Files
ReshadePluginsCore/Hogwarts Legacy/SDK/LightCulling_structs.hpp
2026-03-06 01:33:32 +01:00

332 lines
25 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: LightCulling
#include "Basic.hpp"
namespace SDK
{
// Enum LightCulling.ELightCullingLightStatus
// NumValues: 0x0004
enum class ELightCullingLightStatus : uint8
{
Unmanaged = 0,
Ignored = 1,
Managed = 2,
ELightCullingLightStatus_MAX = 3,
};
// Enum LightCulling.ELightCullingDumpFilterDuplicateCheck
// NumValues: 0x0005
enum class ELightCullingDumpFilterDuplicateCheck : uint8
{
None = 0,
PerLevel = 1,
AcrossLevels = 2,
Global = 3,
ELightCullingDumpFilterDuplicateCheck_MAX = 4,
};
// Enum LightCulling.ELightCullingDumpFilterSort
// NumValues: 0x0006
enum class ELightCullingDumpFilterSort : uint8
{
None = 0,
Distance = 1,
Component = 2,
Name = 3,
Level = 4,
ELightCullingDumpFilterSort_MAX = 5,
};
// Enum LightCulling.ELightCullingDistanceOverride
// NumValues: 0x0005
enum class ELightCullingDistanceOverride : uint8
{
DoNotTouch = 0,
AlwaysOverride = 1,
UseMinimum = 2,
OnlyIfNotSet = 3,
ELightCullingDistanceOverride_MAX = 4,
};
// ScriptStruct LightCulling.CharacterLightingFeaturesOptions
// 0x0002 (0x0002 - 0x0000)
struct FCharacterLightingFeaturesOptions final
{
public:
bool bAutoAddDeleteCharacters; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAutoDetectCharacterChanges; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCharacterLightingFeaturesOptions;
// ScriptStruct LightCulling.LightingFeaturesSkeletalMeshState
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x04) FLightingFeaturesSkeletalMeshState final
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLightingFeaturesSkeletalMeshState;
// ScriptStruct LightCulling.CharacterLightingFeaturesState
// 0x0068 (0x0068 - 0x0000)
struct FCharacterLightingFeaturesState final
{
public:
TMap<TWeakObjectPtr<class USkeletalMeshComponent>, struct FLightingFeaturesSkeletalMeshState> Meshes; // 0x0000(0x0050)(NativeAccessSpecifierPrivate)
uint8 Pad_50[0x18]; // 0x0050(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCharacterLightingFeaturesState;
// ScriptStruct LightCulling.CharacterLightingFeatures
// 0x00B8 (0x00B8 - 0x0000)
struct FCharacterLightingFeatures final
{
public:
struct FCharacterLightingFeaturesOptions OPTIONS; // 0x0000(0x0002)(Edit, Transient, EditConst, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TSet<TWeakObjectPtr<class AActor>> IgnoreCharacters; // 0x0008(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate)
TArray<TWeakObjectPtr<class AActor>> PendingCharacters; // 0x0058(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate)
TMap<TWeakObjectPtr<class AActor>, struct FCharacterLightingFeaturesState> Characters; // 0x0068(0x0050)(Transient, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FCharacterLightingFeatures;
// ScriptStruct LightCulling.LightCullingCameraSetup
// 0x0004 (0x0004 - 0x0000)
struct FLightCullingCameraSetup final
{
public:
float PlayerDistanceBiasMeters; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLightCullingCameraSetup;
// ScriptStruct LightCulling.CharacterLightingFeaturesSettings
// 0x0040 (0x0040 - 0x0000)
struct FCharacterLightingFeaturesSettings final
{
public:
float CharacterProjectedShadowsEndMeters; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxCharacterProjectedShadows; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CapsuleShadowsEndMeters; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxCharacterCapsuleShadows; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CharacterContactShadowsStartMeters; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CharacterContactShadowsEndMeters; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxCharacterContactShadows; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlobShadowsEndMeters; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxCharacterBlobShadows; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CharacterIndirectCapsuleShadowsEndMeters; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CapsuleIndirectShadowMinVisibility; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxCharacterIndirectCapsuleShadows; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CharacterLightChannelEndMeters; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxCharactersInLightChannel; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLightCullingCameraSetup CameraSetup; // 0x0038(0x0004)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 bLimitCharacterProjectedShadows : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLimitCharacterCapsuleShadows : 1; // 0x003C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLimitCharactersInLightChannel : 1; // 0x003C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableCharacterIndirectCapsuleShadows : 1; // 0x003C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLimitCharacterIndirectCapsuleShadows : 1; // 0x003C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLimitCharacterContactShadows : 1; // 0x003C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseCharacterContactShadowsStart : 1; // 0x003C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseCharacterContactShadowsEnd : 1; // 0x003C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisablePlayerContactShadows : 1; // 0x003D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableCharacterBlobShadows : 1; // 0x003D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLimitCharacterBlobShadows : 1; // 0x003D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCharacterLightingFeaturesSettings;
// ScriptStruct LightCulling.CharacterLightingFeaturesSettingsOverride
// 0x004C (0x004C - 0x0000)
struct FCharacterLightingFeaturesSettingsOverride final
{
public:
TWeakObjectPtr<class UObject> Owner; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FCharacterLightingFeaturesSettings Settings; // 0x0008(0x0040)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
float Lerp; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCharacterLightingFeaturesSettingsOverride;
// ScriptStruct LightCulling.ForceCapsuleShadowsSettings
// 0x0020 (0x0020 - 0x0000)
struct FForceCapsuleShadowsSettings final
{
public:
float DynamicShadowEndDistanceMeters; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CapsuleShadowStartDistanceMeters; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CapsuleShadowEndDistanceMeters; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CapsuleIndirectShadowStartDistanceMeters; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CapsuleIndirectShadowEndDistanceMeters; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CapsuleIndirectShadowMinVisibilityAtStart; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CapsuleIndirectShadowMinVisibilityAtEnd; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bControlDynamicShadow : 1; // 0x001C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bControlCapsuleShadow : 1; // 0x001C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bControlCapsuleIndirectShadow : 1; // 0x001C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FForceCapsuleShadowsSettings;
// ScriptStruct LightCulling.LightCullingLightPhysicsParent
// 0x0008 (0x0008 - 0x0000)
struct FLightCullingLightPhysicsParent final
{
public:
TWeakObjectPtr<class UPrimitiveComponent> PhysicsParentPtr; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FLightCullingLightPhysicsParent;
// ScriptStruct LightCulling.LightCullingLight
// 0x004C (0x004C - 0x0000)
struct FLightCullingLight final
{
public:
struct FLightCullingLightPhysicsParent PhysicsParent; // 0x0000(0x0008)(Transient, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
uint8 Pad_8[0x44]; // 0x0008(0x0044)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLightCullingLight;
// ScriptStruct LightCulling.LightCulling
// 0x0060 (0x0060 - 0x0000)
struct FLightCulling final
{
public:
TMap<TWeakObjectPtr<class ULocalLightComponent>, struct FLightCullingLight> Lights; // 0x0000(0x0050)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
TArray<TWeakObjectPtr<class ULocalLightComponent>> IgnoreLights; // 0x0050(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FLightCulling;
// ScriptStruct LightCulling.LightCullingCameraState
// 0x0040 (0x0040 - 0x0000)
struct alignas(0x10) FLightCullingCameraState final
{
public:
uint8 Pad_0[0x30]; // 0x0000(0x0030)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* Player; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLightCullingCameraState;
// ScriptStruct LightCulling.LightCullingLevelName
// 0x0008 (0x0008 - 0x0000)
struct FLightCullingLevelName final
{
public:
class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLightCullingLevelName;
// ScriptStruct LightCulling.LightCullingPerLightFeatureSettings
// 0x0001 (0x0001 - 0x0000)
struct FLightCullingPerLightFeatureSettings final
{
public:
uint8 bDisableShadowCulling : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableVolumetricScatterCulling : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableVolumetricShadowCulling : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableContactShadowsCulling : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableTranslucentLightingCulling : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableVolumetricLightingCulling : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FLightCullingPerLightFeatureSettings;
// ScriptStruct LightCulling.LightCullingPerLightAdvancedSettings
// 0x0001 (0x0001 - 0x0000)
struct FLightCullingPerLightAdvancedSettings final
{
public:
uint8 bDisableMoveableCulling : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableTickInterfaceCulling : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FLightCullingPerLightAdvancedSettings;
// ScriptStruct LightCulling.LightCullingPerLightSettings
// 0x0003 (0x0003 - 0x0000)
struct FLightCullingPerLightSettings final
{
public:
struct FLightCullingPerLightFeatureSettings LightingFeatures; // 0x0000(0x0001)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FLightCullingPerLightAdvancedSettings Advanced; // 0x0001(0x0001)(Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
uint8 bDisableDistanceCullingOverride : 1; // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FLightCullingPerLightSettings;
// ScriptStruct LightCulling.LightCullingPerLevelSettings
// 0x0028 (0x0028 - 0x0000)
struct FLightCullingPerLevelSettings final
{
public:
struct FLightCullingLevelName Level; // 0x0000(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic)
class FString LevelPartialMatch; // 0x0008(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULightCullingSettings* Settings; // 0x0018(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseSubString; // 0x0020(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLightCullingPerLevelSettings;
// ScriptStruct LightCulling.LightCullingSettingsStackEntry
// 0x0010 (0x0010 - 0x0000)
struct FLightCullingSettingsStackEntry final
{
public:
TWeakObjectPtr<class UObject> Owner; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class ULightCullingSettings> Settings; // 0x0008(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLightCullingSettingsStackEntry;
// ScriptStruct LightCulling.LightCullingSettingsStack
// 0x0010 (0x0010 - 0x0000)
struct FLightCullingSettingsStack final
{
public:
TArray<struct FLightCullingSettingsStackEntry> Stack; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLightCullingSettingsStack;
// ScriptStruct LightCulling.LightCullingSettingsWorldStacks
// 0x0050 (0x0050 - 0x0000)
struct FLightCullingSettingsWorldStacks final
{
public:
TMap<TWeakObjectPtr<class UWorld>, struct FLightCullingSettingsStack> WorldMap; // 0x0000(0x0050)(Edit, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLightCullingSettingsWorldStacks;
// ScriptStruct LightCulling.SimpleBlobShadowDecalComponentEntry
// 0x0078 (0x0078 - 0x0000)
struct FSimpleBlobShadowDecalComponentEntry final
{
public:
bool bUseActorClass; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSoftClassPtr<class UClass> ActorClass; // 0x0008(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIncludeActorSubclasses; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseMovementComponentClass; // 0x0031(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TSoftClassPtr<class UClass> MovementComponentClass; // 0x0038(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIncludeMovementComponentSubclasses; // 0x0060(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSubclassOf<class USimpleBlobShadowDecalComponent> BlobShadowDecalComponentClass; // 0x0068(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* OverrideDecalMaterial; // 0x0070(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSimpleBlobShadowDecalComponentEntry;
// ScriptStruct LightCulling.SimpleBlobShadowDecalComponentMapper
// 0x0010 (0x0010 - 0x0000)
struct FSimpleBlobShadowDecalComponentMapper final
{
public:
TArray<struct FSimpleBlobShadowDecalComponentEntry> Entries; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSimpleBlobShadowDecalComponentMapper;
}