(const struct FLinearColor& RGB)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RGBLinearToHSV");
Params::KismetMathLibrary_RGBLinearToHSV Parms{};
Parms.RGB = std::move(RGB);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RGBToHSV
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* H (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* S (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* V (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* A (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::RGBToHSV(const struct FLinearColor& InColor, float* H, float* S, float* V, float* A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RGBToHSV");
Params::KismetMathLibrary_RGBToHSV Parms{};
Parms.InColor = std::move(InColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (H != nullptr)
*H = Parms.H;
if (S != nullptr)
*S = Parms.S;
if (V != nullptr)
*V = Parms.V;
if (A != nullptr)
*A = Parms.A;
}
// Function Engine.KismetMathLibrary.RGBToHSV_Vector
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& RGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor* HSV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::RGBToHSV_Vector(const struct FLinearColor& RGB, struct FLinearColor* HSV)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RGBToHSV_Vector");
Params::KismetMathLibrary_RGBToHSV_Vector Parms{};
Parms.RGB = std::move(RGB);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HSV != nullptr)
*HSV = std::move(Parms.HSV);
}
// Function Engine.KismetMathLibrary.RInterpTo
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FRotator& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::RInterpTo(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RInterpTo");
Params::KismetMathLibrary_RInterpTo Parms{};
Parms.Current = std::move(Current);
Parms.Target = std::move(Target);
Parms.DeltaTime = DeltaTime;
Parms.InterpSpeed = InterpSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RInterpTo_Constant
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FRotator& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::RInterpTo_Constant(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RInterpTo_Constant");
Params::KismetMathLibrary_RInterpTo_Constant Parms{};
Parms.Current = std::move(Current);
Parms.Target = std::move(Target);
Parms.DeltaTime = DeltaTime;
Parms.InterpSpeed = InterpSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RLerp
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShortestPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::RLerp(const struct FRotator& A, const struct FRotator& B, float alpha, bool bShortestPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RLerp");
Params::KismetMathLibrary_RLerp Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.alpha = alpha;
Parms.bShortestPath = bShortestPath;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RotateAngleAxis
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AngleDeg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::RotateAngleAxis(const struct FVector& InVect, float AngleDeg, const struct FVector& Axis)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RotateAngleAxis");
Params::KismetMathLibrary_RotateAngleAxis Parms{};
Parms.InVect = std::move(InVect);
Parms.AngleDeg = AngleDeg;
Parms.Axis = std::move(Axis);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.RotatorFromAxisAndAngle
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::RotatorFromAxisAndAngle(const struct FVector& Axis, float Angle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "RotatorFromAxisAndAngle");
Params::KismetMathLibrary_RotatorFromAxisAndAngle Parms{};
Parms.Axis = std::move(Axis);
Parms.Angle = Angle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Round
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::Round(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Round");
Params::KismetMathLibrary_Round Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Round64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::Round64(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Round64");
Params::KismetMathLibrary_Round64 Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.SafeDivide
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::SafeDivide(float A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "SafeDivide");
Params::KismetMathLibrary_SafeDivide Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.SeedRandomStream
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FRandomStream& Stream (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UKismetMathLibrary::SeedRandomStream(struct FRandomStream& Stream)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "SeedRandomStream");
Params::KismetMathLibrary_SeedRandomStream Parms{};
Parms.Stream = std::move(Stream);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Stream = std::move(Parms.Stream);
}
// Function Engine.KismetMathLibrary.SelectClass
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UClass* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClass* B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSelectA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* UKismetMathLibrary::SelectClass(class UClass* A, class UClass* B, bool bSelectA)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectClass");
Params::KismetMathLibrary_SelectClass Parms{};
Parms.A = A;
Parms.B = B;
Parms.bSelectA = bSelectA;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.SelectColor
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::SelectColor(const struct FLinearColor& A, const struct FLinearColor& B, bool bPickA)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectColor");
Params::KismetMathLibrary_SelectColor Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.bPickA = bPickA;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.SelectFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::SelectFloat(float A, float B, bool bPickA)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectFloat");
Params::KismetMathLibrary_SelectFloat Parms{};
Parms.A = A;
Parms.B = B;
Parms.bPickA = bPickA;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.SelectInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::SelectInt(int32 A, int32 B, bool bPickA)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectInt");
Params::KismetMathLibrary_SelectInt Parms{};
Parms.A = A;
Parms.B = B;
Parms.bPickA = bPickA;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.SelectObject
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSelectA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UKismetMathLibrary::SelectObject(class UObject* A, class UObject* B, bool bSelectA)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectObject");
Params::KismetMathLibrary_SelectObject Parms{};
Parms.A = A;
Parms.B = B;
Parms.bSelectA = bSelectA;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.SelectRotator
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::SelectRotator(const struct FRotator& A, const struct FRotator& B, bool bPickA)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectRotator");
Params::KismetMathLibrary_SelectRotator Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.bPickA = bPickA;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.SelectString
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetMathLibrary::SelectString(const class FString& A, const class FString& B, bool bPickA)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectString");
Params::KismetMathLibrary_SelectString Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.bPickA = bPickA;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.SelectTransform
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform UKismetMathLibrary::SelectTransform(const struct FTransform& A, const struct FTransform& B, bool bPickA)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectTransform");
Params::KismetMathLibrary_SelectTransform Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.bPickA = bPickA;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.SelectVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::SelectVector(const struct FVector& A, const struct FVector& B, bool bPickA)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectVector");
Params::KismetMathLibrary_SelectVector Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.bPickA = bPickA;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Set2D
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Set2D(struct FVector2D& A, float X, float Y)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Set2D");
Params::KismetMathLibrary_Set2D Parms{};
Parms.A = std::move(A);
Parms.X = X;
Parms.Y = Y;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
A = std::move(Parms.A);
}
// Function Engine.KismetMathLibrary.SetRandomStreamSeed
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FRandomStream& Stream (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// int32 NewSeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::SetRandomStreamSeed(struct FRandomStream& Stream, int32 NewSeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "SetRandomStreamSeed");
Params::KismetMathLibrary_SetRandomStreamSeed Parms{};
Parms.Stream = std::move(Stream);
Parms.NewSeed = NewSeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Stream = std::move(Parms.Stream);
}
// Function Engine.KismetMathLibrary.SignOfFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::SignOfFloat(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "SignOfFloat");
Params::KismetMathLibrary_SignOfFloat Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.SignOfInteger
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::SignOfInteger(int32 A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "SignOfInteger");
Params::KismetMathLibrary_SignOfInteger Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.SignOfInteger64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::SignOfInteger64(int64 A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "SignOfInteger64");
Params::KismetMathLibrary_SignOfInteger64 Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Sin
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Sin(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Sin");
Params::KismetMathLibrary_Sin Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Spherical2DToUnitCartesian
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Spherical2DToUnitCartesian(const struct FVector2D& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Spherical2DToUnitCartesian");
Params::KismetMathLibrary_Spherical2DToUnitCartesian Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Sqrt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Sqrt(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Sqrt");
Params::KismetMathLibrary_Sqrt Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Square
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Square(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Square");
Params::KismetMathLibrary_Square Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Subtract_ByteByte
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UKismetMathLibrary::Subtract_ByteByte(uint8 A, uint8 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_ByteByte");
Params::KismetMathLibrary_Subtract_ByteByte Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Subtract_DateTimeDateTime
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDateTime& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan UKismetMathLibrary::Subtract_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_DateTimeDateTime");
Params::KismetMathLibrary_Subtract_DateTimeDateTime Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Subtract_DateTimeTimespan
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime UKismetMathLibrary::Subtract_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_DateTimeTimespan");
Params::KismetMathLibrary_Subtract_DateTimeTimespan Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Subtract_FloatFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Subtract_FloatFloat(float A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_FloatFloat");
Params::KismetMathLibrary_Subtract_FloatFloat Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Subtract_Int64Int64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::Subtract_Int64Int64(int64 A, int64 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_Int64Int64");
Params::KismetMathLibrary_Subtract_Int64Int64 Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Subtract_IntInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::Subtract_IntInt(int32 A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_IntInt");
Params::KismetMathLibrary_Subtract_IntInt Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Subtract_IntPointInt
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UKismetMathLibrary::Subtract_IntPointInt(const struct FIntPoint& A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_IntPointInt");
Params::KismetMathLibrary_Subtract_IntPointInt Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Subtract_IntPointIntPoint
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPoint& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FIntPoint& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UKismetMathLibrary::Subtract_IntPointIntPoint(const struct FIntPoint& A, const struct FIntPoint& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_IntPointIntPoint");
Params::KismetMathLibrary_Subtract_IntPointIntPoint Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Subtract_LinearColorLinearColor
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetMathLibrary::Subtract_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_LinearColorLinearColor");
Params::KismetMathLibrary_Subtract_LinearColorLinearColor Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Subtract_QuatQuat
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FQuat& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FQuat& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FQuat UKismetMathLibrary::Subtract_QuatQuat(const struct FQuat& A, const struct FQuat& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_QuatQuat");
Params::KismetMathLibrary_Subtract_QuatQuat Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Subtract_TimespanTimespan
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan UKismetMathLibrary::Subtract_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_TimespanTimespan");
Params::KismetMathLibrary_Subtract_TimespanTimespan Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Subtract_Vector2DFloat
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::Subtract_Vector2DFloat(const struct FVector2D& A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_Vector2DFloat");
Params::KismetMathLibrary_Subtract_Vector2DFloat Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Subtract_Vector2DVector2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::Subtract_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_Vector2DVector2D");
Params::KismetMathLibrary_Subtract_Vector2DVector2D Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Subtract_Vector4Vector4
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector4 UKismetMathLibrary::Subtract_Vector4Vector4(const struct FVector4& A, const struct FVector4& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_Vector4Vector4");
Params::KismetMathLibrary_Subtract_Vector4Vector4 Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Subtract_VectorFloat
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Subtract_VectorFloat(const struct FVector& A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_VectorFloat");
Params::KismetMathLibrary_Subtract_VectorFloat Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Subtract_VectorInt
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Subtract_VectorInt(const struct FVector& A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_VectorInt");
Params::KismetMathLibrary_Subtract_VectorInt Parms{};
Parms.A = std::move(A);
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Subtract_VectorVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Subtract_VectorVector(const struct FVector& A, const struct FVector& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_VectorVector");
Params::KismetMathLibrary_Subtract_VectorVector Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Tan
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Tan(float A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Tan");
Params::KismetMathLibrary_Tan Parms{};
Parms.A = A;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.TEase
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform UKismetMathLibrary::TEase(const struct FTransform& A, const struct FTransform& B, float alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "TEase");
Params::KismetMathLibrary_TEase Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.alpha = alpha;
Parms.EasingFunc = EasingFunc;
Parms.BlendExp = BlendExp;
Parms.Steps = Steps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.TimespanFromString
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& TimespanString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimespan* Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::TimespanFromString(const class FString& TimespanString, struct FTimespan* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanFromString");
Params::KismetMathLibrary_TimespanFromString Parms{};
Parms.TimespanString = std::move(TimespanString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Result != nullptr)
*Result = std::move(Parms.Result);
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.TimespanMaxValue
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan UKismetMathLibrary::TimespanMaxValue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanMaxValue");
Params::KismetMathLibrary_TimespanMaxValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.TimespanMinValue
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan UKismetMathLibrary::TimespanMinValue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanMinValue");
Params::KismetMathLibrary_TimespanMinValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.TimespanRatio
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimespan& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::TimespanRatio(const struct FTimespan& A, const struct FTimespan& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanRatio");
Params::KismetMathLibrary_TimespanRatio Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.TimespanZeroValue
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan UKismetMathLibrary::TimespanZeroValue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanZeroValue");
Params::KismetMathLibrary_TimespanZeroValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.TInterpTo
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& Current (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FTransform& Target (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform UKismetMathLibrary::TInterpTo(const struct FTransform& Current, const struct FTransform& Target, float DeltaTime, float InterpSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "TInterpTo");
Params::KismetMathLibrary_TInterpTo Parms{};
Parms.Current = std::move(Current);
Parms.Target = std::move(Target);
Parms.DeltaTime = DeltaTime;
Parms.InterpSpeed = InterpSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.TLerp
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ELerpInterpolationMode InterpMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform UKismetMathLibrary::TLerp(const struct FTransform& A, const struct FTransform& B, float alpha, ELerpInterpolationMode InterpMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "TLerp");
Params::KismetMathLibrary_TLerp Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.alpha = alpha;
Parms.InterpMode = InterpMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Today
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime UKismetMathLibrary::Today()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Today");
Params::KismetMathLibrary_Today Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.ToDirectionAndLength2D
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D* OutDir (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutLength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::ToDirectionAndLength2D(const struct FVector2D& A, struct FVector2D* OutDir, float* OutLength)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "ToDirectionAndLength2D");
Params::KismetMathLibrary_ToDirectionAndLength2D Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutDir != nullptr)
*OutDir = std::move(Parms.OutDir);
if (OutLength != nullptr)
*OutLength = Parms.OutLength;
}
// Function Engine.KismetMathLibrary.ToRounded2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::ToRounded2D(const struct FVector2D& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "ToRounded2D");
Params::KismetMathLibrary_ToRounded2D Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.ToSign2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::ToSign2D(const struct FVector2D& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "ToSign2D");
Params::KismetMathLibrary_ToSign2D Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Transform_Determinant
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Transform_Determinant(const struct FTransform& Transform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Transform_Determinant");
Params::KismetMathLibrary_Transform_Determinant Parms{};
Parms.Transform = std::move(Transform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.TransformDirection
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::TransformDirection(const struct FTransform& T, const struct FVector& Direction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "TransformDirection");
Params::KismetMathLibrary_TransformDirection Parms{};
Parms.T = std::move(T);
Parms.Direction = std::move(Direction);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.TransformLocation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::TransformLocation(const struct FTransform& T, const struct FVector& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "TransformLocation");
Params::KismetMathLibrary_TransformLocation Parms{};
Parms.T = std::move(T);
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.TransformRotation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::TransformRotation(const struct FTransform& T, const struct FRotator& Rotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "TransformRotation");
Params::KismetMathLibrary_TransformRotation Parms{};
Parms.T = std::move(T);
Parms.Rotation = std::move(Rotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.TransformVector4
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FMatrix& Matrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector4& Vec4 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector4 UKismetMathLibrary::TransformVector4(const struct FMatrix& Matrix, const struct FVector4& Vec4)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "TransformVector4");
Params::KismetMathLibrary_TransformVector4 Parms{};
Parms.Matrix = std::move(Matrix);
Parms.Vec4 = std::move(Vec4);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.UtcNow
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime UKismetMathLibrary::UtcNow()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "UtcNow");
Params::KismetMathLibrary_UtcNow Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.VEase
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::VEase(const struct FVector& A, const struct FVector& B, float alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "VEase");
Params::KismetMathLibrary_VEase Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.alpha = alpha;
Parms.EasingFunc = EasingFunc;
Parms.BlendExp = BlendExp;
Parms.Steps = Steps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector2D_One
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::Vector2D_One()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector2D_One");
Params::KismetMathLibrary_Vector2D_One Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector2D_Unit45Deg
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::Vector2D_Unit45Deg()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector2D_Unit45Deg");
Params::KismetMathLibrary_Vector2D_Unit45Deg Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector2D_Zero
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::Vector2D_Zero()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector2D_Zero");
Params::KismetMathLibrary_Vector2D_Zero Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector2DInterpTo
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::Vector2DInterpTo(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector2DInterpTo");
Params::KismetMathLibrary_Vector2DInterpTo Parms{};
Parms.Current = std::move(Current);
Parms.Target = std::move(Target);
Parms.DeltaTime = DeltaTime;
Parms.InterpSpeed = InterpSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector2DInterpTo_Constant
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::Vector2DInterpTo_Constant(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector2DInterpTo_Constant");
Params::KismetMathLibrary_Vector2DInterpTo_Constant Parms{};
Parms.Current = std::move(Current);
Parms.Target = std::move(Target);
Parms.DeltaTime = DeltaTime;
Parms.InterpSpeed = InterpSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector4_Assign
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector4& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector4& InVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Vector4_Assign(struct FVector4& A, const struct FVector4& InVector)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Assign");
Params::KismetMathLibrary_Vector4_Assign Parms{};
Parms.A = std::move(A);
Parms.InVector = std::move(InVector);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
A = std::move(Parms.A);
}
// Function Engine.KismetMathLibrary.Vector4_CrossProduct3
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector4 UKismetMathLibrary::Vector4_CrossProduct3(const struct FVector4& A, const struct FVector4& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_CrossProduct3");
Params::KismetMathLibrary_Vector4_CrossProduct3 Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector4_DotProduct
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Vector4_DotProduct(const struct FVector4& A, const struct FVector4& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_DotProduct");
Params::KismetMathLibrary_Vector4_DotProduct Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector4_DotProduct3
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector4& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Vector4_DotProduct3(const struct FVector4& A, const struct FVector4& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_DotProduct3");
Params::KismetMathLibrary_Vector4_DotProduct3 Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector4_IsNAN
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Vector4_IsNAN(const struct FVector4& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_IsNAN");
Params::KismetMathLibrary_Vector4_IsNAN Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector4_IsNearlyZero3
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Vector4_IsNearlyZero3(const struct FVector4& A, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_IsNearlyZero3");
Params::KismetMathLibrary_Vector4_IsNearlyZero3 Parms{};
Parms.A = std::move(A);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector4_IsNormal3
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Vector4_IsNormal3(const struct FVector4& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_IsNormal3");
Params::KismetMathLibrary_Vector4_IsNormal3 Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector4_IsUnit3
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SquaredLenthTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Vector4_IsUnit3(const struct FVector4& A, float SquaredLenthTolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_IsUnit3");
Params::KismetMathLibrary_Vector4_IsUnit3 Parms{};
Parms.A = std::move(A);
Parms.SquaredLenthTolerance = SquaredLenthTolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector4_IsZero
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Vector4_IsZero(const struct FVector4& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_IsZero");
Params::KismetMathLibrary_Vector4_IsZero Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector4_MirrorByVector3
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector4& SurfaceNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector4 UKismetMathLibrary::Vector4_MirrorByVector3(const struct FVector4& Direction, const struct FVector4& SurfaceNormal)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_MirrorByVector3");
Params::KismetMathLibrary_Vector4_MirrorByVector3 Parms{};
Parms.Direction = std::move(Direction);
Parms.SurfaceNormal = std::move(SurfaceNormal);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector4_Negated
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector4 UKismetMathLibrary::Vector4_Negated(const struct FVector4& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Negated");
Params::KismetMathLibrary_Vector4_Negated Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector4_Normal3
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector4 UKismetMathLibrary::Vector4_Normal3(const struct FVector4& A, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Normal3");
Params::KismetMathLibrary_Vector4_Normal3 Parms{};
Parms.A = std::move(A);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector4_Normalize3
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector4& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Vector4_Normalize3(struct FVector4& A, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Normalize3");
Params::KismetMathLibrary_Vector4_Normalize3 Parms{};
Parms.A = std::move(A);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
A = std::move(Parms.A);
}
// Function Engine.KismetMathLibrary.Vector4_NormalUnsafe3
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector4 UKismetMathLibrary::Vector4_NormalUnsafe3(const struct FVector4& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_NormalUnsafe3");
Params::KismetMathLibrary_Vector4_NormalUnsafe3 Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector4_Set
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector4& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float W (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Vector4_Set(struct FVector4& A, float X, float Y, float Z, float W)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Set");
Params::KismetMathLibrary_Vector4_Set Parms{};
Parms.A = std::move(A);
Parms.X = X;
Parms.Y = Y;
Parms.Z = Z;
Parms.W = W;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
A = std::move(Parms.A);
}
// Function Engine.KismetMathLibrary.Vector4_Size
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Vector4_Size(const struct FVector4& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Size");
Params::KismetMathLibrary_Vector4_Size Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector4_Size3
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Vector4_Size3(const struct FVector4& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Size3");
Params::KismetMathLibrary_Vector4_Size3 Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector4_SizeSquared
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Vector4_SizeSquared(const struct FVector4& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_SizeSquared");
Params::KismetMathLibrary_Vector4_SizeSquared Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector4_SizeSquared3
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector4& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Vector4_SizeSquared3(const struct FVector4& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_SizeSquared3");
Params::KismetMathLibrary_Vector4_SizeSquared3 Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector4_Zero
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector4 UKismetMathLibrary::Vector4_Zero()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector4_Zero");
Params::KismetMathLibrary_Vector4_Zero Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_AddBounded
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InAddVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Vector_AddBounded(struct FVector& A, const struct FVector& InAddVect, float InRadius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_AddBounded");
Params::KismetMathLibrary_Vector_AddBounded Parms{};
Parms.A = std::move(A);
Parms.InAddVect = std::move(InAddVect);
Parms.InRadius = InRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
A = std::move(Parms.A);
}
// Function Engine.KismetMathLibrary.Vector_Assign
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Vector_Assign(struct FVector& A, const struct FVector& InVector)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Assign");
Params::KismetMathLibrary_Vector_Assign Parms{};
Parms.A = std::move(A);
Parms.InVector = std::move(InVector);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
A = std::move(Parms.A);
}
// Function Engine.KismetMathLibrary.Vector_Backward
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_Backward()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Backward");
Params::KismetMathLibrary_Vector_Backward Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_BoundedToBox
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InBoxMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InBoxMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_BoundedToBox(const struct FVector& InVect, const struct FVector& InBoxMin, const struct FVector& InBoxMax)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_BoundedToBox");
Params::KismetMathLibrary_Vector_BoundedToBox Parms{};
Parms.InVect = std::move(InVect);
Parms.InBoxMin = std::move(InBoxMin);
Parms.InBoxMax = std::move(InBoxMax);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_BoundedToCube
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_BoundedToCube(const struct FVector& InVect, float InRadius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_BoundedToCube");
Params::KismetMathLibrary_Vector_BoundedToCube Parms{};
Parms.InVect = std::move(InVect);
Parms.InRadius = InRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_ClampSize2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_ClampSize2D(const struct FVector& A, float Min, float Max)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ClampSize2D");
Params::KismetMathLibrary_Vector_ClampSize2D Parms{};
Parms.A = std::move(A);
Parms.Min = Min;
Parms.Max = Max;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_ClampSizeMax
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_ClampSizeMax(const struct FVector& A, float Max)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ClampSizeMax");
Params::KismetMathLibrary_Vector_ClampSizeMax Parms{};
Parms.A = std::move(A);
Parms.Max = Max;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_ClampSizeMax2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_ClampSizeMax2D(const struct FVector& A, float Max)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ClampSizeMax2D");
Params::KismetMathLibrary_Vector_ClampSizeMax2D Parms{};
Parms.A = std::move(A);
Parms.Max = Max;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_ComponentMax
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_ComponentMax(const struct FVector& A, const struct FVector& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ComponentMax");
Params::KismetMathLibrary_Vector_ComponentMax Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_ComponentMin
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_ComponentMin(const struct FVector& A, const struct FVector& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ComponentMin");
Params::KismetMathLibrary_Vector_ComponentMin Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_CosineAngle2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Vector_CosineAngle2D(const struct FVector& A, const struct FVector& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_CosineAngle2D");
Params::KismetMathLibrary_Vector_CosineAngle2D Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_Distance
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& v1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& v2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Vector_Distance(const struct FVector& v1, const struct FVector& v2)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Distance");
Params::KismetMathLibrary_Vector_Distance Parms{};
Parms.v1 = std::move(v1);
Parms.v2 = std::move(v2);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_Distance2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& v1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& v2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Vector_Distance2D(const struct FVector& v1, const struct FVector& v2)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Distance2D");
Params::KismetMathLibrary_Vector_Distance2D Parms{};
Parms.v1 = std::move(v1);
Parms.v2 = std::move(v2);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_Distance2DSquared
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& v1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& v2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Vector_Distance2DSquared(const struct FVector& v1, const struct FVector& v2)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Distance2DSquared");
Params::KismetMathLibrary_Vector_Distance2DSquared Parms{};
Parms.v1 = std::move(v1);
Parms.v2 = std::move(v2);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_DistanceSquared
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& v1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& v2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Vector_DistanceSquared(const struct FVector& v1, const struct FVector& v2)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_DistanceSquared");
Params::KismetMathLibrary_Vector_DistanceSquared Parms{};
Parms.v1 = std::move(v1);
Parms.v2 = std::move(v2);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_Down
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_Down()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Down");
Params::KismetMathLibrary_Vector_Down Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_Forward
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_Forward()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Forward");
Params::KismetMathLibrary_Vector_Forward Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_GetAbs
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_GetAbs(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_GetAbs");
Params::KismetMathLibrary_Vector_GetAbs Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_GetAbsMax
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Vector_GetAbsMax(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_GetAbsMax");
Params::KismetMathLibrary_Vector_GetAbsMax Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_GetAbsMin
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Vector_GetAbsMin(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_GetAbsMin");
Params::KismetMathLibrary_Vector_GetAbsMin Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_GetProjection
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_GetProjection(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_GetProjection");
Params::KismetMathLibrary_Vector_GetProjection Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_GetSignVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_GetSignVector(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_GetSignVector");
Params::KismetMathLibrary_Vector_GetSignVector Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_HeadingAngle
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::Vector_HeadingAngle(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_HeadingAngle");
Params::KismetMathLibrary_Vector_HeadingAngle Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_IsNAN
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Vector_IsNAN(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_IsNAN");
Params::KismetMathLibrary_Vector_IsNAN Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_IsNearlyZero
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Vector_IsNearlyZero(const struct FVector& A, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_IsNearlyZero");
Params::KismetMathLibrary_Vector_IsNearlyZero Parms{};
Parms.A = std::move(A);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_IsNormal
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Vector_IsNormal(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_IsNormal");
Params::KismetMathLibrary_Vector_IsNormal Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_IsUniform
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Vector_IsUniform(const struct FVector& A, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_IsUniform");
Params::KismetMathLibrary_Vector_IsUniform Parms{};
Parms.A = std::move(A);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_IsUnit
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SquaredLenthTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Vector_IsUnit(const struct FVector& A, float SquaredLenthTolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_IsUnit");
Params::KismetMathLibrary_Vector_IsUnit Parms{};
Parms.A = std::move(A);
Parms.SquaredLenthTolerance = SquaredLenthTolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_IsZero
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetMathLibrary::Vector_IsZero(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_IsZero");
Params::KismetMathLibrary_Vector_IsZero Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_Left
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_Left()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Left");
Params::KismetMathLibrary_Vector_Left Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_MirrorByPlane
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FPlane& InPlane (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_MirrorByPlane(const struct FVector& A, const struct FPlane& InPlane)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_MirrorByPlane");
Params::KismetMathLibrary_Vector_MirrorByPlane Parms{};
Parms.A = std::move(A);
Parms.InPlane = std::move(InPlane);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_Normal2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_Normal2D(const struct FVector& A, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Normal2D");
Params::KismetMathLibrary_Vector_Normal2D Parms{};
Parms.A = std::move(A);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_Normalize
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Vector_Normalize(struct FVector& A, float Tolerance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Normalize");
Params::KismetMathLibrary_Vector_Normalize Parms{};
Parms.A = std::move(A);
Parms.Tolerance = Tolerance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
A = std::move(Parms.A);
}
// Function Engine.KismetMathLibrary.Vector_NormalUnsafe
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_NormalUnsafe(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_NormalUnsafe");
