3656 lines
223 KiB
C++
3656 lines
223 KiB
C++
#pragma once
|
|
|
|
/*
|
|
* SDK generated by Dumper-7
|
|
*
|
|
* https://github.com/Encryqed/Dumper-7
|
|
*/
|
|
|
|
// Package: GameplayAbilities
|
|
|
|
#include "Basic.hpp"
|
|
|
|
#include "GameplayTasks_classes.hpp"
|
|
#include "Engine_structs.hpp"
|
|
#include "Engine_classes.hpp"
|
|
#include "GameplayAbilities_structs.hpp"
|
|
#include "MovieScene_classes.hpp"
|
|
#include "CoreUObject_structs.hpp"
|
|
#include "CoreUObject_classes.hpp"
|
|
#include "GameplayTags_structs.hpp"
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
|
|
// Class GameplayAbilities.AbilitySystemDebugHUD
|
|
// 0x0000 (0x0380 - 0x0380)
|
|
class AAbilitySystemDebugHUD final : public AHUD
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilitySystemDebugHUD")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilitySystemDebugHUD")
|
|
}
|
|
static class AAbilitySystemDebugHUD* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<AAbilitySystemDebugHUD>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_AAbilitySystemDebugHUD;
|
|
|
|
// Class GameplayAbilities.AbilityAsync
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UAbilityAsync : public UCancellableAsyncAction
|
|
{
|
|
public:
|
|
uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
void EndAction();
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityAsync")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityAsync")
|
|
}
|
|
static class UAbilityAsync* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityAsync>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityAsync;
|
|
|
|
// Class GameplayAbilities.GameplayEffect
|
|
// 0x0A48 (0x0A70 - 0x0028)
|
|
class UGameplayEffect : public UObject
|
|
{
|
|
public:
|
|
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
EGameplayEffectDurationType DurationPolicy; // 0x0030(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayEffectModifierMagnitude DurationMagnitude; // 0x0038(0x01E0)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|
struct FScalableFloat Period; // 0x0218(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|
bool bExecutePeriodicEffectOnApplication; // 0x0240(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EGameplayEffectPeriodInhibitionRemovedPolicy PeriodicInhibitionPolicy; // 0x0241(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_242[0x6]; // 0x0242(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FGameplayModifierInfo> Modifiers; // 0x0248(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|
TArray<struct FGameplayEffectExecutionDefinition> Executions; // 0x0258(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|
struct FScalableFloat ChanceToApplyToTarget; // 0x0268(0x0028)(Deprecated, NativeAccessSpecifierPublic)
|
|
TArray<TSubclassOf<class UGameplayEffectCustomApplicationRequirement>> ApplicationRequirements; // 0x0290(0x0010)(ZeroConstructor, Deprecated, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
TArray<struct FConditionalGameplayEffect> ConditionalGameplayEffects; // 0x02A0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<TSubclassOf<class UGameplayEffect>> OverflowEffects; // 0x02B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
bool bDenyOverflowApplication; // 0x02C0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bClearStackOnOverflow; // 0x02C1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2C2[0x6]; // 0x02C2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<TSubclassOf<class UGameplayEffect>> PrematureExpirationEffectClasses; // 0x02C8(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
TArray<TSubclassOf<class UGameplayEffect>> RoutineExpirationEffectClasses; // 0x02D8(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
bool bRequireModifierSuccessToTriggerCues; // 0x02E8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bSuppressStackingCues; // 0x02E9(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2EA[0x6]; // 0x02EA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FGameplayEffectCue> GameplayCues; // 0x02F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|
class UGameplayEffectUIData* UIData; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FInheritedTagContainer InheritableGameplayEffectTags; // 0x0308(0x0060)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FInheritedTagContainer InheritableOwnedTagsContainer; // 0x0368(0x0060)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FInheritedTagContainer InheritableBlockedAbilityTagsContainer; // 0x03C8(0x0060)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagRequirements OngoingTagRequirements; // 0x0428(0x0088)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagRequirements ApplicationTagRequirements; // 0x04B0(0x0088)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagRequirements RemovalTagRequirements; // 0x0538(0x0088)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FInheritedTagContainer RemoveGameplayEffectsWithTags; // 0x05C0(0x0060)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagRequirements GrantedApplicationImmunityTags; // 0x0620(0x0088)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectQuery GrantedApplicationImmunityQuery; // 0x06A8(0x0198)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
uint8 Pad_840[0x8]; // 0x0840(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayEffectQuery RemoveGameplayEffectQuery; // 0x0848(0x0198)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9E0[0x1]; // 0x09E0(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
|
|
EGameplayEffectStackingType StackingType; // 0x09E1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9E2[0x2]; // 0x09E2(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 StackLimitCount; // 0x09E4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EGameplayEffectStackingDurationPolicy StackDurationRefreshPolicy; // 0x09E8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EGameplayEffectStackingPeriodPolicy StackPeriodResetPolicy; // 0x09E9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EGameplayEffectStackingExpirationPolicy StackExpirationPolicy; // 0x09EA(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9EB[0x5]; // 0x09EB(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FGameplayAbilitySpecDef> GrantedAbilities; // 0x09F0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
uint8 Pad_A00[0x60]; // 0x0A00(0x0060)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class UGameplayEffectComponent*> GEComponents; // 0x0A60(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayEffect")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayEffect")
|
|
}
|
|
static class UGameplayEffect* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayEffect>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayEffect;
|
|
|
|
// Class GameplayAbilities.GameplayEffectComponent
|
|
// 0x0000 (0x0028 - 0x0028)
|
|
class UGameplayEffectComponent : public UObject
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayEffectComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayEffectComponent")
|
|
}
|
|
static class UGameplayEffectComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayEffectComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayEffectComponent;
|
|
|
|
// Class GameplayAbilities.AbilitiesGameplayEffectComponent
|
|
// 0x0010 (0x0038 - 0x0028)
|
|
class UAbilitiesGameplayEffectComponent final : public UGameplayEffectComponent
|
|
{
|
|
public:
|
|
TArray<struct FGameplayAbilitySpecConfig> GrantAbilityConfigs; // 0x0028(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilitiesGameplayEffectComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilitiesGameplayEffectComponent")
|
|
}
|
|
static class UAbilitiesGameplayEffectComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilitiesGameplayEffectComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilitiesGameplayEffectComponent;
|
|
|
|
// Class GameplayAbilities.AbilityAsync_WaitGameplayTagCountChanged
|
|
// 0x0020 (0x0058 - 0x0038)
|
|
class UAbilityAsync_WaitGameplayTagCountChanged final : public UAbilityAsync
|
|
{
|
|
public:
|
|
uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TMulticastInlineDelegate<void(int32 TagCount)> TagCountChanged; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UAbilityAsync_WaitGameplayTagCountChanged* WaitGameplayTagCountChangedOnActor(class AActor* TargetActor, const struct FGameplayTag& Tag);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityAsync_WaitGameplayTagCountChanged")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityAsync_WaitGameplayTagCountChanged")
|
|
}
|
|
static class UAbilityAsync_WaitGameplayTagCountChanged* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityAsync_WaitGameplayTagCountChanged>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityAsync_WaitGameplayTagCountChanged;
|
|
|
|
// Class GameplayAbilities.AbilitySystemCheatManagerExtension
|
|
// 0x0000 (0x0028 - 0x0028)
|
|
class UAbilitySystemCheatManagerExtension final : public UCheatManagerExtension
|
|
{
|
|
public:
|
|
void AbilityActivate(const class FString& PartialName) const;
|
|
void AbilityCancel(const class FString& PartialName) const;
|
|
void AbilityGrant(const class FString& AssetSearchString) const;
|
|
void AbilityListGranted() const;
|
|
void EffectApply(const class FString& PartialName, float EffectLevel) const;
|
|
void EffectListActive() const;
|
|
void EffectRemove(const class FString& NameOrHandle) const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilitySystemCheatManagerExtension")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilitySystemCheatManagerExtension")
|
|
}
|
|
static class UAbilitySystemCheatManagerExtension* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilitySystemCheatManagerExtension>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilitySystemCheatManagerExtension;
|
|
|
|
// Class GameplayAbilities.AbilityTask
|
|
// 0x0018 (0x0080 - 0x0068)
|
|
class UAbilityTask : public UGameplayTask
|
|
{
|
|
public:
|
|
class UGameplayAbility* Ability; // 0x0068(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TWeakObjectPtr<class UAbilitySystemComponent> AbilitySystemComponent; // 0x0070(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_78[0x8]; // 0x0078(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask")
|
|
}
|
|
static class UAbilityTask* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask;
|
|
|
|
// Class GameplayAbilities.AbilityTask_PlayAnimAndWait
|
|
// 0x00B0 (0x0130 - 0x0080)
|
|
class UAbilityTask_PlayAnimAndWait final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> OnCompleted; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnBlendOut; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnBlendIn; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnInterrupted; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnCancelled; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_D0[0x38]; // 0x00D0(0x0038)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAnimSequence* AnimSequenceToPlay; // 0x0108(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_110[0x20]; // 0x0110(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_PlayAnimAndWait* CreatePlayAnimAndWaitProxy(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, class UAnimSequence* AnimSequence, class FName SlotName, float BlendInTime, float BlendOutTime, float InPlayRate, float StartTimeSeconds, bool bStopWhenAbilityEnds, float AnimRootMotionTranslationScale);
|
|
|
|
void OnMontageBlendedIn(class UAnimMontage* Montage);
|
|
void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted);
|
|
void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted);
|
|
void OnMontageInterrupted();
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_PlayAnimAndWait")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_PlayAnimAndWait")
|
|
}
|
|
static class UAbilityTask_PlayAnimAndWait* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_PlayAnimAndWait>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_PlayAnimAndWait;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitGameplayTagCountChanged
|
|
// 0x0028 (0x00A8 - 0x0080)
|
|
class UAbilityTask_WaitGameplayTagCountChanged final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(int32 TagCount)> TagCountChanged; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected)
|
|
uint8 Pad_90[0x8]; // 0x0090(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilitySystemComponent* OptionalExternalTarget; // 0x0098(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitGameplayTagCountChanged* WaitGameplayTagCountChange(class UGameplayAbility* OwningAbility, const struct FGameplayTag& Tag, class AActor* InOptionalExternalTarget);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitGameplayTagCountChanged")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayTagCountChanged")
|
|
}
|
|
static class UAbilityTask_WaitGameplayTagCountChanged* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitGameplayTagCountChanged>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitGameplayTagCountChanged;
|
|
|
|
// Class GameplayAbilities.AdditionalEffectsGameplayEffectComponent
|
|
// 0x0048 (0x0070 - 0x0028)
|
|
class UAdditionalEffectsGameplayEffectComponent final : public UGameplayEffectComponent
|
|
{
|
|
public:
|
|
bool bOnApplicationCopyDataFromOriginalSpec; // 0x0028(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FConditionalGameplayEffect> OnApplicationGameplayEffects; // 0x0030(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|
TArray<TSubclassOf<class UGameplayEffect>> OnCompleteAlways; // 0x0040(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
TArray<TSubclassOf<class UGameplayEffect>> OnCompleteNormal; // 0x0050(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
TArray<TSubclassOf<class UGameplayEffect>> OnCompletePrematurely; // 0x0060(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AdditionalEffectsGameplayEffectComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AdditionalEffectsGameplayEffectComponent")
|
|
}
|
|
static class UAdditionalEffectsGameplayEffectComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAdditionalEffectsGameplayEffectComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAdditionalEffectsGameplayEffectComponent;
|
|
|
|
// Class GameplayAbilities.AssetTagsGameplayEffectComponent
|
|
// 0x0060 (0x0088 - 0x0028)
|
|
class UAssetTagsGameplayEffectComponent final : public UGameplayEffectComponent
|
|
{
|
|
public:
|
|
struct FInheritedTagContainer InheritableAssetTags; // 0x0028(0x0060)(Edit, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPrivate)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AssetTagsGameplayEffectComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AssetTagsGameplayEffectComponent")
|
|
}
|
|
static class UAssetTagsGameplayEffectComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAssetTagsGameplayEffectComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAssetTagsGameplayEffectComponent;
|
|
|
|
// Class GameplayAbilities.BlockAbilityTagsGameplayEffectComponent
|
|
// 0x0060 (0x0088 - 0x0028)
|
|
class UBlockAbilityTagsGameplayEffectComponent final : public UGameplayEffectComponent
|
|
{
|
|
public:
|
|
struct FInheritedTagContainer InheritableBlockedAbilityTagsContainer; // 0x0028(0x0060)(Edit, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPrivate)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("BlockAbilityTagsGameplayEffectComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"BlockAbilityTagsGameplayEffectComponent")
|
|
}
|
|
static class UBlockAbilityTagsGameplayEffectComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UBlockAbilityTagsGameplayEffectComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UBlockAbilityTagsGameplayEffectComponent;
|
|
|
|
// Class GameplayAbilities.ChanceToApplyGameplayEffectComponent
|
|
// 0x0028 (0x0050 - 0x0028)
|
|
class UChanceToApplyGameplayEffectComponent final : public UGameplayEffectComponent
|
|
{
|
|
public:
|
|
struct FScalableFloat ChanceToApplyToTarget; // 0x0028(0x0028)(Edit, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPrivate)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ChanceToApplyGameplayEffectComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ChanceToApplyGameplayEffectComponent")
|
|
}
|
|
static class UChanceToApplyGameplayEffectComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UChanceToApplyGameplayEffectComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UChanceToApplyGameplayEffectComponent;
|
|
|
|
// Class GameplayAbilities.CustomCanApplyGameplayEffectComponent
|
|
// 0x0010 (0x0038 - 0x0028)
|
|
class UCustomCanApplyGameplayEffectComponent final : public UGameplayEffectComponent
|
|
{
|
|
public:
|
|
TArray<TSubclassOf<class UGameplayEffectCustomApplicationRequirement>> ApplicationRequirements; // 0x0028(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("CustomCanApplyGameplayEffectComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"CustomCanApplyGameplayEffectComponent")
|
|
}
|
|
static class UCustomCanApplyGameplayEffectComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UCustomCanApplyGameplayEffectComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UCustomCanApplyGameplayEffectComponent;
|
|
|
|
// Class GameplayAbilities.GameplayCueNotify_Static
|
|
// 0x0018 (0x0040 - 0x0028)
|
|
class UGameplayCueNotify_Static : public UObject
|
|
{
|
|
public:
|
|
struct FGameplayTag GameplayCueTag; // 0x0028(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName GameplayCueName; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsOverride; // 0x0038(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
void K2_HandleGameplayCue(class AActor* MyTarget, EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters) const;
|
|
bool OnActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters) const;
|
|
bool OnExecute(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters) const;
|
|
bool OnRemove(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters) const;
|
|
bool WhileActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters) const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayCueNotify_Static")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayCueNotify_Static")
|
|
}
|
|
static class UGameplayCueNotify_Static* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayCueNotify_Static>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayCueNotify_Static;
|
|
|
|
// Class GameplayAbilities.GameplayCueNotify_UnitTest
|
|
// 0x0010 (0x0050 - 0x0040)
|
|
class UGameplayCueNotify_UnitTest final : public UGameplayCueNotify_Static
|
|
{
|
|
public:
|
|
uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayCueNotify_UnitTest")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayCueNotify_UnitTest")
|
|
}
|
|
static class UGameplayCueNotify_UnitTest* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayCueNotify_UnitTest>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayCueNotify_UnitTest;
|
|
|
|
// Class GameplayAbilities.GameplayEffectUIData
|
|
// 0x0000 (0x0028 - 0x0028)
|
|
class UGameplayEffectUIData : public UGameplayEffectComponent
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayEffectUIData")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayEffectUIData")
|
|
}
|
|
static class UGameplayEffectUIData* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayEffectUIData>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayEffectUIData;
|
|
|
|
// Class GameplayAbilities.GameplayEffectUIData_TextOnly
|
|
// 0x0010 (0x0038 - 0x0028)
|
|
class UGameplayEffectUIData_TextOnly final : public UGameplayEffectUIData
|
|
{
|
|
public:
|
|
class FText Description; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayEffectUIData_TextOnly")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayEffectUIData_TextOnly")
|
|
}
|
|
static class UGameplayEffectUIData_TextOnly* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayEffectUIData_TextOnly>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayEffectUIData_TextOnly;
|
|
|
|
// Class GameplayAbilities.ImmunityGameplayEffectComponent
|
|
// 0x0010 (0x0038 - 0x0028)
|
|
class UImmunityGameplayEffectComponent final : public UGameplayEffectComponent
|
|
{
|
|
public:
|
|
TArray<struct FGameplayEffectQuery> ImmunityQueries; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ImmunityGameplayEffectComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ImmunityGameplayEffectComponent")
|
|
}
|
|
static class UImmunityGameplayEffectComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UImmunityGameplayEffectComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UImmunityGameplayEffectComponent;
|
|
|
|
// Class GameplayAbilities.RemoveOtherGameplayEffectComponent
|
|
// 0x0010 (0x0038 - 0x0028)
|
|
class URemoveOtherGameplayEffectComponent final : public UGameplayEffectComponent
