779 lines
39 KiB
C++
779 lines
39 KiB
C++
#include <string>
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#include <spdlog/spdlog.h>
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#include <spdlog/sinks/rotating_file_sink.h>
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#include <filesystem>
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#include <safetyhook.hpp>
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#include "GameInformations.h"
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#include "ObfuscateString.h"
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#include "Memory.hpp";
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#include "Maths.hpp";
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#include "UEngine.hpp";
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#include "SDK/Basic.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "SDK/WBP_Cutscene_classes.hpp"
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using namespace SDK;
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// Unreal Engine variables
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static UWorld* previousWorld = nullptr;
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static ULevel* previousLevel = nullptr;
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static AExponentialHeightFog* previousFogActor = nullptr;
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// Constants
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const std::string PLUGIN_NAME = "SilentHillf";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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const std::string gameExecutable = "SHf-Win64-Shipping.exe";
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// Logger
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std::shared_ptr<spdlog::logger> logger;
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// Plugin states
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static bool AOBScanDone = false;
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static bool g_fix_enabled = false;
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static bool g_fov_fix_enabled = false;
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static bool g_DOF_fix_enabled = false;
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static bool g_CA_fix_enabled = false;
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static bool g_Vignetting_fix_enabled = false;
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static bool g_Volumetric_Fog_fix_enabled = false;
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static bool g_Fog_Density_fix_enabled = false;
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static bool g_Fog_Max_Opacity_fix_enabled = false;
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static bool g_Camera_fix_enabled = false;
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static bool g_Cutscenes_fix_enabled = false;
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static bool g_Cutscenes_FPS_fix_enabled = false;
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static int g_AdditionalFOVValue = 0;
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static float g_CameraDistance = 1.f;
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static float g_FogDensity = 0.4f;
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static float g_FogMaxOpacity = 0.4f;
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// Shared values
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static float g_FOV_In = 65.f;
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static float g_FOV_Out = 65.f;
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static float g_Camera_In = 230.f;
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static float g_Camera_Out = 230.f;
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static float g_DefaultFogDensity = 0.1f;
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static float g_DefaultFogMaxOpacity = 1.f;
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static bool g_Console_Enabled = false;
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// AOB Unreal Engine offsets addresses
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static uint8_t* GObjectsaddress = nullptr;
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static uint8_t* GNamesaddress = nullptr;
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static uint8_t* AppendStringaddress = nullptr;
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static uint8_t* ProcessEventaddress = nullptr;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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static uint8_t* DOFaddress = nullptr;
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static uint8_t* CAaddress = nullptr;
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static uint8_t* Vignettingaddress = nullptr;
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static uint8_t* Fogaddress = nullptr;
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static uint8_t* VolumetricFogEngineaddress_1 = nullptr;
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static uint8_t* VolumetricFogEngineaddress_2 = nullptr;
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static uint8_t* FogDensityEngineaddress = nullptr;
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static uint8_t* FogOpacityEngineaddress = nullptr;
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static uint8_t* Cameraaddress = nullptr;
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static uint8_t* Cutscenesaddress = nullptr;
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static uint8_t* CutscenesFPSaddress = nullptr;