Params::KismetMathLibrary_Vector_NormalUnsafe Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_One
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_One()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_One");
Params::KismetMathLibrary_Vector_One Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_ProjectOnToNormal
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_ProjectOnToNormal(const struct FVector& V, const struct FVector& InNormal)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ProjectOnToNormal");
Params::KismetMathLibrary_Vector_ProjectOnToNormal Parms{};
Parms.V = std::move(V);
Parms.InNormal = std::move(InNormal);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_Reciprocal
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_Reciprocal(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Reciprocal");
Params::KismetMathLibrary_Vector_Reciprocal Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_Right
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_Right()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Right");
Params::KismetMathLibrary_Vector_Right Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_Set
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Vector_Set(struct FVector& A, float X, float Y, float Z)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Set");
Params::KismetMathLibrary_Vector_Set Parms{};
Parms.A = std::move(A);
Parms.X = X;
Parms.Y = Y;
Parms.Z = Z;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
A = std::move(Parms.A);
}
// Function Engine.KismetMathLibrary.Vector_SnappedToGrid
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InGridSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_SnappedToGrid(const struct FVector& InVect, float InGridSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_SnappedToGrid");
Params::KismetMathLibrary_Vector_SnappedToGrid Parms{};
Parms.InVect = std::move(InVect);
Parms.InGridSize = InGridSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_ToDegrees
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_ToDegrees(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ToDegrees");
Params::KismetMathLibrary_Vector_ToDegrees Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_ToRadians
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_ToRadians(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_ToRadians");
Params::KismetMathLibrary_Vector_ToRadians Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_UnitCartesianToSpherical
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UKismetMathLibrary::Vector_UnitCartesianToSpherical(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_UnitCartesianToSpherical");
Params::KismetMathLibrary_Vector_UnitCartesianToSpherical Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_UnwindEuler
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector& A (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetMathLibrary::Vector_UnwindEuler(struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_UnwindEuler");
Params::KismetMathLibrary_Vector_UnwindEuler Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
A = std::move(Parms.A);
}
// Function Engine.KismetMathLibrary.Vector_Up
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_Up()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Up");
Params::KismetMathLibrary_Vector_Up Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Vector_Zero
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::Vector_Zero()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector_Zero");
Params::KismetMathLibrary_Vector_Zero Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.VectorSpringInterp
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVectorSpringState& SpringState (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// float Stiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float CriticalDampingFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Mass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::VectorSpringInterp(const struct FVector& Current, const struct FVector& Target, struct FVectorSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "VectorSpringInterp");
Params::KismetMathLibrary_VectorSpringInterp Parms{};
Parms.Current = std::move(Current);
Parms.Target = std::move(Target);
Parms.SpringState = std::move(SpringState);
Parms.Stiffness = Stiffness;
Parms.CriticalDampingFactor = CriticalDampingFactor;
Parms.DeltaTime = DeltaTime;
Parms.Mass = Mass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
SpringState = std::move(Parms.SpringState);
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.VInterpTo
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::VInterpTo(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "VInterpTo");
Params::KismetMathLibrary_VInterpTo Parms{};
Parms.Current = std::move(Current);
Parms.Target = std::move(Target);
Parms.DeltaTime = DeltaTime;
Parms.InterpSpeed = InterpSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.VInterpTo_Constant
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::VInterpTo_Constant(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "VInterpTo_Constant");
Params::KismetMathLibrary_VInterpTo_Constant Parms{};
Parms.Current = std::move(Current);
Parms.Target = std::move(Target);
Parms.DeltaTime = DeltaTime;
Parms.InterpSpeed = InterpSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.VLerp
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::VLerp(const struct FVector& A, const struct FVector& B, float alpha)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "VLerp");
Params::KismetMathLibrary_VLerp Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
Parms.alpha = alpha;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.VSize
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::VSize(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "VSize");
Params::KismetMathLibrary_VSize Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.VSize2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::VSize2D(const struct FVector2D& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "VSize2D");
Params::KismetMathLibrary_VSize2D Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.VSize2DSquared
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::VSize2DSquared(const struct FVector2D& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "VSize2DSquared");
Params::KismetMathLibrary_VSize2DSquared Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.VSizeSquared
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::VSizeSquared(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "VSizeSquared");
Params::KismetMathLibrary_VSizeSquared Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.VSizeXY
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::VSizeXY(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "VSizeXY");
Params::KismetMathLibrary_VSizeXY Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.VSizeXYSquared
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::VSizeXYSquared(const struct FVector& A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "VSizeXYSquared");
Params::KismetMathLibrary_VSizeXYSquared Parms{};
Parms.A = std::move(A);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.WeightedMovingAverage_Float
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetMathLibrary::WeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float Weight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "WeightedMovingAverage_Float");
Params::KismetMathLibrary_WeightedMovingAverage_Float Parms{};
Parms.CurrentSample = CurrentSample;
Parms.PreviousSample = PreviousSample;
Parms.Weight = Weight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.WeightedMovingAverage_FRotator
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FRotator& PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UKismetMathLibrary::WeightedMovingAverage_FRotator(const struct FRotator& CurrentSample, const struct FRotator& PreviousSample, float Weight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "WeightedMovingAverage_FRotator");
Params::KismetMathLibrary_WeightedMovingAverage_FRotator Parms{};
Parms.CurrentSample = std::move(CurrentSample);
Parms.PreviousSample = std::move(PreviousSample);
Parms.Weight = Weight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.WeightedMovingAverage_FVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& CurrentSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& PreviousSample (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetMathLibrary::WeightedMovingAverage_FVector(const struct FVector& CurrentSample, const struct FVector& PreviousSample, float Weight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "WeightedMovingAverage_FVector");
Params::KismetMathLibrary_WeightedMovingAverage_FVector Parms{};
Parms.CurrentSample = std::move(CurrentSample);
Parms.PreviousSample = std::move(PreviousSample);
Parms.Weight = Weight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Wrap
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::Wrap(int32 Value, int32 Min, int32 Max)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Wrap");
Params::KismetMathLibrary_Wrap Parms{};
Parms.Value = Value;
Parms.Min = Min;
Parms.Max = Max;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Xor_Int64Int64
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetMathLibrary::Xor_Int64Int64(int64 A, int64 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Xor_Int64Int64");
Params::KismetMathLibrary_Xor_Int64Int64 Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetMathLibrary.Xor_IntInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetMathLibrary::Xor_IntInt(int32 A, int32 B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetMathLibrary", "Xor_IntInt");
Params::KismetMathLibrary_Xor_IntInt Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetNodeHelperLibrary.BitIsMarked
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetNodeHelperLibrary::BitIsMarked(int32 Data, int32 Index_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "BitIsMarked");
Params::KismetNodeHelperLibrary_BitIsMarked Parms{};
Parms.Data = Data;
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetNodeHelperLibrary.ClearAllBits
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// int32* Data (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetNodeHelperLibrary::ClearAllBits(int32* Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "ClearAllBits");
Params::KismetNodeHelperLibrary_ClearAllBits Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Data != nullptr)
*Data = Parms.Data;
}
// Function Engine.KismetNodeHelperLibrary.ClearBit
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// int32* Data (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetNodeHelperLibrary::ClearBit(int32* Data, int32 Index_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "ClearBit");
Params::KismetNodeHelperLibrary_ClearBit Parms{};
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Data != nullptr)
*Data = Parms.Data;
}
// Function Engine.KismetNodeHelperLibrary.GetEnumeratorName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UEnum* Enum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 EnumeratorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UKismetNodeHelperLibrary::GetEnumeratorName(const class UEnum* Enum, uint8 EnumeratorValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetEnumeratorName");
Params::KismetNodeHelperLibrary_GetEnumeratorName Parms{};
Parms.Enum = Enum;
Parms.EnumeratorValue = EnumeratorValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetNodeHelperLibrary.GetEnumeratorUserFriendlyName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UEnum* Enum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 EnumeratorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetNodeHelperLibrary::GetEnumeratorUserFriendlyName(const class UEnum* Enum, uint8 EnumeratorValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetEnumeratorUserFriendlyName");
Params::KismetNodeHelperLibrary_GetEnumeratorUserFriendlyName Parms{};
Parms.Enum = Enum;
Parms.EnumeratorValue = EnumeratorValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetNodeHelperLibrary.GetEnumeratorValueFromIndex
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UEnum* Enum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 EnumeratorIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UKismetNodeHelperLibrary::GetEnumeratorValueFromIndex(const class UEnum* Enum, uint8 EnumeratorIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetEnumeratorValueFromIndex");
Params::KismetNodeHelperLibrary_GetEnumeratorValueFromIndex Parms{};
Parms.Enum = Enum;
Parms.EnumeratorIndex = EnumeratorIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetNodeHelperLibrary.GetFirstUnmarkedBit
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 StartIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetNodeHelperLibrary::GetFirstUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetFirstUnmarkedBit");
Params::KismetNodeHelperLibrary_GetFirstUnmarkedBit Parms{};
Parms.Data = Data;
Parms.StartIdx = StartIdx;
Parms.NumBits = NumBits;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetNodeHelperLibrary.GetRandomUnmarkedBit
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 StartIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetNodeHelperLibrary::GetRandomUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetRandomUnmarkedBit");
Params::KismetNodeHelperLibrary_GetRandomUnmarkedBit Parms{};
Parms.Data = Data;
Parms.StartIdx = StartIdx;
Parms.NumBits = NumBits;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetNodeHelperLibrary.GetUnmarkedBit
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 StartIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRandom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetNodeHelperLibrary::GetUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits, bool bRandom)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetUnmarkedBit");
Params::KismetNodeHelperLibrary_GetUnmarkedBit Parms{};
Parms.Data = Data;
Parms.StartIdx = StartIdx;
Parms.NumBits = NumBits;
Parms.bRandom = bRandom;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetNodeHelperLibrary.GetValidValue
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UEnum* Enum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 EnumeratorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UKismetNodeHelperLibrary::GetValidValue(const class UEnum* Enum, uint8 EnumeratorValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetValidValue");
Params::KismetNodeHelperLibrary_GetValidValue Parms{};
Parms.Enum = Enum;
Parms.EnumeratorValue = EnumeratorValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetNodeHelperLibrary.HasMarkedBit
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetNodeHelperLibrary::HasMarkedBit(int32 Data, int32 NumBits)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "HasMarkedBit");
Params::KismetNodeHelperLibrary_HasMarkedBit Parms{};
Parms.Data = Data;
Parms.NumBits = NumBits;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetNodeHelperLibrary.HasUnmarkedBit
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetNodeHelperLibrary::HasUnmarkedBit(int32 Data, int32 NumBits)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "HasUnmarkedBit");
Params::KismetNodeHelperLibrary_HasUnmarkedBit Parms{};
Parms.Data = Data;
Parms.NumBits = NumBits;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetNodeHelperLibrary.MarkBit
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// int32* Data (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetNodeHelperLibrary::MarkBit(int32* Data, int32 Index_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "MarkBit");
Params::KismetNodeHelperLibrary_MarkBit Parms{};
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Data != nullptr)
*Data = Parms.Data;
}
// Function Engine.KismetRenderingLibrary.BeginDrawCanvasToRenderTarget
// (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCanvas** Canvas (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D* Size (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FDrawToRenderTargetContext* Context (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
void UKismetRenderingLibrary::BeginDrawCanvasToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UCanvas** Canvas, struct FVector2D* Size, struct FDrawToRenderTargetContext* Context)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "BeginDrawCanvasToRenderTarget");
Params::KismetRenderingLibrary_BeginDrawCanvasToRenderTarget Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.TextureRenderTarget = TextureRenderTarget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Canvas != nullptr)
*Canvas = Parms.Canvas;
if (Size != nullptr)
*Size = std::move(Parms.Size);
if (Context != nullptr)
*Context = std::move(Parms.Context);
}
// Function Engine.KismetRenderingLibrary.BreakSkinWeightInfo
// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FSkelMeshSkinWeightInfo& InWeight (Parm, NoDestructor, NativeAccessSpecifierPublic)
// int32* Bone0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8* Weight0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Bone1 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8* Weight1 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Bone2 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8* Weight2 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Bone3 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8* Weight3 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetRenderingLibrary::BreakSkinWeightInfo(const struct FSkelMeshSkinWeightInfo& InWeight, int32* Bone0, uint8* Weight0, int32* Bone1, uint8* Weight1, int32* Bone2, uint8* Weight2, int32* Bone3, uint8* Weight3)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "BreakSkinWeightInfo");
Params::KismetRenderingLibrary_BreakSkinWeightInfo Parms{};
Parms.InWeight = std::move(InWeight);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Bone0 != nullptr)
*Bone0 = Parms.Bone0;
if (Weight0 != nullptr)
*Weight0 = Parms.Weight0;
if (Bone1 != nullptr)
*Bone1 = Parms.Bone1;
if (Weight1 != nullptr)
*Weight1 = Parms.Weight1;
if (Bone2 != nullptr)
*Bone2 = Parms.Bone2;
if (Weight2 != nullptr)
*Weight2 = Parms.Weight2;
if (Bone3 != nullptr)
*Bone3 = Parms.Bone3;
if (Weight3 != nullptr)
*Weight3 = Parms.Weight3;
}
// Function Engine.KismetRenderingLibrary.ClearRenderTarget2D
// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& ClearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetRenderingLibrary::ClearRenderTarget2D(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const struct FLinearColor& ClearColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ClearRenderTarget2D");
Params::KismetRenderingLibrary_ClearRenderTarget2D Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.TextureRenderTarget = TextureRenderTarget;
Parms.ClearColor = std::move(ClearColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetRenderingLibrary.ConvertRenderTargetToTexture2DEditorOnly
// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2D* RenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetRenderingLibrary::ConvertRenderTargetToTexture2DEditorOnly(class UObject* WorldContextObject, class UTextureRenderTarget2D* RenderTarget, class UTexture2D* Texture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ConvertRenderTargetToTexture2DEditorOnly");
Params::KismetRenderingLibrary_ConvertRenderTargetToTexture2DEditorOnly Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.RenderTarget = RenderTarget;
Parms.Texture = Texture;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetRenderingLibrary.CreateRenderTarget2D
// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETextureRenderTargetFormat Format (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& ClearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAutoGenerateMipMaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTextureRenderTarget2D* UKismetRenderingLibrary::CreateRenderTarget2D(class UObject* WorldContextObject, int32 Width, int32 Height, ETextureRenderTargetFormat Format, const struct FLinearColor& ClearColor, bool bAutoGenerateMipMaps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "CreateRenderTarget2D");
Params::KismetRenderingLibrary_CreateRenderTarget2D Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Width = Width;
Parms.Height = Height;
Parms.Format = Format;
Parms.ClearColor = std::move(ClearColor);
Parms.bAutoGenerateMipMaps = bAutoGenerateMipMaps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetRenderingLibrary.CreateRenderTarget2DArray
// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Slices (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETextureRenderTargetFormat Format (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& ClearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAutoGenerateMipMaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2DArray* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTextureRenderTarget2DArray* UKismetRenderingLibrary::CreateRenderTarget2DArray(class UObject* WorldContextObject, int32 Width, int32 Height, int32 Slices, ETextureRenderTargetFormat Format, const struct FLinearColor& ClearColor, bool bAutoGenerateMipMaps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "CreateRenderTarget2DArray");
Params::KismetRenderingLibrary_CreateRenderTarget2DArray Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Width = Width;
Parms.Height = Height;
Parms.Slices = Slices;
Parms.Format = Format;
Parms.ClearColor = std::move(ClearColor);
Parms.bAutoGenerateMipMaps = bAutoGenerateMipMaps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetRenderingLibrary.CreateRenderTargetVolume
// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Depth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETextureRenderTargetFormat Format (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& ClearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAutoGenerateMipMaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureRenderTargetVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTextureRenderTargetVolume* UKismetRenderingLibrary::CreateRenderTargetVolume(class UObject* WorldContextObject, int32 Width, int32 Height, int32 Depth, ETextureRenderTargetFormat Format, const struct FLinearColor& ClearColor, bool bAutoGenerateMipMaps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "CreateRenderTargetVolume");
Params::KismetRenderingLibrary_CreateRenderTargetVolume Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Width = Width;
Parms.Height = Height;
Parms.Depth = Depth;
Parms.Format = Format;
Parms.ClearColor = std::move(ClearColor);
Parms.bAutoGenerateMipMaps = bAutoGenerateMipMaps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetRenderingLibrary.DrawMaterialToRenderTarget
// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetRenderingLibrary::DrawMaterialToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UMaterialInterface* Material)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "DrawMaterialToRenderTarget");
Params::KismetRenderingLibrary_DrawMaterialToRenderTarget Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.TextureRenderTarget = TextureRenderTarget;
Parms.Material = Material;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetRenderingLibrary.EndDrawCanvasToRenderTarget
// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDrawToRenderTargetContext&Context (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UKismetRenderingLibrary::EndDrawCanvasToRenderTarget(class UObject* WorldContextObject, const struct FDrawToRenderTargetContext& Context)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "EndDrawCanvasToRenderTarget");
Params::KismetRenderingLibrary_EndDrawCanvasToRenderTarget Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Context = std::move(Context);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetRenderingLibrary.ExportRenderTarget
// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& FilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetRenderingLibrary::ExportRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const class FString& FilePath, const class FString& Filename)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ExportRenderTarget");
Params::KismetRenderingLibrary_ExportRenderTarget Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.TextureRenderTarget = TextureRenderTarget;
Parms.FilePath = std::move(FilePath);
Parms.Filename = std::move(Filename);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetRenderingLibrary.ExportTexture2D
// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& FilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetRenderingLibrary::ExportTexture2D(class UObject* WorldContextObject, class UTexture2D* Texture, const class FString& FilePath, const class FString& Filename)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ExportTexture2D");
Params::KismetRenderingLibrary_ExportTexture2D Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Texture = Texture;
Parms.FilePath = std::move(FilePath);
Parms.Filename = std::move(Filename);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetRenderingLibrary.ImportBufferAsTexture2D
// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<uint8>& Buffer (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* UKismetRenderingLibrary::ImportBufferAsTexture2D(class UObject* WorldContextObject, const TArray<uint8>& Buffer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ImportBufferAsTexture2D");
Params::KismetRenderingLibrary_ImportBufferAsTexture2D Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Buffer = std::move(Buffer);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetRenderingLibrary.ImportFileAsTexture2D
// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* UKismetRenderingLibrary::ImportFileAsTexture2D(class UObject* WorldContextObject, const class FString& Filename)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ImportFileAsTexture2D");
Params::KismetRenderingLibrary_ImportFileAsTexture2D Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Filename = std::move(Filename);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetRenderingLibrary.MakeSkinWeightInfo
// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Bone0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 Weight0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Bone1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 Weight1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Bone2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 Weight2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Bone3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 Weight3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSkelMeshSkinWeightInfo ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FSkelMeshSkinWeightInfo UKismetRenderingLibrary::MakeSkinWeightInfo(int32 Bone0, uint8 Weight0, int32 Bone1, uint8 Weight1, int32 Bone2, uint8 Weight2, int32 Bone3, uint8 Weight3)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "MakeSkinWeightInfo");
Params::KismetRenderingLibrary_MakeSkinWeightInfo Parms{};
Parms.Bone0 = Bone0;
Parms.Weight0 = Weight0;
Parms.Bone1 = Bone1;
Parms.Weight1 = Weight1;
Parms.Bone2 = Bone2;
Parms.Weight2 = Weight2;
Parms.Bone3 = Bone3;
Parms.Weight3 = Weight3;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetRenderingLibrary.ReadRenderTargetPixel
// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor UKismetRenderingLibrary::ReadRenderTargetPixel(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReadRenderTargetPixel");
Params::KismetRenderingLibrary_ReadRenderTargetPixel Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.TextureRenderTarget = TextureRenderTarget;
Parms.X = X;
Parms.Y = Y;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetRenderingLibrary.ReadRenderTargetRawPixel
// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetRenderingLibrary::ReadRenderTargetRawPixel(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReadRenderTargetRawPixel");
Params::KismetRenderingLibrary_ReadRenderTargetRawPixel Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.TextureRenderTarget = TextureRenderTarget;
Parms.X = X;
Parms.Y = Y;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetRenderingLibrary.ReadRenderTargetRawUV
// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float U (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UKismetRenderingLibrary::ReadRenderTargetRawUV(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, float U, float V)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReadRenderTargetRawUV");
Params::KismetRenderingLibrary_ReadRenderTargetRawUV Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.TextureRenderTarget = TextureRenderTarget;
Parms.U = U;
Parms.V = V;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetRenderingLibrary.ReadRenderTargetUV
// (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float U (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor UKismetRenderingLibrary::ReadRenderTargetUV(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, float U, float V)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReadRenderTargetUV");
Params::KismetRenderingLibrary_ReadRenderTargetUV Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.TextureRenderTarget = TextureRenderTarget;
Parms.U = U;
Parms.V = V;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetRenderingLibrary.ReleaseRenderTarget2D
// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetRenderingLibrary::ReleaseRenderTarget2D(class UTextureRenderTarget2D* TextureRenderTarget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "ReleaseRenderTarget2D");
Params::KismetRenderingLibrary_ReleaseRenderTarget2D Parms{};
Parms.TextureRenderTarget = TextureRenderTarget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetRenderingLibrary.RenderTargetCreateStaticTexture2DEditorOnly
// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UTextureRenderTarget2D* RenderTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Name_0 (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETextureCompressionSettings CompressionSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETextureMipGenSettings MipSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* UKismetRenderingLibrary::RenderTargetCreateStaticTexture2DEditorOnly(class UTextureRenderTarget2D* RenderTarget, const class FString& Name_0, ETextureCompressionSettings CompressionSettings, ETextureMipGenSettings MipSettings)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "RenderTargetCreateStaticTexture2DEditorOnly");
Params::KismetRenderingLibrary_RenderTargetCreateStaticTexture2DEditorOnly Parms{};
Parms.RenderTarget = RenderTarget;
Parms.Name_0 = std::move(Name_0);
Parms.CompressionSettings = CompressionSettings;
Parms.MipSettings = MipSettings;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetRenderingLibrary.SetCastInsetShadowForAllAttachments
// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* PrimitiveComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bCastInsetShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLightAttachmentsAsGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetRenderingLibrary::SetCastInsetShadowForAllAttachments(class UPrimitiveComponent* PrimitiveComponent, bool bCastInsetShadow, bool bLightAttachmentsAsGroup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetRenderingLibrary", "SetCastInsetShadowForAllAttachments");
Params::KismetRenderingLibrary_SetCastInsetShadowForAllAttachments Parms{};
Parms.PrimitiveComponent = PrimitiveComponent;
Parms.bCastInsetShadow = bCastInsetShadow;
Parms.bLightAttachmentsAsGroup = bLightAttachmentsAsGroup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetStringTableLibrary.GetKeysFromStringTable
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FString> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FString> UKismetStringTableLibrary::GetKeysFromStringTable(const class FName TableId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringTableLibrary", "GetKeysFromStringTable");
Params::KismetStringTableLibrary_GetKeysFromStringTable Parms{};
Parms.TableId = TableId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringTableLibrary.GetMetaDataIdsFromStringTableEntry
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FName> UKismetStringTableLibrary::GetMetaDataIdsFromStringTableEntry(const class FName TableId, const class FString& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringTableLibrary", "GetMetaDataIdsFromStringTableEntry");
Params::KismetStringTableLibrary_GetMetaDataIdsFromStringTableEntry Parms{};
Parms.TableId = TableId;
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringTableLibrary.GetRegisteredStringTables
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FName> UKismetStringTableLibrary::GetRegisteredStringTables()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringTableLibrary", "GetRegisteredStringTables");
Params::KismetStringTableLibrary_GetRegisteredStringTables Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringTableLibrary.GetTableEntryMetaData
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName MetaDataId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringTableLibrary::GetTableEntryMetaData(const class FName TableId, const class FString& Key, const class FName MetaDataId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringTableLibrary", "GetTableEntryMetaData");
Params::KismetStringTableLibrary_GetTableEntryMetaData Parms{};
Parms.TableId = TableId;
Parms.Key = std::move(Key);
Parms.MetaDataId = MetaDataId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringTableLibrary.GetTableEntrySourceString
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringTableLibrary::GetTableEntrySourceString(const class FName TableId, const class FString& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringTableLibrary", "GetTableEntrySourceString");
Params::KismetStringTableLibrary_GetTableEntrySourceString Parms{};
Parms.TableId = TableId;
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringTableLibrary.GetTableNamespace
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetStringTableLibrary::GetTableNamespace(const class FName TableId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringTableLibrary", "GetTableNamespace");
Params::KismetStringTableLibrary_GetTableNamespace Parms{};
Parms.TableId = TableId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringTableLibrary.IsRegisteredTableEntry
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetStringTableLibrary::IsRegisteredTableEntry(const class FName TableId, const class FString& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringTableLibrary", "IsRegisteredTableEntry");
Params::KismetStringTableLibrary_IsRegisteredTableEntry Parms{};
Parms.TableId = TableId;
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetStringTableLibrary.IsRegisteredTableId
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetStringTableLibrary::IsRegisteredTableId(const class FName TableId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetStringTableLibrary", "IsRegisteredTableId");
Params::KismetStringTableLibrary_IsRegisteredTableId Parms{};
Parms.TableId = TableId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.AddFloatHistorySample
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDebugFloatHistory& FloatHistory (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FDebugFloatHistory ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FDebugFloatHistory UKismetSystemLibrary::AddFloatHistorySample(float Value, const struct FDebugFloatHistory& FloatHistory)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "AddFloatHistorySample");
Params::KismetSystemLibrary_AddFloatHistorySample Parms{};
Parms.Value = Value;
Parms.FloatHistory = std::move(FloatHistory);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.BeginTransaction
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& Context (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FText& Description (Parm, NativeAccessSpecifierPublic)
// class UObject* PrimaryObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetSystemLibrary::BeginTransaction(const class FString& Context, const class FText& Description, class UObject* PrimaryObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "BeginTransaction");
Params::KismetSystemLibrary_BeginTransaction Parms{};
Parms.Context = std::move(Context);
Parms.Description = std::move(Description);
Parms.PrimaryObject = PrimaryObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.BoxOverlapActors
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& BoxPos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class AActor*>* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::BoxOverlapActors(const class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& BoxExtent, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ActorClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class AActor*>* OutActors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxOverlapActors");
Params::KismetSystemLibrary_BoxOverlapActors Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.BoxPos = std::move(BoxPos);
Parms.BoxExtent = std::move(BoxExtent);
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.ActorClassFilter = ActorClassFilter;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActors != nullptr)
*OutActors = std::move(Parms.OutActors);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.BoxOverlapComponents
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& BoxPos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Extent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class UPrimitiveComponent*>* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::BoxOverlapComponents(const class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& Extent, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ComponentClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class UPrimitiveComponent*>* OutComponents)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxOverlapComponents");
Params::KismetSystemLibrary_BoxOverlapComponents Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.BoxPos = std::move(BoxPos);
Parms.Extent = std::move(Extent);
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.ComponentClassFilter = ComponentClassFilter;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutComponents != nullptr)
*OutComponents = std::move(Parms.OutComponents);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.BoxTraceMulti
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& HalfSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FHitResult>* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::BoxTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceMulti");
Params::KismetSystemLibrary_BoxTraceMulti Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.HalfSize = std::move(HalfSize);
Parms.Orientation = std::move(Orientation);
Parms.TraceChannel = TraceChannel;
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHits != nullptr)
*OutHits = std::move(Parms.OutHits);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.BoxTraceMultiByProfile
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& HalfSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FHitResult>* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::BoxTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceMultiByProfile");
Params::KismetSystemLibrary_BoxTraceMultiByProfile Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.HalfSize = std::move(HalfSize);
Parms.Orientation = std::move(Orientation);
Parms.ProfileName = ProfileName;
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHits != nullptr)
*OutHits = std::move(Parms.OutHits);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.BoxTraceMultiForObjects
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FHitResult>* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::BoxTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceMultiForObjects");
Params::KismetSystemLibrary_BoxTraceMultiForObjects Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.HalfSize = std::move(HalfSize);
Parms.Orientation = std::move(Orientation);
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHits != nullptr)
*OutHits = std::move(Parms.OutHits);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.BoxTraceSingle
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::BoxTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceSingle");
Params::KismetSystemLibrary_BoxTraceSingle Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.HalfSize = std::move(HalfSize);
Parms.Orientation = std::move(Orientation);
Parms.TraceChannel = TraceChannel;
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.BoxTraceSingleByProfile
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::BoxTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceSingleByProfile");
Params::KismetSystemLibrary_BoxTraceSingleByProfile Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.HalfSize = std::move(HalfSize);
Parms.Orientation = std::move(Orientation);
Parms.ProfileName = ProfileName;
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.BoxTraceSingleForObjects
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::BoxTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceSingleForObjects");
Params::KismetSystemLibrary_BoxTraceSingleForObjects Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.HalfSize = std::move(HalfSize);
Parms.Orientation = std::move(Orientation);
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.BreakSoftClassPath
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FSoftClassPath& InSoftClassPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* PathString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::BreakSoftClassPath(const struct FSoftClassPath& InSoftClassPath, class FString* PathString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "BreakSoftClassPath");
Params::KismetSystemLibrary_BreakSoftClassPath Parms{};
Parms.InSoftClassPath = std::move(InSoftClassPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PathString != nullptr)
*PathString = std::move(Parms.PathString);
}
// Function Engine.KismetSystemLibrary.BreakSoftObjectPath
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FSoftObjectPath& InSoftObjectPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* PathString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::BreakSoftObjectPath(const struct FSoftObjectPath& InSoftObjectPath, class FString* PathString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "BreakSoftObjectPath");
Params::KismetSystemLibrary_BreakSoftObjectPath Parms{};
Parms.InSoftObjectPath = std::move(InSoftObjectPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PathString != nullptr)
*PathString = std::move(Parms.PathString);
}
// Function Engine.KismetSystemLibrary.CancelTransaction
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::CancelTransaction(const int32 Index_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "CancelTransaction");
Params::KismetSystemLibrary_CancelTransaction Parms{};
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.CanLaunchURL
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::CanLaunchURL(const class FString& URL)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "CanLaunchURL");
Params::KismetSystemLibrary_CanLaunchURL Parms{};
Parms.URL = std::move(URL);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.CapsuleOverlapActors
