Files
ReshadePluginsCore/Cronos The New Dawn/SDK/Being_structs.hpp
2025-09-09 06:15:46 +02:00

465 lines
29 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Being
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "GameplayTags_structs.hpp"
namespace SDK
{
// Enum Being.EBeingActionEventType
// NumValues: 0x0008
enum class EBeingActionEventType : uint8
{
Unknown = 0,
FailedToStart = 1,
Started = 2,
Abort = 3,
Finished = 4,
Push = 5,
Pop = 6,
EBeingActionEventType_MAX = 7,
};
// Enum Being.EFoot
// NumValues: 0x0007
enum class EFoot : uint8
{
LEFT = 0,
RIGHT = 1,
LEFT_BACK = 2,
RIGHT_BACK = 3,
ANY = 4,
COUNT = 5,
EFoot_MAX = 6,
};
// Enum Being.EStateStatus
// NumValues: 0x0006
enum class EStateStatus : uint8
{
NotStarted = 0,
InProgress = 1,
Success = 2,
Failed = 3,
Aborted = 4,
EStateStatus_MAX = 5,
};
// Enum Being.EBeingAttackStage
// NumValues: 0x0006
enum class EBeingAttackStage : uint8
{
UNKNOWN_STAGE = 0,
PREPARATION_STAGE = 1,
HIT_STAGE = 2,
RECOVERY_STAGE = 3,
COUNT = 4,
EBeingAttackStage_MAX = 5,
};
// Enum Being.EFootMask
// NumValues: 0x0005
enum class EFootMask : uint8
{
LEFT = 0,
RIGHT = 1,
LEFT_BACK = 2,
RIGHT_BACK = 3,
EFootMask_MAX = 4,
};
// Enum Being.ESoundMovement
// NumValues: 0x0007
enum class ESoundMovement : uint8
{
SNEAK = 0,
WALK = 1,
RUN = 2,
FALL = 3,
IN_PLACE = 4,
COUNT = 5,
ESoundMovement_MAX = 6,
};
// Enum Being.EVerticalStance
// NumValues: 0x0004
enum class EVerticalStance : uint8
{
ON_GROUND = 0,
ON_STAIRS = 1,
ON_LADDER = 2,
ON_MAX = 3,
};
// Enum Being.EMoveDirection
// NumValues: 0x0004
enum class EMoveDirection : uint8
{
ANY = 0,
ONLY_FORWARD = 1,
ONLY_BACKWARD = 2,
EMoveDirection_MAX = 3,
};
// Enum Being.EVPDataEvaluatorType
// NumValues: 0x0004
enum class EVPDataEvaluatorType : uint8
{
TwoChannels = 0,
ThreeChannels = 1,
FourChannels = 2,
EVPDataEvaluatorType_MAX = 3,
};
// Enum Being.EVPDataSourceChannel
// NumValues: 0x0005
enum class EVPDataSourceChannel : uint8
{
Red = 0,
Green = 1,
Blue = 2,
Alpha = 3,
EVPDataSourceChannel_MAX = 4,
};
// Enum Being.EBeingTribool
// NumValues: 0x0004
enum class EBeingTribool : uint8
{
Unkonown = 0,
Set = 1,
Unset = 2,
EBeingTribool_MAX = 3,
};
// Enum Being.EBeingWalkType
// NumValues: 0x0005
enum class EBeingWalkType : uint8
{
WALK = 0,
RUN = 1,
CROUCH = 2,
NONE = 3,
EBeingWalkType_MAX = 4,
};
// Enum Being.EBeingWalkingStance
// NumValues: 0x0022
enum class EBeingWalkingStance : uint8
{
UNDEFINED = 0,
STANCE_1 = 1,
STANCE_2 = 2,
STANCE_3 = 3,
STANCE_4 = 4,
STANCE_5 = 5,
STANCE_6 = 6,
STANCE_7 = 7,
STANCE_8 = 8,
STANCE_9 = 9,
STANCE_10 = 10,
STANCE_11 = 11,
STANCE_12 = 12,
STANCE_13 = 13,
STANCE_14 = 14,
STANCE_15 = 15,
STANCE_16 = 16,
STANCE_17 = 17,
STANCE_18 = 18,
STANCE_19 = 19,
STANCE_20 = 20,
STANCE_21 = 21,
STANCE_22 = 22,
STANCE_23 = 23,
STANCE_24 = 24,
STANCE_25 = 25,
STANCE_26 = 26,
STANCE_27 = 27,
STANCE_28 = 28,
STANCE_29 = 29,
STANCE_30 = 30,
STANCE_31 = 31,
UNKNOWN = 255,
EBeingWalkingStance_MAX = 256,
};
// ScriptStruct Being.BeingActions
// 0x0010 (0x0010 - 0x0000)
struct FBeingActions final
{
public:
TArray<class UBeingAction*> _List; // 0x0000(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBeingActions;
// ScriptStruct Being.FootSocketData
// 0x0200 (0x0200 - 0x0000)
struct FFootSocketData final
{
public:
struct FHitResult _FootHit; // 0x0000(0x0100)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FHitResult _DropHit; // 0x0100(0x0100)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFootSocketData;
// ScriptStruct Being.FootData
// 0x0480 (0x0480 - 0x0000)
struct FFootData final
{
public:
struct FVector _Location; // 0x0000(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector _Offset; // 0x0018(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator _Rotation; // 0x0030(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FFootSocketData _FootData; // 0x0048(0x0200)(NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FFootSocketData _FingersData; // 0x0248(0x0200)(NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
float _Step; // 0x0448(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool _FootOnGround; // 0x044C(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_44D[0x3]; // 0x044D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector _Local; // 0x0450(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector _World; // 0x0468(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFootData;
// ScriptStruct Being.FootstepEffect
// 0x0048 (0x0048 - 0x0000)
struct FFootstepEffect final
{
public:
uint8 _FootMask; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMoveDirection _MoveDirection; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UFXSystemAsset* _Particle; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UBeingVertexAnim*> _VertexAnims; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
class UMaterialInstance* _DecalMaterial; // 0x0020(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float _DecalLifeTime; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector _DecalSize; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFootstepEffect;
// ScriptStruct Being.Footstep
// 0x0070 (0x0070 - 0x0000)
struct FFootstep final
{
public:
class UObject* _Sound; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* _BackSound; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float _AINoiseModifier; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FFootstepEffect> _Effects; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FFootstepEffect> _LeftEffects; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FFootstepEffect> _RightEffects; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FFootstepEffect> _LeftBackEffects; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FFootstepEffect> _RightBackEffects; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
float _FoliagePlayProbability; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFootstep;
// ScriptStruct Being.Wading
// 0x0058 (0x0058 - 0x0000)
struct FWading final
{
public:
