Files
ReshadePluginsCore/Cronos The New Dawn/SDK/Dai_classes.hpp
2025-09-09 06:15:46 +02:00

984 lines
41 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Dai
#include "Basic.hpp"
#include "GameplayTags_structs.hpp"
#include "Engine_classes.hpp"
#include "Dai_structs.hpp"
#include "CoreUObject_classes.hpp"
namespace SDK
{
// Class Dai.DaiAnimSet
// 0x00B8 (0x0158 - 0x00A0)
class UDaiAnimSet final : public UActorComponent
{
public:
TMap<struct FGameplayTag, struct FGameplayTagContainer> _InjectedTags; // 0x00A0(0x0050)(Edit, NativeAccessSpecifierPrivate)
class UDataTable* _AnimList; // 0x00F0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TArray<class UDataTable*> _AnimTable; // 0x00F8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate)
TMap<struct FGameplayTag, struct FDaiTaggedAnims> _AnimSet; // 0x0108(0x0050)(Edit, DisableEditOnTemplate, Transient, EditConst, NativeAccessSpecifierPrivate)
public:
static struct FDaiAnimPlayParams getBestAngleAnimParams(const TArray<struct FDaiAnimPlayParams>& playParams, float Angle);
static struct FDaiAnimPlayParams getRandomAnimParams(const TArray<struct FDaiAnimPlayParams>& playParams);
void InjectAnimsTag(const struct FGameplayTag& AnimSet, const struct FGameplayTagContainer& injection);
TArray<struct FDaiAnimPlayParams> GetAllAnimsByTag(const struct FGameplayTagContainer& Tags) const;
class UAnimationAsset* GetAnimByTag(const struct FGameplayTagContainer& Tags, struct FDaiAnimPlayParams* playParams) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DaiAnimSet")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DaiAnimSet")
}
static class UDaiAnimSet* GetDefaultObj()
{
return GetDefaultObjImpl<UDaiAnimSet>();
}
};
DUMPER7_ASSERTS_UDaiAnimSet;
// Class Dai.DaiAnimSetInterface
// 0x0000 (0x0000 - 0x0000)
class IDaiAnimSetInterface final
{
public:
TArray<struct FDaiAnimPlayParams> GetAllAnimsByTag(const struct FGameplayTagContainer& Tags) const;
class UAnimationAsset* GetAnimByTag(const struct FGameplayTag& Tag, struct FDaiAnimPlayParams* playParams) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DaiAnimSetInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DaiAnimSetInterface")
}
static class IDaiAnimSetInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IDaiAnimSetInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IDaiAnimSetInterface;
// Class Dai.GraphObject
// 0x0040 (0x0068 - 0x0028)
class UGraphObject : public UObject
{
public:
class FName _ObjectName; // 0x0028(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* _Context; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UGraphObject* _Parent; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, Protected, TextExportTransient, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_40[0x28]; // 0x0040(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetRuntimeInfo(const class FString& Text);
class FString GetDisplayName() const;
class FString GetPropertiesDescription() const;
class FString GetRuntimeInfo() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GraphObject")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GraphObject")
}
static class UGraphObject* GetDefaultObj()
{
return GetDefaultObjImpl<UGraphObject>();
}
};
DUMPER7_ASSERTS_UGraphObject;
// Class Dai.DaiCondition
// 0x0020 (0x0088 - 0x0068)
class UDaiCondition : public UGraphObject
{
public:
bool _InversedCondition; // 0x0068(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FDaiNotifies _OnSuccessNotifies; // 0x0070(0x0018)(Edit, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
public:
static void AddConditionsListener(struct FDaiConditions& Conditions, TScriptInterface<class IDaiConditionsListenerInterface> Listener);
static bool compareFloat(ENumberCompareOperation Operation, float A, float B);
static bool compareInt(ENumberCompareOperation Operation, int32 A, int32 B);
static class FString getOperationSymbol(ENumberCompareOperation Operation);
static bool performConditions(const struct FDaiConditions& Conditions, class UObject* Context, class AActor* caller, bool Debug);
static void RemoveConditionsListener(struct FDaiConditions& Conditions, TScriptInterface<class IDaiConditionsListenerInterface> Listener);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DaiCondition")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DaiCondition")
}
static class UDaiCondition* GetDefaultObj()
{
return GetDefaultObjImpl<UDaiCondition>();
}
};
DUMPER7_ASSERTS_UDaiCondition;
// Class Dai.ScriptDaiCondition
// 0x0000 (0x0088 - 0x0088)
class UScriptDaiCondition : public UDaiCondition
{
public:
bool ScriptPerformCondition(class UObject* Context, class AActor* caller);