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& CapsulePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class AActor*>* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::CapsuleOverlapActors(const class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ActorClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class AActor*>* OutActors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleOverlapActors");
Params::KismetSystemLibrary_CapsuleOverlapActors Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.CapsulePos = std::move(CapsulePos);
Parms.Radius = Radius;
Parms.HalfHeight = HalfHeight;
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.ActorClassFilter = ActorClassFilter;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActors != nullptr)
*OutActors = std::move(Parms.OutActors);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.CapsuleOverlapComponents
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& CapsulePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class UPrimitiveComponent*>* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::CapsuleOverlapComponents(const class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ComponentClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class UPrimitiveComponent*>* OutComponents)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleOverlapComponents");
Params::KismetSystemLibrary_CapsuleOverlapComponents Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.CapsulePos = std::move(CapsulePos);
Parms.Radius = Radius;
Parms.HalfHeight = HalfHeight;
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.ComponentClassFilter = ComponentClassFilter;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutComponents != nullptr)
*OutComponents = std::move(Parms.OutComponents);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.CapsuleTraceMulti
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FHitResult>* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::CapsuleTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceMulti");
Params::KismetSystemLibrary_CapsuleTraceMulti Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.Radius = Radius;
Parms.HalfHeight = HalfHeight;
Parms.TraceChannel = TraceChannel;
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHits != nullptr)
*OutHits = std::move(Parms.OutHits);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.CapsuleTraceMultiByProfile
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FHitResult>* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::CapsuleTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceMultiByProfile");
Params::KismetSystemLibrary_CapsuleTraceMultiByProfile Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.Radius = Radius;
Parms.HalfHeight = HalfHeight;
Parms.ProfileName = ProfileName;
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHits != nullptr)
*OutHits = std::move(Parms.OutHits);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.CapsuleTraceMultiForObjects
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FHitResult>* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::CapsuleTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceMultiForObjects");
Params::KismetSystemLibrary_CapsuleTraceMultiForObjects Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.Radius = Radius;
Parms.HalfHeight = HalfHeight;
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHits != nullptr)
*OutHits = std::move(Parms.OutHits);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.CapsuleTraceSingle
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::CapsuleTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceSingle");
Params::KismetSystemLibrary_CapsuleTraceSingle Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.Radius = Radius;
Parms.HalfHeight = HalfHeight;
Parms.TraceChannel = TraceChannel;
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.CapsuleTraceSingleByProfile
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::CapsuleTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceSingleByProfile");
Params::KismetSystemLibrary_CapsuleTraceSingleByProfile Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.Radius = Radius;
Parms.HalfHeight = HalfHeight;
Parms.ProfileName = ProfileName;
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.CapsuleTraceSingleForObjects
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::CapsuleTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceSingleForObjects");
Params::KismetSystemLibrary_CapsuleTraceSingleForObjects Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.Radius = Radius;
Parms.HalfHeight = HalfHeight;
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.CollectGarbage
// (Final, Native, Static, Public, BlueprintCallable)
void UKismetSystemLibrary::CollectGarbage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "CollectGarbage");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.ComponentOverlapActors
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& ComponentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class AActor*>* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::ComponentOverlapActors(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ActorClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class AActor*>* OutActors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "ComponentOverlapActors");
Params::KismetSystemLibrary_ComponentOverlapActors Parms{};
Parms.Component = Component;
Parms.ComponentTransform = std::move(ComponentTransform);
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.ActorClassFilter = ActorClassFilter;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActors != nullptr)
*OutActors = std::move(Parms.OutActors);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.ComponentOverlapComponents
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& ComponentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class UPrimitiveComponent*>* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::ComponentOverlapComponents(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ComponentClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class UPrimitiveComponent*>* OutComponents)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "ComponentOverlapComponents");
Params::KismetSystemLibrary_ComponentOverlapComponents Parms{};
Parms.Component = Component;
Parms.ComponentTransform = std::move(ComponentTransform);
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.ComponentClassFilter = ComponentClassFilter;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutComponents != nullptr)
*OutComponents = std::move(Parms.OutComponents);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.ControlScreensaver
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool bAllowScreenSaver (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::ControlScreensaver(bool bAllowScreenSaver)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "ControlScreensaver");
Params::KismetSystemLibrary_ControlScreensaver Parms{};
Parms.bAllowScreenSaver = bAllowScreenSaver;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.Conv_ClassToSoftClassReference
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TSubclassOf<class UObject>& Class_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSoftClassPtr<class UClass> ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftClassPtr<class UClass> UKismetSystemLibrary::Conv_ClassToSoftClassReference(const TSubclassOf<class UObject>& Class_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_ClassToSoftClassReference");
Params::KismetSystemLibrary_Conv_ClassToSoftClassReference Parms{};
Parms.Class_0 = Class_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.Conv_InterfaceToObject
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TScriptInterface<class IInterface>&Interface (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UKismetSystemLibrary::Conv_InterfaceToObject(const TScriptInterface<class IInterface>& Interface)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_InterfaceToObject");
Params::KismetSystemLibrary_Conv_InterfaceToObject Parms{};
Parms.Interface = Interface;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.Conv_ObjectToSoftObjectReference
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSoftObjectPtr<class UObject> ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UObject> UKismetSystemLibrary::Conv_ObjectToSoftObjectReference(class UObject* Object)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_ObjectToSoftObjectReference");
Params::KismetSystemLibrary_Conv_ObjectToSoftObjectReference Parms{};
Parms.Object = Object;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.Conv_PrimaryAssetIdToString
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::Conv_PrimaryAssetIdToString(const struct FPrimaryAssetId& PrimaryAssetId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_PrimaryAssetIdToString");
Params::KismetSystemLibrary_Conv_PrimaryAssetIdToString Parms{};
Parms.PrimaryAssetId = std::move(PrimaryAssetId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.Conv_PrimaryAssetTypeToString
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPrimaryAssetType& PrimaryAssetType (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::Conv_PrimaryAssetTypeToString(const struct FPrimaryAssetType& PrimaryAssetType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_PrimaryAssetTypeToString");
Params::KismetSystemLibrary_Conv_PrimaryAssetTypeToString Parms{};
Parms.PrimaryAssetType = std::move(PrimaryAssetType);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.Conv_SoftClassPathToSoftClassRef
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FSoftClassPath& SoftClassPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSoftClassPtr<class UClass> ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftClassPtr<class UClass> UKismetSystemLibrary::Conv_SoftClassPathToSoftClassRef(const struct FSoftClassPath& SoftClassPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftClassPathToSoftClassRef");
Params::KismetSystemLibrary_Conv_SoftClassPathToSoftClassRef Parms{};
Parms.SoftClassPath = std::move(SoftClassPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.Conv_SoftClassReferenceToClass
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TSoftClassPtr<class UClass>& SoftClass (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UObject> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UObject> UKismetSystemLibrary::Conv_SoftClassReferenceToClass(const TSoftClassPtr<class UClass>& SoftClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftClassReferenceToClass");
Params::KismetSystemLibrary_Conv_SoftClassReferenceToClass Parms{};
Parms.SoftClass = SoftClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.Conv_SoftClassReferenceToString
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TSoftClassPtr<class UClass>& SoftClassReference (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::Conv_SoftClassReferenceToString(const TSoftClassPtr<class UClass>& SoftClassReference)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftClassReferenceToString");
Params::KismetSystemLibrary_Conv_SoftClassReferenceToString Parms{};
Parms.SoftClassReference = SoftClassReference;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToObject
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TSoftObjectPtr<class UObject>& SoftObject (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UKismetSystemLibrary::Conv_SoftObjectReferenceToObject(const TSoftObjectPtr<class UObject>& SoftObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftObjectReferenceToObject");
Params::KismetSystemLibrary_Conv_SoftObjectReferenceToObject Parms{};
Parms.SoftObject = SoftObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToString
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TSoftObjectPtr<class UObject>& SoftObjectReference (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::Conv_SoftObjectReferenceToString(const TSoftObjectPtr<class UObject>& SoftObjectReference)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftObjectReferenceToString");
Params::KismetSystemLibrary_Conv_SoftObjectReferenceToString Parms{};
Parms.SoftObjectReference = SoftObjectReference;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.Conv_SoftObjPathToSoftObjRef
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FSoftObjectPath& SoftObjectPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSoftObjectPtr<class UObject> ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UObject> UKismetSystemLibrary::Conv_SoftObjPathToSoftObjRef(const struct FSoftObjectPath& SoftObjectPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_SoftObjPathToSoftObjRef");
Params::KismetSystemLibrary_Conv_SoftObjPathToSoftObjRef Parms{};
Parms.SoftObjectPath = std::move(SoftObjectPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.ConvertToAbsolutePath
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::ConvertToAbsolutePath(const class FString& Filename)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "ConvertToAbsolutePath");
Params::KismetSystemLibrary_ConvertToAbsolutePath Parms{};
Parms.Filename = std::move(Filename);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.ConvertToRelativePath
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::ConvertToRelativePath(const class FString& Filename)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "ConvertToRelativePath");
Params::KismetSystemLibrary_ConvertToRelativePath Parms{};
Parms.Filename = std::move(Filename);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.CreateCopyForUndoBuffer
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* ObjectToModify (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::CreateCopyForUndoBuffer(class UObject* ObjectToModify)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "CreateCopyForUndoBuffer");
Params::KismetSystemLibrary_CreateCopyForUndoBuffer Parms{};
Parms.ObjectToModify = ObjectToModify;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.Delay
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::Delay(const class UObject* WorldContextObject, float Duration, const struct FLatentActionInfo& LatentInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "Delay");
Params::KismetSystemLibrary_Delay Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Duration = Duration;
Parms.LatentInfo = std::move(LatentInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.DoesImplementInterface
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* TestObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class IInterface> Interface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::DoesImplementInterface(const class UObject* TestObject, TSubclassOf<class IInterface> Interface)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "DoesImplementInterface");
Params::KismetSystemLibrary_DoesImplementInterface Parms{};
Parms.TestObject = TestObject;
Parms.Interface = Interface;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.DrawDebugArrow
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineStart (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineEnd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ArrowSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::DrawDebugArrow(const class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, float ArrowSize, const struct FLinearColor& LineColor, float Duration, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugArrow");
Params::KismetSystemLibrary_DrawDebugArrow Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.LineStart = std::move(LineStart);
Parms.LineEnd = std::move(LineEnd);
Parms.ArrowSize = ArrowSize;
Parms.LineColor = std::move(LineColor);
Parms.Duration = Duration;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.DrawDebugBox
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Extent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::DrawDebugBox(const class UObject* WorldContextObject, const struct FVector& Center, const struct FVector& Extent, const struct FLinearColor& LineColor, const struct FRotator& Rotation, float Duration, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugBox");
Params::KismetSystemLibrary_DrawDebugBox Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Center = std::move(Center);
Parms.Extent = std::move(Extent);
Parms.LineColor = std::move(LineColor);
Parms.Rotation = std::move(Rotation);
Parms.Duration = Duration;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.DrawDebugCamera
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class ACameraActor* CameraActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& CameraColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::DrawDebugCamera(const class ACameraActor* CameraActor, const struct FLinearColor& CameraColor, float Duration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCamera");
Params::KismetSystemLibrary_DrawDebugCamera Parms{};
Parms.CameraActor = CameraActor;
Parms.CameraColor = std::move(CameraColor);
Parms.Duration = Duration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.DrawDebugCapsule
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::DrawDebugCapsule(const class UObject* WorldContextObject, const struct FVector& Center, float HalfHeight, float Radius, const struct FRotator& Rotation, const struct FLinearColor& LineColor, float Duration, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCapsule");
Params::KismetSystemLibrary_DrawDebugCapsule Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Center = std::move(Center);
Parms.HalfHeight = HalfHeight;
Parms.Radius = Radius;
Parms.Rotation = std::move(Rotation);
Parms.LineColor = std::move(LineColor);
Parms.Duration = Duration;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.DrawDebugCircle
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Center (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumSegments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& YAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& ZAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDrawAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::DrawDebugCircle(const class UObject* WorldContextObject, const struct FVector& Center, float Radius, int32 NumSegments, const struct FLinearColor& LineColor, float Duration, float Thickness, const struct FVector& YAxis, const struct FVector& ZAxis, bool bDrawAxis)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCircle");
Params::KismetSystemLibrary_DrawDebugCircle Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Center = std::move(Center);
Parms.Radius = Radius;
Parms.NumSegments = NumSegments;
Parms.LineColor = std::move(LineColor);
Parms.Duration = Duration;
Parms.Thickness = Thickness;
Parms.YAxis = std::move(YAxis);
Parms.ZAxis = std::move(ZAxis);
Parms.bDrawAxis = bDrawAxis;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.DrawDebugCone
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Origin (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AngleWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AngleHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::DrawDebugCone(const class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FLinearColor& LineColor, float Duration, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCone");
Params::KismetSystemLibrary_DrawDebugCone Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Origin = std::move(Origin);
Parms.Direction = std::move(Direction);
Parms.Length = Length;
Parms.AngleWidth = AngleWidth;
Parms.AngleHeight = AngleHeight;
Parms.NumSides = NumSides;
Parms.LineColor = std::move(LineColor);
Parms.Duration = Duration;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.DrawDebugConeInDegrees
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Origin (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AngleWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AngleHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::DrawDebugConeInDegrees(const class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FLinearColor& LineColor, float Duration, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugConeInDegrees");
Params::KismetSystemLibrary_DrawDebugConeInDegrees Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Origin = std::move(Origin);
Parms.Direction = std::move(Direction);
Parms.Length = Length;
Parms.AngleWidth = AngleWidth;
Parms.AngleHeight = AngleHeight;
Parms.NumSides = NumSides;
Parms.LineColor = std::move(LineColor);
Parms.Duration = Duration;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.DrawDebugCoordinateSystem
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& AxisLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& AxisRot (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::DrawDebugCoordinateSystem(const class UObject* WorldContextObject, const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, float Duration, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCoordinateSystem");
Params::KismetSystemLibrary_DrawDebugCoordinateSystem Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.AxisLoc = std::move(AxisLoc);
Parms.AxisRot = std::move(AxisRot);
Parms.Scale = Scale;
Parms.Duration = Duration;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.DrawDebugCylinder
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::DrawDebugCylinder(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, int32 Segments, const struct FLinearColor& LineColor, float Duration, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCylinder");
Params::KismetSystemLibrary_DrawDebugCylinder Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.Radius = Radius;
Parms.Segments = Segments;
Parms.LineColor = std::move(LineColor);
Parms.Duration = Duration;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryLocation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDebugFloatHistory& FloatHistory (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const struct FVector& DrawLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& DrawSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& DrawColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::DrawDebugFloatHistoryLocation(const class UObject* WorldContextObject, const struct FDebugFloatHistory& FloatHistory, const struct FVector& DrawLocation, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float Duration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugFloatHistoryLocation");
Params::KismetSystemLibrary_DrawDebugFloatHistoryLocation Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.FloatHistory = std::move(FloatHistory);
Parms.DrawLocation = std::move(DrawLocation);
Parms.DrawSize = std::move(DrawSize);
Parms.DrawColor = std::move(DrawColor);
Parms.Duration = Duration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryTransform
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDebugFloatHistory& FloatHistory (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const struct FTransform& DrawTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector2D& DrawSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& DrawColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::DrawDebugFloatHistoryTransform(const class UObject* WorldContextObject, const struct FDebugFloatHistory& FloatHistory, const struct FTransform& DrawTransform, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float Duration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugFloatHistoryTransform");
Params::KismetSystemLibrary_DrawDebugFloatHistoryTransform Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.FloatHistory = std::move(FloatHistory);
Parms.DrawTransform = std::move(DrawTransform);
Parms.DrawSize = std::move(DrawSize);
Parms.DrawColor = std::move(DrawColor);
Parms.Duration = Duration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.DrawDebugFrustum
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& FrustumTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FLinearColor& FrustumColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::DrawDebugFrustum(const class UObject* WorldContextObject, const struct FTransform& FrustumTransform, const struct FLinearColor& FrustumColor, float Duration, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugFrustum");
Params::KismetSystemLibrary_DrawDebugFrustum Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.FrustumTransform = std::move(FrustumTransform);
Parms.FrustumColor = std::move(FrustumColor);
Parms.Duration = Duration;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.DrawDebugLine
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineStart (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineEnd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::DrawDebugLine(const class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, const struct FLinearColor& LineColor, float Duration, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugLine");
Params::KismetSystemLibrary_DrawDebugLine Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.LineStart = std::move(LineStart);
Parms.LineEnd = std::move(LineEnd);
Parms.LineColor = std::move(LineColor);
Parms.Duration = Duration;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.DrawDebugPlane
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FPlane& PlaneCoordinates (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& PlaneColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::DrawDebugPlane(const class UObject* WorldContextObject, const struct FPlane& PlaneCoordinates, const struct FVector& Location, float Size, const struct FLinearColor& PlaneColor, float Duration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugPlane");
Params::KismetSystemLibrary_DrawDebugPlane Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlaneCoordinates = std::move(PlaneCoordinates);
Parms.Location = std::move(Location);
Parms.Size = Size;
Parms.PlaneColor = std::move(PlaneColor);
Parms.Duration = Duration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.DrawDebugPoint
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Position (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& PointColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::DrawDebugPoint(const class UObject* WorldContextObject, const struct FVector& Position, float Size, const struct FLinearColor& PointColor, float Duration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugPoint");
Params::KismetSystemLibrary_DrawDebugPoint Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Position = std::move(Position);
Parms.Size = Size;
Parms.PointColor = std::move(PointColor);
Parms.Duration = Duration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.DrawDebugSphere
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::DrawDebugSphere(const class UObject* WorldContextObject, const struct FVector& Center, float Radius, int32 Segments, const struct FLinearColor& LineColor, float Duration, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugSphere");
Params::KismetSystemLibrary_DrawDebugSphere Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Center = std::move(Center);
Parms.Radius = Radius;
Parms.Segments = Segments;
Parms.LineColor = std::move(LineColor);
Parms.Duration = Duration;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.DrawDebugString
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& TextLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* TestBaseActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::DrawDebugString(const class UObject* WorldContextObject, const struct FVector& TextLocation, const class FString& Text, class AActor* TestBaseActor, const struct FLinearColor& TextColor, float Duration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugString");
Params::KismetSystemLibrary_DrawDebugString Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.TextLocation = std::move(TextLocation);
Parms.Text = std::move(Text);
Parms.TestBaseActor = TestBaseActor;
Parms.TextColor = std::move(TextColor);
Parms.Duration = Duration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.EndTransaction
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetSystemLibrary::EndTransaction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "EndTransaction");
Params::KismetSystemLibrary_EndTransaction Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetId
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPrimaryAssetId& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FPrimaryAssetId& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::EqualEqual_PrimaryAssetId(const struct FPrimaryAssetId& A, const struct FPrimaryAssetId& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "EqualEqual_PrimaryAssetId");
Params::KismetSystemLibrary_EqualEqual_PrimaryAssetId Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetType
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPrimaryAssetType& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FPrimaryAssetType& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::EqualEqual_PrimaryAssetType(const struct FPrimaryAssetType& A, const struct FPrimaryAssetType& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "EqualEqual_PrimaryAssetType");
Params::KismetSystemLibrary_EqualEqual_PrimaryAssetType Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.EqualEqual_SoftClassReference
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TSoftClassPtr<class UClass>& A (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TSoftClassPtr<class UClass>& B (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::EqualEqual_SoftClassReference(const TSoftClassPtr<class UClass>& A, const TSoftClassPtr<class UClass>& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "EqualEqual_SoftClassReference");
Params::KismetSystemLibrary_EqualEqual_SoftClassReference Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.EqualEqual_SoftObjectReference
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TSoftObjectPtr<class UObject>& A (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TSoftObjectPtr<class UObject>& B (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::EqualEqual_SoftObjectReference(const TSoftObjectPtr<class UObject>& A, const TSoftObjectPtr<class UObject>& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "EqualEqual_SoftObjectReference");
Params::KismetSystemLibrary_EqualEqual_SoftObjectReference Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.ExecuteConsoleCommand
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* SpecificPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::ExecuteConsoleCommand(const class UObject* WorldContextObject, const class FString& Command, class APlayerController* SpecificPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "ExecuteConsoleCommand");
Params::KismetSystemLibrary_ExecuteConsoleCommand Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Command = std::move(Command);
Parms.SpecificPlayer = SpecificPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.FlushDebugStrings
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::FlushDebugStrings(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "FlushDebugStrings");
Params::KismetSystemLibrary_FlushDebugStrings Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.FlushPersistentDebugLines
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::FlushPersistentDebugLines(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "FlushPersistentDebugLines");
Params::KismetSystemLibrary_FlushPersistentDebugLines Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.ForceCloseAdBanner
// (Final, Native, Static, Public, BlueprintCallable)
void UKismetSystemLibrary::ForceCloseAdBanner()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "ForceCloseAdBanner");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.GetActorBounds
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::GetActorBounds(const class AActor* Actor, struct FVector* Origin, struct FVector* BoxExtent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetActorBounds");
Params::KismetSystemLibrary_GetActorBounds Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Origin != nullptr)
*Origin = std::move(Parms.Origin);
if (BoxExtent != nullptr)
*BoxExtent = std::move(Parms.BoxExtent);
}
// Function Engine.KismetSystemLibrary.GetActorListFromComponentList
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<class UPrimitiveComponent*>&ComponentList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
// class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*>* OutActorList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::GetActorListFromComponentList(const TArray<class UPrimitiveComponent*>& ComponentList, class UClass* ActorClassFilter, TArray<class AActor*>* OutActorList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetActorListFromComponentList");
Params::KismetSystemLibrary_GetActorListFromComponentList Parms{};
Parms.ComponentList = std::move(ComponentList);
Parms.ActorClassFilter = ActorClassFilter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActorList != nullptr)
*OutActorList = std::move(Parms.OutActorList);
}
// Function Engine.KismetSystemLibrary.GetAdIDCount
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetSystemLibrary::GetAdIDCount()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetAdIDCount");
Params::KismetSystemLibrary_GetAdIDCount Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetClassDisplayName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UClass* Class_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetClassDisplayName(class UClass* Class_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetClassDisplayName");
Params::KismetSystemLibrary_GetClassDisplayName Parms{};
Parms.Class_0 = Class_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetClassFromPrimaryAssetId
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UObject> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UObject> UKismetSystemLibrary::GetClassFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetClassFromPrimaryAssetId");
Params::KismetSystemLibrary_GetClassFromPrimaryAssetId Parms{};
Parms.PrimaryAssetId = std::move(PrimaryAssetId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetCommandLine
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetCommandLine()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetCommandLine");
Params::KismetSystemLibrary_GetCommandLine Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetComponentBounds
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class USceneComponent* Component (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* SphereRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::GetComponentBounds(const class USceneComponent* Component, struct FVector* Origin, struct FVector* BoxExtent, float* SphereRadius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetComponentBounds");
Params::KismetSystemLibrary_GetComponentBounds Parms{};
Parms.Component = Component;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Origin != nullptr)
*Origin = std::move(Parms.Origin);
if (BoxExtent != nullptr)
*BoxExtent = std::move(Parms.BoxExtent);
if (SphereRadius != nullptr)
*SphereRadius = Parms.SphereRadius;
}
// Function Engine.KismetSystemLibrary.GetConsoleVariableBoolValue
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& VariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::GetConsoleVariableBoolValue(const class FString& VariableName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetConsoleVariableBoolValue");
Params::KismetSystemLibrary_GetConsoleVariableBoolValue Parms{};
Parms.VariableName = std::move(VariableName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetConsoleVariableFloatValue
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& VariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetSystemLibrary::GetConsoleVariableFloatValue(const class FString& VariableName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetConsoleVariableFloatValue");
Params::KismetSystemLibrary_GetConsoleVariableFloatValue Parms{};
Parms.VariableName = std::move(VariableName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetConsoleVariableIntValue
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& VariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetSystemLibrary::GetConsoleVariableIntValue(const class FString& VariableName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetConsoleVariableIntValue");
Params::KismetSystemLibrary_GetConsoleVariableIntValue Parms{};
Parms.VariableName = std::move(VariableName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetConvenientWindowedResolutions
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<struct FIntPoint>* Resolutions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::GetConvenientWindowedResolutions(TArray<struct FIntPoint>* Resolutions)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetConvenientWindowedResolutions");
Params::KismetSystemLibrary_GetConvenientWindowedResolutions Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Resolutions != nullptr)
*Resolutions = std::move(Parms.Resolutions);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetCurrentBundleState
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bForceCurrentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FName>* OutBundles (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::GetCurrentBundleState(const struct FPrimaryAssetId& PrimaryAssetId, bool bForceCurrentState, TArray<class FName>* OutBundles)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetCurrentBundleState");
Params::KismetSystemLibrary_GetCurrentBundleState Parms{};
Parms.PrimaryAssetId = std::move(PrimaryAssetId);
Parms.bForceCurrentState = bForceCurrentState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutBundles != nullptr)
*OutBundles = std::move(Parms.OutBundles);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetDefaultLanguage
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetDefaultLanguage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetDefaultLanguage");
Params::KismetSystemLibrary_GetDefaultLanguage Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetDefaultLocale
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetDefaultLocale()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetDefaultLocale");
Params::KismetSystemLibrary_GetDefaultLocale Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetDeviceId
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetDeviceId()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetDeviceId");
Params::KismetSystemLibrary_GetDeviceId Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetDisplayName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetDisplayName(const class UObject* Object)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetDisplayName");
Params::KismetSystemLibrary_GetDisplayName Parms{};
Parms.Object = Object;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetEngineVersion
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetEngineVersion()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetEngineVersion");
Params::KismetSystemLibrary_GetEngineVersion Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetFrameCount
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UKismetSystemLibrary::GetFrameCount()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetFrameCount");
Params::KismetSystemLibrary_GetFrameCount Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetGameBundleId
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetGameBundleId()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetGameBundleId");
Params::KismetSystemLibrary_GetGameBundleId Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetGameName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetGameName()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetGameName");
Params::KismetSystemLibrary_GetGameName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetGamepadButtonGlyph
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& ButtonKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ControllerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* UKismetSystemLibrary::GetGamepadButtonGlyph(const class FString& ButtonKey, int32 ControllerIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetGamepadButtonGlyph");
Params::KismetSystemLibrary_GetGamepadButtonGlyph Parms{};
Parms.ButtonKey = std::move(ButtonKey);
Parms.ControllerIndex = ControllerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetGamepadControllerName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetGamepadControllerName(int32 ControllerId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetGamepadControllerName");
Params::KismetSystemLibrary_GetGamepadControllerName Parms{};
Parms.ControllerId = ControllerId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetGameTimeInSeconds
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetSystemLibrary::GetGameTimeInSeconds(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetGameTimeInSeconds");
Params::KismetSystemLibrary_GetGameTimeInSeconds Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetLocalCurrencyCode
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetLocalCurrencyCode()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetLocalCurrencyCode");
Params::KismetSystemLibrary_GetLocalCurrencyCode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetLocalCurrencySymbol
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetLocalCurrencySymbol()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetLocalCurrencySymbol");
Params::KismetSystemLibrary_GetLocalCurrencySymbol Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetMinYResolutionFor3DView
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetSystemLibrary::GetMinYResolutionFor3DView()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetMinYResolutionFor3DView");
Params::KismetSystemLibrary_GetMinYResolutionFor3DView Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetMinYResolutionForUI
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetSystemLibrary::GetMinYResolutionForUI()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetMinYResolutionForUI");
Params::KismetSystemLibrary_GetMinYResolutionForUI Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetObjectFromPrimaryAssetId
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UKismetSystemLibrary::GetObjectFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetObjectFromPrimaryAssetId");
Params::KismetSystemLibrary_GetObjectFromPrimaryAssetId Parms{};
Parms.PrimaryAssetId = std::move(PrimaryAssetId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetObjectName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetObjectName(const class UObject* Object)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetObjectName");
Params::KismetSystemLibrary_GetObjectName Parms{};
Parms.Object = Object;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetOuterObject
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UKismetSystemLibrary::GetOuterObject(const class UObject* Object)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetOuterObject");
Params::KismetSystemLibrary_GetOuterObject Parms{};
Parms.Object = Object;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetPathName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetPathName(const class UObject* Object)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPathName");
Params::KismetSystemLibrary_GetPathName Parms{};
Parms.Object = Object;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetPlatformUserDir
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetPlatformUserDir()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPlatformUserDir");
