Files
ReshadePluginsCore/EternalStrands/SDK/MeshDescription_classes.hpp
2025-10-17 17:16:15 +02:00

158 lines
9.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MeshDescription
#include "Basic.hpp"
#include "CoreUObject_classes.hpp"
namespace SDK
{
// Class MeshDescription.MeshDescriptionBase
// 0x02C8 (0x02F0 - 0x0028)
class UMeshDescriptionBase : public UObject
{
public:
uint8 Pad_28[0x2C8]; // 0x0028(0x02C8)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void ComputePolygonTriangulation(const struct FPolygonID& PolygonID);
struct FEdgeID CreateEdge(const struct FVertexID& VertexID0, const struct FVertexID& VertexID1);
void CreateEdgeWithID(const struct FEdgeID& EdgeID, const struct FVertexID& VertexID0, const struct FVertexID& VertexID1);
struct FPolygonID CreatePolygon(const struct FPolygonGroupID& PolygonGroupID, TArray<struct FVertexInstanceID>* VertexInstanceIDs, TArray<struct FEdgeID>* NewEdgeIDs);
struct FPolygonGroupID CreatePolygonGroup();
void CreatePolygonGroupWithID(const struct FPolygonGroupID& PolygonGroupID);
void CreatePolygonWithID(const struct FPolygonID& PolygonID, const struct FPolygonGroupID& PolygonGroupID, TArray<struct FVertexInstanceID>* VertexInstanceIDs, TArray<struct FEdgeID>* NewEdgeIDs);
struct FTriangleID CreateTriangle(const struct FPolygonGroupID& PolygonGroupID, const TArray<struct FVertexInstanceID>& VertexInstanceIDs, TArray<struct FEdgeID>* NewEdgeIDs);
void CreateTriangleWithID(const struct FTriangleID& TriangleID, const struct FPolygonGroupID& PolygonGroupID, const TArray<struct FVertexInstanceID>& VertexInstanceIDs, TArray<struct FEdgeID>* NewEdgeIDs);
struct FVertexID CreateVertex();
struct FVertexInstanceID CreateVertexInstance(const struct FVertexID& VertexID);
void CreateVertexInstanceWithID(const struct FVertexInstanceID& VertexInstanceID, const struct FVertexID& VertexID);
void CreateVertexWithID(const struct FVertexID& VertexID);
void DeleteEdge(const struct FEdgeID& EdgeID, TArray<struct FVertexID>* OrphanedVertices);
void DeletePolygon(const struct FPolygonID& PolygonID, TArray<struct FEdgeID>* OrphanedEdges, TArray<struct FVertexInstanceID>* OrphanedVertexInstances, TArray<struct FPolygonGroupID>* OrphanedPolygonGroups);
void DeletePolygonGroup(const struct FPolygonGroupID& PolygonGroupID);
void DeleteTriangle(const struct FTriangleID& TriangleID, TArray<struct FEdgeID>* OrphanedEdges, TArray<struct FVertexInstanceID>* OrphanedVertexInstances, TArray<struct FPolygonGroupID>* OrphanedPolygonGroupsPtr);
void DeleteVertex(const struct FVertexID& VertexID);
void DeleteVertexInstance(const struct FVertexInstanceID& VertexInstanceID, TArray<struct FVertexID>* OrphanedVertices);
void Empty();
void ReserveNewEdges(int32 NumberOfNewEdges);
void ReserveNewPolygonGroups(int32 NumberOfNewPolygonGroups);
void ReserveNewPolygons(const int32 NumberOfNewPolygons);
void ReserveNewTriangles(int32 NumberOfNewTriangles);
void ReserveNewVertexInstances(int32 NumberOfNewVertexInstances);
void ReserveNewVertices(int32 NumberOfNewVertices);
void ReversePolygonFacing(const struct FPolygonID& PolygonID);
void SetPolygonPolygonGroup(const struct FPolygonID& PolygonID, const struct FPolygonGroupID& PolygonGroupID);