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static uint8_t* ConstrainAspectRatioaddress = nullptr;
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static uint8_t* AspectRatioAxisConstraintaddress = nullptr;
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid FogHook{};
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static SafetyHookMid VolumetricFogHook{};
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static SafetyHookMid FogDensityHook{};
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static SafetyHookMid FogMaxOpacityHook{};
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static SafetyHookMid CameraHook{};
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static SafetyHookMid CutscenesHook{};
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static SafetyHookMid CutscenesFPSHook{};
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static SafetyHookMid ConstrainAspectRatioHook{};
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static SafetyHookMid AspectRatioAxisConstraintHook{};
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// Prototypes
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static void FOVFixEnabled();
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static void DOFFixEnabled();
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static void CAFixEnabled();
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static void VignettingFixEnabled();
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static void FogFixEnabled();
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static void VolumetricFogFixEnabled();
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static void FogDensityFixEnabled();
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static void FogOpacityFixEnabled();
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static void CameraFixEnabled();
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static void EnableConsole();
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static void CutscenesFixEnabled();
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static void CutscenesFPSFixEnabled();
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled)
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{
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g_fix_enabled = enabled;
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if (g_fix_enabled && !AOBScanDone) {
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logger->info("--------------- AOB scan started ---------------");
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if (FOVaddress == nullptr) {
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constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("F3 0F ?? ?? 0F 28 ?? ?? ?? F3 0F ?? ?? ?? F3 0F 11 ?? ?? ?? ?? ?? ?? 45");
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FOVaddress = Memory::AOBScan(gameExecutable, FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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//"SHf-Win64-Shipping.exe" + 48917E2 - 48 8B AC 24 A8 00 00 00 - mov rbp, [rsp + 000000A8]
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//"SHf-Win64-Shipping.exe" + 48917EA - F3 0F 58 B7 98 02 00 00 - addss xmm6, [rdi + 00000298]
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//"SHf-Win64-Shipping.exe" + 48917F2 - F3 0F 58 F7 - addss xmm6, xmm7
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//"SHf-Win64-Shipping.exe" + 48917F6 - 0F 28 7C 24 60 - movaps xmm7, [rsp + 60]
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//"SHf-Win64-Shipping.exe" + 48917FB - F3 0F 58 76 30 - addss xmm6, [rsi + 30]
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if (!FOVaddress)
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logger->warn("FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("FOV signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(FOVaddress));
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}
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if (DOFaddress == nullptr) {
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constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 6B ?? ?? 48 8D");
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DOFaddress = Memory::AOBScan(gameExecutable, DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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//"SHf-Win64-Shipping.exe" + 2556DB2 - 75 05 - jne "SHf-Win64-Shipping.exe" + 2556DB9
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//"SHf-Win64-Shipping.exe" + 2556DB4 - BF 04 00 00 00 - mov edi, SilentHillfUI._Init_thread_epoch
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//"SHf-Win64-Shipping.exe" + 2556DB9 - 8B 3C 37 - mov edi, [rdi + rsi]
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//"SHf-Win64-Shipping.exe" + 2556DBC - 48 8B CB - mov rcx, rbx
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//"SHf-Win64-Shipping.exe" + 2556DBF - E8 6C A2 67 01 - call "SHf-Win64-Shipping.exe" + 3BD1030
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if (!DOFaddress)
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logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(DOFaddress));
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}
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if (CAaddress == nullptr) {
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constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 ?? ?? ?? 39 05");
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CAaddress = Memory::AOBScan(gameExecutable, CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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//"SHf-Win64-Shipping.exe" + 3BCD042 - 48 8B 05 87 CE 74 05 - mov rax, ["SHf-Win64-Shipping.exe" + 9319ED0]