class FString ScriptToString() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ScriptDaiCondition")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ScriptDaiCondition")
}
static class UScriptDaiCondition* GetDefaultObj()
{
return GetDefaultObjImpl<UScriptDaiCondition>();
}
};
DUMPER7_ASSERTS_UScriptDaiCondition;
// Class Dai.CompositeCondition
// 0x0030 (0x00B8 - 0x0088)
class UCompositeCondition final : public UDaiCondition
{
public:
struct FDaiConditions _Conditions; // 0x0088(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CompositeCondition")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CompositeCondition")
}
static class UCompositeCondition* GetDefaultObj()
{
return GetDefaultObjImpl<UCompositeCondition>();
}
};
DUMPER7_ASSERTS_UCompositeCondition;
// Class Dai.AreInSameLocation
// 0x01B8 (0x0240 - 0x0088)
class UAreInSameLocation final : public UDaiCondition
{
public:
EDaiDistanceType _GeometricDistanceType; // 0x0088(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FDaiContext _ObjectA; // 0x0090(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FDaiContext _ObjectB; // 0x0108(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
float _MaxDistance; // 0x0180(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool _IncludeOverlapA; // 0x0184(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool _IncludeOverlapB; // 0x0185(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool _Fixed2; // 0x0186(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_187[0x1]; // 0x0187(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
struct FDaiTarget _TargetA; // 0x0188(0x0050)(NativeAccessSpecifierPublic)
struct FDaiTarget _TargetB; // 0x01D8(0x0050)(NativeAccessSpecifierPublic)
bool _Fixed; // 0x0228(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_229[0x3]; // 0x0229(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTag _FirstActorTag; // 0x022C(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag _SecondActorTag; // 0x0234(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool _OverlapFirst; // 0x023C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool _OverlapSecond; // 0x023D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_23E[0x2]; // 0x023E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AreInSameLocation")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AreInSameLocation")
}
static class UAreInSameLocation* GetDefaultObj()
{
return GetDefaultObjImpl<UAreInSameLocation>();
}
};
DUMPER7_ASSERTS_UAreInSameLocation;
// Class Dai.IsInCone
// 0x0108 (0x0190 - 0x0088)
class UIsInCone final : public UDaiCondition
{
public:
struct FDaiContext _Observer; // 0x0088(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FDaiContext _Observed; // 0x0100(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool _Fixed; // 0x0178(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_179[0x3]; // 0x0179(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTag _ObserverTag; // 0x017C(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag _ObservedTag; // 0x0184(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float _ConeHalfAngle; // 0x018C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("IsInCone")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"IsInCone")
}
static class UIsInCone* GetDefaultObj()
{
return GetDefaultObjImpl<UIsInCone>();
}
};
DUMPER7_ASSERTS_UIsInCone;
// Class Dai.IsTracebleByPlayer
// 0x0080 (0x0108 - 0x0088)
class UIsTracebleByPlayer final : public UDaiCondition
{
public:
struct FDaiContext _Observed; // 0x0088(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
ETraceableByPlayerLevel _TraceLevel; // 0x0100(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETraceableByPlayerConditions _TraceCondition; // 0x0101(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_102[0x6]; // 0x0102(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("IsTracebleByPlayer")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"IsTracebleByPlayer")
}
static class UIsTracebleByPlayer* GetDefaultObj()
{
return GetDefaultObjImpl<UIsTracebleByPlayer>();
}
};
DUMPER7_ASSERTS_UIsTracebleByPlayer;
// Class Dai.IsVisibleOnScreen
// 0x0080 (0x0108 - 0x0088)
class UIsVisibleOnScreen final : public UDaiCondition
{
public:
struct FDaiContext _Observed; // 0x0088(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
float _FOVDownScale; // 0x0100(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_104[0x4]; // 0x0104(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("IsVisibleOnScreen")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"IsVisibleOnScreen")
}
static class UIsVisibleOnScreen* GetDefaultObj()
{