|
|
{
|
|
public:
|
|
TArray<struct FGameplayEffectQuery> RemoveGameplayEffectQueries; // 0x0028(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("RemoveOtherGameplayEffectComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"RemoveOtherGameplayEffectComponent")
|
|
}
|
|
static class URemoveOtherGameplayEffectComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<URemoveOtherGameplayEffectComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_URemoveOtherGameplayEffectComponent;
|
|
|
|
// Class GameplayAbilities.TargetTagRequirementsGameplayEffectComponent
|
|
// 0x0198 (0x01C0 - 0x0028)
|
|
class UTargetTagRequirementsGameplayEffectComponent final : public UGameplayEffectComponent
|
|
{
|
|
public:
|
|
struct FGameplayTagRequirements ApplicationTagRequirements; // 0x0028(0x0088)(Edit, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagRequirements OngoingTagRequirements; // 0x00B0(0x0088)(Edit, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagRequirements RemovalTagRequirements; // 0x0138(0x0088)(Edit, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("TargetTagRequirementsGameplayEffectComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"TargetTagRequirementsGameplayEffectComponent")
|
|
}
|
|
static class UTargetTagRequirementsGameplayEffectComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UTargetTagRequirementsGameplayEffectComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UTargetTagRequirementsGameplayEffectComponent;
|
|
|
|
// Class GameplayAbilities.TargetTagsGameplayEffectComponent
|
|
// 0x0060 (0x0088 - 0x0028)
|
|
class UTargetTagsGameplayEffectComponent final : public UGameplayEffectComponent
|
|
{
|
|
public:
|
|
struct FInheritedTagContainer InheritableGrantedTagsContainer; // 0x0028(0x0060)(Edit, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPrivate)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("TargetTagsGameplayEffectComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"TargetTagsGameplayEffectComponent")
|
|
}
|
|
static class UTargetTagsGameplayEffectComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UTargetTagsGameplayEffectComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UTargetTagsGameplayEffectComponent;
|
|
|
|
// Class GameplayAbilities.AbilityAsync_WaitAttributeChanged
|
|
// 0x0058 (0x0090 - 0x0038)
|
|
class UAbilityAsync_WaitAttributeChanged final : public UAbilityAsync
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(const struct FGameplayAttribute& Attribute, float NewValue, float OldValue)> Changed; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_48[0x48]; // 0x0048(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityAsync_WaitAttributeChanged* WaitForAttributeChanged(class AActor* TargetActor, const struct FGameplayAttribute& Attribute, bool OnlyTriggerOnce);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityAsync_WaitAttributeChanged")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityAsync_WaitAttributeChanged")
|
|
}
|
|
static class UAbilityAsync_WaitAttributeChanged* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityAsync_WaitAttributeChanged>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityAsync_WaitAttributeChanged;
|
|
|
|
// Class GameplayAbilities.AbilityAsync_WaitGameplayEffectApplied
|
|
// 0x0150 (0x0188 - 0x0038)
|
|
class UAbilityAsync_WaitGameplayEffectApplied final : public UAbilityAsync
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(class AActor* Source, const struct FGameplayEffectSpecHandle& SpecHandle, const struct FActiveGameplayEffectHandle& ActiveHandle)> OnApplied; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_48[0x140]; // 0x0048(0x0140)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityAsync_WaitGameplayEffectApplied* WaitGameplayEffectAppliedToActor(class AActor* TargetActor, const struct FGameplayTargetDataFilterHandle& SourceFilter, const struct FGameplayTagRequirements& SourceTagRequirements, const struct FGameplayTagRequirements& TargetTagRequirements, bool TriggerOnce, bool ListenForPeriodicEffect);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityAsync_WaitGameplayEffectApplied")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityAsync_WaitGameplayEffectApplied")
|
|
}
|
|
static class UAbilityAsync_WaitGameplayEffectApplied* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityAsync_WaitGameplayEffectApplied>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityAsync_WaitGameplayEffectApplied;
|
|
|
|
// Class GameplayAbilities.AbilityAsync_WaitGameplayEvent
|
|
// 0x0028 (0x0060 - 0x0038)
|
|
class UAbilityAsync_WaitGameplayEvent final : public UAbilityAsync
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(const struct FGameplayEventData& Payload)> EventReceived; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_48[0x18]; // 0x0048(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityAsync_WaitGameplayEvent* WaitGameplayEventToActor(class AActor* TargetActor, const struct FGameplayTag& EventTag, bool OnlyTriggerOnce, bool OnlyMatchExact);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityAsync_WaitGameplayEvent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityAsync_WaitGameplayEvent")
|
|
}
|
|
static class UAbilityAsync_WaitGameplayEvent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityAsync_WaitGameplayEvent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityAsync_WaitGameplayEvent;
|
|
|
|
// Class GameplayAbilities.AbilityAsync_WaitGameplayTag
|
|
// 0x0018 (0x0050 - 0x0038)
|
|
class UAbilityAsync_WaitGameplayTag : public UAbilityAsync
|
|
{
|
|
public:
|
|
uint8 Pad_38[0x18]; // 0x0038(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityAsync_WaitGameplayTag")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityAsync_WaitGameplayTag")
|
|
}
|
|
static class UAbilityAsync_WaitGameplayTag* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityAsync_WaitGameplayTag>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityAsync_WaitGameplayTag;
|
|
|
|
// Class GameplayAbilities.AbilityAsync_WaitGameplayTagAdded
|
|
// 0x0010 (0x0060 - 0x0050)
|
|
class UAbilityAsync_WaitGameplayTagAdded final : public UAbilityAsync_WaitGameplayTag
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> Added; // 0x0050(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UAbilityAsync_WaitGameplayTagAdded* WaitGameplayTagAddToActor(class AActor* TargetActor, const struct FGameplayTag& Tag, bool OnlyTriggerOnce);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityAsync_WaitGameplayTagAdded")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityAsync_WaitGameplayTagAdded")
|
|
}
|
|
static class UAbilityAsync_WaitGameplayTagAdded* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityAsync_WaitGameplayTagAdded>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityAsync_WaitGameplayTagAdded;
|
|
|
|
// Class GameplayAbilities.AbilityAsync_WaitGameplayTagRemoved
|
|
// 0x0010 (0x0060 - 0x0050)
|
|
class UAbilityAsync_WaitGameplayTagRemoved final : public UAbilityAsync_WaitGameplayTag
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> Removed; // 0x0050(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UAbilityAsync_WaitGameplayTagRemoved* WaitGameplayTagRemoveFromActor(class AActor* TargetActor, const struct FGameplayTag& Tag, bool OnlyTriggerOnce);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityAsync_WaitGameplayTagRemoved")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityAsync_WaitGameplayTagRemoved")
|
|
}
|
|
static class UAbilityAsync_WaitGameplayTagRemoved* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityAsync_WaitGameplayTagRemoved>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityAsync_WaitGameplayTagRemoved;
|
|
|
|
// Class GameplayAbilities.AbilityAsync_WaitGameplayTagQuery
|
|
// 0x00D0 (0x0108 - 0x0038)
|
|
class UAbilityAsync_WaitGameplayTagQuery final : public UAbilityAsync
|
|
{
|
|
public:
|
|
uint8 Pad_38[0xC0]; // 0x0038(0x00C0)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TMulticastInlineDelegate<void()> Triggered; // 0x00F8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected)
|
|
|
|
public:
|
|
static class UAbilityAsync_WaitGameplayTagQuery* WaitGameplayTagQueryOnActor(class AActor* TargetActor, const struct FGameplayTagQuery& TagQuery, const EWaitGameplayTagQueryTriggerCondition TriggerCondition, const bool bOnlyTriggerOnce);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityAsync_WaitGameplayTagQuery")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityAsync_WaitGameplayTagQuery")
|
|
}
|
|
static class UAbilityAsync_WaitGameplayTagQuery* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityAsync_WaitGameplayTagQuery>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityAsync_WaitGameplayTagQuery;
|
|
|
|
// Class GameplayAbilities.GameplayAbility
|
|
// 0x0388 (0x03B0 - 0x0028)
|
|
class UGameplayAbility : public UObject
|
|
{
|
|
public:
|
|
uint8 Pad_28[0x80]; // 0x0028(0x0080)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayTagContainer AbilityTags; // 0x00A8(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|
bool bReplicateInputDirectly; // 0x00C8(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool RemoteInstanceEnded; // 0x00C9(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_CA[0x4]; // 0x00CA(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
EGameplayAbilityReplicationPolicy ReplicationPolicy; // 0x00CE(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
EGameplayAbilityInstancingPolicy InstancingPolicy; // 0x00CF(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bServerRespectsRemoteAbilityCancellation; // 0x00D0(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bRetriggerInstancedAbility; // 0x00D1(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_D2[0x6]; // 0x00D2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayAbilityActivationInfo CurrentActivationInfo; // 0x00D8(0x0018)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayEventData CurrentEventData; // 0x00F0(0x00B0)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
|
|
EGameplayAbilityNetExecutionPolicy NetExecutionPolicy; // 0x01A0(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
EGameplayAbilityNetSecurityPolicy NetSecurityPolicy; // 0x01A1(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_1A2[0x6]; // 0x01A2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TSubclassOf<class UGameplayEffect> CostGameplayEffectClass; // 0x01A8(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
TArray<struct FAbilityTriggerData> AbilityTriggers; // 0x01B0(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
TSubclassOf<class UGameplayEffect> CooldownGameplayEffectClass; // 0x01C0(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
struct FGameplayTagContainer CancelAbilitiesWithTag; // 0x01C8(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayTagContainer BlockAbilitiesWithTag; // 0x01E8(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayTagContainer ActivationOwnedTags; // 0x0208(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayTagContainer ActivationRequiredTags; // 0x0228(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayTagContainer ActivationBlockedTags; // 0x0248(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayTagContainer SourceRequiredTags; // 0x0268(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayTagContainer SourceBlockedTags; // 0x0288(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayTagContainer TargetRequiredTags; // 0x02A8(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayTagContainer TargetBlockedTags; // 0x02C8(0x0020)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
uint8 Pad_2E8[0x20]; // 0x02E8(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class UGameplayTask*> ActiveTasks; // 0x0308(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
|
|
uint8 Pad_318[0x10]; // 0x0318(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAnimMontage* CurrentMontage; // 0x0328(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_330[0x60]; // 0x0330(0x0060)(Fixing Size After Last Property [ Dumper-7 ])
|
|
bool bIsActive; // 0x0390(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bIsAbilityEnding; // 0x0391(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bIsCancelable; // 0x0392(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bIsBlockingOtherAbilities; // 0x0393(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_394[0x14]; // 0x0394(0x0014)(Fixing Size After Last Property [ Dumper-7 ])
|
|
bool bMarkPendingKillOnAbilityEnd; // 0x03A8(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_3A9[0x7]; // 0x03A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
struct FActiveGameplayEffectHandle BP_ApplyGameplayEffectToOwner(TSubclassOf<class UGameplayEffect> GameplayEffectClass, int32 GameplayEffectLevel, int32 Stacks);
|
|
TArray<struct FActiveGameplayEffectHandle> BP_ApplyGameplayEffectToTarget(const struct FGameplayAbilityTargetDataHandle& TargetData, TSubclassOf<class UGameplayEffect> GameplayEffectClass, int32 GameplayEffectLevel, int32 Stacks);
|
|
void BP_RemoveGameplayEffectFromOwnerWithAssetTags(const struct FGameplayTagContainer& WithAssetTags, int32 StacksToRemove);
|
|
void BP_RemoveGameplayEffectFromOwnerWithGrantedTags(const struct FGameplayTagContainer& WithGrantedTags, int32 StacksToRemove);
|
|
void BP_RemoveGameplayEffectFromOwnerWithHandle(const struct FActiveGameplayEffectHandle& Handle, int32 StacksToRemove);
|
|
void CancelTaskByInstanceName(class FName InstanceName);
|
|
void ConfirmTaskByInstanceName(class FName InstanceName, bool bEndTask);
|
|
void EndAbilityState(class FName OptionalStateNameToEnd);
|
|
void EndTaskByInstanceName(class FName InstanceName);
|
|
void K2_ActivateAbility();
|
|
void K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData);
|
|
void K2_AddGameplayCue(const struct FGameplayTag& GameplayCueTag, const struct FGameplayEffectContextHandle& Context, bool bRemoveOnAbilityEnd);
|
|
void K2_AddGameplayCueWithParams(const struct FGameplayTag& GameplayCueTag, const struct FGameplayCueParameters& GameplayCueParameter, bool bRemoveOnAbilityEnd);
|
|
struct FActiveGameplayEffectHandle K2_ApplyGameplayEffectSpecToOwner(const struct FGameplayEffectSpecHandle& EffectSpecHandle);
|
|
TArray<struct FActiveGameplayEffectHandle> K2_ApplyGameplayEffectSpecToTarget(const struct FGameplayEffectSpecHandle& EffectSpecHandle, const struct FGameplayAbilityTargetDataHandle& TargetData);
|
|
void K2_CancelAbility();
|
|
bool K2_CheckAbilityCooldown();
|
|
bool K2_CheckAbilityCost();
|
|
bool K2_CommitAbility();
|
|
bool K2_CommitAbilityCooldown(bool BroadcastCommitEvent, bool ForceCooldown);
|
|
bool K2_CommitAbilityCost(bool BroadcastCommitEvent);
|
|
void K2_CommitExecute();
|
|
void K2_EndAbility();
|
|
void K2_EndAbilityLocally();
|
|
void K2_ExecuteGameplayCue(const struct FGameplayTag& GameplayCueTag, const struct FGameplayEffectContextHandle& Context);
|
|
void K2_ExecuteGameplayCueWithParams(const struct FGameplayTag& GameplayCueTag, const struct FGameplayCueParameters& GameplayCueParameters);
|
|
void K2_OnEndAbility(bool bWasCancelled);
|
|
void K2_RemoveGameplayCue(const struct FGameplayTag& GameplayCueTag);
|
|
struct FGameplayAbilityTargetingLocationInfo MakeTargetLocationInfoFromOwnerActor();
|
|
struct FGameplayAbilityTargetingLocationInfo MakeTargetLocationInfoFromOwnerSkeletalMeshComponent(class FName SocketName);
|
|
void MontageJumpToSection(class FName SectionName);
|
|
void MontageSetNextSectionName(class FName FromSectionName, class FName ToSectionName);
|
|
void MontageStop(float OverrideBlendOutTime);
|
|
void RemoveGrantedByEffect();
|
|
void SendGameplayEvent(const struct FGameplayTag& EventTag, const struct FGameplayEventData& Payload);
|
|
void SetCanBeCanceled(bool bCanBeCanceled);
|
|
void SetShouldBlockOtherAbilities(bool bShouldBlockAbilities);
|
|
|
|
int32 GetAbilityLevel() const;
|
|
int32 GetAbilityLevel_BP(const struct FGameplayAbilitySpecHandle& Handle, const struct FGameplayAbilityActorInfo& ActorInfo) const;
|
|
class UAbilitySystemComponent* GetAbilitySystemComponentFromActorInfo() const;
|
|
struct FGameplayAbilityActorInfo GetActorInfo() const;
|
|
class AActor* GetAvatarActorFromActorInfo() const;
|
|
struct FGameplayEffectContextHandle GetContextFromOwner(const struct FGameplayAbilityTargetDataHandle& OptionalTargetData) const;
|
|
float GetCooldownTimeRemaining() const;
|
|
class UAnimMontage* GetCurrentMontage() const;
|
|
class UObject* GetCurrentSourceObject() const;
|
|
struct FGameplayEffectContextHandle GetGrantedByEffectContext() const;
|
|
class AActor* GetOwningActorFromActorInfo() const;
|
|
class USkeletalMeshComponent* GetOwningComponentFromActorInfo() const;
|
|
class UObject* GetSourceObject_BP(const struct FGameplayAbilitySpecHandle& Handle, const struct FGameplayAbilityActorInfo& ActorInfo) const;
|
|
void InvalidateClientPredictionKey() const;
|
|
bool IsLocallyControlled() const;
|
|
bool K2_CanActivateAbility(const struct FGameplayAbilityActorInfo& ActorInfo, const struct FGameplayAbilitySpecHandle& Handle, struct FGameplayTagContainer* RelevantTags) const;
|
|
bool K2_HasAuthority() const;
|
|
bool K2_ShouldAbilityRespondToEvent(const struct FGameplayAbilityActorInfo& ActorInfo, const struct FGameplayEventData& Payload) const;
|
|
struct FGameplayEffectSpecHandle MakeOutgoingGameplayEffectSpec(TSubclassOf<class UGameplayEffect> GameplayEffectClass, float Level) const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayAbility")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayAbility")
|
|
}
|
|
static class UGameplayAbility* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayAbility>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayAbility;
|
|
|
|
// Class GameplayAbilities.GameplayAbilitySet
|
|
// 0x0010 (0x0040 - 0x0030)
|
|
class UGameplayAbilitySet final : public UDataAsset
|
|
{
|
|
public:
|
|
TArray<struct FGameplayAbilityBindInfo> Abilities; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayAbilitySet")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayAbilitySet")
|
|
}
|
|
static class UGameplayAbilitySet* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayAbilitySet>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayAbilitySet;
|
|
|
|
// Class GameplayAbilities.GameplayAbilityTargetActor
|
|
// 0x0150 (0x03E0 - 0x0290)
|
|
class AGameplayAbilityTargetActor : public AActor
|
|
{
|
|
public:
|
|
bool ShouldProduceTargetDataOnServer; // 0x0290(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_291[0xF]; // 0x0291(0x000F)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayAbilityTargetingLocationInfo StartLocation; // 0x02A0(0x00A0)(BlueprintVisible, BlueprintReadOnly, Net, ContainsInstancedReference, ExposeOnSpawn, NativeAccessSpecifierPublic)
|
|
uint8 Pad_340[0x30]; // 0x0340(0x0030)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class APlayerController* PrimaryPC; // 0x0370(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UGameplayAbility* OwningAbility; // 0x0378(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bDestroyOnConfirmation; // 0x0380(0x0001)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_381[0x7]; // 0x0381(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* SourceActor; // 0x0388(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FWorldReticleParameters ReticleParams; // 0x0390(0x0018)(BlueprintVisible, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic)
|
|
TSubclassOf<class AGameplayAbilityWorldReticle> ReticleClass; // 0x03A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTargetDataFilterHandle Filter; // 0x03B0(0x0010)(BlueprintVisible, Net, ExposeOnSpawn, NativeAccessSpecifierPublic)
|
|
bool bDebug; // 0x03C0(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_3C1[0x17]; // 0x03C1(0x0017)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilitySystemComponent* GenericDelegateBoundASC; // 0x03D8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
void CancelTargeting();
|
|
void ConfirmTargeting();
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayAbilityTargetActor")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayAbilityTargetActor")
|
|
}
|
|
static class AGameplayAbilityTargetActor* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<AGameplayAbilityTargetActor>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_AGameplayAbilityTargetActor;
|
|
|
|
// Class GameplayAbilities.GameplayAbilityTargetActor_Trace
|
|
// 0x0020 (0x0400 - 0x03E0)
|
|
#pragma pack(push, 0x1)
|
|
class alignas(0x10) AGameplayAbilityTargetActor_Trace : public AGameplayAbilityTargetActor
|
|
{
|
|
public:
|
|
float MaxRange; // 0x03E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FCollisionProfileName TraceProfile; // 0x03E4(0x0008)(Edit, BlueprintVisible, Config, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic)
