258 lines
18 KiB
C++
258 lines
18 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GameplayCameras
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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namespace SDK
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{
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// Enum GameplayCameras.ECameraNodeInstantiationState
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// NumValues: 0x0004
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enum class ECameraNodeInstantiationState : uint8
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{
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None = 0,
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HasInstantiations = 1,
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IsInstantiated = 2,
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ECameraNodeInstantiationState_MAX = 3,
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};
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// Enum GameplayCameras.EOscillatorWaveform
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// NumValues: 0x0003
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enum class EOscillatorWaveform : uint8
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{
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SineWave = 0,
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PerlinNoise = 1,
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EOscillatorWaveform_MAX = 2,
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};
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// Enum GameplayCameras.EInitialOscillatorOffset
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// NumValues: 0x0003
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enum class EInitialOscillatorOffset : uint8
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{
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EOO_OffsetRandom = 0,
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EOO_OffsetZero = 1,
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EOO_MAX = 2,
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};
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// Enum GameplayCameras.ECameraAnimationPlaySpace
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// NumValues: 0x0004
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enum class ECameraAnimationPlaySpace : uint8
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{
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CameraLocal = 0,
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World = 1,
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UserDefined = 2,
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ECameraAnimationPlaySpace_MAX = 3,
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};
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// Enum GameplayCameras.ECameraAnimationEasingType
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// NumValues: 0x0009
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enum class ECameraAnimationEasingType : uint8
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{
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Linear = 0,
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Sinusoidal = 1,
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Quadratic = 2,
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Cubic = 3,
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Quartic = 4,
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Quintic = 5,
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Exponential = 6,
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Circular = 7,
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ECameraAnimationEasingType_MAX = 8,
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};
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// Enum GameplayCameras.ECameraNodeFlags
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// NumValues: 0x0003
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enum class ECameraNodeFlags : uint8
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{
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None = 0,
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RequiresReset = 1,
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ECameraNodeFlags_MAX = 2,
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};
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// Enum GameplayCameras.ECameraModeLayer
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// NumValues: 0x0008
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enum class ECameraModeLayer : uint8
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{
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Base = 0,
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Main = 1,
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Global = 2,
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Visual = 3,
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User0 = 4,
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User1 = 5,
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User2 = 6,
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ECameraModeLayer_MAX = 7,
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};
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// Enum GameplayCameras.ESmoothCameraBlendType
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// NumValues: 0x0003
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enum class ESmoothCameraBlendType : uint32
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{
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SmoothStep = 0,
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SmootherStep = 1,
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ESmoothCameraBlendType_MAX = 2,
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};
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// Enum GameplayCameras.EInitialWaveOscillatorOffsetType
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// NumValues: 0x0003
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enum class EInitialWaveOscillatorOffsetType : uint8
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{
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Random = 0,
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Zero = 1,
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EInitialWaveOscillatorOffsetType_MAX = 2,
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};
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// ScriptStruct GameplayCameras.FOscillator
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// 0x000C (0x000C - 0x0000)
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struct FFOscillator final
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{
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public:
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float Amplitude; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Frequency; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EInitialOscillatorOffset InitialOffset; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EOscillatorWaveform Waveform; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FFOscillator;
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// ScriptStruct GameplayCameras.ROscillator
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// 0x0024 (0x0024 - 0x0000)
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struct FROscillator final
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{
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public:
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struct FFOscillator Pitch; // 0x0000(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FFOscillator Yaw; // 0x000C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FFOscillator Roll; // 0x0018(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FROscillator;
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// ScriptStruct GameplayCameras.VOscillator
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// 0x0024 (0x0024 - 0x0000)
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struct FVOscillator final
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{
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public:
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struct FFOscillator X; // 0x0000(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FFOscillator Y; // 0x000C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FFOscillator Z; // 0x0018(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FVOscillator;
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// ScriptStruct GameplayCameras.CameraAnimationParams
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// 0x0048 (0x0048 - 0x0000)
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struct FCameraAnimationParams final
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{
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public:
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float PlayRate; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Scale; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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ECameraAnimationEasingType EaseInType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float EaseInDuration; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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ECameraAnimationEasingType EaseOutType; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float EaseOutDuration; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bLoop; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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int32 StartOffset; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bRandomStartTime; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float DurationOverride; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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ECameraAnimationPlaySpace PlaySpace; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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struct FRotator UserPlaySpaceRot; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FCameraAnimationParams;
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// ScriptStruct GameplayCameras.CameraAnimationHandle
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// 0x0004 (0x0004 - 0x0000)
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struct alignas(0x02) FCameraAnimationHandle final
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{
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public:
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uint8 Pad_0[0x4]; // 0x0000(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FCameraAnimationHandle;
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// ScriptStruct GameplayCameras.ActiveCameraAnimationInfo
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// 0x0078 (0x0078 - 0x0000)
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struct FActiveCameraAnimationInfo final
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{
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public:
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class UCameraAnimationSequence* Sequence; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
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struct FCameraAnimationParams Params; // 0x0008(0x0048)(NoDestructor, NativeAccessSpecifierPublic)
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struct FCameraAnimationHandle Handle; // 0x0050(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class UCameraAnimationSequencePlayer* Player; // 0x0058(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
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class UCameraAnimationSequenceCameraStandIn* CameraStandIn; // 0x0060(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
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float EaseInCurrentTime; // 0x0068(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float EaseOutCurrentTime; // 0x006C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIsEasingIn; // 0x0070(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIsEasingOut; // 0x0071(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_72[0x6]; // 0x0072(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FActiveCameraAnimationInfo;
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// ScriptStruct GameplayCameras.CameraModeTransition
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// 0x0018 (0x0018 - 0x0000)
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struct FCameraModeTransition final
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{
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public:
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TArray<class UCameraModeTransitionCondition*> Conditions; // 0x0000(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr)
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class UBlendCameraNode* Blend; // 0x0010(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
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};
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DUMPER7_ASSERTS_FCameraModeTransition;
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// ScriptStruct GameplayCameras.CameraPose
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// 0x0070 (0x0070 - 0x0000)
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struct FCameraPose final
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{
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public:
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struct FVector3d Location; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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struct FRotator3d Rotation; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate)
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double TargetDistance; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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float FieldOfView; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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float AspectRatio; // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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float FocalLength; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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float Aperture; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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float FocusDistance; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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float SensorWidth; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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float SensorHeight; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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float SqueezeFactor; // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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float NearClippingPlane; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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float FarClippingPlane; // 0x005C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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bool bConstrainAspectRatio; // 0x0060(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_61[0xF]; // 0x0061(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FCameraPose;
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// ScriptStruct GameplayCameras.PerlinNoiseShaker
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// 0x0008 (0x0008 - 0x0000)
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struct FPerlinNoiseShaker final
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{
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public:
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float Amplitude; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Frequency; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPerlinNoiseShaker;
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// ScriptStruct GameplayCameras.WaveOscillator
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// 0x000C (0x000C - 0x0000)
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struct FWaveOscillator final
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{
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public:
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float Amplitude; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Frequency; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EInitialWaveOscillatorOffsetType InitialOffsetType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FWaveOscillator;
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}
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