return GetDefaultObjImpl<UIsVisibleOnScreen>();
}
};
DUMPER7_ASSERTS_UIsVisibleOnScreen;
// Class Dai.CheckGameplayTags
// 0x00B0 (0x0138 - 0x0088)
class UCheckGameplayTags final : public UDaiCondition
{
public:
struct FDaiContext _Observed; // 0x0088(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool _Fixed; // 0x0100(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_101[0x3]; // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTag _ActorTag; // 0x0104(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayContainerMatchType _TagsToMatch; // 0x010C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_10D[0x3]; // 0x010D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagContainer _Tags; // 0x0110(0x0020)(Edit, NativeAccessSpecifierPublic)
bool _CheckComponents; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_131[0x7]; // 0x0131(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CheckGameplayTags")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CheckGameplayTags")
}
static class UCheckGameplayTags* GetDefaultObj()
{
return GetDefaultObjImpl<UCheckGameplayTags>();
}
};
DUMPER7_ASSERTS_UCheckGameplayTags;
// Class Dai.CheckTags
// 0x0098 (0x0120 - 0x0088)
class UCheckTags final : public UDaiCondition
{
public:
struct FDaiContext _Observed; // 0x0088(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool _Fixed; // 0x0100(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_101[0x3]; // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTag _ActorTag; // 0x0104(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayContainerMatchType _TagsToMatch; // 0x010C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_10D[0x3]; // 0x010D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> _Tags; // 0x0110(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CheckTags")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CheckTags")
}
static class UCheckTags* GetDefaultObj()
{
return GetDefaultObjImpl<UCheckTags>();
}
};
DUMPER7_ASSERTS_UCheckTags;
// Class Dai.DaiConditionsListenerInterface
// 0x0000 (0x0000 - 0x0000)
class IDaiConditionsListenerInterface final
{
public:
void OnConditionSuccess();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DaiConditionsListenerInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DaiConditionsListenerInterface")
}
static class IDaiConditionsListenerInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IDaiConditionsListenerInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IDaiConditionsListenerInterface;
// Class Dai.DaiContextGetter
// 0x0008 (0x0070 - 0x0068)
class UDaiContextGetter : public UGraphObject
{
public:
uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DaiContextGetter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DaiContextGetter")
}
static class UDaiContextGetter* GetDefaultObj()
{
return GetDefaultObjImpl<UDaiContextGetter>();
}
};
DUMPER7_ASSERTS_UDaiContextGetter;
// Class Dai.ScriptDaiContextGetter
// 0x0008 (0x0078 - 0x0070)
class UScriptDaiContextGetter final : public UDaiContextGetter
{
public:
uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class FString ScriptGetDescription() const;
TArray<class UObject*> ScriptProvideObjectSet(class UObject* Context, class AActor* caller) const;
class UObject* ScriptProvideSingleObject(class UObject* Context, class AActor* caller) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ScriptDaiContextGetter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ScriptDaiContextGetter")
}
static class UScriptDaiContextGetter* GetDefaultObj()
{
return GetDefaultObjImpl<UScriptDaiContextGetter>();
}
};
DUMPER7_ASSERTS_UScriptDaiContextGetter;
// Class Dai.ProvideComponent
// 0x0090 (0x0100 - 0x0070)
class UProvideComponent final : public UDaiContextGetter
{
public:
struct FDaiContext _Actor; // 0x0070(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPrivate)
bool _LockClass; // 0x00E8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_E9[0x7]; // 0x00E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSubclassOf<class UActorComponent> _Class; // 0x00F0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class FName _Tag; // 0x00F8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ProvideComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ProvideComponent")
}
static class UProvideComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UProvideComponent>();
}
};
DUMPER7_ASSERTS_UProvideComponent;
// Class Dai.ProvideOuter
// 0x0000 (0x0070 - 0x0070)
class UProvideOuter final : public UDaiContextGetter
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ProvideOuter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ProvideOuter")
