Files
ReshadePluginsCore/Cronos The New Dawn/SDK/DifficultyAttributes_structs.hpp
2025-09-09 06:15:46 +02:00

50 lines
1.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: DifficultyAttributes
#include "Basic.hpp"
#include "GameplayTags_structs.hpp"
namespace SDK
{
// ScriptStruct DifficultyAttributes.BTDifficultyAttribute
// 0x0030 (0x0030 - 0x0000)
struct FBTDifficultyAttribute final
{
public:
bool bPrimitive; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float AttributeValue; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UObject> AttributeObject; // 0x0008(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTDifficultyAttribute;
// ScriptStruct DifficultyAttributes.BTDifficultyTag
// 0x0000 (0x0008 - 0x0008)
struct FBTDifficultyTag final : public FGameplayTag
{
};
DUMPER7_ASSERTS_FBTDifficultyTag;
// ScriptStruct DifficultyAttributes.BTDifficultyAttributeMap
// 0x0060 (0x0060 - 0x0000)
struct FBTDifficultyAttributeMap final
{
public:
class FString DifficultyName; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<struct FGameplayTag, struct FBTDifficultyAttribute> AttributeMap; // 0x0010(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBTDifficultyAttributeMap;
}