Files
ReshadePluginsCore/HellIsUs/SDK/GameplayAbilities_structs.hpp
2025-09-16 12:02:37 +02:00

1880 lines
146 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GameplayAbilities
#include "Basic.hpp"
#include "PhysicsCore_structs.hpp"
#include "NetCore_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "GameplayTags_structs.hpp"
#include "Engine_structs.hpp"
#include "DataRegistry_structs.hpp"
#include "IrisCore_structs.hpp"
#include "MovieScene_structs.hpp"
namespace SDK
{
// Enum GameplayAbilities.EGameplayEffectGrantedAbilityRemovePolicy
// NumValues: 0x0004
enum class EGameplayEffectGrantedAbilityRemovePolicy : uint8
{
CancelAbilityImmediately = 0,
RemoveAbilityOnEnd = 1,
DoNothing = 2,
EGameplayEffectGrantedAbilityRemovePolicy_MAX = 3,
};
// Enum GameplayAbilities.EGameplayEffectAttributeCaptureSource
// NumValues: 0x0003
enum class EGameplayEffectAttributeCaptureSource : uint8
{
Source = 0,
Target = 1,
EGameplayEffectAttributeCaptureSource_MAX = 2,
};
// Enum GameplayAbilities.EGameplayCueEvent
// NumValues: 0x0005
enum class EGameplayCueEvent : uint8
{
OnActive = 0,
WhileActive = 1,
Executed = 2,
Removed = 3,
EGameplayCueEvent_MAX = 4,
};
// Enum GameplayAbilities.EGameplayAbilityActivationMode
// NumValues: 0x0006
enum class EGameplayAbilityActivationMode : uint8
{
Authority = 0,
NonAuthority = 1,
Predicting = 2,
Confirmed = 3,
Rejected = 4,
EGameplayAbilityActivationMode_MAX = 5,
};
// Enum GameplayAbilities.EAbilityGenericReplicatedEvent
// NumValues: 0x000D
enum class EAbilityGenericReplicatedEvent : uint8
{
GenericConfirm = 0,
GenericCancel = 1,
InputPressed = 2,
InputReleased = 3,
GenericSignalFromClient = 4,
GenericSignalFromServer = 5,
GameCustom1 = 6,
GameCustom2 = 7,
GameCustom3 = 8,
GameCustom4 = 9,
GameCustom5 = 10,
GameCustom6 = 11,
MAX = 12,
};
// Enum GameplayAbilities.EGameplayCuePayloadType
// NumValues: 0x0003
enum class EGameplayCuePayloadType : uint8
{
CueParameters = 0,
FromSpec = 1,
EGameplayCuePayloadType_MAX = 2,
};
// Enum GameplayAbilities.EGameplayAbilityInputBinds
// NumValues: 0x000A
enum class EGameplayAbilityInputBinds : uint8
{
Ability1 = 0,
Ability2 = 1,
Ability3 = 2,
Ability4 = 3,
Ability5 = 4,
Ability6 = 5,
Ability7 = 6,
Ability8 = 7,
Ability9 = 8,
EGameplayAbilityInputBinds_MAX = 9,
};
// Enum GameplayAbilities.ETargetDataFilterSelf
// NumValues: 0x0004
enum class ETargetDataFilterSelf : uint8
{
TDFS_Any = 0,
TDFS_NoSelf = 1,
TDFS_NoOthers = 2,
TDFS_MAX = 3,
};
// Enum GameplayAbilities.EAbilityTaskWaitState
// NumValues: 0x0004
enum class EAbilityTaskWaitState : uint8
{
WaitingOnGame = 1,
WaitingOnUser = 2,
WaitingOnAvatar = 4,
EAbilityTaskWaitState_MAX = 5,
};
// Enum GameplayAbilities.ERootMotionMoveToActorTargetOffsetType
// NumValues: 0x0004
enum class ERootMotionMoveToActorTargetOffsetType : uint8
{
AlignFromTargetToSource = 0,
AlignToTargetForward = 1,
AlignToWorldSpace = 2,
ERootMotionMoveToActorTargetOffsetType_MAX = 3,
};
// Enum GameplayAbilities.EAbilityTaskNetSyncType
// NumValues: 0x0004
enum class EAbilityTaskNetSyncType : uint8
{
BothWait = 0,
OnlyServerWait = 1,
OnlyClientWait = 2,
EAbilityTaskNetSyncType_MAX = 3,
};
// Enum GameplayAbilities.EWaitAttributeChangeComparison
// NumValues: 0x0008
enum class EWaitAttributeChangeComparison : uint8
{
None = 0,
GreaterThan = 1,
LessThan = 2,
GreaterThanOrEqualTo = 3,
LessThanOrEqualTo = 4,
NotEqualTo = 5,
ExactlyEqualTo = 6,
MAX = 7,
};
// Enum GameplayAbilities.EWaitGameplayTagQueryTriggerCondition
// NumValues: 0x0003
enum class EWaitGameplayTagQueryTriggerCondition : uint8
{
WhenTrue = 0,
WhenFalse = 1,
EWaitGameplayTagQueryTriggerCondition_MAX = 2,
};
// Enum GameplayAbilities.EGameplayEffectReplicationMode
// NumValues: 0x0004
enum class EGameplayEffectReplicationMode : uint8
{
Minimal = 0,
Mixed = 1,
Full = 2,
EGameplayEffectReplicationMode_MAX = 3,
};
// Enum GameplayAbilities.ERepAnimPositionMethod
// NumValues: 0x0003
enum class ERepAnimPositionMethod : uint8
{
Position = 0,
CurrentSectionId = 1,
ERepAnimPositionMethod_MAX = 2,
};
// Enum GameplayAbilities.EGameplayTargetingConfirmation
// NumValues: 0x0005
enum class EGameplayTargetingConfirmation : uint8
{
Instant = 0,
UserConfirmed = 1,
Custom = 2,
CustomMulti = 3,
EGameplayTargetingConfirmation_MAX = 4,
};
// Enum GameplayAbilities.EGameplayAbilityTargetingLocationType
// NumValues: 0x0004
enum class EGameplayAbilityTargetingLocationType : uint8
{
LiteralTransform = 0,
ActorTransform = 1,
SocketTransform = 2,
EGameplayAbilityTargetingLocationType_MAX = 3,
};
// Enum GameplayAbilities.EGameplayAbilityInstancingPolicy
// NumValues: 0x0004
enum class EGameplayAbilityInstancingPolicy : uint8
{
NonInstanced = 0,
InstancedPerActor = 1,
InstancedPerExecution = 2,
EGameplayAbilityInstancingPolicy_MAX = 3,
};
// Enum GameplayAbilities.EGameplayAbilityNetExecutionPolicy
// NumValues: 0x0005
enum class EGameplayAbilityNetExecutionPolicy : uint8
{
LocalPredicted = 0,
LocalOnly = 1,
ServerInitiated = 2,
ServerOnly = 3,
EGameplayAbilityNetExecutionPolicy_MAX = 4,
};
// Enum GameplayAbilities.EGameplayAbilityNetSecurityPolicy
// NumValues: 0x0005
enum class EGameplayAbilityNetSecurityPolicy : uint8
{
ClientOrServer = 0,
ServerOnlyExecution = 1,
ServerOnlyTermination = 2,
ServerOnly = 3,
EGameplayAbilityNetSecurityPolicy_MAX = 4,
};
// Enum GameplayAbilities.EGameplayAbilityReplicationPolicy
// NumValues: 0x0003
enum class EGameplayAbilityReplicationPolicy : uint8
{
ReplicateNo = 0,
ReplicateYes = 1,
EGameplayAbilityReplicationPolicy_MAX = 2,
};
// Enum GameplayAbilities.EGameplayAbilityTriggerSource
// NumValues: 0x0004
enum class EGameplayAbilityTriggerSource : uint8
{
GameplayEvent = 0,
OwnedTagAdded = 1,
OwnedTagPresent = 2,
EGameplayAbilityTriggerSource_MAX = 3,
};
// Enum GameplayAbilities.EGameplayCueNotify_EffectPlaySpace
// NumValues: 0x0003
enum class EGameplayCueNotify_EffectPlaySpace : uint8
{
WorldSpace = 0,
CameraSpace = 1,
EGameplayCueNotify_MAX = 2,
};
// Enum GameplayAbilities.EGameplayCueNotify_LocallyControlledSource
// NumValues: 0x0003
enum class EGameplayCueNotify_LocallyControlledSource : uint8
{
InstigatorActor = 0,
TargetActor = 1,
EGameplayCueNotify_MAX = 2,
};
// Enum GameplayAbilities.EGameplayCueNotify_LocallyControlledPolicy
// NumValues: 0x0004
enum class EGameplayCueNotify_LocallyControlledPolicy : uint8
{
Always = 0,
LocalOnly = 1,
NotLocal = 2,
EGameplayCueNotify_MAX = 3,
};
// Enum GameplayAbilities.EGameplayCueNotify_AttachPolicy
// NumValues: 0x0003
enum class EGameplayCueNotify_AttachPolicy : uint8
{
DoNotAttach = 0,
AttachToTarget = 1,
EGameplayCueNotify_MAX = 2,
};
// Enum GameplayAbilities.EGameplayEffectMagnitudeCalculation
// NumValues: 0x0005
enum class EGameplayEffectMagnitudeCalculation : uint8
{
ScalableFloat = 0,
AttributeBased = 1,
CustomCalculationClass = 2,
SetByCaller = 3,
EGameplayEffectMagnitudeCalculation_MAX = 4,
};
// Enum GameplayAbilities.EAttributeBasedFloatCalculationType
// NumValues: 0x0005
enum class EAttributeBasedFloatCalculationType : uint8
{
AttributeMagnitude = 0,
AttributeBaseValue = 1,
AttributeBonusMagnitude = 2,
AttributeMagnitudeEvaluatedUpToChannel = 3,
EAttributeBasedFloatCalculationType_MAX = 4,
};
// Enum GameplayAbilities.EGameplayEffectVersion
// NumValues: 0x0005
enum class EGameplayEffectVersion : uint8
{
Monolithic = 0,
Modular53 = 1,
AbilitiesComponent53 = 2,
Current = 2,
EGameplayEffectVersion_MAX = 3,
};
// Enum GameplayAbilities.EGameplayEffectScopedModifierAggregatorType
// NumValues: 0x0003
enum class EGameplayEffectScopedModifierAggregatorType : uint8
{
CapturedAttributeBacked = 0,
Transient = 1,
EGameplayEffectScopedModifierAggregatorType_MAX = 2,
};
// Enum GameplayAbilities.EGameplayEffectDurationType
// NumValues: 0x0004
enum class EGameplayEffectDurationType : uint8
{
Instant = 0,
Infinite = 1,
HasDuration = 2,
EGameplayEffectDurationType_MAX = 3,
};
// Enum GameplayAbilities.EGameplayEffectStackingDurationPolicy
// NumValues: 0x0003
enum class EGameplayEffectStackingDurationPolicy : uint8
{
RefreshOnSuccessfulApplication = 0,
NeverRefresh = 1,
EGameplayEffectStackingDurationPolicy_MAX = 2,
};
// Enum GameplayAbilities.EGameplayEffectStackingPeriodPolicy
// NumValues: 0x0003
enum class EGameplayEffectStackingPeriodPolicy : uint8
{
ResetOnSuccessfulApplication = 0,
NeverReset = 1,
EGameplayEffectStackingPeriodPolicy_MAX = 2,
};
// Enum GameplayAbilities.EGameplayEffectStackingExpirationPolicy
// NumValues: 0x0004
enum class EGameplayEffectStackingExpirationPolicy : uint8
{
ClearEntireStack = 0,
RemoveSingleStackAndRefreshDuration = 1,
RefreshDuration = 2,
EGameplayEffectStackingExpirationPolicy_MAX = 3,
};
// Enum GameplayAbilities.EGameplayEffectPeriodInhibitionRemovedPolicy
// NumValues: 0x0004
enum class EGameplayEffectPeriodInhibitionRemovedPolicy : uint8
{
NeverReset = 0,
ResetPeriod = 1,
ExecuteAndResetPeriod = 2,
EGameplayEffectPeriodInhibitionRemovedPolicy_MAX = 3,
};
// Enum GameplayAbilities.EGameplayModEvaluationChannel
// NumValues: 0x000C
enum class EGameplayModEvaluationChannel : uint8
{
Channel0 = 0,
Channel1 = 1,
Channel2 = 2,
Channel3 = 3,
Channel4 = 4,
Channel5 = 5,
Channel6 = 6,
Channel7 = 7,
Channel8 = 8,
Channel9 = 9,
Channel_MAX = 10,
EGameplayModEvaluationChannel_MAX = 11,
};
// Enum GameplayAbilities.EGameplayModOp
// NumValues: 0x000A
enum class EGameplayModOp : uint8
{
AddBase = 0,
MultiplyAdditive = 1,
DivideAdditive = 2,
MultiplyCompound = 4,
AddFinal = 5,
Max = 6,