}
static class UProvideOuter* GetDefaultObj()
{
return GetDefaultObjImpl<UProvideOuter>();
}
};
DUMPER7_ASSERTS_UProvideOuter;
// Class Dai.ProvidePlayer
// 0x0008 (0x0078 - 0x0070)
class UProvidePlayer final : public UDaiContextGetter
{
public:
int32 _Index; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ProvidePlayer")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ProvidePlayer")
}
static class UProvidePlayer* GetDefaultObj()
{
return GetDefaultObjImpl<UProvidePlayer>();
}
};
DUMPER7_ASSERTS_UProvidePlayer;
// Class Dai.DaiFunctions
// 0x0000 (0x0028 - 0x0028)
class UDaiFunctions : public UBlueprintFunctionLibrary
{
public:
static bool blockadeIsBlocked(const struct FDaiBlockade& blockade);
static bool blockadeIsBlockedBy(const struct FDaiBlockade& blockade, class FName Tag);
static void blockadeSetBlocked(struct FDaiBlockade& blockade, bool Set, class FName Tag);
static class FString blockadeToString(const struct FDaiBlockade& blockade);
static bool CheckGameplayTags(class AActor* Actor, const struct FGameplayTagContainer& Tags, EGameplayContainerMatchType MatchType, bool checkComponents);
static int32 ClearBit(int32 BitMask, int32 Index_0);
static bool containsAnimation(class UAnimMontage* Montage, class UAnimSequenceBase* anim);
static class AActor* findActorByActorName(const class UObject* Context, const struct FDaiActorName& Name_0, TSubclassOf<class AActor> ActorClass);
static class AActor* findActorByGameplayTag(const class UObject* Context, const struct FGameplayTag& Tag, TSubclassOf<class AActor> ActorClass);
static class AActor* findActorByName(const class UObject* Context, class FName Name_0, TSubclassOf<class AActor> ActorClass, bool exact);
static class AActor* findActorByTag(const class UObject* Context, class FName Tag, TSubclassOf<class AActor> ActorClass);
static class AActor* findActorWithInterface(const class UObject* Context, const struct FGameplayTag& Tag, TSubclassOf<class IInterface> ainterface);
static void findAllActorsByGameplayTag(const class UObject* Context, const struct FGameplayTag& Tag, TSubclassOf<class AActor> ActorClass, TArray<class AActor*>* Actors);
static void findAllActorsByTag(const class UObject* Context, class FName Tag, TSubclassOf<class AActor> ActorClass, TArray<class AActor*>* Actors);
static void FindAllActorsWithComponent(class UObject* Context, TSubclassOf<class UActorComponent> ActorComponent, TArray<class AActor*>* OutActors);
static void findAllActorsWithInterface(const class UObject* Context, const struct FGameplayTag& Tag, TSubclassOf<class IInterface> ainterface, TArray<class AActor*>* OutActors);
static class AActor* findNearestActorByGameplayTag(const class UObject* Context, const struct FVector& Origin, const struct FGameplayTag& Tag, TSubclassOf<class AActor> ActorClass);
static class AActor* findNearestActorByTag(const class UObject* Context, const struct FVector& Origin, class FName Tag, TSubclassOf<class AActor> ActorClass);
static class UAnimationAsset* getAnimByAngle(class AActor* Actor, const struct FGameplayTagContainer& Tags, float hangle, struct FDaiAnimPlayParams* playParams, bool checkComponents);
static class UAnimationAsset* GetAnimByTag(class AActor* Actor, const struct FGameplayTag& Tag, struct FDaiAnimPlayParams* playParams, bool checkComponents);
static class UAnimationAsset* getAnimByTags(class AActor* Actor, const struct FGameplayTagContainer& Tags, struct FDaiAnimPlayParams* playParams, bool checkComponents);
static TArray<class UObject*> getObjectSet(const struct FDaiContext& Query, class UObject* Context, class AActor* caller, TSubclassOf<class UObject> ObjectClass);
static class UObject* getSingleObject(const struct FDaiContext& Query, class UObject* Context, class AActor* caller, TSubclassOf<class UObject> ObjectClass);
static bool hasBit(int32 BitMask, int32 Index_0);
static bool hasGameplayTag(class AActor* Actor, const struct FGameplayTag& Tag, bool checkComponents);
static bool hasSlotAnimation(class UAnimMontage* Montage, class FName SlotName);
static bool IsActorTraceableByPlayer(class APlayerController* PlayerCtrl, class AActor* Actor, const TArray<class AActor*>& IgnoreActors, ETraceableByPlayerLevel TraceLevel, ETraceableByPlayerConditions TraceCondition);
static bool IsActorVisibleByPlayer(class APlayerController* PlayerCtrl, class AActor* Actor, float FOVDownScale);
static bool IsComponentMasked(class UPrimitiveComponent* Component, EMaskFilter SearchedMask);
static bool IsComponentTraceableByPlayer(class APlayerController* PlayerCtrl, class USceneComponent* Component, const TArray<class AActor*>& IgnoreActors, ETraceableByPlayerLevel TraceLevel, ETraceableByPlayerConditions TraceCondition);