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//"SHf-Win64-Shipping.exe" + 3BCD049 - 44 39 38 - cmp[rax], r15d
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//"SHf-Win64-Shipping.exe" + 3BCD04C - 7F 07 - jg "SHf-Win64-Shipping.exe" + 3BCD055
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//"SHf-Win64-Shipping.exe" + 3BCD04E - 44 89 BB 2C 1F 00 00 - mov[rbx + 00001F2C], r15d
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//"SHf-Win64-Shipping.exe" + 3BCD055 - 43 8B 04 26 - mov eax, [r14 + r12]
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if (!CAaddress)
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logger->warn("Chromatic aberrations signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Chromatic aberrations signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CAaddress));
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}
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if (Vignettingaddress == nullptr) {
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constexpr auto VignettingStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 44 89");
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Vignettingaddress = Memory::AOBScan(gameExecutable, VignettingStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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//"SHf-Win64-Shipping.exe" + 3BCD0D6 - 44 89 BB 34 1F 00 00 - mov[rbx + 00001F34], r15d
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//"SHf-Win64-Shipping.exe" + 3BCD0DD - 48 8B 05 64 BB 74 05 - mov rax, ["SHf-Win64-Shipping.exe" + 9318C48]
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//"SHf-Win64-Shipping.exe" + 3BCD0E4 - 8B 08 - mov ecx, [rax]
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//"SHf-Win64-Shipping.exe" + 3BCD0E6 - 83 F9 02 - cmp ecx, 02
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//"SHf-Win64-Shipping.exe" + 3BCD0E9 - 7D 09 - jnl "SHf-Win64-Shipping.exe" + 3BCD0F4
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if (!Vignettingaddress)
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logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Vignettingaddress));
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Vignettingaddress += 0x5;
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}
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}
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if (Fogaddress == nullptr) {
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constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0x4A>("40 ?? 48 83 ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? 48 8D ?? ?? 48 8D ?? ?? ?? E8");
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Fogaddress = Memory::AOBScan(gameExecutable, VolumetricFogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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//"SHf-Win64-Shipping.exe" + 28FC64E - 48 8D B9 A0 00 00 00 - lea rdi, [rcx + SilentHillfCore.dtor_list_head + 70]
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//"SHf-Win64-Shipping.exe" + 28FC655 - 48 8B CF - mov rcx, rdi
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//"SHf-Win64-Shipping.exe" + 28FC658 - E8 E3 84 87 FF - call "SHf-Win64-Shipping.exe" + 2174B40
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//"SHf-Win64-Shipping.exe" + 28FC65D - 84 C0 - test al, al
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//"SHf-Win64-Shipping.exe" + 28FC65F - 74 43 - je "SHf-Win64-Shipping.exe" + 28FC6A4
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if (!Fogaddress)
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logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Fogaddress));
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Fogaddress += 0x1e;
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}
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}
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if (VolumetricFogEngineaddress_1 == nullptr) {
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constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0x4A>("38 91 D0 02 ?? ?? 74 ?? 88 91 D0 02 ?? ?? E9 ?? ?? ?? ?? C3");
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VolumetricFogEngineaddress_1 = Memory::AOBScan(gameExecutable, VolumetricFogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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//"SHf-Win64-Shipping.exe" + 3593070 - 38 91 D0 02 00 00 - cmp[rcx + 000002D0], dl
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//"SHf-Win64-Shipping.exe" + 3593076 - 74 0B - je "SHf-Win64-Shipping.exe" + 3593083
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//"SHf-Win64-Shipping.exe" + 3593078 - 88 91 D0 02 00 00 - mov[rcx + 000002D0], dl
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//"SHf-Win64-Shipping.exe" + 359307E - E9 DD E4 F7 FF - jmp "SHf-Win64-Shipping.exe" + 3511560
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//"SHf-Win64-Shipping.exe" + 3593083 - C3 - ret
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if (!VolumetricFogEngineaddress_1)
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logger->warn("Volumetric fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("Volumetric Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(VolumetricFogEngineaddress_1));
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VolumetricFogEngineaddress_1 += 0x8;
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}
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}
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if (VolumetricFogEngineaddress_2 == nullptr) {