Params::KismetSystemLibrary_GetPlatformUserDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetPlatformUserName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetPlatformUserName()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPlatformUserName");
Params::KismetSystemLibrary_GetPlatformUserName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetPreferredLanguages
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TArray<class FString> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FString> UKismetSystemLibrary::GetPreferredLanguages()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPreferredLanguages");
Params::KismetSystemLibrary_GetPreferredLanguages Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromClass
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// TSubclassOf<class UObject> Class_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPrimaryAssetId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromClass(TSubclassOf<class UObject> Class_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdFromClass");
Params::KismetSystemLibrary_GetPrimaryAssetIdFromClass Parms{};
Parms.Class_0 = Class_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromObject
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPrimaryAssetId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromObject(class UObject* Object)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdFromObject");
Params::KismetSystemLibrary_GetPrimaryAssetIdFromObject Parms{};
Parms.Object = Object;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftClassReference
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// TSoftClassPtr<class UClass> SoftClassReference (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPrimaryAssetId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromSoftClassReference(TSoftClassPtr<class UClass> SoftClassReference)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdFromSoftClassReference");
Params::KismetSystemLibrary_GetPrimaryAssetIdFromSoftClassReference Parms{};
Parms.SoftClassReference = SoftClassReference;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftObjectReference
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// TSoftObjectPtr<class UObject> SoftObjectReference (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPrimaryAssetId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromSoftObjectReference(TSoftObjectPtr<class UObject> SoftObjectReference)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdFromSoftObjectReference");
Params::KismetSystemLibrary_GetPrimaryAssetIdFromSoftObjectReference Parms{};
Parms.SoftObjectReference = SoftObjectReference;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetPrimaryAssetIdList
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FPrimaryAssetType& PrimaryAssetType (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FPrimaryAssetId>* OutPrimaryAssetIdList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::GetPrimaryAssetIdList(const struct FPrimaryAssetType& PrimaryAssetType, TArray<struct FPrimaryAssetId>* OutPrimaryAssetIdList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPrimaryAssetIdList");
Params::KismetSystemLibrary_GetPrimaryAssetIdList Parms{};
Parms.PrimaryAssetType = std::move(PrimaryAssetType);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPrimaryAssetIdList != nullptr)
*OutPrimaryAssetIdList = std::move(Parms.OutPrimaryAssetIdList);
}
// Function Engine.KismetSystemLibrary.GetPrimaryAssetsWithBundleState
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<class FName>& RequiredBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const TArray<class FName>& ExcludedBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const TArray<struct FPrimaryAssetType>& ValidTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bForceCurrentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FPrimaryAssetId>* OutPrimaryAssetIdList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::GetPrimaryAssetsWithBundleState(const TArray<class FName>& RequiredBundles, const TArray<class FName>& ExcludedBundles, const TArray<struct FPrimaryAssetType>& ValidTypes, bool bForceCurrentState, TArray<struct FPrimaryAssetId>* OutPrimaryAssetIdList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPrimaryAssetsWithBundleState");
Params::KismetSystemLibrary_GetPrimaryAssetsWithBundleState Parms{};
Parms.RequiredBundles = std::move(RequiredBundles);
Parms.ExcludedBundles = std::move(ExcludedBundles);
Parms.ValidTypes = std::move(ValidTypes);
Parms.bForceCurrentState = bForceCurrentState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPrimaryAssetIdList != nullptr)
*OutPrimaryAssetIdList = std::move(Parms.OutPrimaryAssetIdList);
}
// Function Engine.KismetSystemLibrary.GetProjectContentDirectory
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetProjectContentDirectory()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetProjectContentDirectory");
Params::KismetSystemLibrary_GetProjectContentDirectory Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetProjectDirectory
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetProjectDirectory()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetProjectDirectory");
Params::KismetSystemLibrary_GetProjectDirectory Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetProjectSavedDirectory
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetProjectSavedDirectory()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetProjectSavedDirectory");
Params::KismetSystemLibrary_GetProjectSavedDirectory Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetRenderingDetailMode
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetSystemLibrary::GetRenderingDetailMode()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetRenderingDetailMode");
Params::KismetSystemLibrary_GetRenderingDetailMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetRenderingMaterialQualityLevel
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetSystemLibrary::GetRenderingMaterialQualityLevel()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetRenderingMaterialQualityLevel");
Params::KismetSystemLibrary_GetRenderingMaterialQualityLevel Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetSoftClassReferenceFromPrimaryAssetId
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSoftClassPtr<class UClass> ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftClassPtr<class UClass> UKismetSystemLibrary::GetSoftClassReferenceFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetSoftClassReferenceFromPrimaryAssetId");
Params::KismetSystemLibrary_GetSoftClassReferenceFromPrimaryAssetId Parms{};
Parms.PrimaryAssetId = std::move(PrimaryAssetId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetSoftObjectReferenceFromPrimaryAssetId
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSoftObjectPtr<class UObject> ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UObject> UKismetSystemLibrary::GetSoftObjectReferenceFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetSoftObjectReferenceFromPrimaryAssetId");
Params::KismetSystemLibrary_GetSoftObjectReferenceFromPrimaryAssetId Parms{};
Parms.PrimaryAssetId = std::move(PrimaryAssetId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetSupportedFullscreenResolutions
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<struct FIntPoint>* Resolutions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::GetSupportedFullscreenResolutions(TArray<struct FIntPoint>* Resolutions)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetSupportedFullscreenResolutions");
Params::KismetSystemLibrary_GetSupportedFullscreenResolutions Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Resolutions != nullptr)
*Resolutions = std::move(Parms.Resolutions);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetSystemPath
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetSystemPath(const class UObject* Object)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetSystemPath");
Params::KismetSystemLibrary_GetSystemPath Parms{};
Parms.Object = Object;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetUniqueDeviceId
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::GetUniqueDeviceId()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetUniqueDeviceId");
Params::KismetSystemLibrary_GetUniqueDeviceId Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.GetVolumeButtonsHandledBySystem
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::GetVolumeButtonsHandledBySystem()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetVolumeButtonsHandledBySystem");
Params::KismetSystemLibrary_GetVolumeButtonsHandledBySystem Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.HideAdBanner
// (Final, Native, Static, Public, BlueprintCallable)
void UKismetSystemLibrary::HideAdBanner()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "HideAdBanner");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.IsControllerAssignedToGamepad
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::IsControllerAssignedToGamepad(int32 ControllerId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsControllerAssignedToGamepad");
Params::KismetSystemLibrary_IsControllerAssignedToGamepad Parms{};
Parms.ControllerId = ControllerId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.IsDedicatedServer
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::IsDedicatedServer(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsDedicatedServer");
Params::KismetSystemLibrary_IsDedicatedServer Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.IsInterstitialAdAvailable
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::IsInterstitialAdAvailable()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsInterstitialAdAvailable");
Params::KismetSystemLibrary_IsInterstitialAdAvailable Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.IsInterstitialAdRequested
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::IsInterstitialAdRequested()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsInterstitialAdRequested");
Params::KismetSystemLibrary_IsInterstitialAdRequested Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.IsLoggedIn
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class APlayerController* SpecificPlayer (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::IsLoggedIn(const class APlayerController* SpecificPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsLoggedIn");
Params::KismetSystemLibrary_IsLoggedIn Parms{};
Parms.SpecificPlayer = SpecificPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.IsPackagedForDistribution
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::IsPackagedForDistribution()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsPackagedForDistribution");
Params::KismetSystemLibrary_IsPackagedForDistribution Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.IsScreensaverEnabled
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::IsScreensaverEnabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsScreensaverEnabled");
Params::KismetSystemLibrary_IsScreensaverEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.IsServer
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::IsServer(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsServer");
Params::KismetSystemLibrary_IsServer Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.IsSplitScreen
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::IsSplitScreen(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsSplitScreen");
Params::KismetSystemLibrary_IsSplitScreen Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.IsStandalone
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::IsStandalone(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsStandalone");
Params::KismetSystemLibrary_IsStandalone Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.IsUnattended
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::IsUnattended()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsUnattended");
Params::KismetSystemLibrary_IsUnattended Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.IsValid
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::IsValid(const class UObject* Object)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValid");
Params::KismetSystemLibrary_IsValid Parms{};
Parms.Object = Object;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.IsValidClass
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UClass* Class_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::IsValidClass(class UClass* Class_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValidClass");
Params::KismetSystemLibrary_IsValidClass Parms{};
Parms.Class_0 = Class_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.IsValidPrimaryAssetId
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::IsValidPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValidPrimaryAssetId");
Params::KismetSystemLibrary_IsValidPrimaryAssetId Parms{};
Parms.PrimaryAssetId = std::move(PrimaryAssetId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.IsValidPrimaryAssetType
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPrimaryAssetType& PrimaryAssetType (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::IsValidPrimaryAssetType(const struct FPrimaryAssetType& PrimaryAssetType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValidPrimaryAssetType");
Params::KismetSystemLibrary_IsValidPrimaryAssetType Parms{};
Parms.PrimaryAssetType = std::move(PrimaryAssetType);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.IsValidSoftClassReference
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TSoftClassPtr<class UClass>& SoftClassReference (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::IsValidSoftClassReference(const TSoftClassPtr<class UClass>& SoftClassReference)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValidSoftClassReference");
Params::KismetSystemLibrary_IsValidSoftClassReference Parms{};
Parms.SoftClassReference = SoftClassReference;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.IsValidSoftObjectReference
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TSoftObjectPtr<class UObject>& SoftObjectReference (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::IsValidSoftObjectReference(const TSoftObjectPtr<class UObject>& SoftObjectReference)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValidSoftObjectReference");
Params::KismetSystemLibrary_IsValidSoftObjectReference Parms{};
Parms.SoftObjectReference = SoftObjectReference;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_ClearAndInvalidateTimerHandle
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimerHandle& Handle (Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::K2_ClearAndInvalidateTimerHandle(const class UObject* WorldContextObject, struct FTimerHandle& Handle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_ClearAndInvalidateTimerHandle");
Params::KismetSystemLibrary_K2_ClearAndInvalidateTimerHandle Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Handle = std::move(Handle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Handle = std::move(Parms.Handle);
}
// Function Engine.KismetSystemLibrary.K2_ClearTimer
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::K2_ClearTimer(class UObject* Object, const class FString& FunctionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_ClearTimer");
Params::KismetSystemLibrary_K2_ClearTimer Parms{};
Parms.Object = Object;
Parms.FunctionName = std::move(FunctionName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.K2_ClearTimerDelegate
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::K2_ClearTimerDelegate(TDelegate<void()> Delegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_ClearTimerDelegate");
Params::KismetSystemLibrary_K2_ClearTimerDelegate Parms{};
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.K2_ClearTimerHandle
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::K2_ClearTimerHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_ClearTimerHandle");
Params::KismetSystemLibrary_K2_ClearTimerHandle Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Handle = std::move(Handle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTime
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetSystemLibrary::K2_GetTimerElapsedTime(class UObject* Object, const class FString& FunctionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerElapsedTime");
Params::KismetSystemLibrary_K2_GetTimerElapsedTime Parms{};
Parms.Object = Object;
Parms.FunctionName = std::move(FunctionName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeDelegate
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetSystemLibrary::K2_GetTimerElapsedTimeDelegate(TDelegate<void()> Delegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerElapsedTimeDelegate");
Params::KismetSystemLibrary_K2_GetTimerElapsedTimeDelegate Parms{};
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeHandle
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetSystemLibrary::K2_GetTimerElapsedTimeHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerElapsedTimeHandle");
Params::KismetSystemLibrary_K2_GetTimerElapsedTimeHandle Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Handle = std::move(Handle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTime
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetSystemLibrary::K2_GetTimerRemainingTime(class UObject* Object, const class FString& FunctionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerRemainingTime");
Params::KismetSystemLibrary_K2_GetTimerRemainingTime Parms{};
Parms.Object = Object;
Parms.FunctionName = std::move(FunctionName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeDelegate
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetSystemLibrary::K2_GetTimerRemainingTimeDelegate(TDelegate<void()> Delegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerRemainingTimeDelegate");
Params::KismetSystemLibrary_K2_GetTimerRemainingTimeDelegate Parms{};
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeHandle
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetSystemLibrary::K2_GetTimerRemainingTimeHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerRemainingTimeHandle");
Params::KismetSystemLibrary_K2_GetTimerRemainingTimeHandle Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Handle = std::move(Handle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_InvalidateTimerHandle
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FTimerHandle& Handle (Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimerHandle UKismetSystemLibrary::K2_InvalidateTimerHandle(struct FTimerHandle& Handle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_InvalidateTimerHandle");
Params::KismetSystemLibrary_K2_InvalidateTimerHandle Parms{};
Parms.Handle = std::move(Handle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Handle = std::move(Parms.Handle);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_IsTimerActive
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::K2_IsTimerActive(class UObject* Object, const class FString& FunctionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerActive");
Params::KismetSystemLibrary_K2_IsTimerActive Parms{};
Parms.Object = Object;
Parms.FunctionName = std::move(FunctionName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_IsTimerActiveDelegate
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::K2_IsTimerActiveDelegate(TDelegate<void()> Delegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerActiveDelegate");
Params::KismetSystemLibrary_K2_IsTimerActiveDelegate Parms{};
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_IsTimerActiveHandle
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::K2_IsTimerActiveHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerActiveHandle");
Params::KismetSystemLibrary_K2_IsTimerActiveHandle Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Handle = std::move(Handle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_IsTimerPaused
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::K2_IsTimerPaused(class UObject* Object, const class FString& FunctionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerPaused");
Params::KismetSystemLibrary_K2_IsTimerPaused Parms{};
Parms.Object = Object;
Parms.FunctionName = std::move(FunctionName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_IsTimerPausedDelegate
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::K2_IsTimerPausedDelegate(TDelegate<void()> Delegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerPausedDelegate");
Params::KismetSystemLibrary_K2_IsTimerPausedDelegate Parms{};
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_IsTimerPausedHandle
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::K2_IsTimerPausedHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerPausedHandle");
Params::KismetSystemLibrary_K2_IsTimerPausedHandle Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Handle = std::move(Handle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_IsValidTimerHandle
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::K2_IsValidTimerHandle(const struct FTimerHandle& Handle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsValidTimerHandle");
Params::KismetSystemLibrary_K2_IsValidTimerHandle Parms{};
Parms.Handle = std::move(Handle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_PauseTimer
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::K2_PauseTimer(class UObject* Object, const class FString& FunctionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_PauseTimer");
Params::KismetSystemLibrary_K2_PauseTimer Parms{};
Parms.Object = Object;
Parms.FunctionName = std::move(FunctionName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.K2_PauseTimerDelegate
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::K2_PauseTimerDelegate(TDelegate<void()> Delegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_PauseTimerDelegate");
Params::KismetSystemLibrary_K2_PauseTimerDelegate Parms{};
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.K2_PauseTimerHandle
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::K2_PauseTimerHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_PauseTimerHandle");
Params::KismetSystemLibrary_K2_PauseTimerHandle Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Handle = std::move(Handle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.K2_SetTimer
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InitialStartDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InitialStartDelayVariance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimerHandle UKismetSystemLibrary::K2_SetTimer(class UObject* Object, const class FString& FunctionName, float Time, bool bLooping, float InitialStartDelay, float InitialStartDelayVariance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_SetTimer");
Params::KismetSystemLibrary_K2_SetTimer Parms{};
Parms.Object = Object;
Parms.FunctionName = std::move(FunctionName);
Parms.Time = Time;
Parms.bLooping = bLooping;
Parms.InitialStartDelay = InitialStartDelay;
Parms.InitialStartDelayVariance = InitialStartDelayVariance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_SetTimerDelegate
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InitialStartDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InitialStartDelayVariance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimerHandle UKismetSystemLibrary::K2_SetTimerDelegate(TDelegate<void()> Delegate, float Time, bool bLooping, float InitialStartDelay, float InitialStartDelayVariance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_SetTimerDelegate");
Params::KismetSystemLibrary_K2_SetTimerDelegate Parms{};
Parms.Delegate = Delegate;
Parms.Time = Time;
Parms.bLooping = bLooping;
Parms.InitialStartDelay = InitialStartDelay;
Parms.InitialStartDelayVariance = InitialStartDelayVariance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_TimerExists
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::K2_TimerExists(class UObject* Object, const class FString& FunctionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_TimerExists");
Params::KismetSystemLibrary_K2_TimerExists Parms{};
Parms.Object = Object;
Parms.FunctionName = std::move(FunctionName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_TimerExistsDelegate
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::K2_TimerExistsDelegate(TDelegate<void()> Delegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_TimerExistsDelegate");
Params::KismetSystemLibrary_K2_TimerExistsDelegate Parms{};
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_TimerExistsHandle
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::K2_TimerExistsHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_TimerExistsHandle");
Params::KismetSystemLibrary_K2_TimerExistsHandle Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Handle = std::move(Handle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.K2_UnPauseTimer
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::K2_UnPauseTimer(class UObject* Object, const class FString& FunctionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_UnPauseTimer");
Params::KismetSystemLibrary_K2_UnPauseTimer Parms{};
Parms.Object = Object;
Parms.FunctionName = std::move(FunctionName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.K2_UnPauseTimerDelegate
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::K2_UnPauseTimerDelegate(TDelegate<void()> Delegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_UnPauseTimerDelegate");
Params::KismetSystemLibrary_K2_UnPauseTimerDelegate Parms{};
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.K2_UnPauseTimerHandle
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTimerHandle& Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::K2_UnPauseTimerHandle(const class UObject* WorldContextObject, const struct FTimerHandle& Handle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_UnPauseTimerHandle");
Params::KismetSystemLibrary_K2_UnPauseTimerHandle Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Handle = std::move(Handle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.LaunchURL
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::LaunchURL(const class FString& URL)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "LaunchURL");
Params::KismetSystemLibrary_LaunchURL Parms{};
Parms.URL = std::move(URL);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.LineTraceMulti
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FHitResult>* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::LineTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceMulti");
Params::KismetSystemLibrary_LineTraceMulti Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.TraceChannel = TraceChannel;
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHits != nullptr)
*OutHits = std::move(Parms.OutHits);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.LineTraceMultiByProfile
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FHitResult>* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::LineTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceMultiByProfile");
Params::KismetSystemLibrary_LineTraceMultiByProfile Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.ProfileName = ProfileName;
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHits != nullptr)
*OutHits = std::move(Parms.OutHits);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.LineTraceMultiForObjects
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FHitResult>* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::LineTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceMultiForObjects");
Params::KismetSystemLibrary_LineTraceMultiForObjects Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHits != nullptr)
*OutHits = std::move(Parms.OutHits);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.LineTraceSingle
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::LineTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceSingle");
Params::KismetSystemLibrary_LineTraceSingle Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.TraceChannel = TraceChannel;
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.LineTraceSingleByProfile
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::LineTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceSingleByProfile");
Params::KismetSystemLibrary_LineTraceSingleByProfile Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.ProfileName = ProfileName;
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.LineTraceSingleForObjects
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::LineTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceSingleForObjects");
Params::KismetSystemLibrary_LineTraceSingleForObjects Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.LoadAsset
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSoftObjectPtr<class UObject> Asset (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void(class UObject* Loaded)> OnLoaded (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::LoadAsset(const class UObject* WorldContextObject, TSoftObjectPtr<class UObject> Asset, TDelegate<void(class UObject* Loaded)> OnLoaded, const struct FLatentActionInfo& LatentInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "LoadAsset");
Params::KismetSystemLibrary_LoadAsset Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Asset = Asset;
Parms.OnLoaded = OnLoaded;
Parms.LatentInfo = std::move(LatentInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.LoadAsset_Blocking
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TSoftObjectPtr<class UObject> Asset (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UKismetSystemLibrary::LoadAsset_Blocking(TSoftObjectPtr<class UObject> Asset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "LoadAsset_Blocking");
Params::KismetSystemLibrary_LoadAsset_Blocking Parms{};
Parms.Asset = Asset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.LoadAssetClass
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSoftClassPtr<class UClass> AssetClass (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void(TSubclassOf<class UObject> Loaded)>OnLoaded (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::LoadAssetClass(const class UObject* WorldContextObject, TSoftClassPtr<class UClass> AssetClass, TDelegate<void(TSubclassOf<class UObject> Loaded)> OnLoaded, const struct FLatentActionInfo& LatentInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "LoadAssetClass");
Params::KismetSystemLibrary_LoadAssetClass Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.AssetClass = AssetClass;
Parms.OnLoaded = OnLoaded;
Parms.LatentInfo = std::move(LatentInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.LoadClassAsset_Blocking
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TSoftClassPtr<class UClass> AssetClass (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* UKismetSystemLibrary::LoadClassAsset_Blocking(TSoftClassPtr<class UClass> AssetClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "LoadClassAsset_Blocking");
Params::KismetSystemLibrary_LoadClassAsset_Blocking Parms{};
Parms.AssetClass = AssetClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.LoadInterstitialAd
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 AdIdIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::LoadInterstitialAd(int32 AdIdIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "LoadInterstitialAd");
Params::KismetSystemLibrary_LoadInterstitialAd Parms{};
Parms.AdIdIndex = AdIdIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.MakeLiteralBool
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::MakeLiteralBool(bool Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralBool");
Params::KismetSystemLibrary_MakeLiteralBool Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.MakeLiteralByte
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// uint8 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UKismetSystemLibrary::MakeLiteralByte(uint8 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralByte");
Params::KismetSystemLibrary_MakeLiteralByte Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.MakeLiteralFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetSystemLibrary::MakeLiteralFloat(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralFloat");
Params::KismetSystemLibrary_MakeLiteralFloat Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.MakeLiteralInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UKismetSystemLibrary::MakeLiteralInt(int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralInt");
Params::KismetSystemLibrary_MakeLiteralInt Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.MakeLiteralName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FName Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UKismetSystemLibrary::MakeLiteralName(class FName Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralName");
Params::KismetSystemLibrary_MakeLiteralName Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.MakeLiteralString
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& Value (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::MakeLiteralString(const class FString& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralString");
Params::KismetSystemLibrary_MakeLiteralString Parms{};
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.MakeLiteralText
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FText& Value (Parm, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetSystemLibrary::MakeLiteralText(const class FText& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralText");
Params::KismetSystemLibrary_MakeLiteralText Parms{};
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.MakeSoftClassPath
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& PathString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSoftClassPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftClassPath UKismetSystemLibrary::MakeSoftClassPath(const class FString& PathString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeSoftClassPath");
Params::KismetSystemLibrary_MakeSoftClassPath Parms{};
Parms.PathString = std::move(PathString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.MakeSoftObjectPath
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& PathString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath UKismetSystemLibrary::MakeSoftObjectPath(const class FString& PathString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeSoftObjectPath");
Params::KismetSystemLibrary_MakeSoftObjectPath Parms{};
Parms.PathString = std::move(PathString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.MoveComponentTo
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class USceneComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& TargetRelativeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& TargetRelativeRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bEaseOut (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEaseIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OverTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bForceShortestRotationPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EMoveComponentAction MoveAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::MoveComponentTo(class USceneComponent* Component, const struct FVector& TargetRelativeLocation, const struct FRotator& TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, bool bForceShortestRotationPath, EMoveComponentAction MoveAction, const struct FLatentActionInfo& LatentInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "MoveComponentTo");
Params::KismetSystemLibrary_MoveComponentTo Parms{};
Parms.Component = Component;
Parms.TargetRelativeLocation = std::move(TargetRelativeLocation);
Parms.TargetRelativeRotation = std::move(TargetRelativeRotation);
Parms.bEaseOut = bEaseOut;
Parms.bEaseIn = bEaseIn;
Parms.OverTime = OverTime;
Parms.bForceShortestRotationPath = bForceShortestRotationPath;
Parms.MoveAction = MoveAction;
Parms.LatentInfo = std::move(LatentInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.NormalizeFilename
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& InFilename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetSystemLibrary::NormalizeFilename(const class FString& InFilename)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "NormalizeFilename");
Params::KismetSystemLibrary_NormalizeFilename Parms{};
Parms.InFilename = std::move(InFilename);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.NotEqual_PrimaryAssetId
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPrimaryAssetId& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FPrimaryAssetId& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::NotEqual_PrimaryAssetId(const struct FPrimaryAssetId& A, const struct FPrimaryAssetId& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "NotEqual_PrimaryAssetId");
Params::KismetSystemLibrary_NotEqual_PrimaryAssetId Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.NotEqual_PrimaryAssetType
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPrimaryAssetType& A (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FPrimaryAssetType& B (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::NotEqual_PrimaryAssetType(const struct FPrimaryAssetType& A, const struct FPrimaryAssetType& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "NotEqual_PrimaryAssetType");
Params::KismetSystemLibrary_NotEqual_PrimaryAssetType Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.NotEqual_SoftClassReference
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TSoftClassPtr<class UClass>& A (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TSoftClassPtr<class UClass>& B (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::NotEqual_SoftClassReference(const TSoftClassPtr<class UClass>& A, const TSoftClassPtr<class UClass>& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "NotEqual_SoftClassReference");
Params::KismetSystemLibrary_NotEqual_SoftClassReference Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.NotEqual_SoftObjectReference
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TSoftObjectPtr<class UObject>& A (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TSoftObjectPtr<class UObject>& B (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::NotEqual_SoftObjectReference(const TSoftObjectPtr<class UObject>& A, const TSoftObjectPtr<class UObject>& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "NotEqual_SoftObjectReference");
Params::KismetSystemLibrary_NotEqual_SoftObjectReference Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.ParseCommandLine
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FString& InCmdLine (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FString>* OutTokens (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// TArray<class FString>* OutSwitches (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// TMap<class FString, class FString>* OutParams (Parm, OutParm, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::ParseCommandLine(const class FString& InCmdLine, TArray<class FString>* OutTokens, TArray<class FString>* OutSwitches, TMap<class FString, class FString>* OutParams)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "ParseCommandLine");
Params::KismetSystemLibrary_ParseCommandLine Parms{};
Parms.InCmdLine = std::move(InCmdLine);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutTokens != nullptr)
*OutTokens = std::move(Parms.OutTokens);
if (OutSwitches != nullptr)
*OutSwitches = std::move(Parms.OutSwitches);
if (OutParams != nullptr)
*OutParams = std::move(Parms.OutParams);
}
// Function Engine.KismetSystemLibrary.ParseParam
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InParam (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::ParseParam(const class FString& inString, const class FString& InParam)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "ParseParam");
Params::KismetSystemLibrary_ParseParam Parms{};
Parms.inString = std::move(inString);
Parms.InParam = std::move(InParam);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.ParseParamValue
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InParam (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* OutValue (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::ParseParamValue(const class FString& inString, const class FString& InParam, class FString* OutValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "ParseParamValue");
Params::KismetSystemLibrary_ParseParamValue Parms{};
Parms.inString = std::move(inString);
Parms.InParam = std::move(InParam);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutValue != nullptr)
*OutValue = std::move(Parms.OutValue);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.PrintString
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPrintToScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPrintToLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::PrintString(const class UObject* WorldContextObject, const class FString& inString, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float Duration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "PrintString");
Params::KismetSystemLibrary_PrintString Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.inString = std::move(inString);
Parms.bPrintToScreen = bPrintToScreen;
Parms.bPrintToLog = bPrintToLog;
Parms.TextColor = std::move(TextColor);
Parms.Duration = Duration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.PrintText
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FText& InText (ConstParm, Parm, NativeAccessSpecifierPublic)
// bool bPrintToScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPrintToLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::PrintText(const class UObject* WorldContextObject, const class FText& InText, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float Duration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "PrintText");
Params::KismetSystemLibrary_PrintText Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.InText = std::move(InText);
Parms.bPrintToScreen = bPrintToScreen;
Parms.bPrintToLog = bPrintToLog;
Parms.TextColor = std::move(TextColor);
Parms.Duration = Duration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.PrintWarning
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::PrintWarning(const class FString& inString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "PrintWarning");
Params::KismetSystemLibrary_PrintWarning Parms{};
Parms.inString = std::move(inString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.QuitGame
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* SpecificPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EQuitPreference QuitPreference (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIgnorePlatformRestrictions (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::QuitGame(const class UObject* WorldContextObject, class APlayerController* SpecificPlayer, EQuitPreference QuitPreference, bool bIgnorePlatformRestrictions)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "QuitGame");
Params::KismetSystemLibrary_QuitGame Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.SpecificPlayer = SpecificPlayer;
Parms.QuitPreference = QuitPreference;
Parms.bIgnorePlatformRestrictions = bIgnorePlatformRestrictions;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.RegisterForRemoteNotifications
// (Final, Native, Static, Public, BlueprintCallable)
void UKismetSystemLibrary::RegisterForRemoteNotifications()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "RegisterForRemoteNotifications");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.ResetGamepadAssignments