void SetPolygonVertexInstances(const struct FPolygonID& PolygonID, const TArray<struct FVertexInstanceID>& VertexInstanceIDs);
void SetVertexPosition(const struct FVertexID& VertexID, const struct FVector& Position);
void GetEdgeConnectedPolygons(const struct FEdgeID& EdgeID, TArray<struct FPolygonID>* OutConnectedPolygonIDs) const;
void GetEdgeConnectedTriangles(const struct FEdgeID& EdgeID, TArray<struct FTriangleID>* OutConnectedTriangleIDs) const;
int32 GetEdgeCount() const;
struct FVertexID GetEdgeVertex(const struct FEdgeID& EdgeID, int32 VertexNumber) const;
void GetEdgeVertices(const struct FEdgeID& EdgeID, TArray<struct FVertexID>* OutVertexIDs) const;
int32 GetNumEdgeConnectedPolygons(const struct FEdgeID& EdgeID) const;
int32 GetNumEdgeConnectedTriangles(const struct FEdgeID& EdgeID) const;
int32 GetNumPolygonGroupPolygons(const struct FPolygonGroupID& PolygonGroupID) const;
int32 GetNumPolygonInternalEdges(const struct FPolygonID& PolygonID) const;
int32 GetNumPolygonTriangles(const struct FPolygonID& PolygonID) const;
int32 GetNumPolygonVertices(const struct FPolygonID& PolygonID) const;
int32 GetNumVertexConnectedEdges(const struct FVertexID& VertexID) const;
int32 GetNumVertexConnectedPolygons(const struct FVertexID& VertexID) const;
int32 GetNumVertexConnectedTriangles(const struct FVertexID& VertexID) const;
int32 GetNumVertexInstanceConnectedPolygons(const struct FVertexInstanceID& VertexInstanceID) const;
int32 GetNumVertexInstanceConnectedTriangles(const struct FVertexInstanceID& VertexInstanceID) const;
int32 GetNumVertexVertexInstances(const struct FVertexID& VertexID) const;
void GetPolygonAdjacentPolygons(const struct FPolygonID& PolygonID, TArray<struct FPolygonID>* OutPolygonIDs) const;
int32 GetPolygonCount() const;
int32 GetPolygonGroupCount() const;
void GetPolygonGroupPolygons(const struct FPolygonGroupID& PolygonGroupID, TArray<struct FPolygonID>* OutPolygonIDs) const;
void GetPolygonInternalEdges(const struct FPolygonID& PolygonID, TArray<struct FEdgeID>* OutEdgeIDs) const;
void GetPolygonPerimeterEdges(const struct FPolygonID& PolygonID, TArray<struct FEdgeID>* OutEdgeIDs) const;
struct FPolygonGroupID GetPolygonPolygonGroup(const struct FPolygonID& PolygonID) const;
void GetPolygonTriangles(const struct FPolygonID& PolygonID, TArray<struct FTriangleID>* OutTriangleIDs) const;
void GetPolygonVertexInstances(const struct FPolygonID& PolygonID, TArray<struct FVertexInstanceID>* OutVertexInstanceIDs) const;
void GetPolygonVertices(const struct FPolygonID& PolygonID, TArray<struct FVertexID>* OutVertexIDs) const;
void GetTriangleAdjacentTriangles(const struct FTriangleID& TriangleID, TArray<struct FTriangleID>* OutTriangleIDs) const;
int32 GetTriangleCount() const;
void GetTriangleEdges(const struct FTriangleID& TriangleID, TArray<struct FEdgeID>* OutEdgeIDs) const;
struct FPolygonID GetTrianglePolygon(const struct FTriangleID& TriangleID) const;
struct FPolygonGroupID GetTrianglePolygonGroup(const struct FTriangleID& TriangleID) const;
struct FVertexInstanceID GetTriangleVertexInstance(const struct FTriangleID& TriangleID, int32 Index_0) const;
void GetTriangleVertexInstances(const struct FTriangleID& TriangleID, TArray<struct FVertexInstanceID>* OutVertexInstanceIDs) const;