Additive = 0,
Multiplicitive = 1,
Division = 2,
Override = 3,
};
// Enum GameplayAbilities.EGameplayEffectStackingType
// NumValues: 0x0004
enum class EGameplayEffectStackingType : uint8
{
None = 0,
AggregateBySource = 1,
AggregateByTarget = 2,
EGameplayEffectStackingType_MAX = 3,
};
// Enum GameplayAbilities.EGameplayTagEventType
// NumValues: 0x0003
enum class EGameplayTagEventType : uint8
{
NewOrRemoved = 0,
AnyCountChange = 1,
EGameplayTagEventType_MAX = 2,
};
// ScriptStruct GameplayAbilities.GameplayTargetDataFilterHandle
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FGameplayTargetDataFilterHandle final
{
public:
uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayTargetDataFilterHandle;
// ScriptStruct GameplayAbilities.CurveEntry
// 0x0030 (0x0030 - 0x0000)
struct FCurveEntry final
{
public:
struct FGameplayTagContainer RequiredTags; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FCurveTableRowHandle Curve; // 0x0020(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCurveEntry;
// ScriptStruct GameplayAbilities.GameplayCueNotify_SpawnCondition
// 0x0038 (0x0038 - 0x0000)
struct FGameplayCueNotify_SpawnCondition final
{
public:
EGameplayCueNotify_LocallyControlledSource LocallyControlledSource; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayCueNotify_LocallyControlledPolicy LocallyControlledPolicy; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float ChanceToPlay; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<EPhysicalSurface> AllowedSurfaceTypes; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TArray<EPhysicalSurface> RejectedSurfaceTypes; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayCueNotify_SpawnCondition;
// ScriptStruct GameplayAbilities.GameplayCueNotify_PlacementInfo
// 0x0040 (0x0040 - 0x0000)
struct FGameplayCueNotify_PlacementInfo final
{
public:
class FName SocketName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayCueNotify_AttachPolicy AttachPolicy; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAttachmentRule AttachmentRule; // 0x0009(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bOverrideRotation : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideScale : 1; // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FRotator RotationOverride; // 0x0010(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector ScaleOverride; // 0x0028(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayCueNotify_PlacementInfo;
// ScriptStruct GameplayAbilities.GameplayCueNotify_SoundParameterInterfaceInfo
// 0x0008 (0x0008 - 0x0000)
struct FGameplayCueNotify_SoundParameterInterfaceInfo final
{
public:
class FName StopTriggerName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayCueNotify_SoundParameterInterfaceInfo;
// ScriptStruct GameplayAbilities.GameplayCueNotify_SoundInfo
// 0x00A0 (0x00A0 - 0x0000)
struct FGameplayCueNotify_SoundInfo final
{
public:
struct FGameplayCueNotify_SpawnCondition SpawnConditionOverride; // 0x0000(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FGameplayCueNotify_PlacementInfo PlacementInfoOverride; // 0x0038(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
class USoundBase* Sound; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USoundBase* SoundCue; // 0x0080(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LoopingFadeOutDuration; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LoopingFadeVolumeLevel; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueNotify_SoundParameterInterfaceInfo SoundParameterInterfaceInfo; // 0x0090(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
uint8 bOverrideSpawnCondition : 1; // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverridePlacementInfo : 1; // 0x0098(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseSoundParameterInterface : 1; // 0x0098(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayCueNotify_SoundInfo;
// ScriptStruct GameplayAbilities.GameplayAttribute
// 0x0038 (0x0038 - 0x0000)
struct FGameplayAttribute final
{
public:
class FString AttributeName; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TFieldPath<class FProperty> Attribute; // 0x0010(0x0020)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UStruct* AttributeOwner; // 0x0030(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FGameplayAttribute;
// ScriptStruct GameplayAbilities.GameplayEffectModifiedAttribute
// 0x0040 (0x0040 - 0x0000)
struct FGameplayEffectModifiedAttribute final
{
public:
struct FGameplayAttribute Attribute; // 0x0000(0x0038)(HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TotalMagnitude; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayEffectModifiedAttribute;
// ScriptStruct GameplayAbilities.GameplayEffectAttributeCaptureDefinition
// 0x0040 (0x0040 - 0x0000)
struct FGameplayEffectAttributeCaptureDefinition final
{
public:
struct FGameplayAttribute AttributeToCapture; // 0x0000(0x0038)(Edit, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayEffectAttributeCaptureSource AttributeSource; // 0x0038(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSnapshot; // 0x0039(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayEffectAttributeCaptureDefinition;
// ScriptStruct GameplayAbilities.GameplayEffectAttributeCaptureSpec
// 0x0050 (0x0050 - 0x0000)
struct FGameplayEffectAttributeCaptureSpec final
{
public:
struct FGameplayEffectAttributeCaptureDefinition BackingDefinition; // 0x0000(0x0040)(HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayEffectAttributeCaptureSpec;
// ScriptStruct GameplayAbilities.GameplayEffectAttributeCaptureSpecContainer
// 0x0028 (0x0028 - 0x0000)
struct FGameplayEffectAttributeCaptureSpecContainer final
{
public:
TArray<struct FGameplayEffectAttributeCaptureSpec> SourceAttributes; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FGameplayEffectAttributeCaptureSpec> TargetAttributes; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
bool bHasNonSnapshottedAttributes; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayEffectAttributeCaptureSpecContainer;
// ScriptStruct GameplayAbilities.TagContainerAggregator
// 0x0088 (0x0088 - 0x0000)
struct FTagContainerAggregator final
{
public:
struct FGameplayTagContainer CapturedActorTags; // 0x0000(0x0020)(NativeAccessSpecifierPrivate)
struct FGameplayTagContainer CapturedSpecTags; // 0x0020(0x0020)(NativeAccessSpecifierPrivate)
struct FGameplayTagContainer ScopedTags; // 0x0040(0x0020)(NativeAccessSpecifierPrivate)
uint8 Pad_60[0x28]; // 0x0060(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTagContainerAggregator;
// ScriptStruct GameplayAbilities.RFScalableFloat
// 0x0030 (0x0030 - 0x0000)
struct FRFScalableFloat final
{
public:
float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FCurveTableRowHandle Curve; // 0x0008(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FCurveEntry> OverrideCurves; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
struct FDataRegistryType RegistryType; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRFScalableFloat;
// ScriptStruct GameplayAbilities.GameplayAbilitySpecHandle
// 0x0004 (0x0004 - 0x0000)
struct FGameplayAbilitySpecHandle final
{
public:
int32 Handle; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FGameplayAbilitySpecHandle;
// ScriptStruct GameplayAbilities.GameplayAbilitySpecDef
// 0x00A0 (0x00A0 - 0x0000)
struct FGameplayAbilitySpecDef final
{
public:
TSubclassOf<class UGameplayAbility> Ability; // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, RepSkip, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRFScalableFloat LevelScalableFloat; // 0x0008(0x0030)(Edit, DisableEditOnInstance, RepSkip, NativeAccessSpecifierPublic)
int32 InputID; // 0x0038(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayEffectGrantedAbilityRemovePolicy RemovalPolicy; // 0x003C(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TWeakObjectPtr<class UObject> SourceObject; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_48[0x50]; // 0x0048(0x0050)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayAbilitySpecHandle AssignedHandle; // 0x0098(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayAbilitySpecDef;
// ScriptStruct GameplayAbilities.ModifierSpec
// 0x0008 (0x0008 - 0x0000)
struct FModifierSpec final
{
public:
uint8 Pad_0[0x4]; // 0x0000(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
float EvaluatedMagnitude; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FModifierSpec;
// ScriptStruct GameplayAbilities.GameplayEffectContextHandle
// 0x0018 (0x0018 - 0x0000)
struct alignas(0x08) FGameplayEffectContextHandle final
{
public:
uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayEffectContextHandle;
// ScriptStruct GameplayAbilities.GameplayEffectSpec
// 0x0298 (0x0298 - 0x0000)
struct FGameplayEffectSpec final
{
public:
class UGameplayEffect* Def; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FGameplayEffectModifiedAttribute> ModifiedAttributes; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
struct FGameplayEffectAttributeCaptureSpecContainer CapturedRelevantAttributes; // 0x0018(0x0028)(RepSkip, NativeAccessSpecifierPublic)
uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
float Duration; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Period; // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ChanceToApplyToTarget; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FTagContainerAggregator CapturedSourceTags; // 0x0060(0x0088)(RepSkip, NativeAccessSpecifierPublic)