|
|
bool bTraceAffectsAimPitch; // 0x03EC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_3ED[0xB]; // 0x03ED(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayAbilityTargetActor_Trace")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayAbilityTargetActor_Trace")
|
|
}
|
|
static class AGameplayAbilityTargetActor_Trace* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<AGameplayAbilityTargetActor_Trace>();
|
|
}
|
|
};
|
|
#pragma pack(pop)
|
|
DUMPER7_ASSERTS_AGameplayAbilityTargetActor_Trace;
|
|
|
|
// Class GameplayAbilities.GameplayAbilityTargetActor_GroundTrace
|
|
// 0x0020 (0x0420 - 0x0400)
|
|
#pragma pack(push, 0x1)
|
|
class alignas(0x10) AGameplayAbilityTargetActor_GroundTrace : public AGameplayAbilityTargetActor_Trace
|
|
{
|
|
public:
|
|
float CollisionRadius; // 0x03F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float CollisionHeight; // 0x03FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_400[0x18]; // 0x0400(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayAbilityTargetActor_GroundTrace")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayAbilityTargetActor_GroundTrace")
|
|
}
|
|
static class AGameplayAbilityTargetActor_GroundTrace* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<AGameplayAbilityTargetActor_GroundTrace>();
|
|
}
|
|
};
|
|
#pragma pack(pop)
|
|
DUMPER7_ASSERTS_AGameplayAbilityTargetActor_GroundTrace;
|
|
|
|
// Class GameplayAbilities.GameplayAbilityTargetActor_ActorPlacement
|
|
// 0x0010 (0x0430 - 0x0420)
|
|
class AGameplayAbilityTargetActor_ActorPlacement final : public AGameplayAbilityTargetActor_GroundTrace
|
|
{
|
|
public:
|
|
TSubclassOf<class UObject> PlacedActorClass; // 0x0418(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UMaterialInterface* PlacedActorMaterial; // 0x0420(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_428[0x8]; // 0x0428(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayAbilityTargetActor_ActorPlacement")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayAbilityTargetActor_ActorPlacement")
|
|
}
|
|
static class AGameplayAbilityTargetActor_ActorPlacement* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<AGameplayAbilityTargetActor_ActorPlacement>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_AGameplayAbilityTargetActor_ActorPlacement;
|
|
|
|
// Class GameplayAbilities.GameplayAbilityTargetActor_Radius
|
|
// 0x0010 (0x03F0 - 0x03E0)
|
|
class AGameplayAbilityTargetActor_Radius final : public AGameplayAbilityTargetActor
|
|
{
|
|
public:
|
|
float Radius; // 0x03E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_3E4[0xC]; // 0x03E4(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayAbilityTargetActor_Radius")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayAbilityTargetActor_Radius")
|
|
}
|
|
static class AGameplayAbilityTargetActor_Radius* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<AGameplayAbilityTargetActor_Radius>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_AGameplayAbilityTargetActor_Radius;
|
|
|
|
// Class GameplayAbilities.GameplayAbilityTargetActor_SingleLineTrace
|
|
// 0x0000 (0x0400 - 0x0400)
|
|
class AGameplayAbilityTargetActor_SingleLineTrace final : public AGameplayAbilityTargetActor_Trace
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayAbilityTargetActor_SingleLineTrace")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayAbilityTargetActor_SingleLineTrace")
|
|
}
|
|
static class AGameplayAbilityTargetActor_SingleLineTrace* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<AGameplayAbilityTargetActor_SingleLineTrace>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_AGameplayAbilityTargetActor_SingleLineTrace;
|
|
|
|
// Class GameplayAbilities.GameplayAbilityWorldReticle
|
|
// 0x0030 (0x02C0 - 0x0290)
|
|
class AGameplayAbilityWorldReticle : public AActor
|
|
{
|
|
public:
|
|
struct FWorldReticleParameters Parameters; // 0x0290(0x0018)(Edit, BlueprintVisible, DisableEditOnTemplate, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic)
|
|
bool bFaceOwnerFlat; // 0x02A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bSnapToTargetedActor; // 0x02A9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bIsTargetValid; // 0x02AA(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bIsTargetAnActor; // 0x02AB(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_2AC[0x4]; // 0x02AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class APlayerController* PrimaryPC; // 0x02B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class AGameplayAbilityTargetActor* TargetingActor; // 0x02B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
|
|
public:
|
|
void FaceTowardSource(bool bFaceIn2D);
|
|
void OnParametersInitialized();
|
|
void OnTargetingAnActor(bool bNewValue);
|
|
void OnValidTargetChanged(bool bNewValue);
|
|
void SetReticleMaterialParamFloat(class FName ParamName, float Value);
|
|
void SetReticleMaterialParamVector(class FName ParamName, const struct FVector& Value);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayAbilityWorldReticle")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayAbilityWorldReticle")
|
|
}
|
|
static class AGameplayAbilityWorldReticle* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<AGameplayAbilityWorldReticle>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_AGameplayAbilityWorldReticle;
|
|
|
|
// Class GameplayAbilities.GameplayAbilityWorldReticle_ActorVisualization
|
|
// 0x0018 (0x02D8 - 0x02C0)
|
|
class AGameplayAbilityWorldReticle_ActorVisualization final : public AGameplayAbilityWorldReticle
|
|
{
|
|
public:
|
|
class UCapsuleComponent* CollisionComponent; // 0x02C0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
TArray<class UActorComponent*> VisualizationComponents; // 0x02C8(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayAbilityWorldReticle_ActorVisualization")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayAbilityWorldReticle_ActorVisualization")
|
|
}
|
|
static class AGameplayAbilityWorldReticle_ActorVisualization* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<AGameplayAbilityWorldReticle_ActorVisualization>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_AGameplayAbilityWorldReticle_ActorVisualization;
|
|
|
|
// Class GameplayAbilities.GameplayAbility_CharacterJump
|
|
// 0x0000 (0x03B0 - 0x03B0)
|
|
class UGameplayAbility_CharacterJump final : public UGameplayAbility
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayAbility_CharacterJump")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayAbility_CharacterJump")
|
|
}
|
|
static class UGameplayAbility_CharacterJump* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayAbility_CharacterJump>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayAbility_CharacterJump;
|
|
|
|
// Class GameplayAbilities.GameplayAbility_Montage
|
|
// 0x0038 (0x03E8 - 0x03B0)
|
|
class UGameplayAbility_Montage final : public UGameplayAbility
|
|
{
|
|
public:
|
|
class UAnimMontage* MontageToPlay; // 0x03B0(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float PlayRate; // 0x03B8(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName SectionName; // 0x03BC(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_3C4[0x4]; // 0x03C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<TSubclassOf<class UGameplayEffect>> GameplayEffectClassesWhileAnimating; // 0x03C8(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
TArray<class UGameplayEffect*> GameplayEffectsWhileAnimating; // 0x03D8(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, EditConst, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayAbility_Montage")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayAbility_Montage")
|
|
}
|
|
static class UGameplayAbility_Montage* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayAbility_Montage>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayAbility_Montage;
|
|
|
|
// Class GameplayAbilities.AbilityTask_ApplyRootMotion_Base
|
|
// 0x0048 (0x00C8 - 0x0080)
|
|
class UAbilityTask_ApplyRootMotion_Base : public UAbilityTask
|
|
{
|
|
public:
|
|
class FName ForceName; // 0x0080(0x0008)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
ERootMotionFinishVelocityMode FinishVelocityMode; // 0x0088(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector FinishSetVelocity; // 0x0090(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float FinishClampVelocity; // 0x00A8(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UCharacterMovementComponent* MovementComponent; // 0x00B0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_B8[0x10]; // 0x00B8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_ApplyRootMotion_Base")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_ApplyRootMotion_Base")
|
|
}
|
|
static class UAbilityTask_ApplyRootMotion_Base* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_ApplyRootMotion_Base>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_ApplyRootMotion_Base;
|
|
|
|
// Class GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce
|
|
// 0x0048 (0x0110 - 0x00C8)
|
|
class UAbilityTask_ApplyRootMotionConstantForce final : public UAbilityTask_ApplyRootMotion_Base
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> OnFinish; // 0x00C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
struct FVector WorldDirection; // 0x00D8(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float Strength; // 0x00F0(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float duration; // 0x00F4(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bIsAdditive; // 0x00F8(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UCurveFloat* StrengthOverTime; // 0x0100(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bEnableGravity; // 0x0108(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_109[0x7]; // 0x0109(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_ApplyRootMotionConstantForce* ApplyRootMotionConstantForce(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, const struct FVector& WorldDirection_0, float Strength_0, float duration_0, bool bIsAdditive_0, class UCurveFloat* StrengthOverTime_0, ERootMotionFinishVelocityMode VelocityOnFinishMode, const struct FVector& SetVelocityOnFinish, float ClampVelocityOnFinish, bool bEnableGravity_0);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_ApplyRootMotionConstantForce")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_ApplyRootMotionConstantForce")
|
|
}
|
|
static class UAbilityTask_ApplyRootMotionConstantForce* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_ApplyRootMotionConstantForce>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_ApplyRootMotionConstantForce;
|
|
|
|
// Class GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce
|
|
// 0x0068 (0x0130 - 0x00C8)
|
|
class UAbilityTask_ApplyRootMotionJumpForce final : public UAbilityTask_ApplyRootMotion_Base
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> OnFinish; // 0x00C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnLanded; // 0x00D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
struct FRotator Rotation; // 0x00E8(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected)
|
|
float Distance; // 0x0100(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float Height; // 0x0104(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float duration; // 0x0108(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float MinimumLandedTriggerTime; // 0x010C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bFinishOnLanded; // 0x0110(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UCurveVector* PathOffsetCurve; // 0x0118(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class UCurveFloat* TimeMappingCurve; // 0x0120(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_128[0x8]; // 0x0128(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_ApplyRootMotionJumpForce* ApplyRootMotionJumpForce(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, const struct FRotator& Rotation_0, float Distance_0, float Height_0, float duration_0, float MinimumLandedTriggerTime_0, bool bFinishOnLanded_0, ERootMotionFinishVelocityMode VelocityOnFinishMode, const struct FVector& SetVelocityOnFinish, float ClampVelocityOnFinish, class UCurveVector* PathOffsetCurve_0, class UCurveFloat* TimeMappingCurve_0);
|
|
|
|
void Finish();
|
|
void OnLandedCallback(const struct FHitResult& Hit);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_ApplyRootMotionJumpForce")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_ApplyRootMotionJumpForce")
|
|
}
|
|
static class UAbilityTask_ApplyRootMotionJumpForce* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_ApplyRootMotionJumpForce>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_ApplyRootMotionJumpForce;
|
|
|
|
// Class GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce
|
|
// 0x00C8 (0x0190 - 0x00C8)
|
|
class UAbilityTask_ApplyRootMotionMoveToActorForce final : public UAbilityTask_ApplyRootMotion_Base
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(bool DestinationReached, bool TimedOut, const struct FVector& FinalTargetLocation)> OnFinished; // 0x00C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector StartLocation; // 0x00E0(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
struct FVector TargetLocation; // 0x00F8(0x0018)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class AActor* TargetActor; // 0x0110(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class USceneComponent* TargetComponent; // 0x0118(0x0008)(ExportObject, Net, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
struct FVector TargetComponentRelativeLocation; // 0x0120(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
struct FVector TargetLocationOffset; // 0x0138(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
ERootMotionMoveToActorTargetOffsetType OffsetAlignment; // 0x0150(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_151[0x3]; // 0x0151(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float duration; // 0x0154(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bDisableDestinationReachedInterrupt; // 0x0158(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_159[0x3]; // 0x0159(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float ReachedDestinationDistance; // 0x015C(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bSetNewMovementMode; // 0x0160(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
EMovementMode NewMovementMode; // 0x0161(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bRestrictSpeedToExpected; // 0x0162(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_163[0x5]; // 0x0163(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UCurveVector* PathOffsetCurve; // 0x0168(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class UCurveFloat* TimeMappingCurve; // 0x0170(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class UCurveFloat* TargetLerpSpeedHorizontalCurve; // 0x0178(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class UCurveFloat* TargetLerpSpeedVerticalCurve; // 0x0180(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_188[0x8]; // 0x0188(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_ApplyRootMotionMoveToActorForce* ApplyRootMotionMoveToActorForce(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, class AActor* TargetActor_0, const struct FVector& TargetLocationOffset_0, ERootMotionMoveToActorTargetOffsetType OffsetAlignment_0, float duration_0, class UCurveFloat* TargetLerpSpeedHorizontal, class UCurveFloat* TargetLerpSpeedVertical, bool bSetNewMovementMode_0, EMovementMode MovementMode, bool bRestrictSpeedToExpected_0, class UCurveVector* PathOffsetCurve_0, class UCurveFloat* TimeMappingCurve_0, ERootMotionFinishVelocityMode VelocityOnFinishMode, const struct FVector& SetVelocityOnFinish, float ClampVelocityOnFinish, bool bDisableDestinationReachedInterrupt_0, float ReachedDestinationDistance_0);
|
|
static class UAbilityTask_ApplyRootMotionMoveToActorForce* ApplyRootMotionMoveToComponentForce(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, class USceneComponent* TargetComponent_0, const struct FVector& TargetComponentRelativeLocation_0, const struct FVector& TargetLocationOffset_0, ERootMotionMoveToActorTargetOffsetType OffsetAlignment_0, float duration_0, class UCurveFloat* TargetLerpSpeedHorizontal, class UCurveFloat* TargetLerpSpeedVertical, bool bSetNewMovementMode_0, EMovementMode MovementMode, bool bRestrictSpeedToExpected_0, class UCurveVector* PathOffsetCurve_0, class UCurveFloat* TimeMappingCurve_0, ERootMotionFinishVelocityMode VelocityOnFinishMode, const struct FVector& SetVelocityOnFinish, float ClampVelocityOnFinish, bool bDisableDestinationReachedInterrupt_0, float ReachedDestinationDistance_0);
|
|
static class UAbilityTask_ApplyRootMotionMoveToActorForce* ApplyRootMotionMoveToTargetDataActorForce(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, const struct FGameplayAbilityTargetDataHandle& TargetDataHandle, int32 TargetDataIndex, int32 TargetActorIndex, const struct FVector& TargetLocationOffset_0, ERootMotionMoveToActorTargetOffsetType OffsetAlignment_0, float duration_0, class UCurveFloat* TargetLerpSpeedHorizontal, class UCurveFloat* TargetLerpSpeedVertical, bool bSetNewMovementMode_0, EMovementMode MovementMode, bool bRestrictSpeedToExpected_0, class UCurveVector* PathOffsetCurve_0, class UCurveFloat* TimeMappingCurve_0, ERootMotionFinishVelocityMode VelocityOnFinishMode, const struct FVector& SetVelocityOnFinish, float ClampVelocityOnFinish, bool bDisableDestinationReachedInterrupt_0, float ReachedDestinationDistance_0);
|
|
|
|
void OnRep_TargetLocation();
|
|
void OnTargetActorSwapped(class AActor* OriginalTarget, class AActor* NewTarget);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_ApplyRootMotionMoveToActorForce")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_ApplyRootMotionMoveToActorForce")
|
|
}
|
|
static class UAbilityTask_ApplyRootMotionMoveToActorForce* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_ApplyRootMotionMoveToActorForce>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_ApplyRootMotionMoveToActorForce;
|
|
|
|
// Class GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce
|
|
// 0x0068 (0x0130 - 0x00C8)
|
|
class UAbilityTask_ApplyRootMotionMoveToForce final : public UAbilityTask_ApplyRootMotion_Base
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> OnTimedOut; // 0x00C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnTimedOutAndDestinationReached; // 0x00D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
struct FVector StartLocation; // 0x00E8(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
struct FVector TargetLocation; // 0x0100(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float duration; // 0x0118(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bSetNewMovementMode; // 0x011C(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
EMovementMode NewMovementMode; // 0x011D(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bRestrictSpeedToExpected; // 0x011E(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_11F[0x1]; // 0x011F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UCurveVector* PathOffsetCurve; // 0x0120(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_128[0x8]; // 0x0128(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_ApplyRootMotionMoveToForce* ApplyRootMotionMoveToForce(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, const struct FVector& TargetLocation_0, float duration_0, bool bSetNewMovementMode_0, EMovementMode MovementMode, bool bRestrictSpeedToExpected_0, class UCurveVector* PathOffsetCurve_0, ERootMotionFinishVelocityMode VelocityOnFinishMode, const struct FVector& SetVelocityOnFinish, float ClampVelocityOnFinish);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_ApplyRootMotionMoveToForce")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_ApplyRootMotionMoveToForce")
|
|
}
|
|
static class UAbilityTask_ApplyRootMotionMoveToForce* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_ApplyRootMotionMoveToForce>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_ApplyRootMotionMoveToForce;
|
|
|
|
// Class GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce
|
|
// 0x0070 (0x0138 - 0x00C8)
|
|
class UAbilityTask_ApplyRootMotionRadialForce final : public UAbilityTask_ApplyRootMotion_Base
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> OnFinish; // 0x00C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