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constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0x4A>("88 83 D0 02 ?? ?? 8B 87 ?? ?? ?? ?? 89 83 ?? ?? ?? ?? 0F B6");
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VolumetricFogEngineaddress_2 = Memory::AOBScan(gameExecutable, VolumetricFogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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//"SHf-Win64-Shipping.exe" + 4CE3E25 - 0F B6 47 74 - movzx eax, byte ptr[rdi + 74]
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//"SHf-Win64-Shipping.exe" + 4CE3E29 - 48 8B CB - mov rcx, rbx
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//"SHf-Win64-Shipping.exe" + 4CE3E2C - 88 83 D0 02 00 00 - mov[rbx + 000002D0], al
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//"SHf-Win64-Shipping.exe" + 4CE3E32 - 8B 87 98 00 00 00 - mov eax, [rdi + SilentHillfCore.dtor_list_head + 68]
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//"SHf-Win64-Shipping.exe" + 4CE3E38 - 89 83 FC 02 00 00 - mov[rbx + 000002FC], eax
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if (!VolumetricFogEngineaddress_2)
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logger->warn("Volumetric fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Volumetric Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(VolumetricFogEngineaddress_2));
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}
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if (FogDensityEngineaddress == nullptr) {
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constexpr auto FogDensityStringObfuscated = make_obfuscated<0x4A>("0F 2E ?? 30 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3");
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FogDensityEngineaddress = Memory::AOBScan(gameExecutable, FogDensityStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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//"SHf-Win64-Shipping.exe" + 3590190 - 0F 2E 89 30 02 00 00 - ucomiss xmm1, [rcx + 00000230]
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//"SHf-Win64-Shipping.exe" + 3590197 - 74 0D - je "SHf-Win64-Shipping.exe" + 35901A6
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//"SHf-Win64-Shipping.exe" + 3590199 - F3 0F 11 89 30 02 00 00 - movss[rcx + 00000230], xmm1
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//"SHf-Win64-Shipping.exe" + 35901A1 - E9 BA13F8FF - jmp "SHf-Win64-Shipping.exe" + 3511560
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//"SHf-Win64-Shipping.exe" + 35901A6 - C3 - ret
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if (!FogDensityEngineaddress)
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logger->warn("Fog density signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("Fog density signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(FogDensityEngineaddress));
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FogDensityEngineaddress += 0x9;
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}
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}
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if (FogOpacityEngineaddress == nullptr) {
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constexpr auto FogOpacityStringObfuscated = make_obfuscated<0x4A>("0F 2E ?? C4 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3");
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FogOpacityEngineaddress = Memory::AOBScan(gameExecutable, FogOpacityStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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//"SHf-Win64-Shipping.exe" + 3590220 - 0F 2E 89 C4 02 00 00 - ucomiss xmm1, [rcx + 000002C4]
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//"SHf-Win64-Shipping.exe" + 3590227 - 74 0D - je "SHf-Win64-Shipping.exe" + 3590236
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//"SHf-Win64-Shipping.exe" + 3590229 - F3 0F 11 89 C4 02 00 00 - movss[rcx + 000002C4], xmm1
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//"SHf-Win64-Shipping.exe" + 3590231 - E9 2A 13 F8 FF - jmp "SHf-Win64-Shipping.exe" + 3511560
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//"SHf-Win64-Shipping.exe" + 3590236 - C3 - ret
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if (!FogOpacityEngineaddress)
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logger->warn("Fog opacity signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("Fog opacity signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(FogOpacityEngineaddress));
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FogOpacityEngineaddress += 0x9;
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}
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}
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if (Cameraaddress == nullptr) { // Low level function involved in displaying Widgets in real time
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constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("41 0F ?? ?? 48 8D ?? ?? ?? 48 8D ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? F3 0F");
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Cameraaddress = Memory::AOBScan(gameExecutable, CameraStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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//"SHf-Win64-Shipping.exe" + 488F5F5 - F3 0F 11 86 CC 01 00 00 - movss[rsi + 000001CC], xmm0
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//"SHf-Win64-Shipping.exe" + 488F5FD - 4D 8D 8E B4 00 00 00 - lea r9, [r14 + 000000B4]
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//"SHf-Win64-Shipping.exe" + 488F604 - F3 0F 58 86 C0 01 00 00 - addss xmm0, [rsi + 000001C0]
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//"SHf-Win64-Shipping.exe" + 488F60C - 41 0F 28 D0 - movaps xmm2, xmm8
