Files
ReshadePluginsCore/ClairObscur/SDK/S_RolledLootEntry_structs.hpp
2026-03-18 18:13:09 +01:00

30 lines
966 B
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: S_RolledLootEntry
#include "Basic.hpp"
namespace SDK
{
// UserDefinedStruct S_RolledLootEntry.S_RolledLootEntry
// 0x0010 (0x0010 - 0x0000)
struct FS_RolledLootEntry final
{
public:
class FName ItemID_2_FDDBE5744EC164155E4C959474052581; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 Quantity_5_6316FB3244212C5481CB6E8C09995EF0; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 LootContextLevelOffset_9_8DB3D2484651317AEF2735A9049799C7; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FS_RolledLootEntry;
}