Files
ReshadePluginsCore/SilentHill2Remake/SDK/CutsceneCharacterAnimBP_classes.hpp.sav

71 lines
3.5 KiB
Plaintext

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: CutsceneCharacterAnimBP
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "CutsceneCharacterAnimBP_structs.hpp"
#include "AnimGraphRuntime_structs.hpp"
#include "Cutscenes_structs.hpp"
#include "Cutscenes_classes.hpp"
namespace SDK
{
// AnimBlueprintGeneratedClass CutsceneCharacterAnimBP.CutsceneCharacterAnimBP_C
// 0x0630 (0x09A0 - 0x0370)
class UCutsceneCharacterAnimBP_C : public UCutsceneCharacterAnimInstance
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x0370(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
struct CutsceneCharacterAnimBP::FAnimBlueprintGeneratedMutableData __AnimBlueprintMutables; // 0x0378(0x0002)(HasGetValueTypeHash)
uint8 Pad_37A[0x6]; // 0x037A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0380(0x0008)()
struct FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0388(0x0008)()
struct FAnimNode_Root AnimGraphNode_Root; // 0x0390(0x0020)()
struct FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03B0(0x00C8)()
struct FAnimNode_TwoWayBlend AnimGraphNode_TwoWayBlend; // 0x0478(0x00C8)()
struct FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose_1; // 0x0540(0x0108)()
struct FAnimNode_Slot AnimGraphNode_Slot_1; // 0x0648(0x0048)()
struct FAnimNode_Slot AnimGraphNode_Slot; // 0x0690(0x0048)()
struct FAnimNode_SingleBranchLayeredBoneBlend AnimGraphNode_SingleBranchLayeredBoneBlend; // 0x06D8(0x00B8)()
struct FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool; // 0x0790(0x0048)()
struct FAnimNode_RefPose AnimGraphNode_LocalRefPose; // 0x07D8(0x0010)()
struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_3; // 0x07E8(0x0028)()
struct FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x0810(0x0108)()
struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_2; // 0x0918(0x0028)()
struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_1; // 0x0940(0x0028)()
struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x0968(0x0028)()
struct FBranchFilterEx FaceSlotBranchFilter; // 0x0990(0x000C)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
public:
void ExecuteUbergraph_CutsceneCharacterAnimBP(int32 EntryPoint);
void AnimGraph(const struct FPoseLink& InPose, struct FPoseLink* AnimGraph_0);
public:
static class UClass* StaticClass()
{
BP_STATIC_CLASS_IMPL("CutsceneCharacterAnimBP_C")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CutsceneCharacterAnimBP_C")
}
static class UCutsceneCharacterAnimBP_C* GetDefaultObj()
{
return GetDefaultObjImpl<UCutsceneCharacterAnimBP_C>();
}
};
DUMPER7_ASSERTS_UCutsceneCharacterAnimBP_C;
}