struct FVector Location; // 0x00D8(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class AActor* LocationActor; // 0x00F0(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float Strength; // 0x00F8(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float duration; // 0x00FC(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float Radius; // 0x0100(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bIsPush; // 0x0104(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bIsAdditive; // 0x0105(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bNoZForce; // 0x0106(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_107[0x1]; // 0x0107(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UCurveFloat* StrengthDistanceFalloff; // 0x0108(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class UCurveFloat* StrengthOverTime; // 0x0110(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bUseFixedWorldDirection; // 0x0118(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FRotator FixedWorldDirection; // 0x0120(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected)
|
|
|
|
public:
|
|
static class UAbilityTask_ApplyRootMotionRadialForce* ApplyRootMotionRadialForce(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, const struct FVector& Location_0, class AActor* LocationActor_0, float Strength_0, float duration_0, float Radius_0, bool bIsPush_0, bool bIsAdditive_0, bool bNoZForce_0, class UCurveFloat* StrengthDistanceFalloff_0, class UCurveFloat* StrengthOverTime_0, bool bUseFixedWorldDirection_0, const struct FRotator& FixedWorldDirection_0, ERootMotionFinishVelocityMode VelocityOnFinishMode, const struct FVector& SetVelocityOnFinish, float ClampVelocityOnFinish);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_ApplyRootMotionRadialForce")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_ApplyRootMotionRadialForce")
|
|
}
|
|
static class UAbilityTask_ApplyRootMotionRadialForce* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_ApplyRootMotionRadialForce>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_ApplyRootMotionRadialForce;
|
|
|
|
// Class GameplayAbilities.AbilityTask_MoveToLocation
|
|
// 0x0068 (0x00E8 - 0x0080)
|
|
class UAbilityTask_MoveToLocation final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> OnTargetLocationReached; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_90[0x8]; // 0x0090(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector StartLocation; // 0x0098(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
struct FVector TargetLocation; // 0x00B0(0x0018)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float DurationOfMovement; // 0x00C8(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_CC[0xC]; // 0x00CC(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UCurveFloat* LerpCurve; // 0x00D8(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class UCurveVector* LerpCurveVector; // 0x00E0(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
|
|
public:
|
|
static class UAbilityTask_MoveToLocation* MoveToLocation(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, const struct FVector& Location, float duration, class UCurveFloat* OptionalInterpolationCurve, class UCurveVector* OptionalVectorInterpolationCurve);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_MoveToLocation")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_MoveToLocation")
|
|
}
|
|
static class UAbilityTask_MoveToLocation* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_MoveToLocation>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_MoveToLocation;
|
|
|
|
// Class GameplayAbilities.AbilityTask_NetworkSyncPoint
|
|
// 0x0018 (0x0098 - 0x0080)
|
|
class UAbilityTask_NetworkSyncPoint final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> OnSync; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_90[0x8]; // 0x0090(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_NetworkSyncPoint* WaitNetSync(class UGameplayAbility* OwningAbility, EAbilityTaskNetSyncType SyncType);
|
|
|
|
void OnSignalCallback();
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_NetworkSyncPoint")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_NetworkSyncPoint")
|
|
}
|
|
static class UAbilityTask_NetworkSyncPoint* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_NetworkSyncPoint>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_NetworkSyncPoint;
|
|
|
|
// Class GameplayAbilities.AbilityTask_PlayMontageAndWait
|
|
// 0x0088 (0x0108 - 0x0080)
|
|
class UAbilityTask_PlayMontageAndWait final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> OnCompleted; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnBlendOut; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnInterrupted; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnCancelled; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C0[0x28]; // 0x00C0(0x0028)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAnimMontage* MontageToPlay; // 0x00E8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float Rate; // 0x00F0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class FName StartSection; // 0x00F4(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float AnimRootMotionTranslationScale; // 0x00FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float StartTimeSeconds; // 0x0100(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bStopWhenAbilityEnds; // 0x0104(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bAllowInterruptAfterBlendOut; // 0x0105(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_106[0x2]; // 0x0106(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_PlayMontageAndWait* CreatePlayMontageAndWaitProxy(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, class UAnimMontage* MontageToPlay_0, float Rate_0, class FName StartSection_0, bool bStopWhenAbilityEnds_0, float AnimRootMotionTranslationScale_0, float StartTimeSeconds_0, bool bAllowInterruptAfterBlendOut_0);
|
|
|
|
void OnGameplayAbilityCancelled();
|
|
void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted);
|
|
void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted);
|
|
void OnMontageInterrupted();
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_PlayMontageAndWait")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_PlayMontageAndWait")
|
|
}
|
|
static class UAbilityTask_PlayMontageAndWait* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_PlayMontageAndWait>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_PlayMontageAndWait;
|
|
|
|
// Class GameplayAbilities.AbilityTask_Repeat
|
|
// 0x0038 (0x00B8 - 0x0080)
|
|
class UAbilityTask_Repeat final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(int32 ActionNumber)> OnPerformAction; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void(int32 ActionNumber)> OnFinished; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_A0[0x18]; // 0x00A0(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_Repeat* RepeatAction(class UGameplayAbility* OwningAbility, float TimeBetweenActions, int32 TotalActionCount);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_Repeat")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_Repeat")
|
|
}
|
|
static class UAbilityTask_Repeat* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_Repeat>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_Repeat;
|
|
|
|
// Class GameplayAbilities.AbilityTask_SpawnActor
|
|
// 0x0048 (0x00C8 - 0x0080)
|
|
class UAbilityTask_SpawnActor final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(class AActor* SpawnedActor)> Success; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void(class AActor* SpawnedActor)> DidNotSpawn; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_A0[0x28]; // 0x00A0(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_SpawnActor* SpawnActor(class UGameplayAbility* OwningAbility, const struct FGameplayAbilityTargetDataHandle& TargetData, TSubclassOf<class AActor> Class_0);
|
|
|
|
bool BeginSpawningActor(class UGameplayAbility* OwningAbility, const struct FGameplayAbilityTargetDataHandle& TargetData, TSubclassOf<class AActor> Class_0, class AActor** SpawnedActor);
|
|
void FinishSpawningActor(class UGameplayAbility* OwningAbility, const struct FGameplayAbilityTargetDataHandle& TargetData, class AActor* SpawnedActor);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_SpawnActor")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_SpawnActor")
|
|
}
|
|
static class UAbilityTask_SpawnActor* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_SpawnActor>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_SpawnActor;
|
|
|
|
// Class GameplayAbilities.AbilityTask_StartAbilityState
|
|
// 0x0038 (0x00B8 - 0x0080)
|
|
class UAbilityTask_StartAbilityState final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> OnStateEnded; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnStateInterrupted; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_A0[0x18]; // 0x00A0(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_StartAbilityState* StartAbilityState(class UGameplayAbility* OwningAbility, class FName StateName, bool bEndCurrentState);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_StartAbilityState")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_StartAbilityState")
|
|
}
|
|
static class UAbilityTask_StartAbilityState* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_StartAbilityState>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_StartAbilityState;
|
|
|
|
// Class GameplayAbilities.AbilityTask_VisualizeTargeting
|
|
// 0x0028 (0x00A8 - 0x0080)
|
|
class UAbilityTask_VisualizeTargeting final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> TimeElapsed; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_90[0x18]; // 0x0090(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_VisualizeTargeting* VisualizeTargeting(class UGameplayAbility* OwningAbility, TSubclassOf<class AGameplayAbilityTargetActor> Class_0, class FName TaskInstanceName, float duration);
|
|
static class UAbilityTask_VisualizeTargeting* VisualizeTargetingUsingActor(class UGameplayAbility* OwningAbility, class AGameplayAbilityTargetActor* TargetActor, class FName TaskInstanceName, float duration);
|
|
|
|
bool BeginSpawningActor(class UGameplayAbility* OwningAbility, TSubclassOf<class AGameplayAbilityTargetActor> Class_0, class AGameplayAbilityTargetActor** SpawnedActor);
|
|
void FinishSpawningActor(class UGameplayAbility* OwningAbility, class AGameplayAbilityTargetActor* SpawnedActor);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_VisualizeTargeting")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_VisualizeTargeting")
|
|
}
|
|
static class UAbilityTask_VisualizeTargeting* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_VisualizeTargeting>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_VisualizeTargeting;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitAbilityActivate
|
|
// 0x0100 (0x0180 - 0x0080)
|
|
class UAbilityTask_WaitAbilityActivate final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(class UGameplayAbility* ActivatedAbility)> OnActivate; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_90[0xF0]; // 0x0090(0x00F0)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitAbilityActivate* WaitForAbilityActivate(class UGameplayAbility* OwningAbility, const struct FGameplayTag& WithTag, const struct FGameplayTag& WithoutTag, bool IncludeTriggeredAbilities, bool TriggerOnce);
|
|
static class UAbilityTask_WaitAbilityActivate* WaitForAbilityActivate_Query(class UGameplayAbility* OwningAbility, const struct FGameplayTagQuery& Query, bool IncludeTriggeredAbilities, bool TriggerOnce);
|
|
static class UAbilityTask_WaitAbilityActivate* WaitForAbilityActivateWithTagRequirements(class UGameplayAbility* OwningAbility, const struct FGameplayTagRequirements& TagRequirements, bool IncludeTriggeredAbilities, bool TriggerOnce);
|
|
|
|
void OnAbilityActivate(class UGameplayAbility* ActivatedAbility);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitAbilityActivate")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitAbilityActivate")
|
|
}
|
|
static class UAbilityTask_WaitAbilityActivate* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitAbilityActivate>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitAbilityActivate;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitAbilityCommit
|
|
// 0x0078 (0x00F8 - 0x0080)
|
|
class UAbilityTask_WaitAbilityCommit final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(class UGameplayAbility* ActivatedAbility)> OnCommit; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_90[0x68]; // 0x0090(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitAbilityCommit* WaitForAbilityCommit(class UGameplayAbility* OwningAbility, const struct FGameplayTag& WithTag, const struct FGameplayTag& WithoutTage, bool TriggerOnce);
|
|
static class UAbilityTask_WaitAbilityCommit* WaitForAbilityCommit_Query(class UGameplayAbility* OwningAbility, const struct FGameplayTagQuery& Query, bool TriggerOnce);
|
|
|
|
void OnAbilityCommit(class UGameplayAbility* ActivatedAbility);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitAbilityCommit")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitAbilityCommit")
|
|
}
|
|
static class UAbilityTask_WaitAbilityCommit* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitAbilityCommit>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitAbilityCommit;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitAttributeChange
|
|
// 0x0078 (0x00F8 - 0x0080)
|
|
class UAbilityTask_WaitAttributeChange final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> OnChange; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_90[0x60]; // 0x0090(0x0060)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilitySystemComponent* ExternalOwner; // 0x00F0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
|
|
public:
|
|
static class UAbilityTask_WaitAttributeChange* WaitForAttributeChange(class UGameplayAbility* OwningAbility, const struct FGameplayAttribute& Attribute, const struct FGameplayTag& WithSrcTag, const struct FGameplayTag& WithoutSrcTag, bool TriggerOnce, class AActor* OptionalExternalOwner);
|
|
static class UAbilityTask_WaitAttributeChange* WaitForAttributeChangeWithComparison(class UGameplayAbility* OwningAbility, const struct FGameplayAttribute& InAttribute, const struct FGameplayTag& InWithTag, const struct FGameplayTag& InWithoutTag, EWaitAttributeChangeComparison InComparisonType, float InComparisonValue, bool TriggerOnce, class AActor* OptionalExternalOwner);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitAttributeChange")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitAttributeChange")
|
|
}
|
|
static class UAbilityTask_WaitAttributeChange* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitAttributeChange>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitAttributeChange;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitAttributeChangeRatioThreshold
|
|
// 0x00C0 (0x0140 - 0x0080)
|
|
class UAbilityTask_WaitAttributeChangeRatioThreshold final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(bool bMatchesComparison, float CurrentRatio)> OnChange; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_90[0xA8]; // 0x0090(0x00A8)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilitySystemComponent* ExternalOwner; // 0x0138(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
|
|
public:
|
|
static class UAbilityTask_WaitAttributeChangeRatioThreshold* WaitForAttributeChangeRatioThreshold(class UGameplayAbility* OwningAbility, const struct FGameplayAttribute& AttributeNumerator, const struct FGameplayAttribute& AttributeDenominator, EWaitAttributeChangeComparison ComparisonType, float ComparisonValue, bool bTriggerOnce, class AActor* OptionalExternalOwner);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitAttributeChangeRatioThreshold")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitAttributeChangeRatioThreshold")
|
|
}
|
|
static class UAbilityTask_WaitAttributeChangeRatioThreshold* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitAttributeChangeRatioThreshold>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitAttributeChangeRatioThreshold;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitAttributeChangeThreshold
|
|
// 0x0070 (0x00F0 - 0x0080)
|
|
class UAbilityTask_WaitAttributeChangeThreshold final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(bool bMatchesComparison, float CurrentValue)> OnChange; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_90[0x58]; // 0x0090(0x0058)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilitySystemComponent* ExternalOwner; // 0x00E8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
|
|
public:
|
|
static class UAbilityTask_WaitAttributeChangeThreshold* WaitForAttributeChangeThreshold(class UGameplayAbility* OwningAbility, const struct FGameplayAttribute& Attribute, EWaitAttributeChangeComparison ComparisonType, float ComparisonValue, bool bTriggerOnce, class AActor* OptionalExternalOwner);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitAttributeChangeThreshold")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitAttributeChangeThreshold")
|
|
}
|
|
static class UAbilityTask_WaitAttributeChangeThreshold* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitAttributeChangeThreshold>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitAttributeChangeThreshold;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitCancel
|
|
// 0x0018 (0x0098 - 0x0080)
|
|
class UAbilityTask_WaitCancel final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> OnCancel; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_90[0x8]; // 0x0090(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitCancel* WaitCancel(class UGameplayAbility* OwningAbility);
|
|
|
|
void OnCancelCallback();
|
|
void OnLocalCancelCallback();
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitCancel")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitCancel")
|
|
}
|
|
static class UAbilityTask_WaitCancel* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitCancel>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitCancel;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitConfirm
|
|
// 0x0020 (0x00A0 - 0x0080)
|
|
class UAbilityTask_WaitConfirm final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> OnConfirm; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_90[0x10]; // 0x0090(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitConfirm* WaitConfirm(class UGameplayAbility* OwningAbility);
|
|
|
|
void OnConfirmCallback(class UGameplayAbility* InAbility);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitConfirm")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitConfirm")
|
|
}
|
|
static class UAbilityTask_WaitConfirm* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitConfirm>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitConfirm;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitConfirmCancel
|
|
// 0x0028 (0x00A8 - 0x0080)
|
|
class UAbilityTask_WaitConfirmCancel final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> OnConfirm; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void()> OnCancel; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitConfirmCancel* WaitConfirmCancel(class UGameplayAbility* OwningAbility);
|
|
|
|
void OnCancelCallback();
|
|
void OnConfirmCallback();
|
|
void OnLocalCancelCallback();
|
|
void OnLocalConfirmCallback();
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitConfirmCancel")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitConfirmCancel")
|
|
}
|
|
static class UAbilityTask_WaitConfirmCancel* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitConfirmCancel>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitConfirmCancel;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitDelay
|
|
// 0x0018 (0x0098 - 0x0080)
|
|
class UAbilityTask_WaitDelay final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> OnFinish; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_90[0x8]; // 0x0090(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitDelay* WaitDelay(class UGameplayAbility* OwningAbility, float Time);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitDelay")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitDelay")
|
|
}
|
|
static class UAbilityTask_WaitDelay* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitDelay>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitDelay;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitGameplayEffectApplied
|
|
// 0x01C8 (0x0248 - 0x0080)
|
|
class UAbilityTask_WaitGameplayEffectApplied : public UAbilityTask
|
|
{
|
|
public:
|
|
uint8 Pad_80[0x1B8]; // 0x0080(0x01B8)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilitySystemComponent* ExternalOwner; // 0x0238(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_240[0x8]; // 0x0240(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
void OnApplyGameplayEffectCallback(class UAbilitySystemComponent* Target, const struct FGameplayEffectSpec& SpecApplied, const struct FActiveGameplayEffectHandle& ActiveHandle);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitGameplayEffectApplied")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayEffectApplied")
|
|
}
|
|