// (Final, Native, Static, Public, BlueprintCallable)
void UKismetSystemLibrary::ResetGamepadAssignments()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "ResetGamepadAssignments");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.ResetGamepadAssignmentToController
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::ResetGamepadAssignmentToController(int32 ControllerId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "ResetGamepadAssignmentToController");
Params::KismetSystemLibrary_ResetGamepadAssignmentToController Parms{};
Parms.ControllerId = ControllerId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.RetriggerableDelay
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::RetriggerableDelay(const class UObject* WorldContextObject, float Duration, const struct FLatentActionInfo& LatentInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "RetriggerableDelay");
Params::KismetSystemLibrary_RetriggerableDelay Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Duration = Duration;
Parms.LatentInfo = std::move(LatentInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetBoolPropertyByName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetBoolPropertyByName(class UObject* Object, class FName PropertyName, bool Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetBoolPropertyByName");
Params::KismetSystemLibrary_SetBoolPropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetBytePropertyByName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetBytePropertyByName(class UObject* Object, class FName PropertyName, uint8 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetBytePropertyByName");
Params::KismetSystemLibrary_SetBytePropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetClassPropertyByName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UObject> Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetClassPropertyByName(class UObject* Object, class FName PropertyName, TSubclassOf<class UObject> Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetClassPropertyByName");
Params::KismetSystemLibrary_SetClassPropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetCollisionProfileNameProperty
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FCollisionProfileName& Value (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetCollisionProfileNameProperty(class UObject* Object, class FName PropertyName, const struct FCollisionProfileName& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetCollisionProfileNameProperty");
Params::KismetSystemLibrary_SetCollisionProfileNameProperty Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetColorPropertyByName
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetColorPropertyByName(class UObject* Object, class FName PropertyName, const struct FColor& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetColorPropertyByName");
Params::KismetSystemLibrary_SetColorPropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetFieldPathPropertyByName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TFieldPath<class FField>& Value (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetFieldPathPropertyByName(class UObject* Object, class FName PropertyName, const TFieldPath<class FField>& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetFieldPathPropertyByName");
Params::KismetSystemLibrary_SetFieldPathPropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetFloatPropertyByName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetFloatPropertyByName(class UObject* Object, class FName PropertyName, float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetFloatPropertyByName");
Params::KismetSystemLibrary_SetFloatPropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetGamepadsBlockDeviceFeedback
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool bBlock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetGamepadsBlockDeviceFeedback(bool bBlock)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetGamepadsBlockDeviceFeedback");
Params::KismetSystemLibrary_SetGamepadsBlockDeviceFeedback Parms{};
Parms.bBlock = bBlock;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetInt64PropertyByName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetInt64PropertyByName(class UObject* Object, class FName PropertyName, int64 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetInt64PropertyByName");
Params::KismetSystemLibrary_SetInt64PropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetInterfacePropertyByName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TScriptInterface<class IInterface>&Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetInterfacePropertyByName(class UObject* Object, class FName PropertyName, const TScriptInterface<class IInterface>& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetInterfacePropertyByName");
Params::KismetSystemLibrary_SetInterfacePropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetIntPropertyByName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetIntPropertyByName(class UObject* Object, class FName PropertyName, int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetIntPropertyByName");
Params::KismetSystemLibrary_SetIntPropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetLinearColorPropertyByName
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetLinearColorPropertyByName(class UObject* Object, class FName PropertyName, const struct FLinearColor& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetLinearColorPropertyByName");
Params::KismetSystemLibrary_SetLinearColorPropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetNamePropertyByName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetNamePropertyByName(class UObject* Object, class FName PropertyName, const class FName& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetNamePropertyByName");
Params::KismetSystemLibrary_SetNamePropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetObjectPropertyByName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetObjectPropertyByName(class UObject* Object, class FName PropertyName, class UObject* Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetObjectPropertyByName");
Params::KismetSystemLibrary_SetObjectPropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetRotatorPropertyByName
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetRotatorPropertyByName(class UObject* Object, class FName PropertyName, const struct FRotator& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetRotatorPropertyByName");
Params::KismetSystemLibrary_SetRotatorPropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetSoftClassPropertyByName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TSoftClassPtr<class UClass>& Value (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetSoftClassPropertyByName(class UObject* Object, class FName PropertyName, const TSoftClassPtr<class UClass>& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetSoftClassPropertyByName");
Params::KismetSystemLibrary_SetSoftClassPropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetSoftObjectPropertyByName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TSoftObjectPtr<class UObject>& Value (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetSoftObjectPropertyByName(class UObject* Object, class FName PropertyName, const TSoftObjectPtr<class UObject>& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetSoftObjectPropertyByName");
Params::KismetSystemLibrary_SetSoftObjectPropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetStringPropertyByName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Value (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetStringPropertyByName(class UObject* Object, class FName PropertyName, const class FString& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetStringPropertyByName");
Params::KismetSystemLibrary_SetStringPropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetStructurePropertyByName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGenericStruct& Value (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetStructurePropertyByName(class UObject* Object, class FName PropertyName, const struct FGenericStruct& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetStructurePropertyByName");
Params::KismetSystemLibrary_SetStructurePropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetSuppressViewportTransitionMessage
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetSuppressViewportTransitionMessage(const class UObject* WorldContextObject, bool bState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetSuppressViewportTransitionMessage");
Params::KismetSystemLibrary_SetSuppressViewportTransitionMessage Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.bState = bState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetTextPropertyByName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FText& Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetTextPropertyByName(class UObject* Object, class FName PropertyName, const class FText& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetTextPropertyByName");
Params::KismetSystemLibrary_SetTextPropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetTransformPropertyByName
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& Value (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetTransformPropertyByName(class UObject* Object, class FName PropertyName, const struct FTransform& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetTransformPropertyByName");
Params::KismetSystemLibrary_SetTransformPropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetUserActivity
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FUserActivity& UserActivity (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetUserActivity(const struct FUserActivity& UserActivity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetUserActivity");
Params::KismetSystemLibrary_SetUserActivity Parms{};
Parms.UserActivity = std::move(UserActivity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetVectorPropertyByName
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetVectorPropertyByName(class UObject* Object, class FName PropertyName, const struct FVector& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetVectorPropertyByName");
Params::KismetSystemLibrary_SetVectorPropertyByName Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetVolumeButtonsHandledBySystem
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetVolumeButtonsHandledBySystem(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetVolumeButtonsHandledBySystem");
Params::KismetSystemLibrary_SetVolumeButtonsHandledBySystem Parms{};
Parms.bEnabled = bEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SetWindowTitle
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FText& Title (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SetWindowTitle(const class FText& Title)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetWindowTitle");
Params::KismetSystemLibrary_SetWindowTitle Parms{};
Parms.Title = std::move(Title);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.ShowAdBanner
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 AdIdIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShowOnBottomOfScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::ShowAdBanner(int32 AdIdIndex, bool bShowOnBottomOfScreen)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "ShowAdBanner");
Params::KismetSystemLibrary_ShowAdBanner Parms{};
Parms.AdIdIndex = AdIdIndex;
Parms.bShowOnBottomOfScreen = bShowOnBottomOfScreen;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.ShowInterstitialAd
// (Final, Native, Static, Public, BlueprintCallable)
void UKismetSystemLibrary::ShowInterstitialAd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "ShowInterstitialAd");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.ShowPlatformSpecificAchievementsScreen
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class APlayerController* SpecificPlayer (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::ShowPlatformSpecificAchievementsScreen(const class APlayerController* SpecificPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "ShowPlatformSpecificAchievementsScreen");
Params::KismetSystemLibrary_ShowPlatformSpecificAchievementsScreen Parms{};
Parms.SpecificPlayer = SpecificPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.ShowPlatformSpecificLeaderboardScreen
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& CategoryName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::ShowPlatformSpecificLeaderboardScreen(const class FString& CategoryName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "ShowPlatformSpecificLeaderboardScreen");
Params::KismetSystemLibrary_ShowPlatformSpecificLeaderboardScreen Parms{};
Parms.CategoryName = std::move(CategoryName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SnapshotObject
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::SnapshotObject(class UObject* Object)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SnapshotObject");
Params::KismetSystemLibrary_SnapshotObject Parms{};
Parms.Object = Object;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.SphereOverlapActors
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& SpherePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class AActor*>* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::SphereOverlapActors(const class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ActorClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class AActor*>* OutActors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereOverlapActors");
Params::KismetSystemLibrary_SphereOverlapActors Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.SpherePos = std::move(SpherePos);
Parms.SphereRadius = SphereRadius;
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.ActorClassFilter = ActorClassFilter;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActors != nullptr)
*OutActors = std::move(Parms.OutActors);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.SphereOverlapComponents
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& SpherePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class UPrimitiveComponent*>* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::SphereOverlapComponents(const class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ComponentClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class UPrimitiveComponent*>* OutComponents)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereOverlapComponents");
Params::KismetSystemLibrary_SphereOverlapComponents Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.SpherePos = std::move(SpherePos);
Parms.SphereRadius = SphereRadius;
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.ComponentClassFilter = ComponentClassFilter;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutComponents != nullptr)
*OutComponents = std::move(Parms.OutComponents);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.SphereTraceMulti
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FHitResult>* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::SphereTraceMulti(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceMulti");
Params::KismetSystemLibrary_SphereTraceMulti Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.Radius = Radius;
Parms.TraceChannel = TraceChannel;
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHits != nullptr)
*OutHits = std::move(Parms.OutHits);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.SphereTraceMultiByProfile
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FHitResult>* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::SphereTraceMultiByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceMultiByProfile");
Params::KismetSystemLibrary_SphereTraceMultiByProfile Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.Radius = Radius;
Parms.ProfileName = ProfileName;
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHits != nullptr)
*OutHits = std::move(Parms.OutHits);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.SphereTraceMultiForObjects
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FHitResult>* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::SphereTraceMultiForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceMultiForObjects");
Params::KismetSystemLibrary_SphereTraceMultiForObjects Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.Radius = Radius;
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHits != nullptr)
*OutHits = std::move(Parms.OutHits);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.SphereTraceSingle
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::SphereTraceSingle(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceSingle");
Params::KismetSystemLibrary_SphereTraceSingle Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.Radius = Radius;
Parms.TraceChannel = TraceChannel;
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.SphereTraceSingleByProfile
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::SphereTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceSingleByProfile");
Params::KismetSystemLibrary_SphereTraceSingleByProfile Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.Radius = Radius;
Parms.ProfileName = ProfileName;
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.SphereTraceSingleForObjects
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetSystemLibrary::SphereTraceSingleForObjects(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceSingleForObjects");
Params::KismetSystemLibrary_SphereTraceSingleForObjects Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.Radius = Radius;
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function Engine.KismetSystemLibrary.StackTrace
// (Final, Native, Static, Public, BlueprintCallable)
void UKismetSystemLibrary::StackTrace()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "StackTrace");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.TransactObject
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::TransactObject(class UObject* Object)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "TransactObject");
Params::KismetSystemLibrary_TransactObject Parms{};
Parms.Object = Object;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.UnloadPrimaryAsset
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FPrimaryAssetId& PrimaryAssetId (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::UnloadPrimaryAsset(const struct FPrimaryAssetId& PrimaryAssetId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "UnloadPrimaryAsset");
Params::KismetSystemLibrary_UnloadPrimaryAsset Parms{};
Parms.PrimaryAssetId = std::move(PrimaryAssetId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.UnloadPrimaryAssetList
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<struct FPrimaryAssetId>& PrimaryAssetIdList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UKismetSystemLibrary::UnloadPrimaryAssetList(const TArray<struct FPrimaryAssetId>& PrimaryAssetIdList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "UnloadPrimaryAssetList");
Params::KismetSystemLibrary_UnloadPrimaryAssetList Parms{};
Parms.PrimaryAssetIdList = std::move(PrimaryAssetIdList);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetSystemLibrary.UnregisterForRemoteNotifications
// (Final, Native, Static, Public, BlueprintCallable)
void UKismetSystemLibrary::UnregisterForRemoteNotifications()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetSystemLibrary", "UnregisterForRemoteNotifications");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.KismetTextLibrary.AsCurrency_Float
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& CurrencyCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::AsCurrency_Float(float Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const class FString& CurrencyCode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "AsCurrency_Float");
Params::KismetTextLibrary_AsCurrency_Float Parms{};
Parms.Value = Value;
Parms.RoundingMode = RoundingMode;
Parms.bAlwaysSign = bAlwaysSign;
Parms.bUseGrouping = bUseGrouping;
Parms.MinimumIntegralDigits = MinimumIntegralDigits;
Parms.MaximumIntegralDigits = MaximumIntegralDigits;
Parms.MinimumFractionalDigits = MinimumFractionalDigits;
Parms.MaximumFractionalDigits = MaximumFractionalDigits;
Parms.CurrencyCode = std::move(CurrencyCode);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.AsCurrency_Integer
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& CurrencyCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::AsCurrency_Integer(int32 Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const class FString& CurrencyCode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "AsCurrency_Integer");
Params::KismetTextLibrary_AsCurrency_Integer Parms{};
Parms.Value = Value;
Parms.RoundingMode = RoundingMode;
Parms.bAlwaysSign = bAlwaysSign;
Parms.bUseGrouping = bUseGrouping;
Parms.MinimumIntegralDigits = MinimumIntegralDigits;
Parms.MaximumIntegralDigits = MaximumIntegralDigits;
Parms.MinimumFractionalDigits = MinimumFractionalDigits;
Parms.MaximumFractionalDigits = MaximumFractionalDigits;
Parms.CurrencyCode = std::move(CurrencyCode);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.AsCurrencyBase
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 BaseValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& CurrencyCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::AsCurrencyBase(int32 BaseValue, const class FString& CurrencyCode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "AsCurrencyBase");
Params::KismetTextLibrary_AsCurrencyBase Parms{};
Parms.BaseValue = BaseValue;
Parms.CurrencyCode = std::move(CurrencyCode);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.AsDate_DateTime
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::AsDate_DateTime(const struct FDateTime& InDateTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "AsDate_DateTime");
Params::KismetTextLibrary_AsDate_DateTime Parms{};
Parms.InDateTime = std::move(InDateTime);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.AsDateTime_DateTime
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& In (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::AsDateTime_DateTime(const struct FDateTime& In)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "AsDateTime_DateTime");
Params::KismetTextLibrary_AsDateTime_DateTime Parms{};
Parms.In = std::move(In);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.AsPercent_Float
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::AsPercent_Float(float Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "AsPercent_Float");
Params::KismetTextLibrary_AsPercent_Float Parms{};
Parms.Value = Value;
Parms.RoundingMode = RoundingMode;
Parms.bAlwaysSign = bAlwaysSign;
Parms.bUseGrouping = bUseGrouping;
Parms.MinimumIntegralDigits = MinimumIntegralDigits;
Parms.MaximumIntegralDigits = MaximumIntegralDigits;
Parms.MinimumFractionalDigits = MinimumFractionalDigits;
Parms.MaximumFractionalDigits = MaximumFractionalDigits;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.AsTime_DateTime
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& In (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::AsTime_DateTime(const struct FDateTime& In)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "AsTime_DateTime");
Params::KismetTextLibrary_AsTime_DateTime Parms{};
Parms.In = std::move(In);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.AsTimespan_Timespan
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTimespan& InTimespan (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::AsTimespan_Timespan(const struct FTimespan& InTimespan)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "AsTimespan_Timespan");
Params::KismetTextLibrary_AsTimespan_Timespan Parms{};
Parms.InTimespan = std::move(InTimespan);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.AsTimeZoneDate_DateTime
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InTimeZone (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::AsTimeZoneDate_DateTime(const struct FDateTime& InDateTime, const class FString& InTimeZone)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "AsTimeZoneDate_DateTime");
Params::KismetTextLibrary_AsTimeZoneDate_DateTime Parms{};
Parms.InDateTime = std::move(InDateTime);
Parms.InTimeZone = std::move(InTimeZone);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.AsTimeZoneDateTime_DateTime
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InTimeZone (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::AsTimeZoneDateTime_DateTime(const struct FDateTime& InDateTime, const class FString& InTimeZone)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "AsTimeZoneDateTime_DateTime");
Params::KismetTextLibrary_AsTimeZoneDateTime_DateTime Parms{};
Parms.InDateTime = std::move(InDateTime);
Parms.InTimeZone = std::move(InTimeZone);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.AsTimeZoneTime_DateTime
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FDateTime& InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InTimeZone (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::AsTimeZoneTime_DateTime(const struct FDateTime& InDateTime, const class FString& InTimeZone)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "AsTimeZoneTime_DateTime");
Params::KismetTextLibrary_AsTimeZoneTime_DateTime Parms{};
Parms.InDateTime = std::move(InDateTime);
Parms.InTimeZone = std::move(InTimeZone);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.Conv_BoolToText
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::Conv_BoolToText(bool InBool)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_BoolToText");
Params::KismetTextLibrary_Conv_BoolToText Parms{};
Parms.InBool = InBool;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.Conv_ByteToText
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// uint8 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::Conv_ByteToText(uint8 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_ByteToText");
Params::KismetTextLibrary_Conv_ByteToText Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.Conv_ColorToText
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::Conv_ColorToText(const struct FLinearColor& InColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_ColorToText");
Params::KismetTextLibrary_Conv_ColorToText Parms{};
Parms.InColor = std::move(InColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.Conv_FloatToText
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::Conv_FloatToText(float Value, ERoundingMode RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_FloatToText");
Params::KismetTextLibrary_Conv_FloatToText Parms{};
Parms.Value = Value;
Parms.RoundingMode = RoundingMode;
Parms.bAlwaysSign = bAlwaysSign;
Parms.bUseGrouping = bUseGrouping;
Parms.MinimumIntegralDigits = MinimumIntegralDigits;
Parms.MaximumIntegralDigits = MaximumIntegralDigits;
Parms.MinimumFractionalDigits = MinimumFractionalDigits;
Parms.MaximumFractionalDigits = MaximumFractionalDigits;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.Conv_Int64ToText
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int64 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::Conv_Int64ToText(int64 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_Int64ToText");
Params::KismetTextLibrary_Conv_Int64ToText Parms{};
Parms.Value = Value;
Parms.bAlwaysSign = bAlwaysSign;
Parms.bUseGrouping = bUseGrouping;
Parms.MinimumIntegralDigits = MinimumIntegralDigits;
Parms.MaximumIntegralDigits = MaximumIntegralDigits;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.Conv_IntToText
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAlwaysSign (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::Conv_IntToText(int32 Value, bool bAlwaysSign, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_IntToText");
Params::KismetTextLibrary_Conv_IntToText Parms{};
Parms.Value = Value;
Parms.bAlwaysSign = bAlwaysSign;
Parms.bUseGrouping = bUseGrouping;
Parms.MinimumIntegralDigits = MinimumIntegralDigits;
Parms.MaximumIntegralDigits = MaximumIntegralDigits;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.Conv_NameToText
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::Conv_NameToText(class FName InName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_NameToText");
Params::KismetTextLibrary_Conv_NameToText Parms{};
Parms.InName = InName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.Conv_ObjectToText
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* InObj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::Conv_ObjectToText(class UObject* InObj)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_ObjectToText");
Params::KismetTextLibrary_Conv_ObjectToText Parms{};
Parms.InObj = InObj;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.Conv_RotatorToText
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::Conv_RotatorToText(const struct FRotator& InRot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_RotatorToText");
Params::KismetTextLibrary_Conv_RotatorToText Parms{};
Parms.InRot = std::move(InRot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.Conv_StringToText
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& inString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::Conv_StringToText(const class FString& inString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_StringToText");
Params::KismetTextLibrary_Conv_StringToText Parms{};
Parms.inString = std::move(inString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.Conv_TextToString
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UKismetTextLibrary::Conv_TextToString(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_TextToString");
Params::KismetTextLibrary_Conv_TextToString Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.Conv_TransformToText
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& InTrans (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::Conv_TransformToText(const struct FTransform& InTrans)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_TransformToText");
Params::KismetTextLibrary_Conv_TransformToText Parms{};
Parms.InTrans = std::move(InTrans);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.Conv_Vector2dToText
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector2D& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::Conv_Vector2dToText(const struct FVector2D& InVec)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_Vector2dToText");
Params::KismetTextLibrary_Conv_Vector2dToText Parms{};
Parms.InVec = std::move(InVec);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.Conv_VectorToText
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::Conv_VectorToText(const struct FVector& InVec)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_VectorToText");
Params::KismetTextLibrary_Conv_VectorToText Parms{};
Parms.InVec = std::move(InVec);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.EqualEqual_IgnoreCase_TextText
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FText& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const class FText& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetTextLibrary::EqualEqual_IgnoreCase_TextText(const class FText& A, const class FText& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "EqualEqual_IgnoreCase_TextText");
Params::KismetTextLibrary_EqualEqual_IgnoreCase_TextText Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.EqualEqual_TextText
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FText& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const class FText& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetTextLibrary::EqualEqual_TextText(const class FText& A, const class FText& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "EqualEqual_TextText");
Params::KismetTextLibrary_EqualEqual_TextText Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.FindTextInLocalizationTable
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& Namespace (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText* OutText (Parm, OutParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetTextLibrary::FindTextInLocalizationTable(const class FString& Namespace, const class FString& Key, class FText* OutText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "FindTextInLocalizationTable");
Params::KismetTextLibrary_FindTextInLocalizationTable Parms{};
Parms.Namespace = std::move(Namespace);
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutText != nullptr)
*OutText = std::move(Parms.OutText);
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.Format
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FText& InPattern (Parm, NativeAccessSpecifierPublic)
// const TArray<struct FFormatArgumentData>&InArgs (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::Format(const class FText& InPattern, const TArray<struct FFormatArgumentData>& InArgs)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "Format");
Params::KismetTextLibrary_Format Parms{};
Parms.InPattern = std::move(InPattern);
Parms.InArgs = std::move(InArgs);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.GetEmptyText
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::GetEmptyText()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "GetEmptyText");
Params::KismetTextLibrary_GetEmptyText Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.IsPolyglotDataValid
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPolyglotTextData& PolyglotData (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText* ErrorMessage (Parm, OutParm, NativeAccessSpecifierPublic)
void UKismetTextLibrary::IsPolyglotDataValid(const struct FPolyglotTextData& PolyglotData, bool* IsValid, class FText* ErrorMessage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "IsPolyglotDataValid");
Params::KismetTextLibrary_IsPolyglotDataValid Parms{};
Parms.PolyglotData = std::move(PolyglotData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (IsValid != nullptr)
*IsValid = Parms.IsValid;
if (ErrorMessage != nullptr)
*ErrorMessage = std::move(Parms.ErrorMessage);
}
// Function Engine.KismetTextLibrary.NotEqual_IgnoreCase_TextText
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FText& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const class FText& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetTextLibrary::NotEqual_IgnoreCase_TextText(const class FText& A, const class FText& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "NotEqual_IgnoreCase_TextText");
Params::KismetTextLibrary_NotEqual_IgnoreCase_TextText Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.NotEqual_TextText
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FText& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const class FText& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetTextLibrary::NotEqual_TextText(const class FText& A, const class FText& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "NotEqual_TextText");
Params::KismetTextLibrary_NotEqual_TextText Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.PolyglotDataToText
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPolyglotTextData& PolyglotData (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::PolyglotDataToText(const struct FPolyglotTextData& PolyglotData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "PolyglotDataToText");
Params::KismetTextLibrary_PolyglotDataToText Parms{};
Parms.PolyglotData = std::move(PolyglotData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.StringTableIdAndKeyFromText
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FText& Text (Parm, NativeAccessSpecifierPublic)
// class FName* OutTableId (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* OutKey (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetTextLibrary::StringTableIdAndKeyFromText(const class FText& Text, class FName* OutTableId, class FString* OutKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "StringTableIdAndKeyFromText");
Params::KismetTextLibrary_StringTableIdAndKeyFromText Parms{};
Parms.Text = std::move(Text);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutTableId != nullptr)
*OutTableId = Parms.OutTableId;
if (OutKey != nullptr)
*OutKey = std::move(Parms.OutKey);
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.TextFromStringTable
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::TextFromStringTable(const class FName TableId, const class FString& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "TextFromStringTable");
Params::KismetTextLibrary_TextFromStringTable Parms{};
Parms.TableId = TableId;
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.TextIsCultureInvariant
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetTextLibrary::TextIsCultureInvariant(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "TextIsCultureInvariant");
Params::KismetTextLibrary_TextIsCultureInvariant Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.TextIsEmpty
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetTextLibrary::TextIsEmpty(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "TextIsEmpty");
Params::KismetTextLibrary_TextIsEmpty Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.TextIsFromStringTable
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FText& Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetTextLibrary::TextIsFromStringTable(const class FText& Text)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "TextIsFromStringTable");
Params::KismetTextLibrary_TextIsFromStringTable Parms{};
Parms.Text = std::move(Text);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.TextIsTransient
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UKismetTextLibrary::TextIsTransient(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "TextIsTransient");
Params::KismetTextLibrary_TextIsTransient Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.TextToLower
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::TextToLower(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "TextToLower");
Params::KismetTextLibrary_TextToLower Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.TextToUpper
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::TextToUpper(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "TextToUpper");
Params::KismetTextLibrary_TextToUpper Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.TextTrimPreceding
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::TextTrimPreceding(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "TextTrimPreceding");
Params::KismetTextLibrary_TextTrimPreceding Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.TextTrimPrecedingAndTrailing
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::TextTrimPrecedingAndTrailing(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "TextTrimPrecedingAndTrailing");
Params::KismetTextLibrary_TextTrimPrecedingAndTrailing Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.KismetTextLibrary.TextTrimTrailing
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UKismetTextLibrary::TextTrimTrailing(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetTextLibrary", "TextTrimTrailing");
Params::KismetTextLibrary_TextTrimTrailing Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.LevelScriptActor.LevelReset
// (BlueprintAuthorityOnly, Event, Public, BlueprintEvent)
void ALevelScriptActor::LevelReset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LevelScriptActor", "LevelReset");
UObject::ProcessEvent(Func, nullptr);
}
// Function Engine.LevelScriptActor.RemoteEvent
// (Native, Public, BlueprintCallable)
// Parameters:
// class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ALevelScriptActor::RemoteEvent(class FName EventName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LevelScriptActor", "RemoteEvent");
Params::LevelScriptActor_RemoteEvent Parms{};
Parms.EventName = EventName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.LevelScriptActor.SetCinematicMode
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bHidePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALevelScriptActor::SetCinematicMode(bool bCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LevelScriptActor", "SetCinematicMode");
Params::LevelScriptActor_SetCinematicMode Parms{};
Parms.bCinematicMode = bCinematicMode;
Parms.bHidePlayer = bHidePlayer;
Parms.bAffectsHUD = bAffectsHUD;
Parms.bAffectsMovement = bAffectsMovement;
Parms.bAffectsTurning = bAffectsTurning;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.LevelScriptActor.WorldOriginLocationChanged
// (Event, Public, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FIntVector& OldOriginLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FIntVector& NewOriginLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALevelScriptActor::WorldOriginLocationChanged(const struct FIntVector& OldOriginLocation, const struct FIntVector& NewOriginLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LevelScriptActor", "WorldOriginLocationChanged");
Params::LevelScriptActor_WorldOriginLocationChanged Parms{};
Parms.OldOriginLocation = std::move(OldOriginLocation);
Parms.NewOriginLocation = std::move(NewOriginLocation);
UObject::ProcessEvent(Func, &Parms);
}
// Predefined Function
// Gets a pointer to the current World of the GameViewport
class UWorld* UWorld::GetWorld()
{
if (Offsets::GWorld != 0)
return *reinterpret_cast<UWorld**>(InSDKUtils::GetImageBase() + Offsets::GWorld);
if (UEngine* Engine = UEngine::GetEngine())
{
if (!Engine->GameViewport)
return nullptr;
return Engine->GameViewport->World;
}
return nullptr;
}
// Function Engine.World.HandleTimelineScrubbed
// (Final, Native, Public)
void UWorld::HandleTimelineScrubbed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("World", "HandleTimelineScrubbed");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.World.K2_GetWorldSettings
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AWorldSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AWorldSettings* UWorld::K2_GetWorldSettings()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("World", "K2_GetWorldSettings");
Params::World_K2_GetWorldSettings Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TimelineComponent.OnRep_Timeline
// (Final, Native, Public)
void UTimelineComponent::OnRep_Timeline()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "OnRep_Timeline");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.TimelineComponent.Play
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
void UTimelineComponent::Play()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "Play");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.TimelineComponent.PlayFromStart
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
void UTimelineComponent::PlayFromStart()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "PlayFromStart");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.TimelineComponent.Reverse
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
void UTimelineComponent::Reverse()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "Reverse");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.TimelineComponent.ReverseFromEnd
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
void UTimelineComponent::ReverseFromEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "ReverseFromEnd");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.TimelineComponent.SetFloatCurve
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// class UCurveFloat* NewFloatCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName FloatTrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTimelineComponent::SetFloatCurve(class UCurveFloat* NewFloatCurve, class FName FloatTrackName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "SetFloatCurve");