struct FSoftObjectPath _SoundAsset; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath _DelayTimes; // 0x0020(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float _MinDepth; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float _MaxDepth; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UFXSystemAsset* _Particle; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool _FireAndForgetFX; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 _TranslucentSortPriority; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWading;
// ScriptStruct Being.FootstepLoudness
// 0x0018 (0x0018 - 0x0000)
struct FFootstepLoudness final
{
public:
float _AINoiseModifier; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* _Curve; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool _NormalizedCurve; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float _MaxSpeed; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFootstepLoudness;
// ScriptStruct Being.FootstepTerrainTextures
// 0x0030 (0x0038 - 0x0008)
struct FFootstepTerrainTextures final : public FTableRowBase
{
public:
TSoftObjectPtr<class UTexture2D> Texture; // 0x0008(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPhysicalMaterial* Material; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFootstepTerrainTextures;
// ScriptStruct Being.TickableFloat
// 0x000C (0x000C - 0x0000)
struct FTickableFloat final
{
public:
float _Value; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float _TargetValue; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float _Step; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTickableFloat;
// ScriptStruct Being.AnimationBoneTransform
// 0x0130 (0x0130 - 0x0000)
struct FAnimationBoneTransform final
{
public:
class UAnimSequence* _Anim; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform _Initial; // 0x0010(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTransform _Final; // 0x0070(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTransform _Movement; // 0x00D0(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimationBoneTransform;
// ScriptStruct Being.TaggedAnimationTransform
// 0x0040 (0x0040 - 0x0000)
struct FTaggedAnimationTransform final
{
public:
TArray<class UAnimSequence*> _Animations; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
struct FGameplayTagContainer _AnimTags; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
TArray<struct FAnimationBoneTransform> _BoneTransforms; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTaggedAnimationTransform;
// ScriptStruct Being.AnimationRootMotion
// 0x0048 (0x0048 - 0x0000)
struct FAnimationRootMotion final
{
public:
float _Length; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float _FramesPerSecond; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float _PlayRate; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector _Offset; // 0x0010(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FQuat> _Rotation; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
TArray<struct FVector> _Translation; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimationRootMotion;
// ScriptStruct Being.SectionRootMotion
// 0x0058 (0x0058 - 0x0000)
struct FSectionRootMotion final
{
public:
class FName _Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float _StartPos; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FAnimationRootMotion _AnimData; // 0x0010(0x0048)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSectionRootMotion;
// ScriptStruct Being.MontageRootMotion
// 0x0010 (0x0010 - 0x0000)
struct FMontageRootMotion final
{
public:
TArray<struct FSectionRootMotion> _Sections; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMontageRootMotion;
// ScriptStruct Being.AnimationOrRootMotion
// 0x0058 (0x0058 - 0x0000)
struct FAnimationOrRootMotion final
{
public:
bool _HasData; // 0x0000(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimationAsset* _Anim; // 0x0008(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimationRootMotion _RootMotion; // 0x0010(0x0048)(Edit, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimationOrRootMotion;
// ScriptStruct Being.BlendSpaceRootMotion
// 0x0050 (0x0050 - 0x0000)
struct FBlendSpaceRootMotion final
{
public:
TMap<float, struct FAnimationOrRootMotion> _RootMotion; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlendSpaceRootMotion;
// ScriptStruct Being.StampPath
// 0x0050 (0x0050 - 0x0000)
struct FStampPath final
{
public:
struct FColor _Color; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FAnimationRootMotion _RootMotion; // 0x0008(0x0048)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStampPath;
// ScriptStruct Being.Stamp
// 0x0028 (0x0028 - 0x0000)
struct FStamp final
{
public:
TArray<struct FStampPath> _Paths; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
struct FVector _TargetLocation; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStamp;
// ScriptStruct Being.BeingStates
// 0x0010 (0x0010 - 0x0000)
struct FBeingStates final
{
public:
TArray<class UBeingState*> _List; // 0x0000(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBeingStates;
// ScriptStruct Being.BeingSteeringData
// 0x0080 (0x0080 - 0x0000)
struct FBeingSteeringData final
{
public:
bool _IsCrouching; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool _IsFollowingAPath; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool _IsMoving; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool _IsSliding; // 0x0003(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool _StartTurn; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector _RequestedVelocity; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector _DesiredVelocity; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator _Rotation; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator _ControlLocalRotation; // 0x0050(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator _LocalRotation; // 0x0068(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBeingSteeringData;
// ScriptStruct Being.WalkingStanceData
// 0x000C (0x000C - 0x0000)
struct FWalkingStanceData final
{
public:
class FName _Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBeingWalkType _Type; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWalkingStanceData;
}