struct FTagContainerAggregator CapturedTargetTags; // 0x00E8(0x0088)(RepSkip, NativeAccessSpecifierPublic)
struct FGameplayTagContainer DynamicGrantedTags; // 0x0170(0x0020)(NativeAccessSpecifierPublic)
struct FGameplayTagContainer DynamicAssetTags; // 0x0190(0x0020)(NativeAccessSpecifierPublic)
TArray<struct FModifierSpec> Modifiers; // 0x01B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
int32 StackCount; // 0x01C0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bCompletedSourceAttributeCapture : 1; // 0x01C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCompletedTargetAttributeCapture : 1; // 0x01C4(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDurationLocked : 1; // 0x01C4(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1C5[0x3]; // 0x01C5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FGameplayAbilitySpecDef> GrantedAbilitySpecs; // 0x01C8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_1D8[0xA0]; // 0x01D8(0x00A0)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayEffectContextHandle EffectContext; // 0x0278(0x0018)(NativeAccessSpecifierPrivate)
float Level; // 0x0290(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_294[0x4]; // 0x0294(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayEffectSpec;
// ScriptStruct GameplayAbilities.PredictionKey
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x04) FPredictionKey final
{
public:
int16 Current; // 0x0000(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int16 base; // 0x0002(0x0002)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsServerInitiated; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0xB]; // 0x0005(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPredictionKey;
// ScriptStruct GameplayAbilities.ActiveGameplayEffect
// 0x0354 (0x0360 - 0x000C)
struct FActiveGameplayEffect final : public FFastArraySerializerItem
{
public:
uint8 Pad_C[0xC]; // 0x000C(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayEffectSpec Spec; // 0x0018(0x0298)(NativeAccessSpecifierPublic)
struct FPredictionKey PredictionKey; // 0x02B0(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FGameplayAbilitySpecHandle> GrantedAbilityHandles; // 0x02C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
float StartServerWorldTime; // 0x02D0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CachedStartServerWorldTime; // 0x02D4(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StartWorldTime; // 0x02D8(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsInhibited; // 0x02DC(0x0001)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2DD[0x83]; // 0x02DD(0x0083)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActiveGameplayEffect;
// ScriptStruct GameplayAbilities.GameplayCueNotify_CameraShakeInfo
// 0x0098 (0x0098 - 0x0000)
struct FGameplayCueNotify_CameraShakeInfo final
{
public:
struct FGameplayCueNotify_SpawnCondition SpawnConditionOverride; // 0x0000(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FGameplayCueNotify_PlacementInfo PlacementInfoOverride; // 0x0038(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
TSubclassOf<class UCameraShakeBase> CameraShake; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ShakeScale; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayCueNotify_EffectPlaySpace PlaySpace; // 0x0084(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bOverrideSpawnCondition : 1; // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverridePlacementInfo : 1; // 0x0088(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bPlayInWorld : 1; // 0x0088(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float WorldInnerRadius; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WorldOuterRadius; // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WorldFalloffExponent; // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayCueNotify_CameraShakeInfo;
// ScriptStruct GameplayAbilities.GameplayCueNotify_CameraLensEffectInfo
// 0x0090 (0x0090 - 0x0000)
struct FGameplayCueNotify_CameraLensEffectInfo final
{
public:
struct FGameplayCueNotify_SpawnCondition SpawnConditionOverride; // 0x0000(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FGameplayCueNotify_PlacementInfo PlacementInfoOverride; // 0x0038(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
TSubclassOf<class AActor> CameraLensEffect; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverrideSpawnCondition : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverridePlacementInfo : 1; // 0x0080(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bPlayInWorld : 1; // 0x0080(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float WorldInnerRadius; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WorldOuterRadius; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayCueNotify_CameraLensEffectInfo;
// ScriptStruct GameplayAbilities.GameplayEffectSpecForRPC
// 0x0078 (0x0078 - 0x0000)
struct FGameplayEffectSpecForRPC final
{
public:
class UGameplayEffect* Def; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FGameplayEffectModifiedAttribute> ModifiedAttributes; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
struct FGameplayEffectContextHandle EffectContext; // 0x0018(0x0018)(NativeAccessSpecifierPublic)
struct FGameplayTagContainer AggregatedSourceTags; // 0x0030(0x0020)(NativeAccessSpecifierPublic)
struct FGameplayTagContainer AggregatedTargetTags; // 0x0050(0x0020)(NativeAccessSpecifierPublic)
float Level; // 0x0070(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AbilityLevel; // 0x0074(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayEffectSpecForRPC;
// ScriptStruct GameplayAbilities.GameplayCueParameters
// 0x00E8 (0x00E8 - 0x0000)
struct FGameplayCueParameters final
{
public:
float NormalizedMagnitude; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RawMagnitude; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEffectContextHandle EffectContext; // 0x0008(0x0018)(BlueprintVisible, NativeAccessSpecifierPublic)
struct FGameplayTag MatchedTagName; // 0x0020(0x0008)(BlueprintVisible, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag OriginalTag; // 0x0028(0x0008)(BlueprintVisible, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer AggregatedSourceTags; // 0x0030(0x0020)(BlueprintVisible, NativeAccessSpecifierPublic)
struct FGameplayTagContainer AggregatedTargetTags; // 0x0050(0x0020)(BlueprintVisible, NativeAccessSpecifierPublic)
struct FVector_NetQuantize10 Location; // 0x0070(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector_NetQuantizeNormal Normal; // 0x0088(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class AActor> Instigator; // 0x00A0(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class AActor> EffectCauser; // 0x00A8(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class UObject> SourceObject; // 0x00B0(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class UPhysicalMaterial> PhysicalMaterial; // 0x00B8(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 GameplayEffectLevel; // 0x00C0(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AbilityLevel; // 0x00C4(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class USceneComponent> TargetAttachComponent; // 0x00C8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bReplicateLocationWhenUsingMinimalRepProxy; // 0x00D0(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D1[0x17]; // 0x00D1(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayCueParameters;
// ScriptStruct GameplayAbilities.GameplayCuePendingExecute
// 0x0198 (0x0198 - 0x0000)
struct FGameplayCuePendingExecute final
{
public:
uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
struct FPredictionKey PredictionKey; // 0x0018(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayCuePayloadType PayloadType; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilitySystemComponent* OwningComponent; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEffectSpecForRPC FromSpec; // 0x0038(0x0078)(NativeAccessSpecifierPublic)
struct FGameplayCueParameters CueParameters; // 0x00B0(0x00E8)(ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayCuePendingExecute;
// ScriptStruct GameplayAbilities.MinimalReplicationTagCountMapForNetSerializer
// 0x0010 (0x0010 - 0x0000)
struct FMinimalReplicationTagCountMapForNetSerializer final
{
public:
TArray<struct FGameplayTag> Tags; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FMinimalReplicationTagCountMapForNetSerializer;
// ScriptStruct GameplayAbilities.GameplayAbilityActivationInfo
// 0x0014 (0x0014 - 0x0000)
struct FGameplayAbilityActivationInfo final
{
public:
EGameplayAbilityActivationMode ActivationMode; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bCanBeEndedByOtherInstance : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
struct FPredictionKey PredictionKeyWhenActivated; // 0x0004(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FGameplayAbilityActivationInfo;
// ScriptStruct GameplayAbilities.ActiveGameplayEffectHandle
// 0x0008 (0x0008 - 0x0000)
struct FActiveGameplayEffectHandle final
{
public:
int32 Handle; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool bPassedFiltersAndWasExecuted; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActiveGameplayEffectHandle;
// ScriptStruct GameplayAbilities.GameplayAbilitySpec
// 0x00E4 (0x00F0 - 0x000C)
struct FGameplayAbilitySpec final : public FFastArraySerializerItem
{
public:
struct FGameplayAbilitySpecHandle Handle; // 0x000C(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGameplayAbility* Ability; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Level; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 InputID; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class UObject> SourceObject; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ActiveCount; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 InputPressed : 1; // 0x0029(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 RemoveAfterActivation : 1; // 0x0029(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 PendingRemove : 1; // 0x0029(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bActivateOnce : 1; // 0x0029(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2A[0x16]; // 0x002A(0x0016)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayAbilityActivationInfo ActivationInfo; // 0x0040(0x0014)(RepSkip, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagContainer DynamicAbilityTags; // 0x0058(0x0020)(NativeAccessSpecifierPublic)
TArray<class UGameplayAbility*> NonReplicatedInstances; // 0x0078(0x0010)(ZeroConstructor, RepSkip, UObjectWrapper, NativeAccessSpecifierPublic)
TArray<class UGameplayAbility*> ReplicatedInstances; // 0x0088(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
struct FActiveGameplayEffectHandle GameplayEffectHandle; // 0x0098(0x0008)(RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A0[0x50]; // 0x00A0(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayAbilitySpec;
// ScriptStruct GameplayAbilities.GameplayAttributeData
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FGameplayAttributeData final
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
float BaseValue; // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float CurrentValue; // 0x000C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FGameplayAttributeData;
// ScriptStruct GameplayAbilities.AttributeDefaults
// 0x0010 (0x0010 - 0x0000)
struct FAttributeDefaults final
{
public:
TSubclassOf<class UAttributeSet> Attributes; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDataTable* DefaultStartingTable; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAttributeDefaults;
// ScriptStruct GameplayAbilities.GameplayAbilityTargetingLocationInfo
// 0x0090 (0x0090 - 0x0000)
struct FGameplayAbilityTargetingLocationInfo final
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* SourceActor; // 0x0008(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMeshComponent* SourceComponent; // 0x0010(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGameplayAbility* SourceAbility; // 0x0018(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTransform LiteralTransform; // 0x0020(0x0060)(BlueprintVisible, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SourceSocketName; // 0x0080(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayAbilityTargetingLocationType LocationType; // 0x0088(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayAbilityTargetingLocationInfo;
// ScriptStruct GameplayAbilities.GameplayAbilityTargetData
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x08) FGameplayAbilityTargetData
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayAbilityTargetData;
// ScriptStruct GameplayAbilities.GameplayAbilityTargetData_ActorArray
// 0x00A8 (0x00B0 - 0x0008)
struct FGameplayAbilityTargetData_ActorArray final : public FGameplayAbilityTargetData
{
public:
uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayAbilityTargetingLocationInfo SourceLocation; // 0x0010(0x0090)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<TWeakObjectPtr<class AActor>> TargetActorArray; // 0x00A0(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayAbilityTargetData_ActorArray;
// ScriptStruct GameplayAbilities.ConditionalGameplayEffect
// 0x0028 (0x0028 - 0x0000)
struct FConditionalGameplayEffect final
{
public:
TSubclassOf<class UGameplayEffect> EffectClass; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer RequiredSourceTags; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FConditionalGameplayEffect;
// ScriptStruct GameplayAbilities.GameplayModifierEvaluatedData
// 0x0050 (0x0050 - 0x0000)
struct FGameplayModifierEvaluatedData final
{
public:
struct FGameplayAttribute Attribute; // 0x0000(0x0038)(HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayModOp ModifierOp; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Magnitude; // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FActiveGameplayEffectHandle Handle; // 0x0040(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsValid; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayModifierEvaluatedData;
// ScriptStruct GameplayAbilities.GameplayEffectCustomExecutionOutput
// 0x0018 (0x0018 - 0x0000)
struct FGameplayEffectCustomExecutionOutput final
{
public:
TArray<struct FGameplayModifierEvaluatedData> OutputModifiers; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
uint8 bTriggerConditionalGameplayEffects : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bHandledStackCountManually : 1; // 0x0010(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bHandledGameplayCuesManually : 1; // 0x0010(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayEffectCustomExecutionOutput;
// ScriptStruct GameplayAbilities.GameplayEffectSpecHandle
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FGameplayEffectSpecHandle final
{
public:
uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayEffectSpecHandle;
// ScriptStruct GameplayAbilities.AbilityTaskDebugMessage
// 0x0018 (0x0018 - 0x0000)
struct FAbilityTaskDebugMessage final
{
public:
class UGameplayTask* FromTask; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Message; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAbilityTaskDebugMessage;
// ScriptStruct GameplayAbilities.GameplayEffectRemovalInfo
// 0x0028 (0x0028 - 0x0000)
struct FGameplayEffectRemovalInfo final
{
public:
bool bPrematureRemoval; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 StackCount; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEffectContextHandle EffectContext; // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
uint8 Pad_20[0x8]; // 0x0020(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayEffectRemovalInfo;
// ScriptStruct GameplayAbilities.MinimalGameplayCueReplicationProxy
// 0x0350 (0x0350 - 0x0000)
struct alignas(0x10) FMinimalGameplayCueReplicationProxy final
{
public:
uint8 Pad_0[0x340]; // 0x0000(0x0340)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilitySystemComponent* Owner; // 0x0340(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_348[0x8]; // 0x0348(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMinimalGameplayCueReplicationProxy;
// ScriptStruct GameplayAbilities.GameplayAbilityTargetDataHandle
// 0x0028 (0x0028 - 0x0000)
struct alignas(0x08) FGameplayAbilityTargetDataHandle final
{
public:
uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayAbilityTargetDataHandle;
// ScriptStruct GameplayAbilities.GameplayEventData
// 0x00B0 (0x00B0 - 0x0000)
struct FGameplayEventData final
{
public:
struct FGameplayTag EventTag; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* Instigator; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* Target; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* OptionalObject; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* OptionalObject2; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEffectContextHandle ContextHandle; // 0x0028(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FGameplayTagContainer InstigatorTags; // 0x0040(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FGameplayTagContainer TargetTags; // 0x0060(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
float EventMagnitude; // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0088(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayEventData;
// ScriptStruct GameplayAbilities.MinimalGameplayCueReplicationProxyForNetSerializer
// 0x0020 (0x0020 - 0x0000)
struct FMinimalGameplayCueReplicationProxyForNetSerializer final
{
public:
TArray<struct FGameplayTag> Tags; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FVector_NetQuantize> Locations; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FMinimalGameplayCueReplicationProxyForNetSerializer;
// ScriptStruct GameplayAbilities.MinimalReplicationTagCountMap
// 0x0068 (0x0068 - 0x0000)
struct FMinimalReplicationTagCountMap final
{
public:
uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilitySystemComponent* Owner; // 0x0050(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_58[0x10]; // 0x0058(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMinimalReplicationTagCountMap;
// ScriptStruct GameplayAbilities.GameplayTagRequirements
// 0x0088 (0x0088 - 0x0000)
struct FGameplayTagRequirements final
{
public:
struct FGameplayTagContainer RequireTags; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FGameplayTagContainer IgnoreTags; // 0x0020(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FGameplayTagQuery TagQuery; // 0x0040(0x0048)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayTagRequirements;
// ScriptStruct GameplayAbilities.AbilityTriggerData
// 0x000C (0x000C - 0x0000)
struct FAbilityTriggerData final
{
public:
struct FGameplayTag TriggerTag; // 0x0000(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayAbilityTriggerSource TriggerSource; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAbilityTriggerData;