Params::TimelineComponent_SetFloatCurve Parms{};
Parms.NewFloatCurve = NewFloatCurve;
Parms.FloatTrackName = FloatTrackName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TimelineComponent.SetIgnoreTimeDilation
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewIgnoreTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTimelineComponent::SetIgnoreTimeDilation(bool bNewIgnoreTimeDilation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "SetIgnoreTimeDilation");
Params::TimelineComponent_SetIgnoreTimeDilation Parms{};
Parms.bNewIgnoreTimeDilation = bNewIgnoreTimeDilation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TimelineComponent.SetLinearColorCurve
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// class UCurveLinearColor* NewLinearColorCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName LinearColorTrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTimelineComponent::SetLinearColorCurve(class UCurveLinearColor* NewLinearColorCurve, class FName LinearColorTrackName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "SetLinearColorCurve");
Params::TimelineComponent_SetLinearColorCurve Parms{};
Parms.NewLinearColorCurve = NewLinearColorCurve;
Parms.LinearColorTrackName = LinearColorTrackName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TimelineComponent.SetLooping
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTimelineComponent::SetLooping(bool bNewLooping)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "SetLooping");
Params::TimelineComponent_SetLooping Parms{};
Parms.bNewLooping = bNewLooping;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TimelineComponent.SetNewTime
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTimelineComponent::SetNewTime(float NewTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "SetNewTime");
Params::TimelineComponent_SetNewTime Parms{};
Parms.NewTime = NewTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TimelineComponent.SetPlaybackPosition
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFireEvents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFireUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTimelineComponent::SetPlaybackPosition(float NewPosition, bool bFireEvents, bool bFireUpdate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "SetPlaybackPosition");
Params::TimelineComponent_SetPlaybackPosition Parms{};
Parms.NewPosition = NewPosition;
Parms.bFireEvents = bFireEvents;
Parms.bFireUpdate = bFireUpdate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TimelineComponent.SetPlayRate
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTimelineComponent::SetPlayRate(float NewRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "SetPlayRate");
Params::TimelineComponent_SetPlayRate Parms{};
Parms.NewRate = NewRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TimelineComponent.SetTimelineLength
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTimelineComponent::SetTimelineLength(float NewLength)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "SetTimelineLength");
Params::TimelineComponent_SetTimelineLength Parms{};
Parms.NewLength = NewLength;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TimelineComponent.SetTimelineLengthMode
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// ETimelineLengthMode NewLengthMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTimelineComponent::SetTimelineLengthMode(ETimelineLengthMode NewLengthMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "SetTimelineLengthMode");
Params::TimelineComponent_SetTimelineLengthMode Parms{};
Parms.NewLengthMode = NewLengthMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TimelineComponent.SetVectorCurve
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// class UCurveVector* NewVectorCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName VectorTrackName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTimelineComponent::SetVectorCurve(class UCurveVector* NewVectorCurve, class FName VectorTrackName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "SetVectorCurve");
Params::TimelineComponent_SetVectorCurve Parms{};
Parms.NewVectorCurve = NewVectorCurve;
Parms.VectorTrackName = VectorTrackName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TimelineComponent.Stop
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
void UTimelineComponent::Stop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "Stop");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.TimelineComponent.GetIgnoreTimeDilation
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTimelineComponent::GetIgnoreTimeDilation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "GetIgnoreTimeDilation");
Params::TimelineComponent_GetIgnoreTimeDilation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TimelineComponent.GetPlaybackPosition
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UTimelineComponent::GetPlaybackPosition() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "GetPlaybackPosition");
Params::TimelineComponent_GetPlaybackPosition Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TimelineComponent.GetPlayRate
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UTimelineComponent::GetPlayRate() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "GetPlayRate");
Params::TimelineComponent_GetPlayRate Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TimelineComponent.GetTimelineLength
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UTimelineComponent::GetTimelineLength() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "GetTimelineLength");
Params::TimelineComponent_GetTimelineLength Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TimelineComponent.IsLooping
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTimelineComponent::IsLooping() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "IsLooping");
Params::TimelineComponent_IsLooping Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TimelineComponent.IsPlaying
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTimelineComponent::IsPlaying() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "IsPlaying");
Params::TimelineComponent_IsPlaying Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TimelineComponent.IsReversing
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTimelineComponent::IsReversing() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TimelineComponent", "IsReversing");
Params::TimelineComponent_IsReversing Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.WindDirectionalSourceComponent.SetMaximumGustAmount
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InNewMaxGust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWindDirectionalSourceComponent::SetMaximumGustAmount(float InNewMaxGust)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WindDirectionalSourceComponent", "SetMaximumGustAmount");
Params::WindDirectionalSourceComponent_SetMaximumGustAmount Parms{};
Parms.InNewMaxGust = InNewMaxGust;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.WindDirectionalSourceComponent.SetMinimumGustAmount
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InNewMinGust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWindDirectionalSourceComponent::SetMinimumGustAmount(float InNewMinGust)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WindDirectionalSourceComponent", "SetMinimumGustAmount");
Params::WindDirectionalSourceComponent_SetMinimumGustAmount Parms{};
Parms.InNewMinGust = InNewMinGust;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.WindDirectionalSourceComponent.SetRadius
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InNewRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWindDirectionalSourceComponent::SetRadius(float InNewRadius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WindDirectionalSourceComponent", "SetRadius");
Params::WindDirectionalSourceComponent_SetRadius Parms{};
Parms.InNewRadius = InNewRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.WindDirectionalSourceComponent.SetSpeed
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InNewSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWindDirectionalSourceComponent::SetSpeed(float InNewSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WindDirectionalSourceComponent", "SetSpeed");
Params::WindDirectionalSourceComponent_SetSpeed Parms{};
Parms.InNewSpeed = InNewSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.WindDirectionalSourceComponent.SetStrength
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InNewStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWindDirectionalSourceComponent::SetStrength(float InNewStrength)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WindDirectionalSourceComponent", "SetStrength");
Params::WindDirectionalSourceComponent_SetStrength Parms{};
Parms.InNewStrength = InNewStrength;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.WindDirectionalSourceComponent.SetWindType
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EWindSourceType InNewType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWindDirectionalSourceComponent::SetWindType(EWindSourceType InNewType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WindDirectionalSourceComponent", "SetWindType");
Params::WindDirectionalSourceComponent_SetWindType Parms{};
Parms.InNewType = InNewType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineMeshComponent.SetBoundaryMax
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InBoundaryMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineMeshComponent::SetBoundaryMax(float InBoundaryMax, bool bUpdateMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "SetBoundaryMax");
Params::SplineMeshComponent_SetBoundaryMax Parms{};
Parms.InBoundaryMax = InBoundaryMax;
Parms.bUpdateMesh = bUpdateMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineMeshComponent.SetBoundaryMin
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InBoundaryMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineMeshComponent::SetBoundaryMin(float InBoundaryMin, bool bUpdateMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "SetBoundaryMin");
Params::SplineMeshComponent_SetBoundaryMin Parms{};
Parms.InBoundaryMin = InBoundaryMin;
Parms.bUpdateMesh = bUpdateMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineMeshComponent.SetEndOffset
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& EndOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineMeshComponent::SetEndOffset(const struct FVector2D& EndOffset, bool bUpdateMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "SetEndOffset");
Params::SplineMeshComponent_SetEndOffset Parms{};
Parms.EndOffset = std::move(EndOffset);
Parms.bUpdateMesh = bUpdateMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineMeshComponent.SetEndPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& EndPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineMeshComponent::SetEndPosition(const struct FVector& EndPos, bool bUpdateMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "SetEndPosition");
Params::SplineMeshComponent_SetEndPosition Parms{};
Parms.EndPos = std::move(EndPos);
Parms.bUpdateMesh = bUpdateMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineMeshComponent.SetEndRoll
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float EndRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineMeshComponent::SetEndRoll(float EndRoll, bool bUpdateMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "SetEndRoll");
Params::SplineMeshComponent_SetEndRoll Parms{};
Parms.EndRoll = EndRoll;
Parms.bUpdateMesh = bUpdateMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineMeshComponent.SetEndScale
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& EndScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineMeshComponent::SetEndScale(const struct FVector2D& EndScale, bool bUpdateMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "SetEndScale");
Params::SplineMeshComponent_SetEndScale Parms{};
Parms.EndScale = std::move(EndScale);
Parms.bUpdateMesh = bUpdateMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineMeshComponent.SetEndTangent
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& EndTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineMeshComponent::SetEndTangent(const struct FVector& EndTangent, bool bUpdateMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "SetEndTangent");
Params::SplineMeshComponent_SetEndTangent Parms{};
Parms.EndTangent = std::move(EndTangent);
Parms.bUpdateMesh = bUpdateMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineMeshComponent.SetForwardAxis
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ESplineMeshAxis InForwardAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineMeshComponent::SetForwardAxis(ESplineMeshAxis InForwardAxis, bool bUpdateMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "SetForwardAxis");
Params::SplineMeshComponent_SetForwardAxis Parms{};
Parms.InForwardAxis = InForwardAxis;
Parms.bUpdateMesh = bUpdateMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineMeshComponent.SetSplineUpDir
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& InSplineUpDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineMeshComponent::SetSplineUpDir(const struct FVector& InSplineUpDir, bool bUpdateMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "SetSplineUpDir");
Params::SplineMeshComponent_SetSplineUpDir Parms{};
Parms.InSplineUpDir = std::move(InSplineUpDir);
Parms.bUpdateMesh = bUpdateMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineMeshComponent.SetStartAndEnd
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& StartTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& EndPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& EndTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineMeshComponent::SetStartAndEnd(const struct FVector& StartPos, const struct FVector& StartTangent, const struct FVector& EndPos, const struct FVector& EndTangent, bool bUpdateMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "SetStartAndEnd");
Params::SplineMeshComponent_SetStartAndEnd Parms{};
Parms.StartPos = std::move(StartPos);
Parms.StartTangent = std::move(StartTangent);
Parms.EndPos = std::move(EndPos);
Parms.EndTangent = std::move(EndTangent);
Parms.bUpdateMesh = bUpdateMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineMeshComponent.SetStartOffset
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& StartOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineMeshComponent::SetStartOffset(const struct FVector2D& StartOffset, bool bUpdateMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "SetStartOffset");
Params::SplineMeshComponent_SetStartOffset Parms{};
Parms.StartOffset = std::move(StartOffset);
Parms.bUpdateMesh = bUpdateMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineMeshComponent.SetStartPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineMeshComponent::SetStartPosition(const struct FVector& StartPos, bool bUpdateMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "SetStartPosition");
Params::SplineMeshComponent_SetStartPosition Parms{};
Parms.StartPos = std::move(StartPos);
Parms.bUpdateMesh = bUpdateMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineMeshComponent.SetStartRoll
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float StartRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineMeshComponent::SetStartRoll(float StartRoll, bool bUpdateMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "SetStartRoll");
Params::SplineMeshComponent_SetStartRoll Parms{};
Parms.StartRoll = StartRoll;
Parms.bUpdateMesh = bUpdateMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineMeshComponent.SetStartScale
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& StartScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineMeshComponent::SetStartScale(const struct FVector2D& StartScale, bool bUpdateMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "SetStartScale");
Params::SplineMeshComponent_SetStartScale Parms{};
Parms.StartScale = std::move(StartScale);
Parms.bUpdateMesh = bUpdateMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineMeshComponent.SetStartTangent
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& StartTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USplineMeshComponent::SetStartTangent(const struct FVector& StartTangent, bool bUpdateMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "SetStartTangent");
Params::SplineMeshComponent_SetStartTangent Parms{};
Parms.StartTangent = std::move(StartTangent);
Parms.bUpdateMesh = bUpdateMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineMeshComponent.UpdateMesh
// (Final, Native, Public, BlueprintCallable)
void USplineMeshComponent::UpdateMesh()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "UpdateMesh");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SplineMeshComponent.GetBoundaryMax
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USplineMeshComponent::GetBoundaryMax() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "GetBoundaryMax");
Params::SplineMeshComponent_GetBoundaryMax Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineMeshComponent.GetBoundaryMin
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USplineMeshComponent::GetBoundaryMin() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "GetBoundaryMin");
Params::SplineMeshComponent_GetBoundaryMin Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineMeshComponent.GetEndOffset
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D USplineMeshComponent::GetEndOffset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "GetEndOffset");
Params::SplineMeshComponent_GetEndOffset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineMeshComponent.GetEndPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineMeshComponent::GetEndPosition() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "GetEndPosition");
Params::SplineMeshComponent_GetEndPosition Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineMeshComponent.GetEndRoll
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USplineMeshComponent::GetEndRoll() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "GetEndRoll");
Params::SplineMeshComponent_GetEndRoll Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineMeshComponent.GetEndScale
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D USplineMeshComponent::GetEndScale() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "GetEndScale");
Params::SplineMeshComponent_GetEndScale Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineMeshComponent.GetEndTangent
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineMeshComponent::GetEndTangent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "GetEndTangent");
Params::SplineMeshComponent_GetEndTangent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineMeshComponent.GetForwardAxis
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ESplineMeshAxis ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESplineMeshAxis USplineMeshComponent::GetForwardAxis() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "GetForwardAxis");
Params::SplineMeshComponent_GetForwardAxis Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineMeshComponent.GetSplineUpDir
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineMeshComponent::GetSplineUpDir() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "GetSplineUpDir");
Params::SplineMeshComponent_GetSplineUpDir Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineMeshComponent.GetStartOffset
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D USplineMeshComponent::GetStartOffset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "GetStartOffset");
Params::SplineMeshComponent_GetStartOffset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineMeshComponent.GetStartPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineMeshComponent::GetStartPosition() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "GetStartPosition");
Params::SplineMeshComponent_GetStartPosition Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineMeshComponent.GetStartRoll
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USplineMeshComponent::GetStartRoll() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "GetStartRoll");
Params::SplineMeshComponent_GetStartRoll Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineMeshComponent.GetStartScale
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D USplineMeshComponent::GetStartScale() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "GetStartScale");
Params::SplineMeshComponent_GetStartScale Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SplineMeshComponent.GetStartTangent
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USplineMeshComponent::GetStartTangent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineMeshComponent", "GetStartTangent");
Params::SplineMeshComponent_GetStartTangent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerState.OnRep_bIsInactive
// (Native, Public)
void APlayerState::OnRep_bIsInactive()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerState", "OnRep_bIsInactive");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerState.OnRep_PlayerId
// (Native, Public)
void APlayerState::OnRep_PlayerId()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerState", "OnRep_PlayerId");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerState.OnRep_PlayerName
// (Native, Public)
void APlayerState::OnRep_PlayerName()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerState", "OnRep_PlayerName");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerState.OnRep_Score
// (Native, Public)
void APlayerState::OnRep_Score()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerState", "OnRep_Score");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerState.OnRep_UniqueId
// (Native, Public)
void APlayerState::OnRep_UniqueId()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerState", "OnRep_UniqueId");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerState.ReceiveCopyProperties
// (Event, Protected, BlueprintEvent)
// Parameters:
// class APlayerState* NewPlayerState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerState::ReceiveCopyProperties(class APlayerState* NewPlayerState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerState", "ReceiveCopyProperties");
Params::PlayerState_ReceiveCopyProperties Parms{};
Parms.NewPlayerState = NewPlayerState;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.PlayerState.ReceiveOverrideWith
// (Event, Protected, BlueprintEvent)
// Parameters:
// class APlayerState* OldPlayerState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlayerState::ReceiveOverrideWith(class APlayerState* OldPlayerState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerState", "ReceiveOverrideWith");
Params::PlayerState_ReceiveOverrideWith Parms{};
Parms.OldPlayerState = OldPlayerState;
UObject::ProcessEvent(Func, &Parms);
}
// Function Engine.PlayerState.GetPlayerName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString APlayerState::GetPlayerName() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerState", "GetPlayerName");
Params::PlayerState_GetPlayerName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerState.IsOnlyASpectator
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APlayerState::IsOnlyASpectator() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerState", "IsOnlyASpectator");
Params::PlayerState_IsOnlyASpectator Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.RadialForceActor.DisableForce
// (Native, Public, BlueprintCallable)
void ARadialForceActor::DisableForce()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadialForceActor", "DisableForce");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.RadialForceActor.EnableForce
// (Native, Public, BlueprintCallable)
void ARadialForceActor::EnableForce()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadialForceActor", "EnableForce");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.RadialForceActor.FireImpulse
// (Native, Public, BlueprintCallable)
void ARadialForceActor::FireImpulse()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadialForceActor", "FireImpulse");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.RadialForceActor.ToggleForce
// (Native, Public, BlueprintCallable)
void ARadialForceActor::ToggleForce()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadialForceActor", "ToggleForce");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlatformEventsComponent.IsInLaptopMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPlatformEventsComponent::IsInLaptopMode()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlatformEventsComponent", "IsInLaptopMode");
Params::PlatformEventsComponent_IsInLaptopMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlatformEventsComponent.IsInTabletMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPlatformEventsComponent::IsInTabletMode()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlatformEventsComponent", "IsInTabletMode");
Params::PlatformEventsComponent_IsInTabletMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlatformEventsComponent.SupportsConvertibleLaptops
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPlatformEventsComponent::SupportsConvertibleLaptops()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlatformEventsComponent", "SupportsConvertibleLaptops");
Params::PlatformEventsComponent_SupportsConvertibleLaptops Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SceneCaptureCube.OnInterpToggle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASceneCaptureCube::OnInterpToggle(bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneCaptureCube", "OnInterpToggle");
Params::SceneCaptureCube_OnInterpToggle Parms{};
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.RuntimeVirtualTexture.GetPageTableSize
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 URuntimeVirtualTexture::GetPageTableSize() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RuntimeVirtualTexture", "GetPageTableSize");
Params::RuntimeVirtualTexture_GetPageTableSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.RuntimeVirtualTexture.GetSize
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 URuntimeVirtualTexture::GetSize() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RuntimeVirtualTexture", "GetSize");
Params::RuntimeVirtualTexture_GetSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.RuntimeVirtualTexture.GetTileBorderSize
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 URuntimeVirtualTexture::GetTileBorderSize() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RuntimeVirtualTexture", "GetTileBorderSize");
Params::RuntimeVirtualTexture_GetTileBorderSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.RuntimeVirtualTexture.GetTileCount
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 URuntimeVirtualTexture::GetTileCount() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RuntimeVirtualTexture", "GetTileCount");
Params::RuntimeVirtualTexture_GetTileCount Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.RuntimeVirtualTexture.GetTileSize
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 URuntimeVirtualTexture::GetTileSize() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RuntimeVirtualTexture", "GetTileSize");
Params::RuntimeVirtualTexture_GetTileSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.VOIPStatics.SetMicThreshold
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// float InThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVOIPStatics::SetMicThreshold(float InThreshold)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("VOIPStatics", "SetMicThreshold");
Params::VOIPStatics_SetMicThreshold Parms{};
Parms.InThreshold = InThreshold;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MaterialInstanceDynamic.ATLAS_SetScalarParameterValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMaterialInstanceDynamic::ATLAS_SetScalarParameterValue(class FName ParameterName, float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceDynamic", "ATLAS_SetScalarParameterValue");
Params::MaterialInstanceDynamic_ATLAS_SetScalarParameterValue Parms{};
Parms.ParameterName = ParameterName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MaterialInstanceDynamic.CopyInterpParameters
// (Final, Native, Public)
// Parameters:
// class UMaterialInstance* Source (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMaterialInstanceDynamic::CopyInterpParameters(class UMaterialInstance* Source)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceDynamic", "CopyInterpParameters");
Params::MaterialInstanceDynamic_CopyInterpParameters Parms{};
Parms.Source = Source;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MaterialInstanceDynamic.CopyParameterOverrides
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInstance* MaterialInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMaterialInstanceDynamic::CopyParameterOverrides(class UMaterialInstance* MaterialInstance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceDynamic", "CopyParameterOverrides");
Params::MaterialInstanceDynamic_CopyParameterOverrides Parms{};
Parms.MaterialInstance = MaterialInstance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* Source (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bQuickParametersOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMaterialInstanceDynamic::K2_CopyMaterialInstanceParameters(class UMaterialInterface* Source, bool bQuickParametersOnly)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceDynamic", "K2_CopyMaterialInstanceParameters");
Params::MaterialInstanceDynamic_K2_CopyMaterialInstanceParameters Parms{};
Parms.Source = Source;
Parms.bQuickParametersOnly = bQuickParametersOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MaterialInstanceDynamic.K2_GetScalarParameterValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMaterialInstanceDynamic::K2_GetScalarParameterValue(class FName ParameterName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetScalarParameterValue");
Params::MaterialInstanceDynamic_K2_GetScalarParameterValue Parms{};
Parms.ParameterName = ParameterName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MaterialInstanceDynamic.K2_GetScalarParameterValueByInfo
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMaterialInstanceDynamic::K2_GetScalarParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetScalarParameterValueByInfo");
Params::MaterialInstanceDynamic_K2_GetScalarParameterValueByInfo Parms{};
Parms.ParameterInfo = std::move(ParameterInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MaterialInstanceDynamic.K2_GetTextureParameterValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture* UMaterialInstanceDynamic::K2_GetTextureParameterValue(class FName ParameterName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetTextureParameterValue");
Params::MaterialInstanceDynamic_K2_GetTextureParameterValue Parms{};
Parms.ParameterName = ParameterName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MaterialInstanceDynamic.K2_GetTextureParameterValueByInfo
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture* UMaterialInstanceDynamic::K2_GetTextureParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetTextureParameterValueByInfo");
Params::MaterialInstanceDynamic_K2_GetTextureParameterValueByInfo Parms{};
Parms.ParameterInfo = std::move(ParameterInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MaterialInstanceDynamic.K2_GetVectorParameterValue
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UMaterialInstanceDynamic::K2_GetVectorParameterValue(class FName ParameterName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetVectorParameterValue");
Params::MaterialInstanceDynamic_K2_GetVectorParameterValue Parms{};
Parms.ParameterName = ParameterName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MaterialInstanceDynamic.K2_GetVectorParameterValueByInfo
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UMaterialInstanceDynamic::K2_GetVectorParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetVectorParameterValueByInfo");
Params::MaterialInstanceDynamic_K2_GetVectorParameterValueByInfo Parms{};
Parms.ParameterInfo = std::move(ParameterInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInstance* SourceA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInstance* SourceB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMaterialInstanceDynamic::K2_InterpolateMaterialInstanceParams(class UMaterialInstance* SourceA, class UMaterialInstance* SourceB, float alpha)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceDynamic", "K2_InterpolateMaterialInstanceParams");
Params::MaterialInstanceDynamic_K2_InterpolateMaterialInstanceParams Parms{};
Parms.SourceA = SourceA;
Parms.SourceB = SourceB;
Parms.alpha = alpha;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MaterialInstanceDynamic.SetScalarParameterValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMaterialInstanceDynamic::SetScalarParameterValue(class FName ParameterName, float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceDynamic", "SetScalarParameterValue");
Params::MaterialInstanceDynamic_SetScalarParameterValue Parms{};
Parms.ParameterName = ParameterName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MaterialInstanceDynamic.SetScalarParameterValueByInfo
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMaterialInstanceDynamic::SetScalarParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo, float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceDynamic", "SetScalarParameterValueByInfo");
Params::MaterialInstanceDynamic_SetScalarParameterValueByInfo Parms{};
Parms.ParameterInfo = std::move(ParameterInfo);
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MaterialInstanceDynamic.SetTextureParameterValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMaterialInstanceDynamic::SetTextureParameterValue(class FName ParameterName, class UTexture* Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceDynamic", "SetTextureParameterValue");
Params::MaterialInstanceDynamic_SetTextureParameterValue Parms{};
Parms.ParameterName = ParameterName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MaterialInstanceDynamic.SetTextureParameterValueByInfo
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMaterialInstanceDynamic::SetTextureParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo, class UTexture* Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceDynamic", "SetTextureParameterValueByInfo");
Params::MaterialInstanceDynamic_SetTextureParameterValueByInfo Parms{};
Parms.ParameterInfo = std::move(ParameterInfo);
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MaterialInstanceDynamic.SetVectorParameterValue
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMaterialInstanceDynamic::SetVectorParameterValue(class FName ParameterName, const struct FLinearColor& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceDynamic", "SetVectorParameterValue");
Params::MaterialInstanceDynamic_SetVectorParameterValue Parms{};
Parms.ParameterName = ParameterName;
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MaterialInstanceDynamic.SetVectorParameterValueByInfo
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FMaterialParameterInfo& ParameterInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMaterialInstanceDynamic::SetVectorParameterValueByInfo(const struct FMaterialParameterInfo& ParameterInfo, const struct FLinearColor& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaterialInstanceDynamic", "SetVectorParameterValueByInfo");
Params::MaterialInstanceDynamic_SetVectorParameterValueByInfo Parms{};
Parms.ParameterInfo = std::move(ParameterInfo);
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesLerpAlongAxis
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& StartColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& EndColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EVertexPaintAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bConvertToSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMeshVertexPainterKismetLibrary::PaintVerticesLerpAlongAxis(class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& StartColor, const struct FLinearColor& EndColor, EVertexPaintAxis Axis, bool bConvertToSRGB)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("MeshVertexPainterKismetLibrary", "PaintVerticesLerpAlongAxis");
Params::MeshVertexPainterKismetLibrary_PaintVerticesLerpAlongAxis Parms{};
Parms.StaticMeshComponent = StaticMeshComponent;
Parms.StartColor = std::move(StartColor);
Parms.EndColor = std::move(EndColor);
Parms.Axis = Axis;
Parms.bConvertToSRGB = bConvertToSRGB;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesSingleColor
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& FillColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bConvertToSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMeshVertexPainterKismetLibrary::PaintVerticesSingleColor(class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& FillColor, bool bConvertToSRGB)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("MeshVertexPainterKismetLibrary", "PaintVerticesSingleColor");
Params::MeshVertexPainterKismetLibrary_PaintVerticesSingleColor Parms{};
Parms.StaticMeshComponent = StaticMeshComponent;
Parms.FillColor = std::move(FillColor);
Parms.bConvertToSRGB = bConvertToSRGB;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.MeshVertexPainterKismetLibrary.RemovePaintedVertices
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMeshVertexPainterKismetLibrary::RemovePaintedVertices(class UStaticMeshComponent* StaticMeshComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("MeshVertexPainterKismetLibrary", "RemovePaintedVertices");
Params::MeshVertexPainterKismetLibrary_RemovePaintedVertices Parms{};
Parms.StaticMeshComponent = StaticMeshComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.NetPushModelHelpers.MarkPropertyDirty
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNetPushModelHelpers::MarkPropertyDirty(class UObject* Object, class FName PropertyName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("NetPushModelHelpers", "MarkPropertyDirty");
Params::NetPushModelHelpers_MarkPropertyDirty Parms{};
Parms.Object = Object;
Parms.PropertyName = PropertyName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.NetPushModelHelpers.MarkPropertyDirtyFromRepIndex
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 RepIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNetPushModelHelpers::MarkPropertyDirtyFromRepIndex(class UObject* Object, int32 RepIndex, class FName PropertyName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("NetPushModelHelpers", "MarkPropertyDirtyFromRepIndex");
Params::NetPushModelHelpers_MarkPropertyDirtyFromRepIndex Parms{};
Parms.Object = Object;
Parms.RepIndex = RepIndex;
Parms.PropertyName = PropertyName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ParticleSystem.ContainsEmitterType
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UClass* TypeData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UParticleSystem::ContainsEmitterType(class UClass* TypeData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystem", "ContainsEmitterType");
Params::ParticleSystem_ContainsEmitterType Parms{};
Parms.TypeData = TypeData;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ParticleSystemComponent.BeginTrails
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName InFirstSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InSecondSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETrailWidthMode InWidthMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UParticleSystemComponent::BeginTrails(class FName InFirstSocketName, class FName InSecondSocketName, ETrailWidthMode InWidthMode, float InWidth)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "BeginTrails");
Params::ParticleSystemComponent_BeginTrails Parms{};
Parms.InFirstSocketName = InFirstSocketName;
Parms.InSecondSocketName = InSecondSocketName;
Parms.InWidthMode = InWidthMode;
Parms.InWidth = InWidth;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ParticleSystemComponent.CreateNamedDynamicMaterialInstance
// (Native, Public, BlueprintCallable)
// Parameters:
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInterface* SourceMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UParticleSystemComponent::CreateNamedDynamicMaterialInstance(class FName InName, class UMaterialInterface* SourceMaterial)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "CreateNamedDynamicMaterialInstance");
Params::ParticleSystemComponent_CreateNamedDynamicMaterialInstance Parms{};
Parms.InName = InName;
Parms.SourceMaterial = SourceMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ParticleSystemComponent.EndTrails
// (Final, Native, Public, BlueprintCallable)
void UParticleSystemComponent::EndTrails()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "EndTrails");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.ParticleSystemComponent.GenerateParticleEvent
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class FName InEventName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float InEmitterTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InDirection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UParticleSystemComponent::GenerateParticleEvent(const class FName InEventName, const float InEmitterTime, const struct FVector& InLocation, const struct FVector& InDirection, const struct FVector& InVelocity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "GenerateParticleEvent");
Params::ParticleSystemComponent_GenerateParticleEvent Parms{};
Parms.InEventName = InEventName;
Parms.InEmitterTime = InEmitterTime;
Parms.InLocation = std::move(InLocation);
Parms.InDirection = std::move(InDirection);
Parms.InVelocity = std::move(InVelocity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ParticleSystemComponent.SetAutoAttachParams
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UParticleSystemComponent::SetAutoAttachParams(class USceneComponent* Parent, class FName SocketName, EAttachLocation LocationType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "SetAutoAttachParams");
Params::ParticleSystemComponent_SetAutoAttachParams Parms{};
Parms.Parent = Parent;
Parms.SocketName = SocketName;
Parms.LocationType = LocationType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ParticleSystemComponent.SetBeamEndPoint
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& NewEndPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UParticleSystemComponent::SetBeamEndPoint(int32 EmitterIndex, const struct FVector& NewEndPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "SetBeamEndPoint");
Params::ParticleSystemComponent_SetBeamEndPoint Parms{};
Parms.EmitterIndex = EmitterIndex;
Parms.NewEndPoint = std::move(NewEndPoint);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ParticleSystemComponent.SetBeamSourcePoint
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& NewSourcePoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UParticleSystemComponent::SetBeamSourcePoint(int32 EmitterIndex, const struct FVector& NewSourcePoint, int32 SourceIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "SetBeamSourcePoint");
Params::ParticleSystemComponent_SetBeamSourcePoint Parms{};
Parms.EmitterIndex = EmitterIndex;
Parms.NewSourcePoint = std::move(NewSourcePoint);
Parms.SourceIndex = SourceIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ParticleSystemComponent.SetBeamSourceStrength