static class UAbilityTask_WaitGameplayEffectApplied* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitGameplayEffectApplied>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitGameplayEffectApplied;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Self
|
|
// 0x0020 (0x0268 - 0x0248)
|
|
class UAbilityTask_WaitGameplayEffectApplied_Self final : public UAbilityTask_WaitGameplayEffectApplied
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(class AActor* Source, const struct FGameplayEffectSpecHandle& SpecHandle, const struct FActiveGameplayEffectHandle& ActiveHandle)> OnApplied; // 0x0248(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_258[0x10]; // 0x0258(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitGameplayEffectApplied_Self* WaitGameplayEffectAppliedToSelf(class UGameplayAbility* OwningAbility, const struct FGameplayTargetDataFilterHandle& SourceFilter, const struct FGameplayTagRequirements& SourceTagRequirements, const struct FGameplayTagRequirements& TargetTagRequirements, bool TriggerOnce, class AActor* OptionalExternalOwner, bool ListenForPeriodicEffect);
|
|
static class UAbilityTask_WaitGameplayEffectApplied_Self* WaitGameplayEffectAppliedToSelf_Query(class UGameplayAbility* OwningAbility, const struct FGameplayTargetDataFilterHandle& SourceFilter, const struct FGameplayTagQuery& SourceTagQuery, const struct FGameplayTagQuery& TargetTagQuery, bool TriggerOnce, class AActor* OptionalExternalOwner, bool ListenForPeriodicEffect);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitGameplayEffectApplied_Self")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayEffectApplied_Self")
|
|
}
|
|
static class UAbilityTask_WaitGameplayEffectApplied_Self* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitGameplayEffectApplied_Self>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitGameplayEffectApplied_Self;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Target
|
|
// 0x0020 (0x0268 - 0x0248)
|
|
class UAbilityTask_WaitGameplayEffectApplied_Target final : public UAbilityTask_WaitGameplayEffectApplied
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(class AActor* Target, const struct FGameplayEffectSpecHandle& SpecHandle, const struct FActiveGameplayEffectHandle& ActiveHandle)> OnApplied; // 0x0248(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_258[0x10]; // 0x0258(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitGameplayEffectApplied_Target* WaitGameplayEffectAppliedToTarget(class UGameplayAbility* OwningAbility, const struct FGameplayTargetDataFilterHandle& TargetFilter, const struct FGameplayTagRequirements& SourceTagRequirements, const struct FGameplayTagRequirements& TargetTagRequirements, bool TriggerOnce, class AActor* OptionalExternalOwner, bool ListenForPeriodicEffects);
|
|
static class UAbilityTask_WaitGameplayEffectApplied_Target* WaitGameplayEffectAppliedToTarget_Query(class UGameplayAbility* OwningAbility, const struct FGameplayTargetDataFilterHandle& SourceFilter, const struct FGameplayTagQuery& SourceTagQuery, const struct FGameplayTagQuery& TargetTagQuery, bool TriggerOnce, class AActor* OptionalExternalOwner, bool ListenForPeriodicEffect);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitGameplayEffectApplied_Target")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayEffectApplied_Target")
|
|
}
|
|
static class UAbilityTask_WaitGameplayEffectApplied_Target* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitGameplayEffectApplied_Target>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitGameplayEffectApplied_Target;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitGameplayEffectBlockedImmunity
|
|
// 0x0138 (0x01B8 - 0x0080)
|
|
class UAbilityTask_WaitGameplayEffectBlockedImmunity final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(const struct FGameplayEffectSpecHandle& BlockedSpec, const struct FActiveGameplayEffectHandle& ImmunityGameplayEffectHandle)> bLocked; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_90[0x118]; // 0x0090(0x0118)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilitySystemComponent* ExternalOwner; // 0x01A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_1B0[0x8]; // 0x01B0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitGameplayEffectBlockedImmunity* WaitGameplayEffectBlockedByImmunity(class UGameplayAbility* OwningAbility, const struct FGameplayTagRequirements& SourceTagRequirements, const struct FGameplayTagRequirements& TargetTagRequirements, class AActor* OptionalExternalTarget, bool OnlyTriggerOnce);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitGameplayEffectBlockedImmunity")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayEffectBlockedImmunity")
|
|
}
|
|
static class UAbilityTask_WaitGameplayEffectBlockedImmunity* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitGameplayEffectBlockedImmunity>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitGameplayEffectBlockedImmunity;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitGameplayEffectRemoved
|
|
// 0x0040 (0x00C0 - 0x0080)
|
|
class UAbilityTask_WaitGameplayEffectRemoved final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(const struct FGameplayEffectRemovalInfo& GameplayEffectRemovalInfo)> OnRemoved; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void(const struct FGameplayEffectRemovalInfo& GameplayEffectRemovalInfo)> InvalidHandle; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_A0[0x20]; // 0x00A0(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitGameplayEffectRemoved* WaitForGameplayEffectRemoved(class UGameplayAbility* OwningAbility, const struct FActiveGameplayEffectHandle& Handle);
|
|
|
|
void OnGameplayEffectRemoved(const struct FGameplayEffectRemovalInfo& InGameplayEffectRemovalInfo);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitGameplayEffectRemoved")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayEffectRemoved")
|
|
}
|
|
static class UAbilityTask_WaitGameplayEffectRemoved* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitGameplayEffectRemoved>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitGameplayEffectRemoved;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitGameplayEffectStackChange
|
|
// 0x0038 (0x00B8 - 0x0080)
|
|
class UAbilityTask_WaitGameplayEffectStackChange final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(const struct FActiveGameplayEffectHandle& Handle, int32 NewCount, int32 OldCount)> OnChange; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void(const struct FActiveGameplayEffectHandle& Handle, int32 NewCount, int32 OldCount)> InvalidHandle; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_A0[0x18]; // 0x00A0(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitGameplayEffectStackChange* WaitForGameplayEffectStackChange(class UGameplayAbility* OwningAbility, const struct FActiveGameplayEffectHandle& Handle);
|
|
|
|
void OnGameplayEffectStackChange(const struct FActiveGameplayEffectHandle& Handle, int32 NewCount, int32 OldCount);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitGameplayEffectStackChange")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayEffectStackChange")
|
|
}
|
|
static class UAbilityTask_WaitGameplayEffectStackChange* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitGameplayEffectStackChange>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitGameplayEffectStackChange;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitGameplayEvent
|
|
// 0x0030 (0x00B0 - 0x0080)
|
|
class UAbilityTask_WaitGameplayEvent final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(const struct FGameplayEventData& Payload)> EventReceived; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_90[0x8]; // 0x0090(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilitySystemComponent* OptionalExternalTarget; // 0x0098(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_A0[0x10]; // 0x00A0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitGameplayEvent* WaitGameplayEvent(class UGameplayAbility* OwningAbility, const struct FGameplayTag& EventTag, class AActor* OptionalExternalTarget_0, bool OnlyTriggerOnce, bool OnlyMatchExact);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitGameplayEvent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayEvent")
|
|
}
|
|
static class UAbilityTask_WaitGameplayEvent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitGameplayEvent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitGameplayEvent;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitGameplayTag
|
|
// 0x0028 (0x00A8 - 0x0080)
|
|
class UAbilityTask_WaitGameplayTag : public UAbilityTask
|
|
{
|
|
public:
|
|
uint8 Pad_80[0x10]; // 0x0080(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilitySystemComponent* OptionalExternalTarget; // 0x0090(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_98[0x10]; // 0x0098(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
void GameplayTagCallback(const struct FGameplayTag& Tag, int32 NewCount);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitGameplayTag")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayTag")
|
|
}
|
|
static class UAbilityTask_WaitGameplayTag* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitGameplayTag>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitGameplayTag;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitGameplayTagAdded
|
|
// 0x0010 (0x00B8 - 0x00A8)
|
|
class UAbilityTask_WaitGameplayTagAdded final : public UAbilityTask_WaitGameplayTag
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> Added; // 0x00A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UAbilityTask_WaitGameplayTagAdded* WaitGameplayTagAdd(class UGameplayAbility* OwningAbility, const struct FGameplayTag& Tag, class AActor* InOptionalExternalTarget, bool OnlyTriggerOnce);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitGameplayTagAdded")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayTagAdded")
|
|
}
|
|
static class UAbilityTask_WaitGameplayTagAdded* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitGameplayTagAdded>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitGameplayTagAdded;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitGameplayTagRemoved
|
|
// 0x0010 (0x00B8 - 0x00A8)
|
|
class UAbilityTask_WaitGameplayTagRemoved final : public UAbilityTask_WaitGameplayTag
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> Removed; // 0x00A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UAbilityTask_WaitGameplayTagRemoved* WaitGameplayTagRemove(class UGameplayAbility* OwningAbility, const struct FGameplayTag& Tag, class AActor* InOptionalExternalTarget, bool OnlyTriggerOnce);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitGameplayTagRemoved")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayTagRemoved")
|
|
}
|
|
static class UAbilityTask_WaitGameplayTagRemoved* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitGameplayTagRemoved>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitGameplayTagRemoved;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitGameplayTagQuery
|
|
// 0x00E0 (0x0160 - 0x0080)
|
|
class UAbilityTask_WaitGameplayTagQuery final : public UAbilityTask
|
|
{
|
|
public:
|
|
uint8 Pad_80[0xC0]; // 0x0080(0x00C0)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TMulticastInlineDelegate<void()> Triggered; // 0x0140(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected)
|
|
class UAbilitySystemComponent* OptionalExternalTarget; // 0x0150(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_158[0x8]; // 0x0158(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitGameplayTagQuery* WaitGameplayTagQuery(class UGameplayAbility* OwningAbility, const struct FGameplayTagQuery& TagQuery, const class AActor* InOptionalExternalTarget, const EWaitGameplayTagQueryTriggerCondition TriggerCondition, const bool bOnlyTriggerOnce);
|
|
|
|
void UpdateTargetTags(const struct FGameplayTag& Tag, int32 NewCount);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitGameplayTagQuery")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitGameplayTagQuery")
|
|
}
|
|
static class UAbilityTask_WaitGameplayTagQuery* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitGameplayTagQuery>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitGameplayTagQuery;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitInputPress
|
|
// 0x0020 (0x00A0 - 0x0080)
|
|
class UAbilityTask_WaitInputPress final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(float TimeWaited)> OnPress; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_90[0x10]; // 0x0090(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitInputPress* WaitInputPress(class UGameplayAbility* OwningAbility, bool bTestAlreadyPressed);
|
|
|
|
void OnPressCallback();
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitInputPress")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitInputPress")
|
|
}
|
|
static class UAbilityTask_WaitInputPress* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitInputPress>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitInputPress;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitInputRelease
|
|
// 0x0020 (0x00A0 - 0x0080)
|
|
class UAbilityTask_WaitInputRelease final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(float TimeHeld)> OnRelease; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_90[0x10]; // 0x0090(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitInputRelease* WaitInputRelease(class UGameplayAbility* OwningAbility, bool bTestAlreadyReleased);
|
|
|
|
void OnReleaseCallback();
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitInputRelease")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitInputRelease")
|
|
}
|
|
static class UAbilityTask_WaitInputRelease* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitInputRelease>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitInputRelease;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitMovementModeChange
|
|
// 0x0020 (0x00A0 - 0x0080)
|
|
class UAbilityTask_WaitMovementModeChange final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(EMovementMode NewMovementMode)> OnChange; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
uint8 Pad_90[0x10]; // 0x0090(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitMovementModeChange* CreateWaitMovementModeChange(class UGameplayAbility* OwningAbility, EMovementMode NewMode);
|
|
|
|
void OnMovementModeChange(class ACharacter* Character, EMovementMode PrevMovementMode, uint8 PreviousCustomMode);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitMovementModeChange")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitMovementModeChange")
|
|
}
|
|
static class UAbilityTask_WaitMovementModeChange* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitMovementModeChange>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitMovementModeChange;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitOverlap
|
|
// 0x0010 (0x0090 - 0x0080)
|
|
class UAbilityTask_WaitOverlap final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(const struct FGameplayAbilityTargetDataHandle& TargetData)> OnOverlap; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UAbilityTask_WaitOverlap* WaitForOverlap(class UGameplayAbility* OwningAbility);
|
|
|
|
void OnHitCallback(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitOverlap")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitOverlap")
|
|
}
|
|
static class UAbilityTask_WaitOverlap* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitOverlap>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitOverlap;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitTargetData
|
|
// 0x0040 (0x00C0 - 0x0080)
|
|
class UAbilityTask_WaitTargetData final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void(const struct FGameplayAbilityTargetDataHandle& Data)> ValidData; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TMulticastInlineDelegate<void(const struct FGameplayAbilityTargetDataHandle& Data)> Cancelled; // 0x0090(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
TSubclassOf<class AGameplayAbilityTargetActor> TargetClass; // 0x00A0(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class AGameplayAbilityTargetActor* TargetActor; // 0x00A8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_B0[0x10]; // 0x00B0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitTargetData* WaitTargetData(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, EGameplayTargetingConfirmation ConfirmationType, TSubclassOf<class AGameplayAbilityTargetActor> Class_0);
|
|
static class UAbilityTask_WaitTargetData* WaitTargetDataUsingActor(class UGameplayAbility* OwningAbility, class FName TaskInstanceName, EGameplayTargetingConfirmation ConfirmationType, class AGameplayAbilityTargetActor* TargetActor_0);
|
|
|
|
bool BeginSpawningActor(class UGameplayAbility* OwningAbility, TSubclassOf<class AGameplayAbilityTargetActor> Class_0, class AGameplayAbilityTargetActor** SpawnedActor);
|
|
void FinishSpawningActor(class UGameplayAbility* OwningAbility, class AGameplayAbilityTargetActor* SpawnedActor);
|
|
void OnTargetDataCancelledCallback(const struct FGameplayAbilityTargetDataHandle& Data);
|
|
void OnTargetDataReadyCallback(const struct FGameplayAbilityTargetDataHandle& Data);
|
|
void OnTargetDataReplicatedCallback(const struct FGameplayAbilityTargetDataHandle& Data, const struct FGameplayTag& ActivationTag);
|
|
void OnTargetDataReplicatedCancelledCallback();
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitTargetData")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitTargetData")
|
|
}
|
|
static class UAbilityTask_WaitTargetData* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitTargetData>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitTargetData;
|
|
|
|
// Class GameplayAbilities.AbilityTask_WaitVelocityChange
|
|
// 0x0038 (0x00B8 - 0x0080)
|
|
class UAbilityTask_WaitVelocityChange final : public UAbilityTask
|
|
{
|
|
public:
|
|
TMulticastInlineDelegate<void()> OnVelocityChage; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
class UMovementComponent* CachedMovementComponent; // 0x0090(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_98[0x20]; // 0x0098(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UAbilityTask_WaitVelocityChange* CreateWaitVelocityChange(class UGameplayAbility* OwningAbility, const struct FVector& Direction, float MinimumMagnitude);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilityTask_WaitVelocityChange")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilityTask_WaitVelocityChange")
|
|
}
|
|
static class UAbilityTask_WaitVelocityChange* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilityTask_WaitVelocityChange>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilityTask_WaitVelocityChange;
|
|
|
|
// Class GameplayAbilities.AbilitySystemBlueprintLibrary
|
|
// 0x0000 (0x0028 - 0x0028)
|
|
class UAbilitySystemBlueprintLibrary final : public UBlueprintFunctionLibrary
|
|
{
|
|
public:
|
|
static struct FGameplayAbilityTargetDataHandle AbilityTargetDataFromActor(class AActor* Actor);
|
|
static struct FGameplayAbilityTargetDataHandle AbilityTargetDataFromActorArray(const TArray<class AActor*>& ActorArray, bool OneTargetPerHandle);
|
|
static struct FGameplayAbilityTargetDataHandle AbilityTargetDataFromHitResult(const struct FHitResult& HitResult);
|
|
static struct FGameplayAbilityTargetDataHandle AbilityTargetDataFromLocations(const struct FGameplayAbilityTargetingLocationInfo& SourceLocation, const struct FGameplayAbilityTargetingLocationInfo& TargetLocation);
|
|
static struct FGameplayEffectSpecHandle AddAssetTag(const struct FGameplayEffectSpecHandle& SpecHandle, const struct FGameplayTag& NewGameplayTag);
|
|
static struct FGameplayEffectSpecHandle AddAssetTags(const struct FGameplayEffectSpecHandle& SpecHandle, const struct FGameplayTagContainer& NewGameplayTags);
|
|
static struct FGameplayEffectSpecHandle AddGrantedTag(const struct FGameplayEffectSpecHandle& SpecHandle, const struct FGameplayTag& NewGameplayTag);
|
|
static struct FGameplayEffectSpecHandle AddGrantedTags(const struct FGameplayEffectSpecHandle& SpecHandle, const struct FGameplayTagContainer& NewGameplayTags);
|
|
static struct FGameplayEffectSpecHandle AddLinkedGameplayEffect(const struct FGameplayEffectSpecHandle& SpecHandle, TSubclassOf<class UGameplayEffect> LinkedGameplayEffect);
|
|
static struct FGameplayEffectSpecHandle AddLinkedGameplayEffectSpec(const struct FGameplayEffectSpecHandle& SpecHandle, const struct FGameplayEffectSpecHandle& LinkedGameplayEffectSpec);
|
|
static bool AddLooseGameplayTags(class AActor* Actor, const struct FGameplayTagContainer& GameplayTags, bool bShouldReplicate);
|
|
static struct FGameplayAbilityTargetDataHandle AppendTargetDataHandle(const struct FGameplayAbilityTargetDataHandle& TargetHandle, const struct FGameplayAbilityTargetDataHandle& HandleToAdd);
|
