Files
ReshadePluginsCore/LittleNightmareIII/SDK/InputCore_structs.hpp

110 lines
3.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: InputCore
#include "Basic.hpp"
namespace SDK
{
// Enum InputCore.ETouchIndex
// NumValues: 0x000D
enum class ETouchIndex : uint8
{
Touch1 = 0,
Touch2 = 1,
Touch3 = 2,
Touch4 = 3,
Touch5 = 4,
Touch6 = 5,
Touch7 = 6,
Touch8 = 7,
Touch9 = 8,
Touch10 = 9,
CursorPointerIndex = 10,
MAX_TOUCHES = 11,
ETouchIndex_MAX = 12,
};
// Enum InputCore.ETouchType
// NumValues: 0x0008
enum class ETouchType : uint8
{
Began = 0,
Moved = 1,
Stationary = 2,
ForceChanged = 3,
FirstMove = 4,
Ended = 5,
NumTypes = 6,
ETouchType_MAX = 7,
};
// Enum InputCore.EConsoleForGamepadLabels
// NumValues: 0x0004
enum class EConsoleForGamepadLabels : uint8
{
None = 0,
XBoxOne = 1,
PS4 = 2,
EConsoleForGamepadLabels_MAX = 3,
};
// Enum InputCore.EControllerHand
// NumValues: 0x0014
enum class EControllerHand : uint8
{
Left = 0,
Right = 1,
AnyHand = 2,
Pad = 3,
ExternalCamera = 4,
Gun = 5,
HMD = 6,
Special_1 = 7,
Special_2 = 8,
Special_3 = 9,
Special_4 = 10,
Special_5 = 11,
Special_6 = 12,
Special_7 = 13,
Special_8 = 14,
Special_9 = 15,
Special_10 = 16,
Special_11 = 17,
ControllerHand_Count = 18,
EControllerHand_MAX = 19,
};
// Enum InputCore.EControllerStyleSMG
// NumValues: 0x0006
enum class EControllerStyleSMG : uint8
{
Invalid = 0,
XBox = 1,
PlayStation = 2,
Nintendo = 3,
Stadia = 4,
EControllerStyleSMG_MAX = 5,
};
// ScriptStruct InputCore.Key
// 0x0018 (0x0018 - 0x0000)
struct alignas(0x08) FKey final
{
public:
class FName KeyName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_8[0x10]; // 0x0008(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FKey;
}