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//"SHf-Win64-Shipping.exe" + 488F610 - 48 8D 54 24 60 - lea rdx, [rsp + 60]
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if (!Cameraaddress)
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logger->warn("Camera signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Camera signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Cameraaddress));
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}
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if (!Cutscenesaddress) {
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constexpr auto Cutscenes1StringObfuscated = make_obfuscated<0x4A>("48 ?? ?? ?? ?? ?? ?? 48 8B ?? 48 8B ?? 8D ?? 01 89 ?? ?? ?? ?? ?? 3B ?? ?? ?? ?? ?? 76 ?? 8B ?? 48 81 ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 8D");
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Cutscenesaddress = Memory::AOBScan(gameExecutable, Cutscenes1StringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!Cutscenesaddress)
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logger->warn("Cutscenes signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Cutscenes signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Cutscenesaddress));
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}
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if (!ConstrainAspectRatioaddress) {
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constexpr auto ConstrainAspectRatioaddressStringObfuscated = make_obfuscated<0x4A>("89 ?? ?? 0F B6 ?? ?? ?? ?? ?? D1 ?? 33 ?? 83 ?? 02 33 ?? 89");
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ConstrainAspectRatioaddress = Memory::AOBScan(gameExecutable, ConstrainAspectRatioaddressStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!ConstrainAspectRatioaddress)
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logger->warn("Constrain aspect ratio signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Constrain aspect ratio signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(ConstrainAspectRatioaddress));
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}
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if (!AspectRatioAxisConstraintaddress) {
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constexpr auto AspectRatioAxisConstraintaddressStringObfuscated = make_obfuscated<0x4A>("48 ?? ?? ?? ?? 00 00 4C ?? ?? 4D ?? ?? E8 ?? ?? ?? ?? 48 8B");
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AspectRatioAxisConstraintaddress = Memory::AOBScan(gameExecutable, AspectRatioAxisConstraintaddressStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!AspectRatioAxisConstraintaddress)
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logger->warn("Aspect Ratio Axis Constraint signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Aspect Ratio Axis Constraint signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(AspectRatioAxisConstraintaddress));
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}
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if (!CutscenesFPSaddress) {
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constexpr auto CutscenesFPSStringObfuscated = make_obfuscated<0x4A>("FF 50 ?? 40 38 ?? ?? ?? ?? ?? 75 ?? 40 38 ?? ?? ?? ?? ?? 75");
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CutscenesFPSaddress = Memory::AOBScan(gameExecutable, CutscenesFPSStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!CutscenesFPSaddress)
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logger->warn("Cutscenes framerate signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("Cutscenes framerate signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CutscenesFPSaddress));
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CutscenesFPSaddress += 0x3;
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}
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}
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if (FOVaddress && Cameraaddress && DOFaddress && CAaddress && Vignettingaddress && Fogaddress && VolumetricFogEngineaddress_1 &&
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VolumetricFogEngineaddress_2 && FogDensityEngineaddress && FogOpacityEngineaddress && Cutscenesaddress && ConstrainAspectRatioaddress &&
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AspectRatioAxisConstraintaddress && CutscenesFPSaddress) {
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logger->info("All AOB signatures found. Ready to patch...");
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AOBScanDone = true;
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}
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if (!GObjectsaddress || !GNamesaddress || !AppendStringaddress || !ProcessEventaddress) {
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logger->info("------------ UEngine offsets search ------------");
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constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
|
|
GObjectsaddress = Memory::AOBScan(gameExecutable, GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
|
|
constexpr auto GNamesStringObfuscated = make_obfuscated<0x4A>("48 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ?? 0F ?? ?? 4C");
|
|
GNamesaddress = Memory::AOBScan(gameExecutable, GNamesStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
|
|
constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 8B F2 8B ?? 48");
|
|
AppendStringaddress = Memory::AOBScan(gameExecutable, AppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
|
|
constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 33 ?? 48 89 ?? ?? ?? ?? ?? 4D ?? ?? 48");
|
|
ProcessEventaddress = Memory::AOBScan(gameExecutable, ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
|
|
|
|
