332 lines
25 KiB
C++
332 lines
25 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: LightCulling
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#include "Basic.hpp"
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namespace SDK
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{
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// Enum LightCulling.ELightCullingLightStatus
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// NumValues: 0x0004
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enum class ELightCullingLightStatus : uint8
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{
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Unmanaged = 0,
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Ignored = 1,
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Managed = 2,
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ELightCullingLightStatus_MAX = 3,
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};
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// Enum LightCulling.ELightCullingDumpFilterDuplicateCheck
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// NumValues: 0x0005
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enum class ELightCullingDumpFilterDuplicateCheck : uint8
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{
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None = 0,
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PerLevel = 1,
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AcrossLevels = 2,
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Global = 3,
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ELightCullingDumpFilterDuplicateCheck_MAX = 4,
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};
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// Enum LightCulling.ELightCullingDumpFilterSort
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// NumValues: 0x0006
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enum class ELightCullingDumpFilterSort : uint8
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{
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None = 0,
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Distance = 1,
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Component = 2,
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Name = 3,
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Level = 4,
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ELightCullingDumpFilterSort_MAX = 5,
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};
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// Enum LightCulling.ELightCullingDistanceOverride
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// NumValues: 0x0005
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enum class ELightCullingDistanceOverride : uint8
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{
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DoNotTouch = 0,
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AlwaysOverride = 1,
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UseMinimum = 2,
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OnlyIfNotSet = 3,
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ELightCullingDistanceOverride_MAX = 4,
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};
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// ScriptStruct LightCulling.CharacterLightingFeaturesOptions
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// 0x0002 (0x0002 - 0x0000)
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struct FCharacterLightingFeaturesOptions final
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{
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public:
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bool bAutoAddDeleteCharacters; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAutoDetectCharacterChanges; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FCharacterLightingFeaturesOptions;
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// ScriptStruct LightCulling.LightingFeaturesSkeletalMeshState
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// 0x0008 (0x0008 - 0x0000)
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struct alignas(0x04) FLightingFeaturesSkeletalMeshState final
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{
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public:
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uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FLightingFeaturesSkeletalMeshState;
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// ScriptStruct LightCulling.CharacterLightingFeaturesState
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// 0x0068 (0x0068 - 0x0000)
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struct FCharacterLightingFeaturesState final
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{
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public:
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TMap<TWeakObjectPtr<class USkeletalMeshComponent>, struct FLightingFeaturesSkeletalMeshState> Meshes; // 0x0000(0x0050)(NativeAccessSpecifierPrivate)
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uint8 Pad_50[0x18]; // 0x0050(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FCharacterLightingFeaturesState;
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// ScriptStruct LightCulling.CharacterLightingFeatures
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// 0x00B8 (0x00B8 - 0x0000)
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struct FCharacterLightingFeatures final
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{
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public:
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struct FCharacterLightingFeaturesOptions OPTIONS; // 0x0000(0x0002)(Edit, Transient, EditConst, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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TSet<TWeakObjectPtr<class AActor>> IgnoreCharacters; // 0x0008(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate)
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TArray<TWeakObjectPtr<class AActor>> PendingCharacters; // 0x0058(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate)
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TMap<TWeakObjectPtr<class AActor>, struct FCharacterLightingFeaturesState> Characters; // 0x0068(0x0050)(Transient, NativeAccessSpecifierPrivate)
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};
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DUMPER7_ASSERTS_FCharacterLightingFeatures;
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// ScriptStruct LightCulling.LightCullingCameraSetup
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// 0x0004 (0x0004 - 0x0000)
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struct FLightCullingCameraSetup final
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{
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public:
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float PlayerDistanceBiasMeters; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FLightCullingCameraSetup;
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// ScriptStruct LightCulling.CharacterLightingFeaturesSettings
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// 0x0040 (0x0040 - 0x0000)
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struct FCharacterLightingFeaturesSettings final
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{
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public:
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float CharacterProjectedShadowsEndMeters; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxCharacterProjectedShadows; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CapsuleShadowsEndMeters; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxCharacterCapsuleShadows; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CharacterContactShadowsStartMeters; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CharacterContactShadowsEndMeters; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxCharacterContactShadows; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BlobShadowsEndMeters; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxCharacterBlobShadows; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CharacterIndirectCapsuleShadowsEndMeters; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CapsuleIndirectShadowMinVisibility; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxCharacterIndirectCapsuleShadows; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CharacterLightChannelEndMeters; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxCharactersInLightChannel; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLightCullingCameraSetup CameraSetup; // 0x0038(0x0004)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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uint8 bLimitCharacterProjectedShadows : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bLimitCharacterCapsuleShadows : 1; // 0x003C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bLimitCharactersInLightChannel : 1; // 0x003C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableCharacterIndirectCapsuleShadows : 1; // 0x003C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bLimitCharacterIndirectCapsuleShadows : 1; // 0x003C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bLimitCharacterContactShadows : 1; // 0x003C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bUseCharacterContactShadowsStart : 1; // 0x003C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bUseCharacterContactShadowsEnd : 1; // 0x003C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bDisablePlayerContactShadows : 1; // 0x003D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableCharacterBlobShadows : 1; // 0x003D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bLimitCharacterBlobShadows : 1; // 0x003D(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FCharacterLightingFeaturesSettings;
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// ScriptStruct LightCulling.CharacterLightingFeaturesSettingsOverride
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// 0x004C (0x004C - 0x0000)
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struct FCharacterLightingFeaturesSettingsOverride final
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{
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public:
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TWeakObjectPtr<class UObject> Owner; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FCharacterLightingFeaturesSettings Settings; // 0x0008(0x0040)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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float Lerp; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FCharacterLightingFeaturesSettingsOverride;
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// ScriptStruct LightCulling.ForceCapsuleShadowsSettings
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// 0x0020 (0x0020 - 0x0000)
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struct FForceCapsuleShadowsSettings final
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{
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public:
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float DynamicShadowEndDistanceMeters; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CapsuleShadowStartDistanceMeters; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CapsuleShadowEndDistanceMeters; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CapsuleIndirectShadowStartDistanceMeters; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CapsuleIndirectShadowEndDistanceMeters; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CapsuleIndirectShadowMinVisibilityAtStart; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CapsuleIndirectShadowMinVisibilityAtEnd; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bControlDynamicShadow : 1; // 0x001C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bControlCapsuleShadow : 1; // 0x001C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bControlCapsuleIndirectShadow : 1; // 0x001C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FForceCapsuleShadowsSettings;
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// ScriptStruct LightCulling.LightCullingLightPhysicsParent
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// 0x0008 (0x0008 - 0x0000)
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struct FLightCullingLightPhysicsParent final
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{
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public:
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TWeakObjectPtr<class UPrimitiveComponent> PhysicsParentPtr; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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};
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DUMPER7_ASSERTS_FLightCullingLightPhysicsParent;
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// ScriptStruct LightCulling.LightCullingLight
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// 0x004C (0x004C - 0x0000)
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struct FLightCullingLight final
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{
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public:
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struct FLightCullingLightPhysicsParent PhysicsParent; // 0x0000(0x0008)(Transient, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
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uint8 Pad_8[0x44]; // 0x0008(0x0044)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FLightCullingLight;
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// ScriptStruct LightCulling.LightCulling
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// 0x0060 (0x0060 - 0x0000)
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struct FLightCulling final
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{
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public:
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TMap<TWeakObjectPtr<class ULocalLightComponent>, struct FLightCullingLight> Lights; // 0x0000(0x0050)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
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TArray<TWeakObjectPtr<class ULocalLightComponent>> IgnoreLights; // 0x0050(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate)
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};
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DUMPER7_ASSERTS_FLightCulling;
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// ScriptStruct LightCulling.LightCullingCameraState
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// 0x0040 (0x0040 - 0x0000)
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struct alignas(0x10) FLightCullingCameraState final
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{
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public:
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uint8 Pad_0[0x30]; // 0x0000(0x0030)(Fixing Size After Last Property [ Dumper-7 ])
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class AActor* Player; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FLightCullingCameraState;
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// ScriptStruct LightCulling.LightCullingLevelName
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// 0x0008 (0x0008 - 0x0000)
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struct FLightCullingLevelName final
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{
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public:
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class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FLightCullingLevelName;
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// ScriptStruct LightCulling.LightCullingPerLightFeatureSettings
