Files
ReshadePluginsCore/Cronos The New Dawn/SDK/ChaosSolverEngine_classes.hpp
2025-09-09 06:15:46 +02:00

271 lines
12 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ChaosSolverEngine
#include "Basic.hpp"
#include "Engine_classes.hpp"
#include "ChaosSolverEngine_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "CoreUObject_classes.hpp"
#include "DeveloperSettings_classes.hpp"
#include "Chaos_structs.hpp"
#include "DataflowSimulation_structs.hpp"
namespace SDK
{
// Class ChaosSolverEngine.ChaosDebugDrawSubsystem
// 0x0000 (0x0030 - 0x0030)
class UChaosDebugDrawSubsystem final : public UWorldSubsystem
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ChaosDebugDrawSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ChaosDebugDrawSubsystem")
}
static class UChaosDebugDrawSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UChaosDebugDrawSubsystem>();
}
};
DUMPER7_ASSERTS_UChaosDebugDrawSubsystem;
// Class ChaosSolverEngine.ChaosDebugDrawComponent
// 0x0008 (0x00A8 - 0x00A0)
class UChaosDebugDrawComponent final : public UActorComponent
{
public:
uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ChaosDebugDrawComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ChaosDebugDrawComponent")
}
static class UChaosDebugDrawComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UChaosDebugDrawComponent>();
}
};
DUMPER7_ASSERTS_UChaosDebugDrawComponent;
// Class ChaosSolverEngine.ChaosEventListenerComponent
// 0x0008 (0x00A8 - 0x00A0)
class UChaosEventListenerComponent : public UActorComponent
{
public:
uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ChaosEventListenerComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ChaosEventListenerComponent")
}
static class UChaosEventListenerComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UChaosEventListenerComponent>();
}
};
DUMPER7_ASSERTS_UChaosEventListenerComponent;
// Class ChaosSolverEngine.ChaosGameplayEventDispatcher
// 0x0210 (0x02B8 - 0x00A8)
class UChaosGameplayEventDispatcher final : public UChaosEventListenerComponent
{
public:
uint8 Pad_A8[0xC0]; // 0x00A8(0x00C0)(Fixing Size After Last Property [ Dumper-7 ])
TMap<class UPrimitiveComponent*, struct FChaosHandlerSet> CollisionEventRegistrations; // 0x0168(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate)
TMap<class UPrimitiveComponent*, struct FBreakEventCallbackWrapper> BreakEventRegistrations; // 0x01B8(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate)
TMap<class UPrimitiveComponent*, struct FRemovalEventCallbackWrapper> RemovalEventRegistrations; // 0x0208(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate)
TMap<class UPrimitiveComponent*, struct FCrumblingEventCallbackWrapper> CrumblingEventRegistrations; // 0x0258(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate)
uint8 Pad_2A8[0x10]; // 0x02A8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ChaosGameplayEventDispatcher")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ChaosGameplayEventDispatcher")
}
static class UChaosGameplayEventDispatcher* GetDefaultObj()
{
return GetDefaultObjImpl<UChaosGameplayEventDispatcher>();
}
};
DUMPER7_ASSERTS_UChaosGameplayEventDispatcher;
// Class ChaosSolverEngine.ChaosNotifyHandlerInterface
// 0x0000 (0x0000 - 0x0000)
class IChaosNotifyHandlerInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ChaosNotifyHandlerInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ChaosNotifyHandlerInterface")
}
static class IChaosNotifyHandlerInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IChaosNotifyHandlerInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IChaosNotifyHandlerInterface;
// Class ChaosSolverEngine.ChaosSolverEngineBlueprintLibrary
// 0x0000 (0x0028 - 0x0028)
class UChaosSolverEngineBlueprintLibrary final : public UBlueprintFunctionLibrary
{
public:
static struct FHitResult ConvertPhysicsCollisionToHitResult(const struct FChaosPhysicsCollisionInfo& PhysicsCollision);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ChaosSolverEngineBlueprintLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ChaosSolverEngineBlueprintLibrary")
}
static class UChaosSolverEngineBlueprintLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UChaosSolverEngineBlueprintLibrary>();
}
};
DUMPER7_ASSERTS_UChaosSolverEngineBlueprintLibrary;
// Class ChaosSolverEngine.ChaosSolver
// 0x0000 (0x0028 - 0x0028)
class UChaosSolver final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ChaosSolver")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ChaosSolver")
}
static class UChaosSolver* GetDefaultObj()
{
return GetDefaultObjImpl<UChaosSolver>();
}
};
DUMPER7_ASSERTS_UChaosSolver;
// Class ChaosSolverEngine.ChaosSolverActor
// 0x01E8 (0x04B0 - 0x02C8)
class AChaosSolverActor final : public AActor
{
public:
uint8 Pad_2C8[0x8]; // 0x02C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FChaosSolverConfiguration Properties; // 0x02D0(0x006C)(Edit, NoDestructor, NativeAccessSpecifierPublic)
float TimeStepMultiplier; // 0x033C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 CollisionIterations; // 0x0340(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PushOutIterations; // 0x0344(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PushOutPairIterations; // 0x0348(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClusterConnectionFactor; // 0x034C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EClusterConnectionTypeEnum ClusterUnionConnectionType; // 0x0350(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool DoGenerateCollisionData; // 0x0351(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_352[0x2]; // 0x0352(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
struct FSolverCollisionFilterSettings CollisionFilterSettings; // 0x0354(0x0010)(Deprecated, NoDestructor, NativeAccessSpecifierPublic)
bool DoGenerateBreakingData; // 0x0364(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_365[0x3]; // 0x0365(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FSolverBreakingFilterSettings BreakingFilterSettings; // 0x0368(0x0010)(Deprecated, NoDestructor, NativeAccessSpecifierPublic)
bool DoGenerateTrailingData; // 0x0378(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_379[0x3]; // 0x0379(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FSolverTrailingFilterSettings TrailingFilterSettings; // 0x037C(0x0010)(Deprecated, NoDestructor, NativeAccessSpecifierPublic)
float MassScale; // 0x038C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bHasFloor; // 0x0390(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_391[0x3]; // 0x0391(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float FloorHeight; // 0x0394(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FChaosDebugSubstepControl ChaosDebugSubstepControl; // 0x0398(0x0003)(Edit, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_39B[0x5]; // 0x039B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
class UBillboardComponent* SpriteComponent; // 0x03A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDataflowSimulationAsset SimulationAsset; // 0x03A8(0x0058)(Edit, AdvancedDisplay, NativeAccessSpecifierPrivate)
uint8 Pad_400[0xA0]; // 0x0400(0x00A0)(Fixing Size After Last Property [ Dumper-7 ])
class UChaosGameplayEventDispatcher* GameplayEventDispatcherComponent; // 0x04A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_4A8[0x8]; // 0x04A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetAsCurrentWorldSolver();
void SetSolverActive(bool bActive);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ChaosSolverActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ChaosSolverActor")
}
static class AChaosSolverActor* GetDefaultObj()
{
return GetDefaultObjImpl<AChaosSolverActor>();
}
};
DUMPER7_ASSERTS_AChaosSolverActor;
// Class ChaosSolverEngine.ChaosSolverSettings
// 0x0028 (0x0060 - 0x0038)
class UChaosSolverSettings final : public UDeveloperSettings
{
public:
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoftClassPath DefaultChaosSolverActorClass; // 0x0040(0x0020)(Edit, ZeroConstructor, Config, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ChaosSolverSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ChaosSolverSettings")
}
static class UChaosSolverSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UChaosSolverSettings>();
}
};
DUMPER7_ASSERTS_UChaosSolverSettings;
}