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float NewSourceStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UParticleSystemComponent::SetBeamSourceStrength(int32 EmitterIndex, float NewSourceStrength, int32 SourceIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "SetBeamSourceStrength");
Params::ParticleSystemComponent_SetBeamSourceStrength Parms{};
Parms.EmitterIndex = EmitterIndex;
Parms.NewSourceStrength = NewSourceStrength;
Parms.SourceIndex = SourceIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ParticleSystemComponent.SetBeamSourceTangent
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& NewTangentPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UParticleSystemComponent::SetBeamSourceTangent(int32 EmitterIndex, const struct FVector& NewTangentPoint, int32 SourceIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "SetBeamSourceTangent");
Params::ParticleSystemComponent_SetBeamSourceTangent Parms{};
Parms.EmitterIndex = EmitterIndex;
Parms.NewTangentPoint = std::move(NewTangentPoint);
Parms.SourceIndex = SourceIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ParticleSystemComponent.SetBeamTargetPoint
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& NewTargetPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UParticleSystemComponent::SetBeamTargetPoint(int32 EmitterIndex, const struct FVector& NewTargetPoint, int32 TargetIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "SetBeamTargetPoint");
Params::ParticleSystemComponent_SetBeamTargetPoint Parms{};
Parms.EmitterIndex = EmitterIndex;
Parms.NewTargetPoint = std::move(NewTargetPoint);
Parms.TargetIndex = TargetIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ParticleSystemComponent.SetBeamTargetStrength
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float NewTargetStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UParticleSystemComponent::SetBeamTargetStrength(int32 EmitterIndex, float NewTargetStrength, int32 TargetIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "SetBeamTargetStrength");
Params::ParticleSystemComponent_SetBeamTargetStrength Parms{};
Parms.EmitterIndex = EmitterIndex;
Parms.NewTargetStrength = NewTargetStrength;
Parms.TargetIndex = TargetIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ParticleSystemComponent.SetBeamTargetTangent
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& NewTangentPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UParticleSystemComponent::SetBeamTargetTangent(int32 EmitterIndex, const struct FVector& NewTangentPoint, int32 TargetIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "SetBeamTargetTangent");
Params::ParticleSystemComponent_SetBeamTargetTangent Parms{};
Parms.EmitterIndex = EmitterIndex;
Parms.NewTangentPoint = std::move(NewTangentPoint);
Parms.TargetIndex = TargetIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ParticleSystemComponent.SetMaterialParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInterface* Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UParticleSystemComponent::SetMaterialParameter(class FName ParameterName, class UMaterialInterface* Param)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "SetMaterialParameter");
Params::ParticleSystemComponent_SetMaterialParameter Parms{};
Parms.ParameterName = ParameterName;
Parms.Param = Param;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ParticleSystemComponent.SetTemplate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UParticleSystem* NewTemplate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UParticleSystemComponent::SetTemplate(class UParticleSystem* NewTemplate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "SetTemplate");
Params::ParticleSystemComponent_SetTemplate Parms{};
Parms.NewTemplate = NewTemplate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ParticleSystemComponent.SetTrailSourceData
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName InFirstSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InSecondSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETrailWidthMode InWidthMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UParticleSystemComponent::SetTrailSourceData(class FName InFirstSocketName, class FName InSecondSocketName, ETrailWidthMode InWidthMode, float InWidth)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "SetTrailSourceData");
Params::ParticleSystemComponent_SetTrailSourceData Parms{};
Parms.InFirstSocketName = InFirstSocketName;
Parms.InSecondSocketName = InSecondSocketName;
Parms.InWidthMode = InWidthMode;
Parms.InWidth = InWidth;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ParticleSystemComponent.GetBeamEndPoint
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* OutEndPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UParticleSystemComponent::GetBeamEndPoint(int32 EmitterIndex, struct FVector* OutEndPoint) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "GetBeamEndPoint");
Params::ParticleSystemComponent_GetBeamEndPoint Parms{};
Parms.EmitterIndex = EmitterIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutEndPoint != nullptr)
*OutEndPoint = std::move(Parms.OutEndPoint);
return Parms.ReturnValue;
}
// Function Engine.ParticleSystemComponent.GetBeamSourcePoint
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* OutSourcePoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UParticleSystemComponent::GetBeamSourcePoint(int32 EmitterIndex, int32 SourceIndex, struct FVector* OutSourcePoint) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "GetBeamSourcePoint");
Params::ParticleSystemComponent_GetBeamSourcePoint Parms{};
Parms.EmitterIndex = EmitterIndex;
Parms.SourceIndex = SourceIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutSourcePoint != nullptr)
*OutSourcePoint = std::move(Parms.OutSourcePoint);
return Parms.ReturnValue;
}
// Function Engine.ParticleSystemComponent.GetBeamSourceStrength
// (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutSourceStrength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UParticleSystemComponent::GetBeamSourceStrength(int32 EmitterIndex, int32 SourceIndex, float* OutSourceStrength) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "GetBeamSourceStrength");
Params::ParticleSystemComponent_GetBeamSourceStrength Parms{};
Parms.EmitterIndex = EmitterIndex;
Parms.SourceIndex = SourceIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutSourceStrength != nullptr)
*OutSourceStrength = Parms.OutSourceStrength;
return Parms.ReturnValue;
}
// Function Engine.ParticleSystemComponent.GetBeamSourceTangent
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* OutTangentPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UParticleSystemComponent::GetBeamSourceTangent(int32 EmitterIndex, int32 SourceIndex, struct FVector* OutTangentPoint) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "GetBeamSourceTangent");
Params::ParticleSystemComponent_GetBeamSourceTangent Parms{};
Parms.EmitterIndex = EmitterIndex;
Parms.SourceIndex = SourceIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutTangentPoint != nullptr)
*OutTangentPoint = std::move(Parms.OutTangentPoint);
return Parms.ReturnValue;
}
// Function Engine.ParticleSystemComponent.GetBeamTargetPoint
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* OutTargetPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UParticleSystemComponent::GetBeamTargetPoint(int32 EmitterIndex, int32 TargetIndex, struct FVector* OutTargetPoint) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "GetBeamTargetPoint");
Params::ParticleSystemComponent_GetBeamTargetPoint Parms{};
Parms.EmitterIndex = EmitterIndex;
Parms.TargetIndex = TargetIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutTargetPoint != nullptr)
*OutTargetPoint = std::move(Parms.OutTargetPoint);
return Parms.ReturnValue;
}
// Function Engine.ParticleSystemComponent.GetBeamTargetStrength
// (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutTargetStrength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UParticleSystemComponent::GetBeamTargetStrength(int32 EmitterIndex, int32 TargetIndex, float* OutTargetStrength) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "GetBeamTargetStrength");
Params::ParticleSystemComponent_GetBeamTargetStrength Parms{};
Parms.EmitterIndex = EmitterIndex;
Parms.TargetIndex = TargetIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutTargetStrength != nullptr)
*OutTargetStrength = Parms.OutTargetStrength;
return Parms.ReturnValue;
}
// Function Engine.ParticleSystemComponent.GetBeamTargetTangent
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* OutTangentPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UParticleSystemComponent::GetBeamTargetTangent(int32 EmitterIndex, int32 TargetIndex, struct FVector* OutTangentPoint) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "GetBeamTargetTangent");
Params::ParticleSystemComponent_GetBeamTargetTangent Parms{};
Parms.EmitterIndex = EmitterIndex;
Parms.TargetIndex = TargetIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutTangentPoint != nullptr)
*OutTangentPoint = std::move(Parms.OutTangentPoint);
return Parms.ReturnValue;
}
// Function Engine.ParticleSystemComponent.GetNamedMaterial
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* UParticleSystemComponent::GetNamedMaterial(class FName InName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "GetNamedMaterial");
Params::ParticleSystemComponent_GetNamedMaterial Parms{};
Parms.InName = InName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ParticleSystemComponent.GetNumActiveParticles
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UParticleSystemComponent::GetNumActiveParticles() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ParticleSystemComponent", "GetNumActiveParticles");
Params::ParticleSystemComponent_GetNumActiveParticles Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationProfileBelow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName BodyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bClearNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicalAnimationComponent::ApplyPhysicalAnimationProfileBelow(class FName BodyName, class FName ProfileName, bool bIncludeSelf, bool bClearNotFound)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalAnimationComponent", "ApplyPhysicalAnimationProfileBelow");
Params::PhysicalAnimationComponent_ApplyPhysicalAnimationProfileBelow Parms{};
Parms.BodyName = BodyName;
Parms.ProfileName = ProfileName;
Parms.bIncludeSelf = bIncludeSelf;
Parms.bClearNotFound = bClearNotFound;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettings
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class FName BodyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FPhysicalAnimationData& PhysicalAnimationData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UPhysicalAnimationComponent::ApplyPhysicalAnimationSettings(class FName BodyName, const struct FPhysicalAnimationData& PhysicalAnimationData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalAnimationComponent", "ApplyPhysicalAnimationSettings");
Params::PhysicalAnimationComponent_ApplyPhysicalAnimationSettings Parms{};
Parms.BodyName = BodyName;
Parms.PhysicalAnimationData = std::move(PhysicalAnimationData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettingsBelow
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class FName BodyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FPhysicalAnimationData& PhysicalAnimationData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicalAnimationComponent::ApplyPhysicalAnimationSettingsBelow(class FName BodyName, const struct FPhysicalAnimationData& PhysicalAnimationData, bool bIncludeSelf)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalAnimationComponent", "ApplyPhysicalAnimationSettingsBelow");
Params::PhysicalAnimationComponent_ApplyPhysicalAnimationSettingsBelow Parms{};
Parms.BodyName = BodyName;
Parms.PhysicalAnimationData = std::move(PhysicalAnimationData);
Parms.bIncludeSelf = bIncludeSelf;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicalAnimationComponent.SetSkeletalMeshComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USkeletalMeshComponent* InSkeletalMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicalAnimationComponent::SetSkeletalMeshComponent(class USkeletalMeshComponent* InSkeletalMeshComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalAnimationComponent", "SetSkeletalMeshComponent");
Params::PhysicalAnimationComponent_SetSkeletalMeshComponent Parms{};
Parms.InSkeletalMeshComponent = InSkeletalMeshComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicalAnimationComponent.SetStrengthMultiplyer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InStrengthMultiplyer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicalAnimationComponent::SetStrengthMultiplyer(float InStrengthMultiplyer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalAnimationComponent", "SetStrengthMultiplyer");
Params::PhysicalAnimationComponent_SetStrengthMultiplyer Parms{};
Parms.InStrengthMultiplyer = InStrengthMultiplyer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicalAnimationComponent.GetBodyTargetTransform
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName BodyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform UPhysicalAnimationComponent::GetBodyTargetTransform(class FName BodyName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalAnimationComponent", "GetBodyTargetTransform");
Params::PhysicalAnimationComponent_GetBodyTargetTransform Parms{};
Parms.BodyName = BodyName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PhysicsConstraintComponent.BreakConstraint
// (Final, Native, Public, BlueprintCallable)
void UPhysicsConstraintComponent::BreakConstraint()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "BreakConstraint");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.GetConstraintForce
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector* OutLinearForce (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* OutAngularForce (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::GetConstraintForce(struct FVector* OutLinearForce, struct FVector* OutAngularForce)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "GetConstraintForce");
Params::PhysicsConstraintComponent_GetConstraintForce Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutLinearForce != nullptr)
*OutLinearForce = std::move(Parms.OutLinearForce);
if (OutAngularForce != nullptr)
*OutAngularForce = std::move(Parms.OutAngularForce);
}
// Function Engine.PhysicsConstraintComponent.IsBroken
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPhysicsConstraintComponent::IsBroken()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "IsBroken");
Params::PhysicsConstraintComponent_IsBroken Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PhysicsConstraintComponent.SetAngularBreakable
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bAngularBreakable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AngularBreakThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetAngularBreakable(bool bAngularBreakable, float AngularBreakThreshold)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularBreakable");
Params::PhysicsConstraintComponent_SetAngularBreakable Parms{};
Parms.bAngularBreakable = bAngularBreakable;
Parms.AngularBreakThreshold = AngularBreakThreshold;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetAngularDriveMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EAngularDriveMode DriveMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetAngularDriveMode(EAngularDriveMode DriveMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularDriveMode");
Params::PhysicsConstraintComponent_SetAngularDriveMode Parms{};
Parms.DriveMode = DriveMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetAngularDriveParams
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float PositionStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float VelocityStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetAngularDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularDriveParams");
Params::PhysicsConstraintComponent_SetAngularDriveParams Parms{};
Parms.PositionStrength = PositionStrength;
Parms.VelocityStrength = VelocityStrength;
Parms.InForceLimit = InForceLimit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetAngularOrientationDrive
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularOrientationDrive");
Params::PhysicsConstraintComponent_SetAngularOrientationDrive Parms{};
Parms.bEnableSwingDrive = bEnableSwingDrive;
Parms.bEnableTwistDrive = bEnableTwistDrive;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetAngularOrientationTarget
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& InPosTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetAngularOrientationTarget(const struct FRotator& InPosTarget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularOrientationTarget");
Params::PhysicsConstraintComponent_SetAngularOrientationTarget Parms{};
Parms.InPosTarget = std::move(InPosTarget);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetAngularPlasticity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bAngularPlasticity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AngularPlasticityThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetAngularPlasticity(bool bAngularPlasticity, float AngularPlasticityThreshold)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularPlasticity");
Params::PhysicsConstraintComponent_SetAngularPlasticity Parms{};
Parms.bAngularPlasticity = bAngularPlasticity;
Parms.AngularPlasticityThreshold = AngularPlasticityThreshold;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetAngularSwing1Limit
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EAngularConstraintMotion MotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Swing1LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetAngularSwing1Limit(EAngularConstraintMotion MotionType, float Swing1LimitAngle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularSwing1Limit");
Params::PhysicsConstraintComponent_SetAngularSwing1Limit Parms{};
Parms.MotionType = MotionType;
Parms.Swing1LimitAngle = Swing1LimitAngle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetAngularSwing2Limit
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EAngularConstraintMotion MotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Swing2LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetAngularSwing2Limit(EAngularConstraintMotion MotionType, float Swing2LimitAngle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularSwing2Limit");
Params::PhysicsConstraintComponent_SetAngularSwing2Limit Parms{};
Parms.MotionType = MotionType;
Parms.Swing2LimitAngle = Swing2LimitAngle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetAngularTwistLimit
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EAngularConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float TwistLimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetAngularTwistLimit(EAngularConstraintMotion ConstraintType, float TwistLimitAngle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularTwistLimit");
Params::PhysicsConstraintComponent_SetAngularTwistLimit Parms{};
Parms.ConstraintType = ConstraintType;
Parms.TwistLimitAngle = TwistLimitAngle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetAngularVelocityDrive
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularVelocityDrive");
Params::PhysicsConstraintComponent_SetAngularVelocityDrive Parms{};
Parms.bEnableSwingDrive = bEnableSwingDrive;
Parms.bEnableTwistDrive = bEnableTwistDrive;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetAngularVelocityDriveSLERP
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnableSLERP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetAngularVelocityDriveSLERP(bool bEnableSLERP)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularVelocityDriveSLERP");
Params::PhysicsConstraintComponent_SetAngularVelocityDriveSLERP Parms{};
Parms.bEnableSLERP = bEnableSLERP;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetAngularVelocityDriveTwistAndSwing
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetAngularVelocityDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularVelocityDriveTwistAndSwing");
Params::PhysicsConstraintComponent_SetAngularVelocityDriveTwistAndSwing Parms{};
Parms.bEnableTwistDrive = bEnableTwistDrive;
Parms.bEnableSwingDrive = bEnableSwingDrive;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetAngularVelocityTarget
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& InVelTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetAngularVelocityTarget(const struct FVector& InVelTarget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularVelocityTarget");
Params::PhysicsConstraintComponent_SetAngularVelocityTarget Parms{};
Parms.InVelTarget = std::move(InVelTarget);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetConstrainedComponents
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* component1 (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* component2 (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetConstrainedComponents(class UPrimitiveComponent* component1, class FName BoneName1, class UPrimitiveComponent* component2, class FName BoneName2)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstrainedComponents");
Params::PhysicsConstraintComponent_SetConstrainedComponents Parms{};
Parms.component1 = component1;
Parms.BoneName1 = BoneName1;
Parms.component2 = component2;
Parms.BoneName2 = BoneName2;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetConstraintReferenceFrame
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// EConstraintFrame Frame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& RefFrame (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetConstraintReferenceFrame(EConstraintFrame Frame, const struct FTransform& RefFrame)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstraintReferenceFrame");
Params::PhysicsConstraintComponent_SetConstraintReferenceFrame Parms{};
Parms.Frame = Frame;
Parms.RefFrame = std::move(RefFrame);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetConstraintReferenceOrientation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// EConstraintFrame Frame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& PriAxis (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& SecAxis (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetConstraintReferenceOrientation(EConstraintFrame Frame, const struct FVector& PriAxis, const struct FVector& SecAxis)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstraintReferenceOrientation");
Params::PhysicsConstraintComponent_SetConstraintReferenceOrientation Parms{};
Parms.Frame = Frame;
Parms.PriAxis = std::move(PriAxis);
Parms.SecAxis = std::move(SecAxis);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetConstraintReferencePosition
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// EConstraintFrame Frame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& RefPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetConstraintReferencePosition(EConstraintFrame Frame, const struct FVector& RefPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstraintReferencePosition");
Params::PhysicsConstraintComponent_SetConstraintReferencePosition Parms{};
Parms.Frame = Frame;
Parms.RefPosition = std::move(RefPosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetDisableCollision
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bDisableCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetDisableCollision(bool bDisableCollision)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetDisableCollision");
Params::PhysicsConstraintComponent_SetDisableCollision Parms{};
Parms.bDisableCollision = bDisableCollision;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetLinearBreakable
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bLinearBreakable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LinearBreakThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetLinearBreakable(bool bLinearBreakable, float LinearBreakThreshold)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearBreakable");
Params::PhysicsConstraintComponent_SetLinearBreakable Parms{};
Parms.bLinearBreakable = bLinearBreakable;
Parms.LinearBreakThreshold = LinearBreakThreshold;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetLinearDriveParams
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float PositionStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float VelocityStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetLinearDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearDriveParams");
Params::PhysicsConstraintComponent_SetLinearDriveParams Parms{};
Parms.PositionStrength = PositionStrength;
Parms.VelocityStrength = VelocityStrength;
Parms.InForceLimit = InForceLimit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetLinearPlasticity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bLinearPlasticity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LinearPlasticityThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetLinearPlasticity(bool bLinearPlasticity, float LinearPlasticityThreshold)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearPlasticity");
Params::PhysicsConstraintComponent_SetLinearPlasticity Parms{};
Parms.bLinearPlasticity = bLinearPlasticity;
Parms.LinearPlasticityThreshold = LinearPlasticityThreshold;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetLinearPositionDrive
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnableDriveX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnableDriveY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnableDriveZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearPositionDrive");
Params::PhysicsConstraintComponent_SetLinearPositionDrive Parms{};
Parms.bEnableDriveX = bEnableDriveX;
Parms.bEnableDriveY = bEnableDriveY;
Parms.bEnableDriveZ = bEnableDriveZ;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetLinearPositionTarget
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& InPosTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetLinearPositionTarget(const struct FVector& InPosTarget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearPositionTarget");
Params::PhysicsConstraintComponent_SetLinearPositionTarget Parms{};
Parms.InPosTarget = std::move(InPosTarget);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetLinearVelocityDrive
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnableDriveX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnableDriveY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnableDriveZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearVelocityDrive");
Params::PhysicsConstraintComponent_SetLinearVelocityDrive Parms{};
Parms.bEnableDriveX = bEnableDriveX;
Parms.bEnableDriveY = bEnableDriveY;
Parms.bEnableDriveZ = bEnableDriveZ;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetLinearVelocityTarget
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& InVelTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetLinearVelocityTarget(const struct FVector& InVelTarget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearVelocityTarget");
Params::PhysicsConstraintComponent_SetLinearVelocityTarget Parms{};
Parms.InVelTarget = std::move(InVelTarget);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetLinearXLimit
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ELinearConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LimitSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetLinearXLimit(ELinearConstraintMotion ConstraintType, float LimitSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearXLimit");
Params::PhysicsConstraintComponent_SetLinearXLimit Parms{};
Parms.ConstraintType = ConstraintType;
Parms.LimitSize = LimitSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetLinearYLimit
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ELinearConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LimitSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetLinearYLimit(ELinearConstraintMotion ConstraintType, float LimitSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearYLimit");
Params::PhysicsConstraintComponent_SetLinearYLimit Parms{};
Parms.ConstraintType = ConstraintType;
Parms.LimitSize = LimitSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetLinearZLimit
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ELinearConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LimitSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetLinearZLimit(ELinearConstraintMotion ConstraintType, float LimitSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearZLimit");
Params::PhysicsConstraintComponent_SetLinearZLimit Parms{};
Parms.ConstraintType = ConstraintType;
Parms.LimitSize = LimitSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetOrientationDriveSLERP
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnableSLERP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetOrientationDriveSLERP(bool bEnableSLERP)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetOrientationDriveSLERP");
Params::PhysicsConstraintComponent_SetOrientationDriveSLERP Parms{};
Parms.bEnableSLERP = bEnableSLERP;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.SetOrientationDriveTwistAndSwing
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsConstraintComponent::SetOrientationDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "SetOrientationDriveTwistAndSwing");
Params::PhysicsConstraintComponent_SetOrientationDriveTwistAndSwing Parms{};
Parms.bEnableTwistDrive = bEnableTwistDrive;
Parms.bEnableSwingDrive = bEnableSwingDrive;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsConstraintComponent.GetCurrentSwing1
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UPhysicsConstraintComponent::GetCurrentSwing1() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "GetCurrentSwing1");
Params::PhysicsConstraintComponent_GetCurrentSwing1 Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PhysicsConstraintComponent.GetCurrentSwing2
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UPhysicsConstraintComponent::GetCurrentSwing2() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "GetCurrentSwing2");
Params::PhysicsConstraintComponent_GetCurrentSwing2 Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PhysicsConstraintComponent.GetCurrentTwist
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UPhysicsConstraintComponent::GetCurrentTwist() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsConstraintComponent", "GetCurrentTwist");
Params::PhysicsConstraintComponent_GetCurrentTwist Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PhysicsHandleComponent.GrabComponent
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& GrabLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bConstrainRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsHandleComponent::GrabComponent(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& GrabLocation, bool bConstrainRotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsHandleComponent", "GrabComponent");
Params::PhysicsHandleComponent_GrabComponent Parms{};
Parms.Component = Component;
Parms.InBoneName = InBoneName;
Parms.GrabLocation = std::move(GrabLocation);
Parms.bConstrainRotation = bConstrainRotation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsHandleComponent.GrabComponentAtLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& GrabLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsHandleComponent::GrabComponentAtLocation(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& GrabLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsHandleComponent", "GrabComponentAtLocation");
Params::PhysicsHandleComponent_GrabComponentAtLocation Parms{};
Parms.Component = Component;
Parms.InBoneName = InBoneName;
Parms.GrabLocation = std::move(GrabLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsHandleComponent.GrabComponentAtLocationWithRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UPhysicsHandleComponent::GrabComponentAtLocationWithRotation(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& Location, const struct FRotator& Rotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsHandleComponent", "GrabComponentAtLocationWithRotation");
Params::PhysicsHandleComponent_GrabComponentAtLocationWithRotation Parms{};
Parms.Component = Component;
Parms.InBoneName = InBoneName;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsHandleComponent.ReleaseComponent
// (Native, Public, BlueprintCallable)
void UPhysicsHandleComponent::ReleaseComponent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsHandleComponent", "ReleaseComponent");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsHandleComponent.SetAngularDamping
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewAngularDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsHandleComponent::SetAngularDamping(float NewAngularDamping)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsHandleComponent", "SetAngularDamping");
Params::PhysicsHandleComponent_SetAngularDamping Parms{};
Parms.NewAngularDamping = NewAngularDamping;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsHandleComponent.SetAngularStiffness
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewAngularStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsHandleComponent::SetAngularStiffness(float NewAngularStiffness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsHandleComponent", "SetAngularStiffness");
Params::PhysicsHandleComponent_SetAngularStiffness Parms{};
Parms.NewAngularStiffness = NewAngularStiffness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsHandleComponent.SetInterpolationSpeed
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewInterpolationSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsHandleComponent::SetInterpolationSpeed(float NewInterpolationSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsHandleComponent", "SetInterpolationSpeed");
Params::PhysicsHandleComponent_SetInterpolationSpeed Parms{};
Parms.NewInterpolationSpeed = NewInterpolationSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsHandleComponent.SetLinearDamping
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewLinearDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsHandleComponent::SetLinearDamping(float NewLinearDamping)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsHandleComponent", "SetLinearDamping");
Params::PhysicsHandleComponent_SetLinearDamping Parms{};
Parms.NewLinearDamping = NewLinearDamping;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsHandleComponent.SetLinearStiffness
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewLinearStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsHandleComponent::SetLinearStiffness(float NewLinearStiffness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsHandleComponent", "SetLinearStiffness");
Params::PhysicsHandleComponent_SetLinearStiffness Parms{};
Parms.NewLinearStiffness = NewLinearStiffness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsHandleComponent.SetTargetLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicsHandleComponent::SetTargetLocation(const struct FVector& NewLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsHandleComponent", "SetTargetLocation");
Params::PhysicsHandleComponent_SetTargetLocation Parms{};
Parms.NewLocation = std::move(NewLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsHandleComponent.SetTargetLocationAndRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UPhysicsHandleComponent::SetTargetLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsHandleComponent", "SetTargetLocationAndRotation");
Params::PhysicsHandleComponent_SetTargetLocationAndRotation Parms{};
Parms.NewLocation = std::move(NewLocation);
Parms.NewRotation = std::move(NewRotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsHandleComponent.SetTargetRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UPhysicsHandleComponent::SetTargetRotation(const struct FRotator& NewRotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsHandleComponent", "SetTargetRotation");
Params::PhysicsHandleComponent_SetTargetRotation Parms{};
Parms.NewRotation = std::move(NewRotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PhysicsHandleComponent.GetGrabbedComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPrimitiveComponent* UPhysicsHandleComponent::GetGrabbedComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsHandleComponent", "GetGrabbedComponent");
Params::PhysicsHandleComponent_GetGrabbedComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PhysicsHandleComponent.GetTargetLocationAndRotation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector* TargetLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator* TargetRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UPhysicsHandleComponent::GetTargetLocationAndRotation(struct FVector* TargetLocation, struct FRotator* TargetRotation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsHandleComponent", "GetTargetLocationAndRotation");
Params::PhysicsHandleComponent_GetTargetLocationAndRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (TargetLocation != nullptr)
*TargetLocation = std::move(Parms.TargetLocation);
if (TargetRotation != nullptr)
*TargetRotation = std::move(Parms.TargetRotation);
}
// Function Engine.PhysicsSpringComponent.GetNormalizedCompressionScalar
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UPhysicsSpringComponent::GetNormalizedCompressionScalar() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsSpringComponent", "GetNormalizedCompressionScalar");
Params::PhysicsSpringComponent_GetNormalizedCompressionScalar Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PhysicsSpringComponent.GetSpringCurrentEndPoint
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UPhysicsSpringComponent::GetSpringCurrentEndPoint() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsSpringComponent", "GetSpringCurrentEndPoint");
Params::PhysicsSpringComponent_GetSpringCurrentEndPoint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PhysicsSpringComponent.GetSpringDirection
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UPhysicsSpringComponent::GetSpringDirection() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsSpringComponent", "GetSpringDirection");
Params::PhysicsSpringComponent_GetSpringDirection Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PhysicsSpringComponent.GetSpringRestingPoint
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UPhysicsSpringComponent::GetSpringRestingPoint() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicsSpringComponent", "GetSpringRestingPoint");
Params::PhysicsSpringComponent_GetSpringRestingPoint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.PlayerInput.ClearSmoothing
// (Final, Exec, Native, Public)
void UPlayerInput::ClearSmoothing()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerInput", "ClearSmoothing");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerInput.InvertAxis
// (Final, Exec, Native, Public)
// Parameters:
// const class FName AxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPlayerInput::InvertAxis(const class FName AxisName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerInput", "InvertAxis");
Params::PlayerInput_InvertAxis Parms{};
Parms.AxisName = AxisName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerInput.InvertAxisKey
// (Final, Exec, Native, Public)
// Parameters:
// const struct FKey& AxisKey (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPlayerInput::InvertAxisKey(const struct FKey& AxisKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerInput", "InvertAxisKey");
Params::PlayerInput_InvertAxisKey Parms{};
Parms.AxisKey = std::move(AxisKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerInput.SetBind
// (Final, Exec, Native, Public)
// Parameters:
// class FName BindName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPlayerInput::SetBind(class FName BindName, const class FString& Command)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerInput", "SetBind");
Params::PlayerInput_SetBind Parms{};
Parms.BindName = BindName;
Parms.Command = std::move(Command);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PlayerInput.SetMouseSensitivity
// (Final, Exec, Native, Public)
// Parameters:
// const float Sensitivity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPlayerInput::SetMouseSensitivity(const float Sensitivity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerInput", "SetMouseSensitivity");
Params::PlayerInput_SetMouseSensitivity Parms{};
Parms.Sensitivity = Sensitivity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PointLight.SetLightFalloffExponent
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewLightFalloffExponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APointLight::SetLightFalloffExponent(float NewLightFalloffExponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PointLight", "SetLightFalloffExponent");
Params::PointLight_SetLightFalloffExponent Parms{};
Parms.NewLightFalloffExponent = NewLightFalloffExponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.PointLight.SetRadius
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APointLight::SetRadius(float NewRadius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PointLight", "SetRadius");
Params::PointLight_SetRadius Parms{};
Parms.NewRadius = NewRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.RadialForceComponent.AddObjectTypeToAffect
// (Native, Public, BlueprintCallable)
// Parameters:
// EObjectTypeQuery ObjectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URadialForceComponent::AddObjectTypeToAffect(EObjectTypeQuery ObjectType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadialForceComponent", "AddObjectTypeToAffect");
Params::RadialForceComponent_AddObjectTypeToAffect Parms{};
Parms.ObjectType = ObjectType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.RadialForceComponent.FireImpulse
// (Native, Public, BlueprintCallable)
void URadialForceComponent::FireImpulse()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadialForceComponent", "FireImpulse");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.RadialForceComponent.RemoveObjectTypeToAffect
// (Native, Public, BlueprintCallable)
// Parameters:
// EObjectTypeQuery ObjectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URadialForceComponent::RemoveObjectTypeToAffect(EObjectTypeQuery ObjectType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadialForceComponent", "RemoveObjectTypeToAffect");
Params::RadialForceComponent_RemoveObjectTypeToAffect Parms{};
Parms.ObjectType = ObjectType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.RectLightComponent.SetBarnDoorAngle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URectLightComponent::SetBarnDoorAngle(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RectLightComponent", "SetBarnDoorAngle");
Params::RectLightComponent_SetBarnDoorAngle Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.RectLightComponent.SetBarnDoorLength
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URectLightComponent::SetBarnDoorLength(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RectLightComponent", "SetBarnDoorLength");
Params::RectLightComponent_SetBarnDoorLength Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.RectLightComponent.SetSourceHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URectLightComponent::SetSourceHeight(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RectLightComponent", "SetSourceHeight");
Params::RectLightComponent_SetSourceHeight Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.RectLightComponent.SetSourceTexture