if (!GObjectsaddress)
|
|
logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
|
|
else {
|
|
uint32_t gObjectsOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) -
|
|
reinterpret_cast<uint8_t*>(GetModuleHandleA(gameExecutable.c_str())));
|
|
logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset);
|
|
Offsets::GObjects = static_cast<UC::uint32>(gObjectsOffset); // Update GObjects offset
|
|
}
|
|
|
|
if (!GNamesaddress)
|
|
logger->warn("GNames signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
|
|
else {
|
|
uint32_t gNamesOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GNamesaddress + 0x3) -
|
|
reinterpret_cast<uint8_t*>(GetModuleHandleA(gameExecutable.c_str())));
|
|
logger->info("GNames offset is: 0x{:X}.", gNamesOffset);
|
|
Offsets::GNames = static_cast<UC::uint32>(gNamesOffset); // Update GNames offset
|
|
}
|
|
|
|
if (!AppendStringaddress)
|
|
logger->warn("AppendString signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
|
|
else {
|
|
std::optional<uint32_t> gAppendStringOffsetOpt = UE::CalculateOffset(gameExecutable, AppendStringaddress); // Get Offset from opcode
|
|
uint32_t gAppendStringOffset = *gAppendStringOffsetOpt;
|
|
logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset);
|
|
Offsets::AppendString = static_cast<UC::uint32>(gAppendStringOffset); // Update AppendString offset
|
|
}
|
|
|
|
if (!ProcessEventaddress)
|
|
logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
|
|
else {
|
|
std::optional<uint32_t> gProcessEventOffsetOpt = UE::CalculateOffset(gameExecutable, ProcessEventaddress);
|
|
uint32_t gProcessEventOffset = *gProcessEventOffsetOpt;
|
|
logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset);
|
|
Offsets::ProcessEvent = static_cast<UC::uint32>(gProcessEventOffset);// Update ProcessEvent offset
|
|
}
|
|
}
|
|
|
|
logger->info("-------------- Fixes initialisation -------------");
|
|
}
|
|
|
|
if (FOVaddress) FOVFixEnabled();
|
|
if (Cameraaddress) CameraFixEnabled();
|
|
if (DOFaddress) DOFFixEnabled();
|
|
if (CAaddress) CAFixEnabled();
|
|
if (Vignettingaddress) VignettingFixEnabled();
|
|
if (Fogaddress) FogFixEnabled();
|
|
if (Fogaddress && VolumetricFogEngineaddress_1 && VolumetricFogEngineaddress_2) VolumetricFogFixEnabled();
|
|
if (Fogaddress && FogDensityEngineaddress) FogDensityFixEnabled();
|
|
if (Fogaddress && FogOpacityEngineaddress) FogOpacityFixEnabled();
|
|
if (Cutscenesaddress && ConstrainAspectRatioaddress)
|
|
CutscenesFixEnabled();
|
|
if (CutscenesFPSaddress)
|
|
CutscenesFPSFixEnabled();
|
|
if (!g_Console_Enabled && GObjectsaddress && GNamesaddress && AppendStringaddress && ProcessEventaddress)
|
|
EnableConsole();
|
|
}
|
|
|
|
// Setters for Reshade addon call
|
|
extern "C" __declspec(dllexport) void SetFOVFixEnabled(bool enabled, bool init)
|
|
{
|
|
g_fov_fix_enabled = enabled;
|
|
if (!init) FOVFixEnabled();
|
|
}
|
|
|
|
extern "C" __declspec(dllexport) void SetDOFFixEnabled(bool enabled, bool init)
|
|
{
|
|
g_DOF_fix_enabled = enabled;
|
|
if (!init) DOFFixEnabled();
|
|
}
|
|
|
|
extern "C" __declspec(dllexport) void SetCAFixEnabled(bool enabled, bool init)
|
|
{
|
|
g_CA_fix_enabled = enabled;
|
|
if (!init) CAFixEnabled();
|
|
}
|
|
|
|
extern "C" __declspec(dllexport) void SetVignettingFixEnabled(bool enabled, bool init)
|
|
{
|
|
g_Vignetting_fix_enabled = enabled;
|
|
if (!init) VignettingFixEnabled();
|
|
}
|
|
|
|
extern "C" __declspec(dllexport) void SetVolumetricFogFixEnabled(bool enabled, bool init)
|
|
{
|
|
g_Volumetric_Fog_fix_enabled = enabled;
|
|
if (!init) {
|
|
FogFixEnabled();
|
|
VolumetricFogFixEnabled();
|
|
}
|
|
}
|
|
|
|
extern "C" __declspec(dllexport) void SetFogDensityFixEnabled(bool enabled, bool init)
|
|
{
|
|
g_Fog_Density_fix_enabled = enabled;
|
|
if (!init) {
|
|
FogFixEnabled();
|
|
FogDensityFixEnabled();
|
|
}
|
|
}
|
|
|
|
extern "C" __declspec(dllexport) void SetFogMaxOpacityFixEnabled(bool enabled, bool init)
|
|
{
|
|
g_Fog_Max_Opacity_fix_enabled = enabled;
|
|
if (!init) {
|
|
FogFixEnabled();
|
|
FogOpacityFixEnabled();
|
|
}
|
|
}
|
|
|
|
extern "C" __declspec(dllexport) void SetCameraFixEnabled(bool enabled, bool init)
|
|
{
|
|
g_Camera_fix_enabled = enabled;
|
|
if (!init) CameraFixEnabled();
|
|
}
|
|
|
|
extern "C" __declspec(dllexport) void SetCutscenesFixEnabled(bool enabled, bool init)
|
|
{
|
|
g_Cutscenes_fix_enabled = enabled;
|
|
if (!init) CutscenesFixEnabled();
|
|
}
|
|
|
|
extern "C" __declspec(dllexport) void SetCutscenesFPSFixEnabled(bool enabled, bool init)
|
|
{
|
|
g_Cutscenes_FPS_fix_enabled = enabled;
|
|
if (!init) CutscenesFPSFixEnabled();
|
|
}
|
|
|
|
extern "C" __declspec(dllexport) void SetFOV(int fov)
|
|
{
|
|
g_AdditionalFOVValue = fov;
|
|
}
|
|
|
|
extern "C" __declspec(dllexport) void SetCameraDistance(float multiplier) {
|
|
g_CameraDistance = multiplier;
|
|
}
|
|
|
|
extern "C" __declspec(dllexport) void SetFogDensity(float fogDensity) {
|
|
g_FogDensity = fogDensity;
|
|
}
|
|
|
|
extern "C" __declspec(dllexport) void SetFogMaxOpacity(float fogMaxOpacity) {
|
|
g_FogMaxOpacity = fogMaxOpacity;
|
|
}
|
|
|
|
// Getters for Reshade addon call
|
|
extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
|
|
if (!infos) return;
|
|
|
|
infos->FOVIn = g_FOV_In;
|
|
infos->FOVOut = g_FOV_Out;
|
|
infos->cameraIn = g_Camera_In;
|
|
infos->cameraOut = g_Camera_Out;
|
|
infos->defaultFogDensity = g_DefaultFogDensity;
|
|
infos->fogMaxOpacity = g_DefaultFogMaxOpacity;
|
|
infos->consoleEnabled = g_Console_Enabled;
|
|
}
|
|
|
|
// Code injection functions
|
|
static void FOVFixEnabled() {
|
|
if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
|
|
if (!FOVHook) { // Hook only once
|
|
FOVHook = safetyhook::create_mid(FOVaddress,
|
|
