75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AnimationBudgetAllocator
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#include "Basic.hpp"
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#include "Engine_classes.hpp"
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namespace SDK
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{
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// Class AnimationBudgetAllocator.AnimationBudgetBlueprintLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UAnimationBudgetBlueprintLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static void EnableAnimationBudget(class UObject* WorldContextObject, bool bEnabled);
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static void SetAnimationBudgetParameters(class UObject* WorldContextObject, const struct FAnimationBudgetAllocatorParameters& InParameters);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AnimationBudgetBlueprintLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AnimationBudgetBlueprintLibrary")
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}
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static class UAnimationBudgetBlueprintLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAnimationBudgetBlueprintLibrary>();
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}
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};
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DUMPER7_ASSERTS_UAnimationBudgetBlueprintLibrary;
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// Class AnimationBudgetAllocator.SkeletalMeshComponentBudgeted
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// 0x0020 (0x0F70 - 0x0F50)
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class USkeletalMeshComponentBudgeted : public USkeletalMeshComponent
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{
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public:
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uint8 Pad_F48[0x20]; // 0x0F48(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
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uint8 bAutoRegisterWithBudgetAllocator : 1; // 0x0F68(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
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uint8 bAutoCalculateSignificance : 1; // 0x0F68(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
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uint8 bShouldUseActorRenderedFlag : 1; // 0x0F68(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
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uint8 Pad_F69[0x7]; // 0x0F69(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void SetAutoRegisterWithBudgetAllocator(bool bInAutoRegisterWithBudgetAllocator);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SkeletalMeshComponentBudgeted")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SkeletalMeshComponentBudgeted")
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}
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static class USkeletalMeshComponentBudgeted* GetDefaultObj()
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{
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return GetDefaultObjImpl<USkeletalMeshComponentBudgeted>();
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}
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};
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DUMPER7_ASSERTS_USkeletalMeshComponentBudgeted;
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}
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