|
static struct FGameplayEffectSpecHandle AssignSetByCallerMagnitude(const struct FGameplayEffectSpecHandle& SpecHandle, class FName DataName, float Magnitude);
|
|
static struct FGameplayEffectSpecHandle AssignTagSetByCallerMagnitude(const struct FGameplayEffectSpecHandle& SpecHandle, const struct FGameplayTag& DataTag, float Magnitude);
|
|
static void BreakGameplayCueParameters(const struct FGameplayCueParameters& Parameters, float* NormalizedMagnitude, float* RawMagnitude, struct FGameplayEffectContextHandle* EffectContext, struct FGameplayTag* MatchedTagName, struct FGameplayTag* OriginalTag, struct FGameplayTagContainer* AggregatedSourceTags, struct FGameplayTagContainer* AggregatedTargetTags, struct FVector* Location, struct FVector* Normal, class AActor** Instigator, class AActor** EffectCauser, class UObject** SourceObject, class UPhysicalMaterial** PhysicalMaterial, int32* GameplayEffectLevel, int32* AbilityLevel, class USceneComponent** TargetAttachComponent, bool* bReplicateLocationWhenUsingMinimalRepProxy);
|
|
static struct FGameplayEffectSpecHandle CloneSpecHandle(class AActor* InNewInstigator, class AActor* InEffectCauser, const struct FGameplayEffectSpecHandle& GameplayEffectSpecHandle_Clone);
|
|
static bool DoesGameplayCueMeetTagRequirements(const struct FGameplayCueParameters& Parameters, const struct FGameplayTagRequirements& SourceTagReqs, const struct FGameplayTagRequirements& TargetTagReqs);
|
|
static bool DoesTargetDataContainActor(const struct FGameplayAbilityTargetDataHandle& TargetData, int32 Index_0, class AActor* Actor);
|
|
static void EffectContextAddHitResult(const struct FGameplayEffectContextHandle& EffectContext, const struct FHitResult& HitResult, bool bReset);
|
|
static class AActor* EffectContextGetEffectCauser(const struct FGameplayEffectContextHandle& EffectContext);
|
|
static struct FHitResult EffectContextGetHitResult(const struct FGameplayEffectContextHandle& EffectContext);
|
|
static class AActor* EffectContextGetInstigatorActor(const struct FGameplayEffectContextHandle& EffectContext);
|
|
static struct FVector EffectContextGetOrigin(const struct FGameplayEffectContextHandle& EffectContext);
|
|
static class AActor* EffectContextGetOriginalInstigatorActor(const struct FGameplayEffectContextHandle& EffectContext);
|
|
static class UObject* EffectContextGetSourceObject(const struct FGameplayEffectContextHandle& EffectContext);
|
|
static bool EffectContextHasHitResult(const struct FGameplayEffectContextHandle& EffectContext);
|
|
static bool EffectContextIsInstigatorLocallyControlled(const struct FGameplayEffectContextHandle& EffectContext);
|
|
static bool EffectContextIsValid(const struct FGameplayEffectContextHandle& EffectContext);
|
|
static void EffectContextSetOrigin(const struct FGameplayEffectContextHandle& EffectContext, const struct FVector& Origin);
|
|
static bool EqualEqual_ActiveGameplayEffectHandle(const struct FActiveGameplayEffectHandle& A, const struct FActiveGameplayEffectHandle& B);
|
|
static bool EqualEqual_GameplayAbilitySpecHandle(const struct FGameplayAbilitySpecHandle& A, const struct FGameplayAbilitySpecHandle& B);
|
|
static bool EqualEqual_GameplayAttributeGameplayAttribute(const struct FGameplayAttribute& AttributeA, const struct FGameplayAttribute& AttributeB);
|
|
static float EvaluateAttributeValueWithTags(class UAbilitySystemComponent* AbilitySystem, const struct FGameplayAttribute& Attribute, const struct FGameplayTagContainer& SourceTags, const struct FGameplayTagContainer& TargetTags, bool* bSuccess);
|
|
static float EvaluateAttributeValueWithTagsAndBase(class UAbilitySystemComponent* AbilitySystem, const struct FGameplayAttribute& Attribute, const struct FGameplayTagContainer& SourceTags, const struct FGameplayTagContainer& TargetTags, float BaseValue, bool* bSuccess);
|
|
static struct FGameplayAbilityTargetDataHandle FilterTargetData(const struct FGameplayAbilityTargetDataHandle& TargetDataHandle, const struct FGameplayTargetDataFilterHandle& ActorFilterClass);
|
|
static void ForwardGameplayCueToTarget(TScriptInterface<class IGameplayCueInterface> TargetCueInterface, EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters);
|
|
static class UAbilitySystemComponent* GetAbilitySystemComponent(class AActor* Actor);
|
|
static class FString GetActiveGameplayEffectDebugString(const struct FActiveGameplayEffectHandle& ActiveHandle);
|
|
static float GetActiveGameplayEffectExpectedEndTime(const struct FActiveGameplayEffectHandle& ActiveHandle);
|
|
static float GetActiveGameplayEffectRemainingDuration(class UObject* WorldContextObject, const struct FActiveGameplayEffectHandle& ActiveHandle);
|
|
static int32 GetActiveGameplayEffectStackCount(const struct FActiveGameplayEffectHandle& ActiveHandle);
|
|
static int32 GetActiveGameplayEffectStackLimitCount(const struct FActiveGameplayEffectHandle& ActiveHandle);
|
|
static float GetActiveGameplayEffectStartTime(const struct FActiveGameplayEffectHandle& ActiveHandle);
|
|
static float GetActiveGameplayEffectTotalDuration(const struct FActiveGameplayEffectHandle& ActiveHandle);
|
|
static class AActor* GetActorByIndex(const struct FGameplayCueParameters& Parameters, int32 Index_0);
|
|
static int32 GetActorCount(const struct FGameplayCueParameters& Parameters);
|
|
static TArray<class AActor*> GetActorsFromTargetData(const struct FGameplayAbilityTargetDataHandle& TargetData, int32 Index_0);
|
|
static TArray<class AActor*> GetAllActorsFromTargetData(const struct FGameplayAbilityTargetDataHandle& TargetData);
|
|
static TArray<struct FGameplayEffectSpecHandle> GetAllLinkedGameplayEffectSpecHandles(const struct FGameplayEffectSpecHandle& SpecHandle);
|
|
static int32 GetDataCountFromTargetData(const struct FGameplayAbilityTargetDataHandle& TargetData);
|
|
static class FString GetDebugStringFromGameplayAttribute(const struct FGameplayAttribute& Attribute);
|
|
static struct FGameplayEffectContextHandle GetEffectContext(const struct FGameplayEffectSpecHandle& SpecHandle);
|
|
static float GetFloatAttribute(const class AActor* Actor, const struct FGameplayAttribute& Attribute, bool* bSuccessfullyFoundAttribute);
|
|
static float GetFloatAttributeBase(const class AActor* Actor, const struct FGameplayAttribute& Attribute, bool* bSuccessfullyFoundAttribute);
|
|
static float GetFloatAttributeBaseFromAbilitySystemComponent(const class UAbilitySystemComponent* AbilitySystemComponent, const struct FGameplayAttribute& Attribute, bool* bSuccessfullyFoundAttribute);
|
|
static float GetFloatAttributeFromAbilitySystemComponent(const class UAbilitySystemComponent* AbilitySystem, const struct FGameplayAttribute& Attribute, bool* bSuccessfullyFoundAttribute);
|
|
static const class UGameplayAbility* GetGameplayAbilityFromSpecHandle(class UAbilitySystemComponent* AbilitySystem, const struct FGameplayAbilitySpecHandle& AbilitySpecHandle, bool* bIsInstance);
|
|
static bool GetGameplayCueDirection(class AActor* TargetActor, const struct FGameplayCueParameters& Parameters, struct FVector* Direction);
|
|
static bool GetGameplayCueEndLocationAndNormal(class AActor* TargetActor, const struct FGameplayCueParameters& Parameters, struct FVector* Location, struct FVector* Normal);
|
|
static const struct FGameplayTagContainer GetGameplayEffectAssetTags(TSubclassOf<class UGameplayEffect> EffectClass);
|
|
static const class UGameplayEffect* GetGameplayEffectFromActiveEffectHandle(const struct FActiveGameplayEffectHandle& ActiveHandle);
|
|
static const struct FGameplayTagContainer GetGameplayEffectGrantedTags(TSubclassOf<class UGameplayEffect> EffectClass);
|
|
static const class UGameplayEffectUIData* GetGameplayEffectUIData(TSubclassOf<class UGameplayEffect> EffectClass, TSubclassOf<class UGameplayEffectUIData> DataType);
|
|
static struct FHitResult GetHitResult(const struct FGameplayCueParameters& Parameters);
|
|
static struct FHitResult GetHitResultFromTargetData(const struct FGameplayAbilityTargetDataHandle& HitResult, int32 Index_0);
|
|
static class AActor* GetInstigatorActor(const struct FGameplayCueParameters& Parameters);
|
|
static struct FTransform GetInstigatorTransform(const struct FGameplayCueParameters& Parameters);
|
|
static float GetModifiedAttributeMagnitude(const struct FGameplayEffectSpecHandle& SpecHandle, const struct FGameplayAttribute& Attribute);
|
|
static struct FVector GetOrigin(const struct FGameplayCueParameters& Parameters);
|
|
static struct FVector GetTargetDataEndPoint(const struct FGameplayAbilityTargetDataHandle& TargetData, int32 Index_0);
|
|
static struct FTransform GetTargetDataEndPointTransform(const struct FGameplayAbilityTargetDataHandle& TargetData, int32 Index_0);
|
|
static struct FTransform GetTargetDataOrigin(const struct FGameplayAbilityTargetDataHandle& TargetData, int32 Index_0);
|
|
static bool HasHitResult(const struct FGameplayCueParameters& Parameters);
|
|
static bool IsInstigatorLocallyControlled(const struct FGameplayCueParameters& Parameters);
|
|
static bool IsInstigatorLocallyControlledPlayer(const struct FGameplayCueParameters& Parameters);
|
|
static bool IsValid(const struct FGameplayAttribute& Attribute);
|
|
static struct FGameplayTargetDataFilterHandle MakeFilterHandle(const struct FGameplayTargetDataFilter& Filter, class AActor* FilterActor);
|
|
static struct FGameplayCueParameters MakeGameplayCueParameters(float NormalizedMagnitude, float RawMagnitude, const struct FGameplayEffectContextHandle& EffectContext, const struct FGameplayTag& MatchedTagName, const struct FGameplayTag& OriginalTag, const struct FGameplayTagContainer& AggregatedSourceTags, const struct FGameplayTagContainer& AggregatedTargetTags, const struct FVector& Location, const struct FVector& Normal, class AActor* Instigator, class AActor* EffectCauser, class UObject* SourceObject, class UPhysicalMaterial* PhysicalMaterial, int32 GameplayEffectLevel, int32 AbilityLevel, class USceneComponent* TargetAttachComponent, bool bReplicateLocationWhenUsingMinimalRepProxy);
|
|
static struct FGameplayEffectSpecHandle MakeSpecHandle(class UGameplayEffect* InGameplayEffect, class AActor* InInstigator, class AActor* InEffectCauser, float InLevel);
|
|
static bool NotEqual_ActiveGameplayEffectHandle(const struct FActiveGameplayEffectHandle& A, const struct FActiveGameplayEffectHandle& B);
|
|
static bool NotEqual_GameplayAbilitySpecHandle(const struct FGameplayAbilitySpecHandle& A, const struct FGameplayAbilitySpecHandle& B);
|
|
static bool NotEqual_GameplayAttributeGameplayAttribute(const struct FGameplayAttribute& AttributeA, const struct FGameplayAttribute& AttributeB);
|
|
static bool RemoveLooseGameplayTags(class AActor* Actor, const struct FGameplayTagContainer& GameplayTags, bool bShouldReplicate);
|
|
static void SendGameplayEventToActor(class AActor* Actor, const struct FGameplayTag& EventTag, const struct FGameplayEventData& Payload);
|
|
static struct FGameplayEffectSpecHandle SetDuration(const struct FGameplayEffectSpecHandle& SpecHandle, float duration);
|
|
static struct FGameplayEffectSpecHandle SetStackCount(const struct FGameplayEffectSpecHandle& SpecHandle, int32 StackCount);
|
|
static struct FGameplayEffectSpecHandle SetStackCountToMax(const struct FGameplayEffectSpecHandle& SpecHandle);
|
|
static bool TargetDataHasActor(const struct FGameplayAbilityTargetDataHandle& TargetData, int32 Index_0);
|
|
static bool TargetDataHasEndPoint(const struct FGameplayAbilityTargetDataHandle& TargetData, int32 Index_0);
|
|
static bool TargetDataHasHitResult(const struct FGameplayAbilityTargetDataHandle& HitResult, int32 Index_0);
|
|
static bool TargetDataHasOrigin(const struct FGameplayAbilityTargetDataHandle& TargetData, int32 Index_0);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilitySystemBlueprintLibrary")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilitySystemBlueprintLibrary")
|
|
}
|
|
static class UAbilitySystemBlueprintLibrary* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilitySystemBlueprintLibrary>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilitySystemBlueprintLibrary;
|
|
|
|
// Class GameplayAbilities.AbilitySystemComponent
|
|
// 0x1130 (0x1248 - 0x0118)
|
|
class UAbilitySystemComponent : public UGameplayTasksComponent
|
|
{
|
|
public:
|
|
uint8 Pad_118[0x10]; // 0x0118(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FAttributeDefaults> DefaultStartingData; // 0x0128(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
class FName AffectedAnimInstanceTag; // 0x0138(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_140[0x1A8]; // 0x0140(0x01A8)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float OutgoingDuration; // 0x02E8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float IncomingDuration; // 0x02EC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2F0[0x20]; // 0x02F0(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class FString> ClientDebugStrings; // 0x0310(0x0010)(Net, ZeroConstructor, RepNotify, NativeAccessSpecifierPublic)
|
|
TArray<class FString> ServerDebugStrings; // 0x0320(0x0010)(Net, ZeroConstructor, RepNotify, NativeAccessSpecifierPublic)
|
|
uint8 Pad_330[0x58]; // 0x0330(0x0058)(Fixing Size After Last Property [ Dumper-7 ])
|
|
bool UserAbilityActivationInhibited; // 0x0388(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReplicationProxyEnabled; // 0x0389(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bSuppressGrantAbility; // 0x038A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bSuppressGameplayCues; // 0x038B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_38C[0x4]; // 0x038C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class AGameplayAbilityTargetActor*> SpawnedTargetActors; // 0x0390(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
uint8 Pad_3A0[0x28]; // 0x03A0(0x0028)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* OwnerActor; // 0x03C8(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
class AActor* AvatarActor; // 0x03D0(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_3D8[0x10]; // 0x03D8(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayAbilitySpecContainer ActivatableAbilities; // 0x03E8(0x0120)(BlueprintVisible, BlueprintReadOnly, Net, Transient, RepNotify, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
|
|
uint8 Pad_508[0x30]; // 0x0508(0x0030)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class UGameplayAbility*> AllReplicatedInstancedAbilities; // 0x0538(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
|
|
uint8 Pad_548[0x220]; // 0x0548(0x0220)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayAbilityRepAnimMontage RepAnimMontageInfo; // 0x0768(0x0040)(Net, RepNotify, NoDestructor, Protected, NativeAccessSpecifierProtected)
|
|
bool bCachedIsNetSimulated; // 0x07A8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool bPendingMontageRep; // 0x07A9(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_7AA[0x6]; // 0x07AA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayAbilityLocalAnimMontage LocalAnimMontageInfo; // 0x07B0(0x0028)(NoDestructor, Protected, NativeAccessSpecifierProtected)
|
|
uint8 Pad_7D8[0xA0]; // 0x07D8(0x00A0)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FActiveGameplayEffectsContainer ActiveGameplayEffects; // 0x0878(0x0300)(Net, Protected, NativeAccessSpecifierProtected)
|
|
struct FActiveGameplayCueContainer ActiveGameplayCues; // 0x0B78(0x0128)(Net, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
|
|
struct FActiveGameplayCueContainer MinimalReplicationGameplayCues; // 0x0CA0(0x0128)(Net, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
|
|
uint8 Pad_DC8[0x128]; // 0x0DC8(0x0128)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<uint8> BlockedAbilityBindings; // 0x0EF0(0x0010)(Net, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
|
|
uint8 Pad_F00[0x128]; // 0x0F00(0x0128)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FMinimalReplicationTagCountMap MinimalReplicationTags; // 0x1028(0x0068)(Net, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
|
|
TArray<class UAttributeSet*> SpawnedAttributes; // 0x1090(0x0010)(ExportObject, Net, ZeroConstructor, Transient, RepNotify, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_10A0[0x10]; // 0x10A0(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FMinimalReplicationTagCountMap ReplicatedLooseTags; // 0x10B0(0x0068)(Net, ContainsInstancedReference, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_1118[0x8]; // 0x1118(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FReplicatedPredictionKeyMap ReplicatedPredictionKeyMap; // 0x1120(0x0118)(Net, Transient, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1238[0x10]; // 0x1238(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
struct FActiveGameplayEffectHandle BP_ApplyGameplayEffectSpecToSelf(const struct FGameplayEffectSpecHandle& SpecHandle);
|
|
struct FActiveGameplayEffectHandle BP_ApplyGameplayEffectSpecToTarget(const struct FGameplayEffectSpecHandle& SpecHandle, class UAbilitySystemComponent* Target);
|
|
struct FActiveGameplayEffectHandle BP_ApplyGameplayEffectToSelf(TSubclassOf<class UGameplayEffect> GameplayEffectClass, float Level, const struct FGameplayEffectContextHandle& EffectContext);
|
|
struct FActiveGameplayEffectHandle BP_ApplyGameplayEffectToTarget(TSubclassOf<class UGameplayEffect> GameplayEffectClass, class UAbilitySystemComponent* Target, float Level, const struct FGameplayEffectContextHandle& Context);
|
|
void ClearAbility(const struct FGameplayAbilitySpecHandle& Handle);
|
|
void ClearAllAbilities();
|
|
void ClearAllAbilitiesWithInputID(int32 InputID);
|
|
void ClientActivateAbilityFailed(const struct FGameplayAbilitySpecHandle& AbilityToActivate, int16 PredictionKey);
|
|
void ClientActivateAbilitySucceed(const struct FGameplayAbilitySpecHandle& AbilityToActivate, const struct FPredictionKey& PredictionKey);
|
|
void ClientActivateAbilitySucceedWithEventData(const struct FGameplayAbilitySpecHandle& AbilityToActivate, const struct FPredictionKey& PredictionKey, const struct FGameplayEventData& TriggerEventData);
|
|
void ClientCancelAbility(const struct FGameplayAbilitySpecHandle& AbilityToCancel, const struct FGameplayAbilityActivationInfo& ActivationInfo);
|
|
void ClientEndAbility(const struct FGameplayAbilitySpecHandle& AbilityToEnd, const struct FGameplayAbilityActivationInfo& ActivationInfo);
|
|
void ClientPrintDebug_Response(const TArray<class FString>& Strings, int32 GameFlags);
|
|
void ClientSetReplicatedEvent(EAbilityGenericReplicatedEvent EventType, const struct FGameplayAbilitySpecHandle& AbilityHandle, const struct FPredictionKey& AbilityOriginalPredictionKey);
|
|
void ClientTryActivateAbility(const struct FGameplayAbilitySpecHandle& AbilityToActivate);
|
|
void GetAllAttributes(TArray<struct FGameplayAttribute>* OutAttributes);
|
|
void InputCancel();
|
|
void InputConfirm();
|
|
struct FGameplayAbilitySpecHandle K2_GiveAbility(TSubclassOf<class UGameplayAbility> AbilityClass, int32 Level, int32 InputID);
|
|
struct FGameplayAbilitySpecHandle K2_GiveAbilityAndActivateOnce(TSubclassOf<class UGameplayAbility> AbilityClass, int32 Level, int32 InputID);
|
|
void K2_InitStats(TSubclassOf<class UAttributeSet> Attributes, const class UDataTable* DataTable);
|
|
void NetMulticast_InvokeGameplayCueAdded(const struct FGameplayTag& GameplayCueTag, const struct FPredictionKey& PredictionKey, const struct FGameplayEffectContextHandle& EffectContext);
|
|
void NetMulticast_InvokeGameplayCueAdded_WithParams(const struct FGameplayTag& GameplayCueTag, const struct FPredictionKey& PredictionKey, const struct FGameplayCueParameters& Parameters);
|
|
void NetMulticast_InvokeGameplayCueAddedAndWhileActive_FromSpec(const struct FGameplayEffectSpecForRPC& Spec, const struct FPredictionKey& PredictionKey);
|
|
void NetMulticast_InvokeGameplayCueAddedAndWhileActive_WithParams(const struct FGameplayTag& GameplayCueTag, const struct FPredictionKey& PredictionKey, const struct FGameplayCueParameters& GameplayCueParameters);
|
|
void NetMulticast_InvokeGameplayCueExecuted(const struct FGameplayTag& GameplayCueTag, const struct FPredictionKey& PredictionKey, const struct FGameplayEffectContextHandle& EffectContext);
|
|
void NetMulticast_InvokeGameplayCueExecuted_FromSpec(const struct FGameplayEffectSpecForRPC& Spec, const struct FPredictionKey& PredictionKey);
|
|
void NetMulticast_InvokeGameplayCueExecuted_WithParams(const struct FGameplayTag& GameplayCueTag, const struct FPredictionKey& PredictionKey, const struct FGameplayCueParameters& GameplayCueParameters);
|
|
void NetMulticast_InvokeGameplayCuesAddedAndWhileActive_WithParams(const struct FGameplayTagContainer& GameplayCueTags, const struct FPredictionKey& PredictionKey, const struct FGameplayCueParameters& GameplayCueParameters);
|
|
void NetMulticast_InvokeGameplayCuesExecuted(const struct FGameplayTagContainer& GameplayCueTags, const struct FPredictionKey& PredictionKey, const struct FGameplayEffectContextHandle& EffectContext);
