Files
ReshadePluginsCore/BlackMythWukong/SDK/GSAnimationKeyBlender_classes.hpp
2026-03-06 01:35:17 +01:00

167 lines
11 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GSAnimationKeyBlender
#include "Basic.hpp"
#include "DeveloperSettings_classes.hpp"
#include "GSAnimationKeyBlender_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "CoreUObject_classes.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
namespace SDK
{
// Class GSAnimationKeyBlender.AnimKeyBlenderSettings
// 0x0008 (0x0040 - 0x0038)
class UAnimKeyBlenderSettings final : public UDeveloperSettings
{
public:
bool bEnableDebugLogs; // 0x0038(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimKeyBlenderSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimKeyBlenderSettings")
}
static class UAnimKeyBlenderSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimKeyBlenderSettings>();
}
};
DUMPER7_ASSERTS_UAnimKeyBlenderSettings;
// Class GSAnimationKeyBlender.GSAnimKeyStateBlender
// 0x0240 (0x0268 - 0x0028)
class UGSAnimKeyStateBlender final : public UObject
{
public:
class UWidgetAnimation* RefAnimation; // 0x0028(0x0008)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class ULevelSequence* RefLevelSequence; // 0x0030(0x0008)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UObject* RefObject; // 0x0038(0x0008)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TMap<struct FGuid, struct FGSAnimKeyCachedMatParamData> CurrentObjMatParamData; // 0x0040(0x0050)(Edit, Transient, EditConst, NativeAccessSpecifierPrivate)
TMap<uint32, struct FGSAnimKeyCachedMatParamData> CurrentMPCMatParamData; // 0x0090(0x0050)(Edit, Transient, EditConst, NativeAccessSpecifierPrivate)
TArray<struct FGSAKObjectEasingOneToOneStateData> EasingOneToOneStateData; // 0x00E0(0x0010)(Edit, ZeroConstructor, Transient, EditConst, NativeAccessSpecifierPrivate)
TMap<class FName, int32> StateNameIndexMap; // 0x00F0(0x0050)(Edit, Transient, EditConst, NativeAccessSpecifierPrivate)
TMap<class FName, struct FGSAKBStateEasingCfg> StateToStateEasingCfgMap; // 0x0140(0x0050)(Edit, Transient, EditConst, NativeAccessSpecifierPrivate)
bool IsStrictStateMatchCfg; // 0x0190(0x0001)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool IsAlwaysUsingEndStateAsChanging; // 0x0191(0x0001)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool IsWithRegStateName; // 0x0192(0x0001)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_193[0x5]; // 0x0193(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FGSAnimKeyObjST> AKObjSTList; // 0x0198(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, NativeAccessSpecifierPublic)
bool IsTicking; // 0x01A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(class FName BeginStateName, class FName EndStateName, bool IsFromForceSetStateImmediately)> OnAKBStateBegin; // 0x01B0(0x0010)(Edit, ZeroConstructor, EditConst, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class FName BeginStateName, class FName EndStateName, bool IsFromForceSetStateImmediately)> OnAKBStateEnd; // 0x01C0(0x0010)(Edit, ZeroConstructor, EditConst, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class FName BeginStateName, class FName EndStateName, bool IsFromForceSetStateImmediately)> OnAKBStateInterupt; // 0x01D0(0x0010)(Edit, ZeroConstructor, EditConst, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
class FName BeginStateName; // 0x01E0(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class FName CurrentStateName; // 0x01E8(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class FName EndStateName; // 0x01F0(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FVector RefWorldTranslation; // 0x01F8(0x0018)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FGSAKBStateEasingCfg DefaultEasingCfg; // 0x0210(0x0018)(Edit, EditConst, NoDestructor, NativeAccessSpecifierPrivate)