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture* bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URectLightComponent::SetSourceTexture(class UTexture* bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RectLightComponent", "SetSourceTexture");
Params::RectLightComponent_SetSourceTexture Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.RectLightComponent.SetSourceWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URectLightComponent::SetSourceWidth(float bNewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RectLightComponent", "SetSourceWidth");
Params::RectLightComponent_SetSourceWidth Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.RuntimeVirtualTextureComponent.Invalidate
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FBoxSphereBounds& WorldBounds (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void URuntimeVirtualTextureComponent::Invalidate(const struct FBoxSphereBounds& WorldBounds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RuntimeVirtualTextureComponent", "Invalidate");
Params::RuntimeVirtualTextureComponent_Invalidate Parms{};
Parms.WorldBounds = std::move(WorldBounds);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial0
// (Native, Public)
void ASkeletalMeshActor::OnRep_ReplicatedMaterial0()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedMaterial0");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial1
// (Native, Public)
void ASkeletalMeshActor::OnRep_ReplicatedMaterial1()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedMaterial1");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshActor.OnRep_ReplicatedMesh
// (Native, Public)
void ASkeletalMeshActor::OnRep_ReplicatedMesh()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedMesh");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkeletalMeshActor.OnRep_ReplicatedPhysAsset
// (Native, Public)
void ASkeletalMeshActor::OnRep_ReplicatedPhysAsset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedPhysAsset");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyAtmosphereComponent.GetAtmosphereTransmitanceOnGroundAtPlanetTop
// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UDirectionalLightComponent* DirectionalLight (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor USkyAtmosphereComponent::GetAtmosphereTransmitanceOnGroundAtPlanetTop(class UDirectionalLightComponent* DirectionalLight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyAtmosphereComponent", "GetAtmosphereTransmitanceOnGroundAtPlanetTop");
Params::SkyAtmosphereComponent_GetAtmosphereTransmitanceOnGroundAtPlanetTop Parms{};
Parms.DirectionalLight = DirectionalLight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SkyAtmosphereComponent.OverrideAtmosphereLightDirection
// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// int32 AtmosphereLightIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LightDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyAtmosphereComponent::OverrideAtmosphereLightDirection(int32 AtmosphereLightIndex, const struct FVector& LightDirection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyAtmosphereComponent", "OverrideAtmosphereLightDirection");
Params::SkyAtmosphereComponent_OverrideAtmosphereLightDirection Parms{};
Parms.AtmosphereLightIndex = AtmosphereLightIndex;
Parms.LightDirection = std::move(LightDirection);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyAtmosphereComponent.SetAerialPespectiveViewDistanceScale
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyAtmosphereComponent::SetAerialPespectiveViewDistanceScale(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyAtmosphereComponent", "SetAerialPespectiveViewDistanceScale");
Params::SkyAtmosphereComponent_SetAerialPespectiveViewDistanceScale Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyAtmosphereComponent.SetAtmosphereHeight
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyAtmosphereComponent::SetAtmosphereHeight(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyAtmosphereComponent", "SetAtmosphereHeight");
Params::SkyAtmosphereComponent_SetAtmosphereHeight Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyAtmosphereComponent.SetHeightFogContribution
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyAtmosphereComponent::SetHeightFogContribution(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyAtmosphereComponent", "SetHeightFogContribution");
Params::SkyAtmosphereComponent_SetHeightFogContribution Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyAtmosphereComponent.SetMieAbsorption
// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyAtmosphereComponent::SetMieAbsorption(const struct FLinearColor& NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieAbsorption");
Params::SkyAtmosphereComponent_SetMieAbsorption Parms{};
Parms.NewValue = std::move(NewValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyAtmosphereComponent.SetMieAbsorptionScale
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyAtmosphereComponent::SetMieAbsorptionScale(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieAbsorptionScale");
Params::SkyAtmosphereComponent_SetMieAbsorptionScale Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyAtmosphereComponent.SetMieAnisotropy
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyAtmosphereComponent::SetMieAnisotropy(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieAnisotropy");
Params::SkyAtmosphereComponent_SetMieAnisotropy Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyAtmosphereComponent.SetMieExponentialDistribution
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyAtmosphereComponent::SetMieExponentialDistribution(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieExponentialDistribution");
Params::SkyAtmosphereComponent_SetMieExponentialDistribution Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyAtmosphereComponent.SetMieScattering
// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyAtmosphereComponent::SetMieScattering(const struct FLinearColor& NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieScattering");
Params::SkyAtmosphereComponent_SetMieScattering Parms{};
Parms.NewValue = std::move(NewValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyAtmosphereComponent.SetMieScatteringScale
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyAtmosphereComponent::SetMieScatteringScale(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyAtmosphereComponent", "SetMieScatteringScale");
Params::SkyAtmosphereComponent_SetMieScatteringScale Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyAtmosphereComponent.SetMultiScatteringFactor
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyAtmosphereComponent::SetMultiScatteringFactor(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyAtmosphereComponent", "SetMultiScatteringFactor");
Params::SkyAtmosphereComponent_SetMultiScatteringFactor Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyAtmosphereComponent.SetOtherAbsorption
// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyAtmosphereComponent::SetOtherAbsorption(const struct FLinearColor& NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyAtmosphereComponent", "SetOtherAbsorption");
Params::SkyAtmosphereComponent_SetOtherAbsorption Parms{};
Parms.NewValue = std::move(NewValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyAtmosphereComponent.SetOtherAbsorptionScale
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyAtmosphereComponent::SetOtherAbsorptionScale(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyAtmosphereComponent", "SetOtherAbsorptionScale");
Params::SkyAtmosphereComponent_SetOtherAbsorptionScale Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyAtmosphereComponent.SetRayleighExponentialDistribution
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyAtmosphereComponent::SetRayleighExponentialDistribution(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyAtmosphereComponent", "SetRayleighExponentialDistribution");
Params::SkyAtmosphereComponent_SetRayleighExponentialDistribution Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyAtmosphereComponent.SetRayleighScattering
// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyAtmosphereComponent::SetRayleighScattering(const struct FLinearColor& NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyAtmosphereComponent", "SetRayleighScattering");
Params::SkyAtmosphereComponent_SetRayleighScattering Parms{};
Parms.NewValue = std::move(NewValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyAtmosphereComponent.SetRayleighScatteringScale
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyAtmosphereComponent::SetRayleighScatteringScale(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyAtmosphereComponent", "SetRayleighScatteringScale");
Params::SkyAtmosphereComponent_SetRayleighScatteringScale Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SkyAtmosphereComponent.SetSkyLuminanceFactor
// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USkyAtmosphereComponent::SetSkyLuminanceFactor(const struct FLinearColor& NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkyAtmosphereComponent", "SetSkyLuminanceFactor");
Params::SkyAtmosphereComponent_SetSkyLuminanceFactor Parms{};
Parms.NewValue = std::move(NewValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SoundSubmix.AddEnvelopeFollowerDelegate
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TDelegate<void(const TArray<float>& Envelope)>&OnSubmixEnvelopeBP (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void USoundSubmix::AddEnvelopeFollowerDelegate(const class UObject* WorldContextObject, const TDelegate<void(const TArray<float>& Envelope)>& OnSubmixEnvelopeBP)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SoundSubmix", "AddEnvelopeFollowerDelegate");
Params::SoundSubmix_AddEnvelopeFollowerDelegate Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.OnSubmixEnvelopeBP = OnSubmixEnvelopeBP;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SoundSubmix.AddSpectralAnalysisDelegate
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FSoundSubmixSpectralAnalysisBandSettings>&InBandSettings (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const TDelegate<void(const TArray<float>& Magnitude)>&OnSubmixSpectralAnalysisBP (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// float UpdateRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DecibelNoiseFloor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDoNormalize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDoAutoRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AutoRangeAttackTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AutoRangeReleaseTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USoundSubmix::AddSpectralAnalysisDelegate(const class UObject* WorldContextObject, const TArray<struct FSoundSubmixSpectralAnalysisBandSettings>& InBandSettings, const TDelegate<void(const TArray<float>& Magnitude)>& OnSubmixSpectralAnalysisBP, float UpdateRate, float DecibelNoiseFloor, bool bDoNormalize, bool bDoAutoRange, float AutoRangeAttackTime, float AutoRangeReleaseTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SoundSubmix", "AddSpectralAnalysisDelegate");
Params::SoundSubmix_AddSpectralAnalysisDelegate Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.InBandSettings = std::move(InBandSettings);
Parms.OnSubmixSpectralAnalysisBP = OnSubmixSpectralAnalysisBP;
Parms.UpdateRate = UpdateRate;
Parms.DecibelNoiseFloor = DecibelNoiseFloor;
Parms.bDoNormalize = bDoNormalize;
Parms.bDoAutoRange = bDoAutoRange;
Parms.AutoRangeAttackTime = AutoRangeAttackTime;
Parms.AutoRangeReleaseTime = AutoRangeReleaseTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SoundSubmix.RemoveSpectralAnalysisDelegate
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TDelegate<void(const TArray<float>& Magnitude)>&OnSubmixSpectralAnalysisBP (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void USoundSubmix::RemoveSpectralAnalysisDelegate(const class UObject* WorldContextObject, const TDelegate<void(const TArray<float>& Magnitude)>& OnSubmixSpectralAnalysisBP)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SoundSubmix", "RemoveSpectralAnalysisDelegate");
Params::SoundSubmix_RemoveSpectralAnalysisDelegate Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.OnSubmixSpectralAnalysisBP = OnSubmixSpectralAnalysisBP;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SoundSubmix.SetSubmixOutputVolume
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InOutputVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USoundSubmix::SetSubmixOutputVolume(const class UObject* WorldContextObject, float InOutputVolume)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SoundSubmix", "SetSubmixOutputVolume");
Params::SoundSubmix_SetSubmixOutputVolume Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.InOutputVolume = InOutputVolume;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SoundSubmix.StartEnvelopeFollowing
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USoundSubmix::StartEnvelopeFollowing(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SoundSubmix", "StartEnvelopeFollowing");
Params::SoundSubmix_StartEnvelopeFollowing Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SoundSubmix.StartRecordingOutput
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ExpectedDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USoundSubmix::StartRecordingOutput(const class UObject* WorldContextObject, float ExpectedDuration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SoundSubmix", "StartRecordingOutput");
Params::SoundSubmix_StartRecordingOutput Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.ExpectedDuration = ExpectedDuration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SoundSubmix.StartSpectralAnalysis
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EFFTSize FFTSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EFFTPeakInterpolationMethod InterpolationMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EFFTWindowType WindowType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float HopSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAudioSpectrumType SpectrumType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USoundSubmix::StartSpectralAnalysis(const class UObject* WorldContextObject, EFFTSize FFTSize, EFFTPeakInterpolationMethod InterpolationMethod, EFFTWindowType WindowType, float HopSize, EAudioSpectrumType SpectrumType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SoundSubmix", "StartSpectralAnalysis");
Params::SoundSubmix_StartSpectralAnalysis Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.FFTSize = FFTSize;
Parms.InterpolationMethod = InterpolationMethod;
Parms.WindowType = WindowType;
Parms.HopSize = HopSize;
Parms.SpectrumType = SpectrumType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SoundSubmix.StopEnvelopeFollowing
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USoundSubmix::StopEnvelopeFollowing(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SoundSubmix", "StopEnvelopeFollowing");
Params::SoundSubmix_StopEnvelopeFollowing Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SoundSubmix.StopRecordingOutput
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAudioRecordingExportType ExportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Name_0 (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USoundWave* ExistingSoundWaveToOverwrite (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USoundSubmix::StopRecordingOutput(const class UObject* WorldContextObject, EAudioRecordingExportType ExportType, const class FString& Name_0, const class FString& Path, class USoundWave* ExistingSoundWaveToOverwrite)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SoundSubmix", "StopRecordingOutput");
Params::SoundSubmix_StopRecordingOutput Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.ExportType = ExportType;
Parms.Name_0 = std::move(Name_0);
Parms.Path = std::move(Path);
Parms.ExistingSoundWaveToOverwrite = ExistingSoundWaveToOverwrite;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SoundSubmix.StopSpectralAnalysis
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USoundSubmix::StopSpectralAnalysis(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SoundSubmix", "StopSpectralAnalysis");
Params::SoundSubmix_StopSpectralAnalysis Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.SpringArmComponent.GetTargetRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator USpringArmComponent::GetTargetRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpringArmComponent", "GetTargetRotation");
Params::SpringArmComponent_GetTargetRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SpringArmComponent.GetUnfixedCameraPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector USpringArmComponent::GetUnfixedCameraPosition() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpringArmComponent", "GetUnfixedCameraPosition");
Params::SpringArmComponent_GetUnfixedCameraPosition Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SpringArmComponent.IsCollisionFixApplied
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USpringArmComponent::IsCollisionFixApplied() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpringArmComponent", "IsCollisionFixApplied");
Params::SpringArmComponent_IsCollisionFixApplied Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StereoLayerComponent.MarkTextureForUpdate
// (Final, Native, Public, BlueprintCallable)
void UStereoLayerComponent::MarkTextureForUpdate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StereoLayerComponent", "MarkTextureForUpdate");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.StereoLayerComponent.SetEquirectProps
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FEquirectProps& InScaleBiases (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UStereoLayerComponent::SetEquirectProps(const struct FEquirectProps& InScaleBiases)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StereoLayerComponent", "SetEquirectProps");
Params::StereoLayerComponent_SetEquirectProps Parms{};
Parms.InScaleBiases = std::move(InScaleBiases);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StereoLayerComponent.SetLeftTexture
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture* InTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UStereoLayerComponent::SetLeftTexture(class UTexture* InTexture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StereoLayerComponent", "SetLeftTexture");
Params::StereoLayerComponent_SetLeftTexture Parms{};
Parms.InTexture = InTexture;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StereoLayerComponent.SetPriority
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UStereoLayerComponent::SetPriority(int32 InPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StereoLayerComponent", "SetPriority");
Params::StereoLayerComponent_SetPriority Parms{};
Parms.InPriority = InPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StereoLayerComponent.SetQuadSize
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& InQuadSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UStereoLayerComponent::SetQuadSize(const struct FVector2D& InQuadSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StereoLayerComponent", "SetQuadSize");
Params::StereoLayerComponent_SetQuadSize Parms{};
Parms.InQuadSize = std::move(InQuadSize);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StereoLayerComponent.SetTexture
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture* InTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UStereoLayerComponent::SetTexture(class UTexture* InTexture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StereoLayerComponent", "SetTexture");
Params::StereoLayerComponent_SetTexture Parms{};
Parms.InTexture = InTexture;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StereoLayerComponent.SetUVRect
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FBox2D& InUVRect (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UStereoLayerComponent::SetUVRect(const struct FBox2D& InUVRect)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StereoLayerComponent", "SetUVRect");
Params::StereoLayerComponent_SetUVRect Parms{};
Parms.InUVRect = std::move(InUVRect);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StereoLayerComponent.GetLeftTexture
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture* UStereoLayerComponent::GetLeftTexture() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StereoLayerComponent", "GetLeftTexture");
Params::StereoLayerComponent_GetLeftTexture Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StereoLayerComponent.GetPriority
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UStereoLayerComponent::GetPriority() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StereoLayerComponent", "GetPriority");
Params::StereoLayerComponent_GetPriority Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StereoLayerComponent.GetQuadSize
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UStereoLayerComponent::GetQuadSize() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StereoLayerComponent", "GetQuadSize");
Params::StereoLayerComponent_GetQuadSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StereoLayerComponent.GetTexture
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture* UStereoLayerComponent::GetTexture() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StereoLayerComponent", "GetTexture");
Params::StereoLayerComponent_GetTexture Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StereoLayerComponent.GetUVRect
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FBox2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FBox2D UStereoLayerComponent::GetUVRect() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StereoLayerComponent", "GetUVRect");
Params::StereoLayerComponent_GetUVRect Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.StereoLayerFunctionLibrary.EnableAutoLoadingSplashScreen
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool InAutoShowEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UStereoLayerFunctionLibrary::EnableAutoLoadingSplashScreen(bool InAutoShowEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StereoLayerFunctionLibrary", "EnableAutoLoadingSplashScreen");
Params::StereoLayerFunctionLibrary_EnableAutoLoadingSplashScreen Parms{};
Parms.InAutoShowEnabled = InAutoShowEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StereoLayerFunctionLibrary.HideSplashScreen
// (Final, Native, Static, Public, BlueprintCallable)
void UStereoLayerFunctionLibrary::HideSplashScreen()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StereoLayerFunctionLibrary", "HideSplashScreen");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.StereoLayerFunctionLibrary.SetSplashScreen
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UTexture* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShowLoadingMovie (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShowOnSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UStereoLayerFunctionLibrary::SetSplashScreen(class UTexture* Texture, const struct FVector2D& Scale, const struct FVector& Offset, bool bShowLoadingMovie, bool bShowOnSet)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StereoLayerFunctionLibrary", "SetSplashScreen");
Params::StereoLayerFunctionLibrary_SetSplashScreen Parms{};
Parms.Texture = Texture;
Parms.Scale = std::move(Scale);
Parms.Offset = std::move(Offset);
Parms.bShowLoadingMovie = bShowLoadingMovie;
Parms.bShowOnSet = bShowOnSet;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.StereoLayerFunctionLibrary.ShowSplashScreen
// (Final, Native, Static, Public, BlueprintCallable)
void UStereoLayerFunctionLibrary::ShowSplashScreen()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StereoLayerFunctionLibrary", "ShowSplashScreen");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.SubsystemBlueprintLibrary.GetEngineSubsystem
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// TSubclassOf<class UEngineSubsystem> Class_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UEngineSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEngineSubsystem* USubsystemBlueprintLibrary::GetEngineSubsystem(TSubclassOf<class UEngineSubsystem> Class_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SubsystemBlueprintLibrary", "GetEngineSubsystem");
Params::SubsystemBlueprintLibrary_GetEngineSubsystem Parms{};
Parms.Class_0 = Class_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SubsystemBlueprintLibrary.GetGameInstanceSubsystem
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* ContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UGameInstanceSubsystem>Class_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UGameInstanceSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGameInstanceSubsystem* USubsystemBlueprintLibrary::GetGameInstanceSubsystem(class UObject* ContextObject, TSubclassOf<class UGameInstanceSubsystem> Class_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SubsystemBlueprintLibrary", "GetGameInstanceSubsystem");
Params::SubsystemBlueprintLibrary_GetGameInstanceSubsystem Parms{};
Parms.ContextObject = ContextObject;
Parms.Class_0 = Class_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SubsystemBlueprintLibrary.GetLocalPlayerSubsystem
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* ContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class ULocalPlayerSubsystem>Class_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULocalPlayerSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULocalPlayerSubsystem* USubsystemBlueprintLibrary::GetLocalPlayerSubsystem(class UObject* ContextObject, TSubclassOf<class ULocalPlayerSubsystem> Class_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SubsystemBlueprintLibrary", "GetLocalPlayerSubsystem");
Params::SubsystemBlueprintLibrary_GetLocalPlayerSubsystem Parms{};
Parms.ContextObject = ContextObject;
Parms.Class_0 = Class_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SubsystemBlueprintLibrary.GetLocalPlayerSubSystemFromPlayerController
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class ULocalPlayerSubsystem>Class_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULocalPlayerSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULocalPlayerSubsystem* USubsystemBlueprintLibrary::GetLocalPlayerSubSystemFromPlayerController(class APlayerController* PlayerController, TSubclassOf<class ULocalPlayerSubsystem> Class_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SubsystemBlueprintLibrary", "GetLocalPlayerSubSystemFromPlayerController");
Params::SubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController Parms{};
Parms.PlayerController = PlayerController;
Parms.Class_0 = Class_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.SubsystemBlueprintLibrary.GetWorldSubsystem
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* ContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UWorldSubsystem> Class_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWorldSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWorldSubsystem* USubsystemBlueprintLibrary::GetWorldSubsystem(class UObject* ContextObject, TSubclassOf<class UWorldSubsystem> Class_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SubsystemBlueprintLibrary", "GetWorldSubsystem");
Params::SubsystemBlueprintLibrary_GetWorldSubsystem Parms{};
Parms.ContextObject = ContextObject;
Parms.Class_0 = Class_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TextRenderComponent.K2_SetText
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FText& Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UTextRenderComponent::K2_SetText(const class FText& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextRenderComponent", "K2_SetText");
Params::TextRenderComponent_K2_SetText Parms{};
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TextRenderComponent.SetFont
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UFont* Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextRenderComponent::SetFont(class UFont* Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextRenderComponent", "SetFont");
Params::TextRenderComponent_SetFont Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TextRenderComponent.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizTextAligment Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextRenderComponent::SetHorizontalAlignment(EHorizTextAligment Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextRenderComponent", "SetHorizontalAlignment");
Params::TextRenderComponent_SetHorizontalAlignment Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TextRenderComponent.SetHorizSpacingAdjust
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextRenderComponent::SetHorizSpacingAdjust(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextRenderComponent", "SetHorizSpacingAdjust");
Params::TextRenderComponent_SetHorizSpacingAdjust Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TextRenderComponent.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& Value (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextRenderComponent::SetText(const class FString& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextRenderComponent", "SetText");
Params::TextRenderComponent_SetText Parms{};
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TextRenderComponent.SetTextMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextRenderComponent::SetTextMaterial(class UMaterialInterface* Material)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextRenderComponent", "SetTextMaterial");
Params::TextRenderComponent_SetTextMaterial Parms{};
Parms.Material = Material;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TextRenderComponent.SetTextRenderColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextRenderComponent::SetTextRenderColor(const struct FColor& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextRenderComponent", "SetTextRenderColor");
Params::TextRenderComponent_SetTextRenderColor Parms{};
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TextRenderComponent.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalTextAligment Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextRenderComponent::SetVerticalAlignment(EVerticalTextAligment Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextRenderComponent", "SetVerticalAlignment");
Params::TextRenderComponent_SetVerticalAlignment Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TextRenderComponent.SetVertSpacingAdjust
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextRenderComponent::SetVertSpacingAdjust(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextRenderComponent", "SetVertSpacingAdjust");
Params::TextRenderComponent_SetVertSpacingAdjust Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TextRenderComponent.SetWorldSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextRenderComponent::SetWorldSize(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextRenderComponent", "SetWorldSize");
Params::TextRenderComponent_SetWorldSize Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TextRenderComponent.SetXScale
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextRenderComponent::SetXScale(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextRenderComponent", "SetXScale");
Params::TextRenderComponent_SetXScale Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TextRenderComponent.SetYScale
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextRenderComponent::SetYScale(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextRenderComponent", "SetYScale");
Params::TextRenderComponent_SetYScale Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.TextRenderComponent.GetTextLocalSize
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UTextRenderComponent::GetTextLocalSize() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextRenderComponent", "GetTextLocalSize");
Params::TextRenderComponent_GetTextLocalSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TextRenderComponent.GetTextWorldSize
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UTextRenderComponent::GetTextWorldSize() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextRenderComponent", "GetTextWorldSize");
Params::TextRenderComponent_GetTextWorldSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TwitterIntegrationBase.AuthorizeAccounts
// (Native, Public)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTwitterIntegrationBase::AuthorizeAccounts()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TwitterIntegrationBase", "AuthorizeAccounts");
Params::TwitterIntegrationBase_AuthorizeAccounts Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TwitterIntegrationBase.CanShowTweetUI
// (Native, Public)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTwitterIntegrationBase::CanShowTweetUI()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TwitterIntegrationBase", "CanShowTweetUI");
Params::TwitterIntegrationBase_CanShowTweetUI Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TwitterIntegrationBase.GetAccountName
// (Native, Public)
// Parameters:
// int32 AccountIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UTwitterIntegrationBase::GetAccountName(int32 AccountIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TwitterIntegrationBase", "GetAccountName");
Params::TwitterIntegrationBase_GetAccountName Parms{};
Parms.AccountIndex = AccountIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TwitterIntegrationBase.GetNumAccounts
// (Native, Public)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UTwitterIntegrationBase::GetNumAccounts()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TwitterIntegrationBase", "GetNumAccounts");
Params::TwitterIntegrationBase_GetNumAccounts Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TwitterIntegrationBase.Init
// (Native, Public)
void UTwitterIntegrationBase::Init()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TwitterIntegrationBase", "Init");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.TwitterIntegrationBase.ShowTweetUI
// (Native, Public)
// Parameters:
// const class FString& InitialMessage (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Picture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTwitterIntegrationBase::ShowTweetUI(const class FString& InitialMessage, const class FString& URL, const class FString& Picture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TwitterIntegrationBase", "ShowTweetUI");
Params::TwitterIntegrationBase_ShowTweetUI Parms{};
Parms.InitialMessage = std::move(InitialMessage);
Parms.URL = std::move(URL);
Parms.Picture = std::move(Picture);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.TwitterIntegrationBase.TwitterRequest
// (Native, Public, HasOutParams)
// Parameters:
// const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class FString>& ParamKeysAndValues (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// ETwitterRequestMethod RequestMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 AccountIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTwitterIntegrationBase::TwitterRequest(const class FString& URL, const TArray<class FString>& ParamKeysAndValues, ETwitterRequestMethod RequestMethod, int32 AccountIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TwitterIntegrationBase", "TwitterRequest");
Params::TwitterIntegrationBase_TwitterRequest Parms{};
Parms.URL = std::move(URL);
Parms.ParamKeysAndValues = std::move(ParamKeysAndValues);
Parms.RequestMethod = RequestMethod;
Parms.AccountIndex = AccountIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.VectorFieldComponent.SetIntensity
// (Native, Public, BlueprintCallable)
// Parameters:
// float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVectorFieldComponent::SetIntensity(float NewIntensity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VectorFieldComponent", "SetIntensity");
Params::VectorFieldComponent_SetIntensity Parms{};
Parms.NewIntensity = NewIntensity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ViewportStatsSubsystem.AddDisplayDelegate
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TDelegate<void(class FText* OutText, struct FLinearColor* OutColor)>&Delegate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UViewportStatsSubsystem::AddDisplayDelegate(const TDelegate<void(class FText* OutText, struct FLinearColor* OutColor)>& Delegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ViewportStatsSubsystem", "AddDisplayDelegate");
Params::ViewportStatsSubsystem_AddDisplayDelegate Parms{};
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.ViewportStatsSubsystem.AddTimedDisplay
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class FText& Text (Parm, NativeAccessSpecifierPublic)
// const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UViewportStatsSubsystem::AddTimedDisplay(const class FText& Text, const struct FLinearColor& Color, float Duration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ViewportStatsSubsystem", "AddTimedDisplay");
Params::ViewportStatsSubsystem_AddTimedDisplay Parms{};
Parms.Text = std::move(Text);
Parms.Color = std::move(Color);
Parms.Duration = Duration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.ViewportStatsSubsystem.RemoveDisplayDelegate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const int32 IndexToRemove (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UViewportStatsSubsystem::RemoveDisplayDelegate(const int32 IndexToRemove)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ViewportStatsSubsystem", "RemoveDisplayDelegate");
Params::ViewportStatsSubsystem_RemoveDisplayDelegate Parms{};
Parms.IndexToRemove = IndexToRemove;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VisualLoggerKismetLibrary.EnableRecording
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVisualLoggerKismetLibrary::EnableRecording(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "EnableRecording");
Params::VisualLoggerKismetLibrary_EnableRecording Parms{};
Parms.bEnabled = bEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VisualLoggerKismetLibrary.LogBox
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FBox& BoxShape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVisualLoggerKismetLibrary::LogBox(class UObject* WorldContextObject, const struct FBox& BoxShape, const class FString& Text, const struct FLinearColor& ObjectColor, class FName LogCategory, bool bAddToMessageLog)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogBox");
Params::VisualLoggerKismetLibrary_LogBox Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.BoxShape = std::move(BoxShape);
Parms.Text = std::move(Text);
Parms.ObjectColor = std::move(ObjectColor);
Parms.LogCategory = LogCategory;
Parms.bAddToMessageLog = bAddToMessageLog;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VisualLoggerKismetLibrary.LogLocation
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVisualLoggerKismetLibrary::LogLocation(class UObject* WorldContextObject, const struct FVector& Location, const class FString& Text, const struct FLinearColor& ObjectColor, float Radius, class FName LogCategory, bool bAddToMessageLog)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogLocation");
Params::VisualLoggerKismetLibrary_LogLocation Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Location = std::move(Location);
Parms.Text = std::move(Text);
Parms.ObjectColor = std::move(ObjectColor);
Parms.Radius = Radius;
Parms.LogCategory = LogCategory;
Parms.bAddToMessageLog = bAddToMessageLog;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VisualLoggerKismetLibrary.LogSegment
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& SegmentStart (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& SegmentEnd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float Thickness (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName CategoryName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVisualLoggerKismetLibrary::LogSegment(class UObject* WorldContextObject, const struct FVector& SegmentStart, const struct FVector& SegmentEnd, const class FString& Text, const struct FLinearColor& ObjectColor, const float Thickness, class FName CategoryName, bool bAddToMessageLog)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogSegment");
Params::VisualLoggerKismetLibrary_LogSegment Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.SegmentStart = std::move(SegmentStart);
Parms.SegmentEnd = std::move(SegmentEnd);
Parms.Text = std::move(Text);
Parms.ObjectColor = std::move(ObjectColor);
Parms.Thickness = Thickness;
Parms.CategoryName = CategoryName;
Parms.bAddToMessageLog = bAddToMessageLog;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VisualLoggerKismetLibrary.LogText
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAddToMessageLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVisualLoggerKismetLibrary::LogText(class UObject* WorldContextObject, const class FString& Text, class FName LogCategory, bool bAddToMessageLog)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogText");
Params::VisualLoggerKismetLibrary_LogText Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Text = std::move(Text);
Parms.LogCategory = LogCategory;
Parms.bAddToMessageLog = bAddToMessageLog;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VisualLoggerKismetLibrary.RedirectVislog
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* SourceOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* DestinationOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVisualLoggerKismetLibrary::RedirectVislog(class UObject* SourceOwner, class UObject* DestinationOwner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "RedirectVislog");
Params::VisualLoggerKismetLibrary_RedirectVislog Parms{};
Parms.SourceOwner = SourceOwner;
Parms.DestinationOwner = DestinationOwner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VOIPTalker.CreateTalkerForPlayer
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerState* OwningState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UVOIPTalker* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UVOIPTalker* UVOIPTalker::CreateTalkerForPlayer(class APlayerState* OwningState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("VOIPTalker", "CreateTalkerForPlayer");
Params::VOIPTalker_CreateTalkerForPlayer Parms{};
Parms.OwningState = OwningState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.VOIPTalker.BPOnTalkingBegin
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class UAudioComponent* AudioComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVOIPTalker::BPOnTalkingBegin(class UAudioComponent* AudioComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VOIPTalker", "BPOnTalkingBegin");
Params::VOIPTalker_BPOnTalkingBegin Parms{};
Parms.AudioComponent = AudioComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Engine.VOIPTalker.BPOnTalkingEnd
// (Native, Event, Protected, BlueprintEvent)
void UVOIPTalker::BPOnTalkingEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VOIPTalker", "BPOnTalkingEnd");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Engine.VOIPTalker.GetVoiceLevel
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UVOIPTalker::GetVoiceLevel()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VOIPTalker", "GetVoiceLevel");
Params::VOIPTalker_GetVoiceLevel Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Engine.VOIPTalker.RegisterWithPlayerState
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class APlayerState* OwningState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVOIPTalker::RegisterWithPlayerState(class APlayerState* OwningState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VOIPTalker", "RegisterWithPlayerState");
Params::VOIPTalker_RegisterWithPlayerState Parms{};
Parms.OwningState = OwningState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
}