|
|
void NetMulticast_InvokeGameplayCuesExecuted_WithParams(const struct FGameplayTagContainer& GameplayCueTags, const struct FPredictionKey& PredictionKey, const struct FGameplayCueParameters& GameplayCueParameters);
|
|
void OnAvatarActorDestroyed(class AActor* InActor);
|
|
void OnOwnerActorDestroyed(class AActor* InActor);
|
|
void OnRep_ActivateAbilities();
|
|
void OnRep_ClientDebugString();
|
|
void OnRep_OwningActor();
|
|
void OnRep_ReplicatedAnimMontage();
|
|
void OnRep_ServerDebugString();
|
|
void OnRep_SpawnedAttributes(const TArray<class UAttributeSet*>& PreviousSpawnedAttributes);
|
|
void OnSpawnedAttributesEndPlayed(class AActor* InActor, EEndPlayReason EndPlayReason);
|
|
void PressInputID(int32 InputID);
|
|
void ReleaseInputID(int32 InputID);
|
|
int32 RemoveActiveEffectsWithAppliedTags(const struct FGameplayTagContainer& Tags);
|
|
int32 RemoveActiveEffectsWithGrantedTags(const struct FGameplayTagContainer& Tags);
|
|
int32 RemoveActiveEffectsWithSourceTags(const struct FGameplayTagContainer& Tags);
|
|
int32 RemoveActiveEffectsWithTags(const struct FGameplayTagContainer& Tags);
|
|
bool RemoveActiveGameplayEffect(const struct FActiveGameplayEffectHandle& Handle, int32 StacksToRemove);
|
|
void RemoveActiveGameplayEffectBySourceEffect(TSubclassOf<class UGameplayEffect> GameplayEffect, class UAbilitySystemComponent* InstigatorAbilitySystemComponent, int32 StacksToRemove);
|
|
void ServerAbilityRPCBatch(const struct GameplayAbilities::FServerAbilityRPCBatch& BatchInfo);
|
|
void ServerCancelAbility(const struct FGameplayAbilitySpecHandle& AbilityToCancel, const struct FGameplayAbilityActivationInfo& ActivationInfo);
|
|
void ServerCurrentMontageJumpToSectionName(class UAnimSequenceBase* ClientAnimation, class FName SectionName);
|
|
void ServerCurrentMontageSetNextSectionName(class UAnimSequenceBase* ClientAnimation, float ClientPosition, class FName SectionName, class FName NextSectionName);
|
|
void ServerCurrentMontageSetPlayRate(class UAnimSequenceBase* ClientAnimation, float InPlayRate);
|
|
void ServerEndAbility(const struct FGameplayAbilitySpecHandle& AbilityToEnd, const struct FGameplayAbilityActivationInfo& ActivationInfo, const struct FPredictionKey& PredictionKey);
|
|
void ServerPrintDebug_Request();
|
|
void ServerPrintDebug_RequestWithStrings(const TArray<class FString>& Strings);
|
|
void ServerSetInputPressed(const struct FGameplayAbilitySpecHandle& AbilityHandle);
|
|
void ServerSetInputReleased(const struct FGameplayAbilitySpecHandle& AbilityHandle);
|
|
void ServerSetReplicatedEvent(EAbilityGenericReplicatedEvent EventType, const struct FGameplayAbilitySpecHandle& AbilityHandle, const struct FPredictionKey& AbilityOriginalPredictionKey, const struct FPredictionKey& CurrentPredictionKey);
|
|
void ServerSetReplicatedEventWithPayload(EAbilityGenericReplicatedEvent EventType, const struct FGameplayAbilitySpecHandle& AbilityHandle, const struct FPredictionKey& AbilityOriginalPredictionKey, const struct FPredictionKey& CurrentPredictionKey, const struct FVector_NetQuantize100& VectorPayload);
|
|
void ServerSetReplicatedTargetData(const struct FGameplayAbilitySpecHandle& AbilityHandle, const struct FPredictionKey& AbilityOriginalPredictionKey, const struct FGameplayAbilityTargetDataHandle& ReplicatedTargetDataHandle, const struct FGameplayTag& ApplicationTag, const struct FPredictionKey& CurrentPredictionKey);
|
|
void ServerSetReplicatedTargetDataCancelled(const struct FGameplayAbilitySpecHandle& AbilityHandle, const struct FPredictionKey& AbilityOriginalPredictionKey, const struct FPredictionKey& CurrentPredictionKey);
|
|
void ServerTryActivateAbility(const struct FGameplayAbilitySpecHandle& AbilityToActivate, bool InputPressed, const struct FPredictionKey& PredictionKey);
|
|
void ServerTryActivateAbilityWithEventData(const struct FGameplayAbilitySpecHandle& AbilityToActivate, bool InputPressed, const struct FPredictionKey& PredictionKey, const struct FGameplayEventData& TriggerEventData);
|
|
void SetActiveGameplayEffectLevel(const struct FActiveGameplayEffectHandle& ActiveHandle, int32 NewLevel);
|
|
void SetActiveGameplayEffectLevelUsingQuery(const struct FGameplayEffectQuery& Query, int32 NewLevel);
|
|
void SetUserAbilityActivationInhibited(bool NewInhibit);
|
|
void TargetCancel();
|
|
void TargetConfirm();
|
|
bool TryActivateAbilitiesByTag(const struct FGameplayTagContainer& GameplayTagContainer, bool bAllowRemoteActivation);
|
|
bool TryActivateAbility(const struct FGameplayAbilitySpecHandle& AbilityToActivate, bool bAllowRemoteActivation);
|
|
bool TryActivateAbilityByClass(TSubclassOf<class UGameplayAbility> InAbilityToActivate, bool bAllowRemoteActivation);
|
|
void UpdateActiveGameplayEffectSetByCallerMagnitude(const struct FActiveGameplayEffectHandle& ActiveHandle, const struct FGameplayTag& SetByCallerTag, float NewValue);
|
|
void UpdateActiveGameplayEffectSetByCallerMagnitudes(const struct FActiveGameplayEffectHandle& ActiveHandle, const TMap<struct FGameplayTag, float>& NewSetByCallerValues);
|
|
|
|
void FindAllAbilitiesMatchingQuery(TArray<struct FGameplayAbilitySpecHandle>* OutAbilityHandles, const struct FGameplayTagQuery& Query) const;
|
|
void FindAllAbilitiesWithInputID(TArray<struct FGameplayAbilitySpecHandle>* OutAbilityHandles, int32 InputID) const;
|
|
void FindAllAbilitiesWithTags(TArray<struct FGameplayAbilitySpecHandle>* OutAbilityHandles, const struct FGameplayTagContainer& Tags, bool bExactMatch) const;
|
|
TArray<struct FActiveGameplayEffectHandle> GetActiveEffects(const struct FGameplayEffectQuery& Query) const;
|
|
TArray<struct FActiveGameplayEffectHandle> GetActiveEffectsWithAllTags(const struct FGameplayTagContainer& Tags) const;
|
|
void GetAllAbilities(TArray<struct FGameplayAbilitySpecHandle>* OutAbilityHandles) const;
|
|
const class UAttributeSet* GetAttributeSet(TSubclassOf<class UAttributeSet> AttributeSetClass) const;
|
|
float GetGameplayAttributeValue(const struct FGameplayAttribute& Attribute, bool* bFound) const;
|
|
int32 GetGameplayEffectCount(TSubclassOf<class UGameplayEffect> SourceGameplayEffect, class UAbilitySystemComponent* OptionalInstigatorFilterComponent, bool bEnforceOnGoingCheck) const;
|
|
int32 GetGameplayEffectCount_IfLoaded(TSoftClassPtr<class UClass> SoftSourceGameplayEffect, class UAbilitySystemComponent* OptionalInstigatorFilterComponent, bool bEnforceOnGoingCheck) const;
|
|
float GetGameplayEffectMagnitude(const struct FActiveGameplayEffectHandle& Handle, const struct FGameplayAttribute& Attribute) const;
|
|
int32 GetGameplayTagCount(const struct FGameplayTag& GameplayTag) const;
|
|
bool GetUserAbilityActivationInhibited() const;
|
|
bool IsGameplayCueActive(const struct FGameplayTag& GameplayCueTag) const;
|
|
struct FGameplayEffectContextHandle MakeEffectContext() const;
|
|
struct FGameplayEffectSpecHandle MakeOutgoingSpec(TSubclassOf<class UGameplayEffect> GameplayEffectClass, float Level, const struct FGameplayEffectContextHandle& Context) const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilitySystemComponent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilitySystemComponent")
|
|
}
|
|
static class UAbilitySystemComponent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilitySystemComponent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilitySystemComponent;
|
|
|
|
// Class GameplayAbilities.AbilitySystemDebugHUDExtension
|
|
// 0x0000 (0x0028 - 0x0028)
|
|
class UAbilitySystemDebugHUDExtension : public UObject
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilitySystemDebugHUDExtension")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilitySystemDebugHUDExtension")
|
|
}
|
|
static class UAbilitySystemDebugHUDExtension* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilitySystemDebugHUDExtension>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilitySystemDebugHUDExtension;
|
|
|
|
// Class GameplayAbilities.AbilitySystemDebugHUDExtension_Tags
|
|
// 0x0058 (0x0080 - 0x0028)
|
|
class UAbilitySystemDebugHUDExtension_Tags final : public UAbilitySystemDebugHUDExtension
|
|
{
|
|
public:
|
|
uint8 Pad_28[0x58]; // 0x0028(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilitySystemDebugHUDExtension_Tags")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilitySystemDebugHUDExtension_Tags")
|
|
}
|
|
static class UAbilitySystemDebugHUDExtension_Tags* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilitySystemDebugHUDExtension_Tags>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilitySystemDebugHUDExtension_Tags;
|
|
|
|
// Class GameplayAbilities.AbilitySystemDebugHUDExtension_Attributes
|
|
// 0x0058 (0x0080 - 0x0028)
|
|
class UAbilitySystemDebugHUDExtension_Attributes final : public UAbilitySystemDebugHUDExtension
|
|
{
|
|
public:
|
|
uint8 Pad_28[0x58]; // 0x0028(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilitySystemDebugHUDExtension_Attributes")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilitySystemDebugHUDExtension_Attributes")
|
|
}
|
|
static class UAbilitySystemDebugHUDExtension_Attributes* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilitySystemDebugHUDExtension_Attributes>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilitySystemDebugHUDExtension_Attributes;
|
|
|
|
// Class GameplayAbilities.AbilitySystemDebugHUDExtension_BlockedAbilityTags
|
|
// 0x0058 (0x0080 - 0x0028)
|
|
class UAbilitySystemDebugHUDExtension_BlockedAbilityTags final : public UAbilitySystemDebugHUDExtension
|
|
{
|
|
public:
|
|
uint8 Pad_28[0x58]; // 0x0028(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilitySystemDebugHUDExtension_BlockedAbilityTags")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilitySystemDebugHUDExtension_BlockedAbilityTags")
|
|
}
|
|
static class UAbilitySystemDebugHUDExtension_BlockedAbilityTags* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilitySystemDebugHUDExtension_BlockedAbilityTags>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilitySystemDebugHUDExtension_BlockedAbilityTags;
|
|
|
|
// Class GameplayAbilities.AbilitySystemGlobals
|
|
// 0x02D0 (0x02F8 - 0x0028)
|
|
class UAbilitySystemGlobals : public UObject
|
|
{
|
|
public:
|
|
struct FSoftClassPath AbilitySystemGlobalsClassName; // 0x0028(0x0020)(ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_48[0x28]; // 0x0048(0x0028)(Fixing Size After Last Property [ Dumper-7 ])
|
|
bool bUseDebugTargetFromHud; // 0x0070(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayTag ActivateFailIsDeadTag; // 0x0074(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName ActivateFailIsDeadName; // 0x007C(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag ActivateFailCooldownTag; // 0x0084(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName ActivateFailCooldownName; // 0x008C(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag ActivateFailCostTag; // 0x0094(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName ActivateFailCostName; // 0x009C(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag ActivateFailTagsBlockedTag; // 0x00A4(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName ActivateFailTagsBlockedName; // 0x00AC(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag ActivateFailTagsMissingTag; // 0x00B4(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName ActivateFailTagsMissingName; // 0x00BC(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag ActivateFailNetworkingTag; // 0x00C4(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName ActivateFailNetworkingName; // 0x00CC(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 MinimalReplicationTagCountBits; // 0x00D4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FNetSerializeScriptStructCache TargetDataStructCache; // 0x00D8(0x0010)(NativeAccessSpecifierPublic)
|
|
struct FNetSerializeScriptStructCache EffectContextStructCache; // 0x00E8(0x0010)(NativeAccessSpecifierPublic)
|
|
bool bAllowGameplayModEvaluationChannels; // 0x00F8(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
EGameplayModEvaluationChannel DefaultGameplayModEvaluationChannel; // 0x00F9(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_FA[0x2]; // 0x00FA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FName GameplayModEvaluationChannelAliases[0xA]; // 0x00FC(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_14C[0x4]; // 0x014C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FSoftObjectPath GlobalCurveTableName; // 0x0150(0x0020)(ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class UCurveTable* GlobalCurveTable; // 0x0170(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
struct FSoftObjectPath GlobalAttributeMetaDataTableName; // 0x0178(0x0020)(ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class UDataTable* GlobalAttributeMetaDataTable; // 0x0198(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
struct FSoftObjectPath GlobalAttributeSetDefaultsTableName; // 0x01A0(0x0020)(ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
TArray<struct FSoftObjectPath> GlobalAttributeSetDefaultsTableNames; // 0x01C0(0x0010)(ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected)
|
|
TArray<class UCurveTable*> GlobalAttributeDefaultsTables; // 0x01D0(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
|
|
struct FSoftObjectPath GlobalGameplayCueManagerClass; // 0x01E0(0x0020)(ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
struct FSoftObjectPath GlobalGameplayCueManagerName; // 0x0200(0x0020)(ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
TArray<class FString> GameplayCueNotifyPaths; // 0x0220(0x0010)(ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected)
|
|
struct FSoftObjectPath GameplayTagResponseTableName; // 0x0230(0x0020)(ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class UGameplayTagReponseTable* GameplayTagResponseTable; // 0x0250(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_258[0x1]; // 0x0258(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
|
|
bool PredictTargetGameplayEffects; // 0x0259(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
bool ReplicateActivationOwnedTags; // 0x025A(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_25B[0x5]; // 0x025B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UGameplayCueManager* GlobalGameplayCueManager; // 0x0260(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_268[0x90]; // 0x0268(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilitySystemGlobals")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilitySystemGlobals")
|
|
}
|
|
static class UAbilitySystemGlobals* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilitySystemGlobals>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilitySystemGlobals;
|
|
|
|
// Class GameplayAbilities.AbilitySystemInterface
|
|
// 0x0000 (0x0000 - 0x0000)
|
|
class IAbilitySystemInterface final
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilitySystemInterface")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilitySystemInterface")
|
|
}
|
|
static class IAbilitySystemInterface* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<IAbilitySystemInterface>();
|
|
}
|
|
|
|
class UObject* AsUObject()
|
|
{
|
|
return reinterpret_cast<UObject*>(this);
|
|
}
|
|
const class UObject* AsUObject() const
|
|
{
|
|
return reinterpret_cast<const UObject*>(this);
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_IAbilitySystemInterface;
|
|
|
|
// Class GameplayAbilities.AbilitySystemReplicationProxyInterface
|
|
// 0x0000 (0x0000 - 0x0000)
|
|
class IAbilitySystemReplicationProxyInterface final
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilitySystemReplicationProxyInterface")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilitySystemReplicationProxyInterface")
|
|
}
|
|
static class IAbilitySystemReplicationProxyInterface* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<IAbilitySystemReplicationProxyInterface>();
|
|
}
|
|
|
|
class UObject* AsUObject()
|
|
{
|
|
return reinterpret_cast<UObject*>(this);
|
|
}
|
|
const class UObject* AsUObject() const
|
|
{
|
|
return reinterpret_cast<const UObject*>(this);
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_IAbilitySystemReplicationProxyInterface;
|
|
|
|
// Class GameplayAbilities.AttributeSet
|
|
// 0x0008 (0x0030 - 0x0028)
|
|
class UAttributeSet : public UObject
|
|
{
|
|
public:
|
|
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AttributeSet")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AttributeSet")
|
|
}
|
|
static class UAttributeSet* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAttributeSet>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAttributeSet;
|
|
|
|
// Class GameplayAbilities.AbilitySystemTestAttributeSet
|
|
// 0x0040 (0x0070 - 0x0030)
|
|
class UAbilitySystemTestAttributeSet final : public UAttributeSet
|
|
{
|
|
public:
|
|
float MaxHealth; // 0x0030(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Health; // 0x0034(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Mana; // 0x0038(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MaxMana; // 0x003C(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Damage; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SpellDamage; // 0x0044(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float PhysicalDamage; // 0x0048(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float CritChance; // 0x004C(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float CritMultiplier; // 0x0050(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ArmorDamageReduction; // 0x0054(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float DodgeChance; // 0x0058(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float LifeSteal; // 0x005C(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Strength; // 0x0060(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float StackingAttribute1; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float StackingAttribute2; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float NoStackAttribute; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilitySystemTestAttributeSet")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilitySystemTestAttributeSet")
|
|
}
|
|
static class UAbilitySystemTestAttributeSet* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAbilitySystemTestAttributeSet>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAbilitySystemTestAttributeSet;
|
|
|
|
// Class GameplayAbilities.AbilitySystemTestPawn
|
|
// 0x0020 (0x0360 - 0x0340)
|
|
class AAbilitySystemTestPawn final : public ADefaultPawn
|
|
{
|
|
public:
|
|
uint8 Pad_340[0x18]; // 0x0340(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilitySystemComponent* AbilitySystemComponent; // 0x0358(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AbilitySystemTestPawn")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AbilitySystemTestPawn")
|
|
}
|
|
static class AAbilitySystemTestPawn* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<AAbilitySystemTestPawn>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_AAbilitySystemTestPawn;
|
|
|
|
// Class GameplayAbilities.AnimNotify_GameplayCue
|
|
// 0x0008 (0x0040 - 0x0038)
|
|
class UAnimNotify_GameplayCue final : public UAnimNotify
|
|
{
|
|
public:
|
|
struct FGameplayCueTag GameplayCue; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AnimNotify_GameplayCue")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AnimNotify_GameplayCue")
|
|
}
|
|
static class UAnimNotify_GameplayCue* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAnimNotify_GameplayCue>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAnimNotify_GameplayCue;
|
|
|
|
// Class GameplayAbilities.AnimNotify_GameplayCueState
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UAnimNotify_GameplayCueState final : public UAnimNotifyState
|
|
{
|
|
public:
|
|
struct FGameplayCueTag GameplayCue; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AnimNotify_GameplayCueState")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AnimNotify_GameplayCueState")
|
|
}
|
|
static class UAnimNotify_GameplayCueState* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAnimNotify_GameplayCueState>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UAnimNotify_GameplayCueState;
|
|
|
|
// Class GameplayAbilities.GameplayAbilityBlueprint
|
|
// 0x0000 (0x00A8 - 0x00A8)
|
|
class UGameplayAbilityBlueprint final : public UBlueprint
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayAbilityBlueprint")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayAbilityBlueprint")
|
|
}
|
|
static class UGameplayAbilityBlueprint* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayAbilityBlueprint>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayAbilityBlueprint;
|
|
|
|
// Class GameplayAbilities.GameplayCueFunctionLibrary
|
|
// 0x0000 (0x0028 - 0x0028)
|
|
class UGameplayCueFunctionLibrary final : public UBlueprintFunctionLibrary
