Files
ReshadePluginsCore/SpongeBogTOTT/SDK/GameplayAbilities_parameters.hpp
2026-03-06 01:31:19 +01:00

4216 lines
352 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GameplayAbilities
#include "Basic.hpp"
#include "GameplayTags_structs.hpp"
#include "GameplayAbilities_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "Engine_structs.hpp"
namespace SDK::Params
{
// Function GameplayAbilities.AbilitySystemCheatManagerExtension.AbilityActivate
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemCheatManagerExtension_AbilityActivate final
{
public:
class FString PartialName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemCheatManagerExtension_AbilityActivate;
// Function GameplayAbilities.AbilitySystemCheatManagerExtension.AbilityCancel
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemCheatManagerExtension_AbilityCancel final
{
public:
class FString PartialName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemCheatManagerExtension_AbilityCancel;
// Function GameplayAbilities.AbilitySystemCheatManagerExtension.AbilityGrant
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemCheatManagerExtension_AbilityGrant final
{
public:
class FString AssetSearchString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemCheatManagerExtension_AbilityGrant;
// Function GameplayAbilities.AbilitySystemCheatManagerExtension.EffectApply
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemCheatManagerExtension_EffectApply final
{
public:
class FString PartialName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EffectLevel; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemCheatManagerExtension_EffectApply;
// Function GameplayAbilities.AbilitySystemCheatManagerExtension.EffectRemove
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemCheatManagerExtension_EffectRemove final
{
public:
class FString NameOrHandle; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemCheatManagerExtension_EffectRemove;
// Function GameplayAbilities.AbilityAsync_WaitGameplayTagCountChanged.WaitGameplayTagCountChangedOnActor
// 0x0018 (0x0018 - 0x0000)
struct AbilityAsync_WaitGameplayTagCountChanged_WaitGameplayTagCountChangedOnActor final
{
public:
class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityAsync_WaitGameplayTagCountChanged* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityAsync_WaitGameplayTagCountChanged_WaitGameplayTagCountChangedOnActor;
// Function GameplayAbilities.AbilityTask_PlayAnimAndWait.CreatePlayAnimAndWaitProxy
// 0x0048 (0x0048 - 0x0000)
struct AbilityTask_PlayAnimAndWait_CreatePlayAnimAndWaitProxy final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimSequence; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SlotName; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendInTime; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendOutTime; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InPlayRate; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StartTimeSeconds; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bStopWhenAbilityEnds; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float AnimRootMotionTranslationScale; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InPlayCount; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_PlayAnimAndWait* ReturnValue; // 0x0040(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_PlayAnimAndWait_CreatePlayAnimAndWaitProxy;
// Function GameplayAbilities.AbilityTask_PlayAnimAndWait.OnMontageBlendedIn
// 0x0008 (0x0008 - 0x0000)
struct AbilityTask_PlayAnimAndWait_OnMontageBlendedIn final
{
public:
class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_PlayAnimAndWait_OnMontageBlendedIn;
// Function GameplayAbilities.AbilityTask_PlayAnimAndWait.OnMontageBlendingOut
// 0x0010 (0x0010 - 0x0000)
struct AbilityTask_PlayAnimAndWait_OnMontageBlendingOut final
{
public:
class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bInterrupted; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilityTask_PlayAnimAndWait_OnMontageBlendingOut;
// Function GameplayAbilities.AbilityTask_PlayAnimAndWait.OnMontageEnded
// 0x0010 (0x0010 - 0x0000)
struct AbilityTask_PlayAnimAndWait_OnMontageEnded final
{
public:
class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bInterrupted; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilityTask_PlayAnimAndWait_OnMontageEnded;
// Function GameplayAbilities.AbilityTask_WaitGameplayTagCountChanged.WaitGameplayTagCountChange
// 0x0020 (0x0020 - 0x0000)
struct AbilityTask_WaitGameplayTagCountChanged_WaitGameplayTagCountChange final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* InOptionalExternalTarget; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityTask_WaitGameplayTagCountChanged* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitGameplayTagCountChanged_WaitGameplayTagCountChange;
// Function GameplayAbilities.GameplayCueNotify_Static.K2_HandleGameplayCue
// 0x00E8 (0x00E8 - 0x0000)
struct GameplayCueNotify_Static_K2_HandleGameplayCue final
{
public:
class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayCueEvent EventType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayCueParameters Parameters; // 0x0010(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayCueNotify_Static_K2_HandleGameplayCue;
// Function GameplayAbilities.GameplayCueNotify_Static.OnActive
// 0x00E8 (0x00E8 - 0x0000)
struct GameplayCueNotify_Static_OnActive final
{
public:
class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayCueNotify_Static_OnActive;
// Function GameplayAbilities.GameplayCueNotify_Static.OnExecute
// 0x00E8 (0x00E8 - 0x0000)
struct GameplayCueNotify_Static_OnExecute final
{
public:
class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayCueNotify_Static_OnExecute;
// Function GameplayAbilities.GameplayCueNotify_Static.OnRemove
// 0x00E8 (0x00E8 - 0x0000)
struct GameplayCueNotify_Static_OnRemove final
{
public:
class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayCueNotify_Static_OnRemove;
// Function GameplayAbilities.GameplayCueNotify_Static.WhileActive
// 0x00E8 (0x00E8 - 0x0000)
struct GameplayCueNotify_Static_WhileActive final
{
public:
class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayCueNotify_Static_WhileActive;
// Function GameplayAbilities.AbilityAsync_WaitAttributeChanged.WaitForAttributeChanged
// 0x0050 (0x0050 - 0x0000)
struct AbilityAsync_WaitAttributeChanged_WaitForAttributeChanged final
{
public:
class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool OnlyTriggerOnce; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityAsync_WaitAttributeChanged* ReturnValue; // 0x0048(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityAsync_WaitAttributeChanged_WaitForAttributeChanged;
// Function GameplayAbilities.AbilityAsync_WaitGameplayEffectApplied.WaitGameplayEffectAppliedToActor
// 0x0138 (0x0138 - 0x0000)
struct AbilityAsync_WaitGameplayEffectApplied_WaitGameplayEffectAppliedToActor final
{
public:
class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTargetDataFilterHandle SourceFilter; // 0x0008(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic)
struct FGameplayTagRequirements SourceTagRequirements; // 0x0018(0x0088)(Parm, NativeAccessSpecifierPublic)
struct FGameplayTagRequirements TargetTagRequirements; // 0x00A0(0x0088)(Parm, NativeAccessSpecifierPublic)
bool TriggerOnce; // 0x0128(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ListenForPeriodicEffect; // 0x0129(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_12A[0x6]; // 0x012A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityAsync_WaitGameplayEffectApplied* ReturnValue; // 0x0130(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityAsync_WaitGameplayEffectApplied_WaitGameplayEffectAppliedToActor;
// Function GameplayAbilities.AbilityAsync_WaitGameplayEvent.WaitGameplayEventToActor
// 0x0020 (0x0020 - 0x0000)
struct AbilityAsync_WaitGameplayEvent_WaitGameplayEventToActor final
{
public:
class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag EventTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool OnlyTriggerOnce; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool OnlyMatchExact; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityAsync_WaitGameplayEvent* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityAsync_WaitGameplayEvent_WaitGameplayEventToActor;
// Function GameplayAbilities.AbilityAsync_WaitGameplayTagAdded.WaitGameplayTagAddToActor
// 0x0020 (0x0020 - 0x0000)
struct AbilityAsync_WaitGameplayTagAdded_WaitGameplayTagAddToActor final
{
public:
class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool OnlyTriggerOnce; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityAsync_WaitGameplayTagAdded* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityAsync_WaitGameplayTagAdded_WaitGameplayTagAddToActor;
// Function GameplayAbilities.AbilityAsync_WaitGameplayTagRemoved.WaitGameplayTagRemoveFromActor
// 0x0020 (0x0020 - 0x0000)
struct AbilityAsync_WaitGameplayTagRemoved_WaitGameplayTagRemoveFromActor final
{
public:
class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool OnlyTriggerOnce; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityAsync_WaitGameplayTagRemoved* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityAsync_WaitGameplayTagRemoved_WaitGameplayTagRemoveFromActor;
// Function GameplayAbilities.AbilityAsync_WaitGameplayTagQuery.WaitGameplayTagQueryOnActor
// 0x0060 (0x0060 - 0x0000)
struct AbilityAsync_WaitGameplayTagQuery_WaitGameplayTagQueryOnActor final
{
public:
class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagQuery TagQuery; // 0x0008(0x0048)(ConstParm, Parm, NativeAccessSpecifierPublic)
EWaitGameplayTagQueryTriggerCondition TriggerCondition; // 0x0050(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOnlyTriggerOnce; // 0x0051(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityAsync_WaitGameplayTagQuery* ReturnValue; // 0x0058(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityAsync_WaitGameplayTagQuery_WaitGameplayTagQueryOnActor;
// Function GameplayAbilities.GameplayAbility.BP_ApplyGameplayEffectToOwner
// 0x0018 (0x0018 - 0x0000)
struct GameplayAbility_BP_ApplyGameplayEffectToOwner final
{
public:
TSubclassOf<class UGameplayEffect> GameplayEffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 GameplayEffectLevel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Stacks; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FActiveGameplayEffectHandle ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_BP_ApplyGameplayEffectToOwner;
// Function GameplayAbilities.GameplayAbility.BP_ApplyGameplayEffectToTarget
// 0x0048 (0x0048 - 0x0000)
struct GameplayAbility_BP_ApplyGameplayEffectToTarget final
{
public:
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(Parm, NativeAccessSpecifierPublic)
TSubclassOf<class UGameplayEffect> GameplayEffectClass; // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 GameplayEffectLevel; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Stacks; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FActiveGameplayEffectHandle> ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_BP_ApplyGameplayEffectToTarget;
// Function GameplayAbilities.GameplayAbility.BP_RemoveGameplayEffectFromOwnerWithAssetTags
// 0x0028 (0x0028 - 0x0000)
struct GameplayAbility_BP_RemoveGameplayEffectFromOwnerWithAssetTags final
{
public:
struct FGameplayTagContainer WithAssetTags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
int32 StacksToRemove; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayAbility_BP_RemoveGameplayEffectFromOwnerWithAssetTags;
// Function GameplayAbilities.GameplayAbility.BP_RemoveGameplayEffectFromOwnerWithGrantedTags
// 0x0028 (0x0028 - 0x0000)
struct GameplayAbility_BP_RemoveGameplayEffectFromOwnerWithGrantedTags final
{
public:
struct FGameplayTagContainer WithGrantedTags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
int32 StacksToRemove; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayAbility_BP_RemoveGameplayEffectFromOwnerWithGrantedTags;
// Function GameplayAbilities.GameplayAbility.BP_RemoveGameplayEffectFromOwnerWithHandle
// 0x000C (0x000C - 0x0000)
struct GameplayAbility_BP_RemoveGameplayEffectFromOwnerWithHandle final
{
public:
struct FActiveGameplayEffectHandle Handle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 StacksToRemove; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_BP_RemoveGameplayEffectFromOwnerWithHandle;
// Function GameplayAbilities.GameplayAbility.CancelTaskByInstanceName
// 0x0008 (0x0008 - 0x0000)
struct GameplayAbility_CancelTaskByInstanceName final
{
public:
class FName InstanceName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_CancelTaskByInstanceName;
// Function GameplayAbilities.GameplayAbility.ConfirmTaskByInstanceName
// 0x000C (0x000C - 0x0000)
struct GameplayAbility_ConfirmTaskByInstanceName final
{
public:
class FName InstanceName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEndTask; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayAbility_ConfirmTaskByInstanceName;
// Function GameplayAbilities.GameplayAbility.EndAbilityState
// 0x0008 (0x0008 - 0x0000)
struct GameplayAbility_EndAbilityState final
{
public:
class FName OptionalStateNameToEnd; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_EndAbilityState;
// Function GameplayAbilities.GameplayAbility.EndTaskByInstanceName
// 0x0008 (0x0008 - 0x0000)
struct GameplayAbility_EndTaskByInstanceName final
{
public:
class FName InstanceName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_EndTaskByInstanceName;
// Function GameplayAbilities.GameplayAbility.K2_ActivateAbilityFromEvent
// 0x00B0 (0x00B0 - 0x0000)
struct GameplayAbility_K2_ActivateAbilityFromEvent final
{
public:
struct FGameplayEventData EventData; // 0x0000(0x00B0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_K2_ActivateAbilityFromEvent;
// Function GameplayAbilities.GameplayAbility.K2_AddGameplayCue
// 0x0028 (0x0028 - 0x0000)
struct GameplayAbility_K2_AddGameplayCue final
{
public:
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEffectContextHandle Context; // 0x0008(0x0018)(Parm, NativeAccessSpecifierPublic)
bool bRemoveOnAbilityEnd; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayAbility_K2_AddGameplayCue;
// Function GameplayAbilities.GameplayAbility.K2_AddGameplayCueWithParams
// 0x00E8 (0x00E8 - 0x0000)
struct GameplayAbility_K2_AddGameplayCueWithParams final
{
public:
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters GameplayCueParameter; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool bRemoveOnAbilityEnd; // 0x00E0(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayAbility_K2_AddGameplayCueWithParams;
// Function GameplayAbilities.GameplayAbility.K2_ApplyGameplayEffectSpecToOwner
// 0x0018 (0x0018 - 0x0000)
struct GameplayAbility_K2_ApplyGameplayEffectSpecToOwner final
{
public:
struct FGameplayEffectSpecHandle EffectSpecHandle; // 0x0000(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic)
struct FActiveGameplayEffectHandle ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_K2_ApplyGameplayEffectSpecToOwner;
// Function GameplayAbilities.GameplayAbility.K2_ApplyGameplayEffectSpecToTarget
// 0x0048 (0x0048 - 0x0000)
struct GameplayAbility_K2_ApplyGameplayEffectSpecToTarget final
{
public:
struct FGameplayEffectSpecHandle EffectSpecHandle; // 0x0000(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic)
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0010(0x0028)(Parm, NativeAccessSpecifierPublic)
TArray<struct FActiveGameplayEffectHandle> ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_K2_ApplyGameplayEffectSpecToTarget;
// Function GameplayAbilities.GameplayAbility.K2_CheckAbilityCooldown
// 0x0001 (0x0001 - 0x0000)
struct GameplayAbility_K2_CheckAbilityCooldown final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_K2_CheckAbilityCooldown;
// Function GameplayAbilities.GameplayAbility.K2_CheckAbilityCost
// 0x0001 (0x0001 - 0x0000)
struct GameplayAbility_K2_CheckAbilityCost final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_K2_CheckAbilityCost;
// Function GameplayAbilities.GameplayAbility.K2_CommitAbility
// 0x0001 (0x0001 - 0x0000)
struct GameplayAbility_K2_CommitAbility final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_K2_CommitAbility;
// Function GameplayAbilities.GameplayAbility.K2_CommitAbilityCooldown
// 0x0003 (0x0003 - 0x0000)
struct GameplayAbility_K2_CommitAbilityCooldown final
{
public:
bool BroadcastCommitEvent; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ForceCooldown; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_K2_CommitAbilityCooldown;
// Function GameplayAbilities.GameplayAbility.K2_CommitAbilityCost
// 0x0002 (0x0002 - 0x0000)
struct GameplayAbility_K2_CommitAbilityCost final
{
public:
bool BroadcastCommitEvent; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_K2_CommitAbilityCost;
// Function GameplayAbilities.GameplayAbility.K2_ExecuteGameplayCue
// 0x0020 (0x0020 - 0x0000)
struct GameplayAbility_K2_ExecuteGameplayCue final
{
public:
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEffectContextHandle Context; // 0x0008(0x0018)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_K2_ExecuteGameplayCue;
// Function GameplayAbilities.GameplayAbility.K2_ExecuteGameplayCueWithParams
// 0x00E0 (0x00E0 - 0x0000)
struct GameplayAbility_K2_ExecuteGameplayCueWithParams final
{
public:
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters GameplayCueParameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_K2_ExecuteGameplayCueWithParams;
// Function GameplayAbilities.GameplayAbility.K2_OnEndAbility
// 0x0001 (0x0001 - 0x0000)
struct GameplayAbility_K2_OnEndAbility final
{
public:
bool bWasCancelled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_K2_OnEndAbility;
// Function GameplayAbilities.GameplayAbility.K2_RemoveGameplayCue
// 0x0008 (0x0008 - 0x0000)
struct GameplayAbility_K2_RemoveGameplayCue final
{
public:
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_K2_RemoveGameplayCue;
// Function GameplayAbilities.GameplayAbility.MakeTargetLocationInfoFromOwnerActor
// 0x0090 (0x0090 - 0x0000)
struct GameplayAbility_MakeTargetLocationInfoFromOwnerActor final
{
public:
struct FGameplayAbilityTargetingLocationInfo ReturnValue; // 0x0000(0x0090)(Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_MakeTargetLocationInfoFromOwnerActor;
// Function GameplayAbilities.GameplayAbility.MakeTargetLocationInfoFromOwnerSkeletalMeshComponent
// 0x00A0 (0x00A0 - 0x0000)
struct GameplayAbility_MakeTargetLocationInfoFromOwnerSkeletalMeshComponent final
{
public:
class FName SocketName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayAbilityTargetingLocationInfo ReturnValue; // 0x0010(0x0090)(Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_MakeTargetLocationInfoFromOwnerSkeletalMeshComponent;
// Function GameplayAbilities.GameplayAbility.MontageJumpToSection
// 0x0008 (0x0008 - 0x0000)
struct GameplayAbility_MontageJumpToSection final
{
public:
class FName SectionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_MontageJumpToSection;
// Function GameplayAbilities.GameplayAbility.MontageSetNextSectionName
// 0x0010 (0x0010 - 0x0000)
struct GameplayAbility_MontageSetNextSectionName final
{
public:
class FName FromSectionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ToSectionName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_MontageSetNextSectionName;
// Function GameplayAbilities.GameplayAbility.MontageStop
// 0x0004 (0x0004 - 0x0000)
struct GameplayAbility_MontageStop final
{
public:
float OverrideBlendOutTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_MontageStop;
// Function GameplayAbilities.GameplayAbility.SendGameplayEvent
// 0x00B8 (0x00B8 - 0x0000)
struct GameplayAbility_SendGameplayEvent final
{
public:
struct FGameplayTag EventTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEventData Payload; // 0x0008(0x00B0)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_SendGameplayEvent;
// Function GameplayAbilities.GameplayAbility.SetCanBeCanceled
// 0x0001 (0x0001 - 0x0000)
struct GameplayAbility_SetCanBeCanceled final
{
public:
bool bCanBeCanceled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_SetCanBeCanceled;
// Function GameplayAbilities.GameplayAbility.SetShouldBlockOtherAbilities
// 0x0001 (0x0001 - 0x0000)
struct GameplayAbility_SetShouldBlockOtherAbilities final
{
public:
bool bShouldBlockAbilities; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_SetShouldBlockOtherAbilities;
// Function GameplayAbilities.GameplayAbility.GetAbilityLevel
// 0x0004 (0x0004 - 0x0000)
struct GameplayAbility_GetAbilityLevel final
{
public:
int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_GetAbilityLevel;
// Function GameplayAbilities.GameplayAbility.GetAbilityLevel_BP
// 0x0058 (0x0058 - 0x0000)
struct GameplayAbility_GetAbilityLevel_BP final
{
public:
struct FGameplayAbilitySpecHandle Handle; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayAbilityActorInfo ActorInfo; // 0x0008(0x0048)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
int32 ReturnValue; // 0x0050(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayAbility_GetAbilityLevel_BP;
// Function GameplayAbilities.GameplayAbility.GetAbilitySystemComponentFromActorInfo
// 0x0008 (0x0008 - 0x0000)
struct GameplayAbility_GetAbilitySystemComponentFromActorInfo final
{
public:
class UAbilitySystemComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_GetAbilitySystemComponentFromActorInfo;
// Function GameplayAbilities.GameplayAbility.GetActorInfo
// 0x0048 (0x0048 - 0x0000)
struct GameplayAbility_GetActorInfo final
{
public:
struct FGameplayAbilityActorInfo ReturnValue; // 0x0000(0x0048)(Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_GetActorInfo;
// Function GameplayAbilities.GameplayAbility.GetAvatarActorFromActorInfo
// 0x0008 (0x0008 - 0x0000)
struct GameplayAbility_GetAvatarActorFromActorInfo final
{
public:
class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_GetAvatarActorFromActorInfo;
// Function GameplayAbilities.GameplayAbility.GetContextFromOwner
// 0x0040 (0x0040 - 0x0000)
struct GameplayAbility_GetContextFromOwner final
{
public:
struct FGameplayAbilityTargetDataHandle OptionalTargetData; // 0x0000(0x0028)(Parm, NativeAccessSpecifierPublic)
struct FGameplayEffectContextHandle ReturnValue; // 0x0028(0x0018)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_GetContextFromOwner;
// Function GameplayAbilities.GameplayAbility.GetCooldownTimeRemaining
// 0x0004 (0x0004 - 0x0000)
struct GameplayAbility_GetCooldownTimeRemaining final
{
public:
float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_GetCooldownTimeRemaining;
// Function GameplayAbilities.GameplayAbility.GetCurrentMontage
// 0x0008 (0x0008 - 0x0000)
struct GameplayAbility_GetCurrentMontage final
{
public:
class UAnimMontage* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_GetCurrentMontage;
// Function GameplayAbilities.GameplayAbility.GetCurrentSourceObject
// 0x0008 (0x0008 - 0x0000)
struct GameplayAbility_GetCurrentSourceObject final
{
public:
class UObject* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_GetCurrentSourceObject;
// Function GameplayAbilities.GameplayAbility.GetGrantedByEffectContext
// 0x0018 (0x0018 - 0x0000)
struct GameplayAbility_GetGrantedByEffectContext final
{
public:
struct FGameplayEffectContextHandle ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_GetGrantedByEffectContext;
// Function GameplayAbilities.GameplayAbility.GetOwningActorFromActorInfo
// 0x0008 (0x0008 - 0x0000)
struct GameplayAbility_GetOwningActorFromActorInfo final
{
public:
class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_GetOwningActorFromActorInfo;
// Function GameplayAbilities.GameplayAbility.GetOwningComponentFromActorInfo
// 0x0008 (0x0008 - 0x0000)
struct GameplayAbility_GetOwningComponentFromActorInfo final
{
public:
class USkeletalMeshComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_GetOwningComponentFromActorInfo;
// Function GameplayAbilities.GameplayAbility.GetSourceObject_BP
// 0x0058 (0x0058 - 0x0000)
struct GameplayAbility_GetSourceObject_BP final
{
public:
struct FGameplayAbilitySpecHandle Handle; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayAbilityActorInfo ActorInfo; // 0x0008(0x0048)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
class UObject* ReturnValue; // 0x0050(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_GetSourceObject_BP;
// Function GameplayAbilities.GameplayAbility.IsLocallyControlled
// 0x0001 (0x0001 - 0x0000)
struct GameplayAbility_IsLocallyControlled final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_IsLocallyControlled;
// Function GameplayAbilities.GameplayAbility.K2_CanActivateAbility
// 0x0078 (0x0078 - 0x0000)
struct GameplayAbility_K2_CanActivateAbility final
{
public:
struct FGameplayAbilityActorInfo ActorInfo; // 0x0000(0x0048)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FGameplayAbilitySpecHandle Handle; // 0x0048(0x0004)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagContainer RelevantTags; // 0x0050(0x0020)(Parm, OutParm, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayAbility_K2_CanActivateAbility;
// Function GameplayAbilities.GameplayAbility.K2_HasAuthority
// 0x0001 (0x0001 - 0x0000)
struct GameplayAbility_K2_HasAuthority final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_K2_HasAuthority;
// Function GameplayAbilities.GameplayAbility.K2_ShouldAbilityRespondToEvent
// 0x0100 (0x0100 - 0x0000)
struct GameplayAbility_K2_ShouldAbilityRespondToEvent final
{
public:
struct FGameplayAbilityActorInfo ActorInfo; // 0x0000(0x0048)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FGameplayEventData Payload; // 0x0048(0x00B0)(Parm, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x00F8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayAbility_K2_ShouldAbilityRespondToEvent;
// Function GameplayAbilities.GameplayAbility.MakeOutgoingGameplayEffectSpec
// 0x0020 (0x0020 - 0x0000)
struct GameplayAbility_MakeOutgoingGameplayEffectSpec final
{
public:
TSubclassOf<class UGameplayEffect> GameplayEffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Level; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayEffectSpecHandle ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbility_MakeOutgoingGameplayEffectSpec;
// Function GameplayAbilities.GameplayAbilityWorldReticle.FaceTowardSource
// 0x0001 (0x0001 - 0x0000)
struct GameplayAbilityWorldReticle_FaceTowardSource final
{
public:
bool bFaceIn2D; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbilityWorldReticle_FaceTowardSource;
// Function GameplayAbilities.GameplayAbilityWorldReticle.OnTargetingAnActor
// 0x0001 (0x0001 - 0x0000)
struct GameplayAbilityWorldReticle_OnTargetingAnActor final
{
public:
bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbilityWorldReticle_OnTargetingAnActor;
// Function GameplayAbilities.GameplayAbilityWorldReticle.OnValidTargetChanged
// 0x0001 (0x0001 - 0x0000)
struct GameplayAbilityWorldReticle_OnValidTargetChanged final
{
public:
bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbilityWorldReticle_OnValidTargetChanged;
// Function GameplayAbilities.GameplayAbilityWorldReticle.SetReticleMaterialParamFloat
// 0x000C (0x000C - 0x0000)
struct GameplayAbilityWorldReticle_SetReticleMaterialParamFloat final
{
public:
class FName ParamName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Value; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbilityWorldReticle_SetReticleMaterialParamFloat;
// Function GameplayAbilities.GameplayAbilityWorldReticle.SetReticleMaterialParamVector
// 0x0020 (0x0020 - 0x0000)
struct GameplayAbilityWorldReticle_SetReticleMaterialParamVector final
{
public:
class FName ParamName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Value; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayAbilityWorldReticle_SetReticleMaterialParamVector;
// Function GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce.ApplyRootMotionConstantForce
// 0x0070 (0x0070 - 0x0000)
struct AbilityTask_ApplyRootMotionConstantForce_ApplyRootMotionConstantForce final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector WorldDirection_0; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Strength_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Duration_0; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsAdditive_0; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* StrengthOverTime_0; // 0x0038(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector SetVelocityOnFinish; // 0x0048(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClampVelocityOnFinish; // 0x0060(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableGravity_0; // 0x0064(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_ApplyRootMotionConstantForce* ReturnValue; // 0x0068(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionConstantForce_ApplyRootMotionConstantForce;
// Function GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.ApplyRootMotionJumpForce
// 0x0078 (0x0078 - 0x0000)
struct AbilityTask_ApplyRootMotionJumpForce_ApplyRootMotionJumpForce final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator Rotation_0; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
float Distance_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Height_0; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Duration_0; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinimumLandedTriggerTime_0; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFinishOnLanded_0; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0039(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector SetVelocityOnFinish; // 0x0040(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClampVelocityOnFinish; // 0x0058(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveVector* PathOffsetCurve_0; // 0x0060(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* TimeMappingCurve_0; // 0x0068(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityTask_ApplyRootMotionJumpForce* ReturnValue; // 0x0070(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionJumpForce_ApplyRootMotionJumpForce;
// Function GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.OnLandedCallback
// 0x0100 (0x0100 - 0x0000)
struct AbilityTask_ApplyRootMotionJumpForce_OnLandedCallback final
{
public:
struct FHitResult Hit; // 0x0000(0x0100)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionJumpForce_OnLandedCallback;
// Function GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.ApplyRootMotionMoveToActorForce
// 0x0098 (0x0098 - 0x0000)
struct AbilityTask_ApplyRootMotionMoveToActorForce_ApplyRootMotionMoveToActorForce final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* TargetActor_0; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector TargetLocationOffset_0; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERootMotionMoveToActorTargetOffsetType OffsetAlignment_0; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Duration_0; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* TargetLerpSpeedHorizontal; // 0x0038(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* TargetLerpSpeedVertical; // 0x0040(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSetNewMovementMode_0; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMovementMode MovementMode; // 0x0049(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRestrictSpeedToExpected_0; // 0x004A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4B[0x5]; // 0x004B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveVector* PathOffsetCurve_0; // 0x0050(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* TimeMappingCurve_0; // 0x0058(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector SetVelocityOnFinish; // 0x0068(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClampVelocityOnFinish; // 0x0080(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDisableDestinationReachedInterrupt_0; // 0x0084(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ReachedDestinationDistance_0; // 0x0088(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_ApplyRootMotionMoveToActorForce* ReturnValue; // 0x0090(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionMoveToActorForce_ApplyRootMotionMoveToActorForce;
// Function GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.ApplyRootMotionMoveToComponentForce
// 0x00B0 (0x00B0 - 0x0000)
struct AbilityTask_ApplyRootMotionMoveToActorForce_ApplyRootMotionMoveToComponentForce final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USceneComponent* TargetComponent_0; // 0x0010(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector TargetComponentRelativeLocation_0; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector TargetLocationOffset_0; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERootMotionMoveToActorTargetOffsetType OffsetAlignment_0; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Duration_0; // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* TargetLerpSpeedHorizontal; // 0x0050(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* TargetLerpSpeedVertical; // 0x0058(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSetNewMovementMode_0; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMovementMode MovementMode; // 0x0061(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRestrictSpeedToExpected_0; // 0x0062(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_63[0x5]; // 0x0063(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveVector* PathOffsetCurve_0; // 0x0068(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* TimeMappingCurve_0; // 0x0070(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector SetVelocityOnFinish; // 0x0080(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClampVelocityOnFinish; // 0x0098(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDisableDestinationReachedInterrupt_0; // 0x009C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9D[0x3]; // 0x009D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ReachedDestinationDistance_0; // 0x00A0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_ApplyRootMotionMoveToActorForce* ReturnValue; // 0x00A8(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionMoveToActorForce_ApplyRootMotionMoveToComponentForce;
// Function GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.ApplyRootMotionMoveToTargetDataActorForce
// 0x00C0 (0x00C0 - 0x0000)
struct AbilityTask_ApplyRootMotionMoveToActorForce_ApplyRootMotionMoveToTargetDataActorForce final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAbilityTargetDataHandle TargetDataHandle; // 0x0010(0x0028)(Parm, NativeAccessSpecifierPublic)
int32 TargetDataIndex; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TargetActorIndex; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector TargetLocationOffset_0; // 0x0040(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERootMotionMoveToActorTargetOffsetType OffsetAlignment_0; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Duration_0; // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* TargetLerpSpeedHorizontal; // 0x0060(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* TargetLerpSpeedVertical; // 0x0068(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSetNewMovementMode_0; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMovementMode MovementMode; // 0x0071(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRestrictSpeedToExpected_0; // 0x0072(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_73[0x5]; // 0x0073(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveVector* PathOffsetCurve_0; // 0x0078(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* TimeMappingCurve_0; // 0x0080(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0088(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector SetVelocityOnFinish; // 0x0090(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClampVelocityOnFinish; // 0x00A8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDisableDestinationReachedInterrupt_0; // 0x00AC(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ReachedDestinationDistance_0; // 0x00B0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_ApplyRootMotionMoveToActorForce* ReturnValue; // 0x00B8(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionMoveToActorForce_ApplyRootMotionMoveToTargetDataActorForce;
// Function GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.OnTargetActorSwapped
// 0x0010 (0x0010 - 0x0000)
struct AbilityTask_ApplyRootMotionMoveToActorForce_OnTargetActorSwapped final
{
public:
class AActor* OriginalTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* NewTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionMoveToActorForce_OnTargetActorSwapped;
// Function GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.ApplyRootMotionMoveToForce
// 0x0068 (0x0068 - 0x0000)
struct AbilityTask_ApplyRootMotionMoveToForce_ApplyRootMotionMoveToForce final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector TargetLocation_0; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Duration_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSetNewMovementMode_0; // 0x002C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMovementMode MovementMode; // 0x002D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRestrictSpeedToExpected_0; // 0x002E(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2F[0x1]; // 0x002F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveVector* PathOffsetCurve_0; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector SetVelocityOnFinish; // 0x0040(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClampVelocityOnFinish; // 0x0058(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_ApplyRootMotionMoveToForce* ReturnValue; // 0x0060(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionMoveToForce_ApplyRootMotionMoveToForce;
// Function GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.ApplyRootMotionRadialForce
// 0x00A0 (0x00A0 - 0x0000)
struct AbilityTask_ApplyRootMotionRadialForce_ApplyRootMotionRadialForce final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Location_0; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* LocationActor_0; // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Strength_0; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Duration_0; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Radius_0; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsPush_0; // 0x003C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsAdditive_0; // 0x003D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bNoZForce_0; // 0x003E(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3F[0x1]; // 0x003F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* StrengthDistanceFalloff_0; // 0x0040(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* StrengthOverTime_0; // 0x0048(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseFixedWorldDirection_0; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FRotator FixedWorldDirection_0; // 0x0058(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector SetVelocityOnFinish; // 0x0078(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClampVelocityOnFinish; // 0x0090(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_ApplyRootMotionRadialForce* ReturnValue; // 0x0098(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionRadialForce_ApplyRootMotionRadialForce;
// Function GameplayAbilities.AbilityTask_MoveToLocation.MoveToLocation
// 0x0048 (0x0048 - 0x0000)