// ScriptStruct GameplayAbilities.GameplayAbilitySpecContainer
// 0x0018 (0x0120 - 0x0108)
struct FGameplayAbilitySpecContainer final : public FFastArraySerializer
{
public:
TArray<struct FGameplayAbilitySpec> Items; // 0x0108(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
class UAbilitySystemComponent* Owner; // 0x0118(0x0008)(ExportObject, ZeroConstructor, InstancedReference, RepSkip, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayAbilitySpecContainer;
// ScriptStruct GameplayAbilities.MinimalReplicationTagCountMapNetSerializerConfig
// 0x0000 (0x0010 - 0x0010)
struct FMinimalReplicationTagCountMapNetSerializerConfig final : public FNetSerializerConfig
{
};
DUMPER7_ASSERTS_FMinimalReplicationTagCountMapNetSerializerConfig;
// ScriptStruct GameplayAbilities.GameplayEffectQuery
// 0x0198 (0x0198 - 0x0000)
struct FGameplayEffectQuery final
{
public:
uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TDelegate<void(const struct FActiveGameplayEffect& Effect, bool* bMatches)> CustomMatchDelegate_BP; // 0x0010(0x0010)(BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagQuery OwningTagQuery; // 0x0020(0x0048)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FGameplayTagQuery EffectTagQuery; // 0x0068(0x0048)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FGameplayTagQuery SourceTagQuery; // 0x00B0(0x0048)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FGameplayTagQuery SourceAggregateTagQuery; // 0x00F8(0x0048)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FGameplayAttribute ModifyingAttribute; // 0x0140(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* EffectSource; // 0x0178(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UGameplayEffect> EffectDefinition; // 0x0180(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_188[0x10]; // 0x0188(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayEffectQuery;
// ScriptStruct GameplayAbilities.ServerAbilityRPCBatch
// 0x0048 (0x0048 - 0x0000)
struct GameplayAbilities::FServerAbilityRPCBatch final
{
public:
struct FGameplayAbilitySpecHandle AbilitySpecHandle; // 0x0000(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPredictionKey PredictionKey; // 0x0004(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0018(0x0028)(NativeAccessSpecifierPublic)
bool InputPressed; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Ended; // 0x0041(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Started; // 0x0042(0x0001)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_43[0x5]; // 0x0043(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayAbilities__FServerAbilityRPCBatch;
// ScriptStruct GameplayAbilities.ScalableFloat
// 0x0028 (0x0028 - 0x0000)
struct FScalableFloat final
{
public:
float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FCurveTableRowHandle Curve; // 0x0008(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDataRegistryType RegistryType; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_20[0x8]; // 0x0020(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FScalableFloat;
// ScriptStruct GameplayAbilities.GameplayAbilitySpecConfig
// 0x0038 (0x0038 - 0x0000)
struct FGameplayAbilitySpecConfig final
{
public:
TSubclassOf<class UGameplayAbility> Ability; // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FScalableFloat LevelScalableFloat; // 0x0008(0x0028)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
int32 InputID; // 0x0030(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayEffectGrantedAbilityRemovePolicy RemovalPolicy; // 0x0034(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayAbilitySpecConfig;
// ScriptStruct GameplayAbilities.ReplicatedPredictionKeyItem
// 0x0010 (0x001C - 0x000C)
struct FReplicatedPredictionKeyItem final : public FFastArraySerializerItem
{
public:
struct FPredictionKey PredictionKey; // 0x000C(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FReplicatedPredictionKeyItem;
// ScriptStruct GameplayAbilities.ReplicatedPredictionKeyMap
// 0x0010 (0x0118 - 0x0108)
struct FReplicatedPredictionKeyMap final : public FFastArraySerializer
{
public:
TArray<struct FReplicatedPredictionKeyItem> PredictionKeys; // 0x0108(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FReplicatedPredictionKeyMap;
// ScriptStruct GameplayAbilities.ActiveGameplayCue
// 0x010C (0x0118 - 0x000C)
struct FActiveGameplayCue final : public FFastArraySerializerItem
{
public:
struct FGameplayTag GameplayCueTag; // 0x000C(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPredictionKey PredictionKey; // 0x0014(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayCueParameters Parameters; // 0x0028(0x00E8)(ContainsInstancedReference, NativeAccessSpecifierPublic)
bool bPredictivelyRemoved; // 0x0110(0x0001)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActiveGameplayCue;
// ScriptStruct GameplayAbilities.ActiveGameplayCueContainer
// 0x0020 (0x0128 - 0x0108)
struct FActiveGameplayCueContainer final : public FFastArraySerializer
{
public:
TArray<struct FActiveGameplayCue> GameplayCues; // 0x0108(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 Pad_118[0x8]; // 0x0118(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilitySystemComponent* Owner; // 0x0120(0x0008)(ExportObject, ZeroConstructor, InstancedReference, RepSkip, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FActiveGameplayCueContainer;
// ScriptStruct GameplayAbilities.GameplayCueNotifyActorArray
// 0x0010 (0x0010 - 0x0000)
struct FGameplayCueNotifyActorArray final
{
public:
TArray<class AGameplayCueNotify_Actor*> Actors; // 0x0000(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayCueNotifyActorArray;
// ScriptStruct GameplayAbilities.PreallocationInfo
// 0x0068 (0x0068 - 0x0000)
struct FPreallocationInfo final
{
public:
TMap<TSubclassOf<class UObject>, struct FGameplayCueNotifyActorArray> PreallocatedInstances; // 0x0000(0x0050)(Transient, NativeAccessSpecifierPublic)
TArray<TSubclassOf<class AGameplayCueNotify_Actor>> ClassesNeedingPreallocation; // 0x0050(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic)
uint8 Pad_60[0x8]; // 0x0060(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPreallocationInfo;
// ScriptStruct GameplayAbilities.NetSerializeScriptStructCache
// 0x0010 (0x0010 - 0x0000)
struct FNetSerializeScriptStructCache final
{
public:
TArray<class UScriptStruct*> ScriptStructs; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNetSerializeScriptStructCache;
// ScriptStruct GameplayAbilities.WorldReticleParameters
// 0x0018 (0x0018 - 0x0000)
struct FWorldReticleParameters final
{
public:
struct FVector AOEScale; // 0x0000(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWorldReticleParameters;
// ScriptStruct GameplayAbilities.ActiveGameplayEffectsContainer
// 0x01F8 (0x0300 - 0x0108)
struct FActiveGameplayEffectsContainer final : public FFastArraySerializer
{
public:
uint8 Pad_108[0x28]; // 0x0108(0x0028)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FActiveGameplayEffect> GameplayEffects_Internal; // 0x0130(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
uint8 Pad_140[0x1C0]; // 0x0140(0x01C0)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActiveGameplayEffectsContainer;
// ScriptStruct GameplayAbilities.GameplayAbilityTargetingLocationInfoNetSerializerConfig
// 0x0000 (0x0010 - 0x0010)
struct FGameplayAbilityTargetingLocationInfoNetSerializerConfig final : public FNetSerializerConfig
{
};
DUMPER7_ASSERTS_FGameplayAbilityTargetingLocationInfoNetSerializerConfig;
// ScriptStruct GameplayAbilities.GameplayAbilityLocalAnimMontage
// 0x0028 (0x0028 - 0x0000)
struct FGameplayAbilityLocalAnimMontage final
{
public:
class UAnimMontage* AnimMontage; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 PlayInstanceId; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FPredictionKey PredictionKey; // 0x000C(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class UGameplayAbility> AnimatingAbility; // 0x001C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayAbilityLocalAnimMontage;
// ScriptStruct GameplayAbilities.GameplayAbilityTargetData_LocationInfo
// 0x0128 (0x0130 - 0x0008)
struct FGameplayAbilityTargetData_LocationInfo final : public FGameplayAbilityTargetData
{
public:
uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayAbilityTargetingLocationInfo SourceLocation; // 0x0010(0x0090)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FGameplayAbilityTargetingLocationInfo TargetLocation; // 0x00A0(0x0090)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayAbilityTargetData_LocationInfo;
// ScriptStruct GameplayAbilities.GameplayAbilityRepAnimMontage
// 0x0038 (0x0038 - 0x0000)
struct FGameplayAbilityRepAnimMontage final
{
public:
class UAnimSequenceBase* Animation; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SlotName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PlayRate; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float position; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendTime; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendOutTime; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 NextSectionID; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 PlayInstanceId; // 0x0021(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bRepPosition : 1; // 0x0022(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 IsStopped : 1; // 0x0022(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 SkipPositionCorrection : 1; // 0x0022(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSkipPlayRate : 1; // 0x0022(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_23[0x1]; // 0x0023(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
struct FPredictionKey PredictionKey; // 0x0024(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 SectionIdToPlay; // 0x0034(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayAbilityRepAnimMontage;
// ScriptStruct GameplayAbilities.GameplayAbilityBindInfo
// 0x0010 (0x0010 - 0x0000)
struct FGameplayAbilityBindInfo final
{
public:
EGameplayAbilityInputBinds Command; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSubclassOf<class UGameplayAbility> GameplayAbilityClass; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayAbilityBindInfo;
// ScriptStruct GameplayAbilities.GameplayTargetDataFilter
// 0x0020 (0x0020 - 0x0000)
struct FGameplayTargetDataFilter final
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* SelfActor; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class AActor> RequiredActorClass; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETargetDataFilterSelf SelfFilter; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bReverseFilter; // 0x0019(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayTargetDataFilter;
// ScriptStruct GameplayAbilities.AttributeMetaData
// 0x0028 (0x0030 - 0x0008)
struct FAttributeMetaData final : public FTableRowBase
{
public:
float BaseValue; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinValue; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxValue; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString DerivedAttributeInfo; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCanStack; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAttributeMetaData;
// ScriptStruct GameplayAbilities.GameplayAbilityTargetData_SingleTargetHit
// 0x0108 (0x0110 - 0x0008)
struct FGameplayAbilityTargetData_SingleTargetHit final : public FGameplayAbilityTargetData
{
public:
struct FHitResult HitResult; // 0x0008(0x0100)(IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool bHitReplaced; // 0x0108(0x0001)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_109[0x7]; // 0x0109(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayAbilityTargetData_SingleTargetHit;
// ScriptStruct GameplayAbilities.GameplayAbilityActorInfo
// 0x0048 (0x0048 - 0x0000)
struct alignas(0x08) FGameplayAbilityActorInfo final
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TWeakObjectPtr<class AActor> OwnerActor; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class AActor> AvatarActor; // 0x0010(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class APlayerController> PlayerController; // 0x0018(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class UAbilitySystemComponent> AbilitySystemComponent; // 0x0020(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class USkeletalMeshComponent> SkeletalMeshComponent; // 0x0028(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class UAnimInstance> AnimInstance; // 0x0030(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class UMovementComponent> MovementComponent; // 0x0038(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName AffectedAnimInstanceTag; // 0x0040(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayAbilityActorInfo;
// ScriptStruct GameplayAbilities.AbilityEndedData
// 0x0010 (0x0010 - 0x0000)
struct FAbilityEndedData final
{
public:
class UGameplayAbility* AbilityThatEnded; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAbilitySpecHandle AbilitySpecHandle; // 0x0008(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bReplicateEndAbility; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bWasCancelled; // 0x000D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAbilityEndedData;
// ScriptStruct GameplayAbilities.GameplayAbilitySpecHandleAndPredictionKey
// 0x0008 (0x0008 - 0x0000)
struct FGameplayAbilitySpecHandleAndPredictionKey final
{
public:
struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0000(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PredictionKeyAtCreation; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayAbilitySpecHandleAndPredictionKey;
// ScriptStruct GameplayAbilities.GameplayCueTag
// 0x0008 (0x0008 - 0x0000)
struct FGameplayCueTag final
{
public:
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayCueTag;
// ScriptStruct GameplayAbilities.GameplayCueObjectLibrary
// 0x0050 (0x0050 - 0x0000)
struct FGameplayCueObjectLibrary final
{
public:
TArray<class FString> Paths; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_10[0x20]; // 0x0010(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
class UObjectLibrary* ActorObjectLibrary; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObjectLibrary* StaticObjectLibrary; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGameplayCueSet* CueSet; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_48[0x4]; // 0x0048(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
bool bShouldSyncScan; // 0x004C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShouldAsyncLoad; // 0x004D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShouldSyncLoad; // 0x004E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bHasBeenInitialized; // 0x004F(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayCueObjectLibrary;
// ScriptStruct GameplayAbilities.GameplayCueNotify_SpawnResult
// 0x0058 (0x0058 - 0x0000)
struct FGameplayCueNotify_SpawnResult final
{
public:
TArray<class UFXSystemComponent*> FxSystemComponents; // 0x0000(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
TArray<class UAudioComponent*> AudioComponents; // 0x0010(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
TArray<class UCameraShakeBase*> CameraShakes; // 0x0020(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic)
TArray<TScriptInterface<class ICameraLensEffectInterface>> CameraLensEffects; // 0x0030(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic)
class UForceFeedbackComponent* ForceFeedbackComponent; // 0x0040(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* ForceFeedbackTargetPC; // 0x0048(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDecalComponent* DecalComponent; // 0x0050(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayCueNotify_SpawnResult;
// ScriptStruct GameplayAbilities.GameplayCueNotify_ParticleInfo
// 0x0088 (0x0088 - 0x0000)
struct FGameplayCueNotify_ParticleInfo final
{
public:
struct FGameplayCueNotify_SpawnCondition SpawnConditionOverride; // 0x0000(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FGameplayCueNotify_PlacementInfo PlacementInfoOverride; // 0x0038(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
class UNiagaraSystem* NiagaraSystem; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverrideSpawnCondition : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverridePlacementInfo : 1; // 0x0080(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCastShadow : 1; // 0x0080(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayCueNotify_ParticleInfo;
// ScriptStruct GameplayAbilities.GameplayCueNotify_ForceFeedbackInfo
// 0x0098 (0x0098 - 0x0000)
struct FGameplayCueNotify_ForceFeedbackInfo final
{
public:
struct FGameplayCueNotify_SpawnCondition SpawnConditionOverride; // 0x0000(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FGameplayCueNotify_PlacementInfo PlacementInfoOverride; // 0x0038(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
class UForceFeedbackEffect* ForceFeedbackEffect; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ForceFeedbackTag; // 0x0080(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIsLooping : 1; // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideSpawnCondition : 1; // 0x0088(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverridePlacementInfo : 1; // 0x0088(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bPlayInWorld : 1; // 0x0088(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float WorldIntensity; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UForceFeedbackAttenuation* WorldAttenuation; // 0x0090(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayCueNotify_ForceFeedbackInfo;
// ScriptStruct GameplayAbilities.GameplayCueNotify_InputDevicePropertyInfo
// 0x0010 (0x0010 - 0x0000)
struct FGameplayCueNotify_InputDevicePropertyInfo final
{
public:
TArray<TSubclassOf<class UInputDeviceProperty>> DeviceProperties; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayCueNotify_InputDevicePropertyInfo;
// ScriptStruct GameplayAbilities.GameplayCueNotify_DecalInfo
// 0x00A8 (0x00A8 - 0x0000)
struct FGameplayCueNotify_DecalInfo final
{
public:
struct FGameplayCueNotify_SpawnCondition SpawnConditionOverride; // 0x0000(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FGameplayCueNotify_PlacementInfo PlacementInfoOverride; // 0x0038(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
class UMaterialInterface* DecalMaterial; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector DecalSize; // 0x0080(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverrideSpawnCondition : 1; // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverridePlacementInfo : 1; // 0x0098(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideFadeOut : 1; // 0x0098(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float FadeOutStartDelay; // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FadeOutDuration; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayCueNotify_DecalInfo;
// ScriptStruct GameplayAbilities.GameplayCueNotify_BurstEffects
// 0x0298 (0x0298 - 0x0000)
struct FGameplayCueNotify_BurstEffects final
{
public:
TArray<struct FGameplayCueNotify_ParticleInfo> BurstParticles; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
TArray<struct FGameplayCueNotify_SoundInfo> BurstSounds; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
struct FGameplayCueNotify_CameraShakeInfo BurstCameraShake; // 0x0020(0x0098)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
struct FGameplayCueNotify_CameraLensEffectInfo BurstCameraLensEffect; // 0x00B8(0x0090)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
struct FGameplayCueNotify_ForceFeedbackInfo BurstForceFeedback; // 0x0148(0x0098)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
struct FGameplayCueNotify_InputDevicePropertyInfo BurstDevicePropertyEffect; // 0x01E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
struct FGameplayCueNotify_DecalInfo BurstDecal; // 0x01F0(0x00A8)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FGameplayCueNotify_BurstEffects;
// ScriptStruct GameplayAbilities.GameplayCueNotify_LoopingEffects
// 0x01F0 (0x01F0 - 0x0000)
struct FGameplayCueNotify_LoopingEffects final
{
public:
TArray<struct FGameplayCueNotify_ParticleInfo> LoopingParticles; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
TArray<struct FGameplayCueNotify_SoundInfo> LoopingSounds; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
struct FGameplayCueNotify_CameraShakeInfo LoopingCameraShake; // 0x0020(0x0098)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
struct FGameplayCueNotify_CameraLensEffectInfo LoopingCameraLensEffect; // 0x00B8(0x0090)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
struct FGameplayCueNotify_ForceFeedbackInfo LoopingForceFeedback; // 0x0148(0x0098)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
struct FGameplayCueNotify_InputDevicePropertyInfo LoopingInputDevicePropertyEffect; // 0x01E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FGameplayCueNotify_LoopingEffects;
// ScriptStruct GameplayAbilities.GameplayCueNotifyData
// 0x0038 (0x0038 - 0x0000)
struct FGameplayCueNotifyData final
{
public:
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath GameplayCueNotifyObj; // 0x0008(0x0020)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UObject> LoadedGameplayCueClass; // 0x0028(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayCueNotifyData;
// ScriptStruct GameplayAbilities.GameplayCueTranslatorNodeIndex
// 0x0004 (0x0004 - 0x0000)
struct FGameplayCueTranslatorNodeIndex final
{
public:
int32 Index; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayCueTranslatorNodeIndex;
// ScriptStruct GameplayAbilities.GameplayCueTranslationLink
// 0x0018 (0x0018 - 0x0000)
struct FGameplayCueTranslationLink final
{
public:
class UGameplayCueTranslator* RulesCDO; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8[0x10]; // 0x0008(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayCueTranslationLink;
// ScriptStruct GameplayAbilities.GameplayCueTranslatorNode
// 0x0078 (0x0078 - 0x0000)
struct FGameplayCueTranslatorNode final
{
public:
TArray<struct FGameplayCueTranslationLink> Links; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
struct FGameplayCueTranslatorNodeIndex CachedIndex; // 0x0010(0x0004)(NoDestructor, NativeAccessSpecifierPublic)
struct FGameplayTag CachedGameplayTag; // 0x0014(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName CachedGameplayTagName; // 0x001C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x54]; // 0x0024(0x0054)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayCueTranslatorNode;
// ScriptStruct GameplayAbilities.GameplayCueTranslationManager
// 0x0080 (0x0080 - 0x0000)
struct FGameplayCueTranslationManager final
{
public:
TArray<struct FGameplayCueTranslatorNode> TranslationLUT; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TMap<class FName, struct FGameplayCueTranslatorNodeIndex> TranslationNameToIndexMap; // 0x0010(0x0050)(NativeAccessSpecifierPrivate)
class UGameplayTagsManager* TagManager; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_68[0x18]; // 0x0068(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayCueTranslationManager;
// ScriptStruct GameplayAbilities.AttributeBasedFloat
// 0x0128 (0x0128 - 0x0000)
struct FAttributeBasedFloat final
{
public:
struct FRFScalableFloat Coefficient; // 0x0000(0x0030)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FRFScalableFloat PreMultiplyAdditiveValue; // 0x0030(0x0030)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FRFScalableFloat PostMultiplyAdditiveValue; // 0x0060(0x0030)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FGameplayEffectAttributeCaptureDefinition BackingAttribute; // 0x0090(0x0040)(Edit, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FCurveTableRowHandle AttributeCurve; // 0x00D0(0x0010)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAttributeBasedFloatCalculationType AttributeCalculationType; // 0x00E0(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayModEvaluationChannel FinalChannel; // 0x00E1(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_E2[0x6]; // 0x00E2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagContainer SourceTagFilter; // 0x00E8(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FGameplayTagContainer TargetTagFilter; // 0x0108(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAttributeBasedFloat;
// ScriptStruct GameplayAbilities.CustomCalculationBasedFloat
// 0x00A8 (0x00A8 - 0x0000)
struct FCustomCalculationBasedFloat final
{
public:
TSubclassOf<class UGameplayModMagnitudeCalculation> CalculationClassMagnitude; // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRFScalableFloat Coefficient; // 0x0008(0x0030)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FRFScalableFloat PreMultiplyAdditiveValue; // 0x0038(0x0030)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FRFScalableFloat PostMultiplyAdditiveValue; // 0x0068(0x0030)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FCurveTableRowHandle FinalLookupCurve; // 0x0098(0x0010)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCustomCalculationBasedFloat;
// ScriptStruct GameplayAbilities.SetByCallerFloat
// 0x0010 (0x0010 - 0x0000)
struct FSetByCallerFloat final
{
public:
class FName DataName; // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag DataTag; // 0x0008(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSetByCallerFloat;
// ScriptStruct GameplayAbilities.GameplayEffectModifierMagnitude
// 0x0218 (0x0218 - 0x0000)
struct FGameplayEffectModifierMagnitude final
{
public:
EGameplayEffectMagnitudeCalculation MagnitudeCalculationType; // 0x0000(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FRFScalableFloat ScalableFloatMagnitude; // 0x0008(0x0030)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FAttributeBasedFloat AttributeBasedMagnitude; // 0x0038(0x0128)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FCustomCalculationBasedFloat CustomMagnitude; // 0x0160(0x00A8)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
struct FSetByCallerFloat SetByCallerMagnitude; // 0x0208(0x0010)(Edit, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FGameplayEffectModifierMagnitude;
// ScriptStruct GameplayAbilities.GameplayModEvaluationChannelSettings
// 0x0001 (0x0001 - 0x0000)
struct FGameplayModEvaluationChannelSettings final
{
public:
EGameplayModEvaluationChannel Channel; // 0x0000(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FGameplayModEvaluationChannelSettings;
// ScriptStruct GameplayAbilities.GameplayEffectExecutionScopedModifierInfo
// 0x0380 (0x0380 - 0x0000)
struct FGameplayEffectExecutionScopedModifierInfo final
{
public:
struct FGameplayEffectAttributeCaptureDefinition CapturedAttribute; // 0x0000(0x0040)(Edit, DisableEditOnInstance, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag TransientAggregatorIdentifier; // 0x0040(0x0008)(Edit, DisableEditOnInstance, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayEffectScopedModifierAggregatorType AggregatorType; // 0x0048(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayModOp ModifierOp; // 0x0049(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4A[0x6]; // 0x004A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayEffectModifierMagnitude ModifierMagnitude; // 0x0050(0x0218)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FGameplayModEvaluationChannelSettings EvaluationChannelSettings; // 0x0268(0x0001)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_269[0x7]; // 0x0269(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagRequirements SourceTags; // 0x0270(0x0088)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FGameplayTagRequirements TargetTags; // 0x02F8(0x0088)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayEffectExecutionScopedModifierInfo;
// ScriptStruct GameplayAbilities.GameplayEffectExecutionDefinition
// 0x0048 (0x0048 - 0x0000)
struct FGameplayEffectExecutionDefinition final
{
public:
TSubclassOf<class UGameplayEffectExecutionCalculation> CalculationClass; // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer PassedInTags; // 0x0008(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
TArray<struct FGameplayEffectExecutionScopedModifierInfo> CalculationModifiers; // 0x0028(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
TArray<struct FConditionalGameplayEffect> ConditionalGameplayEffects; // 0x0038(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayEffectExecutionDefinition;
// ScriptStruct GameplayAbilities.GameplayModifierInfo
// 0x03A0 (0x03A0 - 0x0000)
struct FGameplayModifierInfo final
{
public:
struct FGameplayAttribute Attribute; // 0x0000(0x0038)(Edit, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayModOp ModifierOp; // 0x0038(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FRFScalableFloat Magnitude; // 0x0040(0x0030)(NativeAccessSpecifierPublic)
struct FGameplayEffectModifierMagnitude ModifierMagnitude; // 0x0070(0x0218)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FGameplayModEvaluationChannelSettings EvaluationChannelSettings; // 0x0288(0x0001)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_289[0x7]; // 0x0289(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagRequirements SourceTags; // 0x0290(0x0088)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FGameplayTagRequirements TargetTags; // 0x0318(0x0088)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayModifierInfo;
// ScriptStruct GameplayAbilities.GameplayEffectCue
// 0x0060 (0x0060 - 0x0000)
struct FGameplayEffectCue final
{
public:
struct FGameplayAttribute MagnitudeAttribute; // 0x0000(0x0038)(Edit, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinLevel; // 0x0038(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxLevel; // 0x003C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer GameplayCueTags; // 0x0040(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayEffectCue;
// ScriptStruct GameplayAbilities.InheritedTagContainer
// 0x0060 (0x0060 - 0x0000)
struct FInheritedTagContainer final
{
public:
struct FGameplayTagContainer CombinedTags; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
struct FGameplayTagContainer Added; // 0x0020(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
struct FGameplayTagContainer Removed; // 0x0040(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInheritedTagContainer;
// ScriptStruct GameplayAbilities.ActiveGameplayEffectQuery
// 0x0088 (0x0088 - 0x0000)
struct alignas(0x08) FActiveGameplayEffectQuery final
{
public:
uint8 Pad_0[0x88]; // 0x0000(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActiveGameplayEffectQuery;
// ScriptStruct GameplayAbilities.GameplayEffectVersion
// 0x0001 (0x0001 - 0x0000)
struct FGameplayEffectVersion final
{
public:
uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayEffectVersion;
// ScriptStruct GameplayAbilities.GameplayEffectCustomExecutionParameters
// 0x00F0 (0x00F0 - 0x0000)
struct alignas(0x08) FGameplayEffectCustomExecutionParameters final
{
public:
uint8 Pad_0[0xF0]; // 0x0000(0x00F0)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayEffectCustomExecutionParameters;
// ScriptStruct GameplayAbilities.GameplayEffectContext
// 0x0080 (0x0080 - 0x0000)
struct FGameplayEffectContext final
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TWeakObjectPtr<class AActor> Instigator; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TWeakObjectPtr<class AActor> EffectCauser; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TWeakObjectPtr<class UGameplayAbility> AbilityCDO; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TWeakObjectPtr<class UGameplayAbility> AbilityInstanceNotReplicated; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 AbilityLevel; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TWeakObjectPtr<class UObject> SourceObject; // 0x002C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TWeakObjectPtr<class UAbilitySystemComponent> InstigatorAbilitySystemComponent; // 0x0034(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TWeakObjectPtr<class AActor>> Actors; // 0x0040(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
uint8 Pad_50[0x10]; // 0x0050(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector WorldOrigin; // 0x0060(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 bHasWorldOrigin : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bReplicateSourceObject : 1; // 0x0078(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (RepSkip, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bReplicateInstigator : 1; // 0x0078(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (RepSkip, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bReplicateEffectCauser : 1; // 0x0078(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (RepSkip, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayEffectContext;
// ScriptStruct GameplayAbilities.GameplayTagBlueprintPropertyMapping
// 0x0048 (0x0048 - 0x0000)
struct FGameplayTagBlueprintPropertyMapping final
{
public:
struct FGameplayTag TagToMap; // 0x0000(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TFieldPath<class FProperty> PropertyToEdit; // 0x0008(0x0020)(Edit, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName PropertyName; // 0x0028(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid PropertyGuid; // 0x0030(0x0010)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_40[0x8]; // 0x0040(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayTagBlueprintPropertyMapping;
// ScriptStruct GameplayAbilities.GameplayTagBlueprintPropertyMap
// 0x0020 (0x0020 - 0x0000)
struct FGameplayTagBlueprintPropertyMap final
{
public:
uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FGameplayTagBlueprintPropertyMapping> PropertyMappings; // 0x0010(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FGameplayTagBlueprintPropertyMap;
// ScriptStruct GameplayAbilities.GameplayTagReponsePair
// 0x0028 (0x0028 - 0x0000)
struct FGameplayTagReponsePair final
{
public:
struct FGameplayTag Tag; // 0x0000(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UGameplayEffect> ResponseGameplayEffect; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<TSubclassOf<class UGameplayEffect>> ResponseGameplayEffects; // 0x0010(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
int32 SoftCountCap; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayTagReponsePair;
// ScriptStruct GameplayAbilities.GameplayTagResponseTableEntry
// 0x0050 (0x0050 - 0x0000)
struct FGameplayTagResponseTableEntry final
{
public:
struct FGameplayTagReponsePair Positive; // 0x0000(0x0028)(Edit, NativeAccessSpecifierPublic)
struct FGameplayTagReponsePair Negative; // 0x0028(0x0028)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayTagResponseTableEntry;
// ScriptStruct GameplayAbilities.MovieSceneGameplayCueKey
// 0x0090 (0x0090 - 0x0000)
struct FMovieSceneGameplayCueKey final
{
public:
struct FGameplayCueTag Cue; // 0x0000(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FVector Location; // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Normal; // 0x0020(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName AttachSocketName; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NormalizedMagnitude; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMovieSceneObjectBindingID Instigator; // 0x0044(0x0018)(Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMovieSceneObjectBindingID EffectCauser; // 0x005C(0x0018)(Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UPhysicalMaterial* PhysicalMaterial; // 0x0078(0x0008)(Edit, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 GameplayEffectLevel; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AbilityLevel; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAttachToBinding; // 0x0088(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMovieSceneGameplayCueKey;
// ScriptStruct GameplayAbilities.MovieSceneGameplayCueChannel
// 0x00A8 (0x00F8 - 0x0050)
struct FMovieSceneGameplayCueChannel final : public FMovieSceneChannel
{
public:
TArray<struct FFrameNumber> KeyTimes; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FMovieSceneGameplayCueKey> KeyValues; // 0x0060(0x0010)(ZeroConstructor, AssetRegistrySearchable, NativeAccessSpecifierPrivate)
uint8 Pad_70[0x88]; // 0x0070(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMovieSceneGameplayCueChannel;
// ScriptStruct GameplayAbilities.GameplayAbilityRepAnimMontageNetSerializerConfig
// 0x0000 (0x0010 - 0x0010)
struct FGameplayAbilityRepAnimMontageNetSerializerConfig final : public FNetSerializerConfig
{
};
DUMPER7_ASSERTS_FGameplayAbilityRepAnimMontageNetSerializerConfig;
// ScriptStruct GameplayAbilities.GameplayEffectContextHandleNetSerializerConfig
// 0x0000 (0x0028 - 0x0028)
struct FGameplayEffectContextHandleNetSerializerConfig final : public FPolymorphicStructNetSerializerConfig
{
};
DUMPER7_ASSERTS_FGameplayEffectContextHandleNetSerializerConfig;
// ScriptStruct GameplayAbilities.GameplayEffectContextNetSerializerConfig
// 0x0000 (0x0010 - 0x0010)
struct FGameplayEffectContextNetSerializerConfig final : public FNetSerializerConfig
{
};
DUMPER7_ASSERTS_FGameplayEffectContextNetSerializerConfig;
// ScriptStruct GameplayAbilities.MinimalGameplayCueReplicationProxyNetSerializerConfig
// 0x0000 (0x0010 - 0x0010)
struct FMinimalGameplayCueReplicationProxyNetSerializerConfig final : public FNetSerializerConfig
{
};
DUMPER7_ASSERTS_FMinimalGameplayCueReplicationProxyNetSerializerConfig;
// ScriptStruct GameplayAbilities.PredictionKeyNetSerializerConfig
// 0x0000 (0x0010 - 0x0010)
struct FPredictionKeyNetSerializerConfig final : public FNetSerializerConfig
{
};
DUMPER7_ASSERTS_FPredictionKeyNetSerializerConfig;
}