|
|
{
|
|
public:
|
|
static void AddGameplayCueOnActor(class AActor* Target, const struct FGameplayTag& GameplayCueTag, const struct FGameplayCueParameters& Parameters);
|
|
static void ExecuteGameplayCueOnActor(class AActor* Target, const struct FGameplayTag& GameplayCueTag, const struct FGameplayCueParameters& Parameters);
|
|
static struct FGameplayCueParameters MakeGameplayCueParametersFromHitResult(const struct FHitResult& HitResult);
|
|
static void RemoveGameplayCueOnActor(class AActor* Target, const struct FGameplayTag& GameplayCueTag, const struct FGameplayCueParameters& Parameters);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayCueFunctionLibrary")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayCueFunctionLibrary")
|
|
}
|
|
static class UGameplayCueFunctionLibrary* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayCueFunctionLibrary>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayCueFunctionLibrary;
|
|
|
|
// Class GameplayAbilities.GameplayCueInterface
|
|
// 0x0000 (0x0000 - 0x0000)
|
|
class IGameplayCueInterface final
|
|
{
|
|
public:
|
|
void BlueprintCustomHandler(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters);
|
|
void ForwardGameplayCueToParent();
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayCueInterface")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayCueInterface")
|
|
}
|
|
static class IGameplayCueInterface* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<IGameplayCueInterface>();
|
|
}
|
|
|
|
class UObject* AsUObject()
|
|
{
|
|
return reinterpret_cast<UObject*>(this);
|
|
}
|
|
const class UObject* AsUObject() const
|
|
{
|
|
return reinterpret_cast<const UObject*>(this);
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_IGameplayCueInterface;
|
|
|
|
// Class GameplayAbilities.GameplayCueManager
|
|
// 0x0290 (0x02C0 - 0x0030)
|
|
class UGameplayCueManager final : public UDataAsset
|
|
{
|
|
public:
|
|
uint8 Pad_30[0x18]; // 0x0030(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayCueObjectLibrary RuntimeGameplayCueObjectLibrary; // 0x0048(0x0050)(Transient, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayCueObjectLibrary EditorGameplayCueObjectLibrary; // 0x0098(0x0050)(Transient, Protected, NativeAccessSpecifierProtected)
|
|
uint8 Pad_E8[0x178]; // 0x00E8(0x0178)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<TSubclassOf<class UObject>> LoadedGameplayCueNotifyClasses; // 0x0260(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
|
|
TArray<TSubclassOf<class AGameplayCueNotify_Actor>> GameplayCueClassesForPreallocation; // 0x0270(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
|
|
TArray<struct FGameplayCuePendingExecute> PendingExecuteCues; // 0x0280(0x0010)(ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
|
|
int32 GameplayCueSendContextCount; // 0x0290(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_294[0x4]; // 0x0294(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FPreallocationInfo> PreallocationInfoList_Internal; // 0x0298(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
|
|
uint8 Pad_2A8[0x18]; // 0x02A8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayCueManager")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayCueManager")
|
|
}
|
|
static class UGameplayCueManager* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayCueManager>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayCueManager;
|
|
|
|
// Class GameplayAbilities.GameplayCueNotify_Actor
|
|
// 0x0070 (0x0300 - 0x0290)
|
|
class AGameplayCueNotify_Actor : public AActor
|
|
{
|
|
public:
|
|
bool bAutoDestroyOnRemove; // 0x0290(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_291[0x3]; // 0x0291(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float AutoDestroyDelay; // 0x0294(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool WarnIfTimelineIsStillRunning; // 0x0298(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool WarnIfLatentActionIsStillRunning; // 0x0299(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_29A[0x2]; // 0x029A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayTag GameplayCueTag; // 0x029C(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName GameplayCueName; // 0x02A4(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bAutoAttachToOwner; // 0x02AC(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsOverride; // 0x02AD(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bUniqueInstancePerInstigator; // 0x02AE(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bUniqueInstancePerSourceObject; // 0x02AF(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bAllowMultipleOnActiveEvents; // 0x02B0(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bAllowMultipleWhileActiveEvents; // 0x02B1(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2B2[0x2]; // 0x02B2(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 NumPreallocatedInstances; // 0x02B4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2B8[0x48]; // 0x02B8(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
void K2_EndGameplayCue();
|
|
void K2_HandleGameplayCue(class AActor* MyTarget, EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters);
|
|
bool OnActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters);
|
|
bool OnExecute(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters);
|
|
void OnOwnerDestroyed(class AActor* DestroyedActor);
|
|
bool OnRemove(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters);
|
|
bool WhileActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayCueNotify_Actor")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayCueNotify_Actor")
|
|
}
|
|
static class AGameplayCueNotify_Actor* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<AGameplayCueNotify_Actor>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_AGameplayCueNotify_Actor;
|
|
|
|
// Class GameplayAbilities.GameplayCueNotify_Burst
|
|
// 0x0310 (0x0350 - 0x0040)
|
|
class UGameplayCueNotify_Burst final : public UGameplayCueNotify_Static
|
|
{
|
|
public:
|
|
struct FGameplayCueNotify_SpawnCondition DefaultSpawnCondition; // 0x0040(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayCueNotify_PlacementInfo DefaultPlacementInfo; // 0x0078(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayCueNotify_BurstEffects BurstEffects; // 0x00B8(0x0298)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
|
|
public:
|
|
void OnBurst(class AActor* Target, const struct FGameplayCueParameters& Parameters, const struct FGameplayCueNotify_SpawnResult& SpawnResults) const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayCueNotify_Burst")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayCueNotify_Burst")
|
|
}
|
|
static class UGameplayCueNotify_Burst* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayCueNotify_Burst>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayCueNotify_Burst;
|
|
|
|
// Class GameplayAbilities.GameplayCueNotify_BurstLatent
|
|
// 0x0368 (0x0668 - 0x0300)
|
|
class AGameplayCueNotify_BurstLatent final : public AGameplayCueNotify_Actor
|
|
{
|
|
public:
|
|
struct FGameplayCueNotify_SpawnCondition DefaultSpawnCondition; // 0x0300(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayCueNotify_PlacementInfo DefaultPlacementInfo; // 0x0338(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayCueNotify_BurstEffects BurstEffects; // 0x0378(0x0298)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayCueNotify_SpawnResult BurstSpawnResults; // 0x0610(0x0058)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
|
|
|
|
public:
|
|
void OnBurst(class AActor* Target, const struct FGameplayCueParameters& Parameters, const struct FGameplayCueNotify_SpawnResult& SpawnResults);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayCueNotify_BurstLatent")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayCueNotify_BurstLatent")
|
|
}
|
|
static class AGameplayCueNotify_BurstLatent* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<AGameplayCueNotify_BurstLatent>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_AGameplayCueNotify_BurstLatent;
|
|
|
|
// Class GameplayAbilities.GameplayCueNotify_HitImpact
|
|
// 0x0010 (0x0050 - 0x0040)
|
|
class UGameplayCueNotify_HitImpact final : public UGameplayCueNotify_Static
|
|
{
|
|
public:
|
|
class USoundBase* Sound; // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UParticleSystem* ParticleSystem; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayCueNotify_HitImpact")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayCueNotify_HitImpact")
|
|
}
|
|
static class UGameplayCueNotify_HitImpact* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayCueNotify_HitImpact>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayCueNotify_HitImpact;
|
|
|
|
// Class GameplayAbilities.GameplayCueNotify_Looping
|
|
// 0x0B98 (0x0E98 - 0x0300)
|
|
class AGameplayCueNotify_Looping final : public AGameplayCueNotify_Actor
|
|
{
|
|
public:
|
|
struct FGameplayCueNotify_SpawnCondition DefaultSpawnCondition; // 0x0300(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayCueNotify_PlacementInfo DefaultPlacementInfo; // 0x0338(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayCueNotify_BurstEffects ApplicationEffects; // 0x0378(0x0298)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayCueNotify_SpawnResult ApplicationSpawnResults; // 0x0610(0x0058)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayCueNotify_LoopingEffects LoopingEffects; // 0x0668(0x01F0)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayCueNotify_SpawnResult LoopingSpawnResults; // 0x0858(0x0058)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayCueNotify_BurstEffects RecurringEffects; // 0x08B0(0x0298)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayCueNotify_SpawnResult RecurringSpawnResults; // 0x0B48(0x0058)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayCueNotify_BurstEffects RemovalEffects; // 0x0BA0(0x0298)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
struct FGameplayCueNotify_SpawnResult RemovalSpawnResults; // 0x0E38(0x0058)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
|
|
uint8 Pad_E90[0x8]; // 0x0E90(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
void OnApplication(class AActor* Target, const struct FGameplayCueParameters& Parameters, const struct FGameplayCueNotify_SpawnResult& SpawnResults);
|
|
void OnLoopingStart(class AActor* Target, const struct FGameplayCueParameters& Parameters, const struct FGameplayCueNotify_SpawnResult& SpawnResults);
|
|
void OnRecurring(class AActor* Target, const struct FGameplayCueParameters& Parameters, const struct FGameplayCueNotify_SpawnResult& SpawnResults);
|
|
void OnRemoval(class AActor* Target, const struct FGameplayCueParameters& Parameters, const struct FGameplayCueNotify_SpawnResult& SpawnResults);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayCueNotify_Looping")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayCueNotify_Looping")
|
|
}
|
|
static class AGameplayCueNotify_Looping* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<AGameplayCueNotify_Looping>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_AGameplayCueNotify_Looping;
|
|
|
|
// Class GameplayAbilities.GameplayCueSet
|
|
// 0x0060 (0x0090 - 0x0030)
|
|
class UGameplayCueSet final : public UDataAsset
|
|
{
|
|
public:
|
|
TArray<struct FGameplayCueNotifyData> GameplayCueData; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
uint8 Pad_40[0x50]; // 0x0040(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayCueSet")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayCueSet")
|
|
}
|
|
static class UGameplayCueSet* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayCueSet>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayCueSet;
|
|
|
|
// Class GameplayAbilities.GameplayCueTranslator
|
|
// 0x0000 (0x0028 - 0x0028)
|
|
class UGameplayCueTranslator : public UObject
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayCueTranslator")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayCueTranslator")
|
|
}
|
|
static class UGameplayCueTranslator* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayCueTranslator>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayCueTranslator;
|
|
|
|
// Class GameplayAbilities.GameplayCueTranslator_Test
|
|
// 0x0000 (0x0028 - 0x0028)
|
|
class UGameplayCueTranslator_Test final : public UGameplayCueTranslator
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayCueTranslator_Test")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayCueTranslator_Test")
|
|
}
|
|
static class UGameplayCueTranslator_Test* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayCueTranslator_Test>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayCueTranslator_Test;
|
|
|
|
// Class GameplayAbilities.GameplayEffectCalculation
|
|
// 0x0010 (0x0038 - 0x0028)
|
|
class UGameplayEffectCalculation : public UObject
|
|
{
|
|
public:
|
|
TArray<struct FGameplayEffectAttributeCaptureDefinition> RelevantAttributesToCapture; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayEffectCalculation")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayEffectCalculation")
|
|
}
|
|
static class UGameplayEffectCalculation* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayEffectCalculation>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayEffectCalculation;
|
|
|
|
// Class GameplayAbilities.GameplayEffectCustomApplicationRequirement
|
|
// 0x0000 (0x0028 - 0x0028)
|
|
class UGameplayEffectCustomApplicationRequirement final : public UObject
|
|
{
|
|
public:
|
|
bool CanApplyGameplayEffect(const class UGameplayEffect* GameplayEffect, const struct FGameplayEffectSpec& Spec, class UAbilitySystemComponent* ASC) const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayEffectCustomApplicationRequirement")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayEffectCustomApplicationRequirement")
|
|
}
|
|
static class UGameplayEffectCustomApplicationRequirement* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayEffectCustomApplicationRequirement>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayEffectCustomApplicationRequirement;
|
|
|
|
// Class GameplayAbilities.GameplayEffectExecutionCalculation
|
|
// 0x0008 (0x0040 - 0x0038)
|
|
class UGameplayEffectExecutionCalculation : public UGameplayEffectCalculation
|
|
{
|
|
public:
|
|
bool bRequiresPassedInTags; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
void Execute(const struct FGameplayEffectCustomExecutionParameters& ExecutionParams, struct FGameplayEffectCustomExecutionOutput* OutExecutionOutput) const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayEffectExecutionCalculation")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayEffectExecutionCalculation")
|
|
}
|
|
static class UGameplayEffectExecutionCalculation* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayEffectExecutionCalculation>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayEffectExecutionCalculation;
|
|
|
|
// Class GameplayAbilities.GameplayModMagnitudeCalculation
|
|
// 0x0008 (0x0040 - 0x0038)
|
|
class UGameplayModMagnitudeCalculation final : public UGameplayEffectCalculation
|
|
{
|
|
public:
|
|
bool bAllowNonNetAuthorityDependencyRegistration; // 0x0038(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
float CalculateBaseMagnitude(const struct FGameplayEffectSpec& Spec) const;
|
|
float GetSetByCallerMagnitudeByName(const struct FGameplayEffectSpec& EffectSpec, const class FName& MagnitudeName) const;
|
|
float GetSetByCallerMagnitudeByTag(const struct FGameplayEffectSpec& EffectSpec, const struct FGameplayTag& Tag) const;
|
|
const struct FGameplayTagContainer GetSourceActorTags(const struct FGameplayEffectSpec& EffectSpec) const;
|
|
struct FGameplayTagContainer GetSourceAggregatedTags(const struct FGameplayEffectSpec& EffectSpec) const;
|
|
const struct FGameplayTagContainer GetSourceSpecTags(const struct FGameplayEffectSpec& EffectSpec) const;
|
|
const struct FGameplayTagContainer GetTargetActorTags(const struct FGameplayEffectSpec& EffectSpec) const;
|
|
struct FGameplayTagContainer GetTargetAggregatedTags(const struct FGameplayEffectSpec& EffectSpec) const;
|
|
const struct FGameplayTagContainer GetTargetSpecTags(const struct FGameplayEffectSpec& EffectSpec) const;
|
|
float K2_GetCapturedAttributeMagnitude(const struct FGameplayEffectSpec& EffectSpec, const struct FGameplayAttribute& Attribute, const struct FGameplayTagContainer& SourceTags, const struct FGameplayTagContainer& TargetTags) const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayModMagnitudeCalculation")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayModMagnitudeCalculation")
|
|
}
|
|
static class UGameplayModMagnitudeCalculation* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayModMagnitudeCalculation>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayModMagnitudeCalculation;
|
|
|
|
// Class GameplayAbilities.GameplayTagReponseTable
|
|
// 0x0200 (0x0230 - 0x0030)
|
|
class UGameplayTagReponseTable final : public UDataAsset
|
|
{
|
|
public:
|
|
TArray<struct FGameplayTagResponseTableEntry> Entries; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
uint8 Pad_40[0x1F0]; // 0x0040(0x01F0)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
void TagResponseEvent(const struct FGameplayTag& Tag, int32 NewCount, class UAbilitySystemComponent* ASC, int32 idx);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("GameplayTagReponseTable")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"GameplayTagReponseTable")
|
|
}
|
|
static class UGameplayTagReponseTable* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UGameplayTagReponseTable>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UGameplayTagReponseTable;
|
|
|
|
// Class GameplayAbilities.MovieSceneGameplayCueTriggerSection
|
|
// 0x00F8 (0x0200 - 0x0108)
|
|
class UMovieSceneGameplayCueTriggerSection final : public UMovieSceneHookSection
|
|
{
|
|
public:
|
|
struct FMovieSceneGameplayCueChannel Channel; // 0x0108(0x00F8)(AssetRegistrySearchable, NativeAccessSpecifierPrivate)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("MovieSceneGameplayCueTriggerSection")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"MovieSceneGameplayCueTriggerSection")
|
|
}
|
|
static class UMovieSceneGameplayCueTriggerSection* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UMovieSceneGameplayCueTriggerSection>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UMovieSceneGameplayCueTriggerSection;
|
|
|
|
// Class GameplayAbilities.MovieSceneGameplayCueSection
|
|
// 0x0090 (0x0198 - 0x0108)
|
|
class UMovieSceneGameplayCueSection final : public UMovieSceneHookSection
|
|
{
|
|
public:
|
|
struct FMovieSceneGameplayCueKey Cue; // 0x0108(0x0090)(Edit, NoDestructor, AssetRegistrySearchable, NativeAccessSpecifierPrivate)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("MovieSceneGameplayCueSection")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"MovieSceneGameplayCueSection")
|
|
}
|
|
static class UMovieSceneGameplayCueSection* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UMovieSceneGameplayCueSection>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UMovieSceneGameplayCueSection;
|
|
|
|
// Class GameplayAbilities.MovieSceneGameplayCueTrack
|
|
// 0x0010 (0x00A8 - 0x0098)
|
|
class UMovieSceneGameplayCueTrack final : public UMovieSceneNameableTrack
|
|
{
|
|
public:
|
|
TArray<class UMovieSceneSection*> Sections; // 0x0098(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate)
|
|
|
|
public:
|
|
static void SetSequencerTrackHandler(TDelegate<void(class AActor* Target, const struct FGameplayTag& GameplayTag, const struct FGameplayCueParameters& Parameters, EGameplayCueEvent Event)> InGameplayCueTrackHandler);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("MovieSceneGameplayCueTrack")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"MovieSceneGameplayCueTrack")
|
|
}
|
|
static class UMovieSceneGameplayCueTrack* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UMovieSceneGameplayCueTrack>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UMovieSceneGameplayCueTrack;
|
|
|
|
// Class GameplayAbilities.TickableAttributeSetInterface
|
|
// 0x0000 (0x0000 - 0x0000)
|
|
class ITickableAttributeSetInterface final
|
|
{
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("TickableAttributeSetInterface")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"TickableAttributeSetInterface")
|
|
}
|
|
static class ITickableAttributeSetInterface* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<ITickableAttributeSetInterface>();
|
|
}
|
|
|
|
class UObject* AsUObject()
|
|
{
|
|
return reinterpret_cast<UObject*>(this);
|
|
}
|
|
const class UObject* AsUObject() const
|
|
{
|
|
return reinterpret_cast<const UObject*>(this);
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_ITickableAttributeSetInterface;
|
|
|
|
}
|
|
|