[](SafetyHookContext& ctx) { // SDK based FOV -> AdvancedThirdPersonCamera.ATPCFOVSettings:CameraFOV
|
|
// ATPC.CameraMode.FOVSettings.CameraFOV
|
|
g_FOV_In = ctx.xmm6.f32[0];
|
|
ctx.xmm6.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : g_FOV_In);
|
|
g_FOV_Out = ctx.xmm6.f32[0];
|
|
});
|
|
}
|
|
else FOVHook.enable();
|
|
logger->info("FOV fix enabled");
|
|
}
|
|
if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress) {
|
|
if (FOVHook) FOVHook.disable();
|
|
logger->info("FOV fix disabled");
|
|
}
|
|
}
|
|
|
|
static void CameraFixEnabled() {
|
|
if (g_fix_enabled && g_Camera_fix_enabled && Cameraaddress) {
|
|
if (!CameraHook) {
|
|
CameraHook = safetyhook::create_mid(Cameraaddress,
|
|
[](SafetyHookContext& ctx) {
|
|
g_Camera_In = ctx.xmm0.f32[0];
|
|
ctx.xmm0.f32[0] *= g_CameraDistance;
|
|
g_Camera_Out = ctx.xmm0.f32[0];
|
|
});
|
|
}
|
|
else CameraHook.enable();
|
|
logger->info("Camera fix enabled");
|
|
}
|
|
if (!(g_fix_enabled && g_Camera_fix_enabled) && Cameraaddress) {
|
|
if (CameraHook) CameraHook.disable();
|
|
logger->info("Camera fix disabled");
|
|
}
|
|
}
|
|
|
|
static void FogFixEnabled() {
|
|
if (g_fix_enabled && (g_Fog_Density_fix_enabled || g_Fog_Max_Opacity_fix_enabled || g_Volumetric_Fog_fix_enabled)
|
|
&& Fogaddress && VolumetricFogEngineaddress_1 && VolumetricFogEngineaddress_2 && FogDensityEngineaddress && FogOpacityEngineaddress) {
|
|
if (!FogHook) { // Generic hook for fogs fixes
|
|
FogHook = safetyhook::create_mid(Fogaddress,
|
|
[](SafetyHookContext& ctx) {
|
|
UWorld* World = UWorld::GetWorld();
|
|
if (!World) return;
|
|
if (World != previousWorld) {
|
|
previousWorld = World;
|
|
previousLevel = World->PersistentLevel;
|
|
previousFogActor = nullptr;
|
|
g_DefaultFogDensity = -1.f;
|
|
g_DefaultFogMaxOpacity = -1.f;
|
|
}
|
|
|
|
if (!previousFogActor && previousLevel) { // Fog attached to actor
|
|
for (AActor* Actor : previousLevel->Actors)
|
|
{
|
|
if (!Actor || !Actor->Class || !Actor->IsA(AExponentialHeightFog::StaticClass())) continue;
|
|
previousFogActor = reinterpret_cast<AExponentialHeightFog*>(Actor);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (previousFogActor && previousFogActor->Component) {
|
|
// Get default engine values
|
|
if (g_DefaultFogDensity == -1.f) g_DefaultFogDensity = previousFogActor->Component->FogDensity;
|
|
if (g_DefaultFogMaxOpacity == -1.f) g_DefaultFogMaxOpacity = previousFogActor->Component->FogMaxOpacity;
|
|
// Force fix values
|
|
previousFogActor->Component->SetFogDensity(g_fix_enabled && g_Fog_Density_fix_enabled ? g_FogDensity : g_DefaultFogDensity);
|
|
previousFogActor->Component->SetFogMaxOpacity(g_fix_enabled && g_Fog_Max_Opacity_fix_enabled ? g_FogMaxOpacity : g_DefaultFogMaxOpacity);
|
|
previousFogActor->Component->SetVolumetricFog(g_fix_enabled && g_Volumetric_Fog_fix_enabled ? false : true);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
static void VolumetricFogFixEnabled() {
|
|
if (g_fix_enabled && g_Volumetric_Fog_fix_enabled && VolumetricFogEngineaddress_1 && VolumetricFogEngineaddress_2) {
|
|
if (!VolumetricFogHook) VolumetricFogHook = safetyhook::create_mid(VolumetricFogEngineaddress_1,
|
|
[](SafetyHookContext& ctx) { // Override engine override value
|
|
if (g_fix_enabled && g_Volumetric_Fog_fix_enabled) ctx.rdx = 0;
|
|
});
|
|
else VolumetricFogHook.enable();
|
|
Memory::PatchBytes(VolumetricFogEngineaddress_2, "\x90\x90\x90\x90\x90\x90", 6);
|
|
logger->info("Volumetric fog fix enabled");
|
|
}
|
|
if (!(g_fix_enabled && g_Volumetric_Fog_fix_enabled) && VolumetricFogEngineaddress_1 && VolumetricFogEngineaddress_2) {
|
|
if (previousFogActor && previousFogActor->Component)
|
|
previousFogActor->Component->SetVolumetricFog(true); // Restore volumetric fog
|
|
if (VolumetricFogHook) VolumetricFogHook.disable();
|
|
Memory::RestoreBytes(VolumetricFogEngineaddress_2);
|
|
logger->info("Volumetric fog fix disabled");
|
|
}
|
|
}
|
|
|
|
static void FogDensityFixEnabled() {
|
|
if (g_fix_enabled && g_Fog_Density_fix_enabled && FogDensityEngineaddress) {
|
|
if (!FogDensityHook) FogDensityHook = safetyhook::create_mid(FogDensityEngineaddress,
|
|
[](SafetyHookContext& ctx) { // Override engine override value
|
|
ctx.xmm1.f32[0] = g_FogDensity;
|
|
});
|
|
else FogDensityHook.enable();
|
|
logger->info("Fog density fix enabled");
|
|
}
|
|
if (!(g_fix_enabled && g_Fog_Density_fix_enabled) && FogDensityEngineaddress) {
|
|
if (previousFogActor && previousFogActor->Component)
|
|
previousFogActor->Component->SetFogDensity(g_DefaultFogDensity);
|
|
if (FogDensityHook) FogDensityHook.disable();
|
|
logger->info("Fog density fix disabled");
|
|
}
|
|
}
|
|
|
|
static void FogOpacityFixEnabled() {
|
|
if (g_fix_enabled && g_Fog_Max_Opacity_fix_enabled && FogOpacityEngineaddress) {
|
|
if (!FogMaxOpacityHook) FogMaxOpacityHook = safetyhook::create_mid(FogOpacityEngineaddress,
|
|
[](SafetyHookContext& ctx) { // Override engine override value
|
|
ctx.xmm1.f32[0] = g_FogMaxOpacity;
|
|
});
|
|
else FogMaxOpacityHook.enable();
|
|
logger->info("Fog opacity fix enabled");
|
|
}
|
|
if (!(g_fix_enabled && g_Fog_Max_Opacity_fix_enabled) && FogOpacityEngineaddress) {
|
|
if (previousFogActor && previousFogActor->Component)
|
|
previousFogActor->Component->SetFogMaxOpacity(g_DefaultFogMaxOpacity);
|
|
if (FogMaxOpacityHook) FogMaxOpacityHook.disable();
|
|
logger->info("Fog opacity fix disabled");
|
|
}
|
|
}
|
|
|
|
static void CutscenesFixEnabled() {
|
|
if (!CutscenesHook)
|
|
CutscenesHook = safetyhook::create_mid(Cutscenesaddress,
|
|
[](SafetyHookContext& ctx) {
|
|
auto object = reinterpret_cast<SDK::UObject*>(ctx.rdx);
|
|
if (!object || !object->Class || !object->Class->Class) return;
|
|
|
|
if (object->GetName().contains("WBP_Cutscene_C") && object->IsA(UWBP_Cutscene_C::StaticClass())) {
