Files
ReshadePluginsCore/VampireTMBL2/NameCollisions.inl
2025-10-23 18:18:28 +02:00

100 lines
2.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// FORWARD DECLARATIONS
namespace GameplayAbilities { struct FServerAbilityRPCBatch; }
namespace ABP_Rosalind_PostProcess { struct FAnimBlueprintGeneratedConstantData; }
namespace AnimBP_DecapitatedHead_USK { struct FAnimBlueprintGeneratedConstantData; }
namespace GE_BlockTargeting_0 { class UGE_BlockTargeting_C; }
namespace GE_BlockTargeting { class UGE_BlockTargeting_C; }
namespace ABP_Phyre_Hair_MidLong { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Phyre_Hair_Short { struct FAnimBlueprintGeneratedConstantData; }
namespace AnimBP_ShadowBeing { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Phyre_RetargetTest { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Phyre_Hair_Bun { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Phyre_Hair_Long { struct FAnimBlueprintGeneratedConstantData; }
namespace AnimBP_Rosalind_1920s
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace AnimBP_CinematicBlend
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace AnimBP_Tolly
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace AnimBP_Player_Combat
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace AnimBP_Phyre
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace AnimBP_Phyre_StrickNR_378_WillemTalk
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace AnimBP_Player
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace AnimBP_DeadEnemy_USK
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace AnimBP_Player_Locomotion
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace AnimBP_SharedEnemy_USK
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_Weapon
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}