void GetTriangleVertices(const struct FTriangleID& TriangleID, TArray<struct FVertexID>* OutVertexIDs) const;
void GetVertexAdjacentVertices(const struct FVertexID& VertexID, TArray<struct FVertexID>* OutAdjacentVertexIDs) const;
void GetVertexConnectedEdges(const struct FVertexID& VertexID, TArray<struct FEdgeID>* OutEdgeIDs) const;
void GetVertexConnectedPolygons(const struct FVertexID& VertexID, TArray<struct FPolygonID>* OutConnectedPolygonIDs) const;
void GetVertexConnectedTriangles(const struct FVertexID& VertexID, TArray<struct FTriangleID>* OutConnectedTriangleIDs) const;
int32 GetVertexCount() const;
void GetVertexInstanceConnectedPolygons(const struct FVertexInstanceID& VertexInstanceID, TArray<struct FPolygonID>* OutConnectedPolygonIDs) const;
void GetVertexInstanceConnectedTriangles(const struct FVertexInstanceID& VertexInstanceID, TArray<struct FTriangleID>* OutConnectedTriangleIDs) const;
int32 GetVertexInstanceCount() const;
struct FVertexInstanceID GetVertexInstanceForPolygonVertex(const struct FPolygonID& PolygonID, const struct FVertexID& VertexID) const;
struct FVertexInstanceID GetVertexInstanceForTriangleVertex(const struct FTriangleID& TriangleID, const struct FVertexID& VertexID) const;
struct FEdgeID GetVertexInstancePairEdge(const struct FVertexInstanceID& VertexInstanceID0, const struct FVertexInstanceID& VertexInstanceID1) const;
struct FVertexID GetVertexInstanceVertex(const struct FVertexInstanceID& VertexInstanceID) const;
struct FEdgeID GetVertexPairEdge(const struct FVertexID& VertexID0, const struct FVertexID& VertexID1) const;
struct FVector GetVertexPosition(const struct FVertexID& VertexID) const;
void GetVertexVertexInstances(const struct FVertexID& VertexID, TArray<struct FVertexInstanceID>* OutVertexInstanceIDs) const;
bool IsEdgeInternal(const struct FEdgeID& EdgeID) const;
bool IsEdgeInternalToPolygon(const struct FEdgeID& EdgeID, const struct FPolygonID& PolygonID) const;
bool IsEdgeValid(const struct FEdgeID& EdgeID) const;
bool IsEmpty() const;
bool IsPolygonGroupValid(const struct FPolygonGroupID& PolygonGroupID) const;
bool IsPolygonValid(const struct FPolygonID& PolygonID) const;
bool IsTrianglePartOfNgon(const struct FTriangleID& TriangleID) const;
bool IsTriangleValid(const struct FTriangleID& TriangleID) const;
bool IsVertexInstanceValid(const struct FVertexInstanceID& VertexInstanceID) const;
bool IsVertexOrphaned(const struct FVertexID& VertexID) const;
bool IsVertexValid(const struct FVertexID& VertexID) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MeshDescriptionBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MeshDescriptionBase")
}
static class UMeshDescriptionBase* GetDefaultObj()
{
return GetDefaultObjImpl<UMeshDescriptionBase>();
}
};
DUMPER7_ASSERTS_UMeshDescriptionBase;
// Class MeshDescription.MeshDescriptionBaseBulkData
// 0x0000 (0x0028 - 0x0028)
class UMeshDescriptionBaseBulkData : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MeshDescriptionBaseBulkData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MeshDescriptionBaseBulkData")
}
static class UMeshDescriptionBaseBulkData* GetDefaultObj()
{
return GetDefaultObjImpl<UMeshDescriptionBaseBulkData>();
}
};
DUMPER7_ASSERTS_UMeshDescriptionBaseBulkData;
}