|
|
auto cutscene = static_cast<UWBP_Cutscene_C*>(object);
|
|
|
|
if (cutscene) {
|
|
cutscene->LeftGroup->SetVisibility(g_fix_enabled && g_Cutscenes_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible);
|
|
cutscene->LeftGroup_1->SetVisibility(g_fix_enabled && g_Cutscenes_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible);
|
|
cutscene->LeftGroup_2->SetVisibility(g_fix_enabled && g_Cutscenes_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible);
|
|
cutscene->RightGroup->SetVisibility(g_fix_enabled && g_Cutscenes_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible);
|
|
cutscene->RightGroup_1->SetVisibility(g_fix_enabled && g_Cutscenes_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible);
|
|
cutscene->RightGroup_2->SetVisibility(g_fix_enabled && g_Cutscenes_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::SelfHitTestInvisible);
|
|
}
|
|
}
|
|
});
|
|
// Force cutscenes rendering full screeen
|
|
if (g_fix_enabled && g_Cutscenes_fix_enabled && !ConstrainAspectRatioHook) {
|
|
ConstrainAspectRatioHook = safetyhook::create_mid(ConstrainAspectRatioaddress,
|
|
[](SafetyHookContext& ctx) {
|
|
ctx.rcx = 0; // bConstrainAspectRatio
|
|
});
|
|
logger->info("Cutscenes ultrawide fix enabled");
|
|
}
|
|
// FOV compensation
|
|
if (g_fix_enabled && g_Cutscenes_fix_enabled && !AspectRatioAxisConstraintHook)
|
|
AspectRatioAxisConstraintHook = safetyhook::create_mid(AspectRatioAxisConstraintaddress,
|
|
[](SafetyHookContext& ctx) {
|
|
ctx.rdx = 0; // AspectRatioAxisConstraint Y
|
|
});
|
|
}
|
|
|
|
static void CutscenesFPSFixEnabled() {
|
|
if (g_fix_enabled && g_Cutscenes_FPS_fix_enabled) {
|
|
CutscenesFPSHook = safetyhook::create_mid(CutscenesFPSaddress,
|
|
[](SafetyHookContext& ctx) {
|
|
*reinterpret_cast<BYTE*>(ctx.rbx + 0x310) = 1;
|
|
});
|
|
logger->info("Cutscenes FPS unlocker fix enabled");
|
|
}
|
|
}
|
|
|
|
// Memory patch fixes
|
|
static void DOFFixEnabled() {
|
|
if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) {
|
|
Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0
|
|
logger->info("Depth of field fix enabled");
|
|
}
|
|
if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) {
|
|
Memory::RestoreBytes(DOFaddress);
|
|
logger->info("Depth of field fix disabled");
|
|
}
|
|
}
|
|
|
|
static void CAFixEnabled() {
|
|
if (g_fix_enabled && g_CA_fix_enabled && CAaddress) {
|
|
Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP jg "HellIsUs-Win64-Shipping.exe"+3D73BD5
|
|
logger->info("Chromatics aberrations fix enabled");
|
|
}
|
|
if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) {
|
|
Memory::RestoreBytes(CAaddress);
|
|
logger->info("Chromatics aberrations fix disabled");
|
|
}
|
|
}
|
|
|
|
static void VignettingFixEnabled() {
|
|
if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) {
|
|
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
|
|
logger->info("Vignetting fix enabled");
|
|
}
|
|
if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) {
|
|
Memory::RestoreBytes(Vignettingaddress);
|
|
logger->info("Vignetting fix disabled");
|
|
}
|
|
}
|
|
|
|
// UE Console creation
|
|
static void EnableConsole()
|
|
{
|
|
logger->info("-------------- Console re-enabling --------------");
|
|
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
|
logger->warn("Could not re-enable console");
|
|
logger->info("------------------ User inputs ------------------");
|
|
return;
|
|
}
|
|
|
|
std::thread([&]() {
|
|
auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
|
|
UEngine* Engine = nullptr;
|
|
|
|
for (int i = 0; i < 100; ++i) { // gives 10 seconds to find UE Engine
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
|
Engine = UEngine::GetEngine();
|
|
if (Engine && Engine->ConsoleClass && Engine->GameViewport)
|
|
break;
|
|
}
|
|
|
|
if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
|
|
logger->error("Console could not be found in engine.");
|
|
return;
|
|
}
|
|
logger->info("Console found in engine");
|
|
|
|
/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
|
|
UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
|
|
if (NewObject)
|
|
{
|
|
logger->info("Successfully spawned console object");
|
|
// Set the console viewport so that it will be displayed
|
|
Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
|
|
auto end = std::chrono::high_resolution_clock::now();
|
|
std::chrono::duration<double> elapsed = end - start;
|
|
|
|
logger->info("Console fully reactivated in {:.3f}s and bound to key Tilde", elapsed.count());
|
|
logger->info("------------------ User inputs ------------------");
|
|
|
|
g_Console_Enabled = true;
|
|
}
|
|
else {
|
|
logger->error("Could not spawn console object");
|
|
}
|
|
}).detach();
|
|
}
|
|
|
|
static void InitializeLogger()
|
|
{
|
|
try
|
|
{
|
|
std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
|
|
if (std::filesystem::exists(log_path))
|
|
std::filesystem::remove(log_path);
|
|
logger = std::make_shared<spdlog::logger>("Silent Hill f", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
|
|
logger->set_level(spdlog::level::debug);
|
|
logger->flush_on(spdlog::level::debug); // Flush automatically
|
|
}
|
|
catch (const spdlog::spdlog_ex& ex)
|
|
{
|
|
std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
|
|
MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
|
|
}
|
|
}
|
|
|
|
// Standard dll entry
|
|
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
|
|
{
|
|
if (reason == DLL_PROCESS_ATTACH)
|
|
{
|
|
InitializeLogger();
|
|
logger->info("Plugin {} loaded.", PLUGIN_NAME);
|
|
}
|
|
else if (reason == DLL_PROCESS_DETACH)
|
|
{
|
|
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
|
|
spdlog::drop_all();
|
|
}
|
|
return TRUE;
|
|
} |