static bool IsComponentVisibleByPlayer(class APlayerController* PlayerCtrl, class USceneComponent* Component, float FOVDownScale);
static bool IsPlayingSlotAnimation(class UAnimInstance* AnimInstance, class FName SlotName, bool IgnoreIfBlendingOut);
static struct FDaiContext makeReferenceQuery(class AActor* Reference);
static bool MaskedSphereTraceSingleByProfile(const class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, struct FHitResult* OutHit, EMaskFilter MaskFilter);
static class UAnimMontage* playDynamicMontage(class USkeletalMeshComponent* Mesh, const struct FDaiAnimPlayParams& playParams, float PlayRate, int32 LoopCount);
static TArray<class UObject*> provideObjectSet(const struct FDaiContext& Query, class UObject* Context, class AActor* caller, TSubclassOf<class UObject> ObjectClass);
static class UObject* provideSingleObject(const struct FDaiContext& Query, class UObject* Context, class AActor* caller, TSubclassOf<class UObject> ObjectClass);
static class AActor* selectNearestActor(const TArray<class AActor*>& Actors, const struct FVector& Origin, TSubclassOf<class AActor> ActorClass);
static int32 setBit(int32 BitMask, int32 Index_0);
static int32 toBitmask(int32 Value);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DaiFunctions")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DaiFunctions")
}
static class UDaiFunctions* GetDefaultObj()
{
return GetDefaultObjImpl<UDaiFunctions>();
}
};
DUMPER7_ASSERTS_UDaiFunctions;
// Class Dai.DaiNameBoxGenerator
// 0x0000 (0x0028 - 0x0028)
class UDaiNameBoxGenerator final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DaiNameBoxGenerator")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DaiNameBoxGenerator")
}
static class UDaiNameBoxGenerator* GetDefaultObj()
{
return GetDefaultObjImpl<UDaiNameBoxGenerator>();
}
};
DUMPER7_ASSERTS_UDaiNameBoxGenerator;
// Class Dai.DaiNotify
// 0x0030 (0x0098 - 0x0068)
class UDaiNotify : public UGraphObject
{
public:
struct FDaiConditions _Conditions; // 0x0068(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPrivate)
public:
static bool performNotifies(const struct FDaiNotifies& Conditions, class UObject* Context, class AActor* caller, bool Debug);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DaiNotify")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DaiNotify")
}
static class UDaiNotify* GetDefaultObj()
{
return GetDefaultObjImpl<UDaiNotify>();
}
};
DUMPER7_ASSERTS_UDaiNotify;
// Class Dai.PlaySoundNotify
// 0x0098 (0x0130 - 0x0098)
class UPlaySoundNotify final : public UDaiNotify
{
public:
bool _Fixed; // 0x0098(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTag _ActorTag; // 0x009C(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FDaiContext _Notified; // 0x00A8(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPrivate)
class USoundCue* _SoundToPlay; // 0x0120(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool _Attached; // 0x0128(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PlaySoundNotify")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PlaySoundNotify")
}
static class UPlaySoundNotify* GetDefaultObj()
{
return GetDefaultObjImpl<UPlaySoundNotify>();
}
};
DUMPER7_ASSERTS_UPlaySoundNotify;
// Class Dai.ChangeTagNotify
// 0x0098 (0x0130 - 0x0098)
class UChangeTagNotify final : public UDaiNotify
{
public:
bool _Fixed; // 0x0098(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTag _ActorTag; // 0x009C(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FDaiContext _Notified; // 0x00A8(0x0078)(Edit, ContainsInstancedReference, NativeAccessSpecifierPrivate)
class FName _Tag; // 0x0120(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
ENotifyTagOperation _Operation; // 0x0128(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ChangeTagNotify")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ChangeTagNotify")
}
static class UChangeTagNotify* GetDefaultObj()
{
return GetDefaultObjImpl<UChangeTagNotify>();
}
};
DUMPER7_ASSERTS_UChangeTagNotify;
// Class Dai.DaiScriptNotify
// 0x0000 (0x0098 - 0x0098)
class UDaiScriptNotify final : public UDaiNotify
{
public:
bool ScriptPerformNotify(class UObject* Context, class AActor* caller);
class FString ScriptToString() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DaiScriptNotify")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DaiScriptNotify")
}
static class UDaiScriptNotify* GetDefaultObj()
{
return GetDefaultObjImpl<UDaiScriptNotify>();
}
};
DUMPER7_ASSERTS_UDaiScriptNotify;
// Class Dai.DaiParam
// 0x0010 (0x0078 - 0x0068)
class UDaiParam : public UGraphObject
{
public:
uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