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// 0x0001 (0x0001 - 0x0000)
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struct FLightCullingPerLightFeatureSettings final
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{
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public:
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uint8 bDisableShadowCulling : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bDisableVolumetricScatterCulling : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bDisableVolumetricShadowCulling : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bDisableContactShadowsCulling : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bDisableTranslucentLightingCulling : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bDisableVolumetricLightingCulling : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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};
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DUMPER7_ASSERTS_FLightCullingPerLightFeatureSettings;
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// ScriptStruct LightCulling.LightCullingPerLightAdvancedSettings
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// 0x0001 (0x0001 - 0x0000)
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struct FLightCullingPerLightAdvancedSettings final
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{
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public:
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uint8 bDisableMoveableCulling : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bDisableTickInterfaceCulling : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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};
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DUMPER7_ASSERTS_FLightCullingPerLightAdvancedSettings;
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// ScriptStruct LightCulling.LightCullingPerLightSettings
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// 0x0003 (0x0003 - 0x0000)
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struct FLightCullingPerLightSettings final
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{
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public:
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struct FLightCullingPerLightFeatureSettings LightingFeatures; // 0x0000(0x0001)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FLightCullingPerLightAdvancedSettings Advanced; // 0x0001(0x0001)(Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
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uint8 bDisableDistanceCullingOverride : 1; // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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};
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DUMPER7_ASSERTS_FLightCullingPerLightSettings;
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// ScriptStruct LightCulling.LightCullingPerLevelSettings
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// 0x0028 (0x0028 - 0x0000)
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struct FLightCullingPerLevelSettings final
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{
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public:
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struct FLightCullingLevelName Level; // 0x0000(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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class FString LevelPartialMatch; // 0x0008(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class ULightCullingSettings* Settings; // 0x0018(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseSubString; // 0x0020(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FLightCullingPerLevelSettings;
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// ScriptStruct LightCulling.LightCullingSettingsStackEntry
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// 0x0010 (0x0010 - 0x0000)
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struct FLightCullingSettingsStackEntry final
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{
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public:
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TWeakObjectPtr<class UObject> Owner; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TWeakObjectPtr<class ULightCullingSettings> Settings; // 0x0008(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FLightCullingSettingsStackEntry;
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// ScriptStruct LightCulling.LightCullingSettingsStack
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// 0x0010 (0x0010 - 0x0000)
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struct FLightCullingSettingsStack final
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{
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public:
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TArray<struct FLightCullingSettingsStackEntry> Stack; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FLightCullingSettingsStack;
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// ScriptStruct LightCulling.LightCullingSettingsWorldStacks
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// 0x0050 (0x0050 - 0x0000)
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struct FLightCullingSettingsWorldStacks final
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{
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public:
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TMap<TWeakObjectPtr<class UWorld>, struct FLightCullingSettingsStack> WorldMap; // 0x0000(0x0050)(Edit, EditConst, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FLightCullingSettingsWorldStacks;
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// ScriptStruct LightCulling.SimpleBlobShadowDecalComponentEntry
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// 0x0078 (0x0078 - 0x0000)
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struct FSimpleBlobShadowDecalComponentEntry final
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{
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public:
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bool bUseActorClass; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TSoftClassPtr<class UClass> ActorClass; // 0x0008(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIncludeActorSubclasses; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseMovementComponentClass; // 0x0031(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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TSoftClassPtr<class UClass> MovementComponentClass; // 0x0038(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIncludeMovementComponentSubclasses; // 0x0060(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TSubclassOf<class USimpleBlobShadowDecalComponent> BlobShadowDecalComponentClass; // 0x0068(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UMaterialInterface* OverrideDecalMaterial; // 0x0070(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FSimpleBlobShadowDecalComponentEntry;
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// ScriptStruct LightCulling.SimpleBlobShadowDecalComponentMapper
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// 0x0010 (0x0010 - 0x0000)
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struct FSimpleBlobShadowDecalComponentMapper final
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{
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public:
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TArray<struct FSimpleBlobShadowDecalComponentEntry> Entries; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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|
};
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|
DUMPER7_ASSERTS_FSimpleBlobShadowDecalComponentMapper;
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|
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|
}
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