Files
ReshadePluginsCore/Cronos The New Dawn/SDK/AnimationBudgetAllocator_structs.hpp
2025-09-09 06:15:46 +02:00

49 lines
5.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AnimationBudgetAllocator
#include "Basic.hpp"
namespace SDK
{
// ScriptStruct AnimationBudgetAllocator.AnimationBudgetAllocatorParameters
// 0x0058 (0x0058 - 0x0000)
struct FAnimationBudgetAllocatorParameters final
{
public:
float BudgetInMs; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinQuality; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxTickRate; // 0x0008(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WorkUnitSmoothingSpeed; // 0x000C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AlwaysTickFalloffAggression; // 0x0010(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InterpolationFalloffAggression; // 0x0014(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 InterpolationMaxRate; // 0x0018(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxInterpolatedComponents; // 0x001C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InterpolationTickMultiplier; // 0x0020(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InitialEstimatedWorkUnitTimeMs; // 0x0024(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxTickedOffsreenComponents; // 0x0028(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 StateChangeThrottleInFrames; // 0x002C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BudgetFactorBeforeReducedWork; // 0x0030(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BudgetFactorBeforeReducedWorkEpsilon; // 0x0034(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BudgetPressureSmoothingSpeed; // 0x0038(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ReducedWorkThrottleMinInFrames; // 0x003C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ReducedWorkThrottleMaxInFrames; // 0x0040(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BudgetFactorBeforeAggressiveReducedWork; // 0x0044(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ReducedWorkThrottleMaxPerFrame; // 0x0048(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BudgetPressureBeforeEmergencyReducedWork; // 0x004C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AutoCalculatedSignificanceMaxDistance; // 0x0050(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimationBudgetAllocatorParameters;
}