Files
ReshadePluginsCore/ClairObscur/SDK/FBattleTurnSequence_CharacterData_structs.hpp
2026-03-18 18:13:09 +01:00

31 lines
1.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: FBattleTurnSequence_CharacterData
#include "Basic.hpp"
namespace SDK
{
// UserDefinedStruct FBattleTurnSequence_CharacterData.FBattleTurnSequence_CharacterData
// 0x0020 (0x0020 - 0x0000)
struct FFBattleTurnSequence_CharacterData final
{
public:
class ULevelSequence* ActionSelectionSequence_3_82FDF948438356201AF471A42CD9D135; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class ULevelSequence* SkillSelectionSequence_5_884EB07A4530327A16DAE99A7023C3AE; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class ULevelSequence* ItemSelection_9_73E5883A45733B835FEA83B661F16336; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class ULevelSequence* UltimateSelection_11_00E904274715D2FC287707AB64ED5557; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FFBattleTurnSequence_CharacterData;
}