struct AbilityTask_MoveToLocation_MoveToLocation final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Location; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Duration; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* OptionalInterpolationCurve; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveVector* OptionalVectorInterpolationCurve; // 0x0038(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityTask_MoveToLocation* ReturnValue; // 0x0040(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_MoveToLocation_MoveToLocation;
// Function GameplayAbilities.AbilityTask_NetworkSyncPoint.WaitNetSync
// 0x0018 (0x0018 - 0x0000)
struct AbilityTask_NetworkSyncPoint_WaitNetSync final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAbilityTaskNetSyncType SyncType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_NetworkSyncPoint* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_NetworkSyncPoint_WaitNetSync;
// Function GameplayAbilities.AbilityTask_PlayMontageAndWait.CreatePlayMontageAndWaitProxy
// 0x0040 (0x0040 - 0x0000)
struct AbilityTask_PlayMontageAndWait_CreatePlayMontageAndWaitProxy final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* MontageToPlay_0; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Rate_0; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName StartSection_0; // 0x001C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bStopWhenAbilityEnds_0; // 0x0024(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float AnimRootMotionTranslationScale_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StartTimeSeconds_0; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAllowInterruptAfterBlendOut_0; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_PlayMontageAndWait* ReturnValue; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_PlayMontageAndWait_CreatePlayMontageAndWaitProxy;
// Function GameplayAbilities.AbilityTask_PlayMontageAndWait.OnMontageBlendedIn
// 0x0008 (0x0008 - 0x0000)
struct AbilityTask_PlayMontageAndWait_OnMontageBlendedIn final
{
public:
class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_PlayMontageAndWait_OnMontageBlendedIn;
// Function GameplayAbilities.AbilityTask_PlayMontageAndWait.OnMontageBlendingOut
// 0x0010 (0x0010 - 0x0000)
struct AbilityTask_PlayMontageAndWait_OnMontageBlendingOut final
{
public:
class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bInterrupted; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilityTask_PlayMontageAndWait_OnMontageBlendingOut;
// Function GameplayAbilities.AbilityTask_PlayMontageAndWait.OnMontageEnded
// 0x0010 (0x0010 - 0x0000)
struct AbilityTask_PlayMontageAndWait_OnMontageEnded final
{
public:
class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bInterrupted; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilityTask_PlayMontageAndWait_OnMontageEnded;
// Function GameplayAbilities.AbilityTask_Repeat.RepeatAction
// 0x0018 (0x0018 - 0x0000)
struct AbilityTask_Repeat_RepeatAction final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TimeBetweenActions; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TotalActionCount; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityTask_Repeat* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_Repeat_RepeatAction;
// Function GameplayAbilities.AbilityTask_SpawnActor.SpawnActor
// 0x0040 (0x0040 - 0x0000)
struct AbilityTask_SpawnActor_SpawnActor final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0008(0x0028)(Parm, NativeAccessSpecifierPublic)
TSubclassOf<class AActor> Class_0; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityTask_SpawnActor* ReturnValue; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_SpawnActor_SpawnActor;
// Function GameplayAbilities.AbilityTask_SpawnActor.BeginSpawningActor
// 0x0048 (0x0048 - 0x0000)
struct AbilityTask_SpawnActor_BeginSpawningActor final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0008(0x0028)(Parm, NativeAccessSpecifierPublic)
TSubclassOf<class AActor> Class_0; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* SpawnedActor; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilityTask_SpawnActor_BeginSpawningActor;
// Function GameplayAbilities.AbilityTask_SpawnActor.FinishSpawningActor
// 0x0038 (0x0038 - 0x0000)
struct AbilityTask_SpawnActor_FinishSpawningActor final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0008(0x0028)(Parm, NativeAccessSpecifierPublic)
class AActor* SpawnedActor; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_SpawnActor_FinishSpawningActor;
// Function GameplayAbilities.AbilityTask_StartAbilityState.StartAbilityState
// 0x0020 (0x0020 - 0x0000)
struct AbilityTask_StartAbilityState_StartAbilityState final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName StateName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEndCurrentState; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_StartAbilityState* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_StartAbilityState_StartAbilityState;
// Function GameplayAbilities.AbilityTask_VisualizeTargeting.VisualizeTargeting
// 0x0028 (0x0028 - 0x0000)
struct AbilityTask_VisualizeTargeting_VisualizeTargeting final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class AGameplayAbilityTargetActor> Class_0; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TaskInstanceName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Duration; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_VisualizeTargeting* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_VisualizeTargeting_VisualizeTargeting;
// Function GameplayAbilities.AbilityTask_VisualizeTargeting.VisualizeTargetingUsingActor
// 0x0028 (0x0028 - 0x0000)
struct AbilityTask_VisualizeTargeting_VisualizeTargetingUsingActor final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AGameplayAbilityTargetActor* TargetActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TaskInstanceName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Duration; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_VisualizeTargeting* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_VisualizeTargeting_VisualizeTargetingUsingActor;
// Function GameplayAbilities.AbilityTask_VisualizeTargeting.BeginSpawningActor
// 0x0020 (0x0020 - 0x0000)
struct AbilityTask_VisualizeTargeting_BeginSpawningActor final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class AGameplayAbilityTargetActor> Class_0; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AGameplayAbilityTargetActor* SpawnedActor; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilityTask_VisualizeTargeting_BeginSpawningActor;
// Function GameplayAbilities.AbilityTask_VisualizeTargeting.FinishSpawningActor
// 0x0010 (0x0010 - 0x0000)
struct AbilityTask_VisualizeTargeting_FinishSpawningActor final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AGameplayAbilityTargetActor* SpawnedActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_VisualizeTargeting_FinishSpawningActor;
// Function GameplayAbilities.AbilityTask_WaitAbilityActivate.WaitForAbilityActivate
// 0x0028 (0x0028 - 0x0000)
struct AbilityTask_WaitAbilityActivate_WaitForAbilityActivate final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag WithTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag WithoutTag; // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IncludeTriggeredAbilities; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool TriggerOnce; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitAbilityActivate* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitAbilityActivate_WaitForAbilityActivate;
// Function GameplayAbilities.AbilityTask_WaitAbilityActivate.WaitForAbilityActivate_Query
// 0x0060 (0x0060 - 0x0000)
struct AbilityTask_WaitAbilityActivate_WaitForAbilityActivate_Query final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagQuery Query; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic)
bool IncludeTriggeredAbilities; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool TriggerOnce; // 0x0051(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitAbilityActivate* ReturnValue; // 0x0058(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitAbilityActivate_WaitForAbilityActivate_Query;
// Function GameplayAbilities.AbilityTask_WaitAbilityActivate.WaitForAbilityActivateWithTagRequirements
// 0x00A0 (0x00A0 - 0x0000)
struct AbilityTask_WaitAbilityActivate_WaitForAbilityActivateWithTagRequirements final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagRequirements TagRequirements; // 0x0008(0x0088)(Parm, NativeAccessSpecifierPublic)
bool IncludeTriggeredAbilities; // 0x0090(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool TriggerOnce; // 0x0091(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_92[0x6]; // 0x0092(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitAbilityActivate* ReturnValue; // 0x0098(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitAbilityActivate_WaitForAbilityActivateWithTagRequirements;
// Function GameplayAbilities.AbilityTask_WaitAbilityActivate.OnAbilityActivate
// 0x0008 (0x0008 - 0x0000)
struct AbilityTask_WaitAbilityActivate_OnAbilityActivate final
{
public:
class UGameplayAbility* ActivatedAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitAbilityActivate_OnAbilityActivate;
// Function GameplayAbilities.AbilityTask_WaitAbilityCommit.WaitForAbilityCommit
// 0x0028 (0x0028 - 0x0000)
struct AbilityTask_WaitAbilityCommit_WaitForAbilityCommit final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag WithTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag WithoutTage; // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool TriggerOnce; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitAbilityCommit* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitAbilityCommit_WaitForAbilityCommit;
// Function GameplayAbilities.AbilityTask_WaitAbilityCommit.WaitForAbilityCommit_Query
// 0x0060 (0x0060 - 0x0000)
struct AbilityTask_WaitAbilityCommit_WaitForAbilityCommit_Query final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagQuery Query; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic)
bool TriggerOnce; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitAbilityCommit* ReturnValue; // 0x0058(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitAbilityCommit_WaitForAbilityCommit_Query;
// Function GameplayAbilities.AbilityTask_WaitAbilityCommit.OnAbilityCommit
// 0x0008 (0x0008 - 0x0000)
struct AbilityTask_WaitAbilityCommit_OnAbilityCommit final
{
public:
class UGameplayAbility* ActivatedAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitAbilityCommit_OnAbilityCommit;
// Function GameplayAbilities.AbilityTask_WaitAttributeChange.WaitForAttributeChange
// 0x0068 (0x0068 - 0x0000)
struct AbilityTask_WaitAttributeChange_WaitForAttributeChange final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag WithSrcTag; // 0x0040(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag WithoutSrcTag; // 0x0048(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool TriggerOnce; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* OptionalExternalOwner; // 0x0058(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityTask_WaitAttributeChange* ReturnValue; // 0x0060(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitAttributeChange_WaitForAttributeChange;
// Function GameplayAbilities.AbilityTask_WaitAttributeChange.WaitForAttributeChangeWithComparison
// 0x0070 (0x0070 - 0x0000)
struct AbilityTask_WaitAttributeChange_WaitForAttributeChangeWithComparison final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAttribute InAttribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag InWithTag; // 0x0040(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag InWithoutTag; // 0x0048(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EWaitAttributeChangeComparison InComparisonType; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float InComparisonValue; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool TriggerOnce; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* OptionalExternalOwner; // 0x0060(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityTask_WaitAttributeChange* ReturnValue; // 0x0068(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitAttributeChange_WaitForAttributeChangeWithComparison;
// Function GameplayAbilities.AbilityTask_WaitAttributeChangeRatioThreshold.WaitForAttributeChangeRatioThreshold
// 0x0098 (0x0098 - 0x0000)
struct AbilityTask_WaitAttributeChangeRatioThreshold_WaitForAttributeChangeRatioThreshold final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAttribute AttributeNumerator; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAttribute AttributeDenominator; // 0x0040(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EWaitAttributeChangeComparison ComparisonType; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ComparisonValue; // 0x007C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bTriggerOnce; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* OptionalExternalOwner; // 0x0088(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityTask_WaitAttributeChangeRatioThreshold* ReturnValue; // 0x0090(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitAttributeChangeRatioThreshold_WaitForAttributeChangeRatioThreshold;
// Function GameplayAbilities.AbilityTask_WaitAttributeChangeThreshold.WaitForAttributeChangeThreshold
// 0x0060 (0x0060 - 0x0000)
struct AbilityTask_WaitAttributeChangeThreshold_WaitForAttributeChangeThreshold final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EWaitAttributeChangeComparison ComparisonType; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ComparisonValue; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bTriggerOnce; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* OptionalExternalOwner; // 0x0050(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityTask_WaitAttributeChangeThreshold* ReturnValue; // 0x0058(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitAttributeChangeThreshold_WaitForAttributeChangeThreshold;
// Function GameplayAbilities.AbilityTask_WaitCancel.WaitCancel
// 0x0010 (0x0010 - 0x0000)
struct AbilityTask_WaitCancel_WaitCancel final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityTask_WaitCancel* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitCancel_WaitCancel;
// Function GameplayAbilities.AbilityTask_WaitConfirm.WaitConfirm
// 0x0010 (0x0010 - 0x0000)
struct AbilityTask_WaitConfirm_WaitConfirm final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityTask_WaitConfirm* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitConfirm_WaitConfirm;
// Function GameplayAbilities.AbilityTask_WaitConfirm.OnConfirmCallback
// 0x0008 (0x0008 - 0x0000)
struct AbilityTask_WaitConfirm_OnConfirmCallback final
{
public:
class UGameplayAbility* InAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitConfirm_OnConfirmCallback;
// Function GameplayAbilities.AbilityTask_WaitConfirmCancel.WaitConfirmCancel
// 0x0010 (0x0010 - 0x0000)
struct AbilityTask_WaitConfirmCancel_WaitConfirmCancel final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityTask_WaitConfirmCancel* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitConfirmCancel_WaitConfirmCancel;
// Function GameplayAbilities.AbilityTask_WaitDelay.WaitDelay
// 0x0018 (0x0018 - 0x0000)
struct AbilityTask_WaitDelay_WaitDelay final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Time; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitDelay* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitDelay_WaitDelay;
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectApplied.OnApplyGameplayEffectCallback
// 0x02A8 (0x02A8 - 0x0000)
struct AbilityTask_WaitGameplayEffectApplied_OnApplyGameplayEffectCallback final
{
public:
class UAbilitySystemComponent* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEffectSpec SpecApplied; // 0x0008(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
struct FActiveGameplayEffectHandle ActiveHandle; // 0x02A0(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectApplied_OnApplyGameplayEffectCallback;
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Self.WaitGameplayEffectAppliedToSelf
// 0x0148 (0x0148 - 0x0000)
struct AbilityTask_WaitGameplayEffectApplied_Self_WaitGameplayEffectAppliedToSelf final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTargetDataFilterHandle SourceFilter; // 0x0008(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic)
struct FGameplayTagRequirements SourceTagRequirements; // 0x0018(0x0088)(Parm, NativeAccessSpecifierPublic)
struct FGameplayTagRequirements TargetTagRequirements; // 0x00A0(0x0088)(Parm, NativeAccessSpecifierPublic)
bool TriggerOnce; // 0x0128(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* OptionalExternalOwner; // 0x0130(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ListenForPeriodicEffect; // 0x0138(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_139[0x7]; // 0x0139(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitGameplayEffectApplied_Self* ReturnValue; // 0x0140(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectApplied_Self_WaitGameplayEffectAppliedToSelf;
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Self.WaitGameplayEffectAppliedToSelf_Query
// 0x00C8 (0x00C8 - 0x0000)
struct AbilityTask_WaitGameplayEffectApplied_Self_WaitGameplayEffectAppliedToSelf_Query final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTargetDataFilterHandle SourceFilter; // 0x0008(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic)
struct FGameplayTagQuery SourceTagQuery; // 0x0018(0x0048)(Parm, NativeAccessSpecifierPublic)
struct FGameplayTagQuery TargetTagQuery; // 0x0060(0x0048)(Parm, NativeAccessSpecifierPublic)
bool TriggerOnce; // 0x00A8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* OptionalExternalOwner; // 0x00B0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ListenForPeriodicEffect; // 0x00B8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitGameplayEffectApplied_Self* ReturnValue; // 0x00C0(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectApplied_Self_WaitGameplayEffectAppliedToSelf_Query;
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Target.WaitGameplayEffectAppliedToTarget
// 0x0148 (0x0148 - 0x0000)
struct AbilityTask_WaitGameplayEffectApplied_Target_WaitGameplayEffectAppliedToTarget final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTargetDataFilterHandle TargetFilter; // 0x0008(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic)
struct FGameplayTagRequirements SourceTagRequirements; // 0x0018(0x0088)(Parm, NativeAccessSpecifierPublic)
struct FGameplayTagRequirements TargetTagRequirements; // 0x00A0(0x0088)(Parm, NativeAccessSpecifierPublic)
bool TriggerOnce; // 0x0128(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* OptionalExternalOwner; // 0x0130(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ListenForPeriodicEffects; // 0x0138(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_139[0x7]; // 0x0139(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitGameplayEffectApplied_Target* ReturnValue; // 0x0140(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectApplied_Target_WaitGameplayEffectAppliedToTarget;
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Target.WaitGameplayEffectAppliedToTarget_Query
// 0x00C8 (0x00C8 - 0x0000)
struct AbilityTask_WaitGameplayEffectApplied_Target_WaitGameplayEffectAppliedToTarget_Query final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTargetDataFilterHandle SourceFilter; // 0x0008(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic)
struct FGameplayTagQuery SourceTagQuery; // 0x0018(0x0048)(Parm, NativeAccessSpecifierPublic)
struct FGameplayTagQuery TargetTagQuery; // 0x0060(0x0048)(Parm, NativeAccessSpecifierPublic)
bool TriggerOnce; // 0x00A8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* OptionalExternalOwner; // 0x00B0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ListenForPeriodicEffect; // 0x00B8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitGameplayEffectApplied_Target* ReturnValue; // 0x00C0(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectApplied_Target_WaitGameplayEffectAppliedToTarget_Query;