struct FGSAKBStateEasingCfg WorkingEasingCfg; // 0x0228(0x0018)(Edit, EditConst, NoDestructor, NativeAccessSpecifierPrivate)
float StateEasedTime; // 0x0240(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float StateDelayEasingTime; // 0x0244(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float StateOverideEasingTime; // 0x0248(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool IsWidgetBlender; // 0x024C(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_24D[0x1B]; // 0x024D(0x001B)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void BeforeInitAddBindingActor(class ALevelSequenceActor* RefLevelSequenceActor, class FName BindingActorTagName, class AActor* InActor);
void DoDebug();
void DoTick(float DeltaTime);
void EasingToEndState(float alpha, bool IsFromForceSetStateImmediately);
void ForceSetStateImmediately(class FName TargetStateName);
const class FName GetBeginStateName();
const class FName GetCurrentStateName();
const class FName GetEndStateName();
float GetPredicToStateCfgEasingTime(class FName TargetStateName, float* OutDelayEasingTime);
void InitAddStateToStateEasingCfg(class FName FromStateName, class FName ToStateName, float InEasingTime, EEasingFunc InEasingFunc, float InEasingBlendExp, int32 InEasingSteps, EGSAnimKBEnumBoolEasing InEnumValEasingType, EGSAnimKBEnumBoolEasing InBoolValEasingType, float InDelayEasingTime);
void InitResetState();
void InitSetDefaultEasingCfg(float InEasingTime, EEasingFunc InEasingFunc, float InEasingBlendExp, int32 InEasingSteps, EGSAnimKBEnumBoolEasing InEnumValEasingType, EGSAnimKBEnumBoolEasing InBoolValEasingType, float InDelayEasingTime);
void InitSetLevelSequence(class UObject* InRefObject, class ULevelSequence* InLevelSequence, bool InIsStrictStateMatchCfg, bool InIsAlwaysUsingEndStateAsChanging);
void InitSetWidgetAnimation(class UUserWidget* InRefUserWidget, class UWidgetAnimation* InWidgetAnimation, bool InIsStrictStateMatchCfg, bool InIsAlwaysUsingEndStateAsChanging);
bool IsInBlending();
void ToState(class FName TargetStateName, float InStateDelayEasingTime, float InStateOverideEasingTime);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GSAnimKeyStateBlender")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GSAnimKeyStateBlender")
}
static class UGSAnimKeyStateBlender* GetDefaultObj()
{
return GetDefaultObjImpl<UGSAnimKeyStateBlender>();
}
};
DUMPER7_ASSERTS_UGSAnimKeyStateBlender;
// Class GSAnimationKeyBlender.GSAnimKeyStateBlenderSubsystem
// 0x0018 (0x0048 - 0x0030)
class UGSAnimKeyStateBlenderSubsystem final : public UGameInstanceSubsystem
{
public:
uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UGSAnimKeyStateBlender*> AnimKeyStateBlenderContainer; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GSAnimKeyStateBlenderSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GSAnimKeyStateBlenderSubsystem")
}
static class UGSAnimKeyStateBlenderSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UGSAnimKeyStateBlenderSubsystem>();
}
};
DUMPER7_ASSERTS_UGSAnimKeyStateBlenderSubsystem;
// Class GSAnimationKeyBlender.GSAnimKeyStateBlenderUtil
// 0x0000 (0x0028 - 0x0028)
class UGSAnimKeyStateBlenderUtil final : public UBlueprintFunctionLibrary
{
public:
static void RegAnimKeyStateBlenderObjForTick(class UGSAnimKeyStateBlender* AnimKeyStateBlender);
static void UnRegAnimKeyStateBlenderObjForTick(class UGSAnimKeyStateBlender* AnimKeyStateBlender);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GSAnimKeyStateBlenderUtil")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GSAnimKeyStateBlenderUtil")
}
static class UGSAnimKeyStateBlenderUtil* GetDefaultObj()
{
return GetDefaultObjImpl<UGSAnimKeyStateBlenderUtil>();
}
};
DUMPER7_ASSERTS_UGSAnimKeyStateBlenderUtil;
}