Files
ReshadePluginsCore/Cronos The New Dawn/SDK/SimpleSpawnPoints_classes.hpp
2025-09-09 06:15:46 +02:00

185 lines
6.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: SimpleSpawnPoints
#include "Basic.hpp"
#include "Engine_classes.hpp"
#include "SimpleSpawnPoints_structs.hpp"
#include "UMG_classes.hpp"
#include "DeveloperSettings_classes.hpp"
namespace SDK
{
// Class SimpleSpawnPoints.SpawnPoint
// 0x0048 (0x0338 - 0x02F0)
class ASpawnPoint : public ANavigationObjectBase
{
public:
class FString CustomName; // 0x02F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TSoftObjectPtr<class USpawnPointDataPreset> SpawnPointDataPreset; // 0x0300(0x0028)(Edit, BlueprintVisible, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UWorldPartitionStateRequestDataAsset* WorldStateRequestDataAsset; // 0x0328(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
ESpawnPointGroupID SpawnPointGroup; // 0x0330(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_331[0x7]; // 0x0331(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnPlayerSpawn();
void ApplySpawnPointData() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnPoint")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnPoint")
}
static class ASpawnPoint* GetDefaultObj()
{
return GetDefaultObjImpl<ASpawnPoint>();
}
};
DUMPER7_ASSERTS_ASpawnPoint;
// Class SimpleSpawnPoints.SpawnPointsConfig
// 0x0010 (0x0040 - 0x0030)
class USpawnPointsConfig final : public UDataAsset
{
public:
TArray<struct FSpawnPointData> SPAWNPOINTS; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnPointsConfig")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnPointsConfig")
}
static class USpawnPointsConfig* GetDefaultObj()
{
return GetDefaultObjImpl<USpawnPointsConfig>();
}
};
DUMPER7_ASSERTS_USpawnPointsConfig;
// Class SimpleSpawnPoints.SpawnPointDataPreset
// 0x0000 (0x0030 - 0x0030)
class USpawnPointDataPreset : public UPrimaryDataAsset
{
public:
void ApplySpawnPointData(const class UObject* WorldContextObject);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnPointDataPreset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnPointDataPreset")
}
static class USpawnPointDataPreset* GetDefaultObj()
{
return GetDefaultObjImpl<USpawnPointDataPreset>();
}
};
DUMPER7_ASSERTS_USpawnPointDataPreset;
// Class SimpleSpawnPoints.SpawnPointWidget
// 0x0140 (0x0410 - 0x02D0)
class USpawnPointWidget final : public UUserWidget
{
public:
struct FSpawnPointData Data; // 0x02D0(0x0110)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
class UBButton* Slot_but; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TMulticastInlineDelegate<void(const struct FSpawnPointData& Info)> OnClicked; // 0x03E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic)
uint8 Pad_3F8[0x18]; // 0x03F8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnPointWidget")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnPointWidget")
}
static class USpawnPointWidget* GetDefaultObj()
{
return GetDefaultObjImpl<USpawnPointWidget>();
}
};
DUMPER7_ASSERTS_USpawnPointWidget;
// Class SimpleSpawnPoints.SpawnPointsListWidget
// 0x0058 (0x0328 - 0x02D0)
class USpawnPointsListWidget final : public UUserWidget
{
public:
TSoftObjectPtr<class USpawnPointsConfig> ConfigPath; // 0x02D0(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TSubclassOf<class USpawnPointWidget> ItemWidgetClass; // 0x02F8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UPanelWidget* Items_box; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TMulticastInlineDelegate<void(const struct FSpawnPointData& Info)> OnSpawnPointSelected; // 0x0308(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_318[0x10]; // 0x0318(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void ForEachSpawnPointData();
void OnFocus();
bool HasData() const;
bool OnAddItem(const struct FSpawnPointData& Data) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnPointsListWidget")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnPointsListWidget")
}
static class USpawnPointsListWidget* GetDefaultObj()
{
return GetDefaultObjImpl<USpawnPointsListWidget>();
}
};
DUMPER7_ASSERTS_USpawnPointsListWidget;
// Class SimpleSpawnPoints.SpawnPointsSettings
// 0x0028 (0x0060 - 0x0038)
class USpawnPointsSettings final : public UDeveloperSettings
{
public:
TSoftObjectPtr<class USpawnPointsConfig> SpawnPointConfig; // 0x0038(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Config, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SpawnPointsSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SpawnPointsSettings")
}
static class USpawnPointsSettings* GetDefaultObj()
{
return GetDefaultObjImpl<USpawnPointsSettings>();
}
};
DUMPER7_ASSERTS_USpawnPointsSettings;
}