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectBlockedImmunity.WaitGameplayEffectBlockedByImmunity
// 0x0130 (0x0130 - 0x0000)
struct AbilityTask_WaitGameplayEffectBlockedImmunity_WaitGameplayEffectBlockedByImmunity final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagRequirements SourceTagRequirements; // 0x0008(0x0088)(Parm, NativeAccessSpecifierPublic)
struct FGameplayTagRequirements TargetTagRequirements; // 0x0090(0x0088)(Parm, NativeAccessSpecifierPublic)
class AActor* OptionalExternalTarget; // 0x0118(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool OnlyTriggerOnce; // 0x0120(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_121[0x7]; // 0x0121(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitGameplayEffectBlockedImmunity* ReturnValue; // 0x0128(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectBlockedImmunity_WaitGameplayEffectBlockedByImmunity;
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectRemoved.WaitForGameplayEffectRemoved
// 0x0018 (0x0018 - 0x0000)
struct AbilityTask_WaitGameplayEffectRemoved_WaitForGameplayEffectRemoved final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FActiveGameplayEffectHandle Handle; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityTask_WaitGameplayEffectRemoved* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectRemoved_WaitForGameplayEffectRemoved;
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectRemoved.OnGameplayEffectRemoved
// 0x0028 (0x0028 - 0x0000)
struct AbilityTask_WaitGameplayEffectRemoved_OnGameplayEffectRemoved final
{
public:
struct FGameplayEffectRemovalInfo InGameplayEffectRemovalInfo; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectRemoved_OnGameplayEffectRemoved;
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectStackChange.WaitForGameplayEffectStackChange
// 0x0018 (0x0018 - 0x0000)
struct AbilityTask_WaitGameplayEffectStackChange_WaitForGameplayEffectStackChange final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FActiveGameplayEffectHandle Handle; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityTask_WaitGameplayEffectStackChange* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectStackChange_WaitForGameplayEffectStackChange;
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectStackChange.OnGameplayEffectStackChange
// 0x0010 (0x0010 - 0x0000)
struct AbilityTask_WaitGameplayEffectStackChange_OnGameplayEffectStackChange final
{
public:
struct FActiveGameplayEffectHandle Handle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OldCount; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectStackChange_OnGameplayEffectStackChange;
// Function GameplayAbilities.AbilityTask_WaitGameplayEvent.WaitGameplayEvent
// 0x0028 (0x0028 - 0x0000)
struct AbilityTask_WaitGameplayEvent_WaitGameplayEvent final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag EventTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* OptionalExternalTarget_0; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool OnlyTriggerOnce; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool OnlyMatchExact; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitGameplayEvent* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEvent_WaitGameplayEvent;
// Function GameplayAbilities.AbilityTask_WaitGameplayTag.GameplayTagCallback
// 0x000C (0x000C - 0x0000)
struct AbilityTask_WaitGameplayTag_GameplayTagCallback final
{
public:
struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitGameplayTag_GameplayTagCallback;
// Function GameplayAbilities.AbilityTask_WaitGameplayTagAdded.WaitGameplayTagAdd
// 0x0028 (0x0028 - 0x0000)
struct AbilityTask_WaitGameplayTagAdded_WaitGameplayTagAdd final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* InOptionalExternalTarget; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool OnlyTriggerOnce; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitGameplayTagAdded* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitGameplayTagAdded_WaitGameplayTagAdd;
// Function GameplayAbilities.AbilityTask_WaitGameplayTagRemoved.WaitGameplayTagRemove
// 0x0028 (0x0028 - 0x0000)
struct AbilityTask_WaitGameplayTagRemoved_WaitGameplayTagRemove final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const class AActor* InOptionalExternalTarget; // 0x0010(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool OnlyTriggerOnce; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitGameplayTagRemoved* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitGameplayTagRemoved_WaitGameplayTagRemove;
// Function GameplayAbilities.AbilityTask_WaitGameplayTagQuery.WaitGameplayTagQuery
// 0x0068 (0x0068 - 0x0000)
struct AbilityTask_WaitGameplayTagQuery_WaitGameplayTagQuery final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagQuery TagQuery; // 0x0008(0x0048)(ConstParm, Parm, NativeAccessSpecifierPublic)
const class AActor* InOptionalExternalTarget; // 0x0050(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EWaitGameplayTagQueryTriggerCondition TriggerCondition; // 0x0058(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOnlyTriggerOnce; // 0x0059(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitGameplayTagQuery* ReturnValue; // 0x0060(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitGameplayTagQuery_WaitGameplayTagQuery;
// Function GameplayAbilities.AbilityTask_WaitGameplayTagQuery.UpdateTargetTags
// 0x000C (0x000C - 0x0000)
struct AbilityTask_WaitGameplayTagQuery_UpdateTargetTags final
{
public:
struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitGameplayTagQuery_UpdateTargetTags;
// Function GameplayAbilities.AbilityTask_WaitInputPress.WaitInputPress
// 0x0018 (0x0018 - 0x0000)
struct AbilityTask_WaitInputPress_WaitInputPress final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bTestAlreadyPressed; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitInputPress* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitInputPress_WaitInputPress;
// Function GameplayAbilities.AbilityTask_WaitInputRelease.WaitInputRelease
// 0x0018 (0x0018 - 0x0000)
struct AbilityTask_WaitInputRelease_WaitInputRelease final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bTestAlreadyReleased; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitInputRelease* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitInputRelease_WaitInputRelease;
// Function GameplayAbilities.AbilityTask_WaitMovementModeChange.CreateWaitMovementModeChange
// 0x0018 (0x0018 - 0x0000)
struct AbilityTask_WaitMovementModeChange_CreateWaitMovementModeChange final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMovementMode NewMode; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitMovementModeChange* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitMovementModeChange_CreateWaitMovementModeChange;
// Function GameplayAbilities.AbilityTask_WaitMovementModeChange.OnMovementModeChange
// 0x0010 (0x0010 - 0x0000)
struct AbilityTask_WaitMovementModeChange_OnMovementModeChange final
{
public:
class ACharacter* Character; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMovementMode PrevMovementMode; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 PreviousCustomMode; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilityTask_WaitMovementModeChange_OnMovementModeChange;
// Function GameplayAbilities.AbilityTask_WaitOverlap.WaitForOverlap
// 0x0010 (0x0010 - 0x0000)
struct AbilityTask_WaitOverlap_WaitForOverlap final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityTask_WaitOverlap* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitOverlap_WaitForOverlap;
// Function GameplayAbilities.AbilityTask_WaitOverlap.OnHitCallback
// 0x0130 (0x0130 - 0x0000)
struct AbilityTask_WaitOverlap_OnHitCallback final
{
public:
class UPrimitiveComponent* HitComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* OtherActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPrimitiveComponent* OtherComp; // 0x0010(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector NormalImpulse; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FHitResult Hit; // 0x0030(0x0100)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitOverlap_OnHitCallback;
// Function GameplayAbilities.AbilityTask_WaitTargetData.WaitTargetData
// 0x0028 (0x0028 - 0x0000)
struct AbilityTask_WaitTargetData_WaitTargetData final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayTargetingConfirmation ConfirmationType; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSubclassOf<class AGameplayAbilityTargetActor> Class_0; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityTask_WaitTargetData* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitTargetData_WaitTargetData;
// Function GameplayAbilities.AbilityTask_WaitTargetData.WaitTargetDataUsingActor
// 0x0028 (0x0028 - 0x0000)
struct AbilityTask_WaitTargetData_WaitTargetDataUsingActor final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayTargetingConfirmation ConfirmationType; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class AGameplayAbilityTargetActor* TargetActor_0; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityTask_WaitTargetData* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitTargetData_WaitTargetDataUsingActor;
// Function GameplayAbilities.AbilityTask_WaitTargetData.BeginSpawningActor
// 0x0020 (0x0020 - 0x0000)
struct AbilityTask_WaitTargetData_BeginSpawningActor final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class AGameplayAbilityTargetActor> Class_0; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AGameplayAbilityTargetActor* SpawnedActor; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilityTask_WaitTargetData_BeginSpawningActor;
// Function GameplayAbilities.AbilityTask_WaitTargetData.FinishSpawningActor
// 0x0010 (0x0010 - 0x0000)
struct AbilityTask_WaitTargetData_FinishSpawningActor final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AGameplayAbilityTargetActor* SpawnedActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitTargetData_FinishSpawningActor;
// Function GameplayAbilities.AbilityTask_WaitTargetData.OnTargetDataCancelledCallback
// 0x0028 (0x0028 - 0x0000)
struct AbilityTask_WaitTargetData_OnTargetDataCancelledCallback final
{
public:
struct FGameplayAbilityTargetDataHandle Data; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitTargetData_OnTargetDataCancelledCallback;
// Function GameplayAbilities.AbilityTask_WaitTargetData.OnTargetDataReadyCallback
// 0x0028 (0x0028 - 0x0000)
struct AbilityTask_WaitTargetData_OnTargetDataReadyCallback final
{
public:
struct FGameplayAbilityTargetDataHandle Data; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitTargetData_OnTargetDataReadyCallback;
// Function GameplayAbilities.AbilityTask_WaitTargetData.OnTargetDataReplicatedCallback
// 0x0030 (0x0030 - 0x0000)
struct AbilityTask_WaitTargetData_OnTargetDataReplicatedCallback final
{
public:
struct FGameplayAbilityTargetDataHandle Data; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
struct FGameplayTag ActivationTag; // 0x0028(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitTargetData_OnTargetDataReplicatedCallback;
// Function GameplayAbilities.AbilityTask_WaitVelocityChange.CreateWaitVelocityChange
// 0x0030 (0x0030 - 0x0000)
struct AbilityTask_WaitVelocityChange_CreateWaitVelocityChange final
{
public:
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Direction; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinimumMagnitude; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilityTask_WaitVelocityChange* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilityTask_WaitVelocityChange_CreateWaitVelocityChange;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AbilityTargetDataFromActor
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemBlueprintLibrary_AbilityTargetDataFromActor final
{
public:
class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAbilityTargetDataHandle ReturnValue; // 0x0008(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AbilityTargetDataFromActor;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AbilityTargetDataFromActorArray
// 0x0040 (0x0040 - 0x0000)
struct AbilitySystemBlueprintLibrary_AbilityTargetDataFromActorArray final
{
public:
TArray<class AActor*> ActorArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
bool OneTargetPerHandle; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayAbilityTargetDataHandle ReturnValue; // 0x0018(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AbilityTargetDataFromActorArray;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AbilityTargetDataFromHitResult
// 0x0128 (0x0128 - 0x0000)
struct AbilitySystemBlueprintLibrary_AbilityTargetDataFromHitResult final
{
public:
struct FHitResult HitResult; // 0x0000(0x0100)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FGameplayAbilityTargetDataHandle ReturnValue; // 0x0100(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AbilityTargetDataFromHitResult;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AbilityTargetDataFromLocations
// 0x0150 (0x0150 - 0x0000)
struct AbilitySystemBlueprintLibrary_AbilityTargetDataFromLocations final
{
public:
struct FGameplayAbilityTargetingLocationInfo SourceLocation; // 0x0000(0x0090)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FGameplayAbilityTargetingLocationInfo TargetLocation; // 0x0090(0x0090)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FGameplayAbilityTargetDataHandle ReturnValue; // 0x0120(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
uint8 Pad_148[0x8]; // 0x0148(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AbilityTargetDataFromLocations;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddAssetTag
// 0x0028 (0x0028 - 0x0000)
struct AbilitySystemBlueprintLibrary_AddAssetTag final
{
public:
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
struct FGameplayTag NewGameplayTag; // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEffectSpecHandle ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddAssetTag;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddAssetTags
// 0x0040 (0x0040 - 0x0000)
struct AbilitySystemBlueprintLibrary_AddAssetTags final
{
public:
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
struct FGameplayTagContainer NewGameplayTags; // 0x0010(0x0020)(Parm, NativeAccessSpecifierPublic)
struct FGameplayEffectSpecHandle ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddAssetTags;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddGrantedTag
// 0x0028 (0x0028 - 0x0000)
struct AbilitySystemBlueprintLibrary_AddGrantedTag final
{
public:
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
struct FGameplayTag NewGameplayTag; // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEffectSpecHandle ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddGrantedTag;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddGrantedTags
// 0x0040 (0x0040 - 0x0000)
struct AbilitySystemBlueprintLibrary_AddGrantedTags final
{
public:
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
struct FGameplayTagContainer NewGameplayTags; // 0x0010(0x0020)(Parm, NativeAccessSpecifierPublic)
struct FGameplayEffectSpecHandle ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddGrantedTags;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddLinkedGameplayEffect
// 0x0028 (0x0028 - 0x0000)
struct AbilitySystemBlueprintLibrary_AddLinkedGameplayEffect final
{
public:
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
TSubclassOf<class UGameplayEffect> LinkedGameplayEffect; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEffectSpecHandle ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddLinkedGameplayEffect;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddLinkedGameplayEffectSpec
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemBlueprintLibrary_AddLinkedGameplayEffectSpec final
{
public:
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
struct FGameplayEffectSpecHandle LinkedGameplayEffectSpec; // 0x0010(0x0010)(Parm, NativeAccessSpecifierPublic)
struct FGameplayEffectSpecHandle ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddLinkedGameplayEffectSpec;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddLooseGameplayTags
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemBlueprintLibrary_AddLooseGameplayTags final
{
public:
class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer GameplayTags; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
bool bShouldReplicate; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0029(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddLooseGameplayTags;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AppendTargetDataHandle
// 0x0078 (0x0078 - 0x0000)
struct AbilitySystemBlueprintLibrary_AppendTargetDataHandle final
{
public:
struct FGameplayAbilityTargetDataHandle TargetHandle; // 0x0000(0x0028)(Parm, NativeAccessSpecifierPublic)
struct FGameplayAbilityTargetDataHandle HandleToAdd; // 0x0028(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
struct FGameplayAbilityTargetDataHandle ReturnValue; // 0x0050(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AppendTargetDataHandle;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AssignSetByCallerMagnitude
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemBlueprintLibrary_AssignSetByCallerMagnitude final
{
public:
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
class FName DataName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Magnitude; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayEffectSpecHandle ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AssignSetByCallerMagnitude;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AssignTagSetByCallerMagnitude
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemBlueprintLibrary_AssignTagSetByCallerMagnitude final
{
public:
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
struct FGameplayTag DataTag; // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Magnitude; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayEffectSpecHandle ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AssignTagSetByCallerMagnitude;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.BindEventWrapperToAnyOfGameplayTagContainerChanged
// 0x0050 (0x0050 - 0x0000)
struct AbilitySystemBlueprintLibrary_BindEventWrapperToAnyOfGameplayTagContainerChanged final
{
public:
class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer TagContainer; // 0x0008(0x0020)(ConstParm, Parm, NativeAccessSpecifierPublic)
TDelegate<void(const struct FGameplayTag& Tag, int32 TagCount)> GameplayTagChangedEventWrapperDelegate; // 0x0028(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bExecuteImmediatelyIfTagApplied; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayTagEventType TagListeningPolicy; // 0x0039(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagChangedEventWrapperSpecHandle ReturnValue; // 0x0040(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_BindEventWrapperToAnyOfGameplayTagContainerChanged;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.BindEventWrapperToAnyOfGameplayTagsChanged
// 0x0040 (0x0040 - 0x0000)
struct AbilitySystemBlueprintLibrary_BindEventWrapperToAnyOfGameplayTagsChanged final
{
public:
class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FGameplayTag> Tags; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
TDelegate<void(const struct FGameplayTag& Tag, int32 TagCount)> GameplayTagChangedEventWrapperDelegate; // 0x0018(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bExecuteImmediatelyIfTagApplied; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayTagEventType TagListeningPolicy; // 0x0029(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagChangedEventWrapperSpecHandle ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_BindEventWrapperToAnyOfGameplayTagsChanged;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.BindEventWrapperToGameplayTagChanged
// 0x0038 (0x0038 - 0x0000)
struct AbilitySystemBlueprintLibrary_BindEventWrapperToGameplayTagChanged final
{
public:
class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TDelegate<void(const struct FGameplayTag& Tag, int32 TagCount)> GameplayTagChangedEventWrapperDelegate; // 0x0010(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bExecuteImmediatelyIfTagApplied; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayTagEventType TagListeningPolicy; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagChangedEventWrapperSpecHandle ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_BindEventWrapperToGameplayTagChanged;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.BreakGameplayCueParameters
// 0x01B0 (0x01B0 - 0x0000)
struct AbilitySystemBlueprintLibrary_BreakGameplayCueParameters final
{
public:
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
float NormalizedMagnitude; // 0x00D8(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RawMagnitude; // 0x00DC(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEffectContextHandle EffectContext; // 0x00E0(0x0018)(Parm, OutParm, NativeAccessSpecifierPublic)
struct FGameplayTag MatchedTagName; // 0x00F8(0x0008)(Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag OriginalTag; // 0x0100(0x0008)(Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer AggregatedSourceTags; // 0x0108(0x0020)(Parm, OutParm, AdvancedDisplay, NativeAccessSpecifierPublic)
struct FGameplayTagContainer AggregatedTargetTags; // 0x0128(0x0020)(Parm, OutParm, AdvancedDisplay, NativeAccessSpecifierPublic)
struct FVector Location; // 0x0148(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Normal; // 0x0160(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* Instigator; // 0x0178(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* EffectCauser; // 0x0180(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* SourceObject; // 0x0188(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPhysicalMaterial* PhysicalMaterial; // 0x0190(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 GameplayEffectLevel; // 0x0198(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AbilityLevel; // 0x019C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USceneComponent* TargetAttachComponent; // 0x01A0(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bReplicateLocationWhenUsingMinimalRepProxy; // 0x01A8(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_BreakGameplayCueParameters;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.CloneSpecHandle
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemBlueprintLibrary_CloneSpecHandle final
{
public:
class AActor* InNewInstigator; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* InEffectCauser; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEffectSpecHandle GameplayEffectSpecHandle_Clone; // 0x0010(0x0010)(Parm, NativeAccessSpecifierPublic)
struct FGameplayEffectSpecHandle ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_CloneSpecHandle;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.Conv_ScalableFloatToDouble
// 0x0038 (0x0038 - 0x0000)
struct AbilitySystemBlueprintLibrary_Conv_ScalableFloatToDouble final
{
public:
struct FScalableFloat Input; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
float Level; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
double ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_Conv_ScalableFloatToDouble;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.Conv_ScalableFloatToFloat
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemBlueprintLibrary_Conv_ScalableFloatToFloat final
{
public:
struct FScalableFloat Input; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
float Level; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ReturnValue; // 0x002C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_Conv_ScalableFloatToFloat;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.DoesGameplayCueMeetTagRequirements
// 0x01F0 (0x01F0 - 0x0000)
struct AbilitySystemBlueprintLibrary_DoesGameplayCueMeetTagRequirements final
{
public:
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FGameplayTagRequirements SourceTagReqs; // 0x00D8(0x0088)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
struct FGameplayTagRequirements TargetTagReqs; // 0x0160(0x0088)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x01E8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1E9[0x7]; // 0x01E9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_DoesGameplayCueMeetTagRequirements;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.DoesTargetDataContainActor
// 0x0040 (0x0040 - 0x0000)
struct AbilitySystemBlueprintLibrary_DoesTargetDataContainActor final
{
public:
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* Actor; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_DoesTargetDataContainActor;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextAddHitResult
// 0x0120 (0x0120 - 0x0000)
struct AbilitySystemBlueprintLibrary_EffectContextAddHitResult final
{
public:
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
struct FHitResult HitResult; // 0x0018(0x0100)(Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool bReset; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextAddHitResult;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetEffectCauser
// 0x0020 (0x0020 - 0x0000)
struct AbilitySystemBlueprintLibrary_EffectContextGetEffectCauser final
{
public:
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
class AActor* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextGetEffectCauser;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetHitResult
// 0x0118 (0x0118 - 0x0000)
struct AbilitySystemBlueprintLibrary_EffectContextGetHitResult final
{
public:
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
struct FHitResult ReturnValue; // 0x0018(0x0100)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextGetHitResult;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetInstigatorActor
// 0x0020 (0x0020 - 0x0000)
struct AbilitySystemBlueprintLibrary_EffectContextGetInstigatorActor final
{
public:
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
class AActor* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextGetInstigatorActor;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetOrigin
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemBlueprintLibrary_EffectContextGetOrigin final
{
public:
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextGetOrigin;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetOriginalInstigatorActor
// 0x0020 (0x0020 - 0x0000)
struct AbilitySystemBlueprintLibrary_EffectContextGetOriginalInstigatorActor final
{
public:
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
class AActor* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextGetOriginalInstigatorActor;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetSourceObject
// 0x0020 (0x0020 - 0x0000)
struct AbilitySystemBlueprintLibrary_EffectContextGetSourceObject final
{
public:
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
class UObject* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextGetSourceObject;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextHasHitResult
// 0x0020 (0x0020 - 0x0000)
struct AbilitySystemBlueprintLibrary_EffectContextHasHitResult final
{
public:
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextHasHitResult;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextIsInstigatorLocallyControlled
// 0x0020 (0x0020 - 0x0000)
struct AbilitySystemBlueprintLibrary_EffectContextIsInstigatorLocallyControlled final
{
public:
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextIsInstigatorLocallyControlled;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextIsValid
// 0x0020 (0x0020 - 0x0000)
struct AbilitySystemBlueprintLibrary_EffectContextIsValid final
{
public:
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextIsValid;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextSetOrigin
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemBlueprintLibrary_EffectContextSetOrigin final
{
public:
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
struct FVector Origin; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextSetOrigin;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EqualEqual_ActiveGameplayEffectHandle
// 0x0014 (0x0014 - 0x0000)
struct AbilitySystemBlueprintLibrary_EqualEqual_ActiveGameplayEffectHandle final
{
public:
struct FActiveGameplayEffectHandle A; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FActiveGameplayEffectHandle B; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EqualEqual_ActiveGameplayEffectHandle;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EqualEqual_GameplayAbilitySpecHandle
// 0x000C (0x000C - 0x0000)
struct AbilitySystemBlueprintLibrary_EqualEqual_GameplayAbilitySpecHandle final
{
public:
struct FGameplayAbilitySpecHandle A; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAbilitySpecHandle B; // 0x0004(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EqualEqual_GameplayAbilitySpecHandle;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EqualEqual_GameplayAttributeGameplayAttribute
// 0x0078 (0x0078 - 0x0000)
struct AbilitySystemBlueprintLibrary_EqualEqual_GameplayAttributeGameplayAttribute final
{
public:
struct FGameplayAttribute AttributeA; // 0x0000(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAttribute AttributeB; // 0x0038(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EqualEqual_GameplayAttributeGameplayAttribute;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EvaluateAttributeValueWithTags
// 0x0088 (0x0088 - 0x0000)
struct AbilitySystemBlueprintLibrary_EvaluateAttributeValueWithTags final
{
public:
class UAbilitySystemComponent* AbilitySystem; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer SourceTags; // 0x0040(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
struct FGameplayTagContainer TargetTags; // 0x0060(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
bool bSuccess; // 0x0080(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ReturnValue; // 0x0084(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EvaluateAttributeValueWithTags;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EvaluateAttributeValueWithTagsAndBase
// 0x0090 (0x0090 - 0x0000)
struct AbilitySystemBlueprintLibrary_EvaluateAttributeValueWithTagsAndBase final
{
public:
class UAbilitySystemComponent* AbilitySystem; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer SourceTags; // 0x0040(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
struct FGameplayTagContainer TargetTags; // 0x0060(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
float BaseValue; // 0x0080(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSuccess; // 0x0084(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ReturnValue; // 0x0088(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EvaluateAttributeValueWithTagsAndBase;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.FilterTargetData
// 0x0060 (0x0060 - 0x0000)
struct AbilitySystemBlueprintLibrary_FilterTargetData final
{
public:
struct FGameplayAbilityTargetDataHandle TargetDataHandle; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
struct FGameplayTargetDataFilterHandle ActorFilterClass; // 0x0028(0x0010)(Parm, NativeAccessSpecifierPublic)
struct FGameplayAbilityTargetDataHandle ReturnValue; // 0x0038(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_FilterTargetData;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.ForwardGameplayCueToTarget
// 0x00F0 (0x00F0 - 0x0000)
struct AbilitySystemBlueprintLibrary_ForwardGameplayCueToTarget final
{
public:
TScriptInterface<class IGameplayCueInterface> TargetCueInterface; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayCueEvent EventType; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayCueParameters Parameters; // 0x0018(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_ForwardGameplayCueToTarget;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetAbilitySystemComponent
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetAbilitySystemComponent final
{
public:
class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilitySystemComponent* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetAbilitySystemComponent;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectDebugString
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectDebugString final
{
public:
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectDebugString;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectExpectedEndTime
// 0x000C (0x000C - 0x0000)
struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectExpectedEndTime final
{
public:
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectExpectedEndTime;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectRemainingDuration
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectRemainingDuration final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectRemainingDuration;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectStackCount
// 0x000C (0x000C - 0x0000)
struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectStackCount final
{
public:
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectStackCount;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectStackLimitCount
// 0x000C (0x000C - 0x0000)
struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectStackLimitCount final
{
public:
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectStackLimitCount;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectStartTime
// 0x000C (0x000C - 0x0000)
struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectStartTime final
{
public:
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectStartTime;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectTotalDuration
// 0x000C (0x000C - 0x0000)
struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectTotalDuration final
{
public:
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectTotalDuration;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActorByIndex
// 0x00E8 (0x00E8 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetActorByIndex final
{
public:
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
int32 Index_0; // 0x00D8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* ReturnValue; // 0x00E0(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActorByIndex;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActorCount
// 0x00E0 (0x00E0 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetActorCount final
{
public:
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
int32 ReturnValue; // 0x00D8(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActorCount;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActorsFromTargetData
// 0x0040 (0x0040 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetActorsFromTargetData final
{
public:
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class AActor*> ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActorsFromTargetData;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetAllActorsFromTargetData
// 0x0038 (0x0038 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetAllActorsFromTargetData final
{
public:
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
TArray<class AActor*> ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetAllActorsFromTargetData;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetAllLinkedGameplayEffectSpecHandles
// 0x0020 (0x0020 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetAllLinkedGameplayEffectSpecHandles final
{
public:
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
TArray<struct FGameplayEffectSpecHandle> ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetAllLinkedGameplayEffectSpecHandles;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetDataCountFromTargetData
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetDataCountFromTargetData final
{
public:
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
int32 ReturnValue; // 0x0028(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetDataCountFromTargetData;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetDebugStringFromGameplayAttribute
// 0x0048 (0x0048 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetDebugStringFromGameplayAttribute final
{
public:
struct FGameplayAttribute Attribute; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetDebugStringFromGameplayAttribute;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetEffectContext
// 0x0028 (0x0028 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetEffectContext final
{
public:
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
struct FGameplayEffectContextHandle ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetEffectContext;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetFloatAttribute
// 0x0048 (0x0048 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetFloatAttribute final
{
public:
const class AActor* Actor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSuccessfullyFoundAttribute; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ReturnValue; // 0x0044(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetFloatAttribute;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetFloatAttributeBase
// 0x0048 (0x0048 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetFloatAttributeBase final
{
public:
const class AActor* Actor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSuccessfullyFoundAttribute; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ReturnValue; // 0x0044(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetFloatAttributeBase;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetFloatAttributeBaseFromAbilitySystemComponent
// 0x0048 (0x0048 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetFloatAttributeBaseFromAbilitySystemComponent final
{
public:
const class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSuccessfullyFoundAttribute; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ReturnValue; // 0x0044(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetFloatAttributeBaseFromAbilitySystemComponent;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetFloatAttributeFromAbilitySystemComponent
// 0x0048 (0x0048 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetFloatAttributeFromAbilitySystemComponent final
{
public:
const class UAbilitySystemComponent* AbilitySystem; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSuccessfullyFoundAttribute; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ReturnValue; // 0x0044(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetFloatAttributeFromAbilitySystemComponent;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayAbilityFromSpecHandle
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetGameplayAbilityFromSpecHandle final
{
public:
class UAbilitySystemComponent* AbilitySystem; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAbilitySpecHandle AbilitySpecHandle; // 0x0008(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsInstance; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
const class UGameplayAbility* ReturnValue; // 0x0010(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayAbilityFromSpecHandle;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayCueDirection
// 0x0100 (0x0100 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetGameplayCueDirection final
{
public:
class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FVector Direction; // 0x00E0(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x00F8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayCueDirection;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayCueEndLocationAndNormal
// 0x0118 (0x0118 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetGameplayCueEndLocationAndNormal final
{
public:
class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FVector Location; // 0x00E0(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Normal; // 0x00F8(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0110(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayCueEndLocationAndNormal;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayEffectAssetTags
// 0x0028 (0x0028 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetGameplayEffectAssetTags final
{
public:
TSubclassOf<class UGameplayEffect> EffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer ReturnValue; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayEffectAssetTags;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayEffectFromActiveEffectHandle
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetGameplayEffectFromActiveEffectHandle final
{
public:
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const class UGameplayEffect* ReturnValue; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayEffectFromActiveEffectHandle;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayEffectGrantedTags
// 0x0028 (0x0028 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetGameplayEffectGrantedTags final
{
public:
TSubclassOf<class UGameplayEffect> EffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer ReturnValue; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayEffectGrantedTags;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayEffectUIData
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetGameplayEffectUIData final
{
public:
TSubclassOf<class UGameplayEffect> EffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UGameplayEffectUIData> DataType; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const class UGameplayEffectUIData* ReturnValue; // 0x0010(0x0008)(ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayEffectUIData;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetHitResult
// 0x01D8 (0x01D8 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetHitResult final
{
public:
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FHitResult ReturnValue; // 0x00D8(0x0100)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetHitResult;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetHitResultFromTargetData
// 0x0130 (0x0130 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetHitResultFromTargetData final
{
public:
struct FGameplayAbilityTargetDataHandle HitResult; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FHitResult ReturnValue; // 0x0030(0x0100)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetHitResultFromTargetData;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetInstigatorActor
// 0x00E0 (0x00E0 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetInstigatorActor final
{
public:
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
class AActor* ReturnValue; // 0x00D8(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetInstigatorActor;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetInstigatorTransform
// 0x0140 (0x0140 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetInstigatorTransform final
{
public:
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform ReturnValue; // 0x00E0(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetInstigatorTransform;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetModifiedAttributeMagnitude
// 0x0050 (0x0050 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetModifiedAttributeMagnitude final
{
public:
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
struct FGameplayAttribute Attribute; // 0x0010(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ReturnValue; // 0x0048(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetModifiedAttributeMagnitude;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetOrigin
// 0x00F0 (0x00F0 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetOrigin final
{
public:
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FVector ReturnValue; // 0x00D8(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetOrigin;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetTargetDataEndPoint
// 0x0048 (0x0048 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetTargetDataEndPoint final
{
public:
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetTargetDataEndPoint;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetTargetDataEndPointTransform
// 0x0090 (0x0090 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetTargetDataEndPointTransform final
{
public:
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform ReturnValue; // 0x0030(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetTargetDataEndPointTransform;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetTargetDataOrigin
// 0x0090 (0x0090 - 0x0000)
struct AbilitySystemBlueprintLibrary_GetTargetDataOrigin final
{
public:
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform ReturnValue; // 0x0030(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetTargetDataOrigin;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.HasHitResult
// 0x00E0 (0x00E0 - 0x0000)
struct AbilitySystemBlueprintLibrary_HasHitResult final
{
public:
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x00D8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_HasHitResult;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.IsGameplayAbilityActive
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemBlueprintLibrary_IsGameplayAbilityActive final
{
public:
const class UGameplayAbility* GameplayAbility; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_IsGameplayAbilityActive;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.IsInstigatorLocallyControlled
// 0x00E0 (0x00E0 - 0x0000)
struct AbilitySystemBlueprintLibrary_IsInstigatorLocallyControlled final
{
public:
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x00D8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_IsInstigatorLocallyControlled;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.IsInstigatorLocallyControlledPlayer
// 0x00E0 (0x00E0 - 0x0000)
struct AbilitySystemBlueprintLibrary_IsInstigatorLocallyControlledPlayer final
{
public:
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x00D8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_IsInstigatorLocallyControlledPlayer;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.IsValid
// 0x0040 (0x0040 - 0x0000)
struct AbilitySystemBlueprintLibrary_IsValid final
{
public:
struct FGameplayAttribute Attribute; // 0x0000(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_IsValid;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.MakeFilterHandle
// 0x0038 (0x0038 - 0x0000)
struct AbilitySystemBlueprintLibrary_MakeFilterHandle final
{
public:
struct FGameplayTargetDataFilter Filter; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
class AActor* FilterActor; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTargetDataFilterHandle ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_MakeFilterHandle;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.MakeGameplayCueParameters
// 0x01B0 (0x01B0 - 0x0000)
struct AbilitySystemBlueprintLibrary_MakeGameplayCueParameters final
{
public:
float NormalizedMagnitude; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RawMagnitude; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEffectContextHandle EffectContext; // 0x0008(0x0018)(Parm, NativeAccessSpecifierPublic)
struct FGameplayTag MatchedTagName; // 0x0020(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag OriginalTag; // 0x0028(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer AggregatedSourceTags; // 0x0030(0x0020)(Parm, AdvancedDisplay, NativeAccessSpecifierPublic)
struct FGameplayTagContainer AggregatedTargetTags; // 0x0050(0x0020)(Parm, AdvancedDisplay, NativeAccessSpecifierPublic)
struct FVector Location; // 0x0070(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Normal; // 0x0088(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* Instigator; // 0x00A0(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* EffectCauser; // 0x00A8(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* SourceObject; // 0x00B0(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPhysicalMaterial* PhysicalMaterial; // 0x00B8(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 GameplayEffectLevel; // 0x00C0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AbilityLevel; // 0x00C4(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USceneComponent* TargetAttachComponent; // 0x00C8(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bReplicateLocationWhenUsingMinimalRepProxy; // 0x00D0(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D1[0x7]; // 0x00D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayCueParameters ReturnValue; // 0x00D8(0x00D8)(Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_MakeGameplayCueParameters;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.MakeSpecHandle
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemBlueprintLibrary_MakeSpecHandle final
{
public:
class UGameplayEffect* InGameplayEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* InInstigator; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* InEffectCauser; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InLevel; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayEffectSpecHandle ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_MakeSpecHandle;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.MakeSpecHandleByClass
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemBlueprintLibrary_MakeSpecHandleByClass final
{
public:
TSubclassOf<class UGameplayEffect> GameplayEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* Instigator; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* EffectCauser; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Level; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayEffectSpecHandle ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_MakeSpecHandleByClass;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.NotEqual_ActiveGameplayEffectHandle
// 0x0014 (0x0014 - 0x0000)
struct AbilitySystemBlueprintLibrary_NotEqual_ActiveGameplayEffectHandle final
{
public:
struct FActiveGameplayEffectHandle A; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FActiveGameplayEffectHandle B; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_NotEqual_ActiveGameplayEffectHandle;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.NotEqual_GameplayAbilitySpecHandle
// 0x000C (0x000C - 0x0000)
struct AbilitySystemBlueprintLibrary_NotEqual_GameplayAbilitySpecHandle final
{
public:
struct FGameplayAbilitySpecHandle A; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAbilitySpecHandle B; // 0x0004(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_NotEqual_GameplayAbilitySpecHandle;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.NotEqual_GameplayAttributeGameplayAttribute
// 0x0078 (0x0078 - 0x0000)
struct AbilitySystemBlueprintLibrary_NotEqual_GameplayAttributeGameplayAttribute final
{
public:
struct FGameplayAttribute AttributeA; // 0x0000(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAttribute AttributeB; // 0x0038(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_NotEqual_GameplayAttributeGameplayAttribute;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.RemoveLooseGameplayTags
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemBlueprintLibrary_RemoveLooseGameplayTags final
{
public:
class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer GameplayTags; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
bool bShouldReplicate; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0029(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_RemoveLooseGameplayTags;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.SendGameplayEventToActor
// 0x00C8 (0x00C8 - 0x0000)
struct AbilitySystemBlueprintLibrary_SendGameplayEventToActor final
{
public:
class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag EventTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEventData Payload; // 0x0010(0x00B0)(Parm, NativeAccessSpecifierPublic)
int32 ReturnValue; // 0x00C0(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C4[0x4]; // 0x00C4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_SendGameplayEventToActor;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.SetDuration
// 0x0028 (0x0028 - 0x0000)
struct AbilitySystemBlueprintLibrary_SetDuration final
{
public:
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
float Duration; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayEffectSpecHandle ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_SetDuration;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.SetStackCount
// 0x0028 (0x0028 - 0x0000)
struct AbilitySystemBlueprintLibrary_SetStackCount final
{
public:
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
int32 StackCount; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayEffectSpecHandle ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_SetStackCount;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.SetStackCountToMax
// 0x0020 (0x0020 - 0x0000)
struct AbilitySystemBlueprintLibrary_SetStackCountToMax final
{
public:
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
struct FGameplayEffectSpecHandle ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_SetStackCountToMax;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.TargetDataHasActor
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemBlueprintLibrary_TargetDataHasActor final
{
public:
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_TargetDataHasActor;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.TargetDataHasEndPoint
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemBlueprintLibrary_TargetDataHasEndPoint final
{
public:
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_TargetDataHasEndPoint;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.TargetDataHasHitResult
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemBlueprintLibrary_TargetDataHasHitResult final
{
public:
struct FGameplayAbilityTargetDataHandle HitResult; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_TargetDataHasHitResult;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.TargetDataHasOrigin
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemBlueprintLibrary_TargetDataHasOrigin final
{
public:
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_TargetDataHasOrigin;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.UnbindAllGameplayTagChangedEventWrappersForHandle
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemBlueprintLibrary_UnbindAllGameplayTagChangedEventWrappersForHandle final
{
public:
struct FGameplayTagChangedEventWrapperSpecHandle Handle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_UnbindAllGameplayTagChangedEventWrappersForHandle;
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.UnbindGameplayTagChangedEventWrapperForHandle
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemBlueprintLibrary_UnbindGameplayTagChangedEventWrapperForHandle final
{
public:
struct FGameplayTag Tag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagChangedEventWrapperSpecHandle Handle; // 0x0008(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_UnbindGameplayTagChangedEventWrapperForHandle;
// Function GameplayAbilities.AbilitySystemComponent.BP_ApplyGameplayEffectSpecToSelf
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemComponent_BP_ApplyGameplayEffectSpecToSelf final
{
public:
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
struct FActiveGameplayEffectHandle ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_BP_ApplyGameplayEffectSpecToSelf;
// Function GameplayAbilities.AbilitySystemComponent.BP_ApplyGameplayEffectSpecToTarget
// 0x0020 (0x0020 - 0x0000)
struct AbilitySystemComponent_BP_ApplyGameplayEffectSpecToTarget final
{
public:
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
class UAbilitySystemComponent* Target; // 0x0010(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FActiveGameplayEffectHandle ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_BP_ApplyGameplayEffectSpecToTarget;
// Function GameplayAbilities.AbilitySystemComponent.BP_ApplyGameplayEffectToSelf
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemComponent_BP_ApplyGameplayEffectToSelf final
{
public:
TSubclassOf<class UGameplayEffect> GameplayEffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Level; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayEffectContextHandle EffectContext; // 0x0010(0x0018)(Parm, NativeAccessSpecifierPublic)
struct FActiveGameplayEffectHandle ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_BP_ApplyGameplayEffectToSelf;
// Function GameplayAbilities.AbilitySystemComponent.BP_ApplyGameplayEffectToTarget
// 0x0038 (0x0038 - 0x0000)
struct AbilitySystemComponent_BP_ApplyGameplayEffectToTarget final
{
public:
TSubclassOf<class UGameplayEffect> GameplayEffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilitySystemComponent* Target; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Level; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayEffectContextHandle Context; // 0x0018(0x0018)(Parm, NativeAccessSpecifierPublic)
struct FActiveGameplayEffectHandle ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_BP_ApplyGameplayEffectToTarget;
// Function GameplayAbilities.AbilitySystemComponent.ClearAbility
// 0x0004 (0x0004 - 0x0000)
struct AbilitySystemComponent_ClearAbility final
{
public:
struct FGameplayAbilitySpecHandle Handle; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ClearAbility;
// Function GameplayAbilities.AbilitySystemComponent.ClearAllAbilitiesWithInputID
// 0x0004 (0x0004 - 0x0000)
struct AbilitySystemComponent_ClearAllAbilitiesWithInputID final
{
public:
int32 InputID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ClearAllAbilitiesWithInputID;
// Function GameplayAbilities.AbilitySystemComponent.ClientActivateAbilityFailed
// 0x0008 (0x0008 - 0x0000)
struct AbilitySystemComponent_ClientActivateAbilityFailed final
{
public:
struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int16 PredictionKey; // 0x0004(0x0002)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_ClientActivateAbilityFailed;
// Function GameplayAbilities.AbilitySystemComponent.ClientActivateAbilitySucceed
// 0x0014 (0x0014 - 0x0000)
struct AbilitySystemComponent_ClientActivateAbilitySucceed final
{
public:
struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPredictionKey PredictionKey; // 0x0004(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ClientActivateAbilitySucceed;
// Function GameplayAbilities.AbilitySystemComponent.ClientActivateAbilitySucceedWithEventData
// 0x00C8 (0x00C8 - 0x0000)
struct AbilitySystemComponent_ClientActivateAbilitySucceedWithEventData final
{
public:
struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPredictionKey PredictionKey; // 0x0004(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayEventData TriggerEventData; // 0x0018(0x00B0)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ClientActivateAbilitySucceedWithEventData;
// Function GameplayAbilities.AbilitySystemComponent.ClientCancelAbility
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemComponent_ClientCancelAbility final
{
public:
struct FGameplayAbilitySpecHandle AbilityToCancel; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAbilityActivationInfo ActivationInfo; // 0x0004(0x0014)(Parm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ClientCancelAbility;
// Function GameplayAbilities.AbilitySystemComponent.ClientEndAbility
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemComponent_ClientEndAbility final
{
public:
struct FGameplayAbilitySpecHandle AbilityToEnd; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAbilityActivationInfo ActivationInfo; // 0x0004(0x0014)(Parm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ClientEndAbility;
// Function GameplayAbilities.AbilitySystemComponent.ClientPrintDebug_Response
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemComponent_ClientPrintDebug_Response final
{
public:
TArray<class FString> Strings; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
int32 GameFlags; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_ClientPrintDebug_Response;
// Function GameplayAbilities.AbilitySystemComponent.ClientSetReplicatedEvent
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemComponent_ClientSetReplicatedEvent final
{
public:
EAbilityGenericReplicatedEvent EventType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0004(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPredictionKey AbilityOriginalPredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ClientSetReplicatedEvent;
// Function GameplayAbilities.AbilitySystemComponent.ClientTryActivateAbility
// 0x0004 (0x0004 - 0x0000)
struct AbilitySystemComponent_ClientTryActivateAbility final
{
public:
struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ClientTryActivateAbility;
// Function GameplayAbilities.AbilitySystemComponent.GetAllAttributes
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemComponent_GetAllAttributes final
{
public:
TArray<struct FGameplayAttribute> OutAttributes; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_GetAllAttributes;
// Function GameplayAbilities.AbilitySystemComponent.K2_GiveAbility
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemComponent_K2_GiveAbility final
{
public:
TSubclassOf<class UGameplayAbility> AbilityClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Level; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 InputID; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAbilitySpecHandle ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_K2_GiveAbility;
// Function GameplayAbilities.AbilitySystemComponent.K2_GiveAbilityAndActivateOnce
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemComponent_K2_GiveAbilityAndActivateOnce final
{
public:
TSubclassOf<class UGameplayAbility> AbilityClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Level; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 InputID; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAbilitySpecHandle ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_K2_GiveAbilityAndActivateOnce;
// Function GameplayAbilities.AbilitySystemComponent.K2_InitStats
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemComponent_K2_InitStats final
{
public:
TSubclassOf<class UAttributeSet> Attributes; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const class UDataTable* DataTable; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_K2_InitStats;
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueAdded
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueAdded final
{
public:
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEffectContextHandle EffectContext; // 0x0018(0x0018)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueAdded;
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueAdded_WithParams
// 0x00F0 (0x00F0 - 0x0000)
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueAdded_WithParams final
{
public:
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0018(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueAdded_WithParams;
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueAddedAndWhileActive_FromSpec
// 0x0088 (0x0088 - 0x0000)
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueAddedAndWhileActive_FromSpec final
{
public:
struct FGameplayEffectSpecForRPC Spec; // 0x0000(0x0078)(ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
struct FPredictionKey PredictionKey; // 0x0078(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueAddedAndWhileActive_FromSpec;
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueAddedAndWhileActive_WithParams
// 0x00F0 (0x00F0 - 0x0000)
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueAddedAndWhileActive_WithParams final
{
public:
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters GameplayCueParameters; // 0x0018(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueAddedAndWhileActive_WithParams;
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueExecuted
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueExecuted final
{
public:
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEffectContextHandle EffectContext; // 0x0018(0x0018)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueExecuted;
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueExecuted_FromSpec
// 0x0088 (0x0088 - 0x0000)
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueExecuted_FromSpec final
{
public:
struct FGameplayEffectSpecForRPC Spec; // 0x0000(0x0078)(ConstParm, Parm, NativeAccessSpecifierPublic)
struct FPredictionKey PredictionKey; // 0x0078(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueExecuted_FromSpec;
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueExecuted_WithParams
// 0x00F0 (0x00F0 - 0x0000)
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueExecuted_WithParams final
{
public:
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters GameplayCueParameters; // 0x0018(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueExecuted_WithParams;
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCuesAddedAndWhileActive_WithParams
// 0x0108 (0x0108 - 0x0000)
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCuesAddedAndWhileActive_WithParams final
{
public:
struct FGameplayTagContainer GameplayCueTags; // 0x0000(0x0020)(ConstParm, Parm, NativeAccessSpecifierPublic)
struct FPredictionKey PredictionKey; // 0x0020(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters GameplayCueParameters; // 0x0030(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCuesAddedAndWhileActive_WithParams;
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCuesExecuted
// 0x0048 (0x0048 - 0x0000)
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCuesExecuted final
{
public:
struct FGameplayTagContainer GameplayCueTags; // 0x0000(0x0020)(ConstParm, Parm, NativeAccessSpecifierPublic)
struct FPredictionKey PredictionKey; // 0x0020(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEffectContextHandle EffectContext; // 0x0030(0x0018)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCuesExecuted;
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCuesExecuted_WithParams
// 0x0108 (0x0108 - 0x0000)
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCuesExecuted_WithParams final
{
public:
struct FGameplayTagContainer GameplayCueTags; // 0x0000(0x0020)(ConstParm, Parm, NativeAccessSpecifierPublic)
struct FPredictionKey PredictionKey; // 0x0020(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters GameplayCueParameters; // 0x0030(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCuesExecuted_WithParams;
// Function GameplayAbilities.AbilitySystemComponent.OnAvatarActorDestroyed
// 0x0008 (0x0008 - 0x0000)
struct AbilitySystemComponent_OnAvatarActorDestroyed final
{
public:
class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_OnAvatarActorDestroyed;
// Function GameplayAbilities.AbilitySystemComponent.OnOwnerActorDestroyed
// 0x0008 (0x0008 - 0x0000)
struct AbilitySystemComponent_OnOwnerActorDestroyed final
{
public:
class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_OnOwnerActorDestroyed;
// Function GameplayAbilities.AbilitySystemComponent.OnRep_SpawnedAttributes
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemComponent_OnRep_SpawnedAttributes final
{
public:
TArray<class UAttributeSet*> PreviousSpawnedAttributes; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_OnRep_SpawnedAttributes;
// Function GameplayAbilities.AbilitySystemComponent.OnSpawnedAttributesEndPlayed
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemComponent_OnSpawnedAttributesEndPlayed final
{
public:
class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EEndPlayReason EndPlayReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_OnSpawnedAttributesEndPlayed;
// Function GameplayAbilities.AbilitySystemComponent.PressInputID
// 0x0004 (0x0004 - 0x0000)
struct AbilitySystemComponent_PressInputID final
{
public:
int32 InputID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_PressInputID;
// Function GameplayAbilities.AbilitySystemComponent.ReleaseInputID
// 0x0004 (0x0004 - 0x0000)
struct AbilitySystemComponent_ReleaseInputID final
{
public:
int32 InputID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ReleaseInputID;
// Function GameplayAbilities.AbilitySystemComponent.RemoveActiveEffectsWithAppliedTags
// 0x0028 (0x0028 - 0x0000)
struct AbilitySystemComponent_RemoveActiveEffectsWithAppliedTags final
{
public:
struct FGameplayTagContainer Tags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
int32 ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_RemoveActiveEffectsWithAppliedTags;
// Function GameplayAbilities.AbilitySystemComponent.RemoveActiveEffectsWithGrantedTags
// 0x0028 (0x0028 - 0x0000)
struct AbilitySystemComponent_RemoveActiveEffectsWithGrantedTags final
{
public:
struct FGameplayTagContainer Tags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
int32 ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_RemoveActiveEffectsWithGrantedTags;
// Function GameplayAbilities.AbilitySystemComponent.RemoveActiveEffectsWithSourceTags
// 0x0028 (0x0028 - 0x0000)
struct AbilitySystemComponent_RemoveActiveEffectsWithSourceTags final
{
public:
struct FGameplayTagContainer Tags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
int32 ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_RemoveActiveEffectsWithSourceTags;
// Function GameplayAbilities.AbilitySystemComponent.RemoveActiveEffectsWithTags
// 0x0028 (0x0028 - 0x0000)
struct AbilitySystemComponent_RemoveActiveEffectsWithTags final
{
public:
struct FGameplayTagContainer Tags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
int32 ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_RemoveActiveEffectsWithTags;
// Function GameplayAbilities.AbilitySystemComponent.RemoveActiveGameplayEffect
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemComponent_RemoveActiveGameplayEffect final
{
public:
struct FActiveGameplayEffectHandle Handle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 StacksToRemove; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_RemoveActiveGameplayEffect;
// Function GameplayAbilities.AbilitySystemComponent.RemoveActiveGameplayEffectBySourceEffect
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemComponent_RemoveActiveGameplayEffectBySourceEffect final
{
public:
TSubclassOf<class UGameplayEffect> GameplayEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilitySystemComponent* InstigatorAbilitySystemComponent; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 StacksToRemove; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_RemoveActiveGameplayEffectBySourceEffect;
// Function GameplayAbilities.AbilitySystemComponent.ServerAbilityRPCBatch
// 0x0048 (0x0048 - 0x0000)
struct AbilitySystemComponent_ServerAbilityRPCBatch final
{
public:
struct GameplayAbilities::FServerAbilityRPCBatch BatchInfo; // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ServerAbilityRPCBatch;
// Function GameplayAbilities.AbilitySystemComponent.ServerCancelAbility
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemComponent_ServerCancelAbility final
{
public:
struct FGameplayAbilitySpecHandle AbilityToCancel; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAbilityActivationInfo ActivationInfo; // 0x0004(0x0014)(Parm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ServerCancelAbility;
// Function GameplayAbilities.AbilitySystemComponent.ServerCurrentMontageJumpToSectionName
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemComponent_ServerCurrentMontageJumpToSectionName final
{
public:
class UAnimSequenceBase* ClientAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SectionName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ServerCurrentMontageJumpToSectionName;
// Function GameplayAbilities.AbilitySystemComponent.ServerCurrentMontageSetNextSectionName
// 0x0020 (0x0020 - 0x0000)
struct AbilitySystemComponent_ServerCurrentMontageSetNextSectionName final
{
public:
class UAnimSequenceBase* ClientAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClientPosition; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SectionName; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName NextSectionName; // 0x0014(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_ServerCurrentMontageSetNextSectionName;
// Function GameplayAbilities.AbilitySystemComponent.ServerCurrentMontageSetPlayRate
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemComponent_ServerCurrentMontageSetPlayRate final
{
public:
class UAnimSequenceBase* ClientAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InPlayRate; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_ServerCurrentMontageSetPlayRate;
// Function GameplayAbilities.AbilitySystemComponent.ServerEndAbility
// 0x0028 (0x0028 - 0x0000)
struct AbilitySystemComponent_ServerEndAbility final
{
public:
struct FGameplayAbilitySpecHandle AbilityToEnd; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAbilityActivationInfo ActivationInfo; // 0x0004(0x0014)(Parm, NoDestructor, NativeAccessSpecifierPublic)
struct FPredictionKey PredictionKey; // 0x0018(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ServerEndAbility;
// Function GameplayAbilities.AbilitySystemComponent.ServerPrintDebug_RequestWithStrings
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemComponent_ServerPrintDebug_RequestWithStrings final
{
public:
TArray<class FString> Strings; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ServerPrintDebug_RequestWithStrings;
// Function GameplayAbilities.AbilitySystemComponent.ServerSetInputPressed
// 0x0004 (0x0004 - 0x0000)
struct AbilitySystemComponent_ServerSetInputPressed final
{
public:
struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ServerSetInputPressed;
// Function GameplayAbilities.AbilitySystemComponent.ServerSetInputReleased
// 0x0004 (0x0004 - 0x0000)
struct AbilitySystemComponent_ServerSetInputReleased final
{
public:
struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ServerSetInputReleased;
// Function GameplayAbilities.AbilitySystemComponent.ServerSetReplicatedEvent
// 0x0028 (0x0028 - 0x0000)
struct AbilitySystemComponent_ServerSetReplicatedEvent final
{
public:
EAbilityGenericReplicatedEvent EventType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0004(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPredictionKey AbilityOriginalPredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPredictionKey CurrentPredictionKey; // 0x0018(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ServerSetReplicatedEvent;
// Function GameplayAbilities.AbilitySystemComponent.ServerSetReplicatedEventWithPayload
// 0x0040 (0x0040 - 0x0000)
struct AbilitySystemComponent_ServerSetReplicatedEventWithPayload final
{
public:
EAbilityGenericReplicatedEvent EventType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0004(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPredictionKey AbilityOriginalPredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPredictionKey CurrentPredictionKey; // 0x0018(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector_NetQuantize100 VectorPayload; // 0x0028(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ServerSetReplicatedEventWithPayload;
// Function GameplayAbilities.AbilitySystemComponent.ServerSetReplicatedTargetData
// 0x0058 (0x0058 - 0x0000)
struct AbilitySystemComponent_ServerSetReplicatedTargetData final
{
public:
struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPredictionKey AbilityOriginalPredictionKey; // 0x0004(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayAbilityTargetDataHandle ReplicatedTargetDataHandle; // 0x0018(0x0028)(ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
struct FGameplayTag ApplicationTag; // 0x0040(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPredictionKey CurrentPredictionKey; // 0x0048(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ServerSetReplicatedTargetData;
// Function GameplayAbilities.AbilitySystemComponent.ServerSetReplicatedTargetDataCancelled
// 0x0024 (0x0024 - 0x0000)
struct AbilitySystemComponent_ServerSetReplicatedTargetDataCancelled final
{
public:
struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPredictionKey AbilityOriginalPredictionKey; // 0x0004(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPredictionKey CurrentPredictionKey; // 0x0014(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ServerSetReplicatedTargetDataCancelled;
// Function GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbility
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemComponent_ServerTryActivateAbility final
{
public:
struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool InputPressed; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ServerTryActivateAbility;
// Function GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbilityWithEventData
// 0x00C8 (0x00C8 - 0x0000)
struct AbilitySystemComponent_ServerTryActivateAbilityWithEventData final
{
public:
struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool InputPressed; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEventData TriggerEventData; // 0x0018(0x00B0)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_ServerTryActivateAbilityWithEventData;
// Function GameplayAbilities.AbilitySystemComponent.SetActiveGameplayEffectLevel
// 0x000C (0x000C - 0x0000)
struct AbilitySystemComponent_SetActiveGameplayEffectLevel final
{
public:
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NewLevel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_SetActiveGameplayEffectLevel;
// Function GameplayAbilities.AbilitySystemComponent.SetActiveGameplayEffectLevelUsingQuery
// 0x01A0 (0x01A0 - 0x0000)
struct AbilitySystemComponent_SetActiveGameplayEffectLevelUsingQuery final
{
public:
struct FGameplayEffectQuery Query; // 0x0000(0x0198)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
int32 NewLevel; // 0x0198(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19C[0x4]; // 0x019C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_SetActiveGameplayEffectLevelUsingQuery;
// Function GameplayAbilities.AbilitySystemComponent.SetUserAbilityActivationInhibited
// 0x0001 (0x0001 - 0x0000)
struct AbilitySystemComponent_SetUserAbilityActivationInhibited final
{
public:
bool NewInhibit; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_SetUserAbilityActivationInhibited;
// Function GameplayAbilities.AbilitySystemComponent.TryActivateAbilitiesByTag
// 0x0028 (0x0028 - 0x0000)
struct AbilitySystemComponent_TryActivateAbilitiesByTag final
{
public:
struct FGameplayTagContainer GameplayTagContainer; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
bool bAllowRemoteActivation; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0021(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_TryActivateAbilitiesByTag;
// Function GameplayAbilities.AbilitySystemComponent.TryActivateAbility
// 0x0008 (0x0008 - 0x0000)
struct AbilitySystemComponent_TryActivateAbility final
{
public:
struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAllowRemoteActivation; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0005(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_TryActivateAbility;
// Function GameplayAbilities.AbilitySystemComponent.TryActivateAbilityByClass
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemComponent_TryActivateAbilityByClass final