bool _IsUpToDate; // 0x0070(0x0001)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void ForceUpdate();
void NeedsUpdate();
void SetUpToDate();
bool IsUpToDate() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DaiParam")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DaiParam")
}
static class UDaiParam* GetDefaultObj()
{
return GetDefaultObjImpl<UDaiParam>();
}
};
DUMPER7_ASSERTS_UDaiParam;
// Class Dai.ScriptDaiParam
// 0x0000 (0x0078 - 0x0078)
class UScriptDaiParam : public UDaiParam
{
public:
void ScriptUpdate(class UObject* Context, class AActor* Actor);
class FString ScriptToString() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ScriptDaiParam")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ScriptDaiParam")
}
static class UScriptDaiParam* GetDefaultObj()
{
return GetDefaultObjImpl<UScriptDaiParam>();
}
};
DUMPER7_ASSERTS_UScriptDaiParam;
// Class Dai.DaiBoolParam
// 0x0008 (0x0080 - 0x0078)
class UDaiBoolParam final : public UScriptDaiParam
{
public:
bool _Value; // 0x0078(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void UpdateValue(bool Value);
float GetUpToDateValue() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DaiBoolParam")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DaiBoolParam")
}
static class UDaiBoolParam* GetDefaultObj()
{
return GetDefaultObjImpl<UDaiBoolParam>();
}
};
DUMPER7_ASSERTS_UDaiBoolParam;
// Class Dai.DaiFloatParam
// 0x0008 (0x0080 - 0x0078)
class UDaiFloatParam : public UScriptDaiParam
{
public:
float _Value; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetCustomValue(float NewVal);
void UpdateValue(float Value);
float GetUpToDateValue() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DaiFloatParam")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DaiFloatParam")
}
static class UDaiFloatParam* GetDefaultObj()
{
return GetDefaultObjImpl<UDaiFloatParam>();
}
};
DUMPER7_ASSERTS_UDaiFloatParam;
// Class Dai.DaiFloatModifier
// 0x0008 (0x0088 - 0x0080)
class UDaiFloatModifier : public UDaiFloatParam
{
public:
EDaiFloatOperator _Operator; // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float _InValue; // 0x0084(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
float GetDefaultValue() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DaiFloatModifier")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DaiFloatModifier")
}
static class UDaiFloatModifier* GetDefaultObj()
{
return GetDefaultObjImpl<UDaiFloatModifier>();
}
};
DUMPER7_ASSERTS_UDaiFloatModifier;
// Class Dai.DaiFloatModifier1
// 0x0000 (0x0088 - 0x0088)
class UDaiFloatModifier1 final : public UDaiFloatModifier
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DaiFloatModifier1")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DaiFloatModifier1")
}
static class UDaiFloatModifier1* GetDefaultObj()
{
return GetDefaultObjImpl<UDaiFloatModifier1>();
}
};
DUMPER7_ASSERTS_UDaiFloatModifier1;
// Class Dai.DaiFloatModifier2
// 0x0008 (0x0090 - 0x0088)
class UDaiFloatModifier2 : public UDaiFloatModifier
{
public:
class AActor* _Other; // 0x0088(0x0008)(Edit, ZeroConstructor, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
class AActor* GetOther() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DaiFloatModifier2")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DaiFloatModifier2")
}
static class UDaiFloatModifier2* GetDefaultObj()
{
return GetDefaultObjImpl<UDaiFloatModifier2>();
}
};
DUMPER7_ASSERTS_UDaiFloatModifier2;
// Class Dai.DaiTagsComponent
// 0x0028 (0x00C8 - 0x00A0)
class UDaiTagsComponent : public UActorComponent
{
public:
uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagContainer _TagContainer; // 0x00A8(0x0020)(Edit, NativeAccessSpecifierPrivate)
public:
void AppendGameplayTags(const struct FGameplayTagContainer& Tags);
void ClearGameplayTags();
void RemoveGameplayTags(const struct FGameplayTagContainer& Tags);
void SetGameplayTags(const struct FGameplayTagContainer& Tags);
bool HasAnyGameplayTag() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DaiTagsComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DaiTagsComponent")
}
static class UDaiTagsComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UDaiTagsComponent>();
}
};
DUMPER7_ASSERTS_UDaiTagsComponent;
// Class Dai.DaiUpdatableParam
// 0x0000 (0x0000 - 0x0000)
class IDaiUpdatableParam final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DaiUpdatableParam")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DaiUpdatableParam")
}
static class IDaiUpdatableParam* GetDefaultObj()
{
return GetDefaultObjImpl<IDaiUpdatableParam>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IDaiUpdatableParam;
}