{
public:
TSubclassOf<class UGameplayAbility> InAbilityToActivate; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAllowRemoteActivation; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_TryActivateAbilityByClass;
// Function GameplayAbilities.AbilitySystemComponent.UpdateActiveGameplayEffectSetByCallerMagnitude
// 0x0014 (0x0014 - 0x0000)
struct AbilitySystemComponent_UpdateActiveGameplayEffectSetByCallerMagnitude final
{
public:
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag SetByCallerTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NewValue; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_UpdateActiveGameplayEffectSetByCallerMagnitude;
// Function GameplayAbilities.AbilitySystemComponent.UpdateActiveGameplayEffectSetByCallerMagnitudes
// 0x0058 (0x0058 - 0x0000)
struct AbilitySystemComponent_UpdateActiveGameplayEffectSetByCallerMagnitudes final
{
public:
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<struct FGameplayTag, float> NewSetByCallerValues; // 0x0008(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_UpdateActiveGameplayEffectSetByCallerMagnitudes;
// Function GameplayAbilities.AbilitySystemComponent.FindAllAbilitiesMatchingQuery
// 0x0058 (0x0058 - 0x0000)
struct AbilitySystemComponent_FindAllAbilitiesMatchingQuery final
{
public:
TArray<struct FGameplayAbilitySpecHandle> OutAbilityHandles; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
struct FGameplayTagQuery Query; // 0x0010(0x0048)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_FindAllAbilitiesMatchingQuery;
// Function GameplayAbilities.AbilitySystemComponent.FindAllAbilitiesWithInputID
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemComponent_FindAllAbilitiesWithInputID final
{
public:
TArray<struct FGameplayAbilitySpecHandle> OutAbilityHandles; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
int32 InputID; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_FindAllAbilitiesWithInputID;
// Function GameplayAbilities.AbilitySystemComponent.FindAllAbilitiesWithTags
// 0x0038 (0x0038 - 0x0000)
struct AbilitySystemComponent_FindAllAbilitiesWithTags final
{
public:
TArray<struct FGameplayAbilitySpecHandle> OutAbilityHandles; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
struct FGameplayTagContainer Tags; // 0x0010(0x0020)(Parm, NativeAccessSpecifierPublic)
bool bExactMatch; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_FindAllAbilitiesWithTags;
// Function GameplayAbilities.AbilitySystemComponent.GetActiveEffects
// 0x01A8 (0x01A8 - 0x0000)
struct AbilitySystemComponent_GetActiveEffects final
{
public:
struct FGameplayEffectQuery Query; // 0x0000(0x0198)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<struct FActiveGameplayEffectHandle> ReturnValue; // 0x0198(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_GetActiveEffects;
// Function GameplayAbilities.AbilitySystemComponent.GetActiveEffectsWithAllTags
// 0x0030 (0x0030 - 0x0000)
struct AbilitySystemComponent_GetActiveEffectsWithAllTags final
{
public:
struct FGameplayTagContainer Tags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
TArray<struct FActiveGameplayEffectHandle> ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_GetActiveEffectsWithAllTags;
// Function GameplayAbilities.AbilitySystemComponent.GetAllAbilities
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemComponent_GetAllAbilities final
{
public:
TArray<struct FGameplayAbilitySpecHandle> OutAbilityHandles; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_GetAllAbilities;
// Function GameplayAbilities.AbilitySystemComponent.GetAttributeSet
// 0x0010 (0x0010 - 0x0000)
struct AbilitySystemComponent_GetAttributeSet final
{
public:
TSubclassOf<class UAttributeSet> AttributeSetClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const class UAttributeSet* ReturnValue; // 0x0008(0x0008)(ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_GetAttributeSet;
// Function GameplayAbilities.AbilitySystemComponent.GetGameplayAttributeValue
// 0x0040 (0x0040 - 0x0000)
struct AbilitySystemComponent_GetGameplayAttributeValue final
{
public:
struct FGameplayAttribute Attribute; // 0x0000(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFound; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ReturnValue; // 0x003C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_GetGameplayAttributeValue;
// Function GameplayAbilities.AbilitySystemComponent.GetGameplayEffectCount
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemComponent_GetGameplayEffectCount final
{
public:
TSubclassOf<class UGameplayEffect> SourceGameplayEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilitySystemComponent* OptionalInstigatorFilterComponent; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnforceOnGoingCheck; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 ReturnValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_GetGameplayEffectCount;
// Function GameplayAbilities.AbilitySystemComponent.GetGameplayEffectCount_IfLoaded
// 0x0038 (0x0038 - 0x0000)
struct AbilitySystemComponent_GetGameplayEffectCount_IfLoaded final
{
public:
TSoftClassPtr<class UClass> SoftSourceGameplayEffect; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilitySystemComponent* OptionalInstigatorFilterComponent; // 0x0028(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnforceOnGoingCheck; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 ReturnValue; // 0x0034(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_GetGameplayEffectCount_IfLoaded;
// Function GameplayAbilities.AbilitySystemComponent.GetGameplayEffectMagnitude
// 0x0048 (0x0048 - 0x0000)
struct AbilitySystemComponent_GetGameplayEffectMagnitude final
{
public:
struct FActiveGameplayEffectHandle Handle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ReturnValue; // 0x0040(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_GetGameplayEffectMagnitude;
// Function GameplayAbilities.AbilitySystemComponent.GetGameplayTagCount
// 0x000C (0x000C - 0x0000)
struct AbilitySystemComponent_GetGameplayTagCount final
{
public:
struct FGameplayTag GameplayTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_GetGameplayTagCount;
// Function GameplayAbilities.AbilitySystemComponent.GetUserAbilityActivationInhibited
// 0x0001 (0x0001 - 0x0000)
struct AbilitySystemComponent_GetUserAbilityActivationInhibited final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_GetUserAbilityActivationInhibited;
// Function GameplayAbilities.AbilitySystemComponent.IsGameplayCueActive
// 0x000C (0x000C - 0x0000)
struct AbilitySystemComponent_IsGameplayCueActive final
{
public:
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_AbilitySystemComponent_IsGameplayCueActive;
// Function GameplayAbilities.AbilitySystemComponent.MakeEffectContext
// 0x0018 (0x0018 - 0x0000)
struct AbilitySystemComponent_MakeEffectContext final
{
public:
struct FGameplayEffectContextHandle ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_MakeEffectContext;
// Function GameplayAbilities.AbilitySystemComponent.MakeOutgoingSpec
// 0x0038 (0x0038 - 0x0000)
struct AbilitySystemComponent_MakeOutgoingSpec final
{
public:
TSubclassOf<class UGameplayEffect> GameplayEffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Level; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayEffectContextHandle Context; // 0x0010(0x0018)(Parm, NativeAccessSpecifierPublic)
struct FGameplayEffectSpecHandle ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AbilitySystemComponent_MakeOutgoingSpec;
// Function GameplayAbilities.GameplayCueFunctionLibrary.AddGameplayCueOnActor
// 0x00E8 (0x00E8 - 0x0000)
struct GameplayCueFunctionLibrary_AddGameplayCueOnActor final
{
public:
class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag GameplayCueTag; // 0x0008(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0010(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayCueFunctionLibrary_AddGameplayCueOnActor;
// Function GameplayAbilities.GameplayCueFunctionLibrary.ExecuteGameplayCueOnActor
// 0x00E8 (0x00E8 - 0x0000)
struct GameplayCueFunctionLibrary_ExecuteGameplayCueOnActor final
{
public:
class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag GameplayCueTag; // 0x0008(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0010(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayCueFunctionLibrary_ExecuteGameplayCueOnActor;
// Function GameplayAbilities.GameplayCueFunctionLibrary.MakeGameplayCueParametersFromHitResult
// 0x01D8 (0x01D8 - 0x0000)
struct GameplayCueFunctionLibrary_MakeGameplayCueParametersFromHitResult final
{
public:
struct FHitResult HitResult; // 0x0000(0x0100)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FGameplayCueParameters ReturnValue; // 0x0100(0x00D8)(Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayCueFunctionLibrary_MakeGameplayCueParametersFromHitResult;
// Function GameplayAbilities.GameplayCueFunctionLibrary.RemoveGameplayCueOnActor
// 0x00E8 (0x00E8 - 0x0000)
struct GameplayCueFunctionLibrary_RemoveGameplayCueOnActor final
{
public:
class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag GameplayCueTag; // 0x0008(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0010(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayCueFunctionLibrary_RemoveGameplayCueOnActor;
// Function GameplayAbilities.GameplayCueInterface.BlueprintCustomHandler
// 0x00E0 (0x00E0 - 0x0000)
struct GameplayCueInterface_BlueprintCustomHandler final
{
public:
EGameplayCueEvent EventType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayCueInterface_BlueprintCustomHandler;
// Function GameplayAbilities.GameplayCueNotify_Actor.K2_HandleGameplayCue
// 0x00E8 (0x00E8 - 0x0000)
struct GameplayCueNotify_Actor_K2_HandleGameplayCue final
{
public:
class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayCueEvent EventType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayCueParameters Parameters; // 0x0010(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayCueNotify_Actor_K2_HandleGameplayCue;
// Function GameplayAbilities.GameplayCueNotify_Actor.OnActive
// 0x00E8 (0x00E8 - 0x0000)
struct GameplayCueNotify_Actor_OnActive final
{
public:
class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayCueNotify_Actor_OnActive;
// Function GameplayAbilities.GameplayCueNotify_Actor.OnExecute
// 0x00E8 (0x00E8 - 0x0000)
struct GameplayCueNotify_Actor_OnExecute final
{
public:
class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayCueNotify_Actor_OnExecute;
// Function GameplayAbilities.GameplayCueNotify_Actor.OnOwnerDestroyed
// 0x0008 (0x0008 - 0x0000)
struct GameplayCueNotify_Actor_OnOwnerDestroyed final
{
public:
class AActor* DestroyedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayCueNotify_Actor_OnOwnerDestroyed;
// Function GameplayAbilities.GameplayCueNotify_Actor.OnRemove
// 0x00E8 (0x00E8 - 0x0000)
struct GameplayCueNotify_Actor_OnRemove final
{
public:
class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayCueNotify_Actor_OnRemove;
// Function GameplayAbilities.GameplayCueNotify_Actor.WhileActive
// 0x00E8 (0x00E8 - 0x0000)
struct GameplayCueNotify_Actor_WhileActive final
{
public:
class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayCueNotify_Actor_WhileActive;
// Function GameplayAbilities.GameplayCueNotify_Burst.OnBurst
// 0x0138 (0x0138 - 0x0000)
struct GameplayCueNotify_Burst_OnBurst final
{
public:
class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FGameplayCueNotify_SpawnResult SpawnResults; // 0x00E0(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayCueNotify_Burst_OnBurst;
// Function GameplayAbilities.GameplayCueNotify_BurstLatent.OnBurst
// 0x0138 (0x0138 - 0x0000)
struct GameplayCueNotify_BurstLatent_OnBurst final
{
public:
class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FGameplayCueNotify_SpawnResult SpawnResults; // 0x00E0(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayCueNotify_BurstLatent_OnBurst;
// Function GameplayAbilities.GameplayCueNotify_Looping.OnApplication
// 0x0138 (0x0138 - 0x0000)
struct GameplayCueNotify_Looping_OnApplication final
{
public:
class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FGameplayCueNotify_SpawnResult SpawnResults; // 0x00E0(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayCueNotify_Looping_OnApplication;
// Function GameplayAbilities.GameplayCueNotify_Looping.OnLoopingStart
// 0x0138 (0x0138 - 0x0000)
struct GameplayCueNotify_Looping_OnLoopingStart final
{
public:
class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FGameplayCueNotify_SpawnResult SpawnResults; // 0x00E0(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayCueNotify_Looping_OnLoopingStart;
// Function GameplayAbilities.GameplayCueNotify_Looping.OnRecurring
// 0x0138 (0x0138 - 0x0000)
struct GameplayCueNotify_Looping_OnRecurring final
{
public:
class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FGameplayCueNotify_SpawnResult SpawnResults; // 0x00E0(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayCueNotify_Looping_OnRecurring;
// Function GameplayAbilities.GameplayCueNotify_Looping.OnRemoval
// 0x0138 (0x0138 - 0x0000)
struct GameplayCueNotify_Looping_OnRemoval final
{
public:
class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FGameplayCueNotify_SpawnResult SpawnResults; // 0x00E0(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayCueNotify_Looping_OnRemoval;
// Function GameplayAbilities.GameplayEffectCustomApplicationRequirement.CanApplyGameplayEffect
// 0x02B0 (0x02B0 - 0x0000)
struct GameplayEffectCustomApplicationRequirement_CanApplyGameplayEffect final
{
public:
const class UGameplayEffect* GameplayEffect; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayEffectSpec Spec; // 0x0008(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
class UAbilitySystemComponent* ASC; // 0x02A0(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x02A8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A9[0x7]; // 0x02A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayEffectCustomApplicationRequirement_CanApplyGameplayEffect;
// Function GameplayAbilities.GameplayEffectExecutionCalculation.Execute
// 0x0108 (0x0108 - 0x0000)
struct GameplayEffectExecutionCalculation_Execute final
{
public:
struct FGameplayEffectCustomExecutionParameters ExecutionParams; // 0x0000(0x00F0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
struct FGameplayEffectCustomExecutionOutput OutExecutionOutput; // 0x00F0(0x0018)(Parm, OutParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayEffectExecutionCalculation_Execute;
// Function GameplayAbilities.GameplayModMagnitudeCalculation.CalculateBaseMagnitude
// 0x02A0 (0x02A0 - 0x0000)
struct GameplayModMagnitudeCalculation_CalculateBaseMagnitude final
{
public:
struct FGameplayEffectSpec Spec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
float ReturnValue; // 0x0298(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29C[0x4]; // 0x029C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_CalculateBaseMagnitude;
// Function GameplayAbilities.GameplayModMagnitudeCalculation.GetSetByCallerMagnitudeByName
// 0x02A8 (0x02A8 - 0x0000)
struct GameplayModMagnitudeCalculation_GetSetByCallerMagnitudeByName final
{
public:
struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
class FName MagnitudeName; // 0x0298(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ReturnValue; // 0x02A0(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A4[0x4]; // 0x02A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetSetByCallerMagnitudeByName;
// Function GameplayAbilities.GameplayModMagnitudeCalculation.GetSetByCallerMagnitudeByTag
// 0x02A8 (0x02A8 - 0x0000)
struct GameplayModMagnitudeCalculation_GetSetByCallerMagnitudeByTag final
{
public:
struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
struct FGameplayTag Tag; // 0x0298(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ReturnValue; // 0x02A0(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A4[0x4]; // 0x02A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetSetByCallerMagnitudeByTag;
// Function GameplayAbilities.GameplayModMagnitudeCalculation.GetSourceActorTags
// 0x02B8 (0x02B8 - 0x0000)
struct GameplayModMagnitudeCalculation_GetSourceActorTags final
{
public:
struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
struct FGameplayTagContainer ReturnValue; // 0x0298(0x0020)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetSourceActorTags;
// Function GameplayAbilities.GameplayModMagnitudeCalculation.GetSourceAggregatedTags
// 0x02B8 (0x02B8 - 0x0000)
struct GameplayModMagnitudeCalculation_GetSourceAggregatedTags final
{
public:
struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
struct FGameplayTagContainer ReturnValue; // 0x0298(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetSourceAggregatedTags;
// Function GameplayAbilities.GameplayModMagnitudeCalculation.GetSourceSpecTags
// 0x02B8 (0x02B8 - 0x0000)
struct GameplayModMagnitudeCalculation_GetSourceSpecTags final
{
public:
struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
struct FGameplayTagContainer ReturnValue; // 0x0298(0x0020)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetSourceSpecTags;
// Function GameplayAbilities.GameplayModMagnitudeCalculation.GetTargetActorTags
// 0x02B8 (0x02B8 - 0x0000)
struct GameplayModMagnitudeCalculation_GetTargetActorTags final
{
public:
struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
struct FGameplayTagContainer ReturnValue; // 0x0298(0x0020)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetTargetActorTags;
// Function GameplayAbilities.GameplayModMagnitudeCalculation.GetTargetAggregatedTags
// 0x02B8 (0x02B8 - 0x0000)
struct GameplayModMagnitudeCalculation_GetTargetAggregatedTags final
{
public:
struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
struct FGameplayTagContainer ReturnValue; // 0x0298(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetTargetAggregatedTags;
// Function GameplayAbilities.GameplayModMagnitudeCalculation.GetTargetSpecTags
// 0x02B8 (0x02B8 - 0x0000)
struct GameplayModMagnitudeCalculation_GetTargetSpecTags final
{
public:
struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
struct FGameplayTagContainer ReturnValue; // 0x0298(0x0020)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetTargetSpecTags;
// Function GameplayAbilities.GameplayModMagnitudeCalculation.K2_GetCapturedAttributeMagnitude
// 0x0318 (0x0318 - 0x0000)
struct GameplayModMagnitudeCalculation_K2_GetCapturedAttributeMagnitude final
{
public:
struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
struct FGameplayAttribute Attribute; // 0x0298(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer SourceTags; // 0x02D0(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
struct FGameplayTagContainer TargetTags; // 0x02F0(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
float ReturnValue; // 0x0310(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_314[0x4]; // 0x0314(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_K2_GetCapturedAttributeMagnitude;
// Function GameplayAbilities.GameplayTagReponseTable.TagResponseEvent
// 0x0020 (0x0020 - 0x0000)
struct GameplayTagReponseTable_TagResponseEvent final
{
public:
struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAbilitySystemComponent* ASC; // 0x0010(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 idx; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameplayTagReponseTable_TagResponseEvent;
// Function GameplayAbilities.MovieSceneGameplayCueTrack.SetSequencerTrackHandler
// 0x0010 (0x0010 - 0x0000)
struct MovieSceneGameplayCueTrack_SetSequencerTrackHandler final
{
public:
TDelegate<void(class AActor* Target, const struct FGameplayTag& GameplayTag, const struct FGameplayCueParameters& Parameters, EGameplayCueEvent Event)> InGameplayCueTrackHandler; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MovieSceneGameplayCueTrack_